#they have traditional style and modified style
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fuckyeahchinesefashion · 1 year ago
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miaozu fashion on xiaohongshu
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prokopetz · 1 year ago
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One of the occupational hazards of being so preoccupied with game design as a discipline is that sometimes I'll have dreams that are just some unknown force explaining an idea for a game to me, and last night I dreamed what is possibly the most obnoxious mechanical premise for a game I've ever come up with.
In brief, it was a traditional JRPG-style game with an atypical levelling-up scheme. Rather than gaining XP or levelling up at milestones, party members would grow in power by finding and absorbing or ingesting these little extradimensional parasites, represented in the dream as small grub- or fetus-like creatures with smiling humanoid faces. These parasites would be found as treasure and enemy drops, and could freely be given to any party member, except for the player character; the player character alone was unable to use them for Plot Reasons, and was entirely reliant on equipment to grow in power instead.
Absorbing a parasite both granted permanent stat boosts and unlocked weird psychic powers. However, they'd also cause progressive personality changes in the party members to which they were assigned, reflected by changes in dialogue and interactions, and eventually in granting or denying access to particular side quests. This function of the parasites was undocumented, and would likely go unnoticed by the player on their initial playthrough, as they'd level up as they went and would never see the unmodified dialogues.
A further wrinkle is that this effect was mediated by the game's expected progression. Farming parasites and "over-levelling" beyond where the game expected you to be would accelerate the personality changes, while going deliberately under-levelled would slow them (i.e., by giving your party members more time to acclimate to having bugs in their brains); like the personality changes themselves, the existence of these hidden modifiers would not be hinted at to the player.
If you spent a long enough stretch of the game sufficiently over-levelled, you'd eventually receive a non-standard game over where your party would betray, kill, and eat the player character. Furthermore, this non-standard ending had a deliberate "eclipse phase" whereby it would wait for a while after you hit the required threshold before pulling the trigger, in particular making sure that you've saved at least once, leaving your save file irrevocably fucked.
As a final twist, the non-standard game over would only trigger after resting; though the game's mechanics would heavily incentivise resting on a regular basis, it would theoretically be possible to massively over-level your party on purpose and avoid the bad ending simply by never resting again, potentially as a speedrun strat. However, doing so would alter the game's ending to replace the usual final boss with a hopeless solo boss fight against your own massively over-levelled party.
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circeyoru · 10 months ago
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Collection of Overlords _ Part 3 = Requested
[Alastor x Soul Owner of All Overlords!Reader]
Related Ask (1) + (2)
Part 1 — Part 1.5 — Part 2 — Part 3 (here) — Part 4 — Part 5 — Part 6 — Part 7 — Part 8 — Part 9  — Part 10 — Part 11 — Part 12 — Part 13
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On the appointed day, you dressed your best and made sure everything was right. Then you sat at the balcony that overlooked the entrance of the hotel, enjoying your drink with a hum. You were pleasantly surprised when Alastor joined you with a plate of traditional breakfast platter, just as you like it but never spend the time to make
The two of you enjoyed a peaceful morning together, until a little argument got too heated between a hotel guest and an outsider. Alastor swiftly got up and bowed to excuse himself, working as the host of the hotel, he needed to handle the issue since Charlie was a bit of a pushover and not quite convincing when it came to breaking off fights
It led you to wonder if you should give Charlie some pointers like you did to her parents, but then you recalled how Vaggie, Charlie’s girlfriend, was by her side. You’ll admit that they have quite the unique dynamic in their relationship and not in the bad way. So you decided against it and let things go as they please
With a miniture earthquake and some screaming, the argument seemed to be handled well. Not long after that thought, Alastor had returned to your side. Both of you enjoyed your time together again, before you decided it would be fun to drop in on Camilla, not that she’d be preparing when it’s this late
Alastor offered you his hand with a bow, you rose from your seat and gave him your hand. A portal opened beneath you two and the both of you emerged on the other side in the blink of an eye
“Who dares to enter—! My Liege!” Carmilla caught herself half way when she looked over to see you and Alastor arrive earlier than expected, “Welcome to my humble abored. I hope this is satisfactory.”
“I sprung this onto you, so it’s okay.” You turned your head to her, removing your hand from Alastor’s while a small but soft smile played on your face. With your closed eyes, it gave you such a look of elegance that Carmilla strived to be.
“You’re too kind.” Carmilla bowed to you in greeting. 
“How are your daughters? I heard you’ve survived quite the ordeal last last extermination.” You inquired, your smile widening just a smidge. 
Carmilla flinched, though it wasn’t the fact that you knew since she did tell you about killing an angel and what to do if it got out. It was more on the sense that you were showing care to lesser individuals, as much as she hated to admit. “They are fine. Would you like to see them?”
You hummed, “Of course.”
Not even a second later, Carmilla’s daughter duo came out from whatever hiding spot they were at. Odette and Clara both gave you a bow of their own style, though still respectful. “Collector! It’s good to see you again!”
You raised their heads by the chin, then rubbing their heads with a chuckle, “Look at you two, still fun sized. You’re as beautiful as your mother, you know?”
Carmilla blushed while Alastor gave her a teasing grin. Meanwhile, Odette and Clara chuckled along with you. “Thanks!”
You turned to the Overlord, “Now, we have time, why not chat a bit? Tell me about your business.”
Carmilla Carmine was your first female and second Overlord that you came into contract with. She was by far one of the more successful souls that you favour and support from the shadows. Her initial deal was the right to make business ventures to other Rings of Hell in exchange for your ownership of her soul
It later changed when she knew angelic weapons can be wielded. For additional protection that would extend to lesser demons, namely her two daughters, she gave you a range of modified angelic weapons and crafted your Cages with angelic steel. Of course, with Carmilla’s successful, you later continued to support her and protect her daughters from danger
Passing along a card to Odette and Clara that holds the power to summon you in times of need no matter the case. Good acts are rewards, Carmilla learned, you weren’t at all evil to the core or cruel to abuse your owned souls like other would, that’s what she admired about you
Before your absence, you would hang out with her and her daughters on days to discuss about business opportunities and how business was going in the other Rings since it was hard for Carmilla to receive feedback like that
In fact, that day, they were trying to find you, only to end up being cornered by exterminators. While Odette and Clara wanted to summon you to their aid, Carmilla made them hold off. She was present, she can protect them and show you they weren’t weak. So she did what you had suggested before, to actually test out her weapons on the intented targets
You were overjoyed when you first heard the news. An Overlord had actually managed to kill angels and it was done while protecting others. You truly didn’t waste your time and energy on Carmilla, that’s for sure
Yet you wonder why Carmilla was still insecure about her position as one of the Elites that you’d never give up. She can’t be threatened when she has such success in her domain; the best Weapons’ Dealer of Hell
“I desire I wasn’t late to greeteth thee, mine own Liege. (I hope I wasn’t late to greet you, My Liege.)” Zestial greeted with a bow. 
You waved your hand, by now you have returned to the meeting room with Alastor stationed behind you by your left side. “No, no. I was early. Wanted to catch up with Carmilla, you see.”
Zestial took the seat to your right and next to Carmilla who had already left his seat empty, “T hath felt as though t hast been ages since we lasteth did talk. (It felt as though it has been ages since we last talked.)”
Zestial was your first and oldest Overlord by far. He maintained his spot at the top of your collection with ease. With his fearful reputation before your support, he was one to be reckoned with
It seems that his knowledge of Hell and wisdom served him well, as he was the one to seek you out when you were first on the hunt for potential Overlords to crown and give your support to. He offered himself to you wholeheartedly and obediently, something you didn’t expect someone of his caliber to do so. Yet it proves that he was knowledgable not to cross you
His humble nature earned your good graces. You offered him support and protection to which he agreed without much thought. Funny how he never asked for more as he was someone deserving of more. So you gave him a fearsome authority that makes sinners and demons alike trumble in fear in his presence
During your time of weeding out the weaker Overlords, it was with his knowledge that you overturned the system the sinners so ignorantly constructed without power or authority. To this day, you didn’t think your ‘Overlord rank’ planning would be this smooth if not thanks to Zestial
Needless to say, he was also another soul you won’t let go
“Oh, My lovely darling Liege! It’s been so long! Where have you been?! Oh, you’re always so mysterious!” Rosie greeted with a bow and a half curtsy to you, she came to your left side, setting her umbrella on the second empty seat as the first was for Alastor should he be told to sit. Then she opened a box and showed it to you, “A gift from Cannibal Town~! Prepared it myself, your favourites.”
“Thank you, Rosie. You know my taste well.” You smile, picking up the demon parts before nibbling on it, savouring the taste. “It’s wonderful. Tell me, how’s your town after the battle with Heaven?”
“Everyone had their fill, Alastor did me no wrong.” Rosie winked in Alastor’s direction who smiled back. “We’re all happy to be able to help out.”
Rosie was your third Overlord to form a contract with. Her record was quite perfect and ideal too, the leader of the Cannibals. At the time, she was a ringleader, sure. But she lacked the territory to provide for the other Cannibals, so you provided and supported. The moment the deal was signed, a town was constructed to be named as her domain
You’ll say, they were quite the nice ones, save for the devouring other demons. Rosie’s territory had to be one of the more respectful and disciplined ones that you love. You lament on the fact that Rosie wasn’t the violent type, though it’s a relief as well perhaps
“My Sovereign!” Zeezi bursted in, immediately bowing, “Sorry, I would have been here earlier but some pucks was trying to get in and I have to teach them a lesson!”
“It’s all well, the meeting has yet to start.” You eased Zeezi’s rushed thoughts.
Zeezi bowed her head as a nod, taking her seat next to Rosie. “Right.”
Zeezi was the largest within your Overlord Collection and the most physical one. Whenever it was a more violent and brutal ordeal you needed taken clear of, she was the Overlord you call upon. Unlike those that came before her, she was more free spirited and you let her keep that element of hers
At first, she was hestitant to submit to your service, but you’ve showed her there was now to power than violence and brute force that she displays and revolves around. She pride herself as the strongest Overlord with great physical strength. Maybe she’ll win against another Overlord, but not you. As easily as squashing a bug, you had her pinned
In return for her soul, you offer her strength and authority, as well as your support in her rise and maintance as an Overlord. She was smart to take the deal without a need for a beatdown, while you’re delighted to provide, you didn’t want to damage your soul
“The Witching Hour is almost upon us.” You spoke. It was an indirect question to ask who was still not in attendance. 
Everyone turned to the opposite side of the table from where you sat, the three empty seats for the only grouped Overlords. Alastor suggested, “Perhaps they don’t want to attend.”
“Or their representative is running late.” Carmilla hissed, an obvious scowl on her face. 
The doors suddenly bursted open, though even more force as opposed to Zeezi’s entrance. However, they appear to be still in their little world.
“I told you it’s this way but you didn’t even listen!” Velvette shouted.
“How was I supposed to know? It’s all the same!” Valentino exclaimed back.
Alastor cleared his throat rather loudly, bringing the Vees’ attention to the room they’ve entered. “Quite brazen of you to not greet our Liege.”
Vox flinched, immediately passing by the other Overlords and stood to your side, he bowed repeated as he apologized, “I’m sorry. I didn’t mean to make you uncomfortable. I was just trying to make sure you’re safe! It’s nothing like stalking! Really! Trust me! I’d never—!”
“Damnit! Stop apologizing so much!” Velvette came over to slap Vox in the back of his screen head, making her partner glitch and malfunction. Velvette pulled back Vox till they were next to Valentino, she silently whispered but everyone could hear as clear as day, “One, two, three…”
“We greet our Master.” The Vees all bowed, finally greeting you.
You hummed, head tilted a bit, “Arriving the last and creating a scene, you three almost amuse me so.” Your eyes peeked open a bit, “Not in a good way.” A chill ran down the three’s back while Alastor had a smug smile directed to them, especially at Vox, and the other Overlords remained quiet but were internally grinning. “Now sit down.”
“Yes…”
And then there were the Vees, the last to add to your collection and the most disappointing souls by far. They are strong in their own rights, yet they require the other two to boost their power. You were already able to do so, why would they prefer each other more? It was in a way insulting. However, you’d rather they be under your thumb than them running amok in the Pride Ring
It’s times like these where you wonder if Husk would make a better Overlord than them if he learnt his lesson
With Vox, he was trying to please you while also trying to appear better than Alastor. In your opinion, if he had focused more on himself and his strength, he could go places. Yet he opted to working with the other two
With Velvette, she was a strong lady, no doubt. Similar to Zeezi, but more chaotic and destructive. She doesn’t take criticism well, more focused on her own perspective and views. Nothing wrong in that sense, but it limits her capacity for more. She could have been so much more
With Valentino, oh, you don’t even know where to start. You honestly believe he’s a total lost cause. While believing so, your fear tactic worked to perfection. Your dissatifaction and anger was the first thing he avoids. Usually, he’s very very outspoken, but when you were around, he was more careful. Though that doesn’t account for his actions and behaviours when you were out of sight
You clapped your hands together, your eyes closing once more. All your Elites were here and accounted for, all three levels seated as you’d like. All the souls that you own have gathered before you once again. “Let’s begin the reunion of an afterlife time.”
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Note: Still not the exact meeting yet, but the drama is gonna happen next one! I think this one might be a bit boring cause I'm laying out the relationship. Oh well~
Circe Y.
Other Works: MASTERLIST
Taglist:
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alwayscorvus · 2 months ago
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Hello! Can I request a Honkai Star Rail and Wuthering Waves crossover with Jiyan? The reader can be of any faction and race you wish. I think a foxian reader, a self-destructor reader like Acheron or a Memokeeper would be interesting. Maybe even a Gallovian. Whatever you think is right, that's right. Thanks in advance 🌻🌻🌻
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Once you are gone
memokeeper!foxian!malereader x Jiyan, fluff; warning!faction and "race" kinda reflect in reader's character
It took so frickin' long u probably forgot about it. Sorry. But I have like no time at all. Still thank u very much 4 the request!
And about it… tbh I played in hsr for only a brief while, because I stopped at the beginning of Penacony... (truly unfortunate turn of events) But I searched for help on internet. And after first few informations that I read, an idea popped into my head, so I decided to modify it suitably for a story. Hope its alright
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In your life you have visited dozens if not hundreds of places, times and dimensions. You have met thousands of people, explored more than one story, learned new languages, traditions and habits. In the process, you have gained a lot of unique, rich and wonderful memories. However, none of them belonged to you.
You were a memokeeper. You had nothing. You dedicated your entire existence to your almighty Aeon. Your soul, experiences, memories, emotions, feelings. Everything belonged to him.
You were his best memokeeper. You always stole finest memories from most unique universes. You worked long for your title. You wanted to feel appreciated. That's why, once you noticed, that lately no memory had brought your lord to his former euphoria, you knew you had to try harder. Find something one of a kind. Everything for that one smile and few simple words of recognition.
You went on a journey. Where no memokeeper has yet managed to go. Next few worlds and their residents didn't seem really interesting. There was nothing there that your Lord hadn't already seen. But, you weren't willing to give up so easily. After all, you were the best of the best.
In the end, fate brought you to Solaris-3. At first it was a simple miscalculation. But after moments of reflection, you came to conclusion that such coincidences often led to the greatest results. Something was drawing you to Solaris. And especially to Huanglong. That's why you decided to settle there for a longer period of time. You focused your search on possible battlefields. After all, your Aeon gave them his special attention.
However, your focus wasn't drawn to trivial Midnight Rangers. Before you knew it all your attention turned to a certain teal-haired general… Even if it wasn't in your style. By the time you realized, it was too late. You drowned in curiosity. And what's even more surprising, you decided to trust your fox sixth sense.
At first you remained in the shadows. As always.
You watched him from afar. Drank in his view. His smile and gentle voice. You experienced what he did. Got to know him, his surroundings, people close to him and emotions that he showed.
Yet it wasn't enough for you.
You were greedy. You had to taste it yourself.
So you decided to take more advanced steps. And do what you were mostly not in the habit of doing. You decided to reveal yourself.
At first you planned to pretend to be an ordinary local resident. A poor, struggling victim who lost his home and all his belongings in face of war.
However, after a moments of consideration, you pushed that idea back into the shadows. You wouldn't feel right putting yourself in a weaker position than general and your rivals. You had to play a hero in this story.
Now all you had to do was to wait for the right moment. And it came faster than you could have thought.
A group of Midnight Rangers along with a general ran into an ambush. Typical, sunny afternoon. Any attack was definitely unexpected. In the blink of an eye, you jumped in front of Jiyan and covered him with your own body, countering the hit. You dealt a punch that spread destruction and left a deep crack in the ground, decorated with fainted bodies of your opponents.
You hastily turned towards your subject of interest. Jiyan stood there truly shocked with your sudden appearance.
You took a closer look at him. For the first time you had the opportunity to do so.
You saw this spark in his eyes. Full of admiration and fascination. You proceeded to the rescue before he could even react.
A sort of sudden, unfamiliar warmth spread through your body. You felt the need to help him more often.
That's how your relationship began. You were quickly dragged into the ranks of Midnight Rangers and even faster, Jiyan took you in his care.
Now you were able to experience everything he did firsthand. And you couldn't lie, you damn well enjoyed it.
Jiyan quickly took a liking to you. Just as you liked him. If you even knew the meaning of this term. Memokeepers were famous for their manipulative abilities. Extremely necessary when acquiring precious memories. Oddly enough, you didn't need to use them at all. Jiyan liked you for who you were.
At some point you became inseparable. You didn't feel the need to do anything unrelated to general and he neither could nor wanted to chase you away.
The more time you spent with him the more you learned. You even managed to come up with new ideas. Maybe your Aeon was so moody because he needed something different? Instead of war, maybe he should experience some love.
However, there were no candidates in Jiyan's way. And you also didn't feel right with the idea of some stranger messing with general's heart. No one seemed suitable. So you decided to "sacrifice" yourself for the sake of this matter.
Few flirty comments, innocent brushes of hands.
Yet, you needed something more. You needed to create some kind of special memory.
It was one of the coldest nights of an entire year. You stationed in some remote area.
As you walked through narrow paths, between a shabby tents, you heard chattering of teeth. Pitch-black night got illuminated by lone stars and shyly sparkling campfires. Excluding a few tightly wrapped sentries, on your way you didn't come across any living soul.
You reached to the edge of a camp. Jiyan never liked to set up in the center.
You looked around awkwardly. There was no door, no way to knock. You weren't sure how to alert of your presence. But rushed by the cold, you began to call out a name of your general in a loud whisper.
Fortunately, awkward moment didn't last long and man heard you. Jiyan poked his head out of a tent. Sleepy eyes, messy hair. He looked so… vulnerable. He was completely unlike his highly, awe-inspiring general's self. Truly adorable. But you shook off these thoughts in panic.
-Can I come in?-you asked with a devious smirk.
And Jiyan, not yet fully aware of what was happening, only nodded his head and stepped back, thus letting you in.
Closing a tent behind you, you cut off all access to light. In small space you were able to find your way quickly. In the dark, you took off your shoes and, together with Jiyan, placed yourself in the middle of warm furs and sheets. Although Jiyan had never had you inside his tent before, it seemed so natural for the two of you. All those times when Jiyan accidentally fell asleep on your shoulder during long war planning… It added up to one thing.
Hearing a sluggish shuffling, you imagined Jiyan shyly approaching you as he sent you a pleading look. You bit your lower lip in desperation. You really wished you could see that right now.
You slowly raised your hand higher, tracing man's face. Gently grabbed his sharp jaw and pulled him towards you in a confident motion, placing his head on your chest. You felt as general's body relaxed.
You covered him with a thick layer of furs. Left one arm on his hip, when other began to soothingly stroke his hair. Cold slowly faded away in cozy atmosphere and comfort of each other body. Still, you couldn't help but notice Jiyan's gentle shivering. He was freezing. Yet it was you who just got back out of air. You squeezed him tighter. Twisted gently from side to side, releasing your tail, which hurriedly wrapped around Jiyan. General breathed a sigh of relief as he snuggled tighter into you. You knew he liked your tail. Although he never dared to touch it, considering it your private space. He sent it plenty of sneaking glances.
-When are you leaving?
He suddenly broke the silence and you froze.
-How-?
-That's easy to notice. When I talk about plans for the spring you look away. When I ask about your past you avoid the subject. When boys beg you to become their mentor, you turn it into a joke. It all adds up. I am not blind.
Pleasant atmosphere got taken over by a tension. Strange thrill of adrenaline set in your body. You clenched your teeth and hugged man tighter. You didn't know what to say.
-So?
-You can't wait for me to be gone, that much? - you couldn't stand the pressure so you tried to dismiss the subject.
Jiyan shook his head in denial.
-I don't want you to leave at all.
He answered sincerely and turned his face towards you, hoping that despite the darkness you could see his confident look and take his word for granted.
Your heart began to beat faster and you truly started to worry. You had never experienced anything like this. But you felt a sudden urge, to provide Jiyan's safety, just as you did during the ambush. Your instinct told you that you had to reassure him that everything would be fine.
Without much thought, as if guided by your inner self, you lifted your head and placed a gentle kiss on top of man's head.
-I'll be back, I promise - you swore.
It hurt you a lot, but he was right. You had to leave. You hadn't been in your home for long enough. Though you weren't sure anymore if you were still able to call that way a place by Aeon's side. You started to arrange in your head what would you say to Aeon.
But whatever your explanations might be, one thing was certain:
You will keep this memory only for yourself.
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simmerianne93 · 2 months ago
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[Simmerianne93]Portrait_poses_15
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Hello everyone!!! How are you doing???
I want to end this month of horror (and not just because it was Halloween XD) with a gift pack to celebrate Halloween with your pixelated families, especially with the little ones in the house hehe.
Last year I made a similar pack for Simblreen (you can download it here), and this year I wanted to bring you this pack in the middle of the month so you could enjoy Halloween with your pixelated families, but I couldn't do it. However, here you have this little gift. I hope it's not too late...
I sincerely hope you like them. I for one am in love... and I hope to make this a tradition, bringing you portrait poses for Halloween with family and/or friends... I feel like there aren't many poses of this style, so I think they would be good.
I hope your days are being amazing and that you enjoy this little pack of poses.... now I'll be back to normal poses... and some surprises on the last two months of the year.... (are you curious? here you have the answer... I'll be part of a really cute collab with some more posemakers!!!)
Happy Halloween 2024!!!
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What is on it?
1 Groupal pose for 4 sims (Made with a female rig, a modified male rig, a toddler rig and an infant rig)
1 Groupal pose for 5 sims (Made with 3 child rigs and 2 toddler rigs)
2 Groupal poses for 6 sims (Made with 3 child rigs, 2 toddler rigs and 1 infant rig)
1 Groupal pose for 6 sims (Made with 3 child rigs and 3 toddler rigs)
1 Groupal pose for 6 sims (Made with 3 Female rigs and 3 Male rigs)
What do you need?
Andrew's poses player 
Teleport any sim by Scumbumbo or Mccc by deaderpool.
Pose #3: Debbug big pumpkin (Cottage living EP) or [Simmerianne93]BigPumpkin_Object
Pose #5: Werewolf GP's log bench.
Pose #2 and #5:
- [Simmerianne93]SimlasyaConversion_PumpkinCHILD_Poseacc - [Simmerianne93]SimlasyaConversion_PumpkinTODDLER_Poseacc - [Simmerianne93]SimlasyaConversion_PumpkinINFANT_Poseacc
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Invisible infant mat replacement  by mcrudd  (OPTIONAL FOR INFANTS WHO HAVEN'T LEARN HOW TO SIT
Instructions in the original post.
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TOU
Do not claim my creations as your own.
Do not re-upload or modify my creations.
Do not make money of my creations.
Do not include my creations in Mods folders to download.
Please follow my Term Of Use.
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Download it now here — [FREE FOR EVERYONE]
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If you want to support me:  Patreon | Ko-fi
All my poses overview: Pinterest |  Wix | Tumblr
More in-game preview pics of all my poses: Instagram
My socials: Twitter | BlueSky | Instagram | Tumblr
Lives and videos: Youtube
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I really hope you like them and I will say in advance: Thank you so much for using them.
@ts4-poses
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ziseviolet · 1 year ago
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Qipao/Cheongsam Taobao Shop Recs
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A while ago I received a direct message asking for recs on where to buy qipao/cheongsam, and I figured I’d make a post for others who’d also be interested. 
First of all - I think qipao should be tried on and bought in-person if at all possible, since having the right fit is important - especially if it’s for a formal occasion like a wedding. However, since that’s often not possible, I’ve compiled a list of online shop recs, mainly for more casual occasions.
Since English-language online qipao shops are plentiful and easy to find, I’ll be focusing this list on Taobao shops only. Please note that these are my personal recs, based on my own aesthetic preferences. Thus most of the recs are for shops focused on retro-inspired, minguo-style qipao made using the traditional 平裁/pingcai (flat tailoring) method. Also, I have not actually purchased qipao from any of these shops (all my qipao were bought in person) - this is based mainly on how appealing I find the designs.
1. 嬉姷/Xi You - Elegant qipao modelled closely on historical designs, mainly from the Republican era/minguo. Careful attention paid to historical details. My favorite qipao shop to browse for fun:
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2. 海上芳时/Shanghai Fancy - Specializes in chic minguo-style designs of the 1920s-1940s. Recently came out with a neat art deco-inspired collection:
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3. 唐之语/Tang Zhi Yu - Retro-style qipao in a variety of bold prints, with a focus on the form-fitting designs of the 1950s-1960s, including those from the film “In the Mood for Love”:
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4. 繁莳/Fancy Dream - Dreamy, delicate retro-inspired qipao and modified qipao. Also has a nice selection of winter majia (vests):
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5. Top Ulara - A large selection of classic, retro-style qipao with a hint of glamour. Offers lots of long/thick/layered qipao suitable for colder weather:
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6. 梦回故里/Menghui Guli - Nostalgic, conservative retro-style qipao for all seasons. Old-fashioned in a good way:
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7. 晴山制衣/Qingshan Zhiyi - Retro-style qipao in fresh, vivid colors and an interesting variety of designs and patterns:
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8. 限时赏味/Xianshi Shangwei - Streamlined, retro-style qipao in subtle colors and prints that exemplify understated elegance: 
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9. 茉茉/Momo - Tons of options for simple, cute, and casual retro-style qipao suitable for daily wear. Designs tend towards monochromes and all-over prints. Another review/rec here:
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10. 如及/Yu Gallery - Simple yet elegant retro-style and contemporary qipao. I love the shop’s use of sheer fabrics & layering in its designs:
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11. 向南飞FLY - Offers a selection of casually stylish retro-style qipao and modified qipao for daily chic:
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12. 川黛/Chuan Dai - Soft, feminine, pastel-infused qipao & modified qipao in retro-inspired and contemporary styles:
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13. 四斤自制/Sijin Studio - Creative, avant-garde takes on (modified) qipao & qipao-inspired outfits:
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14. 密扇/Mukzin - Colorful, playful, and irreverent modified qipao and qipao-inspired outfits. There’s also an English website here:
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If you like the above qipao but still want an English website, there are several Taobao resellers that carry similar designs - for example, Beth and Brian Qipao. The hanfu shop Nuwa Hanfu also offers a carefully curated array of qipao, including plus-size qipao.
Finally, when it comes to in-person shops, I want to highlight Xiangjiang Silk Co., a relatively new boutique in New York City specializing in actual vintage 1950s-1960s qipao. There’s an article here on the boutique and its founder Heather Guo (who was featured in Vogue). Store visits are appointment-only, so you’ll have to reach out to Heather via her social media if you want to drop by.
If anyone has reviews of the above shops and/or more qipao shop recs, please share! ^^
Bonus: I also have online shop recs for hanfu (1, 2), modified hanfu/hanyuansu (1, 2), hanfu accessories, weimao, and hair accessories. 
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maddieplum · 8 months ago
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Floral Legacy Challenge
So a while back my computer died and I lost all of my saves and screenshots and because of that I haven't wanted to play in a while. However, recently to get myself back into the game I wrote a legacy challenge for myself based upon flower meanings. I have started playing it and really been enjoying it, so wanted to share with anyone who might be interested as well!
This is more of a story based legacy than a challenge one, with goals written more as guidelines for what story to tell in a given generation than objectives or challenges to complete. Each generation I have chosen 1-3 aspects of a flower's meaning to focus this story around and I've compiled them in a way where I think it makes sense how one generation leads to the next.
If you are interested, more is under the cut!
Sims 4 Floral Legacy Challenge:
Some housekeeping: As far as general rules go, make this your own! Traditional legacy rules need not apply unless you want them to. This is for my personal gameplay and if you want to do it, choose what rules you want to hold yourself to that will make the gameplay fun for you. I tend to use cheats in ways that make sense from a storytelling perspective (e.g. for the iris gen I will likely cheat to give a coworker the genius trait). You can also opt not to follow any of my generation guidelines if you don't want - just take what interests you!
The only required packs are Horse Ranch, Spa Day, and City Living, but I added optional and recommended goals incorporating packs I either already have or hope to buy. If you don't have the required packs you can still definitely play this by either skipping those gens or modifying them to fit what you can do. I would recommend using the generation theme written under the flower name to help guide you in your choices as well (these are the aspects of the flower meanings that I have chosen to focus on for each given generation).
And without further ado:
Gen 1: Bluebell -humble beginnings and everlasting love- Choose one of more of these traits: generous, good, loyal Career: something that means humility to you - ideas: education, gardener, barista/babysitter/other part time careers, self employed by selling collectibles Aspiration: Soulmate Style: any, but live whole life in a small home (not necessarily by the game's standard but no more than 3 bedrooms), blue should be a main color, stay away from pricey furniture as well
You are a simple sort of sim. All you ever wanted is a place to call home and someone to love. Moving to a new place was scary, but you think you are starting to figure it out. However, things get a little more complicated when a choice you make on a lonely night results in a surprise pregnancy. Even though you aren't sure you're ready for single parenthood, you are going to give it your best shot, you already love the kid to bits after all. Luckily, your kind neighbor is there to help out. Wait, they're kind of cute…
-Start on an empty lot or in an unfurnished house with 0 simoleons -Recommended: live in willow creek -Make money to build/furnish your house through your career -Have a child from a one night stand with someone you meet at a public lot before your house is fully finished (this is the next gen heir). -Never date your child's other parent but optionally remain good friends. -Err on the side of leniency as a parent (e.g. if you have parenthood, hug it out to discipline your kid, use the permissive family dynamic from growing together). -Fall and love and get married to one of your neighbors, completing the soulmate aspiration. Stay together in a happy marriage until death. -Optional: have 1-2 more kids with your spouse -Until you switch to the next gen, go on at least one date every week with your spouse.
Gen 2: Crocus -playful childishness- Recommended Traits: lazy, goofball, outgoing, family oriented, childish, cheerful Career: any except entertainer - do not reach level 10 in your career, continually neglect work tasks and goof off/socialize at work to lower work performance if need be - optional (or if laid off): switch careers several times Aspiration: Big happy family - optional: if you have high school years you can complete the live fast aspiration as a teen Style: any as long as its casual, shouldn't look too put together, t-shirts would be good
As a kid you were loved and admittedly somewhat spoiled by your doting parent. At times you neglected your responsibilities and your homework preferring to goof off with your many friends. Growing up… well, you never really did that did you? You did eventually get a job (even though you aren't the best employee) and you gave dating the old college try as well. Unfortunately, just like working, being in a relationship doesn't seem to come easily to you… Luckily though there is something you're good at: parenting. Being part kid yourself, you find it easy to connect to your many kids and you're always ready to cheer them up with a laugh when they are feeling down. That, at least, is something worth devoting your time too.
-Neglect homework as a child (optional: age up with the irresponsible trait if you have parenthood) but have several friends at school -Perform poorly in a career of your choice (NOT entertainer) - do not reach level 10 in any career (if you get close, lower job performance or quit and start a new job) -Live in childhood home until parents die or until you have too many kids for everyone to fit -Get divorced from / break up with every partner you have (your choice how many people to date, but must die single) -Have 3-6 kids - at least one should be adopted and one should be biologically yours but the exact ratio is up to you -Be best friends level with all kids -max out comedy skill -Complete happy family aspiration (may require temporarily returning to this gen after some kids are adults) -Optional: whenever someone leaves the household, get a pet so the household is continually at 8 members (the idea of this gen is cheerful chaos after all)
Gen 3: Dahlia -creativity and true love- Required traits: non commital, Recommended: creative, maker, art lover, green fiend Career: Something creative - recommended: making money through painting or fabrication or photography Aspiration: Any in the creativity category (or the jewelry one, which is IMO creative but not in that category) Style: Colorful and eclectic, feature warm colors and travel Knick knacks, bohemian
You grew up in a chaotic but joyful home surrounded by your siblings and raised by a parent who loved and accepted you as you were. Your creativity was able to bloom and flourish in this environment and you learned the value and power of familial love. However, you never quite understood romance in the same way as you watched your parent struggle to maintain a loving relationship. In high school you found someone special, but your relationship was too important to put through the trials of romance. You maintained your friendship into adulthood as you followed your passions into a career and your heart into several (failed) relationships, all the while standing by each other. Then one day you realized, what if this elusive goal of romantic love had been right besides you all along?
-Complete the creatively gifted aspiration as a kid -Briefly (briefly) date your best friend in high school, then decide to be just friends (option in social menu). Maintain friendship (remaining just friends) into your young adulthood and adulthood, spending lots of time together. -Have a creative job and max out your career / chosen creative skill -Get married and divorced at least once and date and break up with at least 3 people total -Have at least one kid -After a midlife crisis start a relationship with your best friend and get married - this time stay together until death do us part (optional: at this point swap out the non committal trait with the loyal trait via cheats or self discovery moment) -Go on vacation at least twice with your family and your best friend/best friend's family
Gen 4: (white) Lily -beauty, mourning, and rebirth- Recommended traits: gloomy, romantic Career: something you associate with beauty - ideas: actor/actress, style influencer, social media Aspiration: any - ideas: soulmate, world famous celebrity, master actor/actress Style: classic, somewhat minimalistic, elegant (think Kennedys)
Growing up in an artistic household, you quickly developed a keen eye and a strong aesthetic and sense of style. Unlike your parent however, you were very interested in what was popular. You built your knowledge of trends and used it to cultivate your own look until it became your passion, and ultimately your career. You were becoming quite successful, loving your job more and more every day, when you met… them. The love of your life. You remembered watching your parent dance around their love all their life, and had seen how much time they wasted because of it. You weren't going to make the same mistake. You had a whirlwind romance, engagement, and marriage that grew into a stable, enduring love. You had everything, a great career, a wonderful relationship, and you and your spouse had just welcomed a child when tragedy struck. And now, without your love, you don't know what to do. How will you go on?
-Enter and max out a career that is associated with beauty -Optional: if you have get famous, become a celebrity with a good reputation -Meet your spouse through your career -Date, get engaged to, and marry your spouse quickly (within 1-2 sim weeks) -Have a relationship with your spouse at the soulmate level -Have exactly one kid with your spouse -Before your kid is a teen, your spouse dies -Mourn your spouse for the rest of your life (at least 3 times weekly visit grave/urn) and never get into another romantic relationship -Optional: after spouse's death, change outfits to be all black for mourning colors (or what ever mourning colors are in your culture) -Neglect child emotionally because of your sadness (less than good friends level friendship) -Repair relationship with child after they move out and your grandchildren are born (they return the spark to your life)
Gen 5: Dandelion -resilience and recovery- Required trait: horse lover Optional: active, loves the outdoors, adventurous Career: Rancher/self employed Required aspiration: championship rider Style: western, rustic farmhouse decor, country
You grew up in the midst of a tragedy. All you remember is the dark cloud that seemed to surround your parent everywhere they went and the loneliness that came from all but raising yourself. As soon as you could, you got away, following your heart to the countryside. In the picturesque small town of chestnut ridge you built your own life, learning to ride the horses you had grown up loving, and making a living by building a ranch. The solitude of nature was like a balm to your wounded soul. Eventually, you fell for one of the locals and got hitched. They moved in to help grow your ranch and before long you were building a family as well. As you discovered the joys of parenthood, it brought your mind back to your own parent, and you started to wonder if those bonds could be reformed…
-move out to Chestnut Ridge as soon as you become a young adult -Complete the championship rider aspiration and max out the riding skill -Fall in love with an marry a sim you meet in Chestnut ridge with the rancher trait -Have 2-4 kids with your spouse -Optional: name one of your kids after your deceased parent -After your first kid is a toddler, start to reconcile with your parent (inviting them over to meet grandkids) -build back your friendship with your parent before they pass (good friends level or higher) -run a thriving ranch
Gen 6: (red) Carnation -justice- Recommended traits: good, hot headed, self assured Career: Politics, charity organizer branch Aspiration: any - ideas: neighborhood confident, city native Style: any - alt fashion would work well, esp. punk, dark colors with red accents also good
Life as a child in the countryside was idyllic, but you always had bigger dreams. Bright eyed and with a zest for life you moved to the city as soon as you could. But once there, your idealistic nature quickly shattered. The world wasn't as nice outside of your small town bubble. Rather than fall into despair over it however, you decided to rise to the occasion. You would dedicate your life to fighting for change and making the world a better place. Even if it was just a drop in the bucket, you would do everything you could to make a difference. After all, what better way to spend your time than speaking truth to power?
-move to San Myshuno as a young adult -Join and max out the charity organizer career -meet your spouse at a protest -fall in love and move in together, but don't get married -have at least one kid -join or start a protest at least once a week -have at least one wealthy enemy (bonus points if they are in the politician career or a landlord) -Optionally: have a midlife crisis / burnout (via growing together mechanics or imaginative storytelling) during adulthood and change your life around (stay in same career, but protest less and pick up a hobby, spend more time with family)
Gen 7: Iris -intelligence and prestige- Required trait: genius Optional traits: perfectionist, ambitious, neat, overachiever, loner, hates children, bookworm Career: something you associate with intelligence - ideas: doctor, scientist, law, engineer, astronaut Recommended aspiration: any in the knowledge group or bestselling author Optional: complete the goal oriented aspiration as a teen and the academic aspiration as a young adult Style: academia (dark or light), traditional, have at least one library / study in the home
Your parents were smart people, you'll give them that, but they didn't care enough to do anything with it! They could have been something great, but instead they decided to waste their time fighting for 'justice' without making any real change. You wouldn't be making that mistake. From an early age you dedicated yourself to your studies, determined to learn everything you possibly could and become someone important. Learning fascinated you, and you loved using your intelligence to figure out solutions to hard problems. This was what was important, not love, or family, or doing good, or whatever other nonsense your parents and grandparents believed. This was how you really changed the world, intelligently. Now just to get that one coworker of yours to stop pestering you at work and challenging your ideas. Wait, why do they want to meet you for coffee?
-Complete the mental aspiration as a child -Enter and max out a career related to intelligence - optionally: then switch careers and max out a second -max out at least four skills of your choice, writing and publishing skill books related to them as you do so (this may require you to max out the writing skill, if so this counts towards your four skills) -Date and marry one of your coworkers who also has the genius trait (bonus points if this is a former workplace rival) -Have exactly one child with your spouse via the science baby option -Be a strict parent (maintain this family dynamic if you have growing together) and be emotionally distant from your kid (less than good friends friendship level ideally) -If you have discover university, attend university and complete the academic aspiration before beginning a career
Gen 8: Lotus -rebirth and self-love- Required trait: high maintenance Recommended: perfectionist Career: start in something you see as a high stress job - ideas: salary person, business, anything that uses the logic skill - then switch to making money via spa day activities Aspiration: any or all in the wellness category Style: minimalist, biophilic (plant parent), 'zen'
To say your parents had high expectations growing up would be putting it lightly. Nothing you ever did seemed good enough for them. Even so, you continued to try, pushing yourself towards excellent grades and into a career (and relationship) they would approve of. It was hard but you were managing it, and you kept pushing and pushing until… One day you just couldn't do it anymore! You quit your job, ended your relationship and changed trajectories. Now you are focused on healing and self-love, and on helping others on their self love journey as well. It might take some time, but you are learning to be happy with yourself. Next, to start building a new family, one you'll be happy to be a part of.
-maintain an "A" level grade throughout your education -Enter a high stress career as a young adult -Start a relationship with someone in a 'respectable' career as a young adult (you decide what counts as 'respectable') - if you have growing together you should have bad compatibility with this person -sometime during young adulthood (bonus if after in game burnout) while your sim is feeling badly (tense, angry, uncomfortable, or sad), quit your job and end your relationship -Optional: before this switch dress and decorate in your parents style, afterwards, change to your own style -Switch to a wellness career - continue this until retirement -max out wellness skill -complete at least one of the wellness aspirations -marry someone you meet at the spa -have 1-3 children with them
Gen 9: Lavender -family and home- Required trait - at least one of three: loner, paranoid, socially awkward Recommended traits: family oriented, foodie, loves the outdoors, animal enthusiast Career: make money through cooking and/or baking - this can involve running a bakery, the culinary career, or using the food stall from home chef hustle OR be a stay at home parent and partner makes money Choose one or more of the following aspirations: Appliance whiz, master chef, country caretaker, super parent Style: French country, cottage core, pastels
You grew up in a peaceful and tranquil home with caring and kind parents. Lucky for you because as it turns out - the rest of the world? Not so peaceful. Being outside your home and surrounded by strangers was always stressful for you, and as you grew up you learned to retreat towards the things you knew: your family, your pets, and the delicious things you loved to cook. Another support for you was always your best friend turned love; you've promised to stay by each other's side through thick and thin and you can’t wait to build a home together. Will these supports help you get through the stresses of adulthood? Will be able to find and build a home that's peaceful and safe for your new family? Only time will tell…
-From teenagehood to death have at least one pet at all times (including non household animals like cows) -Marry your childhood best friend / high school sweetheart and stay together until death do us part -max out the cooking skill (and baking if you have get to work) -have 3-5 kids with your spouse -maintain best friends level friendship with all kids, spouse, and any cats or dogs you have -don't maintain friendships with anyone outside the household (this can change when you switch to playing sunflower gen if need be) -make sacked lunches for all family members at least twice a week -Make money through food (chef career, bakery, or food stall) OR be a stay at home parent -Recommended: live in Henford-on-Bagley -Max out one or more of the following aspirations: Appliance whiz, master chef, country caretaker, super parent
Gen 10: Sunflower -friendship and loyalty- Required trait: loyal and choose at least one of: cheerful, outgoing, generous Career: any Aspiration: one or more in the social category Optional: Additionally complete successful lineage or big happy family and continue gameplay Style: any - home with lots of space for hosting gatherings, yellow as a focus color would be a good choice
You had a pretty perfect childhood - supportive parents, siblings to play with, space to roam, the whole nine yards. Only… it was still a little lonely. There's a whole world out there, and as much as you love your parents, they didn't really expose you to it, preferring to stay home. Well, you're grown up now, and you are going to bring the world to your family and your family out into the world. There's so many cool people out there and you are going to be friends with them all.
-Complete the social aspiration as a child -Maintain a group of friends (use club system if you have get together) your whole life, adding members as you age and make more friends -maintain good friends level friendship with all club members -Fall in love with and marry someone with the family oriented trait -have at least two kids -take at least one family vacation -maintain friendship levels with all family members (siblings, parents, spouse, kids) at at least the good friend level -host family and friend gatherings frequently - if you have growing together: have a family reunion at least every 4 sim weeks - if you have seasons: host gatherings for every relevant holiday (e.g. no gathering needed for lottery day or love day, but harvestfest yes) -Optional: have one parent die as an elder and move the other in to live with you and your family, take care of them until they die -Optional: have a pet dog all your adulthood -Recommended: complete an aspiration in the family category as well (successful lineage or big happy family) - this will require continuing to play a bit beyond the 10th generation
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chewyena · 4 months ago
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Pressure OC! Meet Ghost, Urbanshade's genetically modified operative tasked with neutralizing subject Z-13 in hopes to end the lockdown once and for all. 🧡 Close-ups and text below!
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████ ██████████, codenamed Ghost, is a specially engineered elite operative who volunteered to undergo extensive biological modifications in order to neutralize subject Z-13, Sebastian Solace, as well as any other hostile entities that show resistance. Previous attempts to deal with Z-13 have consistently failed, prompting the creation of a subject with abilities specifically designed to match and surpass those of Z-13. Subject primarily received genetic material sourced from Vultus Limunaria, commonly referred to as Searchlights. This infusion of DNA, combined with traces from other species, has altered his appearance and physiology as expected, granting him the unique abilities required for his mission. Urbanshade researchers, bound by contractual obligations, are expected to reverse these modifications if Ghost completes his mission within the allocated timeframe while these alterations remain reversible. The front of his body is dominated by a gaping mouth that begins at his face and stretches down his entire torso, ending just above his hips, which is a reflection of Searchlight physiology. This mouth serves as his primary weapon in combat, capable of projecting harpoon-like tendrils that can latch onto targets and reel them in with terrifying force. Inside his torso, at the base of the mouth, is an esophagus-like structure used to retract the harpoons and pull his prey into his maw. The design of his upper body is mostly hollow, aside from thick layers of muscles, to minimize damage to vital organs which are located lower in his body for better protection. His eyes are highly reflective, being adapted to low-light environments, enhancing his ability to detect movement in the shadows of the Blacksite. Given Z-13's known lethality and previous success at evading capture, Ghost has been trained to operate independently of traditional support, with limited direct communication back to Urbanshade during this operation. His combat style is based on ambush tactics, using his speed and strength to overwhelm Z-13 in close combat before the subject has time to retaliate. His agility, combined with his biological weaponry, makes Ghost the deadliest operative Urbanshade has ever produced—an apex predator designed for a mission inconceivable for standard operatives. Therefore, in the event operative Ghost defects or becomes a threat, a contingency plan has been put in place. A remotely detonated bomb, utilizing technology from the Prisoner Diving Gear (PDG), has been implanted in an undisclosed location in his body. This device is designed to neutralize Ghost upon receiving a signal from HQ, ensuring that the blast is powerful enough to incapacitate him without causing damage to surrounding infrastructure.
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ncat · 10 months ago
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The Conduit
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So heres the conduit! I'm very happy with how this turned out.
The conduit as a class is best described as a "Con Based Martial with spellcaster aesthetics", since, mechanically, it fills a martial role, being a class that doesnt use resources, with a primary party focus on dealing damage, while flavor wise, it goes around slinging blasts of energy at people.
This class mechanically is very much based on the warlock of 3rd edition, with flavour and some mechanical inspiration from the Kineticist of Pathfinder 2e.
The two core design elements that I tried to stick to with making this were 1. Being resourceless and 2. Customizability.
For the first point, none of the class features are limited in uses per day. No feature adds an additional resource for the player to track, nor uses spell slots nor etc. The closest it comes to a resource is its Exertion mechanic, where certain things tire out your conduit character. Though, this serves less as a resource, and more as a temporary debuff, reducing your damage output whilst its in effect, before being easily removed.
The second point is customizability. The first element of this is subclasses. Of course, theres the variety of subclasses to pick from, but notably, is that unlike other classes, you aren't bound to picking just one subclass. From 7th level onwards, whenever you reach your subclass feature level, you can choose to continue advancing in your subclass, or you can take the initial features of a different subclass. This means while you can do a more traditional route of going "I'm the lightning guy, I'm taking lightning every level", you can also do an avatar style "Master of 4 elements" and have 4 different subclasses by level 20. Mix and match them as you like, be the "Fire and Lightning" person, be the "I control water mostly, but also a little bit of ice", combine your elements and so forth.
The next part of customizability is in talents. Talents are very much your classic invocation style feature, of which there are... like. 60 of them at this point. But! Theres a lot of variety in what they do. While you have your choices of ones that give additional powers, like flight or teleportation or whatnot, a large bulk of them are dedicated to one thing: Reshaping your elemental blast. Go out there as a fire guy and blast people with fire, then turn around and literally explode everything around you in flames, then focus your blast into a roaring line of fire that pushes everything within it towards you, and then rush the last man standing with a spear made of literal fire.
The talents are designed around not just being able to reshape and modify your blast in a bunch of different ways, but you can combine them together and do cool stuff.
Because at its core, I wanted to design this class to fill a very specific style of fantasy, and thats of the type of magic you see in some settings where its just "I control this one element", and then from that the mage turns that into a billion different things.
A fire wizard will say "I can cast fire bolt, fire ball, and scorching ray". A fire conduit instead just has an elemental blast, but they can turn that elemental blast into a bolt that is hurled at one person, or have it explode into a ball of flame, or split it into multiple beams.
Its very much a creativity first subclass, and thats whats behind its capstone! The capstone is all of this at its epitomy, the ability to freely reshape your elemental power (By freely, temporarily learning talents) into whatever form you imagine.
Hell, customizability is built even into the very core of its flavour
Yeah <3
I hope you guys enjoyed reading this class as much as I enjoyed writing it and as much as I enjoy talking about it <3
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windvexer · 4 months ago
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Where would you suggest someone looking to study the principles or foundations of creating their own spells begin their research? I'm having a hard time finding books that aren't just laundry lists of pre-designed money or love spells, with or without "burning times" nonsense.
Hello; thanks for waiting like 3 weeks.
For book resources:
The Sorcerer's Secrets by Jason Miller for a useful paradigm of sorcerous theory.
The Crooked Path by Kelden for an overview of the techniques of Traditional Witchcraft.
However, if you want to get into spellcrafting, you will probably benefit from reading a wide variety of beyond-101 books for different schools and practices, even those you aren't interested in actually practicing.
Seeing where people take their own craft is elucidating, and seeing what options are out there jiggles the jelly beans of creativity.
I believe experience is probably your best lesson book.
I wrote this post about practice with your ask in mind. Not that you say you have trouble practicing, but I think it also encapsulates my ideas here:
If you want to understand the principles and foundations of creating your own spells, the first step is to cast a lot of spells and take a lot of notes.
It's a bit like following a recipe. There's no need to modify the cookbook to your tastes unless you've already made the recipe a few times, and you already know what you don't like about it.
I really do just recommend a lot, lot, lot of practice, on anything you can get your hands on.
The problem with spellcrafting is that A) the history of magic is big, B) what works for you is unique to you, and C) being able to craft a spell is not the same thing as being able to cast a spell.
So we could say, start with Picatrix and Agrippa, and work your way down from there; read up on what ol' Edward Kelley was getting up to, swing by The Golden Bough, down through Golden Dawn and so on; but while you'd probably know a heck of a lot more about Western magic,
You still may not be better at doing magic.
And you've got to be able to do magic to test out the spells, right.
Or on the other hand we can say, container magic is when you put various objects in a container and they blend together or work together in various ways; go forth and experiment.
But that specific style of magic doesn't necessarily gel with everyone.
So I suppose there may definitely be a resource out there that's like, "here is a top-down, mid-level view of the "physics" of modern spellcrafting," but I'm not aware of one.
Partially because I am losing faith in the idea of general or universal spells.
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zareleonis · 1 year ago
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"I must play the role that they want me to play": Trans coding and Furina de Fontaine
There are several facts that, when combined, make the character of Focalors/Furina is distinctly transgender in nature. Firstly, Focalors/Furina was born an Oceanid, a species of pure water spirits that is genderless and sexless.
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In legends shared by humans regarding their origins, the first Oceanid is called “it/its.” The human author recounting this story says humans have used “she” to Oceanids ever since, more as a matter of course than an expression of gender.
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Oceanids are also sexless, as they do not reproduce through any sort of coupling and instead proliferate through abstract means that are little understood by humans. Focalors/Furina, after seeing the lives humans led on land, eventually longed to be human herself. The desire to transform from Oceanid to human is already a solid metaphor for transness in and of itself, but is even more so given that Focalors/Furina as an Oceanid starts as a creature that is genderless and sexless.
The trans coding of Focalors/Furina’s dream to be human only becomes more profound once they become a god and are forced to split themself into two i halves in a bid to save Fontaine. The divine half has to give up her humanity forever, yet continues to long for the humanity she once had down to her very last breath.
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The human half, Furina, meanwhile has to hide her humanity and true self for centuries. Forced back in the metaphorical closet in a way that is acutely familiar to any queer person who’s been closeted.
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Going beyond the lore that Focalors/Furina was born genderless and sexless and the storyline which serves as a broader metaphor for transness, Furina’s design is distinctly androgynous, so much so that her Japanese voice actor, Minase Inori, shared that when she first saw Furina, she couldn’t tell if the character was meant to be a boy or a girl and found the ambiguity captivating.
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Notably the Japanese dub leans into the androgyny angle, both through Minase’s performance and Furina’s use of the personal pronoun “boku.” As a pronoun typically used by young men and boys, when used by a female character can emphasize their eccentricity and gender non-conformity, both key traits of Furina.
Returning to Furina’s design, one of the key design philosophies for her character is contradicting elements to emphasize the contradictory facets of her personality, as explained by Vivi, one of Genshin Impact's Character Concept Artists, in the La Vaguelette behind the scenes video.
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One such contradicting element is the mixture of both men’s and women’s clothing that she wears. The lower half/back of her garment features a morning dress with a modified western women’s petticoat-style tail, whereas the upper half is a men’s waistcoat and vest.
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Furina’s vest has its buttons on the right, as traditionally found on men’s clothing. This is in contrast with other Fontainian characters such as Wriothesley and Clorinde, whose buttons are placed in accordance with the traditional style for clothing made for their gender.
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We see the same sense of contrast in her combat animations, where she does both a masculine style and feminine style bows when performing separate abilities.
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Other elements such as Furina’s noticeably flat chest and a haircut which could belong to someone of any gender further evoke a sense of androgyny.
While I'm not trying to prove anything with this or convince anyone Furina is canonically trans beyond that their original species does not have gender in the human sense, I hope that more people can open their hearts to a trans reading of the character. What delights me most about Furina is that no matter the specific interpretation you take—the Oceanid who dreamed she could be a human girl, the human who pretended to be a goddess when really he was nothing of the sort, or someone who's neither or even both—her story and character design resonates deeply. :)
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weldingmetal · 1 year ago
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how to cybertronians view hair? What would they think of the different types and hair styles?
I think they would view hair like they view kibble. Kibble is the extra bits cybertronians have that allows them to transform or something else. An example would be bees door wings or knockouts wheels. Kibble can also have cultural meaning like bots from different places tend to have different kinds of noticeable kibble, or for traditional or religious reasons.
They can be genetic as in they came with them or they can be replaced and upgraded. To them it is an extension of a humans being that can be changed and modified much easier than kibble. Examples would be hair die, braids, hair extensions, you name it. Not to mention how hair holds eons of memories and culture.
I honestly think they would find hair very beautiful and amazing that it exists. They would love to pet hair all day but they don’t want to be rude.
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verniferae · 2 years ago
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⸻ slow, drowsy mornings. [ 𝐈 ] ✦ hsr.
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In both your and his lines of work, mornings where you can take your time getting out of bed and prepare for the day ahead at your own leisure are few and far between. So, when presented with the rare opportunity of a respite, a momentous lull gracing your frenetic everyday comings and goings, how do you start your well-deserved time off?
includes: gepard landau, jing yuan. wordcount: 3806 ( gepard ); 3758 ( jing yuan ). notes: writing practice, character study, lore study & spoilers ( mostly in jing yuan’s part ). etc.: trying to shake off the rust after a three year break from writing... and to ease back into my usual writing style, lol. also it took me more than a month to finish writing these. snail-paced writing should be a talent.
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✧ 𝐆𝐄𝐏𝐀𝐑𝐃 𝐋𝐀𝐍𝐃𝐀𝐔.
Gepard is a creature of habit.
That, in itself, is a matter of habit, a testament to his upbringing – from his earliest days as a timid child hiding behind his sister as he’s chastised by their austere father, to an adolescence spent in the desolate frozen plains to uphold his Oath to Qlipoth and, thus, his duty as a Landau, unto an adulthood filled with empty accolades and ever-waning hope in a dying world. In those dismal days, it was all he could do to hold steadfast onto his beliefs—not as a child of Landau, nor as the famed Captain of the Silvermane Guards, but simply as ‘Gepard’.
Gepard, the child who had to mature a little too fast, who had to take up arms at the age most other children are still learning to read and write. Gepard, the boy who had to fill shoes far too big for one as young as himself, who had known this and still wanted to, if only to relieve some of the burden from his sister’s shoulders. Gepard, the man who had yearned, and still yearns, for normalcy, for a life where duty and obligation and tradition didn’t break his family apart, a life where he doesn’t have to fear a tomorrow that might never come.
A tomorrow that he now knows will never come, for it has been averted through the selfless sacrifice of the late Supreme Guardian.
And yet, what sterile rationality unfailingly acknowledges, the wounded mind often struggles to understand.
So it is that Gepard is a creature of habit. He has spent decades of his life following a predetermined script of his own making, modified and perfected to allow for any sudden and unpredictable variables encroaching upon it. From his mealtimes to his personal training regimen, down to his patrol routes and waking and resting hours, as well as his alternating visits to his elder sister’s workshop and to the Landau Manor on his days off, or when time permits—he has spared no effort anticipating the worst, preparing for the day of Belobog’s inevitable fall.
So much so that, with the threat of extinction now vanquished, Gepard feels—off-balanced. Like the beaten earth he’s walked for twenty-odd years had suddenly given away to brittleness, and he’s just now learning how to find his footing again in order not to be swallowed by the gaping abyss, the opaque future ahead. The life he’d yearned for, all those years ago in his youth, as a mere Silvermane private, is finally within his reach and yet further than it has ever been before. Because, for all that annihilation has been averted, what he truly sought was something beyond the confines of honour and duty, an idyllic future that will ever be beyond his means.
But that is neither here nor there.
As always, Gepard wakes with the sun, just as the day’s first threads of light gently spill into your shared room and illuminate the surroundings in a cold morning hue. You’re huddled by his side, as you always seem to do in your sleep, a sight for sore eyes—your hair in disarray, one too many crease marks on your cheek, curled under the heaviest quilt you could manage to have commissioned to combat what, in your opinion, is the coldest time of the year, despite the Eternal Freeze having long since erased any concept of seasonal cycles that might have existed in times long gone. As always, Gepard rises from bed first to prepare for the day ahead, even though it is a rest day for him as much as it is for you. And, as always, Gepard carefully disentangles himself from you, albeit begrudgingly, and tucks you back in into what you’ve once ( good-humouredly, you had hastily assured him ) called a blanket wrap of doom—because, while incredibly comfortable, it is immensely difficult to get out of without aid.
He manages a wry smile at the memory, a fond recollection from the days when you’d first moved in together and were still trying to learn how to manoeuvre around one another in a context far less chaotic than a battlefield, and far less formal than the tall and imposing staterooms of Qlipoth Fort. Now, however, it comes like second nature, as though there had never once been a time where it was anything but. A hand reaches out, delicately, his knuckles gently brushing aside tufts of unruly hair from the space above your brow; in their wake, he leaves the softest of kisses, a daily reminder of his profound affection for you. As always, you stir, but do not wake – and as always, the ghost of a smile faintly curves the corners of your lips, as though, even in deep slumber, you could recognise his touch and his devotion to you at once, even blind.
With a final, lingering, longing glance at your peaceful sleeping expression, he rises from bed at last and begins his preparations.
When he steps out of the sanctuary of your home, dressed in civilian clothes he seldom has the luxury of seeing on himself, it is to the familiar bite of morning frost upon his skin, and to the strange feeling of hoar saturating through the thick layers of clothes and settling deep within his bones. It reminds him of childhood, of a time before uniforms made of heavy cloth and bulky Geomarrow armour began substituting silk and velvet and wool—of a time before he came to find the frigid winds buffeting the Restricted Zone more comforting than the warmth of his childhood home, the silence blanketing the desolate snow plains a better companion than the lingering unease seeping through every corner of the manor in the days immediately following his sister’s estrangement.
Gepard lets out a breath, watches as it condenses white in the cold air and then dissipates under the dusty light of old street lamps. The heavy door behind him closes shut with a final creak, and Gepard ventures forth into the grey morning, feeble sunlight barely beginning to cut through the shroud of vapour with its pillars of light. With a thick stack of papers held securely in his arms, his first destination is, as usual, Qlipoth Fort. The newly appointed Supreme Guardian will surely chastise him for coming in on one of his rare days off, but that is a bridge he will cross once the time comes—for now, he is simply content to amble along the well-worn path from his home towards the city centre with different, less guarded eyes surveying his surroundings.
As the Captain, all he could focus on as he marched down the streets in his uniform, stark blue and white against the muted beiges of the buildings, was how to best preserve the safety of Belobog’s citizens and the fragile peace within. Scarcely did he ever stop to observe the world around him for anything more than a moment, mind and body alike perpetually focused on the next imminent battle and the countless losses that will inevitably follow to pay his surroundings any more heed than necessary—like a man touched by grief and death and tragedy from a much too young age to properly feel any sense of belonging within the confines of the city, an outsider amongst the very people he’d sworn to protect all those years ago.
But as Gepard – as the young child whose father forbade from ever interacting with the common people again, and as the same child who had yearned to hear stories about Belobog’s past even his tutors were ignorant of – he is not constrained by a Captain’s duties, or a Landau’s oath.
As Gepard, there is no invisible boundary he has to take care not to cross, no etiquette he has the obligation to observe. And during the years he’s spent as your Gepard ( flawed, kind, tormented Gepard ), he’s slowly learned there is actually very little he needs to hold back from doing. Whether it be sitting on one of the many benches scattered throughout the city to watch as its inhabitants pass him by, or joining the small group of children crowding around Pela in front of the Everwinter Monument, sharing their eagerness to hear stories about their world, or even simply exchanging a few words with the people he’s always just considered mere civilians before then—little by little, the shadows of his father’s influence that always seemed to claw at his heart had begun to wane, replaced by something softer and warmer, something more understanding, perhaps even forgiving.
Still, old habits are hard to break.
Yet, for your sake, he will try.
By the time he reaches the heart of the Administrative District, the morning brume has already begun to lift, dispersed by the combined effort of sunlight and of the burning heaters coming to life at dawn. He nods in greeting at a handful of Silvermane Guards on morning patrol duty who’ve stopped to salute their captain, and lingers to exchange some pleasantries with more high-ranked ones regarding the focus of future military campaigns, now that the source of the Eternal Freeze has been eradicated. Some of those more familiar with him take the chance to poke fun at him—“Only Captain Gepard would find it in himself to wake up as early as usual on a day off, just to deliver some paperwork!” they jest, and the statement is met by said captain with a helpless smile and a fond shake of his head, which in turn rouses a short bout of hearty laughter from his soldiers. They bid their goodbyes, and Gepard marches on.
As expected, he is met with much of the same sentiment when he steps into Qlipoth Fort, within the confines of the Supreme Guardian’s office. Bronya tears her gaze away from the countless papers littering her desk only for it to fall on more of them in his arms, and when she meets his eyes it’s with a grimace so faint and so swiftly replaced by her usual controlled expression that, if he were any less familiar with her, he would have thought the work of his imagination. Gepard has weathered worse, so he doesn’t let that obvious show of disapproval deter him from approaching her and her workspace.
Bronya sighs, a hand kneading her brow as if preemptively soothing an impending headache. “Captain Gepard…” She begins, taking the stack of paperwork from his hands to quickly glance at it and confirm her suspicions—it is, indeed, the documentation she’s entrusted to you some days prior, which she had made abundantly clear was not urgent and that, at the very least, could have waited until after your day off. “Between the three of us, I have a hard time deciding who is more of a workaholic.”
“We are both merely striving to alleviate your worries, Lady Bronya,” he says, and he retreats a few steps to put some space between them—a respectable distance more fitting for their roles as ruler and subject rather than friends, though it only comes off as incredibly silly with him out of his uniform and her not as domineering and solemn as she is in public. “Some of us more so than others.”
Gepard offers her a wry smile then, recalling your figure from yesternight as you stubbornly toiled through the documents, hunched over the escritoire with only the suffused orange lamplight keeping you company, until way past any reasonable bedtime. The young Supreme Guardian heaves another sigh, but even she cannot hide the slightest upwards turn of her lips at the implications in Gepard’s words.
Bronya arranges the new additions to her workload in a neat pile far away from the chaos that has overtaken her main working space, then wordlessly dismisses Gepard with a pointed stare—one that he knows is a veiled warning not to step into Qlipoth Fort again until tomorrow. Just as wordlessly, he bows slightly and takes his leave, just as he’s done countless times before for a different Guardian, though in far less amicable circumstances, and for his austere father, when he was far younger and far less sure of himself than he is now.
When he steps outside again, it is to a much more bustling city, the streets of the Administrative District gradually growing busier as its inhabitants awaken and breathe life into their surroundings simply by existing. Gepard glances at the sky, makes a note of the sun's position in it—he should still have plenty more time before you awaken from your slumber. It’s still early enough that the bakery across the Goethe Hotel has yet to run out of your favourite pastries, so that will be his first stop on his way home. Then, he recalls you musing to yourself, some days ago, about having to replace the flowers in some of the vases at the entrance, together with some other household necessities you’d both forgotten to replace in light of recent events…
His mental checklist complete, Gepard ventures forth on another mission—only, this time, his final destination is home, back by your side.
You’ve just barely begun stirring from your languor when he shuffles back into your shared space, a steaming mug of your favourite hot beverage in one hand and a fresh change of clothes ( that you’ve forgotten in the drier the night prior, it seems ) in the other. The mattress dips as he settles at its very edge, setting the mug on the nightstand and chuckling quietly at the deep furrow of your brows as you try, in vain, to turn away from the ever-so-offending rays of sunlight shining insistently on your visage, prying you from the cradle of sleep. You groan when that proves unsuccessful, eyes still stubbornly squeezed shut.
“Not feeling like getting up yet?” Comes his question at last, voice laced with fondness and a hint of exasperated amusement. In response, you burrow deeper into the quilt, until nothing discernible is left of you other than messy strands of hair splayed across the pillow and over the comforter.
Gepard indulges you for a handful of heartbeats, but ultimately has to stand his ground. After all, there’s the rapidly cooling mug of your morning kickstarter on one side, and the promise of a rare breakfast together on the other.
“I don’t mind letting you sleep in a little more, but I don’t believe Pela will quite appreciate tardiness,” a pause, soon followed by thoughtful humming. “Besides, you don’t really have the heart to make Serval and Lynx wait out in the cold for us, do you?”
The violent speed at which you attempt to spring up into a sitting position at the mere mention of his sisters’ names would probably greatly concern the average person, but not Gepard. He’s wise enough ( accustomed enough ) to lean out of your trajectory, lest you be rudely forced awake by a headbutt first thing in the morning, and his hands reach out to halt your momentum before the impending wave of dizziness can take over. You fall into his arms, another muffled, miserable groan crawling its way out of your throat.
“Ugh… My head feels like it’s getting split open…”
Gepard’s eyes soften ever so imperceptibly, holding you closer to his chest and rearranging your position so that he can begin unravelling the so-called ‘blanket wrap of doom’ and extricate you from its evil clutches. “Then perhaps you should’ve heeded my words and gone to sleep earlier, instead of powering through the paperwork until late.”
Unfortunately freed from the protection of your beloved quilt, you first squint at the bright light assaulting your poor, defenceless eyes, then, in a fit of bad decision making, straight at the wide windows from whence said light comes, and then you linger at the ornate patterns adorning the ceiling of your bedroom—finally, after you’ve had your fill of your pretence at daydreaming, your gaze falls onto your lover, and it takes all the energy you can muster while being barely awake to keep your offended mien from crumbling away into a teasing smile.
“Excuse me?” You begin, trying to keep your voice as unwavering as you hope your expression is. Gepard simply shakes his head, used to and terribly fond of your antics in equal measure, and he simply, wordlessly hands you your mug. You take it with a thankful smile, a content sigh leaving your lips as just one sip warms you right up, but it soon falls back to the same faux frown as before. You cough in an attempt to recompose yourself, decidedly ignoring Gepard’s ill-contained snort, and intrepidly continue on your improvised spiel under the amused eyes of one Silvermane Captain.
“I don’t think Mr. Captain of the Silvermane Guards, Gepard Landau, who wakes up at dawn even on a day off simply because of habit, is qualified enough to harangue me over work ethics.”
You pin him with a pointed stare, an index finger poking his cheek, but Gepard simply answers by grasping your offending hand and bringing it to his lips for one of his usual fleeting baisemains. He leans into your touch, then, your palm gently cradling the side of his visage you were poking insistently just mere heartbeats earlier, his own hand over yours.
“Alright, you got me,” he sighs in mock defeat, unable to hide the widening smile shattering any pretence of his poor attempt at an apology. You hide your own grin with the aid of your mug, occasionally sipping on the now lukewarm drink, and a giggle escapes you when Gepard presses his lips to your temple. A little guiltily, he doesn’t mention his little morning escapade to hand those very papers to the Supreme Guardian. A little because you’d eventually figure it out either way, and a little because, while he finds your pout unfairly endearing, he adores your smile much more – and he’d much rather deal with the consequences of his omission later in the day than now.
A comfortable silence settles between the two of you then, neither in any particular hurry in spite of what Gepard may have tried ( and failed, bless his soul ) to instil in you—after all, while true that you’ve made plans to spend time with the Landau sisters and Pela, it is not until early afternoon that you’ve arranged for everyone to meet. Even in your simultaneously sleep-addled and sleep-deprived state first thing in the morning, you are not so easily deceived, just as Gepard is not so easily swayed once his mind settles on something. Some would call him inflexible, which rings undoubtedly true at times, but you know better. Somehow, someway, you’ve always known him better than he seems to know himself.
You’ve seen him doubt himself and his purpose, seen as his inner conflict made him question all that he knew, all that he stood for. You’ve seen how hard he’s tried to reconcile his father and his older sister in the months immediately following their fallout, despite knowing it would be futile without the people themselves’ willingness to compromise and understand the other. And you’ve seen how, in the face of so much death and desolation and despair in a world besieged by eternal frost, he became, together with the Silvermane Guards he leads, a beacon of hope for the people of Belobog. An impenetrable bulwark, the aegis of salvation.
Presented with a difficult decision, Gepard will always choose to uphold his Oath over all else—to protect, to preserve, even at the cost of his own life. Such is the duty of a Landau. Of an Architect.
But you have never resented him for that, never turned your back to him, instead offering quiet comfort and understanding, a steadfast and reassuring presence on those nights he felt his most vulnerable; your warmth and embrace a most effective remedy to the doubts and thoughts that plague him, even now. And for that, for the solace and peace that you unfailingly instil in him, Gepard could not be more grateful. He never fails to prove it to you, either—throughout your many years together, both as a way to show his love and devotion and as a way to make up for the long weeks he has to spend away from you, deployed on the frontlines, he’s always made sure to repay your thoughtfulness twofold, with attentive gestures to lighten your daily worries and small gifts to lift your spirits. This morning is no different.
“I’ve made a quick trip to your favourite bakery while you were sleeping,” he says, breaking the peaceful silence, and he doesn’t bother suppressing the soft chuckle that escapes him when your eyes flicker back to him with a renewed twinkle in them. “How about we get started on breakfast?”
Your answer comes wordlessly; in a series of fluid motions, you swiftly disentangle your limbs from his and grab hold of your well-loved quilt. Gepard follows suit, familiar with your modus operandi, and steps aside to let you work your magic as you remake the bed in hardly any time at all, making it look effortless. Then, with that done, you turn to him again, offering your empty mug in exchange for the set of clothes still carefully held in his hands. Gepard shakes his head at your antics, but ultimately makes no argument against it.
The barter is done, and you waltz into the washroom to change and freshen up with a spring in your step. And as Gepard’s eyes linger a little bit longer on the spot you were just occupying even after you’ve disappeared behind the heavy mahogany door, a sudden, passing thought gains clarity at the forefront of his mind.
With the threat of the Stellaron gone, there will be many more mornings like this one. Mornings where he doesn’t have to leave you behind, nestled in the safety of the city, with no guarantee that he’ll return alive to see your smile again. Mornings where he rises at dawn not to patrol the city’s outer perimeters for dangers, nor to confirm the statuses of his troops, but to buy your favourite kind of pastries at the bakery near the Goethe Hotel before they sell out, and to replace the flowers in your home with fresh ones he’s bought from the Eversummer Florist on his way back.
Most of all, mornings where he can be there when you wake up, and where he and you can get ready for the day together.
Gepard exhales, a muted sound that seems to reverberate in the now empty bed chambers. With a final glance at his surroundings, running a mental checklist to confirm everything is in order, he begins making his way towards the kitchen at last—mug in hand, and a tender smile brightening his usually stoic façade.
Perhaps, he can finally allow himself to breathe a little easier.
✧ 𝐉𝐈𝐍𝐆 𝐘𝐔𝐀𝐍.
Immortality breeds indolence.
Indolence breeds stagnation.
And to a long life species, stagnation is no different to oblivion, for it is then that the curse of the mara begins to grow and attach its roots to its victims—an insidious, invisible enemy that even the most technologically advanced weapon devised by the Artisanship Commission is unable to eradicate, and one that even the strongest and wisest of warriors will eventually, inevitably fall prey to.
This, Jing Yuan acknowledges solemnly, was forced to, all those centuries past, as he had to watch, powerless, as his master gradually and wretchedly lost herself to the selfsame madness that took hold of innumerable others before her, transforming them into senseless abominations beyond recognition for whom only verdict, final judgement, and ultimate mercy was ( still is ) and could only be extermination.
A disease that steadily blurs one’s recollections until nothing but anguish remains in their stead, a blood parasite that feeds onto its host’s torment at their lost ego, waning sense of self, and vanishing memories and harnesses it to its whim, until what once was human has been reshaped into a grotesque stumbling simulacrum of life and made vessel of mutiny and delirium and bloodshed. Such is the nature of the mara, and of the gift of immortality that was bestowed upon their forebears by the Plagues Author more than eight millennia past.
Only when confronted with the consequences of their greed do humans finally begin to reflect and repent for their ill-fated shortcomings. And it is only when their selfishness brings about disaster that they at last realise the utter foolishness of their pursuits, and begin to beg for forgiveness to any higher entity that might listen to their wretched pleas. Jing Yuan has lived enough centuries to know this to be true, without any shadow of uncertainty — he has seen it in the eyes of criminals, begging and imploring not out of any genuine apology, but simply regretful they got caught; he’s seen it reflected in the faces of species that have newly attained immortality, their expressions twisted by abject terror as their life is rendered naught with an effortless swing of his blade; and he’s read it, seen it in his own people, in the ancestors that led to the Xianzhou Alliance becoming an entity that exists solely to extirpate the turpitude wrought unto existence by the Abundance.
Jing Yuan is acutely aware of what he must do, of the duty he must fulfil. As a Cloud Knight, as a General, and as the holder of the seat of the Divine Foresight. His is a burden that he alone must shoulder, just as the ones before him did, and as countless others after him will.
Days, months and years blur together in the life of a long-lived species. Mortal existence is like a limpid river flowing incessantly towards its promised estuary, spurred on by the assurance of the eventual end to its long journey – it matters not what manner of debris its currents pick up over the course of its travels, for its waters will ever stay unstained, untempered by the filth of sin. The Xianzhou natives, blinded by the golden fruits of temptation, willingly precluded themselves such peaceful fate and chose, instead, to shatter the absolute laws of the Heavens in their myopic arrogance.
Their descendants are thus paying the price of their forefathers’ error. Through the Three Sufferings, across hostile stellar systems, enduring ruthless civil wars and horrific alien entities alike in an endless pilgrimage of repentance under the salvation wrought to them by the gaze of the Reignbow Arbiter, they have withstood millennia of tribulations to reach a tenuous peace at last. Peace that, in no small part, has been won through the Divine Foresight’s efforts.
Since the day he has taken office, Jing Yuan has spent every waking moment protecting, overseeing, guiding, never resting. Toiling alone in a place unseen by most, he found quiet companionship in books and sound counsel in his starchess board and pieces, playing against fictitious and nebulous opponents far above his calibre—all in order to temper his mind, turn it into a blade with an impossibly sharp edge, just so that he might rout his real opponents long before they can have any chance to become perilous enough to threaten the Alliance. Throughout all that – or rather, despite all that – he’s somehow gained the title of the Dozing General.
Though, he supposes some of the fault does lie in himself, and in his tendency to nod off in public most infamously. As a rebellious child who defied his parents’ wishes for a life as far removed from warfare as sun and moon are, simply out of a juvenile wish to carve out his future with his own hands and through his own means, Jing Yuan has long since gotten used to subverting any and all expectations others may happen to thrust upon him. They may mock him behind closed quarters, but such matters are scarcely ever worth in-depth scrutiny: for the ones lacking are them, and the one tirelessly travailing is him.
Regardless, Jing Yuan has always been of the opinion that if one’s already been affixed with a descriptive epithet, even if not of the particularly flattering sort, then they should at the very least act the part. It only stands to reason, then, that he should live up to the high regard those snide remarks reserve for him. That, and it does him no harm—albeit this harmless mischief of his does earn him your pointed, reproachful, all-withering stare every now and then.
This morning being one such occasion. Uncommon as they are, days where there are no time constraints fettering him to his countless duties and neverending papers set the perfect stage for his silly ploys of make-believe.
Jing Yuan stirs, a soundless yawn slipping past his lips as his eyes blink open with an ease unbefitting someone who’s supposedly only just woken up. His head lolls to the side, towards the world beyond the confines of his home, and his mouth quirks up in a lazy show of self-satisfaction when he’s greeted with blinding sunlight. Outside the wide traditional-style circular window, the artificial sun employed by the Luofu has just reached its zenith, hanging high in the impossibly, and equally as artificial, blue sky. It is but a means of approximate timekeeping, but even the basest of creatures would be unable to mistake the exceedingly late hour.
Unhurried and utterly unbothered, Jing Yuan languidly rearranges his slumber-laden limbs into a more believable sleeping position in anticipation of your arrival, fighting back the amused smile threatening to betray his carefully crafted act at the mere thought of the exasperated furrow of your brows and the unsurprised, but still chagrined, grimace he will surely find on your visage as you slowly come to the realisation that he has yet to rise from bed—at midday, no less. Him, one of the Arbiter-Generals of the Xianzhou Hexafleet, current holder of the Seat of Divine Foresight, someone looked up to by all in the Alliance, sleeping in despite being aware of the hearsay being spread among the Luofu populace. The scandal of it all.
And he knows he doesn’t have to wait too long. He’s gotten quite familiar with your schedule over the decades you’ve been together, after all, and it would be a blemish on his otherwise spotless repute as the Divine Foresight should he be found remiss in his knowledge of his beloved’s day-to-day engagements. He will not allow himself to be judged lacking in anything that may have even the slightest connection to you, even should he regrettably happen to employ that selfsame knowledge for his less than noble, incredibly, facetiously whimsical ends.
Besides, he muses to himself as his face burrows deeper into the pillows, his blanket haphazardly strewn over his legs and half dangling off the bed, you don’t seem to mind it all too much – whether out of a deep-rooted familiarity with his antics or, though much less likely, a genuine enjoyment of them, you never seem to be able to hold onto your annoyance for any longer than the split second it takes for your usually serene expression to morph into one of exasperated scepticism at the sight of a lark successfully executed. Jing Yuan lets out a soft sigh, faint vestiges of your scent still lingering on the fabric of the pillows and enveloping him in your comforting, if a little faded, fragrance, and for a moment he contemplates falling asleep again, just like that; warmed by sunlight, spread out over the traditional-style bed, half of his visage sunk into an assortment of feather-soft pillows and the other obscured by an unruly mane of hair. But the muted sound of approaching footsteps sobers him of his would-have-been somnolence as swiftly as the crackling of thunder would, and he considers whether he should pull the blanket over himself again or just leave it hanging off the bed.
The wooden folding doors open with a resounding slam right there and then, and the decision, though inconsequential, is made for him. Jing Yuan has to suppress the chuckles threatening to spill from his lips at the beat of silence that follows your grand entrance back into your shared chambers; and though he cannot see, he’s sure the emotions flickering through your visage right now are as plentiful as the flowers blooming in the courtyard. Dismay, surely, closely followed by clarity and realisation, and perhaps a bit of irritation at the sight of the disarray he’s single-handedly plunged the bed into since you’ve left earlier in the morning. Then, a heavy sigh, and the padding of clothed feet on the wooden boards as you draw nearer to the bed.
“How quaint,” you say, wry and suspicious and every bit as exasperated as he’d imagined you’d be. “It seems my eyes are playing tricks on me.”
Another pause, this time mercifully filled by the chirping of birds outside the window, and by the distant sounds of starskiffs soaring through the air beyond the confines of his home — of your home. But this lull, too, is short-lived. A hand promptly furls around each of his ankles, firm enough to have a secure grasp over them but not enough to bruise, a thoughtfully casual nature to the touch, and Jing Yuan has enough self-possession to repress a noise that’s equal parts surprised and amused from escaping him as his centre of gravity slowly inches ever forward, towards the far edge of the bed and the gaping void beyond it.
If an outsider were to witness the spectacle currently unfolding in your bedroom – one of its occupants faking sleep, the other forcibly dragging said rascal off the bed – unaware of the close relationship and centuries-long history between the two of you, it might appear as though you were committing a grave slight towards the General, and neither you nor Jing Yuan would be able to hold it against them for thinking so. It is not often ( if ever at all, were it not for a select few people who hardly hesitate to make their highly critical evaluations of his character known ) that he’s treated with such insolence, albeit playful, most of his interactions with others usually punctuated by either admiration, apprehension, or by the ostentatious favour-currying of the heads of the merchant guilds and other Outworlders alike.
An Arbiter-General’s duties and responsibilities are hardly as glamorous as they may first appear to be to the untrained eye, after all. Years blur together in an endless succession of tedium and repetition and acedia; what might have seemed or felt novel at first will slowly but surely morph into normalcy, and what once might have been cause of joy and celebration becomes just another frayed thread in the amaranthine tapestry of an immortal’s life. Likewise, as the Divine Foresight, as a General, and as a soldier—there is not much Jing Yuan has not experienced in his long life. It was the thrill of disobeying his parents at first, when he was still a starry-eyed Cloud Knight-hopeful with nothing but ideals and ambitions and dreams to his name, spurning the beaten path they’d prepared for him as their own parents in turn did theirs, instead seeking honour and glory on battlefields in the most wretched and forgotten reaches of the cosmos, striving to protect the Xianzhou and, in doing so, uphold the will of the Reignbow Arbiter.
Then came the High-Cloud Quintet, and the countless accolades that inevitably follow in the wake of a group of rising heroes—accompanied by the unavoidable terror and hatred and distrust as those very heroes cruelly, eventually, perhaps even prematurely, meet the end of their time at the hands of fate, torn apart at the seams by selfishness and by selflessness, by love and by hate, by life and by death.
Jing Yuan had felt honoured, at the time. To have his strength and accomplishments recognised by the master he’d so admired and from whom he’d learned all he then knew of swordplay and warfare, and to have been granted the chance to fight alongside warriors whose names would be recorded and celebrated in the annals of history for millennia to come—for a fleeting moment in time, he had felt as though his juvenile dreams had taken life, mere fantasy superimposing itself unto reality; like a transient blossom blooming and bedazzling all who’d come near it, so that it may be remembered for its beauty and not for the desolation that followed its withering. An insect leaving its cocoon to live but a minute.
That also had to come to an end, as most things in a long-lived species’ life often do. Such is the price of eternal life—to see with one’s own eyes as Fate spins its neverending loom, to bear witness to the ever-changing fortunes of heroes-turned-sinners, to feel and judge for oneself the evanescent nature of all things, the innate impermanence permeating human existence. And of five people, he alone has remained untouched by strife, observer of vicissitudes and outsider to the depth of the love and anguish that caused them each to turn their blades against the other.
And then, there is you——
“Love, may I suggest some more considerate ways to wake someone up?” He catches himself just mere heartbeats before the back of his head can make direct contact with the lacquered floorboards, one honey-tinted eye blinking open and affixing you with faux stupor and something akin to divertissement, a fond smile finding its way upon his lips. “Surely, even I do not deserve a concussion first thing in the morning.”
You slacken your hold over Jing Yuan’s ankles with a noncommittal shrug and promptly take a step back to allow him some space to gather his bearings, your half-hearted attempt at a rudimentary wake-up tactic foiled just as it was getting to the good part ( not that you’ve ever believed you’d be able to catch the Divine Foresight off-guard, but still – surely, there is nothing wrong with daydreaming of impossible outcomes? ). Your arms crossed over your chest and an unimpressed mien drawing your brows together and pulling your lips into a thin line, you watch as Jing Yuan pulls himself into a sitting position under your pinched gaze, steady and unwavering even as he meets your eyes, with all the casualness in the universe, from underneath silver lashes. He leans forward then, elbow propped up on a knee and cheek resting against his knuckles, his smile widening into an unabashed and adoring grin.
——You, whose mere sight sets his heart alight, even centuries after your fateful meeting.
“I am afraid any other method would have proven unsuccessful, General,” you huff out, half-impassive and not quite convincingly disdainful, with a hint of ill-concealed fondness beneath the bite of your words. “After all, had I tried gently nudging you ‘awake’, as I’ve already attempted several times in the past, you would’ve simply grabbed hold of me, caged me against the bed, and held me in your arms until you finally felt like getting up.”
Jing Yuan’s visible eye closes into a crescent, his brows raised in mock surprise and clearly amused at your impromptu tirade. “And you didn’t like it?”
“It is not a matter of like or dislike, my dear,” you retort, the endearment falling from the tip of your tongue so effortlessly making his heart soar. “It is the timing I have an issue with.”
“So, all I am hearing is that you don’t mind it. Which means I will persist in my endeavour to keep you by my side, preferably sunbathing in bed.”
You squint at him, mouth forming around words of protest before thinking better of it, sparing yourself from the onset of a much worse headache. After all, you’ve come to know quite well that, no matter the rebuttal, Jing Yuan will, without fail, find some way to twist your words into teasing remarks in his favour—and if your time together has taught you anything ( other than confirming your downright awful taste in men ), it’s that silence is the best response when faced with any of his coy utterances.
So, you don’t bother giving him an answer, instead opting to carefully manoeuvre around him and the bed to reach the antique dressing table at the far end of the room. Jing Yuan follows your movements from the corner of his eye, mirthful smile still on his lips, as you busy yourself with the dresser and its many gold-embossed drawers, no doubt looking for his hairbrush and perusing for one of the many silk ribbons you’ve begun collecting for his exclusive use since the day you’d first moved in together. Your back obscures the busy motions of your hands, and he has half the thought of rising from his seat on the floor to aid in your frantic search but, before said musing can fully register in his mind, you whirl around with an endearingly triumphant expression having overwritten your earlier frown.
Jing Yuan blinks at the unfamiliar sight of the delicate piece of fabric. “Is that a new addition?”
“Why, yes,” comes your blithe answer, your feet padding back towards the bed with the hairbrush and the chosen ribbon cradled in your hands, “Yanqing personally helped me pick it the other day as we were running errands.”
Your words are acknowledged with a pensive hum, no further objections made over the ribbon’s cutesy design of stylised, flourishing swords over a plain pastel blue background. It does indeed feel like something Yanqing would pick out over anything and all else. Jing Yuan wonders how his protegé would react if he ever saw his guardian wearing such a silly hair tie—perhaps he should alternate between it and his usual red one, just to see Yanqing’s candid reaction to it. He tucks the thought in the recesses of his mind for further deliberation, already envisioning all the possible ways the scenario could evolve into.
A contented sigh escapes him as soon as your hands find their way into his mane of unruly silver hair, smoothing out any stubborn knots ahead of time so that the brush can glide through it easier after, and tame it enough so that he may look more presentable and dignified like the Divine Foresight, Arbiter-General of the Xianzhou Luofu, should, and less like his Wave-Treading Snow Lion Mimi. Because, for as much as Mimi is cute and regal and intimidating, you’re rather sceptical its owner would be received with much of the same sentiment were he to appear in front of his retainers as dishevelled as he looks right out of bed.
Not that you can know for sure, of course – the sample of said retainers you’re drawing your conclusions from is rather limited, after all, and there is a wild variety of personalities and differing interpersonal relations to take into consideration. For all you know, they all would simply turn the other way and pretend they saw nothing.
Still, for your own peace of mind, you cannot help but fuss over him.
“You know,” you begin, voice thoughtful and playful and far away in a senseless musing all at once, your hands going through motions you’ve repeated countless times over the centuries you’ve spent in Jing Yuan’s presence, and him in yours. “Sometimes, I feel more like your caretaker than your lover.”
“Is that so?” Jing Yuan tilts his head back, allowing you an easier angle to gather his hair in his usual half-up, half-down tail, a pensive hum cascading from his lips. “But you don’t hate it, do you? After all, it’s not like I’m forcing you to take care of me.”
And when you reply by gently tugging at his hair in faux indignation, he laughs—a breathless, boyish sound betraying his age, echoing through the room and drowning out birdsong and wind alike, as though there was no one else in the universe but you and him and this quiet, tender moment frozen in time, untainted by the cruelty and sin that ever await him beyond the confines of the sanctuary of your home.
But here, and now, nothing about that matters.
Jing Yuan waits, quiet and obedient, until you’ve secured the ribbon around his hair in a knot that feels neither too tight nor too loose. He knows it’s perfect even without a mirror—he’s trusted you in more treacherous circumstances with far less margins of error to gamble that trust on, after all. And even should this blind faith of his be proven wrong over a clumsily tied tail, he certainly wouldn’t stop trusting you now just because you’ve retired from the limelight of war.
When he turns around, it is to the sight of you. You, your visage limned in golden sunlight, the warmth of your hand as your knuckles ghost over his cheek, the look of fond exasperation you reserve for him, and him only, as he leans in for a chaste kiss, smiling against his lips—you set his heart alight.
As you always have. As you always will.
And no matter how many more years, decades, centuries pass, how many more mornings will begin just like this, how many more times you’ll come to physically drag him out of bed or tie his hair up for him, grumbling about his aggravating habits all the while – simply because it is you, Jing Yuan thinks he’ll never truly get used to it, to your presence, and to your love.
He knows he never will.
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pickles4nickles · 4 days ago
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Last year, I wanted to do some kind of jank, made in Powerpoint VGAs-type stream, but… that requires me to put a Powerpoint together and a speech for each thing… and I’d wanna make a cute little suit for my PNGtuber and I’d need to find the TIME…
And that was too much pressure for me to get everything together.
So instead, I did a blog post rundown of the games that were released in 2024 that I either played or experienced through a stream that I liked or have something to say about it. The fact that any video game is released is kind of a miracle in and of itself and I think that deserves an award, even if it’s not “The Most” or “The Best” of something!
So without further ado, here’s my version of the 2024 Video Game Awards:
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The Worst Use of the Name “Mililani” Award | Like a Dragon: Infinite Wealth
LaD: Infinite Wealth was the latest release in the Yakuza series, where ex-yakuza man Ichiban Kasuga goes to Hawai’i to find his mom and shenanigans ensue. The man who is supposed to be Legally Dead and Not Alive known as The Dragon of Dojima, Kiryu Kazuma is also there. He’s having a mortality crisis. It’s fine. If you’ve never played or experienced a Yakuza game, the vibe is essentially big crime J-drama with interludes of silly side stories in-between. Some of these side stories include games that involve taming and getting into cockfights with middle-aged weirdo men and running a vacation resort with cameos from characters of the Japanese equivalent of Sesame Street.
I actually wrote a really, really long review about this game back in the Spring, so I’ll keep this section as short as I can. LaD: IW is a game that attacked my soul as I am a Hawai’i born and raised Gamer™. For the most part, I did enjoy the 100+ hours I put into the game and I did like the battle system and side games, but I have some gripes about the story and I do kinda cross my arms at the way the game portrayed my hometown. That being said I think Infinite Wealth is… ffffine and I’d recommend it if you like the Yakuza series or big JRPGs, just… be wary of the intercultural perceptions.
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The Productivity Killer Award | Balatro
Balatro is a roguelike deck building game that revolves around making the highest scoring Poker hands, while using various Joker and other cartomancy-kinda cards to manipulate your score, but also editing your deck by modifying or adding to the traditional 52 that you’d use in regular Poker.
Balatro’s just… good! It’s really easy to pick up even if you don’t know how to play real Poker (like me), but there’s also an insane level of mastery to be had with it. There’s just something kinda fun about breaking the rules of a long-established card game that feels great.
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The Tiniest Terry Award | Tiny Terry’s Turbo Trip
Tiny Terry’s Turbo Trip is a game by the Wuppo devs where you’re a little blue guy who drives his car around the town of Spranklewater, collecting Turbo Junk to upgrade his car to launch it into space. You also have a pipe. To assert dominance :)
TTTT has this really specific dry and absurdist flavor of humor that I really, really like. And on top of that it’s just a really fun game to run around in and play. Massive overworld maps that you find in bigger budget games can get overwhelming, but this game has just the right amount of places to go and poke around in.
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The Stupidest Game I’ve Played This Year /pos Award | Thank Goodness You’re Here!
Thank Goodness You’re Here is a game where you’re a little man in a delightful 2D, hand-drawn British town and you just kinda slap things and help people with their problems. Sometimes there is a dick joke. Sometimes there is just straight up A Dick. Because British humor.
I don’t have too much, like, deep and meaningful insight about this one… because it’s really not that type of game. I really like the art style of this game, the whole thing is pretty much just one, big interactive sketch comedy. It’s a game that’s very unapologetic about its culture by just forcing you to sit with how grimy it can be at times, and it’s great!
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The Devotion Burger Award | Great God Grove
Great God Grove is a game from the Smile for Me devs about a world in which every thirty or so years, a giant rift in the sky opens up that acts as a portal between the mortal plane and the realm of the gods. An elected human can enter the rift and ascend to godhood, but if left open too long, the rift will suck up and destroy the world. The gods have always joined together to close the rift, but this time around, The Grove is in chaos. Due to some nasty letters sent out by the next-god-to-be, King, it doesn’t seem like the gods will come together in time to stop the apocalypse, so it looks like it’s your job to straighten things out. With your trusty tool, the Megapon, you can suck up the words people say and shoot them at other people to help people communicate and solve puzzles.
So you’ve all been seeing me draw fanart of this game. This game got into my HEAD. LimboLane’s character designs and writing are always so unique and quirky and they’re not afraid to put their feelings and emotions into their art (I have been learning recently that that is very hard to do). I was initially interested in this game because of its style, went in as blind as possible, and I did not expect this game to fall into my lap when I really needed it most because it touched upon some subjects that I’ve been kinda struggling with recently. This and Tiny Terry’s Turbo Trip would probably be my Game of the Year picks if I was making that a concrete award for this.
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The Gay Fish Award | WEBFISHING
WEBFISHING is a multiplayer lobby (but you can play it solo!) game where you make a little animal guy (cat or dog) and you fish and hang out with your friends. As you fish, you earn money that can be exchanged for cosmetics.
WEBFISHING is a really, really simple game and that’s, like, not a bad thing or to undermine the devs or anything at all. Most multiplayer games have a very concrete goal in mind where players usually have to focus on the main goal to participate, and a lot of us just don’t have the time or the energy to be actively and continuously present for something like that anymore. The nature of WEBFISHING is just hanging out with your pals, popping in and out as it suits you. And we need more games like that.
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The Why Have You Done This Award | UFO 50 - Mooncat
UFO 50 is a pack of fifty retro-style games from the Spelunky devs and friends that emulates a fictional video game company’s legacy through the years. Mooncat is one of those games where you play as… what- what the hell is that- An orange (red?) pickle-shaped creature with Grinch feet and unknown motivations.
The directional buttons move the character left and face buttons will move the character right. Pressing a directional button and a face button at the same time will make the character jump and doing so again while in mid-air will make them do a ground pound.
Hey, so, I dunno what mad lad in specific came up with this game, but this is simultaneously one of the worst and best things I have ever played and I think this game should get spotlighted for that emotion alone.
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The “Close Enough, Welcome Back Pokemon XD” Award | Beastieball
Beastieball is basically what if Pokemon was also Haikyuu- this is a game that’s Pokemon double battles but also a volleyball game at the same time. As you recruit new critters to your team, they’ll learn new plays, maybe metamorphose into new forms, and make bonds with their teammates.
At the time I initially started writing this, I hadn't finished the whole game- I’m near the end, though, at this game’s version of The Elite Four. The game is also still in early access with a lot of Beasties having unfinished visual assets. Despite all that, BEASTIEBALL IS SOLID. I might write up a longer review of it once I’m done with the game, but as someone whose favorite Pokemon game is Pokemon XD and we haven’t had a solid PvE experience in that franchise in YEARS, Beastieball definitely scratches that itch.
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The Cardboard Crack Award | Pokemon TCG Pocket
Pokemon TCG Pocket is Pokemon’s new trading card game app where you collect cards and play a simplified version of the long-running card game. 
I’m putting this here because for being a free-to-play live service kinda game, it’s been… pretty good all things considered? At least for now? Yeah, there’s some decks that aren’t FTP friendly and the RNG will have your head in your hands sometimes. I dunno, as someone who fell hard from playing Pokemon VGC where I got overwhelmed with the amount of plays I had to retain, this was a nice change of pace. I’ve been having fun talking about the different kinda decks that have been going around with friends, sharing the cards we find, and I get to experience the serotonin of opening a card pack without having to spend real world money so... good! While there’s a nonzero chance that the game will fall to ruin a la Pokemon Go, I’ve enjoyed the time I’ve had with the game at the moment.
The “Games I Watched but Didn’t Play” Honorable Mentions
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Yellow Taxi Goes Vroom
“Shmovement”- type platformer where you’re a little car with an acceleration button. Has a really great soundtrack! Not-so-subtly dunks on the muskrat man. I don’t have a lot to say about this game because, again, I watched it and didn’t play it and a lot of what makes this game neat is the platforming of it all. It’s on my to-play list, though! So maybe one day.
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Crow Country
Survival horror game where you uncover the secrets of the eponymous amusement park, Crow Country. Has an unsettling vibe, goopy monsters, but doesn’t really have any jumpscares, if that helps anyone. I also don’t have a lot to say about this, not just because a lot of the experience comes from having the controller in my hands, but… horror’s not really a genre I go to very often. But I guess if a scaredy baby like me wasn’t put off by the early Playstation-style graphics and could sit through it, that’s a good sign?
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Uncle Chop’s Rocket Shop
An auto shop repair roguelike where you consult in-game manuals on how to repair different modules under time pressure. Has a lot of swearing for Vibe Reasons. From what I’ve seen, this game can be FRANTIC, so if you’re looking for a chill game, this might not exactly be for you, but there are two modes- one with smaller jobs, but more time pressure, and another with less time pressure, but bigger jobs that you need to do almost perfectly. I’ve been burnt out on roguelikes, but I might actually consider picking this one up, as the test of skill isn’t necessarily reaction time or muscle memory like your traditional roguelike, but gaining knowledge to fix modules quickly without consulting the manual. And I think that’s neat! I don’t think we’ve had a game like that just yet. That being said, the game has been buggy at times, but the devs have been patching it up regularly, so if you’re interested in picking it up, be aware of that! And waiting a little bit before grabbing it might be a solid move.
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Egg Squeeze
If Thank Goodness You're Here! was the stupidest game I've played this year, this is the stupidest game I've watched this year.
I refuse to tell you anything about this game.
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Persona 3 Reload
It’s the same Persona 3 we all know from the early 2000s with a LOT of quality of life changes and fully voiced social links! That being said, it is still Persona 3, so your mileage may vary and please note the literal trigger warnings.
I… was not able to finish watching a playthrough of it because the end of the game does get kinda heavy and I haven’t been in the right headspace for it (I do not handle death and mortality very well), but in my opinion, of the more modern, easily accessible Persona games (Pour one out for 1 and 2), I think P3 sticks to its thesis and theming the best.
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Metaphor: ReFantazio
A game from the Persona team where it’s the same kinda day-to-day hang out with people to strengthen your bonds, fight RPG dungeon monsters kind of deal, except instead of a Japanese high school, a high fantasy setting. 
I liked watching this game- there’s a lot of twists that made me metaphorically (heh) get up from my chair and go “NO FUCKING WAY” and I do like a lot of the characters and their social links. However, this still is the Persona team and, no, they still do not know how to write young adult women. In terms of overall story, Metaphor asks the question, “In times of fear and anxiety, can the general public be trusted to choose a trustworthy leader?” While the game’s plot and themes swing hard in the beginning, the game’s ending kinda pulls its punches.
Despite all that, from what I’ve seen, there’s a lot of quality of life improvements in this game compared to past Persona games - social links ALWAYS level up for each event, the game will very clearly tell you whether an action will progress time or not, the battle system is very polished, and a lot of people seem to like the Archetype system which allows your party members, not just the protagonist, to change battle classes.
Also, shout-out to some of this game’s enemy designs, as some of them are inspired by Hieronymus Bosch paintings. I don’t think a boss battle has ever filled me with the rawest emotion of “okay what the hell am I looking at” as much as this game.
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Astro Bot
In the past few years, Team Asobi, a first-party developer for Sony, has been making what are basically tech demos for the Playstation, featuring their little cutie robot player character, Astro Bot. This year, they released a full-on collectathon platformer! A green Minion-ass lookin’ alien breaks apart your spaceship and scatters your robot buddies to the winds, and it’s your job to save them.
I’m just gonna sound like a broken record at this point because, yeah, this game won the VGAs and so many people have sung its praises, but I’m genuinely glad this won GOTY. Even though it’s a very “Sony wants you to remember how good they are/used to be” kind of game that pricks you with a needle and pumps 50ccs of nostalgia into you, it’s still a very solid game without it. To me, the visuals are the best part, with bright, colorful worlds that have so, so much polish into them and you can tell the team had fun making it. I’m glad this game won the GOTY because I want this industry to realize that games don’t need to be gritty and realistic to have value, they just need to be made with heart.
And Two Games I Played This Year that were 2023 Releases
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In Stars and Time
Dude, you’re still on Tumblr, you probably heard of this one.
In Stars and Time is a black and white RPG Maker kinda RPG where you play as Siffrin, who is So Very Okay And Not Having A Rough Time At All and stuck in a time loop. The battles operate under a literal rock-paper-scissors weaknesses system with a ATB (Active Time Battle) meter and a Persona-like All-Out Attack style system, which builds as you use the same types of attacks in succession.
It has The Character (Siffrin) with The Character Design. It has the object head character. It has maybe the most casual conversations about being trans and being ace that I've ever seen in any video game so far. It has the narrative that will rip your heart out and possibly inspire you to consider therapy (not as a bad thing). It has so much!!
I have a lot of feelings on In Stars and Time as this was maybe the most cathartic game I’ve played in a while that put into words a lot of feelings I haven’t quite been able to name. That being said, I don’t have too much to say other than, like, it’s good? While a lot of games have the ludonarrative dissonance problem, this game achieves ludonarrative harmony. Although the cast has been traveling with the protagonist prior to the start of the game, Siffrin being emotionally distant from them means there’s some stuff they don’t know about their friends, so you get to learn what’s going on with them along with Siffrin. As you go through loop after loop after loop, you’ll maybe get a little frustrated and the game realizes that and reflects that narratively! A lot of RPGs also have trouble nailing the ending or, like, either the gameplay is good and the story falls short or the other way around, but… ISAT’s pretty much nails everything!
If I had played this in 2023 (and Hi-fi RUSH didn’t exist), it might’ve been my GOTY.
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Chants of Sennaar
A point-and-click-ish deductive reasoning game where you use cultural and societal context clues to translate language!
I think this is a game that’s best to go in knowing as little as possible, like, if the premise sounds interesting at all to you, go and pick it up. If you’re on the fence about it because puzzle games can be difficult, the game has a note-taking journal system that’ll help you confirm translations and show any notes you’ve taken on-screen as you’re puzzling stuff out, so you don’t have to worry about getting overwhelmed. I think that’s all I can say about it without spoiling anything, so go grab it if it piques your interest at all.
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autumnalfallingleaves · 4 months ago
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I have been rotating this girl in my head since July and I have FINALLY gotten enough spoons together to make an actual sketchdump of her (traditional, because digital stuff has been too many spoons as of late) 🫠 Introducing my newest OC, Dorothea "Theo" Kitt!
If you're thinking, "But Bean, isn't that just show!Eva?", sort of! Theo exists in book!canon WondLa, but, since all the Evas and Evans are clones, I chose to borrow show!Eva's appearance and use that clone model for Theo-- she was initially Eva Six of Sanctuary 602, but our Eva (taking on the surname Kitt post-canon because she got adopted proper :) ) found her as an infant in a sanctuary that was on the verge of shutting down and rescued her, deciding to raise her herself.
In broad strokes because I want to start expanding on all this, Theo is confident and outgoing; she would be punk if that concept ends up being reinvented in the time period Orbona exists in. She's a graffiti artist and a mechanic and her most beloved possession is a motorcycle-styled hovercraft she calls the Flotsam. (I'm still working on finalizing her coat colors, but the gist of it is that it's a Cærulean coat she modified and painted.) Her best friends are a surly Halcyonus named Mælegra (Mæ to her friends but absolutely no one else) with mad scientist tendencies and a Dorcean with anxiety named Bohlaan, who would rather learn textile-making than continue the hunting traditions of his clan. Theo absolutely adores her family and friends, and would do anything for them. Runs in the family!
I really want to work on some more stuff with Theo, so that'll happen at some point :)
please do not repost my art
Bonus: tiny troublemaker-in-the-making
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thrawns-backrest · 1 year ago
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A reworked illustration for my patriarch fashion headcanons. Click for better quality and as always, headcanons under the cut.
Patriarchs (featuring Thurfian and Lamiov)
With Patriarchs we see the appearance of long jackets, wide lapels and tall structured collars (attached to the outfit separately). The most prominent difference for ruling patriarchs is that the outerwrap robe fastens with two twin knots rather than one.
The jackets are both long-sleeved and sleeveless depending on the intricacy of the undergarments and the wearer’s desire to show them off.
Patriarchs wear distinctive headpieces (will cover in another post) and conform to the traditional long hairstyles. The separately attached collars are modified in the back to better allow for these styles. These collars were originally meant to demonstrate proper posture and fit best when the wearer was standing or sitting upright. Their rigidity and restrictiveness has decreased with time but they still serve to highlight the wearer’s stance.
For Patriarchs the top of the white underwear robe is visible above the underrobe collar – normally underwear garments are supposed to be concealed but these robes were given tall necklines to prevent chafing to the neck from the structured collars worn on top. Because of this function they were made from fine silk. Eventually they became a status symbol (both because of the expensive material used and the fact that it was used in combination with structured collars) and began to be worn more visibly.
The overskirt, coming in several variations, is another characteristic item. Being the most traditional element of the patriarchs’ ensemble, it’s become obscure in other ranks and distinctive as a result. The pleating is meant to demonstrate an abundance of fabric, often embroidered, and its only use is for layering and decoration rather than practical purposes.
Somewhat counterintuitively, Patriarch robes have less lavish lower hems (absent the usual flaring cut) to allow for ease of movement and compensate for the extra weight added by the jacket length, overskirt and other weighty decorative elements and accessories.
In terms of curiosities, the Stybla are an interesting case both because their Patriarch is allowed to wear ruling family regalia despite not being one of the nine and because they preserve some older elements in their garments from the time they were the only ruling family. Like the hanging gold pin style of displaying their family crest.
All in all, cuts, accessories and colors vary depending on the wearer’s preference and current fashions but most patriarchs conform at least partially to established traditions.
195 notes · View notes