#unless we’re talking about shipping then we’re like a pack of feral animals
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all-4-wincest · 17 days ago
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Looking for some Supernatural help
I’ve been looking on Reddit for someone that makes Supernatural character window cling stickers looking for the window decals that have a squirrel saying bitch, and a moose saying jerk.I had one before and I was confident that I bought it from someone on Reddit, but apparently I was wrong.😑
That’s okay, this is how everyone can help me out. I’m pretty sure that someone on Tumblr sells the same kind of thing. Like I said, the one I’m specifically looking for is a squirrel 🐿️ saying Bitch, and a moose 🫎 saying Jerk. I had one on my old car but the
I would be very grateful if my Supernatural Family, could help me out.
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scorpio-skies · 4 years ago
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OC as a Companion Meme!
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NAME: Nora Hart
FOUND: Near Sunshine Tidings Co-Op, fighting raiders at the church. 
COMPANION PERK: The Bear Necessities - Acquire Honey the yao guai as an extra companion.  
ROMANCEABLE:  Yes 
(I was tagged for this a very long time ago, but always wanted to do it! Tagging: @eluvisen​ @mrninjapineapple​ @ariejul​ @sociallyacceptablemadness​ @lothrilzul​ @slothssassin​ @mars-colony​ @lookbluesoup​ @tarberrymentats​ @leporidaefluff​ @charomiami​ @beckiboos​ and anybody who’d like to do it! If you’ve done it before feel free to rb your original unless you wanna make another for a diff OC >:3c but no pressure at all!)
 WEAPON OF CHOICE: 
Lucky (.357 magnum revolver from FNV ;p)
Combat rifle
 I THINK WE SHOULD TRAVEL TOGETHER:
“Then let’s hit the road!” 
“Time for another adventure? Count me in!”
“You can count on me, boss!” 
“Let’s get going, then!”
“The road’s a-calling.” 
“Sounds like fun!” 
(Romanced) “Good! I was hoping for some quality time with you.”
(Romanced) “I’d follow you anywhere, love. Lead on.”
 USE MELEE:
“This is too close for comfort!” 
“Let’s hit ‘em hard and fast!” 
“Just go down already!” 
“It’s about to get messy!”
 USE RANGED:
“I’ve got your back!” 
“They won’t get past me.” 
“Nothing like a long-distance relationship!” 
“Got it!”
 OPEN INVENTORY:
“That’ll be twenty-caps. Just kidding!” 
“What do you need?” 
“Here’s what I’ve got!” 
“Sure thing -- just don’t mess up my pack.”
(Romanced) “Oh? Did you get me something nice?”
 IF OVERENCUMBERED:
“See, this is why caravans have carts and brahmin.” 
“Shame Honey isn’t here to carry that for us… / Why don’t you see if Honey’ll carry it for ya?” 
“I mean, I love junk as much as the next gal but... don’t you think you’re overdoing it?” 
“Let me carry some of that for you.” 
“You’re gonna hurt your back like that!” 
“Your pack’s gonna pop…”
 STAY CLOSE:
“I’m with you.” 
“Right beside you.” 
“I’m here.”
 KEEP DISTANCE:
“Gotcha.” 
“You got it.”
"Sure."
STEALTH:
"The sneaky way, huh?" 
"Like shadows." 
"Alright, let's go quietly." 
"They won't know what hit em." 
 BACKUP:
“Oh! Sorry."
"I'll give you some space." 
“Sorry -- don’t mean to be stepping on your toes!”
BE PASSIVE:
“Always worth negotiating!” 
“I definitely prefer talking to violence.” 
“Sounds good to me, boss. I’d prefer not to shoot if I don’t have to.” 
“Turn on the charm!” 
“You’re quite the people person.” 
“You’re a real charmer, ain’t ya?” 
(Romanced) “That’s my hero!”
 BE AGGRESSIVE:
“Just say the word, boss.” 
“I’m ready.” 
“Guess it’s too late to ask them nicely?” 
“Alright. Let’s bring the mayhem.”
“Well, if we can’t talk them down…”
 USE STIMPAK:
“Ow… thanks, boss.” 
“Ugh, needles… remind me not to get shot again.” 
“Phew that’s better.” 
“Thanks -- I’m good.”
“Back to it!”
WAIT HERE:
“Don’t go too far, okay?” 
“Alright. Hurry back before I get too bored though, yeah?” 
“Okay, I’ll be here.”
FOLLOW ME:
“Welcome back, boss!” 
“Alright, let’s get back to it!” 
“Lead on, boss. I’m with you.” 
“Glad to have you back.”
LOVER’S EMBRACE: 
“That was a good roll in the hay…” 
“Jackpot!” 
“Now that’s what I call a rodeo...”
“Morning beautiful/handsome!” 
“Could stay all day in bed with you…” 
“I love you. I want you to know that.” 
 DISMISSED:
“Well, you know where I’ll be.” 
“Alright then. Take care of yourself, boss. You know where to find me.” 
“Okay then. I’ll tell Kammie and Honey you said hi.” 
“Alright -- you be careful, though. You hear me?” 
“Time to head home then -- come and see us soon, yeah?” 
(Romanced) “If that’s what you want, just… come home safe to me, alright? I’ll be waiting for you.”
 ENEMIES (LONG RANGE)
“Today is not your lucky day!”
“You’re gonna regret this!” 
“Shouldn’t pick fights ya can’t finish!”
“Hope you’ve made your peace!”
(Raiders) “You’re not gotta loot us!”
(Raiders) “You’re not hurting anybody else!” 
(Raiders) “Time to answer for your crimes!” 
(Gunners) “Let’s teach these thugs how to shoot!” 
(Gunners) “I ain’t losing to the likes of you!” 
(Gunners) “Hope those caps were worth your life!”
(Insects) “Ugh. These things creep me out!”
(Insects) “Buzz off!” 
(Synths/Robots) “I’m gonna sell you for scrap!”
(Synths/Robots) “Time to shut you down permanently!”
(Super mutants) “Why are they always so big and angry?”
(Super mutants) “We’re not on the menu!” 
(Super mutants) “I’m not going in some meat bag!”
(Behemoth/Mirelurk Queen) “Holy shit!” 
(Behemoth/Mirelurk Queen) “The bigger they are, the harder they’ll fall!”
(Feral ghouls) “These things creep me out.”
(Feral ghouls) “Boss! Ferals!” 
(Deathclaw) “Deathclaw! Run!” 
(Deathclaw) “Deathclaw! Look out!” 
(Yao Guai) “Don’t tell Honey!” 
(Yao Guai) “I’m sorry bear!” 
(Dogs/Radstags/Brahmiluff) “God I hate having to do that.” 
(Dogs/Radstags/Brahmiluff/mole rats) “I’m sorry -- you left me no choice.”
(Critical Kill) “WOO! Nice shot!”
(Critical Kill) “Lucky hit!”
ENEMIES (CLOSE RANGE)
“Bring it!” 
“Let’s dance!” 
“Look out!” 
“They’re on us!”
(Insects) “Ugh -- I hate these things!”
(Insects) “Disgusting!” 
(Insects) “You’re really starting to bug me!”
(Synths/Robots) “Where’s the off switch?”
(Children of Atom) “Hope you said your prayers!”
(Super mutants) “Wow, you’re a big fella.” 
(Super mutants) “What do these guys eat? No -- don’t answer that.”
(Super mutants) “I am not a snack!”
(Feral ghouls) “Get away from me!” 
(Feral ghouls) “Shit!”
(Feral ghouls) “Way too close!”
(Mirelurks) “These guys sure are crabby!”
 WHEN ENTERING:
GOODNEIGHBOR
“Well, this looks like a good place to get mugged.” 
“Ah, Goodneighbor. Crime capital of the Commonwealth -- watch your back here, boss.” 
“Yeah, Goodneighbor has walls but it’s got plenty of cut-throats within them. We’ll need to watch our backs. Also our caps.” 
“Oh, boss. You always take me to the ‘nicest’ places.” 
“Is everyone’s staring at us, or is that just me?”
 DIAMOND CITY
“So, this is the great green jewel of the Commonwealth… I’ll have to get Kammie a souvenir.”
“Hey -- mind if we stop by the market? I wanna see if I can wrangle us some deals.”
“Noodles? Served by a robot? Kammie is not gonna believe this...”
“Do you think these people ever get tired of looking at the walls?” 
“So this is the infamous Dugout… You hear a lot about this place in the caravans. Home of Bobrov’s Best! Fancy getting a bottle?”
 BUNKER HILL
“These guys are miserly, even by trader standards. If you need anything, let me do the haggling, yeah?” 
“Bunker Hill’s a popular stop for caravans. Me and Kammie were planning on stopping here, but I’m not sure they’d let Honey through the gate…”
“I’ve been here before, you know. But it was a long time ago.”
 BOSTON AIRPORT
“Do you really think those wrecks could fly? I can’t even imagine what that’d be like…” 
“If we could still fly like that… think of all of the places we could see.”
(After Reveille has triggered) “Wow… Just look at that airship!”
(After Reveille has triggered) “Looks like the Brotherhood mean business. Maybe we should move on?”
(After Reveille has triggered) “I don’t really wanna tangle with the Brotherhood, boss. They’re bad for business.”
 THE PRYDWEN
“Wow -- just look at that view!”
“This ship is amazing -- and look at all the power armour!”
“Hey, do you think they’ll sell me a suit if I ask nicely?”
 THE CASTLE
“The Castle must have been a sight to see when the Minutemen were in charge. Shame about the current tenants...”
(After Castle is restored) “It’s great to see the Castle back in Minutemen hands!”
(After Castle is restored) “The Minutemen have done a great job fixing the Castle up again!.”
(After Castle is restored) “I bet the sunrise is something to see from those walls...” 
(After Castle is restored) “Me and Kammie were talking about whether we should join the Minutemen or not… do you think they accept bears?”
 QUINCY
(Before clearing Quincy) “I heard about what the Gunners did to Quincy… nothing but a bunch of murderers.” 
(Before clearing Quincy) “Look at what they did here… The Gunners are no better than raiders.”
(After clearing Quincy) “I really hope Quincy can rebuild and recover someday.” 
 THE GLOWING SEA
“So… which of us will turn ghoul first?” 
“Is there a way to turn the Geiger counter off? It keeps reminding me we’re dying and I don’t like it.” 
“This place… it’s like we’re in a nightmare.” 
“I keep seeing things moving in the fog…” 
“Do you think they really knew what they were doing when they dropped the bombs?”
“We’ll have to drink a few pints of radaway after this…”
 CONCORD
“That vertibird makes an interesting installation...”
 LEXINGTON
“I heard Lexington is overrun with ferals… are you sure we can’t go around?” 
“I feel like there’s something around every corner...”
“Why can’t the ferals just eat the raiders?”
 SALEM
“This place belongs in a horror comic.”
(Devil’s Due) “I don’t like the sound of that...” 
(Return egg to the deathclaw) “I’m proud of you, boss. Those deathclaws deserved better… now, let’s back away nice and slow and leave them to it, yeah?”
 LYNN WOODS
“Those claw marks on the rock… Deathclaw territory. Stay alert.”
“Try not to make too much noise. If a deathclaw comes after us, I don’t know if we can stop it.”
 NAHANT
“Keep an eye out. There’s a floating raider fortress nearby.”
“Caravans have disappeared around here, and the survivor stories...? They’re not good.” 
“I don’t think we’ll find anything other than crabs and scrap around here.”
“I hope there’s no big mirelurks around…” 
“What kind of maniac wants to live out by the sea, anyway? You don’t know what’s out there!”
 CAMBRIDGE
“That police station’s well fortified -- here’s hoping they’re friendly.” 
“Why is this place so quiet…? I don’t like it.” 
“I thought raiders had taken over the place… not that I’m complaining.” 
“Oh. Ghouls. God I wish it was raiders.”
 SANCTUARY
“So this is your old home, huh?” 
“We should set up a supply line between here and Sunshine! We can help each other out.” 
“This is quite a nice place!” 
 SUNSHINE TIDING’S CO-OP 
“Home sweet home!” 
“You think we can stop by for some of Kamal’s lasagne?” 
“I’ll check in on the animals while we’re here.” 
(when greeted by Honey) “Hey there, Honey bear! How’re you today?” 
“I’m gonna go check on Kammie.”
“Home is where you keep your bear!”
 AGGRESSION: not aggressive/aggressive/very aggressive/frenzied
CONFIDENCE: cowardly/cautious/average/brave/foolhardy
ASSISTANCE: helps nobody/helps allies/helps friends and allies
 LOSE AS COMPANION PERMANENTLY:
Too many dislikes
Siding with the Institute 
Choosing Institute option in personal quest 
Destroying the Railroad
Selling Billy to slavers in Kid in a Fridge
Killing Kent Connolly in The Silver Shroud
Siding with Covenant
Destroying Acadia 
Destroying Far Harbor 
Siding with the Nuka-World raiders
Raiding the Commonwealth for Nuka-World 
Bringing X6-88 near (will turn Nora, Honey and Kamal hostile) 
Attacking Honey or Kamal 
Killing Phyllis Daily 
Killing Paladin Danse in Blind Betrayal
Killing Jules in the random synth encounter
 PERSONAL MISSION: Override 
Nora can be found fighting raiders at the church near Sunshine Tidings Co-op with Kamal and Honey. After the player helps them dispatch the raiders, they introduce themselves as traders seeking a safe place to set up their business. If the player has unlocked Sunshine as a settlement, they can send them there. This unlocks Nora as a companion, and Kamal as a trader. Honey operates as a guard-bear. 
After the player unlocks the Institute for the first time, they return to Sunshine to find the settlement under attack by coursers. 
Once the coursers are dispatched, Nora and Kamal have a panicked discussion where Nora worries that the Institute is on to her. Nora and Kamal lead the player to a quiet area of Sunshine and Nora tells Kamal that she trusts the player. 
She then confesses that she’s an escaped synth, and that the coursers were after her. She doesn’t know much about her past other than her time with the caravans, but over the years has been the victim of attempted reclamation by coursers. She and Kamal returned to the Commonwealth to try and learn how to stop it. 
If the player has not taken Nora to the Railroad or discovered them, Nora and Kamal mention that they’ve heard of the Railroad and were hoping they could help them. The player can then offer to find out more. 
If the player has taken Nora to the Railroad before, she will ask the player if they can convince the Railroad to help her. 
If the player goes to the Railroad, Tinker Tom provides a holotape. If the player uses it in the Synth Retention Bureau, it wipes Nora’s record from the system as well as some other escaped synths. 
After the player wipes Nora from the Institute’s records they can assure her that she’s safe and doesn’t have to run anymore. Nora and Kamal are overjoyed that they don’t have to keep running, and they agree that they want to set up a ranch at Sunshine. 
Nora will mention that Honey’s overjoyed too and has taken a liking to the player. The player has then unlocked Nora’s perk, The Bear Necessities, and Honey shall accompany Nora when the player character recruits her. 
Honey can be ordered much the same as Dogmeat, but she has a greater carry capacity, health and damage. She can be told to stay at Sunshine. 
The player can, however, choose to instead inform Ayo of Nora’s location. 
When the player next returns to Sunshine, they’ll find Kamal waiting for them with Honey. He’s injured and frantic, informing the player that coursers took Nora. If the player admits they handed Nora over, both Kamal and Honey will turn hostile.
 If the player feigns innocence, Kamal will insist he knows something’s not right. 
If the player tries to convince Kamal Nora’s gone forever, he’ll swear to keep looking for her no matter what it takes. 
When the player returns to the Institute, Nora can be found but renamed with her synth designation, C9-42. She reacts to the player character with the same deference as other synths, but knows them only as Father’s parent. Although she has the same bland smile as other synths when talking to the player, outside of conversation she will have a sad expression.
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cuthbertcucumbert · 8 years ago
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Humans, Aliens, and Doggies Too
The thing about all the humans are weird stuff is a lot of it has to do with how we treat animals. How we’re so willing to get up in their space without thinking about it.
Except we don’t.
I was walking around last night and two deer crossed the road. I just watched them. I didn’t try to get closer, or bother them. Just watched. You’ve probably done this too, maybe not with deer, but whatever sort of animal. 
Humans don’t really get up close with an animal unless we know it’s domesticated. And even then, that one friend who keeps picking up your cat even though it doesn’t like it is the asshole friend and everyone knows it. Like maybe they are super nice but goddamn they are in your space all the time. 
Even little kids don’t just run up to strange animals. Dogs and cats included and usually only if there’s an adult there, or they’re really comfortable in that place, or they know that dog. I’ve never seen a kid run up to a dog without a trusted adult around, a lot of they time they do that little look, to their parents or whoever to make sure it’s safe.
We do get up in an animals space really fast when we decide to though. And we’re really quick to decide that, like. like there’s usually a minute or two that you just sort of watch and figure out what it’s doing and how it’ll probably react and how well you can deal with that.
I chased after rabbits as a kid. Sort of trying to get into the undergrowth to see them while they tried to run away because we like to see animals even if they don’t want us to see them. 
I never got close to strange dogs, feral cats, snakes, or deer or whatever. Tiny cuthbert’s brain did a risk assessment and said: that looks mean.
And once we do decide that we can deal with the dangers of getting all up in that animals face we
don’t
because pretty much everyone knows that if you want an animal to like you you have to respect it’s space. You get closer to it slowly, slowly, and if it makes unhappy sounds you back up and- I mean I apologize: sorry, sorry, i’m just gonna go away a bit- or jump back if it’s dangerous. 
So the thing about humans being space orcs and just jumping out of a ship and taming the nearest animals with love and enthusiasm. just. isn’t what people do.
What we do do is try and interact with basically every animal we come across. Like you’re hiking and you see a fox and you crouch down and try and get it to come over and be your friend.
What if we’re really scary is because we’re so friendly. We’re not gonna go catch that giant spiky bear thing, but we sure are gonna go try and be friends with it. And all of it’s family too. We’ll try and feed it and be quiet and try really hard not to scare this new animal. Because we want to be friends with it. 
Not only that, but we will protect this animal, even if it’s dangerous. Tell people to back up and leave it alone and just fuck off man. It’s not doing anything to you.
So an alien goes: holy shit bear thing, dangerous, kill it!
and human goes:Nah man, it’s okay, just leave it alone, we’re all cool
Alien is like: the fuck? Why wouldn’t you get rid of the deadly thing. Getting rid of deadly things is why you are not dead because they are deadly.
Human is like: *shrug* it’s not bothering us, I’m gonna take some pictures and stuff and maybe see if it’ll come over here
Alien is fucking terrified: you’ll get us killed
Human ruffles through pack for food: Nah, I just wanna see if he’s nice, I won’t get too close.
And then the human gets closer and holds out like, a piece of a power bar for the spiky bear thing and just kinda starts talking to it: hey there, you want some of this? You wanna come over here? No? Okay I’m just gonna toss this over there, I bet you’ll like it. I mean, I don’t, it’s awful, but you’re like, a bear, you’ll love it. 
tl;dr
Humans are space orcs because not only do we want to know the animal but we will actively invite animals we don’t know and aren’t tame into our space. 
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