#the name of their second daughter is inspired by bioshock too
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lulu2992 · 4 months ago
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“Welcome.”
In exactly two years in the timeline of “that fic I’ll never write”, on August 29th, 2026, Taylor and John will welcome their first child, a daughter named Eleanor Hope Seed.
I picked this middle name because it felt right (I doubt I’m the only one who’s had this idea for a Seed baby and/or Far Cry 5 OC) and her first name was inspired by Eleanor Lamb from BioShock 2, the character who awakened my parental instincts.
Between 2026 and 2035, the couple will have a total of four children. In fact, until very recently (about a month and a half ago), I would have said three, but I decided to also include a last son, originally from a sort of New Dawn AU I had. It suddenly made me very sad that he didn’t exist in the “main” timeline, so I fixed that :)
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Land on the Same Shore- Chapter One- A Din Djarin X Reader Story
Author’s Note- Hey y’all this story was inspired by the Tangled AU @pedropascallovebot wrote and I fell in love with it but I also drew a lot of inspiration from the Bioshock videogames as well because there was also some rapunzel vibes with that. (Y/f/c) stands for your favorite color
The title is from the quote: “We swim in different oceans but land on the same shore” from the Bioshock series
Warnings: subtle mentions of abuse, mentions of gaslighting and manipulation
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The Mandalorian wasn’t sure why he accepted the job in the first place, it wasn’t something he’d do, but he figured, a job is a job. A mother had asked him to find her daughter who had run away from home, and the mother sounded frantic to get her back safely. The Mandalorian had a bad feeling about this job, mostly because of the mother. She had worn a deep red, velvety cloak and had deep-set charcoal eyes, she was very pale.
 The mother wore herself as she could be in her sixties but looked like she could be no more than in her thirties. There was an odd aura around the woman and the frantic way she asked for Mando to get her daughter wasn’t in the way a mother would be desperate to see her child safe and well, but as if she was a commodity, a precious treasure that was robbed from her.
Mando shook his head as he carried the fob with him to pick up on the tracker that’s on the daughter, there is no reason to be thinking about that, he had a quarry to pick up. The fob brought him to a quaint looking cantina, it was made of wood and had some intricate carvings on some wooden posts on the inside. When he went inside it was bustling with activity, tables have been moved aside and music playing loudly, while many of the patrons seem to be dancing and singing along to the music. 
In the center of the stage was a beautiful girl in a spaghetti strap, corset dress in a beautiful (y/f/c) but the rest of the dress seemed to be made of loose, tulle that seemed to be ripped and dirtied in some areas. What caught Mando’s eyes was how bright-eyed she was and how happy she seemed to be in this rundown cantina dancing with strangers, doing a country line dance it seemed. The fob seemed to point towards her being the quarry and so he went towards her, but as he seemed to move forward all the music and warmth in the cantina was gone. The girl looked up at him and seemed to cower inwardly and a lot of the men there picked up on what is going on.
“I’m here to take you back to your mother,” Mando stated gruffly. The girl looked around fearfully with tears in her eyes, and one of the men stood in front of her and said, “Why? We won’t let you, it seems to us that she doesn’t want to go back.” Mando sighed and shook his head, he wasn’t being paid enough for this, but before he can push the man out of the way the girl jumped on to one of the benches nearby and yelled, “I have a dream to be able to go see the stars, to have adventures, that is why I went out on my own. I am an adult, I am 25 years old, I just want to see the galaxy! Surely all of you have dreams of your own, even you,” She pointed at Mando. The monologue made the Mandalorian hesitant in multiple ways, one was that the quarry was 25, she is a grown woman, why was the mother being so overprotective, and two no one had ever considered if a Mandalorian had dreams. 
That speech had set off a ripple effect in the cantina with multiple people spewing their life and what their dream was to be, and there seems to be a sort of warmth brought back to the people there. The girl had such kind spirit and seemed to radiate this warm light to those around her, even the Mandalorian feels it. However, Mando had a job to do so he kept walking to the girl and put a hand to her shoulder and said, “We can do this the easy way or the hard way to get you back.” 
There were many people who started to protest, but the girl raised her and shook her head as she tells everyone, “Thank you, everyone, for your kindness and generosity I will remember you, I hope you guys will remember your dreams, maybe I’ll be able to pursue mine another time,” she looks up at him and says more softly, “I will come with you quietly I don’t want to make more of a trouble for anyone then I already have.” He nods and puts the cuffs on her as he leads her out of the cantina.
When he was leading her back to his ship, the Razor Crest, he noticed she wasn’t wearing any shoes. “Do you not have any shoes?” Mando asked. She shook her head and replied, “I don’t have many things but what I do have I am reminded to be grateful for what I have every day.”
Moments passed and they reached the cockpit of the Razor Crest and she sat down in the co-pilot’s seat as they took off he punched in the coordinates and spun around to face her. He is going to hate himself for this, he remembers the endless rules and policies that he followed to ensure that each quarry would end up as a successful job, but something about her is making him soft and he doesn’t understand. “If you are a grown woman, why is your mother so protective of you?” The question slipped past his lips and the woman looked up at him. “She does not care about me, only for what I provide her, I am not blind to that but she is afraid that I may be too naive to be out on my own as she is made me quite aware of all the dangers and nightmares of the galaxy. I practically live in a library, that is how I escaped, I learned how to lockpick from reading a book. She keeps locked up in the basement, it is not a dungeon it is spacious and has lots of books to read and paper for me to draw on, but I feel like I have been made to do something much more.” 
Silence fell into a comfortable place between them and the Mandalorian had cocked his head to the side as he listened to her story. He had an urge to help her and not take her back there to her mother. She spoke up again but this time her voice was just above a whisper, “I don’t want to go back to her. She says awful things to me, and she says that she is the only that knows me best and that if I didn’t want to be where I was then I shouldn’t have been born at all,” she pauses and starts to shrink back further back in the chair, “one day she would say she can’t live without me and in the next second say that no one would know if I died in that room. All of her words start to weigh heavy on my mind more than anything else that I know of. Why is that?”
The girl didn’t look up until a hand was placed on her knee and she looked up to see the beskar helmet staring at her, even though she can’t see his face she feels worried energy coming off of him. She lowered her head again and took a shaky breath in to say, “I’m sorry you probably don’t want to hear this. You don’t care, I am sorry to put my worries on you.” There was a pause between them before she heard, “What is your name?”
“My name is (Y/N).”
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maggievolkart · 8 years ago
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My Games Wiki :
Pre-digital Era - Connect 4:
Connect 4 is a 2 player connection game by HASBRO. The materials used for the game is a 7X6 counter container two groups of red and yellow counters representing each player. The aim of the game is to get 4 of your counters in a line either diagonally, horizontally or vertically. Players place counters one at a time and counters and can be placed anywhere at anytime in the container. The game ends either when ‘connect 4’ has been reached by either the red or yellow player or until all 42 spaces in the container have been filled, leading to a draw. The game grew quickly in popularity due to its easy nature, uncomplicated rules and fast rounds that can be played in quick succession due to the game being easy to setup. The game is popular among children and families for these reasons and remains one of HASBRO’s most popular games to date.
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Arcade Era - Zaxxon:
Zaxxon is a 2D, animated,  Isometric, shooter arcade game created by SEGA in 1982. The game was inspired by the highly influential arcade game Space Invaders, released 4 years prior in 1978. Zaxxon uses the similar theme of a Spaceship battling other Spaceships to survive each round with added development of colour, and the enhanced ability to fly up-down left-right through the map to evade the lazers from the enemies. The basic premise of the game is to destroy enemy ships and survive as long as you can. The games visual perspective is at an upward angle rather than straight on as in Space Invaders. This has the advantage of making the game seem 3 dimensonal by being able to view both horizontal and vertical aspects of shapes in the game. Although simple, the game developed the arcade gaming genre through the different angle of gameplay seperating it from it’s predecessor; Space Invaders.
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Console Era - Bastion:
Bastion is an action role-play fantasy game. It was the first game developed by American videogame company; Supergiant games and published by Warner Bros. A game company known for their colourful, hand painted RPG games such as game of the year winner; Transistor. The charecter designs in the game are heavily influenced by anime including the main charecter, The Kid. The game follows The Kid collecting special rock fragments found throughout the map to rebuild the ruined city of Bastion. The gameplay is very fluid, due to the use of a narrator to tell the story rather than using cutaway scenes. This use of a narrator helps to set the atmosphere of the game due to his deep, brooding tone making the game seem like a story that has already happened rather than a realtime game. The use of a Two and a half dimensional map that has been used in Indie tablet and phone games helps to give this impression as the player feels like we are watching The Kid act out the events rather than us exploring them in realtime.  The map in the game is also very fluid, appearing in front of the kid as he travels forward, this creates an impression of a large map as you only ever experience a fragment of the map at any one point. Some useful playability features include drinking water to maintain health, having the ability to train on certain weapons and the ability to gain rare items. Bastion is influential in todays gaming society as it offers a nostalgic twist on fantasy games by offering a well designed, modern game mixed with the 2.5 d mapping design that is typical of a tablet or phone game and 3rd person narrative to provide the player with a fresh ,unique perspective of a fantasy game. 
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Contemporary Era - Bioshock 2&Infinite:
Bioshock 2 is the second game in the Bioshock series, a fantasy first person shooter series developed by 2K games. The game developed straight from the first with the addition of downloadable content and a multiplayer mode. The game is set 8 years after the 1st Bioshock in 1968, in the underwater city of Rapture. The city of Rapture was initially an underwater 'utopian society’ built in the 1940’s. However the city went into disarray after scientists discovered a seaslug that could produce a substance they called 'ADAM’ which could rearrange stem cells and rewrite human genes. By the end of Bioshock 1, Rapture descends into civil war and after 8 years has been left in ruin. The charecter you play in Bioshock 2 is a type of robot called a 'Big Daddy’, protecting the 'little sister’ Elenor who in Bioschock 1 was the enemy due to their mental conditioning to convert dead bodies into ADAM. This gives the fans of the 1st game a varied perspective on the events that occur, showing that the little sisters have no control or choice in their actions leading to interesting moral choice throughout the game. The game is very playable and highly accessible for newcomers to the gaming community due to its easy controls, interesting charecters, cutways, sound effects and diverse, multidimensional plot line through moral choice. The game uses Audio files and flashbacks as an effective means of telling the broader story while not affecting gameplay. Different injections yield different powers, from increased strengh to electric beams that kill your enemies. This is a theme throughout Bioshock as the next game, Bioshock Infinite uses drinks to the same effect. The game is shrouded in juxtaposed themes. The Utopian city become Dystopian and in ruin, the old fashioned, attractive 1940’s and 50’s Americana themed city and the futuristic, ruined city. The design of the charecters is also contrasting, being a combination of old fashioned steam-punk style weapons and clothing with advanced, science fiction themes. Bioshock is a well written, well produced, well designed game that follows on seemlessly in the style of the first, while building on the groundwork set by Bioshock with the addition of more content, new perspectives and the interesting dilemmas of moral choice that you face, giving a uniquely dark perspective on the first person fantasy genre. The next game in the series, Bioshock infinite is set in the same universe as the first two. It follows on from the theme of an experimental, futuristic utopian society except it is set in the sky rather than underwater. The game is set before the time of the first 2 Bioshocks around 1890. Bioshock infinite uses parrallel universes to explain the story. The main charecter, Booker Derwit was in the US army and committed atrocities that he could not bare with. He attended a baptism, it is at this baptism that the parrallel worlds converge. In one scenario, he rejects the baptism, descending into a life of alcoholism and depression in the other he accepts it and becomes hugely involved in Christianity and changes his name to Zachery Commstock, the 'villain’ of the game, Commstock becomes hugely influential in politics and meets a physicist named Rosalind, who discovers a way to suspend atoms and travel through dimensions. It is through this discovery that Commstock is able to create his floating city of Columbia and travel between his world and Bookers world. Columbia is similar to Rapture in many aspects. Scientifically advanced, yet being incredibly traditional, racist and authoritarian, similar to how American society was at the time. It is unknown throughout the game who Commstock really is, as Booker is suffering from amnesia. Throughout the game, we are trying to rescue a prisoner held by Commstock, who we later discover is his daughter. Commstock steals her because in that universe, he is unable to have children due to him passing through to other universes making him sterile. Commstock tricks Booker into selling him his daughter due to him oweing money. Booker changes his mind and tries to take his baby daughter back, however it’s too late as Commstock takes the daughter back to Columbia. Bookers’ mind, riddled with guilt falls into dissaray leading to his amnesia, however his sub conscious leads him back to the gateway that leads to Columbia. Bioshock Infinite explores numerous ideas throughout the game, mental illness and guilt being the two main emotional themes and the use of alternate universes and portals between versions of reality, this allowed Bioschock infinite to develop a massive amount of extra downloadable content to create other universes, making the Bioshock world seem 'Infinite’.
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