#unofficial scp
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local-idiotic-texan · 9 days ago
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OKOKOKOKOKOKOK
To make up for the fact I SUCK!1!1!2!1!2!2!1! And never released Site-61's Maps or Personnel Roster...
...uhhmmm you guys can have an SCP I wrote.
:D !! HAPPY EARLY NEW YEAR'S!!
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alteredsilicone · 9 months ago
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i wonder if anyone has ever written an SCP article for the Man in the Wall
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nekoprankster218 · 1 year ago
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committing to written memory a Halo dream I just had (still sleep just woke and will return sleep after):
the framing device of my dream was that I was working at a event (possibly run by a school I was attending) where I was meant to loan out stuff, which included book, which included Halo books both old and very newly released
the new Halo book was about Atriox and Cutter going undercover in civilian society, crossing paths almost immediately, and deciding to work together on the shared goal. they hop from degrading mundane job to degrading servitude to the hipper echelons to degrading labor to gather clues. the thing they’re investigating throughout the book is something they almost immediately hear about on the first job (don’t fully remember what it was and it might’ve blended a little with my job in the dream; it might’ve been working as waiters and staff for a high class event), which is that a Precursor has appeared after them all being long thought dead and killed someone literally where they were working and on the night they were working there and apparently caused a scene but not enough of a scene for them to have been caught up in it until they came over after the fact for stealth interrogations.
also the person they were asking for the details… I’m assuming in my dream Halo was a smaller-scale property than it really is, as it was implied that it was solely created by one writer and not like teams spanning too companies and a bunch of collaborators. this implication came in the form of the ultimate author of Halo coming down into the Halo universe and being just a normal dude living there yet also everyone around him was implied to just know they were in a fictional universe and this guy was the creator of it in the real world. like not a sudden realization, just being in his present and it was like calm mundane common sense like “yeah we’re fictional and this is our writer”.
this reality-traveling creator of the Halo universe was the guy undercover as the working class duo Atriox and Cutter were interrogating to hear that a Precursor just murdered someone. and the author’s so much of a just normal dude even within the fictional universe he’s created then reality-warped into that he even acts like a panicked NPC civilian background character. he was literally panicking like “game over man game over”, saying like “there’s been so many signs over the last few years that the Precursors were gonna make a return, that was definitely a Precursor that just killed someone, and they’re totally up to something, and definitely more than one is out there!!” and Atriox and Cutter were like “hmm… interesting.” then proceeded to unravel the conspiracy of the Precursors’ grand return to the galaxy to do evil by continually to hop from job to job, just more specifically taking jobs near or at locations where the rumors of Precursor activity lead or their hunch that “this seems like where a Precursor would attack based on previous trends”. like think a spy or detective investigative thriller and that’s probably the genre of this Halo book my dream invented.
I don’t know how the story ends (I was mostly reading the beginning and doing peeks into the middle). I’m assuming the Halo galaxy as taken a more Star Wars “all the species are mixing and moving to each other’s planets and it’s normal to have a diverse environment” approach in that now a Jiralhanae taking all these jobs in human-dominant space does not register as strange or notable to anyone at all. I think at one point they meet a hot sexy damsel in distress that briefly aids the investigation. that could just be memories of what spy & detective thriller include cross-contaminating tho.
the final thing I do know is that at the front pages of the book there was an ad for a new Halo lego miniset, based on a Halo: Outcasts scene my dream invented where Arbiter and Crei ‘Ayomuu got isolated from everyone else in the cast and then have a dramatic duel on this desert hoverboard built for multiple people to be on at once and have some walking room. so Crei ‘Ayomuu lego figure was real. (I guess actually it would be Mega Blocks since it was styled after the Halo Mega Blocks and neither of them resembled the actual lego figurine mold. what probably happened is that my dream took Mega Blocks and went “yeah this is Lego”)
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multiversal-traveler-clef · 10 months ago
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Too late for that, Ive already done it myself
I log on, I traumatize Dr Gears, I log off
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the-gimmick-scp-researcher · 3 months ago
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HI. I work for @officialscpfoundation. (+ @scp-threats-is-back )
I'm a researcher for the foundation. Moderator of this account is a minor.
he/they.
@definitely-west-virginia @the-ghostly-fake-gimmick-blog @definitely-not-a-woodcrawler @definitely-dione @yeah-im-scorpio
@starry-unofficial
@officially-taurus @planet-of-cataclysm @the-real-uranus @the-republic-of-california-fr-fr @more-trans-beans @gimmick-irs @gimmick-spy
@official-macula @enceladus-official @the-moon-called-cyst @the-luna-moon-of-earth @the-gimmick-lawyers @the-bites-you-anon @stare-inc
@the-gimmick-judge @the-official-gemini @literally-leo @the-gimmick-criminal @gerald-of-the-pillow @the-gimmick-government
@the-real-planet-x @france-unofficial @non-tyrannical-usa @the-gimmick-authority @officially-triton @the-cult-of-the-neurodiverse @officially-mimas
@the-gimmick-fbi @the-fake-catholic-church @truly-the-sun @the-red-planet-mars @actually-titan @mercury-the-swift @the-gimmick-executioners
@the-archangels7 @the-greek-chorus @the-analyzer @the-gimmick-cia @iris-ghe @venus-for-real @vitreous-official @local-pickpocket
@the-principality-of-sealand @gimmick-therapist @the-gimmick-detective @the-gimmick-police @the-gimmick-doctor @meatierbunger @real-british-empire
@fake-news-real @thats-great-but-have-u-tried @wikipedia-the-non-official @yes-im-youtube-kids @official-time
please boost this, i'm curious to see how you people react.
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random-askbox-shit · 2 months ago
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List of everyone asked so far:
@real-british-empire @thatoneaceidiot @ace-of-loop @scp-threats-is-back @ambivertpotato2137
@the-real-gmail @fake-microsoft-outlook @godsfavefemboy @sushi1056 @murpledurple
@erikaskblog @maryland-officially @mid-maryland @vbs-kaitos-big-naturals @psychesetra
@jawdoesstuff @proton-mail-real @antikittysocial @green774 @breadismylifeline
@robonitrogen @the-real-yahoo-mail @thee-tired-0ne @sarah-ankh @kianf1sh
@decafcatfeen @the-official-goose-god @riiviir @homocidalpotat @maryland-no-rabies
@greymonds-bounty-board @more-trans-beans @tameable50 @top-secret-replier @regularsystemdeez
@elogaming @decontextifier @the-m-e-a-t @gimmick-thief @devil-official
@meatybunger @100percent-shell-oil @the-gimmick-doctor @definitely-waste-management @definitely-wikipedia
@whataburger-possibly-official @the-gimmick-astronaut @all-turtles-are-magenta-actually @bored-dromaeosaur @four-leafed-queer-gal
@violet-hady @mun-urufu @theetherealraphael @that-0ne-sam @nanochittle
@walking-at-nighttime-is-the-life @aristarxs @marbledew @some-rando-with-internet @ankoku-teion
@a-friendly-stray @ohio-thestate @literal-trans-beans @nontheanon @smileinc
@scpfoundation-site19 @wikipedia-the-non-official @maryland6th @marylandaccountx4 @marylandaccountx3
@evil-maryland @epiales06 @workplacefire @the-principality-of-sealand @washington-offical-2
@eliza-rivers @the-side-of-blogs @the-colours-system @the-real-liquid-death @the-lunacy-system
@i-eat-rocks-4-funsies @officially-lowes @pennyroyald @aroaceloverofgarlicbread @alchemicalwerewolf
@sunnyd-seltzer-real @santi-the-theory-guy @syahan-system @sentientballofpeasv2 @sentientballofpeas
@grammarly-keyboard @gooseonthetable @garmrin @kharak-the-skeleton @littlegayduck
@literally-lord-montgomery @crowthekiller @cb-writes-stuff @caprisunstwin @canisnebular
@crystalsandbubbletea @vampiricram1 @bees-official @brodiedoesthings @nicoletheslayqueen
@names-confuse-me @nostis-omnia-perdet-omnia @missouri-real @meatierbunger @thegayestidiot
@shakespeare-official-account @thebookshelflord @real-ikea-bag @mozilla-thunderbird @xyzee1212
@walmart-the-official @unhinged-as-hell @ravenwordss @garden-of-runar @izumi-kousei1715
@lienspien @idontknowwhatthefuckimfeeling @sunshine-prongsie-boy @amethyst-marshmallow @random-artistic-idiot
@adonis-bomb-emoji @urnmbr1fan @millyzasilly @t9-anon @lucky-cat-anon
@theacemagpie @thecrazyalchemist @buffalony-official @sleepy-boything-shit @im-an-anthusiast
@cloudstongue @zeeposting @cassylost-inspace @zombieefish
@kasperszilliez @bl00dy-bvnn1 @shark-tranny @cado-thingy
@the-fr-north-carolina-totally @irishfry @voxxxlol @internetsdeadd0ve
@colorfullaudino @kurushimiangel @mushuchanluna
@sink-ling @a-narcissists-warren @desklamper @ryuatewater @twoinky
@sugarloom @phoenixleft1 @mildlybizarrecorvid
@marinipanini @not3catsinatrenchcoat @bagel-lost-to-phyrexia @bagel-the-cardslinger
@bagel-is-yum @vellichorius @certified-bozo @cactus-with-tits @cactus-with-boobs
@l-lucas-s @leprechaun-stealerofgold @laurenshamiltonjr
@luciddreamer4u @kidnaps-you @killerdinosourusrex @kickintheleaves @jayysnotjoyful
@jimjamtheman122 @historygirlie @hey-its-saturn
@half-eaten-baguetteee @help-im-not-original @goldenspirits @goofy-transfem-user
@god-offical @furryrainbowscreature @fayewoods-2 @first-witch
@f4y3w00d5 @dawgtistic @shelteredbratshit @auroras-post-limit
@abyssal-sys @ashes-onthewind @transfem-users @pademelonluck @onetimemacaroni
@the-gimmick-hospital @the-gimmick-detective @unofficial-finch-app @heiskelcrinomicon
@totally-china @totally-ikea @elise-the-potato @mr-andy-a-person
@grayskittles @loveableliquid @yoyleberry-eater
@svgarbvg @aireezerb @creature498 @evan-on-the-internet
@flunkett @mus74ch3c47 @vivizzy @whimsycentral
@l0ser-nicolaz @rxccoonboo @your-fav-is-divorced
@piizgaxw @s1lv3rp4w3dc4t @biscutsandgraves @mersinia
@thegreatgeodo @non-tyrannical-usa @bingle-official @biss16
@yourlocalbadgerscales @the-very-unofficial-ussr @random-askbox-shit @kosmolore
@mothco002 @your-average-sentient-suit @the-real-gmail
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ijustwantedtolookatonething · 4 months ago
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SCP 166 yap that 8 people wanted
Meridiana (or Meri, for short) Is naturally shy and kind of awkward, as she grew up in a literal nunnery. She likes to draw and paint and does so often. Her religion is a massive source of comfort to her, and she might spend a hour praying every day. Meri’s ability to degrade man made objects can be controlled by a collar similar to one reality benders might wear, and she can control what plants grow where. 
In interacting with other humanoid scps, she is kind, if a bit timid. TJs (590) unofficial babysitter and Iris’s (105) best friend. (Iris has a crush on her, but she is oblivious) Between her abilities to grow plants and her biblical knowledge and faith, she is the only one who can mediate Able and Cain in the unfortunate incident that they interact. She pities Able, and is friends with Cain, after she got over her initial fear of meeting who she believes to be the first murderer. Cain thinks that she could reverse his curse, but will not ask her to do so, as if she could that would prove she’s more powerful than a curse put by God.
Meri doesn’t blame her father for killing her mother. When she was 17 she got nightmares of a dark figure detailing her ability to end the world in service of the Scarlet King. They eventually stopped after Meri decided to confront the figure. This was the only time ever she told anyone to ‘go to hell’ She was able to connect the dots with the letter she got, and refuses to tell anyone about her dreams. After this incident, Meridiana started working to control her abilities more, to prevent doing anything she would regret. 
Meridiana adores her father unconditionally, and Clef adores her right back. The 05s approved an hour and a half of interaction every day, and junior staffers know that if you want an experiment approved, go to Clef right after that time. Meri and TJ have been branded ‘nepo babies’ by other anomalies, but she doesn’t mind. 
EDIT: hey might write a fic about this. What’s the juries verdict?
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multiversal-traveler-clef · 10 months ago
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Its suprising how much glitter and tiny plastic ducks you can get in bulk for $100
Hi =]
Im here to annoy you
- @a-major-on-a-ukulele
Please, go ahead! How will you attempt this?
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literallys-illiteracy · 1 month ago
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Lobotomy Corporation is a bad game. That is why I love it so dearly.
This is a review of Project Moon’s debut game Lobotomy Corporation, a management simulation game that takes inspiration from SCP alongside analytical psychology and literature, in a game style somewhat akin to fromsoftware’s Dark Souls series in terms of preventable and extremely punishing gameplay cycles filled with learning, as well as as “Ice-Pick lodge”’s Pathologic, in the form of disempowering gameplay alongside persistence in the hardship being featured in the gameplay and story alike.
I want to preface this by saying that i am not a games reviewer, 
This review is informed by hundreds of hours of gametime, unclear the exact number due to being spread across different accounts and systems (multiple steam accounts over time), and having 100%ed the game 7 times already (700%’ed?) alongside an ongoing playthrough started recently.
Gameplay:
The basic gameplay loop of Lobotomy Corporation is one of pain, hardship, and learning. 
We begin as most things do, at the beginning, where we are presented with our first abnormality, and one of only two purely helpful abnormalities in the game.
It is our mission to collect energy in the form of Enkephalin, a green substance named after a chemical that is responsible for pain reception in the human body.
To complete each day we must collect the required energy. There are 50 days in total, each expanding the facility and its departments, unlocking new abnormalities with brand new, unforeseen ways of killing your employees!
Abnormalities:
In intervals of four we will receive an abnormality from a selection of three with every fourth abnormality acquired being a “tool”, which does not produce energy but rather interacts with your employees – When first seen, rather than the abnormalities name being displayed it will show the “code”, consisting of a letter, and two 2 digit numbers separated by dashes, eg. F-01-69. 
When placed in the facility, abnormalities must be interacted with in order to gain “PE-Boxes”, which are then used to unlock more information about the abnormality, including its special conditions, work preferences, name, and finally, unlock its weapon and/or armour.
Upon reaching certain “checkpoint” days, or “returning to memory repository”, this information is saved to the codex, meaning even if the day is reset, then you will maintain the information on that abnormality for all further playthroughs, allowing you to see its name when presented in the selection screen.
In order to collect this energy we must manage our main employees, or “Agents” (unofficially named “Nuggets” by the community) of which we may have up to 5 of in each department, interact with these abnormalities in various ways.
Over a work, a positive section will result in a PE box being created, however a negative result will deal damage (Depending on the abnormality) to the agent, and will not give a PE box upon work completion.
Abnormalities come in 5 tiers of risk, each named after a Hebrew letter: Zayin, or green, being the lowest; Teth, or blue; He, or yellow; Waw, or purple; and Aleph, being the highest tier.
Each abnormality has a certain number of potential PE boxes, as well as their own equipment which may be obtained, each corresponding to their tier of danger.
This means that Aleph abnormalities, while much more dangerous than a Zayin, will be able to produce much more boxes assuming your agent is able to gain multiple good work results, and will take much more damage if they are unable to.
When sending an agent to work on a non-tool abnormality there are four “work types”, each of which interact differently based on the abnormality in question.
The work types are: Instinct, or red; Insight, or White; Attachment, or Purple; and Repression, or Blue.
Each work type also corresponds to both a damage type, and an employee stat; The four states within the game, each corresponding in colour and placement to a work type, are able to be increased by completing multiple of that “type” of work.
The four stats are: Fortitude, or red, which increases HP; Prudence, white, which increases SP or Sanity; Temperance, or purple, which increases the agent’s chance of success and speed of working; and Justice, or blue, which affects the movement speed and attack speed of the agent.
As mentioned above, there are also 4 damage types, Red, dealing HP damage, White, dealing Sanity or SP damage, Black, which deals equal HP and SP damage, and Pale, which deals a percentage of an agent’s HP.
Agents are ranked from tiers 1-5 or I-V based on their total stat value, which allows them to equip increasing tiers of weaponry and armour.
Ordeals: From day 6 onwards, after a variable number of works have been completed by your agents, an ordeal will begin, which spawns various enemies across the facility, each possessing a different challenge to the manager depending on their rank and colour.
At day 6 you may encounter only dawn ordeals, as days and the numbers of works increase, you may encounter Noon ordeals (day 11+), Dusk ordeals (day 21+), and Midnight (day 26+), which are ranked Teth, He, Waw, and Aleph respectively.
These ordeals are designed to test the players, each testing in a different manner such as brute force, time management, and testing your attention.
Missions:  
As you expand departments, you will receive “missions” of certain kinds assigned to you by the Sephirah, who lead the departments, which will grant facility wide, global buffs for all proceeding runs, as well as unlocking in the following mission.
Each facility has a total of four missions, and a final mission named a “meltdown”, which provides a major challenge and larger reward, however they may only be accessed after certain days (depending on the department), and after all prior missions have been completed.
Review:
This game is in all likelihood the best management game i have ever played, however even with my exorbitant time put into this game, I think that it is not for everyone, and is only properly a very good game for certain types of people.
I dislike tier lists, as well as numbered rankings (notably 1-10 or 1-100 ratings), due to my obsession with nuance, so I will be going over the pros, cons, and any other aspects that may make one more or less likely to enjoy this game.
To learn in pain:
This game is a time consuming, memory based, and extremely punishing ordeal to complete, having abnormalities that, at later points in the game, are able to cause day resets on their own.
This punishment, alongside the lack of information, can often feel somewhat unfair, as in several cases, the first time you encounter a challenge you have no knowledge on, you will make a mistake and need to reset the day.
While this game functions off of information, it is also shockingly bad at distributing it, with several aspects of the game never mentioned, such as ordeals (which are not mentioned at all before they occur).
This feeling of unfairness is not unwarranted, in all regards this game is indeed unfair towards the player, especially towards those who are less knowledgeable about the game, as they have no prior experience. However, this sense of unfairness works within the context of the story itself; Though i will not dwell on lore too much in this section, nor in general as I believe it to be a story that is best seen blind, the facility is presented as a dangerous place, one in which death is inevitable and regular, one in which at any moment a horrifying monster could breach containment and kill you, where a managers decision can send you hurdling straight into the containment cell of an abnormality with the full knowledge that you will die.
The world in which the game is set is one of this same brutal nature, being one filled with death and turmoil, which is largely explored in the latter games of this series. (note. Though Library of Ruina is a direct continuation of this game, the latest game, Limbus Company, is not, and having played the prior two games is recommended, but in no way necessary to understand the game.
Absurdity and repetition:
One major flaw in the gameplay design is that in many cases, this system is too punishing, where a single error which the player had no way of knowing about leads to reset after reset after reset until one either deduces the mistake in near blindness, is stuck on that abnormality en perpetuity, or resets to a prior day to select a different abnormality.
Once again, this repetition in the gameplay seems to be mostly intentional, and helps to build the atmosphere of monotony and nihilism in which the story is placed.
One can understand the themes of this game through that similar to the absurdism of Albert Camus, whose novel “The Stranger” has been cited as one of the director’s favourite works; Camus is best known for this novel alongside his work “The myth of sisyphus”.
The primary concept is that, through this absurd monotony and the constant repetition which the game instills, one may start to realise the absurdity of the entire situation, which is enhanced further by the stories and characters within the plot of the game as a whole.
What is it to find meaning in a meaningless world?
Slight Esotericism:
This game features inspiration from numerous sources, as was implied in the prior section.
The most notable and named source of these is the Kabbalistic Tree of Life, alongside the Sephirot, who/which forms the structure of the facility and each department.
Additionally, within the game there are references to, and adaptations of, literature, primarily fairy tales, which inspire various abnormalities.
There also exists, though not directly mentioned within the game itself (though it is mentioned within the artbook) the relation to analytical psychology within the core of this game: The E.G.O gear that is extracted from the abnormalities, alongside the concept of abnormalities themselves descendant from the Jungian concept of archetypes.
If one enjoys deep dives into lore, reading stories within the game, or dissections about the games relation to any certain inspirations and themes, then this is likely to be the kind of game you would like. 
Audio and Visual Accessibility:
This is something that I have not seen many reviews note on, much to my confusion, as I think it is extremely important for people to know before playing this game.
Visual:
Within the game, at certain points, there are missions which, alongside their respective challenge of the day, will apply a visual filter to the entire screen – There are 9 of these missions at various points in the game.
During my time playing Lobotomy Corporation, it is one of the only games that has ever made me cry, this game is also in part the reason i got reading glasses: Like all games, it can cause strain and potential eye problems from continued time, however during these missions in particular I have seen people drop the game entirely or take extended breaks between them due to the filters.
Additionally, there are filters that incorporate many moving aspects, or a transparent offset of your screen, which may lead to people who are prone to overstimulation, possess some form of photosensitivity and certain types of epilepsy being unable to play the game.
Audio:
The audio balancing in this game is not very good. During combat this is the most pronounced, as there are far more sources concentrated in a specific area than during normal management.
During management, many abnormalities will passively make sounds during the work process, often one audible over the music, which is another layer that can, if an agent works during combat occuring in a different area, add to the mess of noise.
It is my recommendation for this aspect to simply not zoom into areas where combat is occurring, or to turn noise down in general, however as the game’s music is quite good I would not personally.
Final Review Notes and Summary:
This game is certainly not for everyone, let alone the possible trigger warnings in both the gameplay and story (list below) it is simply a game style that will not appeal to the majority.
The game is heavily time consuming, reading heavy, and punishing of minor mistakes, all of which combines into making it feel like a constant uphill battle or “Slog” to many; The monotony of this all, alongside the knowledge that a reset is almost certain at some point following, makes the entire process appear hopeless. While the discouragement that one experiences from this, as mentioned, is an aspect descendant from the story, which is both enhanced by, and enhances the plot of the game, it is also one that can and will make many give up on this game before being ever able to reach the later sections of the story wherein the tedium is justified.
While the story is excellent and worth this initial journey to experience, I know that not everyone has enough time to complete this game nor read through the story.
For a game that is best experienced blind, after all the main gameplay loop is based around trial, error and discovery towards how certain abnormalities work, it is far from one that is easy to play without some level of assistance.
The tutorial within this game is simply speaking not good; If one aims to play the game fully blind they would likely be unaware of a majority of the games functions; I recommend to play it *almost* completely blind, but to read a spoiler free gameplay based guide in order to have a proper experience.
Overall, this game is one that aims for a very specific community, one which enjoys story driven games, especially those that focus around repetition and discovery, similar to games such as “Outer Wilds”, “Pathologic” or the original 2 “Fallout” games.
Ostensibly this game is a management simulator, as well as a roguelike, which requires several restarts and failures in order to complete; This game primarily focuses around its story, being presented through a visual novel style medium following each completed day within the game, and in large this game flourishes when one is willing to read this story, as it is one of the best stories I have ever seen within a video game, one which is in all likelihood my favourite of all time.
Content Warnings:
cartoonish gore, death, references to and depictions of drug use, references to and depictions of self harm and suicide, depictions of trauma, body horror, eyestrain & photosensitivity, religious themes, psychological horror, references to and mentions of medical procedures and experiments.
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mattastr0phic · 1 year ago
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Can we get more information about Myriad's field agent days? (IIRC, she was a field agent before, according to their documentation.) I don't mind what information it is; I just want to learn more about his field days.
Absolutely! They were assigned to fieldwork soon after the Erasure Event in which almost every memory of them and their relationships were affected by a memetic hazard due to the combination of two forms in SCP-963 (their original body and another).
When Micah got wind of this with only the sliver of memory that they were his sibling (what was left of their memories together was only a conflict involving elongating the life of their brother, Theo. He felt barely any mercy for her here) he gave them the choice to either be contained and classified as an SCP or to submit themselves into Foundation service.
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Choosing the latter, Myriad would be assigned as a coworker to Ukulele to keep each other in check. Her combat training was minimal in firearms and other weaponry due to the already vast potential of her shapeshifting if it ever came to it, but mostly consisted of hand-to-hand, identifying weaknesses in opponents, and locating advantages in their surroundings. They'd be the eyes and ears for Ukulele during missions, saving some budget for the Foundation as they'd need to fund less tech needed for recon that Myriad could accomplish on its own.
Information of their work as field agents was kept tight under wraps due to the volatile nature of two powerful anomalies bound to Foundation service to the point that the documentation for SCP-963 remained classified for most levels. Most of their fieldwork addressed isolated cases that were either easy to cover up or entirely outside of any other GOI's eyes, which could range from retrieving a targeted anomaly or taking out a rising threat.
The two wouldn't be considered a task force per se, but rather unofficial SCPs quietly contained under the premise of proving themselves as capable enough to deserve respect from the Foundation, with more humane privileges accordingly. Weapons, or skips permitted some strange enrichment to the Foundation, but necessary evils on the path to freedom to Myriad and Ukulele.
It's during field days that Myriad and Ukulele founded some trust in each other, realizing how they were being taken advantage of, and giving each other the codenames Variable and Clef.
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the-maybe-real-05-council · 4 months ago
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I'm going to ping a few blogs to get this one spread
Please forgive me if you don't want to be tagged, I'm so sorry
@north-dakota-unofficial @scp-threats-is-back @ uhm. Idrk @maryland-officially ? I hope none of you mind being tagged. I'm so sorry if you do
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lunadreamscaper · 1 year ago
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I’m in an SMP called “Strive SMP.”
Context: unofficial(?) strive smp “what if” moment. There is tamed version of SCP-035 character, (along with 049.) the scenario is that 035 got ahold of Ghost (he would be okay afterwards dw) and heard about the rumor that Frank (masked guy on left) and Ghost were twins, so 035 would go to see Frank for shits n giggles, mostly to mess with him. (Which kinda sucks for Frank because he met Cardboard Friend recently <3)
And they said Endgame was the most ambitious crossover-/j
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teamghoulstudiosmx · 6 months ago
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What inspired you to take up a remake of Monster High?
It is not a remake of Monster High. It is an alternative universe of Monster High, where Monster High G1, G2 and G3 coexist.
This project is titled Monster High GX
the subtitle GX, means (G) generation and (X) the X is a mark that represents that this is an unofficial project
The inspiration to create this Monster High fanfic was series like Regular Show and Gravity Falls. The episodes consist of the ghouls facing or helping other monsters like in the previously mentioned shows.
It is also contemplated to include new types of monsters or monsters from internet culture, such as the SCP foundation, The backrooms, or monsters referring to creepypastas.
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banesberry-anomoly · 10 months ago
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If I’m being completely honest, your gimmick account kinda makes me want to make one too! I did kinda always want to make one! :3c it seems fun!
Join ussss
First decide whether you wanna do a smaller fandom/oc based blog, or something more large scale thatll probably get you roped in with other gimmick blogs (like a corporation blog)
Theres multiple routes you can go with it. I know theres the punctuationverse (has a bunch of its own lore within itself, so research that before joining if you plan on getting into lore stuff), painterverse (examples are like the painting posts purple blog, which is one of the blogs that started it), slenderverse (theres so many), corpoationverse (which includes websites and apps), and a bunch of others
And then you can also just do a rp/ask blog combo like we did! Our gimmick blog is both technically an scp rp blog but also involved with the greater gimmickverse as someone that travels the tumblrverse/multiverse
If you do one like we did and it happens to be vaguely scp themed, theres an ikea blog were planning on bothering (/silly) a lot (totally-ikea). We also annoy the 05-council-unofficial blog lmao
@intothegimmickverseofficial Im also going to be involved in this, so if you do end up making one go join the discord >8⁰] (theres also a memes blog for gimmickverse that you can look at, theres a lot of inside jokes thoughs ksks)
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zal-cryptid · 7 months ago
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Hello!!
I hope you don't mind my asking, but I wanted to ask about the story about SCP 6113 aftermath that you posted was ,in progress, in a post? I was hoping to ask where I could find it.
You can read the draft here, but it's been in limbo for ages. I just don't know how to expand or edit it. I want to finish it for Pridefest 2024.
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several-ravens · 8 months ago
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@jo1sstuff i'm going to reply to this in its own post so i can find it and add to it later more easily if i need to
also it's under the cut because it's a demonstation that's long af
tldr: technology
so here is the line of thinking that got me to this conclusion:
1) episode 65 presents something totally different from any other category we've met so far, and that is analog horror (so found footage, creepy videos, possessed digital devices, and the likes). usually it is about something that's old, or older than the person who uses it (just like tessa winters in 2017 who finds the (alleged) program made by sergei yshanka in the 1980's)
and analog horror has been a very important part of the 'new age' of horror as technology and the internet grew. there are some very famous things like the movies the ring and blair witch project, or mickey mouse whistling, or the scp foundation, or the new doom mod, or creepy pasta, you get the idea
my personal comment: it's very meta to have an episode on analog horror which is literally an ancestor and relative to tma itself, and i LOVE this
2) tessa winters makes a loooong monologue about the differences between analog and digital and draws our attention to jon's tape recorder
which reminded me of the very first episode where he explains why he records some statements on tape: "I plan to digitise the files as much as possible and record audio versions, though some will have to be on tape recorder, as my attempts to get them on my laptop have met with… significant audio distortions." (unofficial transcripts)
3) in episode 62, gertrude says: "Who does the book come from?" and mary keay responds: "The End, of course." (unofficial transcripts)
notice how she said 'who' and not 'where'. so my guess is the categories are not only there to classify the different types of fears but also have an 'entity' or a 'god' attached to it
my personal comment: i like the idea that they are similar to the great old ones from lovecraft, who also plays a very fundamental part in today's horror
4) i'm then reminded of american gods by neil gaiman (<3), where the gods of the old worships have a war with the new ones (technology, media, etc.)
which brings us back to our point no.2 (analog vs. digital), and the fact that apparently the only things that won't go into jonathan's computer are the statements that fit into the categories, so that are associated with our 'old gods' (the end, and the 13 others)
"why wouldn't they go digital?" you might ask. well, because they are at war with digital and the new technologies (or something of that kind). here i quote the unofficial transcripts from mag47: jonathan says: "You make it sound like there’s a… war." to which delirium michael responds with: "[heh] Then I will say nothing further. I wouldn’t wish to tarnish your ignorance prematurely."
5) the fear of our future being taken over by technology is a very real thing (detroit become human comes to my mind rn, also fallout somehow (even though it's more about capitalism but technology is still important, i.e. nuclear weapons), also the current discourses with ai, etc.)
so its just a draft for now, but my guess is something along the lines of 'technology' or like 'progress'
P.S. (i know editing a post after it has been posted is bad but honetly idc): you (jo1sstuff) said something about the 15th corridor not being there at the time of episode 35, which confirms this theory about 'technology' being a new, emergent deity
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