#wanna put more tool mod objects here
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florwal · 2 years ago
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Rodman Avenue
located in midtown portsim, rodman ave is one of the more dangerous blocks. it’s a mix of residential and commercial lots. the iconic blue store is on this street, as well as an occult shop, laundromat, florist & pharmacy. when the street lights turn on, just stay inside.
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grailfinders · 4 years ago
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Fate and Phantasms #147: Gorgon
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Today on Fate and Phantasms we’re making the one goddess of the three goddess alliance who actually had some skin in the game, Gorgon! This misbegotten monstrosity of a Medusa is made of a Undead Warlock for some scary surprises and the ability to make all her enemies into statues as well as a Rune Knight Fighter for a bit of help winning at basketball.
Check out her build breakdown below the cut, or her character sheet over here!
Next up: Purrsonally I purrfurred Tamamo Cat, but ny’all can pick whichefur you want!
Race and Background
Sadly there aren’t any large player races, but we can still go Yuan Ti for all the goodies you get from there! As a snerson (snake person), you come equipped with Darkvision, Innate Spellcasting for Poison Spray and Animal Friendship (to snakes) at will. Starting at third level, you’ll also be able to use Suggestion once per long rest. All these spells use Charisma to cast. Finally, you get a defensive buff thanks to Magic Resistance and Poison Immunity. The former gives you advantage on saves against magic, while the latter makes you immune to poison damage and the poisoned condition.
Since you’re the only goddess in the alliance that believes in the destruction of humanity, we’ll call you the Goddess Alliance Cultist, but we’re messing with the background a bit, so instead you’ll get proficiency with Athletics and Religion.
Ability Scores
If you want monstrous Strength, you better be ready to invest a lot in it. As a walking apocalypse, you’re pretty scary-that’s Charisma. You can’t be a video game boss without plenty of Constitution either, so make that #3. Your strongest weapons are based on your eyesight, so make Wisdom next. Surprisingly enough Guda didn’t try to defeat the giant rampaging monster with a math quiz, so we’ll just have to assume your Intelligence is average. That means we’re dumping Dexterity. You are literally a giant target, it’s not that surprising. 
Class Levels
1. Fighter 1: Fighters start off with a better hit die, plus you get proficiency with Strength and Constitution saves as well as Intimidation and Survival checks. Your Unarmed Fighting Style lets you punch people for 1d6 damage, or 1d8 if both your hands are empty. You’re not big on “weapons”, so that’s fine by you. You also get a Second Wind, letting you regrow some snake heads as a bonus action. I might be getting my myths mixed up.
2. Warlock 1: Quite a bit of your power is coming on loan from Tiamat, and she literally can’t die, making you an Undead warlock. This gives you Pact Magic, spells you cast with Charisma that recharge on short rests. You also gain a Form of Dread, transforming a little bit into Tiamat for 1 minute. While transformed, you gain temporary HP, can force a wisdom save (DC 8+proficiency+charisma mod) to frighten a creature you attack once per turn, and you become immune to being frightened yourself. You can transform proficiency times per long rest.
Going back to spells, you get a lot of them thanks to your background. For cantrips, you get Fire Bolt and Vicious Mockery, and for first level spells you get Burning Hands, Dissonant Whispers, and Hellish Rebuke. There’s a lot of fire in there, but we can reflavor it in a couple of levels, don’t worry. 
As far as spells we can choose, you get Blade Ward to make up for the 9 AC you’re rocking by gaining resistance on most physical attacks, Eldritch Blast to shoot snake hair at your foes, Armor of Agathys to make attacking you a losing proposition thanks to your temporary HP and counterattack, and Arms of Hadar for more snakes, turning the area within 10′ of you into a snake pit.
3. Warlock 2: Second level warlocks get Eldritch Invocations, letting you customize your eternal servitude how you see fit. We’re swapping one next level, but use the other to get Armor of Shadows, boosting your 9 AC to an amazing 12 AC! Wow!
You also learn the spell Hex, cursing someone to deal 1d6 extra necrotic damage and giving disadvantage on one kind of ability check.
4. Fighter 2: Second level fighters get an Action Surge, letting you slap an extra action onto your turn once per short rest. Raid bosses can cheat the action economy a bit, everyone knows that.
5. Warlock 3: Gorgon did give us a bit of trouble when it came to their pact boon- she doesn’t use weapons, doesn’t rely on familiars, and she’s definitely not a bookwyrm. By process of elimination, you’ve earned the Pact of the Talisman, giving you a trinket that can add 1d4 to a failed ability check proficiency times per long rest.
That alone isn’t particularly scary, but the invocation Rebuke of the Talisman lets you deal a bit of psychic damage and push an attacking creature away from you as a reaction.
You also get the prerequisite flood of second level spells- from your background, you get Crown of Madness, Enthrall, and Flaming Sphere. Honestly I think Enthrall works for you- it’s not like there’s something out there that’s more distracting than you, right?
You also learn Hold Person for baby’s first petrification.
6. Warlock 4: If your AC’s really going to be that bad, we should at least use this Ability Score Improvement to bump up your Constitution for better HP. You also learn Infestation to summon your first Demonic Beasts (they’re just small) and Earthbind to stone up flying creatures enough to force them to land.
7. Warlock 5: Fifth level warlocks get another invocation and third level spells! From your background you get Fear and Haste, both of which are actually in character for you! You also learn to Summon Lesser Demons for some small-fry demonic beasts. Just remember you don’t actually count as a demon yourself in D&D, so they will happily kill you as soon as anyone else.
You also get the invocation Cloak of Flies, giving you a poisonous 5′ aura that you can invoke as a bonus action once per short rest. The aura gives you advantage on intimidation checks, but disadvantage on all other checks, and deals damage to anything within it equal to your charisma modifier. Just be glad Guda didn’t summon your other sisters.
8. Warlock 6: Sixth level undeadlocks are Grave Touched, meaning you no longer need to eat, drink or breathe- the full servant experience! You can also replace the damage of any attack with necrotic damage, and while your Form of Dread is up, you add an extra die of damage to the attack as well!
You also learn how to make a Spirit Shroud, dealing extra necrotic, cold, or radiant damage on all attacks you make within 10′ of yourself. You also slow down creatures that start their turn in the shroud.
9. Fighter 3: As a Rune Knight, you become a Rune Carver, letting you stick runes on weapons, armor, jewelry, or other small objects for small bonuses-you can also invoke them once per short rest for bigger bonuses. 
The Fire rune doubles your tool proficiencies, and you can also invoke the rune add extra fire (or necrotic) damage to the attack. If it fails a strength save (dc 8+proficiency+intelligence modifier) it becomes restrained, and takes extra fire damage each turn.
The Stone rune gives advantage on insight checks, and gives you extended darkvision. You can also use your reaction to charm creatures who end their turn near you, leaving them incapacitated if they fail a wisdom save.
More importantly, you also get Giant Might, using a bonus action to grow to Large size for a minute. While transformed, you have advantage on strength checks and save, and deal an extra d6 damage per weapon attack. You can transform proficiency times per long rest.
10. Warlock 7: Seventh level warlocks get fourth level spells. From your background: Confusion and Wall of Fire. Neither are great for us, but you also get Shadow of Moil, making attacking you an even worse idea thanks to a necrotic counterattack.
You also get the invocation Protection of the Talisman, letting you add a d4 to a failed save proficiency times per long rest.
11. Warlock 8: Use this ASI to bump up your Charisma for better spells, and to make it easier to control your new spell, Summon Greater Demon. For up to an hour, you can summon a demon of CR 5 or lower. If it continually fails a charisma save each turn, it will obey you. Otherwise it’ll run wild. Honestly? Both work for you.
12. Warlock 9: Fifth level spell time! You know what? Since we’re not making a Tiamat build, we might as well have some fun with the primordial sea while we still can. Dominate Person, Danse Macabre, and Minions of Chaos will help you raise a Ushiwakamaru Alter army in whatever flavor you prefer- living, undead, or elemental!
13. Warlock 10: Our last undead goody makes you a Mortal Husk, giving you resistance to necrotic damage (or immunity while using Form of Dread). On top of that, once per 1d4 long rests you can blow up your body when you hit 0 HP, dealing necrotic damage in the area and reviving yourself with 1 HP. It’s one hell of a guts skill, but it does give you some exhaustion.
We also continue our Ushiwakamarufication tour with Negative Energy Flood, a spell that deals tons of necrotic damage and turns a target into a zombie if it kills them. It can even heal your existing zombiwakamarus! 
14. Warlock 11: Your Mystic Arcanum gives you the option to cast Flesh to Stone once per long rest. If a targeted creature fails a constitution save three times, they become stone. If they succeed three times, they escape. If you keep concentration on the spell for the full minute while they’re petrified, it lasts until dispelled. 
15. Warlock 12: Our last warlock level is another ASI, which we’re putting into Constitution for better concentration checks and more HP. You also get the invocation Sculptor of Flesh, letting you cast Polymorph once per long rest. Have you ever wanted to actually be a giant snake? Now you can! (You can also do, like, a T. Rex, if you wanna powergame.)
16. Fighter 4: Another ASI already? Bump up your Strength for better punching. That’ll be relevant soon.
17. Fighter 5: It’s soon! This level gives you an Extra Attack each attack action, for two punches per action, or four in a turn with Action Surge.
18. Fighter 6: Use this ASI to bump up your Constitution for even more HP.
19. Fighter 7: Seventh level rune knights can use their Runic Shield to force a creature to re-roll their attack when they hit an ally. You can do this proficiency times per long rest. You also get the Hill rune, which has absolutely useless passives, but you can invoke it as a bonus action to get resistance to physical attacks for a minute.
20. Fighter 8: You thought we were gonna max out our constitution this level, right? WRONG! Grab that Tough feat for an extra 40 HP!
Pros:
Thanks to your Spirit Shroud being forcibly maxed out, you have terrifying short range damage options. With an action surge, your Form of Dread, and two eldritch blasts, you can deal 16d10+24d8 Necrotic damage in a single turn, and that’s not even including any critical hits! That gives you an average damage just shy of 200, and a possible maximum of 352. Plus rolling that many dice is probably really satisfying.
Adding to that, you have plenty of other reasons for enemies to avoid melee range- your counterattack game is wild. Armor of Agathys, Hellish Rebuke, Shadow of Moil, Cloak of Flies... getting too close to you really is dangerous.
For a mostly spellcaster build, you are incredibly thick. With over 200 hp and a couple different ways to give yourself protection from most attacks, it will take a lot of hits to topple this kaiju.
Cons: 
Speaking of a lot of hits, you’ll be taking those! Your AC is only 12, 14 at best if you’re hasted. Of course this problem could be solved with some heavy armor, but I doubt they make it in your size.
You also have a heavy focus on Necrotic damage, meaning that your options will become much more limited against undead, Aasimar, and demons.
Speaking of, you summon Demons. That’s kind of a deal breaker for a lot of adventuring parties. It’s not even like you could keep a low profile for plausible deniability, people are going to notice the big snake lady hanging around the demon attacks.
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bevioletskies · 5 years ago
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bring it on home to me [4/5]
summary: The fight of everyone’s lives may be over, but for Nebula, Peter, and the rest of the Guardians, the search for the person they love most has just begun.
a/n: MAJOR spoiler warning for Avengers: Endgame, though I am a little vague about the events of what happened. Regardless, please don’t let me spoil it for you!
Fic title is, of course, from the song Bring It On Home To Me by Sam Cooke.
word count: 3.5k | ao3 | tag
Nebula sank down to the floor to sit cross-legged at the foot of a bed that had only recently become hers, annoyance bubbling in her stomach at the sound of the Guardians loudly speculating out in the common area of the ship. Peter had instructed them all to return to the Benatar and stay there until he came back, and had given no further instructions since. Nebula was in no mood to be in the company of the rest of them, especially since they were all pleasantly drunk off cheap Knowhere alcohol, and had instead retreated to her own bunk.
When it was just her and Rocket, it had been easy to avoid each other in times of heightened emotions. After the rest of them returned, it had become rather claustrophobic. Peter had referred to the Milano as his “bachelor pad”, as it barely had a bunk to spare and a mini-freezer that was mostly used to keep his beer cold. The Benatar, however, was intended for a team, a family, modelled after some aspects of the Milano, but far more spacious in every way. Still, it was hard to go anywhere without running into somebody, something that Nebula absolutely loathed.
���I think I liked this piece of scrap better when it was just you and me,” she had said to Rocket a few nights ago after she had gotten into yet another argument with Peter over directions. Rocket had only shrugged in return as he could no longer agree, not after the deafening five years of silence - none of Peter’s off-key singing, Groot’s video game chirping, Drax’s loud chewing, or Mantis’s saccharine-sweet giggling. It had merely been the sound of Nebula’s fingers tapping impatiently against the console and the sound of Rocket’s tools clicking away diligently at every engineering flaw he could find to distract himself with, and the Benatar had never felt so empty.
The bunk Nebula was now sitting in was a spare one that hadn’t officially belonged to anyone before it became hers, though she wasn’t naive - there was an assortment of objects here and there that suggested it was a hideaway for one particular member of the Guardians who needed her own space at times. A small music box, the only souvenir she’d found at a trading post that originated from her home planet; a spare set of switchblades that had once been polished diligently every day, now dulled and dusty due to the lack of ownership; a stack of books that covered all sorts of topics that would have otherwise been gaps in her knowledge, due to an obvious lack of educational opportunities. There was no doubt that this room had been her sister’s.
Nebula reached for one of the books and cracked it open, not caring for the way the spine protested beneath her fingers. One of the pages had been bent at the corner, indicating that she had stopped here. It was a section on medicine, basic universal remedies that could be used on many different planets without fear of contamination or other adverse effects.
“What did you want to be when you got older?” They were approximately the equivalent of Terran eight- and ten-year-olds, lying on thin woven mats that barely protected their backs from the discomfort of the ground, staring up at the Kitson night sky. It was a “wretched planet” according to Thanos, but he had business with some slippery weapons dealer who was hiding in the casinos. Everyone under his thumb knew that anything less than total annihilation of the entire casino strip itself would be a surprise.
“Why?” Nebula had immediately been suspicious, rolling onto her side so she could properly look at her sister. She had abandoned the double braids she’d worn when Thanos had first taken her, now going for a more practical upknot that kept all of her hair out of her face. It pulled her skin back taut, made the newly implanted silver in her forehead more visible, especially in the moonlight. Still, she looked more whole in comparison, not like pieces of a puzzle that had been haphazardly put back together.
“I just thought we could talk,” she had said defensively. “Father almost never leaves us alone together.”
“But we aren’t alone,” Nebula had pointed out, gesturing further away where a shifty-eyed Chitauri guard was standing with his back to them, probably wishing he was anywhere else but here. “Maybe he’s testing our loyalty. If we try to run - ”
“I used to think about being a doctor.” Gamora had folded her hands neatly over her chest, pointedly ignoring her sister’s usual speculation of Thanos’s motivations. She’d long stopped trying to predict what he wanted, and instead went with whatever would ensure she lived to see another day. “My mother was one of the best healers on my planet. When people were hungry, they would ask her how to make it stop. When they were dizzy because of the bad air, they would ask her what to do to make it go away. And...when people died, they asked her if the pain of losing someone would hurt forever.”
Nebula had been silent for a moment. “I don’t remember my mother.” Her eyes had slid shut; she was starting to feel vaguely nauseous. “I remember almost nothing.”
With her eyes shut, she hadn’t noticed her sister reaching across to press a finger to her brow bone, right where the seam of her newest implant began, stopping just before it reached her eye socket. “Father said our modifications wouldn’t affect our memory.”
“It’s not the - ” Nebula’s eyes had flown open, abruptly slapping her hand out of her face. “I was taken before I was old enough to remember things. And...Father also says the mods will make me stronger. Better.”
“Better than what?”
Nebula had fixed her with a gaze so cold it sent shivers down her metallic spine. “Better than you.”
The sudden burst of startled cries coming from the Benatar’s common area pulled a reluctant Nebula to her feet, and she stepped out into the corridor to join the others (if nothing else, she wanted to shut them up). It was only when she reached the cockpit that she stopped dead in her tracks at the sight before her.
Her sister was stood with her back to everyone, staring out the front window wistfully despite them currently having an unimpressive view of Knowhere. She then rotated slowly on her heel to look around at her unfamiliar surroundings, momentarily glancing down at the seat that was hers, almost as if she inherently knew it was where she belonged. Her gaze then went to her sister, and her expression softened into an undeservingly warm smile. “Nebula.”
Nebula’s eyes flickered briefly to the others, who had since calmed down and were also now staring in stunned silence. Peter was understandably the only one who seemed to have adjusted to her presence, now sitting on the armrest of his seat and watching her carefully like he was expecting her to cut and run. “Don’t tell me Quill was the one who managed to lure you here,” she said, her tone lacking the bite it usually had.
“In a way,” she said, taking one tentative step closer. “I was reminded of who I was to you, to all of you. And I remembered something else, something Father told us when - ”
“Even now, with both mine and yours dead, we can never escape thinking of him, can we?” She shook her head, scoffing derisively. “Go on, then. Do tell us what false wisdom he had imposed on you.”
“You’re gonna wanna listen to this, Nebula,” Peter said. His voice was strangely subdued. “It’s a...a big ask. For us and for her.”
Nebula’s expression hardened, though she had to admit (only to herself, that is), she was intrigued. “Fine. What is it?” ______
The Benatar was eerily silent upon reaching “cruising altitude”, as Peter often called it for no particular reason, where everyone could step away from the controls and let the ship do the work. No one seemed sure of how to walk around or converse or even breathe with her sitting in her usual spot at the table, twirling her switchblade between her fingers. Her dark eyes roamed across their faces, scoping them out and sizing them up to the expectations Nebula and Peter had set in her mind. She maintained a stoicism in her expression and body language, the way Nebula had remembered from long ago, but her face crumpled into silent devastation when she looked at Peter. Nebula honestly wasn’t sure if she wanted to know why. Nearly everyone left the room soon after, unable to bear the tension in the air.
“You’re different than my Nebula,” she mused, her voice so soft that Nebula wasn’t sure if she had meant to say it out loud. “I’m not sure how, but...you are.”
“We are one and the same, just of a different time, and now, a different universe.” She glanced down at the floor. “Yours said Thanos wouldn’t let her change. There was a time when I thought the same thing.”
“So if she had more time...she would’ve become more like you?” She smiled sadly. “It’s a nice thought, though maybe too optimistic. She was also incredibly - ”
“Murderous?” Nebula interrupted. “As am I.” At her sister’s startled, somewhat uncomfortable laugh, she added, “I could tell you everything she ever felt. Contempt...for our father. Disgust...for our siblings. Uncertainty...about you. Until the end.”
She gestured for Nebula to sit with her, her smile turning into something a little friendlier once she did. Still, Nebula refused to meet her eyes. “Tell me more about you and I.”
“We started off exactly the same. We were taken from our families within months of one another, raised to be siblings because we were closer in age than any other child of Thanos.” The corners of Nebula’s mouth twitched in grim, satisfactory remembrance of how the Black Order had gone down in the final battle - the sound of Glaive’s cries as another’s spear went through him, the devastating shout of Obsidian as he was crushed by a foot twice the size of his entire body, and the silent resignation of both Proxima and Maw when they realized they couldn’t fight their fates. The justice of their deaths, for her, was only overshadowed by watching their father crumble to dust. “It was simple, really. Every time we fought, whoever lost would get a piece of them replaced, made new, made better. And while you craved power, I secretly wanted praise. It was how you became the deadliest woman in the galaxy, and how I became your shadow.”
“It was never about power,” she protested. “It was about survival.”
“No,” Nebula said, her voice low. “You didn’t just survive. You thrived, despite the circumstances. There was no mistaking why Father preferred you over our siblings, over me. Had you decided to take a different path, Xandar would have been destroyed long ago, the Guardians would have never existed, and the universe could have fallen apart long before it did.”
“Quill told me as much,” she murmured. She glanced briefly down the corridor at the door to the bunk she and Peter had shared. Then, she hesitated. “You think I have the capacity to become...what he was?”
“I would hate to see what you could become without your morality. But you’ve proven that in any universe...losing yourself to his ways is no easy feat.” They both went quiet in meditative contemplation. Nebula glanced down at her hand, the one she’d lost, burnt, damaged beyond repair over half a dozen times. It had stopped feeling like it belonged to her a long time ago - a hand was simply just a hand, her legs and arms and fingers and toes were all just attachments, not appendages. By comparison, her sister was far less modified, less scarred. The most prominent of her implants was still those in her skeleton, her skull, peeking out slightly in the markings along her forehead and cheekbones. Nebula, on the other hand, had moments where she couldn’t remember which parts of her were still her.
“So when I defected from Father...what happened to you?”
“I tried to get him to favor me. I tried to be as ruthless as you once were. I tried…” Nebula cleared her throat harshly. “...I tried to kill you, several times. I failed, of course. Yet somehow, despite everything...we found peace. Common ground. And then I left.”
“I couldn’t convince you to stay?” Her face fell.
“You tried. But I was convinced I could stop Thanos on my hand. That’s when he captured me, lured you in, and…” Nebula trailed off; the lump in her throat wasn’t going away. It was strange how some parts of her body functioned like a machine, and others still felt so incredibly human. “Rocket and I were the only ones left after the Decimation. He can be a nasty creature, but he proved himself to be...reasonable.”
She smiled ruefully. “It sounds like, at least for a time, that you two were friends.”
Nebula shook her head, adamant. “Friendship is not a word I use lightly. And yet...it would seem you are the exception.”
Wisely, she decided not to reply, and instead leaned back in her seat with a satisfied smile. This time, their silence was comfortable, only broken by the insistent beeping of the Benatar’s malfunctioning radar system as they went on their way. ______
Nebula stumbled out of the smoking remains of the escape pod she’d used to, well, escape her previous captors, an astonishingly stupid group of bounty hunters who found her stowed away on a transport ship and thought they could fetch a unit or two after turning her over to whoever happened to be after her that day. It took her a few seconds to even recognize where she was, shielding her eyes from the blinding sun to look up and around at the unusually tall trees that rocketed far past the clouds. Dervani, then, where she and her sister had trained as young warriors. She could work with that.
She rummaged through the wreckage for anything that might benefit her - wires, spare batteries, a scrap of food if she was lucky - before turning and stalking off in the direction of the nearest town. The planet was overrun with lush foliage, practically swallowing up the horizon in every which way, but she was well-versed enough to navigate her way back to civilization, find herself another ship, and with a little luck, be on her way to kill Thanos once more.
It had been two years since she left Quadrant, left her sister and her still-relatively newfound family behind, and yet she felt no closer to accomplishing her goal. She was finding it harder to locate Thanos than she thought, what with Sanctuary being falsely spotted in half a dozen places across the galaxy, and she didn't exactly have the resources to chase him at light speed. Frustration was wearing her thin, but her determination - and anger - was what kept her going.
Her communicator suddenly beeped, a harsh, sharp noise that instantly caused some bird-like creatures to flee the treetops, shrieking in fright. Cursing, Nebula quickly found shelter beneath a large palm plant and pulled the device out of her pocket. “I told you not to contact me for another two days.”
“Hello to you, too,” Gamora drawled. It was a voice call, so Nebula couldn’t see her face, but she could only imagine the sort of smug smirk she was currently wearing. “We’re en route to Naro-Atzia for an extraction job, so I won’t be able to keep in touch for the next week or so.”
“Good,” Nebula shot back. “That means a whole week where I won’t be on the receiving end of your incredibly condescending calls.”
“If you responded to my messages and assured me you were still alive, I wouldn’t have to call.”
“And if you continue to send me messages, I will burn my communicator to ash,” Nebula growled. To her dismay, her sister only let out a low chuckle, apparently amused by the emptiness of her words.
“So where are you? Have you gotten any closer?” she asked.
“Dervani, and no.” Nebula slumped against the base of the plant with a sullen scowl. “Now you’ve revealed yourself, sister. You only called to gloat.”
“I called to check on you, as I’ve said every time I’ve called,” she said firmly. “And...Dervani? I haven’t thought of that place in a really long time. Does it still smell of fruit?”
Nebula inhaled. The sharpness of her senses guided her to a nearby shrub nearly bursting with ripe fruit. She kept herself low in the tall grass as she crawled over to it so she could take one, turning it over in her hand for a moment to examine it for poison spots before taking a generous bite. Her stomach growled in appreciation. “Yes.”
“I remember how hungry and warm we were, the first day Thanos sent us there.” She made a soft, quiet noise that Nebula couldn’t quite identify. “I had a sprained ankle, and you had three broken fingers, but still, we were to prove our worth before we were allowed to eat.”
“I have no intention of exchanging sentiments over a time in which I hated you most.” Nebula’s stomach now bubbled unpleasantly with contempt. “All I remember is you throwing the fight so you could prove it was the only way I could win.”
“I threw the fight because we were starving, Nebula,” she snapped. “You don’t get to change history to fit your vendetta. I am not the cruel, conspiring sister you make me out to be. I cared for you more than you ever realized.”
“Then why didn’t you say so?!” Her voice rang clear across the forest; if there were any enemies nearby, they were now sure to know where she was. Then, quieter, “We can have this argument over and over again, but it will not change the fact that you cannot accept your own failures. I am not the one to blame for the state of our relationship.”
“Then you’re saying I’m the one to blame for you turning out the way you did?” Her voice was thick with emotion, on the verge of tears. “That I’m the one who tortured you, took you apart, bled you dry?”
Nebula’s reply was immediate. “Yes.” She looked at the barely-eaten fruit in her hand. It was starting to go sour in her mouth. “In a way.”
Her breath was so sharp that the communicator screeched out a mess of static in protest. “I won’t apologize for wanting to protect myself. But I will apologize for not being the sister you wanted me to be.” Another noisy inhale, clearly fighting back the sob that wanted to escape her throat by now. “Come back, Nebula. We can do this together. As friends, as sisters, as honest allies. The way we were meant to.”
“No, I...I don’t think I will.” Nebula ended the call before she could protest, tossing the communicator aside in frustration. She took another bite of the fruit but could only spit it out right after, unable to enjoy its sweetness. ______
Peter poked his head into the common area, unsure of whether it was safe for him to interrupt. “Hey, uh, we’re here. Landing in two minutes.” Both heads turned in his direction, then nodded once in complete silence. He nodded back, then turned and headed to the cockpit, feeling immensely awkward in a way he never usually did.
“You seem uncertain,” Nebula observed, watching the tension in her sister’s face, the rigidity of her brow. “I would be, too, if I were about to give up my existence for another’s.”
“I’m concerned about whether this is going to work at all,” she admitted. “Quill told me of your last encounter with the Sovereign. They sound extremely unlikely to help.”
“After our role in reversing the Decimation, there’s a possibility they will be more willing,” Nebula suggested. “Or...I will make them comply with our demands.”
She scoffed. “I doubt coercion will make them any more agreeable. Their pride, if nothing else, will keep them from helping.” She then softened. “Nebula, if this works...promise me you’ll tell her everything you’ve told me. Everything you experienced growing up together, everything you experienced while you were going after Thanos...every thought and feeling you ever had for her. You’ve been alone for long enough...let this burden us both.” She reached across and gripped Nebula’s hand urgently, her calloused fingers interlaced with Nebula’s mechanical ones. “Promise me. Promise me you will.”
Nebula stared into the face of a Gamora who wasn’t quite hers but had her ferocity all the same. She supposed that, had this happened years ago, she would have yanked her hand away, would have shouted, would have even spat in her face for even implying that all their problems could be solved with just conversation. But now, simply having the chance to talk again with the one she did know sounded like everything she thought they would never have.
“I promise, sister.” ______
a/n: I tend to write Gamora and Nebula's relationship as being told from the perspective of two somewhat unreliable narrators where they can't agree on who's to blame and what really happened, so they don't quite get the happy memories that the previous chapters had, but I think in the movie (and this fic) it is made clear how much they mean to each other by now, which makes my heart happy! The final part might be a bit late, as I have an assignment and a midterm coming up, plus conclusions in general tend to take a little longer for me to be satisfied with. Please bear with me if it's not posted by next Friday!
Thanks so much for reading, likes and reblogs would be much appreciated, and see you next time :)
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obsconspiracycity · 7 years ago
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I love talking about my spells!
Hey City Goers! So, Dracula told me all about all this magic talk and I thought I’d jump in on the train too! So I got ahold of the little document DSEM wrote (which is hilarious btw) and now I get to tell all of you about what I can do! It’s like free advertising! Normally Dracula is sooo adamant about not letting me advertise on the blog... But now I get a chance to chat about what I’ve got! So listen up, everybody, Night Feather’s magic is going to blow you away u3u~
So for starters, here’s the little blurb DSEM wrote about me.
                                                  Mod Night Feather “Night Feather is assumed to be a woman somewhere in her late twenties to early thirties. She has stated some sort of connection to political figures, though exactly what kind is ambiguous. She has stated multiple times to be a witch and is thought to be a particularly well studied one. As such, she should be considered a threat. She strongly sides with supernaturals, as most of the other Conspiracy City Bloggers do. She is assumed to have been born and raised in Sunseong City.”
I mean, yeah no duh. I’m a witch, check. Thirties, check. Connected to politics, check. Supernatural supporter, check... They forgot to mention beautiful and powerful though! Man that’s rude. Oh well! I guess they wouldn’t know from my lil’ profile pics with the eyes all blurred out.
Alright soooo... spells and magic time! Let me just crack my knuckles and get to typing~!
“Ward Crafting: Night Feather has stated multiple times that she is incredibly adept at the creation of various wards. Benvolio has also stated to have wards given to him by Night Feathers, as has Dr@cula. As such, it is assumed that Night Feather can make a wide variety of very powerful wards.”
I don’t feel a need to elaborate on this too much, but yes! I’m very good at making wards and I can make them in trinket form or as tattoos (Though my tattoo designs are all simple or flowers :3). Most of my wards are very strong but they take some touching up here and there.
“Potion Crafting: While this is mostly suspicion, Night Feather has stated to make ‘tonics’ multiple times on the Conspiracy City blog. Because of this, it is assumed that she has some knowledge of potion making.”
My tonics are actually just alcohol. I mean, I can make potions, but I call them potions. The tonics I talk about on the blog are literally mixing alcohol.... Wow DSEM.  Wow. lol. Aaanyway, my potions are way better than my alcohol, so they’re pretty worthwhile! I’ve figured out how to make a lot of different kinds that can make... well, most things happen! It’s neat and it only takes a little magic touch (And sometimes Dracula’s blood... Or Benvolios... Or Keysmash’s...).
“Plant Manipulation: Night Feather has stated on multiple occasions that she can easily grow and create plant life from a somewhat proper environment. She has been stated to keep a large number of carnivorous plants around and these plants are also thought to be far larger than the average plants of their species.”
That’s right! I love my plants. I garden sometimes when I’m home and then I also grown things for Benni because he sorts could use a salad sometimes, I think (don’t try to make Dracula eat one, though. He throws a fit!) I have a bunch of Pitcher Plants and Venus Fly traps that I work with most of the time, though. My biggest one is big enough to eat people (don’t worry, she doesn’t). Her name is “Barbara”! I feed her steaks ~ <3
“Telekinesis: There have been multiple posts on the Conspiracy City blog detailing Night Feather’s ability to lift objects with her mind. This is said to be many rather heavy objects, though the level of control over this ability seems to be wildly overstated by Night Feather herself.”
Ow are you calling me a braggart? Well, whatever. Tbh, I’m pretty good with my telekinesis. I mean, I can’t lift really heavy stuff. I don’t go around lifting cars or anything because that would be super weird, but I can lift a person, you know? Most people, at least. I don’t usually use this for much, though. I just lift things that are far away so I don’t have to stand up when working and stuff...
“Shadow Manipulation: The level of detail on this is somewhat ambiguous, but Night Feather has stated to be able to move and control shadows to a small extent.”
It’s ambiguous because I hardly ever use it! Shadows are too edgy for me... Anyway, I do have Shadow Manip. I can like... drag them around and hide in them. It’s soooo lame though. I usually just use it on Benni to make him feel cool when he’s trying to be stealthy. I mean, I can like... cloak myself but I don’t really see a reason to?
“Sunlight Generation: Night Feather has stated only once on the Conspiracy City blog that she can “make ‘herself’ shine like the sun”. This is assumed to be some form of sunlight generation.”
Uhh... I think that was in reference to my stage presence? But uh, yeah. I can sorta make some sun out of my hands? But it’s actually a ward I got from Keysmash... sooooo..... yeah.
“Metal Manipulation: Moving metal in a liquid form and then re-solidifying it has been mentioned by Night Feather multiple times. While this is frequently used as a tool for making weaponry, she states to also be able to use it in combat more easily than one might expect.”
Oh! Oh my gosh I looove this spell! So it’s just like they wrote it but it’s cool because i can solidify just enough of it that it’s still liquid enough to move! So it’s really neat. I can used it to stab people! Once, I used to to pin Benvolio to a wall until he got really mad at me. Just to test the spell, of course!
“Pyrokinesis: Night Feather claims to be able to manipulate flames to some extent. This is thought to require a source.”
Oooo! Good Job DSEM! You got this one right! It does require a source, a lighter, in specific! I can make the flame much larger but if I want to have one I have to light it up on might lighter first! It’s not too big of a pain though, and once I light the fire on my lighter I can basically send a huuuge fire ball at anyone! So... yeah. It’s pretty cool.
“Summon Companion: The companions Night Feather claims to be able to summon are the other three members of the Conspiracy City blog.”
I mean, yeah. It’s kind of important for me? I’m not physically the strongest so sometimes I need a bit of back up. Plus, I have work and the rest of the boys (and Keysmash) just uh... don’t? So they can do more than me due to time restraints and all. I have to set up a little summoning circle first though... it’s kinda lame.
“Greater Illusions: Night Feather claims to be able to create greater illusions, much like a fae would. She states, however, that the fae on the blog is far better with illusions than she is.”
This took sooo long to learn you guys. I had to study for like years to get to be able to do greater illusions at all! I can do them okay now, but Keysmash makes me look like a chump! I mostly use them on people who need to not see something, though. I’m great at omitting things, but not as great at like... making things appear.
Sooo... DSEM missed a lot? And I’m sad? So here’s what else I can do just for all of you!
Magic Sensing:  What it sounds like. I learned how to feel magic energy! I’m pretty good at it, but I still can’t like... tell what kind of fae Keysmash is? Lame?
Sense Obscuration: That’s what I call it at least! I can make people blind, deaf, mute, numb... IT’s useful most of the time! I can also just blur vision or make smells feel weird though. It’s never permanent (unless I want it to be~)
Emotion Inducement: Oh oh! So basically, what I do is I look at a person and I mumble some words and I can make them feel either happy, angry, or sad! I can’t do other emotions which sucks, but I’m getting better! Right now, I like to use it to make Benvolio laugh sometimes because he’s such a stick in the mud... And I use it to make Dracula laugh too! Because he’s too little to get so mad (sorry drac I know you’re older than me TT).
Summon Hyena Pack: I have twelve of them! They all have names and most of them are girls. They love me and I love them. They’re easier to summon than any of the boys and Keysmash too, so if I need help in a pinch I like to bring them in.
Shapeshifting: I use this to get around when I’m feeling lazy! Sometimes, you just want to be a cat, you know? Or a panther. Or a dog. Or a peacock...
Hypnotic Voice: It just puts people in a trance where they wanna do what I say. I like it because it makes things easier in fights. I just have to manage to say the spell words first, oops~
Madness Inducement: I can make people hallucinate and start like... going pretty mad. I used it on a witch once and she became a warlock. I feel a little bad about it.
Necromancy: I can res dead people and make zombies like in video games! Dracula thinks this is a cool skill so I usually reserve it for using around him!
Teleportation: Just for convenience. I can teleport to a bunch of little sigils I have drawn around the city. Don’t look for them. You wont’ find them.
KK~ I’m done with all of this. If you guys ever want to hire me for witch jobs, let me know, okay? Also, I love fan mail. And gifts. And Compliments. Love you!
--- Night Feather
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mxfsims · 8 years ago
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Tutorial | How to make Sims 4 clothing with Marvelous Designer
I know that there have been people making these kind of tutorials already, but since I recently got a request to do so, I thought why not share my steps as well! I have to give credit to my fellow creators @serenity-cc, @sweetsorrowsims and @theslyd for some tricks and info they provided. And furthermore all other creators that helped me become the creator I am today!
For this tutorial I assume you understand the basics of Sims4Studio, Blender, Photoshop and Marvelous Designer. If not, you can find tons of basic tutorials on these subjects on sims4studio.com. 
In order to make Marvelous Designer clothing you’ll need:
Marvelous Designer 5 (obviously)
Sims 4 Studio
Blender version 2.70 and 2.77
Photoshop or Gimp and the needed DDS plugin (like I said, I’m not gonna go the basics of this ;) )
First thing you want to do is create your piece of clothing in Marvelous Designer. Youtube is full of videos explaining how to and it is really just a matter of practice and getting to know your way around the program. 
So, as you can see in the picture below I made my mesh in MD and am ready to export it to Blender
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To make your mesh less poly’s you need to change it from Triangles to Quads. Press CTRL+A in MD, so that it selects your whole mesh. Next you’ll need to go to the menu in the bottom right corner and unfold the ‘Miscellaneous’ Tab, like so
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And with me it already says ‘Quad’ but with you it will say ‘Triangle’ so change it to Quad ;) You probably want to re-simulate your mesh, because there will be ‘holes’ 
If you did this, you are ready to export your mesh as an OBJ file. To do this you need to go to ‘File -> Export -> OBJ’ Like this:
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It will ask you to save, so do as you like. This screen will open, make sure to check the same settings as I did:
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If you did this, click OK and your mesh is exported.
Next, you want to open up Blender 2.70 and open a nude top mesh exported from sims4studio, like so:
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Next, you want to import your MD mesh, in order to do that you want to go to ‘File -> Import -> Wavefront (obj)’ 
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It’ll ask you to select your .obj, so click that and press ‘Select’
And here it is:
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The next thing I always do, is delete the nude top parts that are covered by the top, which I don’t need. Be sure to not delete too much, because it will look weird if body parts are missing ;)
Select your nude top mesh and go into edit mode. Click the button I point out with red, so that it shows all vertices on the mesh
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Deselect all and by pressing B or C remove the unwanted vertices. I’m left with this:
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Go back to ‘Object Mode’ and select your top mesh. Go into ‘Edit Mode’ and under the Triangle tab on your right you want to change ‘UV-map’ into ‘uv_0′. 
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Go back to Object Mode and click on your nude top mesh. Hold shift and also click your top mesh. Make sure to select the nude top mesh first though. Then you wanna put your mouse in the middle part where the mesh is and you want to press CTRL+J, which will Join your meshes together.
Then we’re gonna unwrap our uv_0. To do this you want to use the left screen. Select your whole mesh and it’ll show up on the left like in the picture above. Click ‘Image -> Open Image’ and open up a female template which can be found here. 
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Select your top mesh and resize it by using S, X and Y. Play around with it until your mesh is less ‘deformed’. Then you wanna place it in the spots you like. Please note that you can only place your mesh parts in the free top area (so not on top of the body mesh parts) And in the extra space in the bottom right. Placing it in the extra space will probably cause conflicts with other pieces of clothing in game, but this is almost unavoidable unfortunately. This is what I ended up with uv-mapping:
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As you can see I put the top in the extra section and the sleeves in the arm part. Because you deleted parts of the nude top before, this is coming in handy to put your mesh parts there. Now don’t make the mesh parts on your uv-map too small, because this will later cause your texture to be blurred.
Now that we did this, we can go back to ‘Object Mode’ and save our project. 
Next thing we’re gonna do, is find our Reference Mesh to transfer data from. We NEED to transfer data, because if we don’t our mesh won’t work with the morphs! Pick a EA mesh, or any custom content mesh that you think looks similar and export the blender file from sims4studio.
Open up Blender 2.77 or higher and open up your own top. 
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Then you want to go to ‘File -> Append’ and it will open up a screen to select your preferred reference mesh. You only wanna append the s4_studio mesh:
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Delete the extra rig and bone bone shape it opened up. This is not necessary but I always do it :P Select the reference mesh and go into edit mode. You want to subdivide this mesh for as many times as your computer can take (if it ‘crashes’ just go less far the second time) this will make the mesh higher poly, which will make the data transfer a lot smoother!
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Then go back to Object Mode and select your top mesh. Select the Wrench tab on the bottom right box and click ‘Add Modifier -> Data Transfer’
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This screen will pop up:
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Where it says ‘Source Object’ you want to select your s4_studio mesh. Then, tick the box that says ‘Face Corner Data Transfer’ and it will give you some extra options :
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Next to the ‘Face Corner Data Transfer’ there is another box. You want to select ‘Nearest Face Interpolated’ You can play around with these settings, but this works the best for me.  ‘Click the box that says ‘UVs’ and it’ll probably have to think for a while ;) When it’s done, click the ‘All Layers’ box and select ‘uv_1′ 
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Then on the box that says ‘By Name’ you also want to select ‘uv_1′
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Once you did this, you mesh might turn partly black, this should be fine. If it doesn’t happen, it’s also fine. Click apply and you’re done transfering data. Now, you can resize ‘uv_1′ but I never did that and I find it very difficult. My meshes work fine without it. If you choose to do this, you can find how to here
Delete the reference mesh, save your top and close Blender 2.77.
Re-open Blender 2.70 and open up your top. Now we are going to do the ‘vertex paint’ and ‘weight transfer’ As many might say to use a similar mesh for your weight transfer, I was recently given the tip to just use the nude top/bottom as a reference to transfer weights. Often this works a lot smoother than a similar mesh ! I’m not going to explain the process of vertex paint and weight transfer because there are good tutorials on this.
Vertex Paint Tutorial
Weight Transfer Tutorial
Once you’ve done this, your mesh is almost ready for sims4studio. The only things left to do are ‘baking’ your uv_map and changing one more setting. The setting you’ll need to change, is the ‘S4 studio CAS tools’ tab. Go to the Cilinder and Ball tab on the right and you will see this:
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Click ‘GEOM’ and change ‘Cut’ to ‘0000′ 
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Next, you want to bake your uv_map. @theslyd made a great tutorial how to do this, which you can find here.
After baking, there’s one more optional thing you can do, to make your mesh appear not see through when you scroll around your model. The easy fix for this, is selecting your mesh, going into edit mode. Then you want to select all of your top mesh (so not the body parts) by clicking a small piece of the top and then pressing CTRL+L, which will select all of your mesh.  Press SHIFT+D, which will duplicate your mesh, don’t move your mouse, press enter. Then press space, this bar will pop up, and you want to type in ‘Flip Normals’. 
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Hit enter and deselect all and go back to Object Mode. Now your mesh appears ‘thick’
Once you’ve done all of those steps, save your mesh and open up a mesh in sims4studio to import your own mesh into. I always like to use a bikini or something, because they have the same amount of group numbers, and your mesh will import into that nicely. 
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I picked this one. Go to the ‘Meshes’ tab and select ‘Import’ Select your mesh and it will import it into sims4studio. This might take a while, so wait patiently. 
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As you can see, the mesh looks weird, because there’s no texture yet. That’s why you baked your mesh, so it’ll be easier to make a texture. 
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Import your texture in the ‘Diffuse’ Tab and your mesh will look a lot better. 
The last step you want to take, is edit or empty your Specular, Shadow and Normal map. I always empty them, because editing isn’t my thing, but if you choose to edit them, you can find tutorials on that here:
Specular Map 
Shadow Map 
Normal Map
Sims4studio added this really handy option, where you can just make it blank by pressing it. 
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Before I forget, there’s another final step you need to do, which will show the mesh for people playing on lower settings. Go back to the ‘Meshes’ Tab and select LOD_1
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As you can see, the bikini mesh is still there. You want to go to Blender and in Object Mode, you want to go to the Wrench Tab again. Click ‘Add Modifier’ and select ‘Decimate’. This will bring your polycount down, so that you can import it for lower settings. 
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You want to click inside the ‘Ratio’ bar and slowly bring it down a bit, you will notice your mesh starting to deform. Don’t bring it down too far already, because there are 3 LOD’s tabs. LOD_0 is your undecimated mesh, LOD_1 is slightly decimated, so forth.. You want to make a save file everytime you decimated your mesh a bit more. 
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As you can see , holes will appear in the mesh once you get to decimating. 
Import all three LOD’s into sims4studio and hit the save button. Put your .package file into your mods folder and test your top in game. Try using the sliders to see if everything works and if it does, go make your texture, previews and thumbnail and you’ve made your very own Marvelous Designer Clothing piece.
I really hope this tutorial was helpfull and if not, or if something’s unclear, you can at any time message me for help. I hope I didn’t forget any steps, since I can be very all over the place haha. Again big thank you to all other creators who make tutorials, your tips and tricks are amazing! 
Thank you for your attention and I enjoyed making this!
Malou out
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lenn-ey · 7 years ago
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so, there’s this handy online character sheet tool called dicecloud. it’s great! it’s really easy to share character sheets with your friends and players as well as save them onto an online cloud.
the problem is that there’s basically no tutorial resources that are really accessible to the average person. there’s a guide on the website, but it’s... basically a massive wall of text. yikes.
now, the first thing you want to do is, obviously, create a character. as of writing this, when you create your character, it gives you an input box like this:
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as it says, you can always change these values at a later time; you don’t need to decide right away, and none of the inputs you put here have any real effect on dicecloud’s Inner Workings. they’re just words.
once you do that, you’ll be treated to a screen like this:
(some key features are different, of course, but that’s only because this is a premade character.)
this is just an easy location for your stats and proficiencies and such. you can’t edit anything on this screen other than your HP, death saves and hit dice. (it seems just a bit counter-intuitive, but it’s how it works.)
(fun tip: if you want, you can change the color of basically any element that has a gray header. neat huh?)
the first thing you want to do is go over to that journal tab on the far right:
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as you can see, laureli has a racial box (half-beast) and a class box (warlock 1) under the level 1 header. (you can consider “half-beast” to be level 0, if you’d like.) we’re going to be looking at race first, and then at class, though you can do it in any order.
when you click on the racial box, you’ll see another popup like this appear:
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you’re gonna wanna click that little pencil in the top right to edit this, since it’s going to be empty when you create your character.
once you do that, you’ll see something like this;
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what we’re going to focus on in this section is effects and proficiencies.
basically, effects are what you use with number values; for example, laureli gets a +1 to charisma, which is handled in the effect. you use these for stats, spell slots and HP.
proficiencies are more or less binary in nature; you can either have a proficiency or not. (you can also have a double or half proficiency, but you get the idea.) you use these for languages, tool proficiencies and skill proficiencies.
in this tab, you’ll add any stat buffs your racial features grant you (for example, the +1 charisma) in effects, and any proficiencies they grant you (for example, the charisma saving throw proficiency).
second, we’re gonna look at that little class menu (the one that says “warlock 1″ or whatever).
this is, more or less, the same stuff we’ve already looked at; any class bonuses that deal with actual integers will go in as effects (like that one level 1 spell slot), whereas anything else goes in as a proficiency (eg, the deception proficiency). pretty easy once you get the hang of it!
next, we’re going to move over to the tab that says features.
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your screen should definitely not look like this, but it might look something like it when we’re done here. first, we’re gonna add racial features.
laureli has the sharp vision racial trait; however, this trait is not always active and only activates at certain times. if i had given him an effect that just gave him proficiency in perception and investigation, it would have been too confusing and difficult to remember when that is and is not active. therefore, i put it in features instead, as plain text.
to add a feature, just smash that red plus button in the corner and start typin away. you can add flavor text or, like i did, just the description of what the feature does. sometimes a feature is associated with an effect; for this reason, you can also add effects and proficiencies to features.
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additionally, there are fields to specify whether or not the feature is enabled and whether or not the feature has limited uses; it all depends on the specific feature. for both racial and class features, i just put them in as plain text since they don’t have associated effects or proficiencies.
the last thing we’re gonna do in this features tab is edit the base ability scores, found here:
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you’ll notice this doesn’t have any text associated with it, and that’s because it’s all effects, babey.
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when you open it up, you’ll see something sorta like this, except there won’t be fields for hit points and speed and all the base ability scores will be 10. you can edit these using effects; simply edit the effects for the ability scores for the desired value, and add effects for hit points* and speed and set them to the desired value.
* for hit points, set it instead to [base hit points specified by class, eg, 8]+ constitutionMod. you can use “[ability]Mod” anywhere in effects or attacks, and it will automatically replace that with the specified ability modifier.
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your stats menu should look something like this now. cool huh!!
now we can get to the inventory, which is significantly easier because of the new dicecloud update. as of june 20, 2017, you can automatically add certain items to your inventory with premade descriptions and effects.
the first thing you want to do in your inventory is create a container. you can do this by pressing the big red button in the corner and then pressing the button that looks like a little briefcase;
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this should prompt you to input a gold and weight value for this container. usually it’ll be a backpack, worth 2 GP and weighing 5 lbs, but sometimes it differs.
from here, you can add most objects using this button:
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this will open up a search menu of a selection of items found in the 5e player’s handbook.
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simply search for the desired item, click on it, and press ok. voila! you now have that item, and you can drag and drop it into the container you previously made.
however, a lot of the time there are objects you can’t find in this list. for this reason, you can also create an object yourself by pressing this button:
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you’ll get a menu that looks like this, and from here, you usually only need to specify its quantity, weight, gold value, container and description, all of which are fairly easy. sometimes you can add effects to an item, but you probably have a pretty good grasp on effects regardless.
you can also add an attack to an item. when you add an attack, a menu will come up that looks like this:
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in “attack bonus”, you’ll be specifying which bonuses are granted by this attack; for example, if it’s a sword and i’m proficient in them, i’ll input strengthMod + proficiencyBonus. if not, i’ll just input strengthMod.
“damage” is pretty straightforward. you put in the base die value of how much damage the weapon does (in XdY format) and add the relevant modifier (in curly brackets).
if you don’t have a spellcaster, you can (technically) stop reading this tutorial now! there’s a bit at the end that’s not super relevant all the time and you basically get the idea anyways, and the next section we’re going onto is spells. obviously, we’re moving to the spells tab.
now, if you did your class features right, you should have something here that says how many spell slots you have and of what level. after this, you’ll want to make a spell container (it’s a good idea to have different spell containers for different classes if you’re multiclassing, but not necessary). you do the same thing for a spell container as you do with an item container, with one extra step;
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you’re going to want to make a name for it (ofc), and then change the fields in “save DC” and “attack bonus” to reflect your spellcasting modifier. for laureli, it’s charisma.
from there, you can add spells in a similar manner to how you would add objects in the inventory; many spells are in a premade list which can be automatically filled in.
however, sometimes they’re not, and you have to be prepared for such edge cases.
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you can make a spell by pushing the exact same button you would to make an item in your inventory, though there are several more fields you have to keep track of. however, these are more or less similar to how you would fill in an object’s details yourself. you can also add attacks to spells, just like with an object.
finally, we can move to the persona menu. this is mostly just for fleshing out your character; almost all of these boxes are usually going to be plain text.
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you can also add images to the first box. how lovely!
and... that’s it. unless i forgot something extremely important, you just made a character in dicecloud. congratulations!
in order to share this character with the world, you simply go to the menu in the top right corner and click on those three dots, which will create a popup menu:
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then, click share, and it’ll take you to this menu:
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from here you can set it to be shared with anyone to the URL to the sheet or only individuals who you’ve shared it with via your dicecloud account, as well as setting their ability to edit the sheet. with link sharing, simply copy/paste the URL to whoever you’re sharing it to.
and that’s all! that’s the entire guide to making a character in dicecloud, without being a massive, uninterrupted wall of text. you’re welcome, gamers.
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