#used my mouse for scale
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My rubber duck is a little carved stone owl
I don’t have a rubber duck so I explain my code to my mousepad
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Rose on the bridge of the starship Enterprise? (Star Trek)
Rose shouldn't be a crewman aboard the Starship Enterprise, but she sure does look the part!
@hs2-rips for the original sprite, sprite edit & recolor by me. Background is from https://memory-alpha.fandom.com/wiki/Bridge
#I wonder what she is seeing off in the distance; headcanon in the replies or tags if you want; idk Star Trek lore#I also found out that including links in post can reduce visibility so while the underline is cool; i'd like my posts to show up#also thank you for the request! this is fun :3 let's put Rose is more silly situations!#I used paint dot net nearest neighbor scaling to upscale the sprite without it being blurry btw for anyone who wants some editing tips#sorry if the left shoulder is a bit eh; I drew it on with a mouse & just kinda threw this together#making hs edits is fun; I see the appeal now :)#rosewheresheshouldntbe#homestuck#rose lalonde#star trek#originals
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i just finished saw v and i don't have high hopes for the rest of the franchise (based on what ive heard) but im in too deep to stop now
#no i haven't enjoyed the last two no i don't expect to get much out of the next five or so movies. but i need to know.#i guess saw v mightve suffered bc i watched it basically immediately after iv#something i didnt do with any of the others#but i was told v was one of the good ones so i was looking forward to it. i dont think it was burnout yknow#but uh. i didn't like it. i think i liked iv more honestly. strahm and hoffman do absolutely nothing for me#i liked the traps. that was it though#it felt so pointless and empty. it was the first one where i genuinely wondered why they made it. why did they decide to keep going with#this. i think ii and iv both function more/better as setup for their following films but like. at least iii was pretty good yknow#like both amanda and hoffman's accomplicing feels kinda retconned in but at least amanda's an interesting character#what does hoffman have. what does strahm have. nothing. and no i don't think they have much in the way of homoeroticism either.#i don't tend to be so negative and im sorry if someone goes in the saw tags and feels bad about me talking shit about something they like#because i know that doesn't feel good. honestly i'd love to hear why people like v. maybe it'll change my opinion of it if i look at it a#different way yknow? but for now im just annoyed by it. iv was engaging in the moment but very forgettable#i liked riggs well enough but we barely learned a thing about him. he wasn't a deep character at all and i think that's a shame#but v was just a paperwork-based cat and mouse chase. 90 minutes and it still felt like they were wasting my time#why did strahm go to the old trap locations? i don't think he found anything out there. likr it was just a framing device for the flashback#but he didn't actually have a reason to go there. waste of my time#not an original critique im sure but saw ii on seems to be more focused on scale and layers of shit (i.e. having two games going at once)#than using the traps to examine the characters. i mean you go from two guys in a bathroom for a couple hours#learning about who they are gradually at a slow pace vs like 8 people in a house plus cop stuff plus 90 second traps of dubious fairness#hoffman has no real relationship with kramer (unlike amanda) and basically everyone who'd been following jigsaw is dead and so are jigsaw#and (presumably) amanda. what am i supposed to be here for? the vague outline of a saw trap? the type of torture happening?#im not even opposed to that per se but frankly the more they focus on the cops surrounding this shit the less fun it is#why are you making all the traps like 15 seconds long and tied to characters who aren't the primary focus. it's saw#ughh i miss adam. i miss amanda. hell i miss kramer and he was pretty present in this one (flashbackwise)#whateverrr. anyway that poll comparing chainshippng shotgunnshippng and coffinshippng where shotgun was last? lesbophobic.#im only half joking about that. im sure ppl have their reasons for coffin but i also think it's the tendency fandom bias for “two white guy#ships. but hey maybe vi and onwards will add more context to that that'll make me reconsider. i mean i wouldn't have liked the amanda#accomplice thing That much if i'd only seen ii. i think iii really makes it mesh better and it leads to fun character stuff#(though i still think i would've liked it more bc like. amanda was always grateful to jigsaw right? again hoffman comes outta nowhere)
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Often when I post an AI-neutral or AI-positive take on an anti-AI post I get blocked, so I wanted to make my own post to share my thoughts on "Nightshade", the new adversarial data poisoning attack that the Glaze people have come out with.
I've read the paper and here are my takeaways:
Firstly, this is not necessarily or primarily a tool for artists to "coat" their images like Glaze; in fact, Nightshade works best when applied to sort of carefully selected "archetypal" images, ideally ones that were already generated using generative AI using a prompt for the generic concept to be attacked (which is what the authors did in their paper). Also, the image has to be explicitly paired with a specific text caption optimized to have the most impact, which would make it pretty annoying for individual artists to deploy.
While the intent of Nightshade is to have maximum impact with minimal data poisoning, in order to attack a large model there would have to be many thousands of samples in the training data. Obviously if you have a webpage that you created specifically to host a massive gallery poisoned images, that can be fairly easily blacklisted, so you'd have to have a lot of patience and resources in order to hide these enough so they proliferate into the training datasets of major models.
The main use case for this as suggested by the authors is to protect specific copyrights. The example they use is that of Disney specifically releasing a lot of poisoned images of Mickey Mouse to prevent people generating art of him. As a large company like Disney would be more likely to have the resources to seed Nightshade images at scale, this sounds like the most plausible large scale use case for me, even if web artists could crowdsource some sort of similar generic campaign.
Either way, the optimal use case of "large organization repeatedly using generative AI models to create images, then running through another resource heavy AI model to corrupt them, then hiding them on the open web, to protect specific concepts and copyrights" doesn't sound like the big win for freedom of expression that people are going to pretend it is. This is the case for a lot of discussion around AI and I wish people would stop flagwaving for corporate copyright protections, but whatever.
The panic about AI resource use in terms of power/water is mostly bunk (AI training is done once per large model, and in terms of industrial production processes, using a single airliner flight's worth of carbon output for an industrial model that can then be used indefinitely to do useful work seems like a small fry in comparison to all the other nonsense that humanity wastes power on). However, given that deploying this at scale would be a huge compute sink, it's ironic to see anti-AI activists for that is a talking point hyping this up so much.
In terms of actual attack effectiveness; like Glaze, this once again relies on analysis of the feature space of current public models such as Stable Diffusion. This means that effectiveness is reduced on other models with differing architectures and training sets. However, also like Glaze, it looks like the overall "world feature space" that generative models fit to is generalisable enough that this attack will work across models.
That means that if this does get deployed at scale, it could definitely fuck with a lot of current systems. That said, once again, it'd likely have a bigger effect on indie and open source generation projects than the massive corporate monoliths who are probably working to secure proprietary data sets, like I believe Adobe Firefly did. I don't like how these attacks concentrate the power up.
The generalisation of the attack doesn't mean that this can't be defended against, but it does mean that you'd likely need to invest in bespoke measures; e.g. specifically training a detector on a large dataset of Nightshade poison in order to filter them out, spending more time and labour curating your input dataset, or designing radically different architectures that don't produce a comparably similar virtual feature space. I.e. the effect of this being used at scale wouldn't eliminate "AI art", but it could potentially cause a headache for people all around and limit accessibility for hobbyists (although presumably curated datasets would trickle down eventually).
All in all a bit of a dick move that will make things harder for people in general, but I suppose that's the point, and what people who want to deploy this at scale are aiming for. I suppose with public data scraping that sort of thing is fair game I guess.
Additionally, since making my first reply I've had a look at their website:
Used responsibly, Nightshade can help deter model trainers who disregard copyrights, opt-out lists, and do-not-scrape/robots.txt directives. It does not rely on the kindness of model trainers, but instead associates a small incremental price on each piece of data scraped and trained without authorization. Nightshade's goal is not to break models, but to increase the cost of training on unlicensed data, such that licensing images from their creators becomes a viable alternative.
Once again we see that the intended impact of Nightshade is not to eliminate generative AI but to make it infeasible for models to be created and trained by without a corporate money-bag to pay licensing fees for guaranteed clean data. I generally feel that this focuses power upwards and is overall a bad move. If anything, this sort of model, where only large corporations can create and control AI tools, will do nothing to help counter the economic displacement without worker protection that is the real issue with AI systems deployment, but will exacerbate the problem of the benefits of those systems being more constrained to said large corporations.
Kinda sucks how that gets pushed through by lying to small artists about the importance of copyright law for their own small-scale works (ignoring the fact that processing derived metadata from web images is pretty damn clearly a fair use application).
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Mkay last post before logging off. Featuring silly pixel art I made w/ my mouse.
This chart was actually made out of pure self-indulgent a while back with no intention of being posted, I ended up scribbling(?) all over the thing. Hopefully it's readable when zoomed in.
It's "my ship in 5 minutes" but I can make it 30 if you want. WARNING: Tons of sappy yapping+pixel art download under cut.
About "tropes": The trope is called Angel-Devil shipping, oh but I don't think PV is an angel. He's more like a God for SM (at least that's my preference)… Thinking at all the possible tropes that suits them make me really wonder why some people consider Shadowvanilla a crack/pro ship. Enemies to lovers or villain/hero ships have been pretty archetypal since the day of olds. Compared to all the ships I've encountered in the past… Shadowvanilla is more or less the "slightly out of the norm" on the "problematic ships scale" <- typing this out make me feel like an old fandom veteran haha
About "how it happens": I have no idea where to put PV on that chart. He's the one who approached first, but not out of romantic intents, him falling for SM is as unexpected as can be. SM fell first and slowly, and in 'slow' I meant decades upon decades. It's inevitable, painfully so, spending all those years watching over this cookie who's so perfect in his imperfections, how could one not feel something? Of course it's not so simple, that 'something' is a horrid mixture of disgust, envy, hatred, understanding, both the need to preserve and destroy… And maybeee the tiniest crumb of affection? SM realized something around the first couple hundredth years mark, he then spends the next thousands in denial of it. No matter. Whether it's PV or the Soul jam, his birth-given rights. SM knows what he wants and he WILL get what he wants. (He's wrong on both fronts. And somewhere in the back of his mind, SM knows that. But he'll never admit it. He'll never ever admit anything. Until it's too late. In a way, the same goes for PV)
About a certain someone who's not clingy, but would die for attention: I think PV gets lonely easily. As he's hyper-aware of himself and considerate of others, appearing clingy is the last thing PV wants. So PV would put extra efforts in taking care of those around him, be it cookies, animals or the greenery in his garden. A healer is always busy, always helpful. If he's always needed by others then he would never be afraid of being alone. Ironically enough, this ended up making PV come off as a little overbearing. As of late, the only ones able to see through the facade are Hollyberry cookie and you-know-who.
Other scattered thoughts: These two are completely different yet can't be more similar, on the various sliding scales they're either stuck to one another or are flung to both ends. On another note, honestly I can't see these two doing anything domestic together, the most I can see is cooking, which is basically the same as magic in the cookie world. Anyways, are they in "love"? Are they dating? Not really, no. It's more of a a parasitic-turned-symbiotic-soulbond, a will-they-won't-they-destroy-the-world situationship (iykyk) I do enjoy relationships that's hard to put into words. Their feelings are somehow romantic, somewhat deranged and something much, much deeper.
My desire to ship these two comes from the desire to see them grow beyound their archetypes. Being with PV does give SM the chance to be horrible as can be, yeah, but I'd like to think SM does have a personality outside of being a villainous tormentor. He spends so long observing others, and now for the first time he's being seen. Now SM have met someone who can see right through him, who can glimpse into those dammed vulnerabilities of his. Being with SM does let us see PV in his darkest moments, but it's at the same time the moments where PV can shine the most, to prove SM that his ideals isn't naïveté or simple platitudes. In canon, SM+PV works well as enemies, but it is the many contradictions born when romance is added into the mix that got me shipping. They simultaneously break down and bolster one another's greatest traits. Like binary stars, they orbit around the other, so close yet so far apart, lest they collide. They could've been so perfect for each other. But not in this life, or the next, or the next...
Pixel art time! I have way too much fun w/ Smilk's many faces, his and PV's combined came to around 22 expressions. These are quick to made due to their small size (25x25 px). Zip file includes both the og and 75x75 sizes. I don't mind if any Vanilla milkshakers might use these, just please remember to read the my art terms and conditions first! (which can be found in my About)
Some disclaimer: some images may have different names. This is the first time I'm using Getuploader so sorry if something broke.
Link
#I think about them a normal amount#been waiting to be weird and ranty all week pls let me have this#all this yap and I still haven't run out of things to talk about#it's not even half of my Shadowvanilla thoughts(tm)#I'm COOKED#crk#cookie run kingdom#shadow milk cookie#pure vanilla cookie#shadowvanilla#vanilla milkshake#art#fanart#pixel art#stuff i draw#headcanon#ship template
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OH MY GOD YOU WRITE SO FUCKING GREAT!!!! Can I ask for a mouse/hamster hybrid reader and Kitty/Scaramouche. He's trying to catch us and eat us 😏 👅
Can I stick to canon a little? I might not be very imaginative so I usually work with lore and stuff to make my ideas flow a little easier for me.
And I think I know how to do this.
It was no secret that the harbinger known as The Doctor often tampered with human DNA in order to succeed in certain projects regarding his segments. However as one of his subordinates, you became increasingly concerned when he started involving animal DNA too.
And terrified when he picked YOU out of everyone else to undergo a sort of surgical transformation to see if weaker humans could be physically "improved" with animal genetics.
You went to sleep on the operating table, a woman.
You woke up in a similar body, however your eyes widened in shock as you noticed the rounded ears and long tail you had. You were in a small box sized room full of reflective walls. And in them you could see that you were now in fact a mouse and human hybrid.
You tried to yell but only squeaked.
However the experiment was far from over.
One of the tall reflective walls suddenly retracted into the ground. Revealing a long dark corridor made entirely of stone. The narrow walls Rose high into the shadows and as you stepped out the the tiny place you had woke up in, the opening slammed shut behind you too. Leaving you in the darkness of the weird maze/labyrinth all alone.
Or so you thought.
Suddenly a sharp tone cut through the cool air.
"Oh so you DID survive. Congratulations I suppose. But don't think this makes you any more of a useless pawn dear."
A figure leapt down from the top of one of the higher walls behind you.
His indigo eyes glowed. Marked by beautiful long lashes and striking red eyeliner. He looked so...catty and you'd definitely be right about that.
The young man's big fluffy tail suddenly began to swish behind him as he stalked closer to you slowly.
"now don't move, mouse. This is only going to be uncomfortable if you make it that way." His big fluffy ears twitched a little with excitement as he suddenly tried to reach out and grab you.
However you were faster than you remembered now.
And you ran.
Sprinting through the dim maze of nothing but more long stretches of hallways and sharp turns, you could hear the man in pursuit of you.
Every time you thought you put some distance between you both, you'd see a flash or indigo hair out of the corner of your eye and force yourself to keep going as he seemed to be able to scale walls and leap from high places just like a cat effortlessly could.
Finally you felt fear overwhelm you. And you panicked.
And you tripped.
Hands descended upon your shivering body before you could even muster up a scream. Lips silencing you as the man gently rolled you over onto your back and pinned you beneath him.
"you're fast my little mouse. But not faster than me~" he mumbled in a strangely seductive tone as he moved his lips down your body and stopped just above your pubic mound.
"please don't hurt me!" You wail. Your body shaking as you watched a devious grin appear on his rather lovely face.
"keep begging, mouse. You look even more delectable when you do~" you noticed something strange about his hands then as he ripped your panties off. His fingers resembled those of a doll. He wasn't human or cat...
Was this the sixth harbinger that was rumored to occasionally help out The Doctor?
You didn't have time to ponder this as you feel him dig his nails into your knees and force your legs apart as he leaned in closer to your sex and gave your clit a small kiss before roughly shoving his long tongue deep into your aching cunt.
"ah~ please stop! Please this feels so...good~" your body continued to shiver but not out of fear as you felt him moan and purr against your pussy. You felt a tiny squeak leave your lips then. Making his eyes take on a predatory gleam as he pulled you against his face even more and began to alternate between lapping at your heat and teasing your clit with his sharp teeth and cool tongue.
He kept you on edge for the longest time. Seemingly enjoying your taste as you felt his purring get louder while you rocked your hips a little and felt your lower body tighten.
"don't fight it. Just let go little mouse ~" he hummed. You felt so good at that moment that all sense of shame seemed to have been lost as your body erupted and you squirt into the eager mouth of the man before you. He greedily slurps up every last drop and hungrily swallows your lewd juices as you lay panting and completely drained before him.
You struggle to sit up as you feel him pull away finally. Only to see him give you another sadistic and horny grin as he looks you directly in the eyes and starts counting.
You immediately feel nervous again.
Quickly getting to your feet and running away as he neared the final number.
You didn't know how long he planned to draw this out or why he was so hungry for you like this, but one thing was for certain. He would continue to hunt you.
And you would be devoured.
#genshin impact#wanderer#wanderer x female reader#smut#wanderer smut#genshin impact smut#genshin smut#wanderer x reader#genshin wanderer#scaramouche smut#scaramouche x reader#scaramouche#scara x reader#body modification#genshin scara#scara
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youtube
I'm back!
This concept happened somewhat by accident. I was in the process of updating some old mockups. While looking at my original pitch mockups for Ducktales Remastered, I came across an old revamp of Chip & Dale on the NES back in 2014. Given that I had to isolate all the elements to apply the changes, I suddenly had workable game assets and some extra time on my hands. Things just snowballed from there.
One thing I did want to address from the original was to properly show the scale of things. The NES game was all over the place (mouse sized rhinos for example.) So making sure the big robot dogs from the first level where actually appropriately imposing was important. The game also implied you travel to locations by plane, but you never got to see it.
While the mockup is scaled for modern systems, I've composed the music and sound effects using SNES limitations to give it that old Capcom home-console flair.
This video is not endorsed or licensed by CAPCOM CO., LTD or THE WALT DISNEY COMPANY and is not a game under development. This is made only for fun.
#pixel art#snakepixel#chip n dale rescue rangers#NES#Capcom#Remaster#concept#platformer#concept video#mockup#video games#this is not a real game#I'm serious this is not a real game#snes music#what are tags even#Youtube
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[tutorial] how to make computers functional in the sims 3 by sideshow_snob
Programs needed: TSRW [i use the old version] Blender 2.7 [you can use any version] Milkshape 1.8.4
You can download this tutorial as a .doc HERE
Original [right] TS3 version [left]
So, how do we start?
Seperate your computer of choice into pieces. [mouse, keyboard, monitor, monitor screen, mousepad if applicable, drop shadow if applicable]. This can be done by selecting faces and holding 'shift +' to select that entire piece. if shift + doesn't work you'll have to do it by hand. Once your desired piece is selected, press 'P' to separate.
Once you've seperated all your parts, go ahead an open TSRW and clone a similar PC. I chose this one
Go ahead and export the .wso AND .obj file for this computer in the mesh tab. I named my exports 'eapcref' we're going to be using this PC as a reference to modify our mesh, and assign bones in milkshape.
go ahead and import the .obj into blender, where your separated PC is.
As you can see, these computers are pretty different. We're going to move each piece around until its in a similar size and position as the EA one, so the PC animates properly. Helpful shortcuts ---> G [grab] S [scale] R [Rotate]
This is what mine looked like when I finished moving it around:
Keep in mind, i actually tested mine quite a few times in game because the animation was not lining up with the PC location, so this is what mine looks like after a few modifications. Make sure you save this .blend file so you can modify it if necessary after you assign the bones.
Now onto actually assigning the bones…
Open milkshape and import all your seperated PC files.
Your PC parts should be grouped like this:
group_0: the monitor, mousepad [basically everything except the drop shadow, screen, and mouse] group_1: drop shadow group_2: screen
Now import your EA pc .wso file
Select the EA pc parts in the groups tab, then go to the joints tab and click 'show' Then go back to the groups tab, with the ea pc still selected, and select all your PC parts. Go back to the joints tab, and click 'assign'.
Now delete the EA PC.
the first bone is the mouse assignment, and the second bone is the rest of the computer.
go ahead and click 'selassigned' and clear the bone assignment since its incorrect.
To assign the bones, go to the model tab and click 'select' alt shift left click all the bones in your mouse
go back to the joints tab and click assign
now to assign the PC bones
Select everything except the mouse and drop shadow, then go back to the joints tab and click assign
you can check to see if your bones are properly assigned by clicking 'selassigned' on both bones
export as .wso and your finished!
something to note:
if your mousepad gets in the way while assigning bones, you can keep it seperate and just regroup it back into the mesh after assigning bones.
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Fin Fin on QEMU (Current Version - v2.2)
Fin Fin on QEMU is a project designed to create an easy to use way for anyone to play Fin Fin without the need for any complicated setup on modern operating systems. It is fully compatible with Windows 10 and 11, but will also work on any version after XP.
The version of the game used is a custom made translation that includes all 6 worlds in English. It has working microphone input, sound recording, and all associated features such as screenshots and the encyclopedia work as well.
Rather than using virtualization, this works through emulating an entire Windows 98 machine. To play it there's no need to install any hypervisors or set up a virtual machine, as everything is already set up, and ready to go.
The download link can be found here! (Hosted on MEGA)
Installation
The whole thing is portable, meaning nothing is actually "installed" and all the data is wherever you place the folder. This also means that if moved to another PC, all user data will still be present.
To run, all you need to do is extract the folder in the .zip to a location of your choosing, and then run one of the launchers.
Included are two launcher versions for the different QEMU display options, one that uses GTK and one that uses SDL. The only difference between the .bat script and the .exe versions is that a command window will be shown when using the .bat script.
Both have pros and cons, so I've included both to let the user decide which one they want to use.
SDL has broken window scaling and no mouse integration, but has a correctly stretched fullscreen. GTK has a stretched fullscreen mode, but has working mouse integration and window scaling. Basically if you want the game in fullscreen use SDL, otherwise use GTK. For a bit more info about these, checkout the 'Files' section under the 'Keep Reading'
Important Info
Before launching the main game, be sure to create a profile using 'New Contact', as the game will not run until doing so. When exiting the game use the shutdown option in Windows 98. Exiting through closing the window forcefully can possibly cause data loss/corruption. When using SDL, mouse and keyboard input will be captured. To release this, press 'Ctrl + Alt + G'. When using GTK, the menubar can be hidden or shown by pressing 'Ctrl + Alt + M'. To make the window fullscreen, press 'Ctrl + Alt + F'.
Sounds
Included are two "sound effect packs" for the in game sounds that play based on the number keys from 1-5.
By default, the game will use the sound effects from the 5 Worlds version, but you can swap out to the 6 worlds one by renaming the "sound (alternate)" folder in the D: drive to just "sound", and renaming the original sound folder to something else.
I hope you all have fun with your new best friend Fin Fin!
Fin Fin is a wonderful little enigma from the past, and my attempt to make it easily accessible even in the present is something I hope you will all enjoy.
If you encounter any issues in Fin Fin on QEMU, please contact me about it.
To view the changelog, credits, and some more info about this project check below the 'Keep reading'.
Changelog
Some information is cut for brevity, the full version can be found inside of Fin Fin on QEMU and the MEGA folder.
v2.2
Added several new Fin Fin screensavers the user may choose from Updated method for calculating Transfer folder size Updated emulated machine to use 128mb of RAM and a Pentium Updated main teoboot.exe executable to fix several issues Updated shortcuts
v2.1
Removed WHPX launching options Removed FinFinWHPX.bat and FinFinWHPX.exe Removed startup crash fix as it was only needed for WHPX Modified folder settings in Windows 98 to open folders in the same window Rearranged Fin Fin on QEMU folder layout for cleaner appearance Added 'OK' button back to Microphone Setup that was mistakenly removed Updated shortcuts for Microphone Setup and Sound Recorder Fixed problem with 'Encyclopedia' launching script that caused screenshots to not show up in the photobook Added 'Transfer' Folder which allows for transferring files between the host and emulated machine Added options for launching with either GTK or SDL display Altered updater to improve ease of use and used NirCmd to improve process as a whole (Updater.bat & updater.iso)
v2.0 (Major Update - 6 Worlds Edition)
Modified original Taiwanese 6 Worlds version to add English Translation Added 'Microphone Sensitivity' shortcut to the desktop and start menu Added in 5 Worlds version Encyclopedia (finfinEncyc.exe & encyc30.GIZ) Added sound effects from 5 Worlds version (D:\sound) Added Mouse Integration Added Nircmd to replace launch batch scripts (C:\WINDOWS\nircmd.exe) Added Windowed Mode shortcut to start menu Altered launching scripts (FinFin.bat, FinFin.exe, FinFinWHPX.bat, FinFinWHPX.exe, FinFin Update.bat) Removed large amount of unecessary setup files from finfin.qcw Removed 'Task Scheduler' from taskbar Added Credits and Changelog shortcut to start menu Added dll to fix issue with running on Windows 7
v1.3
Added animated Fin Fin cursor
v1.2
Added guided updater (FinFin Update.bat & updater.IMA) Adjusted wallpaper Renamed startup shortcut ("_setup.bat" to "Crash Fix" at C:\WINDOWS\Start Menu\Programs\Startup) Adjusted Volume Control Settings
v1.1
Added new wallpaper (C:\background.jpg) Added new startup sound (C:\boot.wav)
v1.0 (First Public Release)
Changed from qemu-3dfx to base Removed unnecessary files in Windows Added missing shortcuts on Desktop
v0.5 (Playtester version)
Moved all Fin Fin data to finfin.qcw Created batch scripts for Disc.id Added shortcuts to launch programs Removed unnecessary programs from Windows Removed unnecessary files in Windows
Credits
Resources
The finfin Homepage (finfin.de) - By EMGE The finfin Archive (finfin-archiv.de) - By Xvemon, Nadine S., and EMGE Fin Fin 6 Worlds "Beta" (finfin-archive.de) - By Harald G.
Playtesters
mchi22 that-one-scratch-on-your-arm
Software
QEMU 7.1.0. (qemu.org) - By QEMU team: Peter Maydell, et al. NirCmd (nirsoft.net) - By Nir Sofer Resource Hacker (angusj.com) - By Angus Johnson
Updating Versions
Included is a guided updater that will help you transfer your save, screenshots, and sound recordings to the latest version.
Place the new version in a temporary location without replacing the original. Then, just run "Updater.bat" and follow the instructions.
System Time
Time in the emulated machine is synced to the host PC.
If you would like to time travel in Fin Fin, you can change the time in the emulated PC but it will go back to normal after a restart. Note that if you do this you will not be able to go back to the original time, you can only go forwards using this method If you would like to permanently change the time, you can use the built in date-changer present in the 'New Contact' program, but this will cause the loss of the current profile.
QEMU
Though it should be quite obvious by now, this project works through the use of QEMU, an open source emulator. Specifically, its emulating a full Windows 98 SE machine, and then the game is run on that.
The emulated machine has 128mb of RAM, an AC97 Soundcard, and a Pentium CPU.
Files
The only files this project really has aside from QEMU are FinFin GTK.bat/.exe and FinFin SDL.bat/.exe
The reason I list the .exe and .bat files together is that they do exactly the same thing. The executables aren't really 'true executables', but are instead just batch scripts that have been converted into .exe files. When they run, they essentially create a temporary batch script that deletes itself. The only real benefit of this is that its a bit more straightforward for launching and creating shortcuts, and that there is no distracting command window while playing.
Within the 'Data' folder is where the bulk of the project is. Inside are two virtual hard drives, w98.qcw being the main Windows 98 drive, and finfin.qcw being where all the Fin Fin game data is.
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Leave Before The Lights Come On
Title is a Arctic Monkeys song! This trope has been done more times than I've blinked my whole life but this is my version, enjoy :) (ps it's not long but it's a lil bit spicy and slightly ridiculous)
Award shows, charity events, dinners with red carpets. It's how things started months ago, and it's still how the story goes now.
Everyone knew what private but not secret meant nowadays, it seemed to be the go-to for basically all couples. Yet, very few understood the thrill of private and secret.
Every night spent at these things was a new performance for you both, dancing around each other with fleeting glances and lingering, teasing touches. A chance to start fresh over and over, something most couples never endeavour in anymore, but it's so addicting. A game of cat and mouse that always ends in the same way, and despite that fact, it's still intoxicating all the same.
"One beer please."
"Just a beer'll do."
You know who is next to you, there's no use guessing. It always starts like this. And when she slithers closer, elbows rested on the bar that she's slumped over compared to you standing with perfect posture and hands clasped around your own arms that crossed over your chest, the cuff links of her suit sleeves glimmer in your eye line. Her hands purposely move to fiddle with them, knowing your attention is on her hands and the rings that are scattered across her fingers. She knows you too well, knows your eyes unintentionally fall to that part of her whenever they're on display, and it causes the first simmer of something to bubble in your abdomen.
At once, the bartender places the beer bottles down in front of you both, each reaching out to grab it and turning to the other. With eyes holding the other's gaze, you and Leah take a swig of your drinks, a silent agreement that the night has begun.
To your dismay though, the scales have already tipped in Leah's favour as she gets the first laugh. She takes another sip of her beer, first moving her eyes from your face to the way your hands make the bottle look bigger than it is as you hold it with both, rather than Leah who holds it with just one. Then, she trails her eyes downwards and up again, smirking smugly at you before walking away, not without a brush against your shoulder.
You shake your head just as the host announces the event will begin in ten minutes and advises everyone to find their seats. Working with one of the most well-known magazines got you great seats surrounded by good people to network with, and though if your manager found out she'd probably retract all future invites, you couldn't care less about networking. Not when you were stuck in the most mind-numbing game of back and forth, push and pull, take and give. You could be seated beside some random Tom, Dick or Harry from a no-name town in England, or you could be sat beside someone like Serena Williams, and it'd make no difference.
Leah Williamson, your new girlfriend and possibly the most frustrating yet attractive person you'd seen, was in the room. That was enough incentive for all thoughts to fly far from your mind.
The last event you went to was probably the most notable for your relationship. It should have been a pretty important one for you to pay attention to, considering it was hosted by GQ, but how could you when a certain blonde in a scantily clad dress was begging to be your girlfriend all night? She had asked in just about every way possible, and you would have said yes from the first instance if it weren't for her attention being pulled away before you could get a word in.
From whispering it in your ear as she slipped past you during a conversation with some of GQ's most important employees, to handing you a serviette with words written on that still send shivers down your spine when you think back to them, and even meeting your eyes from across the room in your respective seats and mouthing the question 'Mine yet?' with an upward quirk of her eyebrows. If you thought that part of the night was memorable, you didn't want to talk about the visceral reaction you got thinking back to the after events that occurred in the comfort of your hotel room.
But now, here in the present, you found your seat at a table with shareholders and employees and celebrities scattered around it, distinctively uninterested in every single one of them. They try to strike up conversation and you let them, your workaholic autopilot kicking in to entertain their interest for some time. These things are always boring, that's what makes them the perfect environment for this kind of thing. Sure, some were more fun than others and both yourself and Leah had found them enjoyable in the past, but there was an added element to them now that you were quite sure you could never give up.
The host drags on far longer than needed and to you it seems they're rather self-indulgent, revelling in the fact they've got the attention of the room. They talk as if everyone is hanging on the edge of their seats, grasping onto every word they said, when in reality it couldn't be further from the truth. Or at least in your case anyway. Apparently your boredom showed a little too much, because the person beside you asked if you're alright at a lull in the first speech of the evening. You reassure them you are fine, just in need of a drink since your beer had already gone down by now, and with a thanks from yourself they turn back away from you.
Your eyes search the room then, giving in to the temptation of her, only to find blue eyes staring right back at you from a few tables over. Her hair is slicked back into a low bun and she has one too many buttons of her white shirt undone - she's hot and she knows it. You still can't figure out if that's annoying or, unfortunately, attractive. The aura that exudes off of her hits you even from across the room, a combination of confidence and a smugness that gets under your skin in the best way.
It's at this moment that a short intermission is announced, allowing for people to go to the bathroom or fetch a drink and some snacks, or whatever they care to do. All you know is that there's a certain person in the room you've got to see and you need a new beverage, so you head to the bar.
Except, you're stopped in your tracks along the way. A body blocks you from going any further as she side-steps in front of you and shoves a champagne flute into your hand. In her hand is a sweet Manhattan cocktail, one with a cherry in it that immediately catches your eye. This is your chance to equal the score.
Maintaining eye contact with her, you delicately take the cherry and, with the most innocent look you could muster from under your eyelashes, you bite it from the stem. Those same piercing blue eyes track every movement of yours, from the moment you snatched it from her drink to the way your throat bobbed as you swallowed. In the low light, you manage to make out the sight of her pupils tripling in size, and just like that, the cards are in your favour again.
Before Leah can react, you're sauntering away without a word having been exchanged, and you can feel her staring incessantly at you as you drop back into the ocean of people in the room. She curses under her breath, downs her drink, and heads back to the bar.
After that interaction, you actually did fall into an invigorating conversation with the people on your table. You discredited them, in the midst of your tunnel vision you didn't realise who it was you were sat with. Turns out, they're some fascinating people who you could really do with speaking to again soon.
It's as you're talking to one of them, offering to go collect a tray of drinks for the table, that someone leans over you and refills your glass with more champagne. Initially, you guess it's just one of the event workers, but then those damned Arsenal earrings jump into view and your senses are overcome with her perfume. If she asked why there were goosebumps on your arms, you'd shrug and blame it on the chill of the hall. But, your question is, where the fuck did she get a whole bottle of champagne from?
She leaves as quickly as she arrived, leaving only a trace of her signature scent in her wind. You jut your tongue into your cheek momentarily - that was a bold move by the defender. It obviously caught the attention of the people on your table who were feeling as if they may have interrupted perhaps a private moment, but you wave them off and swiftly switch topics.
To their rather inquisitive annoyance, they demand you go get the drinks you'd offered to get since you weren't going to tell them about... whatever had just happened. So you do, you take your champagne flute with you and wander over to the bar with a focused look on your face, waiting for the right time to strike and get your payback.
That happens sooner than you could have guessed, and it forces a smirk upon your face as you approach your prey that's trapped in a seemingly boring conversation, judging by the unimpressed look on her face. She doesn't see you coming, her arms are crossed over her chest and her mouth is down-turned into a frown, another beer bottle in her hand. You see her sigh as you get closer, her head on a swivel but looking in entirely the wrong direction.
The set up is perfect, perfect for you to be able to walk past her straight to the bar with a little taunting. However, you're feeling bolder now, urged on by the alcohol in your system. Instead of a simple brush along her body, your free hand drops down to slide under her blazer and sleaze dangerously low across her toned back. It's a lingering touch, you don't pull your hand away until the very last second. You don't have to look back at her to know she's watching you go.
To both your individual irritation, the next hour or so of the night doesn't allow for anymore sly digs and heated encounters. It's so unbelievably dull, just ramble after ramble of people bragging and kissing each other's ass as they speak. It gets to around forty-five minutes of this bullshit before a spiteful plan forms in your head.
A few of the people on your table had switched seats, ensuring they get the most out of the night. You didn't care for it all, zoning out countless times so far, but when the guy beside you turns to you with a blissfully oblivious smile on his face, you know what you have to do.
The next however long, you converse with this guy more and indulge him in pointless topics that really are so fucking stale and tedious, but you have to play the long game here. And before you'd even done anything half as interesting yet, there's already daggers being forced into the side of your face.
It all comes to a head when you laugh and swat his shoulder in an exaggerated manner, giggling like a school girl at... honestly, you couldn't even remember. But he lavished in your amusement, shuffling his chair ever so slightly closer and throwing an arm around the back of your chair. He brushes his hair back with his other hand, exposing his less than favourable hairline, and really you have to hold back a gag at the fact you're doing this.
At that point, you decide you have to get away from him and his dreary, lifeless, and nonexistent charisma. So you throw one last look at Leah's direction, stifling a grin at her flared nostrils and completely unimpressed demeanour, before excusing yourself from your conversation and sliding out from your seat. Whether Leah had the guts to follow you or not, you weren't sure, but you were just glad you were away from that guy.
Unbeknownst to you, Leah had suddenly gotten up from her chair the second she saw you rise, and she was marching through the room to pace after you. The game was entirely forgotten for her at this point, the image of you with him tattooed on her eyelids. Immaturely, she had to stop herself from spitting at him as she walked past, settling for a warning glare instead.
You have all of two seconds to yourself in the bathroom, checking yourself out in the mirror, before the door slams against the wall with a resounding thud. A gloating smirk is on your face from the moment she walks in, and you stare at her for a moment then turn back to the mirror, pretending to fix your lipstick.
"Really?" Leah shrugged her shoulders more aggressively than you had ever seen anyone before, holding her hands out in an outraged gesture. "You really did that?"
"S'just the game, Leah. You know that." You replied simply, resisting the urge to meet her stare.
It's silent between you both then, possibly the most charged silence you've ever found yourself in. Leah takes a few mindless steps around the room without a particular direction, eyes flicking back to you every second. At once, she stops, just off to your side, and slips her hands into the pockets of her black slacks, kissing her teeth and raising her eyebrows at you. The moment she goes to say something, there's voices coming from the corridor leading to the bathroom. You turn to look at her then, daring her to act first.
She does.
She takes full advantage of the moment, gripping your upper arm tightly and tugging you into one of the cubicles. You gasp quietly in shock, caught off-guard by her actions, and you grumble unintelligibly at the triumphant grin on her face. Her hands are tight on your hips, meanwhile yours are crossed over your chest in disapproval.
"Flirting with a guy? That's a new low." Leah taunted, each stroke of her thumb unintentionally raising the fabric of your black dress.
"Says the one that's so riled up, she dragged me into a toilet cubicle." You hit back, refusing to give in. Leah just shrugs, purses her lips, and takes a quick glance down to your now exposed thigh before looking back at you.
"I'm not riled up. You're the one getting antsy here, you know I'm winning and that's why you had to start feeling up that scraggly arsehole out there. Think again, sweetheart." Fuck, she might have gotten you there.
"Maybe I found him attractive." It's a weak defence, even you know that. Leah knew it too, if the slight raise of one eyebrow was anything to go by.
"Okay. One, you're in a relationship. Two, you're in a lesbian relationship. Three, you hear that?" She looks around in feigned confusion, cupping her hand around her ear briefly before turning back to you in what looks like a stupid, cartoon light bulb moment. "Oh yeah, you're pretty fucking gay!"
You roll your eyes and huff, shaking your head at her idiocy and turning your attention to the wall behind her.
"What was his name? Tell me about him, if he was attractive enough to feel the need to flirt with him." She was picking and choosing every teasing remark from the file in her mind to get under your skin.
"...his name was Dirk." The bark of laughter she lets out at that makes you flinch a little. Maybe his name was a little amusing, but right now to you there wasn't a single funny thing on earth.
"Dirk? Really? Did he come with a Swiss army knife and a granola bar in his pocket? Did he have a flannel shirt under his knit sweater? And a tent in his car, ready for a hike through the Grand Canyon?"
As it turns out, your last thought was a little far off.
The giggle bubbles out of you before you can think to stop it, and you lightly push Leah's face away from you with a hand to her cheek. She turns back to you with a grin, knowing she had won this evening. To be fair, she has won nearly every evening so far. She was on a winning streak you really had no plans of stopping. Not when it got you to this moment here, at the end of it.
"Out of all the guys in the room, I chose a pretty shit one." You surrendered in a murmur, Leah nodding.
"It's alright, look who you get to go home with."
Her voice had dropped to a whisper as she stepped further into your space, her nose nudging against your jaw where her mouth rested just above your pulse point. The shivers you got without even barely being touched were enough of a reaction for her. But, she was greedy when it came to you.
One arm slipped around your waist, holding you to her tightly as her large hand splayed out across your lower back. Her head dipped further down, her lips moving to press open-mouthed kisses to your exposed collarbone.
"Let's get out of here. I'm done now." She murmured into your skin, turning her face more toward your neck and leaving softer, slower pecks there.
"Don't you wanna get your payback? Otherwise you're giving up the win. I was more than ready to get back out there, the night isn't over." You were lying, you were more than ready to get the hell out of here, but you also weren't going to pass up on the chance to tease her just once more.
"I'll get my payback when we get to the hotel."
That's all she needed to say.
These nights had a certain characteristic to them, and that was possibly the most anticipated time of the evening. As the hosts draw out the end of the event, thanking people you've never heard of and have a large lack of care for, you and Leah were already gone.
Normally, it was a fierce wait, hanging on to the other's every move, everything else in the room simply just background noise, as you wait for who blinks first. Who gives in to the tension and ends the night before the lights come up, before the eyes of the room see you chase one another to the exit.
Tonight though, neither of you have the patience.
Regardless of the time you leave, it's the same situation every time for your organised driver; he drops you off and, under strict instruction by his management, waits for you to come back so he can drive you to the hotel or wherever you want to go. Except, you never come, he doesn't see you for the rest of the night once you enter the building. He's used to it by now, a little in love with it since he's getting paid for nothing, he just has to wait for your inevitable apology text telling him you won't be needing a ride home.
Tonight is just like the others - Leah ushers you into the back of an Uber with a hand on your waist, sliding in beside you and slamming the door shut with a smirk on her face after she gives one last glance around. There's never anyone watching, nobody knows where to look and nobody probably even cares, but she does it anyway. She could imagine the articles that might get written about her if the pair of you were ever spotted, and that fuels her even more. Maybe that's the alcohol in her system, but the thoughts run through her veins and she can't help but turn to you, grab your face, and dive into a kiss that's desperate and hot, and the tension of the night reaches its peak.
The cab driver just shakes his head, pulling away from the curb as the pair of you stay stuck in your own world. It's a few minutes later when you both pull away, cheeks flushed red and lips a tad swollen as you put your belts on. Straight away, Leah's hand falls to your lap and you hold it tightly with both of your own, looking up at her with a certain feeling swirling through your eyes that drives her crazy. Her hand moves, then, to the back of your neck as she pushes you towards her for another urgent kiss.
"You're lucky I'm not really the jealous type. I could have done a lot worse in there when you started flirting with Dirk." She comments breathlessly after, a displeased quirk to her mouth that hints she is in fact somewhat jealous.
"I'll make sure to do a better job next time then." You tell her in a feigned nonchalant way.
Leah stared at you then, her hand clutching the back of your neck as she gave you a look that warned you to not even think about such things. To be honest, you couldn't. You were hers just as much as she was yours. There was no other way to live than like that.
#leah williamson x reader#woso x reader#leah williamson imagine#leah williamson#woso fic#woso imagine#woso#woso community
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read this post by @bitethedevil and ended up writing this idk don't take it too serious
Read on AO3
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Tav's fingers skittered over the red skin of Raphael’s naked back. It was always hot to the touch and smooth, its texture almost like leather. Patches of tiny scales grouped together in different spots, especially around the big joints connecting his wings to his body. Raphael fascinated Tav - not quite in the same way she fascinated him, but they were birds of a feather, so to speak. In fact...
"I've been wondering about something," she said, breaking the sleepy silence that had settled between them some time ago.
"Mm?" Raphael was utterly relaxed, the laziest Tav had ever seen him. On his belly in his (their!) bed, shirtless and shoeless - the scandal! He'd been enjoying her aimless touches. His Majesty, indeed.
"Can you fly?" She ran her palm across the thin membrane of wing she could reach, then the sturdy bone. "You've got these huge wings, but I've never seen you use them." She'd witnessed them fully stretched out once or twice, but otherwise he always kept them folded close to his body. A shame. They were magnificent. Heavy as anything, though - especially when he was dead asleep. Tav had almost been suffocated a few times trying to spoon him, and he refused to sleep in his human glamour just to let her be the big spoon. Waste of magic, he said. Spoilsport.
"What an inane question." Raphael didn't even open his eyes. "Of course I can. My wings are not for show, little mouse. No more so than a bird's are."
"Well..." Tav chose her next words carefully. She'd learned through trial and error how much she could prod her devil and when. Most of the time he was amenable to light teasing, but sometimes, when he was in a good mood like this, she could have some fun. "There are some birds out there who have wings but can't fly, you know. Peacocks, for example. They're kind of like big chickens, if you think about it."
Raphael slowly lifted his head, turned it so he could look at her over his shoulder. Tav bit her tongue in a futile attempt to squash her impish grin. His orange iris burned in the inky depths of his black sclera. A few locks of his hair were free from his usual coiff.
"Big chickens," he repeated flatly.
"Yes," said Tav, her voice strangled by the giggle she was trying to suppress. "How do I know you aren't an infernal peacock?"
"I can fly, you insipid little gibbon," he snapped, but he wasn't angry. She could tell by the twitching at the corners of his lovely mouth. Tav coughed, choked on a laugh.
"I think you should show me."
"Do you."
"For posterity's sake, of course."
"Of course."
Tav waited, watched, moved to make space for Raphael as he sat up, languidly stretching like a big cat. Accidentally whacking her with those wings she was so obsessed with.
"Apologies, dear," he drawled, about as sorry as a horny kobold in a bathhouse. He smiled when she scowled. He stood to his full height, preening as she ogled him. In nothing but a pair of trousers, he truly was a sight. Without warning he beat his mighty wings and took off, soaring across the room to land on the other side, where he nonchalantly poured himself a glass of wine. Tav spluttered in the wake of that massive gust of air. Raphael sipped his wine, staring at her as if to say, "well?"
"Good distance! You looked a little wobbly with your execution, though," Tav said. It wasn't true. He was majestic in flight, but he didn't need to know that. His ego was big enough. She combed her fingers through her rustled hair, grinning when Raphael’s eyes narrowed.
"Perhaps you're right." He put his glass down and sauntered towards her. Tav's heart leapt into her throat, fear and excitement together. "I need a counterweight."
"A what? Hey!" She didn't struggle when he picked her up, shifting her in his arms until he was holding her bridal style. It was a thrill to be held by her devil, and yet. She giggled nervously, her cheeks warm. "What are you doing?"
"Why, showing you that I can fly, of course!" He declared, making a scene of looking around. "But we simply cannot do it here. There's hardly enough space. Hm...ah, perfect."
He walked them to the balcony overlooking the endless landscape of Avernus. Tav sucked in a sharp breath, suddenly aware of what he was about to do. Now she began to try and wriggle free, but his grip was iron.
"Okay, you've proven your point! There's no need for a second flight, your technique was perfect!"
Raphael had no mercy. He smirked down at his little mouse, showing teeth. His eyes alight with dark mischief. "Big chickens, Tav," he said, and leapt off the edge. She shrieked, clung to him like a limpet, feeling and hearing his chuckles as he effortlessly flew them around.
After the intial spike of shock, Tav relaxed, just a little. This wasn't so bad. Raphael was an adept flier, and if she ignored the monumental height she was suspended at, it could almost pass as romantic. Soaring about the hot skies of Hell in the arms of her underworld Prince. Feeling every powerful flap of his wings. His strength. Avernus, from a distance, was beautiful in a devastating way. Unfortunately for Tav, she'd forgotten quite how fiends liked to play.
"Oh dear," Raphael said, stoic. He'd been waiting for her guard to lower. Tav's stomach lurched when she sensed his grasp on her slacken. "I seem to have lost my balance."
"RAPHAEL NO DON'T- AAAAAAHHHH!"
He dropped her. Tav screamed as she plummeted to the ground, terrified and betrayed. Raphael was rapidly becoming a shrinking red blur as she fell. He was probably watching her with sick satisfaction. She cursed him. She cursed herself. Mostly she cursed him. Bastardbastardbastard -
"Fret not, little mouse," he purred, hideously amused. She was in his arms again. "I've got you."
Tav couldn't speak; could only tremble, dig her fingers into him. He laughed the entire flight back to the house, deep and rich and raw. Tav planted herself on stable ground the first moment possible, glaring at him.
"You're horrid," she hissed. Raphael cackled.
"Oh, come now. You didn't truly believe I would allow you to fall to your death, did you? Such little faith. Ah, but how sweet your screams were...I shall be hearing them in my dreams for weeks."
"Horrid," Tav muttered again. She wriggled between the bedsheets and buried herself under the covers. It didn't take long for him to join her, surrounding her with his cloying heat.
"You'll forgive me, won't you?" He murmured sweetly into her ear, raising goosebumps all over her skin. One big clawed hand slipped beneath her shirt to gently rub her stomach just the way she liked. Wordlessly she pressed into his touch.
He played her like a fiddle, always.
#baldur's gate 3#baldurs gate 3#bg3 raphael#raphael bg3#raphael x tav#raphael the cambion#fanfic#cringe
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Can a “😍😙😁” gal and a “💀👿🩸” gal really be besties? Sure seems like it so far.
Based on a scene from Ward 3.3
Recently finished Ward Arc 3! Thoughts below:
Been a while since my first post on Ward, a couple of thoughts:
Arc 2
I like the slower pace so far (we’ll see how long that lasts i suppose). Nice to get little moments like Victoria going to interviews and visiting the kids at the hospital.
Zion really gave one last middle finger to humanity and said “You know what? Automated random horrific death triggers.” Jokes aside, the broken trigger scene was haunting, might draw something based on it in the future.
The therapy group superhero team premise is interesting. Nice to have a band of characters who have mental or emotional weaknesses but have each other’s backs! Now let’s see who they’re up agaisnt- oh, Tattletale? Oh no.
Not too many thoughts on the arc’s interlude, a lot of nice worldbuilding which is always welcome.
Arc 3
Capture the Flag was a fun premise for a friendly fight, and it delivered pretty well in showing off everyone’s powers, strengths and weaknesses. Also nice to see Victoria filling a more mentor/coach role and getting to flex the experience she’s gained with her power in a more positive light. Have some drawing ideas once I figure out how exactly I want to depict stuff like her aura.
Liking the new team so far, though still need to wrap my head around some of the finer details of the powers. Definitely gives me Jojo vibes in how the powers are more complex in the sequel/s.
I realized quickly that Kenzie’s powerset is a lot like my character from my friend’s Worm campaign (which I might write more about later on). Also a surveillance/drone Tinker, though with more focus on multiple drones and material efficiency than Kenzie’s big boxes of large scale holograms and photo-distortion.
Seems the group all have their own little secrets and/or problems they need to work through. Please Vic don’t let any of them near Tattletale they would practically be a freebie for her to take down.
Ok, no Birdcage as I learned from last post. But is there, like, a dead Earth with a one way portal to toss Carol into? Is Sleeper still occupying Earth Zayin? Maybe we should send Carol there on a free vacation I hear it’s a lovely time in… whatever the effect of his power is.
Evil Robot Grocery… ok how do you even fight that. I guess it’s an S-class Threat for a reason but like what option is there other than quarantining and bombarding the entire area they’ve spread to? Do EMPs work? Put Ghost Bakuda to good use and make that Arc 6 Bomb to knock them all out?
Silly rodent themed hero. Close enough, welcome back Mouse Protector Ratcatcher. Also gonna toss her on the list of “characters I should draw some time.”
Amy Dallon finally speaks, and looks like she’s making friends! Friends that are all (at least former) supervillains! That are encouraging her down a darker path! I can only see good things happening here. A little surprised we get her this early from an Interlude rather than from a main chapter, though I suppose it does make sense to flesh her out more now rather than waiting until Victoria directly sees her again in whatever state she’s in by that point (probably a bad one).
That’s all the Ward thoughts I could think of at the moment. Will be reading more, next update hopefully won’t take 2 months again (but probably will)
#wardblr#parahumans#wildbow#worm spoilers#fanart#kenzie martin#ashley stillons#ward liveblog#kinda?#but like the slowest one ever
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Essence of a Babygirl (a tumblr joke essay)
Babygirl, the term has spiked in popularity, but what is a babygirl? Is the term a bit more complicated than at first glance? What is the essence of a babygirl? Today I will be answering these questions.
Urban dictionary describes babygirl as thusly:
“A term used towards grown fictional men who have the fandom in a loving chokehold.”
A Mashable article titled The internet's 2022 horny dictionary defines babygirl as
“... a term of endearment for when a man is being cute, comfortable in his masculinity, or weak in an evocative way.”
These descriptions are wholesome. They create an avenue of masculinity that can be vulnerable and attractive at the same time. A term for a type of masculinity that creates room for a multi-dimensional character in fiction. Various fictional characters have been affectionately dubbed as “babygirls”. One of the most well known being Leon Kennedy from the Resident Evil franchise.
However the term is also used to describe characters that are remarkably not wholesome. Characters like Izzy Hands, played by Con O’Neil from the incredible show written by David Jenkins called Our Flag Means Death and Marvel’s Loki, played by Tom Hiddleston, have been called babygirls. This must indicate a spectrum of “babygirlness” that scales from wholesome to not wholesome.
A good babygirl can be seen at a glance, but what makes these other characters part of that babygirl spectrum on the negative side? As my colleague (@robogart) and I studied the issue we realized that negative babygirlness included more nuance.
We created a study group to determine what attributes make up a bad babygirl. Included in our study was: Izzy Hands (Our Flag Means Death), Gal Dukat (Deep Space 9), David Xanathos and Oberon (Gargoyles), Anders (DA2), Yami Bakura (Yugi-oh, 4kids Production), King of All Cosmos (Katamari), Patches (Fromsoft), Ratagin (Great Mouse Detective), and the Six Fingered Man (Princess Bride).
The five characteristics that we found amongst all of the babygirls we picked from various media were: being decidedly not wholesome, pathetic, emotionally unhinged and dastardly, but all in all containing some kind of charm.
We went through and put all of our babygirls to the test with our system. The results were surprising, with Izzy Hands coming out decidedly less babygirl than we predicted and Ratagin being the epitome of babygirlness.
What did these tests show about babygirlness on a whole? The spectrum ranges from morally good characters to bad, but all share a few common traits. However they express their vulnerabilities, either as completely unhinged or emotionally accessible, we as the audience are captivated and find “their weakness evocative”. Another aspect that is continuous through the spectrum of babygirlness, whether good or bad, is that a babygirl is secure in his masculinity however he chooses to express it. Babygirls on either end of the spectrum do end up having a “loving chokehold on their fandom”. Those people in the fandom are not necessarily of quantity, but of quality. Especially for the baby girls on the “bad” end of the spectrum.
In conclusion a babygirl can be summed up as a fictional male character that is evocative in his vulnerability and at the same time confident in his masculinity regardless of his moral compass.
Co-Written with @robogart
THANK YOU FOR READING ALL THE WAY TO THE END OF THIS SILLY LITTLE ESSAY!
Please feel free to copy and paste the bad babygirl diagram and see where you babygirls fit!! I am excited to see your favorites!!
#babygirl#dragonage#gargoyles#ds9#our flag means death#great mouse detective#yugioh#princess bride#oberon#izzy ofmd#gul dukat#anders dragon age#katamari#david xanatos#yami bakura#ratagin#king of all cosmos#fromsoft games#patches#memes
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Hello! Do you have any tips for character design?
hi! i can happily share some - tho i do struggle answering kind of general questions, so let me follow up with some of my own -
1) what kind of character are you designing, and for what purpose?
2) does this character have any visual motifs/themes you want to make apparent in their design? (an animal, stars/the moon/the sun, some sort of food or flower) does this theme reflect on their personality or whatever you plan to use them for?
3) what body type do you want your character to have? what skin color/hair texture? or, are they a furry? what colors would you like their fur/scales/feathers to be? can you communicate something about them with fur or feather color/patterns? what about how they style their hair?
4) is there a specific time period or region your characters clothes will be from, or a certain style youre basing it off of?
5) what sort of shape do you want your character to have - slender, lanky, soft, rounded, pointy, bulky, mouse like or larger than life? how will you depict these shapes?
i hope thats not too much at once, and at the very least sends u in the right direction!!
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When I was a kid, my mom randomly brought home some garden snails (helix aspersa) for us to keep as pets. I don't know where they came from, and I don't know where they went when we stopped having them, but I actually really liked having them while we did. Every once in a while I think about them, and wish that I could have them again, but I never knew what kind they were.
And then I made friends with an organic oddities collector/crafter a few months ago, over our shared mouse breeding. I brought her Artemis' shed leg scales as a gift because there's not a lot more odd than peafowl leg scales.
And she posted pictures of her pet snails, and I recognized them immediately. They were the same as the ones from my childhood! Instant joy to now know what they were. I messaged to ask if they had hatched babies, and she offered to bring a pair to me at this weekend's expo. So finally, I will get to have some slow friends back!
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I really love animals and how many different species there are. When you started talking about Bloomburrow's mechanics not being directly typal, I was hoping that there'd be a lot of one-off animals. But almost all of the cards revealed so far are one of the main 10 animals, with the main exceptions being the calamity beasts.
Was there ever a point in development where the focus was more on showcasing a lot of different animal species rather than selecting a smaller number that act as draft archetype groups?
I talked about this in my first Bloomburrow preview column. Here's a snippet:
"Once it was on the schedule, I did a little advance work on the genre to familiarize myself with it. I realized that there were two ways it's traditionally done.
Take #1 – Animals represent groups of people. These people are mice, those people are badgers, and these people are otters. Each animal type has qualities that are consistent among that group, usually things that feel resonant with the real-world animal. In this version, the setting is usually a biome, and all the animals in it are ones who would live in that biome. The animals are roughly proportional to what they would be in the real world.
Take #2 – Animals represent individual people. This person's jumpy, so she's a frog. That person's sneaky, so he's a fox. This other person rushes into things, so they're a rhino. Each animal is used to represent personality qualities. In this version, the setting is usually something more human in structure, often a city, and the variety of animals is much larger. The animal selection here is not limited by biome, so you can have animals living together that normally would never see each other in the real world. The animals are loosely related in size (a racoon is smaller than an elephant), but the scope of scale is compressed.
Take number one is easier for worldbuilding. There are less unique types of animals, and they're organized by creature type. Because animals are used to express groups of people, they tend to act more similarly to traditional species creature types, like Elves, Goblins, or Merfolk. This pushes us more toward a factioned typal theme.
Take number two is easier for design because the designers have access to a lot more animals and can make more individually cool designs. The twelfth Mouse card, for instance, is a lot harder to make different than the first Giraffe. This approach pushes us more toward mechanics that tie into a larger animal theme. It's more likely we'd create an environment that was about a lot of different animals working together, putting the focus more on individual top-down card design.
Aaron was more interested in doing take number one, while I was more interested in doing take number two. So, we did a bunch of market research. It came back exactly even. Half the people we polled preferred take one, and half preferred take two. In a tie, Aaron's original vision won out, so we did take one. (Also, I believe more people internally wanted to do take one.) I do want to stress that both takes would have allowed us to make a cool set. They just head down different paths and would have ended up in very different places, mechanically and creatively."
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