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#they have skull kid from Majora’s mask energy and I mean that in a very positive way
manzanamarim · 1 year
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I vibe w Zazie’s design and Genderless Chaotic Aura
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roy-dcm2 · 3 months
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Ruminations on the Fierce Deity, and other Masks
What is the Fierce Deity? That's been the question since Majora's Mask came out. Aonuma told us something a few years back - The Mask contains "the memories of all the people of Termina."
What does that mean?
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Let point out that in the land of Termina, Masks are Magic. This is not limited to Link or the Happy Mask Salesman. In Kafei's sidequest, we see the couple put two masks together, and a new Mask is born out of thin air.
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Some fans believe that the Fierce Deity might have been an ancient God. But, with this observation in mind, the Fierce Deity's Mask could have genuinely manifested wholly by itself.
How did Majora get the Feirce Deity's Mask?
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(Side note - there used to be a theory that Majora created the Fierce Deity Mask, but I think we can discard that because we never see Majora create any masks.)
Did you know that the Gossips Stones mention the Fierce Deity's Mask? "The Fierce Deity Mask, a mask that contains the merits of all masks seems to be… somewhere in this world…"
Gossips stones are like hubs used to communicate gossip between the Sheikah and their allies. The FDM allegedly contains the merits of ALL masks, not just the ones Link acquires in game, you can assume. So that would make it a very powerful mask.
We know that the HMS likes to collect rare masks, so it is very likely the Happy Mask Salesman had it with him when he was attacked by the Skull Kid. It is also likely that he carried the Boss Masks that would be used to "imprison" the Four Giants.
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What are the Four Boss Masks?
Majora's Mask takes place in the three days leading up to "the Carnival of Time" and it is tradition to wear masks during the carnival. Let's remember that The Legend of Zelda series has a lot of it's roots in Japanese Shinto traditions, and in Japan there are several festivals where masks are very popular, including ones of demons.
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The four boss masks could be common Festival Masks in Termina, representing powerful monsters from each of the regions folklore.
Or, they might actually be rare masks worn by the real monsters, that he Happy Mask Salesman managed to collect.
Majora imprisoned the Four Giants in the form of each Boss Monster, maybe as a way of mocking their helplessness in the situation. (Or very simply to get them out of the way, while he destroys the world.)
That is also essentially what he did to Link. Skull Kid transformed him into a Deku Scrub to get him out of the way.
(I guess the Triforce of Courage allowed to Link to remain in control of himself, instead of "disappearing" into his new identity. There could be an alternate universe where Link assumed the role of the Deku Butler's son.)
The Four Giants became linchpins of Majora's plans. Since the Giants protect each of the territories, he to get them out of the way. Once the Giants were under his control, Majora could wreak havoc across the four lands. It's a bit strange that the Boss Monsters are disconnected from whatever ails the land. For example, Ghot isn't making things cold, and Gyorg isn't what is making the seas boil. They're just the fulcrum where Majora's curse radiates from.
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It could be the Feirce Deity was the one who slew the original versions of the Boss Monsters. Or, more accurately, in the ancient times Termina was beset by monsters, and the feelings of the people of Termina manifested a powerful Mask that a hero wore to destroy the monsters.
Alternatively, an ancient hero performed so many good deeds, that a mask he carried, could have transformed into the Fierce Deity Mask after his passing. Then the mask itself was revered and worshiped as the mask of a Hero.
The Fierce Deity represents the positive energy, good feelings, and good deeds of all the people in Termina. The perfect foil for Majora's Mask, that thrives on the energy of despair and misery.
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muchmossymess · 5 months
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GUYS okay hear me out majoras mask boat boys au
I love legend of zelda I love boat boys this is like the ultimate combination of my interests you cannot understand the brainrot. Idk what to call it yet tho... majoras minecraft? Anyway prepare for an essay
OKAY so we have the Hero of Time, Etho, who stopped ganons plans before they started, and would be stuck in a child's body if not for the fact I think that'd be a lil weird for the more shippy aspects of this au that all the running through time aged his soul and his body followed suit (he's still got a young appearance, and the mask doesn't make him look older like he thinks). Same reason he has the scar over his eye (from the ganon fight); no matter how much the body may heal or rewind the mind will not forget.
Then navi (maybe bdubs?) left him, and he went with epona (maybe bdubs instead? (eponas a horse iydk)) and he sets out on a journey aka the beginning of mm:
Wandering through the woods on epona, gets jumped by skull kid. For those unaware, there is skull kid, a lonely lil sweetheart, and he wears the mask, an entity on its own. He also has two fairies, siblings tael and tatl.
So I was a little unsure about this for a while, but I think I've decided on grian for the skull kid and Jimmy for tael, grian bc watchers and Jimmy bc skull kid is not very nice to tael (bc of the mask) and like a listeners reference or smth blah blah blah
TATL. that's who's interesting. At the beginning she gets separated from her friends and becomes your companion. So naturally for this au she is our favourite joel smallishbeans. It works so well. Tatl is mean but cares, and that's joels dynamic with the bad boys and with etho, guys it's literally perfect idc what you say
I think it doesn't change much throughout like the story of the game, but just taking dialogue tatl says to link and its so perfect for a sassy joel to a "can't believe I'm dealing with this shit again" etho. Uh one thing different though; in hylian form etho doesn't have an ocarina but instead a mini marimba. Just because. I think it's cool, and for potential things later on.
Now, fairies in this au are just tiny glowing people shaped things with wings. The glow around them is their magic, and depending on emotions/energy the brightness changes (thats why they look like flying balls of light). Some fairies have the ability to make projections of themselves, more hylian sized in nature. This can be intimidation or distraction or w/e, but they cant do it for long periods of time bc its exhausting. These forms aren't physical. Just sized up light projections of their actual bodies.
So for a lot of their journey, joel is just a cute pocket sized ball of rage and sarcasm, who helps with ethos aim for fighting. Bc that's a game mechanic and also ethos like half blind. But like when joel calms down imagine him crawling into ethos hat and just dozing off. He can fit in the palm of your hand like guys it's so cute. But he is also capable of being worse than a mozzie
Oh probably a good point to put in what I imagine etho looks like. So it's typical link green (maybe a bit dampened?), weird pointy hat, short hair (white ofc), his shirt is more of a jacket with a fluffy cold weather collar, it's a bit too big for him but he knows he'll grow into it, he's all knobbly and thin (underfed a lil, boy was never taught how to care for himself beyond basic survival). His injured eye is red bc of ganon, and often gives him phantom pains. It can't be healed.
Anyway, at some point in their journey together, etho and joel learn a song that let's fairies have a larger physical form, no wings, sorta like the great fairies (who they learnt it from prolly). It isn't permanent, slowly draining ethos magic meter, the spell ends when you run out of magic. This is because I want them to actually be able to stand side by side or maybe hug, and also bc its hard to block a blow with your body when ur tennis ball sized.
Aaaaand, this ties back in with with marimba. What if ethos injured, or unconscious, and he obviously can't defend himself, so joel panics and plays the marimba in what he hopes is the right order to give himself a body. I imagine that being that small, you could not play an ocarina. And hey maybe joel carries etho away after that, and when the spell ends he has barely any light emitting from himself because he spent nearly all his magic (what he is made of) saving etho.
But this song isn't used much, because of its draining nature, and you can't really do any other magic things while it's going. So it's mostly just in the final fight (over and over) or tough moments or maybe joel wants to experience something like hoe hylians do. It's obviously inferior to how he experiences things as a fairy, of course, he's just curious thats all. He totally doesn't want etho to do it more.
Okay I think ill sorta stop here, I am NOT done, I will probably post some art I've done for this later lol, and I want help with who everyone else is (mumbo is the moon. You cannot stop me nor change my mind) with mcyts to npcs
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honoraryplebeian · 3 years
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I am just so overwhelmed with thoughts of Majora’s Mask right now. I need to study, but if I don’t write some of them down I am going to explode. I’ve already cried a little this morning, and I can’t afford the distraction, so I’m just going to leave my unorganized ramblings below the cut so I can think on them later.
More than anything else, Majora’s Mask is a game about healing and grief and it’s relation to time and compassion. The whole premise for how the game begins is absolutely heart breaking. It picks up not very long after the events of Ocarina of Time, and there just must be so much turmoil Link is going through. Think of all the bonds he’s built, both as a child and an adult, after he met Zelda. Those are all gone. When he went back in time to before Zelda ever gave him the quest to find the Spiritual Stones all those connections were lost. He has all the memories still. All the memories of not only the burdens and hardships he went through to save everyone, but also those small moments when he could just interact with others and form bonds, something he did not have much of growing up since he was viewed as an outcast because of his lack of a fairy among the Kokiri (I have more thoughts on those interactions, but this is not the time or place). So, after years of basically only having one friend, he finally has many! And they respect him and look up to him and view him as one of their own! AND THAT’S ALL FUCKING GONE AND HE’S THE ONLY ONE WHO REMEMBERS IT!!! It makes me sound like a petulant child, but that’s not fair. He had to come to terms with the fact that he lost seven years of his life just to be “capable/worthy” of wielding the Master Sword and how his absence allowed for evil to take over, hurting everyone he had come to care about. And then he spends all that time trying to fix it. Trying to make it right and save whoever he can now. Pouring all that effort in, and for what?!?! So that he’s the only one who remembers?
How lonely that must be.
And the only person who would remember. The only one who was there every step of the way. Leaves. She just goes. Without a word. Floats off because she completed her mission from the Great Deku Tree. I mean, maybe she was dying after completing her mission. The game never goes into details about the relationship between fairies and the Kokiri. The Kokiri are immortal, so if fairies tasks are to be companions to the Kokiri it makes sense that they would remain forever, but that is all theoretical stuff and has no basis or proof behind it. And, even if that were true, how could Navi just leave without saying a word? How could she leave Link, after everything they’ve been through together, without at least saying goodbye?
And that’s where Majora’s Mask picks up, amidst that pain and grief of loneliness and knowledge that every trial he faced, although not for nothing since it did save the world, was effectively pointless. And so, with no one who needs his help (since that’s all he does isn’t it? Helps others? (I understand it’s a protagonist thing, but still)), he searches for Navi. 
And he only has two things to remind him of his past (and if I had the time and energy I could probably find something symbolic about the specific things, but not right now), which are Epona and the Ocarina of Time. And Skull Kid takes both of those. Not only that, but he takes away Link’s identity, something that had already been ever changing (Kokiri to Hylian, orphan to hero, etc). And now Link is stuck in a strange land with nothing of himself with a tentative ally who is so very similar to whom he is looking for, but none of it is quite right.
And I think that’s one of the first lessons of Majora’s Mask. Letting go. It’s also probably one of the most difficult parts of healing. I get, on a technical level, the reason they have many of the same items is because they recycled the data from Oot, but, putting that aside, Link has surrounded himself with some of the only things he still has from his past adventure that never happened. And I think it presents this idea of holding onto memories of everything he’s lost, everything that can never be. Friendships lost before they ever had the chance to form with Link as the only victim. But, you can’t hold onto that. There’s just no way you can live with that feeling forever (but with the Hero’s Shade in TP, I can’t help but wonder if he never truly recovered). And, I think him recovering those things is good! Later on. But that separation from the past, the letting go, allowed him to start forming new bonds with those around him. Tatl may not be Navi, but by journeying together they start to form a bond. And, ignoring recycled property, being surrounded by people he has no past or unachievable future with, Link isn’t constantly surrounded by memories of what can no longer be (for better or worse).
I don’t think it’s a mistake that the first two songs you learn are the Song of Time and the Song of Healing. And, I think the repetitive cycle of time in the game draws out another point. No matter how much you go back in time in the game, there are some things that will never change. The monkey will always be imprisoned. The Goron city will always be in mourning. Mikau will always die. etc. Even with the ability to control time and change things at his finger tips, even Link cannot stop all the tragedy in the world. And, even when he does change some things, he can’t help everyone. You can help Anju and Kafei, but then you can’t help Romani save the cows. But, I don’t think it’s meant to make you feel bad. Every person you help is grateful, and even the smallest act of kindness has large effects in the game. And that’s how we heal. Accepting and giving small acts of kindness that don’t necessarily fix everything, but it helps to ease the burden. Pain is lessened when shared. And, by the end of the game, you have shared your own pain (even if with the face of another) and eased other’s so much so that there is basically no one in Termina that you haven’t shared some moment with.
And, since Ikana in particular is on my mind, I don’t think it’s a mistake that this is not only the final dungeon (minus the Moon), but also the one you face primarily as a Hylian. Ikana is a kingdom long dead, and a curse in the temple combined with the inhabitants’ inability to move on, to let go, has caused them to remain even in death (...Hero’s Shade...). For me, directly concerning the Ikana Kingdom, there were two moments that always stood out to me. One was with Captain Keeta. He talked about how the war was long over, but his men stayed even beyond the veil of death just to await his orders. He tells you to tell his men that the war is over and they can rest. And so you do. And then they rest. But, what about Link? Ever the consummate soldier and protector. No matter what land he goes to, he always helps. Sure, searching for Navi was a personal mission, but that mission is quickly put aside to help the inhabitants of Termina. Does anyone ever tell Link he can rest? That the war is over and he doesn’t have to fight anymore?
The other scene in Ikana that always stuck with me is when you fight Igos du Ikana. When he tells you that the kingdom fell into ruin when friends could no longer trust and rely upon one another. And, it just makes me think, aside from Navi, who has Link ever really relied upon? The only person who was ever really there for him just kind of left. Ikana shows what happens when the grief and suffering takes over. A powerful kingdom, brought to its knees, and all but forgotten were it not for its monuments still standing...this was not originally where I was going with this, but Link never moved on, did he? The Hero’s Shade in Twilight Princess talks about dying with no one remembering his deeds and regretting not being able to pass on his techniques to anyone. Link died alone, forgotten, a relic of a bygone era, and filled with regret. Becoming a Stalfos, just like those of Ikana. (To be fair, Twilight Princess didn’t come out until years later, so I don’t think that was part of what they meant to say in Majora’s Mask, but still...). Putting that aside for a moment though. I think Ikana carries this idea of showing what happens when we can’t let go. When we let whatever drives us, be it duty, love, anger, war, etc. take over. And how can we let go when ther is no one around to ease the burden, to tell us, like Captain Keeta, that it’s ok to move on?
And, arguably, Skull Kid is in a similar situation as Link. The Giants were his friends, but then they just kind of left one day with no explanation, and then Skull Kid was all alone. He’s surrounded by people who can’t or won’t understand him. How long was he alone? The Giants were all but a legend to the people by the time you arrive. How long did he have to wait before Tatl and Tael found him? Obviously, Link and Skull Kid have very different personalities, but their situations end up somewhat similar. And, in the end, you don’t fight Skull Kid. You help him. Even the person who seemed like he would be the final villain, wasn’t. It was all Majora in the end. Perhaps showing how pain and grief can control a person, but , how, in the end, just because those things can make you lash out and act cruelly, it doesn’t necessarily make you a bad person.
This is all very jumbled, and mostly my own stream of consciousness thoughts I needed to get out, but, minus the addition of the Hero’s Shade in Twilight Princess, I think Majora’s Mask does such a fascinating job of exploring grief and pain and how our relationships with others help to ease that burden when we allow ourselves to trust a bit of ourselves with others.
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singingvio · 4 years
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LEGEND OF MANGA LISTS: Top 5 SADDEST Moments in the Zelda Manga Series!
((NOTE: Twilight Princess mangas and the Skyward Sword excerpt in the Hyrule Historia are excluded from the mangas considered in this list.))
1. Volvagia’s Demise (Ocarina of Time part 1)
In chapter 3 of Ocarina of Time, part 1, the story depicted is titled “An Old and Beloved Friend.” This chapter mostly depicts Link and Volvagia’s fight, along with their backstory depicted solely in the manga and not in the game, as it isn’t canon. The chapter starts with Link’s bow out, a single arrow ready to be embedded in Volvagia’s skull, only for Link to falter. The dragon burns Link and nearly kills him, only for Link to be healed by Sheik.
Link insists to the Goron Link that he can’t fight Volvagia. Sheik makes a fairly robotic comment while playing his harp that the only way to subdue Volvagia is to kill him, and Link loses it, yelling at Sheik, “That’s easy for YOU to say! There must be some way to make him remember me!” Sheik shows him exactly what disasters are happening due to Volvagia’s tantrum, Kakariko and Goron villages close to destruction, and Link sadly recounts the story of how he and Volvagia met before his inevitable battle.
Link saw him as a baby, locked in a cage with a price of seventy rupees in Castle Town. Link bought the dragon and set him free, only for Volvagia to bite his hand and burn his hair with his flames. Link tries to ignore the dragon later, when it follows him, but then Volvagia ends up burning a Stalfos that had been sneaking up to kill Link. Link then befriended the dragon, and Volvagia said his name aloud, and the memory fades as Link is brought out of his story by someone warning him that the volcano is about to erupt.
Link, in a futile, heartbreaking effort to make Volvagia remember him, yells out, “It’s me! Link! Remember me!” Seeing as this does nothing, Link drives his sword into Volvagia’s flesh, beheading him. At his final moments, Volvagia remembers Link and starts to cry, calling his name out one last time to an expressionless Link as he dies.
2. Ghandi’s Defeat and Link’s Following Despair (A Link to the Past)
In Act 3 of A Link to the Past, Sacrifice, Link and Ghandi (a character created to be Link’s friend and travelling companion exclusively in the manga) travel through the Dark World, saving its inhabitants from fates worse than death to pay for their sins. When Link talks to a gossiping monster of a swamp, it is revealed that Zelda is at Turtle Rock, and Link heads there immediately. Ghandi, however, stays behind.
Ghandi claims that a bandit can’t risk her life just to save someone else, and Link argues that he only got this far because of her helping him. They inevitably split up, and Ghandi worries silently about Link and confesses to herself that she’s had a crush on him and can’t bear to see him reunited with Princess Zelda, as he clearly loves her instead.
Meanwhile, Link makes his way to Agahnim at Turtle Rock, to free Princess Zelda. Agahnim calls on a giant, firebreathing hydra to stop Link from saving Zelda, and Link, thinking nothing of it, defeats the monster with ease. Link comments on the monster’s strength, saying, “It’s kinda weak, for such a big…” and then he realizes. The monster vanishes into smoke, revealing the broken body of Ghandi, who isn’t dead, but very close. Link is heartbroken, and immediately hatred fills his heart as he turns on Agahnim for making him fight Ghandi.
Agahnim points out what Link is becoming, a hateful wolf, and Link watches his own body transform in horror as he cries out in agony. Zelda  manages to break free of her crystal cage, and heals Link from his beastly form. Together, they manage to heal Ghandi before she dies as well, and the two are properly reunited.
3. Pirate Captain and His Lady (Oracle of Ages)
In chapter 7 of Oracle of Ages, The Pirate Captain, Ralph and Link are stranded in an unknown body of water on a raft, trying to get back to the mainland to rescue Nayru. They’re rescued by the Pirate Captain, a man worn away to only soul and bone, as is his crew. Ralph and Link ask him how long he’s been sailing, and he replies that he doesn’t know and is very tired.
The Captain and Link discuss Link’s sword and its fine craftmanship, and then the Captain notices Ralph holding the Harp of Ages, and asks for a song. Ralph obliges, playing a traditional waltz, and the captain is happily lost in the memory of when he was in Labrynna, dancing with a fine lady under the stars. He says, “I remember this song from when I danced with her! We were in love, and the world was ours. Until it ended, and I set to sea to forget. But I could never forget… not her.”
He then makes a bold declaration, one soon revealed to be one of many when Link reads his logbook, that he will make it back to Labrynna to reunite with the lady he still loves to this day. As the ship is caught up in a horrific storm, Link gets his hold on the Captain’s logbook, reading in horror the logs there. “Day 23: set sail for Labrynna. Encountered a storm. Day 145: Storm. Day 317: Storm… They’ve been stuck in this storm forever!”
Link and Ralph attempt to escape the ship in their fear that they won’t be able to, and the Captain attempts to stop them. Link manages to tell the Captain that if he lets them go, he can fix things for him and his Lady, and the Captain, on the brink of tragedy as he lets Link and Ralph go, his final words are a request to Link. “If y’see this lady on your journeys, lad, tell her… the Knight who set sail… will love her for all eternity.” He shows Link a picture of Queen Ambi, and with that, he disappears without a trace, and is never shown again.
4. Shadow Link’s Final Stand (Four Swords part 2)
In chapter 12 of Four Swords part 2, The Four Sword Forever, we see the Four Links’ final stand against Vaati in order to save Zelda. Previously in the manga, Shadow was resurrected using the power of the Dark Mirror after a crushing betrayal from Vio, the smart, collected side of Link he’d thought to be his friend before his temporary defeat. The Dark Mirror is the source of all dark magic, including his life force. Shadow was resurrected right in front of Zelda, who was staring sadly at him, and he yells at her angrily to not take pity on him, as he hates it.
Zelda is then enshrouded in a dark cloud, and Shadow panics, asking Vaati what’s happening to her. When he realizes Vaati is going to kill Zelda, he completely breaks down, taking a quick detour to help the Links by disguising himself as Vio before going back up and grabbing a chair Zelda had been sitting in prior to her slow poisoning in the cloud, throwing it at the Dark Mirror with a scream and breaking the center of it.
Finally, in the final chapter of Four Swords part 2, the Links are almost where Shadow, Zelda and Vaati are. Shadow is incredibly weak, putting almost all his weight on the side of the Mirror. Vaati panics, yelling at Shadow that if he destroys the mirror, Shadow will die too. Shadow grins at Vaati, before saying, “That’s all right. I came out of the Dark Mirror. And with it’s power I woke you. How fitting that I use it to destroy us BOTH!” And with that, he shoves the mirror to the ground, successfully killing Vaati.
The other Links find his body lying next to the mirror, thanking him, and Shadow starts to close his eyes when Vio yells at him to “hang in there!” Shadow then calmly recounts what his life is like as Link’s shadow. “A shadow… usually only ever follows its body. It never gets to lead the way. Today I faced the enemy… on my own. It felt pretty good, but that still doesn’t make me… part of the body.”
Green (the leader and most ‘Link-like’ of the four) tells him the opposite, telling him that he’s their friend, and Shadow, with newfound energy, gets up and reaches towards the other Links, only for him to fade into the light and disappear, dying permanently and for the last time as the other Links stare at where he once was.
5. Skull Kid’s Backstory (Majora’s Mask)
In chapter 9, Fierce Deity Link, the Moon is stopped by the four Giants in Termina. Link sees Tael and Tatl reunited, and notes how sweet it is before thanking the Giants and joking with Tatl about how long it took for them to arrive. Skull Kid, meanwhile, shakes in the background, knocked to the ground and not getting up. In a moment of clarity, the mask not having control on him in his moment of emotion, Skull Kid despairingly recounts his tale.
Skull Kid sadly says that he didn’t mean for this to happen, only wondering why the Giants left him. A flashback is then shown from Skull Kid’s point of view, the Giants getting ready to leave as Skull Kid desperately tries to hold them back. “Why?! No! No, you mustn’t! Hey… Wait! I said wait! Don’t go! Hold on! I said wait! Don’t go! Can’t you hear me?!”
He cries out, many times, sometimes even trying to forcibly hold the Giants back and failing drastically. He ends up falling off a cliff, still trying to catch up with the Giants as he’s battered and bruised, still crying, “Don’t go!” He’s then seen travelling across the desert, tripping and folling multiple times, when he accidentally steps in a bird nest. The birds immediately attack him, yelling at him to watch where he’s going and that it’s fun to hurt him by pecking him.
Skull Kid shakily reaches a hand up to keep going, but gives up as rain pours down on him, tears pouring down his face as he stares at the ground in defeat. The flashback fades out, as Skull Kid says a truly heartbreaking line before being taken over by Majora’s Mask once more, initiating the final battle. “I guess… we never really were friends… after all. They didn’t even say goodbye. Nobody likes me. But with this… Everyone will do what I want! This MASK is my only friend!”
RUNNER UPS
Mask Creations (Majora’s Mask) - The deaths of Darmani, the Goron, and Mikau, the Zora, when Link dons both masks to fulfill their final wishes. Darmani, to see his son again and make the child happy, and Mikau, to spend at least one more concert with Lulu and the other members of his band.
Great Mayfly Fairy’s Transformation (Minish Cap) - The transformation at the hands of Vaati of a lovely singing fairy, with a beautiful voice. Link wistfully mentions that she looks a little like Zelda and Vaati, in a fit of mild hysteria at this point, transforms her into a horrible moth creature. Her transformation is shown to be painful and heartwrenching, as is her defeat.
Deku Tree’s Death (Ocarina of Time part 1) - The famous death of the Deku Tree, in manga format. Link is told of his quest by the Deku Tree, and that the Deku Tree is going to die in the next few minutes. Link cries and even punches the tree in a fit of anger and sadness, crying that the Deku Tree can’t leave him until the Deku Tree inevitably dies and Link must leave on his quest.
Green’s Defeat Against Vio (Four Swords part 2) - When the four Links are finally reunited, Green, Red, and Blue face Vio and Shadow in a battle to the death with Green fighting Vio. Their battle comes to a close as Green falls to the ground, seemingly stabbed through the gut as Vio walks off victorious. Red and Blue yell at Vio and cry over Green, until it’s revealed after Vio and Shadow leave that it was all a ruse and Green was only knocked out.
Zelda and Link’s Meeting (A Link to the Past) - Link finds Zelda in a dungeon, and Zelda tearfully recalls how she had almost given up hope of rescue, stating that she thought she had been all alone until Link had finally found her. Link then embraces her, stating that he heard her voice and she was never alone.
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roy-dcm2 · 2 years
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Headcanon - Majora's Origin
I love Majora's Mask. It is nice to the game get the recognition after spending so much time in the shadow of Ocarina of Time.
However, since the beginning, fans have had an obsession about the origin of Majora's Mask. The oldest / most popular theory that often get repeated is - Majora is a DARK GOD rejecting the Goddesses and planning the destruction of everything!
It's a fine enough theory, but I never hear people really expand on the normal origin explain in the game. They never seem to grasp what "Majora's Mask" is - the Mask is very simply a Demon.
A unique demon, but a demon none the less.
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First of all, let's take the time to acknowledge that the world of Legend of Zelda is full of demons. Nearly every side game features some kind of powerful demon terrorizing the local population.
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[Nightmare art by JMatchhead on DeviantArt]
Anyway, Majora is a Tsukumogami, a type of "spirit" born from an item. (Never forget the Zelda franchise's Japanese influences.) In Shinto, it is believed that items can come alive after a long period of time (usually more than 100 years.) Items that are regularly used and maintained, birth helpful spirits. Items that have been neglected, birth angry spirits.
When you think of it that way, the origin told in the game makes a lot more sense. Majora's Mask is a mask used by an ancient tribe to cast curses. The Mask might have absorbed some of the dark magic that they used, so it was already brimming with dark energy when it was sealed away. Then it remained sealed away for a long time, growing resentful of those that had sealed it away.
(I mean, it might be a hexing mask, but items are happy to fulfill their purpose. If it's been neglected, it's because either no longer good enough to do it's job, or they are ashamed of the job it did before.)
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By the time the Happy Mask Salesman found it, it was probably already alive waiting for someone to pick it up.
[Sidebar - the HMS is not a God either. He's just a Mask collector. In a land of powerful masks, that means something, but it's not necessarily sinister. He probably buys and sells regular masks, but keeps rare masks for his personal collection. And his drive for collecting masks did push him to raid an ancient temple for Majora's Mask. But, he was also smart enough on how to transport it. He knew it would be trouble for anyone else. He might have planned a ritual to banish the spirit inside the Mask, if he could get the mask back. However, Link destroyed the demon the old fashioned way.]
When the Skull Kid put it on, it secretly wielded him like a puppet. Fascinatingly, being a hexing mask, the Skull Kid took great delight in cursing people, but hardly ever actually killed anyone. (I struggle to think of anyone the Skull Kid killed directly.) It enjoyed bringing misery to all, likely drawing power from people's despair.
It turned the swamp waters into poison. A terrible blizzard hit Snowpeak. Storms were making Great Bay unpleasant for the Zora, and all Ikana Canyon was cursed to relive a war that no one remembers what they were fighting for. On top of more personal curses like turning Kafei into a kid. And causing great despair from pulling the moon out of the sky.
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Finally, it was this increased energy of despair that allowed "the spirit of the mask" to manifest a true form for itself, that you fight as "Majora's Wrath."
And in the end, Link is able to destroy this demon, the Mask becomes an ordinary item once again, and the people of Termina are freed from depair as they greet a new dawn, after that third day.
(btw, some people think "Majora's Mask" created all of Termina, and that this is some kind of pocket dimension. If so, why doesn't it disappear when the evil spirit dies? Because Termina is a real place. It's just another country. There are other countries in LoZ. Just that NIntendo doesn't want to explain things.)
And that's it. I feel it's more concise. Instead of speculating on a cosmic pantheon we will never know, the story is much simpler. The land of Termina was cursed, suffering in despair, so the Gods (Or Goddess) sent the Hero to save them.
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