#this is not my first time shipping 2 organic beings with a robot whos evil or morially dubious
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Went into ao3 the find any Ted/Ellen fics that may exist and came out shipping am/ellen/ted after reading the only two fics of them that exist, but honestly I considered it before going in because ot3's including ones where one of three are evil or at least morally dubious is a favorite of mine.
Anyway, maybe Im embarrassing myself but If you're interested I highly recommend:
And especially
Maybe I'll post my am/ellen/ted playlist later.
#i have no mouth and i must scream#ihnmaims#ted ihnmaims#ellen ihnmaims#am ihnmaims#allied mastercomputer#i wasnt sure about am/ted at first but im all in#but ellen has to be included#ellen and am is a very interesting dynamic#this isnt suppose to be a fluffy ship obviously tho#like its more obsession stockhosyndrome corruption ownership...#ect. ect. its fucking up but I ship it.#this is not my first time shipping 2 organic beings with a robot whos evil or morially dubious#i have like 4 or 5 maybe???#one is 2 robots and a human tho#i cannot stop thinking about am ellen and ted nomatterhow hard I try
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Are the ArchieSonic comics actually an 80's/90's syndicated cartoon? Episode 48: Benign alien visitorsÂ
Welcome back to my look at the ArchieSonic comic series, and how it shared a lot of the same story tropes as a typical â80s or â90s syndicated cartoon! My last two updates focused on the evil aliens who gave Sonic (and Shadow) grief, but now itâs time to turn our attention to the nicer ones.
Episode 48: Benign alien visitorsÂ
Well first of all letâs get the obvious ones out of the way. The Wisps had limited appearances in the ArchieSonic comics, unlike in IDWSonic where theyâve shown up quite frequently. Their first appearance in the comics was in ArchieSonic #219, which featured an adaptation of the opening of Sonic Colours. This story was classified as, âAnother Time, Another Place,â meaning it wasnât canon to the ongoing storyline of the comic. ArchieSonic did this from time to time when new Sonic games came out, essentially just making them glorified 5 page advertisements. It wasnât as satisfying as getting a full adaptation like what was done with Sonic Adventure, but at least this way it didnât completely disrupt the ongoing plot in the comics. Let us not forget that at the time they had to squeeze in the Sonic Adventure 2 adaptation that Knuckles was green and Tails was a doppleganger.Â
âŚactually, in hindsight? Having those storylines interrupted for six months would have been quite welcome. đ
Aside from the Dark Arms hybrids that Eclipse created, the Wisps didnât really show up following the reboot of the comic either. However, Tails did mention that the events of Sonic Colours had already happened in the new timeline and that Silver had been involved, suggesting that it may have followed the DS version of the game that included appearances from many of Sonicâs friends.
But do the Wisps really count as benign alien visitors, considering that Dr. Eggman dragged them kicking and screaming into orbit around Sonicâs homeworld? Possibly not. So letâs at long last talk about an alien race who actually showed up of their own free will: the Bem.
The first appearance of the Bem was in Sonic #118, not long after the nuking of Robotropolis by Station Square. Eggman and Snively, having made several attempts in previous issues to download themselves into new robotic bodies only to be foiled by Sonic, finally succeeded only to be confronted by the Freedom Fighters again. After confirming that Eggman was no longer able to roboticise people by touching them, Sonic and Tails immediately leapt into battle. But the four of them were rudely interrupted as an alien race called the Bem teleported them aboard their ship and into a prison pod.
The Bem wanted to run an experiment to see if organic or robotic beings were superior, so to test this they roboticised Sonic and Tails and de-roboticised Eggman and Snively. Setting the two teams against each other, the Bem announced that the winning team of this duel would be reverted to their previous state, while the losing team would remain stuck as what the Bem had just changed them to. Setting the four of them loose in a holographically projected battlefield, the Bem watched their experiment play out.
It was over pretty quickly, which is one of the things I hated the most about the stories from this era of the comics. They always felt so rushed because a chunk of the book was being taken up by stupid Ken Pendersâ stupid green Knuckles story. But anyway, the Bem kept their word and returned the four of them to Mobius, all of them now flesh and blood again, and with Eggman ranting about how this just proved that robotic life was superior.
Pin in that.
Not long after that in Sonic #123, a strange phenomenon occurred across the entire planet.
All the people who had been roboticised, whether theyâd had their free wills restored or were still mindless drones serving Eggman, disappeared without a trace. This included Antoineâs father, Minaâs mother, and Sonicâs entire family - his parents, Uncle Chuck, and pet dog Muttski.
But several weeks later they all started reappearing again, now deroboticised and with no memory of how theyâd been changed back to normal. The one exception was Sonicâs father Jules, who was eventually returned but still as a robot.
Sonic thought that this must have been a cruel prank by Eggman, but Eggman denied having anything to do with the mass deroboticisation phenomenon, leaving Sonic and his family to wonder who was really behind it. I mean, surely it couldnât have been that group of weirdos that had abducted Sonic recently and proved themselves able to roboticise and deroboticise people almost effortlessly, right? Right?!
Well if readers at the time didnât already suspect that the Bem were involved, the confirmation that their ship was in orbit around Mobius in the very next issue should have told them everything they needed to know. This was when the Xorda showed up to raze the planet, and the Bem dropped off Super Shadow to defend them while they escaped.
âŚhonestly, I think Shadow needs to get slapped in the face like this occasionally to keep him humble.Â
The Bemâs involvement in the mass deroboticisation of Mobius was finally confirmed in Sonic #129, when Sonic arrived on the planet Argentium as the final stop on his Tossed in Space tour. Having been told that the key to his getting back home was on this planet, Sonic tried to land but was told he was only permitted to visit if he was attending the trial of Ceneca-9009.
Sonic decided to play things straight and headed for the courthouse, where it turned out the trial (or if you prefer, exposition dump) taking place had a surprising amount of relevance to him.Â
Thousands of years ago Ceneca-9009 had been part of a scientific exploration crew that discovered Biotex, a planet of robotic beings, and had petitioned the high council to allow them to create a machine that would transform the robots into organic creatures. They were given permission to do so, but they hadnât realised that the species in question had become robots as an evolutionary defense mechanism to protect them from a toxic environment. So when the Bem deroboticised the Biotexans they all immediately died, and the Bem outlawed deroboticising technology from that day forward to prevent another disaster like that from happening.Â
Thousands of years later Ceneca-9009âs ship would discover Mobius and observe the beginning of Robotnikâs coup of the Acorn Kingdom, including the roboticisation of Tailsâ father, General Amadeus Prower. When his wife Rosemary was also captured, Ceneca-9009 decided to intervene and teleported both Rosemary and Amadeus onto her ship, also deroboticising Amadeus. Having witnessed the devastation that Robotnik was wreaking on Mobius, Ceneca-9009 took the Prowers back to her homeworld of Argentium and once again went before the High Council, requesting permission to deroboticise all of Robotnikâs victims. However this time her request was denied, and she was thrown in prison for using the forbidden deroboticisation technology. Sonic was outraged at this revelation and called the court out on it, alerting the Prowers, who had also been witnessing the trial, to his unexpected presence on the planet.
But their reunion had to be delayed so that the trial could continue.
Travel to Mobius had been forbidden following Ceneca-9009âs imprisonment, and so the Prowers had been unable to return home. They were however offered asylum on Argentium. Twelve years later Ceneca-9009 had been released from prison after serving her sentence, and she had once again asked the council for permission to deroboticise the victims of Robotnikâs takeover of Mobius. As she had actually asked permission this time the council were more open to her request, but wanted to ensure another disaster like what had happened to Biotex wouldnât happen again. Unfortunately their idea of doing the best thing for the planet was to arrange an experimental duel to see if robots would overpower organics or vice versa, hence what happened to Sonic, Tails, Eggman and Snively in issue #118. The end result of this experiment had been the council agreeing with Eggmanâs complaint that robotic life had been proven superior, and so they had ordered Ceneca-9009 to roboticise the entire population immediately.
Ceneca-9009 had gone against their wishes though and instead deroboticised everyone (with one rather glaring exception), as shown in issue #123.Â
Having gone over all the facts, the council found Ceneca-9009 guilty and sentenced her to be executed at dawn the following day. Sonic refused to accept this and planned to break Ceneca-9009 out of prison, but found himself without a means of escape when his spaceship was ordered to be dismantled due to the ongoing war between Mobius and the Xorda, which the Bem wanted no part in.
However the head magistrate also disagreed with Ceneca-9009âs sentence and approached Sonic with an offer to provide another spacecraft for him and the Prowers to escape in with Ceneca-9009, if he could bust her out of prison. Sonic easily accomplished this task, but unfortunately on such short notice the only ship that the magistrate had been able to obtain was so small that only one person could fit in it.
Considering that Ceneca-9009 was marked for death Sonic told her she should be the one to take the ship, but she insisted that one of them should take it instead, rationalising that as long as her pursuers thought she was onboard the escaping ship that they would not look for her on Argentium. Sonic also offered the ship to the Prowers, but they refused to leave each other and sent Sonic on his way with a gift for their son.Â
When Sonic finally crashed back down on Mobius, the first thing he did wasâŚ
okay, well the first thing he actually did was get pulled back into the fight against Eggman immediately. Seriously, heâd touched down for maybe ten seconds when he spotted trouble and raced to the rescue. But after heâd stopped Eggman from launching a pair of nuclear warheads and gotten settled back at home...
...and come to terms with the fact that he could now understand canine speech patterns, Sonic was finally able to answer a question that had been hounding his family for a year.
After that, he linked back up with Tails to tell him some news that would shock him to his core:
Tails wouldnât be able to do anything with this information for awhile, but eventually his uncle Merlin helped him get to Argentium to rescue his parents.
Just in the nick of time too, because they probably wouldnât have lasted much longer with the Black Arms and the Xorda waging war in the skies above.
The Bem did not appear in the comics again after that, but their impact was felt for a long time afterwards. When Ceneca-9009 had deroboticised all the victims of the roboticiser, she had also been able to nullify roboticiser technology across the entire planet. Eggman could no longer turn anyone into robots after that, and he had to make do with equipping his living forces with cybernetic body parts instead, a process he called âLegionising,â in honour of the Dark Legion, who were among the first of his forces to undergo this process. However he was eventually able to at least partially work around that when he got his hands on a Chaos Emerald and used it to rewrite reality with the Genesis Wave.
Those who had been deroboticised personally by the Bem, such as Sonic and even Eggman himself, were still immune to the effects of the roboticiser. Everyone else thoughâŚ
Grim.Â
So hereâs a thought. If Eggman created the Genesis Wave in response to his robotic slaves being permanently transformed back to normal, then that means that everything that happened afterwards, such as Sallyâs roboticisation, the disbanding of the Freedom Fighters, the second Genesis Wave rewriting reality again (creating the reboot era of the comic), and the shattering of the planet - that can all be traced back to Ceneca-9009âs actions in the back-up story of a single issue. Who could have possibly known that the effects of that single story would still be felt when the comic ended, over 165 issues later?
Thatâs all from me for today. Were there any other benign alien races that visited Sonicâs homeworld in the Archie comics that I missed? Be sure to let me know in the comments! Next time will be another instance where I struggle to come up with good examples from ArchieSonic: âHero becomes blind. Magoo jokes aplenty. Ableism ages episode horribly.â How will I tackle this head-scratcher? Tune in next time to find out!
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I was thinking how Evil Gideon can create both robots and clones based on human DNA and that if she really wants to win over the Legends she may need to build someone that could encapsulate the main qualities of the captains in order to take them down..(Maybe even the other parings đ)
I love this season so far itâs one of the best and most organic of the Legends with an actual plot so whatever direction they are taking Iâm pretty excited about it, itâs a perfect balance of humor and darkness, I think after 7 seasons they finally found a perfect formula for this crazy little show, it wonât surprise me if the keep going for 2-3 more season honestly, the writing is getting fresher instead of stale like many other CW superhero showâŚ
I also think it would be cool for Gideon(maybe as cliffhanger end of season 7or later on) to create a Avalance human teenagers (maybe with fake memories and stuff) make her kinda evil in order to eliminate the legends and eventually the clone/human/avalance kid learning the truth, having an existential crisis and coming to terms with who she is and eventually join the legends and stuff.
It could be cool to have a teenager in the WaveRider and having each legends help her (yeah for sure a girl btw) growing up and learning from them the good, the bad and the crazy fun
Can you imagine a mix of assassine chaotic vibe from Sara and the OCD history nerd of Ava? Iâd love to see it (babies usually ruin a show so Iâd rather see a grow up avalance kid)
Also the perfect actress to be their teenage kid is Taylor Hickson imo
Leaving this here, I really think it would be cool and hoping for it
First of all thanks for this ask, my inbox is literally dead and i love this.
Yes i think this is their best season yet and im absolutely loving it, i don't want it to end either ): I think with these ratings we can easily get a season 8 and a 9, lets hope!
Like you i think babies ruin shows and so i don't want a pregnancy storyline and toddlers ect.. I would actually be a little sad bc i dont want them to have kids yet but it would be super cool if their kid from the future made an appearance! it would be funny because i think after a while they would catch on because they'd see some qualities of Ava and Sara in them for sure, plus i really want to see Sara's reaction too. it would be hilarious if Sara is like "she reminds me of my younger self- wait a damn minute".
This reminds me of another show that ended recently, i don't wanna mention it because its a huge spoiler ig. I ended up loving this character from the future and she was the perfect mix of her parents too. I would actually love it if we would see Avalance try and bond with her too. Probably would spend some quality time with Ava doing binders and rules lmao. Imagine if Evil Gideon's fake memories consists of being abandoned by her mums, maybe like they never have time for her or something and thats why shes rebellious and such, so then when Avalance connect the dots they're like "we would never abandon her, how is this possible??" and this is further confirmed as they bond. They eventually grow to love her. Plus how funny would it be to see Ava stress about two people now not just Sara cause Sara goes along with her shenanigans lmao. I kinda see her running around the ship twirling knives lmao.
Bonus: she flirts with other people her age (lowkey see her as a raging queer but-) from different time periods on missions like older seasons Sara and Sara is like "thats my girl!!" meanwhile Ava is like "stOP THAT1!!11!!! YOU WILL RUIN HISTORY!!1!!1 SARA DONT ENCOURAGE HER OH MY GOD"
YOOO YESSS I CAN TOTALLY SEE HER AS TAYLOR, SAME HAIR AND ALL AS EVIL SARA
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Thoughts on ScarletVision?
You mean WendySiri? Just kidding, just kidding. (sorry for the late reply). I assume youâre talking about the show âWandaVisionâ but since Iâm not sure Iâll also share my thoughts on the actual ship.Â
 (long and negative rant)
Okay so throughout the entire show, I was kind of conflicted. Marvel did a really good job with all the clues and the suspense, and also the whole sitcom-through -the-decades kind of thing, and I applaud them for that. it honestly was really good and interesting and I really loved it. The show had so much potential, but thatâs where things went wrong.Â
A part of it is on me for assuming, or more accurately, wanting, but I was waiting for the reveal that Wanda was being controlled or manipulated. Obviously that didnât happen, and it just ruined the character for me. This show literally took everything that I liked about Wanda, and everything that made me sympathize with her or even defend her, and then changed it for the worst. I was a fan but not anymore. Wandaâs character through the other movies was someone who tried to do better. Like she joined the avengers to fix her mistakes and to help people. She hurt people in civil war and was guilty over it. She killed Vision to try and save the world and stop Thanos. WandaVision took a big dump on all of that.Â
I know many will use the âsheâs grievingâ card, and while itâs important to note, does it really excuse torturing and mindcontrolling a whole town? âBut it was an accident. She didnât mean to.â Yeah, at first. She discovered what sheâd done way back in episodes 2/3 and decided to keep it. âShe didnât know she was hurting them.â But she knew she was violating them and keeping them captive. She knew they were actual people. And she still went with it. She didnât care.
Fake Pietro says he admires what sheâs done and she goes âyou donât think itâs wrongâ Like she is literally self-aware. Vision, the man she loves is literally scared and confused and she goes âcanât I?â when he says she canât control him. Broooooo. Wtf was that? Like she literally admitted to wanting to control him, or at least doing it, and wasnât even ashamed? And in one of the episodes, despite literally dying and being in pain, he still tries to escape Westview so that he could fix her problems. So that he cold get away from her. So she brought him back, and had children, and just decided that she gets to control them along with the whole town??? Iâm sorry but the show literally made her a terrible partner, mom, and avenger. And hereâs the thing. I donât think sheâs evil, and I sympathized a lot with her. But she just got worse.Â
So not only did she willingly keep a whole town hostage (where everyone was suffering and separated from their families and children literally stayed asleep which means they were in a constant state of seeing her nightmares) but this woman got scared and angry when Agatha freed them. Sheâs like âI kept you safe.â Wanda literally wouldâve kept them in that prison if Aatha had never arrived. She wouldnât have cared about them. Like Agnes said, heroes donât do that.Â
And then thereâs her treatment of Monica. Wanda literally tried to kill her multiple times, and Monica only tried to help. Then she doesnât even apologize in the end. I hated how this show wrote Monica or how they included her. From the Wanda only starts to use her powers when she sees Monica (when literally everyone else is pointing a gun) to how she automatically grabs her and tries to kill her, and then later has the audacity to say âdonât make me hurt you.â And Monica basically being ignored and used just to defend Wanda and prop her up. Like it was just bullshit. The way they treated their only black character. They even had her say sheâd do the same. wtf? Even Jimmy Woo, their asian character, was more of a sidekick to Darcy in those episodes and ended up not contributing much. It sucks.Â
And as a person who criticizes Tony Stark, itâs really weird how a lot of his haters use the same arguments as his stans when they try to defend Wanda. âShe has mental illnessâ âshe paid for her mistakes.â No, giving up her family that only existed because of the torture of innocent people doesnât win you any points. Itâs the least she SHOULDâVE done. Â
And the thing that bothered me the most is that she never even learned her lesson? Like she took the darkhold and is trying to find a way to bring her kids back. mf, didnât the entire show and mess start because she accidentally brought back vision? She literally didnât learn a thing. What grief did she process if sheâs just going to go and try to use dark magic to bring them again?Â
And then thereâs all of Sword. First Maria was killed off, and then Sword was introduced as this thing thatâs always existed, yet weâve never heard of it??
And thereâs also Agatha. âAgatha All Alongâ umm. What exactly did Agatha do all along? The show set her up to be this big bad and then Wanda took her down it was not satisfying at all. Wanda, who doesnât know how to cast spells, managed to learn a spell and use it without Agatha knowing in 5 seconds? As Agatha was taking her powers? BS. And then I hated Wandaâs plan. She decided to take her back to the past for what? Agathaâs own family to kill her? And then later she traps Agatha into her nosy neighbor counterpart? And Iâm supposed to go, âwhat a heroâ?Â
Obviously Agatha isnât a good person, but the entire mess happened because of Wanda. It felt wrong for her to use the same prison on innocent people on another person and it be celebrated. And then thereâs the whole âTheyâll never know what you sacrificed for them lineâ i literally lost all sympathy for that character after that.Â
And I still donât understand the romance between Wanda and Vision. I canât get over the fact that heâs a robot. All in all, there are many aspects of the show that I didnât like, but the number one reason is that it completely ruined her character. There was so much potential. But no. First they changed her age. âit was never said that she was a teenager.â Hawkeye literally said âif you want to go to high school.â no one says that to a 27 year old. Maybe he meant it as something else but in aou, he was the one to form the closest bonds with her and Pietro and it was the same movie that showed us that he had kids. it would make sense if it was supposed to be like a âhe wants to help them because theyâre young and heâs a dad so he knows how to deal with young people. And everyone referred to her as kid, so it just all fit. (also the actress looked a lot younger in aou than in her other works before that movie so the make up department probably tried to make her seem young.) And the way she dressed and acted.Â
second, apparently even though aou had us believe that they thought they were signing up to save their country, wandavision literally just went âyeah Wanda knew it was a terrorist organizationâ and she didnât even seem to regret it?Â
The show went about the entire situation the wrong way, and really ruined her character.Â
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Genshin Impact theory
So this topic kind of digresses from what I usually post, but I felt the urge to make this post bcs i am too lazy to do my assignments rn. Jokes aside, I wanted to make this post on tumbler bcs not many ppl posted genshin theory on tumblr ( from what i seen).Â
While everyone has been shipping different characters and fangirling/fanboying over them, my friend and I talk way more about the story line and make guesses/theories about what might happen in the future stories. Yes, I have read several theory posts online, and a lot of character related things to come up with my own theory (mixed with what I have read of course).
Spoiler warnings under cut. If you are under AR 29, I suggest you to scroll through unless you want to be spoiled.
Long post below.
Okay this is going to be a hella of messy post. I have made so many theories about the game itself and I am going to organize as I go.Â
MC
First things first, lets first talk about twins origin.Â
From what has been told so far, it is rather hard to guess what really happened after unknown god (sustainer of heavens) separated them. Who are twins exactly? Well, we donât know for sure but we can theorize from what we know so far. Letâs list out things that we already know about the twins.
1. Your twin is the ruler of abyss order
2. Your character (MC) possess special power, where you can basically change any element you wantÂ
3. There is a BIG time gap after you got separated from your twin, and before you fish Paimon out of water.
4. MC does not remember what happened during that time gap
Donât these information raise any questions?Â
How did your twin fall âbadâ and what is his/her goal? Is she just playing along to achieve whatever her/his goal is or did she/he actually fall bad?Â
Why can your character change element? Who is your character exactly?
What happened during those timeframe?Â
Another big question is, do you think your character is going to stay âgoodâ until the end? I actually have not thought too much about this until I came across this one vid:
(watch it with captions)Â
https://www.youtube.com/watch?v=E0pkwZVL_GQ
If this vid is really referring to the the twins, maybe it is foreshadowing the future route for our mc. It hints that our mc might turn bad like the other twin (does that mean, the other twin is being brainwashed like what they did with Dvalin?). Was our mc evil before she/he lost memory? or are we just being toyed with?
Characters /Storyline (so far)
There are several character I want to talk about.
1. Paimon
Theres SOOOOO many discussion posts about Paimon and theories about her. The most theory thinks that Paimon is actually that unknown goddess (whom we meet in the beginning) in its weakest form. If this is true, big chances are she is just fooling mc and waiting for the right moment to take over the world. Another theory I read was that maybe she actually forgot all her memories too and she doesnât know who she is.Â
While I think all of these are very convincing theories, I want to put my own version of theory out there: what if Paimon is the Pearl from the video, the one who is trying to make mc walk in the path, believing she is the queen/king of darkness?
Paimon might actually turn out to be good, but who knows? She might be our biggest plot twist.Â
2. Childe
Not much of a theory for this guy, but do you guys think this guy can be trusted? After ar 29 story, I started believing this guy has ulterior motive.
There werenât that many theory about this dude so I will come up with my own:
Theory 1: In lvl 23 story, Childe helps you because he wants you to believe him. It would be way easier for him if there were someone he can âuseâ , especially when the entire city suspects you (bcs he is a Fatui). He urges you to go tell your version of story to 3 guardian mtn birds (idk what to call them) so that they will listen to your story, before Qixing members got to explain their version (If they believed in Qixingâs story, it would trouble fatui so much).Â
Skip to lvl 29, Childeâs actual goal is to take Geo Archonâs Vision (how La Signora took Ventiâs). Knowing this, Ningguang and Geo Archon related ppl (adepti) or maybe ever geo god himself, plan to fake death- so that Childe/fatui will give upÂ
Theory 2. Childe is actually a double spy- he got into Fatui to find their ulterior motives and their goal.Â
3. Ningguang (Geo mage)
At first, I thought Ning was a bad person. However, reading about herself, she is just a big business person. I think she is working closely with adepti from Liyue (in secret of course). She knows too well about how letting things out in public is not always good.Â
4. Zhong Li
Geo Archon yet to be revealed. Do I need to say more?Â
5. Katheryne (Adventure Guild Receptionist)
Theory: she is actually a robot:
*Mondstat and Liyue has exactly same looking KatheryneÂ
*If you chill out in front of her for long, she murmurs âerrorâ or ârebootingâ.
Is someone spying on MC using Katheryn? or are we in a âvirtual worldâ within the virtual world? Is everything in this game âfakeâ?
Fatui and Abyss Order
My biggest question rn is... Who are fatui?? What are their goals? What do they want to achieve? Are they related Abyss Order?Â
One theory is that, Fatui and Abyss Order ARE related (fatui working under Abyss Order). Thats probably why La Signora left MC unharmed, while she attacked Venti. Either mc is/was someone important to Abyss Order (eventually), or maybe the other twin ordered them NOT to harm his/her twin in any way.Â
But then this is JUST a theory.Â
Conclusion
Well, this is pretty much it. We could go on about different characters too, but that would take forever lol
But what are YOUR thoughts?Â
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here is my track by track explanation of why I believe that while the city sleeps is about a space cyborg resistance who is based in a strip club.
1. being from jersey: this is the prologue. it features the figurehead cyborg dying bc he was caught by the space anti-cyborg people. probably took a risk and died for a cause or smth
2. send my love...: the mourning for the above cyber leader. they celebrate his life in the dance hall that he owned as a front for his resistance. Probably suggests that the death of this leader made the situation ârealâ for people and so this is the final night something like a dance party can happen. (These two first songs conclude the story/ show you whatâs to come)
3.church of hot addiction: recruiting people into the resistance. either people who are cyborgs and being hunted or people who want to be cyborgs. gabe is leader. He has electric eyes.
4.the kids are all fucked up: the OG members talk about their time in the resistance. Reminising on those theyâve lost, mostly about the organization works tho (at night)
5. Itâs warmer in the basement: Maybe an interlude about those taken by the anti-cyber people? reveal that some arenât killed but used for propaganda...
6. Keep it simple: a flashback to recruiting the OG members showing that the dance pulled them in originally and then they got hooked for the resistance. Early days of resistance
7.itâs amateur night: maybe a contrast to keep it simple: about how recruitment works now? Resistance is an immediate hook, portrayed as freedom. Also the resistance movement is called the Apollo Creed. Unrelated to the guy from rocky (Apollo comes from moon missions)
8.snakes on a plane; plan is fabricated! Plot! Some sort of plan to take down anti cyborg system- the OGâs unite to carry out this plan. snake probably stands for like. slithery robots they put on the evil spaceship HQ and they get into the engines to crash the ship. Victory!
9. Ballad of Big...: hm. maybe a love song TO the Apollo Creed? from the OGâs
10. Pop-Punk is Sooo: oh nooo a traitor!! the traitor got caught by the Creed and are being chewed out. basically bravado by the Creed in the face of fear, itâs unclear whether they snitched or not
11. You canât be missed: mourning for those theyâve lost but promising to remember them through the Creed. This is told from the perspective of one of the OGâs about the leader.
12. there is only 11 songs but this is around where 1 and 2 fit chronologically. the traitor DID snitch and the leader dies, etc.
#my phones on 2% and I think this might genuinely be the plot to a fanfic I just ripped off#so sorry to the author if thatâs what I did#if you read this: Iâm sorry. I donât know whatâs wrong with me
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RWBY V8E5 LiveThoughts
And now for the last episode before the HUGE break theyâre taking. Seriously, February? Damn, whats going on at RT?
It matters not. Lets see what this weeks episode has for us.
And here we see Aminety Colloseum, the place that Atlas SHOULD have weaponized the moment it rolled its way back here. Seriously look at it; floating free away from everything else...you could mount missile launchers and laser batteries and CIWS batteries on it, launch fighters from it, let dropships deploy through its base...a floating aircraft carrier of unprecidented size.
Or maybe turn it into a weapon...use its drive system to focus Dust energy into some kind of gravitational force...thats just me though.
Missed oppertunites...ah well.
You CAN see its been adjusted though, it looks less like the sports arena from its last apperance and more like a floating coms hub, with those dishes on the outside and the huge spire.
Intersetingly if you look in the upper right corner the moon is there but almost completely covered by the storm Salem summoned. Interesting.
Wait why is PEITRO out there? With like...no supports? Seems kinda dangerous to send the weak old dude out there...
...thats a bomb. A Dust bomb in pipe bomb style form but thats very much a bomb. Yes, Penny, danger indeed.
Atmospheric orbit. Ahhh that must be the low-level orbit path that they need to ensure it doesnt loose power. The part where you coast along with almost no drag. Like what the X-15 hit in our world, and punched through at least once.
WAIT WHAT THE HELL IS THAT. Thats some kind of loader mech. THATS A FUCKING UTILITY TITAN. WHEN DID ATLAS GET ONE OF THOSE?!
Also thats a jet engine.
And Mariaâs piloting it. To quote Daimon Baird; I know wha thappens when you let an angry chick loose with a power loader.
Multiple bombs...wait. Thats the mine that RWBY fought in with the Aces, the one that almost blew the fuck up. Theyâre... Oh. I get it now. Theyâre gonna use the blast to fling Amneity into upper orbit and stabalize it. Clever. Not exactly SAFE, but clever. Just hope the mine doesnt go anywhere important. Those tunnels are going to turn into firestorms.
Cute, she thinks she can stay and help. Trust me, Penny. Youâre better off running.
MARIA CASUALLY DOING THE MEXICAN GRANDMOTHER THING WITH HER MECH...THE HIP HAND. MY GOD.
Oh, and his chair has gravity restraints too. They...gonna handle the impact of the launch? I mean thats literally a fuel/air bomb under them. Dust/air...
Well Maria seems alright with it.
OH GOD DAMMIT. Its Cinder isnt it? Fucking bitch...
On the positive side if she DOES hitch a ride then they get a chance to give her the olâ âLong fall specialâ. Lets see your maiden powers save you from a fall from near orbit.
Well then, she burned right through the floor. Interesting. Maiden powers or her own, who knows...I do admit seeing her ride the ship in like that is kinda cool.
The eagerness in Cinders remaining eye interest me. Also, even when using maiden powers, her dead eye emits nothing. So that whole parts just gone.Â
Secondary note, I think theyâre standing on the...Shade emblem? Shade is the swords I think. Vale is the axes, Atlas is the staff, Havens the lamp. Doubt it means anything.
Ahhh, okay I was gonna say, that launch was...kinda lackluster. But the blast is being used as a BOOST on top of the four existing external thrusters. Like the yellow emergency turbines on the outside of the Pillar of Autumn in the end cutscene of Halo Reach
Dust explodes in its own individual colors. The blast under them looks like a Pride festival.
Also Penny just going WHAP like that amuses me, whereas Cinder just crouches. Guess she knew what was coming.
I dont see how the blast is helping through...maybe its the pressure wave and we cant see it right.
Now THAT is a command and control table!
Based on the image I can see, the map is showing âAtlas Mantleâ in the middle in green, Aminety in red to the north, and the whale as its own red marker just off to the west a bit of Atlas/Mantle. So now we know where everything is stationed.
The scales all kindsa weird tho
Ah THERES the G-force. Emeralds literally stuck to the floor.
And because Cinders an unoriginal bitch, fire swords. Im not impressed ot say the least. On a side note that DOES mean that radiobandit was right about her powers, so theres that. Iâd wager this is a combination of her semblance and the maiden abilities.
For those who follow me, Cinderâs blades here are similar in look to what Ash Vulcan can summon, minus the fire. His are more of a cooled obsidian look. They are, however, as sharp as these are, but much less sturdy. Ex; the one that pins itself to the wall by Pennyâs head would have shattered on impact, which Ash uses as a secondary ability. Because no one likes a hundred glass shards in their eyes...
OH HELL YES. Maria with the mech. Now, Cinder...TASTE METAL FIST.
RT...I salute you. Angry mother figure piloting a giant robot screaming âget away from her you bitchâ. ALMOST had it. Almost.
What smacked into her though. Neo?
Yes, Neo piloting their escape craft. Interseting.
Emerald looks completely useless and confused and Neo is suddenly very much in a realization shes inside a tin can and MARIA IS OPERATING A GIANT TIN CAN OPENER
Emeralds semblance works on Maria. Interseting, so it must bypass eyes. Effect the brain specifically. Note to self for Chrys on that...
WHY did Neo take Rubyâs form when shes fighting Maria? On that Maria seems very happy to brawl on the ground now. Old habits die hard, I guess.
Additional math note;Â âbroadcasting rangeâ is, by this numerical, 543.523 of...whatever Remnant uses as units. On Earth, the edge of outerspace is almost exactly 100 km, or 62 miles, straight up. So going by that measurement... (Doing the math here hang on)...1 km is equal to 5.43 of Remnants distance units. Lets just say 5.5. Assuming Remnants edge is the same (but everything weâve seen so far hints that it is, or at least very close)
Alternatively, since we heard klicks used in V4, but miles used in After The Fall, we can assume this is one of those, meaning that either broadcast altitude on Remnant is ABSURDLY HIGH, because 500km is literally 5 times the edge of space on earth, and 540 miles is ALMOST 9 TIMES AS HIGH. Either way Im pretty sure this is the first measurement of Remnants units weâve seen.
Alternatively alternatively, judging by the arrows we see, these might be required velocity to maintain orbit, which MAY make a bit more sense but it doesnt really fit. Low orbital velocity on earth for example is 17,000 KPH. Even with the math above, theres still a TITANIC difference.
And now we see the numvers going down again because CINDER BURNED A HOLE IN THROUGH ONE OF THE STABALIZERS. Bitch.
Again on th e weaponizing the colleseum; look at all this empty space. They didnt even remove it from when it was a consorse for the festival. You could put SO MANY weapon emplacements...the landing pads are still there!
Oh so now Cinders a Dawnblade from RWBY is she.
And exploding arrows too. Alright then, sure, why not.
Not sure what the point of this little bit was, aside from Penny trying to draw Cinder off and Cinder going back because...evil? Bait for Penny? Who knows.Â
Oh yeah, Marias having a GOOD time. Also, Neos face when she gets kicked in it;Â âNO, NOT THE SANDEL!â
Also the disrespect from Maria. Yes. Suck it, Neo.
Also theres some timeskippage, as there is NOT a 2 minute gap between when we see the clock the first time and when we see it now. I dont think, anyway. Im sure theres math to be done but it serves the purpose its suppose to, for tension.
Uhhhh...Cinder, please. Your Salemâs most bottom of bitches right now. She favors Hazel and Tyrian over you.
Did Cinder really just try for a does not compute moment. Or is she just out of ideas.
Cinder stealing the maiden powers reminds me of the Grip of the Devourer perk from the Necromatic Grips in Destiny 2. Mainly the green energy flowing. I know thats Pennys aura stuff but it does remind me.
Ahhh they got a plan with Emerald then. Interesting. Also Neo taking advantage of a distraction sounds like her.Â
And Penny ONESHOTS Neo. Lets be real here, without aura? Sheâd be LIQUID. Or maybe ash. Not sure how Pennyâs funnels (THEYRE STILL FUCKING FUNNELS DAMMIT) works.
Annnnddd you forgot shes a robot and sees aura didnât you. Again, without aura, sheâd be dead. Actually, she might legit be dead considering that scream. That sounds like the noise someone makes as their organs are fried by high intensity radiation. Not too mention the MASSIVE BURN MARK on the back wall there.
Either way; GET FUCKED BITCH.
Very dramatic, Emerald, but really, come on. Penny has lasers. You would get maybe one more shot (from a weapon that has, at best from my viewpoint) a caliber equal to MAYBE a 9mm pistol. That stuff doesnt have the penetration power required.
If Penny wasnât nice and more interested in saving Peitro...youâd be dead. Ripped asunder and Cinder made even worse.Â
A pity, really, Penny has a heart. But...hey. Real girl.
I feed upon Emeralds tears though. Mmm. Simpy.
What the HELL is hitting them. Grimm?
Oh boy here we go, more of this. Like...bruh. Just set down for a bit. Always gotta be dramatic dont ya
Aww. Touching. But pointless in the grand scheme of things.
Interesting note but she puts her gloved hand on his cheek, not the one with the glove burned off. For what thats worth again.
Holy shit, that map wasnt lying. That whaleâs almost as big as Atlas is from this angle. Mind you, might just be a trick of the location but it would make sense if they were afraid of a Grimm THAT GOD DAMN BIG. I was just seeing it as like, about the size of a normal sperm whale, maybe as big as the Leviathan from the series of the same name, but even that was barely 150 feet long. This things HUGE.
Nope. Pretty sure its about the same size as Atlas is long.
Also the Moon seems smaller from this angle oddly enough.
Wait is she gonna superman this fucking thing?
Okay yes, the numbers were based on distance not velocity, as Penny is pushing the stadium UP, rather than accelerating it in proper stance.
The noises she makes...huh. Glad my sister didnt walk in on those. Sounds...not like someone straining.
Hey look, its clumsy shitface McGee. HES NOT DEAD!
Note about the message; whos the chick with the eye patch next to the faunus in the back left of Ruby.
Im going to assume the first place we see the message played is the Mistral Black Market. Seems fitting for how it is, and the design matches Havens ascetic.Â
OH MY GOD THE LITTLE EARED FAUNUS GIRL IN THE HOLE. OH NO. SHES TOO CUTE.
Also in that same shot we see the old Karen from two episodes ago, a mouse girl, Fionaâs mole uncle, and someone new I think. Plus the huge eared girls mom who has a fox tail. And also one of the thirsty moms and her kid maybe?
Hey, Sun and Neptune! Out in the middle of nowhere in Vacuo. So this is the first time weâve seen it in the show.Â
And Iliaâs still alive too!
Hey and Goodwytch too. No voice, of course...she got fired ages ago.
Also hey, so this is where Ironwoods been. I love how Hare turns it off before Ruby finishes.Â
I will note that technically Rubyâs not wrong. Ironwood cant be trusted. But then, he couldnt before because (gestures to Atlasâs pathetic, scraggy SOFT âmilitaryâ instead of THE CHAD FORCES OF...uh...) (Rapid sounds of shuffling papers and files labeled âUNSCâ âCoalition of Ordered Governmentsâ âSRPAâ âGARâ and âYukon Confederacyâ fly off the table)
Several others. Yes. Lets go with that. (Accidentally bumps paper labeled âVanguardâ off the desk)
Watts is back out I see too.Â
Wait wait wait. Pennyâs blades operate via chips...part of her, sure. So WHY does she need wires on them? AGAIN. WHY ARE THEY WIRE FUNNELS AND NOT SEPERATE ONES.
Interestingly the inside of the one Watts has resembles a Scroll...did Peitro commender that technology?
No focusing system for the laser. No chamber for acceleration or direction. Odd.
Salem looks oddly glad for this. Probably cause she thinks this is going to spread more fear.Â
And Ruby gets to the heart of the deal. You dont beat something that cant be killed. You capture it. Hurt it. BREAK IT. A sentient being can only take so much punishment before it shatters into madness and controllable fragments. You just. Need. To. Hit. It. HARD. ENOUGH.Â
Additionally Rubyâs got a point there too. Salem played the shadows until this moment when everything was going her way. So...whats she afraid of.
Annnnddd thats all it takes to hijack Penny? Seriously.
Fuckin god damn useless Atlas bullshit fucking...(LONG SUFFERING SIGH OF A TECH NERD)
Hey theres Taiyang. Whereâs Raven?
Wait hold on a second. She catches fire literally two seconds after she falls? You gotta fall a bit more than that for shit to start happening. WHAT THE FUCK IS REMNANTS ATMOSPHERE?! Or is it just dramatic...
Also as a small note the way the coms between her and Peitro cut off like that is accurate to reentry; during the hottest part of a splashdown, a space craft creates such a huge trail of energy behind it, rattling and burning its way down, it creates a blackout with its own passage. So based on the massive Apollo style reentry fire cone shes already putting out shes most likely going to be out of coms until she slows down orrrrrr craters into Remnants surface with the force of a meteor.Â
And no. I dont think shes dead. The fact that, DESPITE being surrounded by the kind of fireball that worked its way into the fueltank of the space shuttle Discovery and blew it and its crew to bits on reentry, she was still intact...shes probably going to be fine.
Hacked, certainly, but fine. It takes more than that to finish her. Besides now that shes hacked, she has to fight Ruby. We all want that right?
Ahh good to see Winter in full armor now. Or...close to it. Im sure some of its a support rig for her injuries but I like to think this is the start of Atlasâs Specialist Weaponization Program.
Ironwood makes a good call here. Same thought process as mine.
Salutes in this world are the same as ours. Interesting. Must change that for the HKs
Annnndd of course Watts steals the busted Scroll because IRONWOOD IS A FUCKING DUMBASS
...um.
Im...not even going to COMMENT on what the FUCK this thing is that Jaunes detachment found.Â
Also why is there A TREE in the tundra?
Oh, caustic. Interesting.
Mmmm. (Pause. Fingers to lips)
Thats your plan, Salem? To literally leak liquid Grimm into Mantle.
More silence.
Ladies and gentlemen...Salem is, officially, THE WORST VILLAN. OF ALL TIME.
The level of incompetence and stupidity I have seen here today completely obliterates the LAST person to hold that title, President Snow from the Hunger Games.
The amount of unnececary back door work and seecret plotting here astounds me. Shes doing this because she can, Im SURE of it. Theres no other reason.
Unless...she kows in a straight out fight, sheâd have Ironwoods metal arm up to her colon in seconds. Which I wouldnt be surprised about.
Either way uh...thats it. Thats the end of the episode.Â
Nice fight, at least.
See you all in Febuary!
EDIT: NOT FEBUARY, the break is a few more episodes after this
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mtmte liveblog issue 35
ooooh baby functionist universe time
the cover with the neon âeverything is fineâ sign is rlly good but also the pile of dead data stick bots makes me so sad omg noooo they're so cute leave them alone :(Â
minimus and rewind...! its so cool seeing them interact
also I just love the crowd shot, and you can immediately see that there are a ton of data stick bots like rewind around - which isn't what weâre used to at all
also some good ole totalitarian govt stuff like the âyou are our eyesâ sign (which, in retrospect, is fucking evil damnnnn)
also I'm so [eyezoom] on this functionist universe stuff bc like, this is basically the only time we ever see dominus be a character (rather than hearing abt him thru other characters), and even so he remains pretty ambiguousÂ
like, minimus clearly isn't thrilled that dominus didn't show up to see him at the space airport or w/e when they've been apart for two million years - and even tho we later see why he didn't show up, it still shows that there's some tension there
the amount of crowd shots in this issue is insaneÂ
oooof, the fact that they sold luna 2 - and to the black box consortia, who we just heard about last chapter when they previously got into a space battle w/the galactic council and the djd
fu!minimus being part of the primal vanguard is interesting, I wanna see more about that. what was he doing w/them for 2 million years?
rewind just casually saying this completely fucked stuff, like that the govt âoutlawed the intellectual classâ and âdeported the knock-offsâ (which I'm assuming is cold constructed bots?)
I really like the sense we get thru minimus and rewindâs convo that all of this fucked up stuff has happened slowly enough that its become almost normal - like, they talk about it casually, even though its clear they don't necessarily agree with any of itÂ
plus the sense of âeven if things get really bad ill be okayâ that both rewind and minimus seem to adhere to - rewind having been upgraded from being in the disposable class due to his connection w/dominus, and minimus saying âI like to think that obsolescence is something that happens to other peopleâÂ
I love all the fucked up signage this issue. âtake pride in being a means to an end,â yikes
god and the fact that there isn't MORE data sticks, there's just LESS of other alt modes bc of how many alt modes the govt has wiped out completely...
oof, and continuing the whole âslow changeâ thing - minimus saying that âthe council never touches the astro class,â and maybe that used to be true, but the govt will keep pushing that line, clearly...
and we get to see minimusâs alt mode! altho we the readers know that this isn't minimusâs true form...
âamazing, the lengths some people will go to cross class boundaries,â minimus says, as if he isn't doing exactly what rewinds describing, but even moreso as a loadbearer wearing an entire suit of armor
and then the casual public execution of the last lunabot...oof.
love the âcybertron. the present dayâ text overlay...I was so confused about this when I first read it lmao. I figured it had to be some sort of au/quantum nonsense but STILL
back on the lost light, chromedome is going full kool-aid man on rewinds door
mannnnn I absolutely love the plotline of rewind 2 and chromedome 1...im so glad the story acknowledges that they ARE different, they did experience different stuff on their own lost lights, and rewind 2 being a quantum duplicate doesn't mean he had the same experiences as rewind 1...
and I love so much that chromedome just Doesn't Get It, bc of course he wouldn't - heâs too relieved that rewind is back to even consider that its not quite the same, that the rewind he was forced to blow up is still dead (which is a fucked up thought, so of course chromedome, the master of pushing the past away and moving right along, would want to avoid thinking about that in favor of continuing his relationship w/rewind 2)
it also makes a lot of sense that rewind, who records everything and puts a huge emphasis on history/the past, would be hyperaware of all the differences between him and rewind 1, and his chromedome and this chromedome
AUGHHHH and chromedome referring to an offer he made to rewind that was pretty clearly âif your memories of the djd slaughter are too much, I can remove them for youâ ooooof...I love these two so much, like...their absolute opposite approaches to trauma is fascinating
oooh mannnnn and then rewind starts ârememberingâ stuff from the functionist universe...the plot thickens...!
I really like how one of the main âthingsâ in a lot of tf universes is energon/energy shortages, its interesting when the angle is kinda like, âenergon is a finite resource and the methods to obtain more often involve destroying other planets,â that's a pretty unique, alien problem for the tfs to have
it also makes sense that the functionists would form partially in response to that (perceived) shortage, and any sort of scarcity would push them further into their extremist views
I like how expressive the characters with visors are...its cute...
poor rewind has to go thru So Much
WHY can just anyone go into the morgue and touch the dead bodies. I mean I guess megatron being one of the captains explains why heâs in there, but that still shouldn't be allowedÂ
âmegatron mountainâ vhbjdkshfbjskfbhhk that's so fucking funnyyyyy I love rodimus....I quote that line a lot, especially when watching g1 lmao
the fact that swerve diluting his engex bc heâs a cheapskate saved everyone's s lives is amazing lmao
also like...damn brainstorm sure tried to murder Literally Everyone huh. like I guess the logic would be that if he succeeded in changing the past it wouldn't matter that they had died there cause the timeline wouldn't exist, but STILL. I guess that shows how confident brainstorm was in his plan
it makes so much sense somehow that rung doesn't drink. and weâve seen firsthand why magnus doesn't lol
mannnn that panel of brainstorm shooting magnus with some wacky beam and causing the magnus armor to fall off in vehicle mode...Super Cool, just peak mad scientist vibes there
ok but if minimus switches to alt mode when ultra magnus does - as we see here, where minesweeper-minimus is inside big-ole-car-magnus - does that mean that inside the minesweeper is turbofox-minimus?? I want to seeeee
ghsdufjkbvksadfbhjs the panels of rodimus telling megatron that brainstorm time travelled are so fucking funny
and megatrons rant about how absolutely bonkers the lost light is....hvbhjdskfbasjh that's so funny oh my god. like yeah dude you're right and you gotta roll w/it sorryÂ
'on this ship, a minor breakdown is practically a rite of passageâ vbjdsnfbkasdfn its true and I love it
goddddddd it kills me how at this point in the story its So Obvious to everyone that brainstorm travelled back in time to do evil decepticon double agent stuff - and we as the reader can even buy that bc brainstorm has been so sketchy until now, and nothing heâs done contradicts what rodimus suggests - but it turns out in the end, it was all just for love. AUGHHHHHHHH its about the LOVE!!!! that's why I love this arc so much.
back in the functionist universe - god I cant believe rewind waited until Now to reveal to minimus that dominus has a tv face...like I get that that's a difficult topic to bring up in conversation but like, a little sooner might've been good hbvhjkdhnfbjaksl
oh man it hurts...rewind saying that they're in a âblind spot...â oh man :(
rebel rewind, tho!! I love it sm
oh man and rewind never even broke the news about dominus to minimus oof. that's a tough revealÂ
MANNN I really like the whole âflatheadâ thing, its so awful and brutal. its such a logical extension of empurata, and as dominus says, once people get used to seeing empurataâd bots, it loses its punch...and the flatheads thing is even more invasiveÂ
and writing wise, both empurata and the tv-heads are such good devices to show evil govt bs. I talk abt it a lot but I like all the ways jro gets creative with the âalien robotsâ thing; a lot of these concepts wouldn't work at all with humans or other organic aliens
GODDD and dominusâs chilling speech being interrupted by the functionist propaganda....fucking horrifying I love it
also seeing dominus here is fascinating - clearly the council managed to pin him down enough to turn him into a flathead, but they never discovered his true alt mode...same with minimus, actuallyÂ
the cog is so fucking ominous. just floating there...
and the council is scary too! their names, and the fact that they all look the same...seems about right for an evil alien governing body
mannnnnnn and then the reveal that the data slug alt-modes will be ârecalledâ next...rewind noooooo...and the one council guy even admitted that they still served some purpose in society, BUT that their ability to mass store data made them dangerous to the goverment...evil!!
meanwhile, rodimus doesn't know enough about science to be appropriately frightened about their timeline being wiped from existence, so heâs having a grand ole time
âno oneâs nodding, perceptorâ bvhjdbfasdfhbk their expressions....the lost light command crew are all clearly team âleave the science to the scientistsâ lmao
I do love the paradox stuff, and brainstormâs way around it allÂ
âso I'm not allowed to take an interest in magic?â hvbjhsdkfbjhkdf ily sm rodimus
but also like....rodimus suggests a parallel universe could've formed and perceptor is like âno way, that's not scientifically possible,â as if brainstorm didn't basically defy science by time travelling at all...and more to the point, functionist cybertron DID get created, so rodimus was actually RIGHT this time
love that weâre already seeing perceptorâs admiration for brainstorm and his invention even here....sapiosexual mfer
a time travel chase....so beautiful...I love sci-fi so much
seriously time travel is one of my favorite tropes ever, this arc was inevitably gonna be my favÂ
âheâs going to kill orion pax.â DUN DUN DUNNNNNNNN
meanwhile, on functionist cybertron...aw, is that bulkhead? great cameo! oh wait what's going on with all the data sticks...? uh oh!
the fact that their heads just EXPLODE....soooo fucked!!Â
god and then the council picks up their dead bodies, for...probably something evil, Iâd assume
god and then dominus got even more fucked....
âthere are certain words you cant afford to loseâ ;_; REWIND....GODDD IM SADÂ
GOD GOD GOD the reveal that minimus has CAMERAS in his EYES GODDDDDDDDDDDD that's so FUCKED!!!!!!!!!!!!!!!!! and rewinds reaction...ME TOO BITCH TF!!!!!!
all the âyou are our eyesâ messages are even worse now huh!!
they did it while minimus was asleep...that's so fuckedddd
FUCKKKK and then rewindâs impassioned rebel speech, which I adore.....rewind ily sm...heâs such a good revolutionary, I wish we could've seen him leading an anti-funtionist rebellion....BUT THEN âoh? what about the back up?â and its just like HHHHHHHH AHHHHHHHHHHHHHHH and then his head starts smoking and we see another billboard, but this time it says âWE are your eyesâ - is the implication that everyone is now a surveilling spy, whether they like it or now, so now itâs âwe?â like, weâre all in it together, spying on each other! ooooof
also. this is like the third time rewind has died on-screen in this series lmao (well, if you count the fake-out death where he thought heâd be cancelled out during slaughterhouse)...he ALMOST died in issue 12 too....poor rewind
âthe custom-made nowâ is such a great title. jro always killin it w/the titles
plus âelegant chaosâ is such a cool arc name. fucking epicÂ
M A N NNNNNNNN THIS ISSUE WAS BALLER...this ARC is baller....I talked a lot hvbhdjkhfndsak lmao but there's so much to talk abt!!! I love the look into the functionist universe, I love seeing alternate versions of characters and settings so much, and I love time travel, so this issue is basically made for me
plus I fuckign love alien robot politics and seeing the absolute control the govt has over cybertronian society in the functionist universe is fascinating - plus from a storytelling standpoint, I think it was brilliant to show the âother side,â aka what things would've been like without the war...which is something ill talk about later when its more directly addressed in the story but man do I enjoy thatÂ
basically I love this arccccc I cant wait to read more hhhhhhh
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tlok rewatch 2020 - book 4
this is it...
- 5/10. this book is the worst book of the four and itâs not even debatable to me. i think 5/10 is the fairest assessment i could give it: it has, at its very core, some really interesting concepts, like korraâs healing journey, humans abusing of the spirits in a post-harmonic convergence world, republic city being used as the final battlefield... but their execution always flops ultimately, and beyond that, some pretty evil things go down in this book (korra being completely devoid of her usual personality, korra being "curedâ by her abuser, korra validating the pain and torture she endured in order to learn compassion which she already had before, tenzin calling book 1 korra selfish, tenzin validating korra justifying her abuse, etc.). as a whole, the book is not good. there were some interesting parts for sure, but most of them were visual delights. if you even care about korra you would recognize that she is sidelined and her personality is toned down for the sake of appearing as someone she isnât. the pacing is pretty bad and the show struggles to find its footing in the grand story it wants to tell. iâm thankful to say at least that book 4 was a... better experience to me than i anticipated. i wonât be AS negative as i was for over 5 years about this book, but i will never actively defend it for anything. - artistically, i feel as though this book isnât as memorable as the previous three. i simply can barely recall tracks or sceneries that shook me to my core: the ones that DO come to mind all come from the finale - makoâs sacrifice, goodbye, and that shot of the republic city skyscrapers being sliced from afar. i saw the whole book just a few days ago! itâs really not a bad book visually or sonically but i can recall book 1, book 2 and book 3 shots/soundtrack way easier than book 4. - letâs start with the positives.... korraâs journey to healing started out great. her visions are realistic, the way she goes around dealing with them and reacting to them is accurate and to me having korra fighting an evil within herself wouldâve been a much more compelling story than what we got. they really started dropping the ball after korra extracted the remaining poison out of her. dark korra shows up one last time against kuvira (which i thought was excellent!) but then is never brought up again? what was that about? i didnât think it was realistic korra miraculously was rid of visions, trauma and ptsd symptoms once ZAHEER (of all people........) helped her with her spiritual block? one can accept something happened to the one without making it completely disappear. it doesnât go away so simply. and a toe-to-toe face off with dark korra is something i fully anticipated yet never got. on that note, korra alone is a great episode but i think this is what the standard shouldâve been for book 4: korra at the center of the plot and diving into her trauma and healing process. all they needed to do is replicate that recipe, put in supporting characters like the rest of the krew and tenzin/lin/the air nation and weâd be golden. - they had a good idea in making kuvira use spirit vines for her gains - why wasnât anybody reacting to this? the spirits who now share this world were never outraged that humans were being damaging to them. there was a lot of potential to make this a human vs. spirit conflict that korra couldâve been able to resolve in this modern world where the portals are permanently open. spirits and humans alike simply let kuvira take the vines and use them for a destructive weapon. the one time vines reacted in anger to that their qualms with kuvira/humans were never dealt with or appeased - korra only saved humans in this episode, nothing more. and it was never addressed again. - republic city being used as a battlefield WAS. AWESOME. i WISH they didnât have this ugly robot ruining it all for me. imagine if korra was facing off against kuvira in a fast-paced intense battle in which they collided in buildings, sliced skyscrapers and blew up the city..... that wouldâve been sick. - and... thatâs about all i can credit book 4 for honestly. kuvira isnât compelling as a villain (just a repurposed ozai with viewer sympathy thrown at the end for some reason, probably because they tried so hard yet failed to paint a parallel between her and korra), the 3 years time skip is absolutely fucking evil and i rejected it years ago, i still do and for all times, the krew only fully regroups in episode ELEVEN and their separation creates the same problems the first half of book 2 experienced, the krew reuniting in the reunion episode was so basic and disgustingly anticlimactic, the beifongs take way too much space again, toph made her epic comeback only for her to brutalize korra for a whole episode before being actually sort of helpful, varrick and zhu li are main characters now and i will never forgive that (how did zhu li get more lines than korra in some episodes is BEYOND me), prince wu (and meelo to that extent) is an abomination of a character and nothing can redeem that, korra is devoid of personality (or is exhibiting a washed out version of her personality), korra is antagonizing her old self and justifying the violence she suffered from, tenzin was a terrible mentor this season and not even remotely helpful in any way, hiroshi is only brought back to be sacrificial lamb at the end and not further develop asamiâs lackluster character which gets NO justice this book either and stagnates lower than her character in the book before it and worst of all korra isnât the protagonist of the show she is the titular character of anymore.
- i tried my best to like this book, i really did. i did not want to resent this book anymore - itâs tiring to have this awful book constantly remind me that korra never got the proper ending she deserved. the worst season had to be the departing one!! and i donât know who is to blame for all this ugliness really: nickelodeon and their terrible promotion/scheduling of tlok? the writers who tried to appease to fans by rewriting korra and constantly torturing her from 3x13 to the end? the creators who had some anger to let out on a brown woman? what happened??
- i donât even want to address this final episode but i shall. the first 10 minutes or so are good. as soon as the portal is created though, thatâs when everything turns to shit. korra and kuvira talking is fine but i still donât buy the âkuvira is like korraâ argument they kept forcibly bring up because they couldnât find a way for us to organically create potential similarities but the rest is trash. the westernized zhurrick wedding can kiss my ass, korra not having a final scene with bolin or the krew as a whole can kiss my ass, the final episode not being named avatar korra can kiss my ass, tenzin and korra celebrating her abuse and attempted murder can kiss my ass (and on that note, it makes me laugh thinking that they thought korra needed to be taught compassion through torture as if her saving kuvira, sparing her life and being selfless was more compassionate of her than surrendering herself to terrorists in order to save a nation she had just brought back from their ashes) and korra apologizing to asami can kiss my ass. korrasami itself being a thing was a surprise for me back then but letâs be honest: as much as we like to see it we can simply cannot avoid the fact that the pairing had no romantic buildup the entire season - korrasami was only somewhat pushed in book 3, particularly at the end of it. i donât feel like makorra had that much more anyway so know that this isnât an attempt to put one against the other either - but i will say that mako accompanying korra to the spirit wilds of republic city and to zaheerâs prison was meaningful to me and to korra, as well as makoâs desperate look to jinora when they were looking for korraâs body after the spirit blast. to sum up my thoughts on the pairings: i think bopal and kainora are cute, and i only actively shipped makorra and korrasami in book 3 where they were written well. thatâs about it. iâve made my peace with this book. it doesnât poison me as much as it used to be but iâll always be angry at it for being the way it is. it didnât need to be, and there were very easy fixes. it boggles my mind. this will probably be the last time i rewatch book 4, at least in a very long time. my favorite episodes of this book: Korra Alone and Reunion. i actively disliked: The Coronation, Enemy at the Gates, The Battle of Zaofu, Remembrances and the second half the The Last Stand.Â
in conclusion: book 1 > book 3 > book 2 > book 4. and korraâs bob isnât as pretty as the pigtails/ponytail sorry not sorry.
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So... Doctor Who is having reruns here on National Television. I've ended up catching up with the series (Against my will mind you), so here's the thing:
Around Last Week, the "Capitalism in SPACE" episode happened, the one in the Moffatt Era, with the 12th doctor. Saw it, was pretty anti capital, ends with Capitalism and Corporation getting disbanded after a violent uprising of the Workers after a clamorous case of a board of directors trying to cut their losses by killing workers cause they consumed too much oxygen while working or some shit.
Anyway, this week we're in Season 11 proper, with the 13th Doctor. We have 2 episodes per day, the first was the one about the Partition of India and Pakistan ("Who is to blame?" BRITISH PEOPLE, THE BRITISH PEOPLE ARE TO BLAME YOU DUMBASSES), it was a good episode even if it only skims the role the British had in the thing, and introduces YET ANOTHER secret society of Time Travelers obsessed with going sonewhere where people die and look vaguely evil about it, but at least they weren't the main focus, thing was still pretty grounded in the true horror and shit...
A N Y W A Y
Second Episode was the Amazon Episode.
OH BOY THE AMAZON EPISODE.
So, far future, The Doctor receives a amazon drone with a fez in it and a request for help, like she does, and decides to investigate the Amazon Warehouse on a alien planet where they found it.
So...
1) due to automatization (IE Robots), Amazon tried to get rid of all "organic" workers, unemploying many of them.
2) This causes mass uprising over the sheer desire to work, so now policies are in pkay to mantain a 10% of Organic Workers in place.
3) Doctor and Co. Infiltrate the amazon warehouse as workers to see what's going on, and are costantly being monitired by the Amazon Drones.
4) The Director of the Place is incredibly dismissive toward workers, and belittles a female worker working the conveyor belt. Shifty guy all around, lording over the workers
5) Disturbing work conditions aside, typical of many a amazon warehouse, even with the 1 hour break in the local, internal park, thing seems to be pretty clean cut. As a reprise of Oxygen, the Board of Directors are killing his workers and replacing them with autonomous work or some shit, and a worker managed to ask for help...
6) Except, no. The one asking for help are the robots/System. That's a cool concept, it's not the robots killing the people, but they try to protect them from their superiors, developing cosciences and shit, not submitting to the tireless march of capitalism.
7) EXCEPT, NOPE! THE EVIL PLAN WAS MADE BY A TERRORIST. A LONE WOLF TERRORIST INFILTRATED THE PLACE, HACKED THE AMAZON DRONES, AND PLANNED TO HAVE THEM DELIVER BOMBS ALL OVER THE UNIVERSE.
8) Why? Cause that way he can vilify Autonation, who has forced 90% of humanity out of work ("the work nobilitates us, we need it to be fulfilled" says, unironically, the female worker from point 4), and return to human workers. Human worker he has being experimenting on for a whike too.
9) They stop his plan by blowing him up, as you do, and the director guy, who is actually a good person and was actually trying to investogate the disapearances GUYS, promises that ALL WORKERS HAVE BERN GIVEN 2 WEEKS OF PAID LEAVE, A FREE SHIP TO RETURN HOME, AND THAT THEY'LL TRY TO ADVOCATE FOR MORE HUMAN WORKERS FROM NOW ON.
10) THIS IS THE MOST CAPITALIST ENDING IN A EPISODE OF DOCTOR WHO I'VE EVER SEEN.
And you know why they did it? Cause otherwise Amazon would have thrown a fit and YOU KNOW IT, making such a Blatant Amazon setting with all the shit it entaols and do NOTHING to criticize it, presenting the only one advocating for change as deranged AND advocating for the WRONG THING.
Come on guys, this is WEAK! Yiu do not ask for work after society passes to automatization. You ask for a society where humanity doesn't have to work to survive anymore because THEY DON'T NEED TO DO IT ANYMORE.
A MOFFAT EPISODE MANAGES TO DO THAT.
A MOFFAT EPISODE.
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15* day swtor challenge.
*didnât take fifteen days. not even five.
the challenge <<<
anyways, decided to finally get around to this bad boy that i reblogged like a week ago or smth. our toon of choice for this one is our darling darth triâama amarillis-quinn.
1. PROLOGUE. Where was your OC before the class story? Howâd they end up on the starter planet?
Triâama was born pure Kaasian (or so she assumes) to two unknown humans. Thereâs evidence there was another child born to her parents, making Triâama a twin to someone but she isnât aware who. Adopted by two Sith Pureblood Lords, Raegia and Yusaits Amarillis, Triâama was raised rather well at the height of power. She had always been destined for Korriban, and routinely trained with her parents.
2. FAMILY. Is your OCâs family a large part of their story? Why or why not? Are they on good terms? Are any of your characters related?
Triâamaâs parents have always been her biggest supporters, but were always very withdrawn with their loving. Often their childrearing would be considered extremely odd, from the violent training and the fact theyâd continually push her past her physical boundaries. However, Raegia and Yusaits were careful to allow her to grow close to them, so theyâre always on good terms. Triâama is aware that she has a twin, but assumes they were stillborn or abandoned, so doesnât care much for it. They donât appear much in story yet, but they will soon.
3. NAME. How did you come up with their name? What is it in-game? What do people call them? What do *you* call them?
Triâama was because I was beginning to realize âholy crap you can use apostrophes?!!!!â hence why at least a 1/3 of my characters have an apostrophe somewhere in their name. Itâs the same in-game, Triâama Amarillis (though I donât have money for my legacy name). Sometimes Vette calls her âsisâ when theyâre alone (which she LIVES for), Malavai refers to her as âmy lordâ, âmy loveâ when heâs feeling particularily adventerous, and her name when theyâre alone, Jaesa refers to her as Master, Pierce is always âmy lordâ or âmy greatness therefore our one and only saviorâ if heâs feeling like being annoying (thankfully he has a so-so friendship with her, so heâs in no danger of dying), and half the time she canât figure what Broonmark is saying. I, call her bitch boy because sheâs an asshole to literally everyone else.
4. COMBAT. Whatâs your character like in a fight? Is there anything you wish they could do in-game that isnât an option? Favorite in-game moves? How did you decide their specialization?
Triâama is chaos and mayhem on wheels, but organized. Everyone has their position and what they have to do, and when things go according to plan, things are wonderful. I think force leap is my favorite thing for Sith Warriorâs and Jedi Knights to do because I love just leaping towards enemies and going to town. I decided her specialization because I really, really like double sabers and the abilities that come with them.
5. WARDROBE. How many outfit slots are filled? Did their look change over the course of the game, or stay consistent?
1. Literally one because I canât afford to buy anymore. Also because I do more functionality than looks, so it depended on the planet. Whatever a Warrior on Hoth wore, she wore on Hoth. However, fic wise she did, going from having her hair short and slicked back, to having her hair long and around her shoulders during the endgame.
6. HOME. Where is home? A place? A person?
Home is Dromound Kaas, in her old family home. Home is with her parents, with the smell of good food and the quiet nights as the rain patters against the windows and she falls asleep.
7. PLATONIC RELATIONSHIPS. Who are their closest friends? Do they have a lot, or a few? Do they trust easily, or does it take time?
Her closest friend is easily Vette, being the first person who began following her. They have a sisterly relationship, and always has a joke for her when they return to the ship. Sheâs one of the two people that can get her to laugh (the other being Malavai). She doesnât have too many friends, being not only a Sith but also being Darth Amarillis. It takes a lot of time for her to trust someone, after being betrayed by not only Baras, but Malavai as well. But, itâs easy to see that those she does trust, are there for her life.
8. ROMANCES. A companion? An NPC? One of your OCs? Someone elseâs? Nobody? Explain!
Sheâs married to Captain Malavai Quinn. Though itâs been a trying relationship (due to his betrayal and her inability to trust), Triâama loves him with her whole heart. They spend time together a little more sporadically than either would like, but what they do have, they treasure.
9. RIVALRIES. Who do they hate most? Whatâs the fastest way for someone to earn their dislike?
Mierrio. Hands down they despise each other mutually and donât even try to fight their corresponding lovers on it. For a reason that still has yet to be revealed in-universe >:)
10. SLEEP. What are your OCâs sleeping habits like? Healthy? Terrible? With someone else?
Triâama actually sleeps rather well at night. She goes to bed when work is done, wakes up and then going back to work. In that way, she didnât sleep with Malavai for nearly a year after his betrayal (she believes sheâs most vulnerable while sleep), but now she canât do so without him. Other than that, sheâs the most well-rested Sith in the roster.
11. CANON DIVERGENCE. Are there parts of their story that donât line up with in-game information? Why? Where?
Yes. When Baras asks the Sith Warrior whether they know the Sith Code, itâs assumed the PC has no idea whatâs going on, and has been rushed into the Sith lifestyle. Triâama has been part of the Sith lifestyle since she was adopted by her parents, and of course would know the Sith Code, and what it means to be Sith. She wouldnât have been rushed to Korriban either, though she was heavily advanced compared to other students and wouldâve had no problem murdering Vemrin out of sight of the overseers without the assistance of Baras or Tremel. Other than that, no.
12. AUs. Do you have any alternate universes for them? Whatâs different? Whatâs the same?
One AU I have is the Faction Swap AU, where obviously, the characters switch their factions with the opposite class. Triâama became a Jedi Knight, which isnât much different from her usual form, except that she murders less and doesnât have an Imperial accent. Doc wouldâve pissed her off, but she probably wouldâve came around eventually, making it very clear that she was the one wearing pants in this relationship. The second AU I have is the Heritage AU, where she and Malavai have an unknown amount of children and...well itâs not written yet. Another AU is the lover swap AU (where I swap the companion lover and the PCâs roles), and Triâama would be the one stuck on Balmorra until Malavai arrives. Sheâs rather suave about how she enjoys her time spent with Barasâ apprentice and is extremely forward. Triâama, with her own trust issues, nearly refuses Baras before her life is threatened, and she purposely makes the robots much weaker than they should be.
13. ALIGNMENT. Light-dark, or D&D style, or both, whatever suits you. Did you plan for them to be the way they are, or did your ideas change as you played?
Dark side, mostly. Of course, I didnât intend for her to be merciful to some characters, but it ended up that way because Malavai was partially light-sided as well and Triâama wanted to please him. Her D&D Alignment is Lawful Evil.
14. POST-OSSUS. How have they changed over the course of the thirteen years? How do they feel about their past self? How would their past self feel about them now?
Assuming weâre following my very fractured âMade of Star Dustâ universe, Triâama has changed because being seperated from the one person that promised to never leave her again, and the person that she trusted most in the whole galaxy snapped something inside her. Some call her the Melancholical Murderer, because she kills due to her own sadness and straining sanity. Things donât go right back to normal after Malavai and Vette return, and she struggles to trust those in the Alliance as well. While Ezridivia has tried to reach out to her, along with Lana, surprisingly her remaining trust in the Barsenâthor (Naji) and Mierrio. Triâama sees her past self as weak, for not being able to deal the killing blow when she shouldâve. Her past self wouldâve seen this version as insane, and downright scary.
15. FREE DAY. Anything youâd like to talk about that wasnât covered goes here. Fun facts? Not-fun facts? Go wild. I donât own you.
Triâama loves, loves, LOVES, pets. She begged Malavai to adopt an akk dog (they didnât, he made a remark that they already had Broonmark), and always checks out the wildlife on any planet that they land on. She also adores silk underclothes, and Malavai always complies. <3
@wolfboywarmachine !
#swtor15#swtor#star wars the old republic#swtor fanfiction#swtor fanfic#swtor headcanons#malavai quinn#tri'ama amarillis-quinn
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Epilogues: Meat ch 1-8 [Epilogue 1]
Iâm eating so you get one more of these before I try to salvage a bit of work from today.
Weâve read through the whole of the âCandyâ branch of the story. It went places! Spoilers for it below.
Somehow Jane turned into a fascist dictator, Karkat became a heroic resistance leader, a whole lot of ships were made and broken, Dirk killed himself but somehow it was fake (???), John went through multiple existential crises and a failed marriage, Jade destroyed Dave and Karkatâs relationship but ultimately got with Dave, Gamzee was brought back to perform a âredemption arcâ and was generally awful but ultimately ended up getting sexually assaulted and then murdered by Vriska, letâs not forget that the cast had three entire fucking babies and one of them ran into her own namesake... and Obama was there. And thatâs not even covering all of it...
But that was all in a universe that was âinconsequentialâ; it was in a bubble disconnected from âcanonâ, spread out on the event horizon.
Now we wind the clock back, and consider what happens if John chooses on that day to go forth, recruit a group of other selves from elsewhere in Paradox Space, and fight Lord English, as âcanonâ dictates he eventually must...
Chapter 1
This one is in second person, and features narrative prompts, which was also true of the first chapter of Candy.
This time, John eats the meat in a really gross way, manages to not puke everywhere, says awkward goodbyes, writes a bunch of letters, and fucks off back into Canon(TM).
Not a lot to say about that! P much what we expected. Wonder where heâs gonna end up?
Chapter 2
I pretty much expected them to dive straight into Canon, but no, in fact similar plots as the first one seem to be abrew. We meet Dave and Karkat - no Jade here, this time - as Dave breaks the news of Janeâs presidential bid.
So, Dave proposes, Karkat should run against her. Which was a possibility floated in the other story... it does feel rather like, at this point, whatever V said, I might have read them in the wrong order.
Dave brings up Obama as a reason heâd want to see a good president - Obama who, in Daveâs timeline, got killed by meteors before he could âfix the economyâ. Which I guess makes his appearance in the other branch a little less of a non-sequitur, though still fucking weird donât get me wrong!
DAVE: or maybe not... maybe there was like an escape hatch in the white house that led to his own secret presidential session of sburb
DAVE: what if hes just chillin there now
KARKAT: DAVE, I THINK WEâVE COVERED YOUR âOBAMAâS SECRET SESSION OF SBURBâ THEORY WELL ENOUGH ALREADY.
So the Obama chapter was all payoff for a very long term brick joke? This is not the revelation I expected to be having in Meat.
Anyway, Dave basically explains how scary it is to have the human government in charge of troll reproduction, echoing Karkatâs words back at him. Apparently the way the whole weird eugenic system got put in place was that, before Kanaya arrived with the Mother Grub, the government reproduced trolls exclusively ectobiologically.
The other issue is... The Economy. We get a little note that, indeed, this is an alchemy-based post-scarcity economy:
DAVE: ok if shit goes sideways i guess we arent gonna see like raggedy turtles and pauper chess men standing in bread lines or anything
DAVE: thats just the nature of alchemy-based post-scarcity economies the depressions tend to be pretty mild
DAVE: but it will still be bad
DAVE: a healthy economy is fuckin IMPORTANT
DAVE: if for no other reason than it protects the societal context for what it means to be fucking rich, like us
So uh what do they spend money on... I guess thereâs services, those canât be alchemised (except for the fact that ludicrously advanced robotics exists?). someone actually has to work the alchemizer...
Anyway most of this chapter is... electoral strategy.
DAVE: consorts overwhelm the other kingdoms in sheer numbers but due to unscrupulous gerrymandering, all kinds of fucked up voter suppression policies and some electoral âcounterbalancingâ measures to account for their ridiculous population growth rate their voting power per capita is kind of pathetic
DAVE: also its hard to drive turnout
DAVE: this may come as a shock but legions of easily distracted low information amphibians primarily concerned with eating bugs and farming god damned mushrooms arent the most politically motivated demographic
The chapter ends with Dirk calling Dave... to... cut off his head. Yeah. That joke again.
OK, this sure is a direction. Welcome to Homestuck Electoralism Edition I guess. They probably wonât have quite as many kids?
Chapter 3
John apparently has a specific list of retcon interventions, apopros of Rose. The first is to appear on the battleship during the three year journey in the non-canon, pre-retcon timeline, open a fridge containing Aradia and Gamzee (god Iâve forgotten so much), and take the ring that Aradia is holding (which ring is that again?). Then, John decides to shove Gamzee back in the fridge.
> Do everyone a favor and put an end to his preposterous narrative relevance.
You wisely decide that this clown will lend nothing valuable to the narrative whatsoever if he is allowed to remain outside of your childhood refrigerator. You put both hands on his chest and shove him into the fridge where he belongs. He goes easily, issuing only a pair of weak honks in protest. You slam the fridge shut and resolve to never think about Gamzee Makara again.
So... weâre going with that, huh.
Iâve said enough about the Gamzee Issue already perhaps. But I guess I thought they were going to do more than to bring Gamzee back mostly to mock the idea of âredemption arcsâ, and âpunishâ him some more for being a bad character.
Chapter 4
John interrupts two other retcon-Johns, one trying to cancel out the other, a Dave, and a grimbark Jade during some of the shit that happened when Jade got mind controlled or whatever... itâs been a long time...
Daveâs the first recruit, along with Jade. John gives him a rather half-assed explanation about why, after several years of âboring adult livesâ, they need to go and fight Lord English now.
Chapter 5
Back to the real story: Dave and Karkatâs electoral bid.
Dirk has apparently been... playing the heel in televised rap battles to Jakeâs face so that Jakeâs endorsement of Janeâs political candidacy would be more effective. Yeah.
Also he disagrees with Dave on fiscal policy. The cad.
He has a rather weird conversation of alternately discouraging and encouraging Dave and Karkatâs opposition. Then, to round out the chapter, V and Cephied deliver... an entire stanza of Jakeâs rap. Oh boy.
At the end, Dirk... tranquilizes Jake (????????) to take another call from Rose.
This is the ârealâ, âcanonâ storyline now? Oh Homestuck.
Chapter 6
Johnâs assembled a group of god tier kids in his back garden. The alpha and beta kids are present, but there are no trolls.
Thereâs a rather uncomfortable moment (for the reader, as well as John) when young Roxy hits on adult John.
You werenât prepared to get passively hit on by the Definitely Not Legal version of a girl you used to have a crush on at the age she was when you first met her, only a few hours after you watched the Actually Legal version of her engage in passionate hand-holding with her possibly aromantic skeleton alien monster girlfriend.
âLegalâ, really!
Anyway, John feels rather strained watching this rather rushed rehash of the reunion scenes from the original comic. He wonders about the ethics of all this...
You wonder. Do you see these teen versions of your friends as ârealâ? Are you treating them, at Roseâs behest, as simple puppets? Doing your part to insist they fill friend-shaped recesses in an essential plan to stabilize all else that can be considered important, a distinction no longer applying to them? Do you care at all about whatever fate it may be that you are sentencing these children to? Are you becoming as complicit in the fatalistic evils of Paradox Space as Lord English himself? Are you becoming a monster, John Egbert?
foooof i mean heâs not wrong! letâs call them the âchild soldiersâ from here on out...
Chapter 7
Time to catch up with Rose. We finally learn whatâs wrong with her: sheâs âascendingâ, taking on the full burden of the âultimate selfâ.
The same is also happening to Dirk, but he is somehow more resilient to it. So thatâs what Obama did to Dave, huh.
Also this puts the prompt âDirk: Ascendâ before his suicide in a rather different light.
The pieces are thus falling into place: this is why Dirk was building a Rosebot. Quite possibly the Dirk and Rose who were flying away from Earth C in the Candy timeline actually entered it out of this timeline, which would explain how Dirk was alive.
Chapter 8
Time to see the full events of Calibornâs âMasterpieceâ.
This is all Caliborn dropping an extremely corny buildup:
CALIBORN: BUT NOW. THE TIME HAS COME.
CALIBORN: FOR EVERYONE TO SHUT UP ABOUT HOW GREAT MY MASTERPIECE WAS.
CALIBORN: AND THE TIME IS NOW AT HAND...
His laughter turns into a low, cracked gurgle. It spikes towards you in waves, distorts and pitches low. He is beyond pleased with himself, and with the line he is about to deliver.
CALIBORN: FOR YOU ALL TO *BECOME* MY MASTERPIECE!
We need more organs to give that the proper level of scare chord...
End of Epilogue 1
Well that explained at least some of the wild horseshit we experienced in Candy, I guess.
So somehow this is all according to keikaku, which is to say Dirkâs design - he fancies himself as an engineer, putting each piece in its proper place. Rose isnât entirely in on it, but she will be. We still donât know why Dirkâs doing this, why he needs Jane to be president, why heâs ultimately going to need a new SBurb session...
As for themes and stuff... this just felt like âsetting the boardâ. Rather hastily, even though itâs a full eight chapters. Compared to the emotional heft of some of the stuff that happened in Candy, anyway... this is all plot.
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In episode 6 of season 7, Agents of SHIELD continues to celebrate July 4, 1976 in the Lighthouse. Coulson and May are interrogated by Rick Stoner while the Chronicoms quietly steal the faces and personalities of SHIELD agents. Mack and Elena break his parents out of the cell Hydra and the Chronicoms have locked them in. Deke discovers that Nana Jemma has become a cyborg. Enoch helps Nana Jemma with her malfunctioning cybernetic implant, Diana, which helps her stop thinking about her missing husband, Bobo Fitz.
I need one of those implants. This is a fun season, but I miss Fitz. What if they canât get back to him at the end of this adventure? Will he be lost in time and space FOREVER? Isnât the real world bad enough without making us worry that FitzSimmons wonât find their way back together??? #BringFitzHome
Recap
We begin inside the synapses that make up the strands Sibyl manipulates between her hands when she acts as an oracle, which is just super cool. She speaks of the patterns followed by all of life, from oceans to leaves, then asks Luke if he can sense the living energy of the new world he now stands on.
I admire her optimism thatâs heâs more than a soulless machine.
Heâs soulless, but has the overdramatic streak typical of Chronicoms. He tells her all he feels is the death of their hopes and dreams because she failed them miserably with her bad predictions and now sheâs allowed SHIELD to bring down Project Insight.
Truly, there is nothing better than a poetic but restrained soulless monster. Luke is beginning to come into his own. The Chronicoms have developed into a delightful race of Data-Spock style extremely understated over emoters, lost children forever searching the universe for the place where they truly belong. I still think the war would end immediately if each Chronicom were assigned a human best friend.
Luke is sad about Freddyâs death, too, which is sweet. Sibyl is patient with him, trying to reassure him that she sees 10 steps ahead, plus all that other stuff from Freddyâs villain monologue last episode. Luke has read the Predictor pamphlet and thinks he knows the truth.
Sibyl helps him see more clearly, reminding him that Daisy and Sousa have been captured by Nathaniel Malick, Shield was forced to reveal their location and Mack will come to the Lighthouse to retrieve his parents.
The Shield team is under pressure and separated. They will make fatal mistakes soon.Sibyl instructs Luke to begin the next phase of their plan. They must continue to adapt.
He leaves his virtual reality session with her. We see him remove his hands from 2 ports in the Chronicom time ship, then activate the wake cycle for several hunters. There are dozens of Chronicoms in storage in this room of the ship.
In the Lighthouse Command Center, Stonerâs agents discover that Insight is down. Stoner orders them to find the ship that took it out. May and Coulson are brought to him as prisoners. Coulson tries again to convince Stoner that alien robots are responsible for Insight, so it needed to be stopped.
Stoner still canât see himself as the villain in a space age Bond conspiracy. He blames Chastity for the loss of the steak heâs using to stop the swelling in the eye she punched in episode 5.
May is forced to admit that Chastity McBride isnât her real name, which is just a sad, sad time for all of us.
I wanted Patrick Warburton to say her full alias, with relish, everytime he spoke to her, all episode. Or all season. May could reveal her true name at the end of the episode (or season), when she tells him her rank.
Then my fan fiction begins and itâs a private session, so none of you are invited. Sorry.
In the meantime, we discover the Chronicoms gave SHIELD some futuristic space tracking tech which allows them to track the Zephyr now that itâs revealed its location once. SHIELDâs goose is cooked! So far, no one has made a move against them, even though they havenât recloaked because the quinjet was docking, but itâs only a matter of time.
Jemma orders Enoch, whoâs in the pilotâs seat, to recloak, then turns to Deke and Elena. Sheâs surprised they didnât bring Malick back with them. Elena tries to cover for Deke, but he admits straight out that he shot Malick dead. Mack is on his way to rescue his parents and not okay with the idea of murder. He wonât even pause for a quick debriefing of the mission, which is part of his role as director.
Elena would have brought nuance to the story, had she told it to Mack.
He decides that thereâs no possibility of extenuating circumstances and grounds Deke in the Zephyr. Mack ignores the fact that Deke knows the Lighthouse best, which makes him a good choice for this mission. In Mackâs mind, Freddy had 2 sons who just lost their father, thanks to Dekeâs impulsiveness. Heâs worried the Chronicoms may become impulsive with his parents, too.
Mack is also probably flashing back to everything he never liked about Fitzâs moral judgements. Fitz always threw tough moral decisions into stark relief for Mack and highlighted the complexities, which Mack wanted to ignore in favor of harsh black and white lines. Fitz would come down on the side of the greater good for a very inclusive all, no matter the personal cost to a few individuals, while Mack would come down on the side of humans and the least violence toward them first, no matter the outside cost.
With Jemma being the one exception. Fitz would let the world end rather than let her be hurt.
Deke is a pragmatist who chooses the method that will work best in a particular situation, but his talents are in analysis and adaptation, so his mind is open and scanning for the best solution among the available options. Like his grandparents, heâs not judgemental about who he saves or cares about. He judges âpeopleâ as individuals.
Now Mack is going into a base filled with SHIELD agents and Chronicoms who will both see him as the enemy and who he might not be able to tell apart. Mack is fine with killing robots and non humans (according to his own fluctuating definition of who is human and who isnât), but doesnât like to kill humans ever and hates collateral damage.
This mission is a nightmare for him, one which heâs taking out on Deke.
Elena brings up that the Chronicoms are using Mackâs parents as bait to lure him to the Lighthouse. Sheâs not going to let him go in alone.
Before he leaves, Mack asks about Daisy and Sousa, but Jemma hasnât heard from them. He tells her to scan for them and for the enemy ship. He wants to bring the pain to the Chronicoms for once.
On the way to the Lighthouse, Mack worries about the rescue op and recounts memories of spending the Bicentennial with his family as a kid. He didnât think this is how heâd introduce Elena to his parents. She says that sheâll make a heroic first impression with them. But she also says that the Chronicoms are purposely messing with his head and he needs to stop letting them.
Back in the Lighthouse, a Chronicom with a sense of humor has initiated the lockdown protocol. The Rick Stoner projection is giving safety tips all over the facility. The real life Stoner is annoyed by himself, but the Chronicoms have seized control of several systems so the projection canât be turned off.
This is a nod back to our first encounters in the Lighthouse, when Enoch and Noah had been using it as their home base and storage facility. Though SHIELD built the Lighthouse, the Chronicoms have always known more about it than anyone, other than maybe Robin and Deke.
Iâd love a visit from teenage Robin before the end of the series. She could be their oracular secret weapon.
The weapons systems have also been hijacked, while the radar has picked up the Zephyr. Coulson tells Stoner itâs the Chronicoms, but Stoner is NOT IN THE MOOD FOR SASS from prisoners ON AMERICAâS BIRTHDAY. He forbids weapons fire, but they do anyway. The Zephyr is hit.
Daisy, who was hit by an icer fired by Nathaniel Malick in episode 5, is just now waking up. She and Sousa are drugged, shackled and on the floor in a barn. When she discovers she canât quake, thanks to the drug in her system, she calls Nathaniel Malickâs Little Psycho. He walks in at just that moment.
He reintroduces himself and makes it clear that heâs only tangentially Hydra. Nathaniel doesnât care about the crime syndicate or squid worship sides of the evil organization. We saw this the first time through the timeline in S3, when Gideon offed his brother by rigging the Heads of Hydra pebble system that determined who was sent to Maveth to be sacrificed to Hive.
This time around, Freddy kept Nathaniel alive long enough for him to discover an interest in the inhumansâ superpowers. He wants to transfer Daisyâs powers to himself. Which actually makes Nathanielâs first fate a good fit, too, when you think about it. As part of Hive, he also became an inhuman, in a sense.
When Sousa speaks up, Nathaniel tells him that heâs the most well-preserved 60-something Nathaniel has ever seen. He assumes Sousa is also an inhuman, since he appears to be aging so slowly, and says it wonât go well for Daniel if he doesnât have super powers.
Nathaniel explains to them that heâs not holding them for a ransom. He plans to experiment on them, with Daniel Whitehallâs help. He loves Daisyâs whole vibe and nothing she or Daniel say threatens him. Heâd love to see a demonstration of her powers, but the drugs are still in her system. He orders his goons to take her to his lab.
Stoner takes Coulson and May to an interrogation room, where their handcuffs are locked to a table. Stoner pretends to listen to Coulson when he describes the face-stealing Chronicoms for the 3rd time, but when May joins the discussion, he makes it clear he still isnât taking them seriously.
He does say âChastity McBrideâ again, though.
A junior agent brings Stoner a message. She walks over behind Coulson and May, giving a threatening speech, then tells Stoner heâs needed in the basement. She puts her hand on Mayâs shoulder. Stoner tells them that Malick is dead, then leaves with the junior agent.
Once heâs gone, May tells Coulson that the junior agent was emotionally dead. She was a Chronicom.
Jemma, Deke and Enoch put out the fire on the Zephyr, but then Enoch notices that the exterior cables which control the time shielding and allow the ship to jump through time safely have been damaged. If the ship jumps through time without the shielding, parts of the ship will be left behind and crushed. Since they could jump at any time, they need to fix it immediately.
Except Jemma stumbles when it comes to giving exact instructions for how to fix the shielding. She sends Deke off to look at the power regulator, while she and Enoch look at the control panel. But she canât remember what to do once theyâve opened the panel. Enoch tells her itâll be okay, but he needs to help her now.
Mack and Elena cut a hole in the cell wall to get to his parents. He rushes over and hugs his surprised mom, Lilla, who of course doesnât recognize him. Elena tries to cover for him, saying heâs just happy that Lilla and his dad, John, are safe now. They introduce themselves, then get moving. Mackâs parents donât understand why they were chosen as hostages and he doesnât want to influence the future by telling them. He tells them to take cover if fighting breaks out.
The junior agent tells Stoner that his help is needed on a problem with the mainframe in the basement. As they walk to the elevator, he remarks on how annoying it is that his face is still playing on a loop. She tells him theyâll remove his face in a minute.
Coulson argues that the junior agent, Agent King, canât be a Chronicom because they saw her display personality. They realize that he can show personality and the Chronicoms are mimicking him. They figured out that they can copy what he does, except heâs not stealing something from a living person.
He goes on to tell May that he doesnât appreciate her lack of attitude. He would normally turn to her after dying and coming back, but she wonât give him anything, not even her thoughts.
May: âYou want to know what I think? You never die. You always come back. You know how many times Iâve mourned you? Iâm not doing it again. And Iâm certainly not doing it for a decoy with a simulated personality!â
Coulson: âThank you! There she is. Donât look now, but your emotions are coming back. Unless you just picked that up from watching me⌠Theyâre mimicking me. Adapting.â
May: âAre we done sharing now?â
Coulson breaks free from his shackles with ease, then breaks Mayâs. He was only staying locked up to be polite.
His says that Luke told him the Chronicoms had ways of adapting. He guesses that theyâve developed a method of stealing memories and personalities, then uploading them into Chronicom bodies, allowing them to infiltrate and take over in much the same way Hydra did.
May realizes Stoner must be next. Downstairs, heâs taken into the room where the Chronicoms keep their face and personality copy machines. Theyâre making copies as fast as they can.
Mack and Elena lead his parents through the corridors to the quinjet. His dad gets tense and snaps at Mack. Mack has a hard time holding his own temper in check. Mackâs mom explains that theyâre worried about what will happen to their sons if they donât make it home. That brings Mackâs focus back.
They need to get through a heavy, motorized blast door to get to the quinjet, so Mack has his dad, whoâs also a mechanic, help him figure out how to get it open without the passcode. They share a family saying, âIf you canât fix one thing, you fix another.â
Stoner is in the personality copier when May and Coulson come to the rescue. One of the Chronicoms gives an order to âBring another Hunter up for the next conversion.â May and Coulson bring him a fight instead. When they get Stoner out of the machine, he says he now believes them about the alien robots.
They explain the face and personality stealing process to Stoner. He figures out that the faceless bodies on the floor are dead friends and colleagues and that he needs to get the rest of his people out of the Lighthouse.
Coulson tells May to rendezvous with Mack and Elena. Heâs going to figure out where the Chronicoms are bringing the Hunters up from. He discovers a hatch in the floor with a ladder inside.
Sousa watches Nathanielâs experiments through a hole in the wall. When Daisyâs brought back to the barn, Nathaniel says he took as much blood and spinal fluid as Daisy could handle without dying, plus a couple of glands. Heâs going to synthesize it all and inject it into himself. If this doesnât work, heâll âswitch from needles to knives.â
Daisy tries to tell Sousa that the same thing has happened before, with her mother, Jiaying, but he doesnât understand. He pulls her head onto his lap and tells her the story of his war injury to keep her awake.
He was hit in the fog and knocked out. When he came to, he was alone and his leg was a pulpy mess. Then Mike Stephens, a guy he didnât like, showed up. Mike stayed with him and kept talking. He carried Sousa back from the front line. As the Germans advanced, Mike kept telling Sousa they were going home. Eventually, Sousa was in a stretcher and Mike wasnât, implying Mike died to save him.
So Sousa is going to keep Daisy alive as a way of repaying Mike Stephens. He tells her insistently that theyâre going home. She struggles to open her hand and show him that she palmed a sharp metal shard. He admires her fighting spirit.
Jiaying is, or was, basically immortal. Daisy is hard to kill, largely because she refuses to give up. But also now she has gravitron in her.
Deke finds Enoch working on Jemmaâs head. The scan that heâs using shows something implanted into her spine and brain. Deke thinks quick and uses defibrillator paddles to shock Enoch into unconsciousness. Then he uses smelling salts to wake Jemma up.
Sheâs not okay with what he did to Enoch.
Coulson climbs down the ladder and into the ship full of hibernating Chronicoms. He sticks his hands into Sibylâs ports and asks if heâs come at a bad time.
Itâs never a good time to stick your hands into a womanâs ports uninvited.
Mack and John have to force the door open anyway. Johnâs arm gets cut while theyâre pushing. Mack leaves them to keep working while he fights some Chronicoms.
Coulson chats with Sibyl, whoâs surprisingly open. She says she sees no reason not to answer the questions heâs asking. She tells him that his body is in their time ship, which appears underground. Thatâs why SHIELD hasnât been able to find it.
His mind is in her virtual space. She says they call her the predictor, but she simply reads the time streams. Coulson asks if she sees the future.
Sibyl: âI see the past. As written by a single future. A tree grown, but also the many trees it could have grown to be.â
They have the usual semantic discussion about whether Coulson is actually a Chronicom or not. How do the Chronicoms define themselves? What is the essential part? Sibyl refers to herself as having a digital mind. Is that what makes her a Chronicom?
We were told in the beginning of the season that Coulson is an LMD enhanced with Chronicom technology. Was that description meant to make Mack (and us) okay with this new version of Coulson, even though itâs a robot? Even though the LMDs were murderous, too?
Jemma rushes to fix the ship while she and Deke argue about whether or not he was justified in saving her from what looked like a creepy robot attack. Jemma tries to get away with saying ITâS FINE AND DEKE OVERREACTED TO THAT THING IN HER BRAIN, which by the way looked like it had a couple of tiny tentacles. But Deke is from the future and even then an implant like that wasnât okay, especially when itâs being âadjustedâ by a robot whoâs switched sides multiple times, if weâre being honest. Deke doesnât buy her excuses and insists on real answers.
Itâs about time.
She finally tells him, âHe was fixing my memory so we can fix the ship.â
That definitely explains everything.
Deke realizes that she just said she doesnât know how to fix the time machine that sheâs currently working on.
Iâve been wondering when someone would remember that Fitz is the engineer, not her. Though Iâm sure sheâs picked up a fair amount of engineering, the same way she picked up several alien languages in S6, it doesnât change the fact that engineering is Fitzâs gift and they kept their science disciplines separate for a reason. Heâs the one who invented the time machine in S5. I doubt that changed in this timeline.
Jemma: âYou cannot imagine how impossible it was to track the Chronicoms through time. But Fitz and I found a place where all their moves could be observed. And to guide us, Fitz stayed there. He is completely exposed and they will kill him if they find him, so no one can know his location.â
But Jemma knows, so she designed a biological implant to suppress her memories, named Diana. Theyâre inseparable. But the implant is malfunctioning and sheâs forgetting and remembering the wrong things, so Enoch was helping her with it.
Nathanielâs goons come into the barn and uncuff Sousaâs ankles. Sousa attacks, using the metal shard as a weapon. He knocks the guard out, then unlocks his own and Daisyâs cuffs. Sheâs still unconscious, so he picks her up to carry her out. As theyâre leaving, Nathaniel enters the room. He has Daisyâs powers and is causing an earthquake, but his bones are also fracturing. The barn collapses on top of Nathaniel as they run out.
Sibyl tells Coulson where Daisy is. She says Nathanielâs chances of successfully stealing her powers are 22%. Daisy has an 86% chance of survival. She says theyâre using Mackâs parents to get to Mack and they want Earth to ensure the survival of âmy species.â
She tells him that Chronicoms are more valuable than humans because they live so much longer. Human lives are fleeting and they make stupid decisions because of it. Within a stable environment, Chronicoms can live forever. If necessary, theyâll wait the humans out.
Coulson tells Sibyl sheâs wrong about 3 things. The first two are the human capacity for sacrifice and tenacity. The third is him. Dying is his superpower.
He pulls his hands out of the ports, then sends a brief goodbye to May. He blows up the time ship with bag of explosives that was originally meant to flood the Lighthouse, blowing up himself along with it.
Mack has been fighting Chronicoms all this time. The explosion lifts the lockdown, so the door to the quinjet opens. Luke is about to shoot Mack when May and Stoner show up and shoot Luke instead. Stoner walks them all to their ride.
He and May say goodbye. He offers to buy her a drink, now that heâs pretty sure she doesnât work at the Lighthouse and isnât under his direct command. She tells him sheâs Level 7, which means sheâs his superior officer, and gives him orders to clean up and cover up the operation.
Once everyone is in the quinjet, May tells the others that Coulson is gone, but heâll come back, just like always.
Once Enoch has been revived, he finishes his work on Jemma. While he helps her, Deke give him a Jemma-approved apology.
Deke: âEnoch, Iâm sorry about before. I didnât realize that things were so dire⌠And you are a valued member of our family.â
Enoch: âThat is the greatest compliment one could be paid. Apology accepted.â
When Enoch is done, Jemmaâs memories and forgetfulness are back in place. She asks Deke to keep her secret.
Mack brings his father to the quinjet cockpit to tell him about the tech, while Elena and Lilla bond in the back. John touches Mayâs shoulder to thank her for her part in saving him and his wife.
Oops, rookie Chronicom mistake. May felt no emotion, so she sets the quinjet to circle and tells Mack to check the cut on Johnâs arm. At first, he refuses to show them.
When he does, it proves heâs a robot. Mack fights John while May fights Lilla. Fake John says that they killed Mackâs parents a while ago. Eventually, Mack has to kill both of his âparentsâ and push them out of the back of the quinjet. He has to listen to his mother beg him as he pushes her to her âdeathâ.
Geez, this show loves to torture him. That was horrible. I was already still haunted by Hope disappearing in the Framework.
Not gonna lie, Iâm still tempted to lobby for them to print out some of those Framework residents. They could be LMDs, like Coulson. Hope could get a new, slightly bigger, LMD body on her birthday every year.
My kid is a cyborg who gets a new insulin pump every few years. Itâs not too many steps removed.
Sousa and Daisy make it back to the Zephyr. Jemma puts Daisy in the healing chamber. Sousa stays on the ship.
They jump without incident.
Mack gets on a motorcycle and takes off.
In the tag, Mack is sitting in a field of flowers a little ways from the Zephyr, facing away from the ship. Deke walks toward him to check on him. Jemma frantically calls Deke back to the ship- theyâre about to jump. Mack doesnât respond when Deke yells to him.
The Zephyr leaves without them.
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Commentary
In hindsight, blowing up the ship that had the Chronicomsâ time drive in it might not have been the best idea, since the Zephyr is tied to it. Who knows what this will do to their jump cycles?
OMG, I thought Henry Simmons (Mack) was about 35 and way too young to remember the Bicentennial. Heâs 50 years old! Good on him. This cast never ages.
Rick Stoner really, really deserved to be rescued from the 70s and brought onto the modern SHIELD team. I will believe this until my dying day. He has essential qualities as an agent that would have saved the world many times faster than it will ever be saved without him, like having the foresight to build the Lighthouse and having a voice that makes every order sound crucial. The future Kree wouldnât stand a chance against his manly tones when they tried to get all sinister.
Since human Coulson is gone, Iâm going to assume that eventually May will find a way to get back to Stoner and live out her life with him, using the alias Chastity McBride. No matter how the series ends, this will come true in some happy timeline, somewhere. Time God Fitz will make it so.
Human Coulson will spend eternity in heaven with his violinist. Cellist?
LMD Coulson should get Sibyl to change sides to be with him, because she definitely has a thing for him. She has Luke ask him if he likes her-likes her and wants to be her boyfriend in, like, every time period.
This episode, she let him get to second base with her and her blew up her ship, so it might get ugly between them for a couple of episodes. I know true love when I see it though and it would be a shame to let this relationship die.
Timestreams and Predictions and Fitz and Mack
Sibyl: âI see the past. As written by a single future. A tree grown, but also the many trees it could have grown to be.â
Jemma: âYou cannot imagine how impossible it was to track the Chronicoms through time. But Fitz and I found a place where all their moves could be observed. And to guide us, Fitz stayed there. He is completely exposed and they will kill him if they find him, so no one can know his location.â
There is a reason we were shown these two speeches one after the other.
This sounds to me like Fitz could be in the place Sibyl uses to read a single mind. Like maybe it was a honeypot trap and FitzSimmons fell into it. Why else would there be a place where Fitz can magically see everything the Chronicoms do, if itâs not also the place that the Chronicoms use for their predictions?
I just hope Fitz isnât a disembodied brain now.
I think Deke is right to be suspicious of Jemmaâs implant. I canât guess which side Enoch is on, since he switched a few times in S6, but I wonder if Fitz is dead or trapped or a hostage and she wonât let herself remember it. Sibyl could be using the exceptionally detailed scan of Fitzâs brain that was taken when they scanned him and Jenna in S6. Or they could have scanned him a second time after the season ended.
Enoch did show up out of the blue at the end of S6 with a risky proposal for Fitz and Jemma. That could mean heâs really working for the other side. It wouldnât make much sense, but maybe this is the only way the Chronicoms win without heavy casualties.
Nathaniel made that speech to Daniel and Daisy, telling them that they werenât technically hostages, because he didnât want to exchange them for anything. Could that be Fitzâs situation- heâs not a hostage because they have no intention of ever letting him go?
Coulson made a lot of mistakes when he interrogated Sibyl. He finished her sentences for her, rather than letting her talk. He made too many assumptions. It was really her interrogating him. LMD Coulson has the originalâs memories, but not the instincts the man gained from experience. This Coulson still has to accrue his own experiences.
But anyway, I noticed that Sibyl told Coulson that she wants Mack. I wonder if thatâs the truth.
The simplest answer to what she meant is that they were hoping that Mackâs Chronicom parents could turn him into a Chronicom. Since heâs the director of SHIELD, the rest of SHIELD would fall soon after. They could have turned May and Elena when they turned Mack.
But it seems like Enoch would be trying to lure them all into personality copiers if itâs all they wanted.
Mack is the team member whoâs held onto his humanity the hardest and is often the moral compass of the group. But heâs not always honest and heâs been a traitor, though the show would often like us to forget that.
Then again, they specifically included Robert Gonzalesâ name on the Project Insight list last week. Gonzales was the man Mack and Bobbi followed when SHIELD split into 2 warring factions (besides Hydra) in season 2. Gonzales knew that Fury had chosen Coulson as his successor and disagreed with the choice because he felt it was wrong for SHIELD to be led by a man with alien DNA. (After being resurrected using the TAHITI protocol, Coulson had Kree DNA in his system, just like the inhumans.)
For a long time, Coulson didnât even know the 2nd SHIELD faction existed. Mack and Bobbi joined Coulsonâs SHIELD as spies. It took Mack a long time to trust anyone who had anything to do with either alien DNA or robots.
It could be the Chronicoms want to continue to exploit that old weakness of Mackâs. It could also be that they know about the death of his daughter, Hope, and the way it affected him both in reality and in the Framework. They might want to use it to push him past the breaking point.
If the Chronicoms have access to Fitzâs mind and the different potentials for it, they could see the way the other Fitz cracked under too much pressure, after too much dehumanization. Might they be trying to push Mack into that same type of breakdown? Making him murder his mother the way that they did felt like turning him into everything he hates, while also twisting his mind, since his fake mother was also a robot. It seemed like it was meant to start confusing him about who was real and who was fake.
Each episode this season has been patterned after a particular movie genre. Since Mack is the movie buff on the team and is the director of SHIELD, Iâve wondered if itâs a way to say that weâre seeing the show through his eyes.
But now I wonder if the Chronicoms also know that heâs a movie lover and are specifically playing to film tropes. Maybe they want him to feel the gangster films turning into 50s B movies, which become slightly more suspenseful 70s Bond and political thriller films. As Deke pointed out, horror movie tropes are sneaking in, such as the spoofed line from Terminator 2 and the body snatching.
But thereâs another aspect to what weâve seen all season. If the Chronicoms are watching the team through Fitzâs eyes and using what they see to devise a strategy to take the team down, it could be that Fitz is purposely directing what they see in order to mislead them.
Movie themes play to Mackâs strengths because they follow tropes and scenarios heâs worked with before. They have clear good guys and bad guys. By literally dressing the Chronicoms up as stock characters from the entertainment of the teamâs past, theyâve been cut down to size and made a manageable enemy with clear goals and motives.
I donât think weâve been given all of the information yet, so we canât fully understand whatâs happening. But it feels like the Chronicomâs strategy is aimed at bringing down Mack, with a side of hoping to turn Coulson, one of the most loyal people around.
The Chronicoms may be using a divide and conquer strategy based on the way the team fell apart at the end of S5. It was Mack who stepped in as Director when Coulsonâs health failed and SHIELD was a shambles. The Chronicoms must figure they can divide and conquer the team for good this time.
But this isnât the same team. Coulson is a younger, more optimistic LMD. Fitz isnât there to butt heads with Mack. Mack and Elena are on the same page. May and Daisy arenât desperate to save Coulson. Or maybe that was why Sibyl set him up for the suicide mission in the time ship.
But it wonât work this time. May doesnât have the same feelings toward the LMD that she had toward the man and and Daisy is distracted by Sousa.
Most importantly, Deke has stepped up as a member of the team. They may not fully accept him, but heâs chosen them. Heâs lived through much worse than any of this and heâs not going back. He believes in the power of positive thinking and is loyal to a fault. Heâs filling in some of the gaps in the team dynamic left by OG Coulson and Fitz, including quietly watching out for everyoneâs safety and mental health.
As a character, he frequently suffers from the Cassandra Complex issue of seeing the problem before anyone else will believe it exists, but he doesnât let it stop him. Geniuses are used to being ahead of their time.
Images courtesy of ABC.
#AgentsofSHIELD S7Ep6: Adapt or Die Recap-Stoner questions Coulson & May while Chronicoms snatch bodies in the basement. Mack & Elena break his parents out of the Lighthouse. Deke finds that Nana Jemma has a suspicious brain implant. In episode 6 of season 7, Agents of SHIELD continues to celebrate July 4, 1976 in the Lighthouse.
#Adapt or Die#Agents of SHIELD#clark gregg#Elizabeth Henstridge#Henry Simmons#marvel cinematic universe#Marvel Comics#metacrone#ming-na wen#Natalia Cordova-Buckley#science fiction#Time Travel
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Super Robot Wars US: A Broad Outline of Included Series
So, I had an idea. a âWhat ifâ if you will. âWhat if a Super Robot Wars series was made for international (American) Markets and actually sprung for the license of U.S. Series and recognizable works?â
Here is what I came up with, in a basic outline.Â
Phase 1: The Monsters
Before the story begins, the world has been under attack by monsters. For generations, monsters called Kaiju have periodically appeared and threatened the world. Many were killed or driven off, but some remain hidden across the world. Their existence spurred many military advancements including the creation of many mobile weapons. They could appear anywhere, and wreak all sorts of havoc, but some it seems could be reasoned with or were here for a reason. Sometimes the result of manâs hubris, other times because of natural processes. (Series: Godzilla, mix, but mainly from Godzilla X Mecahgodzilla /Godzilla: Tokyo S.O.S.)
But then something happened. 11 years ago, a new type of Kaiju appeared. these were more aggressive, more toxic, and glowed oddly. These were dubbed âBlue Kaijuâ and the old style of monsters called âRed Kaijuâ. Both were dangerous, but one odd thing seemed to hold true: Blue and Red Kaiju hated each other.Â
Still, the new Blue Kaiju posed an unparalleled threat, as they attacked more regularly and more devastatingly. Thus was born the Jaeger program. The Jaegers dwarfed normal mobile weapons, and could more readily take down Kaiju, at first. But they began coming faster than the Jaegers could be built and piloted. (Series: Pacific Rim)
Part 2: The Aliens
9 years ago, a mysterious alien vessel crashed to earth, landing on Macross Island. The three power blocks (The AEU, the Human Reform League, and the Union of Solar Energy) eventually decided to work together to restore the vessel and reap the benefits of its technology, in part for the Jaeger program, and in part as a backup. As things with the Kaiju got worse, the idea of escaping into space seemed a more promising option. So, to prepare for the eventual exploration of interstellar space, the Galaxy Garrison was founded. (Series: Super-Dimensional Fortress: Macross/Robotech series 1, Gundam OO, Voltron: The Legendary Defender)
But this was just the first incident. 2 years ago, another alien machine crashed on earth. Dubbed EL-01, the being hid and prepared for its eventual conquest of the earth, but its arrival had been preceded. First by a machine known as GaLeon from a distant world 5 years prior, warning some humans of his arrival and leaving a weapon to help fight it. (Series: King of Braves: GaoGaiGar)
Part 3: The Ancient Beings Revive
These disturbances have rippling effects across the solar system. On earth, Cybertronians stranded here thousands of years ago, stir once more and begin their war in secret among the humans. But with so many robots around, they do not remain so for long. (Series: Transformers)
But worse still, lunar construction workers find a large canister in a crater. Opening it, they unseal an ancient evil from prehistoric times who decides to celebrate her freedom by conquering the planet earth! In a world of science, her sorcery stands almost completely unopposed! Almost. (Series: Koyru Sentai Zyuranger/Mighty Morphin Power Rangers)
Part 4: The World Refused To Change
Despite these threats, the world power blocks still vie with each other for power and armed military companies like the Organization of the Zodiac or OZ ruthlessly fulfill their contracts, many of which include suppressing the fermenting revolutions on the space colonies. Behind the curtain, OZ and their allies in a sinister group dubbed AMALGAM work to take over the world for their own ends. (Series: New Mobile Report: Gundam Wing, Full Metal Panic!)
They find themselves opposed by a group with two names: one for planetary operations called Mithril, and one for space-born operations known as Celestial Being. Aside from countering the actions of OZ and AMALGAM, their overall goal is to bring about peace on earth. But they too are mere pawns of the Innovades, who seek to prepare the world for proper first contact with alien life.Â
Part 5: The Beginning
Despite their plans and schemes, they all fall short of the insights of the nefarious Doctor Hell. He knows at least one of the species coming to earth, the Myceneans, and he plans to unite the world under his iron-fisted rule to prepare them for the monsters from space. But he needs the secret of Photonic Power to truly have the edge. (Series: Shin Mazinger)
And at the same time, a guy from New Jersey managed to find a giant mech from the future in a junk pile. He gave it a hotrod makeover and is looking for things to do with it. (Series: MEGAS: XLR)
Series Notes: Godzilla is one of the last recruitable units in the game, but the player has access to Kiryu and later Mothra to help balance that. Godzillaâs ultimate move is âKing of the Monstersâ where he roars and calls forth every native-born earth monster to tear up his foes along with him. Yes, Godzilla can be used in Space, but his movement is severely curtailed. His final boss? King Ghidorah.
Pacific Rim allows players to save the older Jaeger pilots and may sneak into Pacific Rim II territory if the game can fit it in time-skip wise.  Final Boss: Slattern (or the amalgam Kaiju from the PR II Trailer).
The Macross is the main âbaseâ for at least half the game and allows for a route split between earth and space several times due to Macrossâ plot. Final Boss: Zentradi Home Base
Voltron recasts a lot of events to be in and around Earth as they come back to shore up earthâs defenses for the eventual Galra invasion. Second most durable unit in the game. Final Boss: Galra Mothership/Fleet, + Lotorâs Personal Robot. Thank goodness the Zendtadi and the Galra hate each other, and the other aliens are little better.
Gundam OO sets a lot of the human political movement along with Gundam Wing. The Gundams will show up to fight Kaiju, or defend the Macross from attack, but itâs not until later that they truly join with the other heroes. Amalgam and the Innovades HATE each other, as their purposes are diametrically opposed. Itâs a silver lining in a bleak situation. Final Boss: Ribbons Almark, Tres Khushrenada (with Maybe Marimeia side story before later villains are taken down).
GaoGaiGar has the single most powerful attack in the game: The Goldion Crusher. Transformers initially donât like the G-Stone based A.I.âs of the Green Planet, but most learn to accept them because theyâre our heroes. THeyâre less accepting of the Macros since it was one of their shipâs that was shot down and ... it and the other Macross ships are sometimes viewed like hollowed out corpses. Itâs very dark. Final Boss are the 11 Sol Masters.Â
Transformers is based in part on G-1 continuity with bits from Animated and Armada thrown in -- because Optimus needs some upgrades if heâs gonna be of use in the long term. The main transformers I would tap for this would be Optimus Prime, Bumblebee, Bulkhead, Ratchet, Arcee, Windblade, Grimlock, and maybe Omega Supreme and/or Metroplex. Final Boss: Unicron. Optimus gets the final attack of âThe Light of the Matrixâ because of course he does.Â
Full Metal Panic is there to justify all sorts of high school shenanigans. Every teenager in the group now goes to the same school and thus silliness ensues. These are the nimblest units aside from the Transformers, and the Lambda Driver is a great asset. Final Boss: Leonard Testarossa.
Power Rangers taps into the nostalgia but takes a more IDW Comic take on things, with the originalâs light heart. The Player has the option of launching the rangers themselves as super speedy low damage units who can summon their individual zords, launch as their zords, or just go as the Megazord from the start and save space on the team. Final Boss: Lord Zedd
MEGAS XLR is totally a great choice for âviewpointâ series if there is no OC. One neat thing is, after the last MEGAS level, the leader of the Glorft becomes an ally unit. Because between the grudging respect earned there, Lin Minmayâs voice, AND Innovation, the Glorft end their war on Humanity. Final Boss is Mirror Coop.Â
Shin Mazinger has been adapted multiple times by the games, so itâs an easy fit. Iâd go a bit more into the ending so we can have Shin Great Mazinger, and have the final battle be against the Great General of Darkness.
But thatâs my take on it.
#Super Robot wars#godzilla#Super Robot Wars US#super dimensional fortress Macross#Macross#king of braves gaogaigar#GaoGaiGar#Voltron#voltron: the legendary defender#Voltron the legendary defender#Gundam Wing#new mobile report gundam wing#full metal Panic#Shin Mazinger#MEGAS: XLR#Transformers#koryu Sentai Zyuranger#Mighty Morphin Power rangers
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05/07/2020 - Trapped on a cursed island with robots, aliens, and ghosts
[PART I/III]
It started with a group of us being shipped over to live on a haven-like island. We only knew half of what we were getting ourselves into but agreed anyway. Iâm assuming it was because we really didnât have any other choice.
The town we arrived in was quaint and a beautiful mix of traditional European architecture and modern designs. The roads were a mixture of cobblestone and gravel and small, round islands of parks and greenery spotted around the land. We were brought to a waiting area by the water where we were told to wait until someone came to assign us our houses. So we obediently waited on those wooden benches by the lake until night fell and the lampposts around us automatically illuminated at their designated times.
My eyes began to wander and I was the first to notice the strange lights and shapes in the clouds.
âLook there!â I whispered to the others. âDoes anyone else see those?â
The shapes began to clarify within the clouds as massive UFOâs with their windows and light beams faintly glowing as to not attract too much attention. It was almost comical to me that they were exactly as the media stereotypically portrayed them. They whirled around the area, seemingly surveying, momentarily stopping every now and then to beam something upwards towards them. Instead of shock and terror, we all stared in awe and wonder, as if something we knew for years had just been confirmed.
Then a noise drew our attention back into the village.
Large, egg-shaped robots as large as a car were wheeling around, their four legs extending their bodies up and down as necessary to attend to the houses and buildings. Some were repainting the roofs; others were unscrewing the windows to a veranda to rearrange it.
âSo thatâs how they do it,â a girl whispered a few seats away from me.Â
We were all aware that while living in his haven-like neighbourhood, we had a very strict curfew that must never be broken. We were free to do whatever we wanted within our homes afterwards, but it was absolutely mandatory that not a living soul was out on the streets past the assigned times. Seeing these robots, with their menacingly large sizes and hands transformable into several different tools, we were the first to visually confirm why.
But now what about us?
The realization that we were - although unintentionally - breaking curfew washed over us. Were we safe? What would happen if we got caught? It technically wasnât even our fault.
Then the new realization that maybe we were purposefully being left out hit us like a rock.
Sensing that everyone was getting restless, I took over, apparently more than confident I knew what I was doing. Gesturing to another boy, I called out to him. â___, shine that flashlight you have onto ____âs glasses so we can lead them further away from us.â At least weâll feel safer if they werenât in our vicinity.
They did as they were told and the flight flashed brightly into the trees further down the waterfront, attracting the attention of the robot just at the top of the stairs from us and the other ones around that area too. When they manoeuvred away, the whole group breathed out a sigh of relief.
[PART II/III]
It had been a few days since our arrival and the same people were called back to that meeting point by the water again. This time, several people were looking wide-eyed and dazed despite all the others outside of our group appearing fine. The only people that werenât losing (or havenât already lost) their minds were me, a little girl who took a liking to me called Olivia, and a few other young adults, including two of my childhood friends, Thomas and David.
After a few moments of sitting, a group of townspeople wearing ceremonial robes surrounded us with smiles on their faces, singing a haunting song about sacrifices and life beyond the grave being a wondrous place. They handed each person a thick canvas book, bound together by string and leather. The inside pages were empty except for the first one which held a table of contents. There were four listed:
1. Entering the home. 2. Witnessing the beauty of Heaven. 3. Accepting the song and curse of ____. 4. The End.
Several cold realizations hit me upon reading these and I looked to my friends in fright. The song the group had been previously singing was the one titled in the book. Does that mean weâre already nearing âThe Endâ? What does âThe Endâ even mean? Either way, I knew it couldnât be good for a whole chapter to be titled âThe Endâ.
âMaybe it was just a typo,â Thomas suggested, shrugging. He wrapped his arms around me. âDonât worry about it, babe, Iâm sure itâs nothing. Maybe it just means the end of our initiation.â
âI donât know about that,â David said lowly. âHavenât you realized how strangely everyone else is behaving?â He rubbed at his arms, his dark skin forming goosebumps despite the warm weather. âSomethingâs been weird about how theyâve been treating us since the day we got here.â
Olivia tugged at my skirt. âDo you think they put a curse on us?â She asked fearfully, edging closer to me.
âI really hope not,â I mumbled.
Thomas, being the usual, carefree boy that he was, lifted Olivia off the ground and over his shoulder. âNah, donât worry about it,â he chuckled while spinning Olivia around to her glee. âLetâs just enjoy the new life we have here! Firstly by,â he grabbed me around the waist, picking me up. âEnjoying the water!â
âW-wait, Thomas,â I laughed, a hint of panic in my voice as I realized his intentions. âD-Donât you dare!â
Laughing his loudest, he jumped into the water with the two of us in his arms.
For a few minutes, it did feel like nothing was wrong. Maybe I was just imagining things or thinking too much. Little did I know that this was the last time we would ever see each other alive again.
Something stirring in the water caught our attention and I called for David to quickly take Olivia out of the water.
âWhatâs wrong?â Thomas asked.
I pointed at the shape forming in the water, just peaking its head above the surface. It was...a horse made of water? Whether it was harmless or not, I knew it wasnât happy with us disturbing its peace in the water and wanted us out immediately. Sensing it rearing up for a charge, I yelled for Thomas to swim away.
âSwim!â Being too far from the ladder back up to the walkway, we swam as fast as we could away from the creature to find any way out of the water, eventually coming to a bridge and small platform hidden away from the water where we easily climbed onto and away from sight.
Strangely, we werenât alone.
There was a pink Pegasus lying there, gravely injured with a huge gash on its side and blood pooling around it.
But I recognized her, happiness upon the recognition bubbling inside me. As she lifted her head weakly to see who it was that had joined her, I slowly approached her and gently placed my hands on her uninjured back. âOh my god, itâs you,â I whispered in shock. âWhat are you doing here? What happened?â Looking up to meet her eyes, she stared at me, unwavering. Afraid that she wasnât recognizing me, I raised my palm closer to her head for her to smell my scent. Maybe she would recognize me then?
To my joy she nuzzled her face into my palm. âOf course I remember you,â I heard a voice echo in my head.
âOh! Is this the Pegasus you told me about from before?â Thomas asked, making the connection. Apparently, I had told him about my previous encounter with the magical creature before arriving to the island.
Nodding my head, I searched around for a sharp object. âMan, why is it that whenever I need a knife, I can never find one? She needs my blood to heal faster.â But as I was about to send Thomas off to find one, the Pegasus motioned me over.
âHere, Iâll do it,â she offered, and I brought my arms closer to her. She gently bit at my skin, tearing a pinpoint wound on my arm so she could gently lap at the blood trickling out. Almost instantly, I could see the gash healing itself back up and the colour returning to her coat.
She thanked me warmly, warning me that something evil was watching over me and my friends and that if I wasnât careful, I would lose everything.
[PART III/III]
I was in one of the large churchesâ washrooms, the florescent lights above us flickering as I watched a snake strike a cat to death. I held Olivia close to me, holding her face to my stomach to prevent her from seeing. But instead of consuming it, it turned to me, hissed, and slithered away.
Then a gruesome scene flashed in and out in time with the flickering lights, showing me a large pool of blood on the floor and haunting words scrawled on the mirrors warning me of death. Trying to remain calm as not to scare Olivia, I calmly told her that we should give the cat a proper burial.
Wrapping up the body in my jacket, Olivia and walked down the hall towards the cemetery located in a giant courtyard within the church. But the sight of the courtyard terrified me and it wasnât at all like I remembered it to be.
Instead of neatly mowed grass and organized gravestones, the ground had all been upturned and piled up unevenly, as if there were too many bodies to bury that they were overflowing. The gravestones were all askew and dirt-ridden, many more unmarked crosses overpopulating the area than those with names. The surrounding trees were decaying and brittle, the roots intertwining with the weeds and vines strewn all over.
âDo you want to help me find a open spot to bury the cat?â I asked Olivia, trying to hide the horror in my voice. Completely innocent and unaware of the scenery and what it means, she nodded excitedly, rushing off to find one. I called after her, suddenly afraid. âWait, donât run! Youâll fall!â
And fall she did.
I watched her foot get stuck in a particularly soft spot in the mud and her leg sank downwards. Unbalanced, she toppled over onto her back and I gasped in horror as a sharp twig stuck itself straight through her chest.
As if the pain hadnât registered yet, Olivia blinked in shock, turning to me with a confused look on her face. âUh...I think Iâm hurt,â she coughed tearfully. I rushed over, abandoning the catâs corpse to the side. Pulling her out, I took off my sweater to make a makeshift support around the object like I remembered in First Aid to keep it from moving. Cradling her in my arms, I screamed out into the empty hallways for help as Olivia fainted.
After some desperate attempts, David rushed down the hall with the girl who had used her glasses from the beginning of it all. âI figured itâs be helpful if I brought David. It looks like snakes donât like to be around him.â
âYeah, they seem to just run away from me whenever I walk towards them,â David affirmed, shrugging his shoulders.
âI figured he could protect you as you two find help for the girl.â
The last thing I remember afterwards is sitting in the hospital with a paling Olivia in my arms.
Additional Thoughts:
Oh my god this dream was so loaded that Iâm surprised I remembered it all (although I did rush to record this the moment I woke up). Letâs go in order:
Iâm not quite sure where the thought of aliens and UFOs came from but apparently they represent unfamiliarity and isolation in dealing with situations. Maybe the whole idea of being shipped to live on a dystopian island is about my feeling really alone these days when dealing with my stress and the insecurities I feel about myself.
The people that appeared in my dream donât represent anyone in my life, so Iâm not sure where they came from either. My suspicion is that theyâre physical formations of what I want in my life: a young child that looks up to me and depends on me, a brother-like figure that I can depend on, and a love interest that deeply cares for me and my well-being.
The book I saw could mean my search for knowledge considering the only thing Iâve been doing these days is study for this test. And judging by the chapters in the book, Iâm assuming its foretelling has to do with how this test is part of my future and itâs yet to be seen how itâs going to contribute.
I know the horse-shaped water is from what Iâve seen from Frozen 2 (lol) but the Pegasus is definitely new. What was interesting is that my dream me already met with this creature prior to this encounter. I know sometimes my separate dreams bleed into each other with the plot but I canât remember ever dreaming about a Pegasus before...unless I have and just forgot. Either way, Pegasus apparently represents agility and swiftness, while a âtalking horseâ is supposed to represent a form of higher knowledge that is trying to convey some sort of message to me from my subconsciousness. Since the colour is supposed to represent something, I wonder if the fact that it was pink and required my blood to heal means something. Maybe itâs a part of me that I need to take care of more?
As for the darker half of my dream involving the snake and the catâs death, the snake is supposed to mean a sense of fear and worry (which makes sense) and the symbol of a cat dying could represent a loss of individuality and lack of independence. With this combined together, I suppose this could, again, relay back to my test and my worries about it controlling my life and how Iâm not able to do the things I want when itâs in my life. The blood everyone and my cries for help for Olivia are also symbols that apparently represent my emotional cry for help as I struggle. Watching her being impaled straight through the chest could mean a burst of emotion as well.
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Autopsy: Mass Effect Andromeda
Games are like dogs. You want to call all of them âgood boyâ and pat them on the head and tell them how wonderful they are all the time, because everyoneâs a lot happier when you do, but some games are bad dogs, and youâve got to take them out back behind the barn and shoot them in the head.
Games are difficult to make. Unlike a film, where youâre photographing what already exists, or a book, where you only have to use words to make things happen, a game requires loads of people to work extremely hard to build an entire reality. As a developer, you have to create spaces. You have to create physics. You have to control lighting. When two objects touch each other, you, the developer, have to ensure that they donât simply clip through each other. As a developer, you might slave away for years of your life, working impossible hours alongside dozens, even hundreds, of other people, to ship an entire hand-crafted universe.
Games are places you get lost in, and places you call home. Only in games can you travel places, talk to people, and live the impossible. Itâs why you mow lawns in the summer, saving up enough cash to buy that new graphics card so you can run the biggest hit. Itâs why you wait, shivering in the midnight cold, outside a tacky GameStop to pick up the sequel youâve been waiting years for. Itâs why you draw fanart and write fan fiction of your favorite characters. Itâs why you part with your hard-earned cash. You want to go there. You want to live that. You want to experience something new.
Mass Effect Andromeda is a bad dog, and I hate that I have to say that. Hundreds of people  put five years of their lives into Andromeda, but the end result was a disappointment. Due to a lot of complicating factors, they werenât able to make the game they wanted to make. Thereâs a tendency among gamers to criticize bad games harshly--when youâre eating ramen every day in college, you want an escape. You save up. You budget. If the game is bad, you have no recourse. Good reviews donât necessarily mean youâre happy with what you got; after all, thereâs often a big disconnect between reviewer tastes and player interests.
So it makes sense to lash out. It makes sense to want to have some fun at the expense of the game that caused you so much trouble. It makes sense to want to joke and mock and scream about just how bad it is, and how mad you are that you wasted your time on a game that the publisher spent years promising you was amazing as fuck.
The Witcher 3 is one of my favorite games. It was so good, I found myself swimming around the gameâs oceans, just trying to lose myself in the world, performing every task, no matter how repetitive or mundane, so I wouldnât have to leave. I didnât want it to be over. With Andromeda, I finally gave up on the side quests, focused on the critical path, and installed as quickly as I could after the credits rolled.
Developers have a tendency to be defensive, and itâs completely understandable. No one wants to feel like their time was wasted. The secrecy of development mean a lot of myths arise. Sometimes leadership makes poor decision, technology doesnât work like it ought to, pressures to hit deadlines lead to compromised work. You, the individual developer, do not have nearly as much power to make or break a game as players think you do. Itâs a miracle any game gets made. Even something like âopening a doorâ is incredibly complex. And thereâs no guidebook, no science behind it, no easy way to simply have an idea and make it work.
I say all this because I want set the ground rules. Weâre here to talk about why a game didnât work. Weâre not here to vent our frustrations, as justifiable as that may be, and weâre not here to complain about the developers. Itâs human nature to want to blame someone for something bad, and itâs just as human to want to avoid the blame. Iâm going to avoid human nature, cut through the bullshit entirely, and try to diagnose the product.
Andromeda had a metascore of 72. It sold so poorly that it went on sale today for $15--thatâs 75% off in less than six months after its release, something that only happens for games that sell poorly. If youâre one of the two people I know who loved the game, Iâm not asking you to stop loving it, but I am asking you to acknowledge that the game didnât work for most people. I think we ought to find out why.
This is not a review, this is an autopsy. I am not here to tell you whether or not you should buy the game. Iâm here to explore why it failed. In order to be clear and informative, Iâm working on the assumption you havenât played the game, but I wonât be avoiding spoilers either.
So, now that weâve set the stage, letâs look at the game.
1. Narrative
Mass Effect Andromeda is a clean break from the Mass Effect series. Thereâs some overlap in the lore--little references here and there--but for the most part, itâs completely its own thing. You, a human, and a bunch of aliens from the Milky Way have flown to the Andromeda galaxy in search of a new home. It took 600 years for your ships to get there.
Somehow, the Andromeda Initiative--thatâs the organization running everything--had the ability to see what the Andromeda galaxy looked like at that point in time, despite the fact that light takes about two million years to travel between the Andromeda and Milky Way galaxies. At some point between the time you set off and the time you got there, a catastrophe occurred, and some weird, uh⌠like⌠energy coral spread throughout space.
On one hand, itâs sci-fi, so we donât need everything to be perfect. On the other hand, Mass Effect has always leaned a bit more towards hard sci-fi than most games. They acknowledge relativity frequently throughout the series--ships canât travel between worlds without using these big âmass relaysâ that were seeded throughout the galaxy millions of years before the story starts. Bioware created an element, Element Zero, to explain how how a lot of the tech in their universe functions. It was internally consistent.
Andromeda suddenly decides that ships can fly at something like 4200 times the speed of light, we can see a galaxy in real-time somehow (but only looked once), but we canât use quantum entanglement to communicate with Earth any more, even though thatâs a technology thatâs been in the series since the first game. Andromeda breaks a lot of the seriesâ own rules to get to where it is.
This alone does not make Andromeda a bad game, but it does do a good job of illustrating a big problem: everything feels thoughtless. Iâm not sure how a game spends five years in development and has a script that seems so⌠careless. Nothing in Andromeda feels logical or natural. In writing, thereâs this idea called the âidiot ball.â It comes from the writerâs room for The Simpsons, where one character would get to hold the âidiot ballâ one week, making bad choices that lead to the storyâs drama. It works in a comedy. Not so much in a game that wants us to take its narrative seriously.
The idiot ball is why the crew of an Andromeda Initiative Ark, the Hyperion, wakes up next to a planet that wasnât inhabited 600 years ago to discover that the planet is now uninhabitable and the aforementioned weird energy coral thing nearly destroys their ship.
Scientists are generally pretty careful. Donât get me wrong, they take risks, and they occasionally do stupid things like licking test samples, but youâd think that the Andromeda Initiative might have done some recon first. Maybe, I donât know, stopping just outside the galaxy, using their recon tech to see if anything had changed in six hundred years? Heck, why not stop outside the solar system to see if it had been colonized, or situations had changed? Of course they end up in a bad situation, because everyone in the game holds the idiot ball.
This isnât a new problem for the series--remember when a giant robot attacked the Citadel and destroyed most of the Council fleet, and the hundreds of thousands, if not millions of people, on the Citadel saw it and the robots murder lots of people⌠and then pretended the giant robot threat wasnât real? Mass Effect, starting with 2, has always had stupid people making stupid decisions that make no logical sense.
But--and this is incredibly important--they still worked, because they created dramatic moments.
Drama is the tension created by the conflict between a character, their goal, and the thing keeping them from attaining that goal. Itâs difficult in the best of conditions to maintain the right amount of tension; a player who is constantly being told theyâre the savior of the universe while only being tasked with hunting for wolf pelts is going to feel that the experience doesnât match the premise. Great drama has stakes that feel important and make sense. Characters who constantly make poor decisions lose sympathy, which reduces dramatic tension, and we, the audience, stop caring.
The Councilâs ignorance in Mass Effect 2 is awful writing, which isnât surprising, since the entire game is a terribly-written mess. But at least it rings true! We can believe the government would ignore an imminent threat to our lives (see: global warming), and it makes us feel like we want to take action. Mass Effect 2âs âOh yeah? You donât believe in an alien menace? Well, Iâm gonna prove it to you!â is exactly what makes a game work, even if the setup is poorly done. As long as it delivers its dramatic payload, it works.
Andromeda has nothing like that. Everything is twee. Thereâs some guy on one planet, named The Charlatan, and itâs obvious who he is as soon as you meet him, even though he plays it coy. This Charlatan fellow vies for control over a tiny little spaceport on an uninhabitable planet. Heâs trying to wrest control away from a forgettable evil space pirate lady who spouts cliche lines in the vein of âguards! Seize them!â I donât remember why I cared. I can remember every quest, every reason for doing anything in the first Mass Effect (Saren bad, Protheans cryptic, learn more about protheans, find Sarenâs base, interrogate Sarenâs sidekick), but in Andromeda, uhâŚ
Yeah. I just finished the game and Iâve forgotten why I did anything. This is because the game never did a good job of making me care about things. Donât get me wrong, it had situations that I ought to care about, but it made the Bioware Mistake.
Whatâs the Bioware Mistake? Okay, imagine that some guy walks up to you and says âhey, itâs me, your brother! Iâm being chased by ninja assassins, and I need your help!â You wouldnât believe him. Itâs a case of someone telling you that theyâre important, rather than the person actually being important to you. I felt nothing saving the Earth. I felt a lot more when I lost Mordin Solus in Mass Effect 3. Bioware makes this mistake frequently in its A-plots, but it usually makes its character interactions matter so much more in the B-plots that we can overlook the main plot shortcomings.
Andromeda does the A-plot thing: everyoneâs lives are at risk unless you, the single most important human in the story, save them all. It just forgets to do the B-plot thing. There are nice little conversations between characters on the ship and in your party, as you might expect, but conversations with the characters are a drag.
Itâs a problem with the gameâs dialog on the whole. When you talk to anyone, they⌠well, they remind me a lot of that great liartownusa photoshop of a fake Netflix movie, âThe Malediction Prophecy.â
âIt's been 3,000 years since the Malediction, the spirit-plague created by The Order, a fabled army of immortals seeking to unravel the genome of the were-shaman Erasmus Nugent, who seeks to rebuild La Cienega, a bio-weapon capable of stopping Honcho, the deathless vampire king who sseeks to conquer the Fontanelle, the mythical fortress of demon hybrid Gary Shadowburn, who seeks to unleash angel-killer Larry Wendigo Jr., who seeks to release the Bloodfroth, a terrifying evil that seeks ot return the world to darkness.â
People donât talk like people talk. They talk like fanfiction writers write. Have you ever seen one of those cringe-inducing tumblr story ideas that is just so bad, because everyoneâs got these cutesy nicknames and the premise is super goofy and very âIâve only ever read YA fiction in my entire lifeâ?
Andromedaâs like that. People talk weird. They say things like âexcuse me, my face is tired,â and make jokes without charisma. I have this urge to be really critical of the writing team, because they had, I presume, five full years on this game, and they work at a company that is literally built to make story-driven games, and the end result is an experience worse than Dragon Age 2, a game that was rushed through development in 18 months.
I donât know how this script made it through editing.
This is the kind of writing we tore apart in our sophomore screenwriting classes back in the day. I can understand narratives not working on a larger, more plot-based level, because that requires a lot of coordination between a lot of teams. But basic dialog? How is it so bad?
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Seriously, what is this? How did someone write this scene and go âyeah, yeah, this is good stuff.â How did this make it past animators and editors and marketing? How did this scene make it into the final game?
When your father sacrifices his life for you in the opening of the game, bestowing his role as Most Important Person to you, a character, apparently his friend, demands answers. She looks like Marge in that episode of the Simpsons where Homer uses a shotgun to apply makeup to her face. She asks you âwhat happened?â Your character, for some unknown reason, replies âto who?â Addison responds âitâs âto whom, and your goddamn father.â
I cannot envision a world where someone would: A) not understand that The Most Important Guyâs Death is the topic, B) correct grammar, or C) say âyour goddamn fatherâ in that context. It reads like someone trying to write charming and badass, but the situation is âa dude we all care about just died.â It makes no sense. What emotion was the writing team striving for? Did the voice actor ever think to go âuh, this makes no senseâ? What the hell happened? How did this make it into the game?
The game presents us with a myriad of unlikable characters who do nothing but screw things up--Tann, Addison, Kelly, and so on. I can understand that disaster can stress people, but I also know that, in the face of disaster, most animals, humans included, have a powerful tendency to stick together in order to face off against a greater threat. In the case of Andromeda, the vast majority of living beings you encounter in the game are Milky Way characters who chose to abandon the colony and become criminal scum in the process. That Sloane Kelly lady, whose name I only remember because I just looked it up? She was the chief security officer of the program. No one should be more highly vetted than she is, but no, after a few months, she cracks and starts a criminal empire.
Why is this story important? Game design is the art of getting players to perform specific tasks that bring about some form of emotional fulfillment. In other words, itâs about establishing motivation. When the premise is stupid, the stakes are meaningless, and the characters unbelievable, itâs hard to compel players to keep moving. What is there to enjoy? What do I gain by playing a game where everyoneâs an idiot?
How does a game, from a studio known for its stories, suck this bad after five years of development time? How does that happen? Iâm exasperated with the game. I feel insulted by the script. I genuinely want to know how this game got as far as it did, because so many core ideas feel rotten from the get-go.
2. Technology and Presentation
Much has been made of Andromedaâs many animation glitches and bugs.
So, uh, just watch this vid if you want to understand how the game ended up:
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Personally, I struggle with Frostbite, as an engine. EAâs doubled down on it, pushing the tech across all their studios, and I think for the worse. It seems like EAâs development times have skyrocketed since switching from Unreal to Frostbite, and developers have complained at length about the engine. That Kotaku piece linked earlier indicated that wrestling with Frostbite was a big reason Andromeda took so long to develop.
On my computer, Frostbite games are among the buggiest, most unstable games I have. People complained about the load times in the Unity-powered ReCore, but Iâve yet to encounter a Frostbite game with shorter load times. Itâs a big issue with the engine. The lighting seems to work really well in the hand of DICE artists, but nobody else seems to have the hang of it.
Suffice it to say, the technology has been called out by a lot of people by now. The animations--in a game that was in development for five years--look worse than they do in an Unreal Engine 3 game from last gen. From a technical perspective, Andromeda needed more time on the cooker. Maybe six months of crunch would have done it, but that team was crunching for a while as it was. The end result was a game that simply does not compete with any other AAA game on the market.
But then thereâs the art.
Great fiction often relies on the power of its iconic imagery to engage the audience. Star Wars movies always feel like Star Wars movies. Thereâs nothing quite as distinctive as the Lord of the Rings movies. Studios like Bungie and Arkane thrive on creating visually distinct universes. Even Biowareâs first three Mass Effect games were fantastically realized.
Mass Effect Andromeda seems like generic sci-fi art you can find anywhere. The alien Kett have some really cool Geiger-influenced stuff, but I couldnât begin to describe the other two alien species. Oneâs a robot race that has lots of squares and blocky shapes in their art design, and it feels like Iâve seen it a million times before. The other species, which looks like bad Farscape fan art, looks, uh⌠pretty normal. Nothing you havenât seen before.
Itâs all incredibly forgettable. If you played Dragon Age: Inquisition, then the vast desert worlds and limited selection of geographical oddities wonât surprise you. Seen the Giantâs Causeway? Someone at Bioware sure loves it. Hexagonal rock pillars are everywhere in Andromeda, some natural, some not.
Again, I donât really understand how, in five years, the art design ends up looking like⌠well, this. You know how people made fun of the suit design in Biowareâs other sci-fi series, Anthem, for looking like the bad CG models you see on off-brand GPU boxes? Andromeda has the same problem. Itâs weird going from a game like Destiny, where every location feels distinct and fresh, to Andromeda, where it feels like the art just doesnât have any creativity put into it.
And it sucks to say this.
It sucks to be so harsh. I wanted this game to be great. They were saying the right things about trying to nail that sense of exploration, and early plans for the game, as mentioned in the article I linked earlier, make it sound like they were going for a much more ambitious, exciting game, but they were hamstrung by the technology. That doesnât explain the writing or the art design, though.
As some of you may know, Iâm working on an indie game codenamed G1. I created it, wrote the plot, did most of the design work, stuff like that. Anyways, I wanted to create a really cool, distinct sci-fi universe that sticks in players minds as strongly as Star Wars or Half-Life does. Being a volunteer-only project for the time being (Iâd love to pay people, but I am so poor I literally went homeless this summer and am now staying with some family members who are in danger of losing their home as well!), weâve seen some interesting people come and go. Way back in the day, we had some guys who really wanted to change the gameâs entire setting to a much less interesting, more generic environment. Later, we had some guys who were big fans of Ghost in the Shell and wanted to make our character art reflect that instead.
My point is, I get that a lot of people want to do what seems and feels familiar, but I think, for a big, AAA video game, distinctive is what people remember, especially in sci-fi and fantasy. Nothing looks like The Witcher 3, or Dishonored, or Halo, or the original Mass Effect trilogy, Half Life, or⌠well, you get the idea, right? Distinctiveness rules. Sameyness drools. And for whatever reason, Andromeda is the least-inspired AAA video game Iâve seen in a long, long time.
3. Design.
This, for me, is the big one. I can deal with bad storytelling in a game, because almost all game storytelling is garbage. I can put up with bad technology, because I grew up gaming on the PC, where modding could often turn my games into an unbearable slideshow, and sometimes, Iâve found games that were fantastic despite their poor presentation. But if the design is bad⌠then we got a problem.
And the design is bad.
As much as I want to speculate on why the design is bad, the truth is, nothing productive can come of that. I donât know why itâs bad. I donât know who made what designs, or how much the technology is to blame, or anything like that. All I know is that the design is bad, and Iâm going to tell you what makes it bad, so if you decide to develop a game in the future, you at least can be armed with the knowledge of what Andromeda got wrong, and hopefully avoid it yourself.
If you asked me to use one sentence to describe Andromeda, Iâd probably call it âa waste of time.â
I mean this literally. Iâve never played a game that wasted more time than Andromeda. Like⌠holy crap. So much time wasting. People complained so much about certain time-wasting aspects of the game, Bioware patched some of it out.
Hereâs an example, and Iâm going to italicize it so you can skip reading the whole thing if it gets too boring. Because it is super boring.
If you want to go explore the planet of Kadara, you have to go to the star system, which involves an unskippable cutscene as you âflyâ from where you are to where you were. Then, in the star system, you click on the planet, and you fly over to it. You fly too close to it, then zoom back out (this happens every time you move between planets in the game; I have no idea why). Then you rotate the planet on your display until you can select the city, which is on the opposite side of the planet from you.
Now click on that landing zone. You must then verify your loadout, because the game wonât let you change it without seeking out a loadout station, rather than just letting you open your menu and swap gear. You will be faced with an unskippable cutscene showing you landing on the planet. Then you will spawn somewhere thatâs nowhere near where you want to go. Turn around. Click on the machine behind you, and select the âgo to slumsâ option.
You will now be around 100 yards away from the slums and the mouth of the cave. Run out of the cave. Itâs a big, empty field, so this takes like 20 seconds to do. Jump over the fence. Run another 100 yards or so to a big terminal that lets you summon your car. Congratulations, you have finally spawned. Now spend ten minutes driving wherever you need to be around a planet thatâs a pain to drive around.
Every planet is this bad. Youâd think they might let you spawn wherever youâd like, and maybe even set up a few different spawn zones on the planet, but no, thatâs not how it works in Andromeda. It takes way too long to do basic things. Fast travel points arenât in convenient spots, but thereâs nothing interesting to find other than some crates with trash you might as well break down. Any time you spawn in a base, youâre usually quite far from the person you actually want to talk to. Youâre going to spend a time walking across flat surfaces to get to where you need to go.
Contrast that with a game like Destiny 2, which has multiple spawns on each planet, and keeps the social areas with vendors nice and small, so thereâs not a lot of down time simply getting between points. Usually, these spawns take advantage of the gameâs joyful movement system, as opposed to the flat, empty space in an Andromeda.
There are other ways it wastes your time as well. Consider the UI, which decides to put everything in a list. I do mean everything. There are something like 10 distinct tiers of weapon, for every single weapon in the game. Like the Dhan? Cool, your crafting list will include the Dhan I, II, III, IV, V, VI, VII, VIII, IX, and X, which is weird, because itâs a straight upgrade every time, so thereâs literally no point to keep the Dhan I blueprint around when the Dhan X is craftable.
Chances are the Dhan X wonât be craftable, because thereâs no reliable method of farming research (I did almost all the quests on all the planets and scanned as much as possible and couldnât get beyond the Dhan VII), but still, itâs weird that theyâd put literally all the guns and their ten variations in one gigantic list of the 20-30+ guns in the game. Thatâs like 300 something entries in your crafting menu, and you canât sort between any of them.
Gun mods? Same thing. Rather than letting you, say, sort mods by location type (barrel, magazine, etc), youâre just stuck with a gigantic list, and for some reason, you have to carry them on you, even though the game only lets you swap them out at various stations. Wouldnât it make more sense to store the mods in the stations themselves?
You end up wasting so much time just navigating menus, trying to find the one thing you want, or being forced into seeking out the physical locations in game that will let you access the menus, because you canât swap items out at will⌠itâs frustrating.
Thereâs this weird fascination with diegetic UI in games, and it sucks. Seriously, there isnât a single game that benefits from having you go somewhere to access basic menu options. I donât want to have to go to a terminal to swap out my guns. Iâd much rather just press a button, open a menu, and swap my loadout there. Destiny got it right. Fable 3 did not. For some reason, Mass Effect Andromeda wants to be like Fable 3, if Fable 3âs weird menu space had huge amounts of dead space where nothing interesting occurred between the menus.
Itâs awful. And I donât know how the game shipped like that.
But the worst thing of all is the mission design. If you've played Dragon Age: Inquisition, you know that the mission design was extremely repetitive. Every location you went to would have the same few basic missions, no matter where you went. It got predictable. Andromeda is the same way. Go to two big towers on the map, solve a puzzle, go to a vault, press a button, run to the end of the vault, voila, youâve done it. Scan a bunch of corpses on a planet. Pick up some rocks and plants. Go find the glowing orbs on the planet, and youâll be rewarded with a poorly written cutscene. Fight the exact same boss on every planet, but donât look for the variety found in Inquisition, where every dragon had something unique going on that made it kinda cool.
On and on it goes. Every planet, the same thing. Thereâs a point in the game where you have to go to a place called Meridian, and you go to some ancient alien city, and itâs not actually Meridian, but you donât know that until you get there. To proceed, you must go to two different towers, solve two puzzles, and then go to a third puzzle, and do a new thing. When you fight the final boss, you will have to engage two similar phases, followed by a third, more unique phase. Every single fucking quest in this game seems to be âdo two things, and then the third thing will be different.â
Find out who did a thing? Talk to two colonist, then the third one will say something different. Get artifacts for a museum? Three things. Every quest. Every single quest. Do three things, then move on.
I donât want to be the generic internet gamer type here and accuse the developers of laziness, but I can say that the end result feels lazy. I remember, years ago, a Bioware writer saying on their forums that Bioware had decided that three was the âperfect numberâ or something, and so they did everything in threes. Well, sorry, dude, but youâre wrong. Doing everything with the rule of threes sucks.
You know why? Because it robs the player of dramatic tension. Yeah. It all comes back to that. When you teach your players that theyâre going to do two meaningless things for every quest, the player stops giving a shit about your game. When you claim to be making a game about space exploration, but thereâs settlers on every single planet you visit, and the quests are the same every time, it doesnât feel like youâre exploring, it feels like youâre a space janitor.
The rule of three makes everything predictable. Great games donât have it, unless they disguise it really well. Bad games wear it on their sleeves.
If players can predict whatâs going to happen in your game, the tension is lost, and the desire to continue is dampened. Word of mouth dies, nobody recommends your game to their friends, and your sales dry up and you canât even justify making DLC for your game.
Rule of three design is garbage. It is that simple. There is no case where it is great game design, ever.
I have no idea why Bioware decided to make a game with nothing but rule of three design, but they did. And even when they try to make it interesting, itâs not interesting. One quest had me go to a location, where a person told me âI need a thing,â giving me some absurd reason as to why I couldnât help them another way. I went where they sent me. Turns out the thing wasnât there. Thatâs two places where I wasted time not completing the objective. At the second place, I was told about some big bad gangster dude at the third place. I killed the big bad gangster dude without even realizing it at first. Got the part, went back to the first location, and ended the quest.
The stakes never matter in Andromeda. Youâll always be forced to do something pointless before you can do the thing that does matter. Once, I found a place on a map, but the door was locked, and I could not get in. I finally found the quest that let me in that location, but I had to go to someoneâs office. I went there. I tried to interact with a crate that obviously had loot in it, but I could not. Scanning something else gave me a map marker to the original location. I returned there. The door was open. It wasnât like Iâd found a key or anything, the door was just open. Then a vendor from the other side of the map showed up. We had a conversation. The next quest step was to see her⌠all the way on the other side of the map. Couldnât we have had the conversation while she was still at the first location? No? Anyways, it was only after this point that the chest became interactive, and I could sift through its contents.
Contrast this with Divinity: Original Sin 2, where my excessive exploration has got me into numerous areas I shouldnât be in. Look at a game like Skyrim, where someone can say âyeah, take the reward, itâs in that box over there,â but you stole it hours ago while you were sneaking around.
The game forces you around empty and pointless maps for no real reason at all. At least Bethesda places its objectives far across the map as a means of taking you through interesting and distracting landscapes. Thatâs part of the reason that Bethesda is such a popular developer. Their worlds are easy to get lost in.
Iâm not gonna lie, Iâd love to sit down with some leads at Bioware and talk about how to make their games better, because right now, their games seem formulaic as hell--Dragon Age Inquisition and Mass Effect Andromeda are virtually identical games in their broad strokes, with the only real differences being the result of the setting.
If youâre a professional writer, youâre probably going âwhy is Doc using so many words to say things he could be saying much more simply?â Well, Iâm being a dick and using this rhetorical device of wasting your time to give you the idea of what itâs like to play Andromeda.
Itâs a waste of time, and itâs broken on the conceptual, writing, design, presentation, and technical levels. Nothing works here. Everything is broken. I donât know how this game made it this far without being canceled. I donât know how the writing standards for this game were so lax. I donât know why anyone recommended this game to me, because it is quite literally the worst AAA gaming experience I have had in years.
Ultimately, it comes down to drama. Nothing Andromeda does is dramatic. It tries to use dramatic music and awful cliches to make things feel dramatic, but it doesnât earn anything. The art isnât inspiring, the stakes are rarely, if ever, high, the quests are so predictable that all tension is gone.
And it sucks that I feel this way. It especially sucks because the game actually starts out being interesting, making you curious, prompting you to ask lots of questions. By the second planet, you realize just how predictable it all is. By the end of the game, youâre wondering why you stuck with it this long. That 40-or-so gigs of hard drive space would be better off empty.
There are so many other problems with the game. Why do most mods either have negatives that outweigh their positives, or positives so miniscule thereâs no point to using them? Does a 5% recharge timer in a 5 second timer really matter? Does a 3% damage boost on a gun with three shots have any perceivable effect? Nope. We could dive into the problems with dozens of quests, more specifics about the writing, and so many other things. Thereâs so little good to find in this game. It wastes all its time thinking itâs better than it is.
Drama is everything. Use your mechanics and your narrative to create drama. Thatâs what gets players playing and talking. Thatâs why they spend money. If youâre not going to do that, donât bother making video games.
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