#the mech is a sub he needs to be bossed/guided
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witchofthesouls · 8 months ago
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(Sixshot implemented his trap and hot, quiet sex in a closet with lactation kink.)
Triage stares at the twitchy Phase Sixer to the broken access panel to the supply closet to the cradle-pen full of sleepy newsparks and back to Sixshot.
He wants no part of the madness that has another Warrior Elite acting bizarre in the mindfuck of a reality where the Commander of the Justice Division has a Conjunx with bitlets.
“Get on the medberth. Might as well do a full workup.”
________
The mask is cold and chipped, but the exposed lower portion of Tarn's face is feverish. Ragged lips tentatively brush over a leaking nozzle, and a warm glossa laps over it before dragging it into a hot mouth. You shudder, mind swimming as Tarn's highly-charged state electrifies the air in the closet. Even with his iron determination not to meld into your field, the direct physical contact drops you deep inside the heady storm of repressed lust and code-driven urges.
Your servos buzz as you stroke his helm and back as he drinks. The growing heat crackles in your palms and fingers, surging across your neuralnet and ignites the carrier-coding straight to your groin-
Your panel shifts with little warning.
You barely managed to choke down the hitching noise from your throat and reroute the cooling fans to the lowest setting as your valve drools, pinging that it's achingly empty and clenching on nothing, wanting to be filled by a spike.
It gets its wish.
It takes very little coaxing to get Tarn's spike out as he shifts, letting go of the teat.
You see the shine of his solvent and your own fuel on his lips as the blunt tip of his spike noses your folds. The piercings have collected small bits of charge, and it sends a sharp shiver up your spinal struts, door wings fluttering as your nodes throb trying to link up with every nudge.
Your folds are slick, lower belly tight from learned anticipation from consistent clanging and a code-deep response to Tarn's edging rut. Even with the wetness and prefluids, there's slight resistance from the outer ring, calipers cycling from being fed bits of charge from the piercings and treads. You wrap your legs around his waist and pull him in. There's that sinful stretch as he sinks into you, valve confused before clenching hard to keep an imprint. You're addled as carrier-coding sings, melting your insides to slag when he finally hilts.
His helm drops down, and Tarn presses an open mouth to the other well, still heavy with fuel. He suckles on the protoform, and fuel leaks from the nozzle, pinging to your overwhelmed systems. You shift and his entire frame groans, vibrating everything, and you desperately cling to the distance noise of a medical examination just outside the door to stop your own engines from throttling at the familiar crackling rush of transfluid at the back of your valve.
You arch back to give him better access, and Tarn takes it. He leaves a wet trail to lap up the dribbling fuel and latches onto the nozzle. The other teat pings out, missing that hot glossa and mouth upon it.
He's so worked up that the charge from his spike easily spits into the nodes within your valve, looping a circuit without friction. There's another rush, and you cling onto him, legs tightening, keeping flushed against his housing as your valve needily ripples.
He's the furnace, and you're the crucible, and you're hanging on by the thinnest chain on your sanity, trying to keep quiet as he drinks and more heat pooling into you as time passes.
You don't know that possesses you, but you start purposely clenching your valve, calipers pushing and pulling along the thick girth. It takes a moment to trace the treads on the entire length, pressing nodes-
Tarn rumbles, shifting to push against you, letting go of the nozzle. His mouth is parted, scarred lips shining with solvent and fuel.
And he's voiceless as his frame hisses steam, rumbling in a low gear.
You wrap a hand around his neck, and he leans into it, putting his weight upon the crate and the wall. Tarn's musculature shifts and flexs beneath your servo, the vibrations and soft clicks of a silenced vocalizer as he noiselessly gasps, pressing harder into the hungry, milking grip.
You also don't know what posesses you to shift your hand upwards, sliding the thumb across his lips and into his mouth-
Between his glossa swirling your thumb and the rhythm of his throat under the rest of your fingers, the dual influx across your servo finally tips you over.
Door wings scrap on the wall as you choke. Your frame purrs in satisfied bliss as more transfluid floods your chamber in thick, heavy bursts. You feel him groan, noise deep within his chassis, and you slip your hand out to grab his shoulder as he sags onto the wall.
The carrier-coding content as you and him pant in the sweltering air, your legs twitching whenever his spike does. Quiet easily settles, but it needs to be broken.
_______
After Triage left, Sixshot blocked the room with his own bulk, glaring at the door. He stretched the entire ordeal as long as he could, allowed extra poking and prodding and testing.
He can tell something is happening. His nose doesn't lie. A condensed storm of ‘facing had been brewing in it, but then again Tarn had been strolling around without giving into it…
Surprisingly, the newsparks barely fussed through the entire thing. Either they're too used to whatever riot that's happening in a ship and medbay, or they're content with their carrier nearby.
Of course, they wake up when a purple fist busts open the closet door. Sixshot immediately sneezes in quick succession at the overwhelming scents of ozone, lubricant, transfluid, and sparkling-grade fuel in scorchingly charged air floods the unit.
Hail Megatron, Praise the Conclave, and may the door rest in pieces, Tarn had managed to rut it out to restore his usual prissy, collected self. That may have been the base's quietest clang session, but Sixshot didn't want the disturbing intimate details of what the leader of the D.J.D. enjoyed in the berth.
Your sensory panels remain unfortunately unclaimed, and you frown at his grimace as you fuss over the cradle-pen full of active, chirping bits.
He can't hold in the snort when you and Tarn play a polite fiction. Sure, the walking fury of a violent lust cocktail was helping his frustrated carrier “find that tubing” inside a closet for the past groon. Oh yeah, sure. Mm-hm.
As long Tarn doesn't bomb the air with his own rampant lust and hunger during meetings and debriefings, it's fine.
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yoshimickster · 6 years ago
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RWBY Vol. 6 “Stealing from the Elderly” Micksterecap: Anyone else feel like watching season 4 of Legend of Korra?
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HEY NOW-wasn’t today’s episode so cool and crazy and shipworthy? Well if you wanna talk about it-HERE’S THE WRONG PLACE-its about LAST week’s episode-MICKSTERECAP STARTS NOW!
OUR EP STARTS OFF-
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-with an UTTERLY pristine naval base that I’m SURE is gonna stay that way!
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Here we see everyone’s favorite lady to hate Caroline Cordovin guiding Weiss and her giant suitcase that’s TOTALLY not smuggling a bionic old woman, while Tweedle Dee and Tweedle Dum goosestep behind them, which considering how racist Cordelia is REALLY says something abou the Atlas military!
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Caroline: I’m sending two of my BEST guards to escort you.
Weiss: Oh that’s nice of you, what are their names?
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Nubuck1: WE-don’t have names!
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Nubuck2: We can’t afford them in this economy!
Weiss: That’s fine, just LET GO OF MY BAG!
Nubuck1: NEVER-it was all I was PROGRAMMED TO DO!
BUT-Cordelia starts to catch on-
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Weiss: I can take care of it by myself.
Caroline:(A rich person...NOT wanting help from...the HELP?! NONSENSE!)
BUT LUCKILY FOR TEAM RWBYJNRQOM-they had the ultimate disrupting agent of ALL time with them!
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3:03
A CRYING INFANT-using its distraction powers for GOOD instead of EVIL like interupting the sound at a movie theater, and then you just gotta SIT there because you know there’s no polite way you can ask the mother to take the baby outside, because DAMMIT-they just want to watch a movie but still have a child to take care of!
EITHER WAY-greatest baby actor of all time Adrien Terra-Cotta’s ruse works Prompting the Nubucks-
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-TO STRIKE POSES-before attempting to console him! I’ma just ask, do Nubuck guards go through Ginyu pose training before serving? Because it LOOKS like they do. ALSO-what the fuck’s a Nubuck?
Weiss and obviously Maria in a bag sneak theyselves on board, all while Ruby gives the troops the lowdown-WHILE QROW-
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-stands against a tree like a goth teen trying to look cool, because he’s SAD old man.
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Terra also gives Yang and Blake the lowdown on how to mess with the radio for their plan, because she is HELPFUL!
Blake: Man, for someone whose job is repairing a radio tower, you’re SURE happy to help us mess with it.
Terra: After being constantly being blamed for it breaking despite NOT being my fault, I want to give that leather bitch Cordovin some REAL grief!
Yang and Blake then split up in the CUTEST way possible-
Blake:[To Yang]-besides, stealth isn’t exactly your um-
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Pouty Yang is pouty.
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Blake: I mean...your great, and I’ll hurry back!
Yang:(She’s god damned lucky she’s cute, I can be a stealth...apparatus at times).
Sure ya can Yang.
Blake than runs to the radio tower, everything seems to be going to plan-
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4:38 But that STILL does not impress anime legs uncle, the curmudgeon he is.
A THEN CUT TO-
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-WEISS’S PHONE-where its revealed that either A.)Weiss hasn’t changed her friend’s pictures since Volume 1 or B.)They didn’t change their pictures and it just looks like that when they call her. EITHER WAY-mix it up whoever, nothin’ wrong with a little change!
But I know what you’re all thinking-WHAT ABOUT THE NUBULUCKS ON THE PLANE?!
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Weiss: OFF the plane you go!
Nubuck1: DAMMIT-knocked out by a teenager.
Nubuck2: We are PROFESSIONAL soldiers, how could the both of us not take her?
Weiss: BECAUSE I’M SNOW WEISS BITCHES-enjoy the parachute!
Nubucks: THANK YOU WE WILL!
Love it.
Maria after apparently unzipping herself from the bag off panel-JACKS INTO THE PLANE-
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Weiss:...wait, wasn’t there all ready a dongle on your eyes? Where did it g-
Maria: SILENCE FOR I AM THE GRIMM REAPER!
Usually not one to point out continuity errors but THERE ya go! ALSO-a few continuity errors doesn’t mean the show is bad, SUCK A DICK RWDE TAG-you Cinemasins copycats.
After Weiss reminds Maria that her eyes are broke as shit to which Maria rebuffs with a silly finger wagging, EVERYTHING is fine-
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Ruby: Blake your up...Blake...
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BLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKE?!
-and by fine I mean fine for their standards, which is utterly chaotic and full of terror.
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Ruby: YANG YO GIRL AIN’T PICKING UP THE PHONE!
Yang: Did you try texting her instead?
Ruby: OF COURSE I DIDN’T WE’RE BASICALLY ON WALKY TALKIES RIGHT NOW!
Yang: I KNOW I JUST USE HUMOR TO SHIELD MYSELF!
ALSO-
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YUP-everyone’s kept their same phone pic since season 1, bunch of LAZY huntspeople they is.
A CUT TO-
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6:27 Every command room in every science fiction thing-EVER-because television!
Obviously they figure out the plane is flying back into their own airspace, forcing Maria to use the old HUNTRESS CHARM-
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Nubuck: What's going on up there? Come in!
Maria: Uh, everything is under control. Situation normal.
Nubuck: What happened?
Maria: Uh, had a slight weapons malfunction. But, uh, everything's perfectly all right now. We're fine. We're all fine here, now, thank you. How are you?
Caroline: YOU BITCH-that’s from Star Wars!
Maria: Shit, I figured you’d be too dumb to remember.
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Caroline: YOU TURN AROUND THIS MINUT...what’s that sound?
Maria: Oh that sound? That’s the sound of-
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Maria: DEEEEEEEEEEEEEEZE NUTS!
Weiss: WHY IS EVERY OLD PERSON I KNOW INSANE?!
So quick recap...in a recap, Cordo is onto them, Blake is STILL not responding...and that’s it. What, you expect a joke about some sort of dance being the day after today? NO LONGER!
Either way, Yang and Bumblebee are in FULL chase!
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Yang: I’M COMING ALMOST GIRLFRIEND-whom I’m not sure if we’re official or not-BUT THE SUB-TEXT IS EEEEEEEEEEEEEEEEEEVERYWHERE!
In times like this, its ALWAYS good to gain advice from our elders-
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8:15
Qrow: Everything’s fucked, its all my fault, we’re all gonna die.
...okay maybe not AAAAAAAAAAAAALWAYS good.
Ruby then tells Qrow to shut the fuck up in the politest way she can, even saying she still wants him on their side (lord knows I’d bench Mr.Sadpants here) and that everyone there is there by choice and will do everything in their power to help out.
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Qrow: Hmph...how did you grow up so fast?
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Ruby: *Cute Pause* I had good rolemodels.
Qrow:...okay that’s Tai and...uuuuuuuuuuuuuuuuh...Summer?
Ruby: Yes but also you, I obviously also meant you.
Jaune: We’re willing to accept this has just been a bad season for you given how cool you looked in the last three seasons.
Qrow: *SNIFF* Youse is some good kids.
Its at this point that Caroline Cordovine being the responsible specialist she is, would send in fighters to take down Weiss and Maria’s plane-
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Caroline: PREPARE TO FACE MY LOVE, MY PAIN, AND ALL OF MY ANGER!
Maria: Oh yeah because G Gundam quotes are JUUUUUUUUUUUUUUUUUST as timely! 
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Caroline: FUCK YOU I HAVE A LASER GUN!
*MEANWHILE IN ATLAS HQ*
Winter: Um...General Ironwood sir...I have news from Argus-
James: Please tell me that crazy lady we stuck there didn’t activate the doom mech to take out ONE small plane.
Winter:...well...I won’t tell you then.
James: DAMMIT-that thing costs MONEY!
At this point the PLAN has changed, Ruby’s gonna need Weiss on the ground to take down this boss-mech from Starfox 64. And WHERE is Blake you might ask?
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STEPPING ON HER SCROLL LIKE A CLUTS-although I AM amazed after being bent like that, it only has a small crack and a RIDICULOUSLY intact picture....I want a scroll. EITHER WAY-I hope Blake has an excuse for being so carele-
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SHIT-its crazy pants, keep running Blake, stomp on SIX scrolls if you have to!
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11:45
Adam: THIS IS MY REVENGE FOR DUMPING ME AT PROM!
Blake: A.) It wasn’t prom, it was a terrorist attack, B.) Your nuts, and C.) WE WERE NEVER OFFICIAL!
And then CLING-CLANG-CLUNG-swordfight between our beloved Faunus princess, and one CREEPY ass bull man-CLOSING IT OUT-
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-with one HELL of a stand off!
DAMN good episode, outside of that continuity ep I pointed out, an utterly great mix of action and humor. With that, SEE YOU NEXT WEEK-on Micksterecap! And if you liked what you read, message me if you wanna donate to my paypal or Kofi!
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megamanxfanfics · 5 years ago
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The End of Season V
Happy Independence Day!!!!  Season V is finally Finished!!!!!
As we close out this last arc, I wanted to make some final thoughts, before I say goodbye to X5 forever!
----------------------------------Ep. 13--------------------------------------------
I said just about everything I want to say about this one already. [See previous entry] The only thing I’ll say is that it was really hard to keep any of the original narrative without making X & Zero’s relationship irreparable.
----------------------------------Ep. 14------------------------------------------
This was interesting!  Having a true Aftermath episode, after years of wondering what I might write next.
X needed to recover, and the world needed.. rediscovering on our part.  We know that the World was heavily damaged from X5 and the X6 intro, but we never get to explore just how much, from the games.
I had some fun exploring this through some final Dynamo continuity and of course, I took advantage of this with some final Gate continuity.  In Dynamo’s case, he won!  This is it!!  He got everything he wanted.  But now he’s left with this empty feeling inside.  ‘Now what...’
As for Gate, he’s just happy he’s alive and surprised at Isoc for keeping that mysterious barrier tech from Serges.  [The irony of this statement is not lost on me.]  There is a lot more that Isoc knows, that he isn’t letting on.  Gate remembers that Isoc liked to dumpster dive for parts after a fortress would be destroyed in the past.  We saw this in Xtreme 2.  That is why he suspects nothing of Isoc having X-Hunter tech.  Moreover, now they can continue to rebuild his reploids and take over the Research Community.  By force!
I love how at this point, everyone wants to reshape the World.  Not so much, Dynamo.  He just wants to enjoy it.  But Gate & Isoc have the Elite Reploid vision. We find out Zero’s motivations later.  And X, we know wants a World where reploids and humans co-exist in peace; this would later be called Elysium.
Back at Hunter Base, while X is asleep and recovering, I had a.. tough time dealing with Alia and the Rescued Reploids.  A little bit of Pre-X6 spilled in here, but the dialogue was all over the place.  I had Reploids reacting very aggressively, or Alia being too bossy and I recall having to edit it down a lot.  I attempted to keep the reactions as real as possible, because absolute strangers wouldn’t just automatically volunteer to be Maverick Hunters.  No matter how grateful they are for being rescued, they don’t owe you anything.
When we cut back to Zero, I had a blast writing him fly through the Zero Space 1 level.  There is no threat, and as far as Sigma is concerned, he is Home.  So of course there would be no lasers, firing at him.  But then I saw an opportunity at the boss lair that I couldn’t pass up.  This gave me a new writing motif for Ep. 15.
Back to X, he’s back up!  And sooner than expected!!  This was the first time I had to write an item-grab episode.  And honestly, it was kinda fun!  This part of it woke the episode up a little bit.  It was fun to write nostalgic settings like, Adler’s Lab and Dr. Glow’s Fortress.  It was also neat to explore X’s new Gaea Armor in a more peaceful way.  As we slowly warm up to the idea that X can traverse through spikes and bash through unbreakable blocks, like a Mech.
I had to give us some kind of stakes at the end of X’s item grab mission, in Dino-Rex’s well.  X reverts to his base armor and tests out the Speedster chip, as he needs it to grab a heart-tank before lava can hit him.
That was fun.  But then, when X got home it got complicated.  The job well done was short-lived, before he was introduced to the new recruits BY NAME.  [Yes, I spent some time looking up usable names from the X6 Rescued Reploid list.]  That conversation itself, reminded X of Zero which makes him cry...  Then, it got weird.  Emotions were a little all over the place, so I edited it as needed, but Signas was the saving grace here.  He introduced the idea that X might not need to kill Zero, but just save him.  The same way he did in X2.
Either way, X is nervous, but he goes in after Zero to finish what he's started.
---------------------------------Ep. 15----------------------------------------------
This was an awesome episode, that covered more ground than I thought it would.  X explores all of Zero Space Stage 1, with all the bells and whistles.  Lasers and mechaniloids are flying after him left and right.  X needs to use the Dark Hold and go in his base form, because the Gaea Armor is too slow.  [This caused enough of problem IRL when I was doing my research playthroughs.]
But once X got to the first boss, I had fun.  I took us back to 2 hours ago, while X was sleeping.  This is where Zero tore up the Shadow Devil like he was nothing.  And due to his clear knowledge of crammed Megaman History, he knows exactly who the Shadow Devil is, and it’s legacy to Wily Creatures.
When X learns that Zero destroyed this creature, he is instantly optimistic that he can bring Zero back, but Alia warns him not to feel that way.
Then we stay in the past with Zero for Z-Space Stage 2.  [At this point all the Mavericks were spawned by Sigma and Zero cleared them all, so for X these stages were a breeze, barring the first one, where Zero wasn’t a threat to Sigma yet.]  Despite Zero having to deal with Mavericks, this was not your average stage direction play through.  Zero had all these game breaking powers that I could use to my advantage and keep things interesting, and I did!
I really wanted X to fight the Rangda Bangda though.  So I came up with something for Zero to get through the room.  Sigma just introduces himself in that room and taunts him, letting him through.  “Welcome home, boy! I'm gonna enjoy working with you...”
Meanwhile, X deals with SIgma’s death trap.  Only, the Gaea Armor easily lets him get through it without too much trouble at all.
From Zero’s perspective, we find out a lot of his motivations and realize that he gets more and more tired every time he uses his God-Virus powers.  With a final flight to the gate, he is exhausted and all of the fighting he's done with X, the Shadow Devil and the mechaniloids up until now has finally taken it’s toll on him.  As he enters an empty room, Zero is confused, but also takes this moment to rest.
Meanwhile, X catches up to him, about 2 hours later.  Zero has now gotten a nap in, and the two are locked in the room together.
-----------------------------------Ep. 16-------------------------------------------------
The fated duel was upon us again!
The whole point of Battle of 2 Fates in the first place, was to skip this part.  But years later, my narrative has changed, and here we were.
I decided to turn it on it’s head though.  By this point, my version of Awakened Zero was really starting to come into his own.  He has revealed that this is His life and he is going to do what he wants.  The Old Man doesn’t control him, and neither do the Maverick Hunters.  And Sigma is still his target.
2 out of 3 ain’t bad.  X just has to work on that last part and maybe they can salvage this friendship.  Minus the whole controlling thing.
So Zero tells X this.  He has his own dreams.  Zero wants to live in a World where he rules over the survivors and guides them into a new era where the word Maverick doesn’t exist.
While, not terrible, this is too impure for X.  There’s still something evil lurking in there, and now his data is untraceable like Sigma.  It doesn't help that Zero wants to make the Fallen Colony his home and is willing to align with whomever survives, Maverick or not.
It is not only for this reason that X decides to take him on.  He does want to save Zero.  Like I said, 2 out of the 3 things are there.  If he can just do what he did in Season II, maybe it’ll all work out.
Well... that move never gets to happen.
I had a lot of fun making new fight choreography for this.  I pulled out all the stops, this time.  I even kept old fight choreography from the remainder of Battle of 2 Fates, but in all honesty, it wasn’t much.  And what was kept was already shaved down into something completely different.
So with that said, I really went for it.  Charged X4 & X5 weapons alike, using that Ultimate Buster chip like Alia & Douglas suggested in episode 14.  It was all happening, now.  And then... it was over!
11 pages too soon, too!
But fuck it.  I didn't need to pad this.  And I wasn’t going to cram and rush 2 Sigma fights in this chapter either.
I really enjoyed having Sigma enter the room after the battle was done. This happens in the game, but what also happens canonically is that he inexplicably LEAVES THEM when he HAS THEM.  He could’ve killed them right there, while they’re both comatose on the ground.  Or taken them in for re-programming.  And that is what I opted for.
Since Xtreme 2, I’ve really been thinking, what would Sigma do if he actually won.  And I’ve been honestly thinking that he’d keep X & Zero around, but in his own image.  Maverick Minions to do his bidding.  An Awakened Zero and a Maverick iX.  That would be his dream team.
----------------------------------Episode 17--------------------------------------------
And here in Episode 17, I finally got to explore this!
I didn’t want to cheapen the stuff that comes later, but I really needed to show us that this plan wasn’t going to work.  Despite the fact that he HAD them!!!
Sigma uses his virus specters to enter into their pores.  It works with Zero, even giving him some final breaths of life, but it does not work with X.  In fact, he has some mysterious barrier, protecting him from any infection.
This frustrates Sigma, who reveals that he just wants to make him iX.
From there, X wakes up and I’m not gonna write the whole episode again. lol
We get our much deserved fight, but keep in mind X has not recovered yet from his insane battle with Zero.  And he’s already used one Sub-tank.
So now X is going in, half-drained and with 1 Sub-tank!?  Yeah, that’s a death wish.
Still. I worked with it.  It took away the Ultimate Buster Chip advantage, explaining that Sigma removed any chip enhancers he already had.  Armors are internal, however.  Sigma wasn’t able to get in there [clearly].
I’m really proud of the Gaea Armor fight.  Specifically the “Predict this!” bit with the Giga Attack.
Using the 2nd Sub-tank during Sigma 1 was risky, but necessary.  X was now fully recovered, while Sigma was down, and he easily transformed into his Force Armor to discover Sigma’s weakness - the Tri-Thunder.
Once that was in play, this fight was practically in the bag.  Still, I needed a dramatic finish with the charged Tri-Thunder.  A Force Armor Nova Strike was in there, too, which only makes the stakes more desperate, because those moves really kill X’s stamina.
Now in Sigma Fight 2, it was hard to keep this interesting.  Dialogue, aside, X’s fight with him is a lot of back and forth, pattern memorizing, shoot the giant head nonsense.
I kept this up, however and even had fun with Sigma climbing over his shoulder, and shooting him at close range with the Spike Ball.  I also enjoyed how he used the radar one last time to find out his weaknesses.
But when I had enough, and narratively, when X was angry enough, he was able to transform into his Ultimate Armor with a hard Nova Strike to the face.  This does not kill him, but it definitely dwindled his energy way down for like, 5 more hits.  [I didn’t count.]
And theeeeen, I finally got to add in a line I created for Zero, basically at the beginning planning stages.  Zero makes a surprise Z-Buster shot, indicating that he is indeed alive, and still on X’s side, or at least.. his friend.  To the very end.
“Some things... go beyond our programing...”
I’ve had that line forever and now I finally got to use it!
X needed a final cool thing, besides just a Nova Strike, so I shoe-horned in this new attack, which is basically an Uppercutting Nova Strike.
The idea was that the hadouken evolved into the shuryuken, which evolved into the Hyper Aura, which evolved into the Nova Strike.  But now this was like a combination attack.  A blue flamed uppercutting Nova Strike type thing.  There is no name for it, because I made it up.  I probably won't use it again, either.  [But never say never...]
And there it is.  Sigma died, and we got our endings.
I owe TheGreatClement, from YouTube a huge thank you for already putting this together in his LP years ago.  I would’ve done the same thing, but his compilation made it so much easier to throw this together.
Then came inserting the bad ending.
1 Week Later, X forgets stuff.  And he HATES Zero!
I had to change that.  This was a challenge.  I didn’t want X to get mind-wiped at all by Dr. Light.  But now... I have room for gray area in X6...  So I compromised with the non-canon.  If X6 must indeed be a combined scenario of Good and Bad ending.  And in X6 he does indeed remember Zero fondly...  Then, I needed Dr. Light to mind-wipe something else.  “...all the Painful Memories.”  The painful memories of fighting Zero, himself.  [Whether that includes Season II or not, is up in the air.]
But as Alia explains, there’s a ‘Protection’ on X’s memory data now.  He can’t remember anything related to the Colony.  I went a step further to say that he remembers Zero destroying it, and then fighting Sigma together with him.  That’s it.  And even that memory is hazy, because Zero’s legs were missing during that fight.
So now, we have a firm compromise.  X can remember all the best parts of their history.  He can remember palling around at the base, and their proudest feelings together on good missions.  He still has his Best Friend in his heart.
The 2nd part of the bad ending doesn’t deal with this as much.  It introduces the idea of Elysium, which is just the name of the idea he has already had since X1.  But now he wants a Paradise.  His idea is fully formed, rather than.. a hopeful philosophy, I suppose.  If X gets his way, he will Do this!  They have a broken world they have to rebuild, but first they need to rebuild their base.
Also, before I leave this part, I need to mention something irritating.  I chose... X6 Reploid names, specifically to replace “Hunter A” and “Hunter B” in the ending.  Specifically, Araki & Batsu.  Those were the names.  I placed them both in this scene, and it felt great.  (At first.)
Then when I got to the good ending, I gave names for those 3 cooler ones that he talks to. Iso, Cody and Tekk.
I could’ve left it at that, but from here, I decided to look at the X6 sprites of Rescued Reploids, including Hunter 1 and 2 from the intro stage, and assigned more names.  When I looked at what these guys actually looked like, and compared it with those I have chosen, Hanse & Hal just stuck out like a sore thumb.
The fact that there were only 2 reploids rescued from Dr. Glow’s fortress cemented this decision.  They were gonna be the only true Yellow Reploids that are rescued from X5.  And therefore...  Araki & Batsu, the true Hunter A and Hunter B had to be replaced with Hanse & Hal, due to just being cooler and getting better designs.
It’s not the biggest thing in the World, but it’s just weird how planning works out sometimes.  It’s my own hangup, I know, and it might not make sense, but there it is.
ANYWAY.
Then the good ending kicks in, 2 weeks later.
[I really wanted to put 3 weeks later, but that 1st week with the bad stuff had to happen.]
X stands with Iso, Cody and Tekk as Alia lets them know that there is a new Mechaniloid in HORIE block, or whatever.
This scene will be expanded on in X6, and this isn’t the place for it, but you can only imagine what HORIE Block is.  - That’s right.  The intro stage to X6.
I already alluded to 2 other Hunters being in trouble - Data and Batsu, so there ya go.  [Yay, Hunter B is in there after all.]
But more to the point, we get our Good X5 Ending.  With X gripping the familiar saber in hand, and feeling stronger than ever, knowing that Zero is still with him.
---------------------------------tl;dr-----------------------------------------------------
My final thoughts on X5.  I really hate that game, man.  X4 was so solid, and honestly... if the text-based cut scenes were anime cut scenes, that would already do a World of Difference for me.  But gameplay mechanics wise, the introduction to the wire hook was interesting and the duck was necessary.  But otherwise... I dunno.  Some enemies were too strong, I hated the boss level up system, and the timed mission - while different, set a whole different tone for the game.  Gone was the chill exploring, even though you could go wherever you wanted to.  Alia would reprimand you if you were in an area that you didn’t belong in yet.
Still, the things that I like are that you are not really fighting Mavericks here, but instead visiting Reploids who could be infected, or in one way or another have a grudge with you.
And it’s those things, plus the prior Zero motivations that carried me through this Season.  Zero hating on the Repliforce turned into an evil ugly monster that threatened to ruin his friendship with X.
Also, Dynamo was a class act.  Not quite, Deadpool 4th wall breaking, but fun enough to really add life in places that were already tense and nerve-wracking.
Gate & Isoc’s sub-plot was pretty neat.  It turns out I had a little more for Gate to do than just brood in his own trailer.  I didn’t think Isoc would interact with him as much as he did, at first.
Showing a vulnerable Sigma whose dreams are falling apart before his final battle with X was risky, but one worth taking in my opinion.  Despite all these games, I feel like I don’t show him enough, so it was nice to delve into his thoughts a little bit.
And lastly, of course - the 3rd Arc roll call.
Ep. 13 - An Epic Battle written in 2011, revised into something even better in 2019.
Ep. 14 - An awesome aftermath episode that explores the damage to the world and it’s effect on Dynamo, Gate, Isoc, Sigma, Zero and X, who must recover items before he takes on Zero again.
Ep. 15 - Zero Space was crazy!  Zero fought way more than X, although, X did go through Stage 1 the hard way and they both fought the same amount of bosses.
Ep. 16 - An Epic Rematch!  Probably even better than Ep. 13.  That’d be a fun debate.
Ep. 17 - The Climactic Ending.  It’s all come down to X vs. Sigma, again, but the battle brings surprises to all of them.  When it’s all said and done, the Maverick Hunters are ready to move forward and rebuild.
And that’s all he wrote, folks.
There will be a Season Vi. Yes, I will be taking a break. But yes, you will be getting updates.
Until then, I hope you enjoyed Season V. Despite hating that game, I enjoyed writing more of this Season than you’d think.  There’s a lot more in there that I didn’t touch upon, I’m sure.  But anyway, you get the gist.
Later folks and as always.  Thank you for Reading.
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galvatronsthighs · 6 years ago
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Finally I complete the Unicronian trio in ‘my style’! Info under the cut!
Name: Scourge (Sweeps are designated by a number) Species: Unicronian
Facts/Notes about this Scourge and Sweeps (Both canon-info and headcanons ahoy):
Spent a week inside Unicron mutating into their current selves, upon which they hatched from fluid-filled chrysalises in their current state and left Unicrons body to enact his will.
He’s bio-organic and functions differently enough from regular Cybertronians to be at the very least considered a sub-species.
Was a part of the two-year long battle with/against/for Unicron.
Suffered torment from Unicron if he so much as wavered outside of Unicrons commands and desires.
When Unicron was defeated, he, like the other Unicronians became inert for a few months after having their ‘primary power source’ taken away.
Like his fellow Unicronians Scourge and his Sweeps have a “Garbage Gut”.
While Unicron was alive Scourge and the others had seemingly unlimited strength and power, now he’s ““dead”” their power is noticeably weaker but they are still forces to be reckoned with.
Like other Unicronians he can make his optics appear to be ‘aflame’, this is purely an aesthetic effect.
Their tails are not prehensile.
Only the Unicronians seem capable of telling the Sweeps apart instinctually. Scourge can do it perfectly, however, Cyclonus and Galvatron have made mistakes a few times.
The Sweeps are all utterly identical, however Scourge is distinguishable by his larger crest, extra tail fur and claw tips on his wings.
The Sweeps are divided up into numerous ‘packs’ each lead by their own ‘alpha’, however Scourge is still the boss of them all. Sometimes gets him jokingly referred to as the ‘alpha-alpha’.
Sweeps can be distracted with a laser pointer.
Scourge and the Sweeps have optics that are unnervingly ‘organic’ looking.
Said optics are also reflective.
When Scourge and the Sweeps argue amongst themselves it sounds like THIS. This has kept many a Decepticon up at night if they so happen to be too close to the argument. Thankfully they don’t make that noise when arguing with any Decepticon though on the rare time Scourge ‘argues back’ with either Galvatron or Cyclonus he will make that noise and get a equally horrible sounding growl/roar/noise in response until the matter is ‘settled’.
Sweeps like to cuddle together in a pile and sleep.
Rarely something called a “Sweepcub” can be found which is as the name implies a “baby” Sweep. No one is quite sure how or where they come from or are made, many Decepticons have made bets and theories on how they come to be, but are all too terrified of the possibilities to actually ask or really want to know, though it does ‘seem’ to explain why there’s a varying number of Sweeps around.
Scourge acts somewhat grumpy and sour but that seems to be his default disposition and isn’t actually being nasty as some might mistake it.
Scourge himself is a remarkably ‘simple’ mech, by which I mean, a full tank and shelter is enough to keep him happy and content.
Despite the concern and confusion about where they come from the attitude towards Sweepcubs is the same that a human might have towards kittens.
The Sweeps are more cowardly than Scourge, as if they’re aware they seem to fill out some kind of ‘disposable clone’ role in the galaxy. This has also occasionally lead to a Sweep being rebellious but it never lasts long nor usually go past the stage of them ‘talking back’.
Their toe beans are soft. Awfully so. Why does a semi-organic abomination get such soft peets? Curse you Universe!
Sweeps and Scourge can communicate certain things and certain signals to one another using their tails alone.
Their sense of smell and taste is better than their cohorts but is primarily used in tracking (or claiming they can sense others fear).
Scourge calls Galvatron and Cyclonus ‘filthy’ if they so much as smile at each other. It seems to be a in-joke among the trio.
Their claws are naturally that colour.
They purr and growl just like cats, can be found with a ‘blep’ like cats and can even have cases of ‘the zoomies’ too.
Scourge and the Sweeps display a pack mentality which is fine amongst themselves but when this mentality goes and includes other Decepticons (often if they are on a mission/working in a team with them or if a ‘con just happened to be nearby and get ‘swept up’ into their group) it tends to weird them out to be protected and guided by this weird pack of overgrown CyberCats.
They even groom in a similar manner.
Capable of bipedal and quadrupedal movement.
Seems somewhat ironic that their ‘robot mode’ and behaviour is the most animalistic of the trio yet their ‘alt mode’ is the most ‘vehiclular’ of them.
They have collections of animal pelts and bones form creatures they have hunted and killed. It is not uncommon to find one or two wearing such items.
Despite not needing to as it is primarily thanks to their anti-grav units and jets they like to ‘flap’ and ‘beat’ their wings in-flight.
Yes, fluffing up and flaring their wings is something they do as a ‘threat display’.
Scourge didn’t actively try to take control in “The burden hardest to bare”. The Matrix became energised after the unwanted attempt at using it and the energy it expelled (that came slightly delayed causing only Scourge to be affected) did not mesh well with his Unicronian energy at the time and caused a negative reaction, especially as he was unprepared, and turned Scourge ‘wild’.
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lastsonlost · 7 years ago
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The Ultimate Differential Theory of US Armed Forces (Snake Model)
I don’t know the first thing about the military but this is made laugh my ass off.
Upon encountering a snake in the Area of Operations (AO)...
Airborne: Lands on and kills the snake.
USAF O-6 and above: "Get that damned snake off the fairway!"
Armor: Runs over snake. Never knows it,as well as where the tank and the snake is on the battlefield. Continues directly ahead wondering what all those new buttons in his turret do.
Army Aviation: Has GPS ten digit grid to snake. Stands off at a range greater than any other weapon system and destroys snake with precision fires at a cost equivalent of one Mercedes 350SEL. Returns to base for fighter management and a "cool one".
Army Shrink: Attempts to get snake to explain its sexual feelings about its mother.  
Army Chaplain: Tries to get snake to attend services, mend its ways.
USAF Combat Controllers: Guides snake elsewhere.
Combat Engineer: Studies snake. Prepares in depth analysis based on obscure 5 series FM about how to defeat snake using counter mobility assets. Complains that maneuver forces don't understand how to properly conduct doctrinal counter-snake operations. (Engineer School tries to hide the fact that M9 ACE proves ineffective against snakes).
Field Artillery: Kills snake with massive Time On Target barrage with three Forward Artillery Brigades in support. Kills several hundred civilians as unavoidable collateral damage. Mission is considered a success and all participants (i.e., cooks, mechanics and clerks) are awarded Silver Stars.
Infantry: Snake smells them, leaves area.
Military Intelligence, G-2: Snake? What snake? Only four of 35 indicators of snake activity are currently active. We assess the potential for snake activity as LOW.
Judge Advocate General (JAG): Snake declines to bite, citing professional courtesy.
Force Recon: Follows snake, gets lost.
USMC Infantry: Kills snake by accident while looking for souvenirs. Local civilians demand removal of all US forces from Area of Operations.
Army Mech Infantry: Runs over snake, laughs, and looks for more snakes.
Military Intelligence, S-2: Reports to ground troops that snake is a non-combatant. Six Infantry wounded. MI states that if the ground forces would have read the nesting diagram provided in the 24 page enemy intel report, they would have known the snake was a possible threat.
Military Police, Criminal Investigation: Handcuffs snake's head to its tail, reads it its Miranda rights, then proceeds to beat snake to a pulp with night stick.
USAF Missileers: Lays in target coordinates to snake in 20 seconds, but can't receive authorization from National Command Authority to use nuclear weapons.
Military Police, Field: Snake safely infiltrates rear area of operations.
Navy SeaBees: Build snake elaborate rec room, complete with secret still.
Navy SEAL: Expends all ammunition and several grenades, then calls for naval gunfire in failed attempt to kill snake. Snake bites the SEAL, and dies of salt water poisoning. Hollywood makes film in which SEALS kill Muslim extremist snakes.
Navy, Surface Action Group: Fires off 50 cruise missiles fro several ships, kills snake and makes presentation to Senate Appropriations Committee on how Naval forces are the most cost-effective means of anti-snake force projection.
Ordnance: IDs snake as having improper scales. Deadline snake and order parts against snake. Parts come in 15 days later but the snake has been upgraded to FMC due to scrounging of parts through improper channels.
USAF Para-Rescue: Lands on snake upon descending, thereby injuring it, then feverishly works to save the snake's life.
USAF Pilot, A-10: Has Global Positioning Satellite coordinates to snake. Can't find snake. Returns to base for refuel, crew rest and manicure.
USAF Pilot, B-52: Pulls ARCLIGHT mission on snake, kills snake and every other living thing within two miles of target.
USAF Pilot, F-15: Misidentifies snake as enemy Mil-24 Hind helicopter and engages with missiles. Crew chief paints snake kill on aircraft.
USAF Pilot, F-16: Finds snake, drops two CBU-87 cluster bombs, and misses snake target, but gets direct hit on Embassy 100 KM East of snake due to weather (Too Hot also Too Cold, Was Clear but too overcast, Too dry with Rain, Unlimited ceiling with low cloud cover etc.) Claims that purchasing multimillion dollar, high-tech snake-killing device will enable it in the future to kill all snakes and achieve a revolution in military affairs.
USAF Pilot, Fighter, Generic: Mis-identifies the snake as a HIND and engages it with missiles. Crew Chief paints snake on airplane.
USAF Pilot, Transport: Receives call for anti-snake equipment, and delivers two weeks after due date.
Army Pilot, AH-64 Apache: Unable to locate snake, snakes don't show well on infrared. Infrared only operable in desert AO's without power lines or SAM's.
Army Pilot, HH-53 Jolly Green Giant: Finds snake on fourth pass after snake builds bonfire, pops smoke, lays out flares to mark Landing Zone. Rotor wash blows snake into fire.
Joint Security Area (JSA) Korea: Puts on Class B uniform and stares snake down for 40 years. Snake dies of old old age, but son of snake assumes staring contest.
Army Cavalry Troopers: Shoots near snake to prevent it from crossing FLOT because their mission is "Screen" and Not "Destroy." Put in for Silver Star, but is downgraded to ARCOM w/ "V" Device. Cav is successful in not becoming "Decisively Engaged"
NTC O/C: Shoots snake with Godgun, tells it to take off its fangs and wait for Medivac. Other Snakes berated in AAR for not knowing their 9-Line Medivac.
Military Intelligence (Tactical): Puts Rubber Snakes around Snake as "Battle Field Deception." Junior MI Soldier left near to make hissing noises because sound system is deadlined.
Retired SGM working at CIF: Gives snake a statement of charges for not having the same skin it was issued. Snake goes and kills other snake; Tries to turn in other snakes' skin. Spends 8 hours in CIF parking lot washing skin.
ROTC Cadet: Cadet dies of Snake Bite after asking Snake how he did at "Advance Camp"
SFOD-D: Deploys 2 man SR Team to maintain "eyes on" while squadron prepares for deployment. $2.1 M. worth of "Discretionary" funds are used to contract a company to produce a .50 cal subsonic round whose weapon effect closely resembles a mongoose bite. FBI's HRT is deployed to stand around while an Operator shoots the snake with the "Mongoose Round" while wearing an HRT Jacket. SFOD-D Cooks and Clerks expend a total of 1.7 Million Rounds of ammo back at Bragg so that it looks like SFOD-D was never deployed...
Army or Marine Quartermaster: Encounters snake, then loses contact. Can not identify who owns snake by hand receipts. Orders new snake through supply channels. Request is denied by higher authority; issuing the unit a snake will bring the manager to a zero balance; one snake must remain on hand at all times as per their boss' guidance.
Ranger: Plays with snake, then eats it.
USAF Ground Crew:  Runs back to truck after sighting snake, then after a half hour, sends lowest ranking airman out to beat snake to death with a set of wheel chocks.
USMC Band, "The President's Own": Oboe player charms snake into a saxophone case, which is then presented as a gift to former president Bill Clinton.
Army Band, "Pershing's Own": Snake's head crushed with a mallet by bass drum player. Snakeskin turned into cool sash for drum major.
Signal, Enlisted: Tries to communicate with snake . . . fails despite repeated attempts. Complains that the snake did not have the correct fill or did not know how to work equipment a child could operate.
Signal, Officer: Informs the commander that he could easily communicate with the snake using just his voice. Commander insists that he NEEDS to videoconference with the snake, with real-time streaming positional and logistical data on the snake displayed on video screens to either side. Gives Signal Corps $5 Billion to make this happen. SigO abuses the 2 smart people in the corps to make it happen, while everybody else stands around, bitches, and takes credit. In the end, GTE and several sub-contractors make a few billion dollars, the two smart people get out and go to work for them, and the commander gets what he asked for only in fiber-optic based simulations. The snake dies of old age.
Staff Judge Advocate (JAG): Swear they saw something like that on the Discovery Channel . . . spend weeks arguing if it was a snake or not.
Special Forces: Makes contact with snake, ignores all State Department directives and Theater Commander Rules of Engagement by building rapport with snake and winning its heart and mind. Trains it to kill other snakes. Files enormous travel settlement upon return.
Supply: (NOTICE: Your anti-snake equipment is on backorder.)
Transportation Corps: "Snake? What snake? We were sleeping in the truck."
US Congress Representative (D):  After initially voting in favor of anti-snake military action, suddenly realizes that the snake can never be defeated. Goes on TV and describes current operations as 'failed' before they begin and the calls the leading herpetologist in the world 'incompetent'. Pleads with snake not to hurt us. Then introduces legislation to re-deploy all military forces to Okinawa where they can more effectively engage snakes, world-wide. Then heads overseas to attempt to negotiate our surrender to the snake. Takes intern for 'support'.
Embed Main-Stream-Media Reporter: Decides snake is patriotic nationalist agrarian reformer being molested by imperialist U.S. forces, asks snake for directions to nearest bar. If bitten by snake, charges U.S. troops with neglect of duty to protect freedom of the press.
Public Affairs Officer: "We cannot comment on any snake-related activities, and anyway that would be up to the snake's chain of command to provide comments, if any are applicable. Be sure to check out our website on 'How to handle snakes in your AO' for the current command guidelines on snakes."
Naval Aviator, Jets:  Lobbies Congress for new funds to buy "Snake-seeking ordnance," while pressing the point that blue-water ops are the only effective way to display American might to the snake and have a psychological effect on it. Gets funds, then launches strike. Can't drop on Snake due to targeting pod being "bent." Has to jettison multi-million dollar Anti-Snake Bomb into ocean. Comes back to boat and traps on pitching deck in dead of night while bitching about how "Snake gets ten-thousand feet of solid runway to do this $%!T on." Proceeds to blame maintenance chief for bent pod. Chief goes out to jet, pulls tapes, finds that pod was never switched to "ON" position.
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allcheatscodes · 8 years ago
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mass effect 2 xbox 360
http://allcheatscodes.com/mass-effect-2-xbox-360/
mass effect 2 xbox 360
Mass Effect 2 cheats & more for Xbox 360 (X360)
Cheats
Unlockables
Hints
Easter Eggs
Glitches
Guides
Achievements
Get the updated and latest Mass Effect 2 cheats, unlockables, codes, hints, Easter eggs, glitches, tricks, tips, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for Xbox 360 (X360). AllCheatsCodes.com has all the codes you need to win every game you play!
Use the links above or scroll down to see all the Xbox 360 cheats we have available for Mass Effect 2.
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Genre: Role-Playing, First-Person Action RPG
Developer: BioWare
Publisher: Electronic Arts
ESRB Rating: Mature
Release Date: January 26, 2010
Hints
Gun Locations
Every gun is spread throughout the game and can be found almost very easily, but you could be missing one or two cause you ran over them and didn’t look. You first find your Predator Heavy Pistol in the locker at the beginning of the game, later in that same mission you come to an lift and beside it is the grenade launcher. After you complete this mission you get the Avenger Assault Rifle, Katana Combat Shotgun, Mantis Sniper Rifle, or the Shurikan SMG in the opening of the next mission. Later on in the game you can get Vindicator Battle Rifle, which is located in the mission you go to get Archangel (a.k.a. Garrus) when you meet him there is a bench in the room he is in it is sitting on it. Next the Canifex Hand Cannon is found in the mission you go to find Mordin, when you meet Mordin in his clinic he hands you the Hand Cannon. The Viper Sniper Rifle can be found all throughout the mission you go to find Thane the Assassin, next to a terminal where Nassana is talking, next to the bridge you take to switch towers, and on a u-turn next to an elevator which brings down a mini-boss. The Schimitar Assault Shotgun is found in the mission you go to get Samara, it is found on a desk on the right hand side of the room near a weapons locker, sorry don’t remember fight that occurred right before this. Next you find the Tempest SMG in the mission you go to find Tali, it located next to a dead Geth Hunter, some Geth Troopers, some Quarian soldiers, and a radio where you communicate to a Quarian captain, I don’t remember his name sorry. Also the Geth Pulse Rifle is found in the same mission you go after Tali, it is found at the end after you fight the Geth Colossus and before you talk to Tali, there is a large Geth dead on the floor through the door and on him is the Pulse Rifle. Almost every heavy weapon is a Tech Lab Prototype, but the flamethrower (not including grenade launcher cause you have to pick it up) is found in Zaeed’s loyalty mission you must have the Cerberus Network to get this, it is on the floor after you have entered Vido’s base after you are finish talking with the civilian who says they are trapped. The Locust SMG is also found in a downloadable content with Stolen Memory, Kasumi’s loyalty mission once you get to the Graybox sitting next to it is the Kassa Locust. Then the Revenant Machine Gun, Claymore Heavy Shotgun, and Widow Anti-Material Rifle are all found in the Collector Ship once you finish the scene when you find out the Collectors were once Protheans you automatically have to pick one up.
Husksicles
Here’s a very easy way to take down husks. What you have to do is use your heavy pistol and equip it with the cryo ammo ability. One shot then it freezes and blow up. When your up against a lot of husks like when your on the derelict reaper to aquire its iff it really comes in handy.
How To Keep Jack And Miranda Alive
When you gain the loyalty of both Jack and Miranda they will have a fight. Tell Miranda to back off (this will cause her to not be loyal). At the suicide mission don’t put Miranda on any of your teams. This trick will only work for people who don’t have enough Paragon or Renagade points.
Insanity Fighting
Fighting on Insanity seems easy for the first mission, because its like every other difficutly, but when you reach the first mission that you get guns other than the Predator Heavy Pistol and the Grenade Launcher, things get tricky. Enemies now have ridiculous amounts of health, standard mechs no longer just have health they have a layer of amour too. Things are a little bit harder there, and they eliminate your sheilds in two to three bursts of their Shurikens. Also the dog mechs get armour as well. This mission you start out with a shotgun, assault rifle, sniper rifle, and/or sub-machine gun (or the one you do when right after you meet the Illusive Man, but before you meet Joker) is the hardest mission in the game, because you have no upgrades and the worst guns in the game for this difficulty. Once you pass this mission the game gets easier, I promise, mainly if you imported this character so you have more guns once you get on the Normandy SR2. Personnally for this difficulty I would suggest using the Soldier Class too, two main reasons: five weapons you hold at once and ADRENALINE RUSH! Use Adrenaline Rush like crazy get this evolved in your stats, it will save your life! Also if you have the points I would suggest both the Firepower Pack and the Aegis Pack for this game, because the new armor, assault rifle, sniper rifle, shotgun, and pistol are too good to give up. Trust me that name is what it is FIREPOWER! Don’t just quit after that second mission the rest of the game is a breeze compared to that. Just remember: Don’t ever be the big hero, sit back relax and Adrenaline Rush use it, you’ll eliminate your enemies so fast they won’t know what happened, also switch your ammo types even if their health is going down, you will have more ammo later, when you’ll need it.
Advanced Weaponry
You know the part in the game were you board the disabled collector ship? Well about 5 minuets into the mission you come across a dead collector on some kind of dissection table or something like that. After that you walk up to a pile of advanced weapons. If your a soldier class you have 3 advanced weapon choices the claymore shotgun, revanant machine gun, and the M-98 widow sniper rifle. Choose wisely.
A Hard Choice
You know Samara the asari justicar? Well on her loyalty mission were you have to help her kill morinth the ardat-yakshi, when you get to the part when you and morinth are alone in her apartment, (make sure you have a lot of paragon points) then samara walks in there is a pause in the battle two speech options appear. One says kill morinth the other says kill samara if you choose the kill samara option morinth will take her place.
Shred The Compatition!
Want to know a very useful ability? Shredder Ammo. Shredder Ammo is very effective against organic hostiles which are who your shooting at most of the game (except the geth of course). Also when you get up to the point where you can evolve Shredder Ammo I recommend the Squad Shredder Ammo choice because that gives your entire squad Shredder Ammo abilities.
Easy Way To Become A Tatician
You know the Tactician Achievement? Well here’s the easiest way to earn it. Before I tell you what to do the best soldier type to use to unlock the achievement would be an Adebt. OK first get one of the biotic members of your team like Samara, Jacob, Miranda, Jack, or Thane to use the ability Biotic Pull then have your character use Biotic Throw. Do that 20 times and you Unlock the Tactician Achievement.
Squad Survives Suicide Mission
In order for your squad to survive the suicide mission you should do the following. First, send Legion to open the door to the central chamber (first choice), Second, send Samara to escort Dr. Chacquas back to the Normandy (second choice), Third, have Garus lead the diversion team (third choice). Last but not least have Mordin Solus in your party when you initiate the final step in either destroying or capturing the collector base beyond the Omega 4 relay. Good Hunting.
Paramour
After the suicide mission talk to tali (quarian) she will talk non-sence just keep saying your interested and stuff like that then go do a mission for loyalty on anyone if you didn’t do all of them then go talk to her again and say you only want her then sit back and enjoy the scene.
How To Gain More Resources
To resources en masse, you have to scan unexplored planets and launch probes when you find some. To scan you have to enter orbit around the unexplored planet, and hold LT to scan around the planet. When you feel you controller vibrate, hit RT and launch a probe. The more your controller vibrates the more resources you will get.
Minning Tips
The first one is crude but it is effective. Look for spots that don’t mesh with the landscape, random craters, oceans, ice caps, belts, ect. This is where most large spikes are. The second one is more tedious but nets more income.
1. Place the target on the very edge of the planet with out turning it.
2. Start scanning and use both thumb sticks to move the planet and the scanner.
3. Do this to coat the whole planet, yes it takes time.
4. When done in that row, move up or down the diameter of the target.
5. Repeat as needed.
Take Down The Boss Collecters Easy
When the Collector in front of you turns into a Harbinger You have signed a real date with death. This is a quick guide to take them down fast. Take Garrus or someone else with concussive shot and anyone else, even two concussive shot guys help. Use these to drop the Biotic Barriers that it puts up, then open up his chest cavity with a load of armor-piercing ammunition. If you have the Widow, use it, one head shot and he’s down for the count. Note that it is unadvised to take one of these guys head on. If you are using an infiltrator, use incinerate between sniper shots to maintain ammo. This will weaken its armor, just watch out for his little fire balls too, they hurt more than a level 4 fire ball.
Cheats
Anomalies
Scan the following planets to find anomalies:
Caleston Rift, Solveig, SinmaraCaleston Rift, Talava, TaitusCrescent Nebula, Lusarn, TarithCrescent Nebula, Zelene, HelymeEagle Nebula, Amun, NeithEagle Nebula, Strabo, Jarrahe StationHades Nexus, Sheol, Gei HinHourGlass Nebula, Faryar, DaratarHourGlass Nebula, Ploitari, ZanethuMinos Wasteland, Fortis, AequitasOmega Nebula, Ariniarkan, MSV Strontium MuleOmega Nebula, Fathar, LorekPylos Nebula, Dirada, CanalusPylos Nebula, Nariph, MSV Broken ArrowRosetta Nebula, Enoch, JoabThe Shrike Nebula, Xe Cha, Zada BanSigurd's Cradle, Decoris, SanctumSigurd's Cradle, Skepsis, FranklinTitan Nebula, Haskins, Capek
Unlockables
Shepard Bonus Power Unlockables
Armor Piercing Ammo : Complete Archangel’s Loyalty Mission
Barrier : Complete Jacob’s Loyalty Mission
Dominate : Side with Morinth in Samara’s Loyalty Mission
Flashbang Grenade : Complete Kasumi’s Loyalty Mission
Fortification : Complete Grunt’s Loyalty Mission
Geth Shield Boost : Complete Legion’s Loyalty Mission
Inferno Grenade : Complete Zaeed’s Loyalty Mission.
Neural Shock : Complete Mordin’s Loyalty Mission.
Reave : Side with Samara in Samara’s Loyalty Mission.
Shield Drain : Complete Tali’s Loyalty Mission.
Shredder Ammo : Complete Thane’s Loyalty Mission.
Slam : Complete Miranda’s Loyalty Mission.
Stasis : Complete the Lair of the Shadow Broker DLC.
Warp Ammo : Complete Jack’s Loyalty Mission.
New Game + (Plus Mode)
To unlock New Game+, complete/clear the Suicide Mission, watch the credits, andthen start a new game and select the “Import ME2 Character” option and select thesave file you cleared the Suicide mission on. In New Game+ your current Level,Class, Skills, Weapons Training, and Equipment from your previous save file willbe carried over to the new file. in addition, you also gain 50,000 of eachresource and a 200,000 Credit Bonus. Your upgrades do not carry over and yourKarma/Squad Loyalty is reset in New Game+)
Completion Bonuses
25% Experience Boost : Start a new game after beating the game once.
Start with 200,000 Credits : Start a new game after beating the game once.
Start with 50,000 of Each Resource : Start a new game after beating the gameonce.
+25% Bonus Experience
Beat the game.
200k Credits + 50k each Resource.
Start a new game after one play-through.
Revenge! Achievement
Gain the loyalty of the mercenary. (15)
Unlock Loyalty Skills
Complete the Loyalty missions for each of your party members to unlock their individuals skills.
Unlock New Colors for Party Members
Complete a party member’s loyalty mission.
Easter eggs
Currently we have no easter eggs for Mass Effect 2 yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Glitches
Currently we have no glitches for Mass Effect 2 yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Guides
Currently no guide available.
Currently no guide available.
Currently no guide available.
Achievements
Achievement List
Missing in Action (5) Save your crew from an overwhelming attackVery Elusive (10) Return to active dutyThe Convict (10) Successfully recruit the biotic ConvictThe Krogan (10) Successfully recruit the kroganThe Archangel (10) Successfully recruit ArchangelThe Professor (10) Successfully recruit the ProfessorThe Quarian (10) Successfully recruit the quarianThe Justicar (10) Successfully recruit the JusticarThe Assassin (10) Successfully recruit the AssassinFriend or Foe (10) Obtain geth technologyColony Defense (25) Defend a human colony from attackThe Prodigal (10) Gain the loyalty of the Cerberus OfficerGhost of the Father (10) Gain the loyalty of the Cerberus OperativeCatharsis (10) Gain the loyalty of the biotic ConvictBattlemaster (10) Gain the loyalty of the kroganFade Away (10) Gain the loyalty of ArchangelThe Cure (10) Gain the loyalty of the ProfessorTreason (10) Gain the loyalty of the quarianDoppelganger (10) Help the Justicar resolve her missionCat's in the Cradle (10) Gain the loyalty of the AssassinA House Divided (10) Hack a geth collectiveGhost Ship (25) Complete the investigation of a derelict alien vesselSuicide Mission (50) Use the Omega 4 RelayMission Accomplished (125) Save humanity throughout the galaxy from certain annihilationAgainst All Odds (15) Survive suicide missionInsanity (75) Complete the game on the "Insanity" difficulty level without changing the settingNo One Left Behind (75) Keep your team alive through the suicide missionLong Service Medal (75) Complete Mass Effect 2 twice, or complete it once with a character imported from Mass Effect 1Paramour (50) Successfully pursue a relationship with a teammateHead Hunter (10) Perform 30 headshot kills with any weapon on humanoid targetsBrawler (10) Shoot and kill 20 enemies while they're knocked back by a punchBig Game Hunter (10) Thresher Maw defeatedTactician (10) Hit 20 different targets with multiple biotic powers to combine the effectsMaster at Arms (15) Kill enemies with 5 different heavy weapons during the gameMerciless (10) Make 20 enemies scream as they fall or are set on fireOverload Specialist (15) Disrupt the shields of 25 enemiesWarp Specialist (15) Warp the barriers of 25 enemiesIncineration Specialist (15) Incinerate the armor of 25 enemiesOperative (15) Complete a mission discovered by scanning an unexplored worldAgent (50) Complete 5 missions discovered by scanning unexplored worldsProspector (5) Retrieve mineral resources by scanning and probing a planet in the galaxy mapExplorer (10) Visit 100% of the planets in an unexplored clusterPower Gamer (10) Reach Level 30 with one characterScholar (15) Unlock 15 new Mass Effect 2 codex entriesTechnician (15) Obtain 10 technology upgradesWeapon Specialist (15) Fully upgrade a weaponScientist (10) Complete any research project in the Normandy's laboratoryFashionista (5) Personalize your armor in your quarters on the NormandyPower Full (15) Evolve any powerHighly Trained (15) View all advanced combat training videos at Shepard's private terminal.
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