#we are digging deep
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goldenblueomens · 6 months ago
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and if i use my masters in creative writing to rewrite my favourite book from when i was 11 what then
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arrimorr · 25 days ago
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I am one step away from submerging into a complete brainrot which I suffered since I was 14, which is thinking about the meaning of white flags in Pottsfield.
It just seems weirdly specific to me, you know. It would have been one thing, if they were a decor element of the maypole, and it would have been one thing if they only gave the white flag to that lone citizen at the border, but no, its a repeating element. The flag even goes BEFORE Enoch in their formation in Aardman's short. So, what does it represent? For the town, for its celebration.
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mayasaura · 6 months ago
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I don't really know where this lands on the scale of basic to hot take, but I don't see the locked tomb as a very overtly political series. Like yeah, it has a lot of subtext you can interpret politically, obviously, if that's your jam. but to me, the series has always been an intimate exploration of existing as a badly uncomfortable and isolated person. there are a lot of different reasons people in the series are fucked up, but the important thing to me is that they are. and that they're being witnessed. To me it's a love letter to all the deeply fucked up people out there (esp the deeply fucked up lesbians) saying "you exist, and someone sees you"
Edit: Since apparently people are linking to this post to interpret and argue with it indirectly, let me clarify. I don't mean the story is apolitical. I mean that as I see the story unfolding, the central narrative is focused on the characters, and the heart of the narrative is human connection and character exploration. Of course there are political themes being explored—I've posted a lot about them myself—but that exploration is about asking a lot of questions I don't expect the series to necessarily answer.
Tamsyn Muir doesn't have the answer to colonialism. She does have the answer as to what will happen to two mentally unwell painfully lonely girls I suspect we've all grown quite attached to.
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mephoj · 3 months ago
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nickel and balloon would be so much more interesting if people explored the way nickel became everything awful that balloon used to be but so much worse ironically all in the name of "protecting" everyone from that history repeating. and not softboy tsundere yaoi or whatever is going on in those tags rn
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mlady-magnolia · 4 months ago
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“It’s been a pleasure, my sweet dew.”
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outlawruben · 7 months ago
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No I’m not thinking about Hosea Matthews living up to his name and being the prophet of doom in the Van Der Linde Gang..
But not only that, I’m also thinking about how Arthur seems to be turning into his own prophet of doom.
I always think about these two Hosea quotes that were both directed at Dutch:
“They want to parlay? it’s a trap!” Which is what he predicted, and Arthur agrees. Of course, Hosea and Arthur’s opinions are overruled by Dutch and Micah, and Dutch, Arthur, and Micah meet up with Colm O’Driscoll. This leads to Arthur being bushwhacked and kidnapped by the O’Driscolls, and nearly beaten to death within an inch of his life, and shot point blank in the shoulder. Arthur barely makes it back to camp, when he brings up his and Hosea’s argument from earlier. “I told you it was a set up Dutch.”
The next quote I’d like to mention is:
“You’ll damn us all.” Which was of course a cutting remark Hosea shot Dutch’s way. This quote was said in the mission before Bronte’s death, which lead to the story- let’s just say- concluding.. (we all know how it ended for Hosea and the rest of the gang) Aka, Dutch damned them all.
And as for Arthur, we see him become Hosea in many ways in chapter 6. Before we play the mission: “That’s Murfree Country” Dutch states: “You sound like Hosea.” When Arthur suggests saving the women, and children (aka something that Hosea’s been talking about since chapter 1) and several times Micah makes comments on how Arthur is becoming like Hosea. Especially in the mission: “The Delights of Van Horn” you can have a hidden interaction with Micah where he mocks Arthur’s “whiny” tone and then states: “You almost make me miss Hosea.” both of these prove that the only thing Arthur became as he was inching closer to death is a carbon copy of his father figure/mentor.
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wizardsix · 16 days ago
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ok... so I have finally finished veilguard after about 90 painful hours (two playthroughs). im not gonna write an actual review about all of my detailed thoughts bc it'll actually take days, this is just to at least get my general thoughts out and see if anyone else feels the same or if ive actually lost it.
overall it is the weakest dragon age game story-wise, and I'd give it a nice lukewarm 4/10.
(i wrote this post right after I finished the game on the weekend so maybe I sound a bit harsh, I tried to edit it to be more reasonable lol but I didn't really want to delete this since I do still stand by a lot of this)
I really tried to go in with an open mind, bc I always want to experience media in full before making any kind of judgement, but about a few hours in I had this horrible feeling that once again this was another soulless, rushed game, and I still don't feel any different after finishing the game.
what stuck out to me was that there's no sense of urgency despite what the plot is, serious topics are not treated with care as the writing overall is shallow, and the gods as well as any other enemy you encounter are just cartoon villains (and apparently the lore retconning, but I'm not well-versed enough to dissect that so I won't).
I can't take this plot seriously when it feels so disjointed and forced and lazy. and I see no point in caring about anything when choices literally don't matter. no say in who you recruit, no say in the relationships with them and they have almost no awareness of rook, definitely doesn't matter if you have allies or not bc they show up anyway, and only four companions are locked into unavoidable decisions where one of them bites the dust no matter what (which is strange bc why are harding and davrin forced to die no matter if they're at hero status while bellara and neve can literally survive blight if they're at hero status), so it's impossible to try to strategize for better (or worse) outcomes with all the people you've gathered when there's only one right answer that the game pretty much tells you instead of letting you think for yourself (and side note this game does an incredible amount of hand holding). the game actively tries to trick you into thinking your choices matter with the onscreen notifications, but nothing matters bc the devs clearly had only one story in mind and for some reason lied that it had "complex choices".
also rook in general wasn't interesting as a protagonist bc they were written to be perfect. they always know what to say and are so supportive of everyone. they never struggle with anything. not even with leadership beyond "man leading a team is hard :/" but it doesn't actually show how hard it is by having actual volatile conflict between the companions* or showing how their plans sometimes fail. which, if we actually had choices that mattered, would have helped develop that struggle. also? what's with everyone being so friendly? I'm not gonna get into that but everyone is so eerily nice and it's been said a lot but yeah, the world is extremely sanitized and devoid of any real conflict aside from the gods I guess.
*(like off the top of my head cassandra fighting with varric and accusing him of not being on their side or how the inquisitor can literally punch dorian and solas if approval is low enough or fenris and anders bordering on killing each other is not the same as lucanis and davrin distrusting each other or people being uncomfortable with emmrich's necromancy. it just scratches the surface of conflict and never goes anywhere)
and let me say real quick again, there's nothing wrong if they wanted to make a more rigid story about being a hero. it's been done a million times and it can be executed well, but if you do that you need to make sure you 1) don't lie to people and 2) actually flesh out your (especially main) characters and plot to give people a reason to care. look at dragon age 2. hawke is a fixed protagonist with their own life front and center. they ultimately only have two choices (siding with mages or templars), but it works bc the game took time to build up the conflict straight from act 1 so by the time chaos happens in act 2 and 3 you understand why bc it's Been brewing the whole time. it just makes sense. the villains as well have sound reasons and feel real instead of being evil just bc. the story is more grounded, yet you have choices. you decide if hawke ends up alone or not. you decide how they approach situations with force or diplomacy. there's none of that in veilguard. a game that supposedly took 10 years to make. when dragon age 2 took almost 16 months (yes I know da2 also has problems like the fact that the templars are always proven right but this isn't the place to dissect that).
I want to be fair though and I do want to restate what I enjoyed about the game. the cc (though would it kill them to have more variety in face textures like age and body types beyond average.. also no colour wheel... especially since they claimed their cc was so good), the map progression/visuals/exploration (how certain places become more blighted overtime), the factions (though I feel there should have been more content for your faction, and helping them or not should have mattered more), the combat (did not feel like a slog, pretty fun and mindless), the companions (bellara, davrin, emmrich, harding, and lucanis had solid personalities and stories despite my complaints. neve was not memorable and I just feel sad for taash's bad writing), certain parts of the story were good, the intro and the point of no return sequences were solid, and the ending didn't feel rushed or boring compared to inquisition. and yes, I do appreciate that rook can be trans, I just think a little more subtly and care would've been nice.
another thing I did like and predicted was that varric died at the beginning of veilguard, and for a second I actually enjoyed that because i thought we were finally (a bit too late tho) getting some depth to rook and their own struggles of accepting his death and carrying this weight without him. and while I do think maybe they should've taken more time to establish the mentor/mentee relationship so we really feel rooks regret, I still think it was at least the right direction where in their grief they still see him, giving advice and narrating their journey.....but then it turned out to just be solas manipulating them the whole time, immediately destroying any emotional weight this reveal had.
whenever bioware has good ideas they shoot themselves in the foot and make it about solas. it's like nothing in the world exists without solas being involved somehow, and that is just incredibly boring and uninspired to me. not to mention solas just being an insufferable ass the whole time, which is fine, but it's not even in a compelling way like he used to be. he became so ugly by the end and the fact that the devs consider redeeming him the "good ending" and not giving him what he deserves is very telling and once again shows their own bias is king over good storytelling (solas' feelings should not come into play here, whether you/your companions live or die should determine good/bad ending since solas is trapped no matter what, only difference is who is trapped with him. idk but I personally think different endings actually means different outcomes). i will not go into the bs of the secret post credit scene, bc frankly I'm fed up with bioware's shitty writing and I won't be playing their next world ending space aliens game (unless they miraculously pull a good story out of their ass but lbr).
overall the bad outweighs the good for me. it's fun to play as a game, it's a decent fantasy game, but the story just doesn't do anything for me. sometimes I wonder if dreadwolf was a completely different game and was scrapped for veilguard last minute. maybe this was yet another inevitable industry fuck up and maybe there was a good story planned at one point. idk. all I know is bioware lied. respect and credit to the poor devs and writers who actually cared and to those who were kicked from the project, but in the end bioware promised too much and delivered too little.
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tanoraqui · 10 months ago
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I’m here to chew on the House of Fëanor like a tiger with a pumpkin full of raw beef, not to defend any of their actions, but, man, sometimes I see Second Kinslaying discourse and I just gotta be like…
i mean they did also kill jesus try to regain the 2 Silmarils from Morgoth first. that was a pretty significant thing that happened. like i understand where you’re coming from here but they very much did try to regain the 2 Silmarils from Morgoth first.
Like what the FUCK do you think the Union of Maedhros and the goddamn Nirnaeth Arnoediad was FOR.
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libbys-braincell-loss · 3 months ago
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I love you silly non plot related smg4 videos they could never make me hate you
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eskawrites · 5 months ago
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chapter 31 of our hearts know deeper seasons than our memories is up! featuring, uh, emotional damage
Robin smiles a little, but then it fades. Her eyes dart over Nancy’s face. “Is…are you okay?” How could the answer ever be no, when Robin meets her gaze and sees her, every part of her, more thoroughly and completely than anyone else ever has? “I’m perfect,” she whispers. The movies play. It’s strange, seeing all of them looking so young. But she’s still so impossibly proud of it. Every moment, every victory and defeat, every fight and every joke and every quiet moment in between, she adores. She looks back at Robin at some point, and she sees her eyes shining, her smile so wide it has to hurt, and she feels nothing but overwhelming gratitude. After everything, no matter what else happens in their lives, she has this. They both do.
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jichanxo · 4 months ago
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inspo post / ref credit
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eddiegettingshot · 7 months ago
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😭😭😭😭😭
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not-poignant · 4 months ago
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Stardew Valley - 40/? - A Stain that Won’t Dissolve - Alex/Sebastian
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Title: A Stain that Won’t Dissolve Rating: Explicit Pairing: Alex/Sebastian Tags: Hurt/comfort, aged-up characters (mid 20s), minor character death, angst, injury, grief, miscommunication, bullying, enemies to lovers, dubious consent, internalised homophobia, closeted character, past child abuse, dyslexia, antagonist farmer, unrequited love, pining, acceptance, top!Sebastian, bottom!Alex, power dynamics, happy ending.
Summary: Alex hates Sebastian – which is great because Sebastian more than returns the favour – and what starts out as revenge fantasy turns into unironic lust, which evolves into unrequited love. Alex gets a job, Sebastian marries the farmer, and both of them lose almost everything before finding each other again. A story of two mutual bullies who learn how to messily grow up.
A Stain that Won’t Dissolve (Alex/Sebastian) - Chapter 40 - Hard Tumbling Tales
In which Alex goes to Sebastian’s to clean, but the truth quickly comes out about Demetrius and how he treated Alex, and Sebastian comes to his defence.
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xbraveheartx · 1 year ago
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Just full of ✨ Thoughts ✨ over the development and progress from when you start the game to when you finish on how P/Carlo just evolves, and kinda just thinking on some internal stuff on how I would like to write him.
How you start and he's just P, he doesn't know his purpose, he just knows he's being called somewhere. Lost, alone, faced with peril and made to fight when he hasn't even stepped out of his "birth place". He wakes up and he's just handed a sword. And he fights. At the start he's very much this empty slate; A newborn stumbling through Krat, and despite the man who calls himself himself father saying stuff like "Krat isn't how you remember it--" He really doesn't 'remember' anything at all. What is there to 'remember', he wonders?
And then he starts to get the memories-- they're not his but also... they are? They feel so close and yet so far away; Foreign and yet familiar. And then he hears a name whispered: Carlo-- and his whole world shifts right from under him. He feels sick, the name makes his head spin. The voice to have said it makes his head spin all the more. And bit by bit. He remembers. Not all of it, but... he remembers enough.
And he's hurt by what he remembers.
But by the end of it, after he claims his own freedom, after everything is resolved, and he returns to the hotel, he doesn't feel fully like Carlo-- doesn't feel at all like "P", either. He woke up not too long ago, and suddenly his life is flipped in its entirety. He's neither, and yet he's both. He doesn't know who he is anymore, but the name sticks. It's all he has left, even if a part of him feels some strange form of imposter syndrome, somewhere deep down... But he doesn't like being referred to as Geppetto's Puppet, either. He's not a puppet, not anymore. He's human, albeit, a different kind of human.
So just Carlo, is fine with him, even if he's changed far beyond of who-- and what-- Carlo was.
'--an Ergo puppet can have a second life and become another kind of human--' He just needed now to decide just what that second life meant for him, now.
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atannaz · 8 days ago
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APPEARANCE STUDY. ZATANNA ZATARA. ⭒
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annymaght · 8 months ago
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2021 (S4) Camp Cretaceous ship discourse summed up
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