#visual novel jam
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vndev · 2 years ago
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Somehow our little spooky competition turned into a monster in its own right, something people have been making plans over for months.
You know who you are.
When we first started the Spooktober VN Jam 5 years ago, it was little more than a handful of entries I played by myself. The next year was too many entries for one person to read in a month. Last year in 2022, there were over 150 visual novels, with as many shortlisted submissions as we had total submissions in the first year, and over 20 of which had voice acting.
The scariest thing about Spooktober isn't even the freaking entries. It's the sheer volume of fanatics waiting to get started.
But!... I'm not judging this year and I enjoy torturing other people, so feel free to join the competition this year and help me bully Ari.
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ktrwwu · 1 year ago
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backgrounds from the game VIVERE MEMENTO for the ukrainian visual novel jam
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seraphimslum · 1 year ago
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Did you miss us? We're coming up to the end of the week, now, and we'd love to introduce our final character of Seraphim Slum.
👼 Meet Oriel, a knight who has fallen far...
Just in case you're out of the loop, we are taking part in the #SpooktoberVNJam and we've shared a character a day for the week. We're so excited for you guys to get to know these characters on a deeper level, and for our game to be experience by you all!
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thepolishlynx · 5 months ago
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Witch You Want - Found work and love (?) in a Witch's Potion Shop
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gertritude-art · 7 months ago
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WHO WANTS TO BE THE EMPEROR? is a micro visual novel about an amateur assassin and an unlucky guard trying to hide a politician's corpse. It was originally made for the O2A2 jam 2024, but has undergone edits since its initial release. Takes about 5-10 minutes to play! Totally free! Play it here!
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arimiadev · 8 months ago
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alright this otome jam visual novel entry takes the cake for best title
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oph3liaaa · 3 months ago
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Our game “Love Angel Syndrome” is finally out on itch.io !!
Check it out and follow us on @LilyByteStudios on twt for more info. 🎀
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endys · 29 days ago
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A noble lord brings two squires along on a hunt.
One is a gentle boy who should not exist.
The other is a girl who dreams of plunging a dagger into her master’s heart.
I got the chance to work with an amazing team of artists and musicians over the last few weeks, and I'm so excited to share what we've created: A brand new storybook-inspired visual novel called Trail of Stars!
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Trail of Stars is a short, bittersweet fairy tale about friendship and first love.
It features:
<3k words
Two endings
One knightly kiss on the hand
Childhood friends to lovers
An emotional original score
Fairy tale visuals laid out like a storybook
Three gorgeous fully rendered CGs
🌟 Play it on itch.io 🌟
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Art credits:
Character & cover art: Pauline Reinacher
Background art: Sparrowling
CG illustrations: Akua
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blank-house · 4 months ago
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It’s natural to hold onto the memory of someone you loved and lost. But when does remembrance turn to fixation? When does clinging to the past begin to warp your present and future?
◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇
Andddd its out folks! Our Monstrous Desires Jam game, That Which Surrounds, is now available to play on Itch!
Do be warned! It does go into the horror part of romantic horror, so if you're curious to play please be mindful of the content warnings around the piece, which include death, implied physical harm, and obsessive behaviors.
We hope you enjoy the efforts of our jam team, as well as the direction of one of our studio leads for the first time! Floss is on the quieter side amongst the leads when it comes to our socials, but they've been nothing short of passionate and excited to share their vision since the start of the jam. ^^
And on that note, happy gaming everyone!
(BLANK) HOUSE
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marysuegames · 7 months ago
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Cupid's Kiss is out for web/pc/mac/android on itch.io 🎉
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Your designated Cupid has had more than enough of your nonsense, thank you very much. 
"That’s the fourth time this week that an unnaturally beautiful stranger has dumped their coffee on you."  "But did you bother looking at their face?"  "Fluttering your lashes?"  "Making small talk?"  "It’s like you’re trying to make my life harder."
If you're into bite-sized, choice-heavy, fully-voiced games with banter, smooches and cute winged dudes, Cupid's Kiss is (probably) for you ❤️
(Cupid's Kiss was developed for o2a2 and takes about 15-20 minutes to play for the full version (4 endings) and 5-10 minutes for the short version (1 ending))
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amaregames · 1 month ago
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In just over a week the 2025 Amare Games Festival will begin!
A celebration of love and diversity in story-focused games.
For this game festival we invite you to create or update an existing game.
Changes This year we have made a couple of changes to the festival to better suit the needs of the community. The main change being that the festival now takes place in February and runs for 6 weeks till mid-March.
For those who have participated in previous Amare Festivals, we kindly ask you to review the rules of the festival so you are aware of any changes that have been made.
Make sure to sign up on the festival page below!
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artistotel · 3 months ago
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this isn't a classic 'whodunit' story. you already know who did it. the catch? you must not tell anyone.
hey everyone, my game for the game off jame is up! its still just a demo, but i plan on finishing it eventually, so any kind of support is welcome!
its playable in the browser so you dont have to download anything either c: give it a go, check it out! any kind of comment/critique is very welcome!
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minthe-drawings · 8 months ago
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"Given the chance, would you try again?"✨
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Our Otome Jam 2024 Rekindle VN(DEMO) is out now!
🕯️Over 8k Words of Narrative 🕯️3 Love Interests 🕯️6 Unlockable CGs 🕯️Re-Nameable MC 🕯️Choose Pronouns 🕯️Partial Voice Acting 🕯️and an Original Soundtrack
Play it here: https://minthedraws.itch.io/rekindle
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thepolishlynx · 7 months ago
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Hibachi Sushi - Shark girl prepares sushi for me
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alparlaboratories · 2 months ago
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Yuri Game Jam 2024 - Retrospective, thoughts and five recommendations.
As my favorite yearly pre-holidays tradition, the Yuri Game Jam has once again come and gone, giving us a staggering 110 games, comics, zines and pieces of writing to gnaw on for the remainder of the year. The timing is, as always, on point. A 2-month period where I’m given the task to make something is just what I need to keep the stress of the dying year at bay and avoid losing my mind, and I’m sure it’s the same for a lot of us.
And though the Yuri Game Jam has been going strong for nearly ten years and I’ve only been part of the last two, I’m amazed by how much it’s grown. Not just in the amount of entries, but in the scope and craft of the games themselves. I always strive to play every single entry from a jam I’m part of to the best of my ability, and though I haven’t gone back yet and played the submissions for the eight yuri jams I’ve missed (like with everything, I just gotta find the time) just comparing last year to this one gives me a lot of appreciation for the people who put so much work into it, especially those I recognized from 2023’s jam, whose craft has definitely evolved. And some others making their debut who absolutely blew my socks off with their entries. More on that soon.
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Regardless, hi. My current online moniker is Inyssa; I’m an Argentinian creature who’s very new to the world of Original English Visual Novels, and someone new to VNs in general, but who’s fallen in love with the genre and wants to learn all about it. I’ve made two VNs so far (Don’t Die Digging and Blunt Soul Trauma) both for Yuri jams, though I still feel like I have a lot to learn, which is why I try to play as many OEVNs as possible, and also read/watch what inspired them.
I’m not in the habit of writing long pieces like this one, but I just had a lot of thoughts bouncing off after playing a good chunk of the entries for this year, and I had to get them out somehow. So here we are.
First off, a shoutout and big thanks to nadia nova and SabrinaTVBand, the organizers of the jam and two amazing creators in their own right.
So here’s my idea. I’ll give a small introduction to my thoughts on this year’s jam after this, and then I’ll recommend five (maybe a few more) recommendations from this jam for you to play. Except a top-5 would be, I fear, a little repetitive. I know what I like in terms of VNs, and if I just listed my five favorites there’d be a bunch of the same type of VN, which is not my intention. I want a little variety.
As such, I’ll list out five different types of games, five categories decided completely arbitrarily by me, and assign a ‘best game’ to each of them. Because while I went through these entries, there were times I saved the heavy ones for when I was in the right headspace, and some of the softer ones for when I needed a break. So hopefully there’ll be a little something here for everyone.
Yeah? Yeah.
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Some barely-connected thoughts about this jam, and my impressions so far.
Again, I’m speaking as someone who’s only been here for the past two jams, so I’m not sure how much insight I can give here. It’s just my thoughts and my impressions.
What caught my attention the most about this year’s jam, what pleasantly surprised me, was the variety of submissions. And I don’t mean that in genre or themes. Though there is a very healthy mix of those, but it’s more the types of stories, the way they were told and crafted, the skill that went behind them, that was so nice to see. And not to say it wasn’t good last year. I was just as impressed in 2023, playing game after game the likes of which I didn’t know I could have access to before.
And it’s not until I had this year to compare it to, I think, that I noticed how much more diverse the jam has gotten. And less streamlined, more blurry in a good way when it comes to intent, craft and themes in a way that kind of feels like a genre’s growth into something like negative capability, though that’s maybe too much to speculate for someone so new to it.
To put it more plainly, looking back I see a lot of what seem like similar through-lines, similar family trees you could say in the way a good number of the games were made, in what they reminded me of. You could tell there were some convergent inspirations. Which is common when it comes to artists and writers who know each other, and who surely recommend other works to each other that they’re particular to. Vonnegut, Nabokov, Mishima, Joseph Heller, Dennis Cooper, Dostoevsky and a pinch and a dash of Mark L. Danielewski; those are a few of the authors I kept thinking back on in retrospect as I re-visited last year’s games. And while they are fantastic inspirations, there’s a lot of intersecting lines in between them. A cultural and geographical quirk/fascination for a type of individualistic apathy that’s to be expected in a mostly English-speaking jam, and certainly not something that made me enjoy it or those games any less, but a scope I’m very happy to see widen in 2024’s set of submissions.
It’s just nice to have variety, you know? Also a bigger pool of myth re-imaginings and re-tellings, which I’m so happy to see this year. One of my favorite parts of any game jam is to play/read something and then immediately go experience whatever it was inspired by, and that this year’s jam gave me that opportunity many more times shows its growth alone, in my opinion.
And now I’ll give some examples. Not all of the categories will be about what I wrote above; there’ll still be a good amount of that goodness reminiscent of last year that made me fall in love with the jam in the first place. But there’ll be more of it than last time for sure.
In any case, here’s my five recommendations (plus a couple more) of games to play from this jam, each with an accompanying song of my choosing, most/all from my own country. We make good music, what do you want me to say?
Without further ado:
5 - “Porque no hay tiempo de amargarse ni llorar por un pasar mejor (Because there's no time to cry and feel bitter about what might’ve been).”
(Or: Psychosexual capitalist hellscape games)
Accompanying song: Cartonero by Ataque 77
This is, I’m sure, what many know the Yuri Game Jam best for, its bread and butter. And for good reason. You go to your favorite neighborhood food joint for the sandwich that reminds you of home, and you go to this particular game jam for the sopping wet pathetic girlthings being ground into paste by the masticating gears of capitalism. 
This year’s crop didn’t disappoint on that front. It was actually hell to decide a best for this category.
But ultimately, I think the spot has to go to Heatwave by deaddeaddeath.
Content warnings: Dehumanization, self-harm, blood and violence, religious and sexual abuse, and more. Carefully look over the CWs in the game page before playing.
As I said before, this was so, so difficult. I knew that Heatwave deserved a recommendation as soon as I played it; one of the first games I played from the jam, actually. And then I played so many more that were just as good in that regard. Games that could’ve just as easily taken this spot… but none who reached this level of excellence, if only by a hair’s width.
One of those games is EasyXShot, which could’ve been the one chosen had I written this list some other day. It really was that close (if this were a straight-up top five, EasyxShot would be up there) and it’s a game that deserves to be played as long as you read the CWs beforehand. It has an immaculate dynamic between its two main characters, which is all you need to build a story really, but this one goes above and beyond. Another is No Dogs Under Heaven, which isn’t as much about capitalism, but definitely about grinding and crushing. Though it’s unfinished as of the time of me writing this, it made someone like me who has zero religious trauma deeply, deeply uncomfortable in a way I look for in these types of games, and also deserves a recommendation.
Anyway, onto Heatwave.
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Catgirl suffers in capitalist hellscape
…is the main tag for the game, and it’s accurate. Angel (it/its) is a young cat hybrid who is in a not thoroughly explained and dubiously-consensual relationship with an older woman who runs a bar, living upstairs and helping her with whatever it can, whether it be its body or its skills. Unfortunately, even this isn’t enough for Angel to earn a living, and her caretaker needs money to keep it at her side. Left with no other choices, Angel applies to be a guide for the Heatwave, an impossibly vast and physics-defying space in between spots in the world where a blisteringly hot suburban landscape stretches into infinity, sapping the will and sanity of all who enter without being able to navigate it, which Angel seems to have an aptitude for. What follows is one of the best visual novels I’ve ever played.
Above, I said that I appreciate games that spark in me the curiosity to go and experience what they were based on, and Heatwave did that twice for me. Once with Roadside Picnic, and once for Not I (although that one isn’t as tied to the game per se).
But beyond that, I picked Heatwave for this spot because I genuinely think every part of it just works. 
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Writing, first and foremost. The prose is raw and evocative, a gut punch through words for every one there is textually within the story, and it reads so beautifully on top of that. ‘...wait until its shrapnel thoughts caltrop picasso’, as another reviewer commented, is one hell of a descriptive phrase. It’s the kind of prose that makes the eyes stick to every word.
The sound design and the use of sound assets is perfect for the setting. The visuals and the way they’re programmed, the sharp, static-y cut-ins and the PC-98 reminiscent decorative boxes around the game and around the character portraits are beautiful, and so are the portraits themselves. The expressions, the little facial animations, everything makes me want to learn how to do it myself.
Not to mention Del and Angel’s relationship, which is like watching a train speed full-steam ahead onto a concrete wall, and being unable to do anything about it. Angel’s struggles, its quirks and triggers and everything else about it is so well-thought out, and it’s all integrated into the setting of the game itself, into the Heatwave in a way that tells a story on top of another story without words.
Heatwave is an incredible piece of art, and it’s what I hope to see every time I play one of these games.
4 - “Los viejos reyes vendrán con la tempestad (The old kings will come riding atop the storm).”
(Or: Re-imaginings of myths and folklore.)
Accompanying song: El Reino Olvidado by Rata Blanca.
I couldn’t be happier that we’re spoiled for choice here, difficult though it makes choosing a best one amongst all these games. Though it’s not specifically mythological stories I wanted more of. It’s more the subtle differences like fingerprints that you can sometimes see in works made by non primarily English-speaking teams or developers, even if I’m not sure all the ones mentioned here count for that. Still, part of the reason I’ve been toying with the idea of launching a Global South game jam is to bring a little more spotlight to these kinds of stories, and to have them for myself so I can experience them, of course.
There were four games vying for this spot. First there’s Lanú, who I almost made the winner mostly because it’s a promising demo with an ambiance and a setting that really appeals to me, also being a Spanish-speaker, and the fact it’s also available in that language is a huge bonus. 
Second is Night on the Bayou, a hilarious and very competently-made game about a Lousiana deadwoman rising from her grave as all specters do at the same time of year, and going on a quest to marry to her beloved before her time is up and she has to go back to the bayou. The art and the sprites are gorgeous, and it was also this close to winning the spot.
Third is Prisoner of the Mist, a beautiful T4T re-imagining of a few Scottish and Gaelic myths with a lot of love and originality thrown in. Very moving, very gay. I’d definitely recommend trying it out if any of that appeals to you.
But yeah, in the end it is Larut that takes the cake.
Fuck, the art of this game is gorgeous.
And not just the spritework, though that’s flawless on its own, but the whole presentation of the game, almost like reading an illustrated book of an old myth, the kind I used to read as a kid to give myself nightmares. Not to say that the game falls squarely in the horror category. It leans more psychological on that front, and there’s a good deal of intrigue and godly politicking going on that makes you want to know more.
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Larut is a re-telling of the Indonesian myth of Nyi Roro Kidul, the godly Queen of the Southern Sea, a figure as enigmatic as she is regally charming, and who sees fit to take a young woman under her fins after she’s lost everything at the hand of her abusive family, making her into her lady-in-waiting. Said woman, Kandita, becomes grateful and infatuated with Nyi Noro Kidul in equal measures, to worrying degrees.
To what extent is this within the queen’s expectations, however, is not clear.
Despite being a re-telling of an already existing myth, the care and meticulous detail that went into every aspect of this game is easily on par with the best of myth adaptations. As I said before, I could see this being sold as an illustrated book in a library and I wouldn’t bat an eye. It’s clear the developers, artists and writers were not only on the same page, but knew exactly what they were doing, exactly what they wanted to make from this myth.
And they succeeded with flying colors. Do yourself a favor and give it a try; it’s not every day you get the chance to learn about mythology in such a beautiful way.
3 - “Quiero besarla hasta sentir dolor (I want to kiss her until it hurts.)”
(Or: So, how ‘bout that yuri?)
Accompanying song: Enamorada by Miranda.
Picking the best yuri out of the whole of the biggest Yuri Game Jam so far is as much of a tall order as I imagined, but at least the other four categories were able to take some games to themselves, because otherwise this would be impossible.
In terms of queer relationships, character dynamics and just the vibes of the yuri, there’s going to be a lot of room for debate. I’m not judging any of these in terms of real-life relationships. Nor am I trying to find the coolest, most interesting character dynamic; you could say this is a spot for something softer, a break from the intensity and trauma of the other categories.
It’s about girls kissing, is what I’m trying to communicate.
But it is also about vibes, about what game I enjoyed the most while being mostly invested in the main couple, if that makes sense. If not, sorry. I just want to talk about this specific handful of stories. First come the honorable mentions, though:
Gap Moe Mob Boss is exactly what it says on the tin; a harsh, commanding dog-girl mob boss comes back from prison to find another gang trying to encroach in her territory, and she must balance her role as a mafioso with her desire to spend all her time in the café where her bunny-girl crush works. It’s sweet, it’s nice to play and it has more research into organized crime than you’d think. Then there’s The Delicate Hearts of Sincerely Affectionate Girls, a hand-drawn and colored comic about someone coming to terms with her identity and the way in which she sees love, different from those around her. It’s hard to find good non-traditional romance, and this one is very realistic and sweet on top of that, so give it a try. Finally there’s Mechanical Relations, straight from the creator of my favorite entry for this year’s Menhera game jam; a short, adorable RPG about a robot girl and her girlfriend crashing into a scrap planet and having sex while waiting to be rescued. Simple, but effective.
The spot, though, ultimately goes to Signal Strength because I think it deserves the spotlight.
This is a videotome game about a small group of lesbians who work at an agricultural research station and a radio communications center in some far-off moon away from Earth, with little to do every day except talk to each other online or riding tractors. Ming, who works at the former, is bored out of her mind. With little else to do, she comes up with the idea of filming a home-made children’s show for her little sibling, using what little resources she and her friends can gather and roping them into acting and filming roles, including her ex and radio operator, who is very awkward around her.
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Signal Strength might be the shortest of the games mentioned for this category, but there’s just something about it. It’s a simple game, but everything feels on point. The videotome aspect and vibes of the whole thing are immaculate; it feels as though you’re watching it all through a cheap video camera, and the ambient rural sounds are very well picked and utilized.
Though it’s the setting and how the characters react to that made me fall in love with it. It really feels like watching a group of young queer people stuck in a rural area who have to come up with their own entertainment, and there’s something so charming about it. Not to mention that the main relationship of the game is as realistically painful as these things usually are, especially when everyone knows each other where you live.
Also I thought the ending was very cute and appropriate.
It really is a nice, bite-sized gem of yuri, and that’s exactly what I wanted for this category, so go play Signal Strength. I doubt you’ll be disappointed.
2 - “I don’t actually have lyrics for this one.”
(Or: The best executed concept/well put together game).
Accompanying song: Fine, a small break from Argentinian rock. Go listen to the opening song for the 90’s anime adaptation of B’t X, it fucks.  
I wanted a category where I could talk about the games I thought worked well from front to end, the ones that had a concept and executed it perfectly or those that were really nicely crafted, though I’m not talking about production values.
Basically, the games where I didn’t have anything I would’ve personally fixed about it. The ones I looked at and thought ‘Yep, everything’s perfectly in place, what a tight narrative, it’s exactly what it needs to be’. Believe it or not, it’s hell to do that on purpose. 
And how wonderful that there were enough of these that I had trouble deciding, but also how stressful. These are the honorable mentions.
I feel bad I couldn’t give the spot to Monstrous Deep Blue, so you should go play it. The concept is simple; what if a tokusatsu episode but with sad trans girls who are terrible at expressing their emotions and being honest with each other? And it’s so well-executed. The story is exactly as long and as well-written as any of the best tokusatsu eps. and the spritework is adorable, not to mention the characters themselves. It’s a good one.
Then there’s Meat Girl! I loved this one. A short RPG about a girl who goes to the forest in search of her girlfriend who vanished months ago, but whom she couldn’t search for before because she was too numb and depressed. And in the meantime, it seems, said girlfriend has made friends with an angel who seems to want something from her. Also meat. Also mycelium networks. It’s short but quite punchy, definitely give it a try.
Anyway, I think the most impressive game of this jam is Bridgewater Deepwood Access Radio.
I would kill for Zinnia Braxton.
But anyway, this was the latest entry out of any of the ones in this list, but as soon as I finished playing I knew it deserved a mention. Even though it’s just a demo, it’s the game I enjoyed playing/reading the most, and I was really impressed all throughout by the care and polish that went into every little detail, big or insignificant.
Bridgewater Deepwood Access Radio is about a pair of lesbian coworkers who do a late-night paranormal radio show together, taking calls and listening to people’s supposed paranormal stories, injecting their own thoughts and theories in between. Reb is the romantic out of the romantic/detective dichotomy, maybe not fully buying every story but doing her best to let people be heard, while Zinnia is very much on the opposite camp, a stubborn and sometimes rude skeptic that can barely wait for people to finish telling their stories before shooting ten different holes into them.
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The dynamic is really well-written, first of all. Skeptic/believer is a classic for a reason, one of my favorites, and adding Reb and Zinnia’s wildly different personalities and the way they’re both obviously into each other yet only one seems aware is very entertaining to read. Also they’re funny. This game is really funny, which is something that’s hard to do on purpose.
Then there’s the framing of the story. Though six (or more) are planned for the full release, the demo counts with four callers, each one with their own paranormal story to tell, each written and illustrated by a different person, to give the whole thing a bigger ‘anthology’ feel. And it’s hard to overstate just how much that helps the concept.
Though there were four of them, I couldn’t pick a favorite out of the callers/stories told in the demo. Each is unsettling in a very different way. Each draws you in as much as it does Reb and Zinnia, until the latter has a harder and harder time denying something weird is going on. Not to mention the music and the illustrations that every separate artist/composer provide adds to its own tale wonderfully.
Then there’s the honestly beautiful UI work. You look at the girls as though from behind a producer booth, complete with a multitude of buttons and switches and little doodads you can stim with while you experience each of the stories, each one with their own distinct and satisfying click-y sound. And it’s not just the outline. Every visual and audio touch to the UI transitions, to the main menu, even to the transitions of the scenes themselves is so polished and satisfying to experience.
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I can’t imagine how much work from so many different people must’ve gone into this. A real team effort. And after playing it, I had to give it a topping spot on this list just on that alone, even if there’s many more reasons why I think it deserves it.
Not the least of which being that out of all the unfinished games on this jam, this is the one I want to see continued the most. I remain on the edge of my seat.
1 - “Pero no detendrán la primavera (But you won’t stop Spring from coming.)”
(Or: A shield of love and a spear of pure spite against the onslaught of fascism)
(Or: “You can’t all be posting on twitter, some of you fuckers gotta help your community”)
Accompanying song: Primavera by La Mancha de Rolando.
This might be the least populated, least complicated of the five categories, but it’s the one that matters to me the most. And while there are a handful of games that could fit here if I stretched the definition a little, there’s only one I feel really deserves both the mention and the spot, and I want to jump straight into it because I have a lot to say here.
She Was Swallowed by the Sun is my favorite game of this year’s Yuri Game Jam. Which doesn’t surprise me, as the people who made it, Snek (writer), Blood Machine (artist) and CØL (music) are also responsible for another one of my favorites from last year’s jam, and I am obsessed with everything they make together. 
Content Warnings: Bloody yet consensual sex scenes, state violence and sexual assault, unrelenting and suffocating fascism, gore, body horror and a lot more. Please read the game’s CWs written in the Main Menu and consider them before playing.
Previously I talked about how glad I was for the widening scope of this year’s crop of games in terms of themes and apparent inspirations, and while maybe running similar paths to some of those I mentioned, She Was Swallowed by the Sun veers in a completely different direction, in a good way. I’ll explain with a bit of a tangent before getting into the game proper:
Many of the transgressive fiction I’ve played on itch.io since developing an interest in OEVNs have done a very good job at depicting the realities of being queer, of being part of any minority while living under capitalism or fascism, probably far better than I could, and that’s part of what keeps me coming back to certain authors in the sphere. But there’s sometimes aspects of said games that fail to resonate with me fully. The… to put it unfairly, somewhat apathetic and individualistic view of one’s fate when living under these conditions does resonate, it’s true and raw and something I’m always happy to see, but there’s something about the flavor, the way it’s written that clashes with my own experiences having grown up where I have.
I guess it feels like it lacks some bite, compared to what I grew up reading? Which is no fault of the writing itself; not every story, not even this type, needs that kind of bite and I don’t want to imply that it makes those stories lesser in any way. I’m just describing the feeling of welcomed surprise that comes when you go to a restaurant in a foreign country and they make food exactly how you’re used to eating it back home. 
To put it bluntly, and not to toot my own horn but more that of those who came before me, our works of the same genre tend to skew more hopeful and defiant than the Anglo/Euro/American literature I’ve been catching up on these past few years. I guess having been the first Latin-American country to put its CIA-backed dictators to trial, and to force the man responsible for the death and disappearance of over 30.000 of our most vulnerable to die cold and alone in a cell, shitting himself to death, does give you a bit of an ego when it comes to standing up fascism. 
And right now, with those who would gladly follow in his footsteps, who would gladly throw our culture and history away and and gag on America’s cock currently in charge of our country, with our most vulnerable at risk again… Hopefully you can understand why I’d appreciate a game like She Was Swallowed by the Sun so much. A game about willing to put a bullet in your own head if it comes out the other end and goes into a fascist’s skull as well.
Anyway, enough about that. Watch Argentina 1985 if you wanna learn more, but now let’s get back to the game.
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She Was Swallowed by the Sun stars One, a woman who was sent to prison for the supposed crime of trying to grow a Godseed, a dubious artifact that if fed by One’s body and the right amount of ‘shrines’ in specific locations, has the power to ‘call the sun’. To say more on that front would be spoilers. After spending a long time in prison, hiding the Godseed from the state within her own body, she returns to her old home where Anhedonia, her girlfriend and the one who’s been slipping her drugs that allowed her to halt the Godseed’s growth inside her, is waiting for her.
What follows is nearly 30k words of One and Anhedonia’s daily life as they continue their revolutionary work, using One’s body to feed the Godseed -which causes her indescribable pain- and putting in place all the necessary shrines for the day of reckoning, the only chance anyone might have to deal a fatal blow to the fascist state they live under.
And in the meantime, knowing full well that their deaths are swiftly approaching, One and Anhedonia live their lives. They cook stuff for each other, they go out on dates, they have bloody sex on multiple occasions and they hang out with their only friend now and then, being adorable gay dorks.
If that contrast sounds as interesting to you as it did to me, you might get why I love this game so much. Of course that balance can’t last forever. Of course things deteriorate. The Godseed continually feasts on One’s insides, sprouting eyes all over her that give her a near-divine cognizance that’s too much to bear, and the price she and Anhedonia have to pay in order to make it to the end is more than either of them can mentally or physically stand, and yet they do it anyway. To say more would, again, be spoilers, but the rounding third of the game is a series of scenes that feel like a knife is being twisted inside your gut continuously.
And yet One and Anhedonia never stop being cute, gay dorks in love with each other.
It’s not just the unfathomable acts of love they perform for each other, it’s not just the determination to die for their cause or the unfairness of it all. It’s the feeling that this is something that must have happened in the real world, multiple times.
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She Was Swallowed by the Sun does not pull its punches. Its setting might have some fantastical elements, but the pain and oppressive hold of fascism are very real. And that, combined with the way the story itself is resolved, feels almost like a love story to those who have died maybe not for the righteous wish for a better tomorrow, but simply because they can’t live unless they push back.
The way self-sacrifice is shown in the game is refreshing. It’s often not a decision taken in the heat of the moment but a series of decisions taken deliberately over the course of months if not years. It’s sitting alongside the people you love and every day choosing to further a plan that you know will kill you, or them, or all of you, because you just have to. Those around you wouldn’t love you if you chose to do anything else.
And the way that is shown, brought to a boil and then a post-conflagration simmer deserves all the praise I can give. I love this shit. I love this game. If you can stomach the content warnings, I’d say give it a chance to make you love it too.
Closing thoughts
Hard to believe that a couple people working together to organize an event like this, plus all the support and encouragement from the other jammers in the Discord server, is all it takes to bring over a hundred yuri games into the world.
It boggles the mind to see a niche like this grow so much year after year, and it makes me very excited to see what 2025’s gonna bring on that front. Personally, I wouldn’t mind seeing some shonen yuri VNs. Nadia nova has done some good work there already, but there can always be more.
And again, big thanks to nadia and SabrinaTVBand for making this all possible and for moderating the community out of the goodness in their hearts. This jam means a lot to me, and a lot of people, and without it we wouldn’t have so many incredible games.
Until next year then, and do try to give these reccs a try. I’d bet you’re not gonna be disappointed.
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bluepuzzlebox · 8 months ago
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WATER MAGE ACT 1
Savay is to become the village Guardian on her eighteenth birthday. However, on the morning of her ceremony,  a dead body is discovered on the outskirts of the village...
🔮 Water Mage is a medieval fantasy visual novel. You play as Savay, a young magician next in line to become the village guardian. However, she has yet to prove her worth to the townspeople and her peers.
✨Play free on itchio
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