#there are many more glaring and ethically unacceptable things about the game but it has always conceptually bothered me
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something something commodification of adolescent nostalgia packaging the timeless joy of self-insert fictional escapism into a soulless $60 product
#in my day we had to imagine and draw and write our unique fantasy lives at hogwarts#and for me it was a formative creative experience#there are many more glaring and ethically unacceptable things about the game but it has always conceptually bothered me#a harry potter rpg? bestie fans have been roleplaying their hogwartsonas since the books came out#their creativity is the real magic#hogwarts legacy
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“We’re used to death threats” 6 years after GamerGate, nothing has changed
(It’s impossible for me to continue playing Valorant. To be provoked, harassed, insulted as soon as people hear my voice, all of this because I’m a woman, is unacceptable. I won’t accept undergoing this constantly, and having to signal people constantly. I’m sickened.)
If for some years now, awareness of the bullying that women suffer from in all parts of society has been increasing, everyday changes appear to be barely noticeable.
The world of video games is one glaring example. Or how, behind the grand speeches, the life of female gamers hasn’t changed — maybe even got worse since GamerGate, an event that has triggered the first large-scale wave of online harassment against women.
In partnership with the YESSS podcast, Numerama investigated the sexism in the community of male and female gamers, with a saddening but certain report: since 2014 and GamerGate, nothing has changed. What we gathered from the dozens and dozens of testimonies that we collected, is that the daily life of women gamers is punctuated by these microaggressions. Tweet after tweet, insult after insult, from sexist comments to targeted bullying, these are individual actions that, when added up, create an incredibly violent wave of online harassment. A wave that swallow them again, day after day.
“Gamergate had set the tone”
“GamerGate had set the tone in regards to sexism, and this changed things” assesses Julie, who mostly plays on League of Legends. “When they discover that you are a girl, it’s rampage” adds Leiden, a World of Warcraft player: “As soon as you’re a girl, you’re gonna eat shit. There are comments like “You don’t know how to play (...)”, it’s a very common behavior on WoW…” Kash, who also plays MMORPG, laments that “toxic comments became the norm”. One example: during a session, the presence of three female players triggered a collective cackling from the members of her guild, who said that “the disabled quota has arrived”. “I told them that we were fed up with these kind of remarks, that is was not normal. They responded by saying it was just humor. (...) That’s really a bummer, because when the game launched, this didn’t exist, we were a community. I wasn’t judged based on my sex.”. “Playing as a woman, it’s a hassle” confirms Lisa*, tiredly “There is always some pig there to tell you to “go back to the kitchen””. Laughter always follows.
She however assesses that GamerGate did not launch online bullying. Gamers are known to vehemently defend their passion: “In 2005, a wave of online harassment had been launched against the very controversial Jack Thompson, an american lawyer who declared that shootings in the USA were the result of the violence of video games” Brad Glasgow, a journalist who then published a study on GamerGate, reminds us, now asked by Numerama. Some gamers at the time sent death threats to his home, or even developed games in which the objective was to hit the lawyer… What GamerGate changed, is adding a sexist aspect to online bullying, focusing hate and attacks on multiple women.
Between journalistic integrity and harassment
On August 16th 2014, Eron Gjoni, a 24 years old programmer, published on his blog “thezoepost”, a 9000-words vitriolic announcement, describing in detail how his now ex-girlfriend, Zoe Quinn, had cheated on him. The story could have ended there. But here is the deal: Zoe Quinn is an indie video game developer, and the man she cheated on him with is a journalist specialized in gaming-related press. That was everything gamers and the Internet needed to ignite: this man is writing for a journal which recently published a highly positive review of Zoe Quinn’s new game, Depression Quest. Between blogs, subreddits and 4chan, the GamerGate movement was born.
“They wanted to be able to continue playing with half-naked female characters without anyone saying something about it”
What did gamers really want? They would say that they were fighting for “more ethics in videogame reporting, less cronyism between developers and magazines” Brad Glasgow, who conducted a study on this subject, explains. “The gamergaters who I interviewed had the impression that the industry was pushing on them more censored, family-friendly games. They wanted to be able to continue playing with half-naked female characters without anyone saying something about it, and without being considered misogynists”. The GamerGate contributors were for a long time believed to be cliché young gamers, however Brad Glasgow’s study show that the median age was 30 years old, very different from the often depicted carefree youngsters. All the people targeted by the supporters of this movement were women. The victims and numerous reporters commented afterwards that GamerGate was never about claiming anything, but simply a way to express their hate and disdain towards Zoe Quinn. Zoe Quinn, as well as the video game creator Brianna Wu and blogger Anita Sarkeesian received so many rape, torture and death threats that they were forced to move out out of their homes, fearing for their lives. In the United States, this event was huge, so much that the New York Times described it as “the beginning on alt-right hegemony on the Internet”, and even as a culture war. In France, despite being covered by the media, it didn’t have such an impact outside of the affected community. The problem however, doesn’t only exist on the other side of the Atlantic. The blogger Marlard was talking, since 2013, about a "sick community", soaked in sexism, fetishizing Lara Croft’s new design, and, in the famous 18-25 forum on jeuxvideo.com, misogyny was already the rule. She was actually one of the first to receive numerous waves of online harassment for daring to point out the sexism in the world of video games.
A masculine universe
Why talk again about Gamergate today? Because six years later, despite the problem being under the spotlight and having media coverage, female gamers still suffer. Video games seem to stay a masculine universe, a space where the famous rule 30 of the Internet “on the Internet, there are no women” could be a reality. It’s nevertheless false: according to a IFOP study published in 2018, women play as much video games as men do.The Internet and Twitch are full of casual and professional gamers, like Kayane, Trinity, Little Big Whale, Zulzorander, Marie Palot…. But, inescapably, the presence of women in online games startles, surprises, annoys.
“Being misogynistic is trendy”
To insult women and social justice warriors (nickname given to anti-discrimination activists by their opponents) is still seen today as a way to make your audience laugh, to gain a place inside the boy’s club, sometimes even to become famous. French streamer Jean Massiet admits it: “Being misogynistic is trendy”.
(I’ve been streaming for 5 years and there is an absolute constant: being misogynistic is trendy, make your chat laugh by playing the rebel. To be feminist is to oppose retaliations and gatekeeping. Conformism really isn’t where most people think.)
The “young boy” trick to conceal your voice
One of the main problems encountered by female players online, is “vocal”, the act of talking with other members of the team to coordinate certain attacks during a game. In this moment, it’s impossible to hide behind the neutral usernames of characters typically associated with male players: “As soon as people hear that I’m a girl, it’s over. Many women don’t want to communicate because of it” reveals Lisa. “You really feel a difference in behavior when comparing the before and after.”
Julie, another player, explains that the “after” is often synonymous with saucy flirting. “Immediately, dudes will come talk to you in private, ask for pictures and lewd requests…” To avoid this, almost all the female players that we interviewed explained to us that they use the “young boy” trick: passing as a young male player whose voice has not dropped yet, to justify their high-pitched tone. Lying to stay undisturbed is a common strategy. Some even prefer playing with the account of their male partners, thus avoiding unrequited comments.
The #MeToo aftermath is even worse
But it’s not always sufficient. Kate laments that “The #MeToo movement created a mistrust”, revealing a violent rejection of the liberation of feminine and feminist voices. “It has become a PMU* (“PMU” or “Pari Mutuel Urbain” is a bar/gambling place chain. Nowadays it is synonymous for many people with armchair psychology, politics and chauvinist behaviors) Everytime you want to point out to players that they are making sexist comments, it’s always the same reaction “you can’t say anything nowadays”, ‘feminazi”....” Far from letting those concerned question themselves, it seems that the #MeToo movement has reinforced their aggravation, which then leads them to be even more defensive or to conduct gratuitous attacks, especially on Discord, a chat/vocal platform often used by players to communicate with each other.
“The memes are more aggressive, everyone jeers at feminists… There is some sort of frustration towards feminist awareness, a very violent reaction. It is even sometimes almost incel behavior,” explains Kash, referencing the men's rights activists movement of "involuntary celibates". “You won’t make friends talking about feminism” Nat’ali, streamer, confirms to us.
“#MeToo has revealed the privileges that men have, and they didn’t like seeing it”
She isn’t the only one who saw the situation getting worse after Gamergate and #MeToo. “Since I started playing in 2007, I truly saw the atmosphere deteriorate” Kash told us. “I saw more bullshit these last two years than in the ten years prior, "I now see things that dudes never dared to do before. The whole community got worse”. Lisa also observed the explosion of sexism after #MeToo. “It’s really then that I started hiding the fact that I was a woman. #Metoo has revealed the privileges that men have, and they didn't like seeing it. Don’t touch cis white hetero men, or you will get branded a fucking feminist, a whore, a feminazi.” Lisa reached the point of “not wanting to play anymore, too toxic. Gets on my nerves too quickly.” There is, too, a fear of underperforming: “I’m scared to play certain FPS (First Person Shooter, like Call of Duty) because I’m no very good at them, and I don’t want to help the belief that “girls sucks at video games” to persist” laments Nat’ali.
The liability of professional streamers
In the eyes of Julie, part of the problem resides in the fact that the gamer community is growing rapidly. “There are more and more gamers, and the newcomers are usually very young and very sexist. Even if some people change and gain understanding regarding this problem, they will be drowned by comments by teens that have no reflexion on sexism”.“ In addition to the jeuxvideo.com 18-25 forum, numerous streamers and professional players are accused of perpetuating sexism. As Numerama showed in a study made in April 2019, members of the Solary team, a french esport structure, have encouraged online harassment against several women, and have contributed in spreading sexist insults (a woman receiving compliments from a stranger, not responding to them and “calling them out on social media” is in their eyes a “whore”)
“It’s an environment in which men pat each other on the back”*
(Translator’s note: a more literal translation would be “men forgive each other” but the underlying idea in this sentence was that they allow themselves to forgive each other’s faults without actually hearing the people targeted.)
Sardoche, a League of Legends streamer and Twitch partner (video creators able to monetize their videos) has also been known for years for his very violent remarks against female players, that he calls “shitty little virgins” or “huge whores”. In addition to being aware about inciting his followers to harass, he often mocks feminist activists on twitter, and his followers always join the party. “The problem is that he is followed by a lot of boys that want to imitate him” Nat’ali tell us.
“Trolling feminists, best thing to do in the morning. Thanks to @MrKryorys for archiving these kinds of clips” Yet Sardoche is not called out, and can still enjoy the free publicity made by numerous other streamers, promoting him and condoning his unacceptable speeches. At the start of June however, the streamer announced that he was now suffering from online harassment on his Twitch lives, coming mostly from 18-25 users. These behaviors have no influence on the mentioned players’ and streamers’ careers. “They still don’t understand that they are participating to the trivialization of hatred against women” Nat’ali angrily adds “Sardoche is now co-hosting PopCorn, one of the most viewed programs on Twitch. It’s an environment in which men pat each other on the back.”
“One girl per team, no more”
This impunity is reinforced by the erasure of female players, firstly because some are reluctant to present themselves as women in online games, and secondly, because the professional environment is not giving them a platform. We call that “the quota effect”. “Those who want to become professional know that there is only one “girl” slot per team”. complains Nat’ali. This infamous “quota woman” reminds us of the “Lara Croft effect” a overused argument often put forward when criticism against the lack of female characters in video games arise: You got it wrong, look over here, there is one woman.
“At the beginning of big web TV, 7 or 8 years ago, there was a of of competition between female players. No sisterhood whatsoever, girls were awful with each other because they knew there wouldn’t be a spot for everyone” Nat’ali, who had seen the problem herself, continues.
Once hired, these female streamers still have a lot to face. A friend of Nat’ali told her last year that her team forced her to wear a mini-skirt during a marketing campaign. According to Leiden “People still see their female players as sexy props, instead of focusing on their playing skills”.
The ambience is now healthier, and “there is a real solidarity on Twitch between us, we talk a lot. With #MeToo, we understand that we needed to help each other. These topics have the spotlight, we feel more comfortable talking about them. Dudes still behave the same, but the relationship between female players changed. This is the big victory of #MeToo.”
“Streamers need to question themselves”
Should we see this whole problem as unsolvable? For Aurélie, “in practice men are not yet supportives. The knowledge is here, we know that “sexism is bad” But if you point out that a comment is sexist, they will immediately jump and respond that no, it’s just humor”. There are many hard to unlearn habits,” Lisa remarks: “It’s the patriarchal structure: nice guys sometimes have awful reactions. It’s rooted inside of them, they don’t even realize what they’re doing.” For all of the interviewees, the education of men regarding these problems is the solution. Kash affirms: “This men-only community create a unease. Streamers need to be the example. They need to question themselves, and they shouldn’t hesitate to take clear stances regarding this.” Still, it would be easier if these stances were the norm, and taking them was not a risk.
“When you keep talking to them about it, our male friends realize the problem” Lisa happily notices. One of Kash’s friends, with whom she’s been playing for years, has evolved a lot despite starting as “mostly uninterested in the sexism problem in games”. After our interview, she decided to talk to him about her experience, and he listened to her testimony. “Last week, during a raid in which I didn’t introduce myself, a player made a sexist remark about the body of a woman. My friend told me he felt uncomfortable and talked to the guild leader about it. Nothing happened, the player wasn’t sanctioned, but I’ve known my gamer friend for 11 years and it was the first time he reacted like that. So I’m hopeful!”
Aurore Gayte for Numerama
*names have been changed This article was created in partnership with the YESSS podcast. .Their latest creation, "Warriors and Games" is available here. Every month, the YESSS team gathers testimonies of women who triumphed against sexism: those who responded, who corrected, who snapped and resisted. YESSS is a podcast for warriors, positive and decidedlyfeminist. It is conceived and hosted by Margaïd Quioc, Elsa Miské et Anaïs Bourdet, produced by the Popkast label in Marseille.
#gaming#gamergate#sexism#radfem#radfem safe#feminism#video games sexism#sardoche#numerama#gatekeeping#french radblr#french to english#rad-translations#radical feminism
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