#unnamed sims
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gigglecoffin · 11 months ago
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not a very big fan of glasses
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hymless · 4 days ago
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@gloomiegalaxie Femboy Friday
Thank you to all the CC creators
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morrigan-sims · 1 year ago
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do you wanna make a deal?
or: "Diversity win! Hell is a woman-run business."
before under the cut
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ireoy · 5 months ago
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always the fool with the slowest heart.
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yuauaua · 2 months ago
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WARNING: listening to their band will turn your kids gay
debut: GOTT IST TOT by ALL WRONG!!
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elderwisp · 4 months ago
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𝔖𝔥𝔢 𝔤𝔞𝔳𝔢 𝔪𝔢 𝔰𝔩𝔢𝔢𝔭𝔦𝔫𝔤 𝔭𝔬𝔴𝔡𝔢𝔯 ℑ 𝔴𝔞𝔰 𝔤𝔬𝔫𝔢 𝔤𝔬𝔫𝔢, 𝔤𝔬𝔫𝔢
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snejkha · 11 months ago
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Finished Quills reference sheet//
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starshinesim · 8 months ago
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๋࣭ ⭑🍒⚝
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sadraccoon061 · 10 months ago
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S̷̘̾̈́͜o̴̝̥̎̔̾̀́̄͝ṋ̷̡̣͔̜̲̭̪̈́͊͌̀̋̾̕ ̷̯͓̠̫͆͛͋͌͂̀̚ͅȍ̸̼͎̟̱̹f̴͚̩̓́̇͛̀̅̇͝ ̶̡̢͍̭̟̘͈̹͌́̚̚ẗ̸̨̩̯̣́ḧ̸̥̱͚̲͖́̎͜͠e̶̖̝̥̳̘̫̖͒̒̔̈́̎͆̋͂͝ ̸̜͍͈̇̓͗̈́̌̆͜͝m̸͚͆͗̆o̶̳̕t̶̢̨̘̮̪̀͂̃͑͌ĥ̸̪̅̀̐͐̋̚͘͝ē̶̛͕̼͍̰͂́̽ŗ̷̘͛
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simssix · 6 days ago
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💃 phil collins "another day in paradise" plays in the background.
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simelune · 1 year ago
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these two went to a pumpkin patch together and they're getting along quite well 👀
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idletrait · 3 months ago
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the war between man and elf still tars the land...
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grilledcheese69 · 14 days ago
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🔮
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morrigan-sims · 1 year ago
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Muscle and Bone
speed cas here
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ireoy · 4 months ago
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you're growing tired of me you love me so hard and i still can't sleep you're growing tired of me and all the things i don't talk about
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rathologic · 1 year ago
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biggest disconnect in pathologic's reception has kind of always been a divide between "patho is driven by mechanics" and "patho is driven by story" camps where opinions only ever come from one of these extremes... around p1's development and release the developers considered it exclusively a survival challenge sim, not a game marketed for its story (despite story representing a huge fraction of the time and thought put into it). In The Society Of Dead Poets goes into so much detail about this. and it WAS a stunning technical work under the circumstances, but the complex story was what gave the franchise cult appeal, or at least enough so for it to get a sequel... reviews from the period tend to go along the lines of "this game looks and plays like shit but it's extremely thought-provoking". there's a little to be said about the mainstream view of a "Gamer" in 2005 and what they would be interested in marketing-wise not tracking with story games yet; anyway, the one-dimensionality here was consistent with the studio's approach to games as a whole (cf BoneHouse.ppt).
so IPL's perception of their work was what informed p2's priorities, which turned out to be A Way Better Survival Challenge at the expense of things like characters having complex motivations (expansion on this has been omitted; iykyk), and they did an incredible job with that & basically perfected what they had been going for mechanically. which created this weird divide where p2 fans think 1 isn't worth playing because it's less engaging as a gaming experience, and p1 fans (me included, to be clear) see 2's story changes as a spit in the face of everything that made the series work. like, neither of these are fundamentally incorrect, but they refer to completely non-overlapping paradigms of engaging with the material. when hopefully it can be agreed that a Video Game is comprised of Both a narrative aspect and an interactive aspect, and that they need to work together to create the player's transformative experience (again, premise of BoneHouse.ppt).
Anyway. that helps explain a lot of hbomb's stance on the franchise, particularly that he can endorse patho2 without comment as an ostensibly leftist youtuber when even the most cursory playthrough is enough to let players in on its gleeful centering of ecofascism... that game's representation of colonial relations as an unfixable divide employing the racist trope of reciprocal violence, its obsession with maintaining status quo, and its completely tasteless approach to MMIW are all elements of Story and thus all secondary to p2's huge improvements on the survival system. in the same vein, his discussion of p1's changeling's route is limited to the constant reputation decrease and the repeated quests because those are the only mechanical features introduced over the previous routes, even while clararoute text is fundamental to understanding most characters... his video isn't like Bad for getting the interactive experience p1 would present to you, but it sucks for engaging with the story because it's not about the story. and unfortunately, on discussion posting websites, we do usually post about story
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