#though they might need to overcome his ability via other means if dying is off the table
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ratwars · 5 months ago
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I hope they kill your man so good in the end I hope he gets stabbed in the heart by a stray pipe thrown by nobody and it solves everything and then he cries too in the last panel just for you <3
You are so sweet dear anon ty ty.
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dmsden · 3 years ago
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Make It Mean Something - Making PC deaths meaningful to the other players
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Hullo, Gentle Readers. Sometimes the dice are not in a player’s favor. Sometimes three death saves come up awfully fast. Sometimes a death happens, and everyone’s sitting around the table uncertainly, not sure how to react. It is that moment that daddydeputy raised in their Question from a Denizen. They asked if I had any thoughts on “How to make pc deaths more impactful and growthful for the others (and perhaps themselves?)”
DD, it’s a tricky balance to strike. On the one hand, you want the game to have real and dangerous consequences for the actions the characters take. On the other hand, the death of a beloved character can really upset a player or even crash a whole campaign. My players are very mature and accepting of the consequences (although they’ll pull out all the stops to try and stop it from happening to one of their own), but not everyone can be, even if they say they are. Sometimes you don’t know how the death of a character is going to affect you until it happens. I think of myself as a very mature player, but if a character as dear to me as Skittle, my mouse pooka from Changeling the Dreaming, died, I suspect I’d be devastated.
Some campaigns have a very revolving door attitude towards death. Oh, you died? Here’s a revivify spell, or a raise dead spell, or what have you. Other make it harder, possibly keeping those spells out of the hands of the players or requiring skill challenges for raising the dead (a la Critical Role). I suspect DD is wanting to lean more towards the latter, so let’s look at some ways to really make death matter.
Run lower-level campaigns: At low levels, death is a lot more difficult to overcome. By the time you get your fallen friend to a temple, the window for Revivify is long over, and who can afford the diamond for a Raise Dead spell, even assuming you can find a cleric who can cast it for free for you? But most NPC temples I’ve run in my games have been willing to cast Raise Dead for free if the PCs will undertake a quest on behalf of the temple. In a situation like this, the dead PC’s player could potentially play a cleric or paladin of the temple sent along to help, or the temple might cast raise dead in advance and take an oath that they will fulfill the quest. If the temple doesn’t trust them to keep their word, there are always geas spells to make sure of it.
Limit access to spells that return the dead: Maybe not every god grants the ability to raise the dead to their followers. Maybe diamonds are hard to find in your campaign. Whatever the path you take, you can make certain that death isn’t just a revolving door by making the spells difficult to cast. Maybe the deity will only grant the spells to their cleric once the party fulfills a quest or defeats a monster that has been plaguing the faithful. You could change the material component from a diamond to “the deity’s favor.” Casting the spell expends the favor, so now a new service to the deity would be needed before the next chance of casting it.
Make return from death uncertain: One of the things I really like in Critical Role that I intend to adopt in my next campaign (and I even know how I’m going to make the change make sense in my campaign world) is that returning from death via Raise Dead is by no means a certain thing. The Critical Role has a skill challenge like system in which up to three people can contribute to the ritual to return the dead by entreating the dead person to return. If people all want to use the same skill, such as Persuasion, the DC for the second and third people goes up. A PC might be coaxed to return via Performance, Persuasion, Intimidation, Deception...I’d even allow rolls like Arcana for magically coercing the dead spirit to return or Religion to remind a Paladin that their duty to their deity is not yet fulfilled. This had led to some dramatic moments in CR, and I definitely intend to put together my own system for my next campaign.
Make return from death limited: You could very easily put together a system that limited the number of times the same spirit could return from the dead. In older editions of D&D, returning from death required a “System Shock” check, and the body might not survive the attempt to reunite it with its spirit. If you wanted something similar, you could make a system in which one of your attributes represents your ability to return from death, even using Revivify. I would like base it off of your Constitution or Charisma score. You can return from death a number of times equal to 1+your Constitution or Charisma modifier (minimum of 1). That way, characters can die at least once and come back, but it can’t happen dozens of times.
Make the way someone dies directly affect their afterlife: For some players, this will really matter. I once had a ranger who despised dragons in a campaign. He found a dragonslaying sword, made it his business to get the party to face dragons, etc. When he finally died, it was facing two dragons to buy the party time to escape from a canyon where the dragons were in danger of TPKing them. He was killed, but he wounded both dragons quite a bit. The party managed to kill them, and they recovered the body. The ranger’s player absolutely had no intention of coming back from the dead. “How on earth would my character have a cooler death than that?” the player laughed. “That was perfect.” I described how he was received into the afterlife of his culture as a hero, and he was very happy with the end of the story for his ranger. To draw this along further, what if how a PC dies affects their standing in the afterlife? If they die in a super cool way, maybe they get a high place of honor in Valhalla, or whatever you use. A PC who then dies fighting a lich or saving innocents is likely to receive a heroes welcome. This might be preferable to them than going back to life and then possibly getting killed by a trap or a bunch of orcs. This then makes the heroic death more palatable and desirable.
However you decide to make death impactful, I strongly recommend letting story trump rules for dramatic purposes. Technically, a character who has failed three death saving throws is just plain dead, but what fun is that. Instead, consider the possibility of having them be beyond saving instead. Let them be briefly conscious, either to beg the others to find a way to save them (think Spider-Man in Avengers: Infinity War as he gets “dusted”) or to tell them that their death is welcome and to let them go (a la Theoden in Return of the King). I remember a Werewolf game where a beloved PC was dying and telling her beloved pack how much she cared for them. There were many real tears being shed around the table, including by me as the Storyteller. Giving the PC a chance to speak and interact, even though it’s not part of the rules, gave the group a moment that I know I personally will never forget.
The biggest piece of advice I can give is that you must make sure your players are onboard with this. If you want death to be more powerful, impactful, and difficult to return from, DO NOT spring this on your players mid-game. This should be something everyone’s aware of, not something that comes as a surprise. Let everyone know during Session Zero; make sure everyone is okay with it, and, if not, be prepared to either back off from the idea (or else find a different player who’s onboard.) Like the X-card, be prepared to modify this even mid-campaign if someone shows that maybe they’re not as okay with losing Damathran Darkwarden as they thought they were. In the end, it’s just a game. It’s not worth hurting feelings and losing friends over.
I hope that helps, DD. Thanks for the question!
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byunseoeun91-blog · 8 years ago
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Famous Mothers Around The World in History
In honor of Mother's Day, here's a examine what seven famous historic mothers did for his or her sons and daughters.
Sara Kettlermay
If there's one regular for the duration of history, it's the close relationship among mothers and their kids. Though specific historical periods and instances cause exceptional actions, mothers will continually love, shield and combat for (and perhaps try and control) their offspring. In honor of mom's day, here's a take a look at what seven famous ancient mothers did for his or her sons and daughters.
Olympias
Olympias While it got here to her son, Alexander the outstanding, Olympias became a mother whose guide knew no bounds. Alexander turned into born in 356 b.C.E. To Olympias and Philip ii of Macedon, who'd married in element to bolster ties between Macedon and her home of Epicurus. While Philip, who practiced polygamy, later took a young Macedonian spouse, it changed into clear that a complete-blooded Macedonian heir may want to threaten Alexander's declare to the throne. After Philip changed into assassinated in 336 b.C.E., Olympias therefore came under suspicion for masterminding the killing (although there have been masses of different ability suspects). Whether or not or now not she was in the back of her husband's assassination, Olympias became in all likelihood responsible for the following loss of life of Philip's new spouse and infant.
Alexander succeeded his father and proceeded to increase the empire. As he did so, Olympias assisted her son by supplying advice about guidelines and people in his circle (as a snake charmer who may want to make reptiles do as she wished, politics ought to have been a bit of cake for her). The one aspect Olympias didn't do became accompany Alexander on his navy campaigns, but she likely wanted she had — if she'd been handy, perhaps her devotion could have prevented a 32-yr-vintage Alexander's untimely loss of life from malaria in 323 b.C.E.
Angelina Jolie
Angelina Jolie is a mixture of ability, motherhood and tremendous property. Jolie is a girl who considers her kids would be the most effective thing ever occurred to her and values her relationship. She understands the way to manage work and family and adores distinct components of life. Lately, a Vietnamese child named Pax Thien has been adopted by the couple and raised their family size.
Mother Lu
About 2,000 years in the past in china, at some point of the xin dynasty (nine–25 c.E.), mother Lu's son, who turned into a district legitimate, become charged with a minor offense after which performed by way of the district magistrate. Afterward, mother Lu channeled her dissatisfied in an surprising route: she raised a pressure that captured the Justice of the Peace in 17 c.E.; in retaliation for her son's loss of life, the person turned into beheaded.
Mother Lu died rapidly after getting her revenge. But, among the fighters she'd assembled went directly to combat the forces of the xin dynasty (this rebellion came to be called the pink eyebrows rise up because these opponents painted their brows red to try to appear like demons). Whilst the xin dynasty changed into brief-lived for lots reasons — its emperor, Wang Mang, became considered as a usurper; his reforms didn't bring about peasant help; and flooding of the yellow river caused food shortages and unrest — the electricity of mother Lu's fury at her son's loss of life also performed a component in its stop.
Anne Boleyn
Anne Boleyn Getting her head chopped off when her daughter, the future Elizabeth i, become most effective  years old, ensured that Anne Boleyn didn't have tons to do with the girl's upbringing. However Anne had already performed an critical factor for her daughter: because she'd controlled to marry Elizabeth's father, Henry viii, it became feasible for Elizabeth to sooner or later end up queen.
In 1526, the married Henry desired Anne to end up his mistress (a position several ladies, consisting of Anne's sister, had already filled). Anne vetoed the mistress concept, for this reason placing in motion a sequence of activities that would regulate English records: when the pope wouldn't annul Henry's marriage to Catherine of Aragon, England broke far from the catholic church and Henry dissolved the marriage himself. Henry then secretly wed a pregnant Anne in 1533, and Elizabeth changed into proclaimed a princess whilst she was born.
If Anne had just been some other mistress, Elizabeth would not had been blanketed in Henry's 0.33 act of succession (1544). Even though Elizabeth's more youthful half of-brother and older 1/2-sister might hold the English throne earlier than her, in 1558 she were given her threat thanks to her mother.
Sojourner Truth
1864 Sojourner reality gave beginning to her youngsters even as being held as a slave in NY. Though reality received her freedom in 1826, she become forced to depart her older youngsters at the back of (NY become in the procedure of regularly abolishing slavery, however humans born after July 4, 1799, had been required to complete a period of service before being freed). However, truth become bowled over while she found out that her 5-yr-antique son, peter, had been sent to an Alabama plantation. His sale turned into no longer most effective a moral outrage, however it was additionally illegal: New York's legal guidelines forbade the selling of a slave out of kingdom.
Notwithstanding the risks of speak-me out, truth insisted, "i will have my baby once more." she filed a grievance with the ulster county grand jury, then raised cash for an attorney. The man who'd bought peter had probably thought he'd break out with it — many slave owners in the big apple not noted the regulation because they wanted to get as a whole lot make the most of the humans they owned at the same time as they could. However fact's moves pressured the seller to convey her son again to the big apple.
In the spring of 1828, peter become back to his mom. He had scars from being whipped, crushed and kicked for the duration of his time in Alabama, however reality had saved him from an entire life of such mistreatment.
Clara Brown
Clara brown didn't have the posh of criminal action while she and her kids — Richard, Margaret and Eliza Jane — had been split up and bought in Kentucky in 1835. At the same time as nevertheless enslaved, brown learned of Margaret's dying, and that Richard were offered so normally there was no hint of him. Even after brown changed into freed in 1857, she wasn't capable of look for Eliza Jane, whose last recognized whereabouts have been in Kentucky — if brown didn't leave the kingdom within a year, she risked being enslaved over again. She therefore headed west and installed herself in Colorado.
The give up of the civil warfare made it viable for brown to adventure to Kentucky in October 1865 to search for her daughter. But despite speaking to ministers and different humans, she couldn't uncover Eliza Jane's course. Lamentably, brown wasn't the most effective one in this desperate scenario — at the time, many former slaves who'd been separated for years or even decades had been attempting to find each other with the help of newspaper commercials, churches and letters.
Brown again to Colorado, but her love for her daughter persevered. In 1882, she by some means found that Eliza Jane became in Iowa. Mother and daughter have been then able to reunite at closing.
Queen Victoria
Queen Victoria may also have had a country to rule, however that failed to keep her from trying to govern the lives of her offspring as nicely (her husband, prince Albert, once accused her of retaining "the fallacious perception the function of a mom is to be constantly correcting, scolding and ordering them about"). Even as all nine of her youngsters needed to address some interference — she failed to accept as true with the judgement of her inheritor, Bertie, and consequently wouldn't let him see cabinet and state papers — it changed into her youngest child, Beatrice, who skilled the greatest degree of manipulate.
A widowed Victoria failed to want Beatrice to go away her, so while the princess fell in love with and asked to marry prince Henry of batten-berg, her mother wasn't thrilled. The queen gave her daughter the silent treatment for months, speaking entirely via written observe. Victoria finally relented and allowed the marriage to take location in 1885, but she additionally demanded that the couple stay with her. Beatrice went in conjunction with this — after all, if your mother's also your queen and sovereign, it's tough to inform her "no."
And ultimately, Beatrice, Henry and Victoria had been satisfied dwelling collectively. In this situation, maybe mother did understand satisfactory.
Maria Von Trapp
Though a few of the details in the beloved musical the sound of music are incorrect, one element it receives proper is maria Von Trapp's love for the Von Trapp children. In reality, she agreed to Georg Von Trapp's marriage idea due to the fact in it he asked her to come to be his kid's 2d mom — she later admitted, "if he had only requested me to marry him i won't have stated yes." (maria did develop to love her husband.)
It became fortunate for the Von Trap's that maria married into their family in 1927. She managed to overcome their dire economic situation within the Thirties by getting them to soak up boarders, cut prices and start acting as a singing institution. After the Nazi birthday party came to strength, a pregnant maria helped her husband and their 9 youngsters — the seven Von Trapp children she'd followed, plus  children she'd given start to — go away Austria in 1938.
The actual-life maria became decided enough that she probably should've shepherded her own family over the alps, however the Von Trapps failed to observe the path depicted inside the film. Instead, using the excuse of a holiday, maria and her own family took a teach to Italy.
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mrfancyfoot · 8 years ago
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Some Assembly Required: It Didn’t Come With Instructions So I Googled and Found the Swedish Version, pt.1
Since I’ve been asked to clarify/explain/spoil “the spirit” companion of Bevin more than a couple times now, I figured that I would make a one stop post for this and other stuff since bits are kind of scattered throughout several chapters now and I can’t blame anyone for needing a refresher.  I’ll make two sections: one for where we currently are in SAR and one for where I’ve currently developed (i.e. spoilers and in-depth explanations).  To explain the spirit will also need me to explain some of Bevin’s powers and a little more background, so that will also be included in both sections, though primarily the latter.  Also added are other fun bits.  Spoilers are included, as I’ve mentioned, but they will be in the bottom section for if you don’t want to read them.
I’ll try to update this as the story progresses, but if I fall behind, just let me know.
The Spirit so far:
Bevin officially meets the spirit in Chapter 12.  She starts off as the soothing presence that Bevin feels after having one of her “nightmare visions” of the torture she went through in the Red Future.
After her talk with Dorian, who is fleetingly concerned about potential spiritual possession after witnessing it in the Red Future, the spirit makes herself known so that Bevin can throw Dorian off of this line of inquiry.  A “that must have only happened in the alternate timeline” kind of excuse.
The spirit explains that she is the one responsible for protecting Bevin from the eruption at the Conclave.  She saw Bevin pulled through and decided that an outsider was what Thedas really needed.  Specifically, she says: “I was but an ever-weakening spirit, watching our worlds for over two thousand years from inside the Fade.  I saw you pulled through that very first rift between the worlds.  I believed that an outsider was the exact thing this tumultuous land needed, and used what power I had to protect you.” 
So, two thousand year-old (at least!) spirit who was able to watch both worlds from some corner of the Fade.
She goes on to mention that she knows nothing of how Nikki came to be involved or anything about the Conclave.
During talks, the spirit frequently uses terms that Bevin knows to be elven.
She specifically calls her “‘Ma da’isenatha” which translates to “my little dragon.”
The spirit refers to Solas as Bevin’s “hahren” or “mentor” frequently.
Bevin’s Powers:
From the very first chapter, we learn that Bevin has weird powers and brand new facial markings.
Powers = foresight
Markings = blood red sideways tear drop shape angled across either cheek near the outer corners of her eyes that she describes as being about as big as her thumb(nail).
In Chapter Three, Solas deduces that Bevin is passively syphoning in mana from the environment somehow.  Her storage limitations and general output are still very low, so any sudden increase in intake (such as magic applied directly to her) creates a surge that bounces right back out (which makes her face itch and sneeze).
To a much slighter degree, all Mages recover mana from the Veil this way, and some can learn in intake excess mana from around them as a very temporary, active skill.  Solas and Dorian discuss this briefly during their general party banter in the game.
Dorian shares (also in Chapter 12) that the markings on her face are from syphoning magic.  It’s an old Art, the effects of which were known to “make one’s palms itchy.”  He has never heard of anyone being able to sustain the magic passively before.
“Passively” here meaning “without trying.”  The magic automatically draws in mana from the environment around Bevin.
Bevin eventually deduces that she is also taking in what she calls life energy.  This is something that everything living has (people, animals, plants, etc).
She thinks this is driving her innate healing ability and has fears that it might leave her with a form of at least temporary immortality based on her knowledge of fictional lore and mythus.
Bevin’s (Awful) Background:
Chapters Four and Five are where most specifics of Bevin’s past begin appearing.
In ch.01, Bevin mentions that she’s from Michigan.
In ch.04, Bevin visits the Fade for the first time.
She starts off in a memory of her childhood that she recognizes as the precursor to a particularly bad event.  When Solas joins her dream, she immediately asks how to stop it and he dispels it, drawing her deeper into the Fade.
Soon, they are attacked by Fearlings that have taken on the forms of various church elders and her father.  Her magic, fueled by her anger is able to get rid of them but draws the attention of a Rage demon.  Solas kills the demon for her, stating that she is not quite to the strength to be able to take on and defeat such a demon.
In ch.05, Bevin and Nikki are prompted into sharing details of their lives prior to being dropped in Thedas.
Bevin tells the group that she had just finished her university studies for Linguistics and Criminology and was working as an intern for the local Coroner (also known as the Office of Medial Examiner).  Fairly certain somewhere she mentions that she’s going on to graduate studies.
Following more prodding, Bevin shares that she grew up in a religious cult.
Said cult was made up of fanatics, many of whom were eventually found guilty of murder, namely her parents, due to her efforts.
She grew up homeschooled, so would attempt to sneak out to the forest around her house any chance she got when her dad was gone.
Remained homeschooled up until highschool (when it becomes state mandated that children join a public/private school at least part time - no idea if this actually applies to her state, but it did apply to mine :P).
Here she gains access to the internet and eventually talks to someone who wants to get her out of her situation.  Through the help of “kind internet strangers” she is eventually able to escape her family by the opening of a successful murder investigation against them/the cult.
As is made clear from ch.04, memories of her father in particular still haunt her.
General (not entirely so awful) details:
Has a number of “adventurous” piercings and hints of a tattoo on her back
Underwent surgery to remove her uterus following health complications.
To be continued via edits as the story progresses. :]
The Spirit (and everything else) as a whole:
Spoilers galore from here on out for almost everything in SAR (for the past and future).  This part will touch on the spirit, Bevin’s powers, Bevin’s background, Solas’ thoughts/actions/inactions, background plotlines, future plotlines, and my own personal headcanon/lore-bending.  Basically, I explain all the nuances and shit here.  It’s very hodge-podge and I try to keep relevant stuff together if not in chronological order.  If I’ve missed anything or you want more for some part, let me know.
Open secret that the spirit possessing Bevin is actually Mythal.
The first time the spirit makes her debut is actually in Chapter 10 during Nikki’s venture into the Red Future.  The is the entity that takes over when Bevin is too frail to help with the fight (to note, Mythal is still very weak here).
In this alternate future, Solas is captured along with Leliana when they mount a rescue attempt that ultimately fails.  Solas originally leaves the Inquisition following the Herald going missing/presumed dead, but becomes overcome with guilt and agrees to join with the Nightingale once seeing that his plans have little to stand on with the Elder One gaining so much power in the first place.  They see getting the others back as an all or nothing effort.
Well, they’re captured.  Solas spends the days/nights listening to them torture Bevin and Leliana while he’s very slowly dying of lyrium poisoning.  He attempts to entertain and soothe Bevin with stories of the Fade and his past.  He doesn’t really bother hiding anything at this point.  Future-Leliana is far more concerned about getting Nikki back to the past to defeat the Elder One than she is with sharing Solas’ identity.
Later in present day, when Bevin is getting flashbacks of these days, she hears bits of these stories, but doesn’t have much context for them.  She sees them as the bits of sunshine that peak through her nightmares.  She’ll start to wonder about certain details later as some will conflict with what she otherwise knows.
When Bevin officially meets her present day, Mythal explains why she saved her.  But she’s leaving out a lot of details and not at all telling the whole truth.  Let’s break down her lieslines:
“I am the reason that you survived that eruption those months ago.”
Yes, well, she’s also the reason that Bevin was pulled through in the first place.  Bevin’s entire involvement is due to Mythal. 
“I was but an ever-weakening spirit, watching our worlds for over two thousand years from inside the Fade.  I saw you pulled through that very first rift between the worlds.  I believed that an outsider was the exact thing this tumultuous land needed, and used what power I had to protect you.”
She’s conveniently skipping over the part where she used Flemeth as a host for a long time.  Mythal/Flemeth have been aware of the other universe for a long time.  A habit of theirs has been watching select occupants as they live their lives unknowing.  Mythal takes a shine to Bevin and her plentiful childhood struggles growing up in a crazy cult of psychopathic murderers.  She reminds her of a much younger Fen’Harel.  Upon seeing the fleeting opportunity, she decides that Bevin would make a perfect companion for her old friend given her unique insights and experiences.
Bevin is brought through the Breach and confronted by Flemeth, in an exchange that she has been made to fully forget for her own good.  Mythal is transferred to Bevin who becomes the new host.  In exchange, Mythal states the she will help Flemeth with her desires in the future (namely the events following the Well of Sorrows saga with Morrigan).  Mythal ultimately sees this as getting what she wants.  Solas succeeding with his plans and being happy is vengeance against the other gods for killing her.  Bunch of long con-ers.
She’s not above poking and prodding, but, for the most part, she stays out of Bevin’s relationship with Solas simply so she can prove a point later when Bevin inevitably figures everything out.  She made the opportunity but never forced or groomed her into anything.
When asked if she knows anything about Nikki’s involvement: “I am afraid not.  Her circumstances are a mystery to me, just as those surrounding the events that took place here.”
This is actually true.  She has no fucking idea about Nikki or the Conclave.  She merely saw an opportunity and took it.
During talks, Mythal frequently uses terms that Bevin knows to be elven.
She specifically calls her “‘Ma da’isenatha” which translates to “my little dragon.”
Bevin garners the nickname from Mythal’s affinity for dragons and because of the large, ornate dragonfly tattoo across her back.
The spirit refers to Solas as Bevin’s “hahren” or “mentor” frequently.
There’s some lore bit somewhere that I read - absolutely no idea if it’s actually canon or not anymore since I have a horrible habit of not taking note of precisely where I read things (definitely my headcanon, hehe) - that mentioned that student/mentor romantic relationships were almost expected in some elvhen clans/alienages.
Within SAR, I’ve made reference to this through Solas.  He uses his mentorship of her to keep her close and help enforce a sort of private authority over her even while she gains influence within the Inquisition and Thedas.  He does, ultimately, want to include her in his plans, and that means ensuring that she listens to him above anyone else.  He gets a bit underhanded.
Leliana’s doing something similar with taking Bevin under her wing (minus the romantic angle).  Solas recognizes this and it creates a sort of rivalry between the two that escalates over time.
Bevin’s Powers:
Okay, you read all the general stuff on her powers above, so this is the nitty-gritty of it.
Solas really doesn’t have a clue about this particular magic beyond how he has used a form of it to intake excess mana from around him in a kind of “one fell swoop” gathering of it.  He can sustain himself via the Fade for prolonged amounts of time, but this isn’t quite the same thing.
So he keeps an ear out for any new information regarding it, both in the Fade and out.  It irks him to no end that Dorian has more knowledge of this area than he does while still not knowing enough about it.
Bevin’s syphoning magic is knowledge passed from Flemeth and Mythal.
She’s essentially been “branded” with it by them.
It’s involved in most of Bevin’s “peculiar” gifts.
Her vast, perpetual stores of mana from syphoning is part of what is powering her Foresight abilities.
The other part is spiritual energy, as is conveniently provided by Mythal.
This is why Mythal becomes dormant to recover after visions, especially more “involved” ones or after times where there are multiples.
As Bevin’s mana stores are depleted, Mythal grows weaker.  As they become larger/stronger, Mythal grows stronger.
Foresight wasn’t actually a purposeful endowment by Mythal or Flemeth but an odd happenstance that came about from combining the powerful magics just right within one particular person (Bevin).  To a much lessor extent, spiritual/Fade magic is used in minor divining and fortunes.
Cole, as a spirit, is also able to influence her visions.  When he happens upon one, he can help make her “lucid” during them so that she has free range to move.
The life energy that she’s intaking is what is driving her healing ability.
To a more extreme end it is also part of what is changing her into an immortal being.
The other part being her gradual merger with Mythal/spiritual energy.
Her healing still has its limits: she cannot regenerate lost limbs or organs.
Cutting off her head would still probably kill her if it’s not reattached quickly.  Smashing her head in would definitely still kill her.  If a blade were to be shoved into her heart and twisted a few times, there’s a chance that she’d recover from it as that would still leave it mostly intact.  Just removing her heart from her chest would kill her, though.
Her healing will revert her back to the body that she gained  the ability with.  So her prior scars will remain.  She’s not getting her uterus back spontaneously.
So, Bevin is well on her way towards immortality.
A kind of “gift” from Flemeth/Mythal.
Flemeth has used spirit energy to remain effectively immortal for many, many years.  Mythal helps deliver the spirit of the old god Urthemiel to her to fulfill their exchange so that Flemeth retains her immortality as well.
Yes, this is my hack for fixing this issue with her being human with Solas. >.>
After she fully merges with Mythal, she’d still be human, but she’d have an Elvhen mana system...thing.
Bevin’s other powers:
She’s primarily Storm natured, with a secondary nature for Fire (thanks to Mythal)
She can’t use Ice magic for shit (not the whole of the Winter School, but this is where most of her struggles lie).
Water’s not fun, either, but not seemingly impossible for her.
She eventually will learn that she can manipulate plants/nature magic.
And thus thinks that the entirety of Circle magic teachings are a load of bullshit.
She’s, like, half right.
Lotta bullshit, but she’s practically using Elvhen magic herself since she hosts Mythal, so she’s also not entirely right.
I am, of course, referring to the bit of game lore that says only Elves can use Nature magic/certain other aspects of Creation magic.
Mythal teaches her to shapeshift.
Beginning with forcing her into the body of a fennec and making her figure out how to turn back.
This first comes up in the Schematics side bit, “A Foxy Look for You.”
Bevin really likes her Barriers.
A lot.
Defensive magic is her A-game.
As a recap: 
Mana
Life energy (I’m toying with just calling this “chi”)
Spirit energy
How Other Lore Ties In:
My pet theory for SAR.
Certain people from our world, typically of more creative minds, have been able to see dreams and memories from the Fade while asleep/dreaming.
Popular works of fiction have elements based on things that actually happened in the DA world.
Religions here have influences from events and religions there.
So when Bevin’s noticing an awful lot of similarities in the cultures and histories of the two worlds, it’s not just a coincidence.
Spells and magic theories that she’s read/heard/watched frequently have real world counterparts in the DA world.
And this is why some of her seemingly bizarre magic works.
Bevin’s Really Awful Background
Bevin’s background is based on bits of actual events/cases that I’ve read about/studied and my own experiences with growing up in a highly religious area and finally being able to “escape” it.  This will move fairly chronologically through her life.
In ch.01 she mentions that she’s from Michigan, but she means this as in “I was living in Michigan at the time.”
She actually grew up in Louisiana, born Bébhionne Chael Ní Hallmhuráin (which is read “Bevin, daughter of Chael, (female) descendant of Hallmhuráin” in traditional Irish).
Daddy wanted a boy and took out his resentment on Bevin after they were unable to have any more children.
As a clan/cult elder, he dictated her life.  She’s forced to participate in his extreme tutelage to follow their religion (which she describes as “quote-unquote Catholic.”  Anything viewed as a mistake or slight to his demanded perfectionism of her resulted in mental/physical torture.
Her mother basically enabled him through her passivity, as is what is expected of women in the cult.  She did nothing to physically abuse or detain Bevin (beyond neglect), but would inform on her to her husband.  So there was some mental abuse, there.
Bevin has a couple friends from the cult that she would sneak off to play with (not all families were as strict as hers).
The first time her father catches her, he shaves her head to humiliate her.
Bevin tells herself from then on that she doesn’t care about her hair, but she still can’t stand to have it short.  Once in Thedas, she really only wants it shorter to make it easier to manage.
Past that, though, it was more beatings/locking her in the closet/etc.
Also results in Bevin’s fear of small, dark places/claustrophobia.
Becomes best friends with a female cousin named Delanay, who has epilepsy.
Her clan had essentially overrun a small, isolated bayou town, which lead to her physical struggle to leave it.
Bevin tried numerous times to run away from home, each time spending a number of weeks/months surviving off the land as she tried to work her way further from the town.  The first time she ran away to seek local authorities was when she learned that they would only delivery her right back home.
The last try, she’s hunted down by dogs until they’re attacked/scared off by the local, highly territorial pack of red wolves.  She proved herself to the pack, gaining a new set of scars across her ribs, but voluntarily goes back home after one is found shot dead and threats are made on the rest of the pack.
She’s given up on life a lot by the time she’s in highschool.
She’s the small, quiet, awkward homeschooled kid that no-one really pays any attention to.  This was her first exposure to computers and the internet.  She uses the time waiting for her bus departure to explore online and eventually finds people that she talks to.
Someone points her in the direction of a group that helps minors leave abusive households.
She initially reached out to the group and even agrees to meet with an investigative lawyer named Jeremy after months of talking, but got cold feet, stood him up, and quit all contact.
When she was fifteen, she witnessed Delanay die of a seizure during an exorcism ritual performed by her father and other elders/clan members.
Following this, she’s plagued by guilt and reaches out to Jeremy again thinking that if she had followed through in the first place, this could have been avoided.
Through her talks with Jeremy, she learned that there was a case being built against the cult following several suspicious deaths and missing persons.  She knew of evidence to support this and agreed to help him out, even though she has the physical evidence (in the form of scars) that could more easily get her removed from the family.
She then learned that her family was planning on marrying her off to a much older man.  With this new development, she worried that she would no longer have access to where she knows that evidence is hidden since upon that marriage, she would be moved out of the home.
Bevin sneaks off to the forest in search of a certain plant warned to be avoided for its high degree of toxicity.  She doesn’t want to kill the man outright, but knowing of her family’s superstitious nature, she takes advantage of the extreme hallucinogenic nature of datura (also known regionally as ‘devil’s snare’ or ‘moon flowers’). 
The man was brought over to see her and she managed to poison him via his frequent drinks of alcohol.
His following extreme behavior that lasted for several days was enough to put off her parents before he managed to drown himself.
Bevin later greatly distrusts alcohol (and other “mind altering substances”) and the general culture of drinking due to this incident.  She doesn’t like how easy it is to take advantage of someone under the influence, so will not partake herself.
Bevin used this time while they were distracted to gather the evidence needed and take it to Jeremy.  After a time of further investigation, they had all that was needed to turn it over to the proper federal authorities, who ran with the case.
Aside from murder, most of the cult/clan was involved with money laundering among other crimes.  The cult was disbanded.
Once free of her clan, Bevin changed her name by anglicizing it and taking on the name of her best friend (Delanay) in order to cut ties with and formally disown the clan name.
She was transferred to a group home in Michigan before being adopted by the man she had come to see as a father figure over the past year.  She stayed with him for a quick two years until she was accepted to a university on scholarship and funds brought in from interviews and donations.
With life finally settling down following the initial trial verdicts, Jeremy took on another case through a boy trapped within another cult.  This one gets a target painted on him and eventually killed for his efforts.
Bevin very much retreats into herself following his death, and throws herself into her coursework.
Running into a friend named Greyson from the group home finally brought her back out of her shell and she started actual therapy.  She began volunteering in projects, including the study and tagging of wolves.  This took her back to her roots where a group was looking to relocate her pack of red wolves to a protected reservation.
Throughout these years in uni is when she amasses her collection of piercings and select friends “civilize” her to the modern world.
A friend recommends a tattoo artist who ends up doing her dragonfly back piece.
Which Bevin gets to cover up the physical scars of her childhood.
Also saw a doctor about frequent abdominal pains that often completely incapacitated her.  One thing lead to another, and she ended up with a hysterectomy to remove her uterus.
She had already intended for her family line to die with her, and was more than okay with this outcome.
In my headcanon, Solas is perfectly fine with this.  He’s not looking to personally revive his people through the fruit of his loins.
I will never write about babies.
Puppies.  Everyone gets puppies.
This mostly takes us to the present day.
Other details:
English is not a native language for Bevin (despite growing up in the US, her family spoke Irish almost exclusively), and she forgets words all the time.  Sometimes the entire language.  She had to learn it for high school and pushed herself really hard in order to make the most of her little online time and to not flunk out of school and be more permanently stuck with her family.
She grew up speaking Irish and Latin at a native level thanks to her clan roots and religious influence.
To a slightly lessor extent, she speaks fluent Bayou French (which is kind of more of a creole language).
She purposefully lost her Irish accent and adopts the General Midwest Dialect.
She occasionally lapses.
Solas and Leliana
As pointed out a bit above, there’s a growing rivalry between the two.
They both take on different mentoring roles for Bevin quite early.  While Nichole learns more about the troops and warrior-ing, Leliana takes Bevin under her wing and teaches her more about the scouts/spy network.
Starts off as minor things at first: basic cyphers for messages, handling the ravens, general workings of the network and The Game.
Leliana increasingly sees Bevin almost as a younger version of herself.
Leliana doesn’t fully trust Solas from the beginning but not for the typical reasoning of him being an apostate.
She’s very aware that he doesn’t have a known background, and she’s worked to verify the little he has shared.
When she’s unable to, she becomes suspicious of him.
And worried about Bevin since the others rather lobbed her under his care exclusively.
Her agents’ inability to track him for very long also rings alarm bells.
So she knows that he’s likely more knowledgeable/ skilled than he lets on.
He is constantly under surveillance.
She sends Scout Kalen Highridge, who’s been in charge of watching out for Bevin, along with them when they head out after the lead on the Grey Warden.
He’s been kinda flirty with her before, and takes advantage of her reciprocation (she sees him as fling material) to try and wheedle his way into answers about Solas.
Her being not forthcoming at all really irks him as he’s begun catching actual feelings from their growing “relationship” and internalizes this as a kind of betrayal.
He “doesn’t see what she sees in him.”
He ends up botching his mission by pissing off both Bevin and Solas in such a way that makes it obvious what he’d been trying to do.
Solas specifically warns him away from Bevin for his duplicitous intentions.
Bevin has every intention of confronting Leliana, who she knows put Kalen up to it, but isn’t able to get the woman alone prior to the attack on Haven.
Had the attack on Haven not occurred, Leliana would have lobbied for the removal of Bevin from their shared hut.
Given that, she’s quite pleased that Bevin is given her own quarters at Skyhold.
Not so pleased that Bevin continues to spend quite a bit of time with the elf.
Bevin’s increasing duties take away most of her free time, so Solas begins seeking her out instead.
Leliana is the source of a lot of this work, and she takes the time to pull Bevin aside to have a “heart to heart” about their resident apostate.
Pretty much warns her but also says that she won’t come between them (just make it really difficult).
Also around the time that Bevin realises she has feelings for him, but this reaffirms to her that Solas may have ulterior motives or a sketchy past.
Game Solas vs Concept Art Solas
This is something I’ve been toying with for awhile that I finally decided to make into SAR canon.
They’re the same person.  Solas uses a complex glamour spell, rooted to the halla jawbone he keeps on him.  Removal of the jawbone wouldn’t result in an immediate change, but a gradual one as the weaving of spells wore off, so temporarily removing it would not be cause for alarm.
He created himself as-is out of the mildest parts of himself.  He purposefully tries to make himself look bland to blend in with the first elven populations he comes into contact with upon waking up from uthenera.  Older looking, no hair, lighter skinned, slightly softened bone structure.
Keeping it tied to the bone makes it so that he expends the least amount of mana/energy on it and so that it’s harder to detect.
Bevin can tell there’s magic attached to it, but doesn’t really question it, yet.
Bevin (and we) first sees a glimpse of him in Ch.21 when she finds herself in one of Mythal’s memories.  He looks different enough that she isn’t struck by any kind of familiarity (and such a thing would not occur to her at this time, anyway).
The Minor Bits and Details:
““Never thought I would meet another sky watcher in these parts,” he heard the Avvar Mage mumble as he stepped to follow after Bevin. Turning, the Mage faced away to the flames, head once more upturned to the sky.”
Found in Chapter 23.  Totally headcanon, but Amund is also able to see mana and life energy the way Bevin can.  He recognizes the way she “watches the sky” as he does, leading to an offhand comment that Solas picks up, but has no context for, so pays it no mind.
To be continued via edits as the story progresses. :]
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martin9395 · 5 years ago
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iimmcrtalis-archive · 7 years ago
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Biography:
Intro 
"Right, listen up. If you have ale, then you have a friend in Grog Strongjaw. A goliath of towering height and size, this barbarian has an appetite for the two great loves in his life: combat, women, and ale. Wait...
Easily the brains of the group, Grog is often consulted for his vast knowledge of shapes, colors, and shiny things. Also ale.
In his early years, armed with his two-handed great axe, Grog often enjoyed proving his might amongst the ranks of his family's wandering herd. But after coming upon an unsuspecting elderly gnome in the woods, he objected to the killing of such an innocent life. A creature of impulse, Grog felt only pity for this terrified little thing. His disobedience cost him dearly. Beaten bloody and banished by the herd leader, his uncle Kevdak, Grog was abandoned and left to die.
Exiled from his herd, it was then that the relative of the very gnome he fought to save, saved him. It was the kindness of a gnome cleric named Pike that healed Grog, bringing him back from death's edge. And they have remained close friends ever since.
Most nights, Grog can be found challenging entire taverns to wrestling matches! Or accompanying Scanlan to the nearest house where you pay for, er, lady favors. Also ale."
Background
Grog is a refugee barbarian, having been banished by his people. Grog is physically the strongest member of Vox Machina and often attempts to take the majority of damage due to his high armor class and constitution.
Before the Stream
  Shortly after Vox Machina's adventures in Stillben, Grog left the group and traveled back to Westruun. After not hearing from him for several weeks, the rest of the party traveled there as well and met Pike Trickfoot for the first time. She told them that Grog had been acting strangely and had marched on his own through the Bramblewood Forest towards Gatshadow Mountain. Deep within the mountain, they discovered a mind-controlled Grog, the reanimated corpse of his father, Stonejaw Strongjaw, and a dying mage attempting to become a lich. The party slayed the mage, but not before he embedded his phylactery into Grog's chest.
While in the Frostweald, Grog entered a portal alone to retrieve an item. A nymph, named Nahla, was on the other side protecting it. Instead of attacking him, she liked what she saw. After a while, Grog returned looking quite satisfied with himself while holding the item the group needed.
With the help of Eskil Ryndarien, the phylactery was successfully removed from Grog, although it left behind some lingering necromantic energy.
At some point, Grog inadvertently almost killed Trinket when he hit the bear's backside with the flat side of his axe, causing Trinket to charge through a heavily trapped area of a dungeon. Vex was not amused.
Grog was the one who decided to keep one of the penises of the trolls, that his teammates shot off, as a souvenir. It was later used as a distraction in an encounter
Grog has previously been mentally dominated by another opponent, which caused him to turn against his group and almost kill a few of the party's members.
During a mission, Grog was fighting an umber hulk just like in "Into the Greyspine Mines" (1x02). He ended up getting confused, and, in an attempt to bull rush the creature, he fell 170 feet to the cavern floor. He was knocked unconscious and almost killed by the impact.
Grog and Scanlan managed to intimidate a group of hostile mages in a fighting pit when Scanlan summoned a pony, that Grog abruptly decapitated and smeared its gore on his body while screaming.
Grog was responsible for a blue dragon, Brimscythe, turning against Vox Machina when he found a treasure room and went into a "rage loot"; when the dragon emerged, Grog paused to acknowledge it before he continued looting the room. Grog's choice almost cost some members of Vox Machina their lives, but it also significantly increased their party funds.
Grog convinced the group that in order to find good security for their new keep, which they named Greyskull Keep, the potential guards would have to fight each other to the death.
On the road from Emon to Kraghammer, Grog successfully prevented a fight between a roving band of goliath barbarians, led by his uncle Kevdak's son, Zanror, and Vox Machina after he recognized his cousin. The truce was only temporary, though, and Grog left with the understanding that their next meeting would almost surely be their last—though this later turned out not to be the case.
Stats:
Name: Grog Strongjaw Nicknames: Greg, Phillip, Jumbo Titles: Grog the Victorious, The Bearded King, Grog ‘ Peanutbutter ‘ Strongjaw of the house of Peanutbutter, Grand Poobah de Doink of All This & That, The First Tourguide of Whitestone. Age: ??? ( probably late 30′s ) Birthday: Unknown  Gender: Male as heck Sexuality: Heterosexual (Questioning???)  Birthplace: somewhere Residence: Whitestone, Emon. Where ever his family is. Relatives:
Pike Trickfoot - Surrogate Sister
Unknown - Mother [ Unknown. ]
Stonejaw Strongjaw - Father [ Deceased ]
Kevdak - Uncle [ Deceased ]
Zanor - Cousin [ Alive ] 
Height: 8′7″ ( Enlarged via Titanstone Knuckles: 12′7 Weight: 645lbs Character’s body build: All muscle baby. Eye Color: Black/Dark Brown Hair Color: Presumably black, based on his beard. If he could grow more hair.  Type of hair: N/A (Thick af beard tho dude.)  Hairstyle: Bald as hell. Complexion and skin tone: Gray like stone. Flecked with silver & blacks.  Scars: A large scar on his chest, across his heart. Brand from the Slayer’s Take on his right arm. Various scars from other injuries in battle.  Mannerisms:  Tends to zone out when too many people are talking. Rushes in, impulsive. Driven to be better than his enemies. Competitive. Protective of Pike. Makes a lot of jokes, usually at the expense of others In a good way. Tries to impress or intimidate most people.  Usual Body Posture: Proud. Defensive. Sometimes more casually, and uncaring.  Tattoos:
Tribal tattoos on most of his body, including over his head and down his face.
The same tattoo of a Bear Kevdak had, but on his back. 
(ngl here probably something to remind him of pike. ok? matching tats. Lemme live.)
Class: Barbarian │ Fighter race: Goliath.
Stats           Level 17 (Barbarian 15 / Fighter 2) Character         Physical           Mental HP 230              STR 26             INT 6 AC 17                DEX 15            WIS 10 DC –                  CON 20           CHA 13
Abilities:
Grog has a few abilities that allow him to inflict more damage in combat and demoralize the enemy. The primal path of his rage is that of the berserker—his rage is a means to an end, in which his thrill is derived from the chaotic nature of battle. He later took two levels in the fighter class, gaining use of Second Wind and the Great Weapon Fighting style in addition to the use of Action Surge.
Goliath Abilities
Mountain Born
Natural Athlete
Powerful Build
Stone's Endurance
Additional Features
Beard Growth (Belt of Dwarvenkind)
Darkvision (Belt of Dwarvenkind)
Dwarven Resilience (Belt of Dwarvenkind)
Elemental Resistance (Fire/Cold/Lightning) (Titanstone Knuckles)
Enlarge (Titanstone Knuckles)
Siege Damage (Titanstone Knuckles)
Feats
Great Weapon Master (taken at level 12)
Tough[
Mobile
Barbarian Abilities
Brutal Critical (2 dice)
Danger Sense
Frenzy (Path of the Berserker)
Intimidating Presence (Path of the Berserker)
Mindless Rage (Path of the Berserker)
Persistent Rage
Rage
Reckless Attack
Relentless Rage
Retaliation (Path of the Berserker)
Fighter Abilities
Action Surge
Fighting Style: Great Weapon Fighting 
Second Wind
VERSES:
Chapter 1: ( #Strange Bedfellows )       During the first chapter of Critical Role, Lady Allura asks Vox Machina to find her friend, Lady Kima, who disappeared into the mines of Kraghammer upon learning of a great evil resting beneath it during a vision quest.
CHAPTER 2: ( #In My Own Hubris )   The second chapter of Critical Role begins after Vox Machina says goodbye to Pike Trickfoot temporarily in the holy city of Vasselheim. Trouble with the law splits the party into two separate groups as they attempt to make amends, and during their stay, they encounter new friends, new enemies, and new revelations before eventually returning home.
CHAPTER 3   ( #The Hanging Tree )         The third chapter of Critical Role begins as a mysterious couple known as the Briarwoods arrive in Emon for a formal feast. Knowing that they were responsible for the deaths of his family, Percy decides it's time to achieve his vengeance. Following his lead, Vox Machina is accused of destructive behavior and kicked off the Tal'Dorei Council. Now they need to clear their names, but the cost might be Percy's soul.
CHAPTER 4 ( #This Means War )       The fourth chapter of Critical Role begins shortly after the defeat of the Briarwoods. As Sovereign Uriel Tal'Dorei III announces his abdication, four dragons calling themselves the Chroma Conclave attack the city of Emon. After saving whomever they can and resettling them in Whitestone, the members of Vox Machina rally their allies to kill the dragons and take back their home.
CHAPTER 5 ( #Leave The Past Behind )        The fifth chapter of Critical Role picks up after Vox Machina killed Umbrasyl and saved the city of Westruun.  With three more dragons of the Chroma Conclave threatening the world, unlikely heroes must gather the power of the Vestiges of the Divergence and overcome their personal struggles to save civilization.
CHAPTER SIX ( #What Lies Beneath )      The sixth chapter of Critical Role begins with one member of the Chroma Conclave, Raishan, proposing an alliance with Vox Machina to take down the leader, Thordak. Although the party does not trust her, the dragon's strength and knowledge would be a great asset to them. As Thordak swells with madness and power from his position within Emon, time is running out until the final confrontation with the Cinder King.
CHAPTER SEVEN ( #Rally Around The Family )      The seventh chapter of Critical Role begins after the destruction of the Chroma Conclave. With the major threat taken care of, Vox Machina sets out to tie up some loose ends, including the final leg of Keyleth's Aramenté and the ever-present threat of Hotis's return.
CHAPTER EIGHT ( #Gods and Monsters ain’t shit. )    The Current happenings, and final arc. Main Verse tbh. 
MODERN:     Grog probably owns a gym. Or a bar? Both??? Needs to be actually thought about tbh. 
DRAGON AGE INQUISITION
   •  Companion: Once part of a roaming group of Qunari, Grog spoke out against their violence towards an old Dwarf. His tribe broke him and left for him dead. But he was saved by the old dwarf, and taken in by him. Raised along side of Pike Trickfoot, the two became family & traveled together.       or something like that. All you gotta know is he’s a tal-vashoth fuck for hire. 
DC: idon’t even know man. probs some cool superstrong dude. 
Fallout: Super Mutant. Totally. Just w/ like. A Good Sense and would fight anyone for his lil pals. Probably. 
Overwatch: probs big dude w/ an axe & throwing hammer. Tanky motherfucker too. 
Mass Effect Trilogy: Krogan krogan krogan kr o g an 
Mass Effect: Andromeda: still krogan. like i cannot explain to u how much i love my boy as a krogan hes like a fckn easter egg in the fckn game ffs okay ??? l i k e HES A KROGAN MAN  krogan berserker who is REady to FIGHT EVERY B DO Y
Elder Scrolls: fuck man iunno. probs like. Rad af Half Orc? Half Giant?? who is just like lmao fuckin come aT ME YOU DRAGON FUCK. Definitely Would Steal A Horse to look Cool.
Other’s may come out eventually. Keep an eye out for specific posts per au.
also: RULES ABOUT GROG
   • I don’t write him completely as he is in the show. Close tho. I want to try and adhere to most of the canon. However, one to note, is that Grog doesn’t really forgive Scanlan At The Moment.    •  I do write him as someone who has ADHD, which is p much fuckin canon more bc Travis has implied it!    •  I will ship him, but not with Pike!! Their relationship is strictly platonic!!!   •   As far as I’m aware, Grog is Straight. Maybe Questioning but still.
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t-baba · 8 years ago
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How to Overcome All Your Fears Without Being Brave
In the United States, an average 63 people are killed by lawnmowers every year, according to the CDC. Another 37 die from hot tap water.
Over 33,000 Americans died in car crashes in 2013 alone.
But I can’t find hard evidence of someone dying of embarrassment after going in for a kiss, or suffering serious blood loss1 because their presentation was a bust.
Our fear response appears to be backward — at least from a logical standpoint — because far more people are afraid of public speaking than mowing the lawn or taking showers.
So what the hell is going on here? Why are we afraid of safe things, and cheerfully cavalier about things that are actually dangerous?2
Research has provided an answer, and if we use it to our advantage, we can use science to overcome our fear of… well, anything.
We don’t even need to be brave to pull it off.
We Want New — But Not Too New
According to research, animals (and people) “appear to be attracted towards mildly novel stimuli, and to avoid extremely novel stimuli.” What this means is that we don’t like being bored, but we also don’t like things that fall too far outside our comfort zones. In other words, when something is too unfamiliar, we find it scary.
[caption id="attachment_147852" align="alignright" width="320"] It's only scary when it's new. Afterward, we can laugh at it.[/caption]
But repeated exposure to “novel stimuli” removes the novelty — put simply, it becomes old news.
Anything we’re exposed to frequently will eventually lose its power to frighten us. That’s why there are people who juggle chainsaws or casually eat lunch on steel girders forty stories high or voluntarily stuff themselves inside subterranean Petri dishes to be hurled through a hole in the ground at ear-popping speeds.
Is this actually scary, or is it just new?
When I think about talking to a stranger, I feel a surge of fear. Asking someone for a favor, or — worse — trying to introduce myself to someone who I hope will be a new friend, fills me with an abstract kind of terror.
But when I run disaster scenarios in my head, there’s nothing that could really go wrong. Short of freak disasters3 — lightning strikes, embolisms, sudden and catastrophic failures of the building’s load-bearing walls — there’s just not much worth fearing.
Discomfort in a new situation trips an alarm, and I feel afraid — even though there’s nothing that poses a credible threat to my safety. My fear is irrational. I’m just in an unfamiliar setting, and my idiot lizard brain4 is interpreting that as a threat.
Road Rash and Rationale
Upon arriving in Koh Samui, Marisa and I rented a scooter. It was the rainy season, so the roads were wet and we were being pelted by raindrops. About 20 minutes into our first ride — which we were both enjoying — I misjudged a turn, panicked, and crashed the scooter in a parking lot.
A half-dozen Thai kids swarmed out to help, and after a quick run through the survival checklist, Marisa and I climbed back on the bike and headed off again, sporting matching bloody elbows and knees.
Only now, we were terrified.
Given that it was our first time on the bike, this set a bad precedent: as of that moment, 100% of scooter rides resulted in pain and humiliation for us. And that made us both far more reluctant to get back on the scooter again.
[caption id="attachment_147938" align="alignright" width="900"] Marisa, somewhere between "sphincter-clenching" and "anxiety".[/caption]
But — out of necessity5 — we got back on the bike. And our familiarity with riding improved. I felt more confident after three or four rides, and had a better idea of how the bike would move underneath me.
And Marisa,6 after a dozen or so rides, slowly ratcheted down from “abject terror” to “mild panic” to “sphincter-clenching” to “anxiety”, ultimately landing at an uneasy truce.7
Is the scooter less dangerous today than it was three weeks ago? Hardly. But are we scared to ride it? Not at all.
Constant exposure to our fear dulled it to the point of meaninglessness.
Make Your Fear Boring
Part of being incredibly adaptable is that humans get bored. Thrill seekers need a bigger risk each time to get the same rush. This holds true everywhere: very few of us can do exactly the same thing every day without feeling under-stimulated.
This can be bad news in some cases — for example, the adrenaline junkie upping the ante until he puts on one of those suicidal squirrel suits and all but guarantees he won’t see thirty — but our tendency to ultimately find everything boring after a while can be used to our advantage.
Our ability to become bored by virtually any stimulus can cure us of our fears. All we have to do is take baby steps toward our fear until we’ve knocked all its teeth out.
Who’s scared of a corpse in their bed?
There’s a director8 who’s famous for making horror movies. When he was a kid, he was terrified of dead bodies. But he didn’t want to be ruled by this fear, so he decided to do something about it.
He hung a photo of a corpse at the foot of his bed.
He had to stare at the photo before he went to sleep, and first thing when he woke up in the morning.
And after a while, it stopped scaring him. The dead guy in the photo was just a part of the scenery. An aspect of the room’s decor. A mere fact among the multitude of facts in his life.
He wasn’t scared anymore, because he spent so much time with the thing he feared that it lost its power to frighten him.
Seeking Fear a Little Bit at a Time
We don’t need to suddenly become brave. There’s no need to face our fear head-on with no warm-up and only our force of will to support us.
To overcome our own fears, we only need to spend more time exposing ourselves to things that scare us a little bit — until they’re not scary anymore. Then we go a little bit further and do it again.9
An example of this that I love is Jason Comely’s Rejection Therapy.
Comely, after realizing he was hamstrung by his fear of rejection, decided to go out and purposefully get rejected at least once a day.
By doing this, he took away his fear’s power. Each rejection — asking a stranger for a ride, requesting a discount at the store — made Comely a little more familiar with rejection, and after a while rejections became emotionally boring.
The idea that someone might turn him down was no longer a source of gut-wrenching panic; rejection was just one possible outcome that would, ultimately, have no long-lasting effects on his life.
We can overcome our own fears in the same way:
Continue reading %How to Overcome All Your Fears Without Being Brave%
by Jason Lengstorf via SitePoint http://ift.tt/2kKdX4j
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martin9395 · 5 years ago
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