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ravnicaforgoblins · 4 years ago
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Ravnica for Goblins
The Azorius Top Ten Most Wanted
Navigating the social dynamics of a city where demons run nightclubs, lich run food stamps, ghosts run banks, and a dragon runs utilities can be a daunting & confusing experience. One can’t roll initiative every time one sees a minotaur in a china shop, or a vampire at the post office, or a giant covered in barbed wire and blood in a dark alleyway. These are everyday occurrences in Ravnica and odds are if you attack any of them on general principle, it is you the cops will be arresting. You don’t want to find yourself in the situation where you’ve attacked a Medusa shopping on Tin Street and they inform the Azorius Arresters that they will be pressing charges against you.
But fear not! For there are still plenty of threats one can absolutely go to town on! All of the individuals listed below are recognized as wanted criminals by the Azorius Senate. Meaning bringing any of them in can bring one renown among the lawmages, reputation on the streets, and/or coin in the pocket. This could be your ticket to recognition and glory! Just make sure you know what you’re getting into with these individuals. The reward means little if you’re dead.
#10 Ritjit, aka "Ogre Jailbreaker"
Affiliation: Guildless
Crimes: Break-in at Vitu-Ghazi (Selesnya Guildhall), destruction of Tin Street, and escape from Udzec Maximum Security Prison. Target is considered armed and dangerous, but not particularly intelligent.
Ritjit wrecked 81% of Tin Street’s market stalls in under 20 minutes, meaning he’s both faster and more destructive than your average ogre. He’s also a notch above your average ogre in terms of intelligence. While that isn’t saying much, believe me when I say you will prefer your ogres stupid. This is the difference between an animal and an animal that’s discovered how to use tools. Ritjit’s iron ball & chain combines range and destructive power. Expect serious property damage, substantial speed, and a whopper of a multiattack.
Recall the old adage, “I used to be an adventurer like you, then I took an arrow to the knee”, but replace “arrow” with “100lb iron ball” and “be an adventurer” with “have legs”. Give the #10 spot the respect he deserves.
Last seen in the vicinity of Selesnya’s Saproling Nursery.
#9 Ruzi & Kuma
Affiliation: Formerly Selesnya Conclave
Crimes: Theft & destruction of Azorius files, arson, assault with trained wolf as a deadly weapon, transportation of contraband across rooftops.
A single Ledev Guardian isn’t that great of a threat. What you’re essentially fighting is a Knight riding a Dire Wolf. Their true strength comes in numbers, formation, and cooperation. A Ledev acting alone must rely on stealth and precision to gain the upper hand in a situation, so count on some serious Stealth and Investigation skills. Speed and Acrobatics as well, given their escape via rooftops. Odds are, any encounter with these two will be less of a fight, more of a chase.
Ruzi & Kuma are rogue operatives on a mission pertaining to the Cult of Rakdos. The exact details are unclear, as the fires used for distraction and escape caused damage to much of the floor, thus complicating the process of which files were taken and which burned. Speculations that it has to do with the massacre of Selesnyan missionaries in the Rubblebelt by a Rakdos assassin are, just that, speculations.
Current whereabouts unknown.
#8 "Lotleth Troll"
Affiliation: Golgari Swarm
Crimes: Non-ritualistic cannibalism, resisting arrest.
The Lotleth Troll is a former corpse eater who decided to save a step and eat other corpse eaters, then random citizens, then law enforcement officers attempting to bring him in. His hunting has effectively shut down all nighttime transport in the Canal District, and his use of the Ravnican pipes system has allowed him to evade capture.
Picture a Troll. Now strip back some skin, add in some Golgari Fungi providing both protection and camouflage, and throw in a trapper-spider method of stalking prey. Now make him a cannibal. Congratulations, you now have pure nightmare fuel for the average Ravnican citizen.
What we have here is an ambush predator that combines savagery, tenacity, durability, and elusiveness. If you fail to take it down in one shot, it breaks for the sewers and pipes. Its troll genes will allow it to regenerate quickly so that by the time you chase it down, it’s back to full health, has homefield advantage, and has gained the element of surprise you’ve lost. High strength for grappling prey, inherent stealth, easy navigation of its surroundings, and if there’s a nastier way to die than being eaten alive in a sewer pipe, I don’t want to know what it is.
The one light in this darkness is that the creature is not particularly choosy about its victims. Its career began out of impatience, so drawing it out may be the easiest part of dealing with it. That said, few want to volunteer as bait for a rogue corpse eater.
#7 Senka, aka "Stealer of Secrets"
Affiliation: Unknown
Crimes: Breaking & entering, theft (contents unknown), agitating the wildlife.
The one called Senka is a Guildless operative with the nerve to rob House Dimir. While the shadowy Guild claim the Dinrova building to be open to the public, in reality only the lobby has full access. The higher floors and particularly the basement are strongly warded to prevent intruders of all caliber.
And this woman slipped passed them all, walked out of the building with a lumpy parcel described as moving, and set loose a Horror kept in the basement to cover her escape. It tore through the lobby, broke out into the streets, and devoured a passing Orzhov Debt Transport (think bulky, land-based Nazgul).
What we have here is clearly someone with extensive knowledge of Arcana, Perception, Stealth, Sleight of Hand, and apparently some remarkable Animal Handling. Tracking her down is hard, nigh-impossible, as even the Dimir haven’t found her. If one does manage to find her, however, she is likely not difficult to bring down.
The real issue will be whatever she had in that bundle. Her loosing of the Horror kept in the basement suggests an affinity for these Undercity monsters, meaning she might well be raising a baby Skitter Horror as her loyal pet. That would be top-quality Bad News.
#6 Bori Andon
Affiliation: Izzet League
Crimes: Destruction of Orzhov cathedral, disintegration of Orzhov theater, partial explosion of Orzhov bank, excessive & reckless experimenting, mass property destruction, and illegal launch of a Viashino.
The Orzhov Syndicate is willing to pay top coin for this one’s head. That said, he’s well-respected within the Izzet League, who consider reckless experimenting a solid asset to one’s resumé and personality.
What you’re likely dealing with is a variant Blastseeker whose most dangerous feature is probably going to be his experiments and laboratory. Izzet labs are prone to explosions, Wild Magic, random bursts of elemental energy, and an unhealthy level of encouragement for any experiment, no matter how dangerous, as long as it produces “results”.
Izzet labs also tend to reflect their owner’s personality and “quirks”, so with Bori’s preoccupation towards propulsion, expulsion, and explosion; there’s a solid chance his lab will try to eject you several hundred feet in any given direction. If the lab is on a high enough floor, this could prove instantly fatal to any character unable to levitate, teleport, or sprout wings. Ravnican buildings range from small office buildings to cloud-piercing skyscrapers. Minimum, 5 stories. Maximum.... there are buildings & structures almost a mile high. Buildings. Plural.
#5 Krenko, Mob Boss
Affiliation: Guildless, Foundry Street Gang
Crimes: Theft from Ghost Council quarters (contents unknown), illegal use of a portal, illegal use of a thrall as an incendiary device, instigation of a riot in Sawtooth Prison, and violent escape from Azorius arresters during transfer to Udzec Maximum Security Prison. Target is to be brought in alive for questioning. Any attempts at unsanctioned questioning or interrogation of subject will result in immediate imprisonment by Azorius authorities.
Krenko’s jacket is mostly available in the GGtR. While he’s not a particularly difficult fighter (he’s a final boss for a Level 1 campaign), getting to him can still be a nuisance. Krenko isn’t a lone troublemaker you can just corner; his main power comes from his connections to Ravnica’s criminal underworld. It’s a fairly simple matter to upgrade his contacts to reflect the party’s level. Thugs, brutes, cutthroats, crooked guards, officials on the hook, and, of course, the mysterious “Mr Taz”.
The real trouble comes from getting involved with one of Mr Taz’ personal projects/associates. This would make Krenko a loose end. The Azorius Senate will only pay up if Krenko is brought in alive for questioning. Under no circumstances is the goblin boss to be questioned independently, and if either of these requirements isn’t met, you’ll find yourself in hot water with the Senate. However, if he starts talking to try and bargain his way out, you can expect to find yourself green-lit by House Dimir.
What does that mean? It means you’re going to be looking over your shoulder for the rest of your life. Give up on sleeping at night, you’ll make it too easy for them. Every NPC you encounter, every random citizen you pass on the street, the members of your own guild; anyone could be a Dimir agent. Every dark alley, every shadow on the wall, every noise you hear in the night could be a deadly threat. Or nothing at all.
Best case scenario when they get to you, they wipe your memory. It’s standard Dimir protocol, but it can only affect memories from within the last 24 hours. So if you’re already passed that threshold, your options get dicier. Get Feebleminded, get killed, or get on the hook. If you have information, authority, or renown that can be exploited, they will use you to cause serious damage to your guild. If you don’t comply, they green-light your friends & loved ones.
Krenko might be the easiest on this list to physically wrangle, but he comes with a lot of bad attention from scary people. Unless taking on House Dimir is one of your campaign goals, his bounty to the Azorius is not worth the Dimir’s bounty on you.
#4 “The Cozen”
Affiliation: Orzhov Syndicate
Crimes: Unsanctioned executions, bribery of Azorius officials, illegal use of Detention Sphere for purposes of torture.
Real name unknown. Contract killer for the Orzhov Syndicate, trademark is “creative interpretation of contracts”, see below:
The contract specified an appendage for a missed payment. Read the fine print: the head is an appendage.
So, start with an Orzhov Giant. Give him (or her or them) a respectable boost in ability scores, particularly in the Charisma department. Throw in at least a couple of powerful magic items to reflect the high standing of a powerful enforcer within a guild that revolves around both hoarding and grand displays of wealth. Include an Advokist (aka Mage) or two for that sense of organization and official-ness the Orzhov always try to project in their dealings. Have some Azorius NPCs on the take to negotiate targets to the desired location/killspot. Last but not least, fashion yourself a Detention Sphere magical item; most likely an item holding charges for various flavors of confinement, restraint, and submission. These potential spells will probably go all the way up to Force Cage and/or Imprisonment. However, as this is a modified Detention Sphere, each spell also comes with the ability to inflict pain on the target.
All things considered, this will be one of the easier and more straightforward targets to locate. While storming Orzhov property is certainly no walk in the park, The Cozen is a pretty active figure in Orzhov debt collection, meaning one could conceivably see them out on the streets. The main concern one should have is to avoid the Detention Sphere, as being immobilized will turn the encounter into an execution. It’s highly unlikely The Cozen will have the opportunity to perform multiple executions in a single combat, but it’s even more highly unlikely that any member of the party will volunteer for instant death. That said, this one is certain to drop some sweet loot.
#3 Damir, aka "Voidwielder"
Affiliation: Guildless
Crimes: Opening spatial rift without a permit, erasure of evidence, conspiracy against Ravnica, conspiracy against Guilds, conspiracy against Guildpact.
Welcome to the Top 3. Each of the individuals listed is designated as “Kill on Sight” to reflect the extreme dangers they pose, both to individual victims and to Ravnica as a whole. Taking down any of these three will grant city-wide recognition, a massive boost to one’s renown within their guild, and the most sincere gratitude of the Azorius Senate. But be warned, all of these figures have remained at large because they’ve slaughtered, petrified, or erased anyone who’s stood against them.
The renegade mage known as Damir owes allegiance to no guild, no group, no organization, nor even to Ravnica itself. He is a madman even the Izzet won’t touch or defend. He holds a grudge against the Guildpact and has accused every guild of mass murder. Through use of portals and rifts, he seeks to reverse time itself. The rifts are of particular danger to airborne creatures of limited intelligence, like drakes, who fly into these sparkly ripples in the atmosphere without care. On the ground, his trademark method of dealing with anyone who interferes with his work is banishment, obliterating all evidence of his crimes from existence.
You’re definitely looking at an Archmage here, for starters. With a focus on the School of Conjuration, because he’s definitely the sort of guy who’s thinking with portals. As far as “How do I turn a 20ft doorway into a weapon?”, the answer lies in where the portal goes. A Gate to the Fire Plane is effectively a 20ft tall FLAMETHROWER. A Gate to the Water Plane is a tsunami focused into a geyser. A Gate to Nowhere is like opening an airlock in deep space. Given Damir’s general contempt for humanity, he definitely seems the sort of mad mage who would prefer uninhabited planes for his terrorism, but whose to say he doesn’t open up a Gate to one of the nastier Realms of existence and all the beasties within if he wants to? Odds are he hasn’t had much of a dialogue with anyone besides himself and his Unseen Servant(s) in a long time. Who’s going to talk him out of anything?
Damir is smart, extremely smart. Given most portal spells require concentration, the ability to concentrate on more than one spell at a time feels appropriate for maximizing his destructive potential. While it’s true that only the Gate spell can actually reach other Planes, once you have it up, you can pop an Arcane Gate inside that Gate and give yourself another 10ft tall elemental disaster at a location of your choosing. Better yet, Gate lasts only a minute, but Arcane Gate, once set up, lasts for 10. Time Stop seems like a given, but since Damir’s goal is reversing time, as opposed to just stopping it, saving that 9th level spell slot for Gate seems more effective. Let Time Magic be the plot device, not an actual spell. In addition, lots of teleporting for evasion (Misty Step is your friend), and you definitely wanna give him Chromatic Orb so he can do the void magic attack on his poster. Furthermore, while Banishment seems to be the logical choice for, well, banishing anyone who interferes, in actuality it lasts only a minute and can only send creatures to their home plane of existence. It’s more of a delaying tactic than anything. If you really want to maximize portal magic, Plane Shift or Scatter are much more permanent. Counterspell to prevent other mages from interfering. As far as other offensive spells, Evard’s Black Tentacles and Otiluke’s Resilient Sphere both feel very in-character. Especially if combined....
You could also open up a portal to the Past, but since, as mentioned in earlier posts, most of Ravnican history before the last 100 years is an absolute nightmare to figure out, make sure you’re prepared before you jump into it. Plus side, if Damir’s plan is to go back to before the Guildpact, your party might get to see dragons! Downside, your party will be walking into a 10-way war.
Already stated this, but, yeah, it’s worth stating again, kill on sight.
#2 "The Unseen"
Affiliation: Golgari Swarm
Crimes: Plagiarism of Azorius statutes for the purpose of phlebotomy and murder.
Murder of Judge Azka by heart removal
Murder of Arbiter Zivan by bloodletting
Murder of slumlord Branko One-Ear by extraction of brain
Prime Suspect in disappearance of Arbiter Relov
To some, an urban legend. To others, a secret cult. Whatever the identity, the assassin known on the streets as “The Unseen” has been steadily acquiring followers to mesh out their perverted sense of justice on present and former members of the Azorius Senate.
So, yeah, Vraska has a grudge against the Azorius. In all fairness, it’s pretty justified. Think V from V for Vendetta, except it’s a Gorgon Planeswalker Assassin Pirate Queen of the Undercity. So, yeah, think really hard before getting involved in this particular dispute. However, if you are determined to step into this ugly situation....
Vraska, as stated previously, combines all of the most lethal features of an Assassin, an Undercity Medusa, a Pirate, and a Planeswalker. Vraska’s stats should reflect those of a Guildmaster. Dexterity, Constitution, Intelligence, and Charisma scores at-or-above 20. Legendary Actions, Legendary Resistances, Assassinate/Surprise Attack, Sneak Attack, Evasion, Cunning Action, and a Petrifying Gaze that brought down Isperia, Gargantuan Sphinx Guildmaster of the Azorius Senate. Just so you can properly understand the ramifications of that takedown; that means Isperia’s +11 Constitution (with Advantage) failed the save either by 5 once or by any amount twice. Basically, Vraska is a walking/slithering deathwish either by damage or by instant petrification.
So, step one in surviving against her is to make sure you surprise her, not the other way around. Step two is making sure she goes down, instead of planeswalking away. Meaning when you hit her, you hit hard, and you leave no chance at survival. Don’t go for the kill, go for the overkill. Plus side, although Vraska has considerable influence and followers within the Golgari Swarm, she still values her privacy & secrecy. So, if you can find her Lair, you can conceivably get the jump on her. Get that surprise round, take advantage of her squishier Hit Points as a Rogue, hit her with everything you’ve got, and pray.
Or you could just leave her alone and live a bit longer.
#1 "Massacre Girl"
Affiliation: Cult of Rakdos
Crimes: Murder, mass murder, unsanctioned execution, inciting chaos, inciting riots, massacre of Selesnyan missionaries in Rubblebelt. Prime suspect in 47 open murder cases. Additional information lost during fire at South Records Hall.
Vraska may be the toughest on this list, but the crazed murderer known only as “Massacre Girl” definitely holds the highest body count. She has openly promised to kill any official who investigates or detains her and is a favorite follower of Rakdos the Defiler. Whether she performs under orders or just for her own twisted delight, no one can say. Her trademark is high body counts.
Build-wise, you’re looking at a Rogue/Fighter combination. High Dexterity, Charisma, Stealth, Deception, Sleight of Hand, and every buff the Cult of Rakdos can offer someone. Surprise Attack, Sneak Attack, any ability that involves blood could work. But in order to really let Massacre Girl live up to her reputation, give her as many opportunities to attack as physically possible. Multi-Attack, Bonus Action, Reaction, or possibly even Legendary Actions. With Massacre Girl, quantity is going to be key, as her main weapons are only likely to be a spiked chain and a magic dagger of some rarity. Multi-Attack should include at least 3 Dagger attacks, possibly even up to 5. Utilizing the spiked chain for a Bonus Action to grab potential victims could work, as could leaving behind caltrops or other sharp objects while disengaging or dashing.
Her driving goal will be to inflict as much damage on as many targets as possible. Meaning she’s most likely to turn up somewhere with lots of innocent bystanders and immediately start slaying people. Much of the difficulty in dealing with her will be in getting through the crowds of people running away, and not losing sight of her in the chaos. If she gets behind you, you’re looking at a nasty flurry of stabs with advantage. Make no mistake, she’s going to do everything in her power to turn the encounter into a bloodbath, and no matter how hard you try, someone is going to die.
While you bury the last of her victims, let the knowledge that Ravnica no longer has to live in fear of this murder-crazed psychopath help you find peace.
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lxghtbound · 3 years ago
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UR HONOR I WOULD LIKE COMPENSATION FOR THE FACT MY SOUL LEFT MY BODY FOR A SECOND
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weekly-mtg-posts · 8 years ago
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Voidwielder - Chase Stone
The monochromatic color scheme sets the perfect mood for this image. Along with the rough ocean surrounding the figure, an ominous sky lurks in the upper half of the image, which, coupled with the rough waves, suggests a stormy, hectic atmosphere. But it’s quite clear that despite the harsh elements raging on all sides, the Voidwielder is still in control. His demeanor is composed, undaunted; his stance conveys poise. This wizard clearly knows what he’s doing, even in the face of the sea’s relentless tempest.
The waves arcing across the middle of the frame towards the sphere situated in his hands suggest that the energy held there is somehow attracting the water in a controlled manner.
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digitalartitude · 3 years ago
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Voidwielder MTG by chasestone
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nomorerealitys-blog · 4 years ago
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Voidwielder MTG by chasestone
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quiet-victories · 5 years ago
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VOIDWIELDER
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illidqn · 5 years ago
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Wishlist
[Dominaria][Thran Civil War][-4795 AR]
Dyfed, Mistress of Portals (Planeswalker)
Xod, Thran Healer
[Dominaria][Antiquities War][63 AR]
Ratepe, Son of Mideah
[Dominaria][Dark Age][64 AR - 450 AR]
Barl, Artificer of the Conclave
Jherana Rure, Commander of the Order
Maeveen O’Donagh
Oliver Farrel, Icatian Priest
Vervamon, the Elder
[Dominaria][Ice Age][450 AR - 2934 AR]
Avram Garrison
Gerda Äagesdotter
Gustha Ebbasdotter
Hurn of Clan Pearl
Jason Carthalion
Leshrac, Walker of Night (Planeswalker)
Miko, King of Storgard
[Dominaria][Legends][3000 AR - 4150 AR]
Adira Strongheart
Johan, Tyrant of Tirras (Version 2)
Jorgan Hage, Ærathi Berserker
Kolo Meha, Bogarden Seismicmage
[Dominaria][Planeswalker War][4195 AR]
Adam Carthalion
Altair of Coloni, White Mage (Planeswalker)
Caliphear, the Nightmare
Embereck, Ash Warlord (Planeswalker)
Faralyn of the Shard (Planeswalker)
Grenfell Mor of Golthonor (Planeswalker)
Gull, Woodcutter
Liana of Minorad (Planeswalker)
Ravidel, the Battlemage (Planeswalker)
Sandruu (Planeswalker)
Valthus, Segovian Leviathan
[Dominaria][Nine Titans][4205 AR]
Bo Levar, Interplanar Smuggler (Planeswalker)
Daria of Ulgrotha (Planeswalker)
Kristina of the Woods (Planeswalker)
Taysir of Rabiah (Planeswalker)
[Dominaria]
Afari, Jamuraan Writer
Agnate and Thaddeus
Astor the Upstar
Averru, Mightiest Numena
Crovax of Windgrace (Version 3)
Fiers, God of Dwarves (Legendary Enchantment Creature — Dwarf)
Gaea, Dominaria’s Protector (Legendary Enchantment Creature — Elemental)
Gatha, Keld Researcher
Gherridarigaaz, Shivan Dragon
Grizzlegom, Hurloon Minotaur
Karona, Dominaria’s Avatar (Version 2)
Kreig, Witch King of Keld
Kuberr, God of the Cabal
Lady Ana
Lowallyn, Lord of Hidden Waters
Lyna, Emissary of the Soltari
Nivea, Ixidor’s Lover
Orim, Weatherlight Healer (Version 2)
Skellum, Dementia Master
Tymolin Loneglade
Unnamed demonic leviathan (Planeswalker)
Vincent, Lord of the Pit
Zagorka and Chester
[Alara]
Asha, Bant Hero
Crucius, the Mad
Sifa Grent of Grixis (Planeswalker)
[Amonkhet]
Nakht, Acolyte of Tah-Crop
[Eldraine]
Corliss the Wanderer
Marawen, Barrow Witch
Princess Hazel Kenrith
Syr Alora
Syr Bragi
Syr Branigan
Syr Grenphir
Syr Layne
Syr Roki
Syr Tasdale
[Forgotten Realms]
Artemis Entreri
Jarlaxle of the Bregan D'aerthe
Khelben Arunsun, The Blackstaff
Regis of Lonelywood
[Innistrad]
Uta Falkenrath
[Ixalan]
Aclazotz, Bat God of the Night
Adrian Adanto of Luijo
Belligerant, Vraska's Ship (Legendary Artifact — Vehicle)
Captain Brandis Thorn
Captain Parrish
Emperor Apatzec Intli III
Itzama, the Crested
Ixalli, the Verdant Sun
Kinjalli, the Wakening Sun
Queen Miralda, the Pious
Tilonalli, the Burning Sun
[Kaladesh]
Vatti, Shadowblayde
[Kamigawa]
O-Kagachi, the Great Old Serpent (Version 2)
Snow-Fur, Kitsune Poet
Urami (Token)
[Lorwyn-Shadowmoor]
Illulia of Nighthearth
[Mercadia]
The Magistrate
[Mirrodin]
Kaldra (Token)
Ushanti, Leonin Seer
[New Phyrexia]
Azax-Azog, Demon Thane
Kraynox, Deep Thane
Roxith, Thane of Rot
Thrissik, Writhing Thane
[Phyrexia]
Abcal-dro, the Overseer
Croag of Phyrexia
Kirril, Phyrexian Priest
Sitrik, Birth Priest
Yawgmoth, Father of Machines (Legendary Enchantment Creature — God Horror) (Version 2)
[Rath]
Davvol, First Evincar
Predator, Scourge of Skyshroud (Legendary Artifact — Vehicle) (Version 2)
Takara en-Dal
[Ravnica]
Araithia Shokta
Azor, Parun (Planeswalker) (Version 2)
Bori Andon
Cisarzim, the Lord of Chaos
Damir, Voidwielder
Kallist Rhoka, Blademaster
Mat’Selesnya, Parun
Ritjit, Ogre Jailbreaker
Ruzi and Kuma
Senka, Stealer of Secrets
Simic, Parun
Svogthir, Parun
The Cozen
Unknown, Lotleth Troll
[Shandalar]
Bani Bakur of Ardestan
Kenan Sahrmal (Planeswalker)
[Tarkir]
Arel, the Whisperer
Gvar Barzeel, Krumar Commander
[Theros]
Agnomakhos, Archon Tyrant
Perisophia, the Philosopher
Unnamed third Titan
Unnamed fourth Titan
[Ulgrotha]
Feroz, Ulgrotha’s Protector (Planeswalker)
[Zendikar]
Turi
[Multiverse]
Baltrice of the Consortium (Planeswalker)
Ramaz, Shamanic Human (Planeswalker)
The Unluckiest (Planeswalker)
Unnamed creator of Phyrexia (Planeswalker)
Zul Ashur, Lich Lord
[Un-iverse]
Bucky, Flavor Text Writer
Mel, Mechanic Player
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kingedreaper · 5 years ago
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     Upon the post last made on this blog --- or rather, last POSTED since it was reblogged from my new main blog, we now will state what SHIPS are being kept on this blog. 
     Currently, the only CONFIRMED ship on this blog will be Kaneki’s MULTI YEAR ship with @tantkill‘s Kyouko Kirigiri. Jazzy and I have been working on that ship for almost seven years now, and they have DEFINITELY put the work in to be his main ship. So from now on, all interaction in his main verse, will have him be wed to Kyouko. His CANON verse, he is still single and without a partner, to give people CHANCES to build up a relationship with him, but he and I BOTH will be quite stingy and strict with the allowances. 
     Currently, the only other people whom are giving a shot at being his partner is @karismatickitty, and possibly @satispain / @vulpaya / @voidwield, and possibly @ahrisseoyo (I say possibly cause Annie and I have only spoken of the thought between Haise and Ahri, not confirmed it. Which is more fun, as Confirming things are never fun.) Everything else will be dropped, and the strictness of this blog will increase tenfold.
     And to note, if people do not choose CANON, or any other verse where he changes, they will be given MAIN verse from here on. It gives chances for group rps with overlapping interactions and more relationships to build outside of romance, which is more enjoyable.
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monstersandwhimsy · 5 years ago
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Voidwielder MTG by chasestone
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aainathemermaid · 7 years ago
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Zems - Voidwielder by tjota
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shifting-animality · 7 years ago
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Voidwielder by tjota
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ravnicaforgoblins · 4 years ago
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Ravnica for Goblins
Bars & Taverns
It may be a Dungeons & Dragons cliché, but the reason is solid enough. Bars & taverns are a good place for characters to meet up, adventures to start, information to be gathered, and spontaneous fights to break out because the Fighter/Barbarian wants to hit something.
Seeing as Ravnica is only ever one person’s absence from descending into complete chaos, it’s very important to have places for its citizens to have a drink, have a bite, sing bad songs, and blow off steam. Whether you are an Izzet researcher looking for people to bounce invention ideas off of, a Rakdos cultist looking to build up your fanbase, a Boros wojek getting off a three-week shift in the Rubblebelt, or a Dimir agent eavesdropping on persons of interest; a bar can offer something for everyone. All the establishments listed below are canonical, aka from official Ravnica Lore, but in keeping with the tradition of said lore, there’s very little in the way of description and a good number of them exist outside the District 10 map you have to work with. Are you even surprised anymore? Anyway, here are some of the most intriguing watering holes to grab a drink in.
The First Vineyard
Located in Old Rav (Ninth District), one of the deeper & older areas of Ravnica, lies a Golgari tavern whose main claim to fame is that it is Ravnica’s oldest tavern. How old? Who knows. Considering the Golgari have embraced death, rot, preservation, and fermentation as a way of life, it’s a reasonably safe bet you’ll find the oldest and most well-aged wines in the entire plane in this spot. Some of these bottles are probably older than the Guildpact.
If you need to impress someone fancy and you don’t mind being surrounded by the smell of death, this is the place to go. Orzhov believe expensive taste coincides with great taste and thus place high value on objects of (predictably) high value. Hence they have pretty much cornered the market on the kind of expensive goods they value, meaning one has to buy Orzhov to fit in with Orzhov and one has to be Orzhov to afford to buy Orzhov. If you want to skip all that, this should be your first & only stop. This vineyard won’t break your bank, and a little prestidigitation is all it takes to prepare it for the most snobbish of advokists. As with most things Golgari, the recipient is always much happier not knowing where (or who) the cuisine came from.
Titan’s Keg Tavern
Also located in the Ninth District, in the burned-down & often rebuilt neighborhood of Merrytown, lies a pub designed specifically for clients of particularly advanced vertical prowess, aka, GIANTS. At least 4 different guilds include giants among their ranks (Boros, Orzhov, Gruul, Rakdos), and while the city has gone to notable lengths to accommodate these individuals in all city establishments, whether a chair can withstand one sitting down can still be pretty hit or miss. But not here.
This bar is the best place in Ravnica to find a giant, regardless of guild. This is also the best place in town to eat in silence without causing any fuss. Not because it’s quiet, it certainly isn’t (can you even imagine giant karaoke?), but because every patron in this bar is at least 12ft tall, smashes things for a living, and comes here so they can forget about little people for a while. If you are the little person who disrupts that, you are going to have a giant-sized tavern full of angry giant-sized GIANTS teach you some manners. And it doesn’t matter what level you’re at, 25 giants will kill you.
Just getting into this tavern can be an adventure. As the tavern’s main draw is that it’s built specifically for giants, not being one gives you a definite disadvantage. Imagine walking in and a 15ft-tall host (in a suit) asks you if you have a reservation. Imagine trying to muscle your way in passed a Giant in sunglasses who has skipped “bouncer” and gone straight to “splatter”. Imagine a heavily tattooed Bolrac Clan Smasher meeting you at the door with “Welcome to Giant’s Keg Tavern. How tough you?” Imagine a line scrawled on the entrance that says “you must be this tall to enter”.
The Smoking Wreckage
Located in the 4th Precinct of District 10 (huzzah, something actually on the map), the Smoking Wreckage is a (you might have guessed it) Izzet League bar. Expect mixology taken to places it’s never been before. Your drink may bubble, fizzle, explode, polymorph you into a viashino, trigger a wild magic surge, or teleport you into Ral Zarek’s personal laboratory. Or worse, it might get you drunk enough to try another one.
Most likely you won’t have to worry about bar brawls in here, the beer itself is far more dangerous than the broken bottle. Remember, the name isn’t just for flavor in here. This bar is still an Izzet facility and prone to spontaneous uncontrolled reaction; i.e. blowing up. The setup that makes all of this possible makes The Smoldering Wreckage just as much a laboratory as anything in Nivix, except with booze added to the equation.
And you thought Rakdos clubs were dangerous.
The Broken Toybox and Gore House
Speak of the Demon and his pubs shall appear. Hidden discreetly in Precinct 6 are Gore House, a club notorious even by Rakdos standards, and The Broken Toybox, a tavern/brothel that definitely doesn’t have anything strange going on in the basement. You don’t really go to either of these places for the food.
(Dramatic Voice) You go looking for trouble.
What can you expect at a typical Rakdos club? Blood, pain, fire, sharp objects, and entertainment that is guaranteed to take someone’s breath away. So for Gore House, expect that dialed up to eleven. This is where the heavy hitters of the Cult of Rakdos do their biggest shows. Judith the Scourge Diva, Masters of Cruelty, Blood Witches, and rising stars desperate to give the audience a show they’ll never forget, no matter how hard they try. Attendance is synonymous with madness; if you aren’t crazy going in, you will be walking out. If waking up with no memories of the night before next to a dead body and covered in someone else’s blood was a club, it’d be Gore House.
As for The Broken Toybox, if the name alone doesn’t steer you away, you may already be beyond hope. "Den of Sin” just barely scratches the surface. This is where the Cult brings your most twisted and depraved dreams to life behind closed doors with spiked chains on them. If you or a member of your party wants to go here alone, you might need to have a serious conversation with them. This is not a fun toybox. The only rational reason for delving into this dark sanctuary is trying to find something nasty. A Sire of Insanity lurking in the basement suites, a lead on Massacre Girl’s safe house, or an influential figure with dark secrets. You may wish you didn’t have darkvision after a visit.
Bitter End Tavern
Hidden within Avaric, an official Orzhov territory, but one harboring deep anti-guild atmosphere, lies the Bitter End Tavern. While not officially a Guildless-Only bar, you can definitely expect some nasty looks from the patrons if you are flashing any Guild insignias. It technically exists outside the Ten Districts, so put it wherever you want. Guildless don’t have a ton of lore, which makes this a good location for any storylines or NPCs you might have designed that don’t really fit in with any of the 10 Guilds or even Ravnica as a whole. You can basically hang a sign over the door saying “Homebrews Welcome”.
You might find ancient worshipers of the Nephilim gathered here, or groups plotting a coup against a powerful member of a particular guild. Sooner or later, any notable Guildless or Anti-Guild individual will end up here for a bite. Same time, you can also find large groups of people willing to help out other un-affiliated citizens navigate this confusing cityscape world. Heroes of the Precinct likely drink for free here, and they’re always willing to help someone in a bad place with no one else to turn to. A certain mad Voidwielder might also pop in for a nightcap between insane schemes as well. Or just your garden-variety NPC commoners in bulk, lest we forget half the population of Ravnica is Guildless.
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wolftithe · 6 years ago
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"We should get going. I think we finished off the rest of the voidspawn here." Voice otherworldly before her helmet retracts, bright violet eyes peering up at the wolf beside her as a smile tugs at the corner of her lips. "We have a few more hours of daylight. If we get a move on now, we can set up camp before dark... Maybe even get a nice view of the full moon tonight."
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“You wanna real full moon, baby girl, you just lemme know!” Pants are optional. Shit, they’re more like shorts, with legs like his. The fur pelt over his waist isn’t really a skirt, either, it’s more like a jacket that’s been left tied about his hips. But that won’t stop him from smirking down at her, tongue along his teeth. But, shit, the moon was nice. So was the moonlight on her skin. 
“Think there’s a clearin’ about a half-mile from here. You can lead on-I like the view from back here, too.”
@voidwield
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mtgbracket · 8 years ago
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Round of 16384 - Batch 155 results
669 Bracketeers voted in Batch 155, and 5.69m votes have now been cast.
Visual results are here and today’s results are:
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Combustible Gearhulk defeats Lair Delve with 94.02% of the vote Admonition Angel defeats Bathe in Light with 91.08% of the vote Grizzly Bears defeats Frenetic Ogre with 89.47% of the vote Fleshbag Marauder defeats Grenzo's Cutthroat with 88.02% of the vote
Relentless Rats defeats Pollen Lullaby with 87.54% of the vote Renegade Doppelganger defeats Ephara's Warden with 86.22% of the vote Prodigal Sorcerer defeats Glacial Wall with 85.52% of the vote Dragon Tempest defeats Ember Shot with 85.30% of the vote
Agony Warp defeats Marchesa's Infiltrator with 84.23% of the vote Welding Jar defeats Akoum Flameseeker with 83.38% of the vote Sosuke's Summons defeats Tidal Surge with 79.84% of the vote Deadly Recluse defeats Tormented Thoughts with 79.61% of the vote
Athreos, God of Passage defeats Ashenmoor Liege with 79.12% of the vote Steamflogger Boss defeats Glory of Warfare with 75.23% of the vote Field of Souls defeats Sidar Jabari with 74.96% of the vote Sage-Eye Avengers defeats Battleground Geist with 73.11% of the vote
Feral Thallid defeats Yellow Scarves Cavalry with 71.41% of the vote Bonesplitter defeats Holy Mantle with 68.51% of the vote Vedalken Aethermage defeats Dispeller's Capsule with 68.26% of the vote Curse of the Pierced Heart defeats Voidwielder with 65.86% of the vote
Weldfast Wingsmith defeats Village Elder with 65.85% of the vote Nightshade Seer defeats Demon's Horn with 63.54% of the vote Torrent of Stone defeats Ghoulflesh with 63.02% of the vote Killer Bees defeats Jackal Familiar with 62.81% of the vote
Morgue Toad defeats Mortal Wound with 61.88% of the vote Skeletonize defeats Plummet with 60.28% of the vote Shattering Pulse defeats Warbreak Trumpeter with 56.79% of the vote Moorish Cavalry defeats Green Mana Battery with 56.57% of the vote
Scourglass defeats Blast from the Past with 55.38% of the vote Carnassid defeats Lesser Werewolf with 54.78% of the vote Crossbow Infantry defeats Cryptic Cruiser with 53.58% of the vote Invoke Prejudice defeats Beastcaller Savant with 50.31% of the vote
Full results to date can be seen here.
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deathlygaze · 6 years ago
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💋 (k/da kai’sa)
Send 💋 if your muse wants a kiss from mine // @voidwield
Vladimir enjoyed dancing while he performed on stage. He felt like that he needed a new inspiration as he saw Kai’sa’s moves. It wasn’t long until the two were practicing and teaching each other routines from their previous performances, combining it with their new ones. 
It had been a couple of weeks until they somehow were in each other’s arms. Vladimir’s hand placed just at her lower back while hers were on his chest. Their breathing heavy after just dancing for hours, sweat dripping down the sides of their face and matting their hair against their head.
She looked up at him as he gazed at her. He pulled her in for a kiss that lasted for a few seconds.
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corillion · 6 years ago
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I had a deck called 'cavalcade of mediocrity' that used merchant of secrets and voidwielder along with pucas Mischief for this
I probably shouldn’t put this foil Fugitive Wizard in this deck because it’s just a vanilla 1/1 for 1, and I don’t have wizard tribal. But it’s just so on theme? Ah, the perils of building decks for the aesthetic rather than the mechanics.
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