#vampires with familiars are more human themselves for having that slender thread of connection with humanity and life
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this post from @imwiremother got me imagining vampires who take humans as familiars, but not in a renfield way.
the familiar is a blood donor, sure, and gains things like extended life, somewhat enhanced healing, maybe a little increased stength or slightly faster speed, etc, but the sweetest part of the deal for both is a different exchange entirely.
the vampire and familiar share a connection which, when the familiar opens themselves to it, allows the vampire to share certain experiences and sensations. such as the taste of a strawberry, or the warmth of sunlight on the skin, the decadence of chocolate. but it has to be the choice of the familiar to share their experience. they can unilaterally shut down the sharing connection, as a sort of failsafe against abuse.
it's a positive symbiosis which encourages the vampire to provide comfort, safety, health, pleasure, and joy for their familiar, ensuring through self interest if nothing else that the familiar is well cared for and given the best life has to offer so that the vampire may experience the echoes and edges of it, which without a familiar is denied them and eventually lost to them.
quite literally the vampire living vicariously through their familiar. and the familiar gets the better end of the bargain to balance out being on the lower end of the power balance between them.
#vampires#fiction musing#fiction#i'm just saying#immortal vampire and their mortal best friend with extended lifespan#sharing together in comfort and pleasure and looking after each other's wants and needs for the good of them both#vampires with familiars are more human themselves for having that slender thread of connection with humanity and life#it makes vampires better and enriches their long lives and it keeps humans safe from over-predation and most cruelty
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When the River Meets the Sea
Character: Fathom Tidechaser Words: 3490 tw: death, violence/gore, body horror
1. Our Souls Will Leave This Land
Fathom isn’t afraid until the moment his Heal spell fails him. Like a sword parrying in a clash of steel, like a rubber ball rebounding off a stone wall, the magic that is supposed to close his wounds slips free of his grasp, reflecting back on him. As the sudden, breathless darkness of necrotic damage leaches his strength, Fathom feels it: a flicker of fear.
Fathom is occasionally anxious and frequently surprised, but true fear like this is vanishingly rare for him. He has faced vampires and corpse-stealing fiends from Hell and suture-scarred fleshy mutants that should never have existed in the first place. He has healed injuries, raised the dead, and climbed out of his own grave. He has walked between planes, traveled backwards through time, and spoken to gods.
Today, for the first time in his several lives and deaths, Fathom considers the idea that Melora’s blessing may not be enough to save him.
The illithid-lich shrieks without sound, and even aware of what’s coming, Fathom can’t stagger out of the way quickly enough. Its psychic scream blasts his mind free of his body, into some hazy place where the real-time consequences of combat don’t seem to matter. Fathom knows, on some level, that he is standing here in front of the illithid and its creations, flat-footed and slump-shouldered. But most of him is absent, drifting through a blurry infinity of vague concepts and disconnected thoughts. Not unlike being extremely high, actually.
Next to Fathom, the eye sockets of a dozen skulls light up with the same eerie green glow that pervades this lair. Their jawbones seem to widen and vibrate with silent laughter — or maybe that’s just Fathom’s vision swimming. Fathom isn’t present enough to be concerned as his soul begins to prise itself from his body, attempting to wriggle free of his flesh like a snake shucking its skin.
It is only the sigil inked across Fathom’s collarbones that prevents it, the Death Ward flaring in one final, desperate attempt to keep Fathom alive. Even when he himself isn’t fully aware of it. Even when blood slips slick over his upper lip and his neck, running like water from his nose and ears. Even when he sees — sees but cannot make himself react — sees the illithid floating down from its dais.
The illithid reaches out toward him with one hand, whispering in its breathy voice. Fathom can’t quite parse the words over the thunderous roar of his pulse crashing in his ears. It doesn’t really matter, though, does it? The illithid’s slender tentacles reach out too, impossibly long and serpentine, and wrap themselves around Fathom’s head.
Melora, Fathom thinks. He would say it out loud, if he could. If he could shape his lips to breathe it out, he would want her name to be the last word he says. It is a prayer and it is a plea: Please. Help my friends where I’ve failed. Give them the power to defeat this evil where I cannot.
The only thing in the world that Fathom truly, deeply cares about — the only thing he will ever live and die for — is his goddess. He would go to his death gladly — placidly allow the illithid to drink his brain like so much beef stew — if he could know for sure that he hasn’t disappointed her. But he isn’t sure of that at all, so Fathom’s heart stutters and his blood freezes to ice as the illithid’s tentacles smother him, obscuring his vision.
Melora, he thinks again, with desperation and heartbreak and terror.
And then the pain begins.
**********
2. The Winds of Time
In the darkness, Fathom hears the sound of ocean waves. He knows the Material Plane and several others by now — the Astral Plane, the Feywild, Orthrys, the Plane of Time, and Pandemonium among them. This place is none of those. This is maybe not a place at all but a feeling, a moment between breathing in and breathing out. It holds him like the fuzzy apathy from the illithid's Mind Blast did, but a thousand times more transient, more ineffable.
Fathom is alone here — until he is not.
He learned a long time ago to see beyond the sight of his eyes, to sense beyond the flesh that covers his bones. It’s that ability now that tells him who surrounds him.
First is the clicking of goat hooves and an uncanny chuckle, a presence as mysterious and mercurial as a dream. The glint of sharp teeth smiling, and a shimmer like a heat mirage. Fathom recognizes the unpredictable, long-limbed, goat-eyed Archfey-in-the-form-of-a-man who scraped him off the rocks of the Feywild and brought him back to life the first time. The Entertainer. The Twilight Walker.
Second comes the rustling of midnight-black wings, which bring an endless field of stars in their wake. This void is hers, as is the longbow the halfling wields and every inch of Tanazil's new human body. Fathom has passed through her domain several times now, but only discovered recently that she was once a person like him. A friend of the party's, once, until she sunk into a slumber from which she would never wake. Umbra, the Raven Queen. Keeper of the boundary between life and death.
Fathom actually tastes the third presence in the back of his throat, the sweet and heady burn of alcohol mid-swallow. If he had a face right now, he'd smile, because it's a familiar sensation. It reminds him of the wild nights of carousing he's participated in over the years and, more rarely, the sheer bloody joy of splitting knuckles and breaking furniture in tavern brawls. There's an energy to this presence, careless and defiant. Appropriate for one of the youngest gods, whose reign over his twin domains of strength and luck is just beginning. Cayden, proprietor of the Drunken Sailor until his recent removal from the Material Plane.
Fourth is another brand-new god, one whom the party itself assisted in his ascension. With him comes the clicking of tiny gears and the whisper of sand through an hourglass that now only exists in memory. He is a god of brilliant ideas and science precise enough to navigate through the stained-glass labyrinth of the Plane of Time — and while Fathom respects him, he does not understand him in the slightest. Fathom will keep his own slow thoughts and poor reading comprehension, and leave the worship of this god to the more intellectual party members, like Curt. Fizzlewick, once a gnome artificer who spliced together various realities. Now so much more.
Fifth is the reason they are all here, an overpowering feminine force who is both beautiful and terrible. Like Umbra, her wings would engulf all if Fathom could see them, but he has already witnessed their burning white radiance. He’s got his suspicions about Trox's allegiance, because he's seen the bug man's shell light with the same bleached-bone color. Amidst the chaos, Fathom can hear the thrum of the threads of Fate as they dance between her fingers. If she has a name beyond the mistress of such things, he does not know of it.
Last and most beloved is the taste of salt and the scent of ozone, vast and untamed ever-changing. Fathom's loyalty to her is as boundless as the waters she rules over and as fierce as the violence of the tempest. She has been in every breath he takes since the day he was brought into the world, and he will follow and fight for her long after he leaves it. Melora, goddess of sea and the wilderness. Fathom has pledged himself to her before, and would do it a thousand times again.
There are other gods here too, ones Fathom has heard of from the many faithful he's met in his travels. But these are the ones Fathom knows, the ones Fathom has actually met personally and spoken to. They surround him with their awful, unspeakable power — if Fathom were still alive, this much divine energy in one place would undoubtedly blow him into tiny pieces or melt his eyes right out of his skull.
"Hi," Fathom says, or tries to. "What's up, guys?"
It is Fizzlewick who answers him, voice gleaming gold against the blackness that surrounds them. His words resonate in Fathom's mind, deafening and omnipresent in a way they never were in life. WE ARE WAITING, he says.
Fathom considers this. "Waiting for what?"
WAITING FOR A CHOICE, Fizzlewick says, and does not explain further.
"Aren't you the god of time?" Fathom asks, skeptical.
YES, Fizzlewick replies, and is it just Fathom's imagination, or does he sound a little bit cranky? THAT IS WHY I AM GIVING HIM THE TIME TO CONSIDER IT.
"Oh. That makes sense, I guess."
Several ideas connect suddenly in Fathom's head, in that lightning-flash and logic-less way he processes concepts:
Curt, invisibility spell broken, screaming himself hoarse in a way Fathom has only heard once before. Although that time he’s been a version of Curt from a future where the illithid had triumphed, and then after the screaming stopped he wasn't Curt at all.
The sound of a vial uncorking. The screaming suddenly cut short.
A gift that Curt was given weeks earlier, when the party visited Fate's domain, in faint disapproval but also in consolation. A promise that the gods had not given up on the young wizard entirely, not yet.
"Huh," Fathom says.
So he settles down to wait in the way he does best: aimless, serene, equivocal. Just vibing. The pain and terror that accompanied his death seem very far away, like faded colors or muted sounds.
At some point, the waiting ends. Was it half a second, or was it forever? It could have been either. Fizzlewick speaks again, and Fathom's soul rouses itself to respond.
HE CHOSE CORRECTLY, Fizzlewick says.
"Cool. So what happens now?"
NOW, Fizzlewick says, I SEND YOU BACK TO HELP MY CHAMPION.
That's new information, actually — that Fizzlewick now has a champion — but it doesn't take a genius to figure out who Fizzlewick's talking about. Which is good, because Fathom definitely isn't one.
The void, the gods, this in-between place — all begin to dissolve, in the same rhythmic way that waves erase footprints in the sand. Instead of divine presence, Fathom becomes aware of a ceaseless wind that carries the whispers of insanity along with it. As the sound of the wind — which somehow, mysteriously, continues to blow indoors and underground — increases, so does another sound: a rapid, clicking whir. Like the hands of a pocket-watch, spinning forward. Or backward. Or both.
Fathom can see again: golden light, bright enough to sear through his closed eyelids. More to the point, he's back in his body, in his deeply cursed plate armor, with his arm made of water and his silver trident at his fingertips.
He is alive, and he's pretty sure his brain is firmly inside his skull, which are both things he never thought he’d experience again.
Fathom's eyes flutter open to a scene that would look really strange if it wasn’t the one he'd been seeing just before his untimely death. Trox and Tanazil are hacking at the illithid, both wielding enormous axes and foaming with berserker's rage. The halfling's elk is there too, rearing up with its wickedly sharp front hooves to contribute to the damage. The giant translucent pods up on the dais seem to have increased in number, which is odd, but it is not the oddest thing here by far.
As Fathom clambers to his feet, he realizes he doesn't just feel alive — he feels great. Better than he ever has in his multiple lives, maybe. The glow that haloed him is already fading, but there is another god's power present here, crashing inside him like thunder and breaking surf. Fathom feels almost limitless. Renewed. Reinvigorated.
"Now that's more like it," he says with satisfaction.
He sends a fragmentary thought through the telepathy rings, just enough to tell the nameless halfling he is alive. Her joy radiates back at him, warm and wonderful.
Then Fathom hefts his shield and his trident, and prepares again to fight.
**********Â
3. That Sweet And Final Hour
Melora takes him home. Or rather, Melora takes him back to the only place that has always been there for him, a place that has taken from and given to and blessed and cursed him. Melora takes him back to the place that has always been hers, and now is a little bit Fathom's too.
Melora clasps his hand and pulls him between planes with a lurching tug he has come to recognize, not unlike free fall or the sudden drop of a ship's deck below his feet. And then he is with his goddess on the cliffs of Cherat, in the very spot he once stood and whipped up a storm, looking out over the wind-roughened gray expanse of the sea.
Fathom turns to Melora, unashamed of the tears in his eyes. "Thank you," he says, breathing deeply. "It's good to be home."
"Yes," Melora says somberly, looking out across the water.
They stand there for a moment side by side, saying nothing because they have said all there is to say already. The world has been saved. The tapestry of Fate has been re-woven. Fathom's friends, the little dysfunctional adventuring party he has kept alive at all costs, have gone their separate ways. Fathom's journey is, in so many ways, all over.
"I wasn't sure we'd make it here," Fathom confesses, scratching idly at his darkness-beard. He shrugs. "But I figured I'd try anyway, you know?"
Melora shakes her head, smiling, her long hair rippling as it shifts against her bare shoulders. "I know," she says plainly. "I wasn't sure you would either."
"That makes three times I've died," Fathom muses. "Can't say I want to make it a habit. That last one really hurt."
Melora winces. "Fixing that was Fizzlewick's doing. I couldn't— There's only so much I could do, when—"
"I know," Fathom says quickly. He isn't sure if a goddess feels things like awkwardness or embarrassment, but that's certainly the image Melora projects when she stumbles over her words like this. It delights him, actually, the thought that he's spent enough time with her now to recognize the habit.
"I'm glad," Melora says, relaxing slightly. "That you survived. Or, well. That you're alive now."
Fathom tips his head back and closes his eyes, letting the sea breeze mist across his already-damp skin. "That makes two of us," he says. After a moment, he adds, "'Cause now that I've done the save-the-universe thing a couple times, I just want to chill for a bit. And I feel like hanging out on the Material Plane would be weird if I was dead."
"Weird, yes," Melora acknowledges with a nod. "Also sort of forbidden by Umbra and her followers."
"Ha. Wouldn't want Tanazil coming after me. That axe of his is pretty sharp. Though..." Fathom brushes his fingers against the hilt of his trident. "I kind of feel like I could take him."
"Hmm. Maybe." Melora's smile is amused, maybe a little indulgent.
"Curt seemed to think he'd be able to do it," Fathom continues. "But Curt has a pretty big head when it comes to his own powers." He pauses, voice softening. "He made the right choice, though. When it counted."
"That he did."Â
Fathom shakes his head, sighing. "Imagine fighting the illithid and all that because it was the right thing to do. A moral compass, or whatever."
Melora makes a little noise of objection.
"What? I know damn well I'm not that selfless."
"And what do you call your help in the whole matter then?"
Fathom stares at her. Surely she is just teasing — surely she must know. "My lady," he says, frowning. "That was all for you."
Melora blinks, a slow sweep of her lashes, her eyes glistening gray-blue-green-black-gold. Then she smiles, reaches across to pat Fathom on the shoulder.
"My champion," she says fondly.
Fathom shuffles his feet and squints out at the water again. There is silence between them for several long minutes, though of course it is never really silent here. The waves hiss and crash, and above their heads gulls screech and circle. The sky is a boundless blue, darkening to slate where clouds encroach at its edges.
Fathom is like a grain of sand on this beach, a tiny part of something much larger. His soul sings with it, with the connection to the land and the sky and the sea. He is suddenly quite certain that if he wanted to, he could step into open air and soar. Could fly upward towards the bright, alluring heat of the sun until his lungs lost their breath. Then he'd tumble downward head over heels to meet the sea under sunlight, and it would welcome him into its salty and eternal embrace.
Melora has entrusted him with part of her domain, and Fathom thinks this is one of the few things he’ll be able to carry with him for the rest of his life. One of the sole responsibilities he'll shoulder and never ever grow tired of, never seek restlessly to move on and walk away. He's left so many people and places behind, but this — this he can keep.
"So," Melora says after some unknown amount of time has passed. "What's next? Mushrooms?"
Fathom tilts his head. "Do you mean going to visit Toad like we planned, or the kind that makes you hallucinate? 'Cause I'm down either way."
"Yes," says his goddess, and offers him her hand again.
**********
4. Epilogue: The Almighty Sea
Fathom Tidechaser lives his life.
He spends two weeks with Tanazil in silent retreat and contemplation, drinking in the richness of the ancient, mossy forest, perfectly at peace. But while it’s a haven of relaxation and redemption for Tanazil, Fathom can’t linger. He’s never been able to settle down, not even for a few months. The power Melora has blessed him with guides him onward like he’s a ship sailing toward the horizon, pointing into the bittersweet unknown.
The halfling and her fey patron are always able to find him no matter where he travels, and it becomes something of a game between them all: to play pranks on Fathom, to get their tricks past his uncanny awareness of his surroundings. He catches them as often as they succeed, and it’s always a joyful reunion. The once-nameless halfling introduces herself these days with the name the Entertainer has given her. It suits her.
Curt turns twenty, which is a surprise to everyone who thought he'd get himself killed long before that. Technically he has, several times, but Fathom figures that any debt Curt built up from Fathom's resurrections was definitely repaid when Curt asked Fizzlewick to revive him. So they are equals now. On an even footing. Fathom has zero interest in the school of magic Curt is establishing on the moon, but he can recognize the bright-eyed whip-smart type of adventurer who would thrive there. He frequently sends Curt new recruits, and along with them his best wishes, but visits rarely.
Fathom travels as he always has. Now, though, he can raise and quiet storms at his command. He can also fly without a spell, skimming over the surface of the ocean for miles until he finds a ship and scares the hell out of its crew by landing on the rigging like a gigantic shiny albatross. When he is addressed as a minor deity, he scoffs, but then he wonders: are the frightened sailors that far off the mark?Â
Fathom dies — finally, permanently, for good — at a much younger age than most, but that's hardly surprising. He is powerful enough to face almost any creature on the Material Plane, and several more planes besides, but the one person he can't resurrect is himself. It isn’t a dramatic sacrifice, nor is it a gentle and peaceful passing. It is simply a death — ugly and brutal and fast.
He greets Umbra as a friend, only exchanging a few words with her. Because they both know where he’s going, of course. Melora is one of the few deities with no astral domain, choosing instead to wander the cosmos eternally. So this is less of an ending and more of a transformation — from one way of being to another, like a wave breaking and returning to the water. Fathom’s soul still travels, still soars over the sea, still stirs up storms in thunderous magnificence.Â
Fathom Tidechaser dies, and serves his goddess long past his death, until his name is mentioned in the same breath as hers. Things change, as they always do. Fathom dies, but he lives on.
#Fathom#Heretic campaign#this is gonna be the last campaign story I ever post for him probably#cause we r DONE#my boy hit 20th level and became a demigod#also also the titles of the sections & the thing overall are from the song by the same name#yes it's a song from the Muppets shut up#also snuck a Hozier reference in there if you're paying attention
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i'm just saying, immortal vampire and their mortal best friend with extended lifespan, sharing together in comfort and pleasure and looking after each other's wants and needs for the good of them both, vampires with familiars are more human themselves for having that slender thread of connection with humanity and life, it makes vampires better and enriches their long lives and it keeps humans safe from over-predation and most cruelty. [peer-reviewing the original tags for even more emotion]
this post from @imwiremother got me imagining vampires who take humans as familiars, but not in a renfield way.
the familiar is a blood donor, sure, and gains things like extended life, somewhat enhanced healing, maybe a little increased stength or slightly faster speed, etc, but the sweetest part of the deal for both is a different exchange entirely.
the vampire and familiar share a connection which, when the familiar opens themselves to it, allows the vampire to share certain experiences and sensations. such as the taste of a strawberry, or the warmth of sunlight on the skin, the decadence of chocolate. but it has to be the choice of the familiar to share their experience. they can unilaterally shut down the sharing connection, as a sort of failsafe against abuse.
it's a positive symbiosis which encourages the vampire to provide comfort, safety, health, pleasure, and joy for their familiar, ensuring through self interest if nothing else that the familiar is well cared for and given the best life has to offer so that the vampire may experience the echoes and edges of it, which without a familiar is denied them and eventually lost to them.
quite literally the vampire living vicariously through their familiar. and the familiar gets the better end of the bargain to balance out being on the lower end of the power balance between them.
#vampires#HNNNN#I love this#the concept itself and just that eternal companionship still with the preservation of humanity#I could have Thoughts or say more about this but this does it excellently
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