#to which I say no no it’s the SPIRIT of dnd. it has the ESSENCE of dnd. the absurdity epic built in. it’s got sauce
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minecraft smps are just computer game dnd
#kipspeak#the conclusion I’ve come to after 5 streams#’but Kip’ you may say. ‘Yes. It’s a role playing adventure game thing. Obviously’#to which I say no no it’s the SPIRIT of dnd. it has the ESSENCE of dnd. the absurdity epic built in. it’s got sauce#I’m shocked I’ve never watched one of these before. My brand#but to be fair I didn’t want to touch dream smp with a 10 foot pole#a 100 foot pole. So it put me off the whole thing
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you should talk about your pokémon ocs sometime :0
ahh well there'd have to be enough demand for it, as with most things i talk about outside of the tags. i basically never make posts outside of ffp that aren't responses to asks—but i have responded to every ask i've gotten so far. as with every post i make that isn't ffp, i run the risk of someone out there saying "you're just the front-facing pokémon blog, i came here for that, stop talkin' so much" which is why i usually relegate my commentary to the tags unless i get an ask. sure, my oc stuff is something i'm proud of—i used to have an entire blog dedicated to it, though i deleted it after a while—but it's a pretty involved thing to talk about. there's a lot i have yet to say about myself that i could talk about, but if the demand isn't there, then i assume the general consensus is that folks are here for front-facing pokémon, and the occasional commentary in the tags
… though since you asked, i'll give a small summary rundown under the cut
what i've made is basically a homebrew ttrpg based off of the pmd series. there's a few games in the series, all with their own pmd-game-styled titles, and they're based around trying to replicate the feel and spirit of a pmd game as much as possible while still having a lot of the freedom that comes with a ttrpg as opposed to a video game. they're solo campaigns, obviously since i'm recreating pmd in ttrpg form, and they've had a few players so far—but only one has managed to get all the way through two of the campaigns
there's a lot of characters, and some of the worldbuilding is extrapolated straight from pmd. wigglytuff's guild, the expedition society, all that—i tried to structure the world in the same way while also expanding upon it based on the characters i placed in the world and more lore to give even the seasoned pmd fan things to learn about the world and what's happening in it
at one point, i did try to do a written adaptation of it online. it's since been deleted, because i entered college and sorta never had the time to update it, but i still work on the world and the characters to this day. by definition, since it's a ttrpg, it's collaborative in essence—there are baseline things that i can establish as "canon" of course, and there's an intended outcome and intended ways to play the game, but ultimately it's up to player interpretation exactly how everything is done. and that was my primary goal—to make sort of an undertale style world where it's less focused on dungeon-crawling combat like traditional dnd and more on good roleplay and character interactions + dialogue. it's just about living in the pmd world, after having been turned into a pokémon—and saving the world, too, of course
there's much, much more i could say about it, but i'll leave it at that, for now. such as the text-based nature using pmd talksprites to convey dialogue, the formatting and gameplay, the partial voice acting done by yours truly…
but if i talk about that too much then i risk talking about myself and the whole "i wish i could do voice work as a career but it doesn't seem viable so i'm stuck being a software developer" thing and we don't wanna see that
#not pkmn#“enough demand” is of course also subjective. i would consider it to be multiple people who want to see something‚ most likely#i did actually used to have a blog where i did some voice stuff. reading posts in a catgirl voice. it was not ideal#i do still do posts in a silly voice sometimes on my main blog and one of my stupider ones is currently going around with nearly 3000 notes#but i also never really post on my main blog that much anymore so my posts don't have a lot of opportunity to go around. because they#do not exist. so. i'm gonna stop talking now i already talked so much in the post and i'm currently being a hypochondriac about#some old cheese i ate last night so. see you in street fighter five everybody
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what exactly is the ferryman? with the lifestream being an indifferent and amoral natural cycle, how does one person end up with a personal chaffeur?
It’s essentially nothing just most likely a fabric of an imagination. Not everyone would be a theorist on how the life-stream properly worked or would be studiously scholars especially a gutter trash orphan that was led into the ruffian lifestyle of the seas. It’s nothing but a pirates wise tale. Just like beast tribes or others that worship a certain religion of sorts, commonly often are held by a group in principal this one selected group of pirates may be the only ones it doesn’t effect anyone else. Hallucinations and things that involved the psyche are really contorted and wild they’re often not the same in any one person people are met with traumatic events that often dissociates them or creates false personalities or spins of them. There often have been reported of some people claiming they’ve become ‘possessed’ or see the dead walking etc and in this fantasy setting its very much an authentic thing that’s already been proven with magic automatically and so high-sophisticated tech now science can’t go around achieving the answers to all the unexplained, they’d just do what Garleans do and try creating or replicating in a new stead. A ferryman is a a spiritual-belief that we all contain the death already inside us that we have something or someone of a higher supernatural plain that drifts us to where we belong to be, there are people who have seen brinks of death and seen Angels etc and things of that nature how often these tales are spun to even any ears. These things aren’t traditionally any evidently seen. People who believe in something so strongly they begin hallucinating things they actually believe they start seeing some phenomenons of that nature have even done feats or odd psychic control. The psyche and mind has proven to be the strongest creation given by all life and mankind its possibilities are proven endless. The Ferryman is not one thing. Its nothing, that is turned into something. By the belief of a man broken into insanity. Two souls split, a youthful fighting spirit that cries out in the hosts willpower. He’s create his nothingness into a spectral that has everything that death would tear and break you from the inside the pain, all the self-destruction it’d be better off to have the quick release. But he isn’t a character that controls luck or anything he just has had it, and by having the luck of the fate on his side and the companions and all the healers that have been in his encompass hes led to believe that this one entity of ‘death’ is being cheated and evaded. He’s conjuring something that’ll eventually take on another persona of him. Nothingness, silence, fearlessness. In his reality he was the one who was killing himself and making himself sick with his thoughts. He then enforced and created a means to make himself an escape from this version he was running away from with something equally as supernatural in an object aged artifact. Eventually, he’ll just become a host for the corrupted, tainted, consumed, cursed, damned. A blight for those who are the living & loved. But to say that there isn’t something catharsis about death? It’s freedom.. The ultimate freedom. That is what the pirate searches to obtain. He just doesn’t know he’s ran away from it or had fortune deny him, but again his very essence when he becomes hollowed will be to the guiding hands of those who he impacted and treasure him. And if they can’t prevent it or have the skill-sets or tools to handle it then boom, gone just like any other thing into the lifestream.It’s not a personal chauffeur, cause there’s most likely other characters or people who have spiritual issues or confining psyche breaks too. Kuro was designed for complexity. He lives in the world of piracy and chasing things that any mere regular person scoffs at, there is treasures and things unbelievable that many haven’t even begun to have the chance to describe because perhaps they don’t voyage beyond one place for long. There are Kitsunes, Primals, Twelves, Beasts Tribes things of so many variety and long range there as those gifted and blessed by Hydaelyn and chosen. The unexplained is a universal characteristic.-- Thanks for the ask anon, I actually do like these things. By no means am I saying this has to be a thing followed I am just crossing some realistic supernatural things into an already fantasy setting. This just my own spin and head-cannon side of things and if its not someones jam that's all good mane to me we all have our styles and don’t got to interact with me. I just have different stance on how I conceive the lore and between alchemy and tech, magic there is little boundaries that haven’t been already shown in the game or hints or would most likely follow real lore since a lot of this ofc came from real-world thoughts / lore or DnD thoughts which is another platform of high octane fantasy.
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