#tutorial adobe blend if
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jitendradesigns · 9 months ago
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lottieurl · 1 year ago
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where can i find after effects tutorials for losers who just want to make their little fandom videos Please
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yogindesign · 2 years ago
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piecesintoplaces · 4 months ago
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As a thank you for so many new followers, here's a brand new edition of my editing resources masterposts ✨ (you can find the previous editions here). Make sure you like or reblog the posts below if they’re from other blogs to support their creators! A friendly reminder that some of these are free for personal use only, so be sure to read the information attached to each resource to verify how they can be used.
Textures & Things:
Collage Kits from @cruellesummer that I find myself using basically every single day
Taylor Swift Wax Seals from @breakbleheavens that I also use literally every day
Rookie Magazine Collage Kits (1, 2, 3, 4, 5, 6, 7, 8, 9, 10)
Scribble Textures & Cross-Outs (1, 2, 3)
GIF Overlays (1, 2, 3)
Film Grain & Noise Textures (1, 2, 3)
Paper Textures (1, 2, 3, 4, 5, 6, 7, 8)
PNG Overlays (Paper, Flowers, Clouds, Stickers, Lips, Vintage Paper, Misc. Symbols)
Halftone, Scan Line, & VHS Noise Textures (1, 2, 3, 4)
VHS Tape Textures by @cellphonehippie
Misc. Texture Packs (1, 2, 3, 4, 5, 6, 7, 8)
Photoshop Effects (Halftone Text Effect, Chrome Effect, Glitch Effect, Ink Edge Effect, Photo Morph Effect)
Fonts:
Badass Fonts (free fonts designed by womxn 🤍)
Open Foundry Fonts
Free Faces
Uncut Free Typefaces
Some Google Fonts I Like: Instrument Serif, DM Sans, EB Garamond, Forum, Pirata One, Imbue, Amarante
Some Adobe Fonts I Like: New Spirit, Ambroise, Filmotype Yukon, Typeka, Big Caslon CC (TTPD Font!)
Some Pangram Pangram Fonts I Like: Editorial Old, Neue World Collection, Eiko, PP Playground
Fonts In The Wild (font-finding resource)
Tutorials & Resources:
Comprehensive Rotoscoping Tutorial (Photoshop + After Effects, great for beginners!) by @antoniosvivaldi
Rotoscoping & Masking Tutorial (After Effects) by @usergif
Texture Tutorial for GIFs by @antoniosvivaldi
Color Control PSD by @evansyhelp (to enhance, isolate, or lighten specific colors)
Cardigan Music Video PSD by @felicitysmoak
Picspam Tutorial by @kvtnisseverdeen
Moving GIF Overlay Tutorial by @rhaenyratargaryns
GIF Overlay Tutorial (+ downloadable overlays!) by @idsb
Icon & Header Tutorial by @breakbleheavens
GIF Blending Tutorial by @jakeperalta
Split GIF Tutorial by @mithrandirl
Guide to Coloring Yellow-Tinted Shots by @ajusnice
Slow Motion After Effects Tutorial (useful for GIFs!)
Gradient Map Tutorial by me!
Misc:
How to Make Your Own Textures by @sweettasteofbitter
How to Report Tumblr Reposts of Your Work by @fatenumberfor
Tips for Accessible Typography
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spikeeager · 3 months ago
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Tutorial: How-To Create Striking Gradient Shapes & Waves for Adobe Illustrator for iPad
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In this tutorial, we will explore step-by-step instructions and tips to create striking gradient waves and shapes that can enhance any project, from digital illustration to web design and marketing materials.
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Starting off you'll want to open Adobe Illustrator on your iPad, and select 'custom size'.
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Create a canvas that measures at 3000 x 3000 points.
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Set the colour mode as 'RGB'.
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Select the 'Pencil' tool, and then select 'Paint Brush'.
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Select 'Calligraphic' brushes, and scroll down until you find the 15 pt. 'Round' brush and select it.
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Select the 'Fill' option and set the colour value to none.
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Select the 'Stroke' option and set the colour value to a colour of your choosing.
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Select the 'Smoothness' option and set it to the maximum value (10).
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Draw a wavy line.
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Select the 'Stroke' tool and choose a new colour.
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Draw another wavy line over the top of the previous.
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Select the 'Stroke' tool and choose another new colour.
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Draw another wavy line over the top of the previous two.
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Select the 'Selection' tool.
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Select all of the shapes.
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Select the 'Repeat' tool.
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Within the 'Repeat' tool, select the 'Blend' option.
Tip: If you have a keyboard connected to your iPad, you can use the keyboard shortcut 'Command+Alt+B' when objects are selected to blend them.
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Now our gradient wave shape has been created!
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Once the shapes have been blended, you can manipulate the spacing of each shape with the three dots in the middle, each one represents each of the lines.
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Move each point around until you feel comfortable with their spacing.
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We may want to make some alterations to our shape such as changing the rotation, shape, size, order of lines. Here’s how we can do that.
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Select the 'Selection' tool.
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Drag and select the shape.
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Select the 'Object' tool.
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Select the 'Release' option.
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Now the objects are unblended they can be altered or manipulated to our liking.
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To put our gradient wave back in place, first select the 'Repeat' tool.
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Then select the 'Blend' option.
Congratulations on completing the tutorial on creating striking gradient waves and shapes in Adobe Illustrator for iPad! You've taken significant steps in enhancing your design skills, learning how to apply gradients effectively, and bringing your digital artwork to life with vibrant colours and dynamic forms.
Keep Practicing - As with any creative skill, practice is key to mastery. Continue experimenting with different gradient combinations, wave patterns, and shapes. Find new ways to enhance your designs.
The more you practice, the more confident and proficient you will become.
If you're interested in supporting me, or checking out some free eBooks, Wallpapers, and more. Please consider checking out my Ko-Fi page: https://ko-fi.com/spikeeager
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usergif · 1 year ago
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HOW TO: Make Animated Neon Text
Hi! No one asked for this tutorial, but this is one of my favorite typography effects as of late — so I thought I'd share how I do it. You can see this effect in the first gif of this *NSYNC Celebrity set and the last gif of this Anthony Bridgerton set. Disclaimer: This tutorial assumes you have a basic understanding of gif-making in Photoshop. It's also exclusively in Timeline and uses keyframes for the fading effect seen on the blue text.
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PHASE 1: PREP YOUR BASE GIF
1.1 – Choose a dark scene. This effect looks best contrasted against a dark background. You can definitely do it with a bright background, but just like a neon sign irl, you only turn it on in the dark/at night — so keep that in mind! 
1.2 – Determine the length of your clip. Depending on how much you want your text to flash or fade in, you'll want to make sure you have a scene long enough to also allow the text not to flash — reducing the strain it takes to actually read the text. For reference, my gif is 48 frames.
1.3 – Crop, color, etc. as you would. New to gif-making? Check out my basic tutorial here!
PHASE 2: FORMAT YOUR TEXT
Before we animate anything, get your text and any vectors laid out and formatted exactly as you want them!
2.1 – Finding neon sign fonts. It's easy as going to dafont.com and typing "neon" into the search bar!
2.2 – Fonts I used. Neon Glow by weknow | Neon by Fenotype | Neon Bines by Eknoji Studio
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And to not leave my fellow font hoarders hanging, the font for "tutorial by usergif" is Karla (it's a Google font) 🥰
2.3 – Group your text layers. (Conditional) If you plan on having multiple text layers like I did and you want them to appear connected (like how the last letters of "NEON" and "sign" intersect with the wand icon), I suggest putting the layers into groups according to color (the shortcut to group layers is Command+G). If you don't group your text and just apply the outer glow settings to each individual layer, you'll end up with something like this:
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—where you can see the glow overlap with the line, instead of the smooth connection you see in my final example gif. I'm using 2 colors for my text, so I made a group for red and a group for blue.
2.4 – Apply Outer Glow. Right-click your text layer (or your group if you have several layers) and select "Blending Options" to open the Layer Style menu. Check "Outer Glow" and feel free to play around with the settings until you like the way your text looks!
Your outer glow color should be darker and more vibrant than the color of the text itself. The text should be within the same color family but much brighter and, sometimes, almost white (see Step 2.2 again for my text colors).
Here are the settings for the Red Glow (the glow color is #FF3966) and Blue Glow (#00F0FF):
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These aren't always my exact settings but they're pretty close to my standard. I always set the blend mode to Hard Light and usually have the opacity at 100%.
For every gif I use this effect on, I like to play around with Spread and Size. Spread will make the glow look denser and "expand the boundaries" (source: Adobe) and Size will diffuse the glow and blow it out so it covers a larger area (Adobe says it "Specifies the radius and size of blur").
2.5 – Duplicate your text layer/groups and remove glow. We're only going to be animating the glow on our text, and since doing this affects its opacity/visibility, we want to preserve the base text by creating a duplicate.
I just hit the Command+J shortcut to duplicate my groups and delete the Outer Glow effects, making sure that the "No Glow" version is above the "Glow" version:
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I also put all these groups into one group called "Text" for organization and so I could apply a drop shadow to all the elements for better visibility.
PHASE 3: CREATE THE FLASHING EFFECT
This is for the effect you see on the RED text in my gif!
3.1 – The 0.03-Second Rule If you've read any of my animation tutorials before, you're probably already familiar with this rule. In my experience (and for reasons I can't explain), Video Timeline pauses every 0.03 seconds (try clicking the forward button a few times, you'll probably find a "duplicate" or paused frame). So, keep all your layers a duration of 0.03-second increments (e.g. 0.06 or 0.09 seconds can also work) and align them on the Timeline at 0.03-second intervals. If you don't follow this rule, you'll get duplicate frames when you export, resulting in a choppy final gif.
3.2 – Trim and arrange your text layers. Only on the layers/groups WITH the Outer Glow effect, trim them into several segments of varying lengths where the glow will be "on" (visible) and leaving spaces where the glow should be "off."
Typically, I'll have a mixture of 0.06 and 0.03-second text. That's when the glow will be visible. Between each "flash" of visibility, I've got a 0.03-second blank space, baby *pen clicks* and I'll write your name:
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The layers shown above are arranged with a few flashes and two long segments of no flashing. This is the order and duration of each segment shown above (purple = visible segments):
0.06 blank, 0.06 visible, 0.03 blank, 0.03 visible, 0.03 blank, 0.03 visible, 0.03 blank, 0.24 visible (the long bit where "FLASHING" doesn't flash at all), 0.03 blank, 0.03 visible, 0.03 blank, 0.12 visible
(I only did this for the text that says "FLASHING" to give it a glitching effect. The other red text keeps the glow visible starting at the first long segment.)
PHASE 4: CREATE THE FADE-IN EFFECT
This is for the effect you see on the BLUE text in my gif!
4.1 – Animate using the Opacity Keyframe. Again, we're only touching the layers/groups WITH the glow effect. If you only have one layer of text, you'll find the Opacity Keyframe by clicking the film reel icon:
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If you're working with groups like me, you'll find it in the Timeline panel under the group when it's expanded:
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As you can see, I already added my keyframes (lil diamond babies). And luckily, it's super easy to do!
4.2 – Add the ending Keyframe first. We're starting at the end because our layers/groups are already at 100% opacity. Drag the playhead (the blue arrow attached to the red vertical line) to a spot where you want the glow to be 100% opaque — this is where the glow will be fully "on" or visible. [Again, follow the 0.03-Second Rule. You will get duplicate frames regardless when using keyframes (this will be explained in the note in Phase 5), but abiding to the rule will mitigate the amount of dupes you get.]
Then, click the clock icon by "Opacity" to place a keyframe:
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4.3 – Add the starting Keyframe. Go backward from the ending Keyframe you just placed (I went back 0.12 seconds — but you can play around with the duration of the fade, just keep it a multiple of 0.03):
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And drop another keyframe, this time by clicking the diamond icon by "Opacity":
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4.4 – Reduce the opacity on the starting Keyframe. Keeping that keyframe you just placed selected, go to the layers panel and reduce your layer's/group's opacity to 0%:
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Now, this Outer Glow will slowly fade from 0% to 100% opacity.
And just for a visual aid, here's where my fade-in keyframes are in relation to my flashing segments:
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To refresh your mind, the 0% Opacity Keyframe starts when "FLASHING" is visible for 0.24 seconds (the first long segment of visibility).
With these keyframes, you'll get a smooth fade-in à la ✨light switch with a dimmer✨
PHASE 5: EXPORT
Yay, we're finished! Convert from Timeline back to Frames and export your gif!
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NOTE: If you only did the flashing effect and followed my 0.03-Second Rule, you shouldn't have any duplicate gifs. BUT if you included the fade-in effect using keyframes, you WILL have duplicate frames. 'Tis the nature of keyframes. 🤷‍♀️ I had 4 extra frames where the fade-in starts, which I deleted. So, as always, I recommend checking your frames when you convert from Video Timeline back to Frame Animation — and manually delete any duplicate frames.
Sorry this tutorial is so long 🙈 I over-explain so you're not just mechanically copying steps, but understanding the WHY behind each step! Thanks for bearing with me
If you have specific questions about this tutorial, feel free to send a message to usergif and I'll try my best to help! :)
More USERGIF tutorials • More resources by Nik • USERGIF Resource Directory
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juergenklopp · 2 years ago
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How do you make your gifs?
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Hello hello! I love talking about gifmaking, so thank you for giving me the chance to ramble.
Instead of a detailed step-by-step walkthrough, I will link tutorials and resources written by the wonderful Tumblr creators on here along the way. Everyone has their method and preferences, and there’s no right or wrong way to make gifs. I’m going to share techniques and resources I picked up along the way that work best for me—they may or may not be suited to your preferences, but I hope you’ll find some helpful things here.
(Warning: screenshot/image heavy)
USEFUL TUTORIALS AND RESOURCES
Here are some tutorials and resources that I found very useful when I got back into gifmaking:
Gifmaking tutorial using video timeline by @hope-mikaelson is identical to my own process
Gifmaking and coloring tutorial by @kitty-forman​, whose process is very similar to my own
Giffing 101 by @cillianmurphy​, an incredibly detailed tutorial that covers everything you need, including a step-by-step guide to using HandBrake
Gifmaking and coloring tutorial with 4K HDR footage by @sith-maul​, another incredibly detailed tutorial with many useful tips
Gifmaking tutorial by @jeonwonwoo, incredibly comprehensive and covers so many aspects of gifmaking from basics, sharpening, captioning, and text effects
Gifmaking/PS tips and tricks by @payidaresque
Action pack by @anyataylorjoy​, the Save action is especially a true life-saver
@usergif and @clubgif are amazing source blogs with many tutorials on gifmaking, color grading, and gif effects, can’t be thankful enough for the members for their work curating and creating for these blog!
TOOLS
Adobe Photoshop CS6 or higher, any version that supports video timeline. @completeresources​ has many links to download Photoshop, have a look!
Photopea is a free alternative to Photoshop, but it has a slightly different UI, check out these tutorials for gifmaking with Photopea
HandBrake or any other video encoder, especially if you’re working with .MKV formats 
4Kvideodownloader for downloading from YouTube, Vimeo, Instagram, etc.
OBS Studio or any other similar screen capturing software. To prevent duplicate frames in gifs that prevents your gifs from looking smooth, try to match the recording frame rate (FPS) with the source.
IMPORTING FOOTAGE AND WORKING IN VIDEO TIMELINE
I work exclusively in video timeline instead of importing video frames to layers or loading files into stack. For videos that don’t require converting/encoding using HandBrake, especially ones that are already in .MP4 format, I tend to open the video directly on Photoshop, and trim the videos around directly.
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As mentioned above, this gifmaking tutorial using video timeline is exactly how I make gifs. I find it more efficient, especially if you’re making multiple gifs from the same video/the same scene with little to no change in lighting conditions You can simply slide around sections of gifs you want to save, and they will all be the same length.
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Another thing also covered in the tutorial linked is the ability to change video speed in video timeline mode. Right click on the video and set the speed before proceeding with cropping/resizing. This is also very useful when you’re making blended gifs where you need the footage to have the same length.
Slowing footage down.
As mentioned in this post, changing the FPS before slowing down the gif results in smoother gifs. Doubling the frame rate before slowing down your gifs usually yields the best result.
Speeding footage up.
I love using this to speed up slow motion B-rolls to make the speed slightly more natural. It will result in nice, smooth gifs:
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(B-roll footage, normal broadcast speed)
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(200% speed)
Subject won’t stay in frame?
Another feature of the video timeline mode. Keyframes are your best friend. This tutorial by @kangyeosaang covers everything you need to know about panning gifs. I use this technique regularly, it’s a life-saver.
COLORING
Here are some coloring tutorials I found very useful:
Coloring tutorial by @brawn-gp beloved, their coloring style is second to none
Mega coloring tutorial by @yenvengerberg, for stylized /vibrant coloring
Understanding Channel Mixer by @zoyanazyalensky
Coloring rainbow gifs by @steveroger, which delves deep into Channel Mixer
I tend to go for neutral-saturated coloring in general,  especially for minimalist gifsets with no effects (blending/isolated coloring/overlays etc.), but the possibility is endless for stylized coloring. Here’s what my adjustment layers look like for the example gifs above.
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The base footage for this Charles gifset is incredibly desaturated. I started with a Curves layer to bring contrast to the gif, as well as do some color-correcting to bring the base footage to a more neutral tone. To bump contrast, I also like to add a black and white Gradient Map layer with a Soft Light blending mode at 10%-30% opacity:
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The Vibrance layer is then used to lift the saturation of the base footage, with the Selective Color, Hue/Saturation, and Channel Mixer layers to help remove the green/yellow tint to his skintone.
An underrated adjustment layer/preset in my opinion is the Color Lookup. You can layer in pre-loaded .LUT color grading presets to help speed up your process. For this gif, it’s simply a base preset Soft Warming Look to achieve a warm, pink-tinted tone.
In hindsight I feel like this gifset is too saturated, his skintone is skewing very red/pink, I could’ve bumped down the lightness of the reds with a Selective Color layer or a Hue/Saturation layer. Try to err on the side of neutral for skintones. Experiment with layer orders—there’s no right or wrong! Remember that each layer build up on the one before it.
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The base footage of the Jalen gif is already quite nicely color-graded, but it’s still muddy and underexposed. As with the Charles gif, I started with a Curves layer to bring the gif to a better baseline contrast. Then I focus on brightening the gif with the Brightness/Contrast and Exposure layers.
The Hue/Saturation and Selective Color layers are to color-correct Jalen’s skin tone—it’s something I spend most of my time coloring gifs and focus a lot on, especially when color grading BIPOC skintones. Putting a Vibrance layer, upping the Vibrance and Saturation, and calling it a day would make his skintone skew very, very yellow/orange.
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Focus on the reds and yellow for skintone, play around with the Saturation and Lightness sliders, use the Hue slider with caution.
It can be tricky to achieve the right skin tone when working with sports footage vs the higher quality, higher dynamic range footage of films or TV shows, but I try to keep it as close to the subject’s natural skintone as possible.
Here are some of tutorials with tips and tricks on coloring BIPOC:
How to fix orange-washed characters by @zoyanazyalensky
How to prevent pink-washing and yellow-washing by @jeonwonwoo
Coloring tutorial by @captain-hen
Changing lighting conditions?
Fret not—this is why I love working in video timeline. I’ll take this gifset as an example: it’s a deceptively difficult one to color. The footage is 720p and the sunlight shifts throughout the video, so matching across gifs was tricky.
My solution was to split the clips in sections with consistent lighting, and apply adjustment layers to the individual sections before applying general color grading layers on top of everything.
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We can make use of the Fade Transition effect for sections where the lighting changes within the gif section we want to color.
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(without vs with Fade on the Brightness/Contrast layer)
The difference is subtle in this example, but the brightness in the right gif is noticeably more consistent throughout. You can also add the Fade Transition effect to the beginning for a fade in, of course.
SHARPENING AND OPTIMIZING GIF QUALITY
This tutorial by @anya-chalotra​ covers everything you need to know about optimizing gifs for Tumblr.
Sharpening.
Sharpening is essential to making crisp gif images. Here’s another ask I answered re: my own sharpening settings and maximizing gif quality.
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(base footage, unsharpened)
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(color graded, unsharpened)
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(color graded, sharpened)
The final gif is sharpened with Smart Sharpen, 500% at 0.3px and 10% at 10px (my standard sharpening settings).
Here are some tutorials and resources on sharpening:
Sharpening process by @anya-chalotra
Sharpening tutorial with added gaussian blur by @haleths
Sharpening action by @daenerys-stormborn
Size your gifs for Tumblr correctly.
This is essential: full width gifs are 540px wide.Two side-by-side gifs should be 268px wide. Here’s a handy post on gif size guide for Tumblr.
Incorrectly sizing your gifs will take away the quality of your gifs: undersizing your gifs will especially make them grainy, blurry, and /or pixelated, and won’t display correctly on many people’s desktop theme. Oversizing usually isn't as dramatic as undersizing, but it will make the gifset glitch when displayed, and the file size will be unnecessarily bloated.
Work with HD footage if possible.
Media fandoms (films/TV shows) are luckier than us in the sports trenches—we have to work with what we have. Broadcast footage is usually subpar: lacks contrast, pixelated, very desaturated, the list goes on. But it’s possible to still make high quality gifs from subpar footage. Here are a couple of tutorials to mask low source footage quality:
low quality video ➜ “HD” gifs tutorial by @nickoffermen
Sharpening low quality footage by @everglow-ing
(This gifset I made is from a 480p footage with horrendous lighting conditions and colors, and the end result is decent I’d say)
Save for Web (File > Export > Save for Web (Legacy) or Ctrl + Alt + Shift + S) settings.
I default to Adaptive + Diffusion but also use Adaptive + Pattern from time to time. Any combination of Adaptive or Selective + Diffusion or Pattern will give you a good result. In my experience some gifs will need the Selective color table for the colors to display correctly.
Here are my default settings:
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SAVING AND EXPORTING FOR TUMBLR
Converting to frames and adjusting the gif speed.
If possible, avoid exporting your gif and reopening it to adjust the frame speed. I used to do this sometimes when I’m lazy, I have to admit, but this is where this Action as mentioned at the beginning comes in very handy. It converts all visible layer into smart object, then converts it back to frame animation.
Step-by-step:
1. Select all layers
2. Right click > Convert to Smart Object
3. Go to the Timeline menu (≡) > Convert Frames > Flatten Frames into Clips
4. Go to the Timeline menu again (≡) > Convert Frames > Convert to Frame Animation
5. In the same menu (≡), select Make Frames from Layers
6. Delete the first frame (it’s a duplicate) then set your frame speed
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Now you can adjust the frame speed before exporting it (Save for Web).
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Pay attention to the source framerate.
The frame delay of 0.05 s is usually the default to make gifs for TV shows and films, and it is preferred by most gifmakers. This stems from the fact that most movies and TV shows are 24 or 25 FPS. This may not be the case for all source videos: you might get 30 FPS footage, and sports or gaming footage can be 50 or 60 FPS. Gif speed also depends on the FPS of your original file. Play around with gif speed and see what feels most natural to you.
My rule of thumb is the frame delay Photoshop gives you + 0.01 s. For example, 50 FPS footage will give you 0.02 s frame delay (25 FPS gives you 0.04, 30 FPS gives you 0.03, etc.), so set it to 0.03 s. I usually err on the side of a faster frame delay for smoothness in in-game sports footage, anything else (interviews, press conferences, B-rolls) can get away with being slowed down. Again, experiment and see what you think looks best!
Keep gifs under the Tumblr file size limit (10 MB).
Cut down the number of frames. My gifs are usually around 60-70 frames for 540px full-width gifs, but depending on the coloring, sometimes you can get away with more. 268px gifs can go up to 200+ frames.
Crop your gifs. Remember to keep full-width gifs at 540px wide, but if necessary, you can crop the height. My go-to sizes are 540x540, 540x500, 540x450, and 540x400.
Amp up the contrast of your gifs. Flat colors like black cut down gif size.
The Grain filter or Noise filter, though beautiful for aesthetics or simply necessary sometimes to mask low source footage quality/pixelating, may bloat your gif size.
Play your gifs back before exporting.
Pay attention to duplicate frames or glitches, you might need to get rid of them!
Hope this is helpful! Don’t hesitate to send an Ask or DM if you need any help, I will happily answer all your questions and send over PSDs. (I’m also on Discord—just shoot me a message if you need my tag!) Happy creating :]
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antoniosvivaldi · 8 months ago
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Oh I’m sorry I have GOT to ask! How did you do the text animation in the first gif of 718688291365502976/pscentral-event-15-favourite-ships-kanej?? It’s just. It’s so beautiful
Hi anon! I've used After Effects to create the text animation in the first panel of this post. I'll show you the basic idea of how I've created the animated text effect here :D
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What you need:
A cutout font (the font that I've used is Trouble Child Outblack by @justlikethistrain)
Adobe Photoshop with Video Timeline feature
Adobe After Effects
Supplementary files: gif prep action pack / golden outline layer style / assorted textures
Difficulty: advanced; knowledge in gifmaking with the video timeline interface assumed
Note: This tutorial assumes that you're working with all of the composite gifs in a Photoshop composition file and using the video timeline interface
Other useful tutorials to refer to: Text overlay effect / After Effects text animation / clipping mask vs layer mask
Tutorial under the cut. Like / reblog if you find this useful!
1) Photoshop: Preparing your gif panel
Setting up your PSD composition panel: Create a blank PSD file and set it to Tumblr dimensions (540px x 540px in this particular gifset)
Enable Video Timeline and drag all of the component gifs from your folder to the PSD composition file. Resize / move these gifs around until you're happy with the placements.
Trim the timeline work area so it's the same length as the shortest component gif you've added to the PSD composition file. You can also add some textures & additional adjustment onto this panel.
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2) Photoshop: Exporting your base gif
I highly recommend exporting the base gif right now, to ensure a smoother experience scrubbing through the video timeline when adding finishing touches later on in the workflow.
My preferred method is to render the composition as a video clip from File > Export > Render video.
To get the optimal export quality, I use the following settings:
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3) Photoshop: Preparing your text layer
Make a new Photoshop composition file of Tumblr dimensions
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Drag in the video clip that you've just rendered (the base gif) to this composition file
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Add a new text layer in your PSD composition file and set the colour to white then tweak this layer until you're happy with the text placement.
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For performance optimisations on After Effects, I duplicate the PSD composition file and delete all other layers. This PSD file contains only the text layer that will be animated.
4) Photoshop: Adding overlays & decorations on the text layer
This step allows you to preview the text effect without the animations (i.e. allows you to tweak the texturings & colourings)
Duplicate the text layer. Set the bottom layer's (highlighted in red) blend mode to Exclusion and apply the gold outline layer style to the top layer (highlighted in green). Make sure the Inner Shadow is disabled!
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The panel now looks like this
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I want to have the liberty to use different colours & textures on the bottom text layer with animation, so the next thing I do is to right click on the bottom text layer and select "Group from Layers"
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To change the colour of the filled text layer to purple:
Collapse the Group that you've just created
On top of the collapsed Group a purple Colour Fill layer,
Set the Fill layer's blend mode to "Colour"
Right click on the Fill layer and select "Create Clipping Mask"
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Now the colour of the filled text layer is purple
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After adding more textures & decorations on the text layer (with photo negative effects) I get the following:
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5) Photoshop: Adding overlays & decorations on the text layer
To avoid performance issues on After Effects, I make a new PSD file of the same dimension. With both the PSD files open, I select the text layer (highlighted in red) while holding Shift, I drag this to the blank PSD file (see the green arrow)
Holding Shift ensures that the layer's placement is preserved when it's copied to a separate PSD file.
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In the new PSD file, I set the text layer's blend mode to "Normal"
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6) After Effects: Animating your text layer
Make a new project on After Effects and drag in the text layer PSD file. Import this file as a Composition
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Also drag in the base gif video clip to the AE project.
While we won't be exporting anything with the base gif visible, having this file in the project file is useful if you want to have a better picture of how the animation will look in tandem with the gif.
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Double click on the composition. Hide the colour fill and background layers. Then right click on the text layer, go to Create > Convert to Editable Text
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To be able to preview the animation with the base gif, drag the video clip to the composition file and below the text layer. The visibility of the layer can be toggled on / off anytime in the After Effects workflow
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Now we prepare the text layer to be animated. Because the final animated effects is 3D & has motion blur, right click on the text layer and select "3D layer" (highlighted in green) and Switches > Motion Blur (highlighted in red)
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Go to Animation Presets > Text to browse through some presets that you could use to animate the text layer. For this gifset, I've used a preset within the 3D Text folder called "3D Random Spike Tumble in".
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While selecting your text layer, press U to view the keyframes and you can adjust the position of these keyframes until you're happy.
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For more finishing touches, press U again to tweak more options in this preset. In this case, I do to Animato 1 > Range Selector and changed the Colour Fill to #fff (the default colour is light yellow)
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Then do you File > Export > Add to Render Queue
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Click on the Output Module and use the following settings to render the text layer as a video file with transparency
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Then after specifying the folder in which you'll export the video to, click "Render" to render the video file containing your animated text layer.
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7) Photoshop: Adding the animated text & finishing touches
On Photoshop, drag the rendered clip containing animated text, to the PSD composition file with the static text layers.
Duplicate the animated text video layer
Drag one of the layers inside Group 1 and set the blend mode to "Exclusion" (Highlighted in green)
Move the other layer to the top and apply the gold outline layer style with Inner Shadow disabled (highlighted in red)
Hide both text layers (highlighted in yellow)
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By scrubbing through the timeline, I've noticed that the animation didn't look clean enough, so I'll add some finishing touches
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By selecting the upper text layer containing layer styles, go to the timeline and add opacity keyframes going from opacity 0% to 100% a few frames apart
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Once you're happy with the finishing touches, flatten / render your PSD composition file, change the frame delay to 0.05s and export your gif and voila!
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I hope this helps 💖
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xiaolanhua · 8 months ago
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your icons are soooooo so cute honestly!!! i wanted to ask if there's any way you can make a tutorial on how to make them? of course if you want, if you don't want to, that's okay :)
Hi! I really appreciate that you like my icons, thank you so much! 💖💖💖🥹
It's been a long time since I've done a tutorial so I hope I can explain it well haha
So I will explain how i go from the original picture and the final icon below:
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I'm using Adobe Photoshop 2024 but you can use other versions too!
First, I create a 250x250px document and apply a random color fill layer to be the background color of the icon, you can do it by going on Layer > New Layer Fill > Solid color (the color in this moment doesn't matter because I change them later according to the picture I choose to edit).
Then I place the picture I want, adjust the size to make the subject on the center and apply some smart sharpen:
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I apply some adjustments to try to color correct if the original picture using Levels, Selective Color and Color Balance to get something like this:
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If you want to know the exact adjustments settings I used on this picture you can download the psd here.
To remove the background, I do the hack where I go to the Properties panel (Window > Properties) and click on the "Remove background" option. It's not always that I will get a perfect result but I think it makes easier for me to adjust the little details such as hair and accessories, etc. And I do that using the Lasso tool (shortcut L).
Now, with the background removed I pick a color that I think will match the icon in the Color Fill layer that I created before. To make the background more "fun" I like to add a Gradient Fill layer (Layer > New Layer Fill > Gradient) with a color that might go well with the one I picked earlier to make a smooth and light gradient.
My result until now:
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Now it comes the fun: adding textures! I like to add some textures to make the icon more lively and I usually download them on deviantart or on resources websites. You can download some cool textures here, here and here. On this part I really test a lot of textures with different Layer blending. There are a lot of different blending options so you can try as much as you want.
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Other thing I like to do is add a clipping mask above the subject layer when I want to color something specific in my picture such as the hair, the clothes or even applying some "fake" blush on the cheeks. I do this adding a new layer, then using the shortcut option (or alt) + command (or ctrl) + g to make it a clipping mask and then using the Brush layer to color what I want. For the blending mode I usually use Soft Light and sometimes Color if I want the color to really stand out.
And in the end I will have something like this:
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And my layer tab will be like this:
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For using on the dashboard I usually resize it to 100x100 to make it look more sharper and defined but it's really a choice, you can already start making your icon using the size you want, I just prefer doing on 250x250px because i'm used to.
To save it I use the shortcut shift + option (alt) + command (ctrl) + s to save it for web with these settings:
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And that's it! Sorry for not going to deep in each step but I guess you can get the feeling when you try making your own icons! Is really about trying different methods and things until you became satisfied with your result.
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paluding · 2 years ago
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Introducing... The Tattooer!
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[This version is OUTDATED! Please, check the new version here. I updated the workflow, skipping a lot of unnecessary Photoshop editing. It's way faster! I'll leave this old version and files up though, for archiving purposes. But yeah I still totally recommend you use the new version!]
Finally! I’ve been working on this for so long and I couldn’t wait to share it. This is a series of Blender template files already set up to quickly bake textures from The Sims 4 to The Sims 2. Really neat for cc creators! The different Blender files will allow you to:
-Bake body textures from TS4 to TS2 (Female) -Bake body textures from TS4 to TS2 (Male) -Bake body textures from TS4 (Female) to TS2 (Male) -Bake body textures from TS2 (Female) to TS2 (Male) [Bonus!] -Bake head textures from TS4 to TS2 (Face + Scalp) [Experimental]
Check the file names to see which one is which, and the resolution of the baked texture it will give. Download! SFS / GD
Everything you see in the render above was converted using those Blender files. I only did a couple tiny edits to the eyes and lips to fix them. These templates were made mainly to bake and convert tattoos, but there’s more you can do with them if you get creative. I have to say, these are NOT perfect. Check out the eyebrows on the render above. They look a bit wonky compared to the original, don’t they? I left them as is to keep your expectations with these as realistic as possible. Results may vary depending on what you are trying to convert, so! With that in mind, this is all the stuff you will be able to convert almost seamlessly from TS4 to TS2:
-Tattoos. -Other body details such as body hair, scars, freckles, supernatural/occult details… -Body painted underwear and swimwear, as well as some other clothing that’s mostly painted on the body. -Socks, stockings and maybe leggings. -Even skintones! In some areas they will look weird, so I recommend editing and blending them with other existing TS2 skins. -Makeup. Kinda bad but hey it works! Eyeliner and anything that is around the eyes looks terrible for now, but other stuff like blush may look just okay. -Eyebrows and maybe beards. A bit of hit or miss with those. -Hair scalps. Very useful when converting some hairs! Although keep in mind part of that texture might also need to be baked on the face mesh, you know, that hairline makeup stuff.
Got your attention? Nice! Editing some of the textures from TS4 to match the UV mapping in TS2 using a 2D editing program can be incredibly hard. That’s where texture baking in Blender comes to the rescue!
It is recommended you download Blender version 2.91.0, which is the one I use. Don’t worry, it’s free! There’s also 3 Photoshop actions you will need to set up the textures for baking and then putting them back together, because unfortunately Blender doesn’t support transparencies in that baking process, so that takes a couple extra steps to make it work, but I think it’s still pretty fast and easy. And just in case Tumblr manages to blow up or something, I decided to include a pdf with the upcoming tutorial that will guide you step by step with all this process, so if this post gets deleted somehow (I really hope not!), you will still have that pdf as a backup archived.
You can download Blender here. Personally I recommend picking the fourth option, “blender-2.91.0-windows64.zip”, which is a portable version and doesn’t need to be installed. You will also need Sims 4 Studio to extract the original Sims 4 CC textures you want. As for Photoshop… I’m not going to tell you to buy that subscription service and give Adobe some undeserved money, so… yeah, there might be some other options out there to get it (very legit, yes yes).
So, before we begin, let’s clear out some questions you might have. What the heck is this texture baking thing and what does it do? Well, let’s imagine you have a projector and point an image into a blank wall. Then you pick up some brushes and start painting and copying that projected image in that wall. Texture baking is kinda like that when it comes to 3D models. You align two models and match them as closely as you can in shape and form, and once you adjust some parameters and values, Blender does the rest for you: it will give you a new texture for a new model with a different UV map. These files I’m sharing have everything already set up, so it’s a matter of plopping in that Sims 4 texture and you will get that new texture for TS2 in just a few clicks.
This tutorial assumes you know literally nothing about how to use Blender, so if you feel uncomfortable with it, worry no more! This will guide you with pictures showing where you need to click and explaining what is happening. For Sims 4 Studio and Photoshop the process might be a bit less detailed, but still this should be pretty beginner friendly. For this tutorial, I will use some tattoos as an example. Alright, enough with the rambling. Let’s get started!
·EXTRACTING TEXTURES AND EDITING THEM WITH PHOTOSHOP: First things first, you will need to extract as pngs all the textures you want to convert from TS4 using Sims 4 Studio. Once you’ve done that, open them up one by one in Photoshop and run the “No transparency” action. This will remove the alpha channel from the image, getting rid of all the transparency. Go ahead and save a png copy of it. Then run the “Make Alpha” action on those same swatches (from the beginning, make sure you’re not running the action on an already edited swatch!), which will only show the alpha channel of the image in black and white, and save another copy of that. You should have 2 textures for each tattoo swatch. For the “No transparency” action I like to name it BASE (And your swatch number or name), and for the “Make Alpha” action I usually name it ALPHA (And that same swatch number/name). I recommend saving them in different folders named BASE TS4 and ALPHA TS4 respectively to keep it organized. If you want to make this much faster in Photoshop, there’s an automation option in it that allows you to run an action through a batch of files in a folder and then saves it all. I won’t cover how to do it in this tutorial, but you should be able to find it easily on Google by searching something like “Photoshop automate batch”. It’s really powerful and will make your workflow with actions much faster. Definitely recommend learning about that!
·BAKING THE TEXTURES IN BLENDER: PRELIMINARY STEP 1: CONFIGURING BLENDER’S GRAPHICS SETTINGS: Open your preferred Blender file depending on what you’re going to bake and the desired resolution (in this example I’m going to use the AF-body-4t2-1024 file). Before we start messing around in Blender, there’s one thing you should set up. It is a onetime step, and once it’s done, you won’t need to do it again. So, does your computer have a dedicated graphics card? If you don’t know or you’re not sure, just skip to the next step. Configuring Blender so it uses your graphics card instead of your CPU will make the baking render much faster, so it is recommended you set it correctly. If your computer has a dedicated graphics card, click File (1) > Preferences (2) > and on the window that pops up click System (3) > and select CUDA and make sure your graphics card is there and tick it (4). I have an Nvidia Graphics card but your case may vary. Once you’re done, click on the tiny button on the bottom left corner and Save Preferences (5).
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PRELIMINARY STEP 2: CHOOSING THE RENDERING DEVICE: Click on the tiny camera button on the right, called Render Properties (1), and on Device (2) select GPU Compute if it’s not already selected. If you’re not sure if you have a graphics card or not, just select CPU. Then select the Material Properties tab (2) and Save your changes, either by pressing Ctrl + S, or clicking File (4) > Save (5). Okay, time to get into the good stuff!
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·STEP 1: LOADING YOUR TS4 BASE TEXTURE: In the Material Properties tab, click the folder icon that says Open (1) and on the window that pops up, navigate through your folders and select your first texture. For now we’re going to bake the BASE texture, so go to that folder where you saved the edited “No transparency” image. To navigate easily, the 3 buttons on the top right (2) are for the display mode. They will show your files in list mode, vertical and horizontal, and the one on the right will display the file thumbnails, pretty useful if you want to easily see your images. And the icons on the left side (3) will let you go one folder back and forward, go to the parent directory, and refresh the folder in case you just dropped something new in there. Double click on the image you need and that will load it into the Sims 4 body model, named “ts4 body”.
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·STEP 2: SETTING UP YOUR SELECTION AND BAKING THE TEXTURE: On the top right of the screen, you will see the names of the 2 models in the scene. Hold the Ctrl key in your keyboard and left click on the “ts2 body” model (1). If you did it correctly, you should see “ts2 body” in a yellowish orange color, and right down below, “ts4 body” should look more like a red orange. If not, try again by clicking first on ts4 body, and then while holding Ctrl click again on ts2 body. Then switch to the Render Properties tab by clicking the tiny camera icon (2) and click Bake (3). Depending on your screen resolution, you might need to scroll down a bit with your mouse to see the Bake button. Wait a few seconds for it to finish. You will see the progress percentage down on the bottom of your screen. Don’t panic if you notice your computer fans start ramping up, that’s completely normal! As I said in the beginning, using your GPU will bake the textures much faster than the CPU.
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·STEP 3: SAVING YOUR NEW TS2 TEXTURE: Once it’s finished, switch to the UV Editing Mode by clicking “UV Editing” on the top of your screen. And there it is: your new texture! You might have to scroll up your mouse wheel a bit to zoom in and see it in all its glory on the left side of the screen. We’re still not done yet though. You need to save it to yet another new folder (always try to keep your stuff organized!).
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You can save it by pressing Shift + Alt + S, or clicking on Image* (1) and then Save As… (2). That will pop a window where you’ll need to navigate again and save it somewhere. Give it a proper name (3) and hit Enter to save it… well, Enter doesn’t always work for me for some reason, so if that happens just click Save As Image (4). In this case, I personally like to call it something like “BASE TS2”.
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·STEP 4: GOING BACK TO STEP 1: Alright! So you have your new baked base texture, but we still need to bake the alpha channel to give it its transparency. In order to go back to step 1 and start the process once again, click Layout (1), go back to the Material Properties tab (2), select “ts4 body” (3) and click on the folder icon (4) to open and load the alpha texture you did in the beginning in Photoshop.
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Then it’s just a matter of repeating the process from step 2: bake the alpha channel and save it again as a new image (watch out, don’t overwrite your previous image!). This one I like to name “ALPHA TS2”. When you’re ready to move on, close Blender without saving. If you see a small check telling you it will save some images, make sure you uncheck it, so you will be able to use it again in the future from the starting point with no issues. I don’t think it really matters if you accidentally save your progress in these files, but I like to keep it clean and fresh so I can do the process where I left it from the beginning the next time I open it. And in case you mess up and save somewhere, you can always just delete the .blend file and download the template files again.
·FINAL STEP: PUTTING EVERYTHING BACK TOGETHER IN PHOTOSHOP: We’re almost done! Open Photoshop and drop in both your 2 new baked textures, “BASE TS2” and “ALPHA TS2”. Keep both layers on top of each other and aligned. For that you can enable the snapping in View > Snap to… > All. Rename these layers so the Alpha layer is “ALPHA” and the Base is “BASE”, and make sure ALPHA is on top.
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Then run the “Final Baked” action and now for real, it’s finally over! You just fully baked and converted these new textures. Congratulations!
So, to summarize, here’s a small guide with all the steps of the workflow I developed. Once you get the hang of it, baking and converting one swatch of a texture just takes a couple minutes. It really is that easy!
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One small note though, some of the baking blend files save the textures with a resolution of 2048x2048 pixels, as clearly stated at the end of their file name. That’s way too overkill, because TS2 only properly supports up to 1024x1024 for most of its textures and you should always resize your final product to that max resolution. I just made those 2048 versions because there might be some really tiny and slim details on some tattoos that may look a little too blurry when baked into a 1024 resolution, so for those cases use that if you want and then resize them in Photoshop. In the Resample mode of the Image Size menu, there are a few options to choose. For the fine details, I like the Nearest Neighbor (hard edges) option, which, even if it looks a bit pixelated, it still preserves most of the texture and quality.
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For anything else, I would just directly bake them using the 1024 versions in Blender.
And for the folks who feel comfortable playing around in Blender, this is just the beginning! Texture baking opens a LOT of possibilities, so feel free to move stuff around and edit the models to your liking! If you notice the baked textures look warped or stretched somewhere, or don’t like where some textures are placed in the S2 body, poke around that area moving stuff and then give it another try. The main objective of the baking process is keeping both overlapping models as close in shape as possible. You may also edit and save new copies of the templates, or make new ones from scratch using mine as a reference (keep a close look on those Baking settings and values, I think they work pretty well) and share them if you want to. Go ham, do whatever you want with them! I have plans on making templates to convert body textures from Sims 3 to Sims 2, but for now it’s not on my priorities, so we’ll see when that happens.
Whew! Hope none of this was too confusing. Need help or have any issues with these? Please ask/message me and I’ll be glad to help when I’m able to!
Credits for the CC used in the render demonstration: -Skin by Sims3Melancholic -Eyes by Northern Siberia Winds -Eyebrows by PeachyFaerie -Tattoos by xtc -Top by SerenityCC
And the Tattoo I used for the tutorial can be found here, by ValhallanSim
Last but not least, a huge, special thanks to @elvisgrace for all her help testing this for me. I’ve never shared Blender files, so hopefully everything works as intended and everyone can use them with no weird issues. Fingers crossed! And thank you for reading! Hope you have fun playing with this new toy hehe.
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thelensart · 5 months ago
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Sorry if this has been asked before, but which program do you use for digital art? I love watercolors and want to do them digitally, but I'm having a tough time finding a program that does them well. I've been using Adobe Fresco since they have an actual water color brush but it feels off...
Fun fact, I've been trying to emulate watercolors digitally for 2 years and only now I've come to satisfying results. It's gonna be a little hard to explain since my software is in Spanish but I'll try. And also don't be sorry to ask, it hasn't been asked before, and if it was so what.
The software I use is Clip studio paint. I think some time ago they implemented some fucking bullshit subscription service that didn't affect people who bought the one time purchase for like 50 dabloons. If they have a bullshit adobe style subscription service I very much encourage you to "acquire it unconventionally".
For the brushes I use, I use the normal G pen that comes with the program, and downloaded a square pen from the clip studio asset website (ID: 1714783) to block in the big masses of color. I simply start with low opacity (like 10 to 30%), emulating the transparency of watercolor, and then pull it up and build up the values. For the texture, I use a layer on top with a paper texture I downloaded (ID: 1711824) and set the layer to blending mode "Superponer" (I can't find the translation lol, I guess something close to "overlay"?) and lower opacity, this making the magic:
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There's other methods that aren't this one. I really like this artist for example
And this tutorial
One day I may upload speedpaints since lately I'm becoming a little more confident with my art.
Anyway cheers, hope it helped. It's a pain in the ass to figure it out but it's doable. Best of luck <3
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danielradcliff · 2 months ago
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adobe products I know how to use from easiest to hardest to learn. really interesting stuff I know
acrobat pro - easy, intuitive, helpful. -1 point for being very hard to download illegally.. something about the software makes it only stay cracked for a few days so I download/crack it once a year when I really need to edit a pdf
lightroom - haven't used for anything very complicated but used it to compile high def photos of flies from a microscope for a whole summer. straightforward
dreamweaver - had to use it for website design in college once.. totally useless application, but not too difficult. could figure it out in a few hrs
audition - ive used this to edit podcasts for a school project... not too bad, but have never used it for actual music purposes, so hard to judge
indesign - I love you adobe indesign, so good for poster design, definitely easier to use if you come in with prev. experience from other adobe applications. kind of a learning curve if you haven't though. started using it middle school for a journalism class and now use it for making figures and posters— blends super well with illustrator
premiere pro - starting to get into the ones that have driven me to tears. I came into it with 0 experience from any other video editing software. I still don’t understand how to truly use keyframes. that said I have successfully edited and captioned videos multiple times with it, useful app
photoshop - by far the most experience with photoshop. I love you adobe photoshop but definitely takes practice. spent weeks watching tutorials when I was 11 just so I could make some horse edits and use it to this day all the time
illustrator - what’s a vector, really, and why does the pen tool never work like I think it should. what do you mean that didn’t form a path. extremely powerful software that is truly top of the line for figure making but requires more study than I ever have time to give it since i’m always using it super rushed
after effects - homer simpson am I disabled meme. like all the difficulties of photoshop combined with all the difficulties of premiere pro and then you also have to check every frame. total nightmare that I spent a solid week trying to learn one summer
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screampied · 2 months ago
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if it's not too much trouble, can you give a tutorial on how you did the scream magazine thing ( like the spilt with your username and stuff ) & the gif cus it highkey eats !!
thanks 🥰
thank yew !!!!! basically for the magazine cover all i did was use adobe to edit things / font in the text like “screampied” and “vegas” and the silly credits at the end. it’s the real poster from the meta version of scream but i played with it a little bit !!!!!! if you don’t have adobe you can also use phonto which is a good app for adding specific fonts. i use that to make my fic dni banners also
this video is good at explaining how to make the word dividers, but i just import the picture over the diver + blend it and make it transparent so it matches the color coordination 🙇‍♂️🙇‍♂️ to split them, you can use a website like this
and for the gif, i used cap cut !!!!
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swanhild · 7 months ago
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Your art is freaking amazing! I am so shocked and awed every time I see it and remember that one of my mutuals is so talented and creative 💕 How did you learn? What mediums do you usually use? Semding yiu happiness today 😄
Aaah omg, thank you! What a sweet ask 😭💗 I'm blushing now, but I'm very happy to hear you like my art!💕
I've been drawing my whole life, ever since I can remember basically, and I did go to an art-focused school (for graduation, I had to paint a series of self portraits and it nearly drove me insane 😅). Then life got in the way and I didn't draw or paint as much anymore for years (and only traditional art if I did), but I've always wanted to try digital art, so getting sucked into the Silm fandom and having an urge to draw blorbos (plus some work-related stuff) finally made me buy a graphic tablet. And ever since I've just been trying to get the hang of it, watching tutorials, experimenting with different styles and ways of doing things etc. For my digital art, I use Adobe Photoshop because that's what I'm most familiar with, but I'd also like to try out Procreate one of these days (I have a friend who uses it for her art and she loves it). I use a lot of the brushes that already came with my version of Photoshop, plus a bunch of custom ones that I downloaded from all over the place, often watercolor and charcoal type brushes over solid base layers of color because I like the way they blend.
Anyway, sending lots of love and happiness back your way! And thank you again for the lovely ask, you made me smile and I needed that today! 💕
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miyamiwu · 2 years ago
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GIF Coloring Guide: An Introduction to Adjustment Layers in Photoshop
This is going to be a super basic guide meant to show you the power of Adjustment Layers in Photoshop. It’s not going to be a step-by-step tutorial, though, in which I dictate what exactly you should do because it will always be different for every gif.
I’ll be turning this Isagi gif:
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into this:
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What you need:
Adobe Photoshop (any version should be fine. I use CC v23)
Basic gif-making knowledge using Photoshop
Basic Photoshop knowledge in general
What this guide is good for: A simple gif where the brightness and colors of each frame are about the same.
I’m writing this guide for those who already know how to make a gif in Photoshop. You’ve imported your frames, deleted the ones you don’t need, and you know how to save it as a gif. I will only be teaching you how to color, so I’m not gonna walk you all through the Photoshop basics. You can google that yourself.
Now, first things first, I want you to keep in mind that the GIF file format can hold only up to 256 colors. Thus, when coloring gifs, I try to “reduce” the colors by making the blacks blacker, the whites whiter, removing color noise, and de-emphasizing colors that are not essential to the overall scene. Otherwise, the final image will just look noisy or muddy because of the gif trying to compensate for all those extra colors—which is not bad in itself, by the way, if that’s the look you’re aiming for. I just prefer my GIFs to look HD.
And from what I’ve noticed, noisy and muddy gifs will also have a larger file size. The uncolored gif above, for example, is at 6.69mb. Meanwhile, the colored gif is at 4.96mb. Both were exported using the same settings. Although we have a 10mb file size limit for gifs here on Tumblr, I still like to keep the file size down as much as I can.
Now, with that out of the way, let’s get to the actual guide—
In the Isagi gif I’m using as an example, I made him look like he’s glowing in the dark and also partly blended him into the background. Here’s a screenshot of all the adjustment layers I used to achieve this effect:
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All these layers should be on the very top of your gif layers. I grouped them together for convenience in toggling all changes on and off, allowing me to quickly check the “before and after” of the gif.
Before I explain what those layers do, I just want you to know that the order of those layers matter. I purposely put one Selective Color at the bottom, and that second Selective Color is no mistake. More on this later.
Selective Color 1
Selective Color is my favorite, and it’s also the most important. It lets me fine-tune individual colors without affecting the other colors much. It’s also usually the first thing I add as it lets me pick which colors to emphasize and which to de-emphasize.
Now, let’s look at our unedited Isagi:
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(Above is a still image and not a gif. From hereon, I’ll be using still images coz the gif looks about the same in each frame anyway)
The colors on Isagi look too gray and cold to me. I want to make the black of his suit darker, remove a bit of that green tinge on his skin, make the blue of his eyes bluer, and just give him an overall warmer look.
Here are my settings for Selective Color 1:
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Unedited vs Selective Color 1:
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Although I said I wanted to remove the green tinge on his skin, I did not touch the “Greens” at all in my Selective Color 1 layer. That’s because doing so would also reduce the greens in Isagi’s eyes, and I didn’t want that. Instead, I tried to counter the green on his skin by adding some Magenta and Yellow on the “Whites” to make it appear warmer and more reddish instead.
Of course, I didn’t come up with the final settings above in one go. As I added more adjustment layers on top, I would go back to Selective Color 1 and play around with the different sliders until I was satisfied. Gif coloring doesn’t have to be a one-way process. With adjustment layers, you aren’t affecting the pixels of the image itself, so you can always go back and tweak your settings.
Dragging the slider to the right for positive values would return darker colors, while dragging it to the left for negative values would return lighter colors.
I want my Isagi gif to be vivid and for Isagi to look like he’s glowing in the dark, so I dragged the sliders in “Blacks” up to the positives. Then in “Whites,” I dragged the black slider down to the negatives.
However, if you want a more muted look like this Isagi gif 2:
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...You can slide the black slider under “Blacks” to the negative values instead.
Curves
Curves, along with Levels, is usually the first thing a gif-maker learns to use. It’s good for quickly getting some nice brightness and contrast on your image. I’ve seen some gif-makers refer to Curves as the better version of Levels, but I disagree. Curves and Levels, though both affect contrast in an image, go about it differently and achieve very different effects.
In my Isagi gif, I used both Curves and Levels. But in some of my other gifs, I used only one of them.
Curves is what I usually add in the beginning stages of coloring (i.e. the layer is placed lower) when doing complex coloring. Although I never make Curves the bottom-most adjustment layer, sometimes I add it first just to give the image a burst of brightness or to quickly darken an image that may be too bright. I would then put a Selective Color underneath to make necessary adjustments.
Our Isagi gif, on top of being still muddy, is now also too reddish. I had only added those reds to get some warm undertones in our gif, and now that we have that, it’s time to reduce those reds. We’re not gonna do this via adjusting Selective Color 1 because doing so would only bring back the greens we wanted out. Instead, we’re gonna subtly bring in some whites to the gif by making it brighter with Curves. And while doing so, we can also enhance the contrast on the image.
Here are my settings:
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The more S-shaped that curve is, the more contrast and saturation you’ll get. I just want a subtle change, so the curve is nearly flat.
Unedited vs Selective Color 1 vs Selective Color 1 + Curves
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See the difference? Now there are darker blacks and less green on Isagi’s skin. The colors are also starting to pop, and the gif looks less muddy.
If you want colors to look muted instead, like in Isagi gif 2, you can do a reverse S curve instead. Well, actually, feel free to play around with Curves. It doesn’t have to be S or reverse S. You can add as many points there as you like and form whatever curve you want.
Selective Color 2
Remember when I said that the order of adjustment layers is not random? I’m now going to explain why.
When we added Selective Color 1, the image that layer is editing would be our unedited Isagi with all those greens and grays.
However, when we added Curves on top of Selective Color 1, the image we were editing was no longer the original Isagi but the Isagi + Selective Color 1.
Layers build on top of each other. It’s like when you’re painting. If you add red paint and then put blue above it, you get violet. If you want to put another color on top, you’ll have to work with the violet and not the red that’s no longer there.
That said, our Selective Color 2 here is not going to be redundant. Selective Color 1 was coloring the unedited Isagi, but Selective Color 2 will be coloring the version that has Selective Color 1 + Curves.
Now, I intend to use Selective Color 2 to enhance Isagi’s green aura as well as the blue of his eyes. We weren’t able to increase the “Greens” in Selective Color 1 because doing so would also make Isagi’s skin green. But now that Isagi’s skin is more red than green, we can play with the “Greens” of his aura safely.
Here are my settings:
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Unedited vs SC 1 + Curves + SC 2:
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Levels
Now, time to make our gif bright and vivid. You can use another Curves layer here or a basic Brightness & Contrast layer, but since the colors of our Isagi gif are predominantly black and white, I’m gonna go with Levels since it works really well with black and white images.
Here are my settings:
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See those 3 sliders under that graph? From left to right, those are sliders for Shadows, Midtones, and Highlights. If you slide them to the right, said shadows, midtones, and highlights would turn darker. Slide them to the left, and they become lighter.
I often get carried away the first time I add Levels, resulting in extra vivid/saturated images which I later have to adjust. So yeah, try not to overdo it. It’s like vanilla extract. A little goes a long way ;)
Unedited vs SC 1 + Curves + SC 2 + Levels:
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Beautiful ✨
The image is no longer muddy, but we’re not done yet!
Color Balance
I haven’t used Color Balance much in my gifs because Selective Color often does bulk of the job for me. However, the Isagi we have right now hasn’t quite yet achieved that glow in the dark effect I wanted. I also want to give Isagi that techy Matrix vibe by really emphasizing his green aura, so for that, we’re gonna add Color Balance for the finishing touches.
I think the midtones of the image look okay, so I’ll just tweak with the shadows and highlights. Here are my settings:
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....And with that, we are done!
Before and after:
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Compared to pre-coloring, the gif is now more vivid and not at all muddy. We also made his green aura brighter without making him look like Shrek uwu.
I actually also went to all of the 104 frames of this gif and manually reduced the noise for each one so we can have a more HD-looking gif. That’s outside the scope of coloring, though, so I won’t be including it in this guide. I’ve also reached the 30-image limit for posts, so I couldn’t include it even if I wanted to 😩
Anyways, I hoped this guide helped! There are many more Adjustment Layers that were not covered in this guide, but they should be easy to learn once you get the hang of working with multiple adjustment layers. You’ll probably never even need to use every single Adjustment Layer out there, anyway. The ones I mentioned in this post are often more than enough.
Now tagging the mutuals who may be interested in this: @usagi-yoichi and @gachagon
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zakdesignz · 2 months ago
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Abstract wireframe designs in Adobe Illustrator using the Blend Tool! This short and easy video tutorial.
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#AdobeIllustrator #WireframeDesign #AbstractDesign #BlendTool #GraphicDesign #DesignTutorial #CreativeProcess #DigitalArt #VectorArt #DesignInspiration #LearnDesign #ArtCommunity #ModernDesign
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