#the park funcom
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{{Hey, im thinking about that old man again-
Do y'all remember the fact that during some scenario runs the bogeyman is just, like there? Way off in the distance-
//Screenshot courtesy of reddit.
Are we gonna talk about that? Hell, while we're at it, I think we also need to mention the 'possession in progress' modifier.
Because, genuinely what the fuck??? I haven't played the game personally in years for a few reasons. So I may just be looking into arbitrary shit, misremembering details, or it's just a possible glitch (which SWL is known for)
But, the existence of a unique modifier implies he's there for a reason-
Not to mention if you play as a Templar, the text you get from Sonnac after the AIP questline implies Nathaniel will most certainly come back after being 'killed'
If one were to just play through 'The Park' it's easy to pass that spindly fuck off as a shallow one time encounter. But during 'theme park tycoon' in SWL it's clear the bogeyman holds so much influence and power over the savage coast, proving just the opposite to be true.
I understand we'll probably never see anything like that come to fruition, as in the past years we've been getting less and less new content.
But Funcom is obviously setting Nathaniel up to be something akin to a force of nature as opposed to a person anymore. He has an agenda, vague as it is, and despite that being the case it's clear cut that, that agenda isn't good for anybody's sake.
This entire situation vexes me, I need to know what that walking embodiment of bad vibes is up to. Never trust a man who calls himself 'Daddy' in the third person.}}
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{{I'm going back and getting info and lines to present as evidence in my aforementioned theory for 'The Park'/'Secret World Legends', and to be quite fair I haven't listened to Nathaniels(The Bogeymans') dialog in forever, so I mostly forgot the topic of the conversation.
But the fact he opens with, 'We need to talk about Callum-' hit me like a truck.
Especially because his tone isn't initially mocking, it's not degrading or the normal ego drenched nonsense/mightier than thou chirping, he tends to put on.
IT'S CONCERN-
It could be false concern, honestly that's the likely case, but his tone was so accurate to the way a parent would approach the other about a child going through something awful it made me think about my own father....
Which makes me wonder about the end, it's easy to assume the Bogeyman used his influence to make Lorraine end Callum the way she did.
Yet, during the course of the game, he never directly attacks her, only using his powers and illusions to draw out memories. A point that seems odd because in SWL, he doesn't hesitate to mentally torture and then tear apart the trespassers on his property that come in search of their missing children-
He's simply trying to show her something.
Now, I'm not Claiming Nathaniels is a good, pure family man, but we know for a fact from SWL he hasn't tried to dispose of or hurt members of his family like he does others. His son, Nicholas, talks about his high standards, controlling nature, and rather emotionally neglectful parenting style-
But despite that we learn in the park that Nathaniel sent him, and his mother (Nathaniels wife), back to Boston after the public backlash caused the parks closing.
The last sane action he took was to get his family out of the blast radius so they wouldn't become collateral damage.
It's definitely something to think about...especially seeing that Nathaniel had been keeping a close eye on Callum, just like he did with Nicholas in SWL}}
#funcom the park#the park funcom#secret world legends#secret world funcom#swl#nathaniel winter#lorraine mallard#Nicholas winter#Callum Mallard
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{{Hi, yeah, I'll take the category 'Things Nathaniel Winter would say unironically' for $500}}
#swl#sw legends#sw#the secret world#secret world legends#funcom the park#the park funcom#funcom#nathaniel winter#the bogeyman
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{{Don't mean to harp on an old post-
But I find that factor amusing in the most morbid way possible, because it means that the audience at large is just falling for Nathaniels shit.
The reason he gets away with 90% of his tom-fuckery is the fact that the average Joe, does not belive that the bogeyman exists (even after the fog rolls in if you're going by the TSW point in the time-line.)
Giving him the leeway to bogey without intervention.
It's a very good use of 'the trope is alive and trying to kill you' and I wish more people saw that.}}
Every time someone plays The Park and comes to the conclusion that Lorraine just lost her mind without knowing that The Park is a lore tie-in to the MMO Secret World Legends and that lore is also in play and is referenced throughout the game and in the ending, I have to cackle
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Funcom Poster Displate Storefront - Secret World Displate
Funcom has quietly expanded upon their Displate selection to now include poster print options from the Secret World IP! Not only is Secret World Legends present, but Hide and Shriek and The Park are represented as well!
Now you too can decorate your hive with Secret World Legends posters, sweetlings!
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youtube
Oh yeah, made another video!
So after reviewing The Park, I found another game made by Funcom (the developers) to see if they improved on their previous attempt. Comparing these two games is actually super interesting, and I think you'll like what I've found.
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It’s Monday, so let’s explore The Park! This does touch on themes of child abuse, grief, and death so heads up there.
You know the drill- you get cheap laughs and I get to pay my medical bills!
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Pareidolia Relevant Research - The Park (2015)
Developed by Funcom, The Park is a first-person psychological horror game set in an abandoned amusement park. Players navigate the eerie park while uncovering a dark narrative.
The Park aligns with the survive-the-night concept, offering a chilling environment and psychological horror elements. Players must explore the abandoned amusement park, facing unsettling encounters.
Studying The Park can provide insights into creating a foreboding atmosphere within an abandoned setting. The game's use of psychological horror and narrative-driven exploration may offer ideas for enhancing the liminality-based concept.
"The Park" effectively captures the essence of exploring an abandoned amusement park filled with psychological horror. The desolate environment, coupled with unsettling encounters, serves as inspiration for creating a foreboding atmosphere within the liminality-based concept. Implementing rich environmental storytelling and maintaining a consistent sense of dread can contribute to a compelling narrative.
Studying "The Park" provides insights into narrative-driven gameplay within a dark environment. Crafting a captivating story that unfolds as players progress through the night, accompanied by carefully placed narrative elements and interactive storytelling, can enhance the overall player experience.
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“In my heart and mind I always return to Atlantic Island Park” - Lorraine, The Park by Funcom
a redo of an old piece from 2018
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the quarry got me thinking about mothers in horror again ..........
#the monstrous other more like the monstrous MOTHER am i right#like i can't think of any horror games where the mother is a protagonist (in the vein of last of us)#(if you want to think of tlous as a horror game which i will for this lol)#except for uhhhh#funcom's the park#which is not like. uh. considering how that game ends it's uhhh#ANYWAY#the quarry#but also evil within 2 and presumably other examples i'm blanking on right now#(meanwhile we are SWIMMING in creepy daughters lol)#anyway if u remember any horror game mothers worth talking about please let me know haha
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The Park set in the same universe as Secret World Legends, is now available on Switch today
The Park set in the same universe as Secret World Legends, is now available on Switch today
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Psssssst-
Hey, I noticed a few people passing by my blog due to my recent SWL posting, the AIP and 'The Park' story content specifically.
If you wanna hear me ramble about that shit and yap about my experiences being a nonhuman and popular media references to my family follow me @gaslight-village
#alterhuman#nonhuman#monsterkin#physically nonhuman#terrorpunk#voidpunk#alterbeing#biologically nonhuman#therian#cryptid therian#holothere#swl#tsw#the secret world#secret world legends#the park funcom#funcom
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{{I'm in the middle of a family related Menty B, so take some memes while you wait for me to actually post that theory breakdown essay of mine -Kat}}
AND NOW, FUNCOMS 'THE PARK', AS OUT OF CONTEXT TUMBLR POSTS. AKA: NATHANIEL WINTER BEING AN INCOMPREHENSIBLE FREAK FOR A GOOD 45 MINUTES OF PLAYTIME.
#secret world legends#secret world funcom#funcom the park#funcom#nathaniel winter#lorraine mallard#memes I guess
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{{Ya know, I can't help but wonder where Funcom got the idea for Atlantic Island Park in SWL and the respective spin off...
I know it had to have come from somewhere-
It just feels familiar to me somehow.
In hindsight it's probably nothing to worry about-
Oh hey, that's a picture of my father, how'd that get in there?}}
{{P.S, my ask box is wide fucking open, and I take some cathartic interest in info dumping about my absolute chode of a father. My dad lore is so unfathomable just the mere mention of it would likely kill a Victorian child. }}
#HMMMMMMMMM#*coughs*#i would like to get off the ride now#alterhuman#nonhuman#monsterkin#physically nonhuman#terrorpunk#voidpunk#alterbeing#biologically nonhuman#therian#cryptid therian#tsw#swl#funcom#funcom the park#secret world legends#the secret world
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“Don’t blame yourself Lorraine, people lose things all the time. Take a deep breath and think about the last place you saw your son’s teddy bear.”
Lorraine from Funcom’s The Park.
#markiplier#funcom#the secret world#achievement hunter#the park#lorraine#secret world legends#fanart#myart
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"The Park" estará disponible en Nintendo Switch
#ThePark estará disponible en #NintendoSwitch a través de la #eShop @NintendoArg @funcom
El juego de terror psicológico en primera persona estará disponible en Nintendo Switch este mes
A continuación te presentamos el trailer de lanzamiento y una descripción del juego:
Ambientado en un inquietante parque de diversiones ocultando un siniestro y oscuro secreto, The Parkes una experiencia de terror psicológico de una o dos horas de duración en primera persona, centrándose…
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