#thinking too much about background hp characters is a full time job
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hi does anyone else think about how Pius Thicknesse was forced against his will to do everything he did during Deathly Hallows? Like, I don’t think there’s really any evidence to prove that he was at all aligned with Voldemort’s beliefs and agenda, so it’s entirely possible that he didn’t support any of this and could only watch as he couldn’t do anything at all about it. I’m pretty sure Yaxley even said he gave him a hell of a time when he cast the imperius spell, which implies that Pius was fighting desperately against it. What if he had a family? Did they watch the man they once knew become a completely different person who works in service for Death Eaters and You-Know-Who to install their regime? I think it’s so interesting. This is never delved into in the narrative. Percy makes his witty remark, strikes him down, and we eventually learn he lives in the aftermath. But that’s all we really know.
#thinking too much about background hp characters is a full time job#this was in my drafts and I forgot about it#but when it comes to a character like percy#there’s so many background but important characters around him#like thicknesse#and I can’t help but be interested in them for some reason#what were their experiences during by the war? what else can we learn about the wizarding world through them?#interesting…#pius thicknesse#harry potter and the deathly hallows
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Trying Out Different Job Classes in Ragnarok Origin!
Published: September 4, 2021 Last Updated on October 9, 2021
(Reposted from bunnhop.com)
It’s another fine week and we’re back with another episode of Let’s Explore Ragnarok Origin! Tutorial. We’re (finally!) close to completing the tutorial and leaving the Adventurers’ Academy for good. It’s so exciting to think about what sorts of adventures we’ll have once we leave the beginners’ area!
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Sprakki’s Career Assessment Test
Today, we pick up where we left off in the previous episode. We’ve just received our newbie gifts from Sprakki after formally graduating from the academy. She gives us an option to take a short test–much like in the original Ragnarok Online PC game, but much shorter and simpler–to have an idea of the Job class that suits us the most. It’s like an in-game version of a real-life career aptitude test. We answer three very simple questions and she tells us the Job that we’re most likely going to enjoy based on those answers. I got Acolyte…
…which is the exact same result I’d always get in Ragnarok Online. I probably didn’t expect it because I was a little surprised.
Since this is just a career assessment test, we’re free to choose a totally different Job from the result we got. When we speak with Instructor Brade who’s in charge of handing out letters of recommendation to the different Job Guilds, he reminds us to take this seriously. Unfortunately, unlike in real life, we can’t change Jobs. We have to fully commit to the Job we choose… or make a different character and start from scratch?
Previewing Each Job
Before we make our decision, Brade gives us a Job Notebook where we can check the specifics of each class. Aside from the Job descriptions, it also shows the recommended Stats (or status points allocation) and two to three main Skills.
I decided to try all six Job classes to show what combat is like for each of them. It’s good to note that some Jobs have Skills that aren't available in Ragnarok Online. Two examples of this are the Dancing Dagger for Thieves and the Full Swing for Merchants.
Another noticeable difference is in what some of the Skills actually do. The indispensable Heal for Acolytes does not only recover the HP of a specified target, unlike in RO, but also heals your character at the same time. This goes the same for Blessing and Kyrie Eleison which are now both Party Skills.
The previews for each Job may be basic but not boring. I actually enjoyed interacting with each of the instructors and noticing their unique personalities. Orbis Thea is a mighty warrior who cares about his students and the well-being of the entire Midgard continent; Pamela is calm and kind-hearted; Emily is passionate about magic and the elements; the mysterious Quis is quiet and stern; Barbase cares more about wealth than his students; and Cecilius has a keen sense and encourages independence among her apprentices.
They may be stereotypical, but it’s definitely better to have tutorial NPCs that feel alive than sitting through bland Job previews that only let you use Skills against monsters on your own. And there’s also that strange little boy who keeps dropping and touching Dead Branches! Who is that, really?
An Archer Heads Off to Adventure!
In the end, I chose to be an Archer! Actually, my main character the very first time I played RO back in 2004 was an Archer too! However, I decided to switch to Acolyte after a few months since I… sadly kept running out of arrows.
Once we’ve decided on which Job to change into, Brade instructs us to go to our Job Change destination (in my case, Payon) via a very adorable Poring hot-air balloon! We start it up, hop on it, and fly away from the Adventurers’ Academy island onto a brand new world of adventure! In the background, we hear Sprakki wishing us the best and a very nostalgic guitar version of “Wanna Be Free,” which if you remember is the well-loved BGM for War of Emperium (WoE) maps.
This part was quite heartwarming. Bidding your instructors farewell and setting off on your own journey to the tune of a BGM that brings back the memories of all the fun and the drama of playing guild wars with friends… This scene evoked a sense of both nostalgia and hope. Nostalgic of the good and the bad times in the original RO, and hopeful of what’s to come in Ragnarok Origin.
How about you? Which Job did you choose? Did the unexpected “Wanna Be Free” scene also made you feel “the feels?”
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Fate and Phantasms #186
This motherfucker.
We’ve built gods before. Kings. Entire freaking wacky races, each with their own special kind of vehicle. Why the fuck is this guy’s spear the most difficult build I’ve done so far.
There’s so few ways to add other physical damage types to a weapon in D&D that I’m going to have to make up a weapon just so we can do it. It’s just “spear, but deals slashing damage”, but given the fact this build literally would not work with any other kind of weapon. I’m just grateful he isn’t a saber. Honestly DW, what the hell? Casters can travel to other dimensions and stop time, but giving fighters multiple types of damage is too much?
Okay. Spear-induced breakdowns aside, Houzouin Inshun is a Kensei Monk for hopefully obvious reasons, a Battle Master Fighter for an even fancier spear and a bunch of ASIs for feats. We need so many goddamn feats, it’s ridiculous.
Deep breaths. We can get through this.
Build breakdown below. Character sheet over here.
Next up: To be fair you have to have a very high IQ to understand Shinkage-ryu.
Race and Background
No mincing words, Inshun’s a Variant Human, ‘cuz we need all the feats we can get. He gets +1 Wisdom and +1 Constitution, proficiency with Survival to help with the whole “wandering monk” schtick, and the Slasher feat, which gives you +1 Dexterity, and when you deal slashing damage you can reduce the speed of the creature you hit by 10′. Also, scoring a critical hit with slashing damage forces disadvantage on that creature’s attacks for a round. He’s also an Acolyte for his Religion training. It also gives him proficiency in Insight for some Knowledge of the Sowa.
Ability Scores
Make Wisdom first. You’re so good at reading people you can point out the flaws in your inner demon’s technique after a single fight. Make Dexterity second highest, you’ve got to be able to fight that inner demon too. After that is Strength, if you couldn’t tell from that full ascension art, Inshun’s pretty ripped. Your Constitution’s also pretty good. I know it technically wasn’t you in Shimousa, but getting your head cut off and surviving is going to give you a couple points no matter the circumstances. Your Intelligence isn’t bad, we just need other stuff more. That means we’re dumping Charisma. Despite being one of the first servants we summoned, I couldn’t tell Friend Point Spear Guy and the Shimousa character were the same character until I ascended them. A petty reason to dump his charisma? Probably. But he’s also given up on alcohol and meat, so he’s probably not super fun at parties.
Class Levels
Monk 1: First level monks get Unarmored Defense, giving them an AC of 10 plus your dexterity modifier plus your wisdom modifier. I mean, it makes sense. Lookit them abs, I bet most people just avoid hitting him on principle, like not messing with art. Ooh, speaking of, you get Martial Arts! It lets you use dexterity when you’re using monk weapons, and they all deal at least 1d4, which grows as you level up. Also, you can use your bonus action to punch people! You have to attack with your action to do that, though. Monks also get all kinds of proficiencies, like Strength and Dexterity saves, Athletics, and History. You’re good at working out, and you’re literally history. Easy picks.
Monk 2: Second level monks get Monk Level Ki points per short rest so they can do all sorts of cool things on their bonus action, like Dash, Disengage, Dodge, or attack twice with their fists. They also get Unarmored Movement for extra speed while not wearing armor (this also levels up as you do), and you can turn one non-monk weapon into a Dedicated Weapon! This lets you pick one non-monk weapon to use as a monk weapon (as long as it isn’t two-handed or heavy) at the end of a short rest. Now your homebrew not-spear is totally okay in the eyes of your DM. Maybe, IDK your DM.
Monk 3: Third level monks can Deflect Missiles as a reaction to reduce damage from arrows and those sorts of things. If you reduce it to 0 you can even throw it back for a ki point. You also set down the Path of the Kensei, which gives you all sorts of bonuses! You can pick certain weapons to be Kensei Weapons, which will be used for the rest of the class’ features. We just care about the spear, but you can pick others too! You can make an Agile Parry if you slap people while holding a spear, adding 2 to your AC for a round, or a Kensei’s Shot as a bonus action to make all your ranged attacks do more damage. You’re also good at writing now, I guess. You know the Way of the Brush.
Monk 4: Use your first Ability Score Improvement to grab the Polearm Master feat so you can slap people with the but of your spear as a bonus action. This deals 1d4 bludgeoning damage, but since it’s a monk weapon it’ll grow as you level up like your punches. You also could just use your punches, but we’re trying to fit all three damage types into a weapon, dangit! We’re not taking the easy way out! Plus, now you can make opportunity attacks when someone enters your range, not just when they leave it. You can also Slow Fall as a reaction for less falling damage, and you can use Quickened Healing as an action, spending a ki point to take a quick break.
Fighter 1: Bouncing over to fighter real quick for a Great Weapon fighting style, re-rolling 1s and 2s on two handed weapons. You like handling your spear with both hands and a lot of your damage comes from slapping extra dice onto an attack, so it works for you. You also get a Second Wind once per short rest for even quicker healing. I don’t think there’s a lot of time between “head come off” and “dead”, so you’ve got to move quickly.
Fighter 2: Second level fighters get an Action Surge once per short rest for an extra action on a turn. It’ll be a while until we get our extra attack, so just... hang in there buddy.
Fighter 3: Third level fighters join their martial archetype, and the Battle Master archetype will let you do things with a spear most people can’t do with a whole armory. You get four Combat Superiority dice per short rest, which you can spend in a couple ways. If you make a Precision Attack, add that d8 to your attack roll. For more precision. You can also make a Pushing Attack to add that d8 to the damage and push a large or smaller creature 15 feet away if they fail a strength save. Finally, you can make a Trip Attack, adding the d8 to damage and forcing a strength save on the target. If they’re large or smaller and they fail, they get knocked prone. You’re also a Student of War, so you’re even artsier than before. Go nuts.
Fighter 4: Since we used your last ASI to add bludgeoning to the jumonji spear, this time around we’re grabbing the Crusher feat, for +1 Constitution to round it out and get some more HP (remember, it adds retroactively, so you get 8 extra this level). Also, once per turn you can push a creature you deal bludgeoning damage to 5 feet away if it’s large or smaller. Also, dealing a critical hit with bludgeoning damage grants advantage on all attacks against that creature for a round. Almost like blunt trauma to the skull isn’t great for your reflexes.
Fighter 5: Okay, almost halfway through the build, and we can finally get an Extra Attack. You attack twice per action, good job.
Fighter 6: We’ve got slashing with our homebrew, and bludgeoning with Polearm Master, but that still leaves piercing out of the mix. Thankfully, there’s an old UA that will help us out here. Grab the Spear Mastery feat from Unearthed Arcana: Feats to beef up your spear even more, and grab that last damage type. You get +1 to attack rolls made with a spear, and its damage dice change from a d6/d8 depending on stance to a d8/d10. You can also use your bonus action to receive a charge, targeting a creature 20′ away from you or further. If that creature enters your reach, you can attack it as a reaction, dealing extra piercing damage. Also using your bonus action, you can increase the reach of your spear by five feet for your turn. Since your weapon is literally “spear, but slashy”, I’m pretty sure it counts for this feat. At least that’s what I’m going to say to keep my sanity. It’s either this or we multiclass into ranger for really dumb stuff.
Monk 5: Fifth level monks get their own Extra Attack, but it doesn’t stack so it’s not in bold. They can also turn those strikes into Stunning Strikes, forcing a constitution save by spending a ki point per attack. If the target fails, they’re stunned for a round. They can also take Focused Aim, spending ki points to add to their failed attack rolls, possibly turning it into a hit.
Monk 6: Sixth level monks get Ki-Empowered Strikes for magical punches. Kensei monks also become One with the Blade, which turns your kensei weapons magic, and you can use a Deft Strike to add your martial arts to weapon damage once per turn for a single ki point. So now you can tack on Favored Foe damage, a Deft Strike, and a Superiority Die to your attack, and all those dice can be re-rolled if they’re 2 or less. I’m not sure how good that damage is yet, but the act of rolling it should be satisfying.
Monk 7: Your last monk level gives us the ever popular Evasion for supercharged dexterity saves. Fails reduce damage by half, successes reduce damage by all of it. You also gain a Stillness of Mind to purge mental debuffs, like charming and frightening.
Fighter 7: Bouncing back to fighter lets you put that insight to good use by Knowing your Enemy, spending at least 1 minute to learn two things about a creature in comparison to yourself. You can learn about its physical ability scores, AC, HP, or total/fighter levels. You also get two more maneuvers and a fifth superiority die. A Sweeping attack deals extra damage to the first target, as well as a second target within 5′ of the first. You can also make a Riposte as a reaction when a creature hits you, making a melee attack and adding the die to damage.
Fighter 8: Use this ASI to complete your trilogy and grab the Piercer feat, rounding our your Dexterity for stronger attacks and a better AC. You can also re-roll one die of piercing damage per turn, and critical piercing hits get an extra die of damage. It’s a bit niche since you only deal piercing damage as a reaction, but I’ll be damned if it isn’t a nice surprise if it activates.
Fighter 9: Ninth level fighters are Indomitable, so you can re-roll a failed save once per long rest. Getting your head chopped off is automatically at least two failed death saves, so make sure you keep this handy.
Fighter 10: Tenth level fighters get Improved Combat Superiority, making your superiority dice d10s instead of d8s. You can use these new embiggened dice on a Lunging Attack to add 5′ to your reach, or a Parry to reduce incoming damage from a melee attack.
Fighter 11: Eleventh level fighters get another Extra Attack, and this one does stack, so you get three attacks per action now!
Fighter 12: We’re finally done with all those fighting type feats. Now we can use this ASI to bump up our skills. Wait, he has a skill that lets him always get the first move? Dammit. Use this ASI to grab the Alert feat. You can’t be surprised, hidden creatures don’t get advantage on attacks against you, and you add +5 to initiative. Okay, the next one for sure, I swear it’ll be stats.
Fighter 13: Thirteenth level fighters get another use of Indomitable, for up to two re-rolled saves per long rest. It’s not flashy, but given your stats, they’ll probably come in handy. Don’t worry though, now that all those damage type feats are done, we can finally use next level’s ASI to bump up stats properly. What do you mean we’re at level 20?!
Pros:
For a mostly mundane fighter you have a lot of flexibility in combat, with options for moving enemies around, weakening foes, and preventing them from getting to squishier teammates. You also get the most out of your weapon of choice, but can fight without one if necessary.
While using your Jumonji Spear, however, you can deal pretty consistent damage, with plenty of ways to add extra dice to your attacks, and the great weapon fighting style evening out their rolls.
While fighters aren’t known for their skills, you bring just enough to the table to surprise people, which is exactly how you want to use that insight of yours. You also get a bunch of artisans’ proficiencies, which are more niche but good for character building.
Cons:
Literally every ASI we took this build is a feat of some kind, and most of them don’t even offer half bonuses. That wouldn’t be too much of an issue, except a few of them are completely useless rules as written. Polearm Master is either incredibly niche or something you can already do by being a monk. Piercer only works by spending your bonus action and reaction for a single attack, which probably isn’t your best use of time.
Your maneuvers and kensei features are built around superiority dice and ki points respectively, both of which have very limited uses per short rest. Plan your fights carefully, or you’ll find yourself sputtering out fast.
We’re just using a spear here, they’re not known for their range. If you really have to you can throw it, or use a bow as a kensei weapon, but playing to character will not be fun against flying enemies.
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Top 9 Games Played in 2020: Number 1: Bug Fables
Rising from the ashes of the once-great Paper Mario series comes a game I never expected.
A beautiful little game called Bug Fables.
Where It Excels
Bug Fables is thoroughly inspired by the first two Paper Mario games, and it shows. It uses a similar battle system, a Medal system similar to Badges, and even similar paper-like aesthetics. It would be easy to just say "wow, what a ripoff" and brush it aside.
But this is not a copy-paste of Paper Mario. This is clearly designed with love for those games, and for the people who enjoyed them. This is a game that says "yes Paper Mario was good, but how could it be improved?"
So let's talk about what it does differently (and arguably better) instead.
The story does not have the history of the Mario series to build on, so Bug Fables relies on having to be an interesting self-contained world. It does a good job providing lore as you move forward through the early story, and you can find optional Lore Books that give background into things like why some bugs evolved into intelligent beings, and the past conflicts between different groups. As someone who does not like most bugs in-person, they did a good job getting me invested. The tone is often lighthearted, but able to become serious when needed. The world feels more grounded than Mario, so there's a greater sense of danger during darker plot points.
I loved all three main characters (Kabbu the Beetle, Vi the Bee, and Leif the Moth) by the end, though some take longer to become interesting than others. Each of them feels well fleshed out, and get at least one important backstory sidequest.
And while it initially appears to follow the Paper Mario structure of "find the special items in episodic adventures, then go fight the final boss", it actually feels more like a traditional RPG because the story evolves over time.
In battle, you have three full party members. Each of them have their own HP and specials, and can equip individual Medals. You can change the formation of battle to decide who is in the front (more damage but more aggro) or back (less aggro but normal damage). Importantly you can also pass a turn to another party member, which depending on the enemies and formations may be your best option. For example if you have a bunch of flying enemies, you can just pass an extra turn to Vi so she can continue grounding them. There are certain enemy types that can only be reached by certain character's regular attacks, but you can often use a Special to overcome a lack of reach at the cost of SP. There are even combination attacks that take multiple characters' turns in order to deliver especially devastating specials.Each attack and special also have a unique action command that lets you make them better with good button inputs.
Medals are your equipment replacement, and can give you new active or passive abilities, or just raise your stats. However unlike Paper Mario, most the especially powerful Medals (like boosting your attack) are offset with a weakness (lowering your defense). This means you need more strategy than "I'll just equip this attack-boosting Medal." I'd argue there's less active ability Medals in Bug Fables than Paper Mario, but the greater strategy to the passive abilities makes up for it. There’s even strange setups like giving yourself poison but having +1 defense.
There are two EXTREMELY important Medals that Bug Fables copies from Paper Mario, but in a better way. One immediately defeats weak enemies on the field when you touch them. The other prevents enemies from getting a first strike on you. And Bug Fables gives you both of these extremely early with low MP cost. These make backtracking significantly less frustrating. The backtracking was one of the worse parts of the Paper Mario games, so I appreciate this. You also still get a fast movement option after a few chapters.
Quests are very well organized. You'll find a quest board in every town, and can take as many quests at once as you want. There's a quest log in your menu to keep track of them, and it updates as you go through steps of multi-step ones. And often a quest-important NPC will have an exclamation over their head to make them easier to spot. A lot of them have fun interactions and situations, so they’re definitely worth doing. Only one is a particularly long fetch quest with item trading, but it feels like a purposeful parody.
A lot of strengths in this game come from convenience. For example, you can fast travel between towns almost as soon as you unlock a new town. And you have two-item cooking unlocked from very early-game. These were things that felt unnecessarily gated in Paper Mario. Every party member can also scan the enemy to get stats and provide some information, whereas Paper Mario restricted it to one partner. As a bonus, this means you get three unique pieces of dialogue for every enemy depending on who you have initiate the scan.
Dungeons and their puzzles feel much more involved. There is less emphasis on platforming, and more on using your characters abilities like creating ice blocks. It's a step closer to a Zelda dungeon, which is appreciated. Save stones are well-paced enough to not make exploring feel to daunting either.
In terms of design and sound, it's strong for an indie title. They can't quite compare to a big publisher like Nintendo, but the world and characters look pretty good. And there's at least a few songs I still have stuck in my head.
The game also feels much harder than Paper Mario, which is good because I felt those games were too easy. It can be rough early on when you're learning, but fun once you get the hang of it. The game never gets to a point where you just steamroll everything either, so you'll have to continue paying attention for the whole game. I know some people like to overpower enemies, but I think that gets boring.
Where It Falls Short
While I don't like steamrolling enemies, I do like a sense of progression. And Bug Fables has that in many forms, like levels, and field abilities.
But at no point in the story do your standard attacks do more damage. Paper Mario would give you upgraded boots and hammers and you progress for more damage, but you'll keep hitting for your normal 2 damage here outside of Medals or an optional expensive upgrade. I know that in-universe it may have been weird to explain why Kabbu's horn is suddenly stronger, but they managed to give reasons for Vi not to fly despite being a bee for a long time.
There's also a dungeon puzzle near the end of the game that I found annoying. The solution to one section was actually to defeat a particular enemy. Given I was avoiding enemies at this point looking for a puzzle solution, this took longer than I'd like to admit.
You can also optionally get a fourth sort-of-party member, which I only learned about by accident when looking up Medal strategies. However it is not from an official sidequest that appears on the board, and I honestly missed any hints towards it. I was expecting them to show up in the late-game, but as I was getting ready for the final chapter I still didn't have them. Only when I specifically looked up what to do was I able to find them. I don't mind optional party members, but you need a little more guidance than what Bug Fables provided.
My final complaint may be strange, but...the game does not have a cliffhanger ending. It's a self-contained story that resolves everything important. Which means I don't think they can easily get another game out of this. But I'd love to see another similar game by this team.
Maybe if they do a time-skip and follow a different set of characters, it could potentially work.
Final Thoughts
Bug Fables is yet another indie title that proves you don't need to be a big studio to make an incredible game.
If you like classic Paper Mario, or just fun RPGs, I highly recommend giving it a shot.
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Pre-Verdant Wind Endgame Update
An Update on the ol’ Three Houses Verdant Wind playthrough, since I’ve been neglecting documenting my journey properly for a bit:
• My current placement is Ch.20, so I’m only a few chapters away from the last one. It’s kind of a weird thought because I feel like I just hit the timeskip, but I’m keeping my fingers crossed that this will feel well-paced out. In terms of writing, I’m known for being a bit of a stickler for good flow. It’s why all of my fanfics take so long to update! I have to make sure my flow is perfect.
• The fact that they have been giving background information on characters has been so amazing. Learning that Raphael’s sister’s name was Maya and getting to hear about her has made me irrationally happy.
• Also, just generally, holy shit people sleep on Raphael and Leonie. Raphael often gets shoved to the side, and Leonie is treated like her only trait is liking Jeralt, and for me it all just culminates in the question of “so did you like... not do their support conversations, or...?” Seriously. I think Leonie might be one of my favourites in the game so far, and I adore Raph. He’s so sweet!
• The Flame Emperor reveal for some reason gave me “and I would have gotten away with it too, if it weren’t for you meddling kids” vibes. I liked the venom Cherami Leigh had there as Rhea, too. I think I read from someone that in Japanese, Rhea’s actually super calm in that scene. I don’t think I have a preference towards the anger or the calmness, honestly. I think I just liked how smoothly the emotion came across. Plus, I’m a little biased, I’m fond of Cherami as an actress. I haven’t found a performance from her I haven’t enjoyed yet.
• I was really confused as to why Seteth showed up in my house after Chapter 12ish I think? I wasn’t expecting him to just be there after the paralogue, but I definitely wasn’t unhappy. I do like him! I just never use him, because I recruited Bernadetta and Sylvain, so I kinda have a full roster going...
• I was also confused in the Gronder Field fight because I couldn’t see what people meant about Bernie getting set on fire. Then I remembered Bernie wasn’t on the hill because she was with me. I recruited her. Whatever this proves about me, I don’t know.
• I did end up beating Marianne’s paralogue! It actually wasn’t as hard once I levelled her up a bit and classed her to a Holy Knight. The big thing with her in that paralogue seems to be that she needs a decent amount of power and movement to really get by, so that’s what I’d recommend for anyone else playing it. Using rescue will also probably help you out, but I tried to avoid using Flayn there because it’s kinda easy to kill her.
• Admittedly, I’m not 100% sure how I feel about the support system. In some ways, I think it’s better that not everybody has that forced S-Support. Oftentimes we were either squeezing a love confession out of two characters who were unlikely to have one, or characters with decent potential might get snubbed because their connection was less apparent to the writers (and unfortunately that still does happen in the case of same sex S-supports in 3H). Having the conversations only go to a certain point is helpful, but at the same time, the inherent romantic undertones of several of the A-supports do make things feel strange. If it weren’t for the fact that I know characters can have only one partner as their paired ending, I would think lots of them were in a polycule. Nothing wrong with that as long as everyone’s comfortable, but because I know they can only have one person in their ending, I find it pretty jarring.
• I think it was interesting that they went to do the fights for breaking into Enbarr and then taking down Edelgard back-to-back. I’m glad they did, honestly, because while I don’t usually like to do two fights next to each other unless I’m grinding, it doesn’t mess with the suspension of disbelief. It would be stupid to break into Enbarr and then just run right back to the Monastery.
• I have still not completed the randomized quest from just after the timeskip. You know, the one I was yelling about with the weeds? Still haven’t gotten any weeds. I think I might just have to give up on it. It’s hilarious that my luck is so good that it’s actually bad.
• The fact that Byleth is praised for having more of a personality than Corrin is the biggest slice of bullshit I have heard from this fanbase in a long time. Byleth is literally designed to be a silent protagonist with nothing going on with them – they even came up with a story reason for why Byleth is such a blank sack of meat! In the kindest way possible, I don’t think most people realize that they are implementing whatever personality they want onto Byleth. Personally, I don’t find anything relatable about being stoic, calm, and not inclined to anyone (until plot happens, of course). I’ve always been the overly enthusiastic and caring type, with a tendency towards nervousness. Trying to relate to Byleth was like trying to relate to the experiences of a cactus. While I definitely don’t think Corrin is the strongest of the modern FE avatars – that award goes to Robin – they still had some things I could understand and relate to. If you’re not the type of person who loves the cool, “I fight for my friends” types like Ike, though, you’re likely to have a hard time relating to Byleth. If you can manage that type of character, then you’re more likely to have present them with a personality of their own.
• Actually, while we’re on the topic of Byleth getting praised for things Corrin got dragged for, the fact that Corrin is still cited as the character who receives the most “player pandering” is ridiculous too. Do a lot of characters like Corrin? Yeah! But most of them who do are deeply traumatized in a way that inclines them specifically towards Corrin. The Nohr siblings cling to each other due to their abusive childhood, the Hoshido siblings all in some capacity seem to suffer from abandonment issues (oldest) and/or attachment issues (youngest), and the official foursome of retainers have also had some sort of abandonment struggle in their past (forced separation from parents, murdered loved ones). While the cast of Three Houses needs therapy and is traumatized too, there is no reason why the inclination moves towards Byleth. Bernadetta feels safe around them just because. Edelgard is obsessed with them just because. Marianne learns to feel better about herself just because. Why are there so many exceptions for Byleth, and so many just without explanation? I don’t hate Byleth by any means, but these two things make my opinion of them lower than it would be otherwise. It kinda sucks that my image of Byleth is tainted by the fanbase’s hypocrisy, but I know I can’t have everything.
• The gameplay overall for 3H has been pretty fun! I love the addition of the Demonic Beasts, as annoying as they are to fight. There’s a charm to having some of your stronger units working to take on the soldiers blocking the path, meanwhile your army’s more intermediate strikeforce works to keep them safe by bringing down the beast. Once you get the hang of it, gameplay with the new additions is fun. The only thing I don’t use is Divine Pulse, but that’s because I’m on Casual and usually when I want to rewind, I want to just plain start over. So I use the old “turn off and start again” trick.
• Edelgard’s death scene was actually pretty good. I must confess that I went out of my way to avoid Edelgard in the academy phase, as I knew how hard the game was going to hit me with the “she’s obessed with you” thing and I wanted to see how wonky it would feel if I didn’t speak to her much. I was right that it’s incredibly awkward in terms of writing when you haven’t spent the time with her, but surprisingly, her death scene still holds up. Good voice acting, animation, and music. My only beef with it is something they have done in FE before, and it’s something I wish they’d stop. If a character is dying, you either let them have a few last breaths after their last lines or you kill them mid-sentence. It’s probably just a personal nitpick, but hearing them get their last word out without struggle and then immediately die just makes me aware of how badly the directors wanted the whole line to be in there. I can totally understand it but I find it so troublesome in the grand scheme of things that I just can’t.
• I also like that in the fight against Edelgard, they tried to make it ambiguous who had the key. Immediately as it told me that, I decided it was Petra and ended up being right. I was kind of sad to kill her though, to be honest. I don’t know her well, but she’s probably one of the Eagles I like more.
• The fight against the Death Knight at Fort Merceus ended up being surprisingly pretty easy. In fact, while I paved the way for most of my army, Nader ended up making it to the Death Knight just as Claude did. He did most of the damage – I’m not kidding, the Death Knight was down to 1 HP – and then Claude took care of the rest. It was a weird fight. They said impregnable a lot leading up to it.
• I understand why they kill Dimitri off-screen at the Gronder Field fight, but I was admittedly a bit disappointed. Again, Salli Saffoti does a good job doing Hilda’s voice for it, but I would have liked to see it animated. It was also nice to have that little rapport with Dedue! If only we could have allied with the Lions a bit more. Everyone always says Claude and Edelgard have similar goals; however, it’s their methods that differ. Claude seems to align himself a bit closer to Dimitri, so I’m usually a bit confused by the idea that Edelgard and Claude would work together. I was spoiled on enough to know her background and story, and even so, I think that her methodology is just a bit too violent for his tastes. But that’s just my two cents.
Alright. I think that’s about all I can drain out of my brain from the top of my head. With that, I am off to kill the slithers! We’ll see how this goes. Wish me luck!
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Congratulations Lizzie!
Your application for Ginny Weasley has been accepted. She certainly has a lot to grapple with, both old and new. On top of the general ‘becoming an adult in the world’ things of one’s twenties! I do not envy her, though I do look forward to seeing her struggles and triumphs.
Please look to the checklist for the next steps and reach out if you have any questions!
OUT OF CHARACTER:
NAME & PRONOUNS: Lizzie, she/her
TIMEZONE: GMT
ACTIVITY LEVEL: The UK is currently in lockdown so I have a lot of free time. I am a part-time student but that is flexible so I know I have the time to dedicate to an rp. I do have health problems which sometimes take me out of commission but I normally can give advance warning for when this might happen and these episodes don’t last long.
ANYTHING ELSE: Suicide is a big trigger for me, as well as suffocation in any form. I’ve been in RPs since I was about 14 so I feel comfortable with the etiquette and what’s expected and I’m excited to find a new place to write and love.
CHARACTER DETAILS:
NAME: Ginevra “Ginny” Weasley.
BIRTHDATE: 11 August 1981
DEATHDATE: N/A
GENDER, PRONOUNS, and SEXUALITY: Ginny identifies as a cis woman and is very comfortable in that identity and the associated she/her pronouns. Her sexuality is slightly more complicated; she identifies as bisexual, having come to the realisation through her teenage years. She’s never come out to anyone, but it’s not something she hides either. Her reasoning has always been that if people spend enough time with her then they’ll pick it up eventually. She’s always maintained that she would have realised her queerness earlier if it hadn’t been for her all encompassing crush on Harry which took up her first few years at Hogwarts.
BLOOD STATUS: Pureblood
HOUSE ALUMNI: Gryffindor
OCCUPATION: Reserve Chaser for the Holyhead Harpies. Not exactly where she wants to be, but she knows she needs to pay her dues and work her way up through the roster to make a name for herself as a Quidditch player.
FACECLAIM: Luca Hollestelle I think is probably the best fit
CHARACTER BACKGROUND:
POSTBELLUM:
Somewhat naively, which could be forgiven considering her age, Ginny had thought that once Voldemort was gone everything would be okay again. Of course, war is not so simple. Sometimes Ginny still feels like the war hasn’t ended because everything isn’t okay again. They lost Fred and the grief from that loss felt all-consuming for so long. They had struggled and fought and it still felt like they’d lost. People celebrated but Ginny just felt adrift. She hadn’t wanted to go back to Hogwarts, but she knew that it was important and so she returned. It felt like a living nightmare. No matter the work put into restoring the castle, Ginny saw bodies in every corner and when she came down for breakfast in the Great Hall she could still see the casualties laid out in rows.
Quidditch became the best form of escape she had and she threw herself into it with a renewed passion, pushing herself as hard as she could. Quidditch has remained a form of therapy for her and it was a foregone conclusion that she followed it as a career after she finished Hogwarts. Years might have passed since the end of the war, but Ginny still relies on her job to get her out of bed each day and keep her a functioning member of society.
She makes time each week to stop in on each of her family members, almost as if more time spent with them will fill the gap of never seeing Fred again. Of course she misses him still, and she thinks of her missing brother every day, but her life has found some sort of normality and wounds are beginning to heal. At least, they were until news of the Returned reached her. It feels like the unfairness of Fred’s death occurs again every time someone else comes back and it’s not him. Ginny can’t help but be angry; what cruel hand of fate would bring back Bellatrix Lestrange, who orchestrated so much misery, instead of reuniting a broken family?
PERSONALITY:
Ginny is very good at hiding her sadness. Other emotions, not so much. Her mum has always told her that every anger and frustration is clear as day in her expression, even if Ginny manages to hold her tongue. Sadness, however, is easy to shut away to only be taken out in private. She knows she’s a strong person, she’s been through too much to not be, and that is the side of her she wants the world to see. She’d prefer to cover sadness with anger and quick wit, never letting anyone see into her heart unless she gives them permission. Of course, that means that she’s not the most emotionally intelligent and she struggles with the times when it’s important that she does share feelings that run deeper than sass and anger. Ginny is overly-combative and age hasn’t tempered that. She can still throw a mean bat-bogey hex but she can now follow it up with a mean right hook, and she’s more than likely to. She’s fiercely protective of her friends and family, and there’s a softness that she can express for certain people. At heart, she is a kind person, but she’s scared of letting too many people see that.
BRIEF OVERVIEW OF FAMILY:
The Weasley family is a family full of love. Of course there are flaws and arguments, just like any family, but there was no point in her childhood where Ginny ever doubted how much her family loved her and how much she loved them in return. They didn’t have a lot of money and there were many points during her childhood and particularly her teenagerdom where Ginny resented that, but she didn’t blame her parents. She was only thirteen when Voldemort returned, and that changed so many things so very quickly. Money and normal family squabbles just didn’t seem important any more, and the strongest value that Ginny picked up from her family was that it was important to fight for what she believed in. No matter what happened in the rest of the war, Ginny clung onto that ideal and it is the core of her personality.
HISTORY:
Ginny has very few memories of a life not touched by Voldemort. Of course her early childhood was free of that fear, and she remembers playing Quidditch in the garden with her brothers and begging to go to Hogwarts with them every year. Those memories are not nearly as clear and sharp as her years at Hogwarts, and none are as clear as her second year. Her first year, despite being traumatic, is almost entirely lost to her having spent so much of it under the Diary’s spell. Her second year is unfailingly vivid, no matter how much she wishes it wasn’t. There were the nightmares, the creeping feeling like a cold hand on her spine that she would hear his voice in her head again. Then there were the looks of the other students. Ginny might not have been in control of herself when those terrible things happened, but she felt responsible and she felt the judgement in the stares of her peers. Ginny felt very lonely that whole year, but it was because of this feeling of ostracisation that she developed such a sense of confidence.
She did her best to grow above the judgement of others and not to care what people thought or said and as a result her confidence blossomed. It was her confidence and her strong sense of justice which made her fast friends with those willing to give her a chance and by the end of her third year she felt as though the horrors of her experience with Voldemort could finally be put behind her and she would be able to have a normal teenagerhood.
His return certainly put a halt to those ideas, but she still managed to be a normal teenage girl in between the difficulties of living in a world at war. Ginny’s skill as a witch and as a Quidditch player were only encouraged by the certainty of the times they were living in, and her ferocious commitment to justice went hand in hand with the desire to fight in the war rushing towards them all. She still hasn’t talked much with her family about what happened in the year that Snape and the Carrows took over Hogwarts, the only people she’s comfortable discussing it with being Neville and Luna because they were there for it. Part of her feels like she didn’t do enough to help Harry, and a large part of her feels guilty for having to leave Neville on his own after Easter. Regardless, everything that happened that year feels very much overshadowed by the terrible tragedy of the Battle itself, and her experiences really don’t seem that important.
OOC EXPLORATION:
WHAT ARE YOU MOST LOOKING FORWARD TO? One of my friends linked me to this rp and I was instantly fascinated. I feel like there have been so many HP rps that there are very few fresh ideas left and this plot just hooked me immediately. I love all the new dynamics that it opens up and honestly it just seems like an exciting place to write.
ANYTHING ELSE? So I have a pinterest board for Ginny here. Then I had ideas and feelings about the whole Harry/Ginny thing but I didn’t know where it best fit into the app so it’s here, sorry!
The Harry problem. When he left to do the good, right, and noble thing, Ginny expected that when he came back they would pick up where they left off, maybe he even expected the same thing. War changes people though, and she knew that the person he came back to was not the same person she had been when he had left. The Battle only further compounded that issue. He was her first love, and she knows that he will always mean a lot to her but it felt as though the world collapsed when the war ended and romance just wasn’t her priority. Of course she adores Harry, and his friendship means the world to her, but that spark she used to feel just never came back.
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hp update: its ur favorite tumblr user back at it again with another great post. thats right, as promised here is a more in depth look at the recent dragon themed time sensitive event!
this event takes place in year 6. bill is graduated but has been coming back to the school periodically to teach us bootleg DADA just like harry did in the books. it is on one such occasion that bill lets it slip that his next job from gringotts involves him going to the dragon reserve that we know charlie will eventually work at. bill had not told charlie about this job prior to this discussion precisely because of what happens next, which is that charlie wants to go.
this brings me back to year 4 days with the first charlie focused sidequest, where we scrounged up money to by what may or may not have been a dragon egg (it was not) from a strange man who had been seen trying to approach other unaccompanied minors walking around hogsmeade. this pure of dragon centric heart, but dumb of dragon centric ass quality was what made me start liking charlies character in the game in the first place. he begins negging his older brother in a way that is very familiar to me as a younger sibling. i as the mc of course jump on the bandwagon with charlie immediately.
bill sounds very defeated in this part because he knows the negging wont end, and/or knows that he will eventually cave to charlies demands. “no you cant come.” he says with a sigh.
but well see about that, because charlie and i go ambush bill at work to ask again.
as stated previously bill works at gringotts bank, which is run by goblins. i already had access to the location diagon alley, but before this event gringotts itself was closed to me. newly unlocked, charlie and i walk inside. unlike the hogwarts kitchens, it does not feel like walking into hell for me to do this. unlike house elves which only have 1 basic model used for every elf except for the 1 named elf, there is some variety in the goblin designs. there appears to be one basic goblin face that i can tell, but its paired with several different outfits and hairstyles, giving them the illusion of originality typically spent on unnamed background characters. there are also 3 named goblin characters with all their own stuff.
the first is obviously griphook, the only real goblin character from the books. hes bills supervisor. in the books hes a pretty unlikable guy but here, though hes not nice exactly, he seems at least kind of chill. he doesnt kick charlie or me out for barging in and says its ok for us go on the mission with bill. its nice to see him unstressed.
the other 2 goblins are the perhaps, hopefully, cool ones. one is younger than the rest and has some friendly dialog with you and his other named goblin friend, who possibly exists so the first one has someone to banter with. they dont do anything else this event but gringotts stays open after the event is completed so hopefully they will come back again and get their own plotlines.
anyway, charlie and i harass bill at work for a bit. his boss comes in, hears our plea, and doesnt immediately tell us to leave. instead he tells us the rundown of bills mission: a long time ago a goblin boasted that he could craft a golden dragon egg that would be indistinguishable from the real thing. he did, and it was. so much so that a dragon destroyed his house and stole it, i think he died in the process.
“so,” says griphook, “that is why we must send you, 18 year old we just hired, to go to a remote location filled with dragons by yourself to rifle through their nests and bring back what is rightfully ours. no we dont know which dragon took the egg or even the type. yes you can bring your little brother and his friends.”
sounds legit. charlie and i convince bill to not only let us come with him, but also our other classmates from his DADA class due to scheduling mishaps. we go gather the rest of the class to tell them about this but only merula, penny, and barnaby show up and so only they get to go on the field trip, which is convenient because otherwise wed have half the school out there and that would be entirely too many characters for the devs to write at once.
we borrow the same tent the canon characters will eventually use in all their camping shenanigans in the book from hagrid and get to the dragon reserve via portkey. the reserve now appears on the stairs screen as a permanent new location, not a fleeting one as i once thought. theres dragons flying all around, majestic as hell.
its too late in the day to start searching so we set up camp and settle in, roast marshmallows, barnaby tells a story about a vampire broomstick. then we go inside the tent and play truth or dare. im asked to pick at one point which of my friends id most like to have with me if i were to get lost in the woods. i pick barnaby because hes the one who asked, but really id probably want merula there more. barnaby is supposed to be into dueling but ive never seen him in a real fight. ive seen merula take a Cruciatus curse and then get up and walk. pennys whole thing is potions too. i thought this choice would be relevant to something in the event but it was not.
in the truth or dare game, merula gets bill to tell some embarrassing stories about charlie as a kid. he talks about charlie putting wings on their rat and a dragon mask on their owl, pretending that they are real dragons. everyone laughs. this his a cord with charlie though and he storms out. we wrap up truth or dare and go to bed.
the next day we begin the search.charlie has not come back yet. we realize this and begin freaking out, start looking for him instead. we scare a mother dragon off its nest for unfathomable reasons. eventually we hear charlies voice coming from inside a cave. we go in, charlie is alive and uneaten, but has a broken leg. he ran off to find the egg by himself in order to prove himself as teen boys are wont to do. bill and i then realize the other 3 didnt follow us into the cave, and a big ol dragon walks in. i gotta fight it singlehandedly while bill heals charlie in the back.
the boss fight was actually pretty hard. it took me like 5-6 tries to beat the dang thing thing. much enjoyment many high stakes. i put a sleeping spell on it to stop its attack at the end, though i had the option to use the Cruciatus curse which seems a little intense, game. then the other 3 run in and are like cool your safe! sorry we couldnt help u fight the dragon, there was a dragon. im like “yes, understandable.”
bill had given up on finding the egg at this point, but then charlie finds it! its a gold egg. in retrospect this egg might have been the egg that will inspire the gold egg stealing challenge in hp book 4 but i forget if that was inspired by a story or not.
then we have a cool down level with bill and charlie, where they both apologize, and charlie says what he did was stupid, but i insist its wasnt stupid it was cool and good even though that is factually wrong because thats what i would say in real life regardless. bill and charlie promise to never speak of this trip again, especially not to their mom.
the last level is us going back to gringotts and regaling griphook with the tale of our journey, including the marshmallow and truth or dare bits. he says “great job, teens!” and then we all jump up in the air and the theme song plays as we freeze midair and the colors fade to black and white. we all learned some valuable dragon based lessons today friends. it took me 2 full hours to write this and i have to wake up at 6 tomorrow.
#hp#sirius business#hphm#harry potter hogwarts mystery#hogwats mystery#dragon#charlie weasley#bill weasley#penny haywood#merula snyde#barnaby lee#goblins#goblin#griphook#rambling#Thoughts
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Opinion on JK Rowling from an NJ
Submission by emma-math
Hi mods! (: i have been studying The Deathly Hollows in class and i have some thoughts on JK Rowling. I most definitely do not know HP as well as Charity does. But I do want to contribute some of my thoughts as an Ni user. As I recall all the mods are NP. So I thought my perspective might be useful. (:
As little as I know about HP, i feel like i see lots of Ne in her work. The reason being Ni only “does its job”. In my experience, high Ni users only visualize the message they want to deliver, and then just does exactly that. It would not write a massive series like HP, unless all the details and tangents in there are strictly necessary for the message. As an INFJ, i tend to visualize what I want, and then use as little material as possible to achieve that. that’s why my stories tend to be very short pieces with few characters. often times it is only one character contemplating, all the other characters only appear in the background. A high-Ni user, especially Ni doms, would only keep what is essential. I have not read many Ni writer’s works. But as an NJ i find it very illogical to “waste time” like Rowling does in her book. Ni only visualizes what it wants, and strips away everything that is not needed. then it uses Je to execute. by the time a story comes to its execution stage, things get done fast. i would never invent so many spells and so many scattered stories just to convey… what? what is it that Rowling really wants to convey? it seems like she really takes her time with her stories and “lives in the moment” while she writes it. As an Ni user, I understand that Ni messages are hard to convey. That is why EVERYTHING else needs to be pushed to be in the supportive role or deleted. otherwise the message would get too convoluted and people would not know what i really want to say.
it is just my take on this. (: i have thoroughly enjoyed the stories! but honestly i see too many parallels between her stories and my ISFJ friends and family’s scattered brain storming. the ISFJs i know are quite quirky and humorous. I have heard about my ISFJ brother telling his story. it really is quite creative. i think that when Si gathers enough information, it creates amazing stories. honestly i believe his stories are much more nuanced than mine. his writings are more of what you would typically call a “fandom”, because that’s what he has been reading for years. my writings are more… i dont know, out there? that is because i do not file information inside my mind like an Si does, and i do not hold onto external ideas like an Ne. I really do believe that SJs are capable of imagination in the way that Rowling is. to me, it seems more like an INP/SJ story. (:
as little as i know about her, i REALLY REALLY do not see the Ni in her, despite all the metaphors.
ENFP Mod: Look at the last Fantastic Beasts movie. She had a simple job of continuing Newt’s story and wound up with a ton of new characters (none of which were well developed, since she hadn’t the time to devote to them that a novel would have given her), a lot of subplots full of information that filled in sensory things (back stories and gave details about their lives at Hogwarts, etc) but did not merge well into the over-reaching big picture / main plot, and left her main characters from the last film with very little to do. Rowling has always been fantastic at creating a literary world that is believable and incredibly detailed (IMO, in a Si-dom way – for God’s sake, she has lists of the various departments within the Ministry of Magic!) but when she uses her Ne extensively to write movie scripts without some sort of master plan / enough time to edit the hell out of her books, you can see how out of control everything becomes – which is typical for low Ne. The reason people insist she must be an intuitive is the online type bias that believes sensors cannot have extensive imaginations or write amazing books. Every intuitive writer I know would kill to be able to come up with THAT LEVEL OF REALISTIC DETAIL she achieves in the HP novels. THAT is why they are so good. They have realism and details woven into the fantastical. It’s believable, because her world feels real. She knows how much sensory detail to include and extrapolates her best ideas from reality.
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finally found time to listen to the first ep of graduation and holy shit!!! i love it so much!!!!! liveblog below ^u^
so i’ve stayed off tumblr for the last five days to avoid any spoilers and damn it was both hard and worth the wait, i am so hype for the rest of this season!!! i think this may be the longest liveblog i’ve ever done so apologies in advance to mobile users if the readmore doesn’t work.
oh dang! starting off with narration!
newa? oh cool we're not in faerun
“a blessing of unicorns” travis i am in love with your world already
loving the spookiness of the place names
trav i love it but this is so much lore so quickly bud i've had to pause to take notes like three times
"and our deaths become all but inevitable" jesus travis
i am so excited, this is going to be so much fun
this music is giving me such dreamworks vibes
AND A CAT :D
SPECTRAL CAT :O
and here's the other three boys!
griffin is getting out years of dm saltiness and i love it
a handsome half elf boy, neat
agro keen! nice name clint
his voice is like griffin put artemis sterling and indrid in a blender
sir fitzroy maplecourt, i love him already
clint no, i am too a ace for this
water genasi, that sounds fun
i cannot wait to see the fanart of this dude, he sounds so pretty
"you had me until the mustashe" same griffy, same
JUSTIN THIS CANNOT BE THE VOICE YOU USE FOR THE WHOLE CAMPAIGN, JUSTIN W H Y
clint started off vaguely crunchy and veered right into ned
this is untenable justin
just throwing this out there, just purely based on the voices, i think fitzroy is my fave so far
oh fun! like caduceus
"that's an absolute unit!" mood
i need art of this dude so bad
... so the same name you gave the nitpicker lol
GARY THE GARGOYLE
fitzroy you precious baby boy
oh god this is bringing back memories
"what is a bunked bed?" says griffin 'every fantasy world i create contains elevators' mcelroy
"there is no shame in this" what does that mean justin
fitzroy is my sweet boy and i love him so much, my wee aristocratic dipshit
nice! 17 for the first roll of the campaign!
huh, nice! i like this mechanic
clint ilu
you mentioned maps in the ttazz trav, give me the maps
loving the verb usage lol
oh god its hagrid
i'm loving bud more and more each time he talks
"that's groundsy's place" that's where groundsy hides the bodies of students who displease him
ARGO WTF ARE YOU DOING
"both in different ways" dang
barn and battleground side... this sounds fun
does fitzroy want to be a knight? i love this
love the use of the word smooshed
hippocamp? oooooh horse mermaid, fun
BABY :D
nice, that sounds cool as hell
TRAVIS HOW HAVE YOU MADE ME CRY, THIS IS LITERALLY THE FIRST EP AND I'M LITERALLY IN TEARS OVER THIS BABY
y'know what, his voice has grown on me
justin you are crushing this entire scene and i love it
we're already getting some foreshadowing here and i am loving it
oh this music is so choice
YEAAAH first competent woman of the arc! :D
nice, go argo
"oooh, you're sir fitzroy" why does my boy have a reputation already
did my boy get kicked out of the hero tract without knowing it???
is he crying?????
"i had my feelings hurt by a strong man" b a b y b o y
who's the asshole?
argo my sweet sarcastic boy
oh fun, new npc buddies :D
i'm getting some wicked malfoy vibes from this guy
argo is being a dick but in a very deserved way
travis was not kidding about the sheer volume of npcs, holy shit, i'm only about 45 minutes in and i think that's seven different npcs with names and distinct personalities
oh fun! fantasy wheelchair 0u0
make that ten named npcs
his full name is argonaut, cool!
i am so excited for her holy shit, i need to draw every single pc and npc but i want to draw her the most, i love her so much
fitzroy is a dipshit and i love him
ooooh i get it now, so it's almost more like an acting school, i am digging this setting so much trav
damn that is confident
... are they the only ones clapping?
higglemis is such a mood
justin ilu holy shit
i love leon so much already, he's so soft spoken and sweet
"you would not survive that" fair call lol
griffin no you're going to destroy me with second hand embarrassment
what are you doing fitzroy my dumb dumb boy
"i'm in heck" g r i f f i n
oh my sweet summer child. oh my poor baby :(
yes, what is your class my sweet failure boy
so he's a wizard boy, love it
thank you for trying bud ilu
f i t z r o y 2
druid boy!
rouge buddies :D
so we've got a druid, a wizard, and a rouge, nice balance, a little heavy to magic users but so was balance lol
... i am terrified to know what this squirrel thing is
never mind that is actually freakin adorable, and i love her so much
oh goody malfoy's back
... it's hazing. he's going to haze them.
trav’s doing a really good job of giving npcs with similar pitches of voice different cadences to their speech
the fuck griffin
"that would put me right off lemons" a r g o
oh he has a cape... i know i kept thinking of him as a sort of malfoy character but now i can't stop picturing eridan
i am genuinely loving all the hp digs, this is so good
SNEAKERY
oh nice! birdy teacher :D
griffin what owl character are you referring to??????
i love how mundane this is, no joke, it makes it feel really grounded
good to know since they don't really have a healer
they have a dedicated party class, i love this
are they actual skeletons??? holy shit travis i love this so much
he's such a nervous baby, awww
DAMN GRIFFIN NICE
i love how supportive these boys are
how did you manage that trav, dang
HE'S A WHAT GRIFFIN??? I'VE BEEN PICTURING HIM AS A LIL NERD BOY THE WHOLE TIME, HE'S A BARBARIAN????? H O W
"we don't talk about it" i love this
is that a spell? i need to look that up
i love this skeleton friend so much
clint's tradition of naming his weapons continues and i love it
clint what are you d o i n g
NICE! go argo :D
"fuck life lessons!" jesus fitzroy
so it's more of like... a vocational school, size-wise, which aligns with a lot of the background info trav's given us. nice, easy to mentally picture
blame taking???
"you're the one whose magic came and ruined everything!" i am so eager to know this magic barbarian boy's backstory
agro's going for a more errol flynn aesthetic lol
puppy :D
"we feel settled on bud" i just realized this is the second character justin's playing that we don't know the real name of lol
i am so eager to learn what the heck this is and i just know it's going to end in a cliffhanger with only 11 minutes left in the ep
"does a plant cry out? it is plant!" i love this sweet firbolg boy
awww, ranier is a sweety, i love her so much, she's my favorite npc so far
bud’s giving himself some larry bird boots lol
everyone but bud are dumb dumbs lol
this music is so good
i am so intrigued travis holy shit this is so good
a credit to trav, this is the first npc that's made me think of magnus in terms of vocal cadence and tone
oh groundsy
poor fitzroy lmao
I AM SO READY FOR THIS
in conclusion: i am so incredibly hype for the new season!!! i know this ep was mostly setup but i’m already super interested in everyone’s characters and the mystery of whatever’s going on in the spooky forest, and i’m loving the direction travis is taking with the world and how he’s combining the magical with the mundane to make a grounded yet fantastical setting! i can’t wait for the next ep and for all the great things to come this season with everyone ^u^
#taz#taz graduation#the adventure zone#ghosty liveblogs taz#taz spoilers#sorry this is so incredibly late holy shit#but the last week has been so busy#and i wanted to set aside a good amount of time to listen when i knew i wouldn't be interrupted and that time didn't come for half a week fm#i'm so freaking excited!!!#and also so proud of trav!!!#this was so good!!!!!
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Pokémon FireRed Nuzlocke [Part 12]
Can we beat the game using Nuzlocke rules and only battling against trainers?
The current answer is leaning towards no. Still, we shan’t give up or in.
Four badges in. Next stop?
Uh. Haven’t decided yet.
So things did not go what I would call according to plan with the Grimer. Ideally, it would have been a higher level than 30. It wouldn’t need me to hold its hand through a bunch of leveling. It would immediately be an asset. Life would be beautiful. Nothing would hurt.
Only it’s level 30.
I have a Ground, Water, Electric, and Normal Type in rotation. Grass has historically been a problem, but it is much less of a problem with a Snorlax. Oak isn’t always the most useful, but he’ll be receiving a huge power boost come Surf collection.
Bark and Trunk are going to be wanting all the Attack EVs I can feed them. Sap is going to want Attack as well. And HP.
Its move pool is a huge plus, and I would be happy to have it available, but to make it available, a lot of switch training would have to happen. When Sprinkle went through that, experience gain dropped to a slow crawl. Sprinkle was only level 25, and at an even later stage in the game, but the approach taken with this round was intended to be geared towards a minimum of pokemon.
Other things to consider would be that in the first run, I lost two pokemon, and a lot of work went into making up for that. The two runs can’t be compared fairly with what levels to expect further down the road. ...I. think.
By the first Elite Four fight, Po was level 46. My highest level pokemon was 49.
It did not go well.
I need this one to go better.
Does it go better with Sap, or does it go better with maxing the heck out of the other four.
I really, really want to use Sap.
Having a status-reliant choice instead of a pure powerhouse makes me more comfortable with everything else. Minimize is good. Screech is welcome. Sludge Bomb is welcome. Acid Armor is welcome. Muk is a kickass thing to have available.
But I’m not sure splitting the exp is going to do me any favors this late in the game. Silph offers a lot of lenience, I guess, but. Cycling Road is going to go to Trunk. So is a lot else, and what doesn’t should help out Bark.
Five pokemon starts to be a lot.
Fuck.
I’m trying it out.
Sap, welcome to the team. Don’t die.
In happier news...
Good job making it this far, buddy.
Route 16, what are we catching here today?
Doduo!
Sap, prove your worth by failing to kill it.
Damn it, Sap. +123 to you and Bark. -_-
Siiiiiigh. I need 30 pokemon for the Itemfinder.
Now Trunk is just going to claim. As much of Cycling Road as possible. Bark will help when possible. ...Or do I want to go deal with Silph? Hey, past me, wtf is the best way of doing this nonsense?
..hm.
I’m going to do Silph for the sheer heck of it, I think. I don’t want to get as far as my Rival yet, but. I don’t know. I’m just not feeling Cycling Road right now. Video games are supposed to be fun, right? Let’s chase some damn fun.
And I don’t think I ever got my Route 7 thing. Let’s do that, too. Hi Growlithe.
SAP WHAT THE HECK. WE WANTED THAT.
Did I misremember how much damage Sludge does???
...
Oh.
Yes.
Yes, I did.
I very much did.
...+130 to Sap and Acorn. -headdesk-
With that in mind, actually, Sap, you and Bark want to try your hands on the dojo next door to Sabrina? Trunk can’t touch any of those guys thanks to the Super Effective problem.
..And Bark can barely touch any of them thanks to her low Defense.
Yeeeeeah, after that short experiment, we’re just gonna go straight to Silph. Where the Rockets are not a thing to be too afraid of.
Beautiful building.
Hellscape place.
...
I don’t wanna do this, either. Uh. South of Lavender, maybe?
Out of order ALL the things.
Route 13, let’s catch a thing.
The thing is a Venonat! We now wait and watch to see if it will end up dead like other recent catches for totally unpreventable reasons.
Caught!
Its name is Oak.
Route 14, in the middle of all these trainers we’re beating down largely out of order.
...Gloom’s technically not viable because Oddish and species clause, but screw it, it’s not going to be used, I’m too lazy to look up what else is here, and I just want this part done and over with. I know that’s really bad form. but. I am not a rules lawyer. once, maybe. not anymore.
Caught. Its name is Oak.
So far with trainers, the way I’m keeping my sanity with exp division is that the Bikers go to Trunk, and Bark and Sap get the Bird Keepers.
It is slow and tiresome. I do not care for thinking when I am playing my video games.
We’re in Route 18 now, and doing the same nonsense to a Raticate. This is it. This is the point. This is where I stop caring about any of the rules except the no grinding thing. Everything else is irrelevant.
Bark ffs. Stop. Sigh.
+414 exp. Route 18 officially dead.
(Also, this looks like I should have known that she would kill it, but Bark still knows Mud Slap. It does as much nothing as anything on my team can. Still not enough nothing when critical hits are involved.)
Good Rod get so that Fuchsia might have a happier ending.
Back in the realm of completely legal catches, we have a Poliwag!
Throwing a Great Ball proves the best strategy. In that it works. Poliwag get! Its name is Oak.
In other, trainer-related news, Sap hits 34 and learns Acid Armor.
We have also cleared out the section of trainers that is not Saffron and not Cycling Road that comes pre-Koga. Naisu.
-time passes-
So, post-Cycling Road, Trunk is level 41, Bark is level 42, Sap is 35, Oak is 37, and Acorn is 40. I think what makes the most sense in terms of safety is to go clear out the Silph building, then deal with the dojo and assorted Gyms.
Unfortunately.
I hate Silph Co.
So, so deeply.
Deep breath time.
Oh, wait, I want Oak to have Surf first. Never mind, we can still delay this party!
Let’s do it.
Hey, and while we’re at it, we have a chance at a Parasect!
-gasp-
We caught it!
Its name is Oak.
I don’t remember if it was me or someone I knew, but as a child, I have distinct memories of the timer flat-lining just a handful of squares away from talking to this guy. It filled me with enough sadness that I think maybe I was the one having the issues.
The Safari Zone is a lot harder when you have no idea what you’re supposed to do or where you’re meant to go.
Oak learns Surf!
We also give the Warden his teeth back, so Strength get.
I’m gonna see about catching a Route 19 thing. Due to it being something I can do that doesn’t involve the Silph building.
Yes, a Krabby. As we learned from Heero’s run, they make for excellent HM slaves.
Caught!
Its name is Oak. Sadly, I think it will be replacing Oak in the party.
Sigh.
I think we’re. back to the sad part.
(Route 17 option: Doduo. Status: caught. Name: Oak.)
UGGGGGGGHHHHHHHH.
Granted, it’s much easier without having to record every single fight, but the memories of the most recent time I did this are harsh and painful and I don’t like them.
Several floors later, yeah okay, this isn’t so bad.
I still hate it.
However, I can safely say I know who the best character in the Pokemon multiverse is.
Best. Girl.
She’s on floor 9, future self. Sorry about your life.
Because there are so many vitamins hidden around the building, I’m starting to really panic about how my team is going to handle the final parts of the game. I of course love all my children equally, but losing the first team was rough, and I can’t imagine that I’ll continue to engage with my pokemon on any level if things consistently fall to pieces in the very last sequences.
In a funny way, I think the EV training I’m softly tripping through might be hampering things a little. The balance is more sideways than my usual in-game teams have, because I’m focusing a lot on who’s fighting what. There are no random bursts of Defense being distributed, for instance. Oak is the closest to balance, and that’s because Oak had to do most everything before we had a real team (no offense buddy, you rock).
I don’t know. I’m paranoid. Things did not go well with Heero and friends. I think I want to invest in some of the X [stat] items, you know, like the way of the speedrunner, but the way I usually play these games involves brute force.
Full stop.
I can’t repeat enough how little I enjoy thinking in my video games.
But what that means is that I’m not used to using X items. And spending a turn on something I haven’t spent years of background noise thinking about could have disastrous consequences.
The disaster is something I fear. Clearly.
Sigh. There’s not helping it right now, so. Silph.
LOOK MAN, CONSIDERING THE NUMBER OF TRAINERS I HAD TO BEAT TO GET UP HERE
I kind of love that your Rival doesn’t appear to do anything at all about Team Rocket. He just shows up because hey, Red will be doing the hero stuff over there! Time to throw down!
Then he loses and just goes back to worrying about his League quest.
He’s almost like a real ten-year-old.
Acorn thank you for existing.
Wait. Crap, what deals with the Venusaur? Did I decide to just throw Trunk at that? Because that’s what I’m doing?
Yeah, fine, that works.
I got a Lapras.
Its name is Oak.
Sprinkle, I miss you.
Oh whoops. Acorn’s still in front. I don’t think I want that.
Kangaskhan without a Fighting Type is weird. Not a problem weird, because yay, Trunk exists. But weird. I keep expecting to have something super effective against it.
One Master Ball for me. Yay.
Now off to the dojo.
Where I’m going to try not to get Sap killed by letting him have this fight for great exp. I trust Sap’s moves. I trust the concept of their usefulness. Then I see critical hits and tragedy everywhere.
Sap.
Do not die.
Does my hat look black to you.
Level 37 Hitmonlee.
You know. I have the post that says this involves a level 37 Hitmonlee open in another tab. And yet. This still comes as a horrible shock and my brain is already playing taps for Sap.
!
The pain of one Hi Jump Kick. Not bad. I think we might make it, little guy.
We won!
And no one died!
Yay!
I guess that means it’s time for Koga.
Boo. But we’ll let Trunk punch through. Maybe with Bark, too.
Or Oak can eat a Kadabra. That works.
Trunk makes it through all the pre-Koga peeps with little trouble, and we move on to the man himself.
-gasp-
Awesome. More awesome is how everyone’s still alive. Oh happy day before we go forth and fight Sabrina.
Toxic get.
Trunk is level 46, as seen above. Bark is 44. Acorn is 42. Oak is 41. Sap is 37.
Oak’s job is to eat Sabrina. With any luck, Oak will continue to be a help with Blaine, though Bark and Sap will want some of that sweet exp too.
...Basically, what this all means is that I’ve stopped worrying about most of what’s going on with my team. I’m now just watching the levels and letting my dread run the show.
Dread and Oak. The dream team. Oak’s hit 44. I have faith.
.....Ooookay things are going awry because a Calm Minded Alakazam packs a wallop with Psychic, so I’m switching in Acorn under the assumption that he can survive one Psychic and will outspeed the thing.
Pictures taken just before disaster, fyi.
Houston, we have a problem.
Trunk wraps things up.
But. Uh.
Gyarados damage control is gone.
Acorn is gone.
What even is life without Acorn.
That critical hit would have been the end of Oak. Your oldest friend. I know we both wanted things to go differently, but I’m sure you understand why this is the end result.
I will miss you.
So much.
The lack of your warm presence will be a loss for us all.
I also no longer have something on my team with Thunderbolt, so. The script is no longer clear. I guess I can be less worried about levels, but. This right here might be the end of this round.
With a heavy heart, we head to the oceans where Acorn should have reigned supreme.
And stop Sap from evolving so he can learn Sludge Bomb at 43. Hopefully doing that won’t lead to another unfortunate accident, but if it does happen, I’m sadly resigned to it.
I don’t know how many times Sap has hurt himself in confusion in this fight, but it’s too many.
Then the Tentacruel comes in when this is finally over, and Sap hurts himself in confusion.
Yeah.
Sap’s just eating every single confusion problem of the entire run. He’s taking it all for himself.
But. we. get. through. it. As a family.
Hit Route 20, and now I have a level 8 Tentacool. Its name is Oak.
Supersonic is hitting everything and it is absolutely miserable.
Seafoam Island gives us.... Golbat! Apparently we already had a Zubat, so whoops, but in any case, its name is Oak. And needs to be moved from the D E A D box because whoops.
Does Oak want to learn Fly and help greatly with things not being awful?
Boy howdy do I.
And I am at 30 pokemon in my Pokedex, so it’s time for me to go grab my Itemfinder and Leftovers.
...Oh. Golbat doesn’t learn Fly. Well fine then. Another Oak will help me.
After all.
He is
Oak’s Aide.
Got one Leftovers. Two Leftovers. Awesome.
-many minutes later-
Sap gets Sludge Bomb! Do you know what that means?
Sap! We’ve done it! We’ve kept you alive! You’ve made it through your trying times as a Grimer!
Now let’s go into that non-haunted mansion that makes up most of Blaine’s island’s real estate.
I’m just going to shove Bark in front and. idk. I don’t know what I’m doing anymore. I’m just waiting for Victory Road, the day of reckoning, and. Maybe better than last time.
Growlithe caught in the mansion. Its name is Oak.
Secret Key get.
Blaine, why must you be so sketchy.
Okay, so for this Gym, I think I’ll be using Sap more than expected. Bark and Oak will deal with a lot of Giovanni, because they don’t have to worry about Ground really causing an extra problem. That makes this a better place for Trunk and Sap to level up. Agreed?
Yeah sure, whatever.
I guess the other thing to consider is if Bark will really be a help in this endeavor.
She’s very, very fast, and will learn Earthquake naturally. But she can’t take a hit, and with the loss of Acorn, I’m thinking what I have to do is just have Trunk, Oak, and Sap tank everything; lots of X items, lots of Full Restores.
Most of the time, Bark can’t afford to take a second hit of anything.
If I really want to optimize, Cutting down to three out of my four might be the better call.
Ugh, that’s such a dangerous number, though.
Sap has an amazing move set. I really could just...
Lorelei, Bruno, Agatha, Lance, Rival.
Trunk could probably handle Lorelei. Sap could do the Fighting half of Bruno, and the other half isn’t really a problem. The plan with Agatha was always to teach Po Shadow Ball, but then Zaft needed Thunderbolt, so I couldn’t afford it. Lance is hell, but not one a Dugtrio is likely to improve by much.
I have no idea what to do for Oak.
But if I can set Sap up, a lot of problems become manageable. I can’t brute force this. I keep saying that, and I keep ignoring it because that’s not how I play these games. I need better strategies. Bark’s Attack stat isn’t up to being a glass cannon. She’s a glass rifle, maybe. Fantastic, but eating up resources without serving an extra purpose. She’ll be just as dead in two hits if I keep on giving her exp. Leveling could remove that weakness, but I don’t have anything to work with there.
I have to focus on three.
Damn it.
For now, let’s finish Blaine, shall we.
Got the badge.
Bill Gaiden?
So he says.
So ends the post, because I just can’t.
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i am never going to use this tumblr for posts again
alright so since i finally got out of testing today and i learned how to scroll frame by frame through youtube videos, i am going to reward myself by doing an unnecessarily thorough breakdown of the quanzhigaoshou live action trailer imagery(watch cn fanbase beat me by a country mile)
nighttime cityscape/highway scene fades out
team happy walks into one side of an arena, wearing competition uniform (i will explain this later)
we switch to team excellent era, coming in through the opposite side of the same arena, also in competition uniform. their side of the arena is lit in red, not blue. are they playing at the same time? is this happy vs ee? :shrug:
also, why tf is a backpack part of all these uniforms? how much stuff do esport players need to carry anyway? did a backpack company sponsor the production??
panning shot of signs, looks like they’re for huang shaotian or blue rain
that’s cruel, br-fen. why does captain get no love :cry:
shot continues moving, now the signs are for han wenqing
based on lighting, i don’t think they’re the same shot
fade out to scene of arena packed with fans and players
if I’m getting these signs right, looks like it’s (right to left, moving with the camera):
team void, tiny herb, tyranny, blue rain, excellent era
so, all stars
honestly, the scale’s kinda small. thumbs down to location scouting – the weird lighting polyhedrons confirm that it’s the same arena as the one from the happy/ee shots in the beginning, so expect ~location weirdness/ambiguity~
unnecessarily synchronized card insertion
based on the card logo, i wanna say tiny herb?
ee responds in kind!
tyranny puts headphones on in unison. the headphones are white. also, i think this is their casual uniform. based on the giant maple leaf in the background, i would say that this is an away game with ee, but the worn metal and circle room in the background look more like tyranny’s supervillain clubhouse
now ee is playing. this shot looks like ee turf – they’ve got white-backed seats, and that weird angular lighting motif. also they’re wearing black and blue headphones because ~product placement~
i say turf, not arena, because there don’t appear to be any actual player booths in these two shots, the set design looks like what we’ve seen for the clubhouse pics (this is because the production couldn’t afford to film all of the games in actual arenas, isn’t it)
also, ee is wearing competition uniforms.
now tiny herb is playing on what looks like the same set, but with the background lit in red, not blue. maybe they’re playing against ee? also from this angle I can clearly see that they are *headsets*, not headphones, which means that vc is not banned by this version’s alliance. some dude in blue is hanging out in the background, probably an official of some sort. I am not sure whether this is their casual/competitive uniform
a guy in ee uniform sweeps his hands across a keyboard with unnecessarily colorful backlighting
~product placement~
ye xiu (yang yang) stands in front of ‘glory pro league’ hologram thing with his back turned, wearing the happy casual uniform
mouse shots! keyboard shots!
face shot! (of ye xiu, wearing casual uniform (puma!) and headset (white))
group shot of happy walking down arena hallway, wearing competition uniform. this is where I explain this bit. so as far as I can tell, every team has (2) uniforms: a casual uniform, which looks like a tracksuit and those enormous thick sweatpants had an ugly, ugly, baby, and a competition uniform, which looks dorky as hell. all of the female characters manage to elevate the terrible costuming by being beautiful, but are dragged down by the fact that apparently the alliance uniform for women mandates a miniskirt, because apparently no one has gotten cold legs in an arena, ever. (to be fair to the costume department, its not that they did a terrible job, its that their job was to replicate esport uniforms, which are a hot mess)
the main difference between happy’s casual and competitive uniform, btw, is that the casual one has a high collar and the puma branding, and the competitive has this funky sweater? not-collar thing
idk fashion words
also, ye xiu is wearing a mask because Reasons
(the reason is that judging by chen guo, this is from the challenger league arc, and the producer/director/writer/whoever decided to move around certain things)
boom! ee vs happy in the big arena, baby~~~
one dude from each team is standing under the spotlights, probably sx and yx by process of elimination
presumably!yx is NOT wearing a mask. maybe it gave him acne
pan across team happy getting ready to play in their booth? idk where this is
i see at least three types of headsets in this shot, and wei chen, who is not wearing his. maybe he got knocked out early?
now it’s the weird circle room that was in that early shot with tyranny! advertising on the ceiling lights, nice
I … have no idea what’s going on here. giant ee leaf on the sides, bunch of logos I can’t make out in the back, there are just *way* more people in here than any match would call for
like I think the dudes in the middle are wearing ee casual uniforms, but everyone else seems to be wearing black tracksuits? i don’t even know
ye xiu, geared up in full hobo gear (long coat&hoodie), storms out of the ee club set that was previewed in earlier set pics.
keyboard and mouse action!
ye xiu playing in the ‘storage room’ on a gaming laptop. also, he’s changed into a *different* hoodie
I have no clue what brand the laptop is; it’s the same as some of the monitors in a couple of earlier shots, might be Chinese?
yu wenzhou cameo
ye xiu hobowalking sadly in the snow (ngl, the hoodie make me laugh a little)
excellent era (w/su mucheng) walking into some stadium wearing casual uniforms. they are piss ugly
(the uniforms, that is. also ee minus mucheng, but who’s counting?)
happy coming from the opposite direction, also in casuals
and they pass each other! dramatically!
probably!yx taking a glory badge out of a box. can’t make out the details, but it says ‘1’ at the bottom, so these are probably the drama replacement for championship rings
tang rou focus shot! also, if that’s her line in the vo, I am *very* pleased
“turn all of the ‘can’t be done’s into ‘can do’”
yu wenzhou shot in casual uniform
ye xiu on The Motorcyle (pfft)
chen guo prepping for a celebration at Happy! she is Very Excited about that champagne tower. not sure who the two messing around with balloons in the bg are
tang rou in a cab looking upwards –
-to su mucheng, walking inside a stadium while wearing ee competition uniform
huang shaotian smiling at yu wenzhou while the rest of br preps. also, the blue rain competition uniform is an Abomination, which you will not appreciate until seen face on
ye xiu, whispering ominously ‘this is the last match’ as happy leans in around him
wei chen and… steamed bun? who is making a weird face, thumbs up
‘good luck’ whispers wang jiexi
and steamed bun *grabs* the challenger’s league cup, lifting it to wild cheers
chen guo and the crowd are ecstatic
partayyyyyyy
‘I will NOT give up’ says han wenqing, man who nobody, ever, has thought would give up
han wenqing and huang shaotian fistbump as tyranny and blue rain walk down a hallway, both dressed in their competition uniforms. zhang xinjie is confused. yu wenzhou is smilingly tolerant of the fact that hst is fistbumping right across his chest (huang shao is going to DIE, later)
okay so,
uniforms
tyranny’s looks fine! maybe the best competition uniform in the alliance (the bar is not high)
they’ve got a pretty normal chevron pattern across the front, some stripes. about the only problems are that the pants are a *little* too tight, and that some tyranny members are absolute maniacs who zip their jackets up all the way so it looks like they’re wearing the worlds weirdest collared shirt
blue rain …
so the closure is not that bad! pretty unconventional, an asymmetric zip with two fasteners across the top and some kinda … shawl collar? idk. I actually like it
but the pattern … i feel like someone said to the costume department, ‘you know, all of these uniforms have too many straight lines in their designs. we should add some curved lines. give the curves to blue rain! they’ve got no girls, so it’s the only way they’ll get any!’ and then they doubled down by adding raised piping for emphasis
that, and the way that uniform material looks like some kinda spandex-velour mix … it reminds me of the star trek:the next generation uniform! also, the casual uniform does the same curved line thing except in the opposite direction, and as a cutout, so its even worse
chen guo cheering in crowd
maybe a projection screen? tyranny and ee logos up on the wall
and happy logo SLAMS shut
ye xiu with his hoodie looking sad and pathetic in the snow up at happy
happy in competition uniforms coming downstairs (chen guo, so challenger’s league)
also damn, happy internet café is *swanky*
I mean, my eyes would hurt from the glare after a while, but it’d be pretty
EXCELLENT ERA
trophies. looks like seasons 1,2,3 going down to the left
sun xiang at the whiteboard lecturing ee. he is the only one not wearing the casual uniform. where is your piss ugly uniform, xiang xiang? this is a team endeavor, you’re not allowed to not wear it. it builds morale
BLUE RAIN
yu wenzou smiles
huang shaotian … fake guitars? with … something that’s been bundled up
TINY HERB
i guess this is why they redesigned the logo, so it would match the aesthetic and could be slammed shut like this, but i still don’t like it
honestly, tiny herb training room aesthetic is incredibly beautiful and soothing
but still way too much white, what the hell ppl, don’t you know about eyestrain?
‘today we’re training how to put our headsets on, synchonizedly’ sponsored by hp
also apparently that *was* the tiny herb competition uniform earlier, since this is the casual one. hmm. a bit too olive drab. tyranny’s still winning
signature wang jiexi EYES shot
TYRANNY
tyranny training room looks a lot less like a supervillain lair when brightly lit! go figure
now it looks like an overexposed supervillain lair *set*. progress!
captain han is ANGRY
hands clasp in front of happy members in the bg. tang rou is def not paying attention
is ye xiu wearing a mask AND a hat??? dude, chill
happy walking into crowd of fans&paps … somewhere. why is steamed bun kneeling next to the door? :it is a mystery:
group cheer! no ladies
group … orange juice! with su mucheng! damn, qiao yifan’s tall.
confetti in the stadium, and reporters charge forward
judging by teams and signs, this is all stars, so reaction to ye xiu’s dragon raising its head?
‘beautiful!’ ejaculated ye xiu
key and mouse action ~~
and the crowdteam happy goes wild!
team fist pump! someone has put their phone on their chair. I hope they don’t sit on it
ye xiu putting on headset in happy internet café. cant tell if this is hobo!hoodie or hoodie no.3
ye xiu :eyes:
key press. wtf program starts up with ‘s’
cgi is cgi
everything looks super gloomy and overcast ~ i hope they do more varied environments
and we see lord grim! they’ve gone for a really…tarnished metal? look for the MMU
like, I would not mistake it for an umbrella.
yang yang face
THE KINGS AVATAR
Okay, so if you were looking for anything of actual substance in this, looks like they’re doing ch.1 - 1052 at least, probably 1-1060, so the end of the challenger league arc.
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ALISA SAVAGE is an ORDER MEMBER in the war, even though HER official job is as HEAD OF THE AUROR OFFICE. the THIRTY-ONE year old PUREBLOOD is known to be ENTERPRISING and VIVACIOUS but also DOGMATIC and NEUROTIC. some might label them as THE LADY OF WAR. fc: inbar lavi
so this is alisa savage, aka That One Obscure Auror Tonks Offhandedly Mentions in One of the HP Books (trademark pending)
pinterest boi
character inspiration: leia organa, hayes morrison, lexi branson, natasha romanoff, peggy carter, sara lance, jessica pearson, bobbi morse.
aesthetic.
high heels clicking on hardwood, the smell of fresh - brewed coffee, spilled wine, redacted information, smudged ink on parchment, the pop f i z z clink of champagne, quills scratching across paper, the satisfaction of reaching justice, lipstick stains on glasses, snakeskin and lace, the feeling you get when you step too close to a fire. messy blonde hair framing features that were once beautiful, but are now just tired. sharp whiskey and silent grief. honey eyes and tattooed wings beating against your shoulder, begging to be uncaged.
family ties.
ezra savage --- american ambassador, soon to be retiring. generally a playful, fun man, very personable and agreeable. it’s what made him such a good diplomat and father. he was a thunderbird when attending ilvermorny, where he met his wife.
hara savage --- former wampus!!! tiny and fighty and very very loving. a huuuuge spitfire. currently back in the states to help her sick mother.
damaris savage --- baby sis!!! was honestly the sweetest, most fun young girl. big dreams and even bigger imagination. she was a 22, a junior healer --- one of the ones who were killed during the siege, actually. surprise!!!!!!
childhood.
ALRIGHT SO the savages are actually an american pureblooded family!! though blood status typically didn’t matter as much in the states as did the way ezra made his way up to earning the title of AMBASSADOR. diplomat. emissary. whatever ya wanna call it!!
though the savages were also a later branch of the highly regarded ROCHE family, of the original twelve aurors, due to one of the women in the family marrying a savage.
alisa was born in 1949 america, which with all things considered, really wasn’t that long after the ordeal with grindelwald. but it was also 1949 in the united states, so the red scare was going strong when she was born, which was an entirely different sort of witch hunt than the one her wizarding community grew to know
with the red scare as a guise, there were some lingering anti-wizard people who used it as an excuse to go after wizards. again. but this time by saying they were communist spies!!!
she grew up in a wizarding world that wasn’t AS sheltered and concealed since the disbandment of the new salem philanthropic society just over two decades before.
the savages are spread all across the united states wizarding world, but this particular branch of them was fairly small and tight knit and centered right outside of new york city. much of alisa’s first eight years was spent bouncing back and forth between their home in new rochelle and the city.
after working as a translator for years, and growing from there, ezra finally reached a point where macusa and the president announced him to be their consul for the united kingdom’s wizarding world. this was v exciting for the family!!
so when she was nine, not long before she would have started her education at ilvermorny, the savages relocated to LONDON. fun!!! (sort of)
living on the wizarding world’s equivalent of embassy row and getting to witness this level of the government working was fascinating. her life from then on took the form of galas and exploring london with her mom (and eventually newborn sister, who was ten years younger than her) and mother and sitting in on some debates and discussions regarding foreign policies between the different countries.
a lot of political shit, but it also really shaped alisa?? it made her very interested in the mechanics of the government, and exposed her to how things WORKED. both in the ministry and macusa. it also displayed both groups’ PROBLEMS to her.
when she was 11 she was shipped off to hogwarts!!!
her parents didn’t want her on a different continent while they were still working in england, so after some discussion with headmaster dumbledore, she was brought on board
sorted into slytherin!!! her personality was essentially highlighted in slytherin, where her fire and drive and goals were celebrated, though her american background did receive its own criticisms. for the most part, hogwarts were some of the best years of her life --- she was a member of too many clubs to keep track, a keeper for the slytherin team, a top student, and incredibly social w/in her peers. sure she could be a bit.......biting sometimes, but overall she was v sociable.
then to now.
so after graduating from hogwarts, she went straight into the auror academy!!! though she was good at playing the social realms of politics, it was never quite as much her speed as what the aurors did. even back in the states she had practically idolized the men and women with these jobs, so it was no question what she wanted to do.
a very ambitious and determined woman, she fought and worked her way higher and higher up through the department as years passed. there was always that unspoken struggle of being a woman in a male-dominated field. but she was damn good at her job!!!! sometimes a bit of an annoyance to her peers when she would fight back on some decisions made on cases, but it’s bc she has a fucking backbone boiiii
so as she went from junior auror to senior and everywhere in between, she gathered respect. enough of a reputation as well, to be promoted to head of the auror office in january of 1980 at age 31. she is the third woman to hold the position and ALMOST the youngest, but not quite
she’s a workaholic so since her promotion you can catch her at the ministry even MORE these days
she loves her job though, and is v v committed to getting things done through the right means. off the clock she’ll do anything to get the job done, but when at work she’s v big on ensuring everyone follows rules and protocol when it comes to cases. she doesn’t need shit being thrown out the window bc someone didn’t go through the right channels or was a dumbass and did something out of line. they’re going to do it the right way dammit!!!!
oh okay right and the ORDER i need to talk about that
so basically she joined near the start of the war?? she was around 22/23 and a v fiery, excitable new auror who had a tendency to push her luck and speak impulsively when she shouldn’t have. but it was enough to get the attention of dumbledore and his small order at the time, so she was RECRUITED
sort of a spy but also not really
more does a lot of the strategy work, social warfare, my local ootp mom
helps organize missions n shit
personality.
LOOK I K N O W I SAID SHE WAS GONNA BE A KNOCK-OFF AMELIA BUT
she actually ended up being fairly different??? or i at least highlighted different traits than i usually did with mia
a detail-oriented big picture thinker. used to act more impulsively, but at this age she’s more likely to step back and take everything in before making decisions or calls and it’s what makes her a good leader, but also can be what makes her seem COLD
low tolerance 4 bullshit
quick tongued
warm hearted, ultimately
ready to do what it takes for the cause, but she also has a particular moral code that she won’t typically break
somewhere within the lawful good and lawful neutral spectrum ???
p aggressive!!! like she’s 300 pounds of fight me in a 140lb body, but also aggressive in a different sense? like she’s willing to step forward and do or say the things some might not, also ready to push and push and push until someone breaks
like she’s a potty-mouthed ball of rage from 1940s new york, come on
can be a lil dramatic :/
optimistic, but not naive??? like how leia had 100% in the rebellion but she also wasn’t fuckin stupid
i could get into this more but u know what, i’m still learning her myself
fun facts.
u think she has coffee.......but in reality, it’s coffee AND whiskey
gets into aggressive debates about quidditch
always wearing heels, like it’s a bad day if she’s NOT
always has her nails done, it’s v extra
“what do u prefer, men or women” “i have a preference for justice”
has a black cat that she would probably die for
would also probably die 4 u reading this but anywhomst
loves greek mythos and literature in general
but esp greek mythos
pretty n tired, probably hasn’t gotten a full night’s sleep since 1972
OH AND FORGOT 2 MENTION THIS FARTHER UP BUT she’s been more.......volatile since the murder of her sister during the siege. v Not Happy. sara lance when laurel was killed? it alisa.
anyway i want 2 add more and learn her more bc i’m EXCITED and on a ROLL and those character parallels up there are giving me SO MUCH INSPIRATION but i have 2 work 11-9 today and it’s 10:30 so gotta blast
come plot w me thank
#v. ━━ A AVOCADO … THAAAANKS ( ooc. )#maraudrshq:intros#iii. ━━ PARALYZED BY FEELING SO MUCH / TOO MUCH / NOT ENOUGH ( character study. )#iii. ━━ A WOMAN WHO WALKS WITH GHOSTS ( headcanons. )
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Fate and Phantasms #127: Leonardo Da Vinci
Today on Fate and Phantasms, we’re making the one person with enough free time to be both a universal genius and the best ninja turtle, Leonardo Da Vinci! Like many casters you’re super power is Being Adaptable, so just imagine every level summary ends with “Adjust your spell list to fit what your party needs” a lot.
Check out her build breakdown below the cut, or her character sheet over here!
Next up: Tamamo... 3!
Race and Background
Like a couple other servants you’re technically a homunculus, but we need that feat bonus, so we’re making you a Variant Human. This nets you perception proficiency, +1 Intelligence and Dexterity, and the War Caster feat. This gives you advantage on concentration checks, the ability to use cantrips for your attacks of opportunity, and the ability to use somatic components with full hands. That glove’s cool, but it’s probably hard to flash gang signs in that thing.
You’re Chaldea’s resident Izzet Engineer, giving you proficiency with Arcana and Investigation. You also get the ability to look up public building’s schematics to look for secret entrances and the like (it definitely would make the opening to Descent into Avernus a lot easier...) You also get enough background-based spells to make your first level spell list look downright silly. We’ll get into those at the levels section though.
You should probably try and keep that “Izzet” part under wraps. Mixing servants and mizzium could only end in disaster.
Ability Score Improvements
As the poster child of the Renaissance Woman, your Intelligence and Wisdom should be pretty goddamn high. After that is Dexterity- you literally made your body, and your craftsmanship is impeccable. Your Charisma isn’t amazing, because despite your body being a literal work of art you get a demerit due to the writing team’s transphobia, and also the standard array’s inability to give you all 20s. Your Constitution isn’t great for the latter reason as well, but we’re dumping Strength. Once again, the caster class’s 90% damage modifier is not going to help you get buff.
Class Levels
1. Wizard 1: You’re smart and magic, that’s a wizard. You get proficiency with Intelligence and Wisdom saves, as well as two wizard skills. History and Insight would be my pick, but you’re good at everything, so pick your poison.
You also get an Arcane Recovery once per long rest, allowing you to regain a couple spell slots on a short rest as a freebie, but their total level has to be half your wizard level rounded up. Oh yeah, you get spells too. They use your Intelligence to cast.
As the Universal Genius, your entire schtick is about being adaptable, so I’m not going to list spells in the breakdown this time around. If you want them, my personal picks are in the character sheet.
That being said, you do get some guaranteed spells from your background. Thanks to being an Engineer, you get Produce Flame and Shocking Grasp as cantrips, and Chaos Bolt, Create or Destroy Water, and Unseen Servant at first level.
2. Wizard 2: Another problem with being a renaissance woman is that there’s no “everything” specialty for you to grab. That being said, the Transmutation school will help make your body a bit stronger on a more permanent basis than bladesinging would. You become a Transmutation Savant, meaning it takes half the time and cost to transcribe transmutation spells into your spell book. You also learn some Minor Alchemy, spending ten minutes per cubic foot of your target object, turning a nonmagical item made of wood, stone, iron, copper, or silver into one of the other materials on that list. This lasts for an hour, or until you drop concentration. I’m sure you can come up with fun ways to abuse this.
3. Wizard 3: Third level wizards get second level spells, including your background spells Heat Metal and Rope Trick. Everyone needs a bit of alone time. And also to slowly set people on fire. Also, you should probably grab Enlarge/Reduce. It’s a secret tool that will help us later.
4. Wizard 4: Your Ability Score Improvements are all going to intelligence, but we can be smart about it. Your Keen Mind gives you a small boost to Intelligence, but it also helps you navigate, tell time, and be a jerk to your DM by forcing them to keep notes on literally everything. Use this power wisely.
5. Artificer 1: You’re not just a mage, you’re also an inventor. And an artist, but we’re sticking with int casters today. Maybe for rider. With your Magical Tinkering, you can add minor effects to tiny items, because it’s not like you’ve already got prestidigitation or anything. Speaking of, you get another Spell list, which also uses your Intelligence to cast and prepare. Again, you’re a caster-almost literally any spell is canon for you, aside from maybe the divination ones. Specifically the futury spells.
6. Artificer 2: Second level artificers can Infuse Items, allowing you to create magical items for your party. Again, you can make almost anything, so take some liberties. Or check the character sheet. Either or.
7. Artificer 3: As an inventor who’s specialty is “inventing”, you’d think picking a subclass here would be hard. Normally you’d be right, but I want to make the Bastenyan X, so we’re going Battle Smith. This gives you some specialty spells, like Heroism and Shield, as well as making you Battle Ready. This gives you proficiency with more weapons, and you can use your intelligence instead of strength when using magical weapons. You also get a Steel Defender, a construct to help you in battle. You have to use your bonus action to command it, but you weren’t using it for anything else, so that’s fine.
You can also make the Right Tool for the Job after rests, creating a set of artisan’s tools until you make another.
8. Artificer 4: Another ASI, and another half feat. The Observant feat rounds out your Intelligence, allows you to read lips, and gives you a +5 bonus to perception and investigation checks.
9. Artificer 5: Fifth level battle smiths get an Extra Attack with each attack action, for when you really want to slap someone with your giant hand. You also get second level spells, like Branding Smite and Warding Bond.
10. Wizard 5: Third level spell time! You also get your background spells, Call Lighting, Elemental Weapon, and Glyph of Warding. And that’s not even counting your normal spells.
11. Wizard 6: Sixth level transmuters can make a Transmuter’s Stone over the course of eight hours, and a creature holding possessing the stone gets one of several benefits. These include darkvision, and extra 10 feet of speed, proficiency in constitution saves, and resistance to acid, cold, fire, lightning, or thunder damage. If you’re holding onto the stone, you can even switch up the effect every time you cast a leveled transmutation spell.
12. Artificer 6: Hopping back into artificer gives you Tool Expertise, giving you doubled proficiency with any tool. I’m not sure if I was explicit enough here, but you’re very smart.
13. Artificer 7: So smart, in fact, that you can use your Flash of Genius to add your intelligence modifier to a nearby ability check or save, a number of times per long rest equal to your intelligence modifier. You might not be great at athletics, but you do know a lot about the technique!
14. Artificer 8: Nope, we’re not maxing out intelligence yet. Use this ASI to become a bit Tougher. No real reason for it, but you’re kind of a melee fighter with less than 100 hp at the end, which isn’t good. This gives you +2 hp every time you level up, and a nice +28 hp immediately.
15. Artificer 9: You get third level spells again, including your specialty spells Aura of Vitality and Conjure Barrage. You also learn how to add an Arcane Jolt to your magical weapon attacks, either dealing extra damage or healing a nearby creature. You can use this once per turn, and a number of times per long rest equal to your intelligence modifier.
16. Artificer 10: Tenth level artificers see a lot of their infusions become a bit stronger, and they become a Magic Item Adept, which gives them an extra attunement slot and makes building magic items from scratch much easier.
17. Artificer 11: Eleventh level artificers can make Spell Storing Items at the end of long rests, allowing you to give your Bastenyan a Knife of Enlarging so you can ride in style by hasting and growing it at the same time. Despite the name, these items have to be weapons or focii, you can only have one item at once, and they only hold a number of charges equal to your intelligence modifier.
18. Artificer 12: With our final ASI, we can finally max out our Intelligence score for the best spells, the strongest hits, and the most effective magic items.
19. Artificer 13: With your fourth level spells, you get specialty and background spells at once, netting you Aura of Purity, Fire Shield, Conjure Minor Elementals, Divination, and Otiluke’s Resilient Sphere. And again, these are all spells that don’t count for your prep.
20. Artificer 14: Your capstone level makes you a Magic Item Savant, allowing you to attune to five items at once and ignore all requirements for using magic items. True genius knows no limits, after all.
Pros:
By mixing some wizard levels in with your artificer, you can learn a frankly silly number of spells by default, allowing for a lot of magical versatility. Multiclassing also lets you steal higher level spells from other spellbooks, negating some of the weaknesses you’d normally get from multiclassing. By the end, you can still copy over seventh level spells! Not bad for someone who just got fourth level spells on paper.
With pseudoproficiency and advantage in concentration saves, you’re pretty good at holding onto spells even with your lackluster Constitution score.
Your DM’s going to have a really hard time keeping secrets from you with a maxed out Investigation checks, plus good insight and perception, plus the ability to perfectly remember everything that happened in the last month. Proficiency is +6, intelligence is +5, Observant is another +5, Flash of Genius is another +5... That’s a base of 22, even if you roll a one. Rogues aren’t that good at investigation. Okay, maybe rogues are, but still.
Cons:
Multiclassing still has downsides. You don’t get ninth level spells, which is a bummer, and you also don’t get the capstone ability of Artificer, which is downright broken. That being said, it’s not like most games get to level 17-20 anyway, so it’s probably not that big a deal.
I don’t like making builds that rely on DM fiat, and this build kinda does. In a low magic setting, or against a DM who just doesn’t like you, you’re stuck with, at max, fourth level spells. A situational weakness, but one you should be aware of.
Despite having tons of abilities to join in the melee with your other party members, you’re actually pretty bad at surviving there. You have an AC of 15 with mage armor (the in-character option), and your HP is probably somewhere in the 130s without a magic item we get at level 20. That’s not to say you can’t get in a fight, you just really don’t want to stand out.
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REVIEW: Nitroplus Blasterz -Heroines Infinite Duel- (2015)
Going into this review, I wasn’t at all familiar with the world of Nitro+, which doesn’t come as much of a surprise as the vast majority of their work has never actually been released outside of Japan.
So, let’s start this off with a quick background on the company and what kind of stuff it has released in the past. Since 2000, Nitro+ has been steadily releasing Visual Novel games, with Steins;Gate arguably being their most well known game in the west.
Most of the themes in these games are pretty dark, ranging from the more fantasy-based stuff like necromancy to some incredibly questionable material such as murder and rape.
In the mid-2000s, the developer released Nitro+ Royale -Heroines Duel-, which brought together thirteen fighters from their back catalogue of games in a traditional 2D fighter, and seems to be a pretty unremarkable, by-the-numbers doujin fighting game.
Almost a decade later, Nitro+ once again stepped outside of the Visual Novel genre to make another attempt at a crossover fighting game that included a who’s who of their games making appearances, only this time taking advantage of the various advancements in the fighting game genre had seen.
The resulting release was today’s topic; Nitro+ Blasterz -Heroines Infinite Duel-.
The question remains, is it any good?
Gameplay
The game uses just five buttons; light attack, medium attack, heavy attack, escape action, and heavy action.
The escape action button can be used to perform evasive manoeuvres and guards while heavy actions can be used to push an opponent back when players are feeling pressured during a fight.
The game makes it incredibly easy to chain together combos, and implements a whole bunch of other common elements that help to make the game feel like it fits in with the subgenre, and makes it easy for new players to get the hang of things.
Air dashing? You got it!
Super gauge-fuelled super attacks? Hell yeah!
“Lethal Blaze” ultra attacks that feel unique to each fighter and often look stunning? Of course they’re here!
Nitro+ Blasterz -Heroines Infinite Duel- feels very comfortable to play, while still offering enough of a challenge to encourage players to improve.
Story
The game’s main story mode is a standard 8-match arcade ladder in which players must battle through with their chosen fighter. The plot revolves around an evil being (a copy of the character Al Azif made from fragments taken from multiple different timelines where the Demonbane failed) who attempts to take over the final remaining dimension.
Instead of cutscenes, we’re met with the visual novel approach, which doesn’t do a fantastic job of engaging players and making them muster up any motivation to finish the story.
Upon finishing the normal story mode for the first time, an extra story mode becomes available, comprised of ten individual chapters. The mode is a(yup, you guessed it) visual novel adaptation of HP Lovecraft’s story “The Case Of Charles Dexter Ward”, and follows the games cast as they assume the roles of the story rather than themselves. This mode has more variety visually, but only slightly, and the scenes that do pop up are very questionable (one particular scene is very “non-consensual” in nature).
I guess it was inevitable that the game’s story would be presented in a visual novel-like format, considering the origin games for the majority of the roster, but they’re so difficult to follow thanks to a tidal wave of complicated terminology instead of any likeable dialogue or character development.
Roster
Nitro+ Blasterz -Heroines Infinite Duel- features fourteen unique playable characters, two of which are DLC fighters.
Al Azif - From the Demonbane series, Al Azif is the spirit of the Necronomicon (that’s the “book of the dead, for all you non-Evil Dead fans out there!). Her primary goal is to hunt down and destroy all unholy powers that are in league with the evil gods.
Anna - From the Gekkō no Carnevale series, Anna is an automaton doll that was found in a trash dump. She has amnesia, and now works in a workshop, fixing machines.
Ethica - One of the protagonists from the Tokyo Necro series, Ethica is a young "Private Special Living Dead Stalker" who practices a special kind of fighting style known as "Close Quarter Armed Martial Arts".
Ein - From the Phantom Of Inferno series, Ein is an assassin with such skill she was given the codename "Phantom", has no memories of her past and is incredibly apathetic towards, well, mostly everything except killing.
Ignis - From the Jingai Makyō series, Ignis is a demon hunter and the sworn protector of humanity who makes up for her lack of supernatural powers by mastering martial arts and being deadly with a kitana.
Mora - From the Vampirdzhija Vjedogonia visual novel, Mora is a vampire hunter who is armed with a massive hammer to beat down her opponents with.
Satsurikuin Ouka - From the same modelling agency as Super Sonico, Ouka is a confident, extroverted young girl who is constantly looking for her spot in the limelight. She’s also attached to a robotic metal crucifix for some reason.
Ruili - From the Kikokugai: The Cyber Slayer visual novel, Ruili is essentially a reanimated corpse/”soul transfer experiment” that contains the soul of a young woman who yearns to be with her brother (in a “way more than friends” fashion… yeah).
Saber - From the Fate/stay night visual novel, Saber is the personification of Arturia Pendragon (or, as he is more commonly known, King Arthur) and was created to aid participants in a to-the-death tournament called the Fifth Holy Grail War.
Muramasa - From the Full Metal Daemon: Muramasa visual novel, Muramasa is the human form of a tsurugi (a living soul forged into a set of armour). Also a demon?
Super Sonico - Nitro+’s mascot and lead singer/guitarist of the fictional band First Astronomical Velocity. Originally appeared in the arcade version of this game, but was made into a fully playable fighter for the console releases.
Saya - From the Saya no Uta visual novel, Saya is a being from another dimension who materialized in this universe for the sole purpose of reproduction. While she looks like an innocent young girl, in actuality, she is some sort of amorphous fleshy abomination that emits a putrid stench and produces slime, and eatanything from cats to human beings.
Heart - From the Arcana Heart games, Heart is the first DLC fighter in the game.
Homura - From the Senran Kagura series, Homura is the last DLC character.
In addition to the game’s roster of playable fighters, there are twenty different “assist” characters to choose from.
With representatives ranging from games/anime/manga such as Psycho-Pass, Guilty Crown: Lost Christmas and Phenomeno to Expelled From Paradise, School-Live! and Gargantia On The Verdurous Planet, each of these characters act in the same way as the striker system in The King Of Fighters ‘99. A player can choose two assists, and during a match, can briefly tag one of these assists into battle to do extra damage or change up specific stats.
The game handily makes things easier for players in this decision making process by informing you which duo of assist characters have an effective synergy with your chosen main fighter. With how likely it is that players will not be very familiar with most of (if not all of) these extra support faces, this is incredibly helpful.
Therein lies one of the biggest issues of Nitro+ Blasterz -Heroines Infinite Duel-, and it’s a problem that it seemingly shares with a great deal of anime as a whole; it’s full of fanservice, but actively alienates and overwhelms anyone who might be newcomers.
All of the character descriptions above were the result of me having spend hours delving into the story of each individual game for the purposes of the review, as this game doesn’t give you any information whatsoever. Throughout the dialogue of the story, each character makes references to their respective game, which is fine if you’re a diehard fan of any of these titles, but is absolutely bewildering for anyone who is out of the loop, and makes it tough to connect with any of the fighters outside of a technical level.
Look, I’m really not asking for my hand to be held through this, I just don’t think that it is too much to ask to include some basic information to go along with each fighter.
At least put the original game titles for each fighter in somewhere!.
Graphics
Nitro+ Blasterz -Heroines Infinite Duel- follows the tradition of many 2D anime-style fighters such as Blazblue, Under Night In-Birth and Arcana Heart, showcasing some very stylish fighting action.
All of the character sprites in the game are nicely animated, especially during assist moments mid-match and whenever someone lands a particularly devastating finishing move.
The visual flairs that pop up on screen during some of the “Lethal Blaze” attacks are amazing to watch, especially characters such as Ein, who leaps offscreen only to reappear in the distance with a sniper rifle, allowing players to quickly aim the gun at a foe.
At no point do the visuals in Nitro+ Blasterz -Heroines Infinite Duel- set the bar for the genre, but it’s still a great game to look at.
Stages
The variety of stages in Nitro+ Blasterz -Heroines Infinite Duel- is quite a mixed bag quality-wise.
When the stages look good, they’re great. The skyscraper-laden view from the rooftop stage is a highlight, as is the viscera covered grounds of the city (which feels appropriately Lovecraftian, when you learn about why it’s happening in “Another Story”).
The problem is that every stage feels very boring, even the ones that look nice. Everything feels so empty and lifeless, and directly clashes with the fast-paced action of the fights.
Every stage feels like a training stage, and is one of the more disappointing aspects of the game.
Replayability
Outside of the game’s standard story modes and score attack, there’s not really that much to do in Nitro+ Blasterz -Heroines Infinite Duel-.
In a similar way to games like Blade Strangers (read our review of the game here!), there’s not much of an incentive to carry on playing the game once you’ve gained the character art from the end of each character playthrough in story mode.
Even then, the gallery is lacking somewhat, showcasing art you’ll have already seen by the time you’ve unlocked it.
Training mode is as barebones as you could possibly get, offering nothing other than the ability to reset your position onscreen and a command list.
Online play is tricky too, as (at the time of writing) there was next to nobody to fight against, so it renders the option rather useless.
Final thoughts & overall score
Nitroplus Blasterz: Heroines Infinite Duel- is a solid and interesting crossover fighting experience that effectively offers an impressive fighter roster, fun to watch assist characters and easy to learn gameplay mechanics.
It’s a shame that the game doesn’t have the same depth as its peers, with two borderline nonsensical storylines, a range of disappointingly boring stage designs and a total unwillingness to offer any character context to players that aren’t familiar with the source material.
Do you agree with our review of Nitro+ Blasterz -Heroines infinite duel-?
Let us know in the comments section below!
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Quan Zhi Gao Shou / The King’s Avatar Manhua (Chapters 0-5)
What I really enjoyed right from the start of the animation was the realistic nature of the game and characters. I only play games sporadically myself, and usually handhelds at that, but even I could relate to Ye Xiu’s journey to the top of the new server. I mean, usually you just take for granted that the main character is aiming for the top of something, but it’s difficult to relate to saving the world or leading a gang of misfits across the land fighting monsters. Climbing to the top in a game, however? We’ve probably all tried it in some way or another, even if we failed along the way (I still haven’t completed the National Pokedex in any Pokemon game, ok).
This also could have been stated at the beginning of a review for the whole series, but this is a long one, the novel translations aren’t even complete yet. So it’s here now as a preface.
And now it’s time for my far less composed liveblogging! This is not going to be as detailed as my Shoukoku no Altair one by a long shot, I think I’d collapse of exhaustion before I finished.
Chapter 0: Cause
It is both unnerving and relaxing to not obsess about language nuance like I do when I read Japanese stuff. On the other hand, it feels weird being back to the state of not understanding more than a few words here and there...
Colored panels are the best. The color (cold tones) to black & white to color (warm tones) back to black & white is a neat contrast.
I’m honestly really excited to get all these names and teams straight. I watched several groups’ subs for the early episodes and all the names were translated differently, leading me to have no clue who anyone was or which team they belonged to except the currently teamless Ye Xiu lol.
Chapter 1: As we drink, the lute signals to go to war
Look at that smug smirk. Ye Xiu’s relationship with Su Mucheng is just really nice with how supportive they are of each other.
Damn it, I said I wasn’t going to go panel-by-panel! But I like the contrast between these two shots. One is as he is turning away, after having reassured Su Mucheng that he will be returning and it really is fine that his old team literally kicked him to the curb. The other is once he is turned away. He seems fine in the first shot, sort of indifferent, while the dark shadow over his eyes in the next panel suggests differently. But he’s not one to complain.
Unexpected comedy shot lol. I appreciate the life in the internet cafe, everyone excited about Glory and the new server haha. In the animation, it was very quiet when he walked in, and they had to 3D animate it.
“As a female Launcher player, Mucheng never stopped smiling even when she blew up her opponent to pieces... It’s actually quite scary when you think about it.”
haha. He’s more expressive in the manhua. It lets you have these cute little musings in between scenes that the animations never have time for.
lol he just goes and hijacks her account. who does that. “the battle started already so I finished it for you. but don’t worry, I won!” that. isn’t the point.
Hi scary demon Ye Xiu! Side note: they’re doing a good job giving the background characters different features.
Also, thanks to not looking at the characters for their names, I keep getting Ye Xiu and Ye Qiu mixed up. I...really need to go find out how it’s written.
Not going to feature all of Chen Guo’s fun expressions, but so far there have been a lot of them and they’re great. (edit for Chen Guo’s name which I derped on and forgot at the time of writing this post. lol the manga doesn’t mention her whole name - Chen Guo - until a few chapters later. I think the other patrons call her ‘Sister Chen’ and the reader finds out her given name when Ye Xiu does. but in the novel, I think the narrative switches over to her at some point, so you find out her full name before Ye Xiu does...)
I love sayings, and how they are so weird when translated literally - Japanese ones are like this, too, because a lot of them are Chinese in origin. My favorite is probably 亀毛兎角.
I hope this is a translation thing because damn, what a way to sugar-coat the truth.
Chapter 2: Since ancient times, how many have returned from war?
I wish I knew the references to classical Chinese poetry/literature, it makes the series 10x more fun when you know the origin of some of their usernames and such.
Ok, overdoing it much, Sun Xiang’s posse? You don’t need to be extra nasty about it to his face.
I always really liked this expression of his reluctance, this human emotion from a guy who looks rather calm and composed (or sheepish, occasionally) most of the time. He takes things in stride, but here you definitely get the bitterness of his situation.
And now he has to laugh it off with a smile! He does a good job of keeping it together throughout this whole deal though.
lol what kind of expression is that. “I like working nights!” why the cat face/ears. why. that was such a quick interview lol.
“Actually, we aren’t lacking people, the advert you saw was from a long time ago.”
That’s...actually, interesting. So Chen Guo is hiring him anyways? Or am I missing something in the translation?
You are a surprisingly funny man, Ye Xiu.
This is me. (it says ‘Verify faster!’)
lol Ye Xiu looking at the beginner’s guide. I never read the instructions though, even for a complicated games I’m new to, I just sort of jump in and hope I don’t die in the first few stages. Pretty sure the only game I had to actually read the instructions for was Final Fantasy Type-0? It’s difficult getting into a good rhythm without reading the in-game tips for that game...plus, some of the more advanced techniques are hard to pull off.
Chapter 3: Don’t laugh at those who lie drunk on the battlefield
If I had time, I’d totally make edits, buuut I do not and photoshop is on my other computer. but when did he get those noodles...?
lol and he just outs himself right on the spot.
That is one dark expression, I love it. The retirement thing is definitely a sore spot for him.
“you’re a professional. but also an amateur.” lol must be so weird to be Ye Xiu
“Don’t fake it, actually you’re not even retired. You didn’t get a spot and got kicked out, right?”
Ouch. Hit it where it hurts, why don’t you. Though she isn’t aware of who he actually is yet. He did indeed get kicked out, and it’s probably worse because he did have a spot previously, he was at the top even.
Starting avatar! I love the character designs in this series, across the animation and manhua.
“Suddenly I miss those games that let people pass through each other!”
HOW COULD THEY WITH SO MANY PEOPLE PLAYING. It reminds me of the Sims flailing their arms because you stuck a cabinet in the wrong spot and they can’t get through.
“Such a civilized way to kill monsters, I’m not used to it.”
“This only happens when a new server opens, you’ll definitely wish you can queue again in the future.”
I really like the side comments. I don’t play multiplayer games, but the comments definitely breathe some life into it.
LOL. “How to endure the shame? I was once known as Glory’s textbook level expert and now I have to use a beginner’s guide to do beginner’s quests.” You can feel his soul dying little by little in these panels...
I love how many titles he earned...”Does no commercials”.
And, of course, him trying to reveal who he actually is, only for her not to believe him.
lol this comment: “It’s so hard to play in first person view!” That’s actually how I feel, I dunno, I mostly play handhelds and older games. I flipped out when I tried to play Final Fantasy: Dirge of Cerberus in first person, before I figured out there was actually a third person view...I’m just really lame when it comes to games, ok.
Ooh, it’s here! The umbrella! What an odd choice of weapon, usually they’re the joke weapons. Well, it’s better than the bus stop sign from Persona 3.
I’ve read spoilers about who this guy standing behind him is, and I am not ready to actually come across that part in the novel.
Side note: I like the avatar’s design better here than in the animation. Wonder if he changes outfit later on...
Chapter 4: Green Forest’s Sleeping Moon
“Let me help you, I’ll give you the drops as well.” “I’m [a] male.” Lol. I really do love these little dialogues.
I also love the usernames, I really am hopeless with it comes to naming things myself.
Hello, Sleeping Moon! I remember you! Sort of.
I love how Ye Xiu totally has a plan going into this, and his thought process is written out. It’s a mundane detail, but I like it. (I’m the type of person who doesn’t read the instructions provided by the game, but will go look everything up online because regardless if I played the game before or not, I like having a Plan when I go into it...I’m impatient, Shadow of the Colossus is the only game I actually take time to explore.)
The two modes of communication for Glory also make it interesting...Both text and audio. It’s fun having both.
haha these drawings have so much life in them
Including these.
Way to look awesome and dramatic with your umbrella in hand.
lol “You planning to advance into a Cleric? Why don’t you just be our caretaker for good?” dying inside, I tell you, dying inside
Knowing the spoilers like I do, THIS ISN’T OKAY. no sad flashback scene so early on. c’mon.
I like how Sleeping Moon keeps talking to him like he’s a newbie, too. It’s pretty funny.
Chapter 5: You reap what you sow
Finally, a chapter title I’m familiar with!
The naaames: Sleeping Moon, Just a Passerby, Not Just Cannon Fodder, Lord Grim, and Fallen Sun
I like ‘Just a Passerby’.
Hey, you even get to say some last words after your HP hits 0 haha.
“Don’t you know that if you die in a dungeon in Glory, you can’t come back?!” lol I’m side-eyeing all the other ‘if you die in the game you die in real life’ stories...
They gave Sleeping Moon some really awesome expressions, gotta say.
“But your acting isn’t at all convincing.” Actually, this is vaguely terrifying.
Also, I appreciate how Ye Xiu is calling him out on this whole plan and how he meant to cheat everyone while Ye Xiu is basically doing the same. haha
I’m not going to screencap it all, but the sequence of the boss slowly killing Sleeping Moon like the cat it is, and Ye Xiu’s reactions, are gold.
The umbrella is also really cool of course.
And here starts the drama on the 10th server! It’s honestly great, and quite true to real life haha. Well, real life can probably be weirder than even fiction...
AAAND that’s finally it! 5 chapters + the 0 chapter done! Oh geez that took forever...Anyway, I love all the little details the manhua can fit in that the animation can’t and I look forward to reading the novel version of these chapters sometime soon.
onward →
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Smash 5e 01: The Mario Bros.
First stop for Smash 5e, Nintendo’s Golden Boys: the Mario Bros.!
Nintendo has built their empire on the backs of these 2! When I decided to do this, I knew that my first stop would have to be Mario. Because of course it does, you gotta take care of Nintendo’s golden boy first. But I knew that if I did one brother, I had to do the other, so Luigi’s here, too!
The Mario World has a lot of elements it can lend itself to for a game of D&D. It has magic, princesses, and even dragons and treasure! In fact, you could probably build a D&D game based off of just the Mario World! But this world is based off of the Smash Bros. games, as though all those worlds were blended together to form a new canon with D&D flavoring.
And so, it’s about time we get to the nitty gritty! :D It’s timefor
Mario and Luigi in Smash 5e
Character Sheets
Mario -> Malbrek Amanita
(Mario) Malbrek Amanita Race: Hill Dwarf Class: Fighter Alignment: Chaotic Good Level: 1 Strength: 18 Dexterity: 15 Constitution: 16 Intelligence: 12 Wisdom: 11 Charisma: 15 HP: 14 AC: 16 Proficiency: Acrobatics, Athletics, Animal Handling, Survival Equipment: Boom Hammer Chainmail Shield Explorer's Pack Boots of Striding and Springing Mason's Tools Shovel Iron Pot Common Clothes Belt Pouch (10 G) Languages: Dwarvish, Common Fighting Style: Defense Background: Folk Hero Defining Event: "When an agent from an enemy kingdom tried to sneak in from the tunnels beneath the castle, I chased 'em off." Personality Trait: "If someone needs my help, I'm always ready to go and help 'em. It's what I do." Ideal: "Tyrants must not be allowed to oppress the people." (Chaotic) Bond: "I worked the land, I love the land, I will protect this land and everyone in it." Flaw: "I'm convinced of the significance of my of my destiny, it blinds me to my own shortcomings and the risk of failure."
As you can see, Mario was BLESSED with some good roles and I imagined him-and Luigi-as a pair of Dwarves. My reasoning behind that was because, when compared to other Humans in Smash, the Mario Bros. stand out for being, well, kind of short. (Hell, in the original Super Mario Bros., they were only ‘Super’ and tall after eating a mushroom.) So, thought to best represent that here, have them play Dwarves.
Naturally, I gave Mario-and Luigi-the Boots of Striding and Springing, cause I have to capture that Mario-ish feel. After all, the brothers are known for their jumping ability!
As for his title as Folk Hero, I’m implying that Mario has already gone on a prior adventure and defeated some kind of foe-I like to think it was this universe’s equivalent to the original Donkey Kong game.
Luigi -> Berkam Amanita
(Luigi) Berkam Amanita Race: Hill Dwarf Class: Wizard Alignment: Lawful Good Level: 1 Strength: 12 Dexterity: 13 Constitution: 9 Intelligence: 10 Wisdom: 14 Charisma: 4 HP: 11 AC: 9 Proficiency: History, Medicine, Insight, Persuasion Equipment: Spellbook Quarterstaff Throwing Hammer Scholar's Pack Spellbook Arcane Focus Boots of Striding and Springing Mason's Tools Traveler's Clothes Belt Pouch (15 G) Languages: Dwarvish, Common, Elvish Guild Business: Masons and Stonecutters Personality Trait: "A job worth doing is worth doing right, no matter how long it takes!" Ideal: "My talents were given to me so I can use them to help others, no matter how little they appreciate me." Bond: "I owe my guild a great deal of debt for helping me become who I am now." Flaw: "I'm incredibly jealous of people who outshine me..." Spell Slots: (+2) ⦁ Cantrips: 3 ⦁ 1st: 2 Spell List: ⦁ Cantrips Mending Message Thunderclap ⦁ 1st Level Mage Armor Magic Missile
And now it’s time for Luigi. I gotta say that he looks pretty...underwhelming compared to his brother, but I guess that’s too be expected. I made Luigi a Wizard cause I felt that it complimented him best since, in the Mario series, he always seems to have some kind of knack for technology. (His stage in Mario Party 1 is some kind of workshop.)
I feel for the full backstory, you need Luigi as much as you need Mario. I imagine that the brothers in this universe hail from a long line of Castle Keepers, a high position in the Toadstool Hills. Their job is to maintain the royal castle with their expert stone cutting abilities. Kind of like how in the games, the brothers are plumbers who work on pipes.
Of course, anyone seeing this can just take the sheets and skip the backstory as much as they fancy. I just do it cause I find it fun.
Background
5000 years ago, the mountains of Bricktonn were home to many Dwarves. The mountain once served as a natural buffer as they held themselves up in their fortresses, working the day away. However, that all changed one day when Goblins invaded their home. The war would continue for generations-most Dwarves of the area aren’t sure, but some scholars believe it was a good 100 years or so.
When all hope was lost, the Dwarves evacuated. But to keep their secrets secret, they activated a mechanism that would collapse, not just their fortresses, but the entire mountain range, crushing the invaders underfoot.
The Dwarves of Bicktonn traveled across the land to find themselves a new home. Their pilgrimage led them to the Toadstool Hills, a series of hills with mushrooms growing as far as the eye can see. The hills were the territory of the Elves, whom were currently at war with a Dragon and his hoard of Kobolds!
It was on that day when the Dwarves and Elves struck a deal: if the Dwarves helped to fend off the Dragon and his army, then they’d split the land 50/50. When the Dwarves agreed, the two armies were powerful enough to fend off the oncoming assault of the Dragon and Kobold, pushing them back.
And now we fast forward to the present day. The Elves and Dwarves that live in the Toadstool Hills live in piece. These odd Hill Dwarves are something of an oddity: they do not grow beards like their cousins, but instead, have large, plentiful mustaches. They’ve also grown to be rather peaceful by nature, due to the Toadstool Hills enjoying a plentiful time of peace.
The Hill Dwarves of Toadstool are also odd in how they’re not just friendly towards Elves, but they’re full welcome to them. It’s common for Dwarves to be weary of Elves, their races have a rather sour history, but you’ll never find a chummier Dwarf then the ones in Toadstool. Just remember that kindness is a limited resource.
And now, we can focus on our two heroes today: Malbrek and Berkam, the Princess’s royal Castle Keepers. Their job is to do maintenance on the royal castle. If a stone needs to be replaced, a pipe fixed, or a head smashed in, the Princess can turn on these two hearty Dwarves to get the job done.
Conclusions
I hope anyone reading this enjoyed this first little installment of Smash 5e. I hope to be able to do more of these in the future!
#Smash 5e#Nintendo#Super Smash Bros.#Smash Bos.#Mario Bros.#Super Mario#Super Mario Bros.#Mario#Luigi#JAC Art#D&D#DnD#Dungeons and Dragons
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