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felassan · 4 months ago
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Edge – The Future of Interactive Entertainment magazine, issue #401 (October 2024 issue) – Dragon Age: The Veilguard story
The rest of this post is under a cut for length.
Update: this issue of this magazine is now available to buy from UK retailers today. it can be purchased online at [this link]. [Tweet from Edge Online] also, Kala found that a digital version of the magazine can be read at [this link].
This post is a word-for-word transcription of the full article on DA:TV in this issue of this magazine. DA:TV is the cover story of this issue. When transcribing, I tried to preserve as much of the formatting from the magazine as possible. Edge talked to BioWare devs for the creation of this article, so the article contains new quotes from the devs. the article is written by Jeremy Peel. There were no new screenshots or images from the game in the article. I also think that it contains a few lil bits of information that are new, like the bits on companions' availability and stumbling across the companions out and about on their own in the world e.g. finding Neve investigating an abduction case in Docktown.
tysm to @simpforsolas and their friend for kindly telling me about the article!!
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Article introduction segment:
"[anecdote about Edge] We were reminded of this minuscule episode in Edge's history during the creation of this issue's cover story, in which we discuss the inspiration behind Dragon Age: The Veilguard with its creators at BioWare. Notably, director John Epler remembers the studio experimenting with a number of approaches during the early phase of development before eventually locking in to what the game was supposed to be all along, above all else: 'a single-player, story-focused RPG'. As you'd expect from BioWare, though, that was really just a starting point, as we discovered on p54." BioWare draws back the Veil and ushers us into a new Dragon Age
"BEHIND THE CURTAIN BioWare's first true RPG in age age is as streamlined and pacey as a dragon in flight. By Jeremy Peel Game Dragon Age: The Veilguard Developer BioWare Publisher EA Format PC, PS5, Xbox Series Origin Canada Release Autumn
The Dragon Age universe wasn't born from a big bang or the palm of an ancient god. Instead, it was created to solve a problem. BioWare was tired of battling Hasbro during the making of Baldur's Gate and Neverwinter Nights, and wanted a Dungeons & Dragons-like setting of its own. A small team was instructed to invent a new fantasy world in which the studio could continue its groundbreaking work in the field of western RPGs, free of constraints.
Well, almost free. BioWare's leaders mandated that the makers of this new world stick to Eurocentric fantasy, and include a fireball spell - since studio co-founder Ray Muzyka had a weakness for offensive magic.
Beyond that, BioWare’s storytellers were empowered to infuse Dragon Age with their own voices and influences, leaning away from D&D’s alignment chart and towards a moral grayness that left fans of A Song Of Ice And Fire feeling warm and cozy.
In the two decades since, the world of Thedas – rather infamously and amusingly, a shortening of ‘the Dragon Age setting’ that stuck – has taken on a distinct flavor. It’s something director John Epler believes is rooted in characters.
“There’s definitely some standard fantasy stuff in Dragon Age, but everything in the world, every force, is because of someone,” he says. “The idea is that every group and faction needs to be represented by a person – someone you can relate to. Big political forces are fine as background, but they don’t provide you with those interesting story moments.”
Dragon Age: The Veilguard bears out that philosophy. The long-awaited sequel was first announced with the subtitle Dreadwolf, in reference to its antagonist, Solas – an ancient elf who once stripped his people of immortality as punishment for betraying one of their own. In doing so, Solas created the Veil, the thin barrier through which wizards pull spirits and demons invade the waking world. In other words, many of Dragon Age’s defining features, from its downtrodden elves to the uneasy relationship between mages and a fearful church, can be traced right back to one character’s decision.
“The world exists as it does because of Solas,” Epler says. “He shaped the world because of the kind of character he was. That’s, to me, what makes Dragon Age so interesting. Everything can tie back to a person who to some degree thought they were doing the right thing.”
Perhaps BioWare’s greatest achievement in slowburn character development, Solas is a former companion, an unexploded bomb who sat in the starting party of Dragon Age: Inquisition, introverted and useful enough to get by without suspicion. Yet by the time credits rolled around on the Trespasser DLC, players were left in no doubt as to the threat he presented.
Determined to reverse the damage he once caused, the Dreadwolf intends to pull down the Veil, destroying Thedas as we know it in the process. The next Dragon Age game was always intended to be his story.
“We set that up at the end of Trespasser,” Epler says. “There was no world where we were ever going to say, ‘And now let’s go to something completely different.’ We wanted to pay off that promise.”
Yet almost everything else about the fourth Dragon Age appears to have been in flux at one time. In 2019, reporter Jason Schreier revealed that an early version, starring a group of spies pulling off heists in the Tevinter Imperium, had been cancelled two years prior. Most of its staff were apparently moved onto BioWare’s struggling Anthem, while a tiny team rebooted Dragon Age from scratch. That new game was said to experiment with live-service components.
“We tried a bunch of different ideas early on,” Epler says. “But the form The Veilguard has taken is, in a lot of ways, the form that we were always pushing towards. We were just trying different ways to get there. There was that moment where we really settled on, ‘This is a singleplayer, story-focused RPG – and that’s all it needs to be’”.
Epler imagines a block of marble, from which BioWare was attempting to carve an elephant – a character- and story-driven game. “We were chipping away, and sometimes it looked more like an elephant and sometimes it didn’t”, he says. “And then we eventually realized: ‘Just make an elephant’. When we got to that, it almost just took shape by itself.”
2014’s Dragon Age: Inquisition was an open-world game commonly criticized for a slow-paced starting area which distracted players from the thrust of the plot. The Veilguard, in contrast, is mission-based, constructed with tighter, bespoke environments designed around its main story and cast. “We wanted to build a crafted, curated experience for the player,” Epler says. “Pacing is important to us, and making sure that the story stays front and center.”
Epler is very proud of Inquisition, the game on which he graduated from cinematic designer to a lead role (for its DLC). “But one of the things that we ran into on that project was an absentee antagonist,” he says. “Corypheus showed up and then disappeared. You spent ten hours in the Hinterland doing sidequests, and there wasn’t that sense of urgency.”
This time, The Veilguard team wants you to constantly feel the sword of Damocles dangling above your head as you play – a sense that the end of the world is coming if you don’t act. “There’s still exploration – there’s still the ability to go into some of these larger spaces and go off the beaten path to do sidequests,” Epler says. “But there’s always something in the story propelling you and the action forward, and allowing you to make decisions with these characters where the stakes feel a lot more immediate and present. And also, honestly, more real.”
No sooner have you finished character creation than Dragon Age: The Veilguard thrusts you into a choice. As your protagonist, Rook, steps into focus on the doorstep of the seediest bar in town, you decide whether to threaten the owner for information or make a deal. Brawl or no, you’ll walk out minutes later with a lead: the location of a private investigator named Neve Gallus, who can help you track down Solas.
You proceed into Minrathous, the largest city in Thedas and capital of the Tevinter Imperium – a region only alluded to in other Dragon Age games. It’s a place built on the backs of slaves and great mages, resulting in tiered palaces and floating spires – a kind of architecture unimaginable to those in the southern nations.
“When your Dragon Age: Inquisition companion Dorian joins you in Orlais, in one of the biggest cities in Thedas, he mentions that it’s quaint and cute compared to Minrathous,” Corinne Busche, game director on The Veilguard, says. “That one bit of dialogue was our guiding principle on how to realize this city. It is sprawling. It is lived-in. Sometimes it’s grimy, sometimes it’s bougie. But it is expansive.”
Immediately, you can see the impact of BioWare’s decision to tighten its focus. Around every other corner in Minrathous is an exquisitely framed view, a level of spectacle you would never see in Inquisition, where resources were spread much more thinly. “When you know that you’re gonna be heading down a canyon or into this plaza where the buildings open up, you have those perfect spots to put a nice big temple of Andraste or a mage tower,” art director Matthew Rhodes says. “You get those opportunities to really hit that hard.”
BioWare’s intention is to make strong visual statements that deliver on decades of worldbuilding. “People who have a history with Dragon Age have thought about what Minrathous might be like,” Rhodes says. “We can never compete with their imagination, but we can aim for it like we’re shooting for the Moon.”
The people of Tevinter use magic as it if were electricity, as evidenced by the glowing sigils that adorn the dark buildings – street signs evoking Osaka’s riverfront or the LA of Blade Runner. They’re just one of the tricks BioWare’s art team uses to invite you to stop and take in the scene. “A lot of what you start to notice when you’re the artist who’s been working on these big, beautiful vistas and neat murals on the walls is how few players look up,” Rhodes says. “We design props and architecture that help lead the eyes.”
For the really dedicated shoegazers, BioWare has invested in ray-traced reflections, so that the neon signage can be appreciated in the puddles. There are also metal grates through which you can see the storm drains below. “The idea behind that is purely just to remind the player often of how stacked the city is,” Rhodes says. “Wherever you’re standing, there’s guaranteed to be more below you and above you.”
One of BioWare’s core creative principles for The Veilguard is to create a world that’s actually worth saving – somewhere you can imagine wanting to stick around in, once the crises of the main quest are over. To that end, the team has looked to ground its outlandish environments with elements of mundanity.
“A guy’s normal everyday life walking down the streets of this city is more spectacular than what the queen of Orlais is seeing, at least in terms of sheer scale," Rhodes says. “One of the things we’ve tried to strike a balance with is that this is actually still a place where people have to go to the market and buy bread, raise their kids, and try to make it. It’s a grand and magical city, but how do you get your horses from one place to the next? Where do you load the barrels for the tavern? It’s really fun to think of those things simultaneously.”
Normal life in Minrathous is not yours to behold for long, however. Within a couple of minutes of your arrival, the very air is ripped open like cheap drapes, and flaming demons clatter through the merchant carts that line the city streets. A terrible magical ritual, through which Solas intends to stitch together a new reality, has begun.
“We wanted the prologue to feel like the finale of any other game we’ve done,” Busche explains. “Where it puts you right into this media-res attack on a city and gets you really invested in the action and the story right away. When I think back to Inquisition, how the sky was literally tearing open – the impact of this ritual really makes that look like a minor inconvenience.”
Our hero is confronted by a Pride demon, imposing and armored as in previous games, yet accented by exposed, bright lines that seem to burst from its ribcage. “They are a creature of raw negative emotion,” Busche says. “So we wanted to actually incorporate that into their visual design with this glowing nervous system.”
When a pack of smaller demons blocks Rook’s route to the plaza where Neve was last seen, battle breaks out, and The Veilguard’s greatest divergence from previous Dragon Age games becomes apparent. Our rogue protagonist flits between targets up close and evades individual sword swings with precision. In the chaos, he swaps back and forth between blades and a bow. He blends light and heavy attacks, and takes advantage of any gap in the melee to charge up even bigger blows.
“Responsiveness was our first-and-foremost goal with this baseline layer of the combat system,” Busche says. Unless you’re activating a high-risk, high-reward ability such as a charged attack, any action can be animation-cancelled, allowing you to abort a sword swing and dive away if an enemy lunges too close. “We very much wanted you to feel like you exist in this space, as you’re going through these really crafted, hand-touched worlds,” Busche says. “That you’re on the ground in control of every action, every block, every dodge.” Anyone who’s ever bounced off a Soulslike needn’t worry: The Veilguard’s highly customizable difficulty settings enable you to loosen up parry windows if they prove too demanding.
Gone is the overhead tactical camera which, for some players, was a crucial point of connection between Dragon Age and the Baldur’s Gate games that came before, tapping into a lineage of thoughtful, tabletop-inspired combat. Epler points out that the camera’s prior inclusion had an enormous impact on where the game’s battles took place. “We actually had a mandate on Inquisition, which was, ‘Don’t fight inside,’” he says. “The amount of extra work on getting that tactical camera to work in a lot of those internal environments, it was very challenging.”
Gone, too, is the ability to steer your comrades directly. “On the experiential side, we wanted you to feel like you are Rook – you’re in this world, you’re really focused on your actions,” Busche says. “We very much wanted the companions to feel like they, as fully realized characters, are in control of their own actions. They make their own decisions. You, as the leader of this crew, can influence and direct and command them, but they are their own people.”
It's an idea with merit, albeit one that could be read as spin. “It’s not lost on me,” Busche says. “I will admit that, on paper, if you just read that you have no ability to control your companions, it might feel like something was taken away. But in our testing and validating with players, what we find is they’re more engaged than ever.”
There may be a couple of reasons for that. One is that Dragon Age’s newly dynamic action leaves little room for seconds spent swapping between perspectives. “This is a much higher actions-per-minute game,” Busche says. “It is more technically demanding on the player. So when we tried allowing you full control of your companions as well, what we’ve found is it wasn’t actually adding to the experience. In fact, in some ways it was detrimental, given the demanding nature of just controlling your own character.”
Then there’s The Veilguard’s own tactical layer, as described by BioWare. Though the fighting might be faster and lower, like a mana-fuelled sports scar, the studio is keen to stress that the pause button remains as important to the action as ever. This is, according to Busche, where the RPG depth shines through, as you evaluate the targets you’re facing and take their buffs into account: “Matching elemental types against weaknesses and resistances is a big key to success in this game.”
You pick between rogue, warrior and mage – each role later splitting again into deeper specialisms – and draw from a class-specific resource during fights. A rogue relies on Momentum, which is built up by avoiding damage and being highly aggressive, whereas a warrior is rewarded for blocking, parrying, and mitigating damage.
Those resources are then used on the ability wheel, which pauses the game and allows you to consider your options. The bottom quadrant of the wheel belongs to your character, and is where three primary abilities will be housed. “Rook will also have access to runes, which function as an ability, and a special ultimate ability,” Busche says. “So you’re bringing five distinct abilities with you into combat.”
The sections to the left and right of the wheel, meanwhile, are dedicated to your companions. Busche points to Lace Harding, the returning rogue from Inquisition, who is currently frozen mid-jump. “She is her own realized individual in this game. She’s got her own behaviors: how she prioritizes targets, whether she gets up close and draws aggro or stays farther back at range. But you’ll be able to direct her in combat by activating her abilities from the wheel.”
These abilities are complemented by positional options at the top of the wheel, where you can instruct your companions to focus their efforts on specific targets, either together or individually. Doing so will activate the various buffs, debuffs and damage enhancements inherent in their weapons and gear. “So,” Busche explains, “as you progress through the first two hours of the game, this full ability wheel is completely populated with a variety of options and different tactics that you can then string together.”
BioWare has leaned into combos. You might tell one companion to unleash a gravity-well effect that gathers enemies together, then have another slow time. Finally, you could drop an AOE attack on your clustered and slowed opponents, dealing maximum damage. The interface will let you know when an opportunity to blend two companion abilities emerges – moments BioWare has dubbed ‘combo detonations’.
“I like to think about this strategic layer to combat as a huddle,” Busche says, “where you’re figuring out how you want to handle the situation, based on the information you have on the encounter, and how you and your companions synergize together.”
Deeper into the game, as encounters get more challenging, Epler says we’ll be spending a lot of time making “very specific and very focused tactical decisions”. The proof will be in eating the Fereldan fluffy mackerel pudding, of course, but Busche insists this shift to fast action isn’t a simplification. “What really makes the combat system and indeed the extension into the progression system work is that pause-and-play tactical element that we know our players expect.”
The autonomy of The Veilguard’s companions doesn’t end with combat. BioWare’s data shows that in previous games players tended to stick with the same two or three beloved comrades during a playthrough. This time, however, you’ll be forced to mix your squad up at regular intervals.
“We do expect that players will have favorites they typically want to adventure with,” Busche says, “but sometimes certain companions will be mandatory.” Others may not always be available – part of the studio’s effort to convince with three-dimensional characters. “They do have a life outside of Rook, the main character,” Busche says.
"They'll fall in love with people in this world. They’ve had past experiences they’ll share with you if you allow them in and get close to them.”
Being separated from your companions, rather than collecting them all in a kind of stasis at camp, allows you to stumble across them unexpectedly. Busche describes an instance in which, while exploring the Docktown section of Minrathous, you might bump into Neve as she investigates an abduction case. “If I go and interact with her, I can actually stop what I’m doing, pick up her arc and adventure with her throughout her part of the story,” Busche says. “What’s interesting is that all of the companion arcs do ultimately tie back to the themes of the main critical path, but they also have their own unique challenges and villains, and take place over the course of many different intimate moments.”
Some parts of a companion’s quest arc involve combat, while others don’t. Some are made up of large and meaningful missions – as lavish and involved as those along the critical path. “While they are optional, I would be hesitant to call them side content in this game,” Busche says. If you choose not to engage with some of these companion-centered events, they’ll resolve on their own. “And it might have interesting implications.”
The Veilguard promises plenty of change, then, even as it picks up the threads of fan-favorite characters and deepens them, honoring the decades of worldbuilding that came before it. This is perhaps the enduring and alluring paradox of Dragon Age: a beloved series which has never had a direct and immediate sequel, nor a recurring protagonist. Instead, it’s been reinvented with each new entry.
“It’s a mixed blessing to some degree,” Epler says. “The upside is always that it gives us more room to experiment and to try new things. There are parts of the series that are common to every game: it’s always an RPG, it’s always about characters, and we always want to have that strategic tactical combat where you’re forced to make challenging decisions. But at the end of the day, I think what makes Dragon Age Dragon Age is that each one feels a little bit different.”"
Q&A Matthew Rhodes Art director
Q. Early BioWare RPGs were literary, with the emotions and detail mostly happening in dialogue boxes. How have you seen the studio's approach to visual storytelling evolve? A. This has been my entire career. When I first showed up at BioWare, it was at the tail end of Jade Empire, and then I was working on Dragon Age: Origins and early Mass Effect. The games had taken that next step out of sprites and 2D models, and it was like: 'How do we say more? How do we communicate more clearly?' During those early days, a lot of games depended on words to fix everything for you. As long as your character was talking bombastically, you could lend them everything that they needed. But as time went on it also became a visual medium, and it's been this long journey of trying to establish art's seat at the table. I've worked with some great writers over the years, and art is also an essential part of the storytelling. From Dragon Age: Inquisition on, I've been trying to stress with my teams that we are a story department.
Q. Is part of that also letting writers know that your storytelling assistance is available, to help them show rather than tell? A. On The Veilguard, that principle has been operating the best I've seen it. Where you would need a paragraph of dialogue in one of those exposition moments where a character just talks to you, we could sell that with a broken statue or a skeleton overgrown with vines. We've had more opportunities to do that on The Veilguard than most of the projects I've ever worked on combined.
To a hammer, every problem looks like a nail, and so in every department, writing will try to solve it with more words, and art will try to solve it with more art. I've bumped up against moments where it's like, 'As much as we could keep hammering on this design, I think this is actually an audio solution.' And then you take it to audio, and you don't get that overcooked feeling where each team is just trying to solve it in their silo. It's a really creatively charged kind of environment.
[main body of article ends here]
Additional from throughout the article --
Image caption: “Spotlights shine down from the city guards’ base as they pursue you through the streets of Minrathous.”
Image caption: “While most of your companions can be sorted into comfortingly familiar RPG classes, The Veilguard introduces two new varieties: a Veil Jumper and a private investigator.”"
Image caption [on this Solas ritual concept art specifically]: “The name previously given to the game – Dreadwolf – was a direct reference to Solas. Your former companion, now on his own destructive mission, still features, despite the name change.”
Text in a side box:
"RATIONAL ANTHEM The hard lesson BioWare drew from Anthem was to play to its strengths. “We’re a studio that has always been built around digging deep on storytelling and roleplaying,” Epler says. “I’m proud of a lot of things on Anthem – I was on that project for a year and a half. But at the end of the day we were building a game focused on something we were not necessarily as proficient at. For me and for the team, the biggest lesson was to know what you’re good at and then double down on it. Don’t spread yourselves too thin. Don’t try to do a bunch of different things you don’t have the expertise to do. A lot of the people on this team came here to build a story-focused, singleplayer RPG."
Image caption: “In combat you no longer control your companions directly – this is a faster-paced form of fighting – but you are able to direct them in combat, and can even blend their abilities in ‘combo detonations’.”
Image caption: “You’ll be exploring new regions across Tevinter and beyond – Rivain is a certainty, and that’s only accessible via Antiva travelling overland.”
Image caption: “There are three specializations per character class; on the way to unlocking them you’ll acquire a range of abilities.”
Text in a side box:
"MEET YOUR MAKER “Full disclosure: Dragon Age has traditionally not done skin tones well, especially for people of color,” Busche says. “We wanted to do a make-good here.” In The Veilguard’s character creator, you can adjust the amount of melanin that comes through in the skin, as well as test various lighting scenarios to ensure your protagonist looks exactly as you intend in cutscenes. “Speaking of our first creative principle – be who you want to be – we really feel these are the kinds of features that unlock that for our players,” Busche says. “We want everyone to be able to see themselves in this game.” For the first time in the series, your body type is fully customizable too, with animations, armor and even romantic scenes reflecting your choices."
Image caption: “Your companions are a mix of old and new – Lace Harding is a familiar face. Veil Jumper Bellara is new, with a new occupation, while Davrin is a new face with a familiar profession – he’s a Warden.”
Image caption: "Arlathan Forest is home to the ruined city of the elves, now a place of wild magic, Veil Jumpers and (allegedly) spirits".
Image caption: "Bellara is driven by a desire to learn more about the elves, rediscovering the shattered history and magic of her people."
[source: Edge – The Future of Interactive Entertainment magazine, issue #401 (October 2024 issue) - it can be purchased online at [this link].]
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spookysteddie · 11 months ago
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Text Me The Details
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Modern!Rockstar!Eddie Munson x Influencer!fem!reader
18+ MINORSDNI
cw: gossip magazines, reader being horny on a live stream, cocky!Eddie, drinking, drugs mention
a/n: I kinda want this to be a series? So expect a part two at some point. But yeah this isn't an original idea so, credit to literally everyone who's done this before me. I gave reader a last name because if I have to write y/l/n one more time I'll sob. ANYWAY I hope you all enjoy and let me know if you like this!
WC: 1.2k
...
You are never drinking again. Ever.
Your management would agree after what happened last night. You didn’t mean to spill the secret you’d been keeping. It wasn’t even that big of a deal, however, you had an image to keep up. The party girl, the kind one, the one with lots of friends, the girl who had good grades in college, the one who always donated most of her fortune to various organizations. 
Now, every tabloid was writing articles about your celebrity crush. 
Party girl and influencer drunkenly admits she’d love to sleep with lead singer of Corroded Coffin Eddie Munson. Sources have said they’ve been together for a while but decided to keep it under wraps. 
The dating portion of that article wasn’t true and you silently vow to figure out who the fuck these ‘sources’ were. However, you admitting to wanting to fuck Eddie… did happen. You have no one to blame but yourself. 
Now, there are three reasons why you’re so stressed about this. First, even though you party all the time, you were good. You know, like only went out on the weekends, did every single assignment, tutored people on the side, was probably the most unproblematic influencer out there. Second, the last thing you wanted was Eddie Munsons attention. You had this thing where you didn’t want the people you were fans of to perceive you. 
Theoretically you knew they did, most of them followed you on social media. But there was a difference between being a fan of someone, and them semi-knowing you vs your actual crush who you own a poster or two of? That makes you want to throw up and pass out at the same time. 
But, finally, the third reason this stressed you out was because Eddie and his crew were not good. You know like, partied every single day, smoked a lot of weed and snorted coke off of his groupies and fans. It was all over the tabloids and the band has even posted about it a time or two. You didn’t do that. And if the tabloids caught you doing that, you’d lose everything you worked towards.
“So this is how we’re going to fix it,” Case, your manager, says from where she’s standing next to the fireplace in your apartment. “You’re gonna go back on live and say it was an accident.” 
You look up from the article you were reading, eyes finding his. “That is the worst idea ever. I was tipsy not black out drunk. No one will ever believe that was an accident.” You huff, locking your phone, “and I have tickets to their show next week.” 
You loved your team, but sometimes they made the most insane comments on how to fix the unfixable. 
You stand, pacing the room, “he isn’t one to read gossip magazines. And-and I’m not on the same level as his band. They’re A listers and I’m C list at best.” 
Your manager and publicist look like fish after what you said. Anna, your publicist speaks first, “I swear to god if you ever say that again I am uppin your therapy appointments. You hear me?” 
You huff, sitting back down on the couch, “I’m not kidding though. I’m not giving up this ticket. It’s one of the few things I’m looking forward to.” 
Case answers after rubbing her temples, “you better pray this blows over without him seeing it. You may party but his partying is a whole other level.” 
… 
The call came two days later, an unknown number popping up on your phone. 
You knew, you knew before you even accepted the call who’d be on the other end of the line. 
It felt like it started in slow motion, first came the gossip mags with the original story. Then came Eddie following you on instagram. He’d like a few photos and stories you put up. Then came his interview. The interview where he said, “of course I know who she is. I’m flattered really. I hear she’s a sweet girl.” 
Now, your phone is buzzing in your hand and you can’t bring yourself to answer the phone. 
“Yes just a fucking person. Just like you’re a person. Answer the phone.” You look down at the phone and are thankful it’s just you in your house. You tap the answer button, a fake smile on your face, as you put the phone to your ear. 
“Hello?” you use your best interview voice, the one Anna has drilled into you. 
You can hear him breathe in before letting it out, long and slow, it’s clear he took a drag of his cigarette. Is he nervous too? There’s no way. Eddie always seemed to be this cool and calm guy, never afraid of anything or anyone. He gets into more fights in a week than you have in your entire 25 years of existence. 
“Good afternoon, Miss Asher.” You can hear the grin in his voice and it sends a shiver down your spine, your heart pounding in your chest. “It’s Eddie.” 
He didn’t have to introduce himself to you, you’d be able to pick out his voice in a crowded room. But only because you’ve listened to his music so often… only reason. 
“Oh! Hi! I’m s-surprised to hear from you.” You cringe at the stutter that came out of you. You had more than enough practice dealing with any situation thrown at you. From the funny to the uncomfortable to the scary. You were trained for this and you were fucking it up. “How can I help you?” 
“The band and I will be in town next friday, we’re playing a show.” You know where this is going and it makes your heart beat faster, so fast you’re scared it’ll burst. “I was wonderin’ if you were goin’?”
Oh fuck. Oh fuck. Oh fuck. Oh fuck.
“I am, actually. Me and a few of my friends actually.” You rub your hands down your sweatpants, nerves making them sweat. 
“Oh! Well that is fantastic,” his tone is chipper as hell and you know he’s high. On what, you have no idea. “I was thinkin’ that maybe ya friends and you’d wanna join us backstage. VIP area for the show? What cha think?” 
All of sudden you forget how the english language works, your tongue sticking to the roof of your mouth. This is what you’ve been wanting for so long. Well, in your dreams of course. But looking at it from a business perspective, it could bring his fans to your page and your fans to his page. It was kind of a win win. Well, win win lose because then Corroded coffin knows who the actual fuck you are and you arent just some fan. And that, terrified you,  
“Heeeeeeello? Are you there?” 
His voice breaks through your clogged mind, forcing you to respond. 
“Hi, sorry. I’m here! I um I got distracted. But, yeah that sounds great, actually. We-we’d love that.” 
“Good! I will have my people call your people, yeah?” 
“O-or you can just send me the information,” you say it before thinking and now you really want to punch yourself. 
He chuckles to himself, “okay, sweetheart, I’ll text you the information. See you next friday.” 
He hangs up before you can say another fucking stupid thing. You press the phone into your hands, foot bouncing on the floor with nerves. You can think of seven different ways that conversation could’ve (and should’ve) happened. One of which was with your entire team, another being with your friends, another being with your parents. Not alone to make a fool out of yourself. Your management team was really going to kill you.
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prettiestofpisces · 5 months ago
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Breanna Stewart x Reporter
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💋: smut, fingering
-personally i wouldn’t know how to act if she looked like THAT around me
- i’m posting this on an airplane but autocorrect is always against me so if you see an error lmk ( ex. stewie turns to steve lolll)
-as always any and all feedback is appreciated…muah
─── ・ 。゚☆: *.☽ .* :☆゚. ───
standing up you fixed your pale blue blouse and tight black skirt, strutting through the libertys tunnel doors.
the new york liberty now stood at a new record of 17 wins, the number one best in the eastern conference.
questions cascaded your mind to ask the panelist, breanna stewart and jonquel jones yet none of them sounded good enough.
you practice with yourself still strutting down the empty stadium hallways.
“how did losing in the commissioners cup fuel the fire tonight to win by almost double digits?”
you scoff, kicking yourself at the originality…no.
“looking back at your previous loss to the lynx, what part of their game did you study coming into this one?”
this time a sigh exited your mouth.
hm a little better, but still no. you needed an obscure question for this post press.
you like to pose questions to athletes that bring out a side of them no one’s seen. whether it be excitement or vulnerability.
your companies sports articles offered rarity to sports news and discussed various, taboo topics, outside of ball.
wanting to impress your boss, this conference was to be no different and you needed a fun statement for this upcoming article.
as you entered the room voices could be heard everywhere. chatter was ambient, fellow reporters waiting patiently for the athletes to make their appearance.
looking around for a seat you find one in the front row off center to the left.
ten more minutes pass and suddenly complete silence takes over the room. shuffling in is breanna stewart and jonquel jones.
amungst the tallest in the meeting their prescence is almost intimidating.
sitting down right in front of you is stewart who’s expressionless. that is till her large dull eyes connect with yours and somehow it feels like it’s just you and her.
the two of you were fimiliar with each other, performing interviews here and there, but a true discussion was never held.
you take a deep breath looking around the room once more, and the press conference begins.
after thirty minutes or so the mediator announces.
“yes, final question coming from the front row, satin blouse.”
painfully boring questions had been thrown at them both left and right, now, finally it was your turn to do the talking.
you wiggle in your seat and inflate your chest to instill confidence. first introducing yourself and your company you lock eyes with breanna for a countless time and speak.
“…after a tough win, stewart i see you’ve changed into something more comfortable…” you look stewie up and down.
she he wore black sweat pants and a wife beater so tight her nipples, hard as ever, poked through perfectly.
“…fitting since you recently released new lounge wear to go with your new shoes color way. is it everything you envisioned and where is your brand going?”
stewie takes her hands and drags her palms down her chest and chuckles.
“yea it uh- doesn’t leave much to the imagination now does it” smirking directly at you.
“no, it doesn’t” shaking your head, you biting your bottom lip seductively.
jj takes notice of your flirtatious encounter, deciding to interject. “man if y’all don’t get a room or answer the question, we trying to get out of here!” stewie whips her head to her teammate laughing with her hands on her face.
“sorry…yea no the collection is called city of love and i’ve been dying to talk about it so thank you that’s a great question.”
stewie finishes up her statement as she watches you finish up your notes and record her the rest of her statement.
“alright, if that’s it we’re all free to go” the woman over the conference says.
breanna and jonquel thank everyone who attended and you place everything in its designated area in your purse.
feeling eyes on you, you take one more look around the entire room catching stewies bolted on your skirt.
you glance down and rush to pull down the fabric that had bunched exposing more of your bottom half than you’d like.
walking over to the exit where stewie stood you place yourself right infront of her. standing tall to her ear and whisper a quick message, “stop being a pervert.”
not taking another look at you she rubs her face with her hands as the other draped her side.
you roll your eyes and walk out into another empty hallway.
on your trek to leave the stadium you gaped, appreciating the structure now that it was almost vacant.
all that could be heard were the clicks of you heels against the tiled floor.
while nearing the exit, the ache in the balls of your feet were enough to need to sit down for a quick minute.
spotting some bar chairs you throw your purse and the rest of your belongings on the table before deciding to take a seat.
relief infiltrating your body, especially your feet.
kicking your heels off you huff “jesus christ.”
suddenly hearing footsteps behind where you sat, you can’t help but to turn your head.
the women behind you catching your eye, rightfully so. still in her lightly worn wife beater and sweats, breanna stewart appeared.
she took it upon herself to sit at your table and you watched as she did so.
“figured you could use some company.”
“i don’t but you’re welcome to sit..” you joke.
“ouch” she laughs.
there’s a pause of silence with you both looking at one another.
“you uh- with someone, single?” breanna blurts.
“what- who’s asking?” the questions catching you by surprise.
breanna points at herself signaling she wants to know, and in the blink of an eye she’s standing, towering above you in your chair.
you waste no time to stand up yourself as two can play that game.
“is there an issue stewart?”
you put a finger in her chest, pushing breanna outwards.
“you tell me” she says snarkily.
“honey you’re the one looking up my skirt” you counter argue.
“who’s to say you didn’t do it on purpose?” stewie shrugs with a toothy grin.
“ugh please” your bickering coming to an end as you turn on your toes and slip your heels on to head out.
that is till stewie pushes you against one of the surrounding walls. flipping you around to then face her. “oh shit-“
stunned, she left you pinned, arms by your side.
stewies grin gone, she gets just centimeters from your face
���listen, honey, not a single word leaves these lips while we’re here”
your breath hitches “okay..” eager for breanna to do whatever she wants to you, you comply.
“thank you baby” she says beginning to kiss on your neck, each sloppier than the one before.
you lightly close you eyes and in mere minutes she trails the hand that was once pinning yours up and down your thigh.
lifting your left leg to cradle her waist she then brings the hand to the hem of your skirt toying with it before reaching under.
your mouth agape ready for her digits to explore your cunt. moans escape your lips as grunts escape stewies.
she pauses removing her hand from to skirt to simply hold your leg in place.
your eyes flutter open to reveal breanna studying you and your face, the dimly lit stadium behind her.
“what’s wrong?” you whine.
she shakes her head. “nothing, i just wanted to make sure you wanted to do this” letting your leg fall. her accent being so thick made your pussy throb all the more.
you nod you head. “yes, i want you right here, right fucking now, no one’s here this late.” the corners of your mouth pull upward.
breanna pulls you off the cold wall for just a moment only to slap your ass.
“stewart!” you giggle, once again liking how rough she was being with you.
she returns the smile, her gums showing.
“even if there wasn’t i know you’d like a crowd”
you playfully slap her chest. “who’s the pervert now” she teases.
ignoring her comment you eye breanna, shimming off your panties and reaching for her hand, yearning to be touched. you place her hand back on your hips as you hoisted your leg over breannas waist again. she does the rest pecking your ear, then your jaw.
gliding her hand over your clit you groan at the sensation. “stewie go faster, or put your fingers in me, now-.” stewie cuts you off with a demanding kiss. no longer wanting to hear the attitude you were giving her.
stewie continues to rub your clit in agonizingly slow circles.
feeling how slick your hole was, she then knew you were ready for her fingers, her long, slim fingers.
you drag out a load moan as she inserts not one but two, her middle and pointer.
pumping her fingers in and out of you, you become more and more vocal.
“shit”
“mm fuck, just like that!”
“stewie baby, i’m sooo close” tears running down your face.
you felt drunk, spiraling with how good your body felt, tingles radiated all over.
her two fingers sped up and she rubbed your clit vigorously with her thumb. the new friction sending you over the edge, orgasming.
the audible gasp and sloshing of your pussy’s juices were all breanna needed to come herself.
your knees buckled forcing you to collapse.
you would’ve hit the floor if breanna wasn’t there to catch and pull you in.
whimpering you regain your balance and embrace stewie in a hug, tired but in bliss.
she kisses your temple.
“you’re so beautiful”
with your head buried in her neck, stewie feels you smile against her pale skin. “you did so good for me”
the praise erupting butterflies in your stomach.
you finally look up her eyes glazing your face and the tear that stained your makeup.
you release from the hug, putting everything back in its place, your skirt, your hair and…
“you forgot something” stewie says, holding your underwear in front of her face
“oh- you’re sick” you say as she shoves them in the pocket of her sweats. you throw your head back in laughter.
“call me” she says nearing exit of the stadium.
you laughed “why so you can start a collection of my panties?!”
“exactly.”
─── ・ 。゚☆: *.☽ .* :☆゚. ───
breanna stewart i hope both sides of your pillow are cold
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genshin-impact-updates · 5 months ago
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Character Description - "Wondrous Dragonheir" Sigewinne
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"Did you bump into something? Well, if it hurts, just let me know."
Hello, Traveler! The character we are introducing today is a Melusine and the Fortress of Meropide's head nurse. She cares equally for every convict locked in the undersea prison.
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[This GIFs demonstrating Sigewinne's Talents were too large to post to Tumblr. Check the original article here to see them.]
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victoriadallonfan · 3 months ago
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Let's Talk About the Alien vs Predator Films
Talk about wasted potential, am I right?
I'm struggling to format this in an interesting way, since so much has been covered over the past 20 years since the first film was released. You can read my thoughts on Aliens Franchise and the Predator Franchise as well.
Note that it doesn't include Alien: Romulus, but suffice to say it was a good movie!
I think the best place to start is with covering the themes of Alien and Predator, and the history before these films were created (and the failure of Fox).
My fellow AvP enjoyer @agendergorgon has already posted some thoughts on the topic, giving me a lot to think about, so check out their blog too!
For the purposes of this review, I am not going to include Alien 3, Alien: Resurrection, Prometheus, nor Alien: Covenant.... mostly. The AvP films really don't take much of anything beyond the first two films, though I will touch on Prometheus when it comes to religion.
Ditto for the Predator films, but that's because Predator wouldn't get a third film until 2010, 3 years after the AvP duo.
The themes of Alien Franchise:
I'm sure the first thing to come to mind is that the Alien series is about sexual assault, and you'd be correct. The xenomorph is designed to be extremely phallic, the facehuggers quite literally rape their victims, Burke locks his victims (including a child) in a room to be raped, Ash tries to murder Ripley by thrusting a rolled up porn magazine down her throat etc etc.
Some of you might also remember how Aliens was noted by James Cameron to be a criticism of the Vietnam War, Corporate Greed, and the callous arrogance of the US Military. The xenomorphs represented the innumerable "faceless" soldiers that could overwhelm more advanced enemies with ambush tactics and numbers, Burke thinks only in "goddamn percentages" and how this could benefit himself and the company, and the Colonial Marines are not only woefully mismanaged a newly brought on commander but also completely delusional with their own sense of invulnerability, only to break and panic under pressure once they meet a foe who is determined to fight to the death.
(I will NOT be tackling the fucked-upness of comparing people fighting for their independence vs a fucking Xenomorph, because holy fucking shit, it is literally the opposite AND worse counterpart to having the Predators be colonizers)
But, in the broader scope of the series, Alien - and the xenomorph - represent the uncontrollable, unfathomable, unknown. What are they? Why were they there? What are their motives? How did they end up in that ship? Were they built? How do they 'see'? Why did the xenomorph spare Jonesy the Cat? Are they intelligent life? How on earth do they function with their bizarre biology?
We don't get any real answers to these questions in the original films. The whole point of these movies is that there are things that mankind does not understand, and the horrors of space are vast. And equally terrifying is the arrogance of man (and synth kind) to think they can harness this horror for profit at the expense of human lives.
The themes of the Predator Franchise:
There's been tons of articles on how Predator is either a reconstruction or deconstruction (depending on who you ask) of the 80's action hero flick. A team of muscle laden, big gun toting, sweaty men spouting off one-liners as they mow down their enemies in a secret CIA led operation during the Cold War, interrupted by the presence of an intergalactic hunter than treats these badasses like mere toys. The massive Arnold Schwarzenegger is smacked out like a mouse facing off against a particularly cruel cat, needing to rely on tricks - not his brawns or guns - to stay alive and eventually defeat the Predator.
Others might point to its related take down of machismo. The opening scene is rife with characters testing each other's physical strength against each other such as with Dillon and Dutch, Ventura and Dutch have a small face-off in the helicopter as they try to make a pecking order, Ventura makes a whole speech about being a "sexual tyrannosaurus" and then mocked about sticking a gun up his "sore-ass", Hawkins repeatedly tries to make pussy and sex jokes, and they end up with a single woman in the group who is treated more like an object and baggage than a person for much of the movie. All of these men are emasculated by the Predator, some of them not even lasting a single second to its predations (both in tech and physicality), all of them losing any sense of quips and confidence, and the sole woman of the group survives because she didn't fit the movie's (and Predator's) mold of "tough as nails". When Arnold/Dutch is rescued by helicopter, it's not a cheerful one; he's haunted by what he endured and remains silent as the film pans into his thousand-yard stare.
All of this applies to Predator 2 as well, amping up the violence, dick measuring, and rules of the Predator targeting anyone who thinks they are tough shit for carrying a gun or knife. Even Danny Glover's victory is bittersweet, because he is now left in the middle of dozens of officer deaths, and entire subway car filled with corpses, and an antique flintlock pistol that promises the return of the Predators to Earth.
In a much broader sense, the Predator films are about the oversaturation of violence and lack of care for human life. Predator 1's main plot before he arrives is the CIA using Green Berets and then Dutch's special ops team to clean up their dirty work, giving them false information and not even reporting the Berets being MIA in furtherance of their Cold War goals (slaughtering guerrillas who were working with Soviet Russia). In Predator 2, the police are seen as being ineffective because they trample on each other's jurisdiction, with the Federal task force being willing to kill their own cops to keep the Predator existence a secret and letting it hunt people down for a better chance at capture and experimentation.
The Predator creatures are the epitome of such greed and arrogance. They are the General Zaroffs of The Most Dangerous Game, taken to a new height by showing that human lives literally mean nothing to them beyond a trophy hunt. They care nothing about our social lives, our politics, our loved ones, because for them this is nothing more than the equivalent of posh British Elite going on a Fox Hunt: cruel and sadistic, just to placate their egos. They will violate the corpses of the dead and taunt those in mourning, for the thrill of the game. And in that sense, the Predators are very human antagonists: they are not unfathomable nor are their goals beyond our understanding. The horror of the Predators is that they are creatures we can understand, communicate with, and even see similarities in their culture to ours... and that culture is putting us on a trophy rack alongside other skulls of creatures they felt a thrill to hunt.
So, did the Alien vs Predator films cover even half of these topics?
Well... kinda? Just... not well.
Not well at all.
The Build Up
Alien and Predator have a connected history dating back to the creation of the Predator itself. Stan Winston was on a flight with James Cameron some time after the famous director had finished with Aliens, and the director made a comment about wanting to see a monster with mandibles, which eventually led to the creature we know and love today.
Predator's debut on screen was also often compared to Aliens due to the superficially similar premise of a team of commandos going on a mission and fighting an unknown alien threat.
Despite what some people think, the AvP series wasn't started by the films.
Yes, there was a particularly memorable scene in Predator 2, where the City Hunter is admiring his trophy room and a xenomorph skull can be seen mounted on the wall (though, fun fact, it's actually an inaccurate depiction as xenomorph skulls look more humanoid facing), but that wasn't the first time the duo met in media.
And I'm not referring to the 1993 Arcade Game either (since that only came out a year after Predator 2).
The Alien vs Predator comic first appeared in 1989. And there were publications continuing ever since.
Think about that going forward. There was 25 years of content to choose from, storylines they could adapt, interesting forays into the cosmology and interactions between Yaujta, Xenomorphs, and Humanity.
The movies used exactly none of it (barring 1 thing: the Predalien).
Alien vs Predator (2004)
The plot of this movie is that Weyland-Yutani corporation detects a heat bloom under the ice in Antartica that reveals an underground pyramid, and in a race against his competitors, Weyland rounds up a team of elite experts led by Lex Woods to investigate the ruins (and find that the Predators have left them a convenient tunnel to enter the deep ice). Only to find out that this was a trap, as the pyramid comes to life activates a Xenomorph Queen, unleashing a brood of facehuggers on the helpless crew, all the while the Predators hunt them down. After a spectacular shitshow and release of the Xenomorph Queen, Lex and the last Predator (Scar) have to reluctantly team up to escape the pyramid and blow up the xenomorphs, ending in a final battle with the Xenomorph Queen. Scar perishes in the fight, but Lex manages to send the Queen into the depth of the artic ocean, and is rewarded by the watching Eldar Predator with a spear for her troubles. A post-credit scene reveals that Scar had a chest-burster inside of him, birthing the Predalien!
Rewatching this movie, I'm surprised at how good it looks. The opening scene of the satellite in space, several shots of the ship (and spaceship), the frozen tundra, the set pieces like the Xenomorph Queen Prison, and the CGI!
The CGI! Of 2004! I was shocked that they looked so good for something that is 20 years old now, but they did really well for themselves.
But it was the practical effects that blew me away the most. The shifting Pyramid is absolutely iconic and the abandoned whaling station is suitably creepy. The face-huggers look amazing and the xenomorphs are just *chefs kiss*. It's so funny seeing these Xenomorph effects compared to that of Alien:Covenant, and seeing how much work bodysuit and puppetry can do to make a monster look so much more terrifying than a CGI creature.
I know a lot of people didn't like the Predator's bulky appearance in this movie, but honestly... I dig it? It makes sense that not all Predators are literally built the same, and that the ones who would choose to go hunting in the artic would be the bigger ones who could hold more body heat. And the movie does a really great fucking job of making these Predators look badass and distinct from each other, with Celtic having the coolest mask of the whole group.
And the way the movie is shot is really fantastic! There are a lot of wide and tracking shots where the movie lets the atmosphere do the work instead of badgering us with words, taking its time to build up tension and soak up the visuals. One of my favorites shots they did was slow roam through the Predator ship as the systems come to life and we get to see holograms come on-line, feeding information directly into their masks. Equally good was when the Xenomorph Queen is awakened to cackling electricity and ominous lighting, showing us how vast this chamber is and how huge this Queen is in comparison to the one Ripley faces.
The same goes for most of the actions scenes, with a decent amount of cool slow-mo shots for things like Face-huggles launching themselves, Predators leaping across chasms, and showing Scar's impressive athleticism when he leaps 10 meters into the air and stabs a spear through the Queens skull.
And I can always rewatch the first time Alien Meets Predator Fight. God, that score! The music is just so damn good!!! You really feel like you are watching two massive horrors from space finally finding themselves sharing a space together.
Honestly, the Predators using the Xenomorphs as some kind of fucked up exotic pet for hunting trials and training fits the lore PERFECTLY. It’s actually a literal fox hunt not just metaphorical (and of course, in typical Alien fashion, it all went to shit).
Aliens vs Predator: Requiem (2007)
"Wait, Ridtom/VictoriaDallonFan, are you about to say something nice about AvP:R?!"
Well, after turning up the brightness and hanging blankets over my windows and then watching the movie underneath more blankets... yes!
For one thing, the Alien and Predator effects are spectacular! Some of the best work I've seen in the franchises! The fight scenes are creative and use really cool set-pieces like the sewer and power plant, where we get to see Wolf (the name of the Predator of this movie) absolutely kick ass and slaughter his way through hordes of Xenomorphs. Not that the xenos are left in the dust, as they get plenty of murders on screen and even outsmart Wolf on occasion.
I actually like the Predalien design and the idea that it’s more intelligent than the average Xeno, including holding personal grudges and understanding Predator behavior.
And the Predator tech is really cool too! We got laser grids, land mines, power fists, converting the plasma caster into a plasma pistol And I love the moment where Wolf kidnaps one of the human protags to use as live bait. Such a dick thing to do but so in-character.
Even the bits we get of Wolf mourning his fellow dead hunters was a neat addition.
And to be honest, I didn’t mind the idea of seeing an actual xenomorph infestation in real time, in a small town. I think that sort of setting would be really fun for a one-shot story.
And… that’s it. That’s all the good stuff.
What Went Wrong?
I compiled a list of sources where I got a lot of information on the AvP production: Source 1, Source 2, Source 3, Source 4
Note that a lot of these are 20 years old so I apologize for the outdated and honestly abhorrent word use that some articles and videos may use. And another apology for using the Xenopedia wiki, it was just a good shorthand for other information.
In short: Fox fucking sucks. They will absolutely self-sabotage themselves in order to make a (perceived) profit. Tom Rothman is the most well known (and he’s gone to Sony as of now), but Fox has had a looong history of being stingy and terrified of any risks for their films.
The sheer amount of drama involving Alien 3 and Alien Resurrection is an insane rollercoaster.
AvP removed pretty much any sense of horror and purposely had the design of the Predators to be more “human” and “heroic” (hence the weird human eyes and bulky physique), with a PG-13 rating for more audience numbers. While the human characters aren’t bad, they are not unique or even memorable (barring the fandom romantic tension between Lexi and the final Predator). Also, it was very weird that the Predators couldn’t kill a single Xenomorph, meanwhile the Colonial Marines couldn’t trip without blasting apart swarms of them. It felt like they really wanted to save money on the film in that regard.
AvP:R was even worse, with it being filmed with such a lack of lighting that people could not actually see any of the movie, and even modern advancements in color grading make it a strain. The human characters are awful, just absolutely boring and unremarkable beyond being veiled callbacks to characters from Alien, and we get a bunch of stupid Dawson’s Creek drama involving teenagers who look like they are 30 years old fighting over a girl who has no personality because she was written to just be “hot girl”.
If the story had focused entirely on the wife coming home from the war and dealing with the fact that her own daughter doesn’t feel close or comfortable with her after years of being gone, there could have been focus and themes and yadda yadda yadda.
Also, while this movie at least has horror aspects, did we REALLY need to see the Xenomorphs eating the fetuses and belly bursting out of still screaming mothers? Like, there is horror and then there is just being gross.
Final Thoughts
I often wonder if AvP took the wind out of the sails of Prometheus. Both play with the idea of humans worshiping aliens as gods, because Ancient Aliens is fucking everywhere, but it’s really hard to take Prometheus seriously when you remember AvP did basically the same setup (with arguably smarter characters).
And these movies have really soiled the idea of the AvP franchise barring the video games and comics. There’s apparently an AvP anime locked up in Disney Vaults and so far, both franchises have kept their respectful distances from each other.
However, with the recent successes of Alien: Romulus and Prey, there’s been a bit of a stir with some comments hinting at a potential AvP future.
Who knows. It’s been 17 years, perhaps 3rd time is the charm.
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hero-israel · 6 months ago
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Quite telling that on Wikipedia, the article on the Nakba overwhelmingly cites Ilan Pappé as the only Jewish source while the prose of the article presents the one sided Palestinian claim as “uncontroversial fact” basically declaring that the New Historians have uncovered the real truth and there’s no more need for debate. This page is locked of course. If you go to other articles you can see much more neutral sounding language, in the article for the Civil War there’s more context including the violence against Jews leading up to the partition. Also you have to go to Pappé’s page itself to learn how controversial and frankly biased he is. Benny Morris is cited too, but outright condemned by the authors for “becoming a defender of Zionism” post 2nd Intifada and none of his later more nuanced work is cited. Very shoddy and intellectual dishonest stuff going on at Wikipedia.
And that’s the “good” source. Most people are just reading tweets and watching tiktoks. The people who actually “research” are sharing Al Jazeera articles or going to a website that makes vague statements and sources historians who are vaguely referencing other work, selectively biased sources, and inflammatory language.
More on this. I can't with Wikipedia. I just can't. I have so many interests and areas of expertise and I don't fuck around there at all. On two occasions ever, I added important notes with real sources to an issue, and they both got reverted by obsessives who squat on their favorite pages and declare anything that differs from their very obvious bias to be "not notable" or "not neutral" or "original research" (even if it's a letter or diary entry by the person the article is about).
I'm sorry they are continuing to ruin an educational resource, and greatly appreciate everyone who can devote the emotional energy necessary to help.
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thetrashiestoftrash · 7 months ago
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The FTC just announced a new rule banning noncompete agreements. A noncompete agreement is a rule set by an employer stating that employees cannot get a new job (or start a new business) within a certain industry and/or geographical area for a certain timeframe after leaving.
Originally, the idea was to encourage employers to invest in their employees by providing more training and developing useful skills, confidant in the knowledge that those employees wouldn't take that valuable training and quit to work for a competitor. But noncompete agreements have become increasingly common for all sorts of jobs. They trap workers in crappy jobs with low wages by limiting their options for leaving.
For example, Jimmy John's used to have a noncompete agreement that prohibited employees from working anywhere that sold sandwiches within three miles of any Jimmy John's establishment, during and for two years after employment. They have since rescinded the agreement and settled a related lawsuit out of court in 2016, but hopefully this illustrates how ridiculous these things can get.
My favorite quote from the article:
"The Commission also finds that instead of using noncompetes to lock in workers, employers that wish to retain employees can compete on the merits for the worker’s labor services by improving wages and working conditions."
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wisteriagoesvroom · 7 months ago
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For the trope mashup thing whatever: arranged marriage and neighbors 👀 - CX
again not one i would've picked but thank you for prompting it !! this also uh, got longer than i thought.
(from the prompts mash up - still taking submissions)
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“What do you mean your visa’s running out?” Lando asks.
“I’m Australian. Not a magician. Commonwealth only gets you so far.” 
“I thought you were here on a scholarship.”
“Well. Yeah. But scholarships stop. Once you graduate.” 
Lando toes the doorway rug. It feels weird to be talking about this in the middle of the hallway, though the only other person who would be listening might be Mrs. Kapoor, and half the time it’s only because she sticks her head out to ask if Lando or Oscar would take one of her mystery vegan curries. Lando is neither a huge fan of vegan food nor curry, and he trusts Oscar’s word for it that it’s good because they eat it while playing Gran Turismo at Lando’s place. But Lando always accepts the curries nonetheless, because his parents raised him to be polite, and he wasn’t raised in a barn. (Even if he technically grew up in converted farmhouse in the countryside, but that was besides the point.)  Either way, this is slipping away from him much quicker than he’d anticipated. Late night hangouts, dropping mail and post-it notes, text messages about the community garden. The most inane smalltalk about things big and small from the origins of moths to whether aliens were out there or just chose to ignore the +44 area code. Oscar always laughing in the right places when Lando regales him about tales of his terrible online dating stories, Oscar always picking the pickles out of the roast beef bagels before he passes one to Lando. The corner of Lando’s sofa that Lando has started to think of as Oscar’s because he’s there so often, reading one of his books or trying to speedread a JSTOR article about the lifecycle of urban pathogens while Lando worked on artwork for his upcoming store launch. 
Lando’s synapses are firing too fast. His brain did that most days, and that was what made him exceedingly good at his job, and today in particular - it doesn’t feel like there’s any logical way out. 
Lando remembers that movie they watched once though. As a joke. The one they both pretended not to enjoy, with Sandra Bullock and Ryan Reynolds in Alaska. The one they watched when Oscar sat next to Lando on the sofa, and they both pretended the entire night that their knees weren’t touching. 
His therapist said he had a tendency to get ahead of himself when under stress. But it’s a joke, it’s not serious, there’s no way—
“We could just like, get married.”
Lando shoves his hands in his pockets. That came out way more calm and cooler than he thought it actually would.  And to his credit, Oscar doesn’t drop his mug of tea. Lando knows that’s his favourite one, because Lando got it for him, and it says Science is my superpower. Oscar does, however, slightly shift his grip on the mug.
“I feel like it’d be complicated to explain to my mum why I randomly married my upstairs neighbour?” 
“But it’s not a no.”
Oscar tilts his head. There’s a glimmer of something focused, maybe even hungry in his eyes. Oscar gets like that when his mind turns, when he’s working on an especially difficult thesis, when the pieces are forming and he can lock into the crucial details.
Lando is a little alarmed at how much he already recognises it, and how much more often he’d like to draw that reaction out. 
“If the facts don’t fit the theory, then reexamine the facts. Right?” Oscar says.
And Lando is there, in the doorway. Conscious that Mrs Kapoor might’ve heard everything, but all the more conscious that there’s a hammering in his heart that he can’t tell is nervousness, or anticipation. 
What’s the stress limit for a joke you’re probably already pushing too far? Lando thinks.
He isn’t sure.
But maybe it’s a thesis worth testing out.  
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(and ok maybe i cheated a little on arranged marriage but i think this is the closest i could get with the contemporary context. thank you @cx-boxbox for the prompt <3)
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mariacallous · 1 month ago
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This is a gift article.
The truth is, it’s getting harder to describe the extent to which a meaningful percentage of Americans have dissociated from reality. As Hurricane Milton churned across the Gulf of Mexico last night, I saw an onslaught of outright conspiracy theorizing and utter nonsense racking up millions of views across the internet. The posts would be laughable if they weren’t taken by many people as gospel. Among them: Infowars’ Alex Jones, who claimed that Hurricanes Milton and Helene were “weather weapons” unleashed on the East Coast by the U.S. government, and “truth seeker” accounts on X that posted photos of condensation trails in the sky to baselessly allege that the government was “spraying Florida ahead of Hurricane Milton” in order to ensure maximum rainfall, “just like they did over Asheville!”
As Milton made landfall, causing a series of tornados, a verified account on X reposted a TikTok video of a massive funnel cloud with the caption “WHAT IS HAPPENING TO FLORIDA?!” The clip, which was eventually removed but had been viewed 662,000 times as of yesterday evening, turned out to be from a video of a CGI tornado that was originally published months ago. Scrolling through these platforms, watching them fill with false information, harebrained theories, and doctored images—all while panicked residents boarded up their houses, struggled to evacuate, and prayed that their worldly possessions wouldn’t be obliterated overnight—offered a portrait of American discourse almost too bleak to reckon with head-on.
Even in a decade marred by online grifters, shameless politicians, and an alternative right-wing-media complex pushing anti-science fringe theories, the events of the past few weeks stand out for their depravity and nihilism. As two catastrophic storms upended American cities, a patchwork network of influencers and fake-news peddlers have done their best to sow distrust, stoke resentment, and interfere with relief efforts. But this is more than just a misinformation crisis. To watch as real information is overwhelmed by crank theories and public servants battle death threats is to confront two alarming facts: first, that a durable ecosystem exists to ensconce citizens in an alternate reality, and second, that the people consuming and amplifying those lies are not helpless dupes but willing participants.
Some of the lies and obfuscation are politically motivated, such as the claim that FEMA is offering only $750 in total to hurricane victims who have lost their home. (In reality, FEMA offers $750 as immediate “Serious Needs Assistance” to help people get basic supplies such as food and water.) Donald Trump, J. D. Vance, and Fox News have all repeated that lie. Trump also posted (and later deleted) on Truth Social that FEMA money was given to undocumented migrants, which is untrue. Elon Musk, who owns X, claimed—without evidence—that FEMA was “actively blocking shipments and seizing goods and services locally and locking them away to state they are their own. It’s very real and scary how much they have taken control to stop people helping.” That post has been viewed more than 40 million times. Other influencers, such as the Trump sycophant Laura Loomer, have urged their followers to disrupt the disaster agency’s efforts to help hurricane victims. “Do not comply with FEMA,” she posted on X. “This is a matter of survival.”
The result of this fearmongering is what you might expect. Angry, embittered citizens have been harassing government officials in North Carolina, as well as FEMA employees. According to an analysis by the Institute for Strategic Dialogue, an extremism-research group, “Falsehoods around hurricane response have spawned credible threats and incitement to violence directed at the federal government,” including “calls to send militias to face down FEMA.” The study also found that 30 percent of the X posts analyzed by ISD “contained overt antisemitic hate, including abuse directed at public officials such as the Mayor of Asheville, North Carolina; the FEMA Director of Public Affairs; and the Secretary of the Department of Homeland Security.” The posts received a collective 17.1 million views as of October 7.
Online, first responders are pleading with residents, asking for their help to combat the flood of lies and conspiracy theories. FEMA Administrator Deanne Criswell said that the volume of misinformation could hamper relief efforts. “If it creates so much fear that my staff doesn’t want to go out in the field, then we’re not going to be in a position where we can help people,” she said in a news conference on Tuesday. In Pensacola, North Carolina, Assistant Fire Chief Bradley Boone vented his frustrations on Facebook: “I’m trying to rescue my community,” he said in a livestream. “I ain’t got time. I ain’t got time to chase down every Facebook rumor … We’ve been through enough.”
It is difficult to capture the nihilism of the current moment. The pandemic saw Americans, distrustful of authority, trying to discredit effective vaccines, spreading conspiracy theories, and attacking public-health officials. But what feels novel in the aftermath of this month’s hurricanes is how the people doing the lying aren’t even trying to hide the provenance of their bullshit. Similarly, those sharing the lies are happy to admit that they do not care whether what they’re pushing is real or not. Such was the case last week, when Republican politicians shared an AI-generated viral image of a little girl holding a puppy while supposedly fleeing Helene. Though the image was clearly fake and quickly debunked, some politicians remained defiant. “Y’all, I don’t know where this photo came from and honestly, it doesn’t matter,” Amy Kremer, who represents Georgia on the Republican National Committee, wrote after sharing the fake image. “I’m leaving it because it is emblematic of the trauma and pain people are living through right now.”
Kremer wasn’t alone. The journalist Parker Molloy compiled screenshots of people “acknowledging that this image is AI but still insisting that it’s real on some deeper level”—proof, Molloy noted, that we’re “living in the post-reality.” The technology writer Jason Koebler argued that we’ve entered the “‘Fuck It’ Era” of AI slop and political messaging, with AI-generated images being used to convey whatever partisan message suits the moment, regardless of truth.
This has all been building for more than a decade. On The Colbert Report, back in 2005, Stephen Colbert coined the word truthiness, which he defined as “the belief in what you feel to be true rather than what the facts will support.” This reality-fracturing is the result of an information ecosystem that is dominated by platforms that offer financial and attentional incentives to lie and enrage, and to turn every tragedy and large event into a shameless content-creation opportunity. This collides with a swath of people who would rather live in an alternate reality built on distrust and grievance than change their fundamental beliefs about the world. But the misinformation crisis is not always what we think it is.
So much of the conversation around misinformation suggests that its primary job is to persuade. But as Michael Caulfield, an information researcher at the University of Washington, has argued, “The primary use of ‘misinformation’ is not to change the beliefs of other people at all. Instead, the vast majority of misinformation is offered as a service for people to maintain their beliefs in face of overwhelming evidence to the contrary.” This distinction is important, in part because it assigns agency to those who consume and share obviously fake information. What is clear from comments such as Kremer’s is that she is not a dupe; although she may come off as deeply incurious and shameless, she is publicly admitting to being an active participant in the far right’s world-building project, where feel is always greater than real.
What we’re witnessing online during and in the aftermath of these hurricanes is a group of people desperate to protect the dark, fictitious world they’ve built. Rather than deal with the realities of a warming planet hurling once-in-a-generation storms at them every few weeks, they’d rather malign and threaten meteorologists, who, in their minds, are “nothing but a trained subversive liar programmed to spew stupid shit to support the global warming bullshit,” as one X user put it. It is a strategy designed to silence voices of reason, because those voices threaten to expose the cracks in their current worldview. But their efforts are doomed, futile. As one dispirited meteorologist wrote on X this week, “Murdering meteorologists won’t stop hurricanes.” She followed with: “I can’t believe I just had to type that.”
What is clear is that a new framework is needed to describe this fracturing. Misinformation is too technical, too freighted, and, after almost a decade of Trump, too political. Nor does it explain what is really happening, which is nothing less than a cultural assault on any person or institution that operates in reality. If you are a weatherperson, you’re a target. The same goes for journalists, election workers, scientists, doctors, and first responders. These jobs are different, but the thing they share is that they all must attend to and describe the world as it is. This makes them dangerous to people who cannot abide by the agonizing constraints of reality, as well as those who have financial and political interests in keeping up the charade.
In one sense, these attacks—and their increased desperation—make sense. The world feels dark; for many people, it’s tempting to meet that with a retreat into the delusion that they’ve got everything figured out, that the powers that be have conspired against them directly. But in turning away, they exacerbate a crisis that has characterized the Trump era, one that will reverberate to Election Day and beyond. Americans are divided not just by political beliefs but by whether they believe in a shared reality—or desire one at all.
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badaseyebags · 7 months ago
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private lessons ⋆。°✩ chapter 3 ⟢
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fluff, suggestive, smut in upcoming chapters
warnings: bada is a tease, the power dynamics are still very much obvious, age gap, bada, just bada.
word count: approx 1,7k
authors note: aaaaah it's finally here don't ask me what happened 😭 this one sucks butt, but i promise i'll try to update more often if anyone is still interested 🫶🏻🫶🏻 -🍞
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you spent the rest of your weekend huddled up in bada’s sweater, consuming the subject you were supposed to be learning all along, eating it up as if you were starved for knowledge. truth is, you were. but you were more starved for her attention, attention you’d get from her if you improve your performance in class.. or touch starved, or just starved for her in general if we’re being honest.
her scent that coated the vibrant fabric was starting to wear off, and you wished monday would come faster than ever before. it wasn’t easy to take that soft article of clothing off, you practically lived in it for the time being and washing it.. was even harder. torturous almost. it meant you would no longer be surrounded by the aroma of her musky perfume mixing with the sweet smell of her skin. how you wish you could go back in time.. speaking of back in time..what would have happened if she didn’t “control” herself, and what exactly did she mean by it? you sigh closing your eyes, drifting into yet another slumber, fortunately last one before you get to see her again.
were you being too bold? was the lipstick costing your glossy lips too much? or was it the fact that you pulled up to class wearing that sweater she let you borrow? you don’t recall ever being that daring, but you also never assumed you’d be making out with your teacher on her damn table that she eats from every single day. does she even remember? for you it was impossible to forget but.. she’s your teacher after all, and you’re just a student.
will she even notice it? will she even notice you? it wasn’t just a one time thing was it.. you bite the inside of your cheek, looking out the window in your seat as you impatiently wait for the bell to ring, hoping to see her tall figure appear as soon as the sound hits your ears.
you hear the door close and your eyes don’t have the confidence to look up. you can’t see her, but you can feel her, you can smell her. her subtle scent that you’ve been missing filling your nose, your ears picking up the clicking of her heels against the floor. even the atmosphere in the room has changed, making everyone quiet down and suddenly pay attention. hearing everyone greet her made you want to look at her so bad, just steal a little glance at least. you were itching to see her face again. but this time it was different, she wasn’t just a teacher you had a innocent crush on, nono.. she was a teacher who invited you over to her place and nearly devoured you whole on her kitchen table. those memories again! can they finally leave? ahh.. you still had to get a peek, a quick look won’t hurt.
you tell yourself as your eyes slowly trail up, your head never moving from its original position. wow.. she looked gorgeous. her long legs hugged by a pair of black slacks paired with a white blouse and those expensive looking heels that made her even taller. and her hair waved so nicely, red lipstick almost matching her shade of blush? oh wait… that’s unlikely of her. she doesn’t usually put on blush. you would know, you spent hours and hours studying her features while she had no idea, or so you thought. you tilt your head trying to figure out where she found such a pretty color, your eyes naturally finding their way higher until they reach her own. you were getting ready to look away as soon as she’d catch you looking, but she beat you to it.
her eyes instantly locked with yours and than hurriedly avoided them. you noticed her looking down at her own sweater covering your body, followed by a sound of her clearing her throat and looking elsewhere. oh, so the shade of her blush she put on was you after all.
a soft shade of pink also tints your cheeks as you smile and look away, fully relishing in the fact that this feeling is at least to some extent mutual. you swing your feet around, hands flipping through your notes, spending the rest of her class stealing glances at one another, with her being a little better at concealing it. as the bell rings you let out a breath you didn’t know you were holding and stay still in your seat as everyone else impatiently grabs their stuff and runs out the door.
it’s the last class of the day after all, nobody wants to spend even a single extra minute in class. especially on a Monday. nobody except you apparently. “miss, y/n.” a soft voice snaps you out of your day dream, finally having the opportunity to look her straight in the eyes.
“let’s move our tutoring to an hour earlier today, it will save you time…i’ll drive you.” she speaks nonchalantly, as if she wasn’t affected at all, finishing up some work on the computer as she remains seated in her chair. you grip your bag in your arms against your chest as you remain in your chair, nervous to let anyone see you leave with her. “ah yes, thank you” you mumble looking down. “thank you, what?” the clicking sounds of her fingers against the keyboard comes to a halt, one of her eyebrows rising as her eyes search for yours, her head not fully turning. you ponder for a second, but seeing her expression told you all you needed to know. “t-thank you ma’am.” you mumble under your breath, to shy to speak inside the now empty classroom as it echoed. she smirks continuing her work, looking back at the screen. “good girl.” you clutch your bag trying not to look affected, but by her reaction she knew just what kind of effect she had on you.
by the time you collected your breathing and the messy state of your mind, she has finished up preparing for tomorrows class and packed up her belongings. her hands reached for her purse and you remained glued to your seat. causing her to chuckle and walk over to you, offering you her hand. “are you ready to leave?” you nod quickly, shaky hand grabbing hers as she helps you stand up, and honestly you kind of needed that right now otherwise you would of stumbled. you let go on her hand once you’re fully back on your feet, and her thumb gently strokes the back of your hand before also letting go as you walk out of the classroom together, following close behind, too shy to walk beside her.
you timidly trail along, keeping your head down as you tried not to make eye contact with anybody, too scared they will see into your mind and see what’s going on between the two of you as you step into the passengers seat of her car. your hands try to find the seatbelt but she beat you to it, leaning over and clutching in in her hands to wrap it across your hips. she grins at your reaction, prolonging eye contact a little longer just to mess with you. she finally leans back in her own seat, buckling her seat belt and resting her hands on the steering wheel as she starts the engine. you finally exhale trying to focus on the road but the way she’s gripping the steering wheel is distracting you big time. you huff opting to look out the window. when will this torture end? she’s to attractive no matter what she’s doing, in fact even when she’s not doing anything at all. not fair!
you get caught up in your day dreaming a little but are quickly shaken out of it as you feel the car come to a stop. that was quick, you think to yourself. much quicker than you remember the way to her house being. you look around trying to spot her apartment but don’t see anything remotely similar. “huh?” your eyes scan the area further. she just smiles undoing her seatbelt, reaching over to undo yours as well before getting out the car and opening the door for you as you exist the vehicle. “i thought it would be a nice gesture to take you to a cafe, so you could actually focus on studying.” she says with a hint of sarcasm in her comment, just to see your face flush once again. she holds the cafe door open for you and once again your heart races a little bit faster. you find a spot that’s a little hidden, sitting down in a little corner which relaxes you a bit more as you don’t like crowded places. your fingers play with the edge of the menu, unsure what to order. “what will you get sweetie?” she glances up at you, eyes never scanning the menu once. “uh- i dunno..i like sweet coffee..” you admit nervously. “oh do you still? it looked like you didn’t mind the taste of bitter coffee last time we met.” she smirks seeing your face fall upon realisation. the images of that night filling your mind once again. the way her lips tasted, the way her tongue glided against yours, the way you got drunk off the taste of the coffee she had earlier.
gods must of heard your calling for help as she got up with a chuckle, ruffling your hair. “i’m just kidding cutie, i’ll be right back.” as soon as she turned around to go buy your drinks you bit into your fist. “calm down, calm down, you can do this, woman!” you motivate yourself, this will be a long day..
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fredwkong · 10 months ago
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Alphaworld File 1: Oral History
The universe is multifarious, constantly diverging as new choices are made. Spinning away through time, these alternate realities become locked away from our own, so we can never know exactly what would have happened if a single choice was made differently.
Except, sometimes, two of those worlds, careening through the upper dimensions, happen to converge. As they slide past each other, they may line up just so, each leaving behind fragments as they continue their journey into their divergent futures. You’ve never heard of this, because the remnants, mostly data, are swiftly collected by various government agencies and collected into reports on the intercepted reality.
This report collects various scientific articles, personal journals, news reels, and even a documentary series from one such reality, codenamed Alphaworld. In this world, gay men have not only become the norm, but have seemingly replaced all other people. In this world, society is stratified into an apparently biological hierarchy of homosexual castes, based on men’s physical characteristics and psychologies. Upon finishing the following fragment from a peer-reviewed article that was a trace recovered from Alphaworld, please select the next fragment you would like to consume.
X
An Oral History of the Creation and Initial Spread of the Alpha Phenomenon, by Alpha Dr. Jose Martinez
Until recently, it was not known what sparked the spread of the Alpha Phenomenon which has wholly remade the world in recent years. This was until Alpha Joshua Dearfoot, who resides with his Betas in rural ex-Ontario, stated during a livestream on OnlyFans that he is the original Alpha.
Alpha Dearfoot does not interact with Betas from outside his harem unless they renounce their current Alpha. As this research team contains no unbonded Betas—Alpha Dr. Martinez says we can’t spend too much time with non-harem Betas—we investigated among those close to Alpha Dearfoot, conducting interviews and surveying in the local area to discover as much as we could.
Joshua, as he was known before the emergence of the Alpha Phenomenon, was a PhD candidate in nanotechnology, with a secondary focus in physiology. Photographs kept by his father (Beta to Alpha Sean Barehill) reveal that through his youth and young adulthood Joshua was physically unimpressive, with a physique not even reaching the base level expected of a Beta.
According to a classmate of Joshua’s from university (Beta to Alpha Liam Oliver), Joshua was studious but insecure: “I mean, I used to push him around all the time for being a fa— gay kid. Gay and a nerd? In the Old World, that was, like, the worst thing.” When asked about whether he has properly apologised, the Beta said, in a rapturous voice, “Oh, yeah, Alpha Dearfoot was my first. He disciplined me so well I could barely walk, I came like four times. Then he told me to come join Alpha Liam’s harem. I mean, he wasn’t Alpha Liam then, I was one of the first guys to go full Beta on campus.”
It appears that Alpha Dearfoot had a difficult youth, growing up unable to meet certain Old World expectations of manhood. The masculine stereotypes of Native Americans also seem to have weighed on him, as he was entirely unable to meet them. As his father told us, “Joshua was a sweet kid, but he got bullied for being too short and scrawny, not matching the image of an “Indian” in all these bigoted kids’ heads. He was obsessed with growing bigger, which is why he went into physio.” Remember, in some communities it is normal for a Beta father to continue to refer to his Alpha son by his first name.
According to Sigma Harrison White, a former lab partner of Dearfoot’s who fucked us on his lawn in exchange for this interview, Joshua was obsessed with creating some way to become more manly. “He spent some really long evenings in the lab,” said Harrison while one of us squealed in the grass beneath him. “One morning he came out with this manic grin on his face, said that he’d finally done it, and ran off. Two weeks later, he came back a full Alpha.” At this point, Harrison’s pace slowed down as he became contemplative. “It was only after he started hooking up with all the queer guys on campus that we started becoming Alphas and Sigmas and stuff, too.”
Did Alpha Dearfoot intend for the Alpha Phenomenon to be infectious? A Beta from his harem claims not. “He got home from school one morning all excited about some project he’d finished,” the Beta told us—it seems that he and Alpha Dearfoot were childhood friends. “The next day, he seemed a little different, a little more muscular, more assertive. He seemed really satisfied for about a week, then he got scared. He just kept getting bigger. The day he got taller than me and nearly broke a bar at the gym doing deadlifts, I started feeling the Beta change.
“I went to him and started telling him about my muscle gains and all the weird thoughts and sensations I was experiencing, and he got really scared,” the Beta continued, his eyes distant. “I started to comfort him, and that was when we felt the bond form. It felt so right for him to be my first, to finger me open and fill me with his still-growing dick.”
While we pressed for more details about what may have been the first Alpha/Beta bond in history, the Beta refused to disclose more information, claiming that it was private to him and his Alpha. For the reader’s imagination, see Figure A to find a picture of Alpha Dearfoot from his Instagram profile.
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Alpha Dearfoot appears to have intended to create a nanomachine-based masculinity booster, and the transmissibility of the Alpha Phenomenon, as well as the behavioural and sexual changes it induces, were unintended side effects, perhaps introduced in the particles’ replication process. The effects of the Alpha Phenomenon on aging and physical fitness may also be unexpected consequences of Alpha Dearfoot's programming efforts.
According to Alpha Young Baek Hyeon, who lives in the former New York area with a mixed harem, he and Alpha Dearfoot attempted to “date,” an outmoded practice common in the Old World, during the early weeks of the Alpha Phenomenon’s spread. “Alpha DeWayne and I work well together,” Alpha Young told us by video call, “but we’re both pretty chill even since we changed. Alpha Dearfoot and I couldn’t even stand to be in the same room once I had transformed. He’s one of the most territorial Alphas I’ve ever met, he can barely stand to have another Alpha within a mile of him.” As Alpha Young spoke, we watched a well-trained Beta enter the room with a plate of apple slices and present them to his Alpha.
“He was really torn up about it, too. Even though we couldn’t stop yelling at each other in person or over the phone, he left me a ton of really sweet voice messages about how much he’d liked me before we became Alphas.” Alpha Young took a bite of apple and ruffled his Beta’s hair, causing all of us to shudder with phantom pleasure at the affection. With a contemplative expression, Alpha Young said, “No, I don’t think he meant for any of this to happen.”
While this study has yielded plenty of useful biographical information about the man apparently responsible for the Alpha Phenomenon that changed the world, we appear no closer to understanding the precise mechanism of that change. With better access to the programming of the nanomachines, perhaps it would be possible to reduce the natural aggressiveness of the Alphas, allowing Alphas like Dearfoot to return to their studies or jobs if they so wish. In the following section, we will propose potential opportunities for further research in the effort to isolate the Alpha Phenomenon.
Or vote on Strawpoll here: https://strawpoll.com/wby5A0vw8yA
This series is my way of celebrating reaching 2000 followers! I hope you enjoy this glimpse into Alphaworld and vote on what file you would like to see next. There is no strict update schedule, so you good boys better be on the lookout for a new chapter you can vote on ;)
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felassan · 5 months ago
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Some thoughts on this article from Game Informer [source]. ^^
Teia and Viago as the 'face' of the Crows/the Crow 'agents', pretty please..? 🥺 👉👈 And I hope maybe Strife and Irelin can be the same but for the Veil Jumpers..? :D
Customizing qunari Rook's horn type and material reminds me of Taash's gem-horn design
Which faction do you think has the coolest casual threads? in my mind's eye [wild speculation] it's a toss up between Mourn Watch and Antivan Crows :D
What do sword and shield warriors 'hip-fire' with?
What is a "night blade" :D
Faction selection/backstory (while not playable) determining who Rook was before, how they met Varric, and why they travel with him reminds me of the different origins in DA:O and how each possible HoF crossed paths with and was recruited by Duncan in a different way.. 🥺
Factions and groups in the world working together to save it.. it felt like there were hints of this in Tevinter Nights. In that book, we saw different groups and factions from across Thedas working with the Inquisition, with varying degrees of cooperation, on being concerned about Solas. Yet other groups were also interested in keeping tabs on him. now we see the same kinda thing in DA:TV with different groups being involved in saving the world from the Evil Gods.
"'You help them, they help you now" but first they all have serious problems you need to solve' has echoes of how in DA:O, the HoF solved a problem for each major group (Dalish elves/werewolves, Circle Tower/templars, Orzammar etc) before they would obey the Grey Warden treaties and agree to help fight the darkspawn for the final battle
Do you think that some of the voices in the Thedas Calls teaser trailer were some of the 'faces' of the factions? For example, the Antivan Crow woman speaker as the face of the Crows, and the Nicholas Boulton-sounding Warden man speaker as the face of the Grey Wardens?
Each spec being tied to a faction explains the faction symbols being on the specializations, as here. From this, we can see that the faction each spec is tied to is as follows:
Mage: Death Caller - Mourn Watch Evoker - Shadow Dragons Spellblade - Antivan Crows Rogue: Duelist - Antivan Crows Veil Ranger - Veil Jumper Saboteur - Lords of Fortune Warrior: Champion - Grey Wardens Reaper - Mourn Watch Slayer - Lords of Fortune
The Mirror of Transformation returns. Do you think that means Rook will also be able to go to the Black Emporium, like Hawke in DAII and Inquisitor in DA:I? Will Xenon the Antiquarian also return? ^^ Maybe not though, since it's said the Mirror is in The Lighthouse
I'm not sure about "If you find yourself unhappy with your lineage or your class, you can change them using the Mirror of Transformation". It was previously reported that "You can change your character’s physical appearance at any time during the game, but not their class or backstory" [source] [prev post mentioning it]. I guess one article is incorrect, but am not sure which. or maybe this aspect of the game changed in development. ^^ UPDATE: please see here re: an update/clarification from Game Informer on this. it reads:
"Editor's Note: This article previously stated players can change their physical appearance, class, lineage, and identity using the Mirror of Transformation. That is incorrect as class, lineage, and identity are locked after you first select those. The article has been updated to reflect that, and Game Informer apologizes for any confusion this mistake may have caused."
What do you think is the problem[s] faced by each faction that we have to solve? :D We got some hints about this already. For example, for the Crows, something "is amiss" in Antiva and they're trying to uncover the source. The Qunari have also invaded Antiva. For the Wardens, they just recently discovered one of Ghil's underground monster labs and learned there are 11 more (Tevinter Nights), and ominous tremors of unknown cause have been creating disturbances in the Anderfels lately. The Lords of Fortune have lost dominion over the coasts of Rivain and dragons are laying waste to their ships. The Shadow Dragons probably have the Venatori, who are still around and up to mad shit, to contend with. Arlathan Forest is currently all timewarped, reality-fragmented, awash with darkspawn and corruption etc. For the Mourn Watch.. maybe the Veil rips and weakening has caused more premature possessions of corpses and demons possessing corpses and wreaking havoc in the Necropolis, or the Nevarran politics stuff? In TN Dorian also mentions learning from a Mortalitasi mage that there are things "past the Veil of our world, neither demon nor spirit". maybe they're having problems with those things?
[source]
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markrosewater · 3 months ago
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I'd like to share my feedback that more of the characters and the story should be presented on the cards.
I know I've written in before that you should be able to read the story spotlights and then have intelligent conversation about the story, even if you haven't read the articles. I stand by that.
I want to add that character backstories, if they exist, should be on the cards too. Every legendary creature in a set should appear in the flavor text of several other cards in the set, and in the art (depicting things they did). All the information in the "Legends Of" articles deserves to actually be in the game.
The written story should be a novelization of the game; they game shouldn't be a tie-in to the story. The various articles should be a summary of the game, not the original texts.
And I want to be clear that's about adding things to the cards, not about lessening those articles.
The problem is the timeline. The story is not fully finished until well after the card set is locked down. Often elements of the story aren't on cards because they literally didn't exist yet when we were making the cards.
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daisyblog · 2 years ago
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Caught
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Our Story Masterlist Summary: YN and Harry’s relationship is exposed after a photo of them kissing is leaked. Written in Louis' POV. Warning: swearing
Louis POV:
EXCLUSIVE: One Direction’s Harry Styles caught kissing bandmate’s sister
One Direction charmer Harry Styles has been pictured kissing his bandmate’s sister, YN Tomlinson, at Harry’s childhood friend's University party that the pair attended together last night. Students who were at Jonny's party said “They really seemed to have a connection and only had eyes for each other”. Another student said “They were enjoying themselves, laughing and joking together..were even dancing together”. Harry and YN were then seen getting into Harry’s car where he drove her back to her hometown. Whilst we think the pair are sweet and clearly enjoying themselves, what we want to know is…What does Louis think about his bandmate and sister locking lips?
“I’M GONNA FOOKIN’ KILL HIM” I shouted as I slammed my phone down in front of me on the table.
“Louis..what’s wrong?” my mother questioned as she stood behind the kitchen counter prepping mugs of tea for my grandparents who were sitting opposite me at the dining table. “HAVE YOU SEEN THIS?” showing my Mum the article I just read and the photo attached. She only glanced at the photo quickly and continued making tea. “Oh no..no..please don’t tell me you already knew” I could see it on her face, she knew because she was not shocked, it was like she had already seen it.   “Louis..” my Mum began to speak. “No…this can’t be happening” I said with a sarcastic chuckle. “Where is she?”
“Look..I’ve been trying to sort this out all morning…do you think I wanted to be up half the night with my daughter sobbing in my arms ‘cause she thinks her brothers gonna hate her” my Mum spoke “Just please…calm down for a moment..and let's talk about this without the screaming and shouting..yeah?” “Louis…come and sit with your Nan and me a second son” Grandad interrupted. I went back to my original position and slumped in the chair and crossed my arms. My Grandad’s voice interrupted my thoughts “Okay..so you’re going to sit there a moment..without interrupting me..okay?” “Yeah” “Okay..I understand you’re angry” I interrupted him with a huff “..but answer me this..do you ‘onestly think Harry would risk the band and your friendship if he didn’t like her?” I thought about it and he was right, Harry wasn’t a nasty lad, in fact, he’s the one who tries to look out for everyone and always makes sure they're okay “No” “Does he talk about other girls..does he bring them back to the flat..is he disrespectful?” again, the answer was no. Even when the other boys were talking about their girlfriends or girls they liked Harry would always just sit there and listen. My Grandad’s voice spoke again “I’ll take your silence as a no…have you even considered that maybe they’re meant for each other…ey?” at these words, I looked up and saw my Mum and Nan give me a slight smile. “Okay I get your point…doesn’t mean I’m ‘appy ‘bout it though” I spoke. “Just promise me this” Grandad spoke again “when YN walks through that door…don’t scream, don’t shout, don’t assume anything…please just listen to her…Harry too” I thought about it and took a deep breath “Yeah..fine I promise” Feet are heard coming down the stairs and a couple of seconds later YN appears, walking very sheepishly. I’m given a warning look by my Mum and before I say anything YN’s voice is heard. “Lou..I’m so sorry..I really am” she said with tears threatening to spill from her eyes. I rub a hand over my face because I hate seeing my sisters upset. “I-I…w-we…we never meant t-to hurt you” she sobbed. I got up from my seat and walked over to her, opening my arms as my feet took me to her “Come ‘ere” and she wrapped her arms around me and sobbed into my chest “shh..c’mon it’s alright…I-I’m just shocked that’s all” After YN had calmed down a little and stopped crying, she joined me and our grandparents at the table. “Look..I can’t say I’m ‘appy ‘cause I’m not..but I just need some time to think okay” “I am sorry Lou” YN apologised again. “I know you are…where’s Harry now?” I asked. “He went back to London after the party last night” she explained. “So…is it serious then..you know..you like him?” YN nodded “Yeah..he’s really nice Lou…you should know that” she said with a slight grin. “Yeah…he is…I am gonna talk wiv him though..you know that” “Just listen to him Lou...’cause he’s actually terrified he’s messed up…not just wiv you but with me too”
---
I walked up to mine and Harry’s shared flat, having just driven almost three hours back from Doncaster. I put the key in the lock and opened the black door. I close the door behind me and kick off my shoes. I take a deep breath before I walk slowly towards the lounge door, as I was in Harry lifts his head from his hand where it was leaning on the arm of the sofa. “Louis” he began “L-l-look I’m…I don’t know what to say..but I’m sorry” I sat down on the sofa opposite him and leaned my elbows on my knees “I’d be fookin’ lying if I said I was ‘appy…but I’ve had time to think on me way ‘ome…and I’m tryin’ to do what’s best for me sister” “Is she okay?” Harry asked with worry written all over his face. “Uhh..yeah she’s okay…just a bit upset by the whole thing” “I’ve fucked up man” He said and buried his face in his hands. “Do you like her..like is it serious..or is just a phase?” I needed to know for sure. “Lou..I-I would never have risked this if I didn’t like her…I don’t how to describe it but..I can promise you it’s not just a phase…I’d never want to hurt her or you…you’re my best mate and I just wish I’d have told you and you didn’t find out like this” he rambled. “Harry” I spoke “If you hurt her..I will hunt you fookin’ down...now come ‘ere” I spoke as I wrapped my arms around his shoulders. “I’ll look after her Lou..I promise” he squeezed me tighter “thanks for not punching me too..I’ve been waiting for it all morning” he said with a grin. “The band needs your handsome face…otherwise I would ‘ave” I joked. --- As I was walking back from Zayn’s flat where I’d been for the evening, watching football and filling him in on the situation, my phone buzzed in my jean pocket. YN Thank you for listening to Harry. I really am sorry Lou! I’ll phone you tomorrow, love you lots xxx I began tapping my fingers against the screen, adding the nickname I used to call her when we were younger. LouisI love you Tiny xx
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genshin-impact-updates · 18 days ago
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Upgraded Artifact Auto-Lock Feature & Increased Elemental Reaction DMG | Developers Discussion - 11/06/2024
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Hi, Traveler! The latest Developers Discussion is here! Let's take a look at the optimizations that this new version update has in store for us!
[Check the original article here for higher-quality images.]
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fakeyellow · 1 year ago
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✧ STORY
When you reunite with a costar in a drama you once filmed together as children, sparks are bound to fly.
15 years ago, you and Lee Seol were cast as the childhood versions of the lead characters of “The Red Sleeve.” The historical drama reached record-breaking ratings and launched the two of you to stardom, albeit on very different paths.
When a new director decides to remake the drama in an attempt to surpass the original, they request both you and Lee Seol to join the cast. With the both of you returning to your roots, expectations are high. There’s no way you can fail… right?
✧ MC
At the age of 25, you’ve already had a stunning career. Starting from your roles in historical dramas as a child to now starring in romantic comedies, you have become a household name, fondly known as the "Nation’s First Love." Your only quirk? The rumour that you’ve dated most of your previous co-stars. 
⋆⋆⋆⋆⋆
Choose from three personas/personalities to start with (although this will not limit your choices in the story)
The Loveable Sweetheart (bubbly, charming)
The (pretend) Loveable Sweetheart (sarcastic, mischievous)
The Demure Actress (reserved, elegant)
⋆⋆⋆⋆⋆
Note: The MC is not a blank slate and is gender-locked female. Given the setting of this story, the MC will need to have at least some Korean heritage.
✧ LOVE INTEREST
Lee Seol (gender selectable, f/m)
Lee is their last name and pronounced like the letter E.
At the age of 27, Lee Seol has built a name for themselves in the world of action and noir. They are the quintessential actor, renowned for their dedication to their craft, including performing their own stunts and often nailing scenes in just one take. With a flawless reputation to boot, it’s no wonder they’re one of the nation’s biggest stars.
You were once close with Lee Seol but the years have drifted you two apart. Will you be able to grow close enough to once again see what’s under that perfect facade? 
Note: There will be significantly different plot lines for each gender, reflecting the different lenses women are viewed with and the conservative nature of the entertainment industry.
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Appearance: 6'2" (m) or 5'11” (f). Lean, athletic build with piercing black eyes and a prominent jawline. Silky black hair that falls just over their face (m) or just below their shoulders (f)
✧ FEATURES
Star in a historical Korean drama based on “The Red Sleeve"
Choose how you want to be portrayed to the public and track your reputation via news articles and netizen comments
Get involved in Dispatch dating reports, interviews, the filming of behind-the-scenes footage, and more~
🫰🫰🫰🫰🫰
✧ LINKS
Demo (Complete Chapter 1 added 5/20/24)
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