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guerilla935 · 5 years ago
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Modern Role Playing Games For People That Want To Get Into RPG‘s
You may have heard of a little game that’s come out recently called Final Fantasy VII Remake. There has been a lot of talk about this game having inspired a lot of people to play a game that they skipped back in the day or inspired them to pick up another RPG because they were so engaged in it. Final Fantasy VII Remake isn’t going to make it into this article because I haven’t had a chance to play it yet. But if you’ve always been curious about the RPG genre or maybe you have just finished Final Fantasy VII Remake and are hungry for more, I have a pretty good selection of RPG’s that could offer you the chance to get into a genre of games that maybe you hadn’t considered before. The games on the list are primarily “modern” and what I mean by that is the games will not be SNES era games but rather games that are probably more accessible and easier on the eyes. The games are (as always) limited to what I have had the chance to play. And the games that have been selected were chosen based on the following criteria: low complexity of combat, world building, leveling curve (lack of grinding), and visual appeal. Some of you may want to dive straight into the deep end and download some anime RPG on Steam or find a copy of Chrono Trigger or some certain PS1/NES era RPG and if you can do that then you are an absolute trooper but this post will focus on newer titles rather than the classics. Also if you want me to spotlight a game that you want to recommend put it in the notes because I love getting suggested games! And if you have any questions my messages are always open and I have all the free time to answer them. Now that I’ve gotten that out of the way here are games that I recommend as good starting places if you want to get into RPG’s.
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Kingdom Hearts
(PS2/PS3/PS4/XBOne)
Kingdom Hearts is a cross over series that blended the worlds of Final Fantasy with Disney. What makes this game attractive to new players is the Disney half and what hooks them in is the Final Fantasy half. The game is easy to pick up and keeps you consistently engaged in enough story and new locations to keep you wanting more after the credits role. The combat is easy, only requiring a few buttons and allows the player to advance effortlessly without having to worry about their gear or level. The platforming sections help form a cohesive world that is small enough to allow its player to mentally map the whole game easily. The game still tosses around complex themes and sullen moments so it is still very viable to play for adults even though it may take you a good while to start seeing the fruits of that. This is an easy pickup for anyone that is thinking that just maybe they want to try a role playing game that tells a large story in a manageable amount of time that doesn’t require a huge amount of your brain power to get through.
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The Elder Scrolls V: Skyrim
(PC/PS4/PS3/XB360/XBOne/Switch/PSVR)
Skyrim is an open ended role playing game where you create a character and exist in a fantasy world full of dragons and wizards. It’s exactly what most people associate with when they think about fantasy and most of the time it is where people go when they want that sort of experience. If you are trying to play an RPG that tells bite sized stories but includes enough world building to have you reading Skyrim history books until 4 in the morning then perhaps Skyrim is a good game to try. The controls are similar to any other first person game so if you are not familiar with that then there is a learning curve attached to it, other than that there is a wide range of difficulties that allow just about anyone to be able to play through the game. The snowy vistas make this game a beautiful option and the way that the scope of the world reaches miles in front of you gives a really liberating sense of freedom. Skyrim has the potential to become a hardcore obsession but also allows a lighter and more casual experience for people who just want to see main stories.
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Ni No Kuni II: Revenant Kingdom
(PS4/PC)
Ni No Kuni II is a fun game that applies big ideas into digestible pieces. The combat is very simple to learn and fun to exploit. The game adds a strategy mode where you command troops that isn’t awesome but also introduces a town building mechanic that is easy to understand and gives you a visual sense of progression. The story is awesome and keeps the world of Ni No Kuni grounded into its fantastical fantasy setting that borrows a lot from everyday life. The game borrows from the art of Studio Ghibli and is heavily inspired by movies like Spirited Away and My Neighbor Totoro. If any of that sounds like it is interesting to you then this is easily a fun opportunity to bring a unique RPG into your gaming library.
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Pokemon Sword and Shield
(Switch)
I’m willing to admit two things. The first being that I truly believe that Diamond, Pearl, and Platinum were the best Pokemon games and that normally I would recommend that someone just play that game instead. However, the second is that Pokemon Sword and Shield are the definitive versions of Pokemon that rid the game of the dated mechanics of previous titles. Pokemon is the monster taming game, the game is a celebration of being able to constantly change who you are playing as and it feels endlessly personal. Pokemon is a great intro to turn based combat that does a great job teaching things like elemental weaknesses and speed stats. This is definitely the easiest, most customizable, and cute, way to enter the RPG genre.
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Persona 5 Royal
(PS4)
Persona 5 Royal is the definitive version of Persona 5 which is the latest installment in the Shin Megami Tensei spinoff series called Persona. The game is about balancing daily high school life with traveling into another dimension to fight shadows. The game has a lot of things in it, a day to day manager, a dating sim, turn based RPG, fishing, darts, batting cage, etc. Persona 5 also drips with style, from the amazing art to the fantastic soundtrack. The combat takes some learning but if you set the difficulty all the way down it becomes an accessible experience at no cost to the gripping story. You are guaranteed to fall in love with this game if you end up playing it and it’s bound to create an obsession that has you playing Persona 4 as well as Persona 3. This is an intimidating game to start but with the difficulty set low you really can’t mess up the other portions of the game so there is always a good way to make sure you can experience one of the best games on the PS4.
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Dragon Quest XI: Echoes Of An Elusive Age
(Switch/PS4/3DS/PC)
Dragon Quest XI is the funniest game on this list. The writing also ironically follows plot lines from other media like Marvel Cinematic Universe or Dragon Ball. You’ll also notice that the game looks a lot like Dragon Ball so if you ever wanted a Dragon Ball fantasy RPG then you might be in luck. The story is driven home by its amazing cast and continues to supply the player with things to do way after the credits have rolled. The turn based combat is very traditional so maybe try this game if you don’t mind learning an older style of game play presented in a fun and easy to understand setting. Dragon Quest XI is guaranteed to hook you in with its likeable characters and grand story telling, if you are at all attracted by the promises of dumb humor, excellent writing, and incomparable character development you should plan on purchasing this game.
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Final Fantasy XIV Online: A Realm Reborn
(PS4/PC)
An MMO is an RPG too. And as I’m writing this the current best place to live a virtual life is in Final Fantasy XIV. As someone who has tried almost every free to play MMO on the market I can say with absolute certainty that you get what you pay for and the subscription to FFXIV is worth every cent if you want to get into an MMO. The game is large and intimidating and complex, however, the game is also home to one of the friendliest communities I’ve ever had the pleasure of playing with and they make the game as special as it is. This is why people that don’t even like video games are drawn to FFXIV because it is an amazing social experience that also happens to be an amazing MMO experience. The story is the best in terms of MMO story lines and the combat is vast boasting 18 completely unique combat classes. I can’t recommend this game enough and if you have ever considered an MMO then I can guarantee you that this is the one that you want to be playing.
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Fantasy Life
(3DS)
Fantasy Life is a game about grinding professions. It looks like Animal Crossing and kind of plays like Animal Crossing would if you could also slay beasts and smith armor in that game. If you are familiar with Life Sim games then this is just the fantasy RPG version of that. The game gives you a job and makes it insanely fun to do that job with fun mini games and a rewarding economy system. This is the “relaxing” game on the list so if you like games like Animal Crossing and Harvest Moon and you may want to try more combat heavy games then this is a great Segway into that genre of game.
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Diablo III
(PC/Mac/PS3/PS4/XB360/XBOne/Switch)
Diablo III is probably the most famous ARPG which just means that you are looking down from an isometric point of view and are typically facing hordes of monsters to achieve hordes of loot. I would say that Path of Exile might be catching up fast to Diablo but if you want to ease into an ARPG then Diablo III is much more forgiving. The game is instantly rewarding and gives you a lot of customization with your skills and appearance. This game tells an epic story but has too much game in between story beats to make it worth playing for. Although I would recommend this game to a new player that only wants to play an RPG for its gear management and game play versatility without having to sit through endless cut scenes.
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Fire Emblem: Three Houses
(Switch)
In Fire Emblem: Three Houses you play as the combat teacher of one of three groups of kids. You decide what they learn and how well they get at it. The game is a strategy RPG so you are using your brain a bit more to assess situations than the other games on this list. However, Fire Emblem streamlines the system into something easy to understand that is accessible to most new players. While I don’t recommend this game to every new RPG player I’d say that if you really want a game that makes you think rather than hit buttons randomly than you might enjoy the deeper engagement that this game offers. Note that the Fire Emblem series is known for using a very evil emotional weapon called “party member perma-death” which you can absolutely turn off if you would like a less stressful experience. Or live for the thrill, I won’t tell you what to do.
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Final Fantasy XV
(PS4/XBOne/PC)
Final Fantasy XV isn’t a normal Final Fantasy game. It is a road trip that you can’t truly appreciate unless you get distracted. Over the years RPG’s have been known for putting a large amount of side activities in their games, Final Fantasy XV takes its story and encases it in casual game play that involves long drive and lots of fishing and camping. This game is not for everyone but its more casual approach will appeal to a newer audience than a hardened veteran of the Final Fantasy series. People looking for their first RPG won’t be totally swayed by the story here but they will have seen that the journey can be fun if you let it.
So You Wanna Start An RPG
Take it from someone who has played the opening hours of a lot of games and then quit that sometimes you just can’t get yourself to like a game. You owe it to yourself to find in entertainment something that you like. I consider myself more of a casual RPG player, I’ve never beaten any of the classics and I can hardly finish a lot of the RPG’s that I own now. But I think that fickleness makes me a good source to recommend a good RPG for people that may not have the patience to play through a Final Fantasy IV or a Golden Sun. Also remember not to rule out experiences just because people say that they are “bad” because opinions are subjective to you personally. RPG’s have the power to tell moving and important stories, and as a player of them I hope I’ve given anyone reading this some incentive to experience a larger than life story.
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zaggitz · 4 years ago
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Top Ten Games of 2020
This year being the shitshow that it was, I ended up playing quite a few games I missed out on last year! First though, my lists from the previous years:
2015 - 2016 - 2017 - 2018 - 2019
I like having my actual top ten being games that came out the year of but here's a few games that would have been on my list last year if I had played them:
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Control
Really fun gameplay and a great weird world to play around in that scratched that weird cryptid/scp itch in a really satisfying way. I still have the final DLC left but I'm excited to do a full replay of the game at some point down the line
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Outer Wilds
This game was worthy of all the praise it got last year and more. Amazingly crafted clockwork world with great lore and characters and an absolute blast to explore and get lost in- and then explore and get lost in- and then explore and get lost in- and then explore and get lost in- and then explore and oh damn is that a singularity cool I wonder what happens if I- and then explore and get lost WOAH there's two of me now!
I wish I could forget this game and play it for the first time all over again.
Honorable Mention:
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Ghost of Tsushima
This game is an absolute blast to play and has some of the best seamless open world navigation I’ve experienced in the genre. How much I love playing the game is however at odds with how much I LOATHE its absolute horseshit main story. Might check out the multiplayer mode some time since it’s all the stuff I liked and none of the bad stuff.
Now for the actual list:
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10. Man Eater
This game scratched a deep PS2/PS3 B game itch that I've had since probably the last Saint's Row game came out. It's nothing special but I had a really fun time with this weird, bite-sized(heh) comedy game.
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9. Ori and the Will of the Wisps
Ori 2 is in every way a massive improvement from the first game. The mechanics feel tighter, the level design is a lot more open and freeform, the writing feels sharper and the addition of tons of new characters with lots of dialogue helps flesh out this very beautiful world the designers at Moon Studio have crafted. I played this game on Switch and it played pretty smoothly though it was extremely jarring seeing XBOX GAME STUDIOS upon loading the game up on a Nintendo console.
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8. The House in Fata Morgana: Reincarnation
This epilogue to the previous two visual novels did a fantastic job of closing out all the characters personal arcs and rounded out the story in a really good way that didn't choke me up at all, shut up.
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7. Hyrule Warriors: Age of Calamity
Now here's one I didn't expect to get sucked into as much as I did. There are a lot of plot expectations coming into this game from Breath of the Wild and it takes no time at all for HW2 to subvert the shit out of them. It toes the line really well between being both a prequel and a pseudo sequel really well and the combat is that good chunky big musou stuff I love. It also doesn't have any Imprisoned fights so it's immediately better than HW1.
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6. Final Fantasy 7 Remake
Speaking of pseudo sequels... This game was just an absolute blast. The combat is hectic and strategic in a really satisfying way. The way it fleshes out all the characters from the early parts of FF7 while also having kicking rad world building and a few(not enough) new areas entirely ruled and much like HW2 it absolutely loves to set up expectations from the original game and flip them on their heads. I can't wait to see this shit go off the rails in the eventual sequel.
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5. Animal Crossing: New Horizons
I have like 300 hours logged into this game at this point. I've never been much of an AC guy but boy did this game luck out by coming out just in time for me quarantining at home for 7 weeks. I don't really have a lot to say about the game itself, I'm just glad I had it to occupy my time during the start of this hellshow.
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4. The Legend of Heroes: Trails of Cold Steel 4
This game has some of the highest highs in the Trails series along with some of the absolute lowest lows. It's an absolute mess especially on the romance side of things but CS4 also wraps up longstanding plot threads from like 7 games prior with surprising amounts of finesse so the pros ended up outweighing the cons for me overall. This series was a core example of scope getting out of hand over and over. In a world where these games are tighter paced and end up being the 2 games they planned instead of 4 I could see this being a top contender. Sadly that wasn't the case. 
Now that the arc of these games is over I'm excited to see if they can return to form with the next one.
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3. Hades
Amazing combat, amazing writing, well integrated roguelite elements and plot, dope ass music, this game's got it all baby. The amount of variety and build potential on hand makes me constantly excited to hit up a new run.
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2. The Legend of Heroes: Trails from Zero
Take all my complaints out of the CS4 blurb and this (finally) fan-translated version of the first game in the second Trails arc is what you get. This game had some of the best worldbuilding in the series due to it taking place entirely in one huge Hong Kong style city. It closed out a major and extremely emotionally satisfying plot thread from the first 3 games and ends on such a fantastic high note of a finale. Trails fans who haven't touched Crossbell yet, don't miss out!
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1. Yakuza: Like a Dragon
Why is Yakuza 7 my favorite game of the year? It’s not the brand new, huge city to explore filled with stuff to do. It’s not the shift to JRPG combat that works extremely well in context and gets really fun by the end of the game. It’s not the fact that this is easily the funniest game I’ve played all year, and hell, maybe ever. It’s also not the way the game perfectly closes out the Era of the last seven games while ushering in a new, extremely exciting one.
It’s because the new protagonist, Kasuga Ichiban, is not Kazuma Kiryu.
Let me back-up for a sec. This game’s biggest change above all else is the shift to a new protagonist. Now, for a Yakuza game, having a different protagonist isn’t normally a huge deal; we had new guys in 4, 5 and Judgement. But they all functioned within the narrative framework established by Kiryu.
Kiryu is a character whose core philosophy I feel can be broken down into one sentence: Don’t let anyone stand in the way of you living your life the way you want to live it. Every main story in Yakuza 0-6 revolves around this philosophy, as do most of the substories. Kiryu only gets involved in a game’s main story when he has no choice, because something is threatening the life he wishes he could be living. Hell, if anything, you could argue his ending in 6 is him finally accepting he can’t have the life he wants if he wants the people in it to be safe.
So when RGG studios created a new protagonist, built around a whole new combat style, they also had to change the philosophy behind their storytelling.
Kasuga Ichiban is a character who, after this first game at least, to me has a core philosophy of: Everybody deserves to be alive, to be seen, to be helped and to be understood. The changes this brings to the story are incredible and lead to one of the most emotionally satisfying games I’ve ever played. 
Sure, this is a Yakuza game, with it’s typical conspiracies and crime melodrama, but it’s also a game about the dehumanization of homeless people and sex workers. A game about the rampat mistreatment of immigrants and elderly people. A game about the dangers of rampant puritanical nationalism.
That it manages to be all those things so loudly and proudly is something that could only happen with a loud, rambunctious, heart on his sleeve type of guy like Kasuga Ichiban driving it.
Also the reason it’s a JRPG now is because he’s a huge Dragon Quest nerd, and you get to summon a crawfish named Nancy to kill people. Game of the Year.
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dustedmagazine · 4 years ago
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Dust, Volume 6, Number 11
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HAAi
As it was with September, so it is with October. After what felt like the dam breaking on all those albums optimistically held back by the pandemic, October continued to rain down releases and there was no shortage of them to cover. As ever, if diversity’s your thing, we have it: From pimp-rap to free jazz, death-metal to AM gold, jungle to Azerbaijani guitar jams, we got it all for you to peruse. Contributions this go ‘round come care of Ray Garraty, Ian Mathers, Bill Meyer, Jonathan Shaw, Andrew Forell, Tim Clarke, Justin Cober-Lake, Patrick Masterson and MIchael Rosenstein.
AllBlack — No Shame 3 (Play Runners Association/Empire)
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Just when we thought that pimp-rap was going out of business, AllBlack blessed us with No Shame 3. It is a lot of what it claims: playfulness with no shame, ignorant beefs, endless balling during California nights and showing off in earnest. AllBlack alludes to the fact that even though he’s getting that rap check, he’s far from quitting the pimp game: “Made 40K in eight days, that was just off pimpin'.” But behind this happy façade is something darker that’s looming on: “As I got older, I ain't scared, I guess I'm cool with death / You speak the truth and they gon' knock you down like Malcolm X.” While admitting that rap is a cutthroat game, AllBlack is only one of the few artists of a younger generation who is ready to pay respects in his songs to the OGs — the godfathers of pimp-rap, to Willie D, Dru Down and Too $hort. The standout track here is “Pizza Rolls,” where DaBoii and Cash Kidd drop in to deliver the funniest lines. 
Ray Garraty
Bardo Pond — Adrop/Circuit VIII (Three Lobed Recordings)
Adrop / Circuit VIII by Bardo Pond
There are plenty of reasons to do small, limited runs of certain releases, in music as in other artistic fields, ranging from the brutally practical/logistical to the aesthetic, but when the material released in that fashion is good enough, it can be a relief to see it given further life (and not just digitally). This year saw the mighty Three Lobed Recordings (who we featured in an anniversary Listed here) has seen fit to reissue on vinyl two Bardo Pond LP-length pieces that were originally issued in limited run series back in 2006 and 2008. They were in good (and varied) company then, but resonate together in a pretty special way, whether it’s the tripartite Adrop wandering from gnarled, crepuscular grind to violin-powered epiphany or back down to delicate nocturnal acoustics. The longer Circuit VIII doesn’t have as distinct phases but still builds to an all-time Bardo Pond-style crescendo, featuring Isabel Sollenberger’s only vocals of the duo. Even with a band and label this consistently on point, these particular recordings are worth the wider dissemination, whether considered as archival releases or just a hell of a double album.
Ian Mathers
John Butcher & Rhodri Davies — Japanese Duets (Weight of Wax)
Japanese Duets by John Butcher & Rhodri Davies
There’s a bittersweetness about Japanese Duets that’s as pungent as the puckered, perfectly placed reports that English saxophonist John Butcher sometimes punches out of his horns. This is the third in an ongoing series of download-only releases that Butcher, idled by COVID-19, has culled from his archive, The Memory of Live Music, and the unbearable lightness of its format, only accentuates the sense of lost opportunities and experiences. One of the things that a touring musician gains in exchange for their embrace of uncertainty is the chance to go to some unlikely place and undergo something extraordinary. The four-page PDF that comes with this download reproduces photos from Butcher and Welsh harpist Rhodri Davies’ 2004 tour of Japan, which took in swanky museums and shoebox-sized jazz cafes; each image looks like a moment worth living. But if all you can do is hear the evidence, that’s not exactly settling. This improvising duo was audibly on a roll, pushing reeds and strings to sound quite unlike their usual selves, and challenging each other to move beyond logic to the rightness of jointly made and imagined moments. Thanks, guys, for sharing the memories. 
Bill Meyer
Ceremonial Bloodbath — The Tides of Blood (Sentient Ruin Laboratories)
The Tides of Blood by Ceremonial Bloodbath
Yikes — talk about truth in advertising. Canadian death-metal band Ceremonial Bloodbath delivers the goods promised by their moniker and this new LP’s title. It’s a repellent record created by dudes that play in a bunch of other death-metal bands based in British Columbia: Grave Infestation, Encoffinate (not Encoffination), Nightfucker and numerous others that tunnel even further under the broader public’s attention. Give these guys credit for their single-mindedness: None of those bands is likely to make you feel any happier about the human condition. Neither will listening to The Tides of Blood, but it’s a better record than any that those other acts have released. The songs are low-tech, dissonant and about as subtle as a bulldozer’s blade knocking through your front door. In other words, the record is largely in line with what we’ve come to expect from the death-metal recently dug up by Sentient Ruin Laboratories, and for a certain kind of listener, that’s a good thing. Check out “The Throat of Belial,” which comes on hard and fast, then downshifts into second gear and unleashes a tangled, coruscating sort-of-guitar-solo. The mechanical chug reasserts itself, then speeds up again, unleashing steam and the smell of something
 organic. The song has a ruthless momentum, as does the rest of the record. Pretty good Halloween music if you want to scare all the trick-or-treaters off your lawn.
Jonathan Shaw
Cut Worms – Nobody Lives Here Anymore (Jagjaguwar)
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Max Clarke evokes a wistful nostalgia for an America that existed perhaps only in the mind, the warm campfire glow of an era personified by The Everly Brothers’ harmonies, the twanging guitars of country rock and 1970s singer songwriters. On his new album as Cut Worms, Clarke literally doubles down on his musical project. Nobody Lives Here Anymore comes in at 17 songs that, while individually fine enough, meld into one another and gradually fade from the memory as the album unwinds. Clarke never quite transcends his influences and is not a strong enough lyricist to engage at this length. The effect is similar to that of The Traveling Wilburys where the whole is lesser than the sum of its parts. That said, Clarke is engaging company with a voice that splits the difference between the aforementioned siblings, Roy Orbison and Tom Petty. He has an ear for a melody and skillfully recreates an AM radio sound that trips the memory for anyone who grew up with this music either as inescapable background of their lives or soundtrack for their teen dreams and heartaches. 
Andrew Forell
Dead End America — Crush the Machine (Southern Lord)
Crush the Machine by Dead End America
This new EP by Dead End America (DEA — see what they did there?) comprises four short, piledriving hardcore songs, all directly addressed to the current occupant of the Oval Office. “Bullet for 45 (Straight From a .45)” neatly captures the EP’s essential sentiments, and also suggests the general level of restraint exercised by the whole enterprise. Hint: Restraint and nuance are not Dead End America’s strong suits. That’s not surprising, given the folks involved. The band and record were conceived by Steve “Thee Hippy Slayer” Hanford, late of Poison Idea, and of this world. It’s pretty wonderful that this is some of the last music Hanford produced — pissed off and irreverent to the very end. Additional contributors include Nick “Rex Everything” Oliveri (the Dwarves), Mike IX Williams (Eyehategod), Blaine Cook (the Fartz) and Tony Avila (World of Lies). Sort of remarkable that a record including players from all those legendarily vile, venomous bands doesn’t just spontaneously self-combust; maybe it helps that they focus their collective rage on such a deserving target. RIP Steve Hanford. The wrong people are dying.
Jonathan Shaw
Chloe Alison Escott — Stars Under Contract (Chapter Music)
Stars Under Contract by Chloe Alison Escott
Chloe Alison Escott is the frontwoman of Tasmanian post-punk duo The Native Cats, and her pre-transition solo album, The Long O, released on Bedroom Suck back in 2014, received justified plaudits upon its release. (It remains a low-key favorite of mine.) New solo piano-and-vocals album Stars Under Contract was all recorded in one day by Evelyn Ida Morris (Pikelet), which lends these performances an on-the-fly liveliness. For the most part, it’s rollicking fun, with some wryly funny lyrics that betray Escott’s sideline in standup comedy. This performative confidence comes through in early highlight “There’s Money in the Basement,” which has the jaunty barroom bounce of “Benny and the Jets.” Later, Escott reaches for the heavens on single “Back Behind the Eyes Again,” with a truly heartbreaking piano progression. Though the 16 tracks are wisely interspersed with short instrumentals such as “What Are You Reaching For,” “Evening, Sunshine” and “Playfair,” 43 minutes is a lot of piano-and-vocals songs to get through in a single sitting. On closing track “Permanent Thief,” there’s a tantalizing flash of drum machine and bass, which could be a nod there’s another Native Cats album on the way soon. 
Tim Clarke
Eiko Ishibashi — Mugen no Juunin - Immortal - Original Soundtrack (King)
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If you sit up nights fretting about how Eiko Ishibashi and her partner, Jim O’Rourke, pay the bills, this music may be your melatonin for your worried mind. Immortal is the soundtrack for Blade of the Immortal, an anime adaption of a popular manga that’s been picked up by Amazon Prime. Ishibashi composed and played the music with contributions from Tetuzi Akiyama, joe Talia, Atsuko Hatano, and O’Rourke, who also mixed the music. Ishibashi’s music echoes the affect-stirring melodies of her song-oriented material and the careful sound placement of her recent electro-acoustic work for Black Truffle; when the swirl of keyboard tones looms over her piano on “Animal,” there’s no mistaking it for anyone else’s work. But this is still made for a mass market, with unabashed classical music lifts and big, booming electronic percussion that would make a multiplex’s walls throb if you gave it a chance. There’s no physical release or Bandcamp option, so if you want to check this out, Apple Music and iTunes are your options. 
Bill Meyer
Ela Minus — Acts of Rebellion (Domino)
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Colombian musician Gabriela Jimeno’s debut album as Ela Minus is a collection of original tracks that merge songcraft and club sounds into an assured mix of electronica on which she plays all the instruments and sings in both Spanish and English. After spending her teenage years drumming for hardcore band RatĂłn PĂ©rez, Jimeno studied jazz drums as well as the design and construction of synthesizers, and she eschews the use of computers to create her music. She brings a DIY spirit to her work combined with meticulous production style that gives acts of rebellion the experimental edge of early 1980s independent synthpop. The highlight "Megapunk” is musically close in spirit to Cabaret Voltaire, its defiant lyrics — “There’s No Way Out But to Fight” — tying freedom of expression to wider human progress. A textured and nuanced album, Ela Minus joins an ever-growing group of South American producers to tune into.
Andrew Forell
Erik Friedlander — Sentinel (Skipstone)
Sentinel by Erik Friedlander
Cellist Erik Friedlander seems to pop up in the oddest places, playing now with the Mountain Goats, then with Dave Douglas, and finding a little time for film scoring on the side. It's reasonable that for new album Sentinel, he'd connect with a couple of other artists — guitarist Ava Mendoza and percussionist Diego Espinosa — equally comfortable with finding unexpected sounds in a variety of styles. The group, given their background, sounds their best when they're blending genres. “Flash” starts off as new jazz, turns into rock for a moment, then some strange cello lead pushes it into alien territory. At the edges of the trio's work, heavy rock often feels about to break out, but the group refrains from ever indulging that impulse. “Feeling You” even provides some light, pretty pop, allowing the band to show its full breadth.
Friedlander's compositions provide the basis for the album, but Sentinel never feels like just his album. The band, assembled for what sounds like a hurried set of takes, found their partnership quickly, turning the pieces into fluid performances. “Bristle Cone” lets all three members shine and functions like a microcosm of the disc as a whole: As soon as you think it's a guitar album, you start paying attention to the percussive elements; as soon as you remember it's experimental cello work, you're back to guitar rock. The trio's engagement with the music and with each other comes through, the playful innovation guiding each piece into a multifaceted whole.
Justin Cober-Lake
HAAi — Put Your Head Above the Parakeets EP (Mute) 
Put Your Head Above The Parakeets by HAAi
Though it was Teneil Throssell’s mixes that initially made her name as HAAi (and remain strong even amid the pandemic, her latest for XLR8R another beauty), her own productions are a wonder unto themselves that demand repeat listens even as they come a trickling single or carefully cultivated EP at a time. The Karratha, Australia native, Coconut Beats hostess and Rinse and Worldwide FM veteran’s latest is the delightfully titled Keep Your Head Above the Parakeets EP, pure headphones music meant for sunrises, sunsets, walks in deep snow, rain-swept moors, you name it. Her talent is in balancing airy synth melodies with ever-shifting percussion influenced primarily by jungle, breaks and (ultimately) house; when people talk about psychedelic dance music, this is something like what I always hope to hear. Another unmissable missive.
Patrick Masterson
HĂŒbsch, Martel, Zoubek — Ize (Insub)
Ize by HÜBSCH, MARTEL, ZOUBEK
Decades have passed since Derek Bailey wrote his book, Improvisation. At that time, it was already clear that the intentionally non-idiomatic music he pioneered and practiced was a subset of the more universal matter of improvising as a necessary aspect of playing music. It was also becoming clear that non-idiomatic improvisation’s aspirations and proscriptions amounted to a new but quite identifiable idiom, and this Swiss trio is okay with that. If you told Carl Ludwig HĂŒbsch (tuba, objects),Pierre-Yves Martel (viola da gamba harmonica, pitch pipes) and Philip Zoubek (piano, synthesizer) that the music on Ize sounds a bit like the British ensemble AMM’s, they’d likely nod and thank you for noticing. They’re not trying to make a new kind of music, they’re trying to be good at a kind of music that they love, and on those terms, they succeed. Aside from the occasional Feldman-esque piano phrase, they mostly trade in layers of tone and texture, operating in complementary parallel to one another, taking the listener through states of meditative stillness and slow-motion vertigo. 
Bill Meyer
J Majik — Your Sound - Photek & Digital V​.​I​.​P 12” (Infrared) 
J Majik - Your Sound - Photek & Digital V.I.P by J Majik / Photek / Digital
Released on the same day as the “This Sound” single that allegedly was refashioned from “unfinished jungle project from the vaults,” “Your Sound” was further proof that UK drum n’ bass vet Jamie Spratling bka J Majik still has plenty of material from the golden era to get out into the world. The original is a certified mid-’90s Metalheadz classic, but Photek and Digital’s reworking on the a-side “originally only destined for the dubplate boxes of the ultra-elite” has been floating in the ether for years as an alternative; its light Amen sequences and booming bass will have you yearning for every closed club you can’t attend. J Majik’s remix of his own tune on the flip was originally the b-side to a 1997 Goldie VIP edit, so having a more readily available remaster here does it a world of good. One for the headz, obviously.
Patrick Masterson
KTL — VII (Editions Mego)
VII by KTL
Most of KTL’s recordings have been seeded by theater and film soundtrack commissions. But when Stephen O’Malley (Sunn 0))), Khanate) and Peter Rehberg (Pita, Fenn O’Berg) found themselves in Berlin this past March with more time on their hands than they expected, they booked themselves into Mouse On Mars’ MOM Paraverse Studio sans portfolio and set to work. The first track, “The Director,” seems to acknowledge the situation by introducing the Shephard-Risset glissando, a repeated scale that sounds like it is endlessly ascending or descending. The titular figure never arrives, but while you’re waiting, fat looped electronics impart the experience of going somewhere while leaving you exactly where you’re at. The director isn’t the only value missing from this equation; O’Malley’s default sonic signature, a massive metallic wall of sound, has been softened to a close-shaving buzz that rattles and circles around within Rehberg’s synthetic/sonic biodome. That’s right, while you’ve been baking bread and putting on that COVID-15, KTL has actually lost weight! 
Bill Meyer
Lisa Cay Miller/Vicky Mettler/RaphaĂ«l Foisy-Couture — Grind Halts (Notice Recordings)
Grind Halts by Lisa Cay Miller/Vicky Mettler/Raphaël Foisy-Couture
Montreal-based guitarist Vicky Mettler, bassist RaphaĂ«l Foisy-Couture and Vancouver-based pianist Lisa Cay Miller are all new names to me. For their trio collaboration on Notice Recordings, the three work their way through a set of eight free improvisations that range from one and a half minutes to eight minutes long. The combination of piano, guitar and upright bass is striking from the start: Miller slips seamlessly between the keyboard and inside-string preparations, mostly eschewing readily identifiable sonorities of her instrument. Mettler’s resonant, brittle electric guitar is the perfect foil to Miller’s piano and one often has a hard time teasing apart where inside piano strings end and guitar strings begin. Add to that Foisy-Couture’s dark low-end bass, which he attacks with groaning scrapes, shuddering arco and assorted string treatments. The three engage in active improvisations, plying their respective instruments into a collective whole while steering clear of garrulous interaction. The fourth piece, “Lower” is as close to trio exchanges as things get, opening up the ensemble sound to allow shredded guitar textures, resounding piano chords and scabrous bass abrasions to accrue into pulsating timbral layers. A piece like “As It Spins” is more about process, adding in the rumble and clatter of assorted percussive detritus, used on their own and to activate the strings of the instruments, which jangle with resultant shimmering overtones. The pieces often segue one into the other, creating an enveloping sound-space throughout. Based on this one, I look forward to hearing more from each of the participants.
Michael Rosenstein
Mint Field — Sentimiento Mundial (Felte)
Sentimiento Mundial by Mint Field
Mexico City-based duo Estrella del Sol Sánchez (voice, guitar) and Sebastian Neyra (bass) enlist drummer Callum Brown to expand the range of their dreamily psychedelic shoegaze on Mint Field’s second album Sentimiento Mundial. Sánchez has the breathy cadence of Rachel Goswell and moves easily between an almost folky introspection in her guitar playing to squalling walls of sound underpinned by Brown’s often motorik drums on tracks like “Contingenicia” and “No te caigas.” The bulk of the album is more reflective, Sánchez’ Spanish vocals close to your ear as she concentrates on atmosphere and dynamics. The result is a dreamscape that lulls, then hits with febrile bursts of restless dread, an impressive collection that fans of 4AD in particular should recognize and embrace. 
Andrew Forell
Takuji Naka/Tim Olive — Minouragatake (Notice Recordings)
Minouragatake by Takuji Naka/Tim Olive
Minouragatake (a mountain outside of Kyoto, Japan) is the fourth recording by Takuji Naka and Tim Olive, a duo that has played together for close to a decade now, melding together music of slowly evolving rich timbral abstraction. Each are consummate collaborators and for this session, they make their way across the seven untitled tracks with steadfast focus to the nuanced details of their respective sound sources. Naka utilizes “long loops of sagging/distressed cassette tape winding into and out of similarly distressed portable tape players, with real-time analog processing.” Olive uses his regular array of magnetic pickups and low-tech analog electronics, drawing out volatile hums and changeable striations that coalesce with his partner’s slowly devolving layers of sound. These pieces are imbued with unflappable deliberation, each sound integrated into the cohesive, gradually unfolding improvisations. Each of the pieces sound as if one is tuning in mid-stream and end with a sense that they could continue on indefinitely. Rather than adhering to any formal developmental arcs, the two patiently sit within unfurling sonic worlds as layers ebb and flow. Naka’s degraded tapes lend an aura of catching wafts from some distant celestial emission which Olive subtly shades and colors with hisses, whispered mutable fuzzed gradations and aural grit. Snatches of scumbled lyricism morph into static-laden swirls; washes of flaked and tattered textures disperse into shuddering thrums. Naka doesn’t record much so it’s good to hear another project from him. Olive has been on a particular roll as of late and this one is a laudable addition to his discography.
Michael Rosenstein
Okuden Quartet — Every Dog Has Its Day But It Doesn’t Matter Because Fat Cat Is Getting Fatter (ESP-Disk)
Every Dog Has Its Day But It Doesn't Matter Because Fat Cat Is Getting Fatter by Okuden Quartet: Mat Walerian/Matthew Shipp/William Parker/ Hamid Drake
Put aside the bleakness of this double album’s title because this music embodies the idea that things can get better. Not that there was anything wrong with Polish woodwinds player Mat Walerian’s previous recordings, which have all involved some combination of the musicians on this one. But Walerian has never sounded so strong on his various instruments (alto saxophone, bass and soprano clarinets, flute); so clear on how to get the most out of Matthew Shipp, William Parker and Hamid Drake; or so engaged with jazz, and not just the free jazz that he’s made with these gentlemen to date. By turns subdued, impassioned and bathed in all the shades of the blues, Walerian no longer sounds like a guy who has great taste in sidemen who happen to have played with some of the greats of our time, but a guy who sounds like he belongs in their company. Each lengthy track (they range from 11 to 18 minutes long) imparts a narrative feel without dispelling the mystery that makes you want to hear them again. Here’s hoping that when things start moving again, this band finds a way to move around the world and move us in person. 
Bill Meyer
Om — It’s About Time (Intakt) 
It’s About Time by OM - Urs Leimgruber, Christy Doran, Bobby Burri, Fredy Studer
To a fan, It’s About Time might sum up the feeling upon learning that the Swiss quartet Om finally recorded a new studio album 40 years after its predecessor, Cerberus (ECM). It also captures the existential question facing a quartet of improvisers, some of whose paths have often crossed during that time, but some of whom have taken very different roads. On the one hand, drummer Fredy Studer and guitarist Christy Doran play in a Jim Hendrix cover band with Jamaladeen Tacuma; on the other, soprano saxophonist Urs Leimgruber works mainly in freely improvised settings with the likes of Alvin Curran and Joelle Leandre these days. Burri seems to be the guy who has maintained connections with everybody. How to make sense of such a history without denying anyone’s musical identity? During their first go-around, between 1972 and 1982, Om was played polyrhythmic electric jazz. During the mostly low-profile gigs they’ve played since reconvening in 2008, they’ve had time to forge an updated vocabulary that is less groove-oriented but takes full advantage of the timbral resources on hand. While it’s evident that time has passed, it’s by no means a waste of time. 
Bill Meyer
RĂŒstəm Quliyev — Azerbaijani Gitara (Bongo Joe)
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Azerbaijani music, by and large, hasn't broken through to the American mainstream. That might not change, but the new anthology release of RĂŒstəm Quliyev's work, titled Azerbaijani Gitara, at least makes a case against our insularity. Quliyev's work, even for an insider, would be hard to pin down given that the overriding goal seems to be the synthesis of as many styles of music as possible. Western ears will be most comfortable with the psych-rock influences here. Quliyev also reworks Bollywood, folk, Middle Eastern dance and more on his electric guitar. Taken from recordings from 1999-2004, this nine-song collection sounds more coherent than that idea might suggest, but no less frantic. Quliyev plays with a persistent energy, his kinetic approach matched my his chops, often with a tone reminiscent of Carlos Santana (if we reach a little). On songs like “İran Təranələri,” he allows the piece to develop patiently, but these cuts rely on movement and virtuosity. Quliyev had a challenging life cut short by lung cancer, but his music finds itself unleashed through apparent joy.
Justin Cober-Lake
ShooterGang Kony — Still Kony 2 (Empire) 
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A fortnight shy of his 22nd birthday (this coming Wednesday, mark your calendars and send best wishes), Sacramento rapper ShooterGang Kony has dropped his second full-length project of the year in Still Kony 2, a skit-free set of songs with a Biggie homage as the cover that explores further his emotional depths while still retaining the bouncy Bay Area nature of his livelier side. There’s stuff like “Red Ice” and “Fasholy Good,” of course, but there’s also the stretch of sobering songs later in the tracklist, including “Overdose,” “Flaggin” and the particularly affecting “Do or Die.” No matter the type of beat, though, Kony feels completely at ease with his cadence and wholly in control of his verses despite occasionally verging on a Detroit-like dismissal of the beat. Even if you can’t see the geekin’, you can certainly feel it.
Patrick Masterson
Suuns — Fiction EP (Joyful Noise)
FICTION EP by SUUNS
For better or worse, Suuns’ new Fiction EP is pretty much the sound of 2020 encapsulated, not in the sense of distilling current musical trends, but rather in succinctly conveying the disorientating feeling of living through a year that has been such a traumatic mess. Across these six tracks, the Montreal-based band creates a fuzzy, feedback-streaked, claustrophobic racket that just about coalesces into song forms around breakneck rhythm tracks. “Fiction” and “Pray” will meet the expectations of anyone expecting Suuns to continue sounding like fellow noise-rockers Clinic, but elsewhere there’s surprising variation to the band’s sound palette. Opener “Look” emerges out of the darkness like a warped apparition, concluding with a chant of what sounds like “Sheep, sheep, sheep.” They enlist the help of Jerusalem In My Heart for droning instrumental “Breathe,” and Amber Webber lends ghostly vocals to “Death.” At the EP’s end, the Mothers of Invention’s wailing blues-rock classic “Trouble Every Day” is barely recognizable, foregrounding Zappa’s lyrics and chewing them up into a garbled rush of splenetic invective. Though short, there’s something satisfyingly ghastly and cathartic about this EP that really cuts through.
Tim Clarke
Women — Rarities 2007-2010 (Flemish Eye/Jagjaguwar) 
Rarities 2007 - 2010 by Women
Some outlets rode much harder for Women than others when the band was still a dysfunctioning unit (RIP Cokemachineglow, namely), but there’s little doubt left a decade on that what the Calgary quartet had going was a volatile yet beautiful indie-rock ideal that hasn’t been duplicated in Viet Cong/Preoccupations or Cindy Lee since. These rarities, affixed to a deluxe decennial reissue of Public Strain due out in November, could all have made the final tracklistings of either of their full-lengths. The music veers between sunny ‘60s singalongs and dark guitar dissonance; I find myself thinking of The Walkmen’s first LP on “Bullfight” (a free release from 2011 in the aftermath of the band’s collapse the year before) and of The Chameleons on “Group Transport,” which is considerably more Janus-faced with its juxtaposed harmonies, for example. It took me much longer than it should have to come around on Women, but in case you’re still on the fence or also just never got around to them in the first place, perhaps this small coda will sway you in their favor once and for all.
Patrick Masterson
Yo La Tengo — Sleepless Night EP (Matador)
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In July, Yo La Tengo released the abstract, droning instrumental EP We Have Amnesia Sometimes, harking back to the sound of their excellent soundtrack album The Sounds of the Sounds of Science (2002). This new Sleepless Night EP brings together five covers and one original, first released in conjunction with an L.A. exhibition by Japanese artist Yoshitomo Nara, who helped the band pick the songs. Sleepless Night opens with “Blues Stay Away” by The Delmore Brothers and “Wasn’t Born to Follow” by The Byrds, both fairly straight renditions of the blues and country-rock originals. The real keeper in this collection comes next in the form of Ronnie Lane’s “Roll On Babe,” beautifully sung by Georgia, which hypnotizes with its languid sway. Their cover of Dylan’s “It Takes a Lot to Laugh, It Takes a Train to Cry” also has Georgia take the lead over beatless organ, bass and guitar. “Bleeding” is the sole original, a shimmering atmospheric piece with ghostly vocals from Ira, which dissolves in a pool of pitchshifted reverb. Finally, “Smile a Little Smile for Me” strips out the rhythm section from the Flying Machine original and slows the tempo, Ira’s measured vocal performance lending the song an affectingly forlorn slant. Though the material here offers few surprises, it’s a reassuring release from a justifiably loved band at a time when we could all use a little more reassurance.
Tim Clarke
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jq37 · 5 years ago
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The Report Card – Fantasy High Sophomore Year Ep 4
Skipper Thistlespring and the Terrible, Horrible, No Good, Very Bad Day
We pick back up at The Swan’s Little Parade where rich people shenanigans are taking place. Gorgug breaks from the group to try and call Zelda. When she doesn’t answer, he leaves the saddest, sweetest apology voicemail ever. Lou breaks. Siobhan breaks. I break. 
Meanwhile, the rest of the group gameplans. Adaine pushes back against the idea that they have to talk to Aelwyn. Her parents are also an option and Aelwyn is not a good person, no matter how hot Fabian is for her. They also check out the guest book from the hotel and see that Bill Seacaster has stayed there several times, always right after a Garthy O’Brien (they see that it happened a bunch while they were in jail and it was probably in conjunction with when Bill was supplying palimpsests). Fabian recognizes the name as a pirate and Cathilda knows they run the Gold Gardens which is a floating pirate casino/brothel.
Kristen tries to release Gorthalax but just confirms that, because of the curse, doing it without messing up Gorthalax is gonna be tough. 
Sandra-Lynn goes to get Gorgug while Fig decides to careen the campaign into Crazytown and make herself Empress for Life of the same. She disguises herself as an old lady and tries to drop off a note giving her phone number as the new number of the cop she impersonated last episode (Detective Decker) so she can send a fully grown cop texts that would def get him Chris Hansen’d irl. Brennan decides that if she’s gonna keep making beds, she should probably lie in one of them for once and comes for her entire life in the funniest scene of the episode. No recap I could give can do it justice(links to clips here: x, x). Just know it ends with Fig running away and ditching her phone in a lake, which could very possibly have plot consequences if she forgets to replace her phone before she’s in a tight spot where it would be helpful and the absolute dumbest/funniest reason for a character death (I want to note that she did replace her phone technically, but with a huge, old, brick phone from Adaine’s jacket that can’t be as useful as an actual cell). 
ANYWAY
Tracker creates a Moon Haven in the van which is basically like a dope pillow fort with the Sanctuary spell cast on it and TARDIS bigger-on-the-inside spatial mechanics. Once they’re inside the Moon Haven, Ragh finally feels safe to tell them what he knows--which he does telepathically via Adaine and the message spell to make everything extra safe. Here’s a rundown of what he tells them:
He saw Kalina on the night of prom after the big fight. She was talking to Jace (the sorcery “teacher”) and an elven woman who looked like Adaine in black robes--Adaine confirmed with a picture that it was her mother. 
After being healed by Porter, Ragh started walking home and was stopped by Kalina who said she would kill his mom if he told anyone what he saw. 
Ragh’s mom Lydia is also a half-orc barbarian. She was on a mission in the Red Waste (where the 7 Maidens have their Sophomore Year quest) and they found a soul gem that was leaking something bad. She put it in her chest to contain the evil but at the cost of her health. She’s now extremely sick and in a permanent, medically-induced rage to keep her alive. She refuses medical treatment because no one can ensure the evil won’t be released if they remove the gem. 
His mom fucking slaps.
So that’s all deeply worrying. Adaine invites Ragh and his mom to live with them in the Haunted House and Fig offers to give them Dr. Asha’s number. Gorgug discovers the Van can become a boat which is convenient for the pirate-y things they have to do (the Golden Gardens is on the way to Falinel so they decide to stop there first). Fig has a heart to heart with Gilear while Adaine and Sandra-Lynn take first watch outside since the Moon Haven can only hold nine people. Adaine has to roll a wisdom save because she’s outside of the Haven’s protection and, even on a 16, the music goes all scary and she feels that something is in the tent with her outside. Something humanoid and her size with its knees to its chest. She senses that if she sees its face, something will happen to her and, instead of looking at it, she calls for Sandra-Lynn. By the time she shows up, the thing is gone. Fig assures Adaine that she’s not crazy or seeing things and, based on Adaine’s description, they’re able to deduce that it wasn’t Baron or Kalina. 
In the morning, Gorgug is pretty bummed and asks everyone to call him Skipper. Kristen is very down and Fabian is very not. They discuss whether they should tell all of the information from Ragh to the 7 Maidens (no) and whether Gorgug should call Zelda (yes). They drive into the sea. Gorgug finally talks to Zelda who is not happy with him for the ghosting and unintentional thoughtlessness. She’s even less happy with him when she realizes he forgot to get the generator they needed to stay in touch long distance. They’re breaking up. Do I mean relationship-wise or phone-wise? You don’t know? Well that makes two of us (Thanks, I Hate It).
They’re at sea for two days and then make it to the floating pirate shipwreck city of Leviathan. Pirate adventures next week, y’all! 
Detention
Fig for Trying to Seduce ANOTHER Middle-Aged Man
Listen, I’ll stop putting her here for this when she stops doing this. Not to mention, she invented a whole ass person (HILDA HILDA?????) when she’s just been told that nightmare monsters are being generated from lies. Fig, my girl. Ms. Faeth. Please. I’m begging you. Please. 
Honor Roll
All of the Adults for Stepping Up
Every single adult in this episode was on fire. Fig confided in Gilear and he stepped up to the plate with a This-Is-So-Serious-I’m-Going-To-Use-Your-Actual-Full-Name, speech. Sandra-Lynn showed Adaine how to do some ranger stuff and jumped in to save her when she cried out. Cathilda was ready with warm milk and cookies she somehow was able to make in the van as soon as Adaine needed them. Sandra-Lynn also had a heart to heart with Fig and even Gorthalax, who’s still trapped in the ruby, gave Fig a spell slot back. And, of course, Ragh’s mom slaps. 
Random Thoughts
Adaine and Fabian both being uber rich but being on the opposite ends of the rich people spectrum is hilarious. Adaine is a “Sleeping in a van? I’ve heard of that but I’ve never gotten to do it. This will be fun!” Rich Kid  and Fabian is a “No turn down service? Hard pass,” Rich Kid. 
I was happy that they brought Ragh along for comedy reasons but who knew he was gonna be so chock full of backstory and important story beats? Like, every good GM has a way of making whatever story path that was chosen seem like the only way the story could have gone and I’m sure that whoever was picked, Brennan would have made that seem like the obvious and essential choices but I’m very happy they picked Ragh. Him talking about how much he loves his mom was so adorable! I love that he’s a big, good, dumb boy now and I’m happy they invited him to live at the Haunted House. That’s def gonna be good for some shenanigans (also love that Adaine’s only stipulation was that he had to be nice to Zayn and he was so eager to agree).  
Insane Ally Move of the Game: Deciding that Kristen genuinely doesn’t know Gilear used to be lunch lad at their school. Is Kristen even on the same plane of existence as everyone else. And then, later, “I worry about Gilear.” Do you really???
I totally forgot that Gilear was not only an elven diplomat but also a full on actual counselor. Makes it even wilder that he lost the job to Jawbone. Also, while we’re talking about him, I said we were gonna inevitably gonna get some more color on Gilear this season and we saw some of that in this ep when Adaine uses detect thoughts on him (which, btw, seems like a horribly invasive thing that people do very casually in this world) and we see that he gave up his career for Sandra-Lynn and then was wrecked when she cheated on him. Really puts a melancholy shade over his hilarious ineptness. 
Another thing I figured we’d see soon and that we’re starting to see is Adaine speaking up on Aelwyn. Two times this ep she tried to steer the group away from Aelwyn and seemed more serious than her usual trash talk. As excited as I am for pirate adventures, I want to get to Falinel ASAP to see how this shakes out. 
Also, on the mom front, wild that we found out that Ragh has a super dope mom in the same scene Adaine took another L and found out that her mom is also involved in this shadiness. Black robes are never a good sign. But I will say, just based on the story beats we’ve gotten, I’m not totally sold on the idea that she’s 100% bad--or at least that she doesn’t care for Adaine at all. I’m wondering if she wasn’t at school trying to find Adaine (possibly among other things). 
“Every time you have sex it’s a gamble. You could lose your heart.”/”What happened to you on tour?”
Gorgug trying to let a full sized griffon land on his arm is hilarious. I love that. He’s so wholesome and dumb.
I love that when Emily was doing her Hilda-Hilda nonsense , turned into Detective Decker, and ran past the police house precinct, Lou was the only person who was on her wavelength and understood what she was trying to do while everyone else was like????
We find out in this ep that Van can control all the auxiliary functions of the van but not the actual driving, which is important to know before a sticky situation. On a more personal note, we find out that he was originally a planetar (second most powerful D&D angel) of Elysium, specializing in harmony, relaxation, and chill vibes and he got dumped and kicked out of heaven for sleeping through a call to battle.
We also get the cursed image of a van with hands which I knew was gonna be the shirt and lo and behold. 
“Fuck Me.”/”When.” Y’all are the worst. 
I love that Brennan mentioned Porter in Ragh’s flashback, fully knowing it was gonna trigger Emily. 
Fig’s new plan is to get all of her parents in a throuple and I don’t even know where to begin with that tbh so I won’t.
@voxfantasma made a comment last week that Sandra-Lynn very well could have seen Kalina which is why she can she her in the photo--which is an offhand comment I made when I was talking about the rules of the photo last week--and Ragh’s reaction to the photo is making me move this theory back up to the top spot. I still wish they would show the photo to more people so we’d have more data for this. 
I loved Fig tossing Fabian a bardic inspiration for a compliment even though he didn’t really need it. I also love that she has a rider in her rockstar contract necessitating gogurt be at all her shows for Gilear. 
Adaine paranoidly casting water breathing on everyone at the slightest hint that they may have to go near water. Our girl is learning from the mistakes of the last oracle. 
With the gang facing off against the Nightmare King and Brennan’s description of the thing in Adaine’s tent as being humanoid, about her side, and sitting in a sort of defensive way, I’m wondering it what it was was a manifestation of her own anxiety or something along those lines. Of course, it could just be a normal ass monster. Sometimes the scariest thing is your inner turmoil and sometimes it’s just a monster trying to bite your head off. 
We also learn that Cathilda has a super wild adventurer’s life before she settled down to be a maid--so she knows what she’s missing and she’s fine with it--and also that she is paid ridiculously well, which makes me feel better about what’s going on with her. Also, her moment with Adaine and the cookies was so sweet. My notes for that scene say, “Adaine loves Cathilda and so do I.”
I loved Murph and Riz going equally Pepe Silvia trying to anagram out Garthy O’Brien (which is also what I was doing, especially since Brennan specifically spelled out the name). Cheers to Murph/Riz and Siobhan/Adaine trying to single handedly keep the story on track--both in and out of character.
There’s a part in this ep where Adaine Ray of Frosts Fig who immediately Hellish Rebukes her and that’s truly the kind of step-sister shenanigans I want to see from them as much as possible please and thank you. Also, like I said before, it was very sweet of Fig to reassure Adaine that she wasn’t just seeing things in the tent. Her catfishing middle aged men aside, she can be very empathetic when she wants to be.  
Adaine cast (or tried to cast Friends) on the thing in her tent. And I think it’s very telling about her character that that’s the spell she would cast and not an offensive one. Not that messing w/ someone’s brain is a super chill thing to do or anything, but I think, “Maybe I can calm whoever this is and talk to them and we can get some information,” is a much more measured reaction than maybe, “Let’s blast this thing to kingdom come and ask questions later.”
“Man van is a boat, my boat is a van.”
Brennan lets Adaine roll w/ advantage to convince the Hangman to come with them on the Van (which he still hates) because she said, “Please” really cute which is the kind of arbitrary DM fiat that I love. 
Adaine: We should tell them unless we’re being graded on a curve. (Savage.)
“Fig, sheïżœïżœs a maid. She’s not allowed to lie.”
All the skipper talk this ep got the Gilligan’s Island theme stuck in my head (never seen an ep but my mom watches it sometimes) so the next day I was getting dressed going “With Fabian, and the skipper too, the oracle, the PI,” to the GI theme song. Also, did not know skipper and captain were the same title until Fabian got all upset and I looked it up. Yet another piece of information I know because of some game (along with what a panacea is (Dragon Quest 9) and where the CDC is (Pandemic)).
Gorgug, being offered a virgin daiquiri: No thanks, I’m driving. (I’ve said this before: Zac low key has the best comic timing of anyone.)
When Riz is angraming, one of the things he ends up with is something about a “night yorb” which Brennan decided is a real thing that both the Hangman and the Van are very wary about. Having the Hangman constantly being like, “SPEAK NOT OF THE NIGHT YORB!” and the Van being like, “Seriously, don’t fuck with the night york,” was so funny and such nonsense. I can’t wait for the night yorb mini boss fight that has to happen now because of the rule of funny.
Gorgug comes down from his call with Zelda and everyone except for Fabian (and probably Ragh who cannon-balls off the boat w/ Fabian and they both have to be rescued by Sandra-Lynn) knows exactly what happened immediately. Aw, buddy. One of my favorite things about media where you have kids saving the world is you have relationship drama and also the world is ending and it all feels equally high stakes. I find that so funny but also it feels very representative of what high school was like, or at least what it felt like (minus the literal apocalypse, obv. Or maybe not. Idk what was going on at your high school). 
Adaine continues lending out Boggy to anyone who needs him.
Also, Gorgug tries to build a cell tower with driftwood and parts from Adaine’s jacket. It’s not going super hot. 
Both Adaine and Riz are podcast nerds and listen to This Solesian Life. All checks out. Their friendship is underrated.  
“I’m feeling really bad and my van is a boat.”
“I was gonna be straight edge except for drugs,” gives me “Sober salad” energy. 
The whole discussion about Kristen getting tracker silly putty for her birthday. 
The Van was serving some serious Ned Flanders energy along with the Owen Wilson energy this episode. 
Brennan does pretty good whale noises. 
Only crit this episode is Fig with a nat 20 insight to know Gorgug’s conversation with Zelda did not go well. Which is something she’d crit on.
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cheekygosling-bct-blog · 6 years ago
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12/03: play-testing continues
Today we continued the play-testing, comparing the two possible different decks(serious and silly, both questions and objects), as well as different game play mechanics such as only seeing the cards right before a player answers.
My observations of the testing:
The specificity of the objects need to be adjusted. Too specific objects resulted in confusion and ruined the immersion of the game, while objects that were broader and more general resulted in boring solutions particularly in the questions meant to be funny, where every item was boiled down to its physical attributes, such as its size, weight or shape.
I think this could be fixed by giving each item a better description, for example instead of ‘car’, using something like ‘2010 Suzuki Swift’, or instead of just ‘paint’, something like ‘bucket of black paint’. 
It doesn’t take away from users ability to answer the problem, it just gives more avenues for players to solve the problem by associating things to a more specific object(Suzuki swift associated with basic white girls, giving the paint a color and a container rather than just an unidentified liquid
When trialing out the mechanic of only viewing the cards immediately before a players turns, i found that the stories became less creative and overall, a more boring and not as fun experience. We tested this so we could create a fairer environment for each player, as if each player all saw their cards, the player reading first would have much less time than any following player. It also seemed to stall the game, as some players with less creative ability simply turned over their cards and sat quietly for 20-30 seconds before telling the story.
I think a solution for this is for everyone to see their cards immediately, and everyone is given ~1 minute to craft their ideas before the stories are first read. While this still gives those who read later on more time to refine their ideas, it dramatically increases the average quality of the story.
Despite adding time of essentially sitting around, it reduces the time waiting per person, as rather than everybody waiting for one person, those quick with creating a story have to wait for everybody else, meaning fewer people are not actively involved.
We also tested a wildcard mechanic, in which the player who receives it must find a physical item to use as one of their objects. This seemed to be well received, with those playing all getting involved with finding an item for the player with the wildcard. However it did eventually devolve into just grabbing random shit, and not even taking notice of the other card the player had
This may have been a result of only having 10 seconds to grab an object. If they had the full minute while everyone is looking at their own cards, this may be more successful.
Attach video
The team will continue play-testing with different mechanics over the forthcoming days. I will provide insight into this as well as designs for the cards and objects to go on the cards.
reflecting on the project
Overall i have little-to-no passion what so ever for this project. In my honest opinion, it feels to a lot of other party games a la Cards against Humanity style ‘One player picks the funniest answer’. Maybe with more play-tests we can develop more mechanics that make it engaging and different, but it still has the same core ideas. Not that the isn't fun, i just feel like the idea has been done to death before after the success of CAH. I will continue to put my all into the project, in hope that project can be improved, and would be disrespectful to my team to do otherwise.
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staggeringsmite · 4 years ago
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2, 4, 8, 17, 18, 24, 32, 36?
(pick and choose if that’s too many 😅)
thank you!!! once again under the cut because this got long <3
2. what was your first time running a game like?
ohohoho it was genuinely pretty stressful bc i had been wanting to play dnd for a while and wanted my friends to like this cool fun game sooooo bad, but i Was in middle school and that time is mostly forgotten. somehow i remember this very well. the first game i ever ran was in 7th grade and was holiday themed over our school break. it was set during a winter solstice festival in this moderately sized city the party had just arrived at to see what the celebration was about. they did minigame time for a while running around the town, joining in games and celebrating winning little prizes or a few copper, which was a great way to introduce skill checks to a group that had never touched a ttrpg system before bc we were 12-13. i was fumbling around with rules everywhere, and it was suuper messy but we had a great time!! i think it culminated in a scrooge-esque character placing a nasty curse over the town and them having to go to his mansion to idk beat the nasty out of him and his little cult or something <3 the actual dm'ing part was a mess but also super rewarding, and i realized i really enjoyed doing it and cooking up a little game for everyone!
4 & 8 answered here!
17. what is your proudest improvisation moment?
dnd thoughts are like a constant background program running in my brain, so even if i don't write down every monologue or line or narrative moment i think up i'm constantly churning out these moments that make it easier to prep and/or pull out when the tone and timing is right, meaning it's not really improv. i am incredibly proud of the xarus and piper moment before they tried to stop castellane's coup because i did put some thought into what they were going to say, but obviously had to see what xarus' reaction was and couldn't really prep beyond the initiation of the scene. it turned into one of the most intense, emotionally complex scenes culminating in that forehead kiss that i will think about forever, and just, unstoppable force vs immovable object dynamic with xarus' self-sacrifical tendencies and piper's declaration of determination to see him through this fight.
other really proud improvisation moments i think mostly arise during combat. while i think i have a ways to go keeping combat interesting in terms of all the little descriptive moments that happen throughout, i don't prep anything dialogue or description wise and have to do more in the moment that creates them. some of favorites happened in the finale battle for wandering isles including xarus' divine intervention harm spell which manifested as his typical lightning (storm herald barb/tempest cleric multiclass) eye glow this time illuminating thirty feet out from him with the stormlord managing to crack into the demiplane with a huge lightning bolt across castellane's form. this and the tĂąm and theresa reaching out to/keeping veviri alive and the descriptions of the resurrection and tĂąm's twin heartbeat (honoring a previous nat 20 to allow this to even happen) were highlights of improvising and the campaign as a whole for me <3
18. funniest improvisation moment?
HOWARD SMOOTHANDS. okay i admit i should've been more prepared but school was a lot and i had spent sooo much time prepping the larger plot stuff where the party was that the simplest, most common dm thing of "hey you should put some people in this tavern in case they go in to ask questions" just sort of slipped my mind, there was a vampire cult happening at a large university you see you must understand. anyway i don't think this was entirely improv bc i remember the name coming from a generator, but i did end up having the on the spot get the atmosphere for this tavern and it was bizarre this was a very rural dilapidated community and they were all super suspicious of the party members that came in and then they met, flirted and slept with howard smoothands the barkeep so everything worked out. i think it is mostly funny because this arc was one of the darkest tone moments in the whole campaign, and it was great to break that up with thirty minutes of a halfling thieves' guild associate named howard smoothands.
24. how long does preparing for a session usually take you? do you chronically under or overprepare?
i don't have an exact number but i also know that it could take much less time than it actually does like most tasks i undertake because well, brain doesn't work great. i think it varies a lot depending on what the party is headed into if i'm running a main campaign, if i'm pulling from other modules to help supplement, running out of a book or completely from a module, etc. for my mostly homebrew stuff some sessions that i know are going to be big battles really only take 30 minutes of setup to get my balance right and everything into roll20 whereas if i'm running a highly individualized session (like one that has dream sequences or trials or highly specific character moments for each pc that i need to conceptualize and write and tweak) that could easily take me 3-4 hours to get finalized.
32. do you have any dice/other mechanic rituals? do you feel like you roll abnormally well (or the opposite)?
i cook my dice for a bit before my games <3 (leaving them on the highest numbers) i also Will Only use the dice or color of dice i associate with an npc when i roll for them. i feel like i roll decently well if not average but there have been Some Nights where it has been insane (double nat 20 for castellane at the dock fight with nyx for example).
36. how do you gear up to run a session? any pregame getting into character/setting moments?
i must admit when school is in i am probably prepping down to the wire on session days, but if i have some time i'll just read over my notes, open my stuff, and maybe listen through the campaign or character playlists
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entergamingxp · 4 years ago
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Destroy All Humans! Review — Not So Out of This World
July 27, 2020 11:00 AM EST
Destroy All Humans is an endlessly entertaining alien-superpower playground, but tends to crush under the weight of its own structure.
I first played Destroy All Humans in elementary school at a friend’s house on their original Xbox. Back then, the game was crass, addicting, and full of big words and jokes that I didn’t quite get. While I do get the jokes and understand what ‘Communism’ is this time around, playing Destroy All Humans in 2020 simply isn’t as awe-inspiring as it used to be. Instead of the silly anal probe jokes standing out, I couldn’t help but notice the game’s aged mechanics and flat-out repetitiveness.
That’s not to say the game is all bad though; its arcade-style gameplay is entertaining enough, although its writing doesn’t come up to par. On its Steam page, the game is advertised as “one of the funniest ever created,” which may have been true back in 2005 when it originally came out.
Today, the game’s repeated jokes about 1950’s Americans worrying about coming out of the closet, heavy alcoholism, and men beating their wives land like a crashing UFO. More often than not, I found myself cringing at these would-be zingers–although some stay relevant today regarding police brutality and the fate of Jimmy Hoffa.
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“Playing Destroy All Humans in 2020 simply isn’t as awe-inspiring as it used to be.”
But, the fun of Destroy All Humans isn’t its writing–it’s
 well
 destroying all humans. Throughout the game, you’re given six worlds to harvest brain stems, ranging from a backwater rural town in the middle of America to its own version of Washington D.C (dubbed Capitol City), complete with a White House and Washington Monument to burn down if you so choose. The game’s missions also occur across these six levels, although you may not know it at first glance.
Each one is actually decently sized; for a while, I thought going into a mission had the game load up a different, smaller area each time. It’s also in these levels that you get an eye full of the fairly well-done remastering Destroy All Humans has received. The game looks detailed but retains that goofy cartoonish stylization that it originally had. During my various rampages, I would often have to stop and just watch as a victim satisfyingly turned into a charred skeleton and then ash.
That is, until I began exploring each area without an objective. When Pox (your alien commander) isn’t barking orders at Crypto, he can do what he does best — let off some steam by vaporizing humanity and its creations. Of course, a job like that needs the right tools, and Crypto has quite the arsenal. Besides his telekinetic powers, which are probably the most fun weapon in Destroy All Humans, Crypto has access to a lightning gun that arcs electricity between targets, a disintegrator ray that leaves humans as smoldering piles of bones, an ion detonator that vaporizes anything in its shockwave, and of course an anal probe, because why not.
These weapons, paired with Crypto’s shield, leave the little grey alien much, much more powerful than any enemy he faces. The game makes you feel overpowered as you decimate entire army battalions with a single explosion, or pop their brains out one by one for easy harvesting. Having so much power at your fingertips in these sandbox environments is simply enjoyable — even when I had to grind for DNA to upgrade my gear, it didn’t feel like a grind. It just felt like fun.
This only makes it more of a shame that the same feeling doesn’t translate to the flying saucer Crypto uses for more wholesale destruction. As opposed to Crypto, who manages to be quite agile (especially with a dash that can quickly get him out of a sticky situation) the saucer is cumbersome and clumsy.
“I understand that this version of Destroy All Humans is just a remaster, but leaving the saucer as it was over a decade ago just feels lazy.”
When flying the UFO you have two options for camera angles, a 45-degree angle facing downwards or another shifted just below that to give you a better view of the ground–ideally for using the ship’s death ray. Neither of these viewpoints works well for the UFO – the former prevents you from looking out ahead while the latter just isn’t useful. I understand that this version of Destroy All Humans is just a remaster, but leaving the saucer as it was over a decade ago just feels lazy. This tool of destruction that should be the end all be all for anything standing in my way was left hobbled.
Of course, there’s more to do in Destroy All Humans than just ‘destroy.’ Many of the game’s missions force Crypto to refrain from his violent tendencies in favor of a more stealthy approach. These missions are where you’ll use Crypto’s other tools and telekinetic abilities.
For instance, one mission tasks Crypto with infiltrating a state fair — easy enough when you’re not four feet tall, grey and have shark teeth. To work around his appearances, Crypto can use a ‘holobob’ that disguises him as whatever human he targets. However, this holographic costume runs out of juice quickly and can only be recharged by reading minds. This is the game’s way of making sure you hear some of its jokes, which unintentionally made me dread using the holobob. In case you couldn’t guess, the jokes usually aren’t that great, and repeat often. Besides that, players can hypnotize humans into following them or make others dance like a chicken as a distraction.
Just like those jokes, the game’s missions also repeat often. Many of them follow the same pattern:
Disguise yourself
Read minds
Destroy the area
?????
Profit!
The pattern repeats so often that I would usually dread the destruction. This repetitiveness is offset somewhat by challenging secondary objectives that reward the player with more DNA, a currency used to upgrade weapons and abilities. Despite this, by the time I beat Destroy All Humans I felt that most of the missions had been so repetitive that I couldn’t differentiate between them.
What’s worse is that the ones that did manage to stand out usually only did because they were particularly dull or difficult. These missions usually centered around escorting a person or vehicle, or they were boss fights. Each was flawed in their own way — failing an escort mission led me to a checkpoint where my objective’s health was already nearly depleted, meaning I had to restart the entire mission for an actual chance to succeed.
Boss fights, on the other hand, are simply dull. There are only two, one at the game’s midway point and one at the end. Both don’t require much on the player’s part except for a willingness to hold down the left mouse button for about five minutes. Of course, failure in these missions means you have to start over again from the beginning. My dread for restarting these fights didn’t stem from their difficulty like a Dark Souls boss fight. Instead, I simply didn’t want to go through the dreadfully boring process of whittling down a life bar again.
“Destroy All Humans doesn’t have the staying power of the alien Furon Empire, and I doubt I’ll be booting it up again any time soon.”
After beating the final boss of Destroy All Humans, I was relieved that I was done with the game more than I was excited to spend my massive DNA reward on upgrades. Destroy All Humans is excellent at destroying one thing in the real world: your time. It’s easy to just play in the game’s satirical world, to lose yourself in the waves of chaos and destruction you can cause. However, when the game tries to apply too much structure, it begins to feel held back.
I had fun with Destroy All Humans, I mean how couldn’t I? You can give Crypto an alien skateboard to ride while he makes brains pop out of human heads. That sentence alone is reason enough to at least check out the game. That being said, Destroy All Humans doesn’t have the staying power of the alien Furon Empire, and I doubt I’ll be booting it up again any time soon.
July 27, 2020 11:00 AM EST
from EnterGamingXP https://entergamingxp.com/2020/07/destroy-all-humans-review-not-so-out-of-this-world/?utm_source=rss&utm_medium=rss&utm_campaign=destroy-all-humans-review-not-so-out-of-this-world
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