#ultrakill layer 7 spoilers
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umblrspectrum · 1 year ago
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its beginning to look a lot like War Without Reason
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maggie44paint · 1 year ago
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Can't believe they made Layer 7 for horsegirls 😍
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fleshbeast · 1 year ago
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YOU WERE MADE FOR THIS.
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locktrich · 1 year ago
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such a nice place
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arsonists-oatmeal · 8 months ago
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I've got so many thoughts about 7-S. spoilers below
so like layer 7 is the violence layer (think dantes inferno inspired). And like, all the levels of that layer have been doing a really great job of showing that yeah, violence and war really fucking suck and leave nothing behind except burnt bodies and broken dreams. You are still killing demons and stuff throughout the layer, thats the game, but its doing a really good job of making you feel all this. Every building interior is in shades of white so that the bloodstains can show up better. Then you get to the secret level. You go about the level and kill a few guys, nothing new. You get to the exit, and it gives you a fucking power washer and a vacuum, and tells you to clean up all the blood and gore you just made. Context: ultrakill secret levels like to parody other game genres. welcome to power washing simulator. Jokes aside though, its making you come to terms with all the violence you've done. You are forced to think about every drop of blood you've spilt as you are scrubbing it away. The mechanics work well to scale up your punishment. The more enthusiastic you go about killing the demons, the more bloodstains there will be around the map. And there is a lot to clean. Its a wonderful mirror to the fact that the opening level of layer 7 tells you "the world is your canvas, so take up your brush and paint the world red", and so you do. You gallivant across several levels painting a beautiful, terrible portrait with the corpses you make. Once you exit the level you leave it all behind, never having to take responsibility for it. Except this time you do. You did this. its jsut so AAARRRRGR chewing drywall sounds. I love how anti-war Layer 7 is and how good it is at making you know that violence in reality fucking sucks. I think the rest of the plot of ultrakill makes it so this doesn't just come across as another cheap "violence is bad" message. like its not trying to make you think that you should feel bad about killing some video game demons. that isn't the point. its about just, the realness of it all. we're very flippant about violence in our everyday language. but like, in reality fights and injuries and death are scary shit and no joking matter. I also dont think the message is that we should never make a joke threat to a friend again. I think it just wants to make you think. hurting someone will have consequences, some irreversible
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carrion-system · 1 year ago
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im very upset i had to kill the big kitty earthmover but over all it was rlly fucking good i need layer 8 out right MEOW before i lose my mind
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mipexch · 1 year ago
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colossal robot of my dreams
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helloyesamwoman · 1 year ago
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"You were beautiful. Your antenna outstretched, piercing the heavens and reaching to god. Even if you fell eventually, you were salvation. You were the saving grace to humanity being the higher life form of them all. You shall be reborn. And from those ashes you will finally get your well deserved death."
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razzledazzleemmet · 1 year ago
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SO PICK UP YOUR BRUSH AND PAINT THE WORLD R E D.
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sososcareds · 10 months ago
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dont forget to paint the world red today ^-^
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ziptie-bouquet · 1 year ago
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Mushroom cloud tree made of corpses and watered with blood is one of the best ways to illustrate violence I've ever seen.
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It looks absolutely stunning in game. The leaves are reminiscent of radioactive fallout. The red lights from the nukes going off in the background are beautiful.
The choice to make violence look this good is an incredibly strong one in a game where your goal is to kill everything that crosses your path. I love that as soon as you enter the war zone every new enemy introduced is a machine or literal blood puppets used to fuel a useless war.
I think I should give all my life savings to Hakita.
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umblrspectrum · 1 year ago
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I LOVE EARTHMOVERS!!!!!
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notandvm · 1 year ago
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ultrakill lore
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silliergoober · 1 year ago
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Ultrakill’s Climate Crises and Symbolism!! Layer 7 Spoilers
Since Limbo with the introduction of Streetcleaners, Ultrakill has had some climate crisis subtext, albeit very subtle. With the introduction of Layer 7, while still subtle, the symbolism has persisted.
For context: the final boss of the layer, the Earthmover, is effectively the epitome of the Arms Race. It’s massive and powerful, utterly dwarfing V1 to such an extent that its body is effectively a level of its own. Its birth marked the final phase of the Final War, cohorts of them levelling cities in minutes. They are the peak of human cruelty; designed from sky-scraping top to bottom to kill billions. The war ended only when the Earthmovers were depraved of their solar fuel via the climate disaster they caused.
Earthmovers are, in essence, man-made machines constructed only to destroy and take for profit, and they catapulted the world into climate destruction.
And of course, they look like oil rigs.
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It’s a beautiful piece of visual metaphor and symbolism, and, crucially, it doesn't subtract from the game’s primary narrative themes.
As i said, it’s subtle, it’s not in your face or preachy, but it’s potent once you notice. This game has some crazy theming, y’all need to talk about it more
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flambo19 · 1 year ago
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All That Remained is War Without Reason
merry crimis
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digitalsatyr23 · 1 year ago
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When I saw the trees in the new layer the intrusive thoughts won out
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