#wastewalker
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bryanshootsthrownout · 10 months ago
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akitalockwood · 14 days ago
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Some silly drawings I did for the Call of the Netherdeep campaign that I'm DMing.
The Party trying to cheese the Moon Shark fight :
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One of my players gave Irvan a silly nickname. Ayo and Galsariad approve.
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The party dynamic
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We are currently on the hunt for
Netherdeep Rivals
Galsariad Ardyth
Irvan Wastewalker
Ayo Jabe
Mighty Nein
Beauregard Lionett
Fjord Stone
Yasha Nydoorin
Kingsley Tealeaf
Caduceus Clay
Vox Machina
Vax’ildan
Keyleth
Bells Hells
Dorian Storm
Orym
NPCs
Gilmore
Artagan/The Traveller
As Always, Ocs are welcome !
Invite Here !
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rainythoughtsforme · 1 year ago
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Honestly loving playing in the Netherdeep campaign setting with my d&d group, especially with there being rival mechanics.
I did read the campaign setting before nagging my DM to DM it and now we're 6(?) sessions in and holy shit I love the lore.
The party consists of a Tiefling Blood Wizard, a Kenku Way of Astral Self Monk, and a Pallid Elf Moon Cleric that worships the Moonweaver (my character), all of our characters are Ruidisborn, and currently we've made it to Bazzoxan (yes we met Verin Thelyss) and are getting more information on the Jewel of Three Prayers but also trying to create relationships (platonic or romantic) with the rivals, slightly complicated for my elf since I asked my DM, initially as a joke, if her and Galsariad could be exes
(kind of a bland description but morning coffee hasn't kicked in :') )
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cometcats-fr · 1 year ago
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Another guy... Wastewalker! A buddy and a pal and a menace (to me)
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encyclopediacr · 11 months ago
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Last month at the wiki — December 2023
Every month, we highlight significant work done in the previous month by our editing community at Encyclopedia Exandria. As we move into 2024, we take a second-to-last look at 2023—and it's a long one, folks. We'll take a look at 2023 as a whole year on Monday!
As always, to start, here's a selection of ten articles created in December. You can find more of our newest articles at the 50 newest pages report.
Circle of Tide & Bone, circle of Candela Obscura investigators
Potion of climbing, grants a climbing speed
Dancing sword, magical weapon that attacks on its own
The Glorious Ones, adventuring party in Athova-Rae
Calloway hideaway, hideout in Bassuras
Janet Varney, voice actor of Vilya in The Legend of Vox Machina
Ruidium armor, armor enchanced with ruidium
Wild's guide, tobacco-like plant
Scuttling serpentmaw, crab-like aberrations
Gibbering mouther, aberrations formed of the mouths and eyes of victims
December saw a lot of article creation in themed groups! The rival adventuring party in Call of the Netherdeep—Ayo Jabe, Dermot Wurder, Galsariad Ardyth, Irvan Wastewalker, and Maggie Keeneyes—all now have articles. We're also starting some forays into subpages dedicated to stat changes over time. We've been mulling that project over for some time, and with the sunsetting of @critrolestats, we've been thinking about it again. Alongside the new pages for the rivals, we've also got some tier subpages: Ayo's tiers for an example.
In other theme article creations, our Midst coverage has expanded! Following the three protagonists earlier in the year and Tzila in November, the major secondary characters now have articles: Saskia Del Norma, Jonas Spahr, Sherman Guthrie, and Imelda Goldfinch. There's also a dedicated article to all things geography and cosmology, Midst locations.
There was also a one-shot drive over the channel's winter break to write plot summaries for one-shots that are lacking them. Through this, we've got some new editors contributing plot summaries to "Cinderbrush: A Monsterhearts Story", "Crash Pandas: Too Trashed, Too Curious", and "DOOM Eternal One-Shot". You can check out details about the push at our post here on Tumblr. If you ever want to contribute a plot summary yourself, or any other content updates or edits of any other type, we encourage you! You can do so at any time.
If you've want to know what the Circle of Needle & Thread carries around, we've got updates completing those sections on each character's article. Check out Jean Basar for an example.
In backend stuff, all character articles finally have verified "Appearances and mentions" sections! Well over a year ago, character articles had these sections collated using a script from a list that used to live in the infoboxes and from episode "Featured character" sections. These lists were being slowly checked manually to ensure that they they were properly formatted, organized, and correct. They've finally all been verified!
Whew! A long-winded update, but it is the end of the year after all. Join us on Monday for our final look at 2023 where we look again not just at December but the year as whole.
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setacin · 5 months ago
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Asphodel
A k!pyro send-off, and an alternate ending to his s3ep4. What if instead of being able to rest, he was forced to reckon with his actions? warning for major character death (2025 words)
“No more,” Pyro swung his glaive to fend off Rae and Clown.
“It’s all led to this,” he backed away from them, inching ever closer to the pillar, and farther away from anything that could get between him and his goal. 
“Why did you have to make things be this way? Why did you have to ruin it all?”
“This is the only way that things can truly end.”
As he ran towards the floating gem holding up the nether and tackled it to the ground, the whole nether began to shake. 
The whispers surrounding him grew louder. The voices overlapped with one another, muttering about the end of the nether, about the souls that were sure to result from their actions, about how Pyro was doing exactly what he was meant to be doing. 
He had always lived life with his head held high, his pride as a Wastewalker driving him forward. But something had changed, hadn’t it? He had felt the gentle caress of death as he lay on the ground in that cave. He knew what it felt like to want to die. He had faced his honorable defeat as a warrior and yet something had prevented him from moving on. 
Pyro’s hands began to shake, though he was unsure if it was due to the ground, the withers, or simply the gratification of the perfect execution of his plan. Those that he had used to consider his allies, his enemies, his friends, all reduced to nothing more than ants beneath him, scurrying towards the sweet taste of survival. He would crush them all. Finally taking his revenge on Clown for humiliating him not so long ago. He would take everything from him, even if it meant that he lost himself in the process. 
He hadn’t known that the actions he had so thoughtlessly performed at only 15 would have set him on this path. That killing that wither and taking its head for a trophy would impact him even now. That even with all that he had done in the last few years, his fate was already sealed.
Even if he could go back and warn his younger self of the consequences of slaying that wither, would it have changed the course of history? Or would he have charged in just the same, believing that he was above the warning of the withered specter that he had yet to become. 
He took a step forward.
“At last, this realm’s misery will finally end.” 
Pieces of the ceiling fell down, crashing into the lava below. The walls began to crumble, clouds of dust and debris rising over the blackstone floor. The pillar had been toppled- the nether roof no longer had any supports. The nether would be crushed by the ceiling, and now there was no one left to stop it. The sense of something looming behind him grew stronger than ever before.
One of his glaives fell to the floor, the sharp sound of metal hitting the floor drowned out by the low rumble of falling stone. 
“No more wars, no more suffering, no more death.”
He could just barely see a flash of black and bright blue out of the corner of his eye. The faint rattling of bones joined the chorus of whispers, all chattering in anticipation of the nether’s imminent destruction. 
How could the other Wastewalkers not see the grand plans laid so easily at their feet, the obvious solution for the problems that had been plaguing the nether since the dawn of civilization? 
“Every living soul finally released.”
He barely noticed his other glaive joining the first on the floor, staring up instead at the last moments of the temple. The glow from the wither’s eyes was almost blinding, the voices now deafening as they reveled in the power flooding towards them from those that had already been killed by the collapsing roof. 
“Finally, we’re free.”
Even as his world crashed down around him, it felt like a weight had finally been lifted from his shoulders. No longer would he need to lead those around him- he had played his part and he had played it well. No longer would Clown be able to rule the nether and exploit its citizens. No longer would he have to look into his allies’ eyes and see reflected in them all the ways that he had failed. 
“I’m… free.”
He took a final gasping breath as he was crushed under the weight of the world. A fitting fate for any legend, to be immortalized in stone. 
His eyes closed, and all was silent. 
It was just like last time. He felt the strength leave his body, an almost painful coldness setting in to all of his limbs. There was no more fighting anymore. However, unlike last time there were no voices, no tether to the material world to drag him back from the brink. The wither was gone. The pressure of the roof no longer weighed on him, the netherian smell of metal, fire, and smoke faded away along with his warmth. 
His consciousness drifted. Was this all that awaited wastewalkers after death? A dark, cold nothingness? 
Maybe he was no longer a Wastewalker to the world. He had forsaken their creed, their oath, their bond as Wastewalkers. And for what? A twisted sense of revenge? The desire to single-handedly make any sort of impact on the world? 
Some legacy this would be, not the savior of the nether but its executioner. 
For the first time since he had been saved from the brink of death, his mind was empty of the wither’s murmuring voice in his ears. He had gotten so used to its suggestions, to the information that it provided him during his 6 months in the void that he had almost forgotten what this felt like. With his mind fully to himself for once, he began to regret. 
Had it really been worth it, the cleansing of Clown’s influence at the cost of the innocent people of the nether? He had fed the voices that cried for revenge, only for the wither to be crushed just the same as everyone else. The rest of the Wastewalkers had died for their sense of justice, but Pyro couldn’t say the same about himself. 
And what of those that he had left behind? Of Rae, who he had watched over for years; of Kae, who was just now learning how to heal; of Ash, who had only just discovered himself? He thought he might have seen them get out alive at least. Hopefully his death will hurt less than how they saw him twist and warp under the wither’s influence in life. Hopefully Sushi and Nirox could find it in themselves to forgive him for pulling them back from beyond the grave. 
There was something grating at the edge of his consciousness though, a faint sound of rustling, like wind through a wheat field. Distracting him from his reflection, the sound drew him in, quickly joined by a sweet floral smell that he couldn’t quite place. 
It seemed to be getting closer, louder, and-
Pyro opened his eyes. 
All that met him was a world in various shades of dull grey, the sky a shifting haze devoid of color. As he lay on the ground, the feeling returned to his limbs, though the piercing cold never left. He moved one of his fingers ever so slowly, working his way through the rest of his body until managed to sit up. 
 His hand shook as he lifted two fingers to his neck to check his pulse. Nothing. He let out a sigh. 
Slowly rising to his feet, Pyro took inventory of his surroundings. A field of white flowers stretched as far as the eye could see, a faint breeze blowing a few of the petals around. His whole body ached. 
The stalks of the white flowers varied in height, with most reaching to around his shoulders, with others coming up only to his knees, or stretching up a few inches above the top of his head. 
The sharp grey stones that seemed to make up the ground crunched underfoot as Pyro stepped towards the closest plant, one of the smaller ones. As he knelt down, he held his breath, hand stretching out to touch the flower, fingers lightly making contact.
“Mom, I’m scared,” a faint voice whispered through the breeze. “I don’t want to die.”
Pyro stumbled backwards, the rocks on the ground digging into his hands as he looked around for the source of the voice. Fear washed over him, an emotion not entirely his own. Who was this person?
He reached out to one of the other nearby plants with trembling hands. 
“We could have had a life together,” the flower cried to him, like a confession. 
Something clenched in Pyro’s chest as the feeling of longing threatened to overwhelm him. He choked out a sob as he looked at the vast expanse of white flowers that stretched out in every direction. 
He sat there for a few minutes, losing himself in the memories that were being shared with him. His hand laid gently upon one of the flowers, as this person’s last moments flashed out before him. A sound like rolling thunder interrupting their work, a massive boulder crashing through one of the walls of their commune, the sound of screams as more stone began to fall. Their lover rushing towards them only to fall victim to the crumbling of the nether. They still had their whole life ahead of them, until they didn’t. 
These were the souls of the people killed when the nether roof fell. 
His breathing ragged, and face streaked with tears, Pyro gritted his teeth together and picked himself back up off the ground. 
He made his way, one foot after the other, into the fields, running his hands along the flower stalks on either side of him. 
“This way! It’s safer over here!” They told him.
“I’ll protect you, don’t worry,” came the voice of a father. 
“Our home…” another cried.
Their dying moments, their final wishes, their final words. All spoken to him without the knowledge that he was the one that had put them here. He had caused this. It was up to him to remember them all; he was Atlas, and this was his new burden to bear. 
The fields seemed to stretch on forever, Pyro attempting to snap himself back to attention every time the cries started to blend into each other, becoming a tapestry of sound, an elegy to what could have been. 
“Watch out!” came a desperate voice. 
“Mom, Dad, I’m sorry,” a young soldier mumbled under their breath, an unwilling soldier in Clown’s army.
“Katie! Katie, where are you!” called a mother. 
A wave of exhaustion set over Pyro as he heard story after story, soaked in their grief, their anger, their despair. All while the sickly sweet scent of the flowers floated through the air. He needed to keep going though, to push through and atone to these people for his actions. Despite how the wither had managed to cloud his judgement, it was still his hands to blame. 
He paused for a second, and looked behind him. The path that he had traveled was indistinguishable from any other direction. He was dwarfed by the sheer scale of the fields of flowers before him. Funny, how a man who had spent his last moments regarding himself as greater than those around him was reduced to nothing more than the ant that he had envisioned the others to be. 
He would keep walking, keep listening. As long as it took to get through the field, he would do it. 
The white flowers rustled in the breeze, as if acknowledging that vow. Breathing in, he finally placed that sweet smell that pervaded the air around him. 
Asphodel. That’s what the flowers were. Maybe one day he would be allowed to join them, too, to finally be able to rest. He was a Wastewalker, he was Pyroscythe. And for once, he needed to bring honor to that name. 
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quabblestone · 1 year ago
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tumblr exclusive i made a ksmp pirate au (+ branzy bc i wanted to add more people to the ship)
the ships are
ship 1 (nameless) - maddy (captain), ivory, magic, kab, caitee, and rae
ship 2 (the wastewalker) - pyro (captain), kyle, clown, and branzy
ship 3 (wrecked) - zam and delilah
others - lincu, ivo, izzy, riice, and ash
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loreholdlesbian · 3 months ago
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Modern Horizons III Play Booster Challenge
With every set, I like to make a booster of custom cards that could be a part of the set. This one took a while, because of terminal brain no worky disease, but we got there. Hopefully I'll get bloomburrow out before Duskmourn releases, but no promises. Modern Horizons sets are always fun though, lots of funky designs you can do you can't do anywhere else. Which is perfect for this challenge- it's based on a challenge from GDS3, so I always try to be innovative in this challenge as if it were for that. This set had a few slots that were flux in their rarity, so I got to pick what those are, so there's a few rares and a several uncommons.
Art links:
Peaceful Retirement
Scion of Verdant Leylines
Fluxsteel Armor
Prophet of Broken Futures
Aether Excavation
Mutagenic Shell
Swallowing Wastewalker
Practiced Artistry
Bog Boon
Nyxborn Parasite
Forge Eidolon
Lumitusk Monstrosity
Moon Skulkin
Gauntlet of Strength
Rares
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Peaceful Retirement 3W Enchantment Whenever an attacking creature you control dies, return it to the battlefield with a defender counter and an exalted counter on it. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
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If there's one thing about me that'll be very evident by the end of this booster, I really love counters. Defender counters are one that haven't popped up yet, but I feel like they're sure to eventually. Here's me doing them. This is meant to work with the modified theme. This card is good at letting you play both defensively and offensively, with the exalted even making your offense continually better.
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Scion of Verdant Leylines 4GG Enchantment Creature- Giant If Scion of Verdant Leylines is in your opening hand, you may begin the game with it on the battlefield. If you do, it isn’t a creature. Trample Whenever an opponent is dealt combat damage by one or more green creatures you control, draw a card. 6/6
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Here's a variant on the leylines we've seen before; this time, they give you more if you play them for real rather than cheating them out. The limitation to green creatures acts as both a power limiter and a color pie one. I am worried a bit about the fact that you can blink this to get a big creature with this ability, but blinking enchantments is difficult at least.
Uncommons
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Fluxsteel Armor 1W Artifact- Equipment For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Aura or Equipment swap 2W (2W: Exchange this Equipment with an Aura or Equipment from your hand.)
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And here comes the world's strangest equipment- no boost to the equipped creature, and no equip ability. For the longest time- literally I changed the card as I was writing this up- this had living weapon like the other equipment in the set (and gave the equipped creature +1/+1). But For Mirrodin! just works better. It makes the card more viable as a draft pick on its own as a better creature, and also even more importantly it makes it work better with more cards in the set, since the auras and equipment that swap in don't need to give a toughness boost. I liked the flavor of the living weapon version better, and it was more in line with the set, but the design is just better. This really isn't an equipment though, that's a lie. It's a token generator for aura and equipment decks. But I do think this is the best way to format this, cause it's hard to make "token body for an aura to attach to" work without it.
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Prophet of Broken Futures 3 C/U Creature- Eldrazi Drone Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When this creature dies, draw a card for each card exiled with it. 3/4
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The thing about ingest is I don't actually think it's a bad mechanic, it just was used in the worst way possible. This card is my attempt to rectify that, and show it could be better. The other thing here is the hybrid colorless/colored mana. I think it's a great way to increase the amount of colorless-costing stuff in an environment without taking away from the colored cards it needs.
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Aether Excavation 1R Sorcery You get EE (two energy counters). Exile the top card of your library. You may play that card this turn. Then you may pay EEEEE. If you do, you may play that card without paying its mana cost. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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One kind of design I like to do with recursion mechanics is making it so the card plays differently on future castings- and energy is great for this. So great there's another one later on in this booster. It means you can build up the energy on the first few castings, and then eventually get to spend it. This card certainly works a lot better in an energy deck, where you can free cast spells more often, but I think it plays well just on its own.
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Mutagenic Shell 1G Artifact- Equipment Equipped creature has “Whenever you cast a spell, you may adapt X where X is that spell’s mana value.” (If that creature has no +1/+1 counters on it, put X +1/+1 counters on it.) Equip 2
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Fun fact- adapt is keyword action, so you can use it as part of triggered abilities. That felt like fun design space to explore that ties in well with the modified theme, especially on an equipment. And I just liked making an equipment you move around a lot; you try to get it on a creature right before you cast a big spell, and then it does its thing but only once per creature.
Commons
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Swallowing Wastewalker 5 C/W Creature- Eldrazi Devoid (This card has no color.) When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. Basic landcycling C/W (C/W, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.) 3/7
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Here's some more exploration of hybrid to up the amount of colorless mana in the set. I thought it made a good fit for a basic landcycling cycle, so you can use them to search up wastes if you need colorless mana or search up colored mana if you've drawn too many of your colorless producers.
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Practiced Artistry 1U Sorcery Choose one- * Scry 2. You get EE (two energy counters). * Pay EE. If you do, draw two cards. Flashback 1U (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Here's the other card that uses energy on a recursive spell. In an energy deck, this card is quite flexible. You might choose to get the energy both times, or you might be able to pay to draw both times. But in a non energy deck, the energy still lets you split up paying the 4 mana for scry 2 draw 2 in a way that wouldn't be possible without energy.
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Bog Boon 2B Instant Target creature gets +3/+1 until end of turn. Put a wither counter on it. (That creature deals damage to creatures in the form of -1/-1 counters.)
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As I said in the beginning, I'm a counter girlie. I started around the time of Scars of Mirrodin, I can't help myself. And I really like the idea of wither, for a keyword counter, it just seems like good fun. So I wanted to make a simple common that used it.
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Nyxborn Parasite 2B Enchantment Creature- Leech Bestow B (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.) Lifelink 3/2
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This set has a bestow theme, and I wanted to see ways to explore how to use it. This one doesn't use it as an aura at all, it just uses it as a cost reduction mechanic, that makes it so there's a delay before you get your creature. You need a creature to attach it to, and need that creature to die.
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Forge Eidolon 3R Enchantment Creature- Spirit Bestow onto artifact 3R (If you cast this card for its bestow cost, it’s an Aura spell with enchant artifact. It becomes a creature again if it’s not attached to an artifact.) Enchanted artifact is an artifact creature with base power and toughness 4/4. 4/4
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Here's the other new thing I wanted to do with bestow. Modern horizons does designs like this all the time, a slight variant on a keyword, and it works well on bestow. This also ties into the RB artifacts theme, but at worst is just a well statted creature.
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Lumitusk Monstrosity 4G Creature- Elephant Fish Beast Splice onto creature G (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.) This creature enters with a vigilance counter on it. 5/5
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"Splice onto creature" is something i've experimented with for a while, and entering with counters is the best execution i've come up with. As with many of the designs here, it does something a bit weird, but it's also just perfectly serviceable as a well statted creature.
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Moon Skulkin 2 Artifact Creature- Scarecrow 4: Target colorless creature gains flying until end of turn. 2/2 Even with Emrakul trapped in the silver moon, some souls still thrum to the sound of her whispers.
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There was a cycle of scarecrows in shadowmoor, the skulkin, that all had an activated ability that granted a creature of a particular color an appropriate keyword. Here's a secret sixth member of the cycle, that works well with the eldrazi theme of MH3. This one can hit itself, so the ability wanted to cost a good bit.
Reprint Slot
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Gauntlet of Strength 4 Artifact [rare] Green creatures you control get +1/+1. Whenever you tap a Forest for mana, add an additional G.
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This was a very hard slot to fill. It's expressly a reprint, in a challenge that's about making new cards. But I do like making new cards, I didn't want to just pick a reprint and say it's here. For something like the strixhaven bonus sheet, I make a design that wouldn't make sense in the main set, uses a mechanic that set doesn't use. It's hard to make a card that doesn't feel modern horizons though. So eventually, I settled on a different approach- an alternate universe kind of deal. Take a card that in theory could be a good fit for a modern horizons reprint but has a few issues preventing that, and make a new version that doesn't have those issues. In my MH2 booster, I did an alternate version of Filth that granted menace, since swampwalk isn't considered to play well these days. Here, I did an alternate version of Gauntlet of Might- a card with three main problems. Firstly, the effect is green, not red. Secondly, the effect being symmetrical doesn't play well since it's color specific, so the potential downside is very all or nothing and very random. And thirdly, that card was reserved. There's every chance this card is a bit too good even for modern, but tbh it was just what I had and I wanted to finally get this booster out.
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flowerfelled · 1 year ago
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I think the one piece of Kaboodle SMP lore that will always mess me up is the fact that the wastewalkers came from one commune.
For MONTHS I thought that they were like, something that existed in every commune but no, only one, and I still think about it…
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markrosewater · 1 year ago
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How would you template “wastewalk” since waste isn’t a land type?
I don’t think you easily can.
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supereffectivemoonblast · 2 months ago
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The group of adventurers have had just over a week's break since the Silken Squall left Ank'Harel. Each party member has been busying themselves with their own interests. Notably, Noelle, with the Alleigance's help, visits the Wastewalker children in Xhorhas to check on them, and Ramiel checks on the wellbeing of the Hobgoblins at the Temple of the Wildmother.
Most hobgoblins have fully recovered and made themselves useful around the city, but the mage Arkozul is depressed and guilty, Ramiel begrudgingly comforts him. Arkozul asks Ramiel if he and his allies may visit the Temple of the Wildmother at night to investigate a possible haunting. Ramiel gathers his party and they visit the haunted(?) temple.
A ghostly wailing echoes throughout the main chamber, and they spot a ghostly silhouette of a girl, who animates the furniture and decorations of the church to attack the adventurers. Cherchael Dispels Magic on the figure, who loses all their magic, and is revealed to be a scared young girl. Aerith climbs up to her, and with the party's encouragement, helps her down. This is Shira, an orphaned human sorceror who has yet to gain full control of her magic. With Brucey's patented Good Fish spell, they rustle up a late night dinner for the girl, and bring her to their home with a warm bed.
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Shira on the far left, holding Aerith's hand as they prepare for a warm meal.
The next morning, the party are visited by Prolix of the Alleigance of Allsight, who fears he is being implicated in the attack on the Life Dome (Ch 11B). He has had stolen artifacts planted on him, and presumably his bag, which is at the Crystal Chateau. Prolix asks if the party can visit the Omnival Library near the Chateau to check for archaeological records, to see who has taken out these cursed artifacts.
At the library, the bookkeeper Khime, a half-orc sorceror, gets them the records they need and also discusses with Noelle the possibility of helping to train young Shira. It seems there is an opening for a teacher of younger mages if Noelle is interested...
Some of the records seem to be missing important details, such as the cataloguing of artifacts, and after some more reading, it seems all of these come from the same field team: Anbara Flintbreaker, Idris Lornen, and Lymmle Wist. Aerith's team encountered Lymmle's name prior, when investigating who sent the Invisible Stalkers, so Lymmle is a prime suspect. At Prolix's advice, Anbara and Idris are probably harmless, and should be interviewed for more solid evidence against Lymmle.
The party go to the Crystal Chateau, and just before they talk to the two students, Cherchael senses a hidden presence. Brucey Wildshapes into a snake and finds an Arcane Eye watching the party, which Cherchael Dispels. It seems Lymmle may already be on their tail. Anbara and Idris are initially unhelpful in their recounts, but Noelle soon determines that their memories have been altered. With the help of a teacher at the Chateau, they restore the student's memories and have their suspicions confirmed; Lymmle Wist has been stealing things from Cael Morrow, and used thugs to try and off Idris and Anbara.
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My take on Lymmle Wist, Divination Wizard of the Sentinels of Memory
Taking the two students with them, the party visit Headmaster Alakritos, who tells them there's been suspicions about Lymmle for a while, and he'll need the adventurer's help taking her in.
Lymmle blows the doors off her office the second they arrive, knocking Alakritos unconcious. Noelle and Earl rush in to flank her, advising her to come quietly. She starts throwing psychic attacks, but the party is strong. Aerith rushes to the open window and closes off Lymmle's exit. Brucey quickly scans for signs of Invisible Stalkers and throws a Faerie Fire, illuminating one. A series of control effects, defensive magic, and coordinated strikes shut down all of Lymmle's options, and she is knocked unconcious.
The party are rewarded monetarily for their efforts, and Prolix is cleared of his name. The party are told to await further missions of this nature, and Noelle works with the Alleigance of Allsight to begin plans to help Shira learn about magic. More next time.
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madamlaydebug · 11 months ago
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“Meditating is also a means for you to move beyond your analytical mind so that you can access your subconscious mind. That’s crucial, since the subconscious is where all your bad habits and behaviors that you want to change reside.”
― Joe Dispenza, Breaking the Habit of Being Yourself: How to Lose Your Mind and Create a New One
Art: Noisecraft Wastewalker
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We are still searching! There are other characters Free, but at the moment these are the only requested ones so far!
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We are currently on the hunt for
Netherdeep Rivals
Galsariad Ardyth
Irvan Wastewalker
Ayo Jabe
Mighty Nein
Caleb Widogast
Fjord Stone
Vox Machina
Vax’ildan
Keyleth
Bells Hells
Orym
Dorian Storm
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utilitycaster · 2 years ago
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Netherdeep status update
one player did not succeed in herding the horizonback tortoise and finally gave up after it snapped at her. Adan gave her an awkward pat on the back and was like "yeah it be like that sometimes". She did do ok on the maze and the riddles in the previous session so I didn't feel too bad
I let them bypass the quippers in the grotto because the fighter crit on animal handling
only two people got knocked unconscious by the shark! only one of them almost died!
holy fuck they chose good subclasses though
jewel acquired!
did have to explain to a new player that mage hand rules, but not in combat if you are not an arcane trickster (they are not an arcane trickster)
they have had a moment with everyone but Irvan Wastewalker but also he is boring so who cares (though otherwise, they've actually been quite friendly with the rivals, the fighter and Maggie and the rogue and Ayo hit it off SUPER WELL, though there may be a brewing Elf Wizard vs. Elf Wizard with Galsariad going on)
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infinite-xerath · 9 months ago
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Rite of Ascension
Oh, how wonderfully satisfying... To bend one of Azir's kin to his will like this. Achara's face had been covered by a bronze-gold mask that obscured her features, her arms and legs bound... Though the latter no longer existed when he was finished. Her entire body was now comprised of pulsing energy. Several arcane spears had been fastened to her back by mystical chains, which she could now control like limbs. She was totally unrecognizable now, but it hardly mattered. She would make a fine weapon against her ancestor...
I was kind of trying to go for something similar to the wastewalker for this one.))
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