#the other issue is that it is difficult for the player character to have an arc when the player character doesn't really have setbacks
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What do you mean (from your latest post) that you think that many actual play failures are failures of ambition?
Usually, when an actual play show doesn't click for me, it's because the GM or players aimed very high or tried to push the boundaries (of the medium or system) and it didn't quite land right. It's a pretty new medium, and while I've been very openly disparaging of how much many writers in the AP space focus overmuch on novelty over consistent quality, I do think these failures are important! I think it's good to play with what the medium can be! I just think that sometimes, it does indeed fail.
Examples off the top of my head:
Too much plot for allotted length: EXU Prime was fun to watch but I think this plot really needed to be a 16-20 episode season, not an 8 episode one, which meant that we never really learned Myr'atta's motivation or the deal with Ted until years later in the real world despite that being the core plot. Similar issues have come up with various D20 seasons; I think running a one- or two- session story isn't too hard to do, or running a longform campaign isn't too hard to do, but 8 or 10 or 20 episodes can be really difficult to plan for properly, and a lot of people overfill.
Trying to bend the system too far: I wrote a long-ass post I cannot find about this for a few D20 seasons as well (notably Neverafter) and I've fallen off of WBN for a few reasons but in part because it really increasingly feels like D&D is the wrong system - the classes of D&D support the worldbuilding, but the pace and style and magic system of D&D increasingly feel like they and the narrative are in conflict.
Trying to fit in An Important Message: the infamous Rusty Quill Gaming Everything Changes [now make a monumental decision we have not once explored in 7 real world years of telling this story, in the last half of the last episode] is a big one here. This is not unique to AP (this is why Battlestar Galactica's ending is widely panned) but I think the nature of actual play makes it more likely because to some extent you as the GM must relinquish a good degree of control.
Not realizing what you need to plan for: ultimately, in my opinion, the failure of Campaign 3. I don't think the problem is that Matt wanted to bring everything together across multiple campaigns; I don't think this is a cheap setup with a pre-determined outcome (though I could be proven wrong); I think the problem is that there needed to be a much more stringent character creation process and on-rails early plot to actually get from point A to point B in a way that felt natural within the story.
Trying to break production value records while neglecting story: With the caveat that I hated nearly every second of the hour of Kollok I watched, I have yet to see a review that talks about anything it does other than how good the production values are (*whisper* they're not even that good). Burrow's End had some really good aesthetic/filming choices and some really not good ones on top of having a story I found weak; the season of Candela Obscura I thought had the strongest story had no split-screen film edits. This could just be that my AP introduction was TAZ Balance followed by simultaneous C1 and early C2, but like...I've heard incredible actual play with no music and no fancy lighting and no sound effects and no official character art, and I've watched some heavily produced stuff that had the plot of a fucking Ed Wood movie and was utterly joyless to boot. Story first; accessibility production values (clean and clear sound, transcripts, making all speakers visible if you're a filmed production) second; anything else should ONLY come after that.
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Generally thinking a structural issue I have with Pokémon games plotwise is that they kinda struggle to give the player character real motivation beyond "am the main character"
PLA and SWSH are kinda perfect examples of this, because PLA makes it very clear why your character is doing what they do, they a) want to go home and b) do not want to be left out in the wilderness where they will die
Meanwhile with SWSH the main thing I see from people who care about Hop's character is that fighting him feels bad, which is a failure of storytelling. Both Hop and Marnie have this problem where if you imagine them as the main character of the story, does them losing fit with their arc the way it does Bede's? And I feel like the answer is no.
And if your players are at the point where they're like "wow my rival cares about this more than I do" that's not a great feeling and means your player character is underdeveloped (and even being a silent protagonist that can happen) because the games presume the player's own desire to beat the game is enough motivation when in terms of the actual broad Pokemon audience is true but in terms of a holistic narrative is absolutely not.
Scarlet & Violet also does this very well, integrating that aimlessness into the plot and the idea of an open world. Your character is SEARCHING for a motivation, and in the process help their friends and save Paldea but I don't know how well that hits.
But like yeah. Generally speaking I think the player should care about something more. It actually doesn't have to be big. Make the champion your deadbeat mom
#the other issue is that it is difficult for the player character to have an arc when the player character doesn't really have setbacks#I should make a tag for this I think about it a lot#pokemon narrative analysis
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I'm curious for your thoughts on the most left field take I've heard on d&d 4e - specifically, that it is best dusted off if you want to play as magical girls.
I'm aware there are far better ttrpgs for such a goal, but it was such an odd analysis of 4e that it stuck in my head for years since.
Basically, the problem with tabletop RPGs that a. expect a non-trivial amount of system mastery when it comes to building characters, and b. support multiple distinct modes of play is that people who enjoy throwing big numbers around are going to be tempted to spec heavily into one of those modes of play at the expense of sucking at all of the others. You see this issue in many flavours of D&D, where characters who spec heavily into combat end up with no cool toys to play with in exploration mode, and characters who spec heavily into exploration struggle to contribute in combat. It creates a perverse incentive to make yourself bored at the table because you're constantly spending 50% of each session twiddling your thumbs.
One approach to solving this problem is to institute some form of game-mechanical siloing: player characters are given distinct, non-competing sets of rules toys for each supported mode of play, so it's not desirable – perhaps not even possible – to favour one by short-changing the others. This is the approach that D&D4E tried, largely successfully. However, some players found it counterintuitive, because it didn't provide a good narrative rationale for why your character's rules toys should be siloed in this fashion. You ended up with players squinting at the flavour text of their combat moves and arguing that a strict reading suggested their rogue ought to be able to double-jump, or trying to drop into exploration mode in the middle of a combat round in order to take advantage of one of their exploration mode rules toys, both of which tended to break the game in interesting ways.
Conversely, when there is a good narrative rationale for why player characters aren't allowed to cross the streams in a game which supports multiple distinct modes of play, such siloing can be an easier sell. Take Tumblr's favourite indie game Lancer, for example; Lancer has a great deal of D&D4E's DNA in it, except its two mechanically distinct modes of play aren't "combat" and "exploration": they're "piloting a giant robot" and "not piloting a giant robot". There's typically very little narrative ambiguity regarding whether or not you are, in fact, currently piloting a giant robot, so D&D4E style siloing of player-facing rules toys rarely creates situations that are difficult to reason about.
And what's another popular genre of media which will handily furnish any tabletop RPG based on with a built-in narrative rationale for having two mechanically distinct modes of play?
Yep: magical girls.
#gaming#tabletop roleplaying#tabletop rpgs#dungeons & dragons#d&d#lancer#magical girls#game design#violence mention
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I think Brennan did something interesting with the Porter and Gorgug scene in the last episode. Porter is by all appearances a competent Barbarian teacher. He understands the role of Rage and its mechanical combat benefits, and he even recognizes how Gorgug uses Rage to protect those he cares about. But he doesn't understand how multiclassing into a caster fits into that framework.
And it's true! In 5e you can't cast or concentrate on spells in a Rage. But-- Artificers work a little different than other casters! Alchemist Elixirs and Arcane Cannons aren't technically spells. Arcane Armor just works. And so does the Steel Defender.
Of any caster I think the Artificer is probably the best-suited to multiclass Barbarian because their key subclass features are largely not spells. But it also runs into the problem of requiring multiple high stats. Barbarians already want high STR and CON, and Artificers need INT for their spells and spell saves.
And so there's this narrative tension here. Brennan the DM obviously wants to let his player have fun with the character build-- embracing the creative artificer side of himself is a great character moment for Gorgug, bearer of the tin flower. Someone who has always channeled Rage to protect those he cares about but who has also been called to create and preserve beauty.
And yet mechanically, it's a difficult build. We didn't see Gorgug cast anything in the Night Yorb battle, as far as I recall? And in-universe, classes are a formally recognized thing that require approval. But Gorgug can't be the kind of Barbarian that Porter wants him to be. So he has to show that he can be a different kind of Barbarian-- one whose magic integrates and synergizes with his Rage rather than opposing it.
We see Gorgug still insecure about his homunculus and about the solar lasso, even though these are objectively impressive feats. So it's not a skill issue but an internal conflict-- it's only once Gorgug reconciles and synthesizes his magic with his Barbarian side that the in-world powers that be will recognize him for all of who he is.
#fantasy high#fantasy high junior year#dimension 20#dimension 20 spoilers#fantasy high junior year spoilers#gorgug thistlespring#and just to be totally clear this is not a criticism of zac the player! this move made sense for the character#and it set up this great internal conflict for the character to navigate#i'm just remarking on how brennan and zac are using the rules of the system to produce an in-world conflict for the character#which is super fascinating
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spoilers for 2.1 !!!!!!!
aventurine rant, please keep in my mind that these are my own thoughts and interpretations. im extremely sleep deprived lol so im sorry if i got anything wrong
something thats been on my mind since yesterday are these lines.
from the start to me, it was very clear aventurine had self esteem/worth issues because of how he treats his own life, but the line that says “the other hand is below the table, clutching your chips for dear life” stuck out to me.
i always assumed aventurine was so incredibly confident in his luck but in reality he is afraid. he’s terrified that he��ll lose. it’s an act. he convinces himself, he fools himself, he forces himself to act like he’s confident he’ll win, when in reality even if he does win, he’s still clutching his chips under the table for dear life because of how terrified he is of losing.
that really messed with me to be honest. i feel tricked and what’s ironic is that he tricks his opponents into thinking he’s confident, and he also tricked ME the player but really, this made my heart break in two because i had absolutely no clue up until now.
so why does he act this way
all throughout his life, aventurine has had his pride stripped away. just try to imagine being in his shoes. i myself do not think i could deal with the situations he was put in. i cannot stress this enough, aventurine has a mark on his neck that screams to him that he has once belonged to someone. he has had his pride stripped away from him countless times. but it’s ironic because aventurine is introduced as a very prideful and flashy man. you start to realize the front aventurine puts on is his own way of protecting himself. it’s how he’s able to live basically. i wanna go into more detail but i will later.
as it was said before, aventurine is an uptight person who worries. he is extremely afraid of losing and he has a massive inferiority complex. aventurine may seem like a go lucky person on the outside, but in actuality he is not. he is not happy. he has no self worth, he believes he has nothing to live for, and he has no problem with throwing his life away. aventurine believes the only good thing he brings to the table is his luck.
but this brings me to my next point.
aventurine may not realize it, but he is so much more than his luck. he has so many good qualities and he doesn’t seem to realize it. even if some of it may be an act, he’s still able to pull it off. he’s still an intelligent business man who is both charming and cunning EVEN if it may be an act, those are still amazing qualities to have in his line of work.
but more importantly, aventurine chose to live. despite witnessing his family die, being a slave, and tortured, he chose to live. he chooses to. i cannot stress this enough. this man has gone through hell and back. he truly has had an incredibly difficult life to the point where my heart hurts so so badly for him. he made the decision to stay alive.
that says more than enough about his character.
and last but not least, aventurine wants one thing, and that is to be with his family. he’s witnessed horrible things in his life that no one should ever go through. he lost everyone close to him, he lost his people. he has nothing to live for and he values his life so little to the point where he has no problem with dying. the only real thing that he wants is just to see his family.
and he will one day, but in the meantime, i genuinely hope this man can find a reason to live, and ratio already gave him one just by that note. i just truly wish aventurine happiness while he lives the rest of his life.
i guess this is a topic that really hits me hard because i know all too well that choosing to live life isn’t easy sometimes and i just love aventurine.
let’s all appreciate how truly amazing his character is.
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There are many different reasons to play ttrpgs, and sometimes creative catharsis is one of them.
Certainly it's a reason's Bluebeard's Bride is one of my favorite games, or why it's fun for me to play emotionally vulnerable characters in Bite Marks and Apocalypse Keys.
A couple of months ago I started playing DIE with some close friends, and a couple of new players I haven't had a chance to play with much. But it's a group that's played with each other often, and DIE has a really emotionally rich and complex premise we were excited for: "In DIE, you play a group of authentically flawed and desperate real-world people (Personas) who are sucked into a cursed roleplaying game and take on the form of heroes, villains and power players (Paragons)."
So I made a conscious decision to create a transmasc character and delve consciously and deeply into the act of catharsis. I have played trans characters before, (arguably ttrpgs are one of the ways I explored if I was trans but that's another story), but this was the first time I wanted to pull at the threads of my own confusion and sadness, trauma and regret. To work through my grief.
In real life, it's difficult to put into words the grief I am going through with my parents. It's a complex issue, but one of them is that my parents have always seen as me as their daughter, and all three of us cannot imagine me being anything else to them. My father has always pointedly interacted with my brother as a son, and has always faltered when I failed to act like the daughter.
It's hard to grieve because there are thousands of subtle nuances—their love for me, borne from endless sacrifice and hope, also places chains on me. To break those chains is to break them, to keep those chains on is to break me. I have broken myself over the decades, again and again, and there is never a shape that will please us three.
So for DIE I created a more intense caricature of fatherly trauma. Almost cartoonish in his abuse, with no room for nuance. Somehow in describing the black and white nature of this fictional father, and how it shaped my character, it's easier for me to see the shades of grey that my real father is. It's easier to find the shadows of me there too.
I realized today that in DIE, this traumatizing figure also contains the fear I had. Conditioned to be a woman, where my very existence can trigger violence from men. There are many reasons it took me so long to know I was trans, but one of those reasons was that I could not imagine taking on the shape of an oppressor.
It didn't matter that I knew many men who were gentle, loving, and kind. It didn't matter that what men are does not have to be defined by the patriarchy. Men were dangerous until I knew better. Men could betray my trust and become dangerous once they got to know me. Why would I want to take on the shape of something dangerous and harmful?
Today I explored a part of that. As an Emotion Knight my character draws upon the emotion of loathing—what better way to draw upon an aspect of gender dysphoria? To become strong, to fight, I had to give in just enough to my father's voice, its whispers from the war hammer in my hand. I had to take on his cruelty, the loathing I had for him and myself. I described the danger of falling into unthinking violence, to protect what matters to me. I was standing on the precipice, knowing I was a breath away from going too far.
All of this made it easier to see my real father, standing at the end of a corridor I will never reach. It feels like if I walk towards him, the corridor will stretch on and on, made of all the doors of all the daughters I could have been for him. One of them, any of them, would be better than what I am now.
That moment of catharsis felt breathless. I could feel myself falling towards the doors. Then I looked at the other players, and I could see all of them feeling for my character. Feeling for his pain, for his hope. Watching him stumble towards the edge. I could feel their hearts surrounding mine.
I don't remember what I said to Sherri, in character. I know I wanted her to pull my character back into this fictional moment. I know I wanted Sherri to pull me back into this reality, with her. Away from the corridor. It was enough that I saw the corridor for what it is, that I knew all its doors. That I knew they could never be opened.
This dance of catharsis feels safe. It's hard to describe how it's still fun, and wonderful, to connect to my friends' characters. To check-in and feel out if we were still having fun, trusting in the play, trusting in each other.
The game session ended hours ago, and we'll play again next week. But the corridor is still with me, and I feel it stretching behind me. I feel all its doors. When I close my eyes, I see my father's back, walking away from me.
Maybe next week I'll try walking down that corridor. Maybe I'll call out to my father, knowing he won't turn around. Maybe I'll leave it behind. Maybe I won't do anything for now, because grief takes time. I don't know.
I just know that I'm very grateful to be here, to be loved, to play. I'm grateful for the stories we tell together, and how it can help us retell our own stories about ourselves.
This story of grief is hard, but I'm grateful. It means I chose to survive, to live, to be me.
It hurts to choose myself over my parents love for me, but I'm glad I'm doing it. I'm choosing all the people who love me, who see me when I cannot yet clearly see myself.
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Am I the only one who doesn't associate Zekrom with Ingo and Reshiram with Emmet but do it the other way around? Well, perhaps this will become an unpopular opinion, but, if you stop to think about it there are quite a few points that can support this theory. Let's check them out! To begin with, it's the legendary dragon Zekrom the one who appears on the cover of the White version of the game, while Reshiram does the same on the Black version, which would indicate that they actually represent their opposite color. Such small detail is already important in itself, not just the basic color of the dragons per se. Also we all know that Zekrom's associated element is the electric type, like Emmet's Eeleektros, while Reshiram's is the fire type, like Ingo's Chandelure, both being the most representative pokemons of the Subway Bosses.
Although the issue of ideologies of each dragon is used to link them with each brother among the fandom, "ideals" being the one typically attributed to Ingo for his passionate way of encouraging trainers, while for Emmet it is the "truth" for his direct way of communicating, this could work much better the other way around. If we have learned anything from Ingo on Pokemon Legends Arceus, it is that this man is full of existential doubts that lead him to want to get closer to the player in order to know more about himself. That's it, the truth about his origins. But he already had some tendency to this type of behavior long before, as it was evident in the first Black & White games.
"Where is my destination? I've kept thinking, and I've learned one thing. That is, you cannot know what happens after winning without winning." Through such questions, Ingo seeks to reach a real conclusion, his own truths. And perhaps in our idealized image of him we forget that he can also be frank and direct, without the need to embellish words with lies.
"However, it is difficult to win unless you and your partner are in total sync." On the other hand, and as we have said before, the frankness with which Emmet expresses his opinions makes him look like an open-minded character, sincere, making this seem (for many people) to be his only notable characteristic, despite the fact that it's kinda obvious the way in which he greatly idealizes Pokémon battles.
"This time, I am really serious. Really serious. Because if a battle is not serious, it is not fun." He firmly believes that there is a way to go about Pokémon battles, and that way is by giving it your all in them, and in an ideal world, everyone would have fun battling just as he does, but this is not always the case. Emmet clearly expresses how he believes things should be, and he's also aware that his own victory may not only be due to his skill but also to circumstantial elements or, put another way, luck. So he also idealizes the player's own defeat when it occurs, having enough consideration to make it seem like something unfourtunate. Further proof that the fandom has been associating the wrong dragon with the wrong twin can be found in the legend of the twin heroes, where it was the oldest who pursued the truth, while the youngest pursued the concept of ideals.
This birth order also corresponds to Ingo and Emmet, Ingo being the eldest of the both and Emmet the youngest.
That's why despite being white, I think Reshiram suits to Ingo much better and the same for Emmet regarding the black dragon Zekrom. All of these points put together carry much more sense than simply thinking that each dragon's ideologies relates to a brother just by the main color of his outfit. Although this, in the end, does not have much relevance either, since canonically there is no relationship between these legendary Pokémon and the Subway bosses, other than the simple fact of playing with mere chromatic issues. Still, it's always fun to speculate, right?
#submas#サブマス#subway master ingo#subway boss ingo#subway master emmet#subway boss emmet#reshiram#zekrom#submasposting#submas positivity#character study
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the boogeyman effect following Bbh from purgatory 1 has been a very fascinating phenomenon.
there is alot of residual and lingering opinions of Bad from both characters and fans and its been interesting because having watched Bads pov he really didnt do anything more then what others did in purgatory. Q!Phil is mad because Bad terrorized his team but bad had far less kills then Tubbo, and plenty other teams were around terrorizing others Fit slaughtered Tina and soulfires farmers (most of which then never returned)
Q!Tubbo is mad for ‘day 12’ for a poor decision Bad made, but Bad was carrying the team mostly alone for many many hours the whole 2 weeks (the most out of anyone on the team) I think he could be forgiven for not having the clearest decision making skills running ragged and getting killed.
Q!Bagi feels betrayed by bad and has been more comfortable around tubbo since p1 but tubbo murdered her before she could say a word in p1 and Bad asked for her consent first before doing so.
Q!Etoiles is salty about the 2v1 but he and Fit started it by attacking tubbo alone who then had to run to bad and it was a 2v2 before then becoming a 2v1 as Fit backed away injured
Q!Phil has also mentioned that bad has not taken responsibility for his actions and this is echoed a lot in fan spaces but Bad is constantly taking on blame for things he may have only been adjacent too. He’s said he’s killed a lot of people, he jokes that he’d do it again. He doesnt often show remorse for his actions which I think is more what some are after but he does acknowledge things he doesn’t pretend it never happened. He told Pepito he was a monster. And anytime some express anger towards bad he respects their feelings (that doesn’t mean he’d chose to act differently or feel remorse in such actions but he doesn’t tell anyone theyre not allowed to feel that way)
its a fascinating subject to me because this effect has carried over so strongly within the space despite the fact Bad didn’t even have the highest kills in p1 for soulfire (it was Tubbo by quite a margin) yet Tubbo is often unnamed as the wrongdoer. Bagi set up Bad for death, while it didn’t come to fruition she still did that to Bad. Bad could not do anything but run when red team took on the bounty system which was excruciating to watch. Red also showed no mercy when the boats arrived and killed Bad the sole player for blue leaving his body in a zone that would kill a naked player.
Bad did do wrong he spawn killed Jaiden. However his stalking home bases and killing others in general was no different then all of the other skilled players repertoire. Bad had to play offensively for his team the majority of the time as he was one of the few that could, yet the boogeyman effect holds onto him and warps even his own members perceptions after the fact. Q!Tina as an example very enthusiastic about letting Bad loose in p1 too then scolding him for actions he took under her instruction.
The fan narrative has been the most acutely difficult to manage as the effect is almost to mystic proportions and finding disdain for even mundane actions Bad takes and reading into those as disingenuously as possible always set on more then retribution but truly an end to his character. Which again having watched Bads POV I havent been able to discern anything remarkable that any other character hasnt also partook in.
The difference I have noted is that Bad will always consider himself in the wrong regardless if his actions had justifiable reason behind it. Dapper told Bad to win in purgatory. After purgatory Bad put himself and Dapper down as ‘oh thats just something Dapper would say hes just bloodthirsty, but narratively Dapper has committed self harm in order to protect his siblings and other islanders ((an issue Dapper unfortunately sees in his father and perpetuates himself)) believing he is nothing more then a tool to help those he loves, he would not risk his siblings lives for bloodthirsty humor. Bad knows this but when faced with the hate others saw in him he waves off both his and his sons merit buckling down. Bad and Dapper have dark humor but are always making gifts and finding ways to help others. There is nothing on the island Bad is more set to protect then the eggs and this thought with Dappers message, Q!Bad really thought he needed to go all out to protect them, even still he held back a lot and would 2nd guess because he wanted to be absolutely certain of the egg’s safety.
He wasnt without reason yet with the boogeyman effect looming over his reasons never seem to be able to hold a candle to the more popular characters, and he often concedes a lot to it. He says it with a laugh, tease, and is sassy with it but still he concedes to others perceptions of him as he doesnt want to override others feelings. It can be a bit exhausting as things are blown out of proportion to what they were in originality but on a social breakdown of how things and information travels its very very interesting and I have been enjoying the dive even if it stings sometimes with reflective thoughts.
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Astrology observations #2
-people who lack an element in their chart really do surround themselves with a lot of people in said element. for example, my friend lacks earth and has at least 4 friends who are earth sun signs
-some capricorns really can't get along with leos, but they are attracted to sag and aries placements. they can't help it
-mars in the 1st house get sexualised a lot, to the point it gets too much for some people..especially women. these people are also very ambitious. even when going through tough times, they never lose sight from their goals
-mercury in aquarius have a unique humor. the same goes for mercury in the 11th.
-virgo mercury pay attention to details, esp when they like you..the things they remember and gifts they give you, shows how thoughtful they are
- fire signs/houses..please tell me that you've been told at least once that you talk too loud. i have aries mercury and my friend mercury in the 9th and we both had a revelation that we talk too loud lmao
-well-developed capricorns are such sweethearts. they are reasonable and grounded, but they are also so funny and charming. they may appear as if they have everything under control at all times, but they're just like the rest of us
-water signs have the craziest dreams i swear😭some can sound like scenes from a movie, fantasy and/or horror
-moon in the 5th house/leo think about themselves a lot and take things personally. they think everything is about them. on the other hand, they have the biggest hearts and they want to make everyone they love happy. can you blame them tho for wanting to feel like a main character
-when you want to ease your mind, talk to someone who has a sagittarius mercury and they will cheer you up
-having an empty 7th house might mean that you don't have much, if any, relationship experience. you probably give good relationship advice though
-aquarius/11th house placements have their own strong moral code. they can usually hide their feelings well, but if they realise someone is being intolerant towards others and mean, they'll get really emotional. they want the world to be a better place, and get frustrated when they see how many people don't care
-capricorn placements may have really complex relationship with their parents. they often expect too much from their kids, and since they prove that they can endure almost everything, the parents don't loosen their grip. they need to know their worth and forget about the expectations!
-mercury retrograde can really cause communication issues for people. it is difficult for these people to express how they feel and stand up to others. but, it does get better with time!
-aries and taurus placements combo in a man can be very dark imo, they are often players. they also have huge ego problems. i dislike emphasizing only the darker parts of people, so i have to admit that these placements, if well-developed, can be very loyal and passionate especially with people they love. they are also incredibly hard-working and focused, it's really admirable.
-be careful when dealing with men that have virgo and libra placements in their chart. some may be romantic and attentive, while others can nitpick your every flaw and can have ridiculously high standards. they can cheat and lie easily as well
-sagittarius venus love adventure, having a partner who doesn't know how to have fun and explore things is a big turn off to them. they can make compromises for their more serious partners, but if they can't reciprocate the same effort, it's not going to work
-cancer risings seem very approachable and kind. their eyes are usually big and curious, almost childlike
-this has been said many times, but venus in the 1st individuals truly are beautiful. there is also something different and captivating in their beauty, they stand out wherever they go
-saturn in the 3rd house/gemini may indicate that a person faced speech/writing difficulties when they were young, or they continue to struggle with it
-pisces moons tend to forget things and their memory can betray them at times. as a pisces moon, i think that's because we are in our heads too much and we remember how we felt about things, not the words and actions. we also struggle with being present 100% of the time, so we perhaps didn't listen to you in the first place (i'm sorry)
take this with a grain of salt, since i only read about astrology in my free time!💜
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diary of the heartbreakers;
00z series
╰┈➤ Diary of the Heartbreakers; 00z series
➸ ♡ They used to be the ones breaking hearts, but when karma comes around, suddenly the don't know what to do. Navigate through college life with your favorite idiots, and read through the Diary of the Heartbreakers.
GENRES: College AU, Smut, Fluff, Angst, Humour
WARNINGS: Minors DNI, Explicit sexual content, drug abuse, Infidelity, Toxic relationships/characters, Heavy topics discussed, player!00z, Language and Violence.
AUTHOR's NOTE: I thought long and hard about making this a series, because of my commitment issues and I don't trust myself to commit to a writing project like this TT, But since I have story ideas for these characters, (00z) I just linked all of them together. SLOW UPDATE. Also my first time doing a series, how about that?!? I hope you guys like it!
DISCLAIMER: This story is purely fanfiction. Only the names of the Idols are used, and does not reflect on them in real life. There's no way in any shape of form that they are like this in person, because I MADE IT UP. I don't personally know them. DO NOT STEAL / TRANSLATE / MODIFY. This is my work and I don't appreciate people stealing it. Thank you.
╰┈➤ After You
➸ ♡ Na Jaemin had it easy. Loved by everybody, the man of everyone's dream. He's a perfect mix of a charmer and a player. Girls begged to be his, and he loved every part of it. Life used to be so fucking perfect for him. Then comes you. You're like an old book, ink fading, cover tearing, but he swears you're worth the read. Before you, life was easy. After you? He wasn't so sure.
"Break my heart, and you'll find yourself inside."
GENRE: Angst, Fluff, Smut, Mature themes
WARNINGS: Minors DNI, Explicit sexual content, Language, Mental Illness, Drugs/Alcohol usage, toxic!reader, fuckboy!Jaemin (but still a sweetheart)
AUTHOR's NOTE: Oh, this one's heavy. Much serious than the other stories and quite one that's holds some sensitive topics. If I get some things wrong about certain topics, please do tell me and I'll quickly correct it. Enjoy reading!
Expected WC: 15k
STATUS: published
╰┈➤ Yours, Inevitably
➸ ♡ To say that Lee Jeno is pretty would be an understatement. The man's gorgeous. One thing he uses to his advantage, going through college getting girls he spots his eyes on. But there's one he just couldn't get. His brother's bestfriend. You can continue and avoid your feelings for each other, but eventually, it'll happen. You were someone that stayed, a constant in his life. You might not know it, but for the years you've known Lee Jeno, he slowly became yours, inevitably.
"I should've known that it was you, because no one else made sense."
GENRE: Fluff, Angst, Humour, Smut
WARNINGS: Minors DNI, Explicit sexual content, Language, Alcohol usage, Mentions of Drugs, fuckboy!Jeno, brothersbsf!reader
AUTHOR's NOTE: This story was collecting dust on my drafts for so longg! Originally I was gonna post it as a stand-alone but figured it made sense to be a part of this series. One of my faves. Also lots of other members of nct mentioned. Enjoy reading!
Expected WC: 13k - 15k
STATUS: published
╰┈➤ The Fine Art of Rejection
➸ ♡ Huang Renjun, the sweetie of the year, is one hard star to catch. Not as easy as his other friends, he's quite difficult to have. Although he has a fair share of affairs with girls, it is considered to be a rare occurence. But you? Oh boy were you something. You were quite head over heels over him. His friends could never understand, but you were persistent to get the boy. No matter how much he refuses your advances, Its like you found art in rejection. But to what degree can you hold it out?
"I can be everything I want, but fuck, I only wanted to be yours. Even though you couldn't be mine."
GENRE: Unrequited love, Humour, Fluff, Angst, Smut
WARNINGS: Minors DNI, Language, Explicit sexual content, Alcohol Usage, cheerleader!reader, Renjun is sometimes rude lol
AUTHOR's NOTE: Actually, I wanted to write something pure fluffy for Renjun, but I figured I need to put a sprinkle (more than that actually lmao) of angst. Also my favorite plot to write. Enjoy reading!
Expected WC: 13k
STATUS: published
╰┈➤ Illicit Affairs
➸ ♡ Infamous for being every girl's guilty pleasure, Lee Haechan strutted through his life shamelessly. But recently, the new girl caught his eye. Im Hayeon, who he believes that would finally tame his wreckless heart. He was confident he could get the girl. And when he did, he never expected her to have baggages. For example, you, Im Hayeon's best friend. Who suddenly, sparked an idea on his pretty little head. You're trouble-- and you're making Haechan commit Illicit Affairs.
"You're making me do bad things, very, bad things. But then again, I'm no stranger in being the bad guy."
GENRE: Fluff, Angst, Humour, Smut
WARNINGS: Minors DNI, Language, Explicit sexual content, Alcohol Usage, Infidelity, Haechan and reader is kind of an asshole
AUTHOR's NOTE: okay, for one, i don't condone cheating. its just for the story! also i won't tackle on it too much-- literally just for the plot. Enjoy reading!
Expected WC: 13k
STATUS: published
«────── « ⋅ʚ♡ɞ⋅ » ──────»
© ryozaki21 2023
#nct#nct dream#lee jeno#nct imagines#nct x reader#kpop imagines#nct aus#kpop au#kpop oneshots#lee haechan#huang renjun#na jaemin#neo culture technology#nct fanfic#kpop fanfic#nct angst#nct fluff#nct smut#nct scenarios#haechan x you#jeno x reader#jaemin x reader#renjun x reader#nct 127
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Chill's ramblings about the DCA fandom and personal feelings and issues towards TSAMS (both positive an negative):
(I'm writing this like an essay but treating it like a diary, so if I jump from subject to another, it is because I am just typing as the thoughts hit my head. Sorry for being so wordy.)
I simply feel like I need to write my thoughts down, so why not share them with you. Maybe you can validate my feelings or something, I don't know.
Intro:
So, oof, I got a fic rec from @thedenofravenpuff and I'm loving it so much I really wanna draw fan art for it...
But the problem is that it's a TSAMS fanfic and I've sworn to my name I'll never draw anything related to the show because that will make me engage with a part of the fandom I'm not comfortable with.
My biggest issue with TSAMS:
I have such complicated feelings towards the show and its fanbase and I do not wish to make my life and work more difficult because of it as it already is.
My own work and characters are already constantly being compared to TSAMS. When I first introduced Solar to my fic, he was constantly being referred to Eclipse from TSAMS. Now that the show had a character with THE SAME NAME, it has been even worse.
Dolldrop Moon has been compared to Lunar. Even though the dolldrops existed before the youtube channel was even created (and Lunar made his debut much later).
The biggest issue I've had has always been the fanbase, that takes the show as the canon for Sun and Moon from FNAF and uses it as an excuse to harass shippers like me because they think Sun and Moon are brothers.
I've first handedly seen the damage the fanbase has done to some of my friends who draw, or have previously drawn art for the show besides their own AUs and personal headcanons of Sun and Moon as lovers. I'm sorry to tag you, but @kriimhild and @fablekitty : I've seen how the immature side of the show's fans have treated you, I am so terribly sorry you've had to defend yourselves over and over again for things that were not meant to be mixed up.
I have posted some ideas of a possible Animutant Moon and Sun forming a polyamorous relationship with Solar in the future of "My Dear Daffodil" on my personal/adult Twitter account. Someone kept commenting on my posts that I was glorifying incest, because Sun and Moon were brothers and Solar was their cousin.
The post had "Animutant" in it. Not "TSAMS". These comments came from a person saying they were 19 in their profile. So it's not just kids who can't tell not every fanwork is about TSAMS. It's starting to be some adults too.
Vice versa I've had another person comment on my very clearly SFW Twitter how they're following me because I am an adult artist who draws TSAMS incest. I have never drawn TSAMS art. I ship Sun and Moon, but they're never related with family bond, because I love presenting them as lovers.
Why I ship Sun and Moon:
Because I am a hopeless romantic. I love romantic love. Every single story I write is always about love.
The only exception to this is the Poppy Playtime comic I am doing. But even then, I was originally planning for a romantic love between Dogday and the Player. Yet, I decided to leave it, and keep the relationship open for any type of representation the reader themselves will prefer.
I used to watch The Sun and Moon Show when it first started airing. I loved their playthroughs. I had a big distaste for them calling each other brothers, as well as some of the first "lore" videos they had. My biggest issue at the time was how Moon treated Sun, though. As someone who grew up with an abusive sibling, it sometimes just hit a bit too hard at home.
But it got better after Eclipse and Lunar appeared. Moon was more caring, and I started to really like his character development. There was one episode where Sun explained to Lunar that he and Moon had simply just "decided" to be brothers, despite not having a canonical relationship.
This actually made me really happy. Because the Old Moon was aroace, the love he felt was simply never meant to be romantic, but platonic. And by making Sun his brother by choice clearly indicated that Sun was always the one he loved the most - in a way that was suitable for aromantic person like him.
And it really made me enjoy the show for a while. Sun is my favourite character, and despite not always liking the way the show presents him, I always feel so much love for him, no matter the AU he is in. So I loved that Moon loved him more than anything, even if it was just platonic. Because I've always been under the impression that the canon Moon loves Sun, and is only under a virus to protect him. For me, the best part of any Sun and Moon AU is to know that Sun is the most important thing to Moon.
Why I stopped watching TSAMS:
And then that Moon I had really started to like, who loved Sun more than anyone else but just platonically, died.
It hurt so much I simply stopped watching the show. I've watched a few episodes here and there after that, but I am having a hard time liking the show the same as I did before.
Partially it's because of the fanbase. Partially it's because I don't find the lore very interesting and some of the stuff a bit repetitive. Partially it's because I am scared to see Sun eventually crumble up into madness, because he has been through so much.
I like the New Moon. He is funny and nice, what I've seen. His relationship with Solar has been interesting, and I genuinely hoped they would've been able to take the romantic route after Moon said he wasn't sure if he was aroace anymore. But as I said, I've only watched a few episodes after the old Moon died, so I don't know either of their characters that much to form any strong opinions about them. I just listen to the Monty and Puppet podcast once in a while and get a little inside to some of the lore that has been happening.
But hey, at least there's fanfics. Which is why I am rambling here today.
Fanfics:
It is a rare treat to find Sun x Moon fanfics that aren't simply just porn, or do not include reader inserts. So since my romance-filled brain needed something to fill the void, I've started reading some TSAMS fics with romance (that wasn't between Sun & Moon) and plot in them.
I know Solar was settled to be a "cousin" to the weird family tree of TSAMS. But I simply crave for Solar and New Moon to be at least queerplatonic. Solar is not from their dimension, no matter how much they decide they're 'cousins' it doesn't make him their real cousin or relative because they're not from the same world.
Sun and Moon are brothers but they technically gave birth to Eclipse, who then created Lunar so Eclipse is technically Lunar's parent and then brother and Lunar is Sun and Moon's brother and... do you see what I'm trying to say?
The family tree is so complicated that I don't think I'm a horrible person for shipping Moon and Solar and reading fics about them. Tell me if I am wrong though.
The FIC that is making me question everything:
So Puffy recommended this fic by @theinfamousdoctorf , "Eclipse Meets His Match".
I'm currently on chapter 40, and I am genuinely surprised how much I am liking this fic so far. It got everything; redemption and character growth, the representation of Sun as the good, glowing angel he is in my mind (for canon, and every AU. He is always perfect in my eyes I love him can you tell lol), slow-burn romance, drama, excitment, plot, jokes and funny moments... even if there are a lot of mentions of sex and sexual pleasure, it doesn't feel out of the place as there is so much more to it too.
Eclipse's redemption to become better and realising he is in love with Sun has been so interesting to follow. Sun deserves the love. I love when Sun is getting loved. I literally ship him with every other animatronic in the games and love it when people ship him with their self-inserts and OCs. Because I love him so much I want him to be loved in every possible universe he is in.
Even bigger bonus to this fic is the second pairing, Solar and Moon, which I already opened up about above. I don't know how much the fic is truthful to the canon lore of the show, but I wish to pretend this fic is the canon now /hj.
I love the characters and how they're written. I love the descriptions of their flaws and hopes and dreams. How vulnerable they can get. How closely they stick together. And as an appreciation for making me tearful and excited about fanfiction in such a long time, I would hope to be able to gift the author some fan art for their fic.
But I've sworn to not draw anything for the show. For my own good. I've got too many awful comments already from the fans of the show despite never doing any art for it. I am just scared it will turn things worse.
End words:
I don't know if creating a new alias would be the right choice. So my main name/account would be spared from the confusion that the show's fans seem to stirr into, where one tsams artwork turns all of the artist' work into tsams.
I don't care if the art style would be recognisible. The artist would be me, but not PixelChills. Just so I could gift something to the author of this fic that is currently saving me from the boredom of being unable to write my own.
Thank you.
(This text has been typed on my phone, so pardon for any typos).
-Chill
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idk it is so upsetting to me that veilguard is the first dragon age game i won't be replaying. when i was 15 i played origins so many times (almost a dozen) it is one of the only games i have ever 100% finished. da2 was the same! and while i didn't make it through as many playthroughs of inquisition i put hundreds of hours into it and made an effort to get to the bottom of everything the game threw at me. until veilguard, i had bought every available dragon age dlc for all games, tried to play almost every route given in the story choices, and spent hours reading through codex entries to soak up as much lore as i could.
veilguard has rendered all of that completely null.
it feels almost spiteful at this point that this new frakenspliced bioware cared so little to honor the bones and meat of the first three games. 15 years i have spent loving and cherishing (and criticizing) this franchise and now i feel like a fucking idiot for it. my grey warden? canonically awol and never addressed again. hawke? irrelevant and, for some players, potentially stuck in the fade forever. inquisitor? stripped of any complexity or depth i had given her in favor of the most syrupy, out of character fairytale true love's kiss ending with a man that shattered her worldview and broke her heart. how do you take 10 years to craft an ending this dissatisfying and thoughtless?
and the world i spent a decade and a half fighting for, shaping with player choices, and calling home? gone. "overwhelmed by the blight." literally scorched earth for the next game to build on with whatever the writers pull out of their ass to make players forget all about the original dragon age. it's tragic! disrespectful to longtime fans at best, at worst it feels intentional and like i am being made the butt of a joke told by writers who in the promotional material sound like they could not even be assed to play the games they're attempting to draw from. veilguard is just a product to be sold, not a story worthy of The Dragon Age Setting.
and i haven't even touched on all my gripes with the game's writing, the sanitization of any canon conflict that could be uncomfortable or difficult to address, the stale and cutesy therapyspeak and lessons in basic morality that are baked into every in-game interaction (most of which are shallow and all the same anyways) compared to the dialogue trees from the other 3 games. it is so frustrating to see that the devs chose to cave to a decade of vitriolic fandom politics in favor of addressing the kettle they wrote themselves into.
instead of hand-waving racism toward elves, the panic over qunari, the isolation of the dwarves, the corruption of the chantry, the abuse in the circles of magi, and slavery in tevinter, we should have been given the chance to confront all of it. to put a real end to it. we will never get to do that now. in fact, in their failure to follow through, bioware has only succeeded in exacerbating all of these issues. they have made the elves, which they have openly ADMITTED were "inspired" by Jewish and indigenous peoples, their mouthpiece for white guilt and shame passed down from one's ancestors (while also gutting elves' religion, culture, history, social differences, etc. i could go on). they PERPETUATE the same stereotypes of barbarity, violence, and warmongering imposed on the qunari by the rest of thedas by continuing to make them an opposing enemy force with the exception being a couple of friends they have neatly packaged for us. the unsatisfying conclusion to the mage-templar schism in inquisition is inconsequential. who the player chose to HEAD THE SOUTHERN CHANTRY as divine is deliberately made irrelevant. the dwarves are still isolated and ignorant of their origins save for harding (assuming she doesn't end up killed) and a single closed-off group. and the slaves in tevinter (again, mostly elves)? conveniently kept out of sight and conversation when we finally get to minrathous. everything that happened to fenris to make him the character he is, arguably the most impactful and sympathetic out of all the da2 companions, is not even addressed, much less tackled. all of it is swept under the rug.
i wanted dragon age: dreadwolf. i wanted a solid conclusion to a story almost 20 years in the making. a dragon age reboot might even have been a great idea somewhere down the line, but this was not the game to do it with. it was supposed to be a sequel and they couldn't even get that right. did i enjoy parts of it? of course! i finished it! but i won't be doing it again. the game clearly intends you to, considering a significant portion is locked away by decisions players are forced to make pretty early on, but i can't make myself do it. it makes me way too sad.
i could go on about how i, a queer and nonbinary adult fan, thought their handling of gender and LGBTQIA+ identities was heavy-handed, infantilizing, and felt so out of place within the setting it makes easy fodder for the "woke=broke" crowd that wouldn't have been receptive to queer rep anyway, but that would need to be another post in itself. not to mention the romance! unfortunate that i chose to romance lucanis not knowing his is now notorious for a lack of content, meaningful dialogue, pacing, and actual development. i won't even get to see the other romances in comparison because, as i have said, i will not be replaying.
#veilguard critical#dragon age spoilers#veilguard spoilers#datv spoilers#spoilers#dragon age: the veilguard#datv
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In Defence of Alex Mullner 🏈
I've been wanting to write this for a while, because I'm so tired of how often Alex appears to be misunderstood within the Stardew Valley fandom. I truly think that Alex is fundamentally minsunderstood, and as someone who thinks about him a lot (grave understatement), I wanted to put my two pence out there. Please hear me out 😭❤️ I have tried to keep this as objective as possible, based on character information.
(WC: 1085)
A common thing that is brought up about Alex’s character is that he is misogynistic. While I will not deny his misogyny (these are reasons, not excuses), I truly do not believe that, at his core, Alex is a misogynistic person. Something that people never seem to bring up about Alex is the severe lack of role models, especially male role models, in his life. His father was an abusive man, and his grandfather is grumpy and homophobic. A lot of the older men in Pelican Town are either horrible people (Clint, Lewis) or would likely not extend friendship or mentorship to Alex (Shane, Harvey, Demetrius). I would assume that Alex’s primary form of socialisation outside of his family was through gridball-related spaces — Sports teams, fan clubs, etc. There are, notoriously, spaces that are absolutely riddled with toxic masculinity. This, including the issues with his father (who, important to note, canonically didn’t treat Clara well also) have created socialisation problems in Alex’s life. All he’s known from other men is arrogance and toxicity, and because he has no role models, he believes that it’s the type of man he is also supposed to be, especially because he’s an athlete.
He knows it’s wrong, though. He knows, deep down, that this ‘persona’ he puts on is unfriendly and abrasive. He very quickly apologises to the player for it. Which, then leads me to the next point — Vulnerability.
Alex is very emotionally fragile. He’s had a difficult life, something that I assume that no one would argue against. His father was abusive, his mother died, and he lives with his grandparents, one of which is likely less than pleasant to live with. Evelyn is an angel, but she’s all Alex has. I would assume, though, that he barely even has Evelyn to help him with his issues. In Alex’s four heart event, the player finds him venting to his dog. Why would Alex be venting to his dog, if he had a support system? People who are open and willing to help him through his problems? During this heart event, when the player extends a caring hand towards Alex, he opens up about his difficult past. Then, Alex’s 6 heart event, is him once again expressing his own personal issues. His insecurities. His self-worth issues, arguably. Then, in his 8 heart event, he’s once again, upset, this time because of his mother’s death.
Once Alex is given permission to be vulnerable, it’s as if his emotional flood-gates open. Once he has a safe person (the farmer), he’s able to offload many year’s worth of pent up emotions. HIs abrasive exterior melts, and underneath it is a person who is, unquestionably, going through a lot. He’s not as arrogant as he expresses in the beginning. I would assume it’s a coping mechanism, of sorts. A mask to hide what’s going on, on the inside. He’s a gentle man, who has been hard-done by, by absolutely no fault of his own.
Similar to the fact that Alex has no support system, he also has no friends. I’m not entirely sure why this is — Perhaps because of his initial ‘arrogance’, or perhaps due to a fear of being mistreated, or perhaps because he feels (or is!) misunderstood. A big part of Alex’s character, and one that I don’t see mentioned often, is that he never goes to the saloon. Not even during the green rain events. Because of this, I’d assume that he misses out on a lot of social opportunities with the other younger people in town. Alex has Haley, but in canon, their relationship is very shallow. Both of them try to use the player as somewhat of a messenger pigeon between them, and once the player’s heart level is up with either of them, they stop hanging out as much. Alex. Does. Not. Have. Any. Friends. He is lonely, which likely adds to the issues previously mentioned.
‘’He shows off about gridball!!’ — Okay? Why shouldn’t he? He’s obviously talented, and puts a lot of work into his athleticism. This is a non-argument. Let the boy be proud of himself!
Then, there’s the gay issue. This is a little seperate, because it’s a whole other thing that’s mostly headcanon. However — Alex is one of a few bachelors who have a ‘gay’ storyline. As the male player, in Alex’s 10 heart event, he mentions that he was trying to push back his feelings for the player.
‘’I kept telling myself, you can’t have these kinds of feelings for another guy.’’
Many people in the fandom, including myself, are under the impression that Alex is gay, despite the ‘playersexual’ nature of all the romanceable characters. If this were canonically true, it would explain a lot about Alex as a character. Take all the things previously mentioned, on top of the fact that Alex is very obviously dealing with internalised homophobia, and his lonely and outcasted nature makes a lot of sense. Being gay and not having the means to express it can be a deeply isolating experience. Especially for Alex, who, again, is an athlete and has a homophobic grandfather; Two things that would, and do, greatly affect queer people’s ability to be confident in, or understand, their identities. It’s a huge question mark held above Alex’s character.
I think, ultimately, Alex doesn’t know who he is, even without taking his sexuality into account (though, it definitely adds to the situation). He’s never had the ability to explore himself, due to being put into a box as ‘the gridball guy’ with the dead mother and abusive father. He lives with his grandparents, so likely isn’t able to be as carefree as other characters (such as, say, Abigail). I also don’t think he’s able to be carefree because of the sheer amount of baggage he carries. He’s a sweet guy. Fragile, someone who needs another person (the player) to show him some love and care. He needs friendship and a shoulder to lean on, and he’s presumably never had either of those things. He shouldn’t be written off as arrogant or misogynistic, and I truly and wholeheartedly do not believe these things are true to who he actually is as a person.
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pleeease give a review for infinity nikki ive been thinking about downloading it but i dont know if i have the space and if its worth it to clear some up for it !!!
as someone who spent HOURS on flash-based dollmakers as a kid, i absolutely love it. the gameplay hits somewhere between dressup game and open-world RPG, in that there's a large botw-like open map to explore, but the express purpose of exploring it is to unlock new clothes for your character. The exploration itself feels very calm and cozy most of the time, with the emphasis being on small collection tasks like fishing, bug-catching, and foraging. again, all of this is specifically to craft new outfits for nikki which you can both coordinate with no limitations to wear in the open world and use in scored styling contests with npcs, some of which reward you with game currency and some of which help you progress the story quests. the only place where i feel the gameplay truly suffers is in combat. you have one attack, and it's a ranged shooter, but there's no aim-assist whatsoever, and the mobile joystick isn't NEARLY sensitive enough to justify this. aiming in combat is one of the most difficult parts of the game, and nikki can only take 5 hits before she dies and has to respawn, making combat decently frustrating. However, there are very few places where combat is strictly necessary in-game, and both of the boss battles i've done so far had hitboxes large enough that it wasn't an issue; it's really in the open world against hordes of smaller enemies that the lack of targeting becomes really frustrating. other than that, though, the controls are fairly well-designed and intuitive, especially if you've played similar games before.
The clothes themselves are the star of the show, of course. I've yet to see a single clothing item in the game that I don't want. there's a good mix of fancy intricate outfit pieces and basics to obtain early-on, and without even touching the gacha you can coordinate some really cute outfits via in-universe boutiques and quests that reward you with clothes. Even the very obviously themed ability outfit sets that you craft early on almost always have a few pieces that are easy to mix and match with, so there's a TON of styling potential even for free players! As for the gacha, it's actually one of the more generous games i've played in terms of rewards and pity systems. My one complaint so far is that the 5-star gacha outfits especially seem to be very accessory-heavy, meaning it's possible to pull shoes, multiple necklaces, gloves, socks, and hairpieces before ever pulling the dress they're very obviously designed around. there is a pity mechanic to prevent this, but it requires you to pull a few too many times before your guarantee imo.
The story is ridiculous in a good way. It kind of reads like a 2000s-era barbie movie to me right now, in the best way possible. there's an amazingly predictable sexy villain, cute little flying creatures that follow you around, and every conflict is, of course, solved via clothes in one way or another. My absolute favorite thing about the writing, though, is how blatantly earnest it all is. at no point does the game poke fun at its own wacky concept or even attempt to make some self-aware joke about it to the player--it plays everything completely straight, and in this aspect it almost feels MORE self-aware. it knows that the kind of person who wants to play a dressup rpg is also the kind of person who does not, under any circumstances whatsoever, want to be questioned or made fun of for their love of fashion or their engagement with that game. It very much feels like the devs know that they're working with primarily girls and young women and a subject matter that those girls and young women are often looked down upon or made fun of for seriously engaging with, and so it promises to engage EXTRA-seriously to make up for that. (side note: there's one point in a story quest where, when asked to make a wish, nikki wishes that all girls never get cramps again. that was when i knew this was a game that knew its audience.) If I wanted to nitpick, i might say that every quest so far has sort of felt like an increasingly ridiculous trading sequence--you learn what you need to do very early on, but you'll always spend several hours of gameplay encountering obstacles and doing other smaller tasks to circumvent those obstacles so you can reach your original goal. this might annoy me more if the game was trying to market itself as a serious RPG, but it seems very self-aware to me, and despite how i'm describing it none of the quests ive played have actually FELT tedious. I think the fact that it's such a wild concept to begin with gives the writers a bit of leeway in how they handle the story quests, and because I as the player am aware i'm playing a dressup game I don't really expect quests to immediately get to the point and let me fight something. I will say that there are certain things that aren't super intuitive especially if you aren't a seasoned gacha rpg player, particularly the features relating to advancing your skills and the styling points of your clothing. though the game does technically explain what you need to do, it doesn't explain the RELEVANCE of the feature, just that it exists, so I had to lose multiple styling contests before I realized i could upgrade my clothing to get higher scores.
The final thing I'll talk about is performance. I'm playing the game on my iphone 13, and the performance is.... not great, i'm ngl. Off the bat, if you play the game on a mobile device, you're going to be getting a HEAVILY scaled-down version of the terrain graphics. all of those screenshots you see online of beautiful terrain full of flowers and particle effects are from ps5s or custom pcs. truthfully, the mobile app looks like a game from 2012 and it will still turn your phone into an incinerator. I've also encountered multiple graphics bugs, some during pivotal scenes, and I get consistent lags when playing for longer than a few hours, likely due to the strain on my phone's hardware. it's also an INSANE battery drain, so i only play when my phone is plugged in. All that being said, the game has been out for less than a week, so visual bugs are inevitable, and the developers have stated that mobile optimization is a priority, so hopefully we'll at the very least no longer have to overheat our devices to play it soon. Also worth noting, from what I've seen the rendering of the CLOTHING doesn't suffer AT ALL on mobile devices. presumably they sacrificed terrain rendering to allow for such beautiful texturing on the clothing itself, which, given that the clothing is the main focus of the game, I can't fault them for. Basically, if you're going to try to run an unreal engine game on your iphone, be aware that it will run like an unreal engine game on an iphone. and prepare yourself to have to let your device cool down every few hours.
tldr: i love the game so far. i'm really excited to keep playing and see where the story goes, and I think they should make more games for girls <3
#asks#infinity nikki#<3 <3 <3#did anyone here ever play style savvy as a kid? it's not the same by any means but in terms of the clothes it very much has the same vibes#in that there's a great balance of basics and complex pieces and an insane amount of styling potential. god i loved style savvy#I barely ever went to my store in that game i'd just buy out the depot over and over so i could make new outfits for my character#OH ALSO other note: I really appreciated that despite being open-world and having so much jump-based platforming the game blatantly refused#to EVER allow for panty-shots no matter what outfit nikki is in. her skirt will not fly up while she's exploring#and when you remove her clothes in the dressup menu she gets a nice tasteful little tank top and shorts set! no oversexualization here <3#again a great example of the game knowing its audience
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Idk if you've talked about it before, but have you seen the voice lines for Crowley's card? At the end people were saying he implies HE'S the one who brought the MC to Twisted Wonderland👀
Hello hello!! Thank you for this question! ^^
I am not sure that that is how I would interpret his line!
The original Japanese is 「貴方みたいな勤勉で優秀な生徒がいてくれて助かっています。これからも問題児を“監督”してくださいね」
The form of the verb "help" makes this difficult to put into English...literally translated it may be something close to, "It's proving helpful to have diligent, excellent students like you available. Please do continue to ‘supervise’ the troublemakers."?
A vaguer translation might be "It helps to have diligent, excellent students like you," and I can see how that could be interpreted into the implication that he arranged for students like the prefect to be on hand for assistance.
But given the form of "help," I don't think there is that much depth to read into! :> There is nothing to insinuate that he is glad he brought the prefect here, or that he was involved in their being here at all.
Of course there is a lot that is still unknown about Crowley, and the theory that he intentionally brought the prefect over to make something happen (or to keep something from happening 👀) is a popular one (and very fun to think about!).
But if I were attempting to champion that theory, I personally would not use this particular line as proof! It could, of course, be setting a foundation so that a future reveal does not blindside the players 👀 But the line by itself is vague, which is probably by design!
And there were two more Crowley lines that I found interesting!
「私の全力を知りたい?随分と怖いもの知らずですねえ……学園長として心配になってしまいます」
"You want to know the full extent of my power? You certainly know no fear…as headmage, that worries me."
Crowley is not the first character to comment on the audaciousness/fearlessness of the prefect: Malleus has a very similar line but their phrasing is different, with Crowley saying 怖いもの知らず, while Malleus says 恐れを知らない. Malleus repeats this same phrasing at least twice in the original game, though it it written in two different ways on EN.
Both Crowley and Malleus' phrasings are two ways of saying something that could be localized as the same thing in English, but subtle turns of phrase are proving to be very important in the original game.
For example, when you set Crowley to the homescreen he will say, "私をお呼びですか?"
And this is an interesting parallel to Malleus', "僕を呼んだ?"
Malleus’ phrase tends to be rewritten as various different expressions on EN such as “You called?,” “Was it you who called me?” and “Did you need something?”
But in the original game he always uses the exact same phrase, which is different from Crowley’s “私をお呼びですか?” while meaning the same thing.
While it would normally not be an issue for a localizer to take something that seems repetitive in one language and give it more flair in the other, it seems that this repetition was intentional and maybe should have been kept consistent to the original game?
Especially because English does not have things like different words for "I" like Japanese does (Crowley uses "watashi" while Malleus uses "boku") to help tell one person's phrasing apart from another's.
EN experienced a similarly unfortunate problem with Idia’s, “Leave it to your big bro,” with the phrase getting rewritten into "I'll get you trilling like a canary" and "I got this!" on EN, presumably before Aniplex USA realized that it was being repeated word-for-word for a reason.
Is it possible that the information that Aniplex USA receives in advance is limited, so they just do not know which of these phrases are safe to change and which need to be kept accurate to the original game?
With all the variations to Malleus' "You called for me?" on EN, Crowley has the potential to be localized with a phrase that is identical to at least one of Malleus' multiple English-language interpretations. In the original game, however, Malleus' phrasing is consistent, and completely different from the phrasing used by Crowley, while meaning the same thing! (and the "same but different" pattern has the potential to be very significant 👀)
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Yo! Good morning/evening, hope you are fine^^💝. I wanted to ask you a question but I was afraid that it may bother you or something (you know..that feeling when you are scared that you might disturb someone or being an unwelcome person) but yeah I will ask you since i was serious about your answer for some time now so I hope I'm not annoying you or something *feel free to answer only if you wish^^. You seem to know the characters pretty well, you are quite capable and great at reading and understanding them, one of the things I'm serious about is what do you think would make someone qualified enough to be with malleus? Do they have to be of the same species?certain Reputation, stature or traits?(sorry can't help it since I can't rest until I know everything about what interests me and figure it all out😅). Thanks for giving me some of your precious time I really like your blog, you're amazing💜
No worries, you’re not bothering me at all ^^ I love to talk about my hyperfixations www
Now, I know a lot of fans (particularly on the EN side) like to ship Malleus with their OC and especially with Yuu so I want to first make it clear that my response is NOT meant to invalidate those Malleus shippers. Whatever I say here is based on my own interpretation of canon lore (and let’s be real here, TWST won’t ever confirm if anyone is romantically interested in Yuu because it might not work with how some players view their own relationship with that character). In fanon, anyone can be with anyone, but in canon there are very specific in-universe rules and expectations laid out for Malleus so these are what I will be referring to.
I also want to emphasize that the final traits I discuss in this post do NOT reflect Malleus’s personal tastes or views. He has little say in what kind of an individual his spouse would be, so his own preferences are not speculated about or taken into account here. The traits I will be bringing up are based on what I believe the lore implies are the desirable traits for those marrying into the Draconia royal family.
We got it? Good 👍 Read more below the cut!!
Firstly, I’m completely disregarding the ideas of “Malleus can love whoever he wants to love”, “Malleus can scare people into accepting who he loves”, and/or “Malleus can change the law so he can marry who he loves” (a la Sultan from Aladdin or through some other Disney magic or logic). Here’s why:
In general, those solutions for “high stakes issues” are too simple, and that has never been how Twisted Wonderland tackles complicated problems. Just look at every single OB boy’s backstory. They’re so complex that they aren’t totally resolved by the end of their books; these problems persist and are long term things each of them are working on addressing. This is also true of the politics TWST introduces to us; Leona for example explains how there is social pushback and resistance to the idea of infrastructure reform because the culture of the Sunset Savanna stresses harmony with nature. This has made it difficult for them to adopt new technologies because real politicians in their world have to seriously weigh their cultural values with their health and societal progress. The only time there are really easy solutions are in events or vignettes where the emotional stakes are not super high, but who Malleus marries is, in fact, super important since this will entirely change the life of a main character and his country.
With that first bullet point in mind… No, Malleus cannot love whoever he wants to love. Certainly, he may feel affection for another but he can never truly be with them. He is royalty and the only heir to the throne of Briar Valley. It follows that he is expected to marry for political reasons/to better his nation. This is a non-negotiable obligation for him.
Rather than saying, “Malleus cannot scare people into accepting who he loves”, I think it’s more accurate to say Malleus knows he probably shouldn’t. I mean, yes, he may be upset about his S/O not being accepted by his people but I feel that is discrediting a lot of the loyalty he has for his own country. As a kid he may have thrown tantrums when he was upset and potentially harmed staff, but as a 178 year old he has a much better understanding of decorum and maintaining it in spite of his own grudges. For example, even though he personally dislikes Leona he still commands Sebek to apologize to him because, at the end of the day, this could harm Briar Valley’s relationship with the Sunset Savanna. That’s not to say that Malleus can’t be petty (he definitely is)—but implying he would be petty toward basically his entire country just because they would disapprove of the one he loves?? (We know this would likely be true because Sebek’s parents faced similar backlash when they got together.) I feel like his own sense of awareness and responsibility for his country, crown, and people would override that. As an example, Malleus states that he has never been in a car before because the senate would be against it and often kept Malleus in the castle. Someone of his power could easily ignore them and sneak out and do whatever he wanted, yet the dialogue implies Malleus didn’t. He obeyed his political advisors even when he was younger and arguably much more immature. Malleus might not like certain decisions made about his life but it sounds like he ultimately complies with them.
Continuing from the previous point, let’s say for the sake of argument that Malleus does scare everyone into line. What about his public image and the mental health of his S/O? Maybe Malleus can frighten people to not talk out of turn to his face, but he cannot control what people whisper about him behind closed doors or to treat his S/O well or like they actually like them. Not only would they be alienated (away from their own home and forced to adapt to a new one) but they’d be treated oddly by others too. What kind of reputation is that for Malleus? To be a tyrant king who throws a hissy fit anytime someone talks about his partner in a way he doesn’t approve of? With a spouse who is not at their best mentally because of the constant ostracization? (This is similar to what Leona experienced in his childhood.) I don’t think Malleus would want to subject anyone to that kind of life, especially not one he loves. And again, this attitude would be the vast majority of his people. It’s not like it can be avoided or resolved in an easy manner, especially when the people of Briar Valley have proven to be against change.
Lastly, Malleus would not change the law so he can be with whoever he wants to. To begin with, I doubt this is a unilateral position the senate would approve of. But okay, let’s accept that Malleus is royalty so his power overrides the advisors’ power. So he effectively just changed a law for a very selfish and personal reason rather than changing something to actually benefit his people. That doesn’t feel in-character for him, not when Malleus seems to understand that it is the duty of those in higher status to help those below them rather than themselves (see: Riddle’s Suitor Suit vignettes. Malleus has acted selfish before, yes (who remembers Endless Halloween Night? His Dorm Uniform vignettes? I do.)—but never at the cost of changing the status quo of his country. (Book 7 is not included here because he’s in a very distressed emotional state then; this “new law” scenario posits that Malleus is in a normal state of mind.) This is a major change—change which Briar Valley, its people, and most importantly, Malleus, are not ready for. You think there wouldn’t be social pushback against this? From a society that has become complacent with its own way of life and is still isolated from the rest of the world? That Malleus, someone who struggles greatly with accepting life changes himself, could enact such a big change so easily? (On a more technical level, you don’t just pass a law and it instantly becomes tangible or real, there is a process of approval and then implementation.)
Additionally, it’s made clear in Ghost Marriage that “[Malleus] cannot enter into an engagement lightly”, which is why Sebek goes in his place. Eliza, the Ghost Bride, is royalty (er, albeit dead) but it seems that royal status is not enough to qualify as his partner. Maybe this is because she’s dead and doesn’t have anything of value for Briar Valley (no land, no people, no political power), but it could also mean that the partner has to be given the thumbs up by other parties.
All that being said, here are some of the conditions I think would have to be met for Malleus’s future spouse:
Has to be someone of equal or at least high status. This means they also have to be a royal or at least of nobility. This appears to be true of Malleus’s dad, who is referred to as a duke.
Because of how self-contained Briar Valley is + nocturnal fae having beef with diurnal fae, I imagine his partner would have to also be a nocturnal fae. This would also solve the MASSIVE lifespan difference between fae and non-fae because at least fae would be far closer to each other even if their lifespans fluctuate but subspecies.
Someone suited to rule by his side. Being married into any royal family is no joke—it comes with the expectation that you will contribute somehow, and the partner should be fully equipped to enter the world of politics with him.
Piggybacking off the last point, I think mental fortitude is also a prerequisite. This is because being a politician (navigating the social climate both within your country and outside of it, keeping your people and colleagues happy, maintaining public approval, managing laws, dealing with potential attempts on your life, etc.) can be very stressful and can hurt those who are faint of heart or not prepared for the responsibility. Leaders have to make tough calls at the drop of a hat, and they have to be ready for it.
Has a lot to offer in terms of benefits to Briar Valley as a country. This could be in terms of resources, connections, and/or political savvy. This appears to be true of Malleus’s dad, who acted as a diplomat for Briar Valley.
Vetting and formal approval from the senate. lmao good luck with that
Has to be able and willing to have a child. They at least need an heir to the throne to succeed Malleus. (However, knowing how exclusionary and conservative as heck the senators are, I doubt they would accept anything but a biological child 💀)
Preferably someone with powerful magic or is skilled at magic already so as to lessen the chance of “tainting” the bloodline with a weak mage or a non-mage.
I believe that Briar Valley would prefer someone with old fashioned values like them, not someone pushing for massive reform. They have a culture that is resistant to change and a history of fighting for resources with outsiders, so if Malleus’s new spouse tries to introduce a bunch of technology or open its borders to other countries (even if they have good intentions), the people + the senate may oppose them. His father is implied to be open-minded, but he at least understood that such change isn’t reasonable without time and effort dedicated to the endeavor.
All that being said 💦 I think that this topic is actually less about what Malleus as an individual wants and what his country, his people, and, yes, even his asshole senators, want. This is basically an arranged marriage situation so that their country can maintain power and relevance. It’s about the collective and what Malleus must do for their perceived security and prosperity.
#twst#twisted wonderland#Malleus Draconia#twst x reader#Malleus Draconia x Reader#disney twisted wonderland#disney twst#Sebek Zigvolt#Leona Kingscholar#Yuu#notes from the writing raven#question#spoilers#Eliza#Ghost Bride#Aladdin#twst analysis#twisted wonderland analysis#twst character analysis#twisted wonderland character analysis#tw//homophobia#tw//transphobia
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