#wasn't all that groundbreaking
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Just watched Barbie for the first time. I way over-analyze shit, but here's my review I suppose
I'm not gonna lie, it wasn't as good as I thought it was going to be. I didn't seem to find that "spark" that other people found. The advertising pushed HARD that it would be a groundbreaking movie, and I feel like it may have put a bit of a placebo affect onto some of the people who praised it. But that's based on my biased opinion.
I think that maybe the reason I didn't enjoy it as much is because I've already spent so many years thinking about how the patriarchy works and how to dismantle it, and I'm always thinking about what my purpose is and what I'm supposed to be doing with my life. I do see how it could be meaningful for people who don't have the time to sit around and think about this kind of stuff like I do.
While yes, the movie is correct that in the real world, women are always expected to be perfect at the expense of the patriarchy, it seemed to do so in a very shallow way that involved throwing around buzzwords and stereotypes. "Women's oppression" was only linked to how the worst types of men treat them and nothing else. Their example of "patriarchy" was limited to "men are the ones in power and they all treat women like shit." There wasn't much discussion past that point. When the young girl, Sasha, brings up that a capitalistic society is also what's causing pressure on women, she follows it up by calling Barbie a "fascist," causing her to cry, which to me, looked like they were making a joke out of how "people who critique capitalism always take it way too far." After that, there is no discussion as to how patriarchy and capitalism are connected, it just cuts to "men are stupid airheads who don't know how to do anything other than sexually harass women and boss them around."
I feel like you can't approach conversations about the way women are oppressed without talking about how it's also linked directly to capitalism. Clothing advertisements, weight loss ads, only seeing certain types of people being represented in media, pay gaps, "the pink tax," etc. It's not just limited to "men are shitty to women." And yes, men are a major reason as to why these problems related to capitalism exist in the first place, but capitalism is ultimately the biggest threat to women and women's rights.
But they wouldn't be able to dive that far into those kinds of discussions in that movie, because the whole thing was just a fucking advertisement for toys that used feminism as a crutch.
Anyway. 3/5 stars. It was still funny and entertaining.
#.bdo#3/5 stars#wasn't all that groundbreaking#it felt like the movie was moving way too fast bc they'd just spout some feminist line then move on without speculation#you can feel the way they threw together whatever they thought is most popular in women's culture right now#in order to manipulate that idea into pushing people to buy things#I guess I'm just a debbie-downer when it comes to that bc I see how capitalism taints everything
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The thing that really gets me about the """ five love languages """ beyond the fact that it was invented by a misogynist unscientific creep who argued that women's consent could be bought and bartered if their husband did the dishes because he NEEDS sex, is that it's such a simplistic, rigid view of meeting needs in a relationship and somehow everyone who talks about it acts like it's this detailed, nitty gritty, revealing conversation
It's like if someone said "What's your favorite food, tacos or pizza?" and everyone accepted those were the only favorite foods anyone could ever have AND you have to choose between them AND it is an inherent trait to either be a Tacos Lover or a Pizza Lover AND simply knowing which one you are will fix all your problems when it comes to deciding what to eat and learning how to cook :)
#I have known people who found out they're BS and decided that means relationship needs must also be BS#and refused to have any discussion about them that wasn't an argument#granted she was a dipshit but yknow#cassidy.txt#if they're useful for ANYTHING it's a jumping off point but never the be-all-end-all theyre treated as#unlocking understanding everything abt your relationship forever by determining your partner likes Spending Time Together... groundbreaking
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robert eggers' new take on nosferatu teaches us that the true evil is not monster or man, but the real estate market
#speak friend and enter#it was pretty good i liked it. i liked the cinematography and the performances were great.#it wasn't like. groundbreaking cinema or anything imo but it was a fun wintry vampire movie and that's all it needed to be
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05.12.23 || it won't cost much, just your voice.
#mermay#mermay 2023#ursula? for the villain mermay prompt? groundbreaking.#but yknow i couldnt pass up the opportunity#i thought not doing a full body would save me time but. oh certainly it did not#i watched all three little mermaid movies while i drew this and then i still wasn't done#i say this about everything but i might revisit this later idk. maybe a more painted version is in the future!#art#fat art#things i draw#finished piece#ursula#the little mermaid#ursula the sea witch
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i wear a lot of skirts and pink and whatnot as my style has developed with me & my personality but when one of those age regression girlies latch onto me....i do not like that
#like oh....you think im one of them...bestie no im freshly 23 and im happy i made it this far i dont wanna go back#sometimes i hate being 5'2 with a small frame you have to be very careful and kinda vet everyone you interact with#idk there's a complex discussion to be had. i am someone who has went through what they fetishize and i know a lot of girls in that#community have too. so i worry a lot if if my behaviors and preferences accidentally align with that community in ways i don't realize#bc trauma will always reveal itself. idfk. when i was 20 i got in a relationship with a man who was 30 because i misheard him and thought#he was 24. i thought he was okay until we were at this giftshop and he wanted to get me something but as giftshops are super expensive#i mentioned i could fit in childrens clothes and it saves me a lot of money ($60 shoes are $30 for kids) and tbh fit my frame better#so he was “prove it” so i did and mf said “THATS HOT” ??????????? BITCH#my style wasn't even feminine in the slightest at the time 😑 it feels like a curse to have this kind of trauma then never outgrow this body#believe me ik how trauma changes your brain but how#as a woman#can you ever be apart of that community? why do you allow this to continue and not persecute these men for existing?#you're inherently enabling it and saying its okay this happened to you and its okay that other adults can hurt other kids#when my rapist got put in prison i screamed i yelled i sang i danced my friends set off FIREWORKS for me#when he got out i cried more than i ever have. i moved STATES (not the sole rzn but nonetheless) not that i was in the one he was in prison#in anyways but i was so fucking petrified he'd find me again. its embarrassing but i started sleeping with a chastity belt again.#i made more phone calls i ever have in my life to people who have and will get their hands dirty#i understand the self hatred those girls have. i understand the girls who sleep with everyone to take some of their power back.#i even understand the girls who want to get raped if they got assaulted but it never felt like enough for the pain they're experiencing#but please stay the fuck away from me. as someone who has tried to heal and wants every man like that erased from earth.#do not give them an ounce of attention. ostracize them like they're meant to be. leave it to god for their karma they will be dealt with#reckon with your pain and make sure it never happens to anyone else. only the harmed can make the greatest teachers#tbh bro i am disgusted with myself at all that those are the kinda vibes i put out.#what are you supposed to do as a woman when feminity is equalized with infantilism? i think its tone deaf and misguided whem girls are like#i dress this way to contradict societies views!!! babes its a whole cultural issue that requires reviewing and reforming#you are not doing anything revolutionary by wearing frilly skirts and saying im not like them bc they see you and ur automatically boxed in#i dress how i want and say what i want but i know as a individual im not the beacon of a groundbreaking movement#singularily flipping society on its head. dress how you want but be aware of the connotations. you're living in this society here and now#there's consequences that may not be in your favor and youll be assumed to have values that dont align with you and it may break your heart
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As well as the voice work for which he's probably best known, David Graham also made fairly regular onscreen performances in all manner of old TV, particularly in the first half of his career.
Also, a lesser known role of his - and one seen by millions of people - was as the face (and voice, of course) of Big Brother in Apple Macintosh's iconic 1984 advertisement;
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#david graham#rip#the saint#the avengers#doctor who#crossroads to crime#1984#that ad is a part of pop culture history; I'm guessing a fair amount of tumblr's userbase is too young to know about it‚ hell i wasn't born#in 1984‚ but the ripples of that ad were still being felt when i was young. not perhaps the first major Event ad (I'd Like to Buy the#World a Coke predates it by more than a decade) but this was still unproven ground in terms of scope (the budget was nearly a million#dollars‚ it was directed by Ridley damn Scott‚ it was a one minute ad during Superbowl xviii‚ the most expensive commercial airtime#available) and in presentation (the high concept; the fact that the ad was shown nationally just once and never repeated‚ adding to its#mystique). there's some debate about exactly how much it cost‚ actually‚ but that money wasn't being seen by the actors involved#(Graham probably made $25 a day for his work on one of the most famous commercials of all time)#variously considered a groundbreaking move towards highbrow advertising or the most soulless‚ faux intellectual example of insidious#capitalism in action; regardless it was a Real Moment and i doubt many people realise David was the face of it
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tumblr had to shut me up omg #censorship
#CRYINGGGG i wasn't aware there was a tag limit oops just started ranting in there#is anybody in this country going to be brave and write a whole analysis for this series :( please thank u#widows' war#[cont. i guess]#- paco absolutely punching the shit out of jericho bc he was drunk & got startled just to get all jolly & friendly when he realized who he#was LMFAOOOOOO#but these extra paco & jerico scenes...idk. again if the pacing was good i'd appreciate them much better. but rn it just looks so out of#place#but to have paco as like an extra reason to explain why jericho did what he did. it's good i guess#& jerico going 'mission accomplished paco' in the cell. woah. chills.#also why is he in there. here's the man who essentially murdered one of the MOST powerful family in the country & he's just. in some cell.#w some guys who r probably only locked up bc they got into a drunk fight at some birthday party. sa kantuhan. emiee jk jk#WOAH HOLD ON. HIS FATHER'S TRANS???? THEY'RE JUST GONNA DROP THIS BOMBSHELL & NOT EXPAND ON IT????????#like that's heartbreaking but why did they reveal it this way it's so lazy & rushed & does no justice to her character at all#like what's her story? why did she disappear? where did she go? did she just dip completely? left her family & never told anyone or did her#siblings know & they rejected her? & she had to run away? her history on that mental health facility...did they force her in there? was tha#why she had to escape?#but also.....[elvis voice] wauough mama..........#she's a milf. like she's so prettyyyyyy :( this show just had to murder me one last time :(#but also did jerico know she was his parent or was he still hallucinating. was he feeling Some Vibes or he just saw this random woman & wen#'hi do u mind if i misgender u for no reason'#also lmfaooo they really didn't even give any indication that they're mourning sam huh. no funeral whatsoever. they hate this bitch fr#oh u died a tragic sudden death? & we still don't know who the culprit is? damn...but at least u left behind a cute baby#it huuurts. having to see this wrapped in such a half-assed shitty bow. u look at this credit roll w/the beautiful cinematography from the#earlier eps remembering how absolutely refreshing this show was at first. how absolutely brimming it was with potential. how groundbreaking#& then we're just.. here. :/#rebecca's part wasn't even green screened what 😭 WHERE WERE THEY WHAT WAS THAT PLACE. WAHT HAPPENED HERE#& the cut in her monologue???? did they shoot this scene like 4 minutes before the episode aired#need someone to like. explain what happened behind the scenes bc this is crazy. 2 m3
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I'm gonna read a tumblr beloved book: The Secret History.
This better be good.
#at first i wanted to read It by King cause I'm in the mood#in English cause apparently the reason i find his writing not groundbreaking is that the french translations suck#but i saw 2k pages on my reader and i collapsed#ive finished a 1k pages books yesterday i need to breathe#in the end I downloaded the french version of the secret history#cause if this book is faithful to its reputation reading it in English is gonna be a pain in the ass#im not in the mood for opening Oxford dictionary every two words#i want mystery#anyway i also find It in french cause bad translation or not ain't no way im gonna read the full book in English i don't have the patience#so yeah#I've downloaded books cause it's an impulse need#like i bought books recently and now that i have them i don't have the urge to read them lmfao#don't feel guilty to 🏴☠️ famous books#cause i read like 3 ebooks a year#(even though i dl more cause im delusional)#but mostly cause my physical books expenses a year definitely make up for it#for exemple we went to cultura last weekend which wasn't part of my plan but yes i bought books#and next weekend there's one book fair so obviously i will be buying more books especially if one writer looks at me with puppy eyes lmao#anyway back to the topic#dark academia this dark academia that#i don't expect something groundbreaking cause ive been disappointed by all your tastes in the past#expect for soc#literally the only good tumblr books I've read lmao#but im curious about this one since it's like the classic of the dark academia genre#is dark academia really a full genre? it's more of a Pinterest aesthetic to me#anyway#misc
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Y'know, there's this gripe I've had for years that really frustrates me, and it has to do with Love, Simon and people joking about it and calling it too-pg and designed-for-straight-people and all the like. (A similar thing has happened to Heartstopper, but that's another conversation.)
I saw Love, Simon in theaters when it came out my senior year in high school. I saw it three times, once with my friends/parents on opening night, once with my brother over spring break, and once with my grandparents.
On opening night, the air in the room was electric. It was palpable. Half the heads in there were dyed various colors. Queer kids were holding hands. We were all crying and laughing and cheering as a group. My friends grabbed my hands at the part where Simon was outed and didn't let go until his parents were saying that they accepted him. My friend came out to me as non-binary. Another person in our group admitted that she had feelings for girls. It was incredible. I left shaking. This was the first mainstream queer romance movie that had ever been produced by one of the main five studios, and I know that sounds like another "first queer character from Disney" bit but you have to understand that even in 2018 this was groundbreaking. Getting to have a sweet queer rom-com where the main character was told that he got "to breathe now" after coming out meant so much to me and my friends.
But also, from a designed-for-straight-people POV (which, to be frank, it was written by a bisexual author and directed by a gay man, this was not designed for straight audiences), why is it a bad thing that it appealed to the widest possible audience? That it could make my parents and grandparents see things in a new light? My stepdad wasn't at all interested in rom-coms but he saw it with me because it was something I cared about and he hugged me when we came out of the theater. My very Catholic grandparents watched it with me and though my grandpa said he still didn't quite understand the whole 'gay thing,' all he wanted was for me to be happy and to have a happy ending like Simon did. My Nana actually cried when Simon came out and squeeze my hand when his mother told him he could breathe.
And when Martin blackmailed Simon, my mom, badass ally that she is, literally hissed "Dropkick him. Dropkick him in the balls" leading to multiple queer kids in the audience to laugh or smile. Having my parents there- the only parents, by the way, out of my group of queer and questioning friends- made multiple people realize that supportive adults were out there. That parents like those in Love, Simon do exist in real life.
When people complain about Heartstopper not being realistic or Love, Simon being too cutesy, I remember seeing Love, Simon on opening night. I remember my friend coming out and my stepdad hugging me and my mom defending us through this character. I remember the cheers that went through the audience when Bram and Simon kissed and the chatter in the foyer after the movie was over and the way that this movie made me understand that happy endings do exist.
Queer kids need happy endings. Straight people need entry points to becoming allies. Both of these things can come together in beautiful ways. They can find out about more queer culture later, but for now, let them have this. Let them all have a glimpse at a better, happier world. Let them have queer joy.
#love simon#simon vs thsa#simon spier#spierfeld#bram greenfeld#my experiences#meta#the importance of queer joy#heartstopper#becky albertalli#my mom also watched rwrb with me last year when it premiered#and let me tell you that was interesting sitting in the room with her for an r-rated romance movie like that
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☁︎ . , ONCE UPON A KISS , N.RK !
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PAIRING: boyfriend ! riki × girlfriend ! afab reader. SYNOPSIS: spending quality time with your boyfriend was good...until he suggested something that you clearly seemed hesitant about. GENRE: suggestive, passing chocolate thru kiss. WORD COUNT: 568. [LIBRARY]
The room was quiet, with only the faint hum of your phone playing some avant-garde foreign film. You both were hardly paying any attention to it. You pointed to the screen, where two actors were performing an overly theatrical kiss, exchanging a cube of chocolate between their lips. “Hmm, do you think that’s dirty?” you quirked an eyebrow at Riki.
You didn't much hope for a reaction-a quick jab, a laugh, or something overly dramatic. Instead, he merely stared at the ceiling for some time in thought.
Then again, his gaze turned to you, brilliant and sharp and eviling-something mischievous. “Don't know,” he said at long last, in a tone that was terribly casual. “Guess I'll have to test the hypothesis.”
Before you opened your mouth to ask him what hypothesis, to remind him he wasn't in science class, he gingerly grabbed a piece of chocolate from the table and gently shoved it into his mouth. You blinked, completely caught between confusion and amusement. “Riki, what-”
But you could hardly finish that because, within one fluid motion, he came worriedly close into your space. His lips met yours-warm, soft-sweet, chocolate-rich came blasting at you as he teasingly flicked his tongue over your lips.
All the connections within your brain seemed to short-circuit.
Was this even real? Were you sharing chocolate through a kiss, just like some tacky romcom couple? Your hands flew onto his shoulders for, well, probably a push-off, or to make sure he did not pull away before you could properly sort yourself out.
The kiss deepened, chocolate heating up between your mouths into a sweet, gluey warmth. Riki was going all off-the-wall, purposely savouring the moment, taking his time.
It was messy, sure, but it was also intoxicating—the combination of heat, sweetness, and the sheer audacity of the moment. You couldn’t help but grip him tighter as the world outside melted away, leaving only the faint hum of the movie and the wild thrum of your heartbeat.
When he finally pulled back, you both gasped for air, your foreheads resting against each other as you tried to steady yourself. His lips were smeared with chocolate, so were yours, but neither of you moved to clean up the evidence of your chaos. Instead, Riki leaned back slightly, his signature cocky grin spreading across his face.
“It’s not dirty,” he declared, his tone brimming with mock seriousness, as if he’d just made the most groundbreaking discovery in human history.
You stared at him, dumbfounded. “You’re unbelievable,” you muttered, shaking your head as a laugh bubbled up from your chest. “Who even thinks to do that?”
“Geniuses,” he replied without hesitation, grabbing the remote and pausing the movie like this was just another Tuesday night activity. Then, with the same unshakable confidence, he added, “Also, that was a 10 out of 10 execution. You’re welcome.”
You groaned, grabbing a pillow and smacking him with it. “You’re so annoying!”
He caught the pillow with one hand, still grinning as if you’d just handed him an award. “Annoyingly talented. And, admit it, unbelievably good at this.”
You rolled your eyes, but the way your lips still tingled from the kiss betrayed you. Riki’s laugh filled the room, light and carefree, and you couldn’t help but join in despite yourself. In that moment, one thing became very clear: not only did your boyfriend match your freak — he might actually surpass it.
© senascoop | tumblr
#queued post#𝒮ena’s 𝒲orks ☁︎#enhypen reactions#enhypen fluff#enhypen × reader#enhypen scenarios#enhypen headcanons#enhypen smut#enhypen x you#enhypen#enhypen hard hours#enhypen imagines#enhypen fanfiction#enhypen drabbles#enhypen niki#enhypen riki#nishimura riki#riki fluff#enhypen suggestive#niki x reader#enhypen maknae line#kpop imagines#kpop scenarios#kpop smut#kpop angst#kpop fluff#kpop hard thoughts#kpop hard hours#enhypen smau#enhypen angst
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Going along. with my theory that, "Both Jayce AND Viktor think the other guy is out of their league, which is why they never officially dated." I think one of the misunderstandings that keep them from hooking up sooner stems from how we, the audience, and Jayce see his first encounter with Viktor.
We, the audience, and Jayce see a sequence of events where Jayce met Viktor at his absolute lowest moment. His life's work just literally blew up in his face. Then, when he tries to pitch it to Heimerdinger he's immediately shut down, his future hopes are dashed by his expulsion from the Academy AFTER Mel goads him into talking about magic which turns the rest of the Council against him, his patron (Cassandra Kiramman) abandons him, and his mother calls him mentally unwell in front of everyone in the Council chamber and disavows what she's seen with her own eyes about the magic that has inspired him ever since.
Jayce has lost everything and is ready to end his own life in response because he sees no hope for himself, no purpose in living.
From that perspective, Viktor extending a hand, saying he believes in Jayce's work enough to dedicate his life to working alongside him, is a literal godsend. This senior classmate who is smart enough to earn a spot as the Dean's assistant throws all of that away just to give Jayce at his lowest moment his vote of confidence?
I don't think it's an understatement to say that Viktor saved Jayce's life and from that moment, the moment Viktor gives Jayce back the gem bracelet which was a symbol of Jayce's life and life's work, he is literally giving Jayce back his life and Jayce is determined to dedicate that life to saving Viktor's and making him proud with Hextech. He starts with Viktor on such a high pedestal above him as a result.
Ok, so that's all pretty obvious from the show itself. But what about Viktor's perspective?
From Viktor's perspective, Jayce saved his life, or rather, his career and all his ambitions for this world. When we meet him, Viktor had traveled as high as he can as a poor kid from the undercity, with all his disadvantages, using his own ability. He's assistant to the most powerful man (yordle) in the city on just his smarts alone. But now his life is stagnant.
His ambition was to discover a scientific innovation that would change the world and, possibly, cure himself. And here he meets this scientist, who is younger than him who through an independent study, on his own, has created the miracle which will actually transform this age. And he did it without going through the system (yes he had the Kiramman patronage but he was not telling them what he was working on), without telling anyone what he was working on, without the blessing or assistance of Heimerdinger.
Not only that, but this man is willing to stand up to the most powerful people in the city and say his research was groundbreaking. Then, when everything is stripped away from him, he's prepared to die for his convictions rather than live in a world where he can't advance his research.
I can only imagine this was incredibly humbling for Viktor, to see someone else coming up with the world's most life-changing technology while he was fussing around being an assistant. He takes the leap immediately from, again, working for the most powerful man (yordle) in the city to throwing his entire lot, his career, everything he's earned up to that point, in an all-out gamble to support the invention of Jayce's mind.
And then Jayce is generous enough to let Viktor come on board with him. To call Viktor his partner, even though he wasn't the originator of the idea (and oh BOY is that gonna become a time paradox in and of itself later, did Viktor technically originate the idea when he inspired Jayce with that stone? Where does it actually begin??). Viktor might be an assistant again, but at least he's an assistant to the most important and revolutionary work of this age.
But he doesn't see Jayce's rejection by Heimerdinger in the prison cell, or know what the strategy to survive the trial was supposed to be without the fuck-up of falling for Mel's goading, or his subsequent rejection by Cassandra Kiramman outside the gates, or his mother's rejection of the magical event they saw with their own eyes. He doesn't see Jayce's lowest moments, only the two ideological stands he took both in defending his work to the Council and being willing to die when it's taken from him.
Basically, Viktor could very well see himself as second-fiddle to Jayce in accomplishment alone, then throw in everything Jayce has just naturally, like his looks and his background, and you begin to piece together why both of them might have thought the other was out of his league, and why Viktor fought so hard to create innovations to match Jayce's, or seen himself as flawed and a work in progress until he had such independent accomplishments, and why he would hesitate to confess his feelings to Jayce until he felt he had something to offer in return, not realizing he had already given Jayce the world and literally given Jayce back his life.
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Total Drama Swap - Alejandro and Sierra
for those who don't know, last year around this time, i made a silly little au where I swapped the personalities of Sierra and Alejandro! It wasn't meant to be anything too intense or groundbreaking but I really fell in love with the concept and made tons and tons of art for it back in Oct 2023.
and this is all of that art here! I wanted to complie it all bc i realized i didn't post it here at all, so I wanted to share it now.
plus i hold this au close to my heart bc i really do like Alejandro and Sierra as characters and believe they can be explored to greater lengths then they are in canon, but also bc i love making total drama aus and making these characters do interesting things
also some bonus facts bc i know some people will ask;
Alejandro does not stalk/cling to only Heather. He is a big fan of all of the contestants equally, and is friendly and charming but that charm can go away fast if he gets too into fanboy mode. But part of his arch in this version of the story is to stop making his idols uncomfortable, and make friends.
Sierra does not like Cody in this au, BUT she does string him along throughout the au to get further and further into the game as he is seen as "the weakest link".
Noah is kept around for much longer as his team does not lose the challenge bc they won and caught the Ripper. Heather is eliminated here. (She won her season, we gotta make changes.) This is also to help allow Noah and Alejandro some much needed development.
Sierra hates Chris. She actively cannot stand him, even though she can tolerate every other contestant.
anyway i love this au its very silly i love it
#total drama#total drama world tour#total drama alejandro#total drama sierra#total drama fanart#tdwt swap sierra#tdwt swap alejandro#total drama swap au#my art#fanart#total drama noah#total drama owen#total drama ezekiel#total drama tyler#total drama bridgette#total drama izzy#total drama cody#total drama heather#total drama duncan
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This???
Oh, it's....
It's just an absolute ramble about how GOOD toji fucks when it's nice and slow.
You know.
The basic.
... mdni obviously??? Uhhh.... spit?? A little bit of that.. TOJI IS A SOFT DOM????? FOR ONCE???? WE LACK SOFT DOM TOJI CONTENT????? this was more lovemaking than sex tb but still works I guess
The hand tugging your hair, making you face him even when you believe you just can't? He'll make you remember you can take him, and very fucking well.
Something he murmurs into your ear while you're getting pounded your soul out of your body. And even though 90% of the time you end up losing any sense of coherency with how good the curve of his cock is massaging your G-spot, the times your ears don't ring out of pleasure? You catch a few words.
"Mhm... look at how pretty you look like that, baby. Yeah? Can you hear me?"
And when your moan comes out something minimally affirmative, he grins. He's cocky because he knows. He knows he's good when it comes to making you feel good. He knows you know. It's hard not to when he proves it to you almost every day.
"Stay here. I'm here. Listen to me.... Yeah, good girl."
Now. Toji is aware it technically isn't possible, but he grits his teeth anyway because damn you might just snap his dick off. He laughs, though. A low rumble that runs all through you. He sees how your skin forms goosebumps. How your nipples harden with that shiver.
"Oh... oh yeah... You can be loud, darling, it's just you and me... Just you and me."
Even though you could barely brethe to moan, really. Probably too gone to even think about how you sound. Choked noises with every breath you take. His eyes bore into your rolled back ones, and he sneaks a hand around your throat. Legs over his shoulders. Folding you into a mating press.
"Eyes on me. I want you to see who's making you feel good, baby. That's right."
He felt your heartbeat. There's no way. He's sinking so far deep, feeling how your cervix is massaging his tip so... good. Jesus, he's going insane here. Your eyes eventually manage to look into his, and the lust swirling in his irises? Yeah... The loud, borderline pornographic moan you let our wasn't a plan. Nor were you aware, really.
His laugh makes you whimper. Feel so small.
"My little pornstar, aren't you, baby? Open your mouth for me, baby. Can you do that?"
Your shaky nod has him grinning as he licks the back of his teeth and roof of his mouth. Gathering saliva.
His hand holds your jaw open as he leans down, not once faltering the slow and deep thrusts. His eyes are on yours as his spit slowly drips down.
"Oh fuck, baby..." He manages to lose his own composure. His head falls foward, hair hiding his eyes when he moans out. Low. Deep. And so fucking good while he stares at your cunt just swallowing him so good.
With a thumb swiping to your clit, he hears your yelp. Sees your legs twitch. Yeah. He wasn't gonna last longer.
"Honey, do me a favour. Come for me, yeah? Let's count down. Let's come together."
... Okay. Not easy thing to do, but worth a try.
He uses one hand to fix his slightly overgrown hair, looking into your eyes. With that same hand, he holds your face. He could tell you were so fucking close it hurt. From the curled lip to the furrowed brow. The almost pained look in your eyes.
His thumb presses down. He feels as the nub naturally twitches.
"Three..." He murmurs, hips not faltering their face as he pushes your clit around, making sure to angle his hips just right.
"Shit- so fucking tight, ma-" He moans with a smile.
"Two..." Your eyes glaze over, and your mouth starts to tip open. You can barely fucking breathe now.
"One, baby. Come with me, please."
And God, do you come. Absolutely fucking groundbreaking. Mind on the clouds as his hips snap, and snap, bringing himself to orgasm as you milk him dry. He feels your nails dig into his shoulders? Yeah. Does he care?.... not really.
This is probably the longest orgasm you've had in a while. Shit had you trembling with the aftershocks with God knows how long, but once you're back here, on earth? Yeah.... You're instantly squirming away. Pushing at his chest.
And he complies.
He already had you out of your mind pre-orgasm. He didn't want to ruin you that bad.
Flopping down beside you, chest heaving as he stares at the ceiling.
After a minute or two of silence and heavy breathing, you finally speak:
"Told you it was worth it to take it slow."
He only laughs and nuzzles his face in your neck.
#toji fushiguro#jjk toji#toji x reader#toji smut#toji x you#jjk drabbles#jjk x reader#jjk smut#jjk#jjk x reader smut#jujutsu kaisen#jujutsu kaisen smut#jujutsu kaisen toji#toji zenin
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Edge – The Future of Interactive Entertainment magazine, issue #401 (October 2024 issue) – Dragon Age: The Veilguard story
The rest of this post is under a cut for length.
Update: this issue of this magazine is now available to buy from UK retailers today. it can be purchased online at [this link]. [Tweet from Edge Online] also, Kala found that a digital version of the magazine can be read at [this link].
This post is a word-for-word transcription of the full article on DA:TV in this issue of this magazine. DA:TV is the cover story of this issue. When transcribing, I tried to preserve as much of the formatting from the magazine as possible. Edge talked to BioWare devs for the creation of this article, so the article contains new quotes from the devs. the article is written by Jeremy Peel. There were no new screenshots or images from the game in the article. I also think that it contains a few lil bits of information that are new, like the bits on companions' availability and stumbling across the companions out and about on their own in the world e.g. finding Neve investigating an abduction case in Docktown.
tysm to @simpforsolas and their friend for kindly telling me about the article!!
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[image source]
Article introduction segment:
"[anecdote about Edge] We were reminded of this minuscule episode in Edge's history during the creation of this issue's cover story, in which we discuss the inspiration behind Dragon Age: The Veilguard with its creators at BioWare. Notably, director John Epler remembers the studio experimenting with a number of approaches during the early phase of development before eventually locking in to what the game was supposed to be all along, above all else: 'a single-player, story-focused RPG'. As you'd expect from BioWare, though, that was really just a starting point, as we discovered on p54." BioWare draws back the Veil and ushers us into a new Dragon Age
"BEHIND THE CURTAIN BioWare's first true RPG in age age is as streamlined and pacey as a dragon in flight. By Jeremy Peel Game Dragon Age: The Veilguard Developer BioWare Publisher EA Format PC, PS5, Xbox Series Origin Canada Release Autumn
The Dragon Age universe wasn't born from a big bang or the palm of an ancient god. Instead, it was created to solve a problem. BioWare was tired of battling Hasbro during the making of Baldur's Gate and Neverwinter Nights, and wanted a Dungeons & Dragons-like setting of its own. A small team was instructed to invent a new fantasy world in which the studio could continue its groundbreaking work in the field of western RPGs, free of constraints.
Well, almost free. BioWare's leaders mandated that the makers of this new world stick to Eurocentric fantasy, and include a fireball spell - since studio co-founder Ray Muzyka had a weakness for offensive magic.
Beyond that, BioWare’s storytellers were empowered to infuse Dragon Age with their own voices and influences, leaning away from D&D’s alignment chart and towards a moral grayness that left fans of A Song Of Ice And Fire feeling warm and cozy.
In the two decades since, the world of Thedas – rather infamously and amusingly, a shortening of ‘the Dragon Age setting’ that stuck – has taken on a distinct flavor. It’s something director John Epler believes is rooted in characters.
“There’s definitely some standard fantasy stuff in Dragon Age, but everything in the world, every force, is because of someone,” he says. “The idea is that every group and faction needs to be represented by a person – someone you can relate to. Big political forces are fine as background, but they don’t provide you with those interesting story moments.”
Dragon Age: The Veilguard bears out that philosophy. The long-awaited sequel was first announced with the subtitle Dreadwolf, in reference to its antagonist, Solas – an ancient elf who once stripped his people of immortality as punishment for betraying one of their own. In doing so, Solas created the Veil, the thin barrier through which wizards pull spirits and demons invade the waking world. In other words, many of Dragon Age’s defining features, from its downtrodden elves to the uneasy relationship between mages and a fearful church, can be traced right back to one character’s decision.
“The world exists as it does because of Solas,” Epler says. “He shaped the world because of the kind of character he was. That’s, to me, what makes Dragon Age so interesting. Everything can tie back to a person who to some degree thought they were doing the right thing.”
Perhaps BioWare’s greatest achievement in slowburn character development, Solas is a former companion, an unexploded bomb who sat in the starting party of Dragon Age: Inquisition, introverted and useful enough to get by without suspicion. Yet by the time credits rolled around on the Trespasser DLC, players were left in no doubt as to the threat he presented.
Determined to reverse the damage he once caused, the Dreadwolf intends to pull down the Veil, destroying Thedas as we know it in the process. The next Dragon Age game was always intended to be his story.
“We set that up at the end of Trespasser,” Epler says. “There was no world where we were ever going to say, ‘And now let’s go to something completely different.’ We wanted to pay off that promise.”
Yet almost everything else about the fourth Dragon Age appears to have been in flux at one time. In 2019, reporter Jason Schreier revealed that an early version, starring a group of spies pulling off heists in the Tevinter Imperium, had been cancelled two years prior. Most of its staff were apparently moved onto BioWare’s struggling Anthem, while a tiny team rebooted Dragon Age from scratch. That new game was said to experiment with live-service components.
“We tried a bunch of different ideas early on,” Epler says. “But the form The Veilguard has taken is, in a lot of ways, the form that we were always pushing towards. We were just trying different ways to get there. There was that moment where we really settled on, ‘This is a singleplayer, story-focused RPG – and that’s all it needs to be’”.
Epler imagines a block of marble, from which BioWare was attempting to carve an elephant – a character- and story-driven game. “We were chipping away, and sometimes it looked more like an elephant and sometimes it didn’t”, he says. “And then we eventually realized: ‘Just make an elephant’. When we got to that, it almost just took shape by itself.”
2014’s Dragon Age: Inquisition was an open-world game commonly criticized for a slow-paced starting area which distracted players from the thrust of the plot. The Veilguard, in contrast, is mission-based, constructed with tighter, bespoke environments designed around its main story and cast. “We wanted to build a crafted, curated experience for the player,” Epler says. “Pacing is important to us, and making sure that the story stays front and center.”
Epler is very proud of Inquisition, the game on which he graduated from cinematic designer to a lead role (for its DLC). “But one of the things that we ran into on that project was an absentee antagonist,” he says. “Corypheus showed up and then disappeared. You spent ten hours in the Hinterland doing sidequests, and there wasn’t that sense of urgency.”
This time, The Veilguard team wants you to constantly feel the sword of Damocles dangling above your head as you play – a sense that the end of the world is coming if you don’t act. “There’s still exploration – there’s still the ability to go into some of these larger spaces and go off the beaten path to do sidequests,” Epler says. “But there’s always something in the story propelling you and the action forward, and allowing you to make decisions with these characters where the stakes feel a lot more immediate and present. And also, honestly, more real.”
No sooner have you finished character creation than Dragon Age: The Veilguard thrusts you into a choice. As your protagonist, Rook, steps into focus on the doorstep of the seediest bar in town, you decide whether to threaten the owner for information or make a deal. Brawl or no, you’ll walk out minutes later with a lead: the location of a private investigator named Neve Gallus, who can help you track down Solas.
You proceed into Minrathous, the largest city in Thedas and capital of the Tevinter Imperium – a region only alluded to in other Dragon Age games. It’s a place built on the backs of slaves and great mages, resulting in tiered palaces and floating spires – a kind of architecture unimaginable to those in the southern nations.
“When your Dragon Age: Inquisition companion Dorian joins you in Orlais, in one of the biggest cities in Thedas, he mentions that it’s quaint and cute compared to Minrathous,” Corinne Busche, game director on The Veilguard, says. “That one bit of dialogue was our guiding principle on how to realize this city. It is sprawling. It is lived-in. Sometimes it’s grimy, sometimes it’s bougie. But it is expansive.”
Immediately, you can see the impact of BioWare’s decision to tighten its focus. Around every other corner in Minrathous is an exquisitely framed view, a level of spectacle you would never see in Inquisition, where resources were spread much more thinly. “When you know that you’re gonna be heading down a canyon or into this plaza where the buildings open up, you have those perfect spots to put a nice big temple of Andraste or a mage tower,” art director Matthew Rhodes says. “You get those opportunities to really hit that hard.”
BioWare’s intention is to make strong visual statements that deliver on decades of worldbuilding. “People who have a history with Dragon Age have thought about what Minrathous might be like,” Rhodes says. “We can never compete with their imagination, but we can aim for it like we’re shooting for the Moon.”
The people of Tevinter use magic as it if were electricity, as evidenced by the glowing sigils that adorn the dark buildings – street signs evoking Osaka’s riverfront or the LA of Blade Runner. They’re just one of the tricks BioWare’s art team uses to invite you to stop and take in the scene. “A lot of what you start to notice when you’re the artist who’s been working on these big, beautiful vistas and neat murals on the walls is how few players look up,” Rhodes says. “We design props and architecture that help lead the eyes.”
For the really dedicated shoegazers, BioWare has invested in ray-traced reflections, so that the neon signage can be appreciated in the puddles. There are also metal grates through which you can see the storm drains below. “The idea behind that is purely just to remind the player often of how stacked the city is,” Rhodes says. “Wherever you’re standing, there’s guaranteed to be more below you and above you.”
One of BioWare’s core creative principles for The Veilguard is to create a world that’s actually worth saving – somewhere you can imagine wanting to stick around in, once the crises of the main quest are over. To that end, the team has looked to ground its outlandish environments with elements of mundanity.
“A guy’s normal everyday life walking down the streets of this city is more spectacular than what the queen of Orlais is seeing, at least in terms of sheer scale," Rhodes says. “One of the things we’ve tried to strike a balance with is that this is actually still a place where people have to go to the market and buy bread, raise their kids, and try to make it. It’s a grand and magical city, but how do you get your horses from one place to the next? Where do you load the barrels for the tavern? It’s really fun to think of those things simultaneously.”
Normal life in Minrathous is not yours to behold for long, however. Within a couple of minutes of your arrival, the very air is ripped open like cheap drapes, and flaming demons clatter through the merchant carts that line the city streets. A terrible magical ritual, through which Solas intends to stitch together a new reality, has begun.
“We wanted the prologue to feel like the finale of any other game we’ve done,” Busche explains. “Where it puts you right into this media-res attack on a city and gets you really invested in the action and the story right away. When I think back to Inquisition, how the sky was literally tearing open – the impact of this ritual really makes that look like a minor inconvenience.”
Our hero is confronted by a Pride demon, imposing and armored as in previous games, yet accented by exposed, bright lines that seem to burst from its ribcage. “They are a creature of raw negative emotion,” Busche says. “So we wanted to actually incorporate that into their visual design with this glowing nervous system.”
When a pack of smaller demons blocks Rook’s route to the plaza where Neve was last seen, battle breaks out, and The Veilguard’s greatest divergence from previous Dragon Age games becomes apparent. Our rogue protagonist flits between targets up close and evades individual sword swings with precision. In the chaos, he swaps back and forth between blades and a bow. He blends light and heavy attacks, and takes advantage of any gap in the melee to charge up even bigger blows.
“Responsiveness was our first-and-foremost goal with this baseline layer of the combat system,” Busche says. Unless you’re activating a high-risk, high-reward ability such as a charged attack, any action can be animation-cancelled, allowing you to abort a sword swing and dive away if an enemy lunges too close. “We very much wanted you to feel like you exist in this space, as you’re going through these really crafted, hand-touched worlds,” Busche says. “That you’re on the ground in control of every action, every block, every dodge.” Anyone who’s ever bounced off a Soulslike needn’t worry: The Veilguard’s highly customizable difficulty settings enable you to loosen up parry windows if they prove too demanding.
Gone is the overhead tactical camera which, for some players, was a crucial point of connection between Dragon Age and the Baldur’s Gate games that came before, tapping into a lineage of thoughtful, tabletop-inspired combat. Epler points out that the camera’s prior inclusion had an enormous impact on where the game’s battles took place. “We actually had a mandate on Inquisition, which was, ‘Don’t fight inside,’” he says. “The amount of extra work on getting that tactical camera to work in a lot of those internal environments, it was very challenging.”
Gone, too, is the ability to steer your comrades directly. “On the experiential side, we wanted you to feel like you are Rook – you’re in this world, you’re really focused on your actions,” Busche says. “We very much wanted the companions to feel like they, as fully realized characters, are in control of their own actions. They make their own decisions. You, as the leader of this crew, can influence and direct and command them, but they are their own people.”
It's an idea with merit, albeit one that could be read as spin. “It’s not lost on me,” Busche says. “I will admit that, on paper, if you just read that you have no ability to control your companions, it might feel like something was taken away. But in our testing and validating with players, what we find is they’re more engaged than ever.”
There may be a couple of reasons for that. One is that Dragon Age’s newly dynamic action leaves little room for seconds spent swapping between perspectives. “This is a much higher actions-per-minute game,” Busche says. “It is more technically demanding on the player. So when we tried allowing you full control of your companions as well, what we’ve found is it wasn’t actually adding to the experience. In fact, in some ways it was detrimental, given the demanding nature of just controlling your own character.”
Then there’s The Veilguard’s own tactical layer, as described by BioWare. Though the fighting might be faster and lower, like a mana-fuelled sports scar, the studio is keen to stress that the pause button remains as important to the action as ever. This is, according to Busche, where the RPG depth shines through, as you evaluate the targets you’re facing and take their buffs into account: “Matching elemental types against weaknesses and resistances is a big key to success in this game.”
You pick between rogue, warrior and mage – each role later splitting again into deeper specialisms – and draw from a class-specific resource during fights. A rogue relies on Momentum, which is built up by avoiding damage and being highly aggressive, whereas a warrior is rewarded for blocking, parrying, and mitigating damage.
Those resources are then used on the ability wheel, which pauses the game and allows you to consider your options. The bottom quadrant of the wheel belongs to your character, and is where three primary abilities will be housed. “Rook will also have access to runes, which function as an ability, and a special ultimate ability,” Busche says. “So you’re bringing five distinct abilities with you into combat.”
The sections to the left and right of the wheel, meanwhile, are dedicated to your companions. Busche points to Lace Harding, the returning rogue from Inquisition, who is currently frozen mid-jump. “She is her own realized individual in this game. She’s got her own behaviors: how she prioritizes targets, whether she gets up close and draws aggro or stays farther back at range. But you’ll be able to direct her in combat by activating her abilities from the wheel.”
These abilities are complemented by positional options at the top of the wheel, where you can instruct your companions to focus their efforts on specific targets, either together or individually. Doing so will activate the various buffs, debuffs and damage enhancements inherent in their weapons and gear. “So,” Busche explains, “as you progress through the first two hours of the game, this full ability wheel is completely populated with a variety of options and different tactics that you can then string together.”
BioWare has leaned into combos. You might tell one companion to unleash a gravity-well effect that gathers enemies together, then have another slow time. Finally, you could drop an AOE attack on your clustered and slowed opponents, dealing maximum damage. The interface will let you know when an opportunity to blend two companion abilities emerges – moments BioWare has dubbed ‘combo detonations’.
“I like to think about this strategic layer to combat as a huddle,” Busche says, “where you’re figuring out how you want to handle the situation, based on the information you have on the encounter, and how you and your companions synergize together.”
Deeper into the game, as encounters get more challenging, Epler says we’ll be spending a lot of time making “very specific and very focused tactical decisions”. The proof will be in eating the Fereldan fluffy mackerel pudding, of course, but Busche insists this shift to fast action isn’t a simplification. “What really makes the combat system and indeed the extension into the progression system work is that pause-and-play tactical element that we know our players expect.”
The autonomy of The Veilguard’s companions doesn’t end with combat. BioWare’s data shows that in previous games players tended to stick with the same two or three beloved comrades during a playthrough. This time, however, you’ll be forced to mix your squad up at regular intervals.
“We do expect that players will have favorites they typically want to adventure with,” Busche says, “but sometimes certain companions will be mandatory.” Others may not always be available – part of the studio’s effort to convince with three-dimensional characters. “They do have a life outside of Rook, the main character,” Busche says.
"They'll fall in love with people in this world. They’ve had past experiences they’ll share with you if you allow them in and get close to them.”
Being separated from your companions, rather than collecting them all in a kind of stasis at camp, allows you to stumble across them unexpectedly. Busche describes an instance in which, while exploring the Docktown section of Minrathous, you might bump into Neve as she investigates an abduction case. “If I go and interact with her, I can actually stop what I’m doing, pick up her arc and adventure with her throughout her part of the story,” Busche says. “What’s interesting is that all of the companion arcs do ultimately tie back to the themes of the main critical path, but they also have their own unique challenges and villains, and take place over the course of many different intimate moments.”
Some parts of a companion’s quest arc involve combat, while others don’t. Some are made up of large and meaningful missions – as lavish and involved as those along the critical path. “While they are optional, I would be hesitant to call them side content in this game,” Busche says. If you choose not to engage with some of these companion-centered events, they’ll resolve on their own. “And it might have interesting implications.”
The Veilguard promises plenty of change, then, even as it picks up the threads of fan-favorite characters and deepens them, honoring the decades of worldbuilding that came before it. This is perhaps the enduring and alluring paradox of Dragon Age: a beloved series which has never had a direct and immediate sequel, nor a recurring protagonist. Instead, it’s been reinvented with each new entry.
“It’s a mixed blessing to some degree,” Epler says. “The upside is always that it gives us more room to experiment and to try new things. There are parts of the series that are common to every game: it’s always an RPG, it’s always about characters, and we always want to have that strategic tactical combat where you’re forced to make challenging decisions. But at the end of the day, I think what makes Dragon Age Dragon Age is that each one feels a little bit different.”"
Q&A Matthew Rhodes Art director
Q. Early BioWare RPGs were literary, with the emotions and detail mostly happening in dialogue boxes. How have you seen the studio's approach to visual storytelling evolve? A. This has been my entire career. When I first showed up at BioWare, it was at the tail end of Jade Empire, and then I was working on Dragon Age: Origins and early Mass Effect. The games had taken that next step out of sprites and 2D models, and it was like: 'How do we say more? How do we communicate more clearly?' During those early days, a lot of games depended on words to fix everything for you. As long as your character was talking bombastically, you could lend them everything that they needed. But as time went on it also became a visual medium, and it's been this long journey of trying to establish art's seat at the table. I've worked with some great writers over the years, and art is also an essential part of the storytelling. From Dragon Age: Inquisition on, I've been trying to stress with my teams that we are a story department.
Q. Is part of that also letting writers know that your storytelling assistance is available, to help them show rather than tell? A. On The Veilguard, that principle has been operating the best I've seen it. Where you would need a paragraph of dialogue in one of those exposition moments where a character just talks to you, we could sell that with a broken statue or a skeleton overgrown with vines. We've had more opportunities to do that on The Veilguard than most of the projects I've ever worked on combined.
To a hammer, every problem looks like a nail, and so in every department, writing will try to solve it with more words, and art will try to solve it with more art. I've bumped up against moments where it's like, 'As much as we could keep hammering on this design, I think this is actually an audio solution.' And then you take it to audio, and you don't get that overcooked feeling where each team is just trying to solve it in their silo. It's a really creatively charged kind of environment.
[main body of article ends here]
Additional from throughout the article --
Image caption: “Spotlights shine down from the city guards’ base as they pursue you through the streets of Minrathous.”
Image caption: “While most of your companions can be sorted into comfortingly familiar RPG classes, The Veilguard introduces two new varieties: a Veil Jumper and a private investigator.”"
Image caption [on this Solas ritual concept art specifically]: “The name previously given to the game – Dreadwolf – was a direct reference to Solas. Your former companion, now on his own destructive mission, still features, despite the name change.”
Text in a side box:
"RATIONAL ANTHEM The hard lesson BioWare drew from Anthem was to play to its strengths. “We’re a studio that has always been built around digging deep on storytelling and roleplaying,” Epler says. “I’m proud of a lot of things on Anthem – I was on that project for a year and a half. But at the end of the day we were building a game focused on something we were not necessarily as proficient at. For me and for the team, the biggest lesson was to know what you’re good at and then double down on it. Don’t spread yourselves too thin. Don’t try to do a bunch of different things you don’t have the expertise to do. A lot of the people on this team came here to build a story-focused, singleplayer RPG."
Image caption: “In combat you no longer control your companions directly – this is a faster-paced form of fighting – but you are able to direct them in combat, and can even blend their abilities in ‘combo detonations’.”
Image caption: “You’ll be exploring new regions across Tevinter and beyond – Rivain is a certainty, and that’s only accessible via Antiva travelling overland.”
Image caption: “There are three specializations per character class; on the way to unlocking them you’ll acquire a range of abilities.”
Text in a side box:
"MEET YOUR MAKER “Full disclosure: Dragon Age has traditionally not done skin tones well, especially for people of color,” Busche says. “We wanted to do a make-good here.” In The Veilguard’s character creator, you can adjust the amount of melanin that comes through in the skin, as well as test various lighting scenarios to ensure your protagonist looks exactly as you intend in cutscenes. “Speaking of our first creative principle – be who you want to be – we really feel these are the kinds of features that unlock that for our players,” Busche says. “We want everyone to be able to see themselves in this game.” For the first time in the series, your body type is fully customizable too, with animations, armor and even romantic scenes reflecting your choices."
Image caption: “Your companions are a mix of old and new – Lace Harding is a familiar face. Veil Jumper Bellara is new, with a new occupation, while Davrin is a new face with a familiar profession – he’s a Warden.”
Image caption: "Arlathan Forest is home to the ruined city of the elves, now a place of wild magic, Veil Jumpers and (allegedly) spirits".
Image caption: "Bellara is driven by a desire to learn more about the elves, rediscovering the shattered history and magic of her people."
[source: Edge – The Future of Interactive Entertainment magazine, issue #401 (October 2024 issue) - it can be purchased online at [this link].]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#solas#video games#longpost#long post#simpforsolas#anthem#jade empire#mass effect#obsessed with the idea of helping neve solve cases...
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@jegulus-microfic | march 13 glare | words: 473
"JAMES FLEAMONT POTTER!" He could hear Sirius shouting from behind a closed door. After six years with this drama queen in one room, James got used to it. His best friend probably found out about Lily and Pandora and wants to make it look like a groundbreaking discovery.
As soon as the door to their dormitory opened, James set up a little straighter on his bed. "Hello, my favourite star," he said cheerfully.
The glare Sirius gave him caught him off guard. "Oh, am I now?" the shorter boy growled lowly. Behind him, James could see Remus and Peter looking like they were going to die from holding back their laughter.
"I'm confused. What's going on?" He adjusted his glasses nervously. He had an idea what it might be about, but he begged whoever was listening that it wasn't that.
In two fast strides, Sirius stood at the foot of his bed, grabbing the bedposts as if to break them. "Am I your favourite star?" the black-haired boy asked angrily. The two others gave in and started laughing hysterically from the door. Sirius didn't even give them a glance.
"Yes?" James answered, almost certain what was it about.
His best friend leaned towards him and, through gritted teeth, said, "I thought it would be my baby brother since you're apparently fucking him," which made James' eyes widen and his skin lose all its golden colour.
Oh, fuck.
They were very careful. How did he find out? And don't get them wrong, they were going to tell Sirius about their relationship; they really were, but they wanted to wait until Christmas to do it in the safety of their home.
"How- Who-?"
"Remus. Now, I'll give you a head start," Sirius said, and he immediately started counting from five. James ran out of the dormitory and across the common room as fast as he could. In a matter of seconds, he was in the corridor, sprinting to the nearest secret passage. He could hear the other boy close behind him, screaming something about incest and James being a brotherfucker.
Meanwhile, in their dormitory, none other than Regulus Black came out of the closet. He sat there for about an hour and a half, waiting to see what Remus had come up with in revenge for the latest prank he and James had pulled on him (yes, he was in on it now, but he did it out of love, so don't judge him). This idea was shit, honestly: James would simply be afraid to sleep in his own bed, and Regulus would face an irritating scolding from his brother. Nothing impressive.
When he dusted off his jumper and his boyfriend's roommates finally noticed him, their jaws went slack.
"Well," Remus started, after a minute of just looking at Regulus, "that would explain the reaction."
#jegulus#starchaser#dead gay wizards#james potter#james x regulus#regulus black#jegulus microfic#marauders#the marauders#hogwarts au
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I would genuinely love to know what kind of mental gymnastics antis do to hold mainstream media/producers and fandom media/producers to different standards and accountability demands.
Like the guy who wrote Game of Thrones isn't questioned whatsoever but the moment I write incest fanfiction about the incest characters, I'm a degenerate awaiting the noose?
"But you're doing it for gratification!"
How do you know George R. R. Martin doesn't play the pink maraca to the Lannisters, huh? How do you know he isn't AO3 user GoldenManeGlory writing 14k of incestual cumplay and breeding kink?
"But his smut wasn't explicit and clearly written to be arousing!"
50 Shades of Grey was considered groundbreaking in terms of explicit smut in professional publishing, and I would like to remind you that these quotes constitute as groundbreaking.
And these.
"You write it because you want to do it in real life!"
My brother in christ if I went to hook up with a guy and, without asking my safeword or even my name, he pulled out a taser and a gun, I can assure you the literal first thing I would do is phone the cops.
Say it with me; what is arousing in concept is not always arousing or wanted in real life.
Or even realistic, for that matter.
And again, I seriously doubt George R. R. Martin wants to bang his relatives and mass murder people with green fire.
(Although he does probably want to run around with cool swords and wear fancy outfits. He both looks the type and, lets be honest, most of us want to run around with cool swords and wear fancy outfits.)
"Nobody gets aroused by the things shown in mainstream media!"
Most of what is shown in mainstream media is specifically orchestrated to be appealing. All those slow-mo shots of half-naked women and men getting out of pools? All those ten minute long sex scenes? All those vaguely sexual fight sequences?
They. Want. You. To. Enjoy. It.
'Sex sells' is not just an off-hand observation.
So, again. I'm asking you. What's the difference between mainstream media, and fandom content?
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