#the only thing I don't do at this point is my own clothing mods I guess lol
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bi-disastersoup · 1 year ago
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I have no idea what they were in middle of, but whatever it was.... well, they're not now 🤭
I don't think I've ever done a tour of R'alma's apartment here (I definitely should soon) but they like to enjoy all the little nooks and crannies as much as possible.
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mookymilksims · 7 months ago
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ULTIMATE Realistic Functional Shops Mods in The Sims 3 | Guide and Tutorial
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Hey, everyone! Back again with another in depth tutorial. From my poll, a Functional shops guide was second popular to Family Gameplay.
This guide isn't going to be as long, hopefully! And we don't really have many mods, at least nowhere near as many for the other guides I've done. This guide is pretty simple, and I'll show you in the video how to get everything set up. I picked the systems that are the easiest to set up, it's a combination of other simmer's processes, with my own tweaks for added convenience. I mainly focus on Aesthetic and Functionality, as nothing should take away from your immersion in game. So I feel like I've done my best to come up with these easier systems. I've been playing like this for years so I'm super excited to show you all how to make literally any shop functional in the sims 3!
So what I'm going to offer are many ideas to maintain the consistency and look of your lot without losing functionality of that lot.
We are going to try and keep this guide simple and to the point. This guide will include:
Store objects and how to install them.
Modded Objects - For functional stores and Fashion stores.
How to set up Functional grocery stores.
How to set up functional stores in general, minus Fashion stores.
How to Set up functional Fashion stores.
Fashion Lots you'll want to make.
How to combine the Fashion stores with Consort Dress Code mod.
Miscellanous functional mod objects and cc sets you can buy for your stores.
Store Objects and How to install them:
The first thing we are going to need are the actual store objects. I recommend getting all of them from here.
I also use these few ones from Blam's EA Store.
Chocolate fountain
Pet shop
Then you want to get these store fixes here.
I'm going to show you how to install them it is super easy.
All the store objects should go into your mods folder.
I recommend merging everything and backing up the individual files on another drive.
All store mods should also go in your mods folder.
This is your Overrides folder if you're not using CCmagic.
If you are using CCmagic then this is your Packages folder.
Now copy the CCmerged file from your mods folder and paste that file in your Documents > Electronic Arts > The Sims 3 > DCBackup folder.
Never remove it.
This is where the data for the store objects are stored, without them your game will throw you a lot of errors when attempting to use those store objects.
That's it!
Now we can move on to the fun mods that change your game in powerful ways.
Modded Objects for Functional Stores and Fashion Stores
Ani's Savvier Seller - This is what you will use for 95% of functional stores in your game.
Ani's ITF Stands - This is what you will use for the remaining 5% of functional stores, to be able to shop for new outfits.
Ani's Shop for clothes (MUST Have either this mod or ITF stands, cannot have both) - This is an alternative option for those who do not have ITF. You cannot have both in your game.
Ani's Ration Box - For our functional Grocery stores. This mod adds a scripted object where when placed in your inventory and opened, 10 random ingredients will be placed in your inventory and the donation box will disappear. This mod is also working with custom ingredients as well. So you will always get a random assortment of items. The items are cheap in game so you can buy multiple in one shopping trip and get a random assortment of 100+ ingredients in your inventory.
Kwimi's Ration Box Overrides - Download this is you want to use EVERYTHING in the ATS3 Grocery set.
My edit to Kwimi's overrides - Download this is you want my edit of Kwimi's overrides. I hid all of the single objects from the ATS3 set, as it wouldn't make sense to put them in my builds. You can ONLY have either my edit or Kwimi's overrides, pick one or the other.
My collection file for functional shops mods - Download this if you want to be able to find all of the modded objects we will be discussing in this guide, including the bulk objects from ATS3 grocery store.
ATS3 Grocery store set - If you download the full set, then get Kwimi's overrides. If you only download the bulk objects (x3, x4, etc) then get my edit of Kwimi's overrides. https://aroundthesims3.com/objects/room_downtown_24.shtml https://aroundthesims3.com/objects/room_downtown_25.shtml
ATS3 Savvier Seller Sets - You can download whatever you want from these sets.
Consort Dress Code Mod - For more dynamic attire in town. https://modthesims.info/d/477049/dresscode-by-consort.html
Transmogrifier - Allows you to copy the script (function) of an object and paste it onto another object.
How to Set-Up Functional Grocery Stores
First, I have to show you how to set up Savvier seller in general. It works the same as Savvy Seller store content, so this won't be a huge learning curve for you guys!
Place down a savvier seller surface on a community lot. This should be a lot sims will want to visit so you can call this a hangout lot.
Then a counter with a savvier seller register.
Now place an object on the SS surface.
Now leave Build/Buy mode, and stay in Paused mode.
Now you ctrl-shift click the SS register, name it w/e you'd like.
Now ctrl-shift click the SS surface and link it to the register that you just named.
Then enable restock from inventory and restock from buy mode.
This allows all objects you place on the surface to be restocked from the build/buy mode catalogue. This still works when you hide the objects from the catalogue as well.
You can now set the open and close times, mark up or down prices, employee, owner, etc.
You do not have to set an owner. You can make a random townie the owner, or yourself if you want to own your own functional store. The money will go into your sims inventory after every purchase. We will get more into that later.
NOTE: That NRAAS register won't assign a sim to these registers, which means you have to manually pick one. This can cause issues if you don't want a townie to use it. So I recommend creating a household of 8 savvier seller YA sims, you don't need 8 stores in your game, but this makes it really easy to find those sims when manning the stations, without sacrificing townies you actually want to interact with and see around town. Just make their last names Savvy, for convenience.
The savvier seller mod alone makes basically everything in your game buyable.
Flower shops, Weed shops, Arcades with functional prizes, Museum gift shops, Art stores, Furniture stores, Candy Stores, a new kind of bakery (that sells custom food cupcakes, etc instead)!
When I say everything I mean everything!
So now that you've got your new functional shop systems installed, and you know how to generally set it up, I'm going to show you how to make a functional Grocery store.
I used to go into the RH buy everything from the store, and individually set them up one by one on shelves, make the inventory items restoackable from the inventory then start shopping.
This was such a long process, and also broke my immersion because I did not want to see a peice of shrimp on a random shelf in a grocery aisle!
So with Kwimi's genius idea, she created overrides for ATS3 grocery store items. To be used along side Ani's Ration box mod.
This mod gives you a random selection of 10 ingredients in game, whenever you open it, you'll get a random assortment. This mod is compatible with custom ingredients as well!
So now, I can set up these items on grocery shelves, which looks more realistic for my build, and actually add ingredients to my sims inventory, whenever I choose to open the boxes.
In the video I also show you that I transmogrify the savvier seller ATS3 shelves into the Flirtyghoul shelves converted by Martasimbook, and it worked.
However, as Kwimi noted herself, us simmers still like to shop for specific items instead of randomly hoping for the right ingredient without entering the RH.
I'm going to try to alleviate this issue.
Start with creating a Deli section, for just the meats.
A seafood section, for just the fish.
Then use the Store fruit and veggie stand object for the produce section.
Now you can place all the meats you can buy from the Grocery RH on the SS surfaces in the meat section. Do the same for the seafood section.
You don't need to do any set up for the produce stands. The object will randomly refill it's own inventory every day with new produce options!
Now, whatever else you miss you can just buy the remainder from the RH itself.
Personally, I like shopping for things at random, I don't necassarily want that to be user directed, unless there is a special event, like Thanksgiving, so I have to buy a roast.
I like to imagine that everything isn't going to be available to me with the donations boxes and produce stand because it's sold out or not in season, etc.
I also like to imagine that my sim is shopping for what THEY want specifically, just like the townies are, without it being user directed.
NOTE: Combined with my ULTIMATE Realistic Food overhaul, there are still hundreds if not thousands of recipes I can put together in game with the ingredients that are randomly bought.
However, I can still specifically shop for certain meats and seafood which is what I'll more than likely want for most of the custom recipes I put together in game.
Although, with the meshes it's implied the ingredient was in the food, so you don't actually need them.
So this makes grocery stores so much more fun and less stressful to set up in game. It's a way less tedious process.
The result leaves the lot itself looking very realistic, so I don't have to sacrifice Aesthetic for functionality.
Which is what I really care about.
The best part is you can make pantries actually functional in your sim's home. By placing what you bought on the shelves, as the ingredients won't go bad until AFTER you open the box and the food is placed in your inventory.
You can also add custom snacks and foods to a storage unit in the pantry as well and take out whatever your sim wants to eat in between meals for that day. Try finding a close pantry object, and transmogrifying it into a storage chest from WA. You should now be able to click on the pantry to place or remove custom food you've bought out and about!
How to set up Functional Stores in General
All links will be at the end of the Guide with the Misc Script objects & cc sets section!
Now I will tell you how to go about other kinds of Functional shops in game.
For flower shops, I want to recommend the flower arranging mod. You can set up savvier seller with the bouqets you make, as well as cc plants. So if you want to own a flower shop, you actually have something pretty interactive to do during the day while your customers shop.
For furniture stores, you mainly want to focus on the Savvier Seller rugs and shelves. Shelves for misc decor, and rugs for furniture like couches, beds, kitchen sets, etc.
However, it's important to note that when you have a lot of cc, this option isn't exactly reasonable, so I typically like to set up
bed and mattress stores
vase and decor stores
children furniture stores
Appliance stores
This is much more manageable if you're like me and have a lot of cc. It makes shopping a lot more fluid for being able to actually put those products in my home from the buy mode family inventory (which is where all objects that can't go into your inventory will go).
Everything else that I get from the catalogue or collection folder's can be tossed in as something I ordered online.
Pro tip: Consider using StudioPap's moving boxes in the room until you actually put the room together. I always use them when moving in or out, and changing a room around like a sim aging up and needing a more mature room. You could also use savvier seller to immersively sell what you're not going to use anymore in a yard sale. Alternatively, moving all items you want to sell to your family invetory then using NRAAS Consigner selling them at a consignment register! The yard sale can be set up in a big park instead of your home lot for convenience. I love seeing the boxes and re-decorating that part of the room. It adds a very dynamic roleplay feature to my gameplay!
For Electronics stores, with Arsils custom phones and backpacks, you can actually replace the cellphone you are using by following the guide in game. Use the ATS3 purse set alongside the mod for more functional cell phones to buy!
So when buying cellphones at something like an Apple store this can actually be functional. You can also set up more computers, laptops, TV's, and the store object ipad as well.
For specific niche stores, consider the Sewing and knitting mod, with the patch version for both to work in game. You can set up a really pretty etsy shop, and just like with the flower shop, you can actually work at the store location and have an active career. Showing some love to our small business simmers out there!
For functional book stores, instead of the rh, just buy the books from the RH and place them on savvier seller surfaces. To get the best look I use this table for it, and a pile of books using OMSP, to make it look like your sim is randomly selecting a book from the pile.
For weed shops, you can now use the buds that come with MD Vile ventures mod, and set them up on savvier seller surfaces to sell them like that instead.
For beach shops you can use Arsil's sunglasses, and Ani's ITF stands for custom bikini's. TS spray tan and sunscreen mod.
For food stores, like bakeries and coffeeshops, you can use custom food from various places and ATS3 custom drinks, specifically the coffee's and energy drinks. Just set them up on savvier seller shelves and enjoy.
You can even make much more specific shops as well, like smoothie shops, sandwhich shops.
Liqour stores using Dina Dine and ATS3 liqour sets.
Tea shops, with ATS3 and Ani's tea sets. Don't forget the store tea set, and modded tea set without the table!
Toy stores, using various cc toys, and fidget spinner. Olomaya crayons, puzzles and coloring books.
For Makeup stores, consider Arsil's Lipstick mod, (you can also put this in a fashion store).You can also use PJ's Deodarant mod in these stores. And cc functional perfumes (must have glass blowing store object, but if you've been following this guide then you already have it).
For car dealerships, add the savvier seller car spot object and set up as many cars as you'd like to buy from. I like making at least 2 car shops. 1 is an expensive car dealership. Another is a junkyard where you can buy the cheaper cars.
For Bike Shops, this can be actual bikes and/or mopeds and motorcycles. Just place them on a savvier seller rug and recolor it to your liking.
Pro-tip: You can also make a semi-functional car mechanic shop by Transmogrifying the fixer upper car into the current car you own either on the car mechanic lot or on your home lot. Then binding a custom car mechanic career to the EA science career so they will actually interact with the car on that lot.
Some more items you can add to Grocery stores, PJ Bubble Bath, PJ card stand, PJ pet bowl, Olomaya's smoking mod for the cigarrette's and vape.
For Pet stores, you can add PJ pet bowl items, and various pet toys and furniture that came in pets.
I don't typically place the Graham's pet shop register on these lots, I'll use a pet pantry for those, with deco animals in their crates to simulate where you'd actually be getting the animals from.
For Art supply stores, Consider PJ painting supplies, Lyralei journal, Zoeoe's scribbling pad fixed, cc art easels, UNI sketchbook, street art kits, crayons from Olomaya and Arsil. And the drafting tables that came with Ambitions.
For Music Stores, Consider the ATS3 music store set, and selling actual instruments.
For the Movie theater, Consider selling custom snacks. Adding the store popcorn machine. Selling action figure dolls to buy after viewing the movie. And a claw machine, to win prizes for your date!
For Sex Shops, consider adding passion condoms, and sex toys that come with the mod. I also include deco vibrators and dildo's, fleshlights, etc, as something you can buy from savvier seller, they aren't functional but they imply things. The passion mod altogether makes this implied action functional, so it works out fine.
For convenience stores, to make them more functional you can add the petrol system mod gas stations, and refill your gas at these stores, you can also sell Arsils bag of chips and these variations, and arsil's gum. With various custom snacks and foods to eat.
You can make asian themed convenience stores as well.
For Sports Shops, this is completely seperate from the Gym lot. Consider TS Yoga mats, Olomaya's Get pumped items, The chin-up bar from showtime. Arsil's excercise bike. Treadmill. Strength training. The various basegame throwable items like the football, more items from this ATS3 set. And the punching bags with the same WA martial arts object script. Also, sell olomaya's healthy snacks on this lot as well, these items boost your workout routines.
And well, you get the gist! You can virtually make any store idea you have in game functional. You could even transmogrify cc surfaces from savvier seller surfaces in game instead for a much more cohesive look to your build. Keep in mind, this may not always work, but for the most part it does, just wanted to throw that disclaimer out there!
How to Set up Functional Fashion stores
But what about fashion stores? How do we make those functional?
Using Ani's ITF stands.
These add very intuitive ITF stands to your game where you and townies (when changing the xml settings) can shop from.
NOTE: You do need ITF for this to work, however, if you don't have ITF, Ani's shop for clothes mod will do just the trick. It's not as extensive as the ITF stands, but you'll still be able to shop for new outfits on community lots. I also believe the Shop for clothes mod is compatible with NRAAS Dresser, but the ITF stands mod is not.
This is because the ITF stands mod replaces the plan outfit interaction from the dressers in game which breaks some key components of NRAAS Dresser. With both mods installed I also wasn't able to save my new outfits, either. So learn from my mistakes.
The ITF stands mod increases the amount of outfits you can have per category, which was my favorite feature of the NRAAS Dresser mod, so when I read extensively what both mods changed I realized I didn't even need NRAAS Dresser anymore, anyway. So I personally like to give my active household 7 everyday outfits. I just change their outfit using the dresser in the morning before they leave the house.
You can open up Ani's ITF stands mod using S3PE, right click the xml file, open it up in notepad, and set autonomy to true, then save. So now townies will autonomously shop for new outfits in your game. This isn't as intrusive as you think. In my game, they will replace their outfits. I also notice that when they are shopping from a pedestal the same age and gender as them they will wear the custom outfit I set for that mannequin. So it's a fun way to auto style your town without having to individually change all the townies outfits yourself, sometimes I still will do this, but I catch the townies that haven't shopped for clothes by themselves yet, so it cuts down this work for me by a lot!
Performance tip: So I want to tell you guys a pro-tip that I figured out in my own playtest of the fashion stores. I tried to set up custom outfits for every age and gender in a store and my game consistently crashed everytime I tried to go back in game and continue the build.
This is because all of those cc outfits for all genders and ages overloaded the lot.
But I was able to make stores for the elderly, both genders, without crashing. A store for YA and Adult men. Same for YA and Adult Women. A store for Teens, sometimes I make two stores for both genders or split one store up with both genders. A store for kids, both genders.
This allowed me to add at least 8-10 ITF stands with custom cc outfits on each of these lots without crashing. This also led me to more optimized lots as since I'm only focusing on one specific theme and age group, the lot could be a lot smaller. One day I might do speedbuilds on this and upload it to the community.
Alternatively, if you want to add all the age groups and genders on one lot, consider only adding one of each, the best theme for this build would be a thrift store, which I've made several times in game myself without crashing.
Fashion Lots you'll want to make (I keep these around 20 x 20 lot size, they can fit basically anywhere in my worlds with very little issues): Just set these lots as visitors allowed. It'll push all kinds of sims to these lots randomly through out the day.
It's important to note that I won't create fashion stores for every age and every gender, for every outfit category. I mainly focus on the outfits and age groups that would bother me the most. I revamp all of my households before starting my gameplay, so I've given everyone in my world a default cc outfit to start with. The attire for ages I don't create lots for either wouldn't bother me at all if it were missing, or the age group is more manageable in the world population where I can change their attire right then and there on the spot. My CAS runs pretty fast considering how much CAS cc I have so I don't mind this process at all.
Everyday Wear: You can make 4 outfits each of the either the age groups or genders without crashing on the lot for everyday wear.
A store for the elderly, both genders. 4 men, 4 women.
A store for the men, YA-A. 4 YA, 4 A.
A store for the women, YA-A.
A store for teens. You can either make one for each gender, which makes 2 stores and 8 outfits. Or 1 store for teens in general, 4 female teen and 4 male teen outfits.
A store for kids, both genders or 2 stores for each gender.
Athletic Wear:
Sports shop. YA-A, both genders, 2 each. I'll put these on the same lots where I sell all the scripted objects.
The other ages don't bother me.
Sleepwear:
A store for the elderly and kids, both genders. 2 outfits for Elderly Female, 2 for male. 2 for female kids, 2 for male.
A loungerie store, Victoria's secret. For female YA-A.
A Nike or sneaker store. For male YA-A.
Other ages don't bother me.
Formal Wear:
A wedding store. For male and female YA-A, 2 each.
Other ages don't bother me.
Swimwear:
Beach shops. YA-A, both genders, 2 each.
Kid's Beach shops. Both genders, 2 each. I also include functional pool floats to this store for more fun.
Other ages don't bother me.
Outerwear: will typically only get it's own fashion store for vacation worlds. I love creating themed outfits to the mannequins for vacation worlds. I'll show you how I do this in the next section.
How to combine the Fashion stores with Consort Dress Code mod
Once you enable the autonomous interaction in the xml's of Ani's mod, townies will autonomously buy outfits from the mannequins. The townies will replace their ONE and only outfit in that category.
They will not create more outfits like you the player would. This is great news for optimization as too many outfits for each category on every sim in the world would create lag, and it wouldn't even be neccassary since townies can't autonomously change their outfit numbers for each category, anyway (NRAAS Dresser does this but it caused lag, that's how I know).
So, when they do shop for that outfit on the mannequin, it's only going to be one outfit and you will see them in that outfit for the rest of the savefile or until they shop from another mannequin with a different outfit.
This is where I use the seasonal lot marker to my advantage.
I place down the ITF stands for every season, I DO NOT place the stands down on the default setting, the objects will obviously conflict.
This means all I have to do is create seasonal outfits on the mannequins each new season, and within a couple of sim days you'll start to see random townies walking around with these outfits on.
This is why breaking the fashion stores down by gender and age really matters.
As, the townies will be wearing a bunch of different cc outfits you set up in the store instead of, for example, all elderly women wearing the same exact outfit.
Because I also use the Consort dress code mod, I need to leave some slots open to get the most out of my roleplay.
The dress code mod will automatically change the sims outfits to the outfit number for the category, but you will have to set that outfit up.
It's a pretty lightweight script, you shouldn't feel it in your performance, assuming you've optimized your game altogether.
Basic outfit numbers by Category:
Everyday Wear: 7 outfits (Mon-Sun), Townies get 1.
Athletic wear: 2 outfits (basic workout, ballerina/dancer), Townies get 2 (if they enter lot with dress code script).
Sleepwear: 2 outfits (Basic pajamas, towel set, sometimes a 3rd one for sexy loungerie), Townies get 2 (if dress code script is present).
Formal Wear: 2 outfits ( Fancy event, Party outfit), Townies get 2 (if they enter lot with dress code script).
Swimwear: 1 outfit, Townies get 1 outfit. I just change the bathing suit after 1 sim year if I get bored of seeing it.
Outerwear: 3 outfits (Winter, Summer/Spring, Fall), Townies get 3 (if dress code is present).
Career wear: 2 (work and school if present), Townies get 2, 1 is their actual work outfit and the second is if I need it for something like school.
Consort Dress Code mod rules I follow:
Whenever I place the dress code script on a lot I stick to these rules to get the most cohersive experience.
Career attire outfit #2 For teens and Kids is their school uniform if I set that up.
Athletic attire outfit #3 For teens and Kids is their school workout uniform if I set that up.
(This is why I left Athletic attire slot 3 open above)
Protip: You can use MC to copy the outfits for every sim the same gender and age as the sim you selected to speed this process up for schools!
Athletic Attire Outfit #2 For YA+ for dance studio's.
Formal attire outfit #1 For Adults in their banquet, fancy restaraunt attire.
Formal attire outfit #2 For Adults in their party outfit for dance clubs.
Formal attire outfit #3 For everyone, this is for funerals. I throw a general party in formal attire on an open graveyard RH lot with the dress code script on it. This is why I leave this outfit slot open.
Sleepwear attire Outfit #2 For everyone, using ATS3 towel set. I will also set these up in my residential bathrooms.
So this is how I optimized it altogether which gave me more dynamic variety with NPC's changing their looks.
Now let's talk about outerwear for Vacation worlds.
Camping world fashion store, Outerwear slot 2
Beach town Fashion store, Outerwear Slot 2
Snow world Fashion Store, Outerwear slot 1
France or Monte Vista, romantic get away kind of worlds, Outerwear Slot 3.
I leave these as the outerwear outfit slots because it's more manageable and easy to change since I only use 3 outfits in this category.
That way I won't ruin the everyday wear I've already set up for my active sims when they return back home, and I can easily change their outerwear again since it's only 3 outfits.
I can also switch up between the outerwear and everyday outfits when I'm out with my sims. My months last 28 days in game, but I will turn off aging and seasons to extend that season for an extra month or 2. So by the time the new season comes around, I'm excited and ready to go shopping for my sims new season wardrobe!
I also will use the consort dress code mod on many of the community lots in those vacation worlds so that all townies will typically look the part. Most of the time this won't be necassary as I have again already revamped those townies to fit the aethstic of the world.
I set these up on community lots like coffee houses, dive bars, shopping strips, movie theater, etc. It just gives me another way to see my townies in different outfits. You can also do this in Homeworld.
The only vacation worlds I won't have to do this are the snow worlds, christmas themed worlds, as townies will autonously change into their snow attire when outside anyway.
So, instead I make sure my townies are wearing winter themed outfits for the inside of community lots to make sure the whole aesthetic fits together.
Miscellanious Script OBJS & CC sets
Functional scripted objs that were recommended in this tutorial:
Fidget spinner
PJ Deodarant
PJ Bubble bath
PJ Card stands
PJ Painting supplies
PJ Pet Bowls
TS Spray tan
TS sunscreen
TS Yoga Mats
Olomaya's activity table
Olomaya's Coloring Book
Olomaya smoking mod
Olomaya Get pumped
Olomaya Family snacks
Passion mod condoms and strap-ons (On LL needs registration and I can't link it since I have hate watchers. Sorry!)
Flower Arranging Mod
Knitting
Sewing (don't forget the patch)
Arsils custom phones and backpacks
arsil's lipstick
arsil's sunglasses
MD Vile Ventures (Can't link it, I have hate watchers, sorry!)
Ani's Tea mod
Tea Set without table
Lyrlei Journal
Zoeoe Scribbling pad fix
Petrol Station
Arsil's Gum
Arsil's Bag of chips and variations.
CC Sets that were recommended in this Tutorial:
cc Perfume
Moving Day boxes
ATS3 Custom Drinks
DD sandwhiches
DD Beer
ATS3 functional liqour bottles
ATS3 Tea sets
More Functional Toys
ATS3 Music Store set
Asian Themed Conveniene store set
ATS3 Produce Set
Functional cc gas stations for the Petrol Mod
ATS3 Towel Set
ATS3 Sports set
Punching Bag
ATS3 What's in my bag.
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misscinnamonroll16 · 9 months ago
Text
More of the brozone headcanons
John Dory is almost constantly complaining about either his neck or his back (lick my-) hurting
Bruce and Clay pull a Sokka and tell either Poppy or Viva that they don't really remember what their dad looked like but they often picture him looking similar to JD
Clay constantly leaves his clothes lying about and it pisses John off. And for once, Clay is NOT doing it on purpose.
I don't remember if I've said this already but John Dory takes it upon himself to do all of his brother's laundry. Like fold and everything. Problem is he doesn't tell them he's doing this. He just takes their laundry, washes it, dries it, folds it and puts it back. They only notice that their laundry has gone missing after it's been returned. The lil bros get together and are like "is it you? If it's not you then who?" Process of elimination at that point.
When Floyd drops something, he flicks it off before picking it up.
John Dory experimented with makeup when he was on his own. Not enough to be great at it or wear it all the time but enough. He definitely winged his liner with a knife.
Clay snorts when he laughs really hard
The younger brothers definitely still snitch on each other to John Dory. Clay being a little shit to Floyd and Floyd goes "John! Clay's being mean to me!" "Clay stop being mean to Floyd or so help me God, I'll come down there!" They all know it's incredibly childish and they're way too grown up to be tattling but that's not going to stop them
When they were in school, the younger brothers didn't do the thing of accidentally calling the teacher mom, they accidentally called their teacher John/John Dory/JD. John doesn't know about it and they'd like to keep it that way.
John likes cooking to music. He'll most often play some of their old albums and some of the other music their grandma had. It's all fine and dandy until one of the others walk into the kitchen and either scared the crap out of him or make fun of his dancing
The boys favorite candies: JD likes spicy candy and sour candy. Bruce likes the fruit candies, mike and ikes, things like that. Clay likes salted caramels and sour candy. Floyd is definitely a lover of chocolate but especially dark chocolate. Branch doesn't really have a favorite candy but if he had to pick he'd say gummies or gumdrops.
Floyd's room is decorated with posters and pictures all over the walls, you can barely see the actual wall.
Floyd convinces John to get his ears pierced after seeing John Dory just stare longingly at his ears (it sounds way weirder than it is 😆)
Floyd has the highest pain tolerance, then John, Branch, Clay and Bruce
Floyd definitely would walk around in an adult onesie (like a stitch one)
Floyd's favorite holiday is Halloween (or whatever it's called in their universe)
For Halloween, usually Clay dressed up as a superhero, Floyd was a princess, branch got roped into whatever Floyd was doing. The other two were "too old" to trick or treat but when they did dress up, John often went for either a hero or first responder. Bruce always tried the gory costumes
John feels like he can't do the things that his brothers do (mainly Floyd) with decorating their bodies. He's still got that "I need to be perfect" mentality, making him think he can't get body mods. Floyd convinces him to do the thing.
Floyd knows how to pole dance. He says he learned it for the exercise.
Clay still believes in Santa in secret
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maverick-werewolf · 8 months ago
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Werewolf Article - (Play As A) Werewolf Video Games
The results of the poll for this month on my Patreon are in, and the winner is an opinionated article on werewolf video games! Apologies in advance if any of my opinions here anger you. I was asked for opinionated, so I went opinionated and did not hold back.
For clarity's sake: this will be a relatively concise list of SOME video games in which you can or do play as a werewolf. It will NOT include every single game in which you can or do play as a werewolf, nor will it include certain kinds of playable werewolves that exist in gaming, for the sake of brevity. You'll notice some missing and then want to be first to tell me I left out [thing], but I assure you I am aware of those too. I am also not going to list games in which you can play as a werewolf but it requires either user-made mods or else playing in a custom campaign/tileset/server (like Neverwinter Nights <3), only games wherein you can play as a werewolf as part of base game or expansion pack mechanics.
This IS a tiered list. It is tiered based on the werewolf gameplay mechanics and elements in the game.
Let's get started. I will begin at #9, go to #1, and then I will close with some words on some other games that didn't make the numbered list.
9. World of Warcraft: Cataclysm
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Note: your player character will never have torn-up clothing or use his claws like in this artwork/like the enemy worgen do
I'm just going to list Cataclysm here because, frankly, I don't even want to discuss WoW at Shadowlands and beyond... even if discussing the model update will reach into that era of content. Obviously, I don't play WoW anymore and haven't in quite a while, but yeah, I used to really enjoy it. Played it for many, many years. Probably too many.
Cataclysm was a pretty outright bad expansion, but it did add playable worgen (something I obviously wanted from day 1 after seeing the worgen mobs running around), and they can even turn into human form, which is a must for me in terms of actually being a werewolf instead of just a wolf-person, which I wouldn't even roll. That was a nice touch I didn't actually expect from the devs.
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Unfortunately, the model update turned them into something far "cuter" and more cuddly than I liked, not to mention adding preposterous fur options like stripes and merle, but the human form customization was nice. Still, the model update drove me toward playing different races, like maining my kul'tiran and night elf instead of the worgen I was always ultimately pretty disappointed in, given his wearing fine armor and wielding giant weapons. Anyway, the entire game took a huge nosedive not long after the model change, so it's a moot point for me regardless.
As for the deeper worgen lore beyond "they are werewolves with a funny name": I hate it with all my heart. I did my best to ignore every scrap of that and how they are just self-parodies, to delete the Gilneas/worgen starting zone quests from my entire brain, and especially to ignore the fact that they were all preposterously British despite England being one of the last places historically to even have many werewolf legends of its own. I have an article about that here if you are interested in the topic. The game made all of these things very difficult, especially how hard they wanted to drive home that the worgen are silly posh British parody dog-people strutting around in waistcoats and tophats instead of being fearsome cursed werewolves. So I won't bother going into all that.
The mechanics are fun except for the fact that you have to wear armor and use weapons, so ultimately you just look like a beast-person instead of a werewolf, especially after the model change making them far more appealing to a certain demographic. If Blizzard had wanted to put in effort, they would have made your gear look tattered and would have made you swap to claws when you turn, but that would've been a lot of work. They could have at least added a specialized class or something and then also given it to some Horde races to make the precious Horde players happy. I don't know. I just think werewolves wearing fine clothes and armor and wielding weapons is immensely silly. They're supposed to be werewolves.
So while they are extremely far from perfect, the worgen are at least relatively fun in that, if nothing else, you can go between werewolf and human forms and run on all fours as fast as the fastest ground mount, and I am deeply surprised they did either. I immensely enjoyed both of those things during my time playing a worgen, and they helped mitigate the great disappointment otherwise in many other regards - though not enough to keep me from maining other races, especially later on. But, in the end, WoW sucks now and it's unrecoverable, and WoW Classic is a joke, so I'll never be playing a worgen again anyway.
8. Diablo II
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I'm sure you were looking for this one - the werewolf druid in Diablo II (preemptive sidebar: I am not going to talk about Diablo IV). I love his design and gameplay mechanics. He's fantastic. However, he is of course yet another instance of "the werewolf must be a druid," which I personally find a little tiresome after so much of it. But hey, this was one of the earlier games to do that, so it predated a lot of the craze.
At any rate, the Druid class in Diablo II obviously gets a werewolf form. It also gets a requisite werebear because werewolves can almost never just be werewolves, but at least the werewolf does not completely suck. You can also summon wolves, which is a bonus.
While I'm not really that big on Diablo-type gameplay - I prefer either third-person or else a proper isometric, party-based RPG - so Diablo II didn't really hold my interest a lot, the werewolf druid is very fun and a very cool werewolf, the setting is great, and the werewolf suits the dark Gothic feeling and look of the game that is enjoyable and well conveyed in the first place. The werewolf druid is a great addition that I am glad they added.
7. Baldur's Gate II
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Let me make something perfectly clear: Baldur's Gate II is, in my opinion, the best game ever made (only Uncharted 2: Among Thieves also makes this rank for me). Combined with BG1 to create the Baldur's Gate Saga, it is one of the best stories ever told and also my favorite game mechanics-wise, again alongside Uncharted 2 even if yes, I know that those games could almost not be farther apart in terms of mechanics. I absolutely love BG2 beyond words. Please note I am talking about the original Baldur's Gate II, as released in 2000, not the "Enhanced Edition," which is a disgrace to the game, the entire series, and a piece of garbage. It's shamefully difficult to find the original game anymore, but it's worth it over playing the EE; trust me. I'll try to spare you any further ranting on this topic, as the original Baldur's Gate Saga is something very close to my heart.
Anyway, the werewolf in BG2 is - once again - a druid, specifically a druid subclass called Shapeshifter. It doesn't really have any werewolf gameplay mechanics in that you are not treated differently for it, nor do you transform out of your own control. In fact you will be spending the majority of your time in werewolf form, which can get quite tiresome. I'm not the biggest fan of a werewolf holding normal conversations with NPCs, etc. But regardless, it's there, and I love it, and it looks awesome, and that's more than I can say for so many games. Plus, you get cool bonuses and stuff. The power of it varies over time and with the progression of your character. I will not go too deeply into it, as I am actually an insane D&D video game nerd and even today I can spend far too much time building characters and tweaking numbers and doing ridiculous tricks in D&D games to powergame. If you want just one of my credentials I beat BG2 on the hardest difficulty with Ascension and no other gameplay mods. Long story short, the Greater Werewolf is quite powerful, and it shouldn't be a detriment to your party to either be one or bring along Cernd, one of my favorite companions.
So don't listen to the people down on the Shapeshifter in BG2. You can get mods that make them overpowered, anyway. Also don't listen to my complaints about it not feeling werewolfish enough because that's nearly impossible to come by anyway if you're not playing the #1 game on this list. Go try one out. It's fun! Plus, BG2 is the best game ever made.
6. Altered Beast
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What are some of Mav's favorite things? Ancient Greece, hoplites, hot men, werewolves, dragons, tigers...
When I found out Altered Beast exists and is a game wherein you play as an awesome hoplite dude and turn into a werewolf, a green dragon, a tiger-man, and ultimately a werewolf is still the most powerful of all his forms, I was ecstatic. I had to play it immediately.
I wasn't disappointed. It's a fun, unforgiving game, because it was made before video games started becoming what I think we're supposed to call accessible today. I don't know what else there is to say about the game if what I've already said hasn't convinced you to play it. The werewolf form is your first transformation, and your most powerful is a golden werewolf. Me being me, I appreciate that a werewolf form is still the best in the end instead of being outshone by other creatures, and even the other forms available are all very cool.
As I said, I really don't know what more one could ask for of this setting and gameplay. I've never been picky about genre; I play a very wide variety of video games and have plenty of fun, and I certainly had fun with this one.
(Note: I'm not going to talk about that 2005 Altered Beast remake, I like to pretend it never happened)
5. Werewolf the Apocalypse: Earthblood
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I'll be the first to admit I'm far from the biggest World of Darkness fan ever, as has brought many insults my way already, but I was pleasantly surprised by the mechanics of the werewolf form in Earthblood. I will not call it the "crinos form," as that terminology is so immensely silly that I could no longer take it seriously if I did. So anyway, the gameplay actually lets you feel like a werewolf, and you even get two stances you can swap between for different combat styles instead of anchoring werewolves down to just doing one thing. I'm not going to wax on about the lore, the story, etc. - but man the werewolf mechanics really are fun. It is, of course, the main draw of the whole deal, and they didn't slouch on that element.
It's important to me that a werewolf feel powerful and also violent. Werewolves should not be cuddly, or else they are no longer werewolves. Painting hallways with the blood of my enemies as if I'm recreating the Ninja lead-up in Metal Gear Solid while in werewolf form is cathartic and a good way to give the player a sense of being a werewolf instead of just an animal-headed person. This is a very solid "play as a werewolf" game, and one of the few games that exist with the primary purpose of letting you really play as a werewolf, whether you are a predetermined character or not. Be warned, the game is notoriously janky, but if you're like me, you're enjoying the werewolf mechanics enough that you don't care - or you can be even more like me and not give a toss about "jankiness" in a game in the first place.
4. The Elder Scrolls V: Skyrim
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While a significant and crushing downgrade from the werewolves in certain other Elder Scrolls entries - more on that momentarily - at least Skyrim let you become a werewolf in the base game. No waiting for an expansion pack and no waiting forever until you move on (thanks, Oblivion). However, the differences between the mechanics of werewolves in past entries and the Skyrim werewolves are many and tragic. I confess I did not play Skyrim much, partially as a result of these exact elements, and partially because I just don't spend much time playing video games anymore, among other things.
In Skyrim, being a werewolf becomes what is colloquially called an "awesome button," letting you turn into a big, strong, cool werewolf that can eat people to extend your werewolf timer. It's great and enjoyable, don't get me wrong, but it doesn't actually feel as if you are truly cursed with lycanthropy or smelly lupus or whatever silly name Elder Scrolls gave it (yes, I know the name, but that doesn't make it less silly). You have no real disadvantages to being a werewolf, such as having to worry about when you will transform outside your own control - because you never will, which is an immense downgrade in terms of feeling werewolfish and adding appropriate challenge and downside to being a werewolf. You also don't have to worry about being forced to devour a civilized race in order to sate your accursed hunger. Instead, you're doing that on purpose to turn out of werewolf form again, because the more you eat, the longer you stay transformed. Still, the werewolves in Skyrim are good - they just don't compare to previous entries. But I certainly appreciate them and the fact that they are present in the base game.
3. The Sims 3
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Trust me, they do look better in game, but I couldn't find any of my own screenshots because it's been a hot minute since I played this.
You probably think I'm trolling you, but the werewolves in The Sims have always been pretty fun; I remember when the ones in 2 first came out, I enjoyed them like crazy. The ones in 3 rocked and were easily the best variant; too bad the game is relatively difficult to get running properly, and many aspects of the werewolves are delicate and easy to glitch, including your entire Sim's werewolf form design. I am not going to talk about those abominations that were added to The Sims 4, because they are some of the worst things I have ever had the misfortune of seeing and are not werewolves by any metric.
Sims 3 changed the aspects of Sims 2 werewolves that I didn't like, such as how being a werewolf altered your sim's entire personality over time and how the werewolf form always looked the same. They made the system much more robust. Frankly, the Sims 3 werewolves are some of the better werewolves in gaming, especially for the kind of game that The Sims is (expect assorted dog jokes, for example, given it's The Sims, yet it still isn't half as bad as it could be). I also love the wolf-man design; it works much better with Sims than something bigger and more wolfish. Certainly far better than whatever the hell is in Sims 4, which again, I will try my best not to talk about.
Anyway, I absolutely recommend Sims 3 if you enjoy Sims games and werewolves and want to have some werewolf fun. I'd probably still be occasionally blowing my finite amount of time on this earth playing it if I had it properly running on my current PC.
2. The Elder Scrolls II: Daggerfall
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Bet you didn't expect to see this one, did you? You thought I was gonna say Skyrim as #2, right? Actually, I bet you thought I was going to say that one as #1.
The Elder Scrolls II: Daggerfall is a game many would consider unapproachable today. I enjoyed it. Obviously, I played it for the playable werewolf, and I had fun! They work similarly to the ones in Bloodmoon, but, in my opinion, they still aren't as fantastic as the Bloodmoon ones. But the game does force you to actually live and behave as a werewolf - I love the werewolf hunter[s] mechanic - which, again... it's almost the only one of its kind other than Bloodmoon. For that, it gets #2 on this list.
And that means you know what makes #1, untouched in its glory, undimmed by time...
1. The Elder Scrolls III: Morrowind - Bloodmoon
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Alright. Have I ever talked about how this is the single greatest werewolf game ever made? I think I have, but let's get into it again.
I like Morrowind in the first place. I think it's hands down the best of the Elder Scrolls series and, frankly, the only one really worth dedicating much time to (forgive me). I played it when it first came out, and while I have never been the kind of person to pour hours into any ES or even any other open world game, Morrowind held my attention even as a kid - before I knew about "open world" and before it was such a buzzword - whereas other games before and after it struggled to do so or else failed entirely. Morrowind was groundbreaking for its time in many ways. And then they announced the expansion pack called Bloodmoon that would let you play as a werewolf. I was so excited I could hardly stand it, and even with my extreme werewolf pickiness, I was not disappointed. At all.
This is a game wherein the werewolves are treated as a serious threat, they are insanely rare to encounter in the wild in any capacity (I actually became a werewolf through a random encounter because I ran around on Solstheim obsessively every night rather than just becoming one through the story - it took me many nights, IRL, to encounter one), and when you do run into them, they are likely to destroy you. You are insanely, over the top powerful when you turn into a werewolf, yourself. Some would even call it stupid. I would not. You run at the speed of light and your jump turns into borderline flight. It's basically gliding. You're also preposterously powerful in general. I love it.
Most importantly of all, however, is that you are actually forced to roleplay as a werewolf. You will turn each night, and you must consume 1 victim NPC of any of the playable races. Solstheim is full of assorted enemies that will work for this, but when you go back to Vvardenfell, it can be harder to find a nightly meal while avoiding devouring any quest NPCs. Plus, you have to manage your gear before and after transformations, and you have to be sure you are never witnessed transforming. The entire system is in-depth and very awesome, making you actually feel like a cursed being that has to worry when the sun starts to set, forcing you to run far from civilization.
I cannot put into words how much I adore this game's werewolf system. Nothing compares. This is a real werewolf system, instead of "play as a wolf-person" or "hit the awesome button to become a werewolf for a little while with 0 consequences" like basically every other werewolf game out there.
So long story short, if you claim to love werewolves and want to play as one in a video game, and you haven't played Bloodmoon, then you're lying to yourself and the whole world. Shame on you.
And now for things that didn't make the list...
10. Assorted Acknowledgements
This category is for ones I don't even really have a lot to say about, but I figured I would mention them.
Terraria - You can get an item that lets you turn into a werewolf when night falls. It's pretty fun! I like the mechanics of it, plus it has a neat werewolf design, to boot. I dock serious points in this game for straight-up replacing the zombies with hordes of werewolves in hard mode, though. "Werewolf infestations" and werewolves being zombie stand-ins these days is preposterous and overdone. But I had a lot of fun running around as a werewolf and exploring, so it's absolutely top of the non-tiered list especially as far as werewolf mechanics go.
Pillars of Eternity - The "werewolf" in this game is one of several animal-person forms the druid can get, continuing the common theme in gaming of druid werewolves. The wolf is decidedly the worst of the lot, less useful even than the prey animals available. Put bluntly: they are basically terrible, and you're an idiot to ever use this form when there are so many build options available. There are also lots of other RPG options available. As in other games out there in the world. You should play those instead.
Guild Wars 2 - You cannot actually play as a werewolf in Guild Wars 2, but I figured I would mention it because lots of people do. If you want to roll one of the Norn giant race, either as a pretty giant woman who is the mommy stepping on you from some men's dreams or as the ugly tiny-headed cartoon men, you can get an ability to turn into a werewolf for like 30 seconds; it's far from exciting. And like so many werewolf abilities today, it comes with the option to also turn into other humanoid animals with different abilities. I've heard that, of them, only the cat and bear are useful, which is not a shocker as video game logic goes (game devs think wolves straight up suck at everything lol). I didn't play a Norn during my stint with Guild Wars 2 - I played a male human. He's Nolan North, so he's obviously the only choice and also why I played the game as much as I did.
The Elder Scrolls Online - This disgraceful abomination of a "game" is terrible in every way and could not have been a bigger disappointment on the promise of an "Elder Scrolls but MMORPG" concept even from the very beginning. It was never good, it only ever got worse, and I am happy to say I abandoned it long ago (I am not happy to say I was playing it in early closed beta because of the promise of werewolves - and I played it far more than I should have, so I am not coming at this from ignorance). It is a game with designs so ugly and unremarkable that you want to quit and walk through the woods just to remind yourself beauty still exists in the world. ESO clearly had no idea what direction to take itself in from the moment it dropped, and it certainly was never created with the pretense of playing like an Elder Scrolls game but being massively multiplayer. It has no sense of mood or atmosphere whatsoever and possesses writing that will make you long for the riveting tales in other low-rent, low-thought MMORPGs. You can play as a hideous weird sad werewolf model that is absurdly small (most likely smaller than the race you are playing as, which means you actually shrink when you transform) and should have been left in beta, which functions like a worse awesome button werewolf than the ones in Skyrim, because you also suck gameplay-wise especially depending on the dev's mood with the meta. It is terrible, as is everything about the game. ESO also went out of its way to completely wreck all previous Elder Scrolls werewolf lore that was actually really good. Anyway, don't play this. Your time is worth more than that, even if you don't think it is.
That covers some of the best! Requisite apologies if I didn't include your favorite.
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radioactivepeasant · 4 months ago
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Snippets: Free Day Friday
Prev
Trespasser, In Which Jak Gets Another Bad Idea
When he'd hastily redressed and stumbled out of the garrison locker room before anything else could happen, Jak quickly found himself confronted by that Strom guy again.
"An hour? Really?" Strom pursed his lips disapprovingly. "You think we have some magic supply of water to spare?"
"Lay off, we weren't washing for an hour -- much as I'd love to," Daxter argued, "The big guy fell asleep!"
"In the shower? Isn't that dangerous?"
Jak shrugged. "How would I know?"
Strom decided after a moment that this fell under the category of "none of my business". He sighed and waved for Jak to follow him.
"The king says we're to put you up in the barracks for now." He eyed Jak's face, somewhat startled by how much younger he looked under the dirt. "How old are you?"
Jak shrugged. "Midway through seventeen-ish. I think. My "guardian" wasn't exactly a reliable source."
More things to file under "none of my business"
"Oh...kay..." Strom did his best to move past one or two odd questions surfacing in his mind. "Well that narrows down which dorm you're in, at least."
"How so?"
They stepped back out into the late afternoon heat, onto the main road through the Gate District. The burning sun barely touched Jak, deflected by his wet clothes as if he were wearing his own air conditioning. He decided to pretend it had been intentional. Just in case someone asked why his clothes were all wet.
They were led towards the end of a row of houses built into the city wall, leading to an impressibly high flight of stairs into some kind of coliseum. Strom did his best to explain as he led them up the stairs, but he wasn't usually the guy they called for rookie orientation for a reason.
"It's um. So- okay look. The Arena sublevels are divided into three floors: the hospital, the armory, and the barracks. Barracks are split between militia, citizen candidates, and teenage Squads."
He didn't explain Squads.
"You're going to end up in that last one -- probably Dorm 4, that's where they put orphans or unregistered foundlings."
"Orphans?!" Daxter chirped indignantly. Then he paused. "I mean. I guess it's accurate, but you didn't have to say it!"
They didn't end up in Dorm 4.
The Resident Advisor took one look at the slightly dusty, slightly soggy, boy and ottsel and assigned them to an empty bunk in the second hall, Dorm 2. Jak was handed a canteen and a folded set of sheets before being unceremoniously ushered down the hall and into a sparse dorm room holding two bunk beds. For the moment, it was empty.
"Lights are out at 9 bells, no exceptions unless you got a case of the screaming meemies," the RA said gruffly. He pointed at a bottom bunk without sheets -- Jak's, apparently.
"You're responsible for keeping that bunk at least clean enough to pass weekly room checks. Check the schedule on the wall if you want to know when mess hall is open. If you miss that, you can hit the markets, but you're on your own for paying for it."
Jak eyed the bunk uncomfortably. He was responsible for maintaining this bed? He probably wasn't even going to be here that long! He cringed when the RA pushed a twelve by six metal box across the floor with a terrible scratching sound.
"That's your footlocker. If you want a lock, get it yourself. You kids keep losin' em and now we're out." The RA snorted. "But most of the squad in your room is on home rotation this week, so you only have to worry about maybe Sam stealing your stuff. He won't, by the way. Too busy training."
He turned to go, then turned back quickly. "Oh. Gotta confiscate your gun mods, so don't lose your marbles when you get your gun back plain."
"The rot you do!" Jak protested, "I earned those!"
"Don't care." The RA shrugged. "None of your dormmates have and I don't want 'em getting ideas about "borrowing" em."
With a stern warning not to start any fights, and to not miss allotted mealtimes if he didn't want to go hungry, the RA keft Jak alone with Daxter. They stood in the center of the room, blinking incredulously.
"Well..." Jak said after several seconds, "It's not a cell."
"Or an alley," Daxter agreed.
He hopped down and examined the mattress. Nothing fancy, but it was miles better than they were used to.
"Here, gimme the fitted sheet."
"What's a fitted sheet?"
"The one with the stretchy corners." Daxter pointed. "That's the one that goes on the bottom. Wraps around so it don't get pulled off if you roll around a lot."
"...oh. Weird."
Jak handed the thing to Daxter and watched in fascination as his friend set about attaching one corner at a time. It looked difficult.
Before he could offer help, his talk-box activated. That was a bit of a surprise. They'd been traveling for two days already and nobody had made a peep. Daxter had thought they'd have noticed the first time he turned off the location tracker!
"Jak! Jak, where are you?!"
Samos. Jak's stomach churned.
"Don't know," he answered flippantly. "I think we just got put in an orphanage."
"Don't be ridiculous! Get out of whatever nonsense you two knuckleheads have walked into and get back to Main Town! Something is going on, and I need time to investigate without those blasted Deathbots shooting at me!"
"Life's hard."
"What did you just say?"
Jak scoffed, feeling a little of the bubbling anger of dark eco in his core.
"You can't handle a little gunfire? You didn't have an issue making a couple kids walk into it daily. You'll figure it out."
"How can you say something so horrible to me?! I raised you to be a hero, Jak! You sound like that mercenary!"
Jak snorted."Well good. Sig's the only adult in that city I still trust."
Samos sputtered for several seconds in helpless, bewildered anger. Then he gathered himself.
"Get over yourself, Jak! Lives are at stake! I don't care what you're playing at, you turn around and get back here before something worse happens!"
Jak rolled his eyes. The sage sounded like Ashelin. He tossed Daxter the top sheet and studied the foot locker, wondering if he should use it.
"Nah, can't."
"What do you mean "can't?"
Jak shrugged as if Samos could see him. As if Daxter hadn't placed a piece of tape over the lens when he got tired of the spying.
"Oracle says I'm not done out here. Wherever "here" is. Lay off, wouldja? The Precursors sent me out here!"
He listened to Samos's stunned silence a moment before dryly asking, "Did you think they only spoke to Onin, or-?"
"But-" the old sage stammered, "But why would the Precursors send you from us when our need was greatest?"
"Probably because yours isn't the only city in the world? There are other people out there, Haven can get over itself," Jak flung the sage's words right back at him.
"What makes you think there's anything beyond the walls other than ruined wastes?"
"Those eco shipments for Praxis were coming from somewhere," Jak reasoned. Then his voice darkened to match his mood.
"There's no law that says I can't investigate. Sandover may have turned into Haven, but that doesn't mean I'm chained to it. You people already tried that, remember?"
"Jak!"
"I think the Precursors want me to find out who else survived," Jak said, though he wasn't sure that was it at all.
"I'll let you know if I find any sages."
"But Jak-!"
"Have to go, Samos. That hall monitor guy didn't say comm calls weren't allowed in the dorms but I need this thing, so I'm not taking chances."
He ended the call before Samos could make more than an outraged cough. When he looked down, Daxter was watching him with a funny expression.
"What?" he asked, a bit defensively.
"Nothin," Daxter said, unconvincingly. Then he gave a bittersweet grin. "Just never heard you stand up to Loghead like that before."
Jak looked away. "Should've been fighting him from day one. Like you. You knew he was bad news from the start, didn't you?"
Daxter rubbed his arm ruefully. "I um. I don't got a lot of memories of my folks. I was pretty little when the shark got em. But I remember my old man saying "Never trust a man who won't apologize to a kid", and then Samos came through dragging you. An'...an' you cried that whole first day, kept pointing to the sky and making a circle with your arms. And Samos ignored you."
Jak swallowed hard. "I don't remember that," he said softly. "Or much of Sandover at all now."
He sat down on the floor next to Daxter. The thanks he'd given Samos just weeks ago sat sour in his stomach. The real person he should've thanked had been right there beside him and he'd overlooked him just like Samos always did.
"Daxter?" he said gravely, "Thank you. For everything. All of it. I wouldn't be here without you."
Daxter leaned against his shoulder. "Well duh," he joked, trying to lighten a somber moment, "Heroes don't leave their sidekicks with weirdos! It goes against the bro code!"
Then he sobered.
"For the record, I don't blame ya for not knowing he had his hooks in ya. He um. I mean, you were real little, y'know? I think you maybe stuck with him at first because he was the only familiar face, and he used that against ya."
Jak laughed bitterly. "I wonder if I'd have had the guts to say all that if he was actually here?"
Daxter recognized the beginning of a spiral and elbowed him hard in the ribs.
"Well he ain't! And we're not gonna will that into existence with what-ifs!"
He scurried up onto the bunk and spread out in the middle of the mattress.
"Ahhhh! Hey, are you gonna know which morph gun is ours when we get the key to that gun locker?"
Jak pushed him to one side and, after a moment's debate, unlaced his boots.
"The stock on mine looks striped because of all the tally marks on it. The others are completely blank."
"Oh! Didn't see that!"
Reluctantly, Jak took off his goggles and gauntlets and dropped them into the foot locker. At least if it didn't have a lock, he could get them back out at a moment's notice. His knife and amulet he kept on him.
The Call hadn't subsided. He still felt it, and he still didn't know what it meant. So for now, that seemed to mean staying in this hostel/barrack/orphanage combination with more Wastelanders than he'd ever known existed. At least they were Wastelanders and not soldiers. He would've slept on the streets before letting them put him in a dorm with soldiers.
The wall schedule said that the cafeteria didn't open until 6 bells after noon. That left roughly an hour before they could find out if they were allowed to take anything from it.
For a time, Jak occupied himself by polishing his channeling ring with his damp scarf. Daxter tried and failed to braid Jak's hair, but the condition it was in was just too poor.
"Pal," Daxter said reluctantly, "I don't think these mats are comin' out."
Jak sighed in resignation. He'd wanted to avoid this -- the only haircut he could remember had been a traumatic buzzcut because a KG accidentally spread bugs through the cell block -- and got himself a spot in the cell two doors down from Jak when the bugs spread to Errol. (Who was absolutely hideous with a buzz cut, and was in utter anguish about his "beautiful hair". Couldn't have happened to a nicer person. It had been the absolute highlight of Jak's entire year.)
Jak took his knife, sheath and all, from the back of his belt and held it out to Daxter.
"Do what you gotta do," he groaned, "Just don't cut it all off."
The roommate who wasn't on "home rotation", whatever that was, came back midway through the haircut. In his state of exhaustion, he didn't actually see Daxter.
"Your...hair is falling off," he mumbled in confusion.
"It's on purpose," Jak said.
"Oh."
Sam leaned against the door to pry off his boots, then blinked.
"Wait, what?"
"He's getting a haircut, doofus!" Daxter sniped.
"Ohhhhkay, the kangarat is talking." Sam dropped his boot and stared with very wide eyes. "Cooooolll coolcoolcool everything's cool."
"Ottsel, not rat," Jak corrected. "Daxter is sensitive about that."
"...uh-huh..."
Sam swung a gear bag up over the top of the top bunk bed post. With little effort, he swung himself up the ladder after it. Apparently he shared the bunk Jak had been assigned.
"Are you new? I don't remember you," he yawned.
"First day here," Jak admitted, "still dunno what's going on."
Silence for a few seconds. Then, "So...does that mean you came from Outside?"
"I guess? Don't know how I got here from Haven, but I'm not complaining."
"Oh."
Sudden Sam was leaning over the rail of the bunk, spiky blonde hair falling in his face.
"No kidding? Me too! I mean, I ran away from Kras, but. Stowed away on a cargo ship and got caught at the docks."
Kras. The name was familiar. Something to do with racing, but Jak hadn't been paying attention.
"So you planning on the Arena too?" asked Sam.
"I still don't know what the Arena is," Jak said pointedly. "Is it for races?"
"See, that's what I thought at first!" Sam exclaimed, "But apparently the only races they do in there are Leapers. It's kinda a community place? Big meetings, festivals, executions, games, theater, combat trials-"
"Festivals?" Jak was mildly intrigued.
"Executions?!" Daxter was not.
"Yeah man. Though to be fair, there's so many ways to die normally outside the walls that it takes a lot to get the death sentence around here. You have to do something really bad for Lord Damas to kill you himself. Like "engaged in the slave trade" or "abused a kid" or "betrayed the city to enemies" kind of bad. Stuff that dishonors a warrior's name for life. Otherwise he gives you a chance for pardon in combat trials."
Jak squinted up at their temporary roommate. "How...does that work, exactly?"
Sam rolled back onto his mattress with a noncommittal sound.
"Depends on whatcha did I think. Smaller offenses you gotta fight a metalhead. Bigger offenses get you more than one metalhead. If it's bad but not death sentence bad, you fight other Wastelanders who already know how you fight."
"Remind me not to get on these guys' bad sides," Daxter stage-whispered.
"So then why would I enter the Arena if I didn't do anything wrong?" Jak pushed.
"Oh yeah, that's the other thing. Civvy candidates who want to be permanent residents gotta prove they can survive the three main dangers of the Wasteland: enemy shooters, treacherous terrain, and lava. So the king makes us do combat trials simulating those conditions until he's satisfied that we won't like. Immediately die if he lets us outside."
Jak considered this for a moment.
"Fair enough," he decided.
"No??? It's not??" Daxter finished slicing off the last mat and gave Jak an appalled look. "Precisely none of that is normal!"
Jak swept the clumps of hair onto the floor and leaned back to let Daxter continue braiding what was left.
"So...you prove you can handle yourself, and they let you stay?"
Sam reappeared over the rail. "Well, you also gotta prove you're willing to work. They don't like lazy people out here, everybody does at least one thing that keeps Spargus operational, even if it's just sweeping the sand out of the stables -- which is about all they let me do on account of last time-"
"What happened last time?" Daxter asked as he finished tying off three fishbone-braids.
They could almost hear the wince.
"I...kind of...failed so hard at wall patching that I dropped an entire bucket of wet clay on a district representative. He got a concussion. It was bad."
There was a chagrined silence, but then Sam rallied. "So yeah, I'm not allowed near construction equipment anymore and I can't switch chores yet. All kids get maximum one job a day, but you get to pick what you do once you either turn nineteen, or get through the third trial."
Wheels were beginning to turn in Jak’s mind. He'd never given much thought to the future, but what if he just. Didn't go back to Haven? What if the crisis ended and he didn't go back? Might be nice to have a place like this on standby.
"So that what the grouch-in-chief said you're training for?" Daxter asked.
"Yep! Already got my first amulet and gun mod!" Sam said cheerfully. "First full trial hurts like a son-of-a-cob, but at least Scatter rounds are non-lethal."
"No they're not?" Jak sputtered.
"Yes they are?" Sam wrinkled his nose. "Scatterguns are what they give kids and civvy candidates because it's not live ammo?"
"No," Jak argued, "You can definitely kill with Scatter rounds. It just takes like six shots."
Sam stared at him with wide eyes.
"What the rot, dude," he whispered.
"What?!"
"You're telling me you've killed people with a practice gun?!"
"Well- well Haven doesn't know they're practice guns!" Jak defended.
"Okay..." Sam grimaced. "Well. Don't do that in your first trial. Only way anyone is supposed to be able to die is if they try to prioritize hunting an opponent over avoiding lava."
"None of this is making me want to try this Arena thing!" Daxter complained.
"What's the second trial?" Jak ignored Daxter's complaints.
Sam looked a little unsure suddenly. "Yellow eco trial. That's um. That's going to be my first combat to the death. And not many candidates signed up for this month's trial so it's just me and three others against a Marauder crew they captured."
"Marauders?"
"Colonists from the mainland," Sam explained. "They're wannabe Wastelanders and I'm pretty sure they're all insane because they run around out there with no shirts, ever. They also run most of the slave trade between Haven and their colony."
Jak's eyes darkened.
"They're slavers?"
"Yep." Sam shuddered. "I've seen some of the survivors brought back when the Wastelanders raid their camps or when Marauder defectors start a riot. They've been through it. And like half the Arena Guard are survivors of the Marauders, so the ring isn't where you wanna end up if you're a blood merchant."
"It's not the guards they should worry about," Jak muttered darkly. Before Sam could ask what he meant, he looked up. "So if you get through three trials, then what?"
"Full rights as a citizen, same as if you were born here."
There was a glint in Jak’s eyes that only Daxter could see, and it Concerned him.
"Ja-aak, nooo-" Daxter groaned, but he knew it was useless.
"I'll go in with you, when they do the trial," Jak offered. "World could always use one less slaver."
"For real?" Sam raised his brows. "You've only been here a day, dude. You need to do some training before you're ready for that."
"Haven's an active warzone," Jak retorted, "and I got forced onto the frontlines for a year. I'll be fine."
"I mean. If you're sure," Sam relented, "I wouldn't mind the company."
"I would," Daxter grumbled under his breath. "I have some objections!"
So, it turned out, did Damas.
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the-bjd-community-confess · 6 months ago
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TW: discussion of finances, difficult/abusive friendships and relationships, ideation and attempts, mental health, physical health
(Mod: anon, my sympathies as this sounds like a very difficult/intense situation)
Mod, you might want to throw this under a cut. I got a bit rambly and off topic, and some content might be uncomfortable for some blog readers. People will want to skip this one.
I almost offered to buy a bjd from a friend and I'm so glad I didn't. Context- she's in a rough spot financially and was selling off what she could. I considered offering my best guess at market price, with the understanding that she'd be able to buy the doll back unmodified, maybe with a faceup with permission, probably with some new clothes for the naked boy, whenever she wished. Basically loan with collateral and some doll clothes.  She does nothing with him normally, so it would just be a graceful way give her some help. He's in pieces, so I'd even restring him for her. Straight loan isn't an option since she borrowed a substantial amount from me for rent, claimed she'd pay me back, then continued to complain she couldn't while buying random playline dolls. I forgave the loan in an attempt to keep the friendship (and I now regret it- that was some of my savings and more than a month of my low income. I will be fine and it'll make minimal difference longterm, but it hurts emotionally). I should have wasted it on more dolls or something less dishonest. At least a snappy joint doesn't hide that it turns red when it makes you bleed in a restringing...
Due to a variety of factors, I'm debating cutting contact with her. I don't want to lose her, since she can be an amazing friend when she wants to be, but this friendship is destroying me. She's willing to lie to, use, and manipulate me even when I express discomfort with what she's doing. She's guilt tripped me into a situation where I was concerned for my safety.  The next time she wanted me to be around that person, she just didn't tell me he was involved and invited me with no disclosure. She couldn't drive due to surgery, violently abusive ex wouldn't be around her without a witness to agree he didn't do anything, and I was the only one that might put up with their stupidity, so she pretended she was inviting me because she wanted me there. I had to leave my car behind so I had no way to get away for hours. This happened repeatedly, minus the car, and she would have blown up on me if I hadn't done it. I should have sent an invoice for my involuntary adult babysitting sidegig. That would have been a lot of doll money. She'll get on my case for being "prickly"- never mind that she lashed out at me for months at everything before I finally snapped. A chunk of it is in her own head. Text doesn't convey tone and she lashes out when she jumped to the worse conclusion possible, then gets mad when I'm confused and point out she jumped on me. I can be a jerk and lash out once in a while, but the real stuff she's mad about only started after MONTHS of being her emotional punching bag, the turning point being when I developed probable PTSD because of her. She flips out over the smallest things too- I once got yelled at for picking up a clump of dog fur off her floor. My therapist can't legally diagnose me, but we agree I meet minimum DSM-V PTSD criteria (and then some) as a direct result of her actions (I can't tell her- I saved her life when she attempted. She'd feel guilty and never ask for help the inevitable next time. I know I shouldn't blame her for attempting, but I can't tell if she even did it or faked it to guilt trip her ex back to her and out of anger at me. She did NOT care who it hurt if it had a chance of getting him back. She's never once apologized for what she yelled at me that night or how she's treated/used me since he left her.) I don't know if I can end the friendship without her trying again or trying to get back at me. She's the needs to be needed type and so knows a lot about me that could seriously impact my life if it got out. We met three years ago when she was in her mid thirties and I was a very anxious, lonely teenager (minor at the time) desperate for someone to understand me. She's got an alphabet soup mental health record, so it feels wrong to blame her for anything. Especially since she'll excuse any action anyone does to me if they have a diagnosis. Hypocrite. There's a chance she's got a terminal illness, but that's still up for determination and who knows if she's lying again. I don't want it to be true, but I can't help realizing that's my peaceful way out. 
I'm so sick of it. If I had tried to help her vy+ that stupid doll, I'd be trapped by a promise. I couldn't have even gotten rid of the thing without breaking my word. I'd have to go near her to dump it on her doorstep and I'd lose the money. I've met online doll people now. We're not friends and I'll likely never go to a meetup, but the void of squealing over a shared interest together feels filled. I'm for sure an outsider, but I've finally got a bit of a hobby community (and one sane long distance friend- the other local one wants occasional emotional support and ghosts most of the rest of the time. LD stays friends the whole time and appreciates my dolls even if he's not interested personally). Some of y'all can get crazy, but most of the people I've met are genuinely nice. Very opinonated on certain topics, sure, but chill if I don't rock the boats. 
Sorry for the rant. I'm exhausted and losing my filter. Plus you guys like drama, so eat some popcorn and please don't repeat my mistakes or do this to someone. 
~Anonymous
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gamebunny-advance · 10 months ago
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Kun3h0 Custom Doll Repaint
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So, here's what I've been working on for the past month or so. I've wanted to do a custom doll project for a long time now, and I finally got the opportunity to actually do it. I don't think she's bad for a first doll, but there's a lot I feel I could do better and differently.
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Once again, my pictures hardly do her any justice... mostly due to color balancing.
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I tried to edit these pics to make them a little more accurate, but it also yellowed out everything else, so... yeah. A photographer/image editor I am not.
That said, aside from the poor quality of the images, I'd say that the pics capture both her good points and her jank.
(More about the process and other thoughts under the cut.)
So, she started with a Cave Club doll as the base (I believe her name was Fernessa).
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I unfortunately didn't take any pics of this doll with her clothes on, but I'm sure you can search pics of the original base doll yourself.
Besides being very cheap, I really liked the proportions on this doll for Kun3h0. I like the short torso with the long legs and the huge feet. Even the face is kinda Kun3h0-esque (though, a little more on that later).
I've had the idea to customize a Kun3h0 doll for a while, and I always thought the best base would have been an LOL OMG doll since they also have the big head, small torso, and long legs. But, I was always on the fence about them because their hips are a lot wider than Kun3h0's, and I felt like that would always bother me. But once I found out about Cave Club and also found out they're bascially cheap as dirt for the amount of articulation you get, I knew that this was the best match for Kun3h0.
Sadly, the hands aren't as big, and I did consider resculpting them to be more accurate to Kun3h0, but I lack the materials to make that look good enough to be worth doing, so in the end I just repainted the original hands. So I guess this doll is gonna have the non-standard 5-fingers XP. (I forgot to take pics, but the back of the hands do have the heart detail on them. )
Because I have to tie this back to NSR somehow, I think this doll would be a great base for some NSR characters, or really any other stylized character like this. I could def see a cute Mayday coming out of one of these (but not from me~ If I made a Mayday, then I'd want to make a Zuke to go with her, and I just cannot imagine how to make a Zuke doll without him becoming way too top-heavy).
However, I did resculpt the legs to become her boots, so she stands a little taller than the base Cave Club. While I think doing this works for Kun3h0 since she's a robot, if I want to make some alternate outfits for her, they're gonna have to include these boots, or I'm gonna have to get another doll to make some alternate legs.
Unfortunately, my only material I have for body mods is air-dry paper clay, and it doesn't transition as well into the plastic the same way something like apoxie sculpt probably would have. It's not super noticeable at a distance when they're painted, but under scrutiny, you can see a clear transition. I also forgot to detail her heel, so the shoes are flat even though they shouldn't be~ They do help her to stand on her own though, so I guess it's not the worst thing in the world~
While I was doing the sculpting, I also made the wig.
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Finding a yarn that would properly convey Kun3h0's hair color is nigh impossible, given the cartoony shading of them, so I settled for a median between the dark rasperry and hot pink and got this regular raspberry yarn. The unaltered pics make it look a little more purple than it actually is. It really is a warm raspberry color.
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(I'd say that this is closer to the actual color, maybe a tad darker.)
Let me tell y'all, brushing out yarn wefts is not fun. I also felt like I wasn't doing it right since I lost a lot of material brushing it out. From the little research I did, this seems to be a common problem, but it doesn't sit right with me for so much of it to get wasted like that~
Another challenge I had is that there (of course) aren't very many resources for getting yarn wefts curly or how to make curly hairstyles using yarn wefts. I know that this is relatively easy to achieve with actual doll hair through boil washing, but that wasn't really a viable option for a yarn wig like this. Since I really wanted the hair to look naturally curly as opposed to looking like it was curled after the fact, I curled the hair before gluing it onto the wig cap, which was a mini-nightmare. I followed a video tutorial about how to make a pigtails wig, I just applied the methods to the curly hair.
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I don't know if I just didn't make enough wefts to make the tails poofy enough, or if this method just wasn't suited for curly hair, but I just didn't get the volume I was looking for.
To achieve the fuller look that Kun3h0's puffs have, I glued some scrap yarn fluff in the center of the original puffs and just tried to manage the shape from there. It's not perfect, but I think I've more or less brought her original hair to life. It's hard to see since they get lost in the mess of hair, but I was even able to get those stray curls that she has to look nice~
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However, for some reason, the wig really doesn't like to stay on. I dunno if it's the ears pushing it off, or if something else makes it loose, but it really doesn't like to stay on her head. I might try applying heat to the cap to see if I can get it to reshape around her head properly, but I don't have high hopes for that.
Overall, having made the wig and seen it in real life, I've confirmed something that I've kinda felt for a while: Kun3h0 really needs something on her head between her antenna. I feel like her antenna and the top of her head create a sort of "empty box" that is just asking to be filled with something. I recently did a drawing of Kun3h0 where I have her an ahoge, and I think it helps a lot.
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It's a little too late to add this to the doll (and I don't even know how I'd go about it), but I think from now on, she's gonna have a curl that sticks up on the top of her head.
Moving on: the face.
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I really wish I could get some clearer pictures here, because the eyes really aren't as bad as the pics make them look.
While I am trying to keep her right covered as much as possible, I did still paint both of them with acrylics. I don't have MSC or watercolor pencils like most of the pros do, so I made use of what I had. I'm certainly not getting that "crisp lineart" look that Kun3h0 is basically built on, but I don't think the results are horrible. They're sealed with a gloss varnish, so they don't photograph well, but I do like how the texture is very different from the skin, it almost sells that they're made of glass.
As for the other details, I did do the lining in dark purple, like I usually do for her lineart. I'm on the fence on if this works IRL or not. On the one hand, I feel like the purple lineart is a part of the character design, it helps balance out all the pinks, but when I only use the purple on the doll for the face (and her stomach paneling), I do wonder if it looks strange, and if I would have been better off lining her with dark brown instead.
In fact, I did the original sketch with brown for the paneling.
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(Right eye not canon.)
But when I made the actual doll, I wound up doing purple anyway to match the eyelashes, so they wouldn't look as out of place.
Other details I wanted to mention are that the upper eyelashes/eyelid is actually a piece of painted foam that I glued on. I really wanted to achieve that cartoony look of how I usually draw the lashes over her hair, even if it doesn't make logical sense.
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I wasn't able to do the same thing for the brows, but I still did something a little "special" with them.
Instead of making myself cry trying to get an accurate color-match with paint, her eyebrows are actually flocked using some of the leftover yarn. I've hardly seen anyone do this for a doll repaint, but I don't think this look would suit most brows anyway~
Overall, I'm only a *little* unsatisfied by the face-up, but my disappointment is mostly in the eye-shape. I didn't want to go against the face mold too much, but that meant that I couldn't really make the eye taller like Kun3h0's actually are. If the eye was any taller, the brows would have been right against the hairline, and that wouldn't be a great look IMO. I feel like 80% of Kun3h0's identity is in her face, so having it be even a little inaccurate does bring her down a little.
Lastly, I think all that's left to talk about is clothes and accessories.
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I am personally really in love with the shorts and it's why I chose them to be the preview for this project. I added the beltloops after I took that pic, and I think they turned out so cute, even if you can see the stitching of the belt to the shorts.
I went through quite a few patterns trying to get them right. The Cave Club dolls don't seem to be super popular in customizer circles, so there aren't many if any patterns out there for them. At first I was just eyeballing a shorts pattern from this video and going through some trial and error trying to adapt them to the doll's body.
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I made 3 or 4 pairs of shorts this way, but they all ended up too tight. In the end, I wound up using the "wrap-and-tape" method of pattern making, and made the shorts from there. I honestly wasn't too confident in the results, so I very haphazardly made the trial pair with this new pattern, but they fit so great that I wound up using the test shorts for the final product.
The top was not as successful. Unlike the shorts, I didn't start making test tops until I'd already done the wrap and tape. So the pattern making wasn't actually the hardest part: it was putting it together that was a nightmare.
While I was making the top, I would of course have Kun3h0 put it on to test the fit, which stretched out the fabric to a noticeable degree. This was one of the last things I worked on, so I was getting really fed up with working on this for so long, so I told myself that I would probably just hide it with paint later.
That was mistake number 1.
As I should have learned from painting Green's face, the paint hardened the fabric tremendously, giving it almost no stretch. Originally the plan was to use velcro to close the top in the back, but the pattern didn't account for the lack of stretch, so it's actually too small to close edge to edge. So, I had to cut velcro to extend beyond the actual clothes to close it up. So basically, there's a gaping hole in the back of her outfit and is the main reason why I refuse to post back pictures of this doll.
For the time being, I do consider this top to be a "prototype" and I'll probably remake it in the future with some improvements. But, painting the fabric after stitching it together is not the only mistake I made.
Since this top is a prototype, there's a lot of other things that I did in a bad order: I really should have done the hemming and put on the accents before putting the pieces together, but since I wasn't sure if the pattern would fit first, and thought I would have the energy to make a second better top, I didn't bother with it. This included the cuffs of the sleeve.
That was mistake number 2.
The way I made the sleeves is that the arms are really just a large trapazoid with the shoulder shape at the top. The idea was that I would just sew the large side to a piece of shorter elastic band which would serve as the cuffs. I figured this would cause the sleeve to look "ballooned" at the end. And it kinda worked. You can kinda see how it turned out on her right sleeve in the first picture, but actually sewing it together was kinda terrible because the only way I could think of to do this was to sew the cuff and sleeve separately first, then sew them together, and that just seems ass-backwards to me, but I couldn't think of any other way to do it, and it came out with the cuff being mostly obscured anyway. I tried a different method on the left sleeve, so the cuff is more visible, but the sleeve shape is worse.
So if/when I remake this top, I'm still gonna do this in my ass-backwards way, I've just got to figure out how to keep the sleeve from eating the cuff.
Otherwise, I think the top would actually be pretty cute. I was really getting tired of working on it at the end, so a lot of the details are actually hot-glued on instead of being sewn. The faux-zipper pull is a *little* large, but it's something I had that I thought would work, and I actually really like the oversized look. It works for the proportions of the doll and helps bring in the heart motif that's getting a little lost in the sloppiness of my painting~
The last thing I think worth talking about is the mini GAB.
I thought I'd taken a pic of it by itself, but I guess not. Anyway, the only thing I wanted to say about it is that there's a little "clip" on the back made from wire that allows it to hook onto Kun3h0's belt and be held in her hand. I dunno, I just really like the little accessories, and that little feature amuses me~
But that's it for now. I am actually working on two other accessories for her:
The doll came with a pet dinosuar that I'm currently turning into her GAB.
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It's just about the right size to be in scale with Kun3h0, and the hair is basically already the same as GAB's. I've already modified the base with clay and cut off the bits I don't need. It's mostly a matter of sanding and painting right now. I have no idea how or if I'm going to get the collar onto it without it looking bad, but I'll give it a try. If all else fails, I'll just make a tiny bow-tie like GAB!classic~
I don't have a pic of this one, but the doll also came with some sort of flower pot thing that I'm turning into her drill using a metal piping tip for the drill head~ I'll post about them in an "accessories DLC" when they're both finished.
But wait... if you've made it this far, and you saw my preview post, then you might notice that there's one accessory missing.
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Well, this mask doesn't actually fit Kun3h0...
But it does fit someone else.
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kiaradaughterofselene · 3 months ago
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Intro post
Heyy I'm Kiara. The group blog over on @willows-pjo-ocs is cool and all, but I decided to make my own.
So here's some basic info i guess
Age: 15
Pronouns: she/her
Sexuality: bisexual
Godly parent: Selene
Powers: healing (only at night), photokinesis (limited to moonlight and not that much, Aurelia says I'm like a glowstick), increased strength at night time particularly when the moon isn't obscured by the clouds (which does not change when the moon is new since its still the moon), I can transfer the pain you feel to myself, limited hydrokinesis since the moon controls the tides, and I sees better in the dark. Limited umbrakinesis plus I can shadow travel. Not really a power, but I am pretty good at chariot driving since my mom is Selene, if I do say so myself.
Status: taken i love my wife girlfriend @southerndaughterofeos
I'm pretty chill just don't be a dick, i guess.
Ooc under the cut
Heyyy! I figured it might be fun to make some blogs for my ocs. With the amount i have and probably will make, this will make things easier and more fun.
i am way too autistic about the riordanverse send help
I'm the moderator of @willows-pjo-ocs and my main is @gaygirldoodles
I also run
@southerndaughterofeos
@glykera
@overlyprotectiveheadcounselor
@amaiahunterofartemis
@melissathetherapist
@selene-goddess-of-the-moon
#willow speaks ◇ is what i'll use for when the mod is speaking vs #willows pjo ocs ♡ and #insomniac daughter of the moon will be for in character stuff
the rest of this will probably be copy pasted from the intro post on the group blog tbh
TW/CW FOR TRANSPHOBIA, MENTIONS OF DEATH, AND SELF BLAME IN HER BACKSTORY also SH so im making it extra big so you dont miss it i dont wanna risk anything
Kiara is a 15 year old transgender demigod daughter of Selene. She arrived at camp a bit before the Battle of the Labyrinth (the battle itself, not the book, but both are technically true), so she did end up fighting in the Battle of the Labyrinth, the Battle of Manhattan, and the Battle of Half-Blood Hill (plus if there was another one in toa i havent read it yet so dont spoil me.)
I would say she was about 12 or 13 when she arrived at camp so she's been there for a bit
She wasn't claimed until 2 or 3 years after she arrived since her mom didn't have a cabin yet
She is currently dating Aurelia Emerson, another oc of mine.
No father issues here since her dad is pretty awesome, but she does have mother issues, which comes with your godly parent being your mother.
She has a good deal of trauma from these battles, as do the other demigods who fought in said battles.
Since she can only heal at night, she compensates with her fighting skills. She was unable to save lots of friends and fellow campers during the battles and she blames herself for their deaths constantly. The tragedy of being a combat medic at her age.
Kids used to tease her all the time and do stuff like pulling on her hair at school but she ended up finding her people
At some point (sometimes i rp before, during, or after this) she ended up going on a quest. I haven't planned out much of this quest or who she gets captured by, but she ends up getting captured by these monster or something who want a son of Selene even though she very much isn't a son, but a daughter. They only ever referred to her as a boy and made her wear raggedy ass "boy" clothes (even though i believe that clothes dont have gender idk how else to phrase it)
She ends up back at camp somehow, havent planned that part out yet, but yet another trauma she has to deal with (yay i guess..?)
She ends up picking up smoking to deal with the trauma. She doesn't really tell anyone, and she tries to hide it since she's underage, it's against the rules, and sincs Aurelia would kill her if word got out.
Every time she heals a patient, whether it's a broken wrist or the entire arm is ripped off, she transfers a great deal of the pain to herself so they don't have to deal with it. Better her than them, she tells herself.
Eventually, she grows pretty numb to the pain. She can still feel it, of course, but she's just used to it. It doesn't bother her as much as it used to. Occasionally, when she takes a smoke break, she'll put out the cigarette on the heel of her palm or her shoulder or something just to prove that she can still feel pain.
Also, I apologize if I accidentally portray her a bit wrong since I'm not trans but feel free to critique me if I do something wrong bc I really want to know so I can do better/be more educated
Face claim:
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tag list from the group blog:
@the-gods-abandoned-us @arisdaughter @mache-of-greece @kaiaalwayswins @unhinged-waterlilly @yourlocalfallenstar @son-of-the-moonlight @luci-likes-dinoss @elixs-mythology-corner @bast-the-best26 @emdabitchass @if-chaos-was-a-boy @luck-is-crucial @love-lightning-forethought @the-prince-telemachus @pink-koi-lovejoy @fire-boy-official
lmk if you wanna be added or removed!
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eulaliasims · 1 year ago
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Get to know you: Sims Style
Ty for the tag @executables-sims. ^^
What’s your favorite Sims death?
idk this time, whoops. I haven't had a sim die in my game except by old age for a while. ����
Alpha CC or Maxis Match?
Both? Is that an option? Both. Really, I like aspects of both and so I blend both in my game. Alpha hair and clay hair, maxis match objects and realistic objects, whatever, if it fits in my game I'll use it.
Do you cheat your sims weight?
I used the SimBlender to change some of the models fit states on my last download post; otherwise, no.
Do you move objects?
I move so many objects, baby 😎
Favorite Mod?
My enormous hacks folder makes this hard to answer, lol. I'll shout out Epi's Baby Personality mod, b/c finally I'm getting some sims with more than 0 to 1 nice points born in Middleground again.
First Expansion/Game Pack/Stuff Pack?
It was Pets. Because I've always been an animal lover and it came out right after I started playing.
Do you pronounce live mode like aLIVE or LIVing?
It's still LIV mode and I'll still die on this hill.
Who’s your favorite sim that you’ve made?
Made? Idk, I don't often make sims to play (I think I picked Jackie from Far Valley last time), so I'll show you my favorite born in-game sim!
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is anyone surprised (if you're new here, that's Clara Blanch)
Have you made a simself?
Yeah, but she no longer exists in my sim bin and no one gets to see her.
Which is your favorite EA hair color?
Black? I guess? Idk, I don't really have a favorite hair color.
Favorite EA hair?
Hmm, I don't remember what I answered last time I did this one. I think the little half-up ponytail from Seasons.
Favorite life stage?
Is it a cop-out if I say everything besides the infant stage? (Does that one even count? They're basically potatoes.) Playing this hood for so long, I've come to enjoy playing sims through each of their life stages. Toddler and kid are cute; teen stage is fun because I get to explore their personality and interests more, and ofc there's budding romances for sims who are into that; adult stage, I get to build their lives and see what their own family turns out like; and elders in my game usually get to relax and savor things once they retire, and spend a lot of time with their family and friends and hobbies, which can be a nice change of pace.
Are you a builder or are you in it for the gameplay?
insert both is good gif from @executables-sims's post here
Are you a CC creator?
Sometimes!
Do you have any Simblr friends or a Sim Squad?
Yeah, though the concept of a sim squad is so funny to me for some reason.
Do you have any sims merch?
Nope
Do you have a YouTube for sims?
Nooooope. I like to watch some simmers, especially speedbuilds (shout out to @kayleigh-83 and @nervosims for their great speedbuild vids!), but no one would enjoy me flitting back and forth between seven different things at once, lmao
How has your “Sims style” changed throughout your years of playing?
Play style or aesthetic style? They've both changed over time. Gameplay wise, I really only stick with Middleground and my rotational play now, whereas I used to start (and abandon) a lot of legacies, tried at least one BACC, just random sims that were fun to play. Aesthetically... hmm, you know, I'm not sure this has changed *that* much. Here's Clara circa 2011:
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I use more matte skins now, and the style of clothing I download has probably changed the most, but I could absolutely recreate this pic without downloading anything new, including the CC stuff in the background.
Who’s your favorite CC creator?
Don't make me pick one!! If you're really interested, check my sims pinterest in my pinned post, I'm sure there's patterns there.
How long have you had Simblr?
*checks archive* ...Ten years next May, yikes!
What expansion/gamepack is your favorite?
Hmmm, I'm going to say Apartment Life this time. I've really been enjoying playing witches lately, and it added a lot of buy/build items I like. Or maybe Uni??? No, AL it is.
Tagging, uhhh, I'm a little late so sorry if you already did this and I missed it!: @isimchi, @tvickiesims, @episims, @anachronisims, @sushigal007
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elvenbeard · 1 year ago
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🏳️‍🌈 Vince (& Kerry) at Night City Pride (2/10) 🏳️‍⚧️
"A merc in fuckin' sequins" 🤘
Firstly, I told myself, I'm not gonna get too carried away with modding before I finish my second playthrough. But also, I had this vision of Vince in a sparkly sequin rainbow coat, and my hand slipped... and yeah, here we are, the "pride clothing for fucking posers" collection is steadily growing xD Nothing released into the wild as of now, and I won't manage that until the month is over most likely - but not like you can't wear pretty rainbow things all year round!
Secondly, the quote above always kinda stuck with me... It's from the Jinguji side-job. At the end during the convo with MaxTac, V can decline their offer of joining them with "nah, I'd feel like a merc in fuckin' sequins".
The thing is... Vince literally is that, a merc in fuckin' sequins. Not just literally, like in the sparkly clothes I have for him, but also figuratively. He never wanted to be a merc in the first place, not able to picture himself in that gritty world, no matter how much Jackie tried to convince him that it was good, easy money (both of them were still in their late teens/early twenties at that point and trying to make ends meet somehow). He had no interest in stealing and killing for a living. He loved his tech, he thought about becoming a netrunner maybe, but everything that went down the more physical lane, fighting and so on, was never his thing. Still isn't. He's short, was always kind of scrawny... he's more the "I'm gonna shit-talk myself out of this dangerous situation somehow". Not quite to, say, Saul Goodman levels, but definitely more like that than anything else.
Then he was recruited for Arasaka. He'd only just begun to get a bit more daring with his clothing choices, his hair, tattoos, and the recuiters immediately told him to "tone it down". At the time, still not nearly as confident as he is now, he did. He wanted that job, almost out of spite, but also morbid curiosity... and he could actually see himself being good at the kind of work he was offered to do for the corporation.
His time at Arasaka changed him, equipped him with many new skills (and many new issues). But he was so much more braver, a hell lot more confident and comfortable in his body, trusted in his skills. But he had also learned one fundamental thing: he didn't want to even try and fit in anywhere anymore, because that's not who he is, deep down, and trying to conform to Arasaka's standards made him absolutely miserable.
Sure, making a resolution is one thing and actually sticking to it another, but as he then became a merc after all, after Jackie's death, his own death looming on the horizon... he more and more began to embrace being the "merc in sequins", the solo that didn't want to fit in with the rest. And he actually turned out to be rolling extremely succesful with it, with staying true to himself, standing out, and doing things his way.
Sure, he can be subtle if he wants to. "You can never get the corp outta the rat," as Jackie said. He'll still rather raise no alarms, tries the stealthy approach whenever possible, and if things go wrong would rather talk himself out of the situation than kill. But he also relishes being an extravagant motherfucker when he gets the chance to. Those who don't take the "merc in sequins" seriously, the weird little misfit that weasled himself to the top from the very bottom, will learn the meaning of regret soon enough.
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vintagesimstress · 2 years ago
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Guess who's back (...kind of...?)
Hello everyone!
It's been 1,5 years. Wow, how the time flies!
You might have seen me lurking around on other simmers' tumblrs, writing a comment or two every now and then, but only now I feel like the time has come for me to return to my own space.
Here's a couple of announcements to get things re-started. I bet you're all busy, so I'll try to keep it short!
Private matters: A massive thank you to everyone who wrote me while I was gone ❤ There was quite a lot of you and I'm afraid I can't reply to each of those messages individually, but just so that you know: I've read them, they made me smile and I'm very grateful for all your kind words. I'm doing perfectly fine, and so is my little daughter. She's a beautiful and fascinating creature, learning new things all the time, and so unexpectedly that it really feels like if she was a sim levelling up and unblocking new interactions ^^
My CC: I still have very little free time and zero chance of going back to my old cc-making habits. That being said, in the past weeks/months I made a couple of teeny tiny things which I'd like to share with you, and also when I'm done with them I might make something new once in a while. Please keep your expectations low though! None of those things are Victorian; the majority (I guess?) aren't even clothes but mod add-ons, bug fixes, bb recolours - stuff like that. Still, someone might find them useful, so why not share?
For some more context, in case you care: my Victorian save got to the point of being quite paralysing (i.e. I wouldn't proceed unless everyone was dressed perfectly, living in perfect surroundings, reflecting not only their times, but also status and personality - and that perfect point turned out to be rather unattainable. Surprise surprise), and I really wanted to have some TS4 fun, so I started the Great British Sim Challenge. From the very beginning. Iron Age. At first I was determined not to make any cc for it and just roll with whatever I'd find, like any normal player, but you know how it goes XD So that's what pretty much everything I'm making is related to those days. Iron Age. Especially campfire. Why does everything I make have to do with the darned campfire...? The challenge is super fun, btw. I mean, for me. My poor sims would probably disagree.
Curseforge: I know many creators have by now moved to that new, EA-curated cc platform, and I've been thinking about doing it myself - even created an account - but in the end, for a number of reasons, decided against it. One of the main ones is that learning to use that platform and uploading there all my creations, old and new, would require quite a lot of time, which I simply don't have. If I have the choice between actually playing the game and having some fun, creating new cc I could share and uploading old stuff on yet another site... well, I guess it's clear which point has the lowest priority. So: nothing will change. Just as before, I'll be posting new things on my Patreon and simblr (linking to the Patreon page); everything will be free ofc, no early access either; and I'll keep constantly updating my downloads page, so that you could easily get an overview of everything I've ever made.
That's all folks! Have a nice day/evening and talk to you soon 😊
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deusexlachina · 5 months ago
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Wannabe Warden Part 21: Learn horrifying Grey Warden secrets (like how Janeka stole my sister's body)
In which I once again have to choose between two versions of the same shitty plan.
We venture deeper into the mountain to stop Corypheus and his evil minions. Unfortunately, we're immediately trapped because Corypheus' prison is designed to keep things in but not out, a minor design flaw because any number of living things wander in and get Cask of Darkspawnilladoed. You can wander in from either the Vimmark Mountains or from the Deep Roads, as numerous dwarves found out before dying.
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At no point did the Grey Wardens, who have a base in the Free Marches and routinely use the Deep Roads to fight darkspawn, ever think to issue any kind of warning about this inescapable Grey Warden death trap. There's not even a little sign on the entrance. They might have warned Emo Warden Bethany, but, in fairness, the last time anyone came out of here was in the distant past. By distant past, I mean all of 35 years ago, when they hired Bethany's dad to fix the inescapable death trap because it wasn't inescapable enough.
We encounter another Grey Warden who got trapped here, Larius, a former Warden Commander with advanced stages of the taint. He's okay but he died.
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Larius reveals that Corypheus is a powerful wizard that can mind control people. On a probably unrelated note, Larius' plan to keep Corypheus from escaping is to completely destroy all the security mechanisms keeping Corypheus inside.
But Larius has an enemy - Warden Janeka, who plans to stop the darkspawn by releasing their leader, Corypheus, and then mind controlling him. I have to choose between these two factions, even though they're both planning to release an ancient evil. I decide to vote blue no matter who, picking the brown-haired one with the blue stripes.
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Did you notice that Janeka's heavier than usual? I initially attributed this to her being an older woman before I remembered that there are no fat people of any age in Thedas. (With the sole exception of Lloyd the bartender in Redcliffe). This body type does not exist outside of the mod I'm using for Emo Warden Bethany...which means that Janeka, an older woman, not only has the exact same body as my 26-year-old sister but has an exact copy of her body. I can only assume this is because Janeka and Bethany are the only two female Grey Wardens in DA2, so when they went to all the hard work of making Bethany's torso - which has the clothes stuck on - they just decided to code Janeka's body with "just do Bethany's body again, nobody will notice." I know there's a lot of reused assets, but that's a little unsettling.
Between the brown-haired Grey Wardens who are currently being mind-controlled by Corypheus, I went with Larius. The other Grey Wardens leave with Janeka. If I'd sided with Janeka, the other Grey Wardens would have left with Larius. This does nothing to dampen my suspicion that the Grey Wardens just really don't like me or my family. There is only one substantial difference between Larius and Janeka. It's not the fact that Janeka is piss-evil, because that has no impact besides adding to her milf appeal. It's that they have different dungeons. If you side with Larius, you go with him to Riannon's Floor, where you fight four undead, who are tough. If you side with Janeka, you go to Daneken's Floor, where you fight a trio of rocky bastards, who are so tough I am convinced that nobody ever playtested this fight.
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It looks like I'm winning here, doesn't it? I was, but the third one can regenerate both its own health and the health of the other two. Fast. So you'd want to focus fire the healy one, except only two of them are up at any given time, so sometimes the healy one just decides he'd rather not be fought, so then you switch to fighting one of the other two, and you've nearly got that one, but now the healy one's back online, so you switch back to fighting him but then the other two are healed up and now he's gone again. Did I mention that one of them is highly resistant to physical attacks, such as Bianca? And another is completely immune to all elemental attacks, such as most staves and all my best weapons? I don't know if this is the hardest fight in the game, but it is, without doubt, the most breathtakingly unfun.
After beating the boss that cannot decide to suddenly not be targetable whenever I start winning, I reach the top of the prison, only to find that Janeka and her soldiers got there first. I don't know how she did, considering that she went to Daneken's Floor with its ridiculous damage sponge monsters. Janeka reveals that Larius recruited my dad by threatening to murder my mom. Larius excuses himself by saying that he didn't murder my mom because his threat to murder her was successful in coercing my dad to work for him, so he didn't end up having to murder her after all.
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I turn on Larius, so Janeka instantly kills him. She...she what? She just instantly kills her main enemy? Why didn't she do that before?
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If I had tried to stop Janeka, I'd have had to fight her and her soldiers. Since I'm not doing that, I don't have to kill them, meaning I have maximized the number of Grey Wardens in this world. Having three seasoned Grey Wardens at her side, Janeka uses them by ordering them to uh guard a bridge or something. With nobody left to stop her, Janeka tries to mind control Corypheus. This does not work.
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Corypheus rambles on about his personal life...blah blah blah, seeking the god Dumat...blah blah blah, went into heaven but found it corrupted...anyway, he needs to kill me to get out of his prison, so we fight to the death. He attacks by smacking people and, when that doesn't work, he shoots jets of flame in an excruciatingly slow-moving circle. My companions give me numerous pieces of advice in this fight, such as that we should try to stay ahead of the deadly wall of slow-moving fire. I have no idea why this group decided to give me advice here and not in the Ancient Rock Wraith fight back in Act 1, which was far less intuitive and harder than anything else (except possibly the preposterous damage sponges in the other route).
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Corypheus talks almost as much as my friends. He says "the maze closes in" on us "little rats," which as you can see is not true, but the allusion to rats in mazes suggests that the dark magical experiments of the ancient Magisters apparently included modern-day animal psychology studies.
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Varric begs me not to die, because then he'd have to tell the story of how we got splattered in another boss fight, and if he has to narrate one more TPK Cassandra will gut him like a fish. I oblige Varric by only dying horribly once, when the walls of flame didn't appear so I got killed by invisible fire while I was wondering what happened.
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Bugs aside, this is the single easiest boss. You can outrun his physical attacks, you can outrun his fire walls, you can simply walk around his ice or lightning, and when he's using the fire walls you can take as long as you like in these balconies with statues, which are also his weakness. If you have Anders, he can just wait out his cooldowns, revive everyone, heal everyone, and then go back to the rest of the fight at your leisure.
Anders eventually realizes that Corypheus's weakness is the statues around the room, a conclusion based on intuition, Grey Warden senses, and the fact that by that point we have already hit the statues numerous times by now and each time it's worked against him.
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I then finally kill Corypheus. Warden Janeka apologizes to me for foolishly thinking she could ever control the powerful and, dare I say it, sexy Corypheus. But now she feels like a whole new person. There's evil music over this scene, which is a subtle reference to the fact that Corypheus is still alive. Or he died but he's okay. Nobody in my party seems to notice something's up, which I can only attribute to some kind of subtle mind control making us miss obvious villainy.
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As a reward for slaying the most powerful darkspawn who ever lived, my reward is a piece of armour that's slightly less powerful than my current one. Yet again my reward for doing vital Grey Warden missions is highly suboptimal equipment, and...wait...is that...GREY WARDEN ARMOUR???
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FUCK YEEAAAHHHH
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smallerplaces · 1 year ago
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Having woken up at 2:30 in the morning from a dream in which I was Miss Parker from The Pretender and things were blowing up, I've been reading the floating wrecks of doll blogs last updated in the late 2010s. It's wild and sweet and nostalgic to see the things we were all so excited about back then.
There were a number of "focus the collection" resolutions floating around back then. I particularly appreciated Dollz4Moi's list of "levels of dolls it can be really stressful to keep having lots of."
The Project Doll: you bought it as a fixer-upper, years passed, no progress occurred.
The Get Doll: you bought it for the clothing or accessories, swearing you'd donate the doll, and then never donated the doll.
The Me Too Doll: you bought it because all your doll-collecting friends were buying it and it was fun to be part of the community.
At this point, I have 19 fashion dolls (counting Baby Allison but not counting Cinderelsa's fetus).
Project
Kid Kore doll's new gender-affirming hair. The flocking arrived yesterday, I'm going to get Mod Podge this morning, and the hair will be done this weekend!
4 articulated bodies in the body farm. These don't really "count," as they're intended for slow, gradual future use. It would be a problem if I kept getting more female bodies. I will probably add a couple guys when I get Kenzo's new body next year.
4 wigs: same deal.
Fabric, so much fabric: other than the ticking for Arvin Lebec's mattress, no new fabric until the stock is sewn down!
Get
Recombined MTM head and Simply Fresh body, from rebodying Kylie. I don't have enough general stuff for a donation bag right yet, but she goes as soon as I do (which happens pretty often, since there are always unplumbed depths to Mom's closets). I have not counted her toward my total, since she will never have a name or join the community.
Moi Aussi
"Moi Aussi" is why I bought Life in the Dream House Raquelle for $10 at a MarshMaxx, back in the day. Moi Aussi also got me into Bratz, though my first one, Meygan, was awesome, and I will fight anyone who says otherwise.
Fortunately, my "thing" these days is 1980s and 1990s clone dolls, primarily Kid Kore, so while there's no community that's interested, there's also no community to support reckless urges to buy the latest thing.
The closest thing I own to Moi Aussi dolls these days if my old-school Sparkle GIrlz Mini (but i was an early adopter on those, bought my first before most bloggers did their reviews) and her contemporary counterpart, the Glitzeez Girl (for comparison). They're small, I have a ton of clothing that fits them, and the total 4.5" community is still only six dolls.
I will confess to feeling temptation over articulated Zoe at Five Below. She has an old school Sparkle Girlz-style face-up. I'd rejected her in-store, then someone else featured her as part of a haul.
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She violates my current ban on exaggeratedly large heads. (They're cute, but mixed-head-size communities end up looking weird together.) Fortunately, my local Five Below is all out of the Black version, and my interest is definitely not on the level of placing an order.
The other temptation comes from the news that Dollar Tree Beauties have gained articulated knees and a better quality of plastic. I figure this is one I'll capitulate on eventually (because $1.25), but I'm saving that for one of those days when there's an itch to buy something new.
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absolutehomosexuals · 24 days ago
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"So is BG4 going to be a thing? As far as we were aware, the creator stated they weren't going to develop a sequel, but it'd be amazing if they changed their mind 🙏🏻"
I should've been clear, I'm sorry! Yes, you are right! Larian said they are not going to make a BG4 nor will they change their minds. Whether or not BG4 will be a thing is up for WOTC to decide but frankly, given the success of BG3 I imagine they are going to cash in on the opportunity eventually. It's just that it will be made by another company instead of Larian...which is not very reassuring. Whatever happens I hope at the very least for a mention of Astarion being in a relationship with some guy, in the event he is mentioned at all. Can you imagine the tears from the girlies?
"We had no clue Astarion's female fanbase were called Astarionwives, but I (- mod orinthara) don't see how that would be misogynistic tbh! Vampire lords having multiple wives is a popular trope, and it's typically not represented as a degrading position to be in, even though that could be discussed."
Frankly, they would've probably embraced the moniker had it referred to the vampire lords having multiple wives trope, but it's obvious they are pissed because of the reference to the Snapewives, which is not something positive or to be proud of. The Snapewives were a bunch of mostly middle aged women in the Harry Potter fandom who genuinely believed they were in a romantic relationship with Snape and were meeting him on the astral plane, plus other unhinged shit including creating a religion around his persona.
I believe they began calling it misogyny mostly because it's a gendered term ("wives") that's unfairly singling out women. Yes, it is wrong to refer to all Astarion fans as Astarionwives (some of them are gay men) but most people who use it only do so when referring to the most unhinged part of his fanbase, which coincidentally enough consists of like ~99% women, most of whom only care about fucking the guy.
(in case you were wondering, yes, there are a few Astarion girlies out there who ship him with...themselves and pretend to be in a relationship with him)
"All of the fans who went insane about Astarion picking a man in this ending are homophobic, point blank, lmao. It's all "he's pansexual actually!!" "
One interesting thing about this ending is that in the devnotes they mention the man he picked is a noble. Now what I'm going to say further is my own interpretation but to me it looks like he does have a thing for noble men?
There is a party banter where Shadowheart asks him what type of blood he prefers and he answers with "young noble". In another party banter with again, Shadowheart, she ask him who would he bite out of everyone in the party and he answers with Wyll, who is of noble blood after all. Speaking of Wyll, he has several other remarks about him which may indicate some attraction.
As for the rest of the male party members, I don't remember him saying anything that stands out with Gale (they have a flirty banter in act 1 though) but what's funny is how he's one of the few who doesn't seem to be attracted to Halsin when even Wyll comments on his physique. I guess he's just not his type unlike others. Maybe I am biased here since I don't see the appeal of his ship with Halsin, they seem incompatible to me.
Now we don't know about the darling boy but Sebastian, given his rather fancy clothing, I wouldn't be surprised if he was of noble blood either.
If I may offer a suggestion, could you perhaps consider making a pinned post with a link to each of your most important analysis? It would help a lot and it would be easier to access an older post compared with going through the archive.
Since BG3 has so many different endings, I imagine there wouldn't be clear mentions of how the origin characters ended up, if BG4 became a thing: we'd probably get different companions as well, considering the previous game's endings were very divisive too.
But yeah, wouldn't that be objectively hilarious? 🫢
Jesus, people's obsession with the "shifting" trend is very concerning, especially because it seems like it mainly brainwashes young girls... or at least that's what I imagine the so-called Snapewives were doing. I wouldn't be surprised if some Astarion fans believed in that stuff as well, it seems to have resurfaced from the depths of 2020 tiktok lmao.
Oo absolutely, I've always seen Astarion as someone who fancies charismatic noblemen, and it's probably canon at this point.
He seems to dislike Halsin in my opinion as well, Astarion probably saw him as a glorified hippie when they first met. "enjOyinG thE fReedOm of NatURE's gIftS" 😭 – though I like when fanfictions explore a potential friendship between them, especially since they share similar trauma. If I recall correctly, Halsin was kidnapped and sexually enslaved by a couple of Drows before the game began?
Of course we can! We were already thinking of making a masterpost with links to our previous essays, we just never got around to it. It'll be done soon 🙏🏻
- mod Orinthara
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alolanroy · 11 months ago
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Watch Thread 2024 Pt 1
VOTOMS: Brilliantly Shining Heresy: The animation is great and Chirico does his thing. The ideas introduced could've been developed more, but the vibes were there and what more do you want from votoms. My biggest gripe would be that the romantic angle doesn't work and damages Fyana in a way that gives it a hard fail for the Bechdel Test. 6/10
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Votoms: Alone Again: By the end they had me, but man, the actual ending is so abrupt that it just killed the momentum for me. 5/10
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Votoms: Phantom Arc: I was almost on board for the concept of 'the side characters do a tour of all the locations from the series' as a bit, but once I realized they were just repeating the actual beats of the show I checked out. This only scrapes by using the charm of the cast, but I was rolling my eyes and groaning 3/10
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Portal Revolution: Slick UI, well designed puzzles and writing and voice acting that didn't make me want to die. Dare I say? A bit funny? I love using the portal gun to traverse the varied terrain like in this mod and I have to give them a lot of credit for keeping the gameplay veriety up. It even left me impressed by the final boss and the laser cube mechanic I'd love to see more of. 7.5/10
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Ninja Terminator: My first true IFD ninja movie, Ninja Terminator made me understand what people meant when they said these were just random southeast Asian films with white guys with mustaches and ninja outfits stapled on. It sure is one of those. But it also has a lot of wild quirks that make it funny as hell in a group watch: Garfield phone, Omega Supreme shows up in bootleg form multiple times, stolen music from L-Gaim and crabs. The source movie looks fantastic though, in a rediculous sense, like the weird villain, cool clothes, and muff diving. However, the fight scenes were surprisingly fun. -8/10
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Slipstream: Don't let the first five minutes fool you with the cool and fairly realized post-apocalyptic setting and badass Mark Hamill anti-hero, this movie is boring as hell. 3/10
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Super Ninja: This is going to be the lower end of my spectrum for IFD ninja movies. It feels a lot more like 3 movies stitched together, one of them is a mildly cool Rambo knock-off. Otherwise, hard to follow and it never gave me a reason to.-2/10
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Yu Yu Hakusho (Netflix): This had me until it really didn't. Right around the halfway point it remembers that it was a modern Japanese anime adaptation and tried to cram the the Dark Tournament arc in. You can tell they had no faith in the project so they just crammed in all the things people liked. I mean, in Kurama's second fight he busts out Yoko Kurama form. I hope this never gets a second season. 5/10
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Doctor Who 2023 Specials: GOOD WRITING IS BACK ON THE MENU, BOYS!
A good refresher. More 'Kiddie' than the rest, but a palette cleanser was needed. Points for trying to make a pronoun joke that is actually funny.
A spooky Episode? Haven't enjoyed one of these in a hot minute. good all-ages TV should be a little scary. The kids love it and the adults love intellectualizing it.
The Doctor has his own Q now, nice. Glad they kinda lampshade the character's racist past by having me be consistently racist to everyone. I wasn't fully onboard for Time Lord Mitosis, but allows Tennant to have a happy ending chilling with Donna's family while letting the new series feel more refreshed.
Gatwa's 15th Doctor has a lot of energy, and I think the series needed that enthusiasm back. Not the weird tryhard enthusiasm where the show tells you to be excited, I mean that the characters are just thrilled to be on an adventure.
Pinning a piece of celery to your jacket isn't exactly straight, but I'm glad the new series is really trying to put different types of diversity at the forefront(though I'm glad I wasn't in the UK when this aired, I imaging not everyone was chuffed). Looked fantastic by the way. 8/10
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Votoms: Case; Irvine: I would have actually liked to see more like this, but without the mecha, this could have really been any universe. Good character design and the ending went suprisingly hard. 7.5/10
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Votoms Finder: THATS IT! *G-Recos your votoms*
An Armored Trooper with safety features isn't a VOTOM. 5/10
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Ohsama Sentai King-Ohger: Adventure Heaven:
The fully CG environments are badly integrated as always, it looks like a DLC area in a videogame
The framing device of a long lost childhood friend screams 'BLEACH movie'
No Quarry :(
The final fight has a great monster costume and over-the-top choreography
All is forgiven 7.5/10
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Turkish Star Wars: This movie is incoherent and violently funny at times. The reversed star wars footage that implies the heroes are the empire, the lore dump about Islam and the constant reuse of Indiana Jones music...I think this might be the first movie with a negative Bechdel Test score. -8/10
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Andor: I'm resisting the urge to make some kind of snarky comment here, I think because I'm so used to Disney Star Wars delivering creatively bankrupt slop, but like, this was incredible. I can't speak for some of the threads that might get wrapped up in a second season, but this really nailed the banality of evil/tapestry of cause and effect thing it was going for. Is Andor my new favorite Star Wars character? The dialogue was good? like really good????? HUH???? 9/10
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Vilja in Skyrim: Sorry 2016 Elder Scrolls community, but this wasn't good. It was 2016 and everyone could handle grating sound quality for a modicum of virtual affection. I however cannot, and I don't intend on fully unpacking that she if a little fantasy racist. 4/10
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Half Life 2: Episode 1: VR: This may have been impressive at the time, but the first hour being mostly waiting for Alyx to stop talking to open doors is not good game design. Maybe it was just compounded by the sense of being stuck more since it was in VR, but this convinced me to not finish the episodes in VR. 4/10
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The Black Hole: It's painfully dull and in a post-Star Wars world I see why people didn't like it. It has some great concept art ruined by a script that feels like it was out of the black and white era, and I mean that in a bad way. It has the aggressively white futurism and inconsequential woman who screams, but none of the charm that can make those amusing in the modern day. The only interesting thing it does is have the villain go to hell trapped in his goofy robot for some reason. 2/10
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The Last Starfighter: Hey look! A hero's journey! Looks like someone actually learned the right lessons from Star Wars. I found this to be incredibly charming and a couple moments (and not just the ones you might be thinking) really stuck with me. 8.5/10
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Cowboys & Aliens: Everyone lied to you. This movie whips ass. 7/10
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Skyrim Saints and Seducers Extended Cut: Incredible what a little story, some great voice acting, and a small open world space can do to make a paid mod pop...if only another mod wasn't required to make it happen. This thing really puts the bandit camp as content trough to shame. Delightful. 7/10
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Armor Hunter Mellowlink: I think this show has a pretty good time with it's novel premise of 'taking a gun to a giant robot fight'. I'm probably not doing enough to praise this show, the episodic structure kept if feeling fresh for most of its run. I do think a few skirts a little too close to well-worn Votoms territory (like the battling arenas) but it does enough to differentiate itself. However, I do think that Arity and Lulucy don't make a particularly compelling team and it makes the last act drag. 7/20
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Skyrim Creation Club/Anniversary Edition: For completions sake I actually tried to knuckle down and clear all of these and here are my thoughts.
The Cause - Probably the closest these come to being real content. New environments, reskinned enemies and half-decent quest design do a lot to make me ignore the aura of CC content. I'll admit I was even a little excited when the second quest proc'd. 5/10
Ghosts of the Tribunal - Initially exciting, but primarily fetch-quest content ping-ponging between NPCs that can't really talk gets old. I never really felt like I was infiltrating a cult, more like doing fetch quests for a faction more than joining one. 4.5/10
Forgotten Seasons - OH BOY A HUGE DWEMER RUIN, NEVER SEEN THAT IN A MOD BEFORE. Jokes aside it actually had some interesting mechanics and themed areas. A little light on story. 4/10
Player homes - Meh, at most I used some of these as crafting tables, but I have better ones for mods and I don't really use player homes as anything other than a follower holding area. 3/10
Armor sets/weapons - The majority of the 'quest' framing devices are so paper thin, they should have just thrown the armor in a chest somewhere if most of it boils down to a quest marker from a note you need uesp to find. If they were going to put in this little effort, I would have been less insulted if they just respected my time and not tried at all. 2/10
Fishing - I hate that this is permanently part of my load order. I can't remove it. 0/10
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Project AHO: A gem of a little mod. While the value proposition of another player home doesn't really do much for me, I had a blast with this self-contained adventure. If anything, I kind of wish it kept the handicap of being trapped without your items going longer because I felt myself doing the rare role-playing in this RPG. Part of me wishes the ending could have incorporated some form of reform or radical action in response to being enslaved by the Dunmer, but I suppose I could have just gone on a rampage once I got free. But instead of bemoaning what it doesn't have, I'll compliment what it does: Solid writing, fun secrets and some cool spells.7.5/10
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The Queens Corgi: This is one of those kids movies you shouldn't let your kids watch. Not because of the monarchism (It makes that look lousy in its own way), I'm talking about the bizarre messaging this thing is loaded. For example, the love interest is explicitly a gold-digger stripper dog. When some 90's cartoons could get away with stuff like that, this movie has 0 charm to back it up. -6/10
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Demolition Man: The movie is fun enough and the action is a great watch. However I can't untangle this movie from what it has become in the modern day. Knowing that this is genuinely what a lot of people my dad's age think the real world is like now makes me bummed. whatever commentary is completely droll to me. Even on the positive side, this movie can't really escape the modern lens. At least we got baffled by the international version that has Pizza Hut instead of Taco Bell. 6.5/10
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LIFEFORCE: I'd love to see this re-edited to let the mystery breathe. Frontloading the space stuff (obviously meant to be in the middle) and seeing 'based on the book SPACE VAMPIRES' really flattened the suspense in a way I found funny. otherwise, this movie had a lot of great VFX and an unexpected zombie apocalypse in its final act. I like it when a movie escalates and surprises me. Neat. 7.5/10
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Mission Impossible I: Getting around to watching the first three of these has put a lot into perspective. This one really is the template for that the series settle into with 4 and onwards. Good action and stunts with fun concepts. I good first draft. 7/10
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Mission Impossible II: I'll be honest I didn't really like this one. The Y2K time capsule didn't mesh particularly well with the mismatched John Woo-isms. It would have been more fun if it committed harder to either, but it just didn't work for me. Perhaps to undue focus on a romantic plot that we all know will never be referenced again kind of ruined it. 4/10
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Mission Impossible III: Are you telling me that Abrams directed this? I COULDN'T TELL. I'm glad the series took wild swings to find an identity though. 5/10
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Indiana Jones and the Dial of Destiny: Sauceless. Every element that makes Indy work is not present here. Action? Meh. Music? Nonexistent after the first 20 minutes. Harrison Ford? Rendered in CG with no light behind his eyes. Humor? I don't think I smiled. Punching Nazis? Somehow they managed to make that not satisfying. Maybe it is the forced late-60s lighting, direction, or modern Disney visuals, but it lacks that tangibility that made the originals so gripping. But once again I am left wondering why Disey's only idea for 'Legacy' intellectual properties is to make Harrison Ford's character old, divorced, and pathetic. I can see how you'd try that angle once, but it seems like such a maladaptive strategy for a company that wants to sell t-shirts and toys to adults. Reminding my dad that things only go downhill is a bad way to sell Blu-rays. 2/10
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karaliannesims · 2 years ago
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The Clevengers
I used the Life Manager mod from Sacrificial Mods to create a family tree for the patriarch in this new save. This gets us parents in-game who show up periodically. It also gets us grandparents, some of whom are usually DOA; we get their gravestones in our inventory and can set them wherever. So two of his grandparents have been bound to their gravestones, which are set up next to the house. You will note that there is only one parent here; that's because the family tree was created for the adult sim--you can't do it for infants. I'll let you know what stage it starts working. In the meantime, if you have any ideas about where the babygirl's mama is, I'm open to suggestions. If you think she died, include how and if she gets generated when I can make a family tree for the little girl, I'll take care of it.
The Family and Their Home
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Meet Brantley. He's a single dad. The first image here is the random Sim the game generated for me; the other two show you how I changed him. Once I started the game, I used KawaiiStacie's Life Decider to get him skills, a job, some more traits, and a few new acquaintances/friends/enemies.
Traits from CAS: Materialistic, Oblivious, Neat
Traits from mod: Left-Handed, Drinkoholic, The Supervisor--ESTJ, Prefers Exclusive Romantic Relationships, Domestic, Weak Bladder, Sinister
Aspiration: Super Parent
Career: Culinary
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This is Rosemary, Brantley's daughter, when she was an infant. First image is how she came up via genetics and randomization; second is after I went in and picked some clothes and a new hairstyle etc. As an infant, Rosemary was Wiggly.
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I bought Daisy Hovel, couldn't find a build I liked in my library or my gallery, so I bulldozed it and built something for my small family that fit their budget and the family. Money was tight, so we were missing a few things at first, but don't worry--as Brantley earned money we were able to purchase some new items to fill in the blanks.
Except curtains. I always forget to put up curtains.
Gameplay
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Brantley's a good dad. He does his best to take care of Rosemary. I'm hoping they'll have a great relationship as she grows up.
I do not have Growing Together, so my infants can crawl and everything. I appreciate that because it makes it easier to get their fun up!
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The BFFs came over for Welcome Wagon. We stood in the entry and talked. I think Brantley mostly befriended Summer? I'll have to check.
Brantley doesn't like fruitcake. I threw it out.
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Gotta take care of that baby, even if your own needs are low. That's parenting, folks.
And then Rosemary aged up!
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She is SO CUTE. Her toddler trait is Charmer; the extra trait is that she's Right-Handed.
Naturally, I had to get a bunch of toddler stuff for the house.
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A lot of my todd stuff is CC. LMK if you want to know who made some of it, but in general you're gonna want Ravasheen, Pandasama, Syboulette/SyBouBou, and Sixamcc.
Naturally, I had to check Rosemary out in CAS and fix up her look.
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First image is her game-generated everyday look. second is after I cleaned her up. And last you see her in her new bunny pyjamas. Brantley is sleeping, he was exhausted.
I don't know where this is going to go, I tend not to think that far ahead. So far Brantley has been working and taking care of his baby girl. Now she's a toddler, she won't need as much help so hopefully he'll be able to engage in his hobbies more--he likes to play guitar and violin, and he likes making toys. I don't think he'd start dating until she's old enough to be left at home by herself. At that point, he might go for a blind date via the SimDa Dating App mod from LittleMsSam and see what happens.
What do you think of my new save? Any thoughts on where this might go?
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