#this is for all six people on here who follow id:invaded
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Right. I've decided to try my hand at amvs lol
ID: Invaded // Hot Knife - Fiona Apple
#this is for all six people on here who follow id:invaded#i don't really intend for this to be a ship#but they are my favorite dynamic ever#koharu hondomachi#miyo hijiriido#tamotsu fukuda#anaido#id: invaded#id invaded#amv#hot knife#fiona apple
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CanvasWatches: Id: Invaded
Okay, what if we could catch serial killers by entering their subconscious minds (referred to as an Id-Well), where the amnesiac avatar of a investigator must search for clues while also solving a murder mystery created within the bounds of a fantastic, mind bending world? Isn’t that an amazing premise for a combination platformer/puzzle video game?
Anyways, Id: Invaded is an anime. The only major complaint I have is how I would much rather be playing it than watching the proceedings, which probably just means it’s got a good concept.
Uh… it’s a mystery show with a season long arc and character progression so… spoilers? It’s a good show if you’re into that stuff. Handles grit and mature themes well, but… well, mature themes and violent images abound. So be careful of that.
So that’s the spoiler warning.
After watching the first episode and learning the basic concept, two truths were immediately evident: the young-looking police girl (Koharu Hondomachi) hearing the exposition is going to kill someone so she’ll be a candidate to dive into the id-well, and the elderly director guy overseeing the project is 100% the big bad.
Still, just because a couple things are easily solved by knowledge of narratives doesn’t mean there aren’t surprises. Like trepanning is a plot-important element in this for… some reason… it gives a secondary character superpowers!
Don’t… don’t blindly emulate your media, kids.[1]
The first couple of episodes telegraph what elements to pay attention to pretty clearly. Hondomachi is wide-eyed and overly interested in the Id Well machinations, and asks about how one becomes a candidate for entering the machine, and doesn’t look put out by the need to be a killer.[2] She also headbutts a drill to assist in the capture of the first serial killer of the show, so she’s not hesitant to take extreme measures. Which leaves the question: will she kill with the intention of joining the Id Well delving team?
Meanwhile, Takuhiko Hayaseura appears only long enough to be marked as important, but he doesn’t take an active part in the plot. Then the mysterious John Walker Phantom appears with similar old man body language, those dots are connected and you just have to wait for the plot to catch up.
Finally, our protagonist, Narihisago, dwells on wanting to save the perpetual victim of these murder dinner parties he’s investigating, signalling that Kaeru is more than a prop of the gimmick. I didn’t have enough details to take a guess at what her larger role would be, so the reveal in the later episodes was a successful twist.
There is a small tragedy with the structure of the anime course. While I typically prefer the 12 to 24 episode style, as it allows for limits for the artists to work with (like a trellis), and means that the series maintains a consistent narrative without flailing about to maintain momentum until given permission to die, we occasionally get a show like Id: Invaded where the central gimmick lends itself so well to an episodic, killer of the week style stories that I just want to watch the variations and not care too much about the myth arc. Because it’s set to conclude with episode 13, the show can only play with the gimmick for about half the course before having to buckle down and start telling the larger narrative, leaving me yearning for more new id wells and mysteries.
If the show were twice as long, it would’ve been able to play with the gimmick more, and have space to flesh out the investigative team to have actually interesting characters.
The first episodes introduce six characters watching Narhisago and analyzing the world around him to deduce the actual identity of the serial killer, but they have very little dialogue outside of exposition, and their mystery is opaque to the viewer until they solve it. The team could’ve been cut in half without losing anything.
But if Id:Invaded had two cours to stretch out and tell stories, the investigation team could have subplots and character revealing dialogue. But there’s no space for them, so… lost potential.
In fact, if this story was told as a video game,[3] there’d be plenty of space for the Wellside team to have incidental dialogue to develop them. The audience/player can also get more direct satisfaction out of solving the gimmick of each Id-Well, as they get to directly utilize the solution to complete the level. If the hypothetical game takes a page from Pheonix Wright, which is the game I most mentally aligned with the show, there can also be a section after the level where the clues found within the level can be analyzed and the player gets to piece together who the killed is.
It’d be fun.
But… er… the actual story.
It’s fine. The characters make a lot about learning who this John Walker fellow is, but the obvious culprit is sitting right there, so the viewer is just patiently waiting for the characters to catch up, amusing themselves with the episodic portion of the story.
Then, a twist: they find the device used to enter Id-Wells within an Id-Well. So, what would happen if someone used it?
So our protagonist does, and finds himself seemingly back in the real world, though before the death of his wife and daughter. He can set right what once went wrong!
Although… he knows this can’t be real. He remembers everything that led him here, so surely this is permanent.
But what if it is?
First order of business: Narihisago sequence breaks and puts a stop to the serial killer who murdered his daughter early, the fight placing him in the hospital, where he finds… Kaeru? Except her name’s Kiki, and when she sleeps, those around her experience her dreams.
Dreams where she’s constantly getting murdered, often in very brutal fashion. Huh.
Despite the characters attempting to lean into the mysterious nature of the machine allowing them to place people into Id-Wells, I took it for granted and assumed it wouldn’t need explanation.
Instead, we learn Kiki’s power is being exploited to enable the gimmick, which I should have seen coming considering how much the anime is built on women suffering.[4]
Eventually, Narihisago and Hondomachi (the girl who becomes a second Id-Well diver partway through) are able to use the time and space given in this recreated past to find a solid lead on who John Walker is. Just in time for the system to kick them out and for them to climb back out to actual reality.
Hayaseura, learning the jig is up, releases Kiki from the hidden chamber she’s been in, and lets her loose, where her powers rage out of control and pull everyone in the building into various Id-Wells.
He then goes to the chamber with the machines allowing the well-dives, and upon being confronted, he activates a machine to take him in as he shoots himself, intending to wreak havoc in the collective unconscious or whatever.
In hindsight, they probably could’ve just unplugged him and moved on to resolve the Kiki problem. Instead, our nominal[5] heroes follow him in for the final confrontation!
Then Covid-19 struck, and I had to wait three months for the final episode to get dubbed!
All my dubs are delayed. Which is fine. It’s fine and fair. I don’t want anyone to risk themselves just for my entertainment, but I’m allowed to be a little disappointed by fate.
So after a three month delay, I sit down to watch the final episode, not bothering to rewatch anything because I’ve waited three months and a not insignificant portion of my motivation was to just finish the dang thing.
The final episode was okay. The two detective characters work together to outwit John Walker, sending him to the time displaced universe via a machine in the Id-Well of someone who’s now dead.
Which… upon reflection, isn’t a permanent solution. Both Narihisago and Hondomachi went through that experience, and eventually got ejected to their original Id-Wells, and the death of an Id-Well’s owner doesn’t collapse the place (as proved by Hayaseura/John Walker using his own Id-Well to jump about despite being dead himself.
Outside the Id-Wells, the leader of the Wellside Team puts on a prototype suit version of the machine to attempt to get Kiki to stop making a mess of the building. He meets up with her, refuses to shoot her, and they all agree to put her back and maybe try and solve her problem.
So, at the end of the series, we’re mostly back where we started: using an applied phlebotinum girl to chase serial killers. Which keeps the premise open for a sequel,[6] but they’ll need to write a new overarching plot, as I don’t thinking curing Kiki’s dream projections lines up as a murder mystery. It’s possible, but I find it unlikely.
In the end, I enjoyed the show, and I’m glad I watched it. I’d recommend it to anyone looking for a more obscure anime after getting through the Canon of the artform. Still, the amount of female characters suffering, to the point that the plot itself operates off a woman’s suffering is uncomfortable. If there is more, hopefully they can lean off that element.
Also, let me reiterate one last time how Id:Invaded would make a great video game. I buy that Visual Novel in a snap.
Kataal kataal.
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[1] Not that kids should watch this one. [2] The reason for this limitation is not explained, and is likely unimportant. [3] A desire I wasn’t being facetious about. [4] Most of the murder victims are woman, and there’s a worrying tendency for the killer’s methods to be based on maiming. [5] All three are killers: one a serial killer killer, a second a killer due to self-defense, and the last just a straight serial killer who happened to be useful. [6] And, indeed, a manga continuation started at the same time as the show, so the premise lives.
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