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anim-ttrpgs · 10 hours
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Disabilities and Monsters in Eureka: Investigative Urban Fantasy
Through a discussion with @vixensdungeon (great blog to follow for TTRPG stuff by the way) it came to our attention that some of our more jokey and memey posts and reblogs may have given some people a slightly skewed idea of what Eureka, and particularly the “urban fantasy” parts of Eureka are really about, and its tone. We like to joke around about it, and the “cute monster girl” angle really sells on tumblr.com, but actually playing these types of characters in Eureka is not exactly a power fantasy. They eat people, and often eat them alive. If you find that cute, funny, and/or sexy, well, Eureka is still probably just the game you’re looking for, but that isn’t the main thing. Eureka uses the fact that many of these characters necessarily subsist off the flesh and/or blood of other people as a loose metaphor for mental and physical disability.
Imagine you need something that everyone else has but you don’t. If you don’t have it regularly, you will literally start to waste away. The only way to obtain this thing is to take it from another human being, who also needs it, and others will deny that you need it, and abhor that you need it. It’s not uncommon for people, even “progressive” people, to say something along the lines of “they need to all be killed for the good of society,” even if they don’t realize that’s what they’re saying. You didn’t choose to be this way. This is the reality of monsters in Eureka, and many people in real life.
And then even when you have that thing you need, for now, there are many facets of society that you just can’t participate in because your condition makes them impossible for you, like if a vampire wanted to take a run on a sunny beach. Monsters in Eureka will be challenged by their supernatural weaknesses at every turn, while hiding their abhorrent needs from society and even the rest of the party, and asking why they have to be this way. Finding clever ways to get around and circumvent their weaknesses is a core part of the gameplay of monster PCs in Eureka. Imagine you and your friends want or need to go somewhere, but that somewhere is on the other side of a river. The river has a well maintained bridge. For everyone else but you, a vampire who can’t cross running water, getting across the river is the simplest task in the world, so much so that no one would even consider it a task, but for you, it’s a challenge, and for gameplay, it’s a puzzle.
It isn’t totally hopeless, as many of the jokes and fan comics show (those aren’t just memes, they’re only showing one side of the coin and not the other). Monsters who accept, or even embrace and celebrate their monsterhood, can and do exist canonically, alongside monsters who can’t bear to do what they do. In some cases, these may be the same monster on different days.
I’m going to conclude this post by posting two excerpts from the rules text itself.
Disabilities are Disabling
So why don’t disabilities grant any advantage? It isn’t too uncommon for RPGs to have some sort of “flaw” system, where during character creation you can give your character “flaws” or some kind of penalty, and usually get that balanced out by being able to add extra bonuses elsewhere. Sometimes, these “flaws” may take the form of disabilities.
One particular high-profile indie TTRPG takes this beyond just character creation, and makes it so that if a PC receives a “scar” in combat that reduces their physical stats, their mental stats automatically go up by an equivalent amount, and proudly imply that to make any mechanic which results in permanent consequences or makes disabilities disabling is ableist. We think you can probably tell what we think of that from this sentence alone, and we don’t need to elaborate too much. 
We do think, in the abstract, “flaw” systems in character creation are not a bad idea. They allow for more varied options during character creation, while preserving game balance between the PCs.
But in real life, people aren’t balanced. The events that left me injured and disabled didn’t make me smarter or better in any way - if anything, they probably made me dumber, considering the severity of the concussion! Some things happened to me, and now I’m worse. There’s no upside, I just have to keep going, trying harder with a less efficient body, and relying more on others in situations where I am no longer capable of perfect self-sufficiency.
A disabled person is, by definition, less able to perform important daily tasks than the average person. To deny this is to deny that they need help, and to deny that they need help is to enable a refusal to help. This is the perspective from which Eureka’s Grievous Wounds mechanic was written.
When a character is reduced to 1 HP (which by design can result from a single hit from many weapons) they may become incapacitated or they may take a Grievous Wound, which is a permanent injury with no stat benefits. Grievous Wounds don’t have to result from combat, they can also be given to a character during character creation, but not as a trade-off for an extra bonus.
“But then doesn’t my character just have worse stats than the rest of the party?” Yes, haven’t you been reading this? There is no benefit, except for the opportunity to play a disabled character in an TTRPG. This character will probably have to be more reliant on the rest of the party to get by in various situations. Is that a bad thing?
Monsters Essay
All investigators in Eureka: Investigative Urban Fantasy are regular people. They can also be a monster, like a blood-sucking vampire or a broom-riding witch. Importantly, this works because despite their unique nature, monsters are still regular people. You can read more about this in Chapter 8, but the setting of Eureka does not have a conspiracy or “masquerade” hiding supernatural people from normal society. Though they are still largely unknown to modern science, they exist within normal society - and a lot of them eat people.
The default assumption in RPGs has been that monsters are just evil by nature, doing evil for evil’s sake. RPGs that seek to subvert this expectation often instead make monsters misunderstood and wrongfully persecuted, but harmless. Eureka takes a wholly different approach.
There are five playable types of monsters in the rulebook right now, and it’ll be seven if we hit all the stretch goals, but for simplicity’s sake this discussion of themes will just focus on the vampire. Despite them applying in different ways, the same overall themes apply to nearly every monster, so if you get the themes for the vampire, you’ll get the gist of what Eureka is doing with its playable monsters in general.
Mundane investigators have to keep themselves going by eating food and sleeping (see p.XX “Composure” for more information). Well, vampires can’t operate the same way. They don’t sleep, and normal food might be tasty for them as long as it isn’t too heavily seasoned, but it doesn’t do anything for them nutritionally. Their main way to keep themselves functioning is fresh living human blood, straight from the source. To do what mundane PCs do normally by just eating and sleeping, vampires have to take from another, whether either of them are happy with this arrangement or not. They do not, of course, literally have to, and a player is not forced to make their vampire PC drink blood, just like you reading this in real life don’t literally have to eat food. You do eat food if you want to live in any degree of comfort or happiness, and vampires do drink blood or they eventually become unable to effectively do anything.
This is numerically, mechanically incentivized and not simply a rule that says something like “this character is a vampire and therefore they must drink blood once every session,” to demonstrate that the circumstances a person faces drive their behavior. In America, there is a tendency to think of criminality and harm done to others as resulting from intrinsic evil, but people do not just wake up one day and decide “I think I’ll go down the criminal life path.” Their circumstances have barred them from the opportunities that would have given them other options. 
People need food; food costs money; money requires work; work requires getting hired; but getting hired requires a nearby job opening, an education, an impressive resume, nice clothes, charisma, consistent transportation, and so on. For people without other options, crime becomes the only method left to meet their basic needs. Would you rather take what you need from other people, or go without what you need? There are people who don’t have the luxury of a third option. Failure to meet the needs of even a small number of people in a society has high potential to harm the entire society, not just those individuals whose needs are unmet.
As their basic need for blood becomes more and more difficult to ignore, a vampire is going to encounter much the same dilemma. There is really no “legal” or “harmless” way for them to get their needs met, even if they do have resources. Society just isn’t set up for that. And no, your kink is not the solution to this, trying to suggest every vampire just find willing participants who are turned on by vampires or being bitten is suggesting sex work. It’s one step removed from telling a girl she should just get an OnlyFans the minute she turns 18, or that women should just marry a rich man and be a housewife that gets their needs taken care of in exchange for sex and housekeeping. Being forced into such a dynamic isn’t ethical or harmless for the vampire or for their “clients.”
“Oh well, then the vampire should just eat bad people!” You mean those same bad people we just described above? Who gets to decide which people are “bad people?” Who gets to decide that the punishment is assault or death?
Playable monsters in Eureka are dangerous, harmful people. They were set up to be.
Society not being set up in a way that allows monsters to make ethical choices brings us to the next theme: monstrousness as disability, and monsters as “takers.”
Vampires have to take from others a valuable resource that everyone needs to live, and the extraction of which is excruciatingly painful and debilitating. No one knows what happens to blood after a vampire drinks it, it’s just gone. Vampires are open wounds through which blood pours out of the universe.
This is a special need, something they have to take but cannot give back. Their special needs make them literally a drain on society and the people around them. In the modern world, there is a tendency to feel that people must justify their right to life, that they must pay for the privilege of existing in society. This leads people to consider “takers” (people who take much more than they give back, such as disabled people) as something that needs to be pruned away for the betterment of everyone else. Even many so-called “progressives,” while they claim not to agree with pruning “useless eaters,” still hold the unexamined belief that people must justify their existence. To reconcile these two incompatible ideas, they instead simply deny that disabled people take more resources than most people, and are capable of giving back less. This sentiment is perfectly illustrated by the aforementioned game’s insistence that disabilities are never a net reduction of a character’s stats.
Vampires and other playable monsters are inarguably “takers,” but in positioning them as protagonists right alongside mundane protagonists, Eureka puts you in their shoes, and forces you to acknowledge their inner lives and reckon with their circumstances. You have to acknowledge two things: first, that they are dangerous, that they are harmful, that they take more than they give - and second, that they are people. Because they are people, Eureka asserts that they have inherent value, a right to exist, and a right to do what they need to do to exist. (We also acknowledge that their potential victims have a right to do what they need to do to exist and defend themselves, but that is a separate discussion.)
One final point to touch on is mental illness. Mental illness is a disability, one pretty comparable to physical disability in a lot of ways, so all of the above points can apply to this metaphor as well, but there are a few unique comparisons to make here.
It’s not the most efficient, but there are a couple of loopholes deliberately left in the rules that allow vampires to sometimes sporadically restore Composure (and thus their ability to function) without drinking blood. Eureka! moments and Comfort checks from fellow investigators can restore Composure.
When writing the rules, we came to a dilemma where we weren’t sure if it was thematically appropriate for monsters to be able to regain Composure in these ways (since it could lessen their reliance on causing harm), but ultimately we decided that yes, they can.
People with mental illnesses may have the potential to be harmful and dangerous, but all the information we have access to has shown that mentally ill people with robust support structures and control over their own lives are much less likely to enact harm, whether through physical violence, relational violence, or violence against the self. This is why we kept that rule in for playable monsters. Being able to accomplish their goals, and having friends who are there for them, makes that person less likely to cause unnecessary harm.
Vampires are especially great for demonstrating this because they’re immortal and they always come back when “killed.” They can’t be exterminated, they aren’t going away, there will always be problem people in society, no matter how utopian or “progressive.” Vampires are a never-ending curse, who will always be a problem whether they like it or not. The question is how you will grapple with their inevitable presence in society and how you will treat them, not how you will get rid of them.
Eureka is as much a study of the characters themselves as it is the mystery being solved by the characters. It is a game about harsh realities, but it is ultimately compassionate. It argues through its own gameplay that yes, people do have circumstances which drive their behavior, people do have special needs that are beyond their ability to reciprocate, many of those people do cause harm or inconvenience to others, and all of them are still valuable. 
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Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. If you’re just now reading this and learning about Eureka for the first time, you missed the crowdfunding window unfortunately, but you can still check out the public beta on itch.io to learn more about what Eureka: Investigative Urban Fantasy actually is, as that is where we have all the fancy art assets, the animated trailer, links to video reviews by podcasts and youtubers, etc.!
You can also follow updates on our Kickstarter page where we post regular updates on the status of our progress finishing the game and getting it ready for final release.
Beta Copies through the Patreon
If you want more, you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy earlier, plus extra content such as adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.
The A.N.I.M. TTRPG Book Club
If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. It’s also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so it’s all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes
Other Stuff
We also have a ko-fi and merchandise if you just wanna give us more money for any reason.
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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A favorite character of mine is Daja Kisubo from the Circle of Magic series, by Tamora Pierce. This series is about four children who are orphaned and brought to the Circle Temple to be raised, where it is discovered that they all have unusual magic that works through crafting or the elements, called ambient magic, and follows them as they grow and become some of the most powerful mages in the world. 
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(Cover art of Cold Fire)
Daja is a Black girl and a Blue Trader (ocean going) whose family died when their ship sunk in the storm.  Daja is the only survivor and so is considered bad luck and sent away to the Circle temple.  At the temple she meets the other three main characters who become her foster sisters and brother, and the two dedicates who become their foster mothers. She also discovers her own magic is in metal and fire and smithing when she meets her mentor, an older Black man and blacksmith, Frostpine.
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(Art by @minuiko who has amazing art for this series and Tamora Pierce's other books too)
Daja has always been my favorite because she's strong and steady for the outside world but with her new family and mentor you can see how deeply she feels and the love and support that she gets from them. Also she's so wildly powerful and makes such beautiful crafts and becomes such a good teacher when she's older (also I got my degree in metalworking/jewelry so now we have that in common).  
The series itself has such good world building and a really excellently fleshed out magic system. The first quartet, aimed at younger readers, features the main four as the children become a family, develop their powers, and start to heal the trauma that brought them to the temple in the first place, with Daja reuniting with the Trader people and being able to reestablish bonds, even as she stays with her temple family.
The second quartet has the kids splitting up as journeymen, traveling with their teachers to develop their skills. Each of them finds a mystery to solve and students to teach. Daja's students end up being two mixed Black girls (twins) who are very different and stretch both her patience and her own skills as she has to find separate ways to teach them (much to Frostpine's amusement), as well as solve the mysterious arson cases that are on the rise in town.
In the later books, as young adults, Daja and her siblings reunite and struggle to connect the way they did so easily when they were children. We also get to see her explore her sexuality and discover that she's a lesbian, which was so awesome when it came out and young me read it back in 2005.
These books and Daja especially have always been super important to me since I was a kid, and now honestly I've made myself need to go reread them. 
Hot Chocolate: BLACK WOMEN IN FANTASY LET'S GOOOOO! I always love to see this because they have just as much right to magical powers as everyone else dammit! Anyway this story sounds WONDERFUL, I might make it the next fiction book that I read with my mother, After we read Children of Virtue and Vengeance. Anywho, the story reminds me of one of the D&D campaigns I'm playing in where; 4 of us became foster siblings and are now supporting each other, while figuring out what's the deal with our essentric and powerful king. Not to mention figuring out our place in these positions of power. Daja sounds delightful, and her power set sounds like the Orisha Ogun. I love everything about this!
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rin-hanarin · 2 days
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Ok, even I can't defend the three choices bs explained with a "Southern Thedas is an entirely different region and it's not relevant to what we want to show in the game."
Like. Ok, fine, there was a timeskip, you can either kill or not recruit half of the characters, they realistically wouldn't have been able to flesh out every choice since Origins, even though they kinda have to account for it still at least with Morrigan and maybe Alistair, etc etc.
Inquisition being this irrelevant though? The most recent one Veilguard is supposed to be a sequel to? The foundation of its plot? I know they're trying to appeal to new players, but that's a shitty decision to begin with, and would you look at that, so far it appeals to no one other than old players who love these games for the world and the story already. Honestly, they should've just called it Dragon Age 4 and sticked to making it a proper sequel where at the very least Inquisition matters as much as it was presented in Trespasser, or, alternatively, stick to "Dreadwolf" and stop pretending that this game isn't exclusively for new people and solavellan fans with everybody else being an afterthought in Bioware's very expensive fanfic.
Whatever these 100 gigs of the game even are have to be amazing now, new companions, quests and characters from the books should be godlike to make up for basically discarding 10 years of world states of the players who sticked around to even care about Veilguard, because clearly no one else does.
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Yet Another Dead Boy Detective Fic Rec List
Part 1 | Part 2 | Part 3 | Part 4
I've been having so much fun with these, so I've decided to make another! See above for links to my other fic rec lists. ♥️
Like We're Gonna Die Young (Again) by RoseGanymede95
The latest installment in the superb Codependency World Cup series has the boys attend a nefarious house party and grapple with old frenemies, 90s fashion and temporary amnesia. Also fleshes out their achingly sad backstories, but compensates with the triumphant return of Pierre the rabbit.
When I Picture You by Gruoch
Charles gets braceleted by the Cat King instead of Edwin and receives his heart's desire... being alive again. This author has a special gift for taking fun sounding premises and turning the angst up to 11. So excellent.
young blood (never get chained) by ghostinthelibrary
University AU in which half-demon Charles intervenes in Edwin's ritual sacrifice and inadvertently binds their souls together... I'm genuinely obsessed with this AU, it has so much potential for ton of delicious tropes. Human!Edwin getting a crash course in supernatural shenanigans! Soulmate vibes!Found Family! Demon lore! What's not to love??
Ghosts and Monsters by justafandomfollower
Charles is also sacrificed and the boys meet in Hell! Fantastic premise and executed really well. I loved Masterful Edwin taking charge and protecting Charles while inwardly despairing. Highly recommended.
back to back they faced each other by ShanaStoryteller
The Night Nurse has a theory about how Charles was able to rescue Edwin from Hell so quickly... I'm genuinely shocked I haven't recced this one already. Sorry guys, I forgor. Anyway, this has interesting "Guardian" (angel?) lore, great meta and we even get some temporary amnesia as a treat.
boyfriend jacket by skadii
5+1 times Edwin borrowed Charles' jacket. The characterisation is on point, and it has some great OCs (Kyle the snarky seeing-eye cat!) and really sweet payneland moments. Plus Charles' jacket doing its most to annoy the Cat King.
Looking Like the Sunrise by letters_of_stars
Edwin thinks he's cursed so he and Crystal must team up to solve the case of his Mysterious and Suddenly Appearing Rizz. Funny and sweet friendship fic with some quality Edwin-Crystal bonding and discussions of trauma.
The Case of the Anonymous Confession by Mayarenerose
College AU featuring Charles posting an 'anonymous' online confession about his complicated feelings for his bestie. The closet is glass, but Edwin is oblivious and Crystal is in pain. Cute and funny epistolary social media fic done really well.
the middle of something wonderful by KiaraSayre
Does what it says on the tin and gives us a trope salad of cosy vignettes, including a time loop, temporary amnesia, sudden corporality and Crystal and Edwin trying to get a good grade in Party. Wholesome.
My heart is like a haunted house (series) by halffulljampot
Charles (unknowingly) befriends the ghost of Edwin's mother and constantly gushes to her about his amazing best friend/boyfriend. Beatrice is a great OC and it's just nice (though extra tragic) to read a fic in which Edwin had loving parents. Read it for Family Feels and wholesome intergenerational friendship.
the first rule of fight club by e_va
The boys are captured by an evil underground fighting ring. The fic is from Charles' PoV, so the prospect of having to fight Edwin was especially stomach-churning. Still, we get Edwin being a badass and a brilliant surprise cameo I don't want to spoil.
The Case of The... by sophisticatedyet
Edwin borrows Niko's negligee and Charles' brain breaks. There's also a case and giant squids, but Charles' Distracted By The Sexy crisis is the main (hilarious) event.
in those heavy days when love became an act of defiance by aletterinthenameofsanity, JUBE514
Daemon AU and first meeting fic! Loved the worldbuilding, insightful character work and lovely use of Greek mythology. Honestly, this fandom needs more daemon AUs.
spinning around and around in an ocean of grief (your ladder came down to the sea) by Ingi
Prequel to DontOffendTheBees' excellent College AU, expanding on the boys being alive and in school together. Also has its own prequel about their first meeting from Edwin's point of view. This one, though, is a Charles' Bisexual Journey/Feelings Realization fic. So lovely.
head in the clouds but my gravity's centered by shadowquill17
Face Touching: The Fic. I just love non-sexual intimacy in fics and this one is so tender. I also love Accidental Kissing and Feelings Realization so my cup runneth over.
i don't want to rest in peace by handwrittenhello
Different First Meeting fic featuring Poltergeist Charles! Loved the concept, even though it made me sad.
the great snogging debacle of '95 by thatgayprince
Edwin disguises himself as a girl and Charles starts and then defers a sexuality crisis for 30 years. Funny, steamy and emotional.
a beautiful day to say goodbye by ofstitches
The agency take on the case of a depressed house. This is another bittersweet Edwin backstory fic with discussions of grief.
Smitten in the Stacks by cordelianoir
Adorable prequel to lolotr's equally adorable library AU. Meet cute featuring (platonically married) Dad!Charles crushing on the hot librarian who leads Children's Storytime.
Jenny Green: Butcher, Hot Mess, Reluctant Queer Elder by Money_Maker
Jenny-centric fic! The focus is on Jenny and her financial, mental and emotional struggles post-canon, but mentoring Edwin through his queer self-discovery becomes a big part of that. This turns into a really sweet friendship, plus Found Family Feels and some fun outsider PoV of the boys' dynamic.
I've always got more recs so watch this space! ❤️
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pullthehilt · 2 days
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carrot at the end of a stick
Desc.: meet cute… but is it really
Characters: IMPLIDED RELATIONSHIP Jade Leech, Floyd Leech, Azul Ashengrotto
Reader: not explicitly yuu
t/w: implied non-descriptive cannibalism
why is it all in bullet points? idk :> one day i will flesh this idea out, but i just really wanted to get this out before my dreams for the next few days is just this lol.
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"And… let's talk about your love life."
It was a quiet afternoon on the pier; a summer buzz blanketing the residences of the shore as the rumble of the rollercoaster in the distance groaned. One such man had taken shelter from the sweltering heat in the cloth-covered stall of the fortune teller.
The guy in front of him was… shady to say the least; the man was in a pressed suit in the middle of summer, gloves and jacket and all.
He was sceptical, but he was also incredibly bored. So, agreeing, he splayed his hand palm-side up.
He peered over his glasses frame. "It'll be extra for that."
Tsk.
"Aha, dear customer. It seems you'll be having an encounter that'll change your life very, very, soon."
“A man, oh it kinda looks more like a woman-- well the encounter will definitely be with a person. Hmm, well it seems to be on the shoreline. Perhaps heading north-- in the evening…” blah blah blah
Well he's killing time at least and it’s not the worst place to be rotting his summer away in.
Exiting the tent he revels in the sticky, salty air and heads down the steps towards the shoreline.
He'd like to dip his toes in the water, kill the heat some more.
And then he sees them.
He sees you.
You're certainly a sight for sore eyes. Flushed from the sun, digging your feet in the sand. You sway gently with the waves, rhythmically matching the seas tune. The sun behind you douses you in liquid gold. It's like your clothing is just artistically draped onto you, white silk against your skin. There are shells piled into your arms, cradled as you continue to collect, bend and gently poke into the ground.
He's a long ways from you but it's like the world around him silences-- enraptured. He can no longer hear the sound of mechanical enjoyment, the rollercoasters and man-ran stalls. No sounds of children crying or couples bickering. Just the sounds of the waves accenting you.
And you're getting further and further away, shyly toeing towards the half-submerged tide pools.
He has half a mind to not bother you. It's a bit weird to trail after you, isn't it? You hadn't even noticed him as you were minding your own business.
But the words come back to him, the same way the water laps at his shoes.
"An encounter…"
At first he's only walking towards where you've disappeared over the horizon. The leisurely pace he treads, a product of hyping himself up for conversing with you, if you're still in the area. But then he hears a short yell and his heart staccatos.
Chasing after you is easy, sand being flicked up with every gallop towards your direction.
There's butterflies in his stomach from how your voice was carried in the wind-- is that what you sounded like when you were hurt? Or was it a yelp of surprise? Even scared, you sound so...
He scolds himself for even thinking of the other sounds you'd make.
When he reaches you, you're drenched and sat on a sloped rock.
The tide pool itself is shaped like a crescent, the open mouth leading directly to the sea-- and the waves are really working up a storm, as the tide has gotten inches higher from where it was just a few hours ago. At the centre of the crescent shape from where you're sat is a small rock pathway.
Your face is contorted, eyebrows furrowed and mouth pressed to a thin line. Slumped over your leg, you clutch at the leaking wound at the side of your shin.
"Oh god, are you alright?" He calls out to you, body leaning in your direction. It's cute how you jolt to attention, dishevelled.
At first it looks like you're analysing him, and so he tries, "I'm not here to harm you." Palms facing up, showing that he had nothing of a potential threat on his person. "I… I just heard a shout-- a scream. I thought someone needed help and you…"
"I scraped my leg… But… Uh, I'll be alright."
Your voice is light, fluffy even. He soaks it into his system like a sponge and wishes you'd talk more-- god he'd do anything to make you talk more--
"Do you need help?" Dumbass, he thinks to himself, of course you need help. He'd reprimand himself further if his mind hadn't frozen at the way your lips curved to a smile.
"It'd be nice if you could help me," calling out to him you kind of beckon him with your hand. "Come. Come help me." Stumbling to the edge, he prepares to step.
"What's your name?" He's afraid of coming off a bit too strong, but he needs to know. He can feel the water seeping into the canvas of his sneakers, pooling at his toes, but he only steps closer with one foot on the first stone of the pathways towards you.
The shape of your name casts into your lips, but the waves at the moment steal your voice. What? What did you say? He can't hear you, and he says so.
Carefully, he commits his weight to the first stone before moving to the next.
It's a short way to you, but he's slow to make his way as the water spits and crashes against the pathway. Torn between you and the stone he’s stood on, his eyes flicker between the two. Your hand is still stretched, as still as a marble statue. Waiting for him. A heat filters to pool in his ears the closer he gets to you. There's a flicker of hope tickling his spine as he imagines the words he'd say when he gets you off this rock-- he'd ask further if you were alright and if maybe you wanted him to accompany you to the lifeguard's tower to get you patched up. You'd say yes and then he'd follow up with shy conversation leading to the eventual exchanging of numbers. Then he'd for sure ask you on a date, maybe visit the small restaurant overlooking the cliffside a short walk away. Circle back to the pier, win you a couple of prizes from the vendors there… Visit the fortune teller and give him an extra tip.
He's so close to you now. Balancing on the next rock is hard, and he focuses to where his foot nearly slips. It would be terrible to embarrass himself by falling into the water-- troublesome too from how his shoes would be waterlogged and maybe tangled in the seaweed he could see dancing below.
The next stone is even smaller and he gets why you could've slipped here because, he's swinging his arms to regain his balance. But he sees your hand just in front of him and he clasps his to yours, fingers tightening.
Your smile is so bright, stretching to your eyes as your cheeks squish and mould into something Cheshire like.
He winces, your grip firm.
"Thank you." And he's tumbling as you yank sideways.
Water fills his lungs, salt attacking his tastebuds and stinging his eyes.
No one hears you when you're drowning, especially in the sea. The water crashing against the rocks is already loud in itself, and the fact that you have to fight between sputtering out water and kicking your legs to stay afloat and shouting is a battle in itself.
He screams to you, help him god-damn it. Fucking wench, why did you do that-- he'll actually drown at this rate. You're a bastard for tricking him like that-- a whore.
But your eyes are vacant and unfocused. You don’t see him, but you’re looking at his direction.
And then he feels something squeezing his leg. He's kicking harder now, has the thought to untangle the kelp or something he probably accidentally tangled into—
When he looks down, he doesn't see a clump of black wrung around him. Instead, there is a pair of half-moon eyes peering from beyond the water, coloured a sandy brown and warning sign yellow.
-
The water starts to turn a beautiful pink reminiscent to the colour of the coral and anemones dotting around your home. He, the man, is quick to have been pulled under with a trail of bubbles popping to the surface; at first it stays in once place, before the shape of him thrusts forward-- he rushes through the water like a bullet, tearing to circle the rock you sit upon.
 A warm sensation spreads across your stinging wound. When you look down there are a set of eyes fluttering back at you.
"Jade, stop that..." His tongue slips back into his mouth.
He parts from your calf, propping his head by your thigh, smiling. Floyd surfaces for a minute, eyes peeking back at the two of you. There's little disturbance as he moves almost jerking back and forth before his head fully floats above the water with a satisfied sigh.
"Was that all of him?"
"Dunno,” he burps out. “Definitely not all of him though.”
“Can you check?”
“Will I get a prize for doing it?” Glaring, you flick droplets at him with your free foot. He splashes back, waving an arm at you.
Clasping the foot, Jade cradles it to his chest. "Then… what part did you eat?"
"Dunno. An arm?”
“Floyd.”
“Hmph.” He dives back down, body folding to flicker into the deeper waters. After a moment, he resurfaces carrying something by the way he sways a bit more unevenly. “It was an arm.”
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manga-and-stuff · 3 days
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Hello!! I just wanted to thank you for all the work you do with scanning “The Invisible Man and His Soon-To Be Wife”! I am completely enamored with this manga and I love that there is someone on tumblr helping to share it, since it seems to be a series that is very under the radar. 👔💕 If you ever have time, I’m curious to know what you have to say about the manga. 😊
Thanks for the kind words... but I didn't scan invisible man or any other manga for that matter. In this case, I am using the officially licensed Seven Seas Entertainment release for my uploads.
Anyways, I think it's an adorable little manga with a really clever and interesting premise, and the characters are surprisingly well fleshed out.
It also has so many interesting little world building details like invisible people having to deal with prejudice throughout history because other species kept using them as scapegoats, or Tounome always wearing stylish suits because his clothes are the only way for him to visually express himself.
But one of my favorite parts is how the manga handles Shizuka's blindless. It's just a small part of her character, instead of being her character. Nobody pities or patronizes her for it, and she gets by just fine.
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And her being pretty much the only one who "sees" her invisible boyfriend just like she sees any other person is a very interesting angle.
And last, but certainly not least: It shows both of them being really nervous and kind of embarrassed about the whole dating thing, which just feels so accurate.
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canmom · 3 days
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tsv season 2 is banger after banger so far.
e17 was fantastic - love that the least awful god we've met so far is a god of peaceful deaths and burying the dead, seems fitting for this setting. Sarah Golding as Sister Acantha was great, love hearing UK regional accents and very fitting to this side character - and of course opposite her, Méabh de Brún is knocking it out of the park as she always does, i have got to find out what else she's been in because i am so blown away by her range.
episode 18 gives us another strong 'civilised' sacrifice story, absolutely nailing the affable indifferent cruelty of the toffs there - more excellent voice acting, i love how put out the son gets that his party gets spoiled. recurring theme that, if you start out poor, trying to succeed on the system's terms is just serving yourself up on a plate. although it's hard to hit the highs of episode 7, especially without the complicity of Paige as the emotional dimension - we kinda know what's going to happen by this point - I appreciate here that when it revisits a theme, they are taking pains to include some new wrinkle or extra dimension. we're slowly fleshing out the political structure of this world, without being overbearing with it.
it's funny, i was joking about being weirdly proximate to podcasting celebrity johnny sims the other day, but I was not expecting him to cameo in episode 19. dude really gets around. it kind of throws me because he has such a distinctive voice that you can't hear him in a scene without it being like Oh, Johnny From The Mechanisms is here! especially since he's playing the exact kind of condescending evil-scientist character that could easily show up in any mechs album. (i am going to insist on calling him that even if i get around to TMA, less for any particular love for the mechs but more because it amuses me to forever define him by a semi-obscure, deeply nerdy band from Oxford.) I will say again that Slay the Princess was really onto something in having you spend most of the game antagonising the Johnny who's doing that voice.
foley work is getting better and better too.
need to find out if there's any canonical appearance info on the characters in this series, because I'm increasingly feeling fanart would be a fun thing to do.
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shewolfofvilnius · 3 days
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There is a huge part of me that is curious about dragon age because I love BG3 so much. But idk anything about it? Also none of the characters strike me as interesting (or attractive....) Maybe you could tell me what you like so much about ? maybe talk about the characters so I can give it a chance? I want to like it! but I just don't know!
I DIDN'T FORGET
So for me the first draw of Dragon Age is the incredible lore and worldbuilding that goes on in the games and books. It's arguably just as fleshed out as a setting like the Forgotten Realms despite just being three (soon four) video games and about a dozen books/comics. There's centuries of history. Ancient ruins. Environmental storytelling for days. A little visual cue in the first game that's referenced in optional banter in the third that pays off in the fourth (FIFTEEN years apart). I really appreciate that the first game, Dragon Age: Origins, only exposes you to part of the story. The game's set in a pestilence known as the Fifth Blight, and you're the plucky young adventurer that the grizzled old veteran manages to recruit out of a bad situation just before the end. And you and your friends are all that stand between victory and oblivion. But right off the bat there's storytelling about love and loss and prejudice and honor. There's a noble character who dies, leading to a coward being killed as the stakes are built. (There's also a dog you can pet, and moments to show kindness during armageddon, like a prisoner who just wants a sandwich before he dies, he hasn't been fed.)
And the banter is funny (if some of it's aged a bit unwell), and the gameplay really encourages you to get in the head of whatever character you want to build. Yes you can be the cliche prince charming. You can also be the sibling of a prostitute to pay the bills until your sister lands a high profile john who catches feels for her. From the start it's equal measures hopeful and bleak at the same time. (And as you invest in YOUR character emotionally, you inevitably emotionally invest in your companions too.) And gradually the world gets bigger. A character whose town you watch get destroyed becomes the protagonist of the second game, and they hook you in to. They're a refugee, a very timely story, and if they're a magic user, then they're an especially persecuted refugee. But you still make friends amidst the hopelessness. More of the world gets revealed. You have FUN, somehow. Characters from past games recur, either as cameos or in one very specific case as a high profile recurring character in 3 out of the 4. And you become so glad to see them as they represent continuity of story.
It's a game about family and faith and the lack thereof and prejudice and love and how one counters the other, about how persecuted people often pay the price of things that happened before their ancestors' ancestors were born, and that tomorrow should always be better than today.
That's thematic, though. Maybe you take a shine to Isabela the Pirate and Aveline the Guard Captain (maybe Merrill the blood mage elf, too). The three women basically form one of the best depictions of big/middle/little sister trios I've ever seen in a game. What starts out as cold hostility becomes banterful compassion and love. A lot of folks fell for Solas, an elven apostate whose every word is couched in three mysteries and two half-truths but seems to know way more than he's letting on. When you find out a horrible secret about the honourable Grey Warden Blackwall, do you leave him to his fate, try to redeem him, deliver a sufficient consequence, or outright torture him.
And you won't like everyone. The odds of you liking both the spirit-possessed mage Anders and the anti-magic elf Fenris in the same play of the same game are low unless you metagame it. And sometimes the games even rewards you for someone hating your ass or vice versa, and THAT'S organic. But being mean or having a negative interaction isn't some edgelord thing either, it's just "sometimes people don't get along" or "something you just need to punch someone"
You get to laugh at the tough stern warrior Cassandra getting absolutely beside herself wanting to know what happens in a book that it's writer, another of your companions, hated writing - and that even Cass herself calls smutty literature. Another character, The Iron Bull, is faced with a choice: His found family and the freedom to be who he's become, or the belief system he's known his entire life and that expects him to conform.
Does your character sacrifice? Does your character make the streets run red with blood? Is all you want to make people feel inspired and in something bigger than themselves? Even playing three (soon four) wholly new characters, you get to truly role-play and emotionally invest in these little blorbos, maybe even more strongly in Baldur's Gate. When a character returns you weren't expecting, is it joyful or melancholy? Can your character handle a confrontation of everything they've ever known.
And in the newest game, there's a baby griffon.
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I love Dragon Age. The lore is expansive beyond sanity for a franchise with it's commercial output. The characters feel alive, and the game tasks you to emotionally invest in order to reap the maximum reward and suffer the strongest heartache. Plus, in many cases, when the game doesn't tell you, say about your character? You get to roleplay and use your imagination so, so strongly.
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jazeswhbhaven · 3 days
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From what I've been seeing it feels like PB is focusing on quantity over quality. Things like Obey Me, TWST, and Nu-Carnival has a sizeable group of characters, but they're not too huge so it allows them to flesh each one out to a certain extent, but then they can introduce a diverse set of cards on each of them so you're not starving too much.
WHB has not only has 6 Kings and one more on the way, but they also keep introducing more nobles and angels. In a way it's not bad, but this is why I seriously feel it is a case of quantity and not enough quality. From what I've seen in this community, characters that have been in the game since Day 1 are being super neglected. Then we a have every new L card released being paywalled, nightmare passes that also have the top rewards paywalled, are more frequent, even this time around the S+ card requires more gold keys and it doesn't have anything remotely special about it whereas the last S+ did which was extremely exclusive only. Honestly it's...really sad. Now you don't NEED these cards and I'm not asking for freebies, but in the end they are asking for your life savings for even just the decent stuff, and then you still have to deal with the gacha to do that.
I personally need a decent amount of characterization to really appreciate a character so I do appreciate the world building but no character has stuck with me yet. So everytime a new one is released I go: "Okay but what about like...the existing ones?" Our last one was Leraye, which I'm sorry, it's just a reskinned of his OG card and I found that really scummy which was probably why he was locked through achievements which...was the saving grace still it was the only time it happened. The story was nice though.
I don't want to come off as ungrateful and I probably am, but I just don't understand PB's decisions on what they're doing anymore. We can't use the "they're a small company" card, I'm sure they're not the only small company, but I don't have any sources, but so far this is the first time I seen company really just throw their community into a blender like this...then again I only played like 3 other gachas which isn't a lot.
💭
hey there 💭 anon!
This observation came right in time with how I'd like to pretty much introduce the game to new players that are flocking in.
PB's decisions as of late to change how we get currencies, paid banners, and the progression of the main story and character building has been a damn journey.
I don't think you're ungrateful, I wouldn't call anyone that honestly because as the consumer YOU are the the one, p2p or f2p, in the end that has be entertained by this nsfw game. The only one in existence that is catered to both women and men audiences. With that in mind, you'd expect to see something worth buying/taking up nearly 8gb of space on your phone for.
When the game was first teased, me and my friend were talking about it and she was overwhelmed by the amount of characters they kept showing, I met her through the Obey Me fandom, so that was our bread and butter for the majority of conversations. When I moved on to WHB, she didn't come with, she stayed for like maybe a week or two and dropped it. I forget mostly why which I could ask her again on her opinion.
But I'll let you in on something I saw the other day, the community over in LaDS has been having some issues with their banners/other gacha related things as well stating that this recent banner is driving players away. I don't play LaDS but PB isn't the only company it seems starting to switch things up when it comes to decisions.
The S+ cards confuse me because what they introduced was hey here's beach Rara (Raphael) and he has an adore mode, a story with mild spice, and you chats/more lore about this bitey boi. I had so much fun reading through that. Amy and Sitri's all we get are the likability things and well from the previous expectation? That made me shake my head. (also for the extra gold keys thing, apparently it's only that high if you want to get it early, the card is going into the banner immediately after the event so in theory we all literally could have waited to pull them so we wouldn't have to spend that amount of gold keys)
As far as content goes, I think ultimately there's too many characters to work with. If anyone on the staff has a brain like me, it would be very easy to neglect characters here and there. I also do not like that Gehenna has yet ANOTHER noble (sorry Amy) but other countries are lackin'.
Also unrelated...WHERE IS GEHENNA'S GROUP PHOTO U G H.
Niflheim needs one too.
All in all I hear you. Chapter 6 and Mammons/Amy's events though have me believing that the best has yet to come, these banners though....we will see... Maybe things will pop off when Asmodeus debuts..
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jamandjazz · 1 month
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I’ll never get ppl that get mad when others point out flaws in their favorite characters like bbg that’s my favorite part???? I LOVED and ADORE flawed characters to my very core because of how real they are. If someone comes on here and starts doing a good well written character analysis on why my favorite characters (dally mainly but it goes for anyone in the gang and other things I like) are bad people or maybe even badly written I won’t get mad. In fact I’ll read it, nod along, if they aren’t completely misrepresenting the character I’ll probably even agree but it has never crossed my mind to get upset.
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quaranmine · 6 months
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random firewatch au detail that has basically no impact on the story unless you want to psychoanalyze fw!grian even further than i did as the author, but it's very intentional that i always refer to both of mumbo's parents but only grian's mom. did i give him daddy issues? i guess so, but not in a way where i really deeply examined the implications as meaningful to the story. it was just a detail i stuck with from the beginning as a way to keep fleshing out the story's background subtly. the idea behind grian's dual citizenship was always that he was born in america to an american dad and british mom, and that his mom moved back to the UK when he was very young since she wanted to be closer to her family. perhaps his dad didn't go with them? or perhaps his dad did, and then later they split and he went back to america? whatever the cause, grian never even mentions his dad in the story, and it wasn't because i intended him to be dead (because that would have come up in a story about grief) if you get me
#i have no idea why but i normally HATE thinking about cubitos' parents in like. normal mcyt settings sjlfjslkfjs#if i'm writing a hermitcraft-setting fic i'd rather have them all just spawn into the world fully formed than dealing with their parents LO#but in a real-world au it made more sense for the characters to mention their parents occasionally#i just similarly didn't spend TOO much time worrying about it because it was not really the focus#everybody's relationships with their family is a bit less important here than their relationships with their Friends here you know?#i also think that ivi inspired this a little because somewhere early in the fic she was like hey what Made grian react to things like this?#like what experiences in his life primed him to react like This to the story events?#i was like. oh yeah.#cause i normally approach writing grian from the perspective of watcher!grian#but normally him on hermitcraft or life series AFTER he escaped them and it's more of an old trauma that informs his present actions#with firewatch au there is like....none of that pretext. there's no context that he might have had other trauma in life?#but i WAS writing him like that. out of habit. and i'm not saying he DID have prexisting trauma in firewatch au#that's very much something i haven't bothered to flesh out because it's in the zone of things where my time was better spent elsewhere#but i will say i think i only starting doing the one parent detail AFTER ivi mentioned this lmao#i mean. if the guy's got abandonment issues it probably explains a lotttt of his fear of giving up on Mumbo. just sayin'#hc_firewatch_au
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my-catsface · 8 months
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MAGNUS PROTOCOL TOMORROW!!
WHOOGAAAA!!! OOOGAAWOOGAA BOO!!!!
YES YES YES YES YES
ITS MAGNUSING TIME!! I am POUNDING on the BARS of my ENCLOSURE I am STICKIHH MY HAND STHRKUGH THE BARS OFNMY ENCLOSURE LET ME OUT LET ME OUT LET ME OUT TIS MAGNUS TIME!!!!! MAGNUS PROTOCOL TOMORROW TOMORROW IS SO SOON ITS SOS SOON IMESOEOEXCUDTED IMS ROEXITED IVE BEEN EXICTED ALL TSAY!!!! ALL DAY I RELL YOU!!!
anyway the Magnus protocol episode one drops publicly tomorrow and I am the regular amount of excited the perfectly normal and rather mundane level of excitement the one where you go “hmm yes, the Thing I enjoy has Occured” that one you see. I’m telling you I’m TELLING YOU you don’t have to keep me in here LET ME OUT LET ME OUT IM SO EXCITED !!! So excited to SIT in my DARK ROOM and rock BACK AND FORTH with HEADPHONES in and listen to THE VOICES IN MY EAR TELL ME SPOOKY THINGS!!
Can’t wait for the GUY who loves killing off CHARACTERS to introduce me to The Characters so that I get lose my MARBLES when they DIE HORRIBLY!!!! So excited to meet and learn about this NewNotNewStillNew World and experience it all over again it’s fresh and the same and all put together and nice and RAAAHHH!! RRAGGRHAHHHH!! WHERES THAT IMAGE OF THE WEREWOLF TEARING ITS SHIRT OFF WHEN I NEED IT!!!! ITS TIME. ITS ALMOST TIME
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Recent game related things .. hrmm...
#I do like the inconsistency of the first map. that is actually something older but that I re-found and added to my Game Reference stuff#so that when characters reference where they're from I can be accurate. I like that the whole map is kind of shifted up that way. Where the#actual south part doesnt even count as the south since its Too Far and Scary lol. and if you say you're from 'the north' thats basically#like.. one single continent. Though some people do make distinctions like 'north midlands' or etc. still. I like the ways that common#language isn't always precisely accurate like that. and thinking about why a culture would classify things a certain way or etc. etc.#The inventory page is so funny to me because it's literally just the BASe like.. sample layout just to make sure it works properly with 0#actual design into it. just colored rectangles thrown together in MS paint. but what if I like... left it like that.. what if all the other#art in the game and UI is like stylized and fully matching BUT the inventory/journal/etc. screens I just left as plain colored blocks#with random misalignments and black spots and etc gjhbhjj... It looks unfinished in a Funny Contrast way to me.#the wordcounts are just like... my past few days of writing.. I am still not getting 2200 words a day done or whatever I needed. I'm lucky#if it's even half of that .... tee hee.. :3c I do also keep having appointments and other things going on but..grrr...#The full map of the area is probably not necessary but I thought it would be more realisitc if people were able to reference things. Like i#you have people all living in a city area probably at some point someone might mention a neighboring city or some landmark nearby#or etc. so I thought having at least the basic names of what's around for reference would be sensible. A side character mentioning#'oh yeah I don't live here full time I just travel from Marisene sometimes' or whatever makes it seem more like a Real#Fleshed Out Place than people just making vague references like 'the river' or 'i come from a city nearby' or 'i went to a place somewhere#around here' or 'the other city' or etc. lol.. Especially since global cities/global areas are weird as they operate almost like an#independent country within their walls. so it's like a micro country inside of another country usually. just plopped down in some agreed#upon plot of land that won't be too disruptive to the main country around it. That could get very complex depending on the cultural and#political backdrop of where they're placed (though obviously they try to choose the 'easiest' areas possible for it). Asen is a very mild#country without much history of conflict or anything so it's fine. But still interesting that Sifeh and the entire branched out global area#border three other districts of Asen. Which means like 3 times the local representitives you'l have to negotiate with for some major change#or anything. I think one of the 'random characters you can find around the world and have short discussions with just to make the area#feel more populated and real even though theyre not actual important npcs' is going to be a guy who actually serves on the council that#handles running the global areas and he's like.. some perpetually exhausted middle aged elf running around with a clipboard or whatever#ANYWAY...... hrgh... still trying to write when I can....#I WISH so badly that I had the scope for a simple character creation menu and all character interactions would allot for the background#of your player character. And also to have a simple day night cycle where places in the world you explore/people you talk to during the day#have new options or dialogue at night.. BUT alas... I already am so behind on everything as is lol.. aughhh... T o T#As the worlds number one Needless Detail And Complexity Enjoyer i must dilligently prevent myself from adding additional complexity
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glupblorbo · 1 month
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hi i'm not dead i'm still alive just. been sick. and busy. and busy and sick. both good and bad busy but i will have cult au out when i can :,) in the meantime uh. have this. snippet of an au that's been tugging at my mind since the very first episode of toh that i've finally started to develop this summer? may get the first bit of this posted before cult au but. do not think i will have forgotten cult au bc of that.
//||\\
Edalyn’s always been a bit more fond of things of the wood with sharp teeth and pointed claws and over-glossed appearances than her sister. Lilith has always been rooted to other people. Eda has always been left to drift and tie herself to whoever will hold her rope for long enough.
And the fae, at least, have always been happy to take it from her.
“I…it was supposed to work,” she says at last, grasping at the words like straw blown about by a wind coming off the Spine. “It was supposed to work. I’m not…I shouldn’t be able to come back here.”
“...Eda, what…was supposed to work?”
She does look at them now, at the line of their nose, not quite meeting their gaze; this has always felt less like lying to them.
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ozymoron · 1 year
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i would be so good at art if i could just execute my ideas
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amulet-or-not · 1 year
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now on my 3below rewatch and I'm appreciating it more this time. I guess atp I already have a longstanding love for aja and krel whereas the first time it was a letdown compared to trollhunters cuz I couldn't connect with the characters as much.
also I forgot how much the ending theme slaps
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