#totally forgot about this lmao
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jurassicpark1990 · 1 year ago
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i hate mordin so much, worst squad member
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stervrucht · 11 days ago
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Ronance won the poll so there✨
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burst-of-iridescent · 7 months ago
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if he’s your man then why is he jumping in front of lightning for me after he dumped your ass in prison and forgot about you
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essektheylyss · 13 days ago
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idk I kind of feel like I'm an idiot bc I actually enjoyed cr 3 from the jump to the end but like the blogs who follow bc I feel they are definitely more articulate and insightful than me are like "the whole thing was meaningless and pointless! matt fumbled everything!" so maybe I'm wrong to have liked it all? I'm not really sure where I'm going with this sorry
I think one thing to keep in mind is that many (and in fact, I would argue, most!) people who are critiquing the story and construction have also generally enjoyed the campaign as a whole! Certainly I don't know anyone who stuck it out through the end who did not overall enjoy watching it, for various reasons; I know there are people who hate watch, which I think is an absurd and honestly really stupid waste of time, but from my experience they are normally making snide and vicious tweet-length posts rather than long considerations of what isn't working for them.
There are also a lot of levels of critique—I've greatly enjoyed a lot of moments in isolation that I simultaneously felt weakened, contradicted, or even actively undermined the structure of the story as a whole, but those moments were still really fun and interesting beats. The Arch Heart's cameo comes to mind, as does, in hindsight, some of the construction of the post-Solstice split, but there are plenty of others of higher or lower impact on the story. In the finale the Raise Dead falls into this place very strongly, so I'm going to talk about it at length for a moment, since it was an absolutely stellar moment for me personally and as such I do think it serves as very illustrative of an example where I simultaneously fucking love a moment while finding it worth significant critique. I think it also touches on the critiques you're referring to, which I would summarize overall as the idea that many of the outcomes feel influenced negatively by pulled punches on the part of the DM rather than a flaw of one player or another. (Also, I want to talk about it cuz I love it. :3) This got very long but I think that to your point, it is worth examining in this amount of depth.
First, the good: it is an absolutely phenomenal culminating point of an arc that was only really concluded in summary; I have, as noted earlier this week, written at length about how Essek is never situated as a protagonist, which is functionally fine and even good. He ends up tied very strongly to Caleb's arc, and moves in the narrative in such a way after 2x97 that allows Caleb to reach a concluding note, and strengthens that narrative. So we only really hear about the outcome of Essek's choices, his inevitable leave from the Dynasty, in the summarization of the campaign 2 epilogue. This is not inherently a problem, because he is not a protagonist. But this moment does functionally create a material representation of that denouement, and in particular the tension between the outcomes of his poor choices and the better—potentially even good!—person he is trying to be as a result of the Nein's influence, which does strengthen his arc in its own right.
This moment also, hilariously, bears out my argument from this post. That the resurrection should only work with this intervention, particularly while the Nein are involved, does follow through on the Nein's general positioning within Exandria. Essek's leave happening without a fight (and, frankly, with only one attempted Counterspell) both makes for a very well-paced moment and also maintains the overall sense of story that the Nein impart when they are on screen; I'm thinking again of how their Ruidus episodes feel, much like their campaign and their post-campaign one-shots, like an intrigue action thriller series, and this fits well in that framing.
So overall, it is a fantastic moment... for the Nein. The Nein are not the protagonists of this story. They exist in the world, and are such active agents that they do continue to develop and exert motion on the narrative into this campaign, and frankly, I think this would have been fine if the party given ownership of this story and campaign did not abdicate their responsibility for it with unfortunate frequency. They do not exert a strong control over their story, which is at odds with the fact that the Nein do, and are present and also involved by the nature of their ending. It completely overshadows Ashton's heroic moment, in that the culminating action beat of this sequence is Essek getting away, which kind of takes the wind out of the sails of the Hells' involvement in the gods' outcome. It doesn't negate it, certainly, but it does refocus the story from them to, for some reason, Essek. So in this sense, it occurs at the expense of the Hells.
I find that while the handwaving of using dunamantic intervention to push Raise Dead beyond its limits (if indeed the reason it didn't originally work was because Ashton's brain was essentially gone) fits fine and even well within the framework of the Nein's story, and an NPC being able to do so without a roll is fine, since NPCs are vehicles the DM uses to guide the story, this is a significant divergence from the overall mechanics of the world at large; even the Nein had to do a full ritual for the resurrection of their tiefling. Matt put those mechanics in place specifically to create narrative meaning behind resurrections, which can feel very unmotivated and like a get out of jail free card in D&D, and while it's been noted that this would've really strained the runtime beyond its existing length, prioritizing it at the cost of, for instance, more truncated end notes for the Nein and Vox would've bolstered the Hells' presence in an ending to their own story that even many of their fans felt was ultimately lacking.
Giving the resurrection full weight would've also given Ashton's sacrifice and the Hells' involvement more narrative weight; the reason the other parties are involved at all is because the Hells were truly running on fumes by that point, but any lack of involvement this created could've been alleviated by having them directly involved through pre-established ritual elements that are not contingent on them having any mechanical offerings. So this moment sits within the context of critique that I agree with: that it felt like a pulled punch that ultimately also served to decenter the Hells within their own narrative, when it could've been used with more deliberate narrative force.
At the same time, I fucking love it, and watched it four times in a row yesterday, because it is so good—and it is, as I described, narratively and thematically coherent in one sense! And I think that is one issue of the campaign: many, many great moments are excellent and coherent in a certain framework but are weaker to varying degrees when considered as one piece of a larger whole. There are so many frameworks at play in this narrative, and not enough direct intervention to manage those as frameworks rather than as a single story, but at the same time, I think those frameworks are far more apparent if you're really looking for them, and that's much more difficult, if not impossible, when you're in the midst of them and telling the story.
I also don't think this means one cannot critique this; in fact, I would say this is more an issue of being a serialized narrative than an improvised one, which is often how critique of it has been pushed back against within the fandom. I was thinking about this as I'm currently in a course on, quite literally, how to critique comics, and we discussed this week how Marjane Satrapi said in an interview after making the film adaptation of Persepolis, which was first a serialized comic, that she ended up preferring the film, and I speculated that was because with a film, one has the ability to make a more cohesive narrative purely by virtue of the fact that with a serialized form, you cannot go back and make retroactive edits when new developments come to light. This is something that long-running comics must constantly navigate (as do many long TV shows), and in extreme circumstances such as decades-old comic franchises, ends up resulting in infinite timelines and hand-waving, which becomes so ridiculous that at this point it's a meme. In that scenario, though, it is not presented as a non-contradictory story, let alone a cohesive one.
Many of the critiques of campaign 3 are operating within the idea that this is presented as one overarching narrative. (And honestly, comics and other narratives that don't utilize that presentation are also still critiqued on that merit by people who greatly enjoy the texts they're critiquing anyway.) Within that context, I feel that the framing of the Raise Dead, as well as much of what would be my critique of the other pieces I referenced (the Arch Heart's cameo and some of the party-split sections) if I was to do the same kind of rundown of those, actively undermine this presentation by introducing and forefronting too many conflicting frameworks that are not interwoven well enough to create a single, cohesive overarching narrative.
This is a very long-winded way to illustrate my point, which is that I would really encourage reading critique not as a lack of enjoyment of the campaign, let alone a suggestion that no one should've enjoyed it (and if you did, then you're not smart enough to know better), but as a way to engage with the text(s) as presented within one framework or another. I think this is sometimes obscured in online fandom spaces, where we're not engaging in critique in as formal of a sense as one would in, say, an academic setting, where the norms generally dictate the framework one is using is explicitly stated if not fully delineated within the critique, but it is, more often than not, still implicitly present within the critique.
And as a final note, I would also really urge everyone reading others' opinions on something they enjoy to resist the urge to elide their own opinions from the conversation, even if you don't feel as articulate or as well-versed in critique. Critique is a trained skill, so it is certainly something one can pick up if they are inclined, and at the same time, someone doing it does not mean they are inherently right—and in fact, with all argumentative writing, it is up to the reader to consider the argument and decide whether or not they agree with it. (You can decide that you disagree with me about the Raise Dead! Just because I wrote a thousand words on it does not inherently make my interpretation truth; it's just an interpretation. You get to say whether or not you think my interpretation makes sense based on the evidence presented.) Even here I'm using the framework of some critique that others have made, but I don't delineate in full myself. In doing do I'm not presuming that you agree, but I am presuming that you've read it and know what I'm referring to. Strictly speaking it's also not even saying that I take that critique as true; it's saying that I feel the conclusions drawn are applicable as a basis for my argument. If you wanted, you could even say that you feel that my argument is irrelevant to you because you don't feel those critiques are true! But you ultimately do have to be the one to decide any of that, which does involve a balance between a confidence in the formation of your own opinions on the text and an openness to entertaining others'.
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ribbononline · 3 months ago
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Still trying to finish other things but in the meantime- updated design for my older May! She's an Ace Trainer
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ford-ye-fiji · 2 months ago
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I’ve seen people talking about how mavuitano is doomed because of the newest quest and I’m sorry I know I’m new here to the ship but I'm shipping them based on how they’re narrative foils, bound together by a mutual respect and admiration after initially clashing over their idealistic differences and then coming together as allies, putting their life in each other's hands and then ultimately, mutually choosing to sacrifice themselves for the nation they both love
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torra-and-the-toons · 10 months ago
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Oh my god, I never shared this...
I was intending to make an eene x knd crossover comic with this that would have theoretically taken place directly after the B&M crossover (since the Eds technically did appear) but my motivation to do so fell flat on its ass...
I was going to make Jonny and Plank secret KND members because I thought it'd be fun, and like, his Captain Melonhead persona was his KND alter ego, he already has a secret tree-house base with a bunch of tech, I thought it fit rather well.
Maybe one day I'll think about making it again... who knows. It's a lot of work to make comics for someone with so little free time. 😞
(Also I'll give you a quarter if you can figure out why I assigned Jonny the Numbuh 4031 🤭)
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calmbigdipper · 11 months ago
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Zipper
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bixels · 9 months ago
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What did/do you like about Pharah?
Uh, gameplay-wise, I really love characters in shooters who rely on three-dimensional movement techs. Chaining together hover and jump to stay in the air for as long as possible and keep momentum is so satisfying, and picking enemies off from the sky made me feel like a bird of prey. I was a good Pharah main.
Story-wise, there unfortunately isn't much to canonically go off because Pharah is so underutilized and neglected. Her personality's pretty boilerplate "heroic hero" (she's literally inspired by Captain America).
But it's the crumbs/bits and pieces that I really latched onto. Pharah's a confirmed lesbian; her short story with Baptiste implies she harbors a crush on Mercy (fucking thank you.). She's biracial Egyptian/First Nations. She has major mommy issues, having grown up both admiring and resenting Ana. She's the bridge between Old Overwatch, inspired by the idealized heroes who surrounded her childhood, and New Overwatch. She's one of the only inter-generational characters in the cast; someone whose experiences span the gap, which is why I seriously believe Pharah would make a great main character.
There isn't much to go off of, though; she's a very uncomplicated character (she's a soldier for a private military corporation, lol.). But that just means she's a blank slate character, so I've seen fanfic writers run wild and create some really interesting takes on her. My favorite interpretation of her's a dense, herbo gym-bro type (a lot of her liens are about work outs, exercising, and playing sports) who's easily excitable under her seemingly self-serious, armored visage. We see how she tends to gloat and hype herself up when she's on a streak too, so Pharah definitely has a competitive and boastful side under her more professional and militant performance.
Now Mercy? Mercy is a real complex character.
#i was a diehard pharmercy shipper back then btw#the inherent homoerotic experience of pharmercy gameplay.#the homoerotic experience of looking to the skies to fly to safety under the protection of your knight in shining armor#the homoerotic experience of feeling white hot murderous rage at an enemy trying to pick off your pocket mercy#i still kinda despise gency lmao. you cannot convince me mercy would be in love with genji. at all.#he'd make her feel so uncomfortable and guilty. in my head. the canon is obviously different#gency is sexless. absolutely zero bite or tension.#i could go on about mercy and how her character has so much missed potential#i'm no longer in my overwatch fandom phase but#i still think about that new flirty line they added in ow2 where mercy goes “ahh you're like my knight in shining armor!”#and pharah goes “that's what i'm goin for ;)” and i sigh dreamily#really happy that pharah outright says she's a lesbian too but it's hard to feel good about rep when you know blizzard uses it for pr#to be honest i'm willing to bet cash that blizzard's keeping pharmercy in their back pocket as ammo for the next controversy#last year we already saw logs about pharah fretting and taking care of mercy and the two talking about how good it is to see each other#tbh pharah has the same energy/demeanor as applejack. cheerful and competitive in a can of whoopass#but yeah overall pharah's a pretty shallow character. i have IDEAS on how i'd go about deepening her but. whatever#that's sorta what happens when you have to juggle a cast of 40 characters. a lot get left with the bare minimum#ok so i wrote this entire post up saying that pharah isn't in ow2's storymode when she is. she's in the story i just. forgot#because she doesn't do or contribute anything interesting#ok i'm stopping here. overwatch's story is such an interesting narrative mess i could go on for hours#i dunno how you come up with such incredible character designs and give them such an unincredible story#it's also so so so interesting seeing the conflicting takes on characters the writers have#mercy in gameplay and voicelines is peppy and cheerful and optimistic#but mercy in the storymode journal logs is tired. jaded. a total shut in who forgets to leave her room and social#and YES! THAT'S WHAT I WANT!!! THAT'S MERCY TO ME!!! THE DOCTOR WHO FORGETS TO TAKE CARE OF HERSELF#ask me#anon
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chimeride · 1 year ago
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mr-payjay · 1 month ago
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i am making my own ii human names list, but very slowly, because i am pedantic. also, i will not be counting mephone creating them as canon. ive had these ethnicity and family hcs for ages, and i will base my names on them. now, here are the two most important names.
OJ: Olivier-Jean "OJ" Jacques Silveira. my oj interpretation/gijinka is brazilian (paternal side) and ivorian (maternal side). his last name comes from his father and is brazilian portuguese. his first name and middle name were given by his mother, as many people in côte d'ivoire speak french (french colonization —> it's the official language now but there's MANY others accompanying it). a lot of people who speak french like to use "jean" in hyphenated names (trust me ive met a bajillion of them), so i included it. i think his name sounds quite classy.
oj was born and raised in america, speaking english at school and french at home. as well as some portuguese, but he never actually learned it. i think he would become quite pissy when kids at school would pronounce his name incorrectly (Olivier-Jean is... very not intuitive to english speakers. i believe they would say it like Oliver-Jeen) so they ended up using oj as shorthand. and he was fine with that, so it stuck. but at home he's Olivier and Olivier-Jean. he tells new people he meets to call him oj just because it's consistent and because he doesn't like the sound of his real name being mispronounced. coming from someone who constantly gets her real names mispronounced.
Paper: Paige Hsu (foreign name) and 许佩妍 / Xǔ Pèiyán (original name). my paper interpretation/gijinka is han taiwanese, so fully of han chinese descent. more specifically, hoklo (chosen because i hc he can speak mandarin AND hokkien). his family immigrated to taiwan from fujian (province in china with hoklo ancestry) post ww2. Xǔ is a particularly common surname in fujian, so i chose it for him. be gentle with me if i messed up with his given name LOL i know much less about chinese than french (but DO inform me if you know more about it and spot any mistakes!). Pèiyán means, in a way, beautiful garment. to wear something beautiful. to be adorned. etc. it's partially based on trying to make it seem a bit like the name "Paige", partially based on what i think his mother might name him (no real hopes or dreams for him so it's a little shallow), partially based on him as i know him (focused on presenting himself). it's also, as far as i know, a name mostly used for women. note that my interpretation of paper is usually a trans man.
now, Paige is unisex, it sounds like page, and it's a loved one of mine's favourite name for him, so i like it. i also think it makes sense for when he immigrated to canada with his mother as something they chose, and something he can still keep (being conveniently unisex). Hsu is one of the taiwanese romanizations for Xǔ. im not sure if he'd take on oj's last name. perhaps he'd hyphenate them. he's not particularly attached to his family, but Paige Hsu is quite a pretty name.
bonus: nickel is named Nikola Stević. this one was easy because my interpretation of nickel is kosovar serb. last names come from the father but the exact practice of it is a bit outdated so Stević is likely from his grandfather or great-grandfather (unless im misremembering how it works). i don't like the name Nicholas his name is Nikola. Nicholas sounds like a sweet little boy Nikola sounds like a menace. i see Nicholas everywhere start calling your nickel Nikola
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translucina · 2 months ago
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you wouldn't get it
[feralgrid au + tag]
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vimbry-moved · 4 months ago
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evil john flansburgh: stealing is wrong :(
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ruler-of-thorns · 2 years ago
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War
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ferngle · 4 days ago
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♫♫♫shes a moooooooon womaaan~♫♫♫
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princesstarfire1234 · 10 days ago
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What I find very interesting, and I'm just again having another scavengers thought before i head to bed because my brain has horrible timing, but uh... so we know mostly every Scavenger's backstory:
Krok lost his squad and it fucked him up real bad to the point of delusion + PTSD
Crankcase suffered a terrible headwound from Thunderwing during his time as part of the Nebulos infiltration unit + PTSD
Fulcrum's backstory is several levels of fucked up to me; being born into the war, being punished for not being able to fully handle said war, tortured on Styx, getting his frame reformated into being a suicide bomb bot like jesus...
Grimlock was experimented on for god knows how long to the point that he became braindead for a good couple of years
Nickel lost her entire planet to organics (Prion), not to mention ya gotta be fucked up in some kinda way to be part of the djd AND excuse their actions (srsly that convo she has with the scavs still kinda irks me eh)
Misfire, its not much but we do know WHY he ended up with the Scavs--trialed and being convicted for accidentally shooting about a dozen decepticons until his friend Thundersaur had his dying wish be to save him, and so Spin and Krok (who were also buddies with the guy apparently) came to the rescue to pay off their debt to their old friend
HELL we even know atleast a little bit of what Flywheels was up to during the war: (get ready for this cuz oh my god) he was in charge of gluing inhibitor spikes to the roof of Autobots' mouths, its basically a torture method where if a bot with one of these things transforms, the spike from the inhibitors pushes up through their head and basically insta-kills them by stabbing thru the brain module. what the fuck.
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(panel from mtmte #48, speak, memory pt.1)
so this all brings me to this...
What the hell is Spinister's story?
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