#there are definitely videos on YouTube with playthroughs for each event
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Do you think it's too late to start playing path to nowhere? I really want to but I am kinda sad that I missed so many events and am far behind in the story. I did play a little but it is hard for me to pick it back up again because of this.
Is there anything you could tell me that would push me to try again? Cuz I really did enjoy what I experienced during the little time I spend playing. I guess I'm a little intimidated.
(Thank you for doing what you do and giving us women lovers something to munch on btw. (In all of the fandoms you write for) Your post are always fun to read.)
No, itâs never too late! Even if youâve missed a lot of the events, thereâs no need to feel like youâre missing out bc lucky for you; AISNO reruns their events!
While you may have missed a couple of the reruns already, I remember reading somewhere that AISNO will eventually implement some of the events into the main story, so you can play it anytime youâd like! So far I think this was only confirmed for Raging Sands and Dreamy Bubble though, but knowing AISNO, theyâd probably make events that have already had their reruns into permanent stuff for the story!
I assure you, AISNO is pretty generous to their fans! I actually recommend you join PTN again right now, because my favorite event is getting a rerun; Insatiable Fiesta! Featuring my wifey Cabernet đđ
#âïž interrogation complete#also if you feel bad for missing previous events and their reruns#there are definitely videos on YouTube with playthroughs for each event#so you can still watch the story#if you canât wait for a rerun!
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Play #7: Letâs Play as an adaptation?
Back in Play #4, I mentioned the idea of watching YouTubeâs Letâs Play as a curated linear experience, but I didnât think much yet about the value of the commenter. Itâs not because I dislike commentor or something, but because I thought they would distract me from getting absorbed into the game. Upon watching the Letâs Play series of Siren (by supergreatfriend) and Mizzurna Falls (by iconoclast187), not only have I come to appreciate the value of well-informed commentary, but doing so also gives me a few thoughts on the peculiarity of translating video gameâs interactivity into linear format.
Part of the reasons I chose to watch Siren and Mizzurna Falls over playing them by myself was because these games are notorious for their difficulty. For Siren, the difficulty comes from the amount of bizarre hidden objectives and strict stealth missions. Meanwhile, solving the mystery in Mizzurna Falls requires players to know exactly where and when each event will occur if they want to get there in time to gather clues. In a sense, these difficulties encourage players to slowly figure things out across multiple playthroughs, but for someone who is not into that kind of game design, watching Let's Play was a better choice for me. At first, I planned to watch a no commentary or a blind playthrough, but out of curiosity I figured why not watch a playthrough by a skilled player instead? Turned out, that was an amazing decision.
What Iâm most impressed about the commentary in these videos is that it walks a fine balance in pointing out obscure mechanics or story details that most players will miss, but not overdoing it to the point of ruining viewerâs surprise. For example, because both games can be dense to follow with their multiple plotlines going on, both commentators often explain various minor connections between characters, but they never deliberately give away direct answers to the mystery. Unlike a blind playthrough whose appeal is the commentator's reaction then, these Letâs Play videos focus more on showcasing the in and out of the game; the commentators act more like a tour guide to the viewers. This comparison applies the most to Siren's case: supergreatfriend often mentions various external media around the game, such as the gameâs official website and its sequels, to give the audience an overview of the seriesâ history. Honestly, I donât think I would appreciate these games as much if I played by myself; I wouldnât notice all the fine details in these games, nor do I have the skills to enjoy their gameplay.
Such struggle also makes me realize that engaging with video games requires more skills from consumers than other mediums such as books or movies. For someone who has played video games since childhood, playing games has become a second nature to me, but for many people, it is definitely not. Razbutenâs What Games Are Like For Someone Who Doesn't Play Games video, for example, really shows the amount of skills required to properly engage with a video game. In the same way that such skill requirement is important to some video gameâs identity such as Dark Soul, that difficulty can inadvertently alienate a lot of people from truly appreciating video games also. Watching a Letâs Play, especially ones accompanied by well-informed commentary, can allow viewers to appreciate the art of video game design even if they themselves donât have the necessary skill to play it by themselves. Nothing can replace the experience of playing the game by yourself, of course, but Letâs Play does offer an alternative experience, one that, I think, bears resemblance to experiencing a work through an adaptation.
In a way, watching a Letâs Play video reminds me of watching a TV adaption of a book. The comparison is odd, indeed, but I do think there are some merits to it. At the end of the day, most Letâs Play videos are not pure, unedited footage; they were recorded, cut, and edited into a specifically curated experience first before they get published online. The videos thus remain containing elements of the original work (the gameplay footage), but also offer a new experience in mind (such as entertainment). For example, turning Siren and Mizzurna Falls into a linear video format does rob their interactive gameplay away, but in exchange, the commentary accompanying these Letâs Play series do teach the viewer about the game seriesâ artistic values in a way that playing the game by myself does not. To put it another way, Letâs Play series is half-original, half-not.
I suppose the biggest question I want to raise in this post is this: how are these âadaptationsâ different from common adaptations like movie or TV Show adaptations, outside of the biggest difference being that Letâs Play videos are made by hobbyists? Of course, these kinds of âadaptationsâ created by hobbyists do not undergo the review processes nor have that âprofessional feelâ that official adaptations would have. Likewise, if I go by Oxford Referenceâs definition of adaptationââthe process of making a work of art upon the basis of elements provided by an earlier work in a different, usually literary, mediumââthen most Letâs Play videos probably wonât fit since they lean more toward entertaining and/or educational (documentary, perhaps?). Nevertheless, there is no denying that a lot of thoughts, and artistic sense even, get put into the process of turning raw gameplay footage into accessible videos, not to mention making commentary is an art in itself. Furthermore, it is significant that this presentation style has a strong public demand too. Despite being able to play the games by themselves, many people willingly choose to watch a Letâs Play instead precisely because they prefer that kind of experience; this was what I did with Spirit Hunter: NG. I wonder if the bigger question I have here is that what if watching Letâs Play is not an inferior experience compared to playing, but an equally alternative experience in itself? Isn't this sort of experience the reason people are drawn to adaptation?
P/S: The most surprising thing about Letâs Play for me is that before the video format even became popular, text Letâs Play was already been a thing; Letâs Play Archive features a gigantic collection of these Letâs Play if you want to check it out. The act of translating a visual medium into a text medium with numerous screenshots is so fascinating. Not only do the commentators have to adapt a lot of visual and audio features into text format (such as dialogue boxes), but they also have to be selective about chosen screenshots; no one likes âreadingâ a wall of endless screenshots. It sure takes a lot of skills to make Let's Play, whether in text or in video.
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Creator Spotlight: tact-and-impulse
Social Media:
Tumblr: @tact-and-impulse
Interview under the cut!
1. How long have you been in the Ace Attorney fandom? Iâve been in the fandom since Professor Layton vs Ace Attorney was released. I actually was a Professor Layton fan first and with the crossover, I became curious about Phoenix and Maya. They seemed close in the preview videos, and I began looking more into Ace Attorney. I started watching playthroughs on YouTube and was hooked. I participated in the 10 Days of Narumayo Event of 2016, and Iâm very excited to be a part of this Narumayo Zine! 2. What's your favorite aspect of the Narumayo ship? Â Phoenix and Maya have an unwavering faith in each other. Itâs born out of unfortunate tragedy, but itâs stronger with every case, every game. Despite every challenge that comes their way, they work together, equally inspiring and motivating each other, to find the next step. Even in the quieter moments, they play off each otherâs quips and thereâs a natural ease and comfort to their dynamic. Theyâre a team. Maya believes in him wholeheartedly, and Phoenix never doubts her, throughout the entire series. Time and time again, itâs proven that theyâd do anything for each other. Itâs a ride-or-die intensity that caught my attention from the end of the first game. I canât pinpoint a specific moment I started shipping but I was definitely on board by Farewell, My Turnabout. The entirety of the third game just made them a full-blown OTP. Iâm hoping for more of them in the next installment! 3. What is your favourite thing to draw/write? And are you working on anything at the moment? I like making characters and exploring the bonds between people. Once I have an idea, I figure out traits, skillset, and values. My plots are largely character-driven; I want to see how they react and grow, and of course, how they relate to other people. I often write conversations first, or Iâll write in my outlines to have characters discuss a topic of interest. Thatâs how I build a group dynamic: in whatâs said, what remains unspoken, through tonality and body language, by the actions people take, how conflict arises and how to resolve it. I really think itâs fun to throw different personalities together and discover how they interact. Iâve often heard that my characters feel true to canon or feel like real people. As for anything Iâm working on, I have a number of original projects that I switch between depending on my mood. My mindâs lately been occupied with a âprequelâ story that was more of a self-induced challenge. The castâs fate is already set in stone, but the feel of this group is very different from what Iâm used to writing. Iâve enjoyed clarifying who they are, and how theyâll change over the events I have in store for them.
4. (If applicable) What are some other fandoms you create for? The other fandoms Iâve mainly written for are Rurouni Kenshin and Psycho-Pass. Iâve also branched out into Cells at Work, Shepherds of Haven, and most recently, Liar Game. I generally write canon or explore post-canon, and among the handful of AUs I have, my greatest fondness is for historical settings. If youâre looking for fluff, slowburn, family feels, and conversational banter, I got you covered!
5. Are there any past works you'd want to share?
Please view my Fics page for the links to my previous works! (Click here)
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I wouldn't mind that post on VNs!
So I was gonna write three different lists, but then after writing the first part I realized this is very long and takes a while to write and nobody cares anyway so Iâll just post my recommended list only. Well, I mean, you asked, but I doubt you wanted all this lol. Thank you for giving me an excuse to talk about this stuff, though. Hope you enjoy my ramblings!
An explanation for what this list is: Sometimes I know a game isn't perfect in many aspects but I still had a genuinely good time playing it, hence why I'm recommending it. Also I should mention that I could talk for hours about some of these games so if anyoneâs curious about more of my thoughts, let me know.
Alright, now that that's out of the way ...
How to Take Off Your Mask / How to Fool a Liar King / How to Sing to Open Your Heart (f/m): This is a trilogy of smaller, single-RO games where you can take one of two routes depending on how you act, and theyâre all interconnected where you get to meet and interact with the previous gamesâ characters in the sequel games. I went into this expecting very little but what I got blew me away with how funny, charming and cute the games were. They donât take themselves too seriously, at one point an angsty male character monologues deeply about some shit, and another one just slides into frame and starts mocking him. It was so fucking funny, holy shit. Also, a central theme is literally racism against catgirls? Which is monumentally stupid, and probably the gamesâ main flaw, especially in the final game where it pairs up a catgirl with a catgirl racist, but that one still ends with a literal bisexual queen literally making a man her malewife because she fell in love with his cooking, so like ... It speaks for itself. My favorite game of the three is the second one, where you get to play a punchy fake catgirl and romance a pink-haired prince. And honestly, all the female protags in these games are lovely and a breath of fresh air, and the male characters are fun and not abusive assholes either. Thereâs full Japanese voice acting, and two out of three female protags are literal catgirls who pepper in ânyaâ and âmyaâ into their dialogue, and itâs just treated as a quirk of their catgirl race. I AM NOT KIDDING. Yet somehow it never comes off as cringe, because it doesnât take it self too seriously. These games are just cozy. Thatâs the only way I can describe them. Cozy and hilarious. Play them yesterday. Dream Daddy (m/m): Man tumblr did this game dirty. This is just a cute, wholesome daddy dating simulator with gorgeous art. Coming out on Top (m/m): So you know Dream Daddy? What if it was EXTREMELY, MAJORLY NSFW? Though I realize how bad the comparison really is, the only thing these games have in common is that theyâre gay dating sims and donât have an anime art style and oh, yeah, theyâre both really well-written. Or at least, extremely funny. COOT (heh) is DDADDSâ horny older cousin, and I first encountered the game on a lesbian letsplayerâs YouTube channel. Yes I watched a lesbian play a gay porn game and it was GOOD. I was there for the cringe and fun and got surprised by how genuinely funny and sometimes actually touching the game was. I canât give it my universal endorsement because itâs not a game for everyone, as I said, itâs extremely NSFW and the menu theme literally includes the singers screaming âSEX SEXâ at the top of their lungs. Thereâs more to this game than the porn, but thereâs just so much porn. It can be censored in the settings but itâs unavoidable. However, I still think itâs worth a look just because of how funny it is and how charming the characters are. If you donât want to play it yourself, at least watch Animaâs playthrough of it. It hasnât aged super well in some spots but I still go back to it every now and then. Akash: Path of the Five (f/m): This game markets itself as a more âprofessionally producedâ western dating sim, and thatâs accurate in some superficial aspects. The game is pretty poorly written, but itâs absolutely gorgeous and has really good English voice acting by actual professional voice actors. The premise is quite self-indulgent, but I genuinely respect that about it. You play as the only female elemental in a village with only men, and all five of your classmates want a piece of you. Itâs clear the writers have put some thought into the lore and worldbuilding of this world, but barely any of it comes through in the actual writing and plot, which is basically just a vehicle for you to get together with your boy of choice. The ROs arenât very well-developed either, and the plot is the same in every route with only minor variations depending on which guy you pick, up to the point where the protag has the same voice lines in some parts regardless of which guy sheâs talking about. It also has one extra half-route thatâs so bad and pointless I genuinely wonder why they wasted resources on making it instead of spending a bit more on the writing/adding some variations to the main plot. So why am I recommending this game? Well, itâs pretty, and it sounds nice. This game is a himbo, gorgeous but dumb as rocks. Enjoy it for what it is. I know I did. Get it when itâs on sale, I think if I hadnât gotten it at half-price I wouldâve felt a bit more cranky about it. Also Rocco is bae. Mystic Destinies: Serendipity of Aeons (f/m): Yes thatâs the full title, no I donât know what it means either. You may have noticed how most of the games so far Iâve enjoyed because they donât take themselves too seriously? Well, this one does. It takes itself SO FUCKING SERIOUSLY. Like, way too seriously. Itâs a little embarrassing at points because baby, youâre an urban fantasy dating sim. Calm down. But the game has gorgeous art and 3 out of 5 routes are very good. The last route, the one with your teacher, is both the most problematic yet somehow the one that breaks down the very concept of a dating sim within its own narrative (yes, this shit gets fucking META) and it got so wild at the end that 1) I still listen to the soundtrack for that route and 2) I still remember it to this day despite finishing it ages ago. My favorite route is Shou, heâs a sweetheart, but the mindfuck route is so buckwild that I think the game is worth playing just for that. Thereâs also a route thatâs like a neo-noir mystery? I Do Not Know. This game is many, many things and it does them so sincerely and tries so hard, you canât help but respect it. It doesnât always stick the landing but man, just let this thing take your hand and wax poetic at you for a bit. Also get this one at a sale because itâs very expensive to get the full version. I got it for 9 bucks on itch.io and I felt that was a fair enough price, Iâd say I wouldnât have minded paying more for it because thereâs a lot of content to enjoy and/or be baffled by. Arcade Spirits: This oneâs a bit more weird from what I recall, and I honestly couldnât tell you much about it, but I remember having a very good time with it and recommending it to a friend when she was going through some tough times and she said it made her feel better. I remember it making me feel better, as well. This is a VN about an arcade and the ROs are wonderfully diverse, with very real human conflicts that get explored in each of their routes. It can get quite existential and heavy at times, but in the end itâs a kindhearted game that I think everyone can enjoy. The main character was also, how you say, mood. Itâs a game about getting possessed by a video game and then learning self-love. Ebon Light (f/m): This oneâs free/name your own price on itch.io so go play it. Itâs a weird plot where you play as a girl who ate an elven relic? And then the elves kidnap you because youâre the relic now. All the ROs are extremely pasty (like, literally white, as in literally the color white) dark-haired elves, except for one, whoâs an extremely pasty blond elf, so ... diversity? I honestly donât know what this game is aside from unique. I used to be a bit put off by the art style but now I think it contributes to the general atmosphere. Itâs a weird game that technically doesnât do anything groundbreaking but still left an impression of âhuh. weirdâ in my mind and I think more people should play it. The ROs are all pretty generic dating sim archetypes but done well, with bonus points to Duliae whoâs just a massive creep and I love him, and also Vadeyn whoâs the only bitch in this house I respect. The worldbuilding is honestly a bit buckwild and I canât give enough credit for how unique the elvesâ culture is in this game. Definitely give it a go. Hakuoki: Kyoto Winds / Hakuoki: Edo Blossoms (f/m): These two are newer releases of an older Japanese visual novel. I wouldnât call it a dating sim, itâs ... itâs more of a super depressing historical fantasy epic with some minor romance aspects awkwardly wedged in. Itâs seriously some of the heaviest and most grimdark shit Iâve ever played in a VN/otome. I donât understand why itâs a dating sim, it doesnât read like one, itâs just historical fantasy based on real world events with characters based on real people, and they kill and they die and they grieve and they suffer. The games are literally about the downfall of the Shinsengumi, thereâs no way of avoiding everything going to shit and you get to watch and be in the middle of it all as they struggle to stay alive and relevant in a world that doesnât need them anymore. And thereâs the protag in the middle of it all, being useless and submissive and bland just the way the usual otome protag is. I donât think these games are necessarily fun, and the romance is certainly a lot more downplayed and deeply problematic just based on the age differences alone with some of the men, but the sheer amount of horror and sadness in these games make them stand out above its peers. Itâs like watching a war movie. Since most of the characters are based on real people, they feel like real people instead of the usual otome archetypes, and they are so, SO flawed, itâs interesting to just watch them deal with the shit the world throws at them. Itâs an Experience, and if youâre up for it, I think itâs worth the time. Cinderella Phenomenon (f/m): This game is free on Steam so go get it. You play as a really, genuinely shitty princess who gets cursed to be poor and forgotten and she has to help one of the ROs break his fairy tale curse so that she can learn about being a good person herself and return to her normal life. This game doesnât look like much, but it has a genuinely well-written main character whoâs actually at the center of each of the stories and in the overarching plot instead of just being around to make eyes at the real protagonists, aka the love interests. Aside from the main character, my favorite part of this gameâs writing is how each route slowly but very smoothly expands upon the overarching intrigue. If you play them in a certain order, you get more and more info revealed to you that you didnât see in other routes, gaps are filled in as you find out more about what actually happened and why, but every route also stands on its own as a full experience and none is more canon than the rest. Thereâs also some really heavy emotional parental abuse explored, which I found quite potent at times. The romances themselves were alright, I think Karma and Waltz were my faves.
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Cheers for Five Years of Undertale, and its Everlasting Effect on Me
Been a while since Iâve done one of these... I might even be rusty at it! Honestly, what Iâve got right now are more vague thoughts than coherent words in my head. I wasnât sure if Iâd even do this, since I felt it wasnât entirely necessary. Everybody had so much to say! But spurned on by the display of someone very close to me, the cogs in my head couldnât help but start turning for me too. So here I am. This isnât going to be easy, though. Because if you read this, I need you to understand the depth of my feelings. Even if just a little. So Iâll do my best to bare my heart yet again, for the sake of it and everything its done for me. Everything itâll keep doing for me.
The beginning is usually always one of the hardest parts. A blank space devoid of anything, that youâve got to somehow miraculously fill with thoughts somebody else could understand. But Undertale is rarely a subject I ever have to struggle so much with. Itâs been a long, long five years.
This is re-treading old ground that a number of those who know me are already familiar with, however, I donât think this would be complete without it. But it will get very, VERY personal. If youâre not comfortable with that, then uh... giving you another warning now. But pushing forward...
Right before UT came out, I hadnât begun to really unravel quite yet. But I was very close. It was somewhat of a rough transitional period as I moved on from my middle school to high, losing very dear IRL friends and generally continuing to struggle with school, as I had been for years. Untreated ADHD is real nasty. But Iâd always had at least some friends, either online, or ones I made throughout the year, to rely on. And I didnât really think about things. The start of this school year was no different. Even having a... perhaps questionable choice of boyfriend, but, well, he was my first.
I struggled with just about every aspect of school from basically the start, but having a small group, and especially an online partner to come home to everyday, helped me at least get through. In the coming months, however, Iâd start to encounter more turbulence. Through aforementioned partner, I met someone whoâd come to rely on me far more than he should have. Made even worse by the fact that he was a full grown adult while I was only 14, which will be a recurring trend. And has been for most of my life.
We hit it off pretty quickly, becoming good friends and talking to each other outside of mutual friend spaces. And through that, he started to open up about his problems. Living with a family that treated him poorly, suicidal urges, and particularly, an abusive boyfriend. If you know me well, Iâve probably definitely talked about this at least a little.
My daily routine starting becoming supporting this person through all of his troubles. Sitting in skype calls or exchanging messages for hours at a time on the daily. Rarely did a day go by where I didnât, slowly sinking into an apathetic pit from overextending myself for the sake of his mental health. I couldnât even help him improve, all I could do was just try to keep him alive. Which, well, I did. For months.
Everything else fell to the wayside as I was constantly stressed about the life of someone I cared about. Obviously my school life suffered even further. I grew withdrawn from everyone, and kept only to the few online friends I had. However, in the midst of this downward spiral, just before the ball really got rolling, a certain game came out. Exactly a month after it had come out, October 15th, 2015, Iâd become interested after all the talk on tumblr about Undertale.
After watching a playthrough on youtube(I didnât play for myself at first, a pity), Itâd personally resonated so strongly and gotten me so hooked that it was something I invested a fair amount of my time into consuming content about. I grew super attached to all these characters thatâd made me laugh, smile, cry... just this whole spectrum of emotions. And someone in particular, Alphys, really caught my attention after things had begun to get worse.
She felt so... relatable, though I couldnât possibly tell you all the reasons. When I think about it, weâre not really the most similar, but something about her just hooked me. Maybe because she had all these things going on that nobody knew about. And that she lied. And felt so anxious interacting with anyone after sheâd previously been much warmer and closer. That she was closer to âdisappearingâ than she seemed.
Whatever the reasons, the months moving further along, consuming content about UT practically became my lifeline. I reblogged heaps and heaps of posts  about it, watched videos, listened to the soundtrack, even started drawing because Iâd been so inspired. When I was just stuck in this horrible pit of second-hand depression, it was the one thing that still made me happy. I started to really think about why it mattered to me and how. Itâs funny, Iâd read books obsessively for years before then, but UT was the thing that really got me thinking. It was all downhill from there, I tell you. Now Iâm an artist and a writer. Horrific.
But, unfortunately, for all its good... it couldnât stop what was to come. I was still getting worse and worse, with no end in sight. Iâd already been supporting... letâs call him Phil, for a few months. And in December of that year, my boyfriend completely dropped off the grid for a while. Iâd see him appear online sometimes and Iâd message him, but no response, then right back to offline. Finally, he came back, approaching me with something he obviously was uncomfortable about.
To make a long story short, heâd come to the conclusion that he was straight, and decided to end the relationship. Whatâs bad is that... honestly? I was already doing so poorly that I had a hard time caring. But we did pretty much stop talking, and I leaned into Undertale all the more. Anyway, time continued to pass. Not without its few ups, and mostly downs. I got used to being called âmatureâ, usually followed by âespecially for your age.â âPhilâ told me that if I were legal, heâd date me. Iâve got a crippling fear of screwing up with people thatâs stuck with me to this day, after a few occasions involving him. I considered doing some... not so great things to myself. Thankfully, I was always so averse to physical pain that it didnât become anything extreme.
As for the few ups, there was âPhilâ finally managing to leave his abusive relationship, when heâd tried previously and fallen into such a bad depressive episode I had to talk him down. So that was something. Heâd even started going to therapy after the second break up.
Not that it did a whole lot. The school year began approaching its end and nothing had really changed. Iâd been going through all the same motions for around half a year or more. My sleep was terrible, I was passing almost none of my classes, had practically no friends to speak of, and just felt... tired. All the time. But during this... the minute beginning of a monumental shift started. Another character in UT had begun to clutch me in his grasp. Even more strongly than Alphys. Flowey. Through the posts a singular person on tumblr had made about him and my experience with the geno run, I came to understand the dumb little flower more. Which is also funny, because he was previously my least favorite. Even, yes, after the Asriel reveal.
Iâm having a difficult time weaving together this convoluted timeline of events, but it was around... perhaps March or early April that the person whom Iâd been supporting for almost a full fucking year completely disappeared. Without a word. The one thing Iâd tried to stick to for so long was just. Gone. So I drifted about with, well, no purpose.
By the end of the school year, it probably goes without saying that I was... not doing great. But one those aforementioned acquaintances Iâd only just started to become actual friends with came forth to me with a question. That being if there was some way for us to keep contact during the summer. So I gave her my email, which would turn out to be a decision that saved my life. Because things would only get worse before they got better.
This is getting to be way, way, way too long. So to summarize, summertime came around and Iâd been in pretty close contact with... Iâll just call her V. She was... well, unlike anyone Iâd ever known. Someone who stood out with the intelligence you could just see in their eyes. Outgoing, charismatic, compassionate... all those sorts of things. We were opposites in a lot of ways. Or, at least, it felt like it.
Some things happened, like âPhilâ coming back after months of nothing. Me immediately slotting back into my role of being a pillar of support, but then screwing up and hating myself for it. But honestly, that ainât shit to the rest of the whole shitshow.
For a bit of context, my parents are divorced. So for most of the previous years, Iâd been going to my momâs place during the summer and staying with her the whole time, to make up for how rarely weâd see each other otherwise. That year... she was beginning to run low on money. She lived next to my granny, but still basically alone, compared to how sheâd been staying with someone else in hotels for the few prior years.
After learning she didnât have enough to pay rent and might be kicked out, she tried to appeal to her mom, who said she wouldnât let her stay. Why? I donât know. After that, she spiraled into a panic. And, well, the ever faithful little worker bee, I stepped forward to try and console her in any way I could. She seemed to recompose, at least a little. It wasnât great, and she thought sheâd have to do some unsavory things in order to survive, but... I thought that, just maybe, Iâd done something.
But... later that night, she started drinking. Which... well, put her in a mood. Exacerbated by the dayâs earlier events and the fact that she was taking medication that responded poorly to alcohol. She came over to where I was sitting, my little makeshift desk Iâd put together to set up my desktop, with my little sister just in the other room. Just... a warning for this next part, itâs... grim. More grim than anything else in this thread.
She proceeded to tell me she was going to go upstairs and grab the gun my granny kept in her room. And berated me for thinking Iâd done anything to help, saying she âwasnât like my little friendsâ that I could simply talk to. With that, she walked away, heading upstairs. I donât think Iâve ever felt so crushed in my entire life, to this day. I broke down crying, sitting in that chair.
Yet, somehow, I managed to stop when I saw her coming back down. She walked back over, pointed the gun at her head, and told me to give her a reason she shouldnât do it. And also to this day, I.... still donât know if I said what was right. It was all I could think of. I quietly told her that if she did it, Iâd pick that gun up and do it to myself. Same as her. And I asked if she wanted to be responsible for that.
It was true, too. By that point, I didnât care anymore.
And if thereâs one thing I can say about her, itâs that sheâs always cared about me. In a horrible, twisted way especially, that night. It was enough to make her silently pull the gun down, go back upstairs, and put it away. One last time... she came down, walked past me to the front door and simply said âI love you.â before going out to sit on the porch.
Iâm not sure Iâll ever truly get over the events of that night. I spoke to V afterwards, as Iâd been keeping in regular contact, as I said. And even been speaking to her throughout the day about what was happening. I think she was panicking just as much as I had been, and told me to go find the gun and unload it. So I did. Bawling my eyes out the whole damn time. Afterwards, I took the bullets and threw them in the large neighborhood garbage can.
The rest of the nightâs a blur. I donât recall if anything else happened, I just remember waking up tired the next day. My uncle was in the house, as heâd been staying with my granny for a while, but hadnât been around the night before. I tried to talk to him, but.. couldnât bring myself to open up. Even though we were pretty close. I went back to my dadâs.
That wasnât the end of it, either. For the next coming months, Iâd get drunken calls and live in fear of being put right back in the same situation. It got so bad that I stopped answering my phone altogether. I broke contact with my mom entirely. I still hate answering or making calls.
Anyway, a few other things happened in the summer, like my applying for online courses. And the subsequent ridicule from my dadâs side of the family for the decision. Tell you what, the stress of taking a test to try and join that online program, then going to golden corral and having to struggle to not cry in front of everyone there was... not the ideal way to spend a birthday. Happy 15 years to me.
So.... that was that. I still went through with online courses and everything kind of... slowed to a crawl. I tried to do school work, but depression and still yet untreated ADHD prevented me from making any substantial progress beyond a few finished classes. For a while I simply... existed in a limbo. All I did was get up, get on my computer, maybe talk to a few people, and play Overwatch. Maybe look at tumblr, as I remained into Undertale. V and I lost contact after school started back up. I never blamed her for it. In fact, I preferred it that way. She didnât deserve to have such a burden placed on her, and I still... feel guilty for leaning on her so much.
But Iâm very thankful. I hope sheâs out there living a good life, wherever she is.
And this! Is where we finally get to the not depressing parts! And only... what, 29 paragraphs in? Sheesh... I know I wanted to really illustrate just how shit things were to demonstrate just how much UT did for me, but this is taking it a bit far, isnât it? Ah well... already made it this far. In for a penny, in for a pound. If youâve made it this far, congratulations! Iâm sorry. Truly. And I love you so very dearly.
Time went by and I kept doing my thing. Playing Overwatch(a practically self-destructive behavior deserving a therapy, frankly), talking to the few friends I had that I kept at an armâs length, that sort of stuff. âPhilâ and I no longer talked, thank goodness. Obviously I was depressed as all hell, not bothering to shower, eat, clean up, or do laundry for days on end. I spent more time asleep than I did awake, on most days. Did I say this was where the not depressing part was? I may have lied a little.
Blah blah âmore months go byâ, you know the drill. Until... I believe, November of 2016. After cementing my love of Flowey ever deeper, Iâd started to follow more blogs putting out content for him on tumblr. In particular, the most important ones being Iâlltrytobegood, Flowey-Answers, and later happyflowey and Corruptedflora.
It all started with a stream. I joined an art stream of LLA(Lovelyladyartist) on picarto as he worked on ITTBG. I kept quiet for the first few streams I joined, being too anxious to really out myself in any capacity. But little by little, I was coerced out of my shell. Particularly by one SilverKhaos, who I think at the time went by SilverSlayer or something. Anyway, he got me talking. And through that, I started making friends, bit by bit.
Also through the stream, I was introduced to CC(CuteCatDoodles) of Flowey-Answers. I obsessively read through the entire blog in a single sitting, just... having such a good time with it. And... strangely enough, it... got me feeling oddly better. Like Iâd finally started to breath after not being able to for what felt like such a long time. If just a little. The next day, I got out of bed early, cleaned up, took out some garbage, and made breakfast. Just a simple plate of scrambled eggs. A simple, easy morning for most any average person. But for me? It was one of the most special mornings Iâve ever had.
Likewise, I did the same with Dingâs happyflowey, of reading through all of it in a single night. My head hurt like a motherfucker, but I tell you, it was worth it. The effect perhaps not as profound, but still very meaningful to me, as well as sowing the seeds of yet more relationships to form. If far off in the future, as far as this timeline is concerned. I still adore all of those dumb, charming little flowers so much. Mania would come to inspire my first ever OC, in fact. Thinking about that blog makes me miss when the UT fandom was more active here, even though I never participated in the fandom at large. But Iâm grateful for the memories and incredible amounts of enjoyment getting to read it all brought me. I have way too many cropped images of Hysteria.
I wasnât immediately better, but it was all the start of something new. I kept up with the streams, also joining in for CCâs. For hours upon hours a day, Iâd just hop into them and spend the day talking away. I had something to really look forward upon waking up, starting to adjust my schedule so that I at least didnât miss TOO much. I was able to really make friends, it felt like. Even though I wasnât and still am not the most socially adept.
And as luck would have it, because picarto chat was and probably still is pretty unstable to this day, it just happened to go down and that led to... the creation of the discord server! It started off small, but steadily got more and more joiners from the growing population of the streams. LovelyLadyArtist, CuteCatDoodles, BrySkye, Flowers-Without-Pots, SilverSlayer, KRS, Donut, Mr.Quarter, Dragoler, Stilla, Chara, RotmModdy, Rowdy, Dunal, and probably at least a few others Iâm forgetting... all names I encountered there and most of which I still see daily.
Through that server, we started keeping up even when there wasnât any stream going on. Just goofing off and having a good âol time. Already I was... well, doing a helluva lot better than I had before. All because of the gathering of a small community surrounding this indie gem. And even further centered in a niche specifically about Flowey! Who, and Iâd forgotten to mention this before, Iâd found a surprising amount to relate in. Heâd become a big, BIG hyperfocus. Which is why Iâd met everyone at all. Truly, itâs crazy to think how possible it is for me to have never come down this path.
From there on, I continued to meet new people, established new relationships. I even got invited to an RP server, creatively named âFlower RPâ :p. At first I was hesitant, perhaps not even initially 100% interested. But as people really got into it, I felt an incredibly strong Fear of Missing Out. Leading to the creation of a character still near and dear to my heart.... Zorch. The result of contributions from many friends, from design ideas, to character concepts, and even his name(thanks for that, Rowdy). And... I began to write. It wasnât great at first. very short form, and I didnât know how to approach the roleplaying mindset, or even how to properly characterize him.
But over time... I got better. I became more confident. I really got into the nitty-gritty of character writing and discussion. I joined in on hours long discussions about the characters, lore, and narrative of Undertale. Iâd wake up just to be there as soon as chat began to move, all the way to the point where everyone was finally asleep. I started to be able to help people again. For months, participating in this RP, in this chat, in this community was what I lived for. The joy that I felt in being among friends all working towards and talking about a common goal and interest is, well, honestly still somewhat unrivaled.
Paci, Pots, Neue, Castor, Silver, Nightmare, Rowdy. Me. All of us joined together in mutual love for a game, spurred on to feverishly create our own content about it. I kept up for months on end, living by the mostly same routine for probably the longest Iâve ever stuck to anything. Eventually... things happened and the serverâs gone quiet. We had problems with management, people feeling excluded, targeted, etc etc. It was a very... consequence heavy RP, most of us were almost complete newbies to the roleplaying game, and many came to care rather deeply about the ongoings of it. Perhaps too much. But, well... Iâm not sure it could have been prevented.
Sometimes, I still wish I could go back to that point of my life. I know someone else who does too. Even more than me. But I know not to try and emulate the past, as alluring as it may seem. So I push forward. Leading to yet another server with its own events. Clement, myself, Rowdy, Zielo, Neue, Moddy, Vee, Mini, Nappy, Tia, Silver. Some familiar names, some new. All still with the foundation of Undertale, but it quickly became a thing for us to just... chill and talk about anything. There was real love in that place. It was at this time that I even started going to therapy! After some struggling with the family. It helped a lot.
In time, that server, too, went under. For reasons that have long since been buried and forgiven. It no longer exists, after being deleted entirely, but Iâll always remember it. And we did eventually all(mostly) gather back together someplace new, which is still being talked in. Even gaining some new additions recently! If any of you guys are catching this one, I love you!
And we come to the final and most recent group. One I wasnât actually a founding member of, instead being a late joiner. Comparatively smaller than all the ones before, but filled with just as much love. Pip, Ding, Kink, and Cola. Remember when I mentioned happyflowey sowing seeds, and then didnât even expound in further detail about corruptedflora? Well congratulations, youâve reached the payoff.
It all started after I began interacting with the mun of CF, Kinko, and became mutuals with them. We usually just spam reblogged from each other on occasion for a while. That is, until I got messaged, then sent a friend request through Discord. Which, even still, didnât immediately go anywhere. But eventually... some things led to another, and we joined up in a particular server. Not one Iâll be naming, but times were... turbulent in there. It went under and we lost contact a bit after that.
That is, until completely out of the blue, I just get invited to a server with them and some pals to just join in on Roblox shenanigans. Imagine me, sweating and anxious as hell after getting asked to join a server with two people behind blogs I adore, considering Ding was there too. Cardiac arrest, I tell you. And obviously more than just them too! But the night turned out to be so fun that I forgot Iâd ever been so anxious in the first place.
From there on... the rest was history. Thereâs been many, MANY ups and downs, but Iâve found yet more people I love very, very dearly. And theyâve gotten me to open up about the way I feel the most. In the past years, I could never tell someone I loved them, no matter how much I really wanted to. The words just couldnât come out, but they... they brought that out in me. And now I can say it whenever I want! Like now! I love you guys!!! So much!!!! And not just you all, but everyone else too!!! And much love to Kink especially for being a driving force behind me making this, as well as just being a goddamn star.
So... as a final ovation... LLA, CC, Bry, Drago/Paci, Pots, Silver, Donut, Quarter, Stilla, Chara, Moddy, Rowdy, Neue, Castor/Skater, Tia/Nightmare, Clement, Zielo, Vee, Nappy, Ding, Pip, Cola, and Kink. As well as some stragglers like Log, Ingrid, and Jai. Iâm probably still forgetting some... but thank you all for being my friends. Itâs been a long, long five years. And yet, many of you are still in my life. In at least some form. There arenât words enough to express my gratitude towards every single one of you for the most incredible years of my life and pulling me from what can be called nothing less than the fucking abyss. You all made and continue to make life worth living.
And thank you, Undertale. The game behind all of these relationships. Â The game that inspired such strong feelings in me when nothing else could. That made me into an artist and writer. The reason Iâm still alive. The game that changed my fucking life and will continue to affect me, I believe, for the duration of it. I really cannot overstate just how important you were and still are. Thereâll never be anything else like you.
#this is probably littered with mistakes and things that didn't need to be there#Like the sheer amount of context provided for how poorly I was doing#But too late to change things now!#My brain hurts too much to bother proofreading#So take this raw and unfiltered thing and do what you will with it#Or don't#It's a rough read#Don't push yourself through it if you can't#Or simply don't want to#long post
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What Happens During The Livestream
Klance AU month! Forgive me but they are going to be horribly out of order (for a reason) and most likely late (Iâm lazy).
This is day 12, Modern. I picked YouTubers, and itâs going to be the start of a series of oneshots, Enjoy!
"Alright everyone, that was a great workout for this morning." Shiro addressed their viewers. He watched as people quickly typed in the chat their thanks. "No, thank you all so much! Your time and donations means so much to us and the charity. My time with you is up now though. Up next will be everyone's favorite grumpy gamer and Lance."
At that moment the door to the large entertainment room opened and in shuffled said sleepy gamer. Keith's hands were filled with a large mug of coffee and a plate laden with pancakes. Shiro raised an eyebrow, eyeing the sugary plate.
"Hunk's up making breakfast." Keith explained as he sat down next to Shiro in front of the cameras and monitor set up.
"Hunk should be sleeping! His portion of the stream ended not too long ago." Shiro protested.
"You try making him not feed everyone in the house." Keith replied, digging into his food.Â
He turned to the monitor that had the streams chat up and began reading the conversations. Shiro meanwhile, got up to leave the room to head to the kitchen. Lance entered the room, carrying his own pancake laden plate just as Shiro was passing the threshold. Greeting each quickly, Shiro pressed on and Lance sat down in his abandoned chair.
"What's shakin, all my bacon? How is everyone this morning?" Lance addressed the main camera. He watched as the chat lit up with happy greetings and emojis.
"Looks like we have some new viewers that don't know what's going on." Keith piped up from his side. Both watched as a few people agreed.
"I'll be happy to explain what's going on to you all!" Lance said happily, a wide smile on his face as he quickly took a gulp from Keith's mug. He ignored the glare he felt boring into the side of his head as he explained.
The Lion's Den. One of the most popular groups of content creators on the platform, consisting of six friends plus their editor and a manger. Each person was scheduled to upload their own content on a specific day of the week, with Sunday reserved for uploading a bloopers reel from the week.
Shiro created for Mindful Mondays. He would make videos to start the week off right. His portion consisted of handicap modified exercises and yoga, as well as inspirational talks.
Pidge had control of Techie Tuesday, where she would review anything technological. Sometimes she would present her own inventions.Â
Keith ran Lion's Den Gaming on Wednesday, and did exactly that. His portion consisted of Let's Plays, and he was known mostly for his horror game playthroughs.
Lance had Thursday, a portion he had lovingly called 'Lance Does A Lot,' though many fans have taken to calling his program Lancalot for short. It stuck. Lance does exactly what his channel says, he does a little bit of everything. Depending on his and the viewers mood, he'll sing, or vlog, or try new things.
Hunk mans Foodie Friday. He would go through recipes and cook or bake for his viewers. He also would show how to do recipes with replacement ingredients, such as what to do if you don't have the milk your recipe called for.
Rounding off the week was Allura, who ran Week In Review. It consisted of Allura addressing big news topics of the week, latest trends, and a discussion.
"Sometimes we collaborate on each others segment." Lance finished up the description of what made up The Lion's Den. "We also do live charity streams. Every few months though, we'll do a huuuuuuge..." Lance elongated the word, stretching out his arms to emphasize how huge it was while backing up his chair. In the process he (gently) flung a hand into Keith's face, who glared once again and (not as gently) pushed his hand away. "Long stream. We all invade Allura's house and stream live constantly from Friday morning to Sunday night. We then rotate shifts so we can get some sleep during this. We leave the donations open the whole time, and have special events when we reach a goal."
Keith glanced at the donation amount and snickered. "Guess what Lance?"
Lance groaned and invaded Keith's space, draping himself over his friends back. Keith froze briefly when Lance touched him. 'Not now gay thoughts, not now!' He thought to himself, suppressing the pleasant shudder that wanted to shoot through him.
"Nooooo..." Lance bemoaned. "I mean great for the charity, but not so great for me!"
Keith motioned to the large white board behind them, jostling Lance in the process. "For those that are just joining us, we reached our first goal last night. The event was Pidge had to bake something without a recipe."
"With Hunk's supervision of course cause we all know how dangerous Pidge is in the kitchen." Lance added. He pulled himself away from the gamer and settled back into his own chair, wheeling it back to the desk. Keith sighed at the loss. Lance began to dig into his own breakfast. "She made cookies that were surprisingly almost edible!"Â
Keith snickered, looking at the donation bar again. "And we're only $1,000 away from our next goal. So guys, if you want to see Lance play a horror game of my choice..." Keith put a hand on his own chest. He could feel the anxious energy rolling off his friend. "Get those donations in!" He finished.
The pout on Lance's face was too adorable. 'Not adorable! Definitely not adorable!' Keith screamed at himself. On the outside though, he only rolled his eyes.
"You didn't have to agree to this, you know. We could've come up with something else..." Keith said. He stood up and gathered both of their empty plates and his mug for a refill. He paused at the door though when Lance, usually vocal about everything, was silent. Keith turned back and saw Lance engrossed in the chat screen. From his vantage point by the door, it looked the chat was going fast. Keith shrugged his shoulders though and left for the kitchen. If it was important Lance would tell him when he got back.
And boy was it important.
Lance was still unusually silent when Keith returned with two full mugs of coffee. Black for himself, and an ungodly amount of cream and sugar for Lance. Ignoring the contemplative look on Lance's face for the moment, Keith set down the mugs and leaned over to look at the chat.
The gamers eyes bugged wide and he sputtered as he read what the viewers were discussing. "We aren't going to kiss guys!" He cried, settling back into his chair.
Lance twiddled his fingers and quietly said, "We could..."
Keith's blood ran cold. Lance was known for his jokes, both good and bad. In the past he had tried to jokingly obnoxious kiss everyone on the cheek. This wasn't like that time. Keith didn't know how to react.
"We're not going to kiss instead of you playing the game. You're not worming your way out of that." Keith finalized.Â
"What if that's not what I was talking about?" Lance wouldn't look directly at Keith, but he could see the Cuban's tanned cheeks darken with a blush.
The chat exploded with comments. Much like Keith's brain was currently doing. While he floundered for something to say, Allura entered the room. Still in pajamas and no makeup, she had clearly been in bed. She put a hand on each boy and squeezed their shoulders.
"I think you two should go have this conversation elsewhere. I will take over for now."
Both boys gaped up at her, Lance finding his voice first. "But Allura, it's not your turn. You're supposed to be asleep!"
"I was. But then I woke up and turned on the stream. This is a private matter though. You come back when this is all sorted out."
Allura left no room for arguing as she lightly pushed them to get them out of their chairs. Keith sighed and stood up first.
"Yeah, you're right Allura. Lance, come on. We have some things to talk about." With a blush rising on his own light checks, he held out a hand for Lance.
Lance looked at it, bewildered, for a moment. Then he smiled and grasped the offered hand, hauling himself up. "Yeah, we do need to talk. I'll follow you." Lance said softly, squeezing their linked hands.
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For Windows 95 and 98 games, I first attempt similarity mode. That *usually* doesn't work. From that point forward, I run LUNA The Shadow Dust with old Windows introduced inside it. For equipment, I don't utilize anything unique on the grounds that truly, inheritance parts cause me to feel caught in light of the fact that all parts in the long run come up short, and I like realizing I can generally play an old game with simply off-the-rack parts. I'm really stressed where we're setting out toward games from the previous ten years or something like that. Indeed, even on VMWare for 3D quickened games, I can't drive highlights like LUNA The Shadow Dust igg games separating or antialiasing like back when those games turned out. so they can look more regrettable now than they used to, I trust the business finds a response to this over the long haul. LUNA The Shadow Dust sea of games Oh man, OK, so⊠*Chuckles* stop and think for a minute: Uh, a great deal of his purposes behind utilizing virtualization, VMs and emulators and stuff, are the equivalent careful reasons I *don't* use them, and that is on the grounds that a portion of the things that you need to do on there, they simply don't work quite well. You get unusual little bugs similarly as video and sound glitches you can't do uh⊠AA and things like that, improvements you could on unique equipment. (At any rate not yet). But then, I thoroughly comprehend why he wouldn't like to waste time with old equipment. It is somewhat confining and⊠there is a period limit on this stuff, I mean, these things won't keep going forever. Furthermore, sure, there's a great deal of updates and uh fixes and kind of restorations that you can do to more seasoned equipment to make it last possibly for another couple of decades, yet⊠past that, I mean, I don't have the foggiest idea. There's-There's a ton of segments that *are* going to kick the bucket. Also, what's to come is really worried to me in light of the fact that the virtualization and copying scene isn't exactly adequate *at all* for things from around 1996 to 2002 or so on the PC, a great deal of those Windows games that are simply⊠totally failed, particularly those that are 3D quickened or depend on a type of peculiar LUNA The Shadow Dust igg games dirty tricks and a wide range of different things. It's a genuine torment, um, I mean, and something different that he additionally didn't make reference to is running these games on WINE. It's odd, a ton of Windows games, the most ideal approach to make them work these days is to run Linux. *Laughter* Um, as irritating as VMs and emulators can be to utilize, it's still less disturbing and tedious than unique equipment. I are very brave remarks throughout the years from individuals resembling, "I wanna get into unique equipment since emulators, or virtual machines, are so uh, maddening to set up" and⊠You know, man, on the off chance that you think those are irksome, uh⊠*Chuckles* There-It's nothing contrasted with getting like a 386 or 486 and jumping into a universe of IRQ clashes and LUNA The Shadow Dust sea of games issues and just memory limitations and everything. It takes devotion and a great deal of time and assets to get into genuine equipment, and I totally comprehend on the off chance that you would prefer not to, which is the reason I'm happy there are such a significant number of more alternatives nowadays. Indeed, that is essentially it for this scene of LUNA The Shadow Dust and by and by, thank you to everybody who was a piece of this. Uh, all these wonderful LUNA The Shadow Dust are magnificent, so I value it. And furthermore, thank you, the watchers, for sending me every one of these inquiries identified with this stuff ideally I've secured a decent larger part of it right now, at any rate, addressed a great deal of things. I know there's much more too, that is I simply haven't found a workable pace, presumably would bode well for another video totally. What's more, there's additionally the subject of purchasing these things and discovering old equipment and programming and segments that we didn't even truly find a good pace! So uh, better believe it, leave your inquiries in the remarks and uh, perhaps your own arrangements, and what's worked for you and what hasn't, I couldn't imagine anything better than to hear it and I'm certain you're going to state it at any rate, so ready and waiting! This stuff is unendingly interesting to me and I'm certain we'll be finding a good pace it later on. Also, on the off chance that you enjoyed this scene, at that point much thanks! Maybe you might want to see one of my others that are connected to directly here. And furthermore, make certain to look at the full rundown of everybody that was in the video, uh, other than me! *Chuckles* They're all phenomenal most definitely, so check them out. Simply checking around anyplace I could and it appears that they discharged a wide range of arbitrary stuff on tapes and LUNA The Shadow Dust from 1985 to around 1991-92: music that is blended in with flying creature audio effects, aggregations, and afterward there's themed tapes like this one here. The Electronic Computer Christmas Music set. I mean simply taking a gander at the tape there's nothing exceptional about it. No, it's not chrome or anything like that it's presumably only a plain old ferric thing. No Dolby clamor decrease, not at all like that, it's only a modest tape. So I'm expecting it was simply mass created and sold anyplace they could. Or on the other hand possibly it wasn't generally mass created and it was only sort of hurled out there. I don't have the foggiest idea, possibly this is uncommon, I can't generally tell. Albeit amusingly, similar to, the day after I got this at Goodwill I was glancing around on YouTube to check whether any other individual had posted anything about it, and there resembled, someone included just transferred it inside 24 hours. It was extremely weird planning. Whichever way however I trust that you appreciate this tape adaptation of Electronic Christmas Music by the celebrated craftsman, Unknown. Appreciate! *music plays for the following 14 minutes or so* Well that is it for Electronic Computer Christmas Music! In any event for the measure of stuff that I need to place right now. I wasn't going to play the whole thing in light of the fact that really these were only the features. A ton of it isn't that acceptable. Its great stuff is pretty darn acceptable, in that pleasantly mushy nostalgic way, yet then there's the remainder of it which just feels like a person got hold of a Roland synthesizer and just began slamming out certain things, squeezing each and every catch on there to get however many voices in as could reasonably be expected. Much the same as "Amazing, tune in to what number of things my synthesizer can reproduce!" *chuckles* It's a hit and miss tape that is without a doubt. In any case, in the event that you need to tune in to the remainder of the tracks I don't accuse you.
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IGG GAMES
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LUNA The Shadow Dust Torrent is amusing to play.This game is absolutely liberated from cost.Remember this is the most recent and refreshed adaptation of this game.ocean of games LUNA The Shadow Dust fit young lady repacks is incredible enjoyment. Presently In this article we will give you various approaches to download LUNA The Shadow Dust from various websites.Like in the event that you need to get The Universim BETA skidrow or in the event that you need to download LUNA The Shadow Dust ova games.Link to blackbox repack is additionally available.This is the genuine igggames.com so don't hesitate to download free games. LUNA The Shadow Dust IGGGGAMES is outstanding amongst other site to download free PC games,So to download this marvelous game you need to follow underneath steps cautiously.
How to download and Install LUNA The Shadow Dust IGG Games? To download This magnificent game you need to follow beneath given advances ,If you discover any trouble at that point remark down underneath in the remark segment we will love to support you. Snap on the download or open to get LUNA The Shadow Dust downpour on your PC.You will discovered download or open at the highest point of the article Once the download procedure finishes open the record on to your PC. f you can't discover the download interface ensure you have deactivated your advertisement blocker. You need to contend two ideas so as to get the download connect. This games is free. Some of the time, I get flies in the sound. *POP* I loathe that⊠however I can as a rule battle that by tweaking the qualities. In the event that a game has MIDI music, once in a while I utilize custom LUNA The Shadow Dust game download to make it sound better. Be that as it may, finding the ideal soundfont is the way to frenzy. For Windows 95 and 98 games, I first attempt similarity mode. That *usually* doesn't work. From that point forward, I run LUNA The Shadow Dust with old Windows introduced inside it. For equipment, I don't utilize anything unique on the grounds that truly, inheritance parts cause me to feel caught in light of the fact that all parts in the long run come up short, and I like realizing I can generally play an old game with simply off-the-rack parts. I'm really stressed where we're setting out toward games from the previous ten years or something like that. Indeed, even on VMWare for 3D quickened games, I can't drive highlights like LUNA The Shadow Dust igg games separating or antialiasing like back when those games turned out. so they can look more regrettable now than they used to, I trust the business finds a response to this over the long haul. LUNA The Shadow Dust sea of games Oh man, OK, so⊠*Chuckles* stop and think for a minute: Uh, a great deal of his purposes behind utilizing virtualization, VMs and emulators and stuff, are the equivalent careful reasons I *don't* use them, and that is on the grounds that a portion of the things that you need to do on there, they simply don't work quite well. You get unusual little bugs similarly as video and sound glitches you can't do uh⊠AA and things like that, improvements you could on unique equipment. (At any rate not yet). But then, I thoroughly comprehend why he wouldn't like to waste time with old equipment. It is somewhat confining and⊠there is a period limit on this stuff, I mean, these things won't keep going forever. Furthermore, sure, there's a great deal of updates and uh fixes and kind of restorations that you can do to more seasoned equipment to make it last possibly for another couple of decades, yet⊠past that, I mean, I don't have the foggiest idea. There's-There's a ton of segments that *are* going to kick the bucket. Also, what's to come is really worried to me in light of the fact that the virtualization and copying scene isn't exactly adequate *at all* for things from around 1996 to 2002 or so on the PC, a great deal of those Windows games that are simply⊠totally failed, particularly those that are 3D quickened or depend on a type of peculiar LUNA The Shadow Dust igg games dirty tricks and a wide range of different things. It's a genuine torment, um, I mean, and something different that he additionally didn't make reference to is running these games on WINE. It's odd, a ton of Windows games, the most ideal approach to make them work these days is to run Linux. *Laughter* Um, as irritating as VMs and emulators can be to utilize, it's still less disturbing and tedious than unique equipment. I are very brave remarks throughout the years from individuals resembling, "I wanna get into unique equipment since emulators, or virtual machines, are so uh, maddening to set up" and⊠You know, man, on the off chance that you think those are irksome, uh⊠*Chuckles* There-It's nothing contrasted with getting like a 386 or 486 and jumping into a universe of IRQ clashes and LUNA The Shadow Dust sea of games issues and just memory limitations and everything. It takes devotion and a great deal of time and assets to get into genuine equipment, and I totally comprehend on the off chance that you would prefer not to, which is the reason I'm happy there are such a significant number of more alternatives nowadays. Indeed, that is essentially it for this scene of LUNA The Shadow Dust and by and by, thank you to everybody who was a piece of this. Uh, all these wonderful LUNA The Shadow Dust are magnificent, so I value it. And furthermore, thank you, the watchers, for sending me every one of these inquiries identified with this stuff ideally I've secured a decent larger part of it right now, at any rate, addressed a great deal of things. I know there's much more too, that is I simply haven't found a workable pace, presumably would bode well for another video totally. What's more, there's additionally the subject of purchasing these things and discovering old equipment and programming and segments that we didn't even truly find a good pace! So uh, better believe it, leave your inquiries in the remarks and uh, perhaps your own arrangements, and what's worked for you and what hasn't, I couldn't imagine anything better than to hear it and I'm certain you're going to state it at any rate, so ready and waiting! This stuff is unendingly interesting to me and I'm certain we'll be finding a good pace it later on. Also, on the off chance that you enjoyed this scene, at that point much thanks! Maybe you might want to see one of my others that are connected to directly here. And furthermore, make certain to look at the full rundown of everybody that was in the video, uh, other than me! *Chuckles* They're all phenomenal most definitely, so check them out. Simply checking around anyplace I could and it appears that they discharged a wide range of arbitrary stuff on tapes and LUNA The Shadow Dust from 1985 to around 1991-92: music that is blended in with flying creature audio effects, aggregations, and afterward there's themed tapes like this one here. The Electronic Computer Christmas Music set. I mean simply taking a gander at the tape there's nothing exceptional about it. No, it's not chrome or anything like that it's presumably only a plain old ferric thing. No Dolby clamor decrease, not at all like that, it's only a modest tape. So I'm expecting it was simply mass created and sold anyplace they could. Or on the other hand possibly it wasn't generally mass created and it was only sort of hurled out there. I don't have the foggiest idea, possibly this is uncommon, I can't generally tell. Albeit amusingly, similar to, the day after I got this at Goodwill I was glancing around on YouTube to check whether any other individual had posted anything about it, and there resembled, someone included just transferred it inside 24 hours. It was extremely weird planning. Whichever way however I trust that you appreciate this tape adaptation of Electronic Christmas Music by the celebrated craftsman, Unknown. Appreciate! *music plays for the following 14 minutes or so* Well that is it for Electronic Computer Christmas Music! In any event for the measure of stuff that I need to place right now. I wasn't going to play the whole thing in light of the fact that really these were only the features. A ton of it isn't that acceptable. Its great stuff is pretty darn acceptable, in that pleasantly mushy nostalgic way, yet then there's the remainder of it which just feels like a person got hold of a Roland synthesizer and just began slamming out certain things, squeezing each and every catch on there to get however many voices in as could reasonably be expected. Much the same as "Amazing, tune in to what number of things my synthesizer can reproduce!" *chuckles* It's a hit and miss tape that is without a doubt. In any case, in the event that you need to tune in to the remainder of the tracks I don't accuse you.
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2018 Game of the Year Countdown!
#1- The Legend of Heroes: Trails in the Sky SC (& FC)Â Sony PSP, Steam Created by: Falcom (2007, 2004) Localized by: XSeed (2015, 2011)
The top spot goes to technically a pair of games (FC and SC stand for first and second chapter) because theyâre really a single story arc. And what a story it was. I first discovered Trails in the Sky when I went looking for good RPGs for the PSP, and every single list I found had FC on it. I figured it had to be good, even when I hadnât ever heard of it before. I didnât know what I was getting myself into, but Iâm so glad I did.Â
Trails in the Sky is the beginning of Falcomâs Kiseki series, which is a series of games extremely heavy on extensive world building, deep plots, and lots of characters that come alive through the storytelling. Itâs also huge. As of right now, nine games exist, of which only five have official English releases. But these games have plots that are so completely interwoven that itâs hard to fully enjoy without beginning with Trails in the Sky and going through in order. That might sound like a daunting task, but Iâve found myself wishing there were even more games in the series. The world is just so deep and interesting, with so many great characters and locations that I want to learn about. Even NPC allies that only show up a couple of times are so compelling and fun that I found myself trying to find out everything about them.Â
A YouTuber recently created a fantastic summary video of the world of Kiseki, which you can check out here. Itâs long, but so is the Kiseki series.
Trails in the Sky stars the best-written protagonist in video games. Estelle Bright shows so much growth that she is not even close to the same character by the time the three Trails in the Sky games are over. But the best part: itâs all natural. Itâs never forced, and there are never any out-of-character events that push the growth in an irregular way. She is genuine, stands up for what is right, is fiercely loyal to her friends, and, having experienced loss multiple times, she fights to show others that theyâre not alone and that people care for them. And, she does all of this in the face of her own shortcomings and flaws, many of which are laid bare in front of everyone.Â
I canât say it better than this person did, so here are some Tweets on the matter:
The other characters are also all great. They each have their turn in the spotlight, although some try to steal it at every opportunity (looking at YOU, Olivier). And they all feel human. Their motivations are things we can relate to and their problems are things that grab hold of our hearts. From not fitting in, to running away from problems instead of facing them, and being afraid to accept love after a lifetime of pain; the game addresses all of these. If you made me pick my favorites, Estelle is definitely #1, but Iâd fill out my party of four with Kloe, Joshua, and Father Kevin.
Gameplay is fairly simple and straightforward as far as RPGs go. Battles have a turn order, HP, their version of mana and magic, etc. Nothing surprising there. I do like how they each have their own unique special moves that can interrupt the enemyâs turn, but Trails in the Sky was originally published in 2004, so there isnât anything too earth-shattering. It does offer a challenge in most boss battles, and there is a difficulty called âNightmareâ if youâre sadistic. The orbment (magic) system, however, is very customizable. So while certain characters definitely lean toward certain roles, you can basically make anyone do anything, especially Estelle. My favorite gameplay aspect from most RPGs comes down to what I can do with the magic casters, so the fact I had so much customization at my fingertips was thrilling and I loved the battles almost as much as Estelle does:
As I said earlier, the world building is immense and the storytelling is exquisite. I canât even do it justice to summarize how the writers created a vast, profound history for this game. All I can say is that itâs immersive and addicting. Even seemingly unimportant NPCs will have full histories all their own that play out when you talk to them multiple times after different events.Â
Now, without giving too much away, FC ends on a massive cliff-hanger; which is where I want to talk about the music. Iâve said it before: music is one of the most important things to me when it comes to games. And Trails in the Sky nails it. As the final scene of FC plays out and the ending credits begin, when you realize what just happened and you see the images that hint at whatâs to come in SC, the music perfectly plays to your emotions. I watched it all with my jaw hanging and tears welling up in my eyes (Iâm not kidding!). Even when I listen to the song right now, it makes me feel all those emotions again. And thatâs on top of solid overworld and city music, and wonderful battle tunes. Every track is really good. My favorites are The Whereabouts of Light from the end credits, Infiltration, Fight with the Assailant, and a neat remix of one of the battle tunes that sounds like itâs straight out of Mario Kart 8.
All I can say is play these games. Theyâre wonderful classic-style JRPGs and theyâre constantly on sale on Steam or PSN if youâve got a PSP or Vita. FC is a great game in its own right, but SC builds on it so much and there is truly no gap between them so itâs seamless and they feel like just one game. The small, growing community of fans of this series sings its praises loudly, and people are continually discovering it. Iâm currently on my second playthrough of SC, and Iâve played FC three times just this year. One of those was the (unlocalized) remastered version for VitaâŠwhich I only have in Chinese. And I donât know any Chinese, despite rooming with four Chinese girls when I studied abroad. Iâm just a huge Kiseki weeb now, I guess, and I felt like I needed to play it.
I never played a Kiseki game before 2018, and now itâs my favorite game series of all time. Iâll quote the YouTuber I mentioned earlier, who says, âIn the first nine entries in this series, Falcom has created the deepest and most fleshed-out universe I have ever experienced in fiction...Truly, no one in video games anywhere is attempting what Falcom is with this series.â And that pretty much sums up why I love it so much. Trails is an RPG game for RPG fans and if that sounds like you...you really need to pick it up.
I could talk about any of the games in the Kiseki series for hours, so donât hesitate to drop something into my inbox!! If youâd like to read another long description of why the Trails series is phenomenal, you can find that here.
#game of the year#trails in the sky#sora no kiseki#estelle bright#psp#ps vita#not smash#review#play this fucking game
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Ho boy, that sure was....something. Look, Iâll be honest: Chapter 5 of Bendy and the Ink Machine kinda disappointed me. There were just...so many loose ends and things that flat-out didnât make any sense?
Also, I know itâs been literal months since the release, but I really needed to get this off my chest.
(Just a heads-up: since I donât own chapter 5 myself yet, Iâm using screenshots from Jacksepticeyeâs playthrough of it. You can watch the original video here: https://www.youtube.com/watch?v=J5KnheYXreE)
1. Allison and Tom, a.k.a. âCan I have Wally!Boris back, please?â
Chapter 4 left us on a major cliffhanger with itâs final shot of another Alice (whoâs name, dataminers found out, was Allison) and another Boris with a metal arm rescuing Henry from Susie!Alice. Seeing that there were good versions of the cartoon characters, like many theorists suspected, definitely hyped us up for more.
And then the Chapter 5 - trailer came up and solidified that hype by showing Henry seemingly fighting side by side with Allison!Alice. It very much looked like we were getting not one, but two new companions. The short scene of Allison fighting the Lost Ones also followed a brief interaction between Allison and Henry that got fans to bring out the tinfoil-hats:
Allison: âHenry....why are you here?â Henry: âThe Ink Demon has something we need. Iâm going after him.
It sounded like we were in for an adventure of epic proportions in Chapter 5 with two new allies having our back. Definitely a welcome mix-up of the previous rather lonely chapters. What we got, however was....not that..
Chapter 5 begins with Henry being held prisoner by Allison and Tom. Since before the original release there were a bunch of tape-videos on the Meatleyâs youtube-channel that implied as much, with Henry referring to Allison and Tom as his captors. So this wasnât really a surprise. What was, however, was Allisonâs and Tomâs actual roles in the overall story. Which is to say: Almost none. Â Allison and Tom leave Henry to be killed by an approaching Ink Demon, only to miraculously show up out of nowhere at the end of the Sammy Mini-boss fight and the start of the Searcher/Lost Ones battle. These battles are another can of worms in and of themselves, but Iâll talk about each of them later.
Apart from the battle against the Ink Creatures and one minor obstacle later on, Allison and Tom have no real purpose in this chapter. Allison merely serves as an exposition dump for things a lot of fans had figured out already (Sammy being in charge of the Lost Ones, Ink creatures who die going back to the puddles, the writing on the walls coming from the Searchers) and Tom....Tom was kind of the worst.
For reasons that are neither implied nor explained later Tom greatly distrusts Henry at the start of the chapter. He threatens him physically whenever they so much as see each other,
denies him food behind Allisonâs back
and even goes so far as to convince Allison to leave Henry to die.
This is sort of addressed by Allisonâs small speech at the start in which she explains that down in the studio, strangers arenât really âgood thingsâ and that Tom thinks that Henry is âdangerousâ.
Henry: âAre you gunna let me out of here?â Allison: âDown here, strangers arenât good things. How can we trust you?â
Henry: âAlice... please let me out of here.â Allison: âTom thinks youâre dangerous.â
However upon further scrutiny that argument really doesnât hold any water. When Allison and Tom first meet Henry, he has just narrowly escaped being murdered by Susie!Alice. He also makes no move to attack them or even defend himself. So what reason would they (or rather: Tom) have to think that he was dangerous? Henry isnât an Ink creature and is obviously lucid. And furthermore, if they really distrust him that much, why save him from Susie!Alice in the first place? Why not just let her kill him and go on their way? They clearly donât even care for him enough to at least give him a chance to escape his prison before they save their own sorry butts.
Yet for whatever reason their opinion of him does a sudden 180° right after the Sammy-fight. Tom is now somehow convinced that Henry wonât hurt them, enough to save him from Sammy
and hand him a weapon,
and Allison seems to have completely forgotten that she and Tom literally left this man for dead mere hours ago. She approaches him so nonchalantly, itâs honestly kind of insulting.
Say what you want about Wally!Boris, but even though he may have been a bit of a coward, he at least still stayed behind to help an injured Henry when the elevator collapsed - at the cost of his own life, might I add. And his presence in the story was of great importance. Thanks to him we found out a lot about how the Ink Machine works and the puddles and Ink-creatures themselves.
So companion-wise, Allison and Tom really were a bit of a downgrade.
And story-wise?
Like I said, Allison and Tom donât actually add much to the overall story of Bendy and the Ink Machine beyond exposition. Their personalities are rather stale compared to the other characters we have met along the way. Which really is a pity, since the trailer hyped them up so much.
2. Sammyâs return a.k.a âWhat, thatâs it?â
Sammy Lawrence has become a real fan-favorite since his debut in Chapter 2. A fact theMeatley was clearly aware of. Sammy, much like Allison and Tom, was hyped up a lot prior to chapter 5. There was whole special event involving him at the Hot Topicâs Twitter, where he answered questions while simultaneously leaving cryptic hints and implications about what was really going on. Chapter 3 had an easter-egg where you could hear his voice by playing a couple of instruments in just the right order. Due to all the fuzz made around the character, a lot of people had speculated that he might come back in a later chapter.
They would be proven right, but...well...
When Sammy did show up again he was....different. For once he had clearly undergone a voice actor-change and moved up a few nudges on the crazy scale, screeching about how the Ink Demon betrayed and abandoned him, even though he âgave him everythingâ.
And after a brief scuffle with Henry he just...dies again.
After all the foreshadowing, all the wink-wink-nudge-nudge done by the creators this was a really disappointing way to make Sammy come back. Much like our new âcompanionsâ Sammy doesnât really contribute anything to the story. Not even additional lore. He shows up quite literally out of nowhere and into nowhere he also seems to vanish again. Neither Henry nor Allison refer to him or at least mention him after the fight. With as big of a role as he played in Chapter 2, youâd think Henry would make a bit more of a fuzz about the guy coming back. But he just...stays silent during the whole fight, saying nothing about Sammyâs miraculous revival or even trying to deny the accusations Sammy throws at him throughout the battle. The battle itself is incredibly confusing from a story standpoint. Sammy attacking Henry while simultaneously declaring his hatred of the Ink Demon who abandoned him comes off as more than a bit nonsensical.
If Sammyâs rage is directed at Inky!Bendy, why would he want to hurt Henry?
Does he think Henry is Bendy?
Why?
He didnât seem to have any trouble recognizing Henry as an outsider the first time they met.
Itâs even implied he remembers him to a certain extent.
Sammy: âWait! You look familiar to me. That face...â
Perhaps the most frustrating part about this encounter, is a line of Allisonâs that comes right before the group is attacked by the citizens of the Lost Oneâs village:
Allison: âThe searchers and the Lost Ones built this place. Sammy must have been keeping them at bay. Now that heâs gone-â
This is genuinely interesting.
Not only does this confirm that Sammy was, indeed, the leader of the Lost Ones, but that their passive behavior was due to him. For whatever reason the Lost Ones and the Searchers trusted and obeyed him enough to follow his orders and under his guidance apparently even managed to built a small, safe haven for themselves.
Now that Henry and Tom killed off the person who was most likely the only slight glimmer of hope they had, theyâre understandingly pretty pissed.
But just like so many other interesting plot points throughout the game, this idea just gets pushed aside.
After the team leaves the village, they never encounter either the Lost Ones or the Searchers ever again.
How much more engaging would it have been if we had actually delved into this a bit?
If weâd actually learned more about who Sammy was, how he came to be what he is by the time we find him first in chapter 2 and how and why the Lost Ones and the Searchers trusted him so much?
If weâd gotten a bit of backstory on the village and maybe the Lost Ones opinion of Sammy and what he did for them?
But alas, it was not meant to be.
Speaking of which...
3. The Lost Ones and the Searchers a.k.a â Weâve had an axe-fight in every chapter so far and by Golly, we will have one in this chapter too!â
Yeaaah, I did not care for the battle against those guys...
I mean, the fact that Henry would end up fighting them (together with Allison) was already set in stone since the trailer showed a brief glimpse of the battle.
But the way in which it was executed....
A lot of theorists speculated that the reason the Lost Ones would attack would be because of either:
 Allison being another Alice Angel. Chapter four had already established that the Lost Ones feared and probably even despised Susie!Alice and for good reason. Susie!Alice was a homicidal maniac obsessed with beauty who had canonically murdered other Ink creatures in order to repair herself. Why wouldnât the Lost Ones try to stay as far away from her as possible? And why wouldnât they assume that this new Alice wouldnât be any better in terms of personality?
The Lost Ones being part of the Bendy-cult. Also a pretty reasonable explanation, since their lair Henry finds in chapter four has the words âHe will set us freeâ scrawled on the walls. The very same mantra Sammy Lawrence, the self proclaimed prophet of Bendy used quite frequently. As such, theyâd obviously try and gain the attention of the creature they believed would save them by taking care of its enemies.
But the real reason was....a lot more tragic and disappointing.
Remember this line?
Allison: âSammy must have been keeping them at bay. Now that heâs gone-â
This line being said right before you murder a bunch of Lost Ones and Searchers carries two incredibly problematic implications.
The first one being that Allison and Tom knew (or suspected anyway) that Sammy was the reason the Lost Ones werenât hostile at first, yet Tom proceeded to kill him anyway instead of just knocking him out or holding him hostage.
Why would he do that if he knew him, Allison and Henry would be attacked the second Sammy dies? Is Tom just so bloodthirsty and violent that he doesnât care about even Allisonâs safety? Though considering what weâve seen of him so far, that wouldnât really be a surprise.
And secondly, that the Lost Ones are (or were) violent beasts that need Sammy to keep them in check and whom itâs totally okay to mercilessly slaughter. Thatâs... quite a bit of a contradiction to previous plot points and implications.
Letâs start with the Searchers, or rather one Searcher: Jack Fain. Jack Fain is the only non-aggressive Searcher you ever come across in the entire game. The most he ever does is steal a piece of machinery that Henry needs. And even thatâs not out of malicious intent, but rather a childish way to get Henryâs attention. The way you deal with Jack is rather brutal: Since heâs too fast for Henry to catch, you lure him underneath a large crate and then crush him with it. Even Henry doesnât feel comfortable doing this.
Henry: âSorry I had to do that. Nice hat though.â
The tragic implication here, is that Searchers donât necessarily have to be violent monsters. They can be self-aware enough to keep parts of their old personality. Jack only steals the gear because he wants Henry to sing with him. Why? Because Jack used to be a lyricist and singing was a thing he really loved. The most important part to remember here is that Jack did all of this himself. By the time you go after him, Sammy is nowhere in sight. And even if he was nearby, itâs highly unlikely he would order Jack to involve Henry in a pointless game of tag, since Henry is supposed to be a sacrifice to the Ink Demon. Then thereâs the matter of the Lost Ones. Itâs never really explained in-universe what they are and why theyâre so different from the Searchers in that they have somewhat stable bodies, can talk and hide together instead of drifting aimlessly through the ink. However the game heavily implies that the Lost Ones are former workers who had the misfortune of being swept up in Joey Drewâs machinations and ending up as abominations as a result. Or put simply: they were bystanders who got transformed into monsters through no fault of their own.
When Henry encounters them in Chapter 4 they donât....really do anything. They just stand and sit around in their hide-out, whimper and let him pass.
But come Chapter 5 they seem to have undergone a personality-change and are now just as violent as the more monstrous Searchers, even though the existence of the town and the haven clearly implies some form of intelligence beyond instinct.
The most plausible explanation for that would be rage and a desire for revenge due to Sammyâs murder but if they really cared so much for him, why didnât they help him in his fight with Henry? Did he tell them not to? If so, why? Were they simply too scared to intervene? But they donât seem to have any problems with fighting Allison, Tom!Boris and Henry. Wouldnât it have made more sense if theyâd ganged up on Henry when he was alone, but gotten more hesitant when Allison and Tom arrived to help him?
The point Iâm trying to make is, the fight against the Searchers and the Lost Ones is incredibly out of sync with what weâve been shown about them so far and opens up a ton of plot-holes and unfortunate implications and I really wish theMeatley had integrated it better.
4. The Ending a. k. a. âUmmm, what???â
Look, I get it: Ending a horror-game on an ambiguous, slightly ominous note is basically tradition by this point.
But come on!
Absolutely nothing about the ending in BatIm makes any sense whatsoever and it reeks of putting in a Gainax ending just for the sake of it. Apparently the whole adventure was a dream/hallucination/metaphor about how things slowly but surely went downhill in Joey Drew Studios after Henry left, but also not really, because the final scene before the credits is Henry re-entering the studio through a side door in Joeyâs kitchen, seemingly having no memory of what happened before that point.
This ending was unsatisfying as hell (pun not intended).
It left the majority of the gamesâ mysteries unsolved, lazily slapped a Dorothy angle on the whole thing and then ended by implying the clichĂ© of clichĂ©s: time travel. The face reveal with Joey also comes right out of nowhere. Joey is just...there.He goes on a bit about how Henry was always the one who kept him from doing stupid shit (like sacrificing people) and running the company into the ground, laments how unkind time has been to him and ends his tangent with an enigmatic remark about how Henry âshould have pushed a little harderâ and that he should âvisit the old workshopâ. Cue the above described time-travel implication.
And then thereâs an after-credit scene where we learn that
1. Henrysâ last name is âSteinâ (haha, get it?)
2. Additionally to being a dream/hallucination/metaphor BatImâs plot is also apparently a bedtime story that Joeyâs telling a little girl who calls him âUncle Joeyâ
3. There is a second Ink Machine in Joeyâs real-life home for....whatever reason.
This all kinda looks like pure sequel hook. Which is incredibly fishy and disappointing.
Overall, I loved Bendy and the Ink Machine as a game. The story was engaging (at least in chapters 1-4) and the characters apart from maybe a few were entertaining.
But chapter 5 just...doesnât sit well with me.
#batim#batim spoilers#bendy and the ink machine#allison pendle#boris the wolf#batim henry#batim chapter 5#batim chapter five#tom boris#alice angel#joey drew#bendy the dancing demon#batim ending#batim screenshots#ink demon
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hey!! all this dragon age art is really cool!! do you have any recs for where to start in the series (i did get origins on sale a lil while back, couldn't really get into it)
Heads up right away, this is going to be a long ass post, sorry!
If you have any questions feel free to ask me btw or if you need something clarified, I know this is long and kind of all over the place!
First off, I had the same problem getting into Dragon Age. I tried playing Origins because I was interested in the gameplay of friending and romancing your companions, LGBTQ+ characters, being able to make choices that effect the world, and the fantasy setting. However, I got too bored and decided to skip ahead and play DA2.
DA2 is obviously lacking in terms of content, story, no different races for main character, and settings (reused dungeons galore!) but I also think it is very solid in delivering the information and lore of the world in interesting ways and the characters are all interesting and compelling. Plus, it is easy to finish the main game in 24 hours so itâs a nice, quick introduction. The combat is much sleeker and easier to use and the skill/spell trees make picking the different combat options for your character a lot easier and understandable. Now, there are certain parts of DA2 that correspond to you having knowledge of the events and lore tidbits of DAO, but that didnât bother me as much when I first played it, and you can always search up any context!
However, while I think that DA2 can be a great introduction to people seeking to play the Dragon Age series, I would recommend not completely skipping Origins unless it just doesnât interest you enough. The combat can be wonky and put people offâit did for meâ but after a few playthroughs you do get used to the turn-style combat. Going into Origins with some aspects of the lore and questions I had from DA2 can help engage you in the story a lot more and be like âoh, so thatâs why so and so thinks this!â or âOh, thatâs why this happened!âÂ
I also understand that there are parts that can seem uninteresting and too long and Iâll go into that:
The Fade and the Deep Roads are honestly super long and very drawn out with not much going on and can be frustrating! Thankfully some awesome people have created mods where you can skip these sections:
Skip the Fade:Â https://www.nexusmods.com/dragonage/mods/816
Shortcut thru the Deep Roads:Â https://www.nexusmods.com/dragonage/mods/4560/
While I totally recommend Skip the Fade, I would recommend doing the entire Deep Roads for your first playthrough, because there are some interesting and truly horrifying parts in the quest. However, after your first playthrough, definitely get the mod.
You could start Inquisition as your first game, and I know some people have, and it is definitely a viable option with the improved combat, graphics, etc. However, going into Inquisition with knowledge of the last two games can really help you understand the small things in the game and lore aspects that come up. You can totally just not, but I think knowing a lot about the world makes some of the lore reveals and other themes in the game have a bigger impact (aka why the hype for DA4 is so strong rn with you know who).
If you decide that, finally, Origins is not for you, but you want to have decisions from that game impact DA2, DAI, and soon DA4, Bioware has a website called The Dragon Age Keep where you can select and input your choices for certain major decisions in the games. Some of these decisions do need context, but Iâm sure there are posts or videos that explain some of these!
In terms of DLC, the more important ones for each game would be:
Origins: The Stone Prisoner, Dragon Age: Awakening, and Witch Hunt
DA2: Legacy
DAI: Jaws of Hakkon, The Descent, and especially Trespasser (although a DLC it is pretty much the true ending of Inquisition)â-> GOTY edition has all of these!
And, if you happen to find you are more interested in the lore than the gameplay, I highly recommend Ghil Dirthalen on YouTube! She makes great lore videos and has multiple videos that go into depth about certain themes or groups or ideas in the Dragon Age universe that can help you better understand certain parts or help develop your opinions! Also, on the channel Codex Added, she and another youtuber The Exalted March are doing a funny and crazily modded Inquisition playthrough.Â
What is also great is that Ghil Dirthalen is doing a playthrough on Codex Added of her canon playthroughs for the three Dragon Age games and has currently been livestreaming her canon decisions for Origins! I totally recommend watching this if you canât get into Origins and might want to watch someone play the game who knows what they are doing and there are some great people that join the streams!
And, finally, there are other types of Dragon Age content outside of the games. There are currently five books out that depict scenes outside of the main games: Dragon Age: The Stolen Throne, Dragon Age: The Calling, Dragon Age: Asunder, Dragon Age: Last Flight, and Dragon Age: The Masked Empire.Â
I have only read The Masked Empire and know for certain that it and Asunder take place right before Inquisition but otherwise I donât know the chronology for the other books.
There are also comics as well if those might interest you more than the books!
Hopefully this was helpful in some ways, I totally get how Origins can make it hard to get into the series!Â
#i have a lot of emotions about this series#hopefully this made some sense for you and others!!!!#sarah's shenanigans#dragon age#cecilmcsmith
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Video Game Recommendations| #Blogoween So I wanted to do a post on horror games to fit into blogoween but I realised I havenât really played that many. Or at least many that people may think of when thinking of horror games.
You have the big names; the Amnesia series and Slender: The Eight Pages games that shot pewdiepie (one | two) into the spotlight and which for me at least are when horor games became more popular. I tried both of the games named but neither really did anything for me.
Much later we see the rise of the Five Nights at Freddyâs series which I also tried at the height of its hype and wasnât fond of.
It wasnât a case that any of these games were too scary to play, they just didnât offer enough for me to get invested in them. If I were to return to any of these games it would be Amnesia as its a lot more story focused.
But fear not. Or do fear! I do have a small list of games that I can recommend in the horror genre, or at least have horror elements to them.
RESIDENT EVIL 5 (2009): âThe Umbrella Corporation and its crop of lethal viruses have been destroyed and contained. But a new, more dangerous threat has emerged. Years after surviving the events in Raccoon City, Chris Redfield has been fighting the scourge of bio-organic weapons all over the world. Now a member of the Bioterrorism Security Assessment Alliance (BSAA), Chris is sent to Africa to investigate a biological agent that is transforming the populace into aggressive and disturbing creatures. Joined by another local BSAA agent, Sheva Alomar, the two must work together to solve the truth behind the disturbing turn of events.â
I probably played this back in 2009 or 2010 on the XBOX and its actually the only Resident Evil game that Iâve completed all the way through. I actually really enjoyed this game and at the time the hardest thing I found was keeping an eye on my health.
Lots of zombie fun which means its kinda gorey! But yay to weird mutations.
RUSTY LAKE HOTEL (2016): âWelcome our guests to the Rusty Lake Hotel and make sure they will have a pleasant stay. There will be 5 dinners this week. Make sure every dinner is worth dying for!
Rusty Lake Hotel a unique puzzle-escape game with a surreal, strange setting inspired by David Lynchâs TV series Twin Peaks.â
I love the Rusty Lake series, Iâve only played Hotel but I do also own Roots. Both of these Iâve seen Dodger play through but Hotel is probably my favourite of the two.
In RLH you have 5 guests staying and for 5 days you have to procure the ingredients for a meal by doing tasks and puzzles for one of the guest. In the evening everyone sits down and eats a meaty meal that they can rate depending on how many of the ingredients you were able to get. The puzzles can be pretty challenging at times and none of the guests ever seem to care that every evening there is one guest lessâŠ
I highly recommend you check out any and all of their games and the best thing is many of them are on mobile and theyâre not huge or powerful games so I would imagine most PCs can handle them. I also think the horror in this is tame so if youâre a fan of puzzles theyâre definitely worth it, my only complaint is theres no achievements.
YEAR WALK (2014): âIn the old days man tried to catch a glimpse of the future in the strangest of ways.
Experience the ancient Swedish phenomena of year walking through a different kind of first person adventure that blurs the line between two and three dimensions, as well as reality and the supernatural.
Venture out into the dark woods where strange creatures roam, on a vision quest set in 19th century Sweden. Solve and decipher cryptic puzzles, listen for clues, and learn about mysterious folklore creatures in the built-in encyclopedia as you seek to foresee your future and find out if your loved one will ever love you back.
Mysteries and clues await everywhere in Year Walk, but to fully understand the events that took place on that cold New Yearâs Eve, you will have to delve deeper than the adventure and lose yourself between fact and fiction.â
Iâve also completed Year Walk and I really enjoyed it, the art itself is super cool and at times very pretty. The story itself is rather sad too but you learn a lot about this Swedish phenomena.
This game does have achievements which is great but I will say it can be tricky to navigate to each area so if you can have the map pulled up elsewhere that makes it easier ïżœïżœ also will help you get an achievement.
This is definitely a fairly straight forward game to play but it is on the spookier side of things, both story wise and because there is a jump scare or two. I know at least one of them can be avoided.
LAYERS OF FEAR (2016): âYou take another drink as the canvas looms in front of you. A light flickers dimly in the corner. Youâve created countless pieces of art, but never anything likeâŠthis. Why havenât you done this before? It seems so obvious in retrospect. Your friends, critics, business partnersâsoon, theyâll all see. But somethingâs still missingâŠ
You look up, startled. That melody⊠Was that a piano? It sounded just like her⊠But, noâthat would be impossible. Sheâs gone. Theyâre all gone. Have to focus. How long has it taken to get to this point? Too long, but it doesnât matter. There will be no more distractions. Itâs almost finished. You can feel it. Your creation. Your Magnum Opus.
Dare you help paint a true Masterpiece of Fear? Layers of Fear is a first-person psychedelic horror game with a heavy focus on story and exploration. Delve deep into the mind of an insane painter and discover the secret of his madness, as you walk through a vast and constantly changing Victorian-era mansion. Uncover the visions, fears and horrors that entwine the painter and finish the masterpiece he has strived so long to create.â I picked up Layers of Fear the other month when ⊠humble bundle? was offering it for free. I figured why not! I dont play many horrors and this seemed interesting.
So far its mostly a walking simulator where you explore a mansion that evolves over time. Its very atmospheric and creepy, theres no real guidance as to what time line youâre in but you slowly get to know more about the people who live here. Iâm very excited to see where the story goes.
As Iâve not finished this game yet I canât fully say how scary it is but the bit Iâve played there are definitely the odd jump scare here and there and overall a very eerie vibe.
ABZU (2016): âImmerse yourself in a vibrant ocean world full of mystery and bursting with color and life. Perform fluid acrobatics as the Diver using graceful swimming controls. Discover hundreds of unique species based on real creatures and form a powerful connection with the abundant sea life. Interact with schools of thousands of fish that procedurally respond to you, each other, and predators. Linger in epic seascapes and explore aquatic ecosystems modeled with unprecedented detail. Descend into the heart of the ocean where ancient secrets lie forgotten. But beware, dangers lurk in the depths. âABZĂâ is from the oldest mythologies; AB, meaning water, and ZĂ, meaning to know. ABZĂ is the ocean of wisdom.â Okay, so technically Abuz isnât a horror game. For the most part its very pretty and tranquil, but there is a part full of exploding bombs whic is a bit tense. Additionally the full story of Abzu is one of horror and warning as at its core its a commentary on how weâre destroying worlds and pollution.
Rather than going into full depth on its story you can read up on it here as I think its a very important and powerful game. Plus if you donât like being underwater then this might have a layer of fear for you!
And thats that for horror video games I think you should play. Of course honorable mention to Until Dawn but with that being a PS4 exclusive its a lot harder for people to play â instead try watching a playthrough of this game on YouTube perhaps? This has a lot of gore, jump scares, and Josh is my favourite character in that game as realistically we all need to protect him.
Please note: all images were taken from their own Steam store pages.
Have you seen played any of these games? Are there any games that youâd recommend?
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5 Horror #VideoGames You Should Play | #Blogoween Video Game Recommendations| #Blogoween So I wanted to do a post on horror games to fit into blogoween but I realised I haven't really played that many.
#Abzu#Blogoween#Blogoween 2018#Layers of Fear#Resident Evil 5#Rusty Lake Hotel#Video Game#Video Game Review#Video Games#Year Walk
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So I just beat Yume Nikki -Dream Diary- 100%
Iâm gonna write this as an in depth review I guess. So I got done just recently discussing it with an old friend, the very same friend who roughly a decade ago showed me the original game. We have pretty polar opposite opinions of the game and Iâm seeing that seems to be the trend with people who have played it so far. This isnât a call out post or âYour opinion is wrong and mine is rightâ bullshit. I just want to explain why I liked it and maybe help some people see the game from a different light.
First things first. I want to premise, if this even gets read, that nothing will ever top or match Yume Nikki the RPG maker game that has gained a cult following. Even Yume Nikki on a second playthrough, will never feel like Yume Nikki on a persons first playthrough in my opinion, granted that is if they enjoyed it. Before this re-imagining came out there were mostly 2 kinds of people and barely anyone in between. People who loved it for itâs entire concept and execution and people who thought it was the most boring chore in the world. There is barely anyone I know or have met thatâs in between those who are just like âyeah itâs ok I guessâ Just because this re-imagining came out does not mean the original is now bad or doesnât exist and I will respect your opinion if you think one is better then the other, because itâs an opinion, and they arenât the same.
Below this is the Steam Store page, I want anyone reading this to read it and read it again.
âYume Nikki has been hailed as one of the greatest (and most controversial) games ever created with RPG Maker. The new YUMENIKKI -DREAM DIARY- is not a remake, but a full reimagining of the originalâreconstructed and enhanced using elements and styles of modern indie games. â
If you read this and thought this meant that this is going to be the same game, you went in with your expectations to high. One of the biggest reasons Yume Nikki was so beloved and how most people go into it was, THEY KNEW NOTHING, hell I knew nothing, I got like 2 sentences and like a 5 minute gameplay video of the game and that sold me. Then these people were to learn after diving into this strange game that only told you things with visuals, the creator disappears. For years even. So to do both games right I want to break them down into some basically game design elements to the best of my ability. Gameplay, Soundtrack, Story, Visuals, and Atmosphere/Presentation. Of course Iâm going to reference both games because thatâs what everyone else is doing for each of these.
Gameplay, well there really wasnât much of a game to play in Yume Nikki the RPG maker game. Iâm sorry I love Yume Nikki, but thereâs not a lot of interactivity. Itâs more of an experience, a long giant question of How and Why did this game get to this point? If you were at all like me, you kept playing to answer these questions and ultimately you either didnât get an answer and were happy with it or you found your own answer, which if you ask me is part of the magic of that first playthrough. But as a 2D free RPG Maker game with no admission to entry, it was an experience and just that AN EXPERIENCE. As for Yume Nikki -Dream Diary- the 3D platformer, thereâs actually a game to be played which understandable makes it very different then the RPG maker original. But this is an re-imagining, itâs not fair to directly compare the 2. They are in completely different medians and special in their own ways. In itâs essence, whether you agree or not both games at their element are about exploring an experience. If one having gameplay elements, that if you ask me were fairly well tested but not perfect, makes it less of an experience and was frustrating, then I donât think you remember some of the frustrating non-sense that the RPG maker version had, such as navigating NES World, Locating the Bike which for most of the playthrough you were guaranteed to use because the normal movement speed was slow as shit and thatâs usually what stopped a bunch of people from getting farther into it. But I say this with pride, it was part of the experience, it was part of the fun and by all technicality, was itâs own form of rudimentary puzzles and gameplay. Now yes I hear some of you die hard fans cry but thereâs not as many effects and not as many doors and worlds, not as many themes and they took out so much. I am sad to say some of the things they took out I will miss, that is if the original game was wiped off the face of the planet with this games release, but it wasnât.The original is still there as it always was. Because it canât be replaced. It wonât ever be replaced, people have tried. So onto the point, the gameplay of the 3D one. Itâs a horror platformer with puzzle solving and a few jumpscares I guess. You are sitting here reading this, I hope, going wow itâs that easy to categorize? Well yeah sorry to say guys itâs 2018 not 2004, in the time between the first RPG maker classic which I love to death and this newer retake of the very concept of Yume Nikki in 2018 we have had 3 different presidents, saw the rise and fall of many platforms like Vine, went through not 1, not 2 but 3 generations of Video Game Consoles, got 10 versions of the IPhone, like 8 versions of Samsungs Phones and a bunch of other stuff. Needless to say, times change, information is easier to access and we have gotten older and more analytical when it comes to the things we do as hobbies or otherwise. If we are to just look at the word re-imagining at face value and by definition.
reinterpret (an event, work of art, etc.) imaginatively; rethink.Â
Is the new Yume Nikki a reinterpretation of the RPG classic? Absolutely, itâs a different take on what the game was. Key word different, problem is in 2018 things are easier to find then 2004, communities are larger, people are older, and things in general are going to less surprising. So from a gameplay standpoint is the new Yume Nikki the 3D Platformer a well thought out game from a gameplay standpoint? Yes it is, it has itâs bugs which is unfortunate, but even games that got GAME OF THE YEAR were horrible buggy messes when they came out and those were backed by Triple A developers, COUGH COUGH FALLOUT 3 EVEN THOUGH I LOVE YOU YOU ARE A MESS COUGH COUGH. Moral of the story for the gameplay, itâs different yes but that doesnât make it bad just not the same. If you can effectively get from beginning to end regardless how the journey goes, the game did what it needed to do. If you felt obligated to finish -Dream Diary- that was nostalgia and that almost need to feel the magic of the first playthrough of the RPG Maker classic, meaning you arenât taking Yume Nikki -Dream Diary- as itâs own game, you are trying to take it as a replacement for a beloved classic.
Now that Iâm done with that portion I guess, hopefully my point was more or less digestible and hopefully didnât come off as if you disagree I hate you, cause thatâs not my intent, if you donât like it, you donât like it, I just want to give a separate perspective. The Soundtrack. I think the Soundtrack in both games is just weird and beautiful and bizarre and conveys messages on a spectrum going from of uncomfortable to serene to almost intimidating. Iâm no music expert or major or whatever but the music in Yume Nikki -Dream Diary- not only was very good and did what it meant to do in my opinion but was an incredible nod at the RPG Maker classic featuring a lot of remastered tracks from the original which I think portrayed similar emotions as I felt from the first game. I donât have much else to say on the soundtrack, itâs timing and consistency felt as good as the original in itâs own special way but should not be interpreted as the same.
So the next thing I want to bring up is story. Now if you are a fan of the RPG Maker classic, you know as well as I do that the story is ÂŻ\_(ă)_/ÂŻ, itâs almost entirely up to interpretation. The story was what you thought it was, you just get kind of a beginning and kind of a ending. People who wanted a classical game with a story with a beginning middle and end, would not really even touch this game. Cause it doesnât hold your hand, but not in a âis this the dark souls of RPG Maker games?â kind of way. Itâs entire conception, how it came to be, how the game played, how the game ends and how you get an ending to begin with and the mysterious creator and their disappearance are all ultimately part of Yume Nikkisâ Story in my opinion. The time the game came out, the so little information about the game that was known, the fact that Youtube was still young, fuck me I was using SKYPE when I played this game in like 2008, it was the perfect storm but only because of the games story outside of the game as well as inside. It was a mess, but it was such an amazing mess that was so hard to describe and time and time and time again the only thing people could really say is âyou just have to play it, I canât explain it without ruining itâ That was also a part of the games story if you ask me. It was so strange and so meta but it always made people say the same thing. Now 14 years later, the developer is back, is older, sees his own mistakes better then any of us ever could, and I know if anyone reads this, some of you are artists or content creators or game designers and you know EXACTLY what Iâm talking about being hyper critical of your own work. And now he has help now, a team of developers and even though he worked side by side with these people, of course thereâs going to be a disconnect, something lost in translation, thatâs exactly what fangames are, an interpretation of the original. So yes sadly thereâs a bit more going on thatâs coherent now but itâs 14 years later being lead by a guy who knows his own mistakes for a game he made alone, which is an achievement yes, but he has seen and allowed to be published in the very beginning of this new game a nod at where his last game left off. Meaning of course he acknowledges what he made and knows people adored it, but people also hated it. It was a judgement call, and you may not like the result but I assure you it was a decision in good faith, at least that the message I got from this game. Now enough beating around the bush, this games story? It does it;s job without telling you to much and honestly I still feel like in this games case like the last one, explaining what happens loses the impact, and some of the impact is because I played the game prior. So I think it does itâs job at re-imagining the story of Yume Nikki the RPG maker game well enough.
Next is visuals, now as an RPG Maker game you could argue itâs not good looking, till you think about it, that one guy, made all of that basically from scratch, itâs poetic, itâs awe-inspiring, that this one guy makes this strange game and it moved people so much and all you really do is just look at things. Itâs a stunning game to the eyes because you want to know what this guy could have possibly created next and each environment is so different from the last, each effect so silly and cute or scary and gross all at the same time making you feel these mixed emotions of joy, excitement, nausea, tension all at the same time. It almost mesmerizes you into this feeling of wanting to do everything while simultaneously fearing when itâs all over and the dream ends both literally and metaphorically. Itâs only because of this, in my opinion is why visually the RPG maker game is such a work of art. Now for Yume Nikki -Dream Diary- if you ask me I think the game is breathtaking, thereâs so much care put into so many little details, yes there are clipping issues and the animations arenât great but remember Yume Nikki the RPG Maker game wasnât perfect either, we didnât care though, we were young, we just wanted to take whatever it was in for what it was worth. From a technical standpoint I feel like this game is stunning in the visual department, but itâs not that complicated compared to games of itâs time, much like the older classic. The older classic came out the same year as Half Life 2, which was a technical marvel when it came out, now itâs kinda dated but regardless that didnât make Yume Nikki in 2004 any less of an unique experience, and I feel like that same way of thinking should be applied to this new title as best as a person can. Iâm going to steal a line from another reviewer loosely, Portal 2s biggest flaw is that it came out after Portal 1. I must have heard those words 5 years ago or something and they still stick with me. If you look at Portal 2 itâs literally an evolved embodiment of Portal, but you already knew the concept of Portal cause it already came out so itâs shock value, itâs rare and raw punch is lessened because something did that already. Itâs the same reasons fangames and Yume Nikki -Dream Diary- wonât feel the exact same. Cause it came out afterwards.
Lastly I wish to touch on a final point before closing this review I guess, more of an analysis. The presentation and atmosphere. Broken down as simply as I can both games share this. They are Surreal Horror Exploration games whose job is to seemingly immerse you in the strange world of a little Japanese girls dreams. Thatâs where the disconnect begins. Cause even though you wouldnât think of the RPG Maker classic to be a horror game it has horror themes and the occasional jumpscare or visual for shock value. Now as a re-imagining does the new Yume Nikki -Dream Diary- fit the bill for an amazing strange atmosphere just like the first? Absolutely, it tells most of itâs story passively, no dialogue, nothing crazy, just you and a simple platformer. But alas, itâs a platformer with tension and parts with severely more interaction then the original causing you to feel urgency and demand to escape or jump the next hurdle or challenge, which is not the same as original. Which understandably is this games biggest flaw, if from the very beginning it said it was a remake and that the original is no longer an actual concept. If we were to look at Yume Nikki -Dream Diary- the same way as the original, where we had nothing to compare it too, itâs a lot better of a game and itâs creepy atmosphere is on point, the environments are great and the nods it makes to the older game make me happy.
All in all I think that even with itâs flaws on release that Yume Nikki -Dream Diary- is a stunning love letter to the original game, written by a team of people copying down the words of the creator, ultimately dedicated to those of us who gave Yume Nikki itâs following while simultaneously being something more accessible to wider audience so that by chance they may also play the original game to fully understand why this game exists and what purpose it serves. Itâs a thank you letter, an attempt to redo in a different sense what we have tried ourselves many times to recreate and even though a lot of the fan games are great they donât feel the exact same and neither does this, itâs fantastic but we should all know by now that it canât be done again, thatâs why itâs special. But the creator knew this and wanted to try again but with more knowledge this time and I respect him for it, I respect the team who worked on this game, flaws and all. Perfect or not they wanted us to feel that special feeling one more time, and maybe it wasnât what you wanted but I donât even know what I wanted.
-Katy
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Unique Speaks: Thoughts on Chapter 1 of Mother 3
Hello! Iâm 2unique4u, a streamer on Twitch. Iâve been streaming my first playthrough of Mother 3 and I wanted to give my thoughts on the chapters of the game as I finish them. If you want to see the VODs of my playthough, hereâs a link to all of my past broadcasts in my channel (when my VODsâ expiration dates come up, I will come back and edit the link to go to the Collection of my Mother 3 playthrough). These posts arenât going to be heavily edited and revised, but I thought it would be cool to share my thoughts on the game off-stream. By the way, beware of spoilers for Chapter 1 of Mother 3!
I knew the Mother series had a huge following for years, but I never played any of the games. My first exposure to the Mother series was playing Lucas and Ness in Super Smash Bros. Brawl and I really didnât think of looking into the series these two characters were from since I was too distracted by all the characters in Brawl. I found out more about the Mother games from Discord calls and Youtube videos and decided to take a look into the series. From what I understand, you donât have to play the EarthBound Beginnings or EarthBound to get into Mother 3. Since Mother 3 has the most updated mechanics of the series, I decided to play this game first to get into the series.
Getting into the game, I really liked being able to name everyone. It reminded of the PokĂ©mon games. The only games I had on the Game Boy Advance were Kingdom Hearts: Chain of Memories and some of the PokĂ©mon games, so if you listen to the VODs, I tend to compare Mother 3 with those other games. Naming everyone also gave me a change to understand who everyone is and understand who will play an important role in the plot, which I appreciate from games when they do that in the beginning. While I do appreciate that every person in Tazmily village has a name, it felt somewhat overwhelming to try to remember everyoneâs names. It is pretty exciting to think about which villagers will be playing a bigger role in the story, though.
The game does a nice job of creating a setting by panning around Nowhere Islands and Tazmily village at the start of the game, not only giving me a preview of areas that Iâll be going to in the process, but also showing off their charming graphical style. Iâm really liking the pixel art that Mother 3 has. I decided to start streaming with the game because I wouldnât have to do crazy graphics settings on my stream in order for the game to look good. It has that timeless style that will always be eye-pleasing.
It was weird to me that we started the game as Lucas and then switched over to Flint. It makes me think that Iâll be switching characters as I play more chapters. The family - and the village for that matter - seem very idealistic. I donât know if all Mother games are like that, but it is nice to see not only Lucasâ family be so close to one another, itâs also nice to see the villagers of Tazmily to be so close to each other. The villagerâs shop even gives you items as you need them! I donât even think Iâve spoken a word to my neighbors in years. However, a tragic event seems to have shaken up the village.
If it werenât for the chapter title, I donât think I wouldâve expected someone in Lucasâ family to die so early in the story. I had a feeling Hinawa would play an integral role to the story, but definitely not like this. Everyoneâs reactions to when they found out Hinawa died really showed their true characters to me. Everyone felt human and the scene felt real in contrast to the fantasy world its in. Iâm pretty sure in later chapters, echoes of Hinawaâs role in the family and in the village are still going to be apparent in the characters. Clausâ death wasnât quite as shocking to me since his shoe was found in a similar way to how the scrap of cloth from Hinawaâs dress was found. I did think Flint was going to save him in time, however. Having Hinawa and Claus die within such a short time-span of one another must be shocking to Flint and Lucas. It makes me hope we can get into whatâs going on in their minds in later chapters, even if they are silent protagonists.Â
I really thought this was a solid start to the game. I feel concern towards the cast and the art-style is pleasing to my eyes. I have no idea what to expect for Chapter 2, but Iâm hoping we can learn more about other characters we met in Chapter 1 who we got to name like Boney and Duster. I have a feeling that the Magypsies will be coming up in later chapters, especially since Claus was able to learn PSI from them.Â
If you made it to this point, then thank you for reading! I will be trying to post these thoughts a day or two after I finish a chapter on stream. If you want to see me play through the game live or want to see my other streams, click this link and click the follow button! Iâm still new on Twitch, but Iâm enjoying live-streaming and I know this summer is going to be a good one.
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Start A Profitable YouTube Channel
Should you have been to ask how you can generate income with YouTube you'd most definitely be informed concerning the three strategies proven under. Start A Profitable YouTube Channel
However earlier than I describe these 3 ways I have to level out that there are additionally different worthwhile strategies however which aren't as well-known.
The three typical strategies embody:-
Being A YouTube Companion
Whenever you turn out to be a YouTube Companion you get entry to further instruments that may allow you to promote your movies. And it's also possible to have adverts proven on-screen each time your movies are performed.
When these adverts are proven, every time somebody clicks onto a type of adverts, you'll obtain a fee.
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Creating A Video Weblog
By creating good content material movies and importing them to your YouTube channel, you'll quickly develop a wealth of sources within the type of your movies.
These movies can then be embedded into your individual weblog, which may then be developed right into a Video Weblog or VLOG.
Importing common contemporary video content material and embedding it into your Vlog will quickly construct into an attention-grabbing supply of knowledge or leisure that may entice new guests.
After which by monetising your Vlog with AdSense adverts and affiliate hyperlinks you may quickly be producing an revenue. You might even begin to promote promoting area and create much more enterprise for your self.
Selling Affiliate Merchandise
Create attention-grabbing opinions of affiliate merchandise in your YouTube channel, and supply hyperlinks to these merchandise so that individuals can discover out extra.
When folks see the video that's selling the product, they'll then click on on the hyperlink underneath your video to be taken to the product's web page.
In the event that they just like the product and purchase it, you'll then obtain a fee for the sale.
Drawbacks to These Three Strategies
The above three strategies can every generate an revenue for you, however every technique does have drawbacks:
YouTube Companion. The commissions you obtain from folks clicking in your YouTube video adverts are small and so that you would want to generate loads of "hits" to be able to make a big amount of cash utilizing this technique.
Vlogging. Importing new movies after which utilizing them to create a Video Weblog might be very time consuming.
Affiliate Evaluations. Whenever you create an affiliate evaluate and encourage folks to click on in your hyperlink to search out out extra, the hyperlink you present must hyperlink to an internet site.
YouTube doesn't enable direct hyperlinks to affiliate merchandise.
Establishing your affiliate web site and optimising it for greatest outcomes, once more, might be time consuming.
In fact, everytime you create your movies, it is very important make them attention-grabbing and "of worth" to the folks you need to entice.
Related Links:
https://www.adorama.com/alc/10-tips-for-starting-a-youtube-channel
https://www.quicksprout.com/youtube/
Not doing that may merely trigger these watching your video to turn out to be dis-interested and to change to a different one.
A good suggestion is to attempt to make every video particular indirectly in order that it stirs a constructive emotion inside the one that is watching it.
There are different methods to generate income on YouTube moreover the three strategies talked about above.
However in the event you benefit from the technique of video-making and also you additionally take pleasure in seeing that different folks take pleasure in watching the movies you may have created, then that may make all the trouble worthwhile.
In YouTube and different social media platforms, any area of interest and any subject could lead on you to earn large income simply by importing your movies and sharing it with the world. Each view counts, each like is price a penny and each share is a site visitors booster.
On-line video games have introduced loads of enjoyable and pleasure to our on-line group. As on-line video games and on-line group will increase occasionally, influencers are making increasingly more income too. How does it work?
Here is an inventory of Prime Gaming Influencers on YouTube and the way they began:
Mark Fischbach
Also referred to as Markiplier, a Hawaii-born military dropped out of school the place he studied engineering, to develop his profession as a YouTube gaming commentator. Specializing within the horror style, his movies have been seen over 7 billion instances in 5 years. His final signal of crossover success? He inked a take care of mega-agency William Morris Endeavor in 2016.
Felix Kjellberg
Also referred to as PewDiePie is the world's highest-paid YouTube Influencer in 2016. The Swedish gamer would have topped the Gaming class if not for the 9 movies he posted in early 2017, which incorporates Nazi imagery. Maker Studios, a subsidiary of Disney which can be his multi-channel community accomplice severed ties with him. He was additionally booted from YouTube's Purple platform and the Google Most popular program. He continues to make thousands and thousands from YouTube advertisements alone whereas his model is tarnished.
Evan Fong
A Canadian-born additionally was generally known as VanossGaming, to pursue his on-line profession full-time, he dropped out of the College of Pennsylvania. He chats and makes jokes along with his pals and collaborators whereas taking part in video games like Name of Responsibility or Grand Theft Auto on his YouTube Channel. He started voicing a personality in grownup cartoon collection 'Paranormal Motion Squad' for YouTube Purple in 2016.
Sonja Reid
Also referred to as Omgitsfirefoxx, she first began live-streaming on gaming platform twitch in 2013. She posts highlights to YouTube the place she rapidly amassed a powerful following which had result in partnerships with manufacturers like Audi, Syfy, and Intel.
SSSniperWolf
A British-born YouTube influencer is also referred to as Lia Wolf which focuses on Name of Responsibility gameplay movies, additionally dabbles in cosplay and anime. Together with her over 5 million subscribers and followers, it had led her to partnerships with the likes of Activision, EA, Ubisoft, and Disney. She stated, "I needed to indicate that women can play and be good at video video games too."
Jacksepticeye
His actual identify is Sean McLoughlin. He first took to YouTube in 2012 after which began posting every day in 2013. He's greatest identified for his energetic and humorous commentary. Along with his movies which were seen over 7.2 billion instances, he's signed with Revelmode, a subnetwork of Disney's Maker Studios.
DanTDM
Daniel Middleton is an expert gamer who is thought on-line as DanTDM or The Diamond Minecraft. His mastery of widespread family-friendly sport Minecraft and his following had set him a Guinness World Report in 2016 for amassing probably the most views for a devoted Minecraft channel which is 7.9 billion on the time.
TheSyndicateProject
Tom Cassell, the longtime gamer who was the primary individual to hit 1 million followers on live-streaming platform Twitch means again in 2014. Since then, he has obtained greater than 10 million YouTube subscribers for his playthroughs of sport franchises like Halo and Name of Responsibility. He's now signed to gaming influencer company 3BlackDot along with his fellow record members Sonja Reid and Evan Fong.
SkyDoesMinecraft
Adam Dahlberg, a YouTube veteran on the age of 24. He began as a voice actor for gaming movies again in 2006 and greater than a decade on, his important channel centered on the hit kid-friendly sport, Minecraft. He boasted over 11 million subscribers and he's now partnered with Amazon, Netflix, and Nintendo and sells merchandise to followers like posters and pillows.
Mari Takahashi
AtomicMari was the one feminine member of the mega-popular YouTube channel, Smosh Video games, till early 2017. She stars in Maricraft, a sub-series with a concentrate on Minecraft gameplay. The previous skilled ballerina began internet hosting her Smosh Pit Weekly means again in 2010. Now, she boasts a social viewers of over 2 million and in 2016, she competed as a forged member on the 33rd season of CBS hit known as 'Survivor.'
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