#the undergound
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supakixbabe · 2 months ago
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New Bio
The Underground (came out in 2012, but here’s the link for those who haven’t seen it.)
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choke2sleep · 7 months ago
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Sleep deeply……sleeeep.
Wrestlers unknown
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ganondoodle · 7 months ago
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sorry i keep coming back to totk rants, but something that utterly baffles me from a game design perspective especially is
who, in their right mind, would think to put similar objectives with the same characters in the EXACT same place as its previous game when already reusing the same exact map (no, single rocks springkled around isnt a meaningful change, fight me)
like from a purely logical point of view its just ... not logical?? and TWICE so when most players will have played the previous game, so now that the exploration, which was the main driving point of it, isnt as satisfying simply bc you know most locations and what is what, the thing you need to do is subvert it as in you go to that location and theres something else now or something that leads to a new reveal, but not NOTHING either, bc you likely cared about what youd find- the satori mountain was such a cool mysterious place, so now you head to it to see what is now and its nothing but maybe an obvious treasure chest? thats both lazy (i realy use that since its way overused by people missusing it) and just ... it might be meant as a lil nod so that there isnt nothing at all but to me it feels even more condescending as if there were literally nothing instead
satori isnt here anymore? thats weird if its always been there, so you go find a cause, maybe theres a fissure somewhere you can enter a large cave system, an hidden entrance to the underground that reveals there is something corrupting the place somwhere nearby but not exactly in the same spot- make it into a bossfight at which end satori gets cleansed- maybe it got captured and taken somewhere else, to a place that was kinda neat but didint serve a big fucntion in botw like maybe it was dragged somwhere into the big tabantha canyon, or to the forgotten temple
you try to visit rito village but the snow and cold there got so bad that you cant even reach it without special gear, and when you do reach it its utterly frozen in thick ice and not a single soul is there, the perch of vah medoh is knocked over building a bridge as a subtle hint as to in what direction perhaps, its intriguing bc clearly they have to be SOMEWHERE, maybe they tried to use vah medoh to evacuate but bc its losing power and doesnt have a skilled pilot they crash land it into the mountains, now trapped there and due to the storm not able to send anyone out to get help, maybe some did but they didnt make it and you can find them on your way and rescue them, and bc of the storm being so bad no one can get out and no one can get in (except for our special boi linky ofc) and even after the storm has weakened they dont immediately go back and act like everythings normal, maybe theres an extra mission afterwards helping them rebuild the village but not exactly the same as it was but fortified, different to account for things like this happening again, establishing the crashsite of vah medoh as a second outpost, or a temple, to thank it for bringing them out of immedaite danger but couldnt go all the way
theres so many places that are so clearly modeled around botw that are entirely unused now bc they had to remove all things shiekah for no reason, the holes they left jsut being holes where somethings clearly missing or some chest with a gem in it while the new shrine thing is within view distance a few meters away, might as well have put them in the exact same place bc it really doesnt make a difference
(like alot of those ideas im using for the rewrite which changes many things but you get the point right??)
and its even worse imo with the building stuff, bc now you dont even have to journey there you can fly glide and literally drive there instantly like a giant skip button so you cant even appreaciate the way to it, you skip to one important part to the next
and then points of interest are REPEATED AGAIN, like with shrines and lightroots and settlements and big mines- that is the opposite of satisfying gameplay, you dont have to explore shit bc its all in the same place which is probably why they only did tiny changes to those few spots and nothing else bc they knew most people would run right to those so it gives the illusion of changes (which are half reversable or barely a change at all) and even those are STILL meaningless
its right up there with having even MORE grind with less substance to it than in botw, the shrines and krogs got a lil old but at least the environment, its subtle storytelling etc were something- and totk just bloated everything with more little meaningless collectables while not changing anything meaningfully (and instead pretends that some things where never there and those new boring things were always there)
more shriens with shorter puzzles or none at all, more krogs with the same reward system, over a hundred tiny caves that all blend together bc they are all so similar and you really only do them for yet another colelctable for old gear and ONE cool new one with a bad effect after which the things collected become uselessreally, souls to collect to buy you a single armor set, rewards being largley reused old stuff from botw (imo you should have a chest in your house, yes YOUR house, that got most of the standard versions of botws armor in it so you dont have to buy it all again??? but you gotta think of going home first and dont have to use it- make new versions of them alternatively so you can choose if you want the old one or new one and also LEAVE ONE AT YOUR HOUSE WITHOUT HAVING TO SELL IT SO YOUT INVENTORY ISNT AS ENDLESSLY SCROLLING AS YOUR STUPID ARROW BAR)
theres new effects from food and armor thats largely useless (like the attack when hot?? why wouldnt you you jsut combine an armor and a potion- put on hot armor and drink an attack potion? its way more efficient no?? idk i found it to be yet another effect thing to bloat my inventory especially when NPCs keep giving you shitty effect food)
the whole sonanium (zonaite?) collecting with multiple ways to convert it into yet another currency??? huh???? AND have it be the thing for you to autobuild with?? when you need it upgrade your battery which takes an insane amount of those stones?? wells, while finally an actual well are NOW ALSO LIKE A COLLECTABLE and im gonna take a wild guess that the reward is utterly disappointing too
the fairies are all blocked by much more annoying means than in botw (like i wouldnt want to carry those NPCs three meters away in their little cart antoehr time please) and the amount of material AND MONEY NOW you need is so much higher for no reason (if its their attempt to make the game harder its the lamest way to do it)-
all while instead of expanding on the foundation of botw they ripped it out to build a new one while pretending they are both there (im so so slaty about this .... a sequel like this should expand upon the stuff of the first game, both in theme, narrative, mechanics and more and not ... replace it with slightly different versions of it while abandoning everything established before and really only using it as a way to skip having to make you care about some characters bc you might still care about them from the other game)
i could go on, as always lol, anyway, i really really dont get why this got into the final game ..
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julialametta · 8 months ago
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one a day 366/97
"driving" / Vienna / Austria / ©Julia Lametta
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emblemxeno · 2 months ago
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It will always be funny to be that people can sit there and call Three Houses a serious game with a complex narrative when the game has a murder cult made of mole people who are actually behind every single bad thing that has happened in fodlan ever.
It's funny that despite how people complain about "big scary dragon and its followers/monsters being behind everything" as a problem of FE's storytelling, meanwhile 3H has the worst instance of it and is given grace.
In fact, I'd argue that The Slithers being behind almost everything wrong in Fodlan is worse than Echoes' nobility vs common subplot being undercut, or Fates' Valla restrictions, or the Blood Pact.
Reason why Fodlan was initially annihilated? They started a conflict with Sothis without caring about the damage it'll do to anyone or anything. Reason why Crests were created and initially valued? Killing the Nabateans for their blood and bones. Reason why the Tragedy of Duscur happened? The Slithers. Reason why Edelgard's family was tortured? The Slithers. Reason why odd happenings that instigate conflicts take place in the modern era? The Slithers.
3H makes up for that nonsense because of individual character writing (most of the time), well built prose, and presentation. A secret bad guy organization in the shadows is less of a detriment if people can distract themselves with characters they choose to invest in, and they'll invest in them if the game encourages investment by presenting its script well; even if ultimately, the writing foundation is as shaky as a tree in a storm.
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venacoeurva · 17 days ago
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One kind of funny thing about having to chase down version specific mods and patches for games is you end up on a variety of threads and get to learn which modders everyone has a visceral hatred for, especially if the mod they make is required for a shitload of other mods
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todayinhiphophistory · 1 year ago
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Today in Hip Hop History:
UGK released their debut album Too Hard To Swallow November 10, 1992
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mostlysignssomeportents · 1 year ago
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Underground Empire: Henry Farrell and Abraham Newman's must-read account of "How America Weaponized the World Economy."
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I'm coming to Minneapolis! Oct 15: Presenting The Internet Con at Moon Palace Books. Oct 16: Keynoting the 26th ACM Conference On Computer-Supported Cooperative Work and Social Computing.
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At the end of Henry Farrell and Abraham Newman's new book Underground Empire, they cite the work of John Lewis Gaddis, "preeminent historian of the Cold War," who dubbed that perilous period "The Long Peace":
https://us.macmillan.com/books/9781250840554/undergroundempire
Despite several harrowing near-misses, neither of the two hair-trigger, nuclear-tipped arsenals were ever loosed. When the Cold War ended, the world breathed a sigh of relief and set about refashioning itself, braiding together economic and social interdependencies that were supposed to make future war unthinkable. Nations that depend on one another couldn't afford to go to war, because they couldn't hurt the other without hurting themselves.
The standard account of the Cold War's "Long Peace" is that the game theorists who invented Mutually Assured Destruction set up a game where "the only way to win was not to play" (to quote the Matthew Broderick documentary War Games). The interdependency strategy of the post-Cold War, neoliberal, "flat" world was built on the same fundamentals: make war more costly than peace, victory worse than the status quo, and war would be over – if we wanted it.
But Gaddis has a different idea. Any effect Mutually Assured Destruction had on keeping fingers from pushing the buttons was downstream of a much more important factor: independence. For the most part, the US and the USSR had nonintersecting spheres of influence. Each of these spheres was self-sufficient. That meant that they didn't compete with one another for the use of the same resource or territory, and neither could put the other in check by seizing some asset they both relied on. The exceptions to this – proxy wars in Latin America and Southeast Asia – were the disastrous exceptions that proved the rule.
But the past forty years rejected this theory. From Thomas Friedman's "World Is Flat" to Fukyama's "End of History," the modern road to peace is paved with networks whose nodes can be found in every country. These networks – shipping routes, money-clearing systems, supply chains, the internet itself – weave together nearly every nation on Earth into a single web of interdependencies that make war impossible.
War, you may have noticed, has become very, very possible. Even countries with their own McDonald's franchises are willing to take up arms against one another.
That's where Farrell and Newman's book comes in. The two political scientists tell the story of how these global networks were built through accidents of history, mostly by American corporations and/or the American state. The web was built by accident, but the spider at its center was always the USA.
At various junctures since the Cold War, American presidents, spies and military leaders have noticed this web and tugged at it. A tariff here, a sanction there, then an embargo. The NSA turns the internet into a surveillance grid and a weapon of war. The SWIFT system is turned into a way to project American political goals around the world – first by blocking transactions for things the US government disfavors, then to cut off access for people who do business with people who do things that the US wants stopped.
Networks tend to centralization, to hubs. These central points are efficient, but (as we learned during the covid lockdown) brittle. One factory fails and an entire category of goods can no longer be made – anywhere. When it comes to global resiliency, these bottlenecks are are a bug; but when it comes to US foreign policy, these chokepoints are a feature.
Farrell and Newman skillfully weave a tale of individuals, powers, circumstances and forces, showing how the rise and rise of world-is-flat rah-rah globalism created a series of irresistable opportunities for "weaponized interdependence." Some players of the game wield these weapons like a scalpel; others (like Trump) use them like a club.
This is a chronicle of the dawning realization – among US power-players and their foreign adversaries, particularly in China – that the US lured its trading partners into entrusting it with financial clearing, IP enforcement, fiber landings, and other chokepoints, on the grounds that American wouldn't risk the wealth these systems generated by turning them into engines of coercion.
But then, of course, that's exactly what America did, from the War on Terror to economic sanctions on Iran, from seizing Argentinian reserves to freezing Russia's cash. Sometimes, the US did this for reasons that I sympathize with, other times, for reasons I am aghast at. But they did it, and did it, and did it.
America's adversaries (and frenemies, like the EU) have tried to build alternative "underground empires" to offset the risk of having their interdependencies weaponized (or to escape from an ongoing situation). But therein lies a conundrum: world-is-flat-ism has ended the age of indepedence. Countries really do need each other – for energy, materials, and finished goods. Independence is a long way off.
To create new interdependency networks, it's not enough for countries to agree that they don't trust America as neutral maintainer of their strategic chokepoints. They also have to agree to trust one of their own to operate those chokepoints. Lots of countries have come to mistrust US dollar-clearing and the SWIFT system – but few are willing to allow, say, China to run an alternative system that carries out settlements in Renminbi. The EU might be able to suck in some "friendly" countries for a Euro-clearing system, but would China trust them? How about Iran?
Farrell and Newman make a good case that US's position at the center of the web is a historical accident, and possibly a one-off, contingent on the ascendant post-Cold War ideology that said that markets and the interdependencies they create would neutralize the threat of handing a rival nation that much power.
Which leaves us in a world of interdependency in conflict. If Gaddis is right and the Long Peace was the result of independence, then this bodes very ill. The only thing worse than a world where no one can depend on anyone is a world where we must depend on entities that are hostile to us, and vice-versa. That way lies a widening gyre of conflict that felt eerily palpable as world events unfolded while I read this excellent, incisive book.
Political science, done right, has the power to reframe your whole understanding of events around you. Farrell and Newman set out a compelling thesis, defend it well, and tell a fascinating tale. And when they finish, they leave you with a way to make sense of things that seem senseless and terrible. This may not make those things less terrible, but at least they're comprehensible.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2023/10/10/weaponized-interdependence/#the-other-swifties
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My next novel is The Lost Cause, a hopeful novel of the climate emergency. Amazon won't sell the audiobook, so I made my own and I'm pre-selling it on Kickstarter!
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visenyaism · 1 year ago
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i will tell you all that have never done it that spelunking is not as scary as you think it is because it is genuinely difficult to constantly be cognizant of how far underground you are. like you are not dwelling on how much earth is above you all the times. really it’s just oh there’s a ceiling in here it’s made of rocks. i have encountered a ceiling before. not so scary plus the cold quiet dark is an ideal nap spot and the fossils and mud and pyrite are fun. just a regular part of nature nothing particularly evil or horrifying i promise
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ya-d-label · 5 months ago
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лесной джаз среди разрушения 29/06 ~16:00 Lactic Acid DickShadow брÿкс Склады ЯД'а
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worcester · 2 months ago
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it is also my truest and most deeply held belief that sirius black was a 1970s punk poser. he totally looks the part (maybe more of the ramones/the clash-style punk than the sex pistols) but then you go and ask him his favorite band and he says like, queen. or genesis
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Round 4 Poll 5
廢話: 「一直期待烈鷹的音樂終於來了。自從看到他的老樂隊 Muninn 的演唱会後我就成為了這位歌手的粉絲。該視頻於昨天發布,目前有六十次觀看。Stan Josh.」
("The long-awaited Lièyīng music has come at last. I've been a fan of this singer since seeing a concert of his old band, Muninn. This video/song was published yesterday and currently has 60 views. Stan Josh.") Previous propaganda
youtube
Bound For Hell: 「The Mercenaries were a garage-rock-ska-punk-ish band performing on the Sydney, Australia pub circuit around the 1980s, and alas, they never really took off. They produced a single album, 'Soldiers of Misfortune' which was never formally released and only given on CD to band members. (Your friendly neighbourhood submitter happens to be the lead singer's daughter.) 'Bound for Hell' is the band's most popular original composition, and was used as a gig closer.」
Previous propaganda
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choke2sleep · 8 months ago
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Sleep well. Aidan puts Keanu to sleep.
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kanasous · 2 years ago
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hrnng new lore reveal,,
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julialametta · 4 months ago
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one a day 366/207
driving / Budapest / Hungary / ©Julia Lametta
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roxisucks · 10 months ago
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mistakes i always make - enjoy
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