#verdant sorceress
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DC’s Magic Legacies: PoC Edition
Swamp Thing: Allec Holland —> Levi Kamei
Doctor Fate: Kent Nelson —> Khalid Nassour
Sargon the Sorcerer(ess): John Sargent —> Jaimini Sargent
Bloodwyn: Quintus Arcee —> Raphael Arcee
Wizard Shazam: Black Adam —> Bolt
Spectre: Jim Corrigan —> Crispus Allen
The Manitou: Raven —> Dawn
Verdant Sorcerer(ess): Po-Po —> Current Verdant Sorceress & Xanthe Zhou
#dc comics#manitou#manitou dawn#doctor fate#khalid nassour#xanthe zhou#verdant sorceress#verdant sorcerer#spectre#crispus allen#sargon the sorcerer#sargon the sorceress#jaimini sargent#bloodwyn#raphael arcee#swamp thing#levi kamei
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NEW HORSE NAMES
This morning, SSO releases a bunch of new options for first and second horse names. I've tried to sort through and pull which are new.
Did I find out when I was 70% done that SSO had already made the list public and that all of my time was wasted? Yes, but I refuse admit my efforts were in vain.
FIRST NAMES:
All Amaryllis Any Arcane Archer Ardent Arrow Aster August Aura Banana Bard Baron Baroness Bell Bill Bolt Boogie Box Bravado Briar Brittle Bulwark Captain Carousel Challenger Champion Charger Chivalry Cinnabar Circus Clash Conqueror Corporal Count Countess Covenant Cow Coyote Creed Crucible Daffodil Dahlia Dauntless Dear Destiny Dino Dryad Earl Element Emperor Empress Enchanted Enigma Epic Errant Eternal Euphoria Even Expedition Express Fabulous Fawn Fear Forest Foxglove Frenzy Frozen Gallant Gargoyle General Genie Glacier Glimmer Goblin Golden Grace Harmony Hazelnut Heart Heliodor Herald Hermit Hill Honor Hope Hyacinth I Impress Inferno Ink Innocent Iris Ivy Jadeite Jasmine Jester Jinx Jolly Joust Justice Karma Knightly Lace Lance Laurel Leaf Lizard Loyalty Mac Mad Maiden Malachite Mandrake Maple Marigold Mars Max Mc Memory Mercury Merry Minstrel Mocha Moose Muffin Musing Nephrite Newt Niccolite Nimbus Nixie Nougat O Oath Olde Oracle Oz Pancake Pandoria Papaya Paradise Patch Peanut Pegasus Peony Pineapple Pixie Pledge Pluto Polo Pony Precious Pretty Puff Puffin Queen Questing Radiant Reindeer Ring Rising Risk Rite Rover Sacred Safe Saffron Sage Shield Sire Slow Smoky Snap Snowball Soda Solar Sorcerer Sorceress Sour Space Sparrow Sprinkles Steed Stellar Super Swan Sword Tango Tanzanite Teak Techno Teddy Tektite Tempest The Tie Torch Tourmaline Tower Trick U Valiant Valor Venus Verdant Virtue Vow Wanderer Warm Watcher Wraith Wyvern Y Yoga Youth Yule Zeppelin Zircon Zoisite Zoom
SECOND NAMES:
Able Abyss al ala Alarm ana Arrow ax ay ba Badger Bard Baron Baroness Bearer Blight bo Bravado Brooke by ca Captain ce cha Challenger Charger Chivalry cie Circus City Claw co Coast Cone Conqueror Count Countess Covenant Creed Crucible cy da Dauntless Day Dear Delight Dinosaur do Doria Double Dryad Dutchess dy e Earl ed el Element Elf elle ember en energy enigma er es ess est et ette Euphoria eus Expedition Express ey Fable Flare Flip Forest ful Gallant Gargoyle Genie Giant Goblin Heliodor Herald Hermit ia ian ic ica id ille im ing Innocent ios is ist ite ive ix ja Jadeite jar Jarl Jester Jinx Jolly Joust Justice Karma Kelpie ko la Lace Lance Laurel let ley Lizard lot Loyalty Maiden Malachite Max Minstrel mir mo Moose mor Musing my n na Nephrite ness Newt Nimbus Nixie no Noble nom Nougat ny Oath on one or Oracle ox oz Papaya Paradise Pegasus Pixie Pledge Polo Pony Potato Puff Puffin Questing ra Radiant Reindeer rey ria Rite ro ros Rover Ruler ry s sa Sacred Sage Serpent Shield Soda Sorcerer Sorceress Squire Steed Stellar Sword ta Tale Talon Tango Tanzanite Teak Tech Teddy Thunder tie to ton Tower Trick Trot Trotter ty u us ute Valiant Vixen Vow Wanderer Warlock Well West Wraith Wyrm Wyvern ya yo yx za Zircon zo Zoisite Zoom zy
#sso#ssoblr#new horse names#sso guide#holy shit this took so long and im upset#look at all those suffixes
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of the stone (and of the blood)
pjo and hades crossover :]
very, very slowly, rumors began to spread of a cursed mountain. the mountain itself was a deadly thing, always freezing cold with steep cliffs and sharp stone and a sort of impossible-to-navigate confusion to it that was only possible through the gods. but for the few that managed to make it far enough in, and managed to come back out, they often spoke of a figure. bloodied, stumbling, yet undeniably divine. with feet aflame, and always armed with some sort of weapon—a weapon that in and of itself extruded a feeling of bloody hunger. everything about him was bloody. one eye glowing red, like fire, like blood; one eye glowing green, like poison, like verdant life. most of all, they spoke of how he died, every time. he would stumble through the snowy wood, looking upon the world like he had never seen it, then wince, and grimace, and collapse to the ground. and the ground would suddenly begin bleeding too, crimson liquid pulling up from the ground to swallow the body whole. and yet the next person would see him again, just the same.
there was a mortal who heard these stories. of a god who bled and died and lived again—a being that so clearly belonged to the underworld and yet escaped it again and again and again. he wanted to do the same. he searched far and wide for a way to use the god’s power for himself, and found it in a sorceress, a witch. “this,” she spoke, holding a gemstone the length of a palm, diamond shaped and completely clear, “will hold anything. it will use its own strength against it to power itself. the gem itself shall not shatter until its wielder allows it to. just know—the longer your god is within, the more his power shall show itself outside the gem.” the mortal man did not listen too much to her warnings. what care did he have if the god’s power showed? so, he took the gem and paid the sorceress’s price: when he died and stayed dead, he would belong to her, not the underworld. he accepted, of course. the god never dies and stays dead and so he will not either; he’ll never have to pay the price.
there once was a prince of the underworld, and his father, and his mother, and his other mother, and his two lovers, and his house and everyone within. then there was no longer a prince of the underworld. hades came back, pulling himself from the styx with something like pride glimmering in his eyes. “he is growing stronger,” he tells his wife as they wait for their son to return in the privacy of the gardens, “he relies less and less upon the boons from the olympians.” and they talk, and talk, and wait, and wait. and the prince does not come back.
after the frantic worry passes, they search, of course. even the gods of above are called upon for help, though it isn’t hades who asks directly. the underworld is scoured through, and there are dozens of eyes searching the surface. “you cannot sense him?” the queen asks nyx for the nth time. “no,” the primordial goddess responds, patient with the frantic mother, “he is as hidden from my senses as he was from the olympians when this had all began. i cannot undo the cloak of darkness that veils him.” (nyx asks chaos why she cannot undo this power over zagreus. “he lives not just because of the parents that birthed him,” her own parent says, “he lives because of you, as well. because you stitched him back to life with your own power. those stitches remain. he is as much your child as theirs. then he must have inherited your darkness as much as you gifted him it—the power is his, now.”)
eventually, as the centuries pass, they slowly lose hope, and slowly give up. clearly, then, the prince had escaped and stayed escaped. clearly, then, he is out wandering the world without a second look back. that must be all there is to it. that has to be all there is to it.
(eventually, the underworld falls apart. sort of. it can’t really fall apart, because it is an undeniable piece of the universe, but it collapses, changes. something entirely vital and necessary to the underworld was buried in the fragments that made up the prince, and without him nothing could be the same. tartarus crumbles deeper down, closer to chaos than the surface now. the souls once there are relocated to the fields of punishment. in asphodel, the phlegethon’s banks die down—there is simply less fire to them now. similarly, the styx loses some of its color, perhaps because the prince no longer bleeds into it or bleeds it; it still carries them, but it can’t make it all the way home anymore. the house crumbles down to the tartarus below, or maybe it just fell apart into pieces—the castle built to replace it never feels quite the same. things change with the passing time.)
there once was a mortal man who could not die. he had a peculiar stone set within a necklace, blood-red and shaped like a diamond, about the length of a palm. (sometimes when his hand touched the stone, it came away bloody. he called it a bloodstone and did not ever realize the irony of it.) the man became a king, because how do you stop a man that stands up after you gut him clean?
there was once another mortal man, this one blessed with the gift of thievery. in the night, entranced by the gleaming red gem and the gold it lay in, he crept into the king’s chambers and stole the necklace right off his neck. the very next day, the king-who-could-not-die died (and paid the price for his deal). the man realized then that this necklace must have been more than just a pretty thing.
and so it went on: a man steals from another man; a man cuts the stone from his enemy’s neck and takes it; the gold chain falls apart but the gem stays exactly the same, perfect in every way. blood always followed it. and then petals. and then flowers. when it was near, there were strange shadows of three headed dogs and figures wielding weapons, bows and swords and spears and shields and more. rivers ran red nearby it (red as the styx had not been in centuries) before the color faded away once it was too far.
(sometimes, those of the underworld heard vague rumors of these things. demigods, they thought, bitter now at the thought of the prince they had not seen in eons and who had left them behind to wither away without him. the only spirit who could tell them the truth swore himself over to somewhere they could not reach—that first mortal man, so long ago.)
eventually, there was a sort-of legend about the cursed bloodstone. you would not die as you wielded it, until it inevitably left you behind to die without it.
eventually, there was a battle where mortals did not know the gem within their midst. in the aftermath, a prince-son buried a blood-red gem from the battlefield within his king-father’s tomb (poetic; the fates have always loved irony). in the aftermath, the tomb became something cursed and horrifying. (the more his power shall show itself outside the gem, a sorceress spoke eons ago. bloody rivers and white flowers and chilling darkness and burning light and the endless cycle of living and dying and living again. there were monsters in the tomb, but they were ghosts of things from a time frozen in history, blood and shadows and eyes aglow with verdant, life-green.)
it is here the story goes on into the present. the world had changed much since the days of a prince of the underworld, since the days of blood following stone, since the days of a son burying a father with something impossibly powerful for mortal beings. a demigod son of poseidon saved olympus, and then he and six others saved the world. they were all grown tired of prophecy and quest, and thus it was not well received when the oracle delivered another.
still, fate waits for no one, and so it is the son of poseidon, son of jupiter, and son of hades that set out on a quest to find a stone that history had largely forgotten. in the camp they left behind, demigods of all sorts try to figure out where the story had been told and what the story tells. (a centaur older than a young god does not quite remember a stone, and he never really knew of the world below. a god who once felt young and limitless with ardor recalls that once, long and long ago, there had been a prince he had liked and laughed with.)
it is here that a quest is taken and a journey began. they manage to meet the sorceress and the spirit she chained to herself. they trek into the underworld to figure out if they know anything because, hey, “underground royalty” the prophecy said. ares actually manages to be helpful for a demigod quest without annoying ulterior motives for once because he notices when bloody deaths seem to move in a pattern. the hunters and artemis appear for a short time. other stuff definitely occurs, including a few monster attacks.
(persephone grew bitter of children of hades for a reason.)
#boom’s fic posts#jumpscare !!! i play hades sometimes !!#(guy who has never read past hoo voice) i dont know what happens during trials of apollo and i dont want to know :)#not a lot of pjo mentioned in this hades/pjo concept but this is more like. background to the actual story#hades game#hades supergiant#pjo#percy jackon and the olympians#hoo#heroes of olympus#on god jason grace lives in this one#idc what is actually happening in the pjo universe at present i shant deny#zagreus#zagreus hades#percy jackson#nico de angelo#jason grace
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OC Muse List
~Dungeons & Dragons Muses~
Asterion Labrynthia: Minotaur prince in banishment from his kingdom. Quiet and gentle despite the great power and strength he wields. On a path of vengeance to avenge his killed parents.
Branwen Black: Ranger from the far north, raised and taught by an elite squad of mercenaries and huntsmen known as the Blackguard. Has a strangely innate connection to ravens and wolves.
Clover Brandyburke: Lagomore knight in service to a powerful archfey. On a quest to avenge his honor after his fiance left him on the altar. Serious and severe, and also naive to the mortal world.
Dariax Dendarrow: Goliath former bandit chief, abandoned after a disgraceful defeat to a young adventurer. Seeking to grow stronger to challenge the young adventurer again and defeat him.
The Devils of Emon: Based out of the Exandrian city of Emon, a band of adventurers named such for the surprisingly high number of tieflings in their crew.
Aquamarine: Tiefling rogue with ambitions to be the best thief in the region. Came to Emon and was immediately arrested for pickpocketing. Has an affinity for gems and trinkets.
Gamora Great-Bear: Orc warrior woman on a mission to find love, but just finding powerful monsters to defeat. Was similarly arrested, this time for exhibitionism, which she will do again.
Jeanne Ironwood: Woman driven by losses in her childhood to dragons. Trained by Percy DeRolo as an expert gunslinger and markswoman, and known for her cold and calculating demeanor.
Kyrie Targana: Tiefling performer who lost her arms to an abusive slaver. Was previously in a circus troupe with Omega and Thorne, and is now in a romantic relationship with Scourge.
Omega: Tiefling magician in a heated relationship with his succubus patron. Younger brother of Thorne. Definitely the most problem-attracting member of the crew.
Captain Scourge Maelstrom: Tiefling pirate captain and champion of the seas. Unofficial leader of the Devils, and the founding member. Captain of The Sea Devil, and tends to stay on his ship.
Thorne: Tiefling brawler known for getting drunk and getting into fights. Older brother of Omega. The most bristly member of the crew, often gets into fights with Jeanne late into the night.
Varris Alwyn: Tiefling warrior in loyal service to the Everlight. Seemingly ageless, and has a constant bet in the background by the rest of the Devils over whether he's really a dragon or an angel.
Verdant Wilde: Tiefling huntsman trained personally by Vex'ahlia DeRolo. Sent to Emon to keep an eye on things in Greystone Keep. Ended up forming a new adventuring crew alongside Jeanne.
Galatea the Golden-Scaled: Gladiatrix known for her gleaming golden battlekini. Left her life in the arena after repelling a raid on the city, seeing she could set out and do good elsewhere.
Jade Higurashi: Tiefling monk who was previously training to become a powerful sage for a local temple. After being thrown out, she turned to drinking and fighting to fill the gap they left.
Jaerik Aldraeyds: Changeling on a mission to find her true father in the Feywild. Unfortunately, her own naturally high libido and trend for falling to her enemy's lusts has delayed her quest incredibly.
Khadamori the Unbroken: Ulitharid warrior who was held in bondage by his own kin for most of his life. Eventually broke free and became a liberation leader, fighting to free slaves throughout the Underdark.
Korrin Vasailiis: Elven sorceress who made a deal with a demon to survive a horrible fate, and became a vampire in the process. Now on a quest to find new purpose, as her life is even longer than expected.
Lorelei Astolas: Tiefling lady of the night based out of Emon, a long-time rival and long-distance friend of the Ruby of the Sea. Known similarly as the Lady of Pearls for her pearlescent skintone.
Onyx the Shadowhand: Black Dragonborn rogue whose talents for theft and throwing down with thugs has been turned to aid and protect the less fortunate. Has a soft spot for children.
Peregrine Weis: Tiefling warrior woman who was once a faithful weapon for a zealous church, but left when they murdered her wife. Now trying to make up for her loss, and find who she is without faith.
Riot Doomthighs: Goblin bard with a love for heavy metal music and a wild devotion to the death god Xyrnyxrys. Also known for wearing very suggestive (but still protective) armors during her performances.
Serena Clyffe: Former noble lady who fled her home after accidentally frying her would-be betrothed with lightning. Now on the run from the law, and experiencing the world for the first time. Absolutely loves storm chasing.
Terra Verdell: Wood elven druid who has never lived in high society and wants to experience all that she can of it. Left her home in the forests to seek fun. Has found plenty by way of encounters with monsters along the way.
Twilight Obsidia: Tiefling from the Shadowfell who left her abusive family to seek a better life. Currently trying to live her life as a witch in the woods, doing good for the locals and farmers.
Variax Frosthollow: White dragonborn warrior, strongest in his clan, with a destiny to become a true dragon. Was the son of a dragon himself, but was only a dragonborn rather than his true heir.
Velvetina Gingersnaps: Lagomore witch from the Feywild with a desire to see the world. Also with a desire to avoid all of the felonies and fines waiting for her in the Feywild for her past antics.
Wilder Evergreen: Tiefling-orc huntsman with a bone to pick with an archfey. Grew up in woods that neighbored the Feywild, and his sisters were taken when wandering in them. Out for blood.
Willow Wellmeadow: Lagomore druid settled in the mortal plane. Protector of the dense woodlands and warden of a portal to the Feywild. Tends to be kind and welcoming to visitors.
Xakos Duskwalker: Half-orc gunslinger and gunmaker. Studied in ancient artificing and restoration of mythical mechanisms. Had his research stolen and spread out, and is out to take it back.
Yora Vor'ziira: Dark elf rogue who was kept as a slave by her own kind and forced to fight in bloody combats. Was eventually helped free by a human slave, and now wanders the surface world seeking a home.
Zhekhar O'Shevaqt: Efreet lord, master of slaves and of coin in the City of Brass. Known for being incredibly charismatic and devilishly handsome. Also known for spoiling his toys utterly rotten.
Zurrak Hellbellows: Red Dragon, often in a human guise. Considered the King of Dragons, and reigns from a long-dormant volcano he has fashioned into a castle. Intent on conquest, and claiming more wealth.
#oc muse list#d&d ocs#asterion labrynthia (oc muse)#branwen black (oc muse)#clover brandyburke (oc muse)#dariax dendarrow (oc muse)#the devils of emon#aquamarine (oc muse)#gamora great bear (oc muse)#jeanne ironwood (oc muse)#kyrie targana (oc muse)#omega (oc muse)#captain scourge maelstrom (oc muse)#thorne (oc muse)#varris alwyn (oc muse)#verdant wilde (oc muse)#galatea the golden scaled (oc muse)#jade higurashu (oc muse)#jaerik aldraeyds (oc muse)#khadamori (oc muse)#korrin vasailiis (oc muse)#lorelei astolas (oc muse)#peregrine weis (oc muse)#terra verdell (oc muse)#twilight obsidia (oc muse)#variax frosthollow (oc muse)#velvetina gingersnaps (oc muse)#wilder evergreen (oc muse)#willow wellmeadow (oc muse)#xakos duskwalker (oc muse)
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Game master Jess shared lists of all First and Second options for names, that were added to the game, total of 439!


Written down under the cut ↓
First options (total: 211)
A - All, Amaryllis, Any, Arcane, Archer, Ardent, Arrow, Aster, August, Aura B - Banshee, Bard, Baron, Baroness, Bell, Bill, Bolt, Boogie, Boots, Bravado, Briar, Brittle, Buddy, Bulwark C - Captain, Carousel, Challenger, Champion, Charger, Chivalry, Cinnabar, Circus, Conqueror, Corporal, Count, Countess, Covenant, Cow, Creed, Crucible D - Daffodil, Dahlia, Dauntless, Dear, Destiny, Dino, Dryad, Duck E - E, Early, Eld, Element, Emperor, Empress, Enchanted, Enigma, Errant, Eternal, Euphoria, Even, Expedition, Express F - Fabulous, Fawn, Fear, Foxglove, Frozen G - Gallant, Gargoyle, General, Genie, Glacier, Glimmer, Goblin, Golden H - Harmony, Hazelnut, Heart, Heliodor, Herald, Hermit, Honor, Hope, Hyacinth I - I, Impress, Inferno, Ink, Innocent, Iris, Ivy J - Jadeite, Jasmine, Jester, Jinx, Jolly, Joust, Jupiter, Justice K - Karma, Knightly L - Lace, Lance, Laurel, Lizard, Loyalty M - Mac, Mad, Maiden, Malachite, Mandrake, Maple, Marigold, Mars, Max, Mc, Mercury, Merry, Minstrel, Mocha, Moose, Muffin, Musing N - Nephrite, Newt, Niccolite P - Pandoria N - Nimbus, Nixie, Nougat O - O, Oath, Olde, Oracle, Oz P - Pancake, Papaya, Paradise, Patch, Peanut, Pegasus, Peony, Pineapple, Pixie, Pledge, Pluto, Polo, Pony, Precious, Pretty, Puff, Puffin Q - Queen, Questing R - Radiant, Reindeer, Risk, Rite, Rover S - Sacred, Safe, Saffron, Sage, Shield, Sire, Slow, Smoky, Snap, Snowball, Soda, Solar, Sorcerer, Sorceress, Sour, Sparrow, Sprinkles, Squire, Steed, Stellar, Swan, Sword T - Tango, Tanzanite, Teak, Techno, Teddy, Tektite, Tempest, The, Tie, Torch, Tourmaline, Tower, Trick U - U V - Valiant, Valor, Venus, Verdant, Virtue, Vow W - Wanderer, Warm, Watcher, Wraith, Wyvern Y - Y Z - Zeppelin, Zircon, Zoisite, Zoom
Second options (total: 228)
A - a, able, abyss, al, ala, alarm, ana, arrow, ax, ay B - ba, badger. bard, baron, baroness, bearer, blight, bloom, bo, bravado, buddy, by C - ca, captain, ce, cha, challenger, chivalry, cie, circus, city, claw, co, coast, cone, conqueror, count, countess, covenant, creed, crucible, cy D - da, dauntless, day, dear, delight, dinosaur, do, doria, double, dryad, duchess, dy E - e, earl, ed, el, element, elf, elle, ember, energy, enigma, er, es, ess, est, et, ette, euphoria, eus, expedition, express, ey F - fable, flare, flip, forest, ful G - gallant, gargoyle, genie, giant, goblin H - heliodor, herald, hermit I - ia, ian, ic, ica, id, ille, im, ing, innocent, ios, is, ist, ite, ive, ix J - ja, jadeite, jar, jarl, jester, jinx, jolly, joust, justice K - karma, kelpie, ko L - la, lace, lance, laurel, let, ley, lizard, lot, loyalty M - maiden, malachite, max, minstrel, mir, mo, moose, mor, musing, my N - n, na, nephrite, ness, newt, nimbus, nixie, no, noble, nom, nougat, ny O - oath, on, one, or, oracle, os, ox, oz P - papaya, paradise, pegasus, pixie, pledge, polo, pony, potato, puff, puffin Q - questing R - ra, radiant, reindeer, rey, ria, rite, ro, ros, rover, ruler, ry S - s, sa, sacred, sage, serpent, shield, snap, soda, sorcerer, sorceress, squire, steed, stellar, sword T - ta, tale, talon, tango, tanzanite, teak, tech, teddy, thunder, tie, to, ton, tower, trick, trot, trotter, ty U - u, us, ute V - valiant, vixen, vow W - wanderer, warlock, well, west, wraith, wyrm, wyvern Y - ya, yo, yx Z - za, zircon, zo, zoisite, zoom, zy
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Valdemar: Mage Wars by Mercedes Lackey (1994-1996)
It is an age when Valdemar is yet unfounded, its organization of Heralds yet unformed, and magic is still a wild and uncontrolled force.
Skandranon Rashkae is perhaps the finest specimen of his race, with gleaming ebony feathers, majestic wingspan, keen magesight and sharp intelligence. Courageous, bold, and crafty, Skan is everything a gryphon should be. He is the fulfillment of everything that the Mage of Silence, the human sorcerer called Urtho, intended to achieve when he created these magical beings to be his champions, the defenders of his realm--a verdant plain long coveted by the evil mage Maar.
Now Maar is once again advancing on Urtho's Keep, this time with a huge force spearheaded by magical constructs of his own--cruel birds of prey ready to perform any evil their creator may demand of them. And when one of Urtho's Seers wakes from a horrifying vision in which she sees a devastating magical weapon being placed in the hands of Maar's common soldiers, Skandrannon is sent to spy across enemy lines, cloaked in the protective of Urtho's powerful Spell of Silence.
Sorcerer Royal by Zen Cho (2015-2019)
At his wit’s end, Zacharias Wythe, freed slave, eminently proficient magician, and Sorcerer Royal of the Unnatural Philosophers—one of the most respected organizations throughout all of Britain—ventures to the border of Fairyland to discover why England’s magical stocks are drying up.
But when his adventure brings him in contact with a most unusual comrade, a woman with immense power and an unfathomable gift, he sets on a path which will alter the nature of sorcery in all of Britain—and the world at large…
Valdemar: Vows and Honor by Mercedes Lackey (1988-1998)
She was Tarma. Born to the Clan of the Hawk of the nomadic Shin'a'in people, she saw her entire clan slain by brigands. Vowing blood revenge upon the murderers, she became one of the sword-sworn, the most elite of all warriors. And trained in all the forms of death-dealing combat, she took to the road in search of her enemies.
She was Kethry. Born to a noble house, sold into a hateful "marriage", she fled life's harshness for the sanctuary of the White Winds, a powerful school of sorcery. Becoming an adept, she pledged to use her talents for the greatest good. Yet unlike other sorcerers, Kethry could use worldly weapons as well as magical skills. And when she became the bearer of a uniquely magical sword that drew her to those in need, Kethry was led to a fateful meeting with Tarma.
United by sword-spell and the will of the Goddess, Tarma and Kethry swore a blood oath to carry on their mutual fight against evil. And together, swordsmaster and sorceress set forth to fulfill their destiny....
The Kingston Cycle by C. L. Polk (2018-2021)
In an original world reminiscent of Edwardian England in the shadow of a World War, cabals of noble families use their unique magical gifts to control the fates of nations, while one young man seeks only to live a life of his own.
Magic marked Miles Singer for suffering the day he was born, doomed either to be enslaved to his family's interest or to be committed to a witches' asylum. He went to war to escape his destiny and came home a different man, but he couldn't leave his past behind. The war between Aeland and Laneer leaves men changed, strangers to their friends and family, but even after faking his own death and reinventing himself as a doctor at a cash-strapped veterans' hospital, Miles can't hide what he truly is.
When a fatally poisoned patient exposes Miles' healing gift and his witchmark, he must put his anonymity and freedom at risk to investigate his patient's murder. To find the truth he'll need to rely on the family he despises, and on the kindness of the most gorgeous man he's ever seen.
The Faerie Wars Chronicles by Harbie Brennan (2003-2011)
When Henry Atherton helps Mr. Fogarty clean up around his house, he expects to find a mess and a cranky old man; what he doesn't expect to find is Pyrgus Malvae, crown prince of the Faerie realm, who has escaped the treacherous Faeries of the Night by traveling to the human world through a portal powered by trapped lightning. An egomaniacal demon prince, greedy glue factory owners Brimstone and Chalkhill, and the nefarious Lord Hairstreak, leader of the Faeries of the Night, all dream of ruling the Faerie realm and are out to kill Pyrgus.
Enlisting the help of his sister, Holly Blue, and his new friend, Henry, Pyrgus must get back to the Faerie world alive before one of his many enemies gets to him instead. But how many portals are open, and can Pyrgus find the right one before it falls into the wrong hands?
The Ordinary Princess by M. M. Kaye (1980)
Along with Wit, Charm, Health, and Courage, Princess Amy of Phantasmorania receives a special fairy christening gift: Ordinariness. Unlike her six beautiful sisters, she has brown hair and freckles, and would rather have adventures than play the harp, embroider tapestries . . . or become a Queen. When her royal parents try to marry her off, Amy runs away and, because she's so ordinary, easily becomes the fourteenth assistant kitchen maid at a neighboring palace. And there . . . much to everyone's surprise . . . she meets a prince just as ordinary (and special) as she is
The Little White Horse by Elizabeth Goudge (1946)
When orphaned young Maria Merryweather arrives at Moonacre Manor, she feels as if she's entered Paradise. Her new guardian, her uncle Sir Benjamin, is kind and funny; the Manor itself feels like home right away; and every person and animal she meets is like an old friend. But there is something incredibly sad beneath all of this beauty and comfort--a tragedy that happened years ago, shadowing Moonacre Manor and the town around it--and Maria is determined to learn about it, change it, and give her own life story a happy ending. But what can one solitary girl do?
Dr. Greta Helsing by Vivian Shaw (2017-2024)
Meet Greta Helsing, doctor to the undead. After inheriting a highly specialised, and highly peculiar, medical practice, Dr Helsing spends her days treating London’s undead for a host of ills: vocal strain in banshees, arthritis in barrow-wights and entropy in mummies. Although barely making ends meet, this is just the quiet, supernatural-adjacent life Greta’s dreamed of since childhood.
But when a sect of murderous monks emerges, killing human undead and alike, Greta must use all her unusual skills to keep her supernatural clients – and the rest of London – safe.
Of Mermaids and Orisa by Natasha Bowen (2021-2022)
Simi prayed to the gods, once. Now she serves them as Mami Wata—a mermaid—collecting the souls of those who die at sea and blessing their journeys back home.
But when a living boy is thrown overboard, Simi does the unthinkable—she saves his life, going against an ancient decree. And punishment awaits those who dare to defy it.
To protect the other Mami Wata, Simi must journey to the Supreme Creator to make amends. But something is amiss. There’s the boy she rescued, who knows more than he should. And something is shadowing Simi, something that would rather see her fail. . . .
Danger lurks at every turn, and as Simi draws closer, she must brave vengeful gods, treacherous lands, and legendary creatures. Because if she doesn’t, then she risks not only the fate of all Mami Wata, but also the world as she knows it.
Girls Made of Snow and Glass by Melissa Bashardoust (2017)
Sixteen-year-old Mina is motherless, her magician father is vicious, and her silent heart has never beat with love for anyone--has never beat at all, in fact, but she'd always thought that fact normal. She never guessed that her father cut out her heart and replaced it with one of glass. When she moves to Whitespring Castle and sees its king for the first time, Mina forms a plan: win the king's heart with her beauty, become queen, and finally know love. The only catch is that she'll have to become a stepmother.
Fifteen-year-old Lynet looks just like her late mother, and one day she discovers why: a magician created her out of snow in the dead queen's image, at her father's order. But despite being the dead queen made flesh, Lynet would rather be like her fierce and regal stepmother, Mina. She gets her wish when her father makes Lynet queen of the southern territories, displacing Mina. Now Mina is starting to look at Lynet with something like hatred, and Lynet must decide what to do--and who to be--to win back the only mother she's ever known...or else defeat her once and for all.
#best fantasy book#poll#valdemar: mage wars#sorcerer royal#valdemar: vows and honor#the kingston cycle#the faerie wars chronicles#the ordinary princess#the little white horse#dr greta helsing#of mermaids and orisa#girls made of snow and glass
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One word: enchanting ✨ Warning ⚠ : Long essay review

My sister has been obsessed with Brandon Sanderson her whole existence (since last year) and I have a lot of e-books I got from her but I've only ever read this one mostly because she hasn't read it and so hasn't talked everlasting about it.
Tress of the Emerald Sea is a beautiful book. About a girl who lives on a remote rock of an island and ventures out to save her lost love from the clutches if an evil sorceress. Cliché?...think again.
First off the world building. From what my sister won't stop saying, that perhaps is what Brandon does best. Creating fantasy world's that perplex our mortal minds so much it takes a very active imagination (which I so proudly possess) to fathom it's depths. The Emerald sea and it's verdant vines, the crimson sea and it's crystalline rocks and the midnight sea with its shadow creatures all activated by water. Plus the mix of science and magic in equal proportions that sometimes overlap, you can't always tell what's fantasy science and what's outright magic. For example the so called sorceress isn't a sorceress at all, just someone very far from home.
Then there's the narrator. The story is told through the omniscient lens of Hoid, a multi dimensional character who has traversed many world's and somehow ends up on Tress's boat cursed with what I can only diagnose as mild insanity, which adds to the absurdity of the storytelling however he recalls the story after he has been freed from the curse.
Also as every brilliant work of fiction, the characters. Tress as a heroine is not at all cliché. For one thing to the surprise and approval of Hoid, she actually thinks through her decision to rescue Charlie and gains her family's support. As opposed to our usual run away from home in the middle of the night stupidity we're used to. Also her pastime is cooking and taking care of her poor family and get this, collecting cups, what Disney princess collects cups. And the cups actually become an integral part of the story as well. Charlie as well is not a Disney prince, with a heart of gold and a mighty steed (whatever tf that means). He's actually described as talkative and boring by Tress and breaks the major rule of fairytale love interest :he is the one to be saved.
Then I've mentioned Hoid, and did I mention there's a pirate crew?. Well she does have to get over a sea, and finds transportation with a crew of Pirates on a ship called the Crow's Song under the iron rule of a female pirate whose name I cannot remember but picture Ambessa from Arcane but crueler and white with a pirate hat and a delibating illness. Then there's other members of the crew like Salay, the young lady in charge of the steering wheel looking for her father; Ulaam, the strange doctor who wants body parts for different reasons and asks for them rather nicely; Fort, the endearing towering bulk of a deaf man who uses what ye mere mortals would call a tablet but is actually a magic board to communicate; Ann, an adorable character whose dream is to be canon master although she is a terrible shot, so terrible she aims forward and ends up hitting targets behind her, oh and Huck. A talking rat who becomes Tress favourite comrade on the Crow's Song.
Tress of the Emerald Sea combines amazing slow and steady but not boring story telling to tell a beautiful tale worth telling of love, friendship, companionship, trust and magic fantasy, a way of breaking stereotype book of an actual stereotypical tale .🐚✨
#brandon sanderson#tress of the emerald sea#book review blogs#books and reading#booklr#peak literature#fantasy books#fantasy world#fantasy fiction#cosmere#brandon sanderson books
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Hail, Holy Queen, Mother of witches
Our muse, our fate, our life, our doom
To thee we do cry proud banished children of Eve
Rejoicing in this; thy verdant valley
Turn then, thy eyes of star-fire toward us
And after this, our beheading, may we be made worthy of the fruits of the Serpent
O’ shinning, O’ dreadful, O’ Pale queen
Drown and incinerate us, that we may be made worthy to bear the fire
Hail, bright star of the sea!
Heavens own Queen blest
Ever Shinning
Gate of heavenly healing
Font of magic
Taking that sweet Ave
That the serpent spoke
Peace confirm within us
Hailing Eves name
Break the captives fetters
Starlight upon the waters pour
All our ills expelling
Every bliss implore
Show thyself a Queen!
Sorceress all exceeding
Most beauteous and shinning
Freed from impurity, preserve us
Broken and remade
To our oaths keep us
Make our way secure
As the sea, by thy sky-strung pearls
We navigate
Through the highest heaven
To the darkest depths
We honor thee
You who light the way
#traditional witchcraft#polytheism#heretical hymns#hail holy queen#star of the sea#Regina Caeli#Stella Regina#witch queen#parodies of catholic hymns#Marian hymns specifically
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swappers i went over in da ask but i can quickly touch on their dynamic cause of me spending the last 6 years crafting the ssa cores' dynamic for my canon. thing. idk what u'd call it? i accidentally do the 15 y/o is buds with a 29 y/o who's their mentor thing again a lot of the swappers are teenagers, youngest is rubble rouser (they/he/ae) who's 14. and then a lot of them are in their late 20s or early 30s, and then night shift (he/him) is god knows how old doom stone (she/her) is close with hoot loop (they/she/xe) since they brought her to life but she also kinda became fire kraken (she/her)'s guardian figure, and similarly freeze blade (he/him) hangs around trap shadow (he/him) who helps him out with stuff. fire kraken and freeze blade also are trained by blast zone (he/him) and wash buckler (he/him) since those two knew eachother prior n demonstrate opposing elements working together well putting myself on blast real fast btw VV
npcs are the most underdeveloped part so far admittedly. the council has more members who served in absence of the skylanders, the chieftess (esmeralda) was a strong sorceress in her prime + is tessa's guardian, tessa's a young scruffy vulpid (fox/anteater things) who meets flynn and thinks he's so god damn cool!!!!!, avril is a gnome i dunno her shtick yet, THE TECH GUARDIAN when they get unevilised they go to woodburrow and sell hats as if nothing ever happened, sharpfin catches my eye the most but i'm debating what development things to pull for him (he knew tessa based on unused dialogue and had to be rescued) he doesn't like shellshock tho cloudbreak is pretty contained so i'm not actually changing that much with it, just trying to make it seem even more contained if that makes sense. it's in the southern hemisphere and i thought it'd be fun to have it be heavily south america inspired at times but i've been slacking off on including that for my canon as well (aka where the idea came from). cloudbreak has megafauna and less magic, so mt. cloudbreak replenishes the noticeably small amount of magic within the world already, and the ancient elementals consist of the flashfin (represents the marshes n swamps), terrasquid (represents the barrens), frosthound (represents the frigids n mountains), and the tree spirit (represents the verdant)
a lot less of cloudbreak's fauna has direct elemental ties too, instead being tied to their environment around them. however! some skylands species had ended up in cloudbreak n became invasive, also adopted new looks. vulpids, hippoids (hippo/horse mix. tuk and gorm lawl), kangarats, boghogs, n whatnot are some common cloudbreak species

petrified darkness is cloudbreak's version of traptanium. instead of the blastee(?) Turning Evil they basically get overloaded with adrenaline and magic, kicking their fight response into high drive. the less energy and/or magic someone has the more they'll be able to control it. also when you break the crystals it doesn't hurt them and they just become tired afterwards :) also specifically on greebles, they're weird marsupials because cloudbreak is also australia and they eat bugs. their ears serve as vibration detectors with a bone inside
while this bit is their actual ear that hears things

also they're tarsiers in my mind
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gentle hands slide across the dragon's back, petting it gently, nails making soft, tapping sounds against the soft scales. 一 @psielapki / chihiro
more than the little growl issuing deep within the dragon's neck, the girl may feel the wind trailing past her fingers, flowing over the pearly scales like a summer brook. the dragon's armor is pale, opalescent enough to mirror some of the sky blue, the shrine's earthy floor and the verdant foliage surrounding them. the spirit bows his long neck, river-green gaze fixating onto the girl, watching her in silence, with keenness.
the wind hums around them, the surrounding trees sigh. the scales beneath chihiro's fingers begin to rattle, to fly loose as if taken by the gust. hundreds, thousands of scales billow into the air in a cloud of silvery petals, and from their midst a palm is offered.
" i knew we'd meet again, chihiro. do you remember me? "
for the pardon of his crimes, he'd vowed to keep chihiro safe, to watch over her. perhaps the very moment her pink shoe splashed into his river wove their paths together, like the glimmering purple threads binding her hair.
he isn't doing this for zeniba, although the witch's words do bind him. he is indebted to the sorceress, to chihiro, but he'd do this regardless, out of something greater than responsibility, something like an eternal summer's day within the confines of his dragon heart. zeniba calls it love. maybe such a thing can exist in the twilight between worlds.
remembering naught of the spirits would be better for the girl, and so he dutifully wishes. little more does he desire than to be the breeze that makes her steps feel light when all else is heavy. ��yet her words bind him as much as zeniba's -- do you promise we'll meet again?
i'm sure of it, he'd said.
the green of his eyes glimmers like the river floor in daylight. gladness is a tide that swells within him as her pretty dark gaze beholds him as it once did, perceiving his form instead of traveling through it unseeing. for a moment, she is again spirited away, beyond the shrine's barrier. for a moment, they are once more reunited.
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What is Team RWBY doing during the Redeemers? And what are their races/classes?
Ruby Rose: Human Lunar Sorceress: Traveling with her sister as agents of Verdant Academy, a world renown Adventurer's School.
Yang Xiaolong: Human Sun Soul Monk: Traveling with her sister as agents of Verdant Academy.
Blake Belladonna: Tabaxi Assassin Rogue: Working as an agent for the Scarlet Tribes, a network of nomadic tribes, mainly consisting of outlanders and beast folk.
Weiss Schnee: High Elf Hex Blade Warlock: Working as an agent for the Ivory Courts, an alliance of lords, artisans, noble merchants, and various other aristocrats.
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Spirit World Spoilers

What we know: the former Verdant Sorceress attempted to revive a young Xanthe, and failed
What we don't know: what it means to be a "half-dead experiment"
Xanthe Zhou has super-cool powers, but what are their limitations?
I headcanon that, for one thing, Xanthe has to spend time in the Spirit World frequently or risk some consequence like being pulled back there from the living world, or even becoming a ghost.
Does anyone else have ideas about what it means for Xanthe to be half-dead?
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finished spirit world #6
spoilers
I LOVE How xanthe resolved the conflict with the collective, I am always a sucker for showing the villain kindness and that being what changes things.
I am still slightly confused by Po Po/the verdant sorceress. like did she lose her memories when raising xanthe? Was she just lying? Why does the verdant sorceress seem to not want Xanthe there later? I mean granted Po Po seemed to want to keep Xanthe far away from the Jade Court, but it was hard to tell if it was in protectiveness or because of her duplicity.
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💚 ⸺ @liecrafted 𝐡𝐚𝐬 𝐛𝐞𝐞𝐧 𝐞𝐧𝐭𝐡𝐫𝐚𝐥𝐥𝐞𝐝 𝐛𝐲 𝐓𝐡𝐞 𝐄𝐧𝐜𝐡𝐚𝐧𝐭𝐫𝐞𝐬𝐬. ┆ — reassurance starters
“ you deserve the whole world. “
Aching gaze staring back at her in the reflection of glass window, melancholic hues of verdant overlooked the Bifrost protruding from the royal palace bathed in starlight below. A deep sigh escapes roseate tiers, laden with sorrows of mourning. Loki had brought her to a point in time where Asgard hadn't fallen to ruin at the hands of Ragnarök.
They stood in her chambers, where she spent majority of her childhood locked away chained to her controlled studies in sorcery with Karnilla standing over her, telling her she only had one fate in store for her once she were free of her: she'd take on Karnilla's role as the Royal Sorceress of Asgard, her future merely consisting of being in complete servitude of whichever prince shall be crowned King of Asgard. By his side, her magic at his every beck and call, performing for civilians and offering her abilities should she ever need to.
In other words, the closest thing she had to a mother spent half of her childhood training her to be a spectacle to be gawked at and a tool to be used whilst Amora spent the remainder of that childhood pertaining little to no self-worth unless she were being lusted after by men and boys alike. She often wondered if she deserved the life she was forced into. And Loki, able to peer into her woes, told her what he felt she really deserved in that moment.
Pensive silence envelops the room as the sorceress reflects over his statement. She then turns, golden tendrils swaying, advancing towards him and wrapping her arms around him in a warm embrace. Her lips brushed against his own in a passionate kiss and when they separated, she nuzzled their noses together affectionately.
❛ You brought me here because you knew I was feeling homesick amongst the TVA, didn't you ? Thank you. ❜ She kissed him again. ❛ Though, I don't want the world. I just want you. ❜
#. ˚ ◞ ♡ IN CHARACTER / A love which is as unconditional as it is all-consuming.#. ˚ ◞ ♡ VERSE 02 / In the name of love madness claimed her.#liecrafted#;; sighs. the way loki is able to dissipate her cptsd even if it's just a little bit with one sentence.#;; the fact that he made a place that brought only traumatic memories for amora into a place of comfort for her.#;; the fact that he brought her here because it was a place where she felt trapped but with him there she now feels free and he knows that#;; the fact that he knows exactly what it's like to feel homesick for a place that felt more like a prison than a home#;; but it's the people that make it home hence why he knew amora was homesick not just for asgard but for#;; her time with loki on asgard as kids so he brought her to a time where their abusers didn't exist yet and it was just them#;; sighs. i want what they have.
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Forgive me, but you ask good questions, and then I want to hear your choices too.
What colors do you favor in your writing? Which show up the most? If you color-code your characters at all, which colors are the most prevalent?
Hope all is well in Owl-land <3
--Idea
woah, not just the Celadon swing back but literally asking me my own questions. alright.
it depends on the wip. each wip has a set of colors, independent of the colors I associate with my ocs, but I do have a lot of brick red, cerulean blue, forest green and indigo-violet, and these colors show up in most of my wips - in the sense that I feel like these are the colors of the vibes. as for what colors I actually mention? I think it's well-documented at this point that I do not, nearly often enough, mention colors or setting descriptions in my stories - or at least in the current drafts.
lemme do some research to see what comes up the most in Dirt:
it's red, but only barely. I dunno if you've gotten around to read it yet, but this doc is heavy on emotion and light on settings.
the most color mentions are probably going to be in Youth, so let's check it out:
it's yellow the most, but I think my mentions of how blue Evie's eyes are stand out more.
I feel like I mention the word "color" more than I mention specific shades, which is weird since I have such strong opinions on colors and do color-code my characters. in two ways.
I give them a palette of color to wear and I give them colors based on their vibes. so if we go back to Dirt and talk about the characters by what they get to wear vs. the colors I think they embody:
Jet - black, brown, grey and red vs. grey, dark green, burnt umber Copper - creams, purples, blues vs. goldenrod, aquamarine, lavender Rune - red, blue, green vs. silver, mauve, forget-me-not Yarrow - all colors vs. all colors Moss - muted solids vs. sage, sandy brown, charcoal Hawk - green, blue, brown vs. verdant, violet, seafoam Shadow - black and whatever Yarrow gives him vs. steel, cloud, slate, and ultramarine
and as for what colors are the most prevalent across the board (in terms of character vibes)? let's go off the top of my head:
Reds:
R
Ernest
Rhea
Erin
Jorand,
Jaino
Jemmi
Marelli
Rune
Poppy
Katherine
Ree
Jack
Oranges:
Kena
Evie
Theo
Nathaniel
Naki
Finnal
Yarrow
Sam
Adam
Yellows:
Nyks
Pellor
Shar
Caro
Pascal
Copper
Cal
Sardha
Greens:
Sebastian
Martin
Ondo
Moss
Hawk
Jae
Eshku
Vern
Tav
Iridian
Ivan
Edward
Blues:
Bell
Aiden
Marlin
Yadsmyn
Katlan
Shadow
Jessalyn
Wryn
Quental
Arkenji
Reed
Ben
Wes
Darsh
Breydan
Puples/pinks:
Savannah
Irina
Daniel
Marz
Mareye
Marisse
Natalie
Mirai
Lunetta
the immortal sorceress
Alinora
Sybil
Neutrals:
Jet
Mark
Yashel
Martain
Ty
Marden
Kyt
John
Xiyun
Margaret
William
and the winner is blues! interesting. thanks for asking me (back), Idea
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Faelwen is a force of nature—untamed, sharp as a blade, and as enduring as the deep roots of the forest she calls home. She stands tall, nearly matching the height of most Elven men, with a presence that commands attention whether she wills it or not. There is power in her stillness, a coiled strength in the way she moves, like a predator that knows it need not rush to strike.
Her hair is long, wild despite any attempt to tame it, a cascade of deep, silken waves the color of aged mahogany, rich and dark with glints of auburn when caught in sunlight. It frames a face sculpted with sharp cheekbones and a strong jaw, softened only by a full mouth that, more often than not, curves in either a knowing smirk or an expression of quiet defiance.
Her eyes—deep, verdant green, the color of the oldest oaks after rain—are what unsettle most. Piercing and unreadable, ancient and fathomless, betraying none of her thoughts unless she allows it. And when she does, they burn with something fierce, something that has made men hesitate and kings take notice.
Her body is that of a warrior and a sorceress both—long-limbed, powerful, her frame built for endurance rather than mere elegance. She is no fragile thing; her hands, though fine-boned, bear the faint calluses of swordwork, and her movements are those of someone who knows the weight of a blade as intimately as she knows the pull of magic in her veins.
She dresses in deep greens and storm-dark grays, colors of the woodland realm, often adorned with silver accents or embroidery that hints at her Lothlórien origins. When she moves, there is something almost ghostly about her, the way her cloaks shift like mist, the way she seems to belong to the shadows as much as to the light.
She is not an elf who wastes words. Every syllable she speaks is measured, deliberate—sharp when it needs to be, soft only when she chooses. Those who mistake her silence for passivity soon learn otherwise.
She carries a blade unlike any other—Lómrist, the Shadow-cleaver. Forged for her by Celebrimbor himself in an age long past, a gift when she led Lord Elrond’s forces into battle. The sword is a thing of beauty and lethality both, its dark metal etched with elven script that hums with power, its edge keen enough to sever light from shadow. It has drunk deep of battle, whispered through the air with deadly precision, and remains ever at her side.
There is a wildfire in her, one that does not burn bright and reckless, but slow and enduring, steady in its destruction. It is why Thranduil looked at her twice, why he did not turn away after that first glance. She was not made to be tamed, and that is precisely what drew him to her.
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