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#threedscans
joostboelhouwer 4 years
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WACKY WAVING INFLATABLE TUBE GUY . . #3d #blender #b3d #blender3d #cgi #render #dailyrender #3dart #3dgraphics #digitalart #blendercommunity #threedscans #3dscan #clothsimulation #simulation (bij Breda) https://www.instagram.com/p/CHQYLmvByCI/?igshid=rcfcl1972vmx
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neil-lin 4 years
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20200418 #threedscans #redshift #redshift3d #3d https://www.instagram.com/p/B_HbQ7RnKkw/?igshid=1l0wd4jysrw9l
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ionsounds 5 years
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Endangered. Three views. Which one do you prefer? Model is a 3D scan from #threedscans 馃お https://www.instagram.com/p/BwzyOfxADQ2/?utm_source=ig_tumblr_share&igshid=xfvdlfhijfco
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saldivadiego 6 years
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Meditation on flying. Eagle and skull. Assignment from me to myself. #mementomori #polaroidphoto #lifeisstrange #stilllife #threedscans (em FarFar away) https://www.instagram.com/p/Bu_5tjdACLT/?utm_source=ig_tumblr_share&igshid=1kpyw8pfdk8lr
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mothannahussein 6 years
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Radio
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mographory 7 years
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found this on the 'not-yet-posted' stack #latergram #cgi #cinema4d #c4d #3d #cycles4d #concept #digitalart #threedscans #photoshop #nikcollection 510/730
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vnzvnzvnz 7 years
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SHADER PARTY! . . . #threedscan #cinema #c4d #cinema4d #render #octanerender #3d #graphics #graphic #design #art #surreal #studio #octane #octaneaddicts #otoy #cgi #shell #glitternails
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vfxskull-blog 6 years
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Napol茅on Dynamite Inspired by this Banksy sculpture: https://photos.app.goo.gl/xTkkX5k2VcZAfjXr8 #houdini #sidefx #fem #flip #redshift #banksy #head #explosion #gore #napoleon #threedscans #vfx #motiongraphics https://www.instagram.com/p/BnHQhnsljAZ/?utm_source=ig_tumblr_share&igshid=1xx7ahdsdcntm
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arroeies 7 years
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Beautiful use of the Drame Au Desert model from http://threedscans.com/ by patdacunha.聽
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neil-lin 4 years
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20200418 #threedscans #redshift #redshift3d #3d https://www.instagram.com/p/B_HbO4eH5mR/?igshid=w0nguvay51pb
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weidarvish 8 years
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ionsounds 7 years
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Hipster. Model from #threedscans
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radiumsoftware 7 years
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Enhancing details of the scans to get smoother silhouette edges
https://github.com/keijiro/ThreeDScans
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cerebero-blog 8 years
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Hyper-Threading
A while back I did a tiny experiment to see how hyper-threading affects performance in Houdini. The places I鈥檝e worked at all have different opinions about HT, some have it enabled on their machines, some don鈥檛; but I鈥檝e been wanting to try this out and finally got the chance.
**Update** See the bottom of the thread for additional info.
The scenarios aren鈥檛 very extensive, but I tested two types of geometry cooking (VDBs, and Copy-stamped deformation), and rendering with Mantra. The tests involved an excellent scan of a dark reef crab from threedscans.
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SOP Cooking
For the first SOP test, I setup a copy-stamp test where the crab model is twisted, and copied onto each point of a sphere. The sphere has 42 points, so the copy stamp does a unique twist of the crab on each point and ends up generating 44,973,810 points and 89,947,452 primitives.
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The other cooking test involved VDBs. The crab is rasterized into a level set, unioned with an SDF Test Pig model, and then the resulting grid is smoothed a bit. The voxel size is 0.0015.
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These two tests seemed to represent single-threaded cooking (Copy-stamped Twist) and multi-threaded cooking (VDB operations), which are both prevelant when working in Houdini.
Rendering
For the rendering test, I rendered the crab several times as a Packed Disk Primitive, around a sphere. There is an Area light (grid) and a Sphere light which has the mandril.rat as a texture.
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System
The tests were run on a single socket pc, with an 8c/16t Intel E5-2670 Xeon and 16GB of DDR3 RAM. The CPU runs at 2.6Ghz, but has a Max Turbo frequency of 3.3Ghz (relevant for more single-threaded operations). The tests used Houdini 15.5.632.
To test with Hyper-Threading turned off, I rebooted to the BIOS and turned off HT manually. This was to make sure only 8 threads were being used on the 8 cores.
Results
Copy Stamp - 46.64s with HT on, 43.17s with HT off
VDB - 7.9s with HT on, 9.16s with HT off
Mantra - 78s with HT on, 110s with HT off
I wasn鈥檛 actually expecting a lot of differences, especially since these tests are quite basic, but there was a difference. It seems that thread-heavy operations do benefit from having Hyper-Threading turned on, while single-threaded operations are slightly slower. And inversely, with HT off, the single-threaded cooks were a bit faster, and the mult-threaded jobs were slightly slower.
As indicated above, these tests aren鈥檛 particularly comprehensive, but served to give an indication of how hyper-threading affects performance. It鈥檇 be interesting to take more time, and with a larger variety of systems, to see what the results would be. It would also be interesting to see how HT affects a production scene, with lots of assets, all being accessed over a network.
Personally, I keep HT turned on, but I鈥檓 glad I finally got around to testing and seeing the effects, even on very simple and contrived scenes.
Update
Jason on odForce generously shared his experiences from HT tests:聽http://forums.odforce.net/topic/28961-tiny-hyperthreading-experiment/#comment-164289
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str9led 5 years
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10,000 DAYS - Teaser from Ari Ram铆rez on Vimeo.
A lost astronaut finds heaven.
MUSIC "Wings for Marie (Pt. 1)" Tool from the album "10,00 Days" All rights belong to Sony Music Entertainment Inc.
"Theme for 10,000 Days" - Ari Ramirez
MODELS "Astronaut" model by Raoul Marks.
"CryoTube" model by Stonemason.
"St. Hugh" model by Threedscans, scanned with Creaform Go!SCAN 3D.
Animation and lookdev made in Cinema 4D.
GUI designed and animated in After Effects.
Rendered with Octane Render.
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aerked-blr 6 years
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Instinct | Day 111 of 365 Cinema 4D | Photoshop | Octane Render | ThreedScans 3D Models Album Art Concept Using scanned 3D animals to create different looks. Instinct as a beast x . . . - #cinema4d #render #awesome_surreal #photoshop #c4d #composition #renderzone #colorful #architecture #abstract #mdcommunity #art #graphicdesign #graphic #concept #thegraphicspr0ject #landscape #fa_hypnotic #3d #3dart #design #designer #surrealism #studio #digitalart #graphicart #octane #awesome_surreal #dailyrender
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