#uses tomes and Sakura is a Priestess so she uses Bows
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ENOUGH WITH THIS PETTY QUABBLE! NONE OF YOU WILL BE ALLOWED TO SPILL BLOOD OUTSIDE OF THE ARENAS!
You don’t know how happy I am that you’re here Master Hand!
Oh boy, we’re REALLY in it now.
[Once more Corrin and her family return]
Wait huh? Who are YOU!? Are you...dead?
#Le Ice Cream Shop#hurry and start using the therapy!#because Xander's siganture weapon and Ryoma's signature weapon can be used at close and far range. Camilla is a Malig Knight so she can use#tomes. Hinoka is a Falcon Knight so she can use Spears and Javilins. Leo is a Sorcerer and Takumi is an Archer. Elise is a Strategist so sh#uses tomes and Sakura is a Priestess so she uses Bows#master hand time
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[ 𝐡𝐮𝐫𝐭 : sender has gotten injured protecting the receiver.; (Fates AU??)]
𝐟𝐨𝐫 𝐲𝐨𝐮 𝐢 𝐰𝐨𝐮𝐥𝐝 prompt | no longer accepting
The open field wasn’t exactly the perfect place for Sakura to be, but as she was asked to accomplish some errands in her homeland, Hoshido, she couldn’t refuse the plead and immediately took a break from the Monastery to take care of her home country’s business: she simply had to recover some lost ambassadors from Mokushu, a bordering country that always was a bit ambiguous throughout the whole war period, but eventually fell as it declared war against Hoshido. After the events of the war between Nohr and Hoshido, Sakura asked for a reconstruction of the land, assuring she would lead the negotiation with the new ruler.
The ambassadors from Mokushu were heading towards their land to discuss a new trade route, but they were captivated by some bandits along the road –or at least, that was what the delegate reported to Sakura as soon as she reached the castle. “We can't let them die on the road” she stated, worried and sharing a gaze of concern with the others court nobles and officials. “I’ll take care of their rescue, I’m the one who wanted to do the negotiation with Mokushu..” she added, looking a bit desolate since she surely wouldn’t want to go alone, till, a familiar face showed up with a gentle tone as she offered to escort the petite princess in the mission.
“Miss Yuzu..?” she recognised her, even though the two of them didn’t spent much time together, nor there, nor at the monastery. But one thing was for sure: she was a very diligent samurai, Sakura has heard of her deeds, especially the one of her family. In all response, the Hoshidian Princess made a small bow and shared a radiant smile as soon met her gaze –she definitely was in good hands, she was sure of it.
As the couple departed, the sun went down very quickly, making a brief appearance in the sky behind the mountain, as the two of them reached the destination where the ambassadors were lastly seen –the Mokushu's Forest. As soon as she realized of the place, a shiver ran down her spine, as she clearly remembered the terrible fate that soon followed the events happened in that forest; she did her best to cover the angriness mixed with sadness, doing her best to reply Yuzu’s concern, “It’s nothing, really..” she dismissed the conversation pretty quickly, concentrating on the surrounding to find where the prisoners were hidden: exploring the forest led the couple to a small clearing, where an old shack was, apparently abandoned, with the main door open.
Yuzu warnings didn’t reach Sakura’s mind as she immediately approached the entrance, discovering the three ambassadors all tied and gagged, “Found them!!” the enthusiasm was too loud maybe and a suspicious sound came from her right, from the bushes nearby, but the reaction of her partner was swifter and as Yuzu threw herself to cover Sakura, an arrow was shot from the bush, piercing the arm of the poor girl who came to protect the pink-haired girl.
“Miss Yuzu!!!” she yelled, taking out the healing staff and already reciting the soothing words, while a hand was placed on her wound, but the effect of the healing was so immediate that Yuzu could immediately stand on her feet to counter-attack. “Let me help too!” the petite priestess cried as she put the staff aside and bring put from her small pocket bag a tome. “The won’t have a chance against us!” she hissed, exchanging a quick glance with the samurai girl and then casting the Blizzard spell on the bushes: three bandits rolled out in pain, one managed to escape. Yuzu didn’t wait for a further second and with a dash, she reached the stomach of the fugitive, making the most of her blade; the man was on the ground.
“We made it!” she exulted, almost forgetting to free the three man inside the hut, but first of all, she wanted to make sure she showed enough gratitude to the saviour of her life; she put the tome away, drew closer to the purplish-haired girl and gently picked one of her hands in hers, squeezing it softly, “I’m glad you chose to accompany me. You’re a lifesaver –MY lifesaver” she lastly giggled, turning to liberate the ambassadors and finally getting back home, with the mission accomplished.
#drabble#craneswings#yuzu support#//that was so good to write!! thank you so much for this amazing ask neku <3#much appreciated the suggestion for the fates au (Ɔ ˘⌣˘)♥(˘⌣˘ C)
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I have a potential conjecture for how Noelle Holiday’s character could go in future Deltarune chapters if you don’t do the “Weird Route”, I’ll put it under a Keep Reading:
When she’s in our party in chapter 2, if you don’t use Iceshock, then she mostly serves as the “healer” of the party with Heal Prayer, as well as a status de-buffer since she can make enemies tired using Sleep Mist.
But I wonder if we do the normal route, maybe in future chapters Noelle’s magic will grow in the future and she’ll gain additional spells, to reflect her newfound confidence that she gains by telling off the Queen at the end of chapter 2.
It reminds me of two specific characters from Fire Emblem Fates: Sakura, the youngest of the Hoshido royal siblings, and Elise, the youngest of the Nohr royal siblings.
When Sakura and Elise first join your party as a Shrine Maiden and Troubadour respectively, they can heal but have no other magic, so it’s difficult to level them up since they have to constantly heal other party members to gain experience.
But once you promote them to the advanced classes, their high Magic stats means that with the right weapons or skills, they can become powerhouses.
For example, if you promote Sakura from Shrine Maiden to Priestess and give her a Shining Bow, she actually becomes very powerful in combat.
For another example, if you promote Elise from Troubadour to Strategist, temporarily re-class her into Malig Knight to get the Savage Blow and Trample skills, and then re-class her back into Strategist and give her higher-ranking magical Tomes, she’ll become very powerful in combat.
So back to Noelle Holiday in Deltarune, I wonder if we do the normal route, Noelle will eventually upgrade her role from “healer” to “healer with additional offensive magic”, especially if we ever find a “magical weapon” for her in the future.
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Entry 54: Demigod Shit Magnet
Got a lot of stuff to talk about, no time for intro.
Class Profile - Ninja
The Nohrian thief class and base class of Saizo, Kaze, Kagero, and Asugi. Has good speed and skill and that's about it. Wields shurikens, which make them work best for inflicting debuffs. Also oddly good at mage killing. Oddly enough, the game considers them to be the Hoshido version of a Cavalier. Their first skill, Locktouch, is a utility skill that allows them to open chests and doors without a key. Their second skill, Poison Strike, deals 20% damage to enemies after battle but cannot kill, helping establish their niche of injuring enemies from a distance so stronger units can come in and finish them off. Ninjas can promote to Master Ninjas or Mechanists. I like the Ninja design a lot; the light armor fits well and the scarves, headbands, and arm knife thingies look cool.
Class Profile - Oni Savage
This game’s version of the Barbarian class and Hoshidan rival to the Fighter class. Wields axes, can promote into Oni Chieftain or Blacksmith. Weirdly, Rinkah is the only Oni Savage in the game, making the fact that it has two exclusive promotion classes weird. Oni Savages have great strength, hp, and defense, countered by atrocious luck, skill, and resistance. They can do good damage, assuming they can hit anything, or act as a wall, assuming they don’t die instantly to magic or a crit. Their first skill, Seal Resistance, lowers an enemy’s resistance after combat. I do not know why this was given to this class. Their other skill, Shove, is a utility skill that can be used to move a neighboring unit one space away. I actually like the Oni Savage design, despite it being ripe for fanservice, because the male and female designs are similar. My problem isn’t barbarians being shirtless, it’s when the game does stupid shit like have the female version of a class wear a thong while the male wears pants. The mask and beads worn by generic Oni Savages are also a nice touch.
Class Profile - Monk/Shrine Maiden
This game’s version of the Priest and Cleric classes, Hoshidan versions of the Troubadour class. Sakura and Mitama are Shine Maidens, while Azama is a Monk. Oddly enough, despite this game mostly getting rid of gender-locked classes, these two remain separate. They’re basically the same class, though. Both wield staves, have the same skills, and have good speed, luck and resistance, hampered by awful defense and HP. Oddly, Shrine Maiden has 5% better magic, while Monk instead has 10% better skill. Regardless, the job of these classes is to avoid combat and heal allies using staves. These classes can promote into Onmyojis and either Great Masters or Priestesses. Their first skill, Miracle, gives them a luck-based chance to survive a fatal blow with 1 HP. Their second skill, Rally Luck, boosts the Luck of nearby allies for a few turns. They also secretly have a 10% extra crit evade. I enjoy the simple, modest designs, which fit with the class’s aesthetic.
Conquest Chapter 8: Cold Reception
As Felicia leads the group to her village, Moron and Silas are separated by a blizzard. Moron faints from the cold and is rescued by Kilma, the Ice Tribe’s leader. Moron begins to introduce himself, but Silas reminds him that they’re here to crush a rebellion. Corrin bemoans the fact that everything is so morally grey. Honestly, I wouldn’t call this route morally grey, so much as it’s the same black and white shit as Birthright with Moron being to stupid to understand he’s on the evil side.
Kilma says he only let Moron into the village because he carries Yato, the sword prophecized to save the world. Kilma introduces Moron to his daughter, Flora. The fact that Flora and Felicia are the daughters of the head of a small country colonized by Nohr is kinda weird. Garon conquered the Ice Tribe, took the daughters captive, and forced them to work as servants for his other kidnapped prince.
Felicia and Elise show up and Elise blurts out that they’re there to suppress Kilma’s rebellion. Elis is an idiot. Flora sounds the alarm and the Ice Tribe rushes in to fight the Nohrians. Flora calls Felicia ignorant and says war is the only language Nohr understands.
This chapter uses the same map as Chapter 17 of Birthright. The gimmick of this chapter is centered on five villages spread around the map. A pair of enemy soldiers will try to go to the villages to summon reinforcements, while the player can visit them to get gold. At the start of turn two, Odin and Niles show up to save us, acting on orders from Leo. Moron has to convince them to not kill everyone brutally, because Odin’s a chunibiyo and Niles is genuinely morally grey.
Odin
Owain from Awakening, now a Dark Mage instead of Myrmidon and pretending to be an evil wizard instead of a legendary hero. He also switches his costume to this tight, garish yellow outfit with a v-neck that stretches to his crotch. I’d complain if it was any character other than Odin; for Odin, it fits. I did like Owain in Awakening, but I will admit his schtick can get old. His personal skill gives him a boosted crit rate when using a named weapon with a name more than 12 letters long, something ridiculous that fits perfectly for a guy obsessed with legendary weapons and powerful spells. Also, he can reclass into a Samurai, a Hoshidan class, which makes sense given his class in Awakening.
Niles
Leo’s other retainer, a sadistic Outlaw. His personal skill, Kidnap, works the same as Orochi’s capture. Conquest is a bit harder than Birthright, though, so I’m afraid I won’t be grabbing another Kenshi. Fun fact, Niles is the only non-promoted bow user in all of Nohr. Niles’s design isn’t half bad; I like the eyepatch, white hair, and hood, although I’d like to note that it’s a bit odd that the sadistic criminal has a noticeably darker skin tone.
Flora apologizes to Moron for standing by her actions, calls Felicia a moron, and tells Jakob she wishes she was meeting him under better circumstances. Felicia’s battle quote with Jakob is especially interesting, confirming she was a hostage and hinting that she has feelings for him. Kilma prays for forgiveness for fighting Felicia and says Moron deceived him.
Moron spares Kilma. In fact, he wins the battle without killing anyone. Somehow. Moron has Elise treat the enemy wounded. Kilma is shocked by Moron’s kindness. Moron negotiates a deal where the Ice Tribe stops rebelling in return for more autonomy, something he has the authority to do that totally won’t be ignored by the child kidnapping mass murderer Garon. Kilma says that Moron might be the legendary hero after all. Flora apologizes for defending her people from an invading army who kidnapped her and her sister as a child and swears fealty to Moron.
So, here’s my problem with Conquest. Nohr is evil. Garon is evil. But Moron is good. So every chapter has him win battles without violence or negotiate people into working with him. Rather than having Moron struggle with his morality, it has him keep his hands clean, even as he conquers neighboring nations for the glory of a brutal dictatorship. It’s idiotic. And it will only get more idiotic as this game goes on. But first, we have some Supports to read.
Support: Corrin/Odin
C: Corrin finds Odin posing. Odin says his stance needs a unique name. Corrin gets annoyed by Odin and walks away.
B: Odin asks Corrin to name his pose. Corrin says they need tome to think of a name.
A: Corrin tries to hide from Odin. Odin tracks them down and annoys Corrin for a while. Eventually, Odin comes up with a dumb name for his pose: Shadow Glitter. Corrin is relieved that they don't have to talk to Odin anymore.
S: Odin asks Corrin to marry him. Corrin gets tired of his long-winded proposal and demands he get to the point. Odin gives a heartfelt proposal and immediately gets back on his bullshit.
Review: Not bad. Odin toes the line between funny and annoying and seeing Corrin get sick of his bullshit is a good dose of realism. This is also one of the only times Corrin isn’t ridiculously friendly. Also, by marrying Odin, Corrin joins yet another royal family.
Support: Elise/Effie
C: Elise asks Effie to go on a walk with her, but Effie is full from eating and asks Elise to roll her like a barrel.
B: Effie uses Elise as a dumbell. The two of them reminisce about how they met: Elise snuck down to the underground and befriended Effie and, when the guards tried to take Elise back, Effie tried to fight em off.
A: Effie talks about how she trained for years to become a castle guard so she could protect Elise.
Review: This is what Corrin and Silas’s relationship should have been. That is, free from dumb bullshit about Corrin having the memory of a goldfish. Lore is always good in Supports and this does a great job establishing Elise and Effie’s friendship, while also having some great comedy bits.
Support: Felicia/Niles
C: Felicia spills some soup on Niles. Niles begins stripping seductively. Felicia offers to take his clothes to the laundry.
B: Felicia offers to give Felicia a special, heavenly dessert. Niles assumes she's coming on to him. Felicia gives Niles a cookie.
A: Niles mocks Felicia for not understanding his double entendres. After finding out about Felicia's childhood as a hostage, he apologizes.
S: Niles proposes.
Review: A fun, kinda dumb comedic Support.
Support: Arthur/Mozu
C: Arthur finds Mozu analyzing the soil around camp. Mozu rambles about how farming is awesome.
B: Arthur helps Mozu plow a field. Mozu corrects his form. A: While Arthur is plowing, a heard of dragons fly over and shit all over him. Mozu is overjoyed because dragon droppings are great fertilizer. Also, I'd like to note a script error in this Support: dragons and wyverns are not the same thing. Wyverns are the mounts with animal-level intelligence, dragons are ancient magic beings that can transform into humans. Unless a flock of demigods flew by to shit on Arthur, the game means wyverns.
S: Arthur proposes by giving Mozu a special flower that is supposed to be planted by a husband and wife. Mozu accepts because Arthur's bad luck is a good source of fertilizer.
Review: The start of this Support is a bit bland, but Arthur getting covered in shit is great.
#fire emblem fates#flora fire emblem#owain fire emblem#odin fire emblem#niles fire emblem#corrin fire emblem#fire emblem conquest#nohr
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Oh Effie has a brave lance And Arthur is green too!
Someone get a medic for Silas him and his horse are basically limping at this point
There’s way too many people to heal and this is why most bring maybe 2 healers but I just remembered that Hinoka and Subaki can heal too now that they are upgraded which is neat and takes some of the hurt off Sakura
They’re almost at the end And Selena wrecked Scarlet with that bow of hers dang And Kagero turned around and beat that ass
When Setsuna hits harder than Takumi I’m gonna question some things
So they’re not even gonna try and talk to Camilla if you even can and she says she still loves him even after Sakura just shot her down
Camilla also jumps to conclusions just like Hinoka sweet lord Selena and Beruka are a rather fun couple of retainers
Back to supports Aww! Sibling supports between Ryouma and Sakura, how precious
Silas… Kagero is gonna mark your grave with those flowers of you keep talking ‘Though I’m a little scared too’ I let out a snicker
Ryouma working in the Smithy though… I think I prefer his Heroes VA but Idk yet
Onward to 24
Yes Imma take a quick peek no need to have the whole army bust up there *Azura, Corrin, and Ryouma proceed to bust up there* Because logic like Ryouma can’t take everyone standing there on his own
And y'all just had to sit there like ducks talking instead of moving your asses
Hans you’re playing with fire… NO Lilith! I was full on expecting Corrin to change into a dragon right then like before but I guess that’s asking for too much
Map checking really nice yo! And those veins are to make a storm so that means we’re gonna have flighted reinforcements arriving And there’s a crystal ball But wait who’s supposed to be a tome user by now to do anything?
Getting both lower veins active right off the bat, good
I wonder when or if Takumi gets Close Counter like Heroes had to have gotten it from somewhere
Saizou and Silas are gone, great
15 to Takumi holy that must hurt And then Corrin fell?? And it’s not a game over? Huh
There’s Floor and then there’s Emptiness Aww Reina!
And Ryouma just took out 4 people without any of them getting a hit in like dude you are one agile man
I just realized how sword users were doing the long range thing… And it’s even sillier than throwing Javelins I can’t
Hans nobody wants to see your crusty butt cheeks put it away man
Elise and Sakura are trying their best to help Lilith… Aww Lilith… And Ryouma walking up in the background while Taco Meat is chilling in the background
I do like that these little bits of cutscenes have the battle models used (like Priestess! Sakura for example)
Back to the other world we go and supoorts but the only one is with Azura and Ryouma
And it’s a little weird but apparently Azura isn’t exactly welcoming to him. Which was apparent in the beginning of the game ngl when she looked super pissed that he tried to stop her from singing
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I'll make you pay for what you did!
If you think you can win against our sister, you are sorley mistaken. She won't be fighting alone
Don't worry, Kamui, we have your back.
If my siblings get hurt there won't be a body left to find!
[Xander, Camilla, Leo, Elise, Ryoma, Hinoka, Takumi and Sakura take out their ranged weapons]
[Once more Corrin and her family return]
Wait huh? Who are YOU!? Are you...dead?
#hurry and start using the therapy!#because Xander's siganture weapon and Ryoma's signature weapon can be used at close and far range. Camilla is a Malig Knight so she can use#tomes. Hinoka is a Falcon Knight so she can use Spears and Javilins. Leo is a Sorcerer and Takumi is an Archer. Elise is a Strategist so she#uses tomes and Sakura is a Priestess so she uses Bows#Le Ice Cream Shop
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