#o2a2
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Cupid's Kiss is out for web/pc/mac/android on itch.io 🎉
Your designated Cupid has had more than enough of your nonsense, thank you very much.
"That’s the fourth time this week that an unnaturally beautiful stranger has dumped their coffee on you." "But did you bother looking at their face?" "Fluttering your lashes?" "Making small talk?" "It’s like you’re trying to make my life harder."
If you're into bite-sized, choice-heavy, fully-voiced games with banter, smooches and cute winged dudes, Cupid's Kiss is (probably) for you ❤️
(Cupid's Kiss was developed for o2a2 and takes about 15-20 minutes to play for the full version (4 endings) and 5-10 minutes for the short version (1 ending))
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My friend uploaded her first visual novel and it's so pretty you guys have to play it !!! This game was made for O2A2 and can be played on browser both on phone and pc !
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UNDYING: The Beast
I made something for o2a2 again!
Your town calls you a witch, but you're a simple, widowed herbalist. Tonight is your first brush with the supernatural. A man is hunted and finds refuge in your home, and you can tell he's something other than human. Features: 1k words 1 sprite 2 endings Download it or play it in browser over on itch.io!
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This letter isn't a Last Will and Testament. We've already done that.
I'll Be Home With You is a small kinetic visual novel made for O2A2 VN Jam! The memento mori is strong in this one so please take care!
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My O2A2 Jam entry is here!
A young woman is sent to the castle to be the monstrous lindworm's bride... How will she fare?
A micro VN inspired by Prince Lindworm
Features: * Four endings * 1 sprite * 1 full illustration * 971 words
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Making a game for the O2A2 2024 Visual Novel Jam! :D
Very nearly done and ready to post soon, just need to get my music and sound effects in, but it's coming out good! Got some help with creating a few more effects that I just wanted to practice that add a bit more life to things like the gui as well!
Plus, it involves a character that I quite liked to make properly, so it'll be fun to be able to show her off! :3
#visual novel#o2a2 vn jam#o2a2#indie games#indie visual novel#short and sweet#vndev#gamedev#pixel art#indiedev#pixel artist#itch.io#work in progress#indie vn#vn development#games on tumblr#on tumblr
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How I feel after successfully coding the most basic of features in renpy:
In other words, I've decided to join this year's O2A2 (Only One of Any Asset) VN jam!
(There's a sneak peak for my game under the cut!)
Who's this girl?
She sure looks nice and helpful :)
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A Stain on the Company The fourth floor's off limits to most employees, but apparently someone missed the memo. You'd better go and find him before something worse does.
My entry for the O2A2 jam is now live! A short (~950 words) conversation in a series of office hallways.
#o2a2#asotc#budget cuts#joseph (OC)#this didn't turn out anything like my original concept but y'know? i don't mind it.#felt nice actually getting a bit of the budget cuts setting out into the wild#even if it'll be another fifty years before i make the full game
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I finished my entry for the O2 A2 VN Jam: Clove's Story! Clove finds herself in the principal's office at school after engaging in a fight with her step-brother Jibu. She must talk her way out of detention with her homeroom teacher Ms. Kurano.
🎮 Play the game here!
#my art#artists on tumblr#tumblr artists#the nays#characters#art#game jam#o2a2 vn jam#o2a2#visual novel#indie game#indie games#gamedev#game design#game development#Clove's Story
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Thrifty Gaming: Games That Won't Blow Your Budget #124
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"He seeks you with all his heart; Do not stray from his commands."🐈⬛
Are you ready to meet him?
Logo design: @kyitre
#mintheart#oc#original character#visual novel#vn#interactive fiction#to eat a canary#to eat a canary vn#o2a2#o2a2 2024
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A Fleeting Confession Released!
My submission to Only One of Any Asset Jam 2023 ~ Queer Edition ~ is out now!
Assume the role of a priest and listen to someone's confessions.
CONTENT WARNING: Contains religious subject matter, descriptions of violence, and mentions of death.
FEATURES
~1000 words
3 endings
~15 minutes of gameplay total
You can play on your web browser or download to your computer here:
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can you believe that a game developed in one week was the easiest and most relaxing one to make
also! voice reveal! :D yup I even had time to have fun
I even had time to make my own music for this! imagine! and I still finished a couple days early!
#gamedev#visual novel#o2a2#indie game#o2a2 vn jam#2024#fairytale thief#fairytale thief: red riding hood
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Made for O2A2 Jam 2024; a jam where you make a game using one of every asset!
It's 6:00PM on a Wednesday. The voicemail she'd gotten said to tune in to channel 7. Her brother's face stares back at her. She doesn't think he looks right, but then, she's nearly forgotten his face by now.
Features:
997 words
One choice; two endings
One of each asset
One strained sibling relationship
Content Warnings: implied transphobia, fetishization, and parental abuse
Play here!!
#visual novel#indie game#o2a2#o2a2 vn jam#indie visual novel#game dev#vndev#since I'm working on some longer projects I decided to take it easy this time around#my friend said it gave her 2000s nostalgia and I think that means I successfully got the vibe
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wyd
#choch draws#o2a2vnjam#o2a2#analog horror#game dev#sooo.... guess who joined another game jam lmao#the prototype
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O2A2 Daily Log. DAY/NiGHT 1 (July 5th, 2024)
I'll be posting these until I get to the game's development conclusion!
Day I.
It was around 10 AM when I started working. My initial process laid in drafting the story. After deciding on the main character (in this case, Amaranth) I stripped the story to its two components – place and premise – because in other cases it’d be down to building the plot off of a character, and my mind runs wild whenever I construct it like that.
The place is the library, where souls come after they’ve passed, so an Afterlife Library. And the premise is quite simple – it’s a game for the player’s life! In this case, instead of a gamble it all comes down to outsmarting the machine, ahem, the experienced librarian.
And as a person who barely knows Python beyond freely coding in Ren’py, I wandered to the search engine to find a tutorial and realised that I’ll probably be better off searching on Reddit. One of the posts gave me a really good idea – the OP was talking about imagebuttons and logic and then it clicked for me.
Tic-tac-toe is a game where you draw the image inside the grid spaces, taking turns and adjusting your movements to your opponents’... Was it possible to code something like that?!
(duh, of course it was, this log is a testament to that)
I started by cropping the supposed “images” (solid blocks of two colours – one for the scroll and one for the charcoal), and cropped tiny squares of the scroll's colour. So the layering was like this – background scroll - big dark square - vertical box full of horizontal boxes of scroll’s colour, creating the illusion of a drawn grid, when in reality it is not.
And this marks the beginning of my two-hour suffering. I ditched the idea of imagebuttons that I wanted to go with, since that’d require assets, which I only could use one of. So I opted for textbuttons, and it was the most Hell I’ve had coding.
At first I couldn’t get them to show up. Then, I remembered to set a box just for them (x/y maximum of 70ish, since the squares are 90), had nightmares doing the horizontal and vertical boxes, and increased the font. Hooray! Visible!
Setting a variable on click with “action” function was easy, and soon enough I could fill an entire board with. Xs and Os. Time to code Amaranth’s turn in! (scared)
It wasn’t as scary as I imagined: basically, all tiles are “if” functions, and if they’re empty the player can fill them. If it’s not their turn, they’re not active, and Amaranth is quick to respond (I did a test to see if she’d fill an empty cell and she did!)
Then came the invisible (for now) work – I coded in a win condition. I SCREAMED WITH JOY WHEN I SAW THAT MY ARRAYS FINALLY UPDATED!
That concluded my day-work!
Night I.
So I decided to push forward and actually coded in her responses!
I took and hardcoded the first two turns for her Xs and the rest was assigned at random. As for Os, I made it do everything at random, since she’s more experienced at playing Xs! (totally not because I didn’t want to look at tic-tac-toe ever again)
Each turn the machine checks if there are any free spaces and if any of the rows match winning conditions. If they do, the player gets to the end plot (I still haven’t written any of it, aaaa!). If they don’t, the game continues until it’s a draw or X’s/O’s win.
With that, I finally slumped into the bed. Even with taking breaks it was kind of a hard exercise to be jumping straight into after a. Year. Of not working with Python’s syntax.
[I’ve cut off a huge text segment of me trying to design a less clunky random placement system, but all of my endeavours led to dead ends caused by my inexperience and complex requests. Thank you for all the answers, StackOverflow! So many people asking the same question, it makes me feel like we’re all a part of a big community…]
#nitunio.txt#nitudev#< lord knows i wont be using this tag much after the jam#o2a2#o2a2 vn jam#game jam#renpy
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