Pro tip: okay so idk if I've mentioned this but first of all please join a more proffesional club, something related to your major whether it's just for community building or actual work. They tend to bring in companies periodically to tall about their work and available positions. Thats not the tip, the tip is to ask questions when they get to them.
This has two benefits, 1) they give out swag typically to the people who ask questions, I've gotten multiple insulated water bottles, pens, cups, notebooks, chapstick, and post it notes this way. The good shit (waterbottles and notebooks) go first so ask that question early and save money. Added bonus of getting to go undercover as someone associated with [company name]
2) great practice in asking questions in a perspective job setting. At some point you'll likely be going to career fairs and talking to people, and getting some low key practice asking questions about a company before hand will make it easier later in an already overwhelming environment.
Good questions can include things about the function of the company, how internships work, ect.
Today I simply asked if they looked for computer science majors because they were focusing on engineer majors, I didn't actually care about the answer, but with how many companies use computer science and computer/software engineering semi interchangeably it's a good question to feel comfy asking.
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sorry im coping with aus again oopsie daisy. anyway here's my take on a fantasy au
it all started with me rewatching the D&D movie and thinking "hm. what (broad) classes would the neighbors have?"
and after much thinking i came to the conclusion: Barnaby = Bard / Eddie = Paladin / Sally = Sorcerer / Julie = fighter / Frank = monk / Howdy = Artificer / Poppy = Healer / Wally = 'Wizard'
those seem fitting! BUT i don't like restrictions or rules so in this very light worldbuilding for a casual (strongly glaring at myself here) CASUAL au, it's only dnd-esque. not actually dnd yk yk
in my head, they're not technically puppets for this au. they're flesh and blood, they've got bones, etc. they're actual Creatures, though they still look like Them! Julie's still pink w/ candy-corn-horns! Frank is still a gray tube! Barnaby is a big blue dog! they're just... not puppets. it's the same for the other beings in this fantasy world - they all keep the style, but they're all flesh n' blood if that makes sense. a cartoony fantasy world
so they have their little found family adventuring group titled, of course, The Neighborhood. because when they were first forming, Wally went "oh! are we a neighborhood? i've always wanted neighbors!" and it Stuck. so they all lovingly refer to each other as neighbors, even though the closest they get to being actual neighbors is pitching their tents next to each other & staying at an Inn in neighboring rooms
like your classic group of adventurers, they're almost constantly on the move. the longest they stay in one place is a couple of months - the rest of the time they're wandering! they take quests, get roped into general Shenanigans, etc. they adventure! and get into a lot of battles of varying severity
so Barnaby is still kiiiiind of a bard? best i can describe him is jack-of-all-trades moral support! he provides battle music, keeps the mood light, and stands off to the side to offer quips and tips. he prefers not to fight, and only Gets Involved when the others need Backup. even then, he usually takes the role of defending his neighbors. he has a good eye for whether or not physical support is needed - he never needs to be asked when there's a legitimate need for him! unless he's thoroughly distracted from the goings-on. he does have magic, but it's more for show / defense-based
Eddie's still pretty classically a paladin. healing powers, armor, there to be on the front lines and Protect! the group's sword and shield! he technically serves a god but he forgot who <3 he just makes the occasional general offering and mumbles some vague prayer. he's super friendly! super helpful! super willing to dive into the line of fire! Will disregard his own safety without a second thought! his magic is pretty much restricted to healing, and it's weak healing at that (maybe because he can't properly serve his god...), so it's mostly good for quick mid-battle heals and little wounds. temporary fixes!
Sally has innate fire/light magic, and she's very showy with it! she puts Flair and Pizazz into all of her casts and is very dramatic on the battlefield - she manages to turn her fights into a performance. She tag-teams keeping the Neighborhood entertained with Barnaby. he handles the humor/lightheartedness, she handles the escapism/encouragement. she writes scripts & stories in her off-time, and often reads them (or spins a new one) after dinner. when they have weeks / month breaks in one spot, sometimes she'll recruit local thespians to create a play
Frank is all about that hand-to-hand combat babey! he wants to feel bones break under his fists! he wants those split knuckles! he very often starts fights, and even more often finishes them - what he lacks in raw power he makes up for in vicious tenacity. he just Keeps On Going! he seconds as the group's Knowledge Guy. while his hobby is studying insects, he also catalogues/studies monsters and enemies and terrain so that the Neighborhood can always be prepared. the only time he stays out of fights is when he's researching or note-taking. he tries to micromanage the battle from afar anyway
Julie is like... put a druid, a fighter, and a barbarian in a blender. she's got a big sword! she's got seemingly endless energy in battle! she can talk to plants, especially flowers! her flora magic is very minor, so it's not like she's making giant roots burst out of the ground and strangle people. but plants can give her information, and if she asks nicely and they feel like it, sometimes they'll help her out. in battle she's a force to be reckoned with! nothing will stop her and her sword! she's usually the second (closely following Frank, with Eddie hot on her heels) Neighbor charging into battle - but she's the one with the stellar war cry! & where Sally and Barnaby tend to the Neighborhood's emotional wellbeing & entertainment, Julie keeps things fresh with Physical Activities during their downtime!
Poppy is a powerful healer! she draws on an individual's energy (often taps into her own as well) to convert it into healing power. it's draining but it's damn good healing! she also takes the role of the Neighborhood's cook (the others still like to help, especially Frank who is essentially her sous-chef) and makes sure they're all healthy. she hangs back during battles, waiting to (and hoping that she doesn't have to) heal a wounded Neighbor. if one of them is badly hit, she forces herself to run into battle and drag them to safety before working on their injury. she has a tiny bit of illusion magic, which she'll cast from afar to assist her Neighbors. she tries not to use it outside of emergencies - it takes a lot of energy, which she tries to conserve just in case.
Howdy has Zero Magic! none! four hands and none of them are magical! however, he's a damn good inventor & a whiz at potion making. he can Use magical items like there's no tomorrow - he just can't wield it himself. he supplies the group with potions, helpful items, all sorts of goodies - given that they can trade for it with anything he'd accept in-canon. the only exception is when they're mid-battle - he hands stuff out when needed without haggle. he supplies the group with their cash when they're not getting it from looting/quests - he has a magic backpack that can unfold into a fully-stocked merchant stall! he sells at towns, on the road, anywhere he can! In battle he hangs back with Poppy and, yes, supplies items, but he also uses ranged attacks - magical weapons that cast for him, magic 'bombs', that sort of thing! but there's a little secret - he's the Neighborhood's secret weapon. he invented fantasy guns! four magic revolvers that, when the 'second safety' is turned off, multiply into a giant clusterfuck of guns (with ammo ranging from magic 'bullets' to essentially rocket launchers). unfortunately he can only use this setting once & for a limited time before the guns overload & have to be manually repaired. so he either uses them off of the first safety (i.e, they're 'normal'), or not at all. you know shit is Really hitting the fan when he joins a fight
and Wally! Wally Wally Wally... you may have noticed that i put his class 'wizard' in quotes. that's because he says he's a wizard, but he's not! he just says he's one due to the automatic stigma and fear of what he really is - a Warlock! his patron is Home, an eldritch horror that many would classify as a demon. they have a very special, codependent pact that neither of them can live without - Wally wears their 'seal' as a house-shaped pendant on a choker (necklace) hidden under his clothes. Home is extraordinarily powerful, but Wally barely taps into that power. he has a grimoire that Home inscribed with a bunch of sigils that convert into spells when drawn & then cast in the air. the only other powers he uses are seeing-in-the-dark, seeing-magic, and opening teleportation doors! Wally can't sleep, but he can doze - though he's never fully unaware of his surroundings (its kind of like how dolphins only sleep with one half of their brain). he still eats with his eyes, which both feeds him & acts as a form of providing daily energy to Home, since Home can't exactly consume souls every day. If Wally uses too much magic, he has to rest inside of Home's house-form, which is the only time he actually fully sleeps. no one knows about Home, or that Wally is lying about his wizard status.
Home is a lovecraftian being with three forms. the first is the lowest power level - a cute one-room house with Eyes! i.e: Home Classic! Wally's pendant unfolds into it, and it's the main way Wally and Home physically interact & communicate. the second is possession - if Wally explicitly allows it, Home can completely take over his body and kind of 'tuck him away' to have a nice deep nap while Home takes the reins (Home can technically force this, but it's very difficult and would not go over well w/ Wally - it would also be an unstable possession). the third is Home's true form - a massive shadowy eldritch monster made of writhing darkness and nightmares that no one in their right mind would look at, let alone fight. Home has very complicated feelings about Wally & the Neighborhood. they are also, quite literally, Wally's heart - which is part of their pact.
i have some scene ideas & little Plot Concepts (most notably the times the Neighborhood learns two Very Big Secrets about Wally, one of which being the warlock/Home reveal).
but yeah that's moooostly it. basic stuff yk, not very in depth! just fun things to feed my maladaptive daydreaming & escapism
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I am liking Jujutsu Kaisen, way more than I imagined I would, but I foresee it will let me down and it's keeping me from enjoying this as much as I could haha
I think the characters and dynamics are well set, and I think many of them have an incredibly good and deep potential, but I would be willing to bet they'll not get a proper development, enough for them to really hit. A well assembled set of gears is not enough to make the movement go, you have to wind the clockwork.
I think Gojo and Megumi have a fascinating and very complex dynamic, but I doubt it will be given the time and care that imo it needs to actually work. And it is going well enough for now! One could see the intimacy between them was deeper than the one Gojo had with, say, Yuji and Nobara ever since the very first few episodes despite the fact Fushiguro too was a first year. But the pieces forming what they have are extremely complex, and it just wouldn't be realistic if it doesn't show, even if in a not showing way, or if it doesn't have consequences or implications.
It's one of those dynamics that shape one's life, the way one regards the world, the way one establishes or not relationships with other people. It's one of those dynamics that could be full of fondness, gratitude, resentment, admiration, trust, and that imply intimacy, the good kind or the bad, even if in just the knowledge of someone who's been a constant through your life. It could, and would, imply a myriad of feelings, and probably in such a mix it could imply contradictory feelings too. Even the nothingness would weight, even the nothingness would be significant and meaningful.
Gojo took Megumi and his sister under his wing, the son of a man who murdered him, because of both selfish and selfless reasons. Megumi looks like Toji. What does Gojo feel about this? How does Gojo deal with this? How does Gojo go about taking care of Megumi? Would he walk him to school? Make him breakfast? Celebrate his birthdays making him blow candles? Did he take him to the zoo? Does the relationship between them feel professional or is it something more? Gojo appreciates his students, but is Megumi to him just another student? When Gojo faces Sukuna in Megumi's body, did he see the kid he raised, or does he just see Sukuna in one of his students' body? Did he have one faint wavering instant? And how does Megumi feel about this? Is he resentful of him? Resentful of the situation? Of the selfishness behind his actions? Does he feel like a pawn? Is he grateful? Does he resent feeling grateful? Would he rather not? Does he love Gojo? Does he feel nothing about him other than what he could feel about a teacher that sort of annoys him but knows he's reliable in his strength? Does he think it unfair, cruel or unfeeling that Gojo is close, closer perhaps, with Yuuji or Yuta, considering their story? When Sukuna slices Gojo in two, does the remnants of Megumi's soul tremble?
And not just Megumi and Gojo. Yuuji and Nanami, Gojo and Nanami, Yuuji and Fushiguro, Nobara and the boys, or Nobara and Maki, Todo and Yuuji or Yuta, Gojo and Yuta, Megumi and his sister. Gojo and Geto, even! If the pieces are well set, the dynamics are intriguing, interesting, and have potential to be deep, but then the characters have like two plot relevant scenes that punch you hard, but little more, it's not nearly enough. Especially not nearly enough for the enormity that is shonen dynamics and situations. And the potential existing at all, and then not delivering, makes it all the more frustrating when you're left with something mediocre that could have been so good.
The development of dynamics through not only a few plot relevant gut wrenching moving scenes, but also the smallness of life, is important. The friend who recommended this to me said that those things were just unnecessary filler, but I disagree. I think there's a big difference between a large amount of anime-only filler episodes whose existence is based on the fact they had run out of manga chapters to animate, and moments of quietness. The low stakes character-driven moments of quietness can be so telling and so insightful, and they are so satisfactory when brought back later in higher stakes situations. My friend teased me there was no scene of Gojo making breakfast to Megumi, that it would be an idiotic idea, but it would be so telling. How he makes breakfast, what they eat, if he tries hard or if it's all mechanised, if they have personal bowls or if they use whatever, if he just buys them some pastry on the way to school, if the way they have breakfast changes through the years, or if he doesn't make them breakfast at all! All that would be very insightful on their dynamic and its evolution. All that would give a glimpse on how they regard each other and why, even in the present. All that could become meaningful in tense situations and high stakes scenes.
These moments also let the plot breath; if a lot is happening all the time, if every character is always experiencing trauma after trauma, the entire story is so emotionally draining that at some point you don't even care all that much. Besides, these nothing moments or low stakes plot arcs, besides deepening and developing dynamics, also let some in-world time pass, which would make the intimacy and bond between characters more believable imo; between Yuuji eating Sukuna's finger and their last confrontation in December how much time has passed? A few months? Am I truly to believe these characters are so everything to each other in only a few months?
Without some smallness, some repetition, some daily life, some low stakes not plot-centric development, the dynamics don't hit, they don't truly feel fleshed out, and dynamics as complex as the ones Megumi and Gojo have, or as supposedly meaningful as the one Megumi has with Yuuji or his sister, should be fleshed out if they're going to exist at all. Otherwise they'd risk making the writing feel awkward and fake. Besides, if the dynamics felt well fleshed out and realistic, they would shape the way the characters interact and act, and how they deal with situations, thus being plot relevant.
The shonen genre has so much happening all the time, the stakes are so high, the dynamics are so rooted in big events and the relationships carry enormous weight and implications. Yet they barely get developed, and it feels so stupid, so plain, the absence of something so important noticeable like a constant void, a shapeless nothingness present in every scene. It makes the characters feel like cardboard figures. Jujutsu Kaisen is already getting a better job than many, but I doubt it will do enough for what I've heard, and I fear I am bound to feel let down, and bound to feel unmoved.
After all, if not enough time and care has been given to develop a dynamic, I am not going to feel pressured by the high stakes; if not enough time and care has been given to develop the dynamic between Megumi and Yuuji, as good potential as it has I am bound to feel little for this last confrontation between Sukuna and Itadori, and his effort in getting Megumi back.
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