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#up until this point��� has never done DLC for a pokémon game before. you‚ having been jaded by shitty DLCs for other games in the past
front-facing-pokemon · 5 months
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#galarian slowpoke#picture this. this was the first pokémon revealed from the new DLCs for pokémon sword and shield. the pokémon company#up until this point‚ has never done DLC for a pokémon game before. you‚ having been jaded by shitty DLCs for other games in the past#now have a distaste for the phrase‚ and imagine this can't be good. then‚ in their teaser for the new DLC‚ they add a little event#into the game where they reveal one of the new pokémon that is going to be added in the DLC#and it is a galarian form. that is identical to the original pokémon. but with a yellow head#are you imagining it. now how fucking disappointed are you. how little faith do you have in that DLC that it's going to be as good as it wa#for the most part‚ the pokémon company has demonstrated that they do absolutely excellent DLCs. proper expansions#basically an entire other game on top of the game you already have. and they typically take up the release cycle of a full game#scarlet/violet's especially. WONDERFUL dlc. i never really properly finished the crown tundra just because i was so late to the party#because i avoided buying the dlc for so long because of this experience that i've just described to you#that by the time i bought it and played it‚ it was just because SV had been announced and i wanted more pokémon to tide me over#and i never finished it. one of these days‚ i'd like to go back and finish it‚ but i'm playing through pokémon xd gale of darkness right no#and i prefer to play. one game at a time. and i don't know when i'll ever really get back to it#or if i'll ever get back to it! 'cause without resetting my save file all the way i'll just have to Remember what it is that already happen#which i'm. notoriously bad at when it comes to coming back to games that i haven't played in a while#plus i know sv is like shitty performance or whatever but the movement in that game is so much better#it feels so much more freeing than going back to gen 8 where you can still just. run. and that's it#i know nobody likes scarlet/violet but i still. like it. performance aside. like yes the performance is terrible but i still had a great#time with it. i just praised its DLC for fuck's sake! its DLC was fuckin wonderful! it has kieran in it so it like can't be bad
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peskygirl13 · 3 years
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MK SO-
I just got the Pokémon SWSH DLCs and I was wondering what it would be like for some legendary Pokémon to come to twst and cause some trouble(Legendarys I’d like to do ( you c an pick just one: Kyogre, Giratina, or Groudon)
If you can i want it to be just Diasomina!
This turned out longer than I expected and I got so mad with myself because I was almost done with writing this and I accidently deleted all my new work, so I had to start over from my last save point which is one of the reasons it took so long to post.
I’ve been binge playing the old Sinnoh games and rewatching the anime, so this was fun to write (despite me deleting my work). 
This will have references to the Pokémon Platinum game, so spoilers if you haven’t played the game and plan to. 
Hope you enjoy!
Malleus's favorite time of the day was night time. Night time was the best!
The world was at peace, it was quiet, everything was asleep, save for a few nocturnal creatures much like himself, he could hide from SIlver and Sebek and have some time to himself, and there were no students or humans who would see him and run away in terror.
But his favorite thing about night time was probably when he got to visit his favorite human, (Y/n).
Their situation was a bit odd, having appeared out of nowhere from a world full of creatures called Pokémon, but Malleus didn't care. They weren't afraid of him. After spending a lifetime of having people fear him due to his name, it was a nice change.
Malleus arrived at the Ramshackle dorm to find you already sitting outside, cleaning your Empoleon's feathers.
"Greetings, Child of Man." He greeted, happily walking up to you.
"Hey, Tsunotaro." You smiled, putting down Empoleon's brush to wave at him.
That was another thing Malleus adored about you. Even after finding out who he was, you still didn't fear him and continued calling him by that amusing nickname you gave him.
You both entered the dorm, along with Empoleon, and he was instantly greeted with the rest of your strange creatures. Luxray, Togekiss, Glaceon, Garchomp, and Lucario.
You headed over to the kitchen to make some tea while he got comfortable on the couch. Once he was seated, Garchomp laid its head on Malleus's lap, implying that it wanted scratches.
By the time you had returned with two mugs of steaming tea, all the other Pokémon had already gotten comfortable and most had fallen asleep.
You handed Malleus his mug before sitting down in your chair. Glaceon hopped up and curled up in your lap before falling back asleep.
After you both got comfortable, you began regaling Malleus with stories of your world.
Malleus loved hearing your stories.
From your gym battle challenges to your contests. Catching all your Pokémon and even receiving an egg from a woman named Cynthia that hatched into a Togepi that which layer evolved into your beloved Togekiss.
Malleus has never left the Valley of Thorns, except for school, so he enjoyed hearing about your travels. Your freedom to journey and see so many different places, never being tied down, he envied it.
“May I see your badges and ribbons again?” He asked.
“Sure.” You agreed, getting up to grab them.
At the movement, Glaceon, rather huffily, got up from your lap and moved to Malleus, curling up on his lap instead. He instantly started stroking her with one hand while the other continued scratching Garchomp. He only stopped when you handed him your badge and ribbon case.
He immediately opened them both and admired your impressive 7 badges and 5 sparkling ribbons. 
You had told him that even though you had collected the required number of ribbons, you were transported to Twisted Wonderland before you could compete in the Grand Festival. You also hadn’t yet had the chance to earn your 8th and final gym badge, which allowed you to challenge the Elite Four and the Sinnoh Champion. 
“They are very impressive, Child of Man.” Malleus complemented.
Even though there wasn’t a gym challenge or contests in Twisted Wonderland, Malleus could tell how much value each badge and ribbon you earned had.
“Thanks, Tsunotaro.” You beamed, positively preening at the complement. “Maybe when I find a way home you could come with me and have your own journey. There are a bunch of dragon type Pokémon I bet you’d like. Maybe your starter could be an Axew. Or a Dino. Maybe a Gible seeing how well you get along with Garchomp. There are also rock or electric types. OOH- Maybe a fairy type!”
Malleus tuned your rambling out. His head was both empty and racing.
Him? Go on a journey in another world? The idea was preposterous! Yet... also tempting.
Traveling around with no chains. Nobody knowing who he was, thus no one quivering at the sight of him. No overbearing, but well meaning, guards to coddle him. He liked this idea!
Unfortunately, he didn’t have long to dwell on the tempting daydream when Ramshakle’s door slammed open with a loud bang.
“WAKA-SAMA!!!”
Speak of the devil.
You and Malleus turned to the doorway to a disheveled and hysterical looking Sebek and a normal sleepy looking Silver.
“Sebek.” Malleus greeted, hiding his annoyance of being interrupted during his time with his Child of Man.
“Waka-sama, you mustn’t leave without telling us! What if something happens to y-”
The half-fae was cut off by and ice beam, freezing him solid. You and Malleus looked over at Glaceon who was angry about having her sleep disturbed for a third time. Now quite irritated and huffy, Glaceon angrily marched upstairs to try and get some sleep in your room.
“My apologies.” You jumped when Lilia appeared behind you without warning, hanging upside down as usual. “They ran off when I wasn’t looking.”
You looked back at the other Diasomnia residence. Silver had already fallen asleep, using Togekiss’s soft, feathery body as a pillow, while Sebek was slowly beginning to thaw out of the ice.
You wish you could say this is the weirdest thing to ever happen with them.
After having Lucario use force-palm and free Sebek, you all sat down near the fire.
(You left Silver be since he was already asleep.)
Sebek wanted to know what was so fascinating about you that Waka-sama would continuously come visit you. 
The only thing you could think of was telling them about your journey.
“After I won my seventh gym badge at Snowpoint, I had to meet my friend, Barry, at Lake Acuity and right after that I had to meet with Professor Rowan and Lucas at Lake Verity.”
“Why did you have to go to those lakes?” Lilia asked, genuinely curious as to what value they had.
“Uh, well-- mmh-- pthbbt.” You tried to think of a way to avoid that question, or at least dance your way around it, and the stuttering and raspberry blowing was obviously helping you be discreet in avoiding the question. 
“GLACE!!”
A loud yell echoed from upstairs thatw as loud enough to wake even Silver. You were momentarily grateful that you had been interrupted before realizing ‘Oh shit that’s my Pokémon.”
“Glaceon!” You yelled, bolting from your chair and rushing up the stairs with your Pokémon and the Diasomnia boys at your heels.
You opened your bedroom door with a loud bang and saw Glaceon in a defensive stance, hissing at the mirror with Grim looking frazzled.
“Fgaah! Minion, control your Pokémon! I was asleep and then it started shouting and tried to attack the mirror!” He yelled angrily, before stalking off to the living room to continue sleeping.
You sighed before looking over at the mirror. You held out your arm towards your Pokémon so they knew not to do anything yet. You inched closer to the mirror, pausing only for a second to pet Glaceon and calm her down a bit. You walked forward a few more steps until you were face-to-face with the mirror. 
Now that you were closer, you could see the shadow of something moving within the glass. You didn’t know what it was, but it wasn’t Micky. You leaned a bit closer, trying to make out the figure--
“GIRATINA!!”
Everything went black.
~
The first thing you noticed when you could see again was that you were clearly not in your room. Or your dorm for that matter. 
Everything was weird. You weren’t sure of any other way to describe it other than weird.
Weird and familiar.
“The Reverse World.” You muttered, shocked by your sudden return to the feared Giratina’s playground. 
You didn’t have long to stay dumbfounded when you remembered the Legendary who lived in this world. You frantically looked around you and saw that your team and the boys were with you, which did nothing to curb your panic. Grim wasn’t with you all, so you assumed hoped that he was still at Ramshackle.
You first woke up your Pokémon. They freaked out for a second before realizing where they were, putting them all on guard. They carefully scanned their surroundings for anything they found threatening while you quickly crawled over to the boys, traying to shake them awake. 
“Get up. Guys, get up! We need to move!”
The Diasomnia boys hardly registered what was happening and where they were before you pulled them away. Your team created a barrier around you all as you lead the boys through the strange new world. All they could do was look around wildly.
“Careful, gravity gets weird here.” You warned them. 
True to your words, the piece of land you all were walking on started to curve in the air until you all started walking upside down. Even Lilia, who was used to hanging upside down, was a bit thrown off about this.
“What is this place?” Silver asked what everyone was thinking, knowing that you were the only one who could give any of them an answer.
“The Distortion World.” You explained. “Also known as the Reverse World. It’s kind of like the Underworld of my world.”
That explanation only provided them with more questions but went they entered a place that had these large bubbles floating around them they were quickly distracted.
“Hey,” Silver called, gaining everyone’s attention. “This thing has headmaster Crowley in it.”
Said bubble did have a picture of Crowley in his office, working late into the night. Huh. Who know he actually did anything.
Silver raised a hand towards the bubble. 
“No, don’t touch it!” You exclaimed. Unfortunately it was a second to late and the bubble popped at the slightest graze of Silver’s fingers.
The boys looked over to you at the sound of you yell, seeing your panicked expression.
“Don’t. Touch. Anything.” You order, stressing out each word. “Everything in this world effects the real world. If you aren’t careful you could kill someone through this place.
The boys looked positively alarmed.
“Will the headmaster be alright?”
You waved off their concern, continuing to lead the way. “He’ll be fine. Popping that bubble didn’t kill him, but it did feel like he was hit with a bowling ball.
“How do you know this? How do you know so much about this place, (Y/n).” Lilia asked, dead serious. 
You glance over your shoulder at them before sighing.
Guess it was time to come clean.
“There are some things that happened during my journey that I didn’t tell you guys about.” You confessed.
“While journeying through Sinnoh, I constantly ran into an organization called Team Galactic. Their leader, Cyrus, believed that the world was ugly and needed to be destroyed. His plan was to capture the legendary Pokémon, Palkia and Dialga, and the Lake Guardians, Uxie, Mesprit, and Azelf. Those three were the reason I met Barry and Professor Rowan at the lakes, Lilia, to try and save the Lake Guardians from Team Galactic. Anyway, Cyrus claimed that he was going to create his own, perfect world using the powers of the legendary Pokémon. At least I think that was his plan. He talks like Shakespeare and I have a middle school education. Anyway, before he could create his ‘perfect world’ Giratina appeared and took Cyrus away to here, the Distortion World. This is Giratina’s domain.”
The boys were stunned into silence. They knew you were strong, but for you to have done all that as well as fighting overblots? They were truly impressed.
“What happened afterwards?” Malleus questioned, enthralled by your story.
“Cynthia, the current Sinnoh Champion, and I entered the Distortion World to save Cyrus. Unfortunately, he saw this place as his ideal world and didn’t want to leave. In the end, we had to use force and I beat him in a battle. And, after that, I had to face Giratina itself. But, I don’t know how, but before I could face it, the Dark Mirror called me to Twisted Wonderland.”
You stopped walking, taking a deep breath before turning to face the boys. 
“We need to find Giratina. Giratina’s the only Pokémon that can travel between worlds and its the only thing that can get us back to Night Raven.”
Your tone alone was enough to my the Diasomnia boys understand the severity of the situation.
“Human, if this creature is as powerful as you claim, then how do you expect to get it?” Sebek interrogated. 
You reached into your pocket and pulled out a purple ball with an ‘M’ on it, showing it the the boys.
“This is a master ball. I stole it from Cyrus’s base when I went to save the Lake Guardians. It can catch any Pokémon without fail. All we need to do is find Giratina.”
“Lucar!” 
“Luxray!”
You all turned to Lucario and Luxray who were growling in the same direction. Looking closely, you could see something coming at you all. Your team took their battle stances and sure enough, there was the Angel of Darkness itself, Giratina. 
Even Malleus had to admit, that creature was terrifying. 
It looked like a dragon and centipede mixed together, but it towered over everything, easily dwarfing them all.
You waisted no time.
“Empoleon, Hydro Cannon!” You ordered. Even Sebek had to admit that your authoritative tone was hard to ignore and resist, full of confidence and superiority. 
Empoleon listened without question, fearlessly attacking the towering giant.
“Lucario, Aura Sphere! Glaceon, Ice Beam! Luxray, Thunder! Garchomp, Dragon Rush!”
All your Pokémon attacked at once, hitting Giratina square on. The legendary screeched before firing a move of its own that your team narrowly avoided.
“Great job. Keep attacking!” You ordered shooing the boys out of Giratina’s firing range.
“What do we need to do to help, (Y/n)?” Malleus asked. He was already gripping his pen, ready to fight.
“Nothing. Just stay put and don’t move.” You ordered sternly. The boys were stunned.
“What?! (Y/n) we can help-” 
“I know you can help,” You cut off. “But I don’t need to defeat Giratina. I just need to distract it.”
You ran off before they could question what you meant, whistling for your Pokémon.
“Togekiss!” You called, jumping off the edge of the land and easily getting caught by your flying type, who flew you behind Giratina. 
You let your team get in one last group attack before throwing the master ball at Giratina. 
The legendary effortlessly went in and after a spectacular dive made by you and Togekiss, you caught the ball and returned to the boys.
The boys ran over to you as you climbed off Togekiss, looking at the ball in your hand.
“I can’t believe you actually caught it, human!” Sebek exclaimed, flabbergasted. 
“Thanks, Sebek.”
“So what now?” Silver asked. The group all turned to you expectedly and you rolled your eyes before turning around to the wide open space and releasing Giratina from the master ball. 
“Giratina,” You called, “Please take us back.”
Giratina stared down at you before letting out an echoing screech and lowing its head to your level.
Immediately understanding what it wanted you to do, you crawled onto its head before waving the boys over.
“C’mon. We its going to take us back.”
Hesitantly, the boys climbed on with your Pokémon and once everyone was on, Giratina soared through the air.
This was different from riding a broom or riding Togekiss, who was happily flying beside you all, but it was exhilarating at the same time.
Too soon for anyone’s tastes, Giratina slowed down to a stop before lowering itself down so that everyone could climb off. 
The place were Giratina dropped you all off was a small patch of land with two lakes on it. You and the boys could see your bedroom in one of the lakes, making you realize that you were looking through your bedroom mirror.
“Alright!” You cheered. “Let’s get back.��� But before you could step through the reflection, Empoleon called out to you.
“Empoleon!”
“Huh? What is it, Empoleon?”
He was looking in the other lake, pointing at something. 
You, your team, and the boys looked through the refection and you couldn’t restrain the gasp that left your mouth.
You could see the Mesprit, the guardian of Lake Verity.
“That’s Mesprit, Lake Verity’s guardian!” You exclaimed, coming to several realizations at once. “That’s close to Twinleaf Town. I-I could go home!”
You turned to your team and the Diasomnia boys, your eyes sparking with both joy and a few unshed tears. “With Giratina we can go home and still stay in Twisted Wonderland!”
Mallues watched you with soft eyes. He had seen a side if you tonight that he had never seen before. Your courage, your confidence, your skill. He had these too, but yours stemmed from experience. This wasn’t something you were taught since you were born like him, these were abilities you learned through trial and error with your team. Something that he wanted.
With a new found determination, Malleus turned to his most trusted knights and friends.
“Lilia, Silver, Sebek,” He began, quickly gaining everyone's attention, “I have decided that until it is time for me to receive the crown from my grandmother, I want to travel (Y/n)’s world with a Pokémon of my own.”
Even you weren’t expecting that announcement.
“WHAT?! WAKA-SAMA ARE YOU FEELING WELL?!?!? WE MUST GET YOU TO AN INFIMERORY!!”
“I’m fine, Sebek. And I’m not joking.”
“WHAAAAAAAT?!?! YOU, HUMAN, YOU HAVE GIVEN WAKA-SAMA THIS DANGEROUS IDEA!!”
“I think its a great idea.”
“MASTER LILIA?!?!”
“zzzzz”
You couldn’t help snorting at the scene in front of you. A rather calm Malleus simply being unmovable about his choice of coming home with you, a hysterical Sebek trying to talk him out of it, an impish looking Lilia who actually supported Malleus’s idea, and a snoozing silver, who could still sleep effortlessly despite the chaos surrounding him.
You leaned up against Empoleon’s belly, him and all your other Pokémon already lying down, knowing that this was going to take a while. Even Giratina was curled up!
But, You thought, watching the group was a soft smile, you know that no matter how much you wanted to go home, you would've missed this. And this, your friends and NRC, was something that you never wanted to lose.
Bonus:
After sorting everything out with Crowley, you returned to your world to reconcile with your friends and your mom. It took some explaining, but bringing Grim back with you as well as Malleus with his magic and horns was enough to convince everyone what happened to you.
Afterwards, you were able to compete in the Grand Festival. You didn’t end up winning, however you did make it to the finals. Your opponent, Dawn, had only beaten you by a few points.
The Diasomnia gang, as well as Grim, the Adeuce combo, and the Pomefiore Trio were all present to see this and couldn’t have been prouder.
Once the Grand Festival had come to a close, you headed over to Sunnyshore City and won your 8th and final Gym Badge, permitting you to challenge the Elite Four and Cynthia.
The Pomefiore Trio didn’t watch these challenges, but the other did. 
Their nerves were through the roof when you finally faced Cynthia. And when your Garchomp miraculously out sped her Garchomp with the finishing move nobody cheered louder. 
In the end, you took Malleus to the place where you caught Garchomp back when he was still a Gible and caught Malleus his own, whom he unironically named ‘Gargoyle.’ 
Malleus did have to return to the Valley of Thorns, but not without you promising that the upcoming summer would be the start of his own Pokémon Journey. 
I wrote most of this forgetting about Grim, so sorry he doesn’t have a bigger role or more screen time.
Fun story; I got in trouble for writing down my ideas for this at work even though I did it while the store was dead and I’ve worked there for nearly two years and have either written something or drawn something almost every shift I have. Litterally no one but the manager to caught me cares. 
And, just to irritate me more (whether she was aware of it or not), said manager takes my writings and decides to read them and then proceeds to put them back in the wrong order before lecturing me.
So, yeah, that was fun.
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radramblog · 4 years
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Top 5 Games, ever...?
This was sort of on my mind, considering the recent GOTY post I made. Come explore the hyperfixations that managed to stick around long enough to be my top 5 list. 
5. Uhhhhhh
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So turns out I haven’t figured out what number 5 is yet. I suppose instead I’ve got to split it among the honourable mentions, huh.
Kirby Super Star Ultra is probably the best game from the GBA/DS era of the series and is just a blast to play. It introduced Masked Dedede, and all the banging music and memes that come with it, and probably deserves a spot here just for that.
The Binding of Isaac: Rebirth removes all the awkward Flash Stuff from the excellent original, and adds so, so much more content- the game’s final expansion still isn’t out yet as of writing but even now there’s just so much to unlock. While some aspects of the game can be pretty unforgiving, you probably aren’t going to be exposed to the worst of it unless you get into it pretty hardcore, and if you do, you’ll get used to it. It’s a roguelike, after all.
Speaking of roguelikes, FTL: Faster than Light is chaotic yet serene, brutal but fair, and a bunch of other pretentious dichotomies wrapped into a neat little bow. It takes some getting used to the mechanics, but once you get the hang of it, building your little ship up and up in the face of all odds is extremely satisfying. Have fun dying hopefully not too many times.
SPEAKING of permadeath, Realm of the Mad God gets a spot here just out of sheer hours I’ve spent with it. After a messy few years with a not-so-great owner lead me to dropping the game, it seems finally to have recovered and has devs and community that actually freaking care about it, which is nice. Also, it’s free, and the recent transition to unity has the game looking better and playing smoother than 12-year-old me could ever have dreamed of.
Terraria isn’t just 2D Minecraft btw, its actually more of an RPG/Metroidvania thing, you probably know at this point, but its pretty good hey. Still haven’t fully dove into 1.4 but considering I thought Red was done at 1.1 I’m not complaining with what I have played.
 4. Fallout: New Vegas
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(...ish??)
I’d argue that between the primitiveness of the original Fallout games (I’ve tried to get into them, but I just can’t) and how…meh… the other Bethesda ones are, New Vegas is the only one in the series to stand up strong. Obsidian’s excellent writing and tweaks to the gameplay of 3 make New Vegas feel like an actual world, rich and characterised, which was something I found lacking in previous open-world RPGs I’d played up until that point (which admittedly might just have been Skyrim). It’s a game that challenges you to make choices that actually matter for more than the mere moments of an altered dialogue tree, both in dialogue and character building, which helps make the game actually replayable. It is also the first game in a long time that really sold the idea of DLC on me, seeing as each of the game’s 4 expansions adds an entire new region of world with its own stories and unique gameplay, tying together with the main plot but standing on their own. I am excluding Gun Runner’s Arsenal from this for obvious reasons, though it isn’t like GRA is a bad DLC or anything- on the contrary, the sheer scope of modifications and munitions makes playing a repair/science-based character incredibly fulfilling- but it just isn’t at the same scope as the other 4 (Courier’s stash barely counts seeing as its just oops! All preorder bonuses).
New Vegas is one of the few games I have actually 100% completed, achievements and all, but I’m still pretty sure there are bits I’ve missed, paths I haven’t taken, characters I haven’t talked to. Despite its inhospitability, the Mojave is always a comfortable place to return to.
 3. VA-11 Hall-A
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(Hey look, my phone background)
Vallhalla is a masterclass in storytelling, atmosphere, and aesthetic. Like all good cyberpunk dystopias, you get themes of class and transhumanism and artificial intelligence, but they aren’t the point of Vallhalla. Through the window and lens of cyberpunk and PC98 nostalgia is focussed a surprisingly human story centred around the protagonist, Jill, which through multiple replays still hits me in the feels just so. Of course, Jill’s story is not the only one being discussed, as every single patron of the bar has their own life going on, and the glimpses we get imply a rich, often interconnected, world. Glitch City is, frankly, a shithole, and it’s not like you don’t get some assholes coming into the bar while you’re working it. The first patron you serve, in fact, is a great example of this- Donovan D. Dawson, essentially a parody of J. Jonah Jameson, is a colossal prick and knows it- but its clear he has his own system of morals and it is mentioned that he’s excellent at his job, much as he gripes about it. He’s rude and more than a little sexist, but frustratingly charismatic and authoritative, and he’s just one of many people who show up throughout the game. Vallhalla is the perfect game to sit down, grab your preferred beverage, and just relax with.
 2. Total Annihilation
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(This image is on the steam page for this one, despite blatantly not being from vanilla TA)
I think I actually need to explain this one. Total Annihilation was a game released in 1997 made largely by Chuck Taylor, who would later go on to produce spiritual successor Supreme Commander. It’s an RTS game featuring exclusively robotic units with a fairly chunky aesthetic, allowing the visuals to age better than some, and a fully orchestrated soundtrack by Jeremy Soule, who would later go on to do work on a whole bunch of stuff, most notably Skyrim.
Total Annihilation is an intensely nostalgic game for me, being one of the first games I ever got to play as a kid outside of edutainment stuff, and I’d argue still holds up today (especially with the excellent Escalation mod). What it lacks in story (it’s pretty basic, but functional) it makes up for being miles ahead of its time mechanically, being the first (?) RTS to function in 3 dimensions- heights of things actually matter, hills exist and certain units climb them better than others, shooting down airplanes is difficult without anti-air but possible if you aim *just* right. While appearing pretty similar and having largely analogous units, the two factions of Arm and Core are well fleshed-out in terms of aesthetic and playstyle- Arm preferring fast and cheap equivalents to Core’s slow but powerful- and the unit variety is sufficient that strategies can vary wildly based on the map. Both campaigns as well as those from the game’s expansions are challenging, but satisfying, limiting the units you can produce to force exploration of different playstyles.
Total Annihilation isn’t something I tend to binge play for hours anymore, but I’ll pick it up for a bit every so often, and I don’t see that stopping for a long time (especially due to the recent steam release).
 1. Pokémon Emerald
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(At the top, where it belongs)
Yeah, this was inevitable. Pokémon is my favourite series ever; Emerald is my favourite in the series. Go figure.
Emerald, being the final game for the franchise’s days on the Game Boy, reflects everything Game Freak had learned in the first 3 generations of the series’ history. The game’s balance is challenging but fair, never spiking so tough that it is insurmountable but never holding your hand either. The AI opponents are throwing odd combinations of mons and moves at you from every corner, double battles are everywhere but rarely mandatory, and the variety of available mon both before and during the postgame is excellent. The added features on top of Ruby and Sapphire are great- Battle Tents serve to replace 3 of the contest halls (they should have all been under one roof to begin with) and provide a taste of what would later be available in the Battle Frontier. The Frontier is probably the single most expansive and challenging postgame in any Pokémon game, providing the game with a longevity that is sorely needed due to the inaccessibility of Pre-DS multiplayer. The game also manages to tie together the plot of both Ruby and Sapphire into something that feels natural, and provides the series’ first ever actual cutscene, which felt a lot cooler at the time than it sounds now. The return of animated sprites gives the Pokémon a level of life far beyond the static sprites of RSFRLG, and in my eyes wouldn’t feel the same until Black and White several years later. The return of the Pokégear phone in the form of Match Call, as irritating as it is to some, makes the world feel alive in a way that Sinnoh and Kanto probably never will, in addition to making grinding a fair bit less tedious and more beneficial. It is, altogether, probably the perfect Pokémon experience, and in my opinion only one other game comes close (its Platinum).
Oh also, they got rid of the font from Ruby and Sapphire, thank fuck, that shit is atrocious.
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rafespeaks · 5 years
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Pokémon Sword and Shield, From the Eyes of a Veteran (Critique)
I want to preface this by saying I have been playing Pokemon since before I can remember. It has been a staple of my childhood since day one and is an incredibly important franchise to me. I have nothing but love for it, and I wish the franchise success and a long life far into the future. That being said... I have some big issues with this latest generation. Big enough that I’m writing out my thoughts for everyone to see for the first time.
As a note, I am not a competitive player, nor do I think I ever will be. I don’t have the patience or technical mind to focus on all the finite mechanics and breed the statistical ‘very-best’ Pokemon out there. As such, I will not be focusing on those aspects (or at least not nearly as heavily as others might).
Now, let’s begin.
As a starting point, let’s start where Nintendo always does when introducing a new region and generation
The Pokémon
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Every new generation of Pokemon comes with brand-new creatures for everyone to love. However, some generations just have... more than others. The original games had 151 Pokemon total to catch, collect, and love. And from there, more were added. Here’s the count:
Johto: 100 Hoenn: 135 Sinnoh: 107 Unova: 156 Kalos: 72 Alola: 88 Galar: 81
This is not accounting for the new Pokemon introduced in Galar’s DLC, as that has yet to come out, or old Pokemon that were given a Mega Evolution or regional variant. Kalos added 30 Mega Evolutions, plus an additional 20 from ORAS. Alola added 18 regional variants, and Galar added 13 of their own (not counting the DLC Slowpoke) plus 24 Gigantimax forms (25 if you count Flapple & Appletun as separate, and 26 with Melmetal).
Numbers-wise, Galar did... okay. Not great. But okay. It still passed up Kalos, at the very least, which was a huge point of contention among fans when gen 6 came out. However, if I had to sum up my feelings towards the new Pokemon I could do it easily with one phrase: they’re very ‘hit-or-miss’. And while new Pokemon that I don’t care for tend to grow on me over time, there’s just one problem with that. They can’t grow on me if I don’t ever see them.
Don’t get me wrong. I have no problem with old Pokemon being in the new games. In fact that’s something I love! But when you want the players to connect with the new being introduced, you have to give them a chance to do so.
This was the first region in what felt like ages where I went in without a plan of what I wanted on my team. Typically, I go with a simple, easy-to-follow formula. Grass, Fire, and Water take up three slots. Add in a Flying-type, as Water and Flying were highly important for transportation in earlier games. And for coverage, the last two spots go to Electric and Ground or Rock. Anything else, I try to cover for with getting as many dual-types as possible. Simple. Effective. Tried and true.
However, after choosing Scorbunny as my starter, I encountered a problem. There are only two Grass-types to choose from, and neither are particularly good for my strategy. Eldegoss, which I ended up going with, is a pure Grass-type and can ONLY learn Grass-type damaging attacks, unless you want to track down the single Bug-type TR it can learn, or use one of the few compatible Normal-type TMs/TRs.
The second Grass-type is Applin. And while both evolutions have better type coverage, there are still problems. One, Applin on its own is pretty bad. The only moves it knows when caught fresh from the wild are Withdraw and Astonish. While that isn’t too horrible in and of itself, the fact that its evolutionary item can only be obtained near the end of the game makes it a horrible choice. Since I was about to take on Nessa and had no access to this item, I was forced to either choose Eldegoss or something from a previous generation. And since I was trying to use all-new Pokemon, Eldegoss it was. (Though on the upside, I realized it had plenty of potential to be a competitive wall.) Now, if you are intent on getting a Flapple or Appletun, you can persevere and evolve one. Now you have your grass dragon! Great! Except... its level-up moveset is pretty bad to begin with... You will have to dedicate a lot of time to training or hunting down TMs and TRs to make up for this seemingly MASSIVE oversight.
This is just one example, of course. And while coverage isn’t particularly BAD considering all the old Pokemon included, it could be much better.
Continuing on from this topic is another that has had a lot of fans, including me, up in arms.
The Pokédex
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Dexit.
Nearly 900 Pokemon, cut SEVERELY down to 400. It’s unprecedented. It’s unfair to the fans of cut Pokemon, completionists, and old players waiting on transferring all their partners from previous games. Frankly, it sucks. And I think every Pokemon fan can agree, no matter the reason.
While some similar things to this have happened before, it has never been this bad. Unova did it right - the only Pokemon available to the player through the main story of Black and White were the newly introduced ones. After defeating the Elite Four, finishing the game, and the credits are done rolling however, all previous Pokemon were welcome in the region once more. Alola didn’t exclude any older Pokemon, but for the first time in any Pokemon game, we did not get a National ‘Dex. Even so, the Pokemon unavailable natively in Alola were still transferable and usable in the new generation. And while it was a bit disappointing not to get any new entries for some old favorites, it was understandable. Coming up with new world lore is hard work!
Nintendo said that all these Pokemon were cut due to time constraints and limitations with the memory. Unfortunately, these are issues that could be fixed easily, which just... weren’t. Sword and Shield could have gone the same route that Zelda: Breath of the Wild did and simply extended production time. As Shigeru Miyamoto once said, “A delayed game is eventually good, but a rushed game is forever bad.” And it shows in Sword and Shield in so many ways.
The memory limitations is, honestly, just a bad lie in my personal opinion. This opinion is only proven to me by the DLC reintroducing over 200 Pokemon from prior games. It’s not that Nintendo couldn’t - it’s that they didn’t give themselves the time. I had hoped for free updates in the future to remedy this, and that’s what’s happening. But not in a good way. (They also cut a plethora of Pokemon moves, which was also heavily disappointing, but the loss there couldn’t be felt nearly as much as over half of the total Pokemon being straight-up unavailable. Every one of those is someone’s favorite!)
Even if the memory WAS an issue, there are so many things that were, ultimately, unnecessary to me that they could have done without. But I’ll get to that in a minute.
Dexit aside, there’s another issue that needs to be addressed with the Pokedex that I’ve touched on already - distribution of Pokemon. There’s just... way too many, way too fast, and not enough of the new Galar Pokemon to go around. I am a Player who takes the famous tagline ‘gotta catch ‘em all’ fairly seriously. As I progress through the game, I am always compelled to search for every Pokemon on a route and catch, at the very least, the basic form of that Pokemon. While I haven’t managed to complete the Pokedex on my own or build a Living ‘Dex yet, those are both major goals I have.
However, shortly after first stepping into the Wild Area, I was overwhelmed. Too many Pokemon were coming my way, with too many variations in weather meaning it would take ages to catch all the Pokemon available to me in a route before moving forward in the story. While the Wild Area is a marvel, fun to explore, and an amazing way to experience Pokemon, it’s all just too much to throw at you in one huge chunk. Plus, there’s one very annoying, very artificial limitation that just feels completely out of place in a game that traditionally has had nothing quite like this. The Pokemon-catching level cap.
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Now, level caps have been talked about among fans of the series, especially those that would like a sort of ‘hard mode’. This is not what they were talking about. Level caps have been used in previous games to prevent a player from transferring or trading overpowered Pokemon to the game and breezing through it as fast as possible. If you don’t have enough badges, the Pokemon will not listen to you, and you’ll be out of luck until you progress. Fans have suggested extending this level cap to all Pokemon, so that potentially even your starter will refuse to listen once it’s too strong. Personally, I wouldn’t enjoy such a change. But that’s why it’s only really suggested for a hard mode.
The way this level cap was implemented, however, was just... bad... I understand why it was done, but it can be put into practice SO much easier with one simple fix - utilizing Routes like previous generations did and closing off the higher-level areas to the player until they have progressed appropriately.
And that brings me to my next talking point.
Routes VS the Wild Area
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Pokemon routes have always been included in every game, from the very beginning. They are the segue between towns, holding new Pokemon for you to battle and catch, the majority of free items to be found across the world, and a good few trainers to pit your team against once you’ve gotten past the first little chunk of story. To put it simply, routes are necessary. Without them, all the different towns would be one huge city, and specifically in Sword and Shield, there would be nowhere but the Wild Area to catch Pokemon.
That being said, the routes throughout Galar are... pretty tiny. I’d even say pitiful. What’s more, it seems that most of them have a short, straight path forward that discourages exploration and bettering yourself through battles with wild Pokemon and trainers. Sure, there’s the occasional arbitrary blockade that will force you to take the long way around, but once that’s done with, there’s nothing else to keep your interest. Glimwood Tangle in particular made me realize how far back they cut the routes. There was so much potential to make a sprawling forest out of it, and they just... didn’t. It was tiny. I wanted more, but they left it lacking in so much.
There’s an easy solution to this - making the Routes into mini Wild Areas. And, to accommodate all these huge routes, CUT BACK THE WILD AREA. Trust me - it needs to be smaller. This fixes the Pokemon distribution, the level cap issues, and the tiny routes all in one fell swoop. Instead of having one massive area with a bunch of sub-areas, have each route be bigger, with two to three sub-areas. The balance will make it much more impressive in the long run.
Speaking of balance, let’s talk about how this affected the pacing of the game. Even when I was taking my time, it felt like I was always rushing, rushing, rushing on to the next town.  Not to mention, there are far too many options in the story to let you skip over backtracking through a route you’ve already been through. I’ve just finished taking on Milo. I blink. I’m standing in the Pokemon center the next town over, prepping for Nessa’s gym. I just defeated Bea. I blink. Now I’m about to take on Opal. The only time I got a little time to breathe was when I had to travel through the Wild Area to get to the next town. And then it was all just so expansive that I... didn’t want to go back to the story. There were items everywhere. There were Pokemon to catch. I wasn’t done here - I had to explore. I had to find everything. Do all I could. Because that’s what you do in a route, right? You explore and find all the goodies to help you on your journey. So what comes after...?
The Towns
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While the towns are gorgeous and each have their own charm, they all feel... almost empty.
Compare to previous games, and it’s obvious to see. Many buildings don’t allow you to go inside and explore. There is a distinct lack of NPCs. And the ‘big’ cities are decidedly small as a result.
Just take a look at Castelia City and Lumiose City. Both are huge, compared to the rest of the locations in the games. They have many buildings, many NPCs to fill them... People needed a map to avoid getting lost in Lumiose! Even in cities that are smaller scale-wise, such as in Alola, they never feel empty. There are plenty of places to go, people to talk to, and things to explore or interact with. You find new things all the time.
Meanwhile in Galar, the only things that seem to give the towns any purpose are the Pokemon gyms. And that is a massive shame. Especially when in prior games, there have been places I will make my way to, just to sit there and take in every little detail of the location, or where I’ll talk to every NPC and soak up all the lore. I go back to murals and statues and unique buildings. I go back to puzzles and the homes of legendary Pokemon. I go back to enjoy the things I’ve seen in a new light and reminisce about my journey. But in Galar... there seems to be very little to reminisce about.
The Story
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This is the biggest disappointment for me. If all the rest of the game were awful, as long as the story is good, I can overlook it. As long as the story is good, I can enjoy any game. 
This story was not good.
As far as Pokemon stories go, they aren’t all complex, nuanced narratives. In the first games, you fight Team Rocket, who are just in it for the money. In Johto, it’s the same thing, with the addition of a rival that has a touching change of heart in the end. Things get a bit bigger in Hoenn, where the world-ending plots officially start in the form of weather crises caused by Team Aqua and Team Magma. In Sinnoh, the entire universe is threatened when Team Galactic aims to remake the world in their image. In Unova, the morals of you and the rest of the Pokemon world are called into question by PETA-- I mean Team Plasma. In Kalos... rich people want to kill the unworthy poor...? Yeah, I didn’t really get that story much either. And in Alola, you deal with alternate dimension aliens running amok. Safe to say things got quite a bit bigger as time went on.
Now we’re in Galar. Something’s going to happen. Something always happens. But when? How?
We get hints about the Darkest Day. Dynamaxing is still very new and not much is known about it. Sonia is looking into the legendary hero(s) that stopped the Darkest Day. But where’s the evil team? What’s their motivation? Where’s the action? The buildup?? Bede mentions he’s collecting Wishing Stars. Why??? We get to Hammerlocke and learn that the Wishing Stars are for the Chairman. But again, why? He mentions a problem has been bothering Rose concerning all Galar, but it’s such a brief moment that it’s easily dismissed. Where’s the action, or the stakes? Nothing has happened yet except we’re being pushed through the gym challenge as fast as possible.
Fourth gym. No sign of any real trouble yet. Except that jerk Bede just vandalized an ancient mural, just because... he wanted to? Yeah, he’s trying to find Wishing Stars, but literally NO ONE told him to make a spectacle of himself and ruin a piece of history in the process. We’re getting more hints about the past and Galar’s history, but nothing solid on what we’re supposed to be doing. Besides the gyms. EVERYTHING is about the gyms... Oh, and apparently Oleana is the one who asked Bede to collect Wishing Stars. Whatever. What does that have to do with anything?
Five gyms in now, and... Ka-BOOM!
FINALLY!!! Some ACTION!!! Something’s happening at the Power Plant, and Sonia’s detecting a Power Spot! Alright, let’s go! I’m finally going to be able to DO something! I’ll finally be able to see what’s going on and--
“You should leave the investigation on the quaking to the adults. Head to Circhester and get that Gym Badge!”
... What... No! No, I refuse! There must be something to see, even if it’s just Sonia, Leon, and the Chairman standing around after things have already been sorted out. I can talk to them and get a little dialogue on what’s going on! Except they aren’t anywhere to be found. No one around the gym, no one by the Power Plant door, nothing.
Sixth gym. More lore. Seventh gym. Heading out towards Raihan and BOOM! Trouble on Route 9! Leon’s here! NPC says I should go help! Heck yes, I will! It’s about time I got some action out here, it’s almost the end of the game!
Run outside, there’s Leon! And... he dismisses you. Again. Says ‘nope, I’ve got this, gym gym gym, see you!’
No way am I taking that laying down. I’m right on his heels - I should at least be able to see him battling or something, right? But no. In the seconds it takes to run after him, Leon has beaten the threat, he’s gone, and now Hop is waving a news article about the debacle in your face, complete with picture! How the hell did all that happen so fast?! It takes time to write something like that up, never mind the time it must have taken to battle the Dynamaxed Pokemon that Leon faced!
The game is almost over, and what little action you could have seen has been blocked from you because you are a child. And I understand, from a moral perspective, that this is what any sane adult would say to a child. But from a story perspective it is a horribly bad writing choice. It gives you a little taste of the story, a tiny hint at what’s going on, and yanks any real explanation away from you until the very end, where you’re floored by everything happening all at once. But I’m getting ahead of myself.
Finally, Professor Magnolia mentions that the issue the Chairman is worried about is the future of Galar’s energy. But... why? We have seen no hints of a problem with that throughout the entire game. No mention of shortages. Nothing about global warming or sustainability. It seems there’s exactly zero reason for anyone to worry, much less turn this into a huge issue that needs to be addressed. It’s one thing if a crisis is there and people are ignoring it. It’s another matter entirely if there is no crisis whatsoever to be seen, even if you look for it. And even if there was any sort of issue, Leon once again tells you to do nothing. Nothing at all. 
Eighth gym. On to the Championships. Blah blah, tiny snow route, nothing even remotely close to a Victory Road... In Wyndon now. Still bubcus about an evil team or anything that you can actually DO something about. The Semifinals happen. Leon goes missing.
Suddenly, you’re thrown into a situation you know nothing about to save this miserable dope. And when you get to him... he doesn’t even need any saving! He’s just having a pleasant chat with this jerk! Drag his butt out of there, then the Finals happen. Now you’re gearing up to face Leon himself. Only to be stopped by Rose SUMMONING ARMAGEDDON TO SOLVE A NONEXISTENT ENERGY CRISIS HE SEEMINGLY MADE UP.........
It makes no sense whatsoever. And unlike in Unova, where the interruption to your Elite Four challenge made sense, these TWO interruptions did not. Leon even promised to help Rose after he finished his Championship match against you! Why couldn’t Rose wait a single day? Or even a few hours? ... I digress.
Anyway, Rose awakens Eternatus, who is the source of Dynamax energy. (Necrozma & Totem Pokemon vibes much?) Leon goes up to capture it, just as Rose planned, and gets his butt kicked, not as planned. Meanwhile, the player and Hop made themselves useful for once, went to find the Sword and Shield from legend, and used them to call Zacian and Zamazenta. Together, all four of you defeat Eternatus! Yaaay for yooouuu!!!
...
Oh. And you finally have that Championship battle. Get that win squared away. Finally, but also way too soon, the credits role.
Perhaps I may have been a bit harsh about the story. But with very little to make up for it, I feel justified in everything I’ve said here. But I’m still not done. After all, a story can’t have no one helping the protagonist along. Or hindering them. Severely.
The Characters
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Unfortunately, many of the characters were just as bad as the story. However, for the most part, it doesn’t entirely seem like their fault. There just wasn’t enough time spent on them, or the writers handled them poorly.
Let’s start from the beginning.
Hop
He’s a friendly rival. Okay, I can get behind that. But he’s also very self-absorbed throughout the entire story. Why are you even friends with him? He doesn’t once talk to you about anything other than how he’s going to be the next Champion. He cheers you on occasionally, but it’s always overshadowed by him harping on the same things over and over again - his brother is The Best and he will defeat him to become The New Best.
Many people say Hop is very much like Hau. I say that’s an insult to Hau. Hau is a laid-back free spirit who’s only goal starting out is to have fun with his Pokemon. He supports you and gives you items along the way because that’s just his nature. He’s a true friend. And when things get a bit tougher, he realizes he needs to step up and take things seriously if he wants to protect the ones he cares about. So he does.
In my opinion, Hop is more like Green in his approach to you, except a bit more friendly. In fact... I’d say he’s MOST like the Diamond/Pearl/Platinum rival, Barry. They’re both braggarts, self-absorbed, and constantly, casually putting you down even though you’re clearly better than them. Long story short, Hop is infinitely annoying like Barry is annoying. I was shocked at myself for how eager I was to beat Hop evey time, and how uncaring I was when Bede crushed his spirit. Hop’s mopiness and woe-is-me attitude felt very forced, especially since he was always smiling and still constantly talked about how he was going to beat you and Leon both.
Not to mention how his story ultimately ended... But I’ll get to that a little later.
Leon
For as annoying as Hop is, Leon is ten times worse. I can see where Hop got all those self-absorbed tendencies. He strikes a dumb pose every five seconds, goes on about how great and undefeated he is, constantly basks in the attention of his fans... Not an ounce of humility or humbleness in this man. Not to mention, he pretty much abandoned Sonia during their journey together. I couldn’t wait to ruin his whole career. But if there’s one positive thing I can say about him, it’s that his team is legitimately tough. Mostly that demon Charizard.
Sonia
She’s nice enough, and it’s pretty neat to see her on her journey to becoming a full-fledged Professor. But her progression to that ultimate payoff seems pretty rushed, probably because the rest of the story is rushed. Also, she consults with you about many of the legends she digs up, and the dialogue choices ultimately mean YOU are drawing the conclusions while SHE just agrees with them. By all rights, I should be the Professor in this game! 
Marnie
Honestly, I don’t have a strong reaction about Marnie either way. She just seems a bit subdued, we don’t see her very much, and there’s no real character arc that we get to see her go through. She’s the same as when we first saw her, only now she knows she’s not going to be the Champion, because you are. 
Bede
He’s a little jerk. And honestly? I love little jerks. But only if they’re done right.
Green was a jerk rival that was done right. He didn’t see the error of his ways throughout the entire game. However, come the Johto arc, he is now a gym leader, realizes he was treating his Pokemon poorly, and it’s implied he regrets his harshness towards Red.
Silver was another done right. He was a jerk from the very start, and a thief to boot. He hated you, and Team Rocket, and... all the world really. But as the game progressed, he came to realize that he needed to be kind. And by the end of the game, he has a Crobat. While his abrasive personality is still there, he respects you, and realizes you were right.
Bede, on the other hand, was pushed through the plot. First, he was working his hardest for the sake of the Chairman. Then when he was forsaken, hurt, and lost for a purpose... he wasn’t allowed to find his way himself. Instead, Opal snatched him away and demanded that he become the next Fairy-type gym leader. She even went so far as to force him to change his type preference! What happened to Gothorita and Duosion?! (Don’t get me wrong, I love Opal as a character. She’s probably my favorite out of everyone. But still...)
Bede should have come into his own by his own choice. And since he didn’t, the change seems like it... wasn’t a change at all. He’s still harsh towards you and others, and the respect he says he has for you seems insincere.
Piers
Unlike the rest of the gym leaders, Piers takes a slightly more active role in the plot once the ball FINALLY gets rolling. So I figured I’d talk about him, too. Piers seems... a lot like Nanu. Like A LOT. And that doesn’t really seem to fit with his rocker look or job. He just seems depressed and like he doesn’t want to be here. At least he’s a fairly responsible brother, always making sure Marnie is safe. I never did get past that hair though... Never liked it. But I seem to be in the minority there.
Oleana
She’s just... She seems like a Rose-obsessed Lusamine, instead of Ultra Beast-obsessed. Except her manipulation of children is more subtle. Honestly, I can see her being a formidable villain, and actually a much bigger threat than Rose. If only she was given the opportunity to actually DO more things through the game.
Chairman Rose
Rose is... Well, he doesn’t feel like a villain, if that makes any sense? He’s too placid. Mild. Calm. There’s no anger or any kind of intense emotion. Even when he’s disappointed in Bede, I don’t really... believe it. It’s like he ordered an ice cream and realized it doesn’t come with sprinkles. “Oh. That’s very slightly disappointing. But it’s still ice cream so it doesn’t really matter. It’s fine.” Even if you want to do a villain without strong emotions, there are other ways to do it.
Cyrus, jokingly referred to as having depression by the Pokemon fanbase, is a big example of this. He is very non-expressive, with a flat, almost scary look. He always talks analytically, and philosophically. He even openly scorns emotions. But when he does finally get a bit more heated and unhinged towards the end of the game, it’s a serious business. He feels dangerous.
Rose, on the other hand... doesn’t. He has all this supposed passion for Galar and its future. So much so that he’s willing to risk putting people and Pokemon in imminent danger to fix this energy crisis he seems to have made up... So then where is that passion? Where is his anger and frustration towards Leon? Where is his desperation?
It seems to me that the only energy deficit in Galar is in Rose’s behavior.
We’ve covered a lot now, but still not everything. My main gripes are over, but like every Pokemon game, there’s just a bit more.
The Post-Game
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Now the main plot is over, and you’re free to do as you please all across the region. Train up your Pokemon and catch newly available ones, explore places you didn’t go deeper in during the story, get a little extra tidbit of story sometimes... And to its credit, this game did deliver a decent post-game story to follow.
You saved the region. You met the legendary Pokemon. Now you have the Master Ball and it’s implied you can go off and get your featured legendary doggo. Fantastic! But once you make your way into the Slumbering Weald... these guys show up. Oh, and Hop is there moping. And Sonia shows up too, for some reason.
But these guys... These guys were arrogant little jerks from the beginning. And it makes sense once you learn they’re a part of Galar’s royal family - the descendants of the people who supposedly stopped the Darkest Day from happening and saved the region. Of course, now everyone knows that’s not true, and they’re pissed about what this means for them. Their family isn’t anything special. They aren’t anything special. Their status and positions have been taken away and given to Pokemon! It’s insulting to them! (Though they still have a loyal following.)
So what do they do? Pumping Zacian & Zamazenta full of Dynamax energy and causing them to wreak havoc will absolutely turn the people of Galar against them! And the cost? Eh, they don’t much care. As long as the legendary Pokemon look bad and they’re able to retain their status.
Of course, their plan backfires, and in true benevolent legendary fashion, the one legendary they do manage to overload with power does its absolute best to avoid hurting anyone. It’s a touching little story to go on. And what’s more? It actually makes sense! In fact, I would have greatly preferred this story as the main one focused on, rather than the hot garbage we got with Chairman Rose! My only gripe regarding the new story is how ridiculous these two princes are... Really Gamefreak? Swordward and Shieldbert? And that hair?? Do you have no subtlety anymore?
But as for wrapping up the old story... things still fall a bit flat. After the legendaries are calm again and you have your version’s pup, you go after Hop. And he is accepted by the other legendary in the duo. Considering everything he went through to try and get the sword/shield back just now, as well as his concern for and efforts to calm down the legendary, it’s understandable. He’s proven himself in their eyes. But then... he goes and decides to become Sonia’s assistant and work towards being a professor.
How did that happen? Why did it happen? There was no buildup in the slightest before this decision, and it seems very out of character for someone like Hop. He’s not technically minded. While he takes a mild interest in the legends of his home region (who wouldn’t when they’re that fun?), he doesn’t seem interested in doing any actual research. And now that he actually owns a legendary Pokemon, you would expect him to double down on his rivalry with you or at least aspire to do something more... heroic? Exciting? Why would a legendary Pokemon want to hang around when you’re not going to be utilizing them at all?
This extra little story is over very fast. Not only that, but everything you do pertaining to the story is done without having to struggle through a route or many other additional challenges. (Hey, a lot like the main story. Lack of travel/drawn-out struggle leads to pacing issues.)
Additionally, there are no new places to explore after the main story. Which really, REALLY sucks. Every Pokemon game has had more to see afterwards. Kanto had Cerulean Cave. Johto had an entire additional region, plus Mt Silver. Hoenn had lots of legendary Pokemon homes open up to you, plus the Battle Frontier in Emerald. Sinnoh had the entire Battle Zone. Unova had several towns and routes blocked off. Kalos had it’s own last town as well as a couple places you could go for legendaries, like Mewtwo. And Alola had an entire half of Poni Island. Galar has... nothing... Everywhere you can go in Galar, you will have access to before the Championship battle with Leon is over. And that’s a crying shame. They seem to be trying to remedy this with the DLC coming out, but that’s a whole ‘nother can of worms. I’ll get into that later. First, there still something else I want to talk about...
Dynamaxing and Gigantimaxing
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I get why this exists. I really do. Every single region has something that shakes up the way battles are done. Whether it’s more technical, statistic-based changes or something much more obvious. Hold items, double battles, tag battles, triple and rotation battles, Mega Evolving, Z moves, blah blah blah. We all know about that stuff, right? Each of the newer regions has some gimmick to go along with it. This is the Galar version. But unfortunately... when they implemented this change, they decided to get rid of the much-beloved Mega Evolutions entirely.
Now I could understand why they would do this with Z-moves. Dynamaxing is essentially the same thing, with the addition of more HP and the flashy, massive size of Pokemon to go along with it. Though it is disappointing, it’s not really a net loss.
But Mega Evolutions on the other hand... Those were something special.
Mega Evolution could have, potentially, coexisted with Dynamaxing. All it is is making the Pokemon bigger after all, right? A bigger Mega Evolution is doable.
But then the Gigantimax Pokemon come in... and thing start to make less sense. Basically, they made more Mega Evolutions, but named them something different. Why couldn’t they simply be more Megas? People LOVE Mega Evolution Pokemon! No one would have been mad at this! Except the people who, rightfully, say Charizard gets far too much attention. Three Mega Evolutions is a bit much.
But even then, if you’re so insistent on Gigantimax Pokemon being a separate beast entirely, then there’s STILL a way you can make Mega Evolution work in tandem with the new system.
Simply make Gigantimaxed Pokemon a Dynamaxed form of a Mega Evolution.
Okay, I know that was a mouthful and possible hard to wrap your head around, but imagine with me: You’re in a battle. You Mega Evolve your Pokemon. It’s stronger now. But you’re also in the position where you can Dynamax. You do so, and... instead of getting a bigger Mega, your Pokemon changes form a second time. So for example, let’s say you have a Charizard. Mega Evolve it. It is now a Charizard X/Y. Now Dynamax it. It is now the unholy lava abomination you see when you battle Leon. If you had not Mega Evolved beforehand, then it would have grown into a normal, everyday Charizard, But Bigger. 
This also takes away a completely arbitrary restriction - that not every Pokemon of a species can Gigantimax. I’m sure everyone knows by now, but let’s go over it again.
You have an Alcremie. You raised it from a Milcery, evolved it with your favorite Sweet, into your favorite flavor, whatever. Maybe it’s one of the strongest contributors to your team. But when you Dynamax it, it does nothing but get bigger. Then you see Opal’s Alcremie and wonder - how can I get my baby to do that? Is there a special item it needs to hold, or some other requirement?
Nope. Your Alcremie just isn’t good enough. It will never Gigantimax, because it was never capable of doing so in the first place.
With Mega Evolution, there is no limitation. You simply need to give your Pokemon the matching Mega Stone for its species and it can Mega Evolve, simple as that. you don’t need to find that certain special creature, when you already have a perfectly good teammate you’re attached to.
What’s more, Mega Evolution could be performed any time, anywhere, in any battle. Dynamaxing and Gigantimaxing is extremely limited to the Power Spots. Keeping Mega Evolution in would have lessened the disappointment of not being able to use the new mechanic casually. This was something that was heavily advertised when the game was first released, and to find out it’s so limited... I think it left a bad taste in a lot of fans’ mouths.
The DLC
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Now... on to this... I’ve touched on this before, and I’m sure everyone can tell.
I am not happy.
First, the financial aspect. If you are going to charge $30 for a two-part expansion, make it apply to both game versions. This may not mean much to casual players, since they likely bought only one copy of the game. But to people who bought both, or share the two copies with family, this is a massive slap in the face. You would have to pay double, for the same content, so both versions are updated. That is a low, low blow.
Now, the Pokemon. I’m glad they are introducing new Pokemon (most of which seem to be Galarian forms or new Gigantimax forms), but there seems to be little reason why they held off releasing them in the first place. Legendaries, I understand. Others, not so much. And the over-two-hundred Pokemon that are being reintroduced isn’t something that should get a pat on the back. They’re fixing their own mistake. They shot themselves in the foot and now they’re trying to say “Oh look! We’re improving things! This bloody hole is going to be healed now! How great are we?” The only saving grace to this for me is that the Pokemon being reintroduced will be available to everyone (to transfer or trade over) via the free update mentioned before. And even then, there are still Pokemon missing!
The new areas now. While we have seen snippets by now, there has been nothing really definitive to go on. These new areas will be in the style of the Wild Area - that much has been made clear. But that makes me exceedingly nervous. Will they be empty, devoid of NPCs? What will there be to do? Just how big are these areas? If they are, in fact, exactly like the Wild Area... I am going to be deeply disappointed. Aside from battling/catching wild Pokemon and gathering items, there is very, very little to do in the existing Wild Area. But at the same time, if the area the DLC gives us is too small, everything will feel sparse and rushed, just like the story of the game.
Speaking of story, we aren’t really given anything meaningful about the DLC’s story, either. We were vaguely told that the two separate locations will be focused on the themes of ‘Growth’ and ‘Exploration’, and we were introduced to a small handful of characters that will be central to the story, but that’s about it. You’re training in the Isle of Armor, and you’ve been enlisted to explore the Crown Tundra. That’s all we know. Literally anything could happen. And that, again, makes me very nervous.
Gamefreak have said these DLC are supposed to take the place of the story changes a third game would make. But in this instance, I seriously believe Sword and Shield would have benefited from a second pass. Much like Ultra Sun and Ultra Moon had the “Good Ending” over Sun and Moon, I think a follow-up game could have amended a lot of the issues I’ve laid out. Though I couldn’t say if Gamefreak would have actually committed...
The biggest thing to me here is that... this is not necessary. At all. I feel as though these new locations, as well as the new stories, should have been included from the get-go in the base game. For free. Of course, if the scope of these stories is on par with the main storylines of Pokemon games, I can understand. But if it’s much smaller... I just can’t condone this.
It is a blatant cash grab. One that I can find no excuse for whatsoever. This game, and most everything that has come of it, has been such a dumpster fire that it has drained my love of Pokemon and left me with nothing but anger and a deep, dark disappointment. Gamefreak can do better. Nintendo can do better. I know they can. And I am willing to wait for good content.
They’re just not willing to give their fanbase the time to make that happen.
And speaking of blatant cash grabs...
Pokemon Home 
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Pokemon fans have been wanting a cloud-based Pokemon storage system for years. At least, that’s what I’ve heard. But compared to Pokemon Bank’s YEARLY fee of $4.99, Pokemon Home’s premium fee for the same amount of time is quite shocking at $15.99 a pop. 
So what in the world went wrong here? Why is that price justified? While others have tried to explain it away by listing off all the different features, I say it’s not justified at all. And I’ll detail why below.
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You see these graphs? Both of these contain all the points I need to make. And I’ll explain exactly why.
I’ll start from the top of the list and move down.
Transferring Pokemon is only available if you pay money for it. That means that if you want to get the additional Pokemon returning with the DLC releases, you either have to pay for the DLC or you have to pay for Pokemon Home. While transfer between games used to be free, that changed when Pokemon Bank was released. And while many people were understandably upset, the low price and additional storage space that Bank provided was enough for me to accept the change. Pokemon Home, on the other hand, doesn’t deliver enough for its price. It doubles the storage capacity Pokemon Bank had, and it introduces Room Trades. Which, honestly... don’t sound very appealing.
The number of Pokemon that can be deposited for free is... thirty. A single measly box worth. This may be enough for some people, but this, plus the box space in a copy of Sword/Shield, is not even enough to make a Living ‘Dex (if you want to include every different form of Pokemon. Otherwise it’s just barely enough). Not that you could make a Living ‘Dex anyway, with so many Pokemon still cut out. But back to the box capacity. For transferring only, this number might have been okay. But for storage purposes, this is only half a percent of the 6,000 potential Pokemon you could store if you paid up. Not even 1%. It’s 0.5%. It’s outrageous.
Wonder Trades, GTS trades, and Room Trades I’ll do together. For these features, I have little problem with the way they’re set up. The additional slots for trading are actually useful, and it makes sense to put them behind a paywall. This, I would be willing to pay for. Just not pay so much. Especially when this feature was taken out of the base game in the first place. Since the GTS was first introduced in Gen 4 (Sinnoh), it has been a staple of the game and a vital tool for completing the Pokedex, especially if you have no one to trade with in person. Many people were surprised and upset to find that the only trading function left in the base Sword & Shield games was the Surprise Trade, which is essentially Wonder Trade with a new name. However, while it is a little reassuring to have these features free to use, there is still a major limitation. It can only be done on the mobile phone version of Home.
This is something that has never existed before. You have never needed any device other than your gaming console. And to not have trades available in the Switch version as well is completely absurd. How do they expect children to use this? While tablets and smartphones have become more and more common, I doubt the vast majority of children have a device that is purely their own. They will have to nag their parents to download the app, and then further pester them each time they want to trade. Why not have that a part of the Switch version in the first place? It would be much more streamlined. I understand the practicality of having a Home app - I really do. It makes moving from Go to Home easier, I’m sure, and you now have added mobile usage when your Switch is out of range of an internet connection. But blocking features from the Switch makes no sense whatsoever.
Continuing on to the Judge function. Again, this was a feature that was removed from the main game. Not only that, but this time it is locked completely behind the paywall. When this feature came out just last generation, many competitive breeders were ecstatic. They no longer had to jump through hoops to determine that there was a Perfect IV baby in the hundreds, sometimes thousands of eggs they just hatched - they could see it right on the screen. And as a casual player, it was cool to see how many breedjects I ended up with. But it seems Gamefreak gave us a taste of a very good thing, then yanked it away, like candy from a baby.
On to the second chart. I already talked about the trading limitations, so I’ll skip over that. And it makes sense that moving Pokemon from the Switch games would be Switch Home exclusive, in addition to receiving Battle Points. There is nothing on your phone that can make use of BP. However, there are more phone restrictions that make no sense. Why can’t you receive Mystery Gifts or check Battle Data/News on the Switch? It’s certainly capable of it. Mystery Gifts in particular are another frustrating problem on par with the trading issue. The other two features I wouldn’t mind being mobile exclusive.
All in all, Pokemon Home is another hot mess for Gamefreak and Nintendo.
Conclusion
I know I’ve been rough on this new generation. Arceus knows I was pretty brutal, especially where the story was concerned. But that’s only because I know they can do better. Up until this point, we’ve been given some games that were downright masterpieces. I am highly disappointed in the creators, and I hope with all my heart they listen to their fans and do better going forward. Even if that means we have to wait a little longer.
What’s more, I seriously hope they don’t continue to financially extort their market. Charging this much for something so rushed and poorly executed is an insult. And if it continues... I’m afraid of where the Pokemon franchise may be headed.
That’s all. I’m sorry if I stepped on some toes here, but these are all my honest opinions. I hope that some of these things have validated others’ feelings, too, and perhaps that people look at some of these issues in a new light.
PS, I’m sorry for any abrupt tonal shift that might be seen between the “Characters” and “Post-Game” sections. I had to stop writing to go to bed, but then I didn’t get around to finishing until nearly a month later.
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robdwebster · 6 years
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Stuff of the year, 2018
"Mum, look! He's shitting out the thing again!"
Game of the year:
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Two Point Hospital
Celeste
Super Smash Bros. Ultimate
I dragged my feet on a lot of cool games this year. I didn't play Smash Bros. until the last week of the year, and got round to Celeste on NYD 2019! Smash is an unremarkable triumph - it is exactly the game I expected, but it's so good and there's so much of it that it was easily the best Switch game this year. Celeste is more interesting; brutal, but kind to the player, with a cracking soundtrack and some magical design. It gains a lot of points for being about something - that punishing difficulty makes you feel like you’re really climbing a mountain, and the frank way it discusses mental health is really phenomenal.
But Two Point Hospital - man! Like Sonic Mania last year, Two Point Hospital is a spiritual sequel to one of my favourite childhood games. Unlike Sonic Mania, it's not perfectly realised. I'm still not a big fan of the art-style, and there were some genuine balance / difficulty issues at launch affecting things like queue length and patient AI. That said, this game has had a ludicrous half life. I love the challenge, I love the mechanics, I love that it's easy to pick up but tricky to master. I love its tone, I love its sense of humour, and some 140 hours in I still don't feel like I'm done enjoying it. Just wonderful.
Other games I liked: Bomb Chicken, Donut County, Fallout 76, Graveyard Keeper, Jackbox Party Pack 5, Nintendo Labo, Pokémon Let's Go!
Album of the year:
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Gorillaz - The Now Now
Muse - Simulation Theory
Gesu no Kiwami Otome - Suki nara Towanai
Hey! A year where I loved more than three albums!
It's nice to have a new band in the top three; I'd never heard of Gesu no Kiwami Otome before this year, but their new album is great. It's even nicer that Muse's long-awaited new album is actually good! I pre-ordered it reluctantly, fully expecting it to be mediocre, but Simulation Theory is a dorky, retro joy. Best of all is that Gorillaz have released two albums-of-the-year in a row! The Now Now was a chilled out treat, the perfect record for a lazy summer evening. Or a winter evening. Or whenever, really. Just play it. It’s grand.
Other albums I liked: A Perfect Circle - Eat the Elephant, Kero Kero Bonito - Time 'n' Place, Polkadot Stingray - Ichidaiji
TV of the year:
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James Acaster: Repertoire
Orange is the New Black
Aggretsuko
This year has been ridiculous for brilliant television, and there is so much that it's killing me not to include. Last year's winner Taskmaster aired one of its best ever series, but a more uneven run at the start of the year plus stiff competition kept it out of the top three. King of Bots is Chinese Robot Wars, it is berserk, and it has an even more berserk spin-off show - both of which I’ve omitted!
But, three shows that nailed it. Aggretsuko, with its charming characters and acerbic office satire. Orange is the New Black, which has no business being in such rude health after six seasons. James Acaster's four (four!) interlinked stand-up specials. Hard-earned!
Other shows I liked: Bojack Horseman, Derren Brown: The Jump, Disenchantment, Hilda, Inside No. 9, King of Bots, Taskmaster, The Chilling Adventures of Sabrina, The Horne Section Television Programme, The Mash Report, This is Fighting Robots, Who is America
Film of the year:
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The Shape of Water
Isle of Dogs
Three Billboards Outside Ebbing, Missouri
I'm usually a bit sniffy about Oscar nominees - I always expect them to be worthy snorefests about how tragic life is. Maybe my tastes are changing, maybe I misjudged them - or maybe this year just happened to be a belter, but last year's Best Picture nominees were superb! I watched four out of the nine, and am gutted to have missed two more. Two of them were released this year in the UK, and are therefore eligible for this blog: The Shape of Water, which is beautiful, romantic, and turns the cold war into a romantic fantasy without sanding off its rough edges, and the morally grey but socially conscious Three Billboards.
Meanwhile, Isle of Dogs wasn’t nominated for any awards, but it was about some nice dogs, so that’s still good for second place.
Other films I liked: Mary and the Witch's Flower, Ready Player One
Podcasts of the year:
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FiveThirtyEight Politics
Reply All
Whatever Happened to Pizza at McDonalds?
Temptation is to try and make these lists different every year, but when Reply All and FiveThirtyEight keep nailing it, what else can you do? Reply All did have a slightly more muted year, mostly due to behind-the-scenes stuff, but earns its placement with The Snapchat Thief alone.
The sole newcomer in this list is Whatever Happened to Pizza at McDonalds, an investigative journalism programme (or IJP) that isn't afraid to ask the big questions. Mainly, whatever happened to pizza at McDonalds?
Other podcasts I liked: Adam Buxton Podcast, All Killa No Filla, Everything is Alive, Hello Internet, Kermode & Mayo Film Review, Lovett or Leave It, My Dad Wrote a Porno, Oh No! Ross and Carrie, Off Menu, Pod Save America, Richard Herring's Leicester Square Theatre Podcast, Secret Dinosaur Cult, So You Think You're Smart, The Horne Section Podcast
Gig of the year:
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Gein's Family Giftshop, vol. III
I only went to a couple of gigs this year - all of which were good, but I wanted to give Gein's Family Giftshop a special mention.
GFG were already my favourite live comedy act - they perform as a three-person sketch group, a sublime blend of the crude, the audacious and nihilistic. They are fucking phenomenal; I've linked to one of their YouTube sketches above but it's only a tenth as good as the live show.
Anyway, when they played in Bristol, their third member had tonsillitis. Rather than cancel the show, Kath and Ed performed the whole show on their own, and stormed it! Live shows are always best when they feel spontaneous - the danger of knowing anything could go wrong (and to an extent already had!) adds an electricity to a room. Watching it all go right is even better! I laughed so much - one of those events where you just had to be there, and I'm so chuffed that I was.
Stuff of yesteryear:
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Gesu no Kiwami Otome - Odorenai nara, Gesu ni Natte Shimae yo (album)
Arrival (film)
Nier: Automata (video game)
My annual category for “stuff that wasn’t released this year but I enjoyed checking out.” Nier: Automata was the right kind of ludicrous - full of batshit ideas. Arrival was a more low-key brand of batshit, but still incredibly inventive and oddly optimistic - one of those films where you emerge from the cinema and the world feels a little bit different.
But only one of these moved me to blog. Click here to read me very excitedly discovering Gesu no Kiwami Otome, back in May. The listed EP is the best, but you can’t go wrong anywhere.
Other parties I enjoyed arriving late to:
Games: Bayonetta 2, Cities: Skylines, DmC: Devil May Cry, Dishonored 2, Life is Strange: Before the Storm, Overcooked, Superhot
Books: Everybody Lies, So You’ve Been Publicly Shamed, The Humans, The Signal and the Noise
Films: Ex Machina, Jumanji: Welcome to the Jungle, Kubo and the Two Strings
Bands: Polkadot Stingray
Single of the year:
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Gorillaz - Tranz
Muse - Pressure
Gesu no Kiwami Otome - Onna wa Kawaru
I don’t really like this category because there’s a lot of crossover with album of the year, but it’s a pretext to post the Pressure music video, so... shrug!
It also means I can give Dream Theater and The Constellations honourable mentions even though they didn’t release full albums this year. Well done Dream Theater and The Constellations. I liked your nice songs.
Other songs I liked: Dream Theater - Untethered Angel, Kero Kero Bonito - Make Believe, Kero Kero Bonito - Dreams of Oneonta
DLC of the year:
Octo Expansion
Bigfoot
Sonic Mania Plus
Considering it's been my favourite home console franchise since the day it was released, I have given Splatoon short shrift in end-of-year roundups, picking Fallout 4 as my number one game in 2015 and Sonic Mania in 2017.
I don't regret either of those picks, but I'm delighted that Splatoon finally gets to run away with a number one placing this year. The Octo Expansion is incredible value for money, a more-is-more single player campaign with playable octolings at the end - the team nailed it. Phenomenal stuff.
Person of the year:
I did this last year, right? But everyone’s been so terrible this year!
Who did I choose last year? Rilakkuma? Fine - keep the crown, RK. No public figure has been better than a lazy cartoon bear. It’s yours indefinitely, until the world gets good again.
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