#the forerunner series
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a Forerunner Builder, Inspiration-From-The-Domain, and her little Huragok; Far Too Dense.
The Forerunner is less impressive, but I’m still happy with her (she looks like a Forerunner). What I was really focusing my effort on, was the cute Engineer, I really really wanted one and I’m so proud of him. Almost entirely sculpted from Greenstuff
#halo#halo games#halo 3 odst#halo engineer#engineer#halo the series#halo 3#halo 4#forerunners#halo forerunners#halo art#halo fanart#halo miniatures#miniatures#converting miniatures#minipainting#miniature painting#diorama#kitbashing#green stuff#table top gaming#tabletop miniatures#mini painting#kitbash#sci fi miniatures
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is it true that they put the mamsnrhbr chehfde in the soder?
DEY PUB DA MAMSNRABER CHIFED INT A SODRE
#halo#halo shitpost#halo 3 odst#halo mcc#oni#unsc#halo the series#halo oc#office of naval intelligence#forerunner#russian badger
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You are what you dare.
Halo: Cryptum - Greg Bear
#book#books#booklr#book quotes#book lover#literature#lit#quote#reading#novel#greg bear#cryptum#forerunners#halo the series#halo
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Would love to know why Chant-to-green decided to look so human.
#Halo (series)#Surely it was intentional on her part#Strange choice considering uh...everything between the forerunners and humanity
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Dive into the World of Sport Watches
port watches have become essential gear for both enthusiasts and athletes in today’s fast-paced world where technology and fitness go hand in hand. These timepieces have transformed from simple stopwatches to multipurpose devices that flawlessly combine fashion, fitness monitoring, and cutting-edge functions. Sport watch offer a special fusion of usefulness and design, whether you are a professional athlete aiming for peak performance or a fitness enthusiast looking to track your progress. We will go into the world of sport watches in this blog post, looking at their features, advantages, and frequently asked questions. - Read More
#Sport watches#sport watches for men#sport watches for women#Garmin Forerunner 945#Apple Watch Series 7#Samsung Galaxy Watch Active 4
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Missed Opportunities: DCMK #1
The longer I follow the story of Detective Conan the more I regret that the author didn't introduce more APTX 4869 side affects beyond the pain of transformation. I can understand why he didn't do that as the series is meant to appeal to a younger audience as well, but this is really a missed opportunity.
First of all, rejuvenation to the age of 6/7 certainly affects a person's mentality and emotional stability. A child of this age has different needs than a teenager who has not completed the puberty process. As much as Shinichi's relationship with Ran is adorable. The longer he stays in “Conan's” body, the more he should notice changes in his feelings. There should be a moment where he catches himself reflexively thinking of Ran as a sister. Especially since he often separates his original persona, referring to himself as someone else. Regardless of how good an actor he is, with the level of stress he experiences every day, it certainly affects his livelihood. We seemingly see Shinichi catch on to Conan's habits during his brief transformation, but it's not enough.
There is also a good chance that Conan's intelligence will not be able to help him with the emotional fatigue of his childish body. In my opinion, there should come a point when Conan's nerves of steel, formed while growing up as Shinichi, will not hold up. Not necessarily during a time of danger or investigation, but later, for example. For a reason that will not seem important. Simply because he became overwhelmed.
To be clear, I'm not talking about memory or skill fading, but about matching capabilities with the body. It is known that the TV series added a lot of extra episodes (so it seems to us that an eternity has passed), while according to the manga, probably not even a year has passed yet (I am actually not sure, although it should because Conan is not Ash Ketchump). But you have to remember that a year for a young child, a year for a teenager and a year for an adult are completely different intervals. The longer he is in this body, theoretically, the easier it will be for him because he will begin to grow up in it again. In practice, it may be more difficult for him because adult emotions will be mixed with those of re-adolescence.
In addition, our lifestyle and what we face partly affects our appearance. The basis is written in the genes, but that's about it. Based on how many times Conan was in a life-threatening situation, and that he even underwent surgery in his rejuvenated body, this should gently affect the appearance of his older self. With the use of a pill that temporarily ages him, there should be an effect that there is something different about him. Every time it is used, there should be a slight difference. Ai could also use this as a warning not to overuse the pill. ( Besides the fact that it will stop working at some point.)
Our dear boy should just have it a little harder…. Turning into a younger self with full capabilities just seems too easy. Even if to some extent DC is the forerunner of this trend among popular series. To speculate what could have been.
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Halo Moving to Unreal Engine 5 as 343 Industries Rebrands, 'Multiple Projects' in Development
Halo Studios: New Name, New Engine, New Games, New Philosophy
Ahead of the final match at today’s 2024 Halo World Championship, we saw an unexpected video. It depicted landscapes you might expect from the Halo series – Forerunner architecture jutting from dramatic landscapes inspired by the Pacific Northwest, gorgeous fields of ice, even a vista blighted and consumed by The Flood. We of course saw glimpses of the Master Chief, and his iconic enemies, even a Banshee arcing past the camera. But what we saw wasn’t a look back – this was something entirely new.
We’re entering a new dawn for Halo. Those new visuals were created using Unreal Engine 5 – and we learned that all future Halo projects will use the engine, and that multiple new games using it are in development. Alongside the engine change, the studio is seeing changes in culture, workflow, and how its teams are organized. To match that new approach, franchise stewards 343 Industries are changing their name – Halo Studios is here.
The First Step Switching from the studio’s proprietary Slipspace Engine to Unreal is a key part of that change. Previously, 343 Industries needed a large portion of its staff simply to develop and upkeep the engine its games ran on. “We believe that the consumption habits of gamers have changed – the expectations of how fast their content is available,” says Hintze. “On Halo Infinite, we were developing a tech stack that was supposed to set us up for the future, and games at the same time.”
As gaming evolves, and players increasingly point out how long it takes to see new games from their favorite series, the team at Halo Studios felt the need to react. As COO Elizabeth van Wyck puts it:
“The way we made Halo games before doesn’t necessarily work as well for the way we want to make games for the future. So part of the conversation we had was about how we help the team focus on making games, versus making the tools and the engines.”
Alongside the wider changes to how the studio is set up (which you can read more about below), adopting Unreal means Halo Studios is more able to create games with a focus that can satisfy fans – even setting up multiple teams to create different games simultaneously. But Unreal also comes with in-built benefits that would have taken years of work to replicate with Slipspace:
“Respectfully, some components of Slipspace are almost 25 years old,” explains Studio Art Director, Chris Matthews. “Although 343 were developing it continuously, there are aspects of Unreal that Epic has been developing for some time, which are unavailable to us in Slipspace – and would have taken huge amounts of time and resources to try and replicate.
“One of the primary things we’re interested in is growing and expanding our world so players have more to interact with and more to experience. Nanite and Lumen [Unreal’s rendering and lighting technologies] offer us an opportunity to do that in a way that the industry hasn’t seen before. As artists, it’s incredibly exciting to do that work.”
There’s another in-built benefit – Unreal is familiar to huge parts of the wider gaming industry. Where developers would have to spend time learning how to use Slipspace when joining 343, Halo Studios’ adoption of the industry-leading engine makes it a far smoother process to bring in new talent (and the studio is indeed hiring for its new projects now):
“It’s not just about how long it takes to bring a game to market, but how long it takes for us to update the game, bring new content to players, adapt to what we’re seeing our players want,” says Van Wyck. “Part of that is [in how we build the game], but another part is the recruiting. How long does it take to ramp somebody up to be able to actually create assets that show up in your game?”
With the move to Unreal, the on-ramp is shorter, the experience is there, and the series can grow far more quickly and organically than ever before.
Forging Ahead Of course, Halo Studios needed to be confident in the switch to Unreal – this isn’t a decision taken lightly. The team had to be sure that the first Halo games to come out of a non-Slipspace engine would look, feel, and sound right. The team began experimenting, and it resulted in a research project known as Project Foundry – the source for all the new clips we saw today.
“When we decided to do Foundry, it wasn’t, at that point, in our plan,” says Van Wyck. “But we needed to pause and – ‘validate’ is not the right word, but educate and understand what our capability is, and assess it, so we actually know we’re on the right path.
“We’ve intentionally been really quiet up to this point, but I think [today] is about just sharing where we are, what our priorities are as a studio, and where the team is. We’re really proud of what came out of Foundry.”
So what does Foundry represent? The team is clear that this is not a new game – but nor is it a traditional tech demo. It isn’t just an exploration of what’s possible with this engine – it’s a true reflection of what would be required for a new Halo game using Unreal, and a training tool for how to get there. Foundry has been made with the same rigor, process, and fidelity as a shipped game would be.
“Where this type of work’s been done historically, across the industry, it can contain a lot of smoke and mirrors,” explains Matthews. “It sometimes leads players down paths where they believe it’s going to be one thing, and then something else happens. The ethos of Foundry is vigorously the opposite of that.
“Everything we’ve made is built to the kind of standards that we need to build for the future of our games. We were very intentional about not stepping into tech demo territory. We built things that we truly believe in, and the content that we’ve built – or at least a good percentage of it – could travel anywhere inside our games in the future if we so desire it.”
Hintze goes further: ���It’s fair to say that our intent is that the majority of what we showcased in Foundry is expected to be in projects which we are building, or future projects.”
And what we’ve seen of Foundry promises incredible things. Named after the Foundry within Halo’s lore – the central forge of the megastructure used to create the Halo Rings themselves – the project saw the team set out to create three distinct biomes in the style of Halo. The goal was, as Matthews puts it, to make something old, something new, and something truly alien.
For something old, we see a biome inspired by the Pacific Northwest – a staple of the series – but in dramatic new form. Waterfalls crash over mountains, a running creek becomes the site of a tableau pitching the Chief against two Covenant Elites, and the team pushed Unreal to include as much foliage as technically possible.
For something new, we see the Coldlands location, a region locked in a deep freeze, with snowdrifts covering plateaus, and ice reflecting what’s above and refracting what’s below. And for something alien, we see the Blightlands, a brand new take on a Halo location – a world consumed by the parasitic Flood. The express purpose of the Blightlands was to see how this new-look Halo team could push the world itself farther than previous Halo games – the results speak for themselves.
Even the familiar looks new in Foundry. The Chief’s armor has been modelled with extreme care, down to individual panels on his combat gloves. An Elite’s energy sword now feels less like a solid object and more reflective of the name – a crackling swoosh of dangerous energy. The aim wasn’t just to push the studio, but the engine itself – Foundry is designed to do things that we haven’t seen in games using Unreal across the industry, Halo began its life as a graphical showcase for the original Xbox – the goal is to make that so again.
Halo Studios has worked closely with Unreal’s creators, Epic Games, to ensure they can reach that lofty goal.
“Halo is such an incredible franchise and it’s awesome to see Halo Studios already pushing the boundaries of Unreal Engine 5,” said Bill Clifford, Vice President and General Manager of Unreal Engine at Epic Games. “We’re honored to support the Halo team in realizing their creative visions through Unreal Engine. Project Foundry’s work demonstrates how they can bring Halo to life with beautifully detailed, uncompromised worlds.”
Of course, the soul of Halo isn’t just in how it looks, but how it feels – the intrinsic dance of its combat, the thud of the weapons, and the sense that you’re inhabiting the Master Chief’s armor. While Foundry may be a primarily visual project, Halo Studios is deeply invested in retaining the essence of what players love about Halo.
“I think it’s pretty well known that [switching engine] has been a topic that the studio has thought about for a long, long time,” says Van Wyck. “[The release of] Unreal Engine 5 was when we felt like we could make Halo games that respect and reflect the true soul of Halo while also being able to build games that can deliver on the scale and ambition of content that players want.”
“The spirit of Halo is more than just the visuals,” agrees Matthews. “It’s the lore. It’s the physics. Playing as the Chief, you’re this huge tank of a soldier – it’s the way that he moves, he feels. We’re all really obsessed about what our players love about Halo. We’re constantly listening to this feedback – and that’s at the core of any initiative like Foundry, or any intention that the studio has about how we move forwards.”
“We’re thinking about the intangibles,” Hintze adds. “The interaction with the Master Chief, or your Spartan, or the enemies. We are very careful about the decisions we’re making in that space – down to the precision and authenticity of the weapons, the authenticity of the animations. There are a list of nuances which we use to verify that we’re on track.”
Beyond the Visor So, let’s talk about what’s coming beyond Foundry. As you might expect, the team isn’t talking about exactly what those new games will be right now – we’re at the beginning of this new chapter, not the final stages, and it’s fair to say that a new Halo game isn’t imminent. Halo Infinite will still be supported through the Slipspace Engine – you can expect more Operations, and updates to its Forge mode. In esports, Year 4 of the Halo Championship Series, using Halo Infinite, has just been announced. But in the background, the next steps for Halo will be taken.
The quietness is by design. Hintze makes clear that the priority right now is on doing the work, not simply talking about it:
“One of the things I really wanted to get away from was the continued teasing out of possibilities and ‘must-haves’. We should do more and say less. For me, I really think it is important that we continue the posture which we have right now when it comes to our franchise – the level of humility, the level of servitude towards Halo fans.
“We should talk about things when we have things to talk about, at scale. Today, it’s the first step – we’re showing Foundry because it feels right to do so – we want to explain our plans to Halo fans, and attract new, passionate developers to our team. The next step will be talking about the games themselves.”
What is clear is that, yes, it’s Halo games – plural – in development right now. Where Halo Infinite saw practically the entire studio focused on a single, evolving project, Halo Studios has recalibrated:
“We had a disproportionate focus on trying to create the conditions to be successful in servicing Halo Infinite,” says Hintze. “[But switching to Unreal] allows us to put all the focus on making multiple new experiences at the highest quality possible.”
A major part of this shift has been in reorganizing the structure of Halo Studios as a whole, in order to give development teams what they need to make something new.
“At the end of the day, if we build the games that our players want to play, that’s how we’ll be successful,” explains Van Wyck. “That’s what should motivate what we build. That’s also what this structure has done – we want the people that are day-in-day-out making the games to be the ones to make the decisions on the games.”
The team will also be seeking more input from outside the studio on those decisions:
“We’re seeking earlier and earlier, wider and wider feedback from our players,” she continues. “We started that with The Master Chief Collection, and carried that on with Halo Infinite, and we want to do it even more for our next projects. At the end of the day, it’s not just how do we evaluate, it’s how do our players evaluate it?”
343 Industries was founded to create Halo games but the impression I get is that, in its new incarnation as Halo Studios, the studio has been retooled to put the focus entirely on that goal – without distraction, without impediment, to create better games with players’ hopes and wishes at the heart of the endeavor.
“You asked why we consider this as a new chapter,” says Hintze. “We want a singular focus. Everyone is in this place is here to make the best possible Halo games.”
#halo#halo studios#xbox#microsoft#video games#gaming#news#gaming news#unreal engine#unreal engine 5#screenshots
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The Invasion of Poland in 1939
The leader of Nazi Germany Adolf Hitler (1889-1945) ordered the invasion of Poland on 1 September 1939. Hitler's refusal to withdraw brought a declaration of war from Britain and France on 3 September, and so began the Second World War (1939-45). The USSR invaded eastern Poland on 17 September, and the country was divided and occupied by two totalitarian regimes.
Warsaw after the German Invasion, 1939
Imperial War Museums (CC BY-NC-SA)
Hitler's Aggressive Foreign Policy
To understand why Poland became the country Britain and France decided to go to war over, it is necessary to trace the path of Germany's expansion from 1935. Adolf Hitler gained power in 1933, and two years later, he began a series of land grabs, each time using a combination of military manoeuvres, diplomacy, and bluff to convince world leaders that each new step into neighbouring territory would be his last. Hitler had promised the German people he would regain the territories lost after the First World War (1914-18) in the humiliating Treaty of Versailles (1919). Hitler said Germany needed Lebensraum ('living space') for its people, that is, new lands where they could prosper.
In March 1935, Hitler took back the coal-rich Saar region on Germany's western border, an area that had been governed by the League of Nations (the forerunner of today's United Nations) since the end of WWI. In March 1935, voters in the Saar decided overwhelmingly to rejoin Germany. Hitler, encouraged by the lack of an effective international response to Japan's invasion of Chinese Manchuria in 1931 and Italy's invasion of Abyssinia (Ethiopia) in 1935, next occupied the Rhineland, an area between Germany and France which the Versailles Treaty had stipulated must remain demilitarised. German troops entered the Rhineland in March 1936. Hitler then formally repudiated the Treaty of Versailles and embarked on a programme of rearmament. In 1936, he made an alliance with Italy, the Rome-Berlin Axis. In March 1938, Hitler occupied Austria, the country of his birth. The Anschluss ('fusion') with Austria was later endorsed by a plebiscite.
Next, Hitler wanted the Sudetenland, a neighbouring region of Czechoslovakia that had a German-speaking majority. Even though France and the USSR had signed a treaty in 1935 promising to protect Czechoslovakia from outside aggression, neither was willing to go to war when it came to the crunch. The majority of the population of Britain, like in France, was against the idea of a war and even against the policy of rearmament. At the Munich Conference of September 1938, Britain, France, Italy, and Germany met. In the Munich Agreement, the four powers agreed the Sudetenland would be handed over to Germany. The governments of Czechoslovakia and the USSR had no say in the matter. Hitler had promised to respect what remained of Czechoslovakia, but this he did not do, instead, he promoted the separation of Slovakia and invaded Bohemia and Moravia in March 1939. In the same month, Germany seized Memelland in Lithuania. In April, the fascist dictator in Italy, Benito Mussolini (1883-1945), occupied Albania. It was now clear to even the most naive of diplomats that nothing Hitler or Mussolini signed could ever be trusted.
Europe on the Eve of WWII, 1939
Simeon Netchev (CC BY-NC-ND)
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What's Mianite?
Mianite was a Minecraft roleplay series started in 2014 by Tom Syndicate and Tucker II_JERIICHO_II! It had two seasons, the second of which started late in 2015 and ended in 2016, and one spinoff series called Mianitian Isles that started in pandemic-era 2020 and ended sometime in 2022 IIRC. It also featured Jordan CaptainSparklez (yep, that CaptainSparklez) and Sonja OMGItsFirefoxx.
The premise of Mianite is that there are three gods: Mianite, god of order, after whom the series is named after, Dianite, god of chaos, and Ianite, goddess of balance. Each god has a champion (or champions), a player who carries out their will on Earth. A main point of tension present in all three series was that the champions were often caught between the bonds they had with each other and their loyalty to their gods, which made for some really damn good moments in all three series.
If that sounds interesting to you, good news, you can totally jump into this blind! I recommend starting with Jordan CaptainSparklez' POV first, since he's a central figure in s1 and involved in basically all the main plot points in s2. He also edited down his livestreams (the entire series was streamed live on Twitch) into shorter episodes with only the relevant clips sticking around. You can find his s1 playlist here, his s2 playlist here, and his Isles playlist here.
Fair warning: Seasons 1 and 2 but especially 1 are very much products of the time they were made in, and while they're pretty chill, some of the jokes and references made come off as dated and off-color today. The R slur is also dropped a total of like, four times over the span of the two seasons but I thought I'd point it out anyways jic. Season 2 also handles themes of abuse, torture, and is just in general a Little Bit (very) Strange.
is it worth watching it? i don't know. i don't know you. however if you can handle the format and the longevity of it (jordan's s1 and s2 povs combined are 200 episodes long), it tells a pretty damn compelling story about how uhhh [checks notes] divinity is found in the most human of places, how morality is farther from black and white than anything you could possibly imagine, and how and why it's important to pay attention to the way people present information and what motives they may have behind not only how they share it but behind why they might share it at all. it's also a testament to how humans will always find ways to stay silly no matter how serious things get around them. and last but certainly not least mianite is the forerunner of queercoded as FUCK characters interactions etc its just So Very, in more ways than one, All The Time.
but also ive had a raging hyperfixation on it for the past several months so who knows if any of that is accurate lol
good luck and have fun, anon :]
#ray's tag#answered#mcyt#mianite#[writes entire essay summing up mianite] [hits post] [rereads post to make sure i didnt fuck up majorly while writing it] wow i have autism
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Warrior Song 13
Find the series masterlist
Okay guys, we're approaching the end! I think we've got two chapters left in this story. And remember, if you kill me, I can't finish the story.
Medic learns more about Atriox's plan, and has a difficult decision to make.
Warnings: canon typical violence, canon typical plots against humanity, nobody likes humanity I guess, playing fast and loose with canon, canon is my sandbox. Mention of injuries.
Word count: 2k
Master chief/John-117 x f!reader
“Humanity has been more opposition than I first imagined,” Atriox growled. He’d left you on the ground, for which you were grateful. It was easier to hide the shaking when you were already seated. “But you will not be for much longer.”
You couldn’t see exactly what he was doing. You were a medic, not an engineer. But you knew it was bad.
You wished you did know what he was doing, so you could find some way to stop him.
Not that you really thought you could. You were, after all, the third most harmless person on this ring.
“Why did you not break when you lost your Master Chief?”
It took you a solid two seconds to realize that Atriox was not speaking to you, but speaking of humanity in general. You swallowed hard.
“Well, he died before, so.” You almost immediately winced at yourself. Oh yeah, great plan, snark at the maniac with the weapons and hands as big as your head. Good job.
Atriox huffed. “Then I will see to his death permanently this time,” he growled. “He will be the first, but not the last.” He looked down at you over his shoulder, the blue lighting only making him more intimidating, somehow.
You swallowed hard. That was very much a threat. One he apparently intended to see through.
This was so bad.
Two of the Endless floated nearer to him, and Atriox once again elected to ignore you, back to you. You took the chance to look around, carefully. You were far from alone, after all.
There were weapons and supplies stacked neatly. More than you were comfortable seeing.
It looked like war preparations.
Which was terrifying, of course, but also rather useless here. Sure, Atriox could lead the Endless and whatever of his forces remained against the humans here on the Halo, but that was far from all of humanity.
Fernando had told you the Halo was non-operational, John had dismantled whatever it was that made it a weapon.
So what was Atriox’s plan?
Not that it really mattered, so long as someone thwarted his plan. You doubted you could do much, but you could try.
Very carefully, you scooted back away from the control panel and Atriox. Nobody even looked at you, clearly deeming you harmless.
Maybe you could use that to your advantage? Somehow?
You could feel the Halo humming under you, gentle vibrations that would have been soothing if you weren’t absolutely terrified. Nobody else seemed to pay it any attention, but you leaned into it a bit.
Look, you could really use anything to help you calm down a bit just about now.
Okay, so you couldn’t tell what they were planning, and they were currently ignoring you, correctly deciding that you were not someone they needed to worry about. Okay. What else could you do?
There were tons of weapons, of course. Most of which you didn’t know how to use. And which you had no chance of doing any real damage with. Okay, yeah, not your best idea. Moving on.
The Endless seemed to be doing their own thing - only a few were around Atriox. You didn’t know where the rest had gone, because when Chief had been chasing them there had been many, many more. Possibly they were around the rest of the Halo? But for what purpose?
Maybe they knew how to repair it.
The thought stirred dread in your chest, cold seeping into your bones and your mind. That… was horrifying. And terrible. That would end so poorly.
But you had to consider it.
From what you remembered, the Endless had been around with the Forerunners, so there was a possibility they knew how to work this tech.
Which was honestly pretty terrifying. But this whole situation was pretty terrifying, so you weren’t sure how to qualify the actual level of terrifying anymore.
Okay. So. Atriox and the Endless were definitely up to something. You couldn’t do a lot from here. But you could watch, observe, try to piece together their plan.
And that’s exactly what you did. You sat there, thigh aching, gaze fixed on Atriox and the Endless around him. Maybe if you watched you’d get some hint, some clue as to their plan. Maybe.
It was the least you could do, anyway.
For the large part, they all ignored you. Atriox, the Endless, the Sangheili. All of them. You were beneath their focus, not worthy of watching more than to make sure you didn’t grab a weapon and start shooting.
Not that you were offended by this. They were pretty much right about that.
You had no idea how long you sat there. Time was meaningless and impossible to track. You just stayed exactly where you were, watching everything.
So when the Sangheili approached you again, you flinched. But he just sneered down at you and hauled you to your feet, grip uncaringly tight around your upper arm. You winced but kept quiet.
You were moved through a doorway, though your thigh ached and threatened to give out from under you. A walkway went around the circular room, with a single walkway stretching out over nothingness to a central point.
“Move,” Atriox growled from to the side of you. You chanced a quick look, but he was just watching you. So you stepped forward carefully, slowly.
“What am I doing?” You kept your voice low - it felt wrong to speak at full volume here.
“Ensuring my victory.” Atriox stepped up behind you, too close, looming over you. Then again, being on the same damn Halo as him was too close. Two of the Endless floated near you, watching with open curiosity.
So. They needed you to do something. Some way to interact with the Halo, or activate it, or something. But they needed you to do it. Or else why bother grabbing a human at all? Why bother keeping you alive?
Too many questions, not enough answers, and no way to get them. You blew out a slow breath, looking down at the interface in front of you. You could probably throw yourself off the walkway, which would at least slow down his plans. Give Blue Team a chance to catch up and stop him.
But you didn’t want to. You really didn’t want to.
Apparently tired of waiting for you, Atriox grabbed your arm, pulling your hand forward to slap against the interface. It lit up vibrant blue, sending chills down your spine.
“The Forerunners thought they were being so clever,” he growled, watching various statuses show up, flicking through them. “Leaving their technology to humans.”
The two Endless moved closer, and you stepped away. Carefully. Slowly. Your arm ached and throbbed where you’d been grabbed twice now, but nobody stopped you. They were focused on the displays.
Okay. Maybe you could back up, grab a weapon, and… do something.
You didn’t have a chance to plan more than that, though, as the sound of gunfire echoed down into the open room. Atriox started barking orders, his remaining soldiers gearing up quickly.
You used the distraction to scuttle away as fast as you could, trying to remain out of the way. Partially because you didn’t want to get shot, and partially because you didn’t want to get grabbed as a shield. It was easy for you to hide in the growing chaos, looking around almost desperately for some way to defend yourself.
The sounds of fighting grew louder, the shots getting closer. You had just turned to look back at the weapons stash, so you had a perfect view of Blue Team advancing into the room. Your breath stuttered out of you. They were okay. They were all okay.
“Master Chief,” Atriox rumbled, taking one step forward. “We meet again.”
Chief didn’t respond, just shifting his grip on his gun, helmet fixed on Atriox.
“You will not be so lucky again.” Atriox started forward, the floor shaking under his steps as he ran towards Chief.
You didn’t watch. You couldn’t watch. Two of the Endless were still working at the terminal, completely avoiding the fighting. Whatever they were working on was bad, clearly. They were trying to get it done.
You’d just have to disrupt their work.
A shotgun slid towards you, bumping into your shoe. You picked it up quickly and then looked at Blue Team. Fred nodded to you once before he threw a whole Unggoy into the pit, the high-pitched squeals fading quickly.
You didn’t hear it hit the bottom.
You knew the basics of gun safety, at least, so you were able to point and shoot. Which you did. Your first shot was a little wide, but the second hit both Endless. One of them turned on you with a furious sound while the other continued working.
Well. Damn.
You pressed your back into the wall, eyes wide. That had not gone according to plan!
But the Endless didn’t have a chance to attack. Two more shots hit it in the back, and it turned and… teleported? It did something and moved away from you.
Giving you a chance to focus on the remaining one. You needed to stop it. Somehow. You had no ammo, no convenient ally to help.
So you did what you could. You threw the entire shotgun at the Endless.
The Endless turned, energy crackling at its fingertips. Oh shit. It floated towards you slowly, seemingly just to enjoy the panic on your face as you scrambled backwards, away from it.
Kelly dropped down out of seemingly nowhere, pinning the Endless beneath her and shooting it in the face three times. “Stop taunting them,” she scolded you, sparing you one look before she leapt off to deal with something else.
You breathed out slowly, shakily. Yeah. Right. Good idea. You’d accomplished your goal, anyway.
Back still pressed against the wall, you hunkered down a little, trying to be as unobtrusive as possible. The fight around you was loud and far too close, but there was nowhere else to go.
You had the perfect vantage point to see Atriox look back at the control panel. You saw two Sangheili descend on Chief to distract him. You saw Atriox leap back to the control panel.
You looked down when you felt something bump into your shoe. Another weapon. But this time it was a grenade. You had no idea what kind it was, or what it did, but you recognized the shape.
You picked up the grenade. Blue Team was scattered across the room, dealing with the veritable flood of Endless.
Could you make that throw? Maybe.
A sharp clang jerked your head to the side as Fred hit the wall across from you, getting back to his feet quickly, in time to block a shot from an Unggoy.
Your Spartans were doing well, but they hadn’t known the extent of what they faced. They didn’t know Atriox’s full plan.
Neither did you, of course, but you knew more than they did. You knew that he couldn’t succeed.
You knew what you had to do.
It took all your courage to take that first step forward. Then another. You moved slowly, softly. You didn’t even register to the combatants - the Endless were focused on Blue Team, and Blue Team was focused on eliminating the actual threats with extreme prejudice.
You nearly wobbled the last step you dared, your instincts screaming at you to run away from Atriox. But you didn’t. You held your ground, facing his back, shaking. You pulled the pin on the grenade, crouching a little. Okay. You could do this.
You rolled the grenade right between Atriox’s feet until it hit the bottom of the control panel and stopped.
Your gaze met John’s across the room, his visor impenetrable as ever, but still comforting. He shouted, and it took you a moment to realize he’d called your name.
Atriox made a triumphant noise.
John lunged.
The grenade went off.
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Did you know covenant ship walls are made with 37% asbestos which is why a lot of them are/were insane.
#halo#halo shitpost#halo 3 odst#halo mcc#oni#halo the series#unsc#halo oc#office of naval intelligence#forerunner
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En Garde! (1975) is the first roleplaying game from Game Designers’ Workshop. It’s the earliest swashbuckling game (set in Musketeer-era France, or at least a simulacra of that era constructed from swashbuckling Hollywood films).
Like Boot Hill, this is primarily a one-on-one tactical combat game, though unlike Boot Hill, there is quite a bit going on beside the combat. The combat is about what you’d expect, though an interesting complication is that duelists lay out a series of pre-planned actions in secret and then attempt to reconcile them. There’s something neat about this programming.
More interesting is the focus on the character’s life that takes up the rest of the book. There is a mechanical social life that plays out week to week, with the character taking part in social activities and, hopefully, gaining status points. This system provides a loose narrative framework for potential tomfoolery, duels and other roleplaying opportunities. It’s the first social simulation I can think of and, the ONLY one, for several years. The next thing to emerge like this is probably Midkemia’s Cities simulator.
The other interesting thing is the game’s approach to military life — a necessary part of a gentleman’s life, taking up the entirety of the summer season with campaigning, which imparts special effects, benefits and, possibly, death. This is a clear forerunner to Traveller’s tours of duty lifepath system.
It also establishes a couple of GDW’s publication practices — the book is chapbook sized, give or take, and, aside of the Maurice Leloir illustration on the cover (from The Three Musketeers), there is no art inside.
#rpg#d&d#dungeons & dragons#tabletop rpg#roleplaying game#ttrpg#En Garde#GDW#Game Designers Workshop
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I had nothing to offer anyone. I was an empty husk. I was trying to rebuild something of my personality, reshape myself into a defiant and discerning ego - but it was hard.
Halo: Cryptum - Greg Bear
#book#books#booklr#book quotes#book lover#literature#lit#quote#reading#novel#halo the series#halo#greg bear#cryptum#forerunners
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i think the most interesting thing about luke castellan's character is that no matter what he did, he is fundamentally a good guy.
i mean, obviously he didn't always succeed, but everything he did was for demigods and to help make demigods' lives better. he (rightly!) saw a problem in the gods and tried really hard to fix it which is how he got corrupted in the first place - because he wanted better lives for himself and his people. he didn't do anything for money or fame. he didn't even particularly care about power. he just wanted the gods to stop mistreating their children. if the demigods had a union, luke would be the forerunner.
and the funny thing about that is it actually took him a long time to decide he wanted to overthrow the gods. he ran away at 9, right? met thalia at 14? that's five years it took to be disillusioned, then three more to actually act on that hatred. it took percy about an hour to be disillusioned, and he was literally fighting gods within a week. without luke to go first, i imagine percy would have led a rampage the size of texas before his 14th birthday.
then you also have to look at his recruitment methods. again, he didn't promise the demigods he recruited anything besides getting even with their neglectful parents. even percy (and jason) promised kymopeleia temples in return for her help. he promised annabeth a place at his side (i think?), but he also asked for her help when he realized he fucked up. by the end of the series, he sacrificed himself to kill kronos! this is not a man who intentionally did evil; this is a traumatized teenager trying to make sure no more kids get hurt.
technically, he succeeded because he managed to help elevate percy to a point where he could ask for those things, but my god. this kid is the definition of a tragic hero.
#luke castellan#percy jackson#pjo#pjo hoo toa#percy jackon and the olympians#pjo series#rrverse#rick riordan#character analysis#character study#luke castellan character study#annabeth chase#thalia grace
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He didn't lie it was 200 things but uhh @gameknigh can you add "not use a "see more" line In your tumblr posts" to the list
Anyways here is a list of about 200 things I am no longer allowed to do within the UNSC ONI or Spartan Operations, I do not regret any of these
My proper military title is ‘Spartan Sam’ not ‘Princess Anastasia’.
Not allowed to threaten anyone with black magic.
Not allowed to challenge anyone’s disbelief of black magic by asking for hair.
Not allowed to get silicone breast implants.
Not allowed to play ‘Pulp Fiction’ with a suction-cup dart pistol and any officer.
Not allowed to add ‘In accordance with the prophesy’ to the end of answers I give to a question an officer asks me.
Not allowed to add pictures of officers I don’t like to War Criminal posters.
Not allowed to title any product ‘Get Over it’.
Not allowed to purchase anyone’s soul on Government time.
Not allowed to join the communist party.
Not allowed to join any militia.
N ot allowed to form any militia.
Not allowed out of my office when the president visited Boston.
Not allowed to train adopted stray dogs to ‘Sic Brass!’
Must get a haircut even if it tampers with my ‘Sampson like powers’.
God may not contradict any of my orders.
May no longer perform my now (in)famous ‘Barbie Girl Dance’ while on duty.
May not call any officers immoral, untrustworthy, lying, slime, even if I’m right.
Must not taunt the Harvestians any more.
Must attempt to not antagonize ODSTs.
Must never call an ODST a ‘Wanker’.
Must never ask anyone who outranks me if they’ve been smoking crack.
Must not tell any officer that I am smarter than they are, especially if it’s true.
Never confuse a Revian soldier for a Martian one.
Never tell a German soldier that ‘We kicked your ass in World War 2!’
Don’t take the batteries out of the other Spartan’s alarm clocks (Even if they do hit snooze about forty times).
The Irish Spartans are not after ‘Me frosted lucky charms’.
Not allowed to wake an Non-Commissioned Officer by repeatedly banging on the head with a bag of trash.
Not allowed to let sock puppets take responsibility for any of my actions.
Not allowed to let sock puppets take command of my post.
Not allowed to chew gum at formation, unless I brought enough for everybody.
(Next day) Not allowed to chew gum at formation even if I *did* bring enough for everybody.
Not allowed to sing ‘High Speed Dirt’ by Megadeth during airborne operations. (‘See the earth below/Soon to make a crater/Blue sky, black death, I’m off to meet my maker’)
Can’t have flashbacks to wars I was not in. (The Interplanetary War isn’t over).
Our medic is called ‘Sgt Larwasa’, not ‘Dr. Feelgood’.
Our supply Sgt is ‘Sgt Watkins’ not ‘Sugar Daddy’.
Not allowed to ask for the day off due to religious purposes, on the basis that the world is going to end, more than once.
I do not have super-powers.
Camouflage body paint is not a uniform.
I am not the atheist chaplain.
I am not authorized to fire officers.
Not allowed to trade military equipment for ‘magic beans’.
Not allowed to sell magic beans during duty hours.
Not allowed to quote ‘Dr Seuss’ on military operations.
Not allowed to yell ‘Take that Cobra’ at the rifle range.
Not allowed to quote ‘Full Metal Jacket ‘ at the rifle range.
‘Napalm sticks to kids’ is *not* a motivational phrase.
An order to ‘Put Kiwi on my boots’ does *not* involve fruit.
An order to ‘Make my Boots black and shiny’ does not involve electrical tape.
The proper response to a lawful order is not ‘Why?’
The following words and phrases may not be used in a cadence- based, necrophilia, I hate everyone in this formation and wish they were dead, all Marines are latent homosexuals, Arcadian yoga, Gotterdammerung, or any references to squid.
May not make posters depicting the leadership failings of my chain of command.
‘The Giant Space Ants’ are not at the top of my chain of command.
It is better to beg forgiveness than to ask permission, no longer applies to Spartan Sam.
Command decisions do *not* need to be ratified by a 2/3 majority.
There are no evil clowns living under my bed.
There is no ‘Anti-Mime’ campaign on Harvest.
I am not the Spartan Ops Mascot.
I may not line my helmet with tin foil to ‘Block out the space mind control lasers’.
May not pretend to be a fascist stormtrooper on duty
I am not authorized to prescribe any form of medication.
May not conduct psychological experiments on my chain of command.
The MP checkpoint is not an Imperial Stormtrooper roadblock, so I should not tell them “You don’t need to see my identification, these are not the droids you are looking for.”
I may not call block my chain of command.
I am neither the king nor queen of cheese.
Not allowed to wear MJOLNIR to any army functions.
May not bring a drag queen to the battalion formal dance.
May not form any press gangs.
Must not start any SITREP (Situation Report) with “I recently had an experience I just had to write you about….”
Must not use military vehicles to ‘Squish’ things.
May not challenge anyone in my chain of command to the ‘field of honor’.
If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it.
Must not refer to the Commander as ‘Dad’.
I am not authorized to initiate Jihad.
When asked to give a few words at a military ceremony ‘Romper Bomper Stomper Boo’ is probably not appropriate.
Nerve gas is not funny.
Crucifixes do not ward off ONI officers, and I should not test that.
I am not in need of a more suitable host body.
The proper response to a chemical weapon attack is not ‘Tell my chain of command what I really think about them, and then poke holes in their masks.’
A smiley face is not used to mark a minefield.
Claymore mines are not filled with yummy candy, and it is wrong to tell new soldiers that they are.
I am not allowed to mount a bayonet on a crew-served weapon.
Rodents are not entitled to burial with full military honors, even if they are “casualties of war”.
My commander is not old enough to have fought in the Second American Civil War, and I should stop implying that he did.
Vodka, green food coloring, and a ‘Cool Mint’ Listerine® bottle is not a good combination.
I am not allowed to bum cigarettes off of anyone under twelve.
I may not trade my rifle for any of the following: Cigarettes, booze, Unggoy, Kalishnikovs, Covenant Armored vehicles, small children, or bootleg CD’s.
Must not mock command decisions in front of the press.
Should not taunt members of the press, even if they are really fat, exceptionally stupid, and working for the UEG.
I am not authorized to change national policy in the Eastern Orion Arm.
Never, ever, attempt to correct a Spartan II about anything.
I am not qualified to operate any Covenant, UNSC, Banished, or Swords of Sanghelios Armored vehicles.
I cannot trade my CO to the Covies.
Crucifying mice – bad idea.
Burn pits for classified material are not revel fires – therefore it is wrong to dance naked around them.
I cannot arrest children for being rude.
An EO briefing is probably not the best place to unveil my newest off color joke.
Radioactive material should not be stored in the barracks.
I should not teach other soldiers to say offensive and crude things in Sangheli, under the guise of teaching them how to say potentially useful phrases.
Two drink limit does not mean first and last.
Two drink limit does not mean two kinds of drinks.
Two drink limit does not mean the drinks can be as large as I like.
‘No Drinking Of Alcoholic Beverages’ does not imply that a Jack Daniel’s ® IV is acceptable.
“Shpadoinkle” is not a real word.
The Microsoft ® ‘Dancing Paperclip’ is not authorized to countermand any orders.
‘I’m drunk’ is a bad answer to any question posed by my commander.
The loudspeaker system is not a forum to voice my ideas.
The loudspeaker system is not to be used to replace the radio.
The loudspeaker system is not to be used to broadcast the soundtrack to a porno movie.
Shouting ‘Let’s do the village! Let’s do the whole ****ing village!’ while out on a mission is bad.
Should not show up at the front gate wearing part of a Sangheli Combat Harness, messily drunk.
Even if my commander did it.
I am not authorized to sell mineral rights.
Not allowed to use a broadsword to disprove ‘The Pen is Mightier than the sword’.
I should not drink three quarts of blue food coloring before a urine test.
Nor should I drink three quarts of red food coloring, and scream during the same.
J should not threaten suicide with pop rocks and Coke ®.
Putting red ‘Mike and Ike’s’ ® into a prescription medicine bottle, and then eating them all in a formation is not funny.
Must not create new ONI forms, then insist they be filled out.
On Sports Day PT, a wedgie is not considered a legal tackle.
The proper way to report to my Commander is ‘Spartan Sam, reporting as ordered, Sir’ not ‘You can’t prove a thing!’
The following items do not exist: Keys to the Drop Zone, A box of grid squares, blinker fluid, winter air for tires, canopy lights, or MJOLNIR oil.
Shouldn’t treat ‘piss-bottles’ with extra-strength icy hot.
Teaching Sangheli children to taunt other soldiers is not nice.
I will no longer perform ‘lap-dances’ while in MJOLNIR.
The revolution is not now.
When detained by MP’s, I do not have a right to a strip search.
No part of the MJOLNIR armor is edible.
Bodychecking General officers is not a good idea.
Past lives have absolutely no effect on the chain of command.
Take that hat off.
There is no such thing as a were-virgin.
I do not get ‘that time of month’.
No, the pants are not optional.
Not allowed to operate a business out of the barracks.
Not allowed to ‘defect’ to Covenant during training missions.
On training missions, try not to shoot down the General’s helicopter.
‘A full magazine and some privacy’ is not the way to help a potential suicide.
I am not allowed to create new levels of security clearance.
Furby ® is not allowed into classified areas. (I swear to the gods, I did not make that up, it’s actually ONI policy).
We do not ‘charge into battle, naked, like the Celts’.
Any device that can crawl across the table on medium, does not need to be brought into the office.
I am not to refer to a formation as ‘the boxy rectangle thingie’.
I am not ‘A lesbian trapped in a man’s body’.
On Army documents, my race is not ‘Other’.
Nor is it ‘Secretariat, in the third’.
Pokémon® trainer is not an MOS.
There is no FM for ‘wall-to-wall counseling’.
My chain of command has neither the time, nor the inclination to hear about what I did with six boxes of Fruit Roll-Ups. ®
When operating a military vehicle I may *not* attempt something ‘I saw in a cartoon’.
My name is not a killing word.
I am not the Emperor of anything.
Must not taunt officers in the throes of nicotine withdrawal, with cigarettes.
May not challenge officers to ‘Meet me on the field of honor, at dawn’.
Must not make s’mores while on guard duty.
Our Warthogs cannot be assembled into a giant battle-robot.
The proper response to a briefing is not ‘That’s what you think’.
The Masons, and Gray Aliens are not in our chain of command.
Shouldn’t take incriminating photos of my chain of command.
Shouldn’t use Photoshop ® to create incriminating photos of my chain of command.
I am not allowed to give Spartan augmentations
Not allowed to lead a ‘Coup’ during training missions.
I should not confess to crimes that took place before I was born.
My chain of command is not interested in why I ‘just happen’ to have a kilt, an inflatable sheep, and a box of rubber bands in the back of my car.
Must not valiantly push officers onto hand grenades to save the squad.
Despite the confusing similarity in the names, the “Safety Dance” and the “Safety Briefing” are never to be combined.
“To conquer the earth with an army of flying monkeys” is a bad long term goal to give the re-enlistment NCO.
NEVER nail a stuffed bunny to a cross and put it up in front of the Battalion Headquarters sign as an “Easter Desecration.”
Don’t write up false gigs on a Warthog PMCS. (“Broken clutch pedal”, “Number three turbine has frequent flame-outs”, “flux capacitor emits loud whine when engaged”)
Not allowed to get shot.
Not allowed to play into the deluded fantasies of the civlians who are “hearing conversations” from the CMA, ONI, UNSC and SoS due to the microchip the aliens implanted in their brain.
Must not make T-shirts up depciting a Grunt with the writing “Breath Oxygen or Die” in Unggoy to bring as civilian attire when preparing to deploy to their homeworld.
Must not go on nine deployments in six years that require a security clearance that I don’t have, even if the ONI tells me repeatedly that I have one and I have no reason to question them.
Do not convince NCO’s that their razorbumps are the result of microscopic parasites.
Do not lick Spartan IIs
Do not change Smart AI’s avatars to “obscene” things or pictures of my Cat
Do not show up to the UNSC Infinity in a “Anime Bunnysuit and fishnets”
Do not use a 560 year old H&K XM8 because ‘it looks enough like a battle rifle’
Well, that concludes the list. I probably shouldn’t have done some of these, but I definitely don’t regret the second to last (I looked hot AF).
#halo#halo shitpost#halo 3 odst#halo mcc#oni#unsc#halo the series#halo oc#office of naval intelligence#forerunner
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99 years, 11 months, 27 days
“Esteemed subjects, we come before you today to reaffirm the pledge we made nearly a century ago. For a hundred years, we have pledged ourselves to the constant defense of Fontaine and Her blessed waters and for a hundred years, our people have enjoyed peace in the wake of the cataclysmic Cataclysm...did I really write cataclysmic Cataclysm?”
Furina sighed, scratching a line of her speech out as she sat perched on the edge of her writing desk. “In the wake of the...theeeee....disastrous! Disastrous Cataclysm? No, still sounds repetitive…let’s see…in the wake of the… disastrous aftermath of the fall of Khaenri'ah?”
Furina cleared her throat, standing up to look at herself in the mirror. “Esteemed subjects, we come before you today to reaffirm the pledge we made nearly a century ago.”
Furina raised her hand, frowning at the gesture and tilting her palm back a little. By now, she had a repertoire of gestures she used when expressing herself as Focalors; grand, sweeping motions that never felt right but seemed to entrance her subjects. It was hard to tell when she crossed the line into parody, so she tucked her elbow in a little closer, praying it was just enough to look convincing.
“For a hundred years, we have pledged ourselves to the constant defense of Fontaine and Her blessed waters and for a hundred years, our people have enjoyed peace in the wake of the disastrous aftermath of the fall of Khaenri'ah,” Furina said, wrinkling her nose.
Too wordy, she thought. Half the audience would be half-listening anyway, eager to get to one of thousands of parties, sporting events, and performances that were taking place in Fontaine. Champion duelists from across the country were gathering to fight in a tournament where the prize was a single pearl from Furina's necklace. Actors, theater troupes, and singers from across the world would grace the Opera Epiclese's stage in a round-the-clock series of performances. The Archon's household was hosting three increasingly lavish galas culminating in Furina's hundredth birthday, but citizens across the country would be celebrating her anniversary for a whole week. Gardes had booked tavern backrooms months in advance for their parties, apartments overlooking the parade route were rented out for exorbitant sums of mora, and Mondstadt had sold Fontaine so much wine, whiskey, and beer in the last few months that they were finally able to finance a wall around Mondstadt City.
Everyone else was looking forward to a week without work; all Furina had to look forward to was the grandest performance of her career.
It's not just humans I have to fool now, Furina thought. Liyue was sending adepti who knew Egeria personally and if Rex Lapis wasn't among them, she would eat her hat and owe Neuvillette ten mora. Yae Miko had spent nights kissing an Archon's bare skin; surely she would take one look at Furina and know she was a fraud. And then there was the delegation from Snezhnaya; two sorcerers that raised hell and plumbed the mysteries of the cosmos before Furina was even born.
Threats she had kept away for so long would now sleep under her roof and try as she might, she couldn't enjoy her last night of peace. Instead, she found herself pacing back and forth in her nightgown, obsessing over every line in her speech and trying to make each passage perfect.
If I get any sleep at all this week, it will be a miracle, Furina thought, finally moving on to the next line of her speech. “Egeria's blessed children have emerged from the shadow of Our Beloved Mother's death to become technological forerunners, economic titans, and the finest artists in the world... okay, that'll do I suppose.”
Furina's eyes wandered over to the pile of presents she had been unwrapping all week. She tried to pace herself, giving herself little treats to look forward to as the preparations for the centennial consumed her whole days. Time spent with Neuvillette was limited to hurried business lunches in the company of others and late dinners before bed. He had been consumed with his own preparations, shouldering some of the more tedious tasks like reviewing diplomatic credentials, screening her birthday gifts, and working on a present of his own that he refused to discuss no matter how large and watery Furina made her eyes.
He's developing an immunity, Furina thought, picking up a box on top of the pile and nearly dropping it as she saw the pale white snowflake emblem of the Tsaritsa stamped on the lid.
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