#uvtexture
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就活作品(植物の成長)
トポロジーがリフレッシュされてしまって予期しないポイントの変更がずっと解決できなかったが、scatterノードにUVtexture space を参照してポイントを制作できることをたまたま知って試した。 ジオメトリアニメーションの前段階でuvを制作なおし、結果を保存している。 かなりいい結果が得られたから共有した。 動画前半は初期状態のscatterノード。
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This was a fun little project from 2020. Here’s Joker from Persona 5 as a Lego Minifigure. Because I know Lego will never make any Persona 5 sets. I made the decorations/prints in Photoshop and applied the texture in Mecabricks. An in-browser digital 3D Lego Building program.
3D Model: https://www.mecabricks.com/en/models/mLvzkw14aAw
#lego#persona#persona5#joker#akira kurusu#ren amamiya#minifigure#legominifigures#legopersona5#atlus#custom#customminifigure#mecabricks#legobricks#phantom thief#uvtextures#uv#uvs#3dmodel#customdecals#decals
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Modelling blacksmithing tools in Blender and experimenting with textures and bumpmaps. #blender3d #blender #uvtexture #bumpmapping #josephboquiren #3dmodeling #blacksmith #anvil #hammer #tongs #punches #3dart #3dartist #lighting #camera https://www.instagram.com/p/BuEjS9ajQiA/?utm_source=ig_tumblr_share&igshid=1bw4nncr96uxb
#blender3d#blender#uvtexture#bumpmapping#josephboquiren#3dmodeling#blacksmith#anvil#hammer#tongs#punches#3dart#3dartist#lighting#camera
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B.C.002 This texture map was my creation for today. Learned lots and made lots of mistakes today. I plan on returning to UV texturing once I learn more of blender's features. I don't plan to do extensive texture painting in the future but I can clearly see the benefits of knowing how. #uv #uvtexture #dailyblender #blender #blender3d #blenderart #practice #texturepainting #uvunwrapping #cgi
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UV texturing and listening to a Jenna Julien podcast 💕 #girlgamedev #uv #texturing #uvtexturing #gameconcept #gamedev #gamedeveloper #3dtextureartist #textureartist #leadtextureartist #assettexturing #podcast #jjpod #jjpodcast #jennajulien #colour #color #gameartist #gameartistlife #girlsingames #wacom #wacomcintiq #photoshop
#gameartistlife#gameartist#podcast#gameconcept#girlsingames#wacomcintiq#texturing#3dtextureartist#jjpod#girlgamedev#leadtextureartist#photoshop#assettexturing#color#colour#jennajulien#uv#gamedev#wacom#textureartist#jjpodcast#gamedeveloper#uvtexturing
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Finally in game whale #LowPoly#UVTextures.
very happy with the results
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Houdini: UVless projections
# Creates perspective projection in a shader without UVs on the geo # Select the camera to project from, run this, two nodes appear in /mat # [email protected] import hou, math cam = hou.selectedNodes()[0] world2cam = cam.worldTransform() world2camvex = str(world2cam).replace('[', '{').replace(']', '}') aspect = float(cam.evalParm('resx')) / float(cam.evalParm('resy')); haperture = cam.evalParm('aperture') vaperture = haperture / aspect; focal = cam.evalParm('focal') fovx = 2.0 * math.atan(haperture / (2.0 * focal)); fovy = 2.0 * math.atan(vaperture / (2.0 * focal)); proj = hou.Matrix4((1.0/math.tan(fovx/2.0), 0.0, 0.0, 0.0, 0.0, 1.0/math.tan(fovy/2.0), 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0)) projvex = str(proj).replace('[', '{').replace(']', '}') rp = hou.node('/mat').createNode('restpos') i = hou.node('/mat').createNode('inline') i.setFirstInput(rp) i.moveToGoodPosition() i.parm('outtype1').set('vector') i.parm('outname1').set('uv') i.parm('outtype2').set('float') i.parm('outname2').set('facing') i.parm('outtype3').set('float') i.parm('outname3').set('dist') i.setName('UVlessProjection', True) i.setComment('From %s\nat frame %d' % (cam.path(), hou.frame())) i.setGenericFlag(hou.nodeFlag.DisplayComment, True) i.parm('code').set("""// Outputs perspective projection UVs calculated from rest position and camera matrix matrix world2cam = %s; matrix proj = %s; vector objp = $restP; vector worldp = ptransform('space:object', 'space:world', objp); vector4 camp = invert(world2cam) * worldp * set(1.0, 1.0, -1.0, 1.0); vector4 clipp = proj * camp; vector4 ndcp = clipp / clipp.w; $uv = ((vector)ndcp / 2.0) + set(0.5); vector projworld = world2cam * set(0.0); vector projdir = normalize(projworld - worldp); vector worldN = ntransform('space:camera', 'space:world', N); $facing = dot(worldN, projdir); $dist = length(projworld - worldp);""" % (world2camvex, projvex))
Here also is a demo scene: http://lewissaunders.com/rubbish/UVless.hipnc
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#3d #model of what my #basement pretty much looks like most of the time. #cinema4d #art #design #uvtexture #maxon #wood #woodworking #woodturning #creepy
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Week 6 Texturing (click to see captions)
working on UV mapping of a head
both planar and cylindrical mapping is used
export map to Mudbox (save as TIFF/Targa, 2K file)
after sculpting and painting, we bring the map back to Maya
we use bump map to create more realistic texture on a surface, like it can represent scars or pores on human face
Reference:
A Kermanikian, 2010, Chapter 4: Painting and Texturing an Imported Model, Introducing Mudbox, John Wiley & Sons, Canada
Maya 2015 UV Editing Overview( Part 1), accessed on 30th August, 2014 <https://www.youtube.com/watch?v=1ZJx3xr0xOM#t=72>
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