#tookyo
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digitalmemoriez · 3 months ago
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✫・゚*.2004・゚✫*.
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zeroescapeproblems · 1 year ago
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Coochikoshi
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aseriesofunfortunatejan · 1 month ago
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If the creators of The Hundred Line Fandom Wiki are reading this:
The game is not out yet. There is still time to move the Wiki to another platform.
In case you are not aware, Fandom is a beloathed Wiki farm whose only quality is its aggressive SEO. It is littered with ads, proudly scraps your content with AI to create "quick answers", and is extremely entitled towards its volunteers. Being a Fandom Wiki admin is a miserable experience. As a reader, Fandom is unpleasant to use.
When I created the RAIN CODE Wiki on Miraheze, there was already a Fandom Wiki. However, because all the pages I wrote were way more than what the Fandom Wiki already had even before the game came out, it was deleted without a fight and I was able to stay on Miraheze. This is no easy feat, as Fandom is extremely aggressive towards Wiki admins and contributors who try to move out.
Miraheze is an option, but you might also be interested in other Wiki farms such as Wiki.gg, or in self-hosting.
You can request a data dump to automatically re-use all the text from the Fandom Wiki on your new Wiki. Unfortunately, Fandom refuses to give out file dumps, therefore it is better to make this decision sooner rather than later. Once you're on an independent Wiki, you can request to be added to the Indie Wiki Buddy extension so more people can find you in Google searches.
If you try to move when the Fandom Wiki has already gotten traction, e.g when the game has come out, Fandom is 100% sure to refuse to let you delete the old Wiki and will not hesitate to remove your admin rights and give them to someone else.
I purposefully saved the RAIN CODE Wiki the pain of being hosted on Fandom, even though I wasn't going to play the game. I can't do this for every new Kodaka IP. I know for a fact that the Danganronpa Wiki admins are unhappy with Fandom and would move out if Fandom let them.
Fandom is a bad place to be. You don't have to listen to me if you don't want to, but please consider running away from it.
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hopeymchope · 8 months ago
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Even more (wild) info on "The Hundred Line -Last Defense Academy-"
In a Famitsu interview, Kodaka has revealed many interesting things and general background details/info about The Hundred Line and its development.
Every playable character specializes in a "Special Subject" and a distinct weapon that are reflected in their clothing. This is the analog to the "Ultimate" student talents, essentially.
More clearly outlining the staff: The overall scenario is by Kodaka and Uchikoshi, who also shared script-writing duties. Komatsuzaki and Masafumi Takada return from Danganronpa and Master Detective Archives to once again handle character art/design and music, respectively. Nothing very surprising here.
The white ghost-like mascot is named "Sirei" in the original Japanese, and the tanukis seen in the 'Extreme x Despair' concept art are apparently the origin of the character.
He says that the team went into debt to create this game, ultimately taking out a loan to finance it.
"If the game doesn't sell, we can't pay off our debt. In that sense, this is a rare opportunity for players. You get to witness how the sales of a single title can affect the future of a company and its creators."
Apparently the game's lengthy development included a previous publishing deal falling through, which temporarily cancelled the game.
This is also a big reason why the original concept art doesn't much resemble the current product. In regards to the differences from the original concept art, Kodaka says, "The concept of the work has not been changed, but in order to make a proper restart, the character designs were renewed. Although these appearances changed, the setting was still inherited from the original work, so similar characters will appear."
MEANWHILE... per an article from RockPaperShotgun, The Hundred Line is reportedly promising "100 Extreme/Despair-Filled Endings." I can only guess that they're talking about variations in the ending depending on who falls in battle, kind of like Fire Emblem - maybe?
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cochidinh · 5 months ago
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I made a bingo card for me :D
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krizeros · 8 months ago
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Babe wake up new best girl just dropped
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austajunk · 8 months ago
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Already got my fave picked out.
She looks like Ibuki did the fusion dance with Harley Quinn
Oh hell yeah! She looks so cool. I'm afraid of her... and attracted, but like... what if she's actually uber nice like Ibuki too? XD
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yakool-foolio · 8 months ago
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Recorded the entirety of the song on Last Defense Academy's official website for your listening pleasure! And yes, this whole song without any loops is over six n a half minutes long. I really do enjoy the freestyle vibe to this track, it's all about that jazz!
However, there is one thing I can't quite shake when I first listened to this track... When that piano first kicked in, those beginning three notes immediately caught my attention. 'A Danganronpa motif?' you may ask. No, it can't be...
Dual Destinies' Apollo theme, is that you...?
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dragaorpg · 10 days ago
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The Hundred Line -Last Defense Academy- recebe trailers dos personagens da Special Defense Unit
A XSEED Games lançou os dois últimos trailers de apresentação de personagens para The Hundred Line -Last Defense Academy-, destacando os membros da Special Defense Unit, equipe encarregada de proteger a escola pelos próximos 100 dias. Os vídeos fazem parte da campanha global “100 Days to Launch”, que trará novidades diárias até o lançamento do jogo em 24 de abril de 2025 para Nintendo Switch e…
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operationrainfall · 3 months ago
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The Hundred Line -Last Defense Academy- Release Date Announced
XSEED Games has announced that they’ll be publishing The Hundred Line -Last Defense Academy- on Nintendo Switch in North America. The press release states that XSEED will launch the game for Switch at the same time Aniplex launches the PC version they’re publishing. This scheduled launch date is April 24th, 2025. The press release also mentions that XSEED has confirmed the game will get a…
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thehandwixard · 6 months ago
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i have only preordered one game since acnh (which i regret. acnh that is) and it was raincode. the only games one should preorder are for the SINGLE AA-through-indie games company or developer you are ride or die for.
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soraritsuka · 2 years ago
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I rushed to draw this in 2 days so I could enter the Spike Chunsoft contest lol. I'm not like... Incredibly happy with it... but considering I was on such a time crunch I think it came out pretty well. Either way I love this game and I'm happy I got a chance to draw it!
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aetheral666 · 11 months ago
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~Just look at her!~
Got her just 2 days ago, but I am already obsessed! I wanted a lipstick in that shade since forever, but lipsticks always dry my lips like hell! You can call this beauty a perfect solution for me because it is a pigmented lip balm! Cannot wait to wear it to school tommorrow!~♡
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hopeymchope · 8 months ago
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TooKyo Games' "Limit x Despair" is finally unveiled as "The Hundred Line -Last Defense Academy-"
Once again, TooKyo Games came out swinging during a Nintendo Direct.
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The moment this trailer starts up, you can immediately recognize Rui Komatsuzaki's character designs.
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Then the setup is described: 16 students are locked inside an academy alongside a weird living mascot character, fighting for their lives as their friends are forced to die right in front of them. Sounds familiar.
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Yup: Hard as it is to believe, it is already time for Kazutaka Kodaka's next game. The game once known as "Limit x Despair" or "Extreme x Despair" is here, and it's... a tactical RPG!
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...I can legitimately say that I did not expect that. But I am also definitely down for it!
The story seems to deal with the world (or at least the characters' hometown?) being invaded and attacked by some monsters that look like the "Spirit World" baddies from Magical Girl Spec-Ops. Our protagonist Takumi Sumino is forced to hole up and lock down in a school alongside 15 other students and... this thing.
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....and from there, they must fight to defend the school in the aforementioned battles.
Aside from the tactical top-down combat and visual novel sequences, you'll also explore the titular "Last Defense Academy" from a perspective similar to how your traversed the island in Danganronpa 2.
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Given that we're apparently dealing with a cast of characters that will be whittled down and lost as the narrative progresses, I think this is going to be tonally much closer to Danganronpa's storytelling style than Master Detective Archives: Rain Code was. What I mean is: Master Detective Archives (MDA) was basically the gameplay successor to Danganronpa, but The Hundred Line (THL?) looks more like it's the narrative successor to Danganronpa, if that makes any sense?
Suffice to say that I am once again extremely hyped/excited.
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cochidinh · 1 year ago
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Anw I bought this clear file long time ago but still everytime I look at it I still think he is cute
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guiltypart · 2 years ago
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Thoughts on Master Detective Archives: Rain Code Chapter 1
So, thoughts on Chapter 1.
I'm starting to fall out of love with Shinigami, not that I was ever really in love with her in the first place. I understand writing her as not having a traditional human morality, but having that on top of her literally dragging Yuma around on a whim and apparently not liking him associating with other people (aka Halara) like a jealous girlfriend while also being degrading to him is...not great. Hopefully this will turn around later.
Definetely seems like each of the next couple of chapters is going to focus on a specific Master Detective with them working with Yuma to solve the case. This chapter is Halara, who does the whole "I only work for for money but I'm not a bad person" bit, except they stick with the working for money thing to the point that Yuma basically will be in debt for life to them. Still, their Post-Cognition ability is fun to play around with in the investigations. I like them (and yes, it seems that they are a "them", not a "he" or "she", which is honestly pretty cool, I hope it stays that way), although they need to lighten up on the Sink-or-Swim mentality that leads to the Labyrinth this time.
I also don't love the end of the chapter, where the charater development that Yuma and Halara have together essentially gets reset at the end to a degree. Like, it's in service of maintaining The Secret with Shinigami, but this is a group of people with various supernatural powers and don't seem like they'd react badly, so there isn't a narrative reason for keeping Shinigami secret aside from an ill-described contract.
The chapter itself is good, though. I don't think it's a spoiler that it's a love letter to Locked Room mysteries, which results in you investigating several, some of which I figured out pretty quickly, and some that I needed the game to give me specific options to figure out. It isn't a bad thing that I'm solving things IN the Labyrinth with Yuma, rather than figuring it all out beforehand. The Labyrinth was also nicely different from last time and the mystery was successfully twisty.
I do wish that people reacted more to the deaths around them. Like, Yuma doesn't feel great about people he talks to dying (especially considering...specific circumstances), but then they seem to get forgotten soon afterwards. It makes some sense for Kanai Ward residents, but for all the Master Detectives from outside the Ward it's a little jarring.
Also, first official appearance of Yomi, who looks like a Big Bad but I suspect will get usurped near the end. I already want to punch his stupid face, but I know that's not going to happen for a while.
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