#using a lot of the main theme songs for games as inspiration and other such things
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i don't see any info doc or anything. so i was just wondering. how old is your Sonic? Is there any difference between the canon storyline? stuff like that. no hate, just wondering!!
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ooc; no worries at all, ever since i came back from hiatus i've been floating so much that i haven't really done upkeep or solidifed what i'm even doing. there is an about page but that was made back when google docs for tumblr rp weren't a thing so i have yet to actually make a google doc in my return
to make a long story... less long, star started pretty tightly bound to game canon, but after i stopped RPing on tumblr a few years ago i started playing around with him more on my own and loosening him up. he's still pretty close to game canon and IDW canon as that's just what i prefer, but there are some differences in his timeline that i made. that broad strokes however are generally the same- the major differences are that generations and sonic 06 have a different middle, with similar beginnings and ends. i also gave star electrokinesis for fun rather than his usual aerokinesis. and of course i have plenty of hc's from before and between games.
as for star's age, tldr: he's 18 as of sonic frontiers. as for nledr (not long enough did read): while this sometimes changes as i need to make room for different things or change my mind... breathes in
sonic is 8 in sonic the hedgehog 1
9 in sth 2 and segasonic
10 in sonic cd and sth 3
11 in sa1
12 in sa2 and heroes
13 in rush, riders, sonic 06, and unleashed
14 in generations and colors
15 in sonic lost world, free riders, and the beginning of sonic forces
16 at the end of sonic forces (he had his birthday in space jail <3) and the battle for angel island idw arc
17 for the metal virus, the zeti attack on the restoration base, and surge vs sonic
since we dont know when frontiers takes place in idw (yet, i think?), eventually idw will "catch up" to his current age, but he's effectively 18 since sonic frontiers is one of his coming of age beats. thanks for asking i love to ramble
#i stopped myself from going on more info that wasnt asked but i have a lot of thoughts of how star changes and progresses over each game#using a lot of the main theme songs for games as inspiration and other such things#i will hold onto them unless theres more questions. DKOAWKOEKOWE#<3#» ✩ 🌈 : hit me with it ( ask )
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୨ ♡ ୧ THE NEXT TIME YOU SEE YOUR CRUSH! ୧
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Hello everyone! Welcome to another crush-themed pick a card, inspired by the 90s whimsigoth aesthetic. This reading is all about the next time you see each other! Feedback, likes and reblogs help me grow my platform and are highly appreciated! If you liked this reading, please consider tipping me at @ [email protected] paypal! xo ♡
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› none of the images are mine unless stated otherwise. › personal readings are available!
the piles.
1 → 2 3 → 4
HOW TO CHOOSE YOUR PILE. take a few deep breaths and look at each picture separately. see which one brings you to a feeling, a place or a memory. take your time and feel free to come back to it later!
𝐏𝐈𝐋𝐄 𝐎𝐍𝐄 ༉ ‧ saigon.
important note. this PAC was very intense, so the piles may not resonate with everyone and that's okay.
eight of pentacles / ace of wands / seven of swords / the fool death / ten of swords / knight of pentacles / ace of cups. 19: waking the lion.
So much intensity. Regardless of when or where this happens, it will feel chaotic. A little too much. Lingering stares. There's avoidance, fear and a desire for a new beginning, whilst knowing things will never be the same as they were. Is this an ex, or someone who did you dirty? Regardless, both of you will be confronted with the truth of this relationship and it will not be something easy to forget.
You will talk. Not too much, but you will talk about something meaningful, hinting to forgiveness and a new beginning on the horizon, for both of you. It will be a slow process, but a significant one regardless. You may want to hold this person's hand, but keep your distance. So will they. The feelings might be bittersweet, but more sweet than bitter. Whatever has happened in the past will stay there and something new is waiting. The question is - will you take this leap of faith when it comes to you?
Avoidance and lies no longer serve this relationship. Although you may want to keep your feelings dead and buried, they will be there, too obvious to be hidden. This encounter will be an invitation to be bolder than you're used to, to refuse to drown in shyness or ambiguity and follow the story to see where it goes.
Little gestures, stolen glances and forbidden smiles may be present. This encounter is likely to happen at night, maybe at a place where you can't fully express yourselves or be together, like a workplace reunion. However, you'll communicate through your own secret language. This person has changed, but you may not believe them. You may have your walls up, but they're eager to climb over it, to bring you closer.
The channeled song speaks a lot to this pile, I recommend listening to it, especially the lyrics "when facin' the things we turn away from / we're chasin' the way we were in saigon / oh, it's picked apart until there's nothin' left of us to carry on / now we're facin' the things we turn away from".
channeled words and messages. illicit affairs by tswift, secrecy, heartache, dark brown eyes, "you don't feel a thing", unrequited, 19, 20, "i've made peace", booktok, main character, "ive changed my mind", tall, dark and handsome.
𝐏𝐈𝐋𝐄 𝐓𝐖𝐎 ༉ ‧ super far.
important note. this PAC was very intense, so it may not resonate with everyone and that's okay!
six of pentacles / six of swords / two of swords / king of pentacles high priestess / ace of wands / seven of pentacles / the tower 16: the royal you.
You hate it, don't you? You hate how much of you this person has or may have had in the past. You're not even sure if they like you... if they look at you. So you're taking matters into your own hands. You're trying to move on, but you're also wanting to stay. I see a big confrontation, a sudden upheaval, a confession.
"Do you even like me? I can't take this anymore."
You will take charge. Done with the mind games, done with the indecision, you will listen to your gut and do what is right by you. Spirit is heavily emphasizing your power, not theirs. It's as if this person is merely a non-playable character and you're the main moment, like the outcome does not matter so much as you stepping into who you truly are and how you truly feel.
This next encounter may happen at a big event near a body of water. It will give you clarity. You'll no longer feel plagued by this person's existence, they will not have any control over you any more. To some of you, this means they will step up their game. To others, it means they will be left out in the cold. You'll cut chords abruptly. No explanation, no apologies. No goodbyes.
Your heart is too precious to be held like a heavy stone. You may intimidate them. Your beauty, something in this very moment is it. It seems like this person has no idea your feelings are so intense, so big. It's the "oh" moment, where things will finally head to where they're supposed to be. With or without them.
channeled words and messages. "claim it", dorama, 7, 8, scorpio, 666, slow moving, slow burn, "please notice", golden aura, big party, mayor, love like you care by perlo.
𝐏𝐈𝐋𝐄 𝐓𝐇𝐑𝐄𝐄 ༉ ‧ cowboy.
important note. this PAC was very intense, so it may not resonate with everyone and that's okay!
three of swords / ten of wands / the moon / five of swords rx king of swords rx / judgement / four of cups / the empress 43: spirit of gratitude.
You'll be over them. Oh, they have put you through so much. Too much. Even if unintentionally, your heart was broken, you were battered and bruised, torn by this person's lies and deceit, but you'll be over them.
A part of you will love them, but not want them back. You'll be feeling good, over it. All that's passed and gone. They'll look at you and realize whatever they have taken for granted is now no longer theirs. With your back turned to them, they'll realize the great error of their ways. But god, you look so good now, so different, you look so uninterested in them, you look so healed, so empowered.
The channeled song speaks volumes to this pile. The lyrics are incredibly relevant, with the singer shouting "I should know better by now". In your next encounter, they will realize they should have known better. The roles will be reversed but you will not be vengeful, you'll be merciful. Grateful. Their rejection has been your redirection onto something better, something different.
And no matter how much of your heart this person may have rip to shreds, you've been reborn. There's nothing left for them here. This crush is one-sided now, you can't feel the same way for someone who didn't appreciate it when they had the chance.
channeled words and messages. alternate universe, "in another life", "in a perfect world", third party, "you don't look at me the way you look at her", "it was you", ignorance, pettiness, scorpio and libra, scorpio and taurus, toxic, gameboy by rosé.
𝐏𝐈𝐋𝐄 𝐅𝐎𝐔𝐑 ༉ ‧ just friends.
important note. this PAC was very intense, so it may not resonate with everyone and that's okay!
the devil / ten of pentacles / the empress / king of swords the hermit / eight of cups / the tower / king of cups
Ah, the sweet temptation of caving into their desires. It's too much. You're too beautiful, it pains them. Someone is in a relationship, a long-term commitment. They'll need to choose between love and logic. There's big third party energy, I will not lie. Maybe nothing happened between the two of you happened, necessarily, but someone has feelings for someone who is not their partner.
Despite the temptation, the tenderness, the desire to be with you, there's a stoic wall between you two. While they will be holding onto their partner's hand, caressing them, putting on a facade to be with this person, their eyes will be on you.
It'll feel so disappointing, so heavy. Someone may not be able to handle the weight of this encounter and leave early... It's no fun being a second choice, someone's side option, a replacement, a fool.
In the midst of leaving, something shocking might occur. They may follow after you (or vice-versa) and confess their feelings. The truth will come out, someone will not be happy (perhaps their or your person), but peace will come afterwards. Stability. Emotional fulfillment. This encounter is the chance for you to be together for good or not. Someone will be forced to choose between a current partner or a future lover.
channeled words and messages. cheating, red lips, wings, halloween, "have your cake and eat it too", broken promises, side chick, shadow, ego, shallow, "friends don't look at friends that way", hopeful, marriage.
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DISCLAIMER. tarot is a divination tool, it’s not a substitute for medical and professional advice, nor is it meant to be taken as such. i don’t take responsibility for any choice(s) made by you or others regarding my readings. be mindful ♡
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Grim's Toon Origins
The toons fandom is pretty strong, especially on here (I’m not an active participant exactly, but I’m liking and reblogging when I feel like it). They mostly focus on toons, black and white cartoons from the 20’s through the color cartoons of the modern day (think cartoons with exaggerated features who act in exaggerated or silly ways rather than trying to emulate real life and real physics) from every studio. The origin of the name probably came from Looney Tunes (tunes as in music, but it is also a pun on toons) and Who Framed Roger Rabbit and the book it was based on certainly helped popularize it. Toon isn't Disney specific, of course, but the studio created one of the most iconic toons to date, Mickey Mouse, so there’s a lot of old Disney floating around the fandom.
I saw one particular Disney toon piece of fan art recently which basically gave me an epiphany and made me feel silly considering this game has been out for 5 years and I’ve only just made this connection:
One of Grim’s influences could very well be the oldest named Disney toon of all.
More theory under the cut.
Back when I did most of my character analysis and general twst meta discussions on TikTok, I talked briefly about some Haunted Mansion elements that reminded me of Ramshackle and Grim specifically.
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For one, his name is Grim, part of the Haunted Mansion’s theme song, Grim Grinning Ghosts. I also connected him to the one-eyed cat, an old Haunted Masion concept that would have a main antagonist of the ride. The cat would stalk the guests as they traveled through the mansion after being warned by the Ghost Host early on. While a statue of the cat currently exists in the Disneyland Haunted Mansion, the concept was scrapped, so it would be a general deep cut if it had any influence on Grim himself. Though we all have been waiting for Grim’s inevitable overblot, so the whole “enemy has been with you the whole time” narrative still works.
To be honest, my first thought when I saw a cat companion in a game called Twisted Wonderland was that he was a reference to Dinah, the titular character’s cat in Alice in Wonderland. Grim looks enough like Disney’s version of the character with a similar bow tied around his neck. This is probably the most likely case, but it not as fun as the newest theory that’s crossed my mind. Because Dinah isn’t the first cat to be associated with a Disney Alice.
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The Alice Comedies were a series of shorts created by Walt Disney and the Disney Bros Studio. The rights and distribution were under Winkler Pictures who would eventually commission the Oswald the Lucky Rabbit cartoons from Walt’s crew for Universal. The shorts all featured a novel idea: putting a human Alice in a cartoon Wonderland. In the first short, Alice’s Wonderland, a little girl named Alice visits the Disney Bros Studio to watch Walt and his crew make cartoons. The cartoons come to life on the cartoonist’s pages and Alice is so delighted by what she sees, she dreams that she’s in a cartoon wonderland that night. It was revolutionary technology at the time that’s not exactly groundbreaking today, but this and the other Alice Comedies are very cute. (Most of the shorts are available on YouTube! You can find Alice's Wonderland here. As a note, if things look familiar, it's because Alice Comedies were used as inspiration for the Babes in the Wood episode of Over the Garden Wall!)
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In most of these shorts, there is a cartoon cat. Black and white cats were common early toons and one particular design showed up often in Walt Disney’s earlier work at Laugh-O-Gram Studios which continued onto the Alice Comedies. This cat was named Julius. He was originally created to be a Felix the Cat clone due to some inter studio fighting, but he stands on his own as a character over time. Some people who know Oswald call him the prototype Mickey Mouse, but Julius was the actual blueprint. In the Alice Comedies he’s feisty and often fights bad guys for Alice (including the original Peg Leg Pete who was a bear at the time). He enjoys messing around with other characters for fun but is always loyal to Alice at the end of the day. He’s a lot like Grim in those respects, especially over time when he starts viewing Yuu as less of a henchman and more like family.
When I see the original Alice Comedies and compare them to Twisted Wonderland, I can’t help but see the similarities in their concepts: A normal human girl goes to a magic animated world in a fantastic dream where she’s joined by her silly talking cat and they experience adventure and perils along the way. This is definitely a deep cut, but I’d like to think that these shorts had some influence on Twisted Wonderland in its early development, even if very few elements of the original story stayed. Plus, it’s nice to imagine that our Grim is a link to the very beginning of Disney animation which inspired this whole game in the first place.
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You are cordially invited to Reno's Annual Valentine's Day Gala & Fundraiser:
FIRE & ICE.
This year's annual fundraiser is taking place during Valentine's Day Weekend and will be helping raise funds for several local charities, shelters and other non-profits.
Date: February 14th, 2025
Location: Scorpion Nightclub in Panther Valley
Dress Code: Guests are encouraged to wear red or white, formal attire.
For this celebration, the inside of the upscale nightclub, 'Scorpion', will be completely decorated to match the theme of 'Fire & Ice' by assigning a theme to each of its two floors.
Upon entrance, guests will find a bright, white ballroom with long tables, and icy decorations all around the room while a jazz band and a DJ take turns hosting throughout the night. This is where people can donate, network, dinner will be served and champagne bottles and flutes will be floating around the room.
As for the floor below, normally Scorpion's secret speakeasy, will be completely turned red, with fire inspired decorations, a local band and a DJ taking turns entertaining the crowd as the guests dance, mingle and celebrate Valentine's Day their own way. With photo booths, fun themed drinks and a slow song here and there in case some of the couples want to take the dance floor for a little bit. Champagne flutes get changed for fancy cocktails or glasses of scotch, dim lights allowing people to let loose.
There is a catch to enter the basement area: to be allowed into the red room, guests will have to provide a pairing of their liking to security before being allowed inside, and the name of these pairings will be screened all over the walls while the party takes place for everyone to see.
OOC INFORMATION:
This event will take place starting at midnight on Saturday, February 1st until midnight on Saturday, February 15th. You can post non-event related threads while it's happening, but please don't start anymore event-related threads after midnight on Feb 15th
RE: the pairings submitted for access into the basement level. You have one entry per muse and it should be IC. Your characters can use this power for good or for evil; setting two people up if they like them together, stirring the pot between two exes or rivals, they could even use it for themselves and pair themselves up with someone that they like. The submissions will be anonymous (at least in the game) unless the character chooses to tell other people.
All the pairings will be posted by the main and we would love to see them interact at some point during the evening! Almost like a writing prompt. So this is a perfect opportunity to plot with multiple people and to have lots of fun!
Sample of pairing entry: Briggs Meldaba submits Character Name x Character Name to rp main (via ask or submit). We post said pairing without saying what character submitted it.
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Fledglings AU intro post
"I can be different, I can't be puppeted!"
Birds Of A Feather, or the Fledglings AU, is basically about five orphan kids from Playcare who narrowly avoid being experimented on for varying reasons.
The Fledglings AU is heavily inspired by a song. In this case, it's Bird Cage Blue And Yellow by Yaelokre. It fits enough that almost every lyric can correspond to an event in the plot in a sort of animatic, except I don't have the motivation for that.
The main five kids are based on the five kids from Charlie and The Chocolate Factory. The Charlie in this case being Joseph, a minor character in the game who canonically was friends with Kevin and questioned one of the scientists after seeing them carrying Kevin off while he was asleep.
The other four are pretty much OCs, who are:
-Nathan Hauksson, stand-in for Mike Teavee
-Yara De Costa, stand-in of Violet Beauregard
-Scott Choudhury, stand-in for Augustus Gloop
-Lyssa Lee, stand-in for Veruca Salt
This is pretty much in the order of which kid escaped first, with Joseph being the last to escape. And by that, I mean he escaped during the Hour Of Joy, the day he was scheduled to be experimented on.
The four used to act more like the rotten kids themselves, but have somewhat matured since then. Same with Joseph, who's more jaded compared to his younger, bright-eyed self.
In a bad ending type scenario, I'd imagine them being turned into toys based on each kid's fate in the movie. Yara could be a Strawberry Shortcake-esque blueberry doll, Lyssa could be a plush squirrel, etc.
Going back to the Yaelokre song the AU is inspired from, I've added a lot of sparrows and birdcage motifs to the plot. For example, in any flashbacks showing one of the five kids during their orphan days, a sparrow will show up nearby to foreshadow their eventual escape.
It's mostly referencing the line, "Malayang Maya, Malayo-layo" meaning "Free Sparrow, Far Away". In contrast, any kid foreshadowed to be experimented on will have a taxidermied sparrow nearby, typically left by the prototype as a warning.
There's also an in-universe reason for the abundance of sparrows in the factory. Because in the AU, the scientists began experimenting on sparrows with poppy gel first instead of rats, luring the sparrows first with poppy seed feeders.
Birdcages would also frequently be seen in the lower levels. Sparrows still lurk in the factory because of the poppies that still grow in the labs, and it's not rare for some toys to look for sparrow nests to eat the eggs...if not the birds themselves.
I'd probably run this blog as an ask blog with the occasional oneshot in the format of a document or a tape. I won't always be able to respond due to college, and even if I do, it won't always come with a drawing. With all that out of the way, let's get to the rules for the asks:
No weird asks. All five orphans are underaged. I will allow the occasional dirty joke to slide since they're rat bastard teenagers, but I'd appreciate refraining from that anyway.
No spam asks. The more you spam, the less motivated I will to answer. I'd probably just delete your spam asks instead.
Anon magic is unfortunately not allowed for this one. Idk, I don't think it'd fit the kind of vibe I want this blog to have. OCs and other RP accounts are of course welcome here, as long as they're not too OP for the Poppy Playtime universe.
This is a Poppy Playtime AU, so it's of course gonna tackle a bunch of dark topics, and I'll make sure to tag and put trigger warnings outside of the usual death and child experimentation tws accordingly. Still, there may be some asks I might not entertain if it entails darker themes than what the AU is tailored to.
I have the right to not respond to an ask if it makes me uncomfortable for some other way not mentioned here. What? You want a refund?
Idk what else to put here, just use common sense and Netiquette.
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Iceberg Bing for layer 3 and 4.
My memory is really bad, so some of these might have already appeared in earlier layers.
AMVs - Either specific songs that were popular to use in the fandom, or any fanmade content from during the manga's run that was popular
Soul and Maka Split up - Apparently this interpretation of Maka and Soul's final discussion in the manga is a hot take. There was a lot going on in the final chapter, but here are the phrases from the manga that gave me that impression.
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Will cross this box off for any analysis from that final chapter tho.
Thompson Twins - Can't remember if this specific reference was pointed out, but stands in for any pop culture references brought to light.
The Dress - This is a newer development, but at some point this dress got listed on Devil Inspired and advertised heavily on instagram.
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A bunch of Chrona cosplayers independently saw it and adopted it. (There were at least 3 or 4 at the first con I went to after it was listed). It's so prolific I've seen it in fanart of Chrona now.
Mary Shelly Theory - Saw someone in the tag a while back theorize Marie might be an allusion to Mary Shelly. It would add a layer to the electricity power outside of the Mjolnir reference.
New Art - Any mention of the 20th anniversary drops. (It didn't fit well in the square)
Purple/Pink Gate - Another one I can't remember if it's already been covered. Despite most fan artists color picking a dusty rose for Crona's hair, lavender wigs are still more common for cosplayers. I am a pink wig truther.
Shinobi - Okay, this is a PS2 game that predates the manga by two years. The main mechanic is a katana that sucks the lifeforce/soul of the user unless it's constantly fed other souls. I am fairly sure this is the inspiration of the uncanny sword. Even the cover art gives post time skip vibes.
If not, both pieces of media have to be referencing the same thing.
Zagreus + Dionysus : Death the Kid's role in SE has similarities with the god of the rebirth. Particularly the part of the legends where he's dismembered and eaten. There is some confusion in greek mythology if these are just different names for the same god or just two gods whose roles overlap, thus why I put both names.
Ragnarok - Particularly how he stops being a character after Salvage. Will also check off for mention of the war of the gods.
Merch - There's a lot of merch out there. Apparently they made a speaker inspired by bonus art. I'm sure there's a bunch of official stuff I haven't seen before.
Official Cosplay - There's a few talking points here that come to mind. Like how Soul is the only weapon with an official cosplay prop. Any Spirit, Ragnarok or Tsubaki props you see were made by the cosplayer. Death the Kid rings get sold one at a time, even if they're advertised as a set.
Translations goofs - There's little things like Afreet and Kishen being used interchangeably in the sub. The Witch hunter evolutions have a few different names. I'm sure there's other translation stuff that I don't know about that might pop up.
Demi-god Black Star - Another umbrella square. Black Star's arc towards the end seems to be referencing something specific. Idk what it is, but Marie goes out of her way to put him and Death the Kid on the same level and snubs Maka at the end of the manga.
The Dread Queen - Comparing Chrona to Persephone is really common in the Kirona crowd. After listening to some deeper dives on the topic there's actually precedence for them to be an allusion ancient underworld goddess that predates Persephone and Hades, but not the abduction myth. They're never referred by name only by titles. Crona's name being literally Dark One in Japanese fits with this theme, as well as usually being referred to as the Demon Sword rather than by their given name. This could be more coincidence than anything else though.
Unlocalized content - The iceberg has already covered the games, but there might be audio dramas or other in-character content that didn't make it's way over when SE was popular in the US.
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alrighty, so being tagged by @katwritesshit means i'm up for a very interesting tag game so here goes
rules: answer as many (or as few) of the questions about your WIP as you can
What was the first part of your WIP that you created? - might be my favourite question of the lot but for me at least, it's pretty simple, i start with an idea - a theme of sorts I suppose, and I wanted to write about a heist, I wanted treachery, danger, and crime (lots and lots of crime), and from there I spun the rest of my story
If your story was a TV show, what would the intro song be? - consulting my many, many Spotify playlists has made answering this one very difficult (shoutout once again to @katwritesshit for The World Ender because I love that song) but I'm going to have to say Dinner and Diatribes by Hozier or As It was, also by Hozier, most likely because I've spent a great majority of this story listening to Hozier along the way, since Wasteland Baby is one of my favourite albums and it fits so so well
Who are your favourite character(s) and why? - I feel as though I'm committing to a betrayal here by not saying the character who is supposed to be the main protagonist but I'm going to go for Fenley, purely because his cynical, overall dark demeanour has been the most entertaining to write (and his POV contains some of my favourite scenes of the novel)
What other pieces of media could share a fan base with your WIP? - now this one is FUN. especially since I draw inspiration from so so many things, Throne of Glass, The Cruel Prince, The Mummy (one of my all time favourite movies), Now You See Me, The Witcher - just to name a few, I'm not even going to mention the inspiration for the combat scenes because action movies are just (insert chef's kiss)
What has been your biggest struggle while writing your WIP? - truth be told, finding the time to write, as this labour of love has taken me a solid four (ish, I think) years to write, a lot has happened, I've grown with my novel which is to me at least, a very heartwarming thing
Are there any animals in your story? Talk about them! - sadly there aren't any major animal characters in my story, my characters use horses for transport most of the time but that's about it
How do your characters get around? - well, when they aren't on horseback they're either walking or sprinting for their lives
What part of your WIP are you working on right now? - edits, dreaded, dreaded edits - just kidding I'm loving getting to dive into the earlier parts of my novel and change bits as I go, I'm falling in love with the story all over again and I'm only editing Chapter 7/40(something, the current number escapes my mind)
What aspects of your WIP do you think will draw people in? - hopefully the sheer and utter chaos of unlikely thieves trying to do an impossible thing, the characters are my favourite sort to read about, and the tropes (not giving too much away I do enjoy a good mystery :) )
and that's about it, this was super fun so thanks for the tag!
and passing the metaphorical torch on, I'm going to tag: @the-ellia-west @somethingclevermahogony @unlikelycreationwasteland @leotheponderer @alwri-tes and of course anyone else that would like to give it a go! (being new at tag games appears to be my fatal flaw since i have very little clue who to tag, but here you go!)
(and as usual in my rambly responses, very, very little read through, but in my defence this is a late night post so I feel as though the grammar-police might cut me some slack :) )
#writeblr#creative writing#writing#fiction#writinganovel#novel#writer#writers on tumblr#writing game#wip game
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Not saying this means anything especially since TBSOAS (the book) only came out in 2020, more of a “hey this is weird” post but:
I’ve always thought these two looked / were similar as two wavy blond haired blue eyed men, and it definitely helps that they both premiered (in the case of film Corio) within one year of each other . But there’s like, more than that? And some of it is very strange?
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First off, they are two characters who since the start of their chronological stories teeter between ‘good’ and ‘evil’ with a lot of forces in their life, including their evil scientist mentor, pushing them towards the dark side by use of manipulation tactics. Henry is much more of a direct victim to this than Corio is though, and the latter also does have more good influences in his life.
“Fueled with the terror of becoming Prey, see how quickly we become Predator?” - Dr. Gaul
“I could restore balance to a broken world… a predator, but for good” - Henry Creel / 001
Also, can I mention how both TBOSAS and TFS are set in the same exact time period? The Hunger Games uses retro futurism since the entire story is set centuries from now, but the era is clearly inspired by the late 50s to early 60s, especially given that it takes place 60 years before the main series.
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Now here’s the actual weird part that had me making this post.
Both of their origin stories center on a romance with a female co-lead that ends with them killing her (heavy question mark). That’s not the weird part. It’s the way that the plots of both of these origin stories and said female characters are based off of old European folk-songs that were popular in Appalachia. TFS is based off of ‘The Tale of Barbara Allen’ and TBOSAS is based off of ‘The Ballad of Lucy Gray’ - Stranger Things just bothered to change her name to Patty Newby. Barbara Allen (Patty) appears as a covey sister of Lucy Gray in TBSOAS. Naturally, both of these characters are singers which plays a role in their respective stories.
I just have to say, it’s a very obscure source of inspiration to happen twice like this. There is a little part of me that thinks Kate Trefry and the writing crew on TFS might have been fans of The Hunger Games. But who knows.
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Suzanne Collins wrote the TBOSAS prequel to answer the question of ‘nature vs nurture’ and how much choice villains have in becoming their future selves - which is the exact same question that is actively being posed by Stranger Things in regards to Henry.
And then how I got started on this line of thinking again today - the older adult versions of these characters both kidnap the respective sweet boy love interests and hijack them against the main characters. For strategic reasons and, in the case of Peeta, emotionally torturing the main character so she gives up. Will and Peeta are just both so similar as characters; soft and sensitive, traumatized, painters, both the poor underdogs with (seemingly) unrequited love for the protagonist though Mike isn’t really the protagonist.
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I’m not sure if there’s actual inspiration being taken here. I typically assume not on the basis that I’m someone who can find connections between any pieces of media I enjoy. But the whole Appalachian folktale angle of it all is strange to me.
While I don’t think Henry was conceived with this in mind, it’s possible the inspiration sprang up during the further fleshing out of his backstory and into writing The First Shadow. Maybe it will even have an impact on the final season.
One of the things I liked about TBOSAS was the theme of the past coming back to haunt Snow in the future through Katniss and the music Lucy Gray created living on through her. If this was in any way inspiration, I’d love to see Vecna haunted by how similar Will is to him and especially the ways that he is different and able to do better.
#stranger things#henry creel#vecna/henry/001#will byers#not going to put this shenanigans in the hg tag but uhh go everlark and byler parallels
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finished the main story of outer wilds. holy shit. i think it’s probably one of my favourite games ever.
my silly and spoilery thoughts under the cut
from start to finish it was such a great experience. i loved the exploration, the web of mysteries to uncover and the non-linear story it created. i love games that let you experience it’s story/lore in whatever way and order you want because it feels so much more satisfying as all the pieces fall in place.
i loved the characters and i love how important music is to the hearthians. each traveller playing a different instrument, playing their own parts of the same song. i thought it was really lovely to see that note from esker about how relieving it was to hear riebeck’s banjo return after a period of silence. i think it is so beautiful the way that music connects the travellers who are scattered across the solar system.
the environments are really great too. i love that every planet a distinct colour palette and design, and have their own gimmicks that impact the way you explore them and even make certain tasks time sensitive. my favourite planet was brittle hollow, because i love the visual design of it, i loved exploring the hanging city, and i had a lot of fun launching myself around using momentum from the black hole at the centre. lol.
the storyline of the game was so interesting and very bittersweet at a lot of times. the excitement of finding new nomai settlements or technology was often followed with the sadness of remembering that the once thriving civilization was so tragically killed off. but the disappointment of reading their logs of their failure with the ash twin project was followed with a sense of hope in the fact that you get to finish what they started. it is also so fascinating and so scary to explore so many unfamiliar planets, and so existentially horrifying to watch the sun supernova over and over and over.
and the ending. it was so crushing and so bittersweet. to find out that the universe is dying and you cannot prevent it. wandering through the forest of timber hearth as the glowing lights around you explode into supernovae until there is nothing but darkness. and then lighting a campfire and gathering the other travellers to play your song all together as the solar system is engulfed by the sun. and everyone there accepts the end so calmly, remarking on all the things they were able to do in this world before their time ran out.
i think the consistent theme of the inevitability of death was something that really sat with me through the whole game. seeing how the nomai had gone extinct (at least within that specific solar system) and the fact that it was impossible to prevent. and powerlessly watching the world end repeatedly in each loop. the thought sitting in my mind by the end of the game was “one day the world will end and humanity can to do nothing but accept it”. it is a sad thought but it is also inspiring, we can learn, we can explore, we can enjoy everything that life can bring, and we can make music!!! i just think that is really cool. and i love this video game.
the dlc has been ridiculously cool so far and i’m really looking forward to seeing what it has to offer :))
#im not good with words and writing. hope this makes sense and doesn’t sound goofy#outer wilds#outer wilds spoilers#ricotta ramblings
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THE CIRCUS OF CHAOS is an AU with sensitive content such as murd°r, t°rture, and mentions of SA. It is based on The Purge franchise. Please follow at your own discretion.
Information
The Purge AU is rated 18+ due to the nature of the source content. The Purge franchise is rated R/TV-MA due to the amount of violence and the type of content within. This is a lot darker than Eden's Court and will tackle some tough subjects. I will do my best to tag the posts accordingly as well as write warnings/place "Keep Reading" breaks when it applies.
AU Theme Song:
Records:
Year Four || Year Eleven
Files:
POMNI'S PERFECTED PURGE PLAYLIST || Timeline
Group Profiles
The Circus || Relationships || The Jester and the Ringleader || The Ragdoll and The Rabbit || Ribbons and The Amalgamation || The King (retired) || Behind the Masks || Main Cast
The Canyon || Relationships || The Princess || The Gators || The Croc || Behind the Masks
Types of Purgers
Character Lore
Pomni and The King
The Ragdoll's Reason
Are they flirting?
Family affair
The King and The Queen
The Ringleader's Anger
Favorite Games
Lore-Related Asks
Kill Count
Name Game
Rules of the Masks
Non-Canon
Morning After (Showtime, Suggestive)
Bonnie & Clyde (Showtime)
Flirting with The Ringleader
Additional Information
What is this AU?
Based on the Purge franchise, this AU takes place in the real world and has every character presenting as human. The TADC cast make up The Circus - an almost vigilante group that uses that one night every year to right some wrongs. The story follows Pomni as she follows the threads that connect this group together, uncovering connections and betrayals.
Are there any ships in this AU?
Like my other AUs, there will be ships. Showtime is confirmed, but any others are still being decided.
What inspired this AU?
A Halloween mask from Spirit Halloween. I'm not kidding. You can thank Ragatha for being the starting point for this.
Can we join the AU?
Absolutely! Make your own gang or fly solo! All are welcome on this night of debauchery.
#tadc au#the amazing digital purge au#the amazing digital circus#the amazing digital circus au#tadc human au#pomni#ragatha#jax#caine#gangle#zooble#kinger#Spotify
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Super Smash Brothers Brawl had the best theme, with Melee being close behind. How can you beat an entire chorus sing AUDI FAMAM? You can't.
Props do need to be given to the SSB64 version for setting up the medly aspect of the games intro/theme that Melee then took and ran with to create an absolutely beautiful tapestry of all things Nintendo, and I would concede that Melee best represents both Nintendo and what the SSB series stands for as a true culmination of all-stars duking it out. I still like Brawls theme better as a song, as Melee requires more context and jumps around in styles a lot but that's to accommodate all they are trying to encapsulate. Brawl's theme stands on its own.
And then there is the WiiU/3DS game and (worst of all) Ultimate.
The WiiU/3DS (SSB4) was epic but generic. I played this one a lot and it got repetitive fast and it felt like it was trying (unsuccessfully) to copy melee without having the same passion and uniqueness behind it. And like, it's still epic and not a bad song, but it is generic and doesn't match up to Brawl. The game itself was alright, but after the beauty and epicness of subspace emissary to have a poorly made version of kirby air ride's city trial was meh at best. The classic face off against characters in themed situations was still fun at least, but that's getting more into the game than the music, I digress.
I do still stand by, SSB4 theme was more generic than SSB2 or 3, and is the start of the trend to even more generic.
Super Smash Brothers Ultimate, oh I how I loathe thee.
The intro is so anime sounding (derogatory) (not even the epic anime sounding but genric and fogettable anime sounding), and I know I am biased in that, but here me out. No other theme has had words, other than brawl (the best), but those were Latin chanting as compared to lyric lyrics. And even then, the translation of that Latin was fucking epic and fit the theme of the game well still. Ultimate has annoying lyrics, and is trying to be as epic as possible while actively doing the exact opposite, the words detract from it entirely. Its like they took the last refrain of Brawl translated into english:
"Now my friends are with me
Some of them were once heroes
Some, my mortal enemies
And as we face each other in battle, locked in combat
We shine ever brighter."
And made it less imaginative, more on the nose on than that (if you can believe it), and less epic/inspiring.
And the instrumental continues the trend of SSB4 started of being even more generic, and while SSB4 at least had some gravitas, Ultimate has nothing. What little Ultimate does have over SSB4 is actually having animation compared to only game play scenes, but thhat ain't the music. It's like subjectively worse in every possible way, taking aspects from the others and combining them into a monstrosity. Which reflects the gameplay of world of light as well, it was so bad. Like a bad amalgamation of subspace emissary (my beloved) and the classic mode, but with none of the story (or at least no good or compelling story, which is, you know, the entire point of a story) and way less interesting themed battles. Taking inspiration from the past and tainting it and making it worse.
(This has been in drafts for a while and I've gone into the game play for the later games and how lack luster the solo stuff was, so I'm adding this addendum for melee and brawl.
Melee was at least unique adventures and played off the all-stars it was bringing together, what with the mario landscape and the zelda castle/temple to explore. It was an improvement on SSB64.
And Brawl had Subspace emissary [my beloved] and although the gameplay itself wasn't great [even worse than some of the sequels to it I will concede] nothing and I mean NOTHING has been able to top its story, of which was the main reason to play it. It also introduced all the characters and forced you to use all of them, letting you test them all out and see which ones you like and didn't, and to use them in different situations, which no other one has done to the same extent. Hence why brawls the best [ignoring broken meta knight. {We don't talk about him}])
#audi famam illius#audi famam#ssb#sbb64#ssb4#super smash bros#super smash ultimate#super smash melee#super smash switch#super smash brawl#super smash brothers#world of light#music#theme songs#tell me im wrong#dont actually lol
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Precure 2025. Thoughts on the logo and theories on the new season.
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First of all, AAAAAAAAAAAAAHHHHHHHHHHHHH!!!!! I’ve never been so excited in my whole entire life!!! It’s been 14 years since Suite Precure, another musical centric season. Over the years precure has added idol or music like elements within different seasons. Some examples are; Star Twinkle’s transformation sequence, the innocent form from Happiness Charge, Makoto in DokiDoki being an idol, and even products used in the ending theme songs. But this is something that a lot of people, (myself included) have silently hoped for, and finally we’ll get a taste of this concept coming to life.
Now a look at the logo itself. To me it reminds me of the original Pretty Rhythm logo, I wouldn’t doubt for a second that they had heavy inspiration from it. It also has elements of Pripara and Aikatsu on Parade’s logo here too.
My personal thought on why now of all times does Precure want to do an idol themed series maybe due to whats popular right now. We are in the age of Vtubers, and some of these vtubers also double as idols in an agency of some kind like Hololive. Aikatsu Academy is also a huge factor, Aikatsu as a franchise originally stemmed from an arcade game for young girls and it has now branched out into the world of vtubing as well as many other projects. And we can’t forget Holowitches, Hololive’s attempt at a magical girl project with some of their talents.
So call it a conspiracy theory when I say that maybe this season is not just about idols, but vtubing precure? Or maybe even a character that is a vtuber by day and a precure by night? Or maybe we get to see all different types of idols in the industry explored. Industry idols, indie idols, traditional triple threat idols, streaming vtubing idols? One thing’s for sure is that the main lead could potentially be a rookie on the rise.
We’ll just have to wait and see in 2025 (or more leaks). This bunny is excited to see more to come!
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Game Review: Tetris Effect: Connected
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General opinion: Positive.
Tetris Effect: Connected is, obviously, a tetris game, with a modern graphical twist. It has classic and VR modes, both of which have their own pros and cons, but are also both worth checking out if you have the ability to. With several different modes, Tetris Effect: Connected offers a lot of different styles of gameplay for varying skill levels.
Starting off, I want to give the game devs credit where credit is due: this game absolutely slaps for it's visuals. A tetris game in the Unreal engine is certainly a choice to make, and they pulled it off really well. Sparkly particles, glowing animations, and surreal visual effects bring a magical experience to a classic arcade game, no matter if you play it in VR or on your screen.
It has both a main campaign where you play through different levels in a story-like sequence, as well as other, more casual AND more intense gameplay options. Marathon modes through themed levels, gimmick modes where you clear "corrupted" blocks or deal with mind boggling effects, and calm modes where you have no game over are all available to play, giving variety for any kind of player.
On top of this, they have colourblind modes of various kinds for the game stages themselves. You can play with classic colours, custom level patterns, or modes that add patterns and colours that make it easier to distinguish the blocks from each other. There's also multiple difficulty levels, ranging from beginner to hard, so you can adjust how many lines you want to clear per level.
The final point I want to praise is the audio experience. It's amazing. There's unique, original tracks made for the game, and the "title song" (used colloquially because it's not actually the title screen song, but it is the one from the first level in the story mode) is ABSOLUTELY incredible in my opinion. Heavy beats that are influenced by the ways you turn, flip, and drop blocks paired with each level having individual themes to them that inspire and match the music playing make it both engaging as well as good to listen to on its own.
And now the negatives...
One major issue I have with this game is that the story mode does not have options for speed, nor do they have a "no game over" setting. This means people like myself, who have visual processing issues as well as mobility issues, have a harder time clearing levels and unlocking the next theme in line. Some levels have rapid speed ups and slow downs that are a bit jarring, and while I understand the fact they might not be able to give the option to not change the speed, I'd have really liked if they'd given an option to have no deaths. It meant, for me, that I got stuck on several levels that I otherwise would have really enjoyed because they went from speed level 3 to speed level 8 or higher all within one lines difference. Having this option for the story mode would have improved the experience immensely for me, as I'm still stuck on the last level in the easy mode.
The only other thing I'd add as a problem is that if you're photosensitive, it could get painful very fast, especially in VR mode. They do have options to turn down or off particles, change graphics settings, etc. but that doesn't change the fact that there are strobing lights on some levels that you cannot turn off.
The above limits the people I can truly recommend the game to, which is genuinely unfortunate, because I know several people who would LOVE this game, if it had the accessibility features mentioned.
Final notes
Overall, it's a great game that brings a really nice, fresh twist on a game that's a decade older than I am. It really justifies itself as an iteration of tetris, much like Jacob Geller has said.
If you liked this review, please go and check out Jacob Geller's video Tetris Effect And Other Games With Immaculate Vibes! It's the video that introduced me to this game, and he makes some really interesting observations on tetris and marble games, and how they interact with their history.
Additionally, I post these in my free time, but if anyone has movie, game, or series recommendations, please feel free to send them in! I really do love reviewing media, and if I can turn this into an actual job it would be incredible.
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Force Live & Pablo Picasso -
A Lyrical Analysis
In honor of Shining Live's 6th Anniversary, I thought I would post a write-up on one of the game's first theme songs, Force Live.
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You may not know this but the opening line to the song, “I do not seek. I find.” is a quote famously attributed to Pablo Picasso, one of the most influential artists in history. It can be found in a 1936 article titled ‘A Trend in English Draughtsmanship’ by Graham Sutherland, another famous abstract artist who took great inspiration from the works of Piccaso.
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Now this is particularly interesting because Picasso also often spoke on how an artist must “steal” from other artists, lest their work become stale. He was also famously quoted as saying “Success is dangerous. One begins to copy oneself, and to copy oneself is more dangerous than to copy others. It leads to sterility.” Which to me speaks volumes about Quartet Night’s rivalrous relationship with each other. They do not allow themselves to be satisfied as they are. They always seek to achieve greater heights. And to do that they find that which they lack in each other.
Going back to Force Live, there is a phrase in the final chorus that ties into this idea - 一つに束ねよう(一つになろう) 足りないエレメント(重ね合って) translating to Let’s tie each other into one (Let’s become one) Our lacking elements (Overlapping)
Speaking on the subject of elements, I actually find it very interesting the specific elements each of them were assigned in this song. Particularly Reiji. It is easy enough to see why Ranmaru would get lines about fire, while Camus gets lines about ice. And Ai even has the kanji for wind in his name. But Reiji was given light as his element. Whereas one would more typically assume earth. This can also lead us back to Picasso, though!
Not only does Piccaso have another famous quote about how an artist can transform a simple yellow spot into the sun, but he also pioneered the concept of painting with light, where one takes a light source in a darkened space and moves it around to draw a picture while taking a long exposure photograph.
Now there are more lines in Force Live that can bring us back to art and to this innovative artist. The most obvious being 歴史(ヒストリー)のキャンバスに描け or “paint on the canvas of history.” To quote Picasso once again, “I don't believe in accidents. There are only encounters in history. There are no accidents.” And Quartet Night often sing about their fated meeting and the importance of the bond they have built with one another. Despite the times they have fought and quarreled and nearly lost their way, they still always come back to each other. Rising from the ashes only stronger and hungrier for success.
AND ON THAT NOTE- the main lyrical motif in Force Live is them speaking of all their elements as being destructive, but coming together to form something new and better than what they can achieve alone. And to finish out my rant, once again in the words of Picasso,
“Every act of creation is first an act of destruction.”
And now my own little personal thing (yume warning)- As you can see I find Picasso to be very inspirational and as a yume I have always used another one of his quotes to explain my relationship to others.
Picasso said, "Everything you can imagine is real." Which is a statement I take to heart. Ranmaru might not exist in the way you or I do, but even as a fictional character, he is so influential and impactful. He is real in the sense that he has an image, a voice, music, story, and in my opinion, a soul. Many know him and love him. He has changed lives. Including mine. And in that sense, he is very, very real. No matter how much I may have to "imagine" him.
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And since I always used this quote to put things into perspective for other people before Force Live came out, it meant a lot to me to have him quote the same artist. To feel that Ranmaru was inspired by Picasso as I have been. It feels really nice to have yet another connection to the love of my life through song ♡
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Ok, let´s see: the incident who happened when Paul was with a girl and John destroyed her dress, who is very confucing; some songs of Paul (well lots of songs) who can be related about this (from the obvious Here Today to The Lovers who Never Were) the interminable descriptions of the beautiful hands of one, the handsome presence of the other, etc...the "if you were a girl" moment ( who i can´t remember when, but was one of my first pieces of suspiction XD) all the pinning (from both of them, but Paul even more...he still dreams with him sometimes)...the weird "fanfiction" where appear amie d´mitril and Paris...
...someone said me in Discord "There are some men who are boyfriends and don't realize it until they break up" after showing an iceberg with some Mclennon theories. Someone who no was even into it.
Im kinda agnostic about all this, but im really amazed about all the theories who exist about this, who the doubts and suspictions are really understable. Is a lot on info!
Are you asking me to rate this for the ask game, because most of these are verifiable things, the question is just what they mean/what led to them, right?
I can give you a personal take on all of them though.
John cutting up the girl Paul was having sex with's clothes: I 100% find this eyebrow-raising and quite possibly an act of jealousy. But I also can't discount that John was likely off his face and maybe his reason for doing that didn't really make sense either. (e.g. maybe he wanted to use the bedroom and thought up a way to get rid of the girl as fast as possible? I don't know, I just don't think there's enough information to be sure of his motivations)
Songs: I generally find it kind of exhausting to argue about song meanings and what they reveal about John and Paul's relationship without anything else to go on. I feel like songs don't have to be about them for them to have had Feelings™ for each other and also songs could be about them and be less literal than some people think. There can be emotions and themes inspired by the other that find their way into a song, without the song literally describing what happened. What I mean by this is I don't think it's at all impossible However Absurd (of which I've read the lyrics, to be clear) is in some sense about John but I wouldn't from that conclude that John and Paul literally made love. And if I'm not drawing these conclusions, it's less important to me whether However Absurd is about John or not, in that sense.
Beautiful hands: I do want to slightly push back against describing Paul's geberal speech pattern with words like "interminable". Tumblr deliberately picks out the most ~mclennon-y~ things from his interviews and shares these quotes over and over. (also thinking of last year when people were claiming most of the Eyes of the Storm book was John, when really those were just the pictures people shared around the most) That's not to say he doesn't bring up John a lot (lol) but I think he probably mentions John's hands specifically less often than some think. The thing is, the main quote people use regarding this, is the one where Paul directly compares John's hands to his son's. Unless you wanna argue Paul is into James, you have to conclude Paul finds hands aesthetically pleasing and interesting without necessarily being attracted to them. And showing John chords and playing guitar "mirrored" actually makes a lot of sense as something that would make Paul notice John's hands.
Handsome presence of the other: your mileage may vary here and it depends on the specific quote. Some I agree, and some are imo them both just being frank about the fact that physical attraction matters to people, even when you aren't personally physically attracted to them.
"If I had been a woman...": single best argument for reciprocated McLennon IMO. I also think it's very possible that Paul is observing the fact that romantic relationships are hierarchically placed above friendships and "the bro code" prevented Paul from doing anything about John's privileging of Yoko over him. But it could definitely Also be Paul saying "I would like to have gotten together with him".
Pining: Honestly, I think they both had a lot of reason to feel Weird about each other in the seventies. There was a lot of bad blood but also a lot bonding them in an almost cosmic way: the shared trauma of losing a mother AND of fame, the weirdness of being both pitted against each other and sold to the public as a package deal... I think they were ripe for the conflicted pining picking. Regarding Paul's behaviour NOW.... I don't know, I don't think it's weird at all that he still sometimes dreams about John. I think he talks about John in part because that's what people want to hear (and tumblr pretends to be surprised every time when they're part of the target audience lol) and also I think.... people sometimes sort of gloss over the fact that Paul literally lost John in a highly traumatic way? Maybe that's gonna make him A Little Weird. (most of this is neither here nor there, regarding their romantic feelings for each other by the way)
Amie in Paris:
I haven't read the story in full but I feel similarly here to how I feel about the songs I think. There might be an argument that John is less prone to fictionalizing than Paul (though... I don't think that applies to his prose, even if autobiographical elements can be found in it) but he's also joking half the time. It doesn't to me feel like an especially fruitful avenue to conclude things about John's life.
All in all, I know what you mean. I do think there's A Lot going on between them, however you parse it.
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I've been ranking all my Doom projects by how hard they'll be to make.
I have A Thing about talking about planned projects (mostly because some stuff might be hard to deliver on) but I guess I'll summarise each concept below. Warning that I use the term "Metroidvania" like four times, so if you're someone who doesn't like that for some reason, be warned. And a lot of them are "inspired by" other things.
WJB's Custom Difficulties - a bunch of silly gimmick difficulties.
Mixtape - mapset where every level has a hidden cassette tape that, if found by the player, allows them to access a "B-side" version with a different aesthetic, a reversed layout (starting at the exit and ending at the entrance), and has a slightly altered layout.
Shuffled! - mapset where every map is based on a random song from my Spotify likes.
Endings and Possibilities - mapset inspired by the "Star Trip" mode from the 2005 Nintendo DS puzzle-game Meteos; every map has an easy and hard route, and depending on which one the player takes in each, there is a different ending.
Reversenal - every hitscan weapon is projectile-based, and the fist and chainsaw swap attack-styles.
Demonic Arsenal - replaces the entire Doom arsenal with custom, biomechanical-looking weapons based on demon attacks (e.g the rocket launcher fires Revenant missiles, the Plasma Rifle shoots a three-round burst of Arachnotron plasma, the BFG is based on the Archvile's flame attack).
Hell Frozen Over - monster and texture replacer that makes the demons and hell-textures ice-themed, with the former even having unique attacks; the Wolfenstein stuff is also changed to be Halloween themed, with the enemies all having pumpkins for heads (referencing the Game Dungeon episode on Wolfenstein 2009) and the wall textures being spookier.
Doom Throwback - a monster-replacer that essentially demakes every monster from the modern-era Doom games in the style of the '90s ones, complete with new designs that look closer to the original games' sprites.
MOOO: Absurd Warfare - extremely silly weapon-mod about a cartoony semi-anthropomorphic cow that uses things like throwing-CDs, walking missiles, and a tooth-firing sawfish as weapons.
TF2-Inspired Class Mod - class-mod inspired by the Team Fortress games, primarily TF2, with each class having a loadout of four weapons (primary, secondary, melee and super) that start with different amounts of ammunition, plus a bonus inventory item that has unlimited uses but needs to recharge after use; features 9 "main" classes that are heavily based on the Mercs (Scout, Security, Pyro, Demolitionist, Heavy, Engineer, Scientist, Tracker and Agent), as well as 9 "bonus" classes that are either original (Demonologist, Brawler, Gambler, Pilot), references to the Doom franchise (Combat Frame, Sentinel, Marine), or based on/inspired by other media (Ranger, Specimen).
Hard Reset-inspired mod - weapon-mod inspired by the game Hard Reset; rather than the player picking up weapons as they progress, they start with two weapons (a hitscan SMG and a projectile-based plasma gun) and can use points to unlock alternate firemodes that function as extra weapons.
Plastic Beach: the Unofficial Mapset - a 16-map mapset based on Plastic Beach by Gorillaz, with each track inspiring a map.
Spirit Phone: the Unofficial Mapset - a 26-map (13 main and 13 secret) mapset based on Spirit Phone by Lemon Demon, with each track inspiring a map (with As Your Father I Expressly Forbid It and I Earn My Life being one map that's split into two sections with an autosave and music-change script in the middle).
B-Movie Mod - total-conversion mod inspired by '50s sci-fi B-movies, complete with ROTT-style actor-photo sprites, cheesy FMV cutscenes, and props that are clearly random junk stuck together.
Doom: The Inferno - 9-map mapset with custom enemies, based on the ordering (but not actual theming) of the layers of Hell in the Inferno; each layer has a unique variant of an existing Doom monster (e.g gluttony Cacodemons that bite the player).
Dual-World Mapset - every map has a "dark world" version with different textures and alternate versions of every monster (including barrels!) with different attacks and stats; the player has to go to the dark world to find switches that do things in the normal world.
Halls of Jupiter - pastiche of "DOS Trash" like Corridor 7 or Island Peril, but like actually good.
UAC Microbot Co-Operation Testing Initiative - a brand new crossover with Pikmin and Doom Pikmin-style "command a swarm of creatures" thing with a Portal-inspired aesthetic and sense of humour; the player is a UAC-built robot that commands an army of smaller microbots to fight (comparatively) giant demons and solve puzzles.
Griefbreaker - Deltarune-inspired episodic TC about entering peoples' minds to fight antagonists based on the stages of grief.
Hellshock - "Shocklike" set in the Doom universe, specifically on a UAC space-station that's been pulled into Hell.
Six Chambers of Chaos - a repurposing of an old game idea I had; a first-person shooter where every weapon, including melee, is a six-chamber revolver with each shot having a random effect (the melee doesn't use ammunition but still does this).
The Enceladus Incident - really complex story-driven mod about an agent being sent to a UAC colony on Saturn's moon of Enceladus to steal a superweapon, but ending up stranded there when the demons invade.
UAC: Project N.E.O.N - basically Hotline Miami but it's set in the Doom universe and first-person rather than top-down.
Atomwalker - atompunk mech-game set in an alternate 1950s England; it takes some inspiration from Shogo: Mobile Armoured Division (being an FPS where you play as a mech and mostly fight other mechs) and Brigador (there are human enemies that mostly exist to be a minor annoyance, as well as passive human NPCs that the player can optionally - and most likely accidentally - kill).
Brutalist SOMA - combat-free horror/puzzle mod heavily inspired by the atmosphere of SOMA, but set in a brutalist research facility in the jungle.
Doom-Life - Doom remade with the narrative, gameplay and structural style of the first Half-Life; it also includes things like friendly NPCs, overhauls of the Cyberdemon and Spider Mastermind to make them function more interestingly (the former can only be killed by explosives or certain setpieces like the Gargantua, while the latter has a proper boss-fight that includes several phases and a chase through the streets of Dis), and a few new weapons and enemies.
Federation of Fear - this.
ICHOR - Blood spiritual-successor, but it's set in the 1960s rather than the 1920s, and rather than Victorian-era gothic horror it's based on sci-fi horror (specifically alien-based examples like Alien, The Thing, and Attack The Block).
Mechaniacal - fast-paced atmospheric mod about a treasure-hunter entering a vast, ancient industrial megastructure filled with killer robots.
Bionicle: Legend of the Toa Khera - Bionicle Heroes DS spiritual successor featuring a secondary-element Toa team.
Untitled Princess Mod - first-person platformer with a Mega Man-style nonlinear progression system, mild (and optional) Metroidvania elements, and a Mario-inspired aesthetic and artstyle.
Doom From the Deep - another "shocklike", this time set in an underwater UAC biological research facility; the player has Bioshock-style body-horror superpowers that can be activated with alt-fire.
Starminer - another retool of an old game concept; a Metroidvania about space-mining, where you go to various planets with themes ranging from normal things like "magma", "ice", and "ocean", to more outlandish stuff like "food", "toys", and "digital", unlocking new mining tools and finding rare minerals and valuable treasure.
Voidlunch - wacky first-person adventure-game about an alien trying to make lunch.
Dieselpunk Bloodborne - first-person Soulsborne with a dieselpunk aesthetic and also it's like really Bloodborne-inspired, but with giant body-horror cyborgs instead of werewolves and evil AIs instead of cosmic horrors.
Surreal Strifelike/Metroidvania - Strife-style open-world RPG but it has Metroidvania elements and a surreal aesthetic somewhat inspired by the Zeno Clash series.
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