#the environments present in this world and how they differed in different locations
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deception-united · 1 year ago
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Let's talk about worldbuilding.
Worldbuilding is a crucial aspect of writing fiction, particularly in genres like fantasy and science fiction.
Remember that worldbuilding is a dynamic process that evolves as you write. Don't be afraid to experiment and make changes to your world as needed to serve the story.
Here are some tips to help you build a rich and immersive world:
Start with a Core Concept: Every world begins with an idea. Whether it's a magic system, a futuristic society, or an alternate history, have a clear concept that serves as the foundation for your world.
Define the Rules: Establish the rules that govern your world, including its physical laws, magic systems, societal norms, and cultural practices. Consistency is key to creating a believable world.
Create a Detailed Map: Optional, but helpful. Develop a map of your world to visualise its geography, including continents, countries, cities, and landmarks. Consider factors like climate, terrain, and natural resources to make your world feel authentic.
Build a History: Develop a rich history for your world, including key events, conflicts, and historical figures. Consider how past events have shaped the present and influenced the cultures and societies within your world.
Develop Cultures and Societies: Create diverse cultures and societies within your world, each with its own beliefs, traditions, languages, and social structures. Explore how different cultures interact and conflict with one another.
Flesh Out Characters: Populate your world with memorable characters who reflect its diversity and complexity. Consider how their backgrounds, motivations, and personalities are shaped by the world around them. (See my post on character development for more!)
Consider Technology and Magic: Determine the level of technology and the presence of magic in your world, and how they impact daily life, society, and the overall narrative.
Think about Economics and Politics: Consider the economic systems, political structures, and power dynamics within your world. Explore issues like inequality, governance, and social justice to add depth to your worldbuilding.
Show, Don't Tell: Instead of dumping information on readers, reveal details about your world gradually through storytelling. Show how characters interact with their environment and incorporate worldbuilding seamlessly into the narrative.
Stay Consistent: Maintain consistency in your worldbuilding to ensure coherence and believability. Keep track of details like character names, historical events, and geographic locations to avoid contradictions.
Leave Room for Exploration: While it's essential to have a solid foundation for your world, leave room for discovery and exploration as you write. Allow your world to evolve organically and be open to new ideas and possibilities.
Revise and Edit: Carefully review your worldbuilding to identify any inconsistencies, plot holes, or contradictory elements. Pay attention to details such as character backgrounds, historical events, and the rules of your world's magic or technology. Make necessary revisions to resolve any issues and maintain the integrity of your worldbuilding.
Happy writing!
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mediumorange · 18 days ago
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Ok so I'm finally getting around to my thoughts on the theatrical rerelease!
The first thing that really hit me was the sense of scale. The long shots, the long silences, the sky that fills the entire frame. Seen in theaters, Brokeback Mountain conveys the physical experience of the Mountain West and the Great Plains like no media I've ever experienced. The sky is staggeringly large. I lived in the Great Plains region for several years, and that's the thing that sticks with me. Unbelievably, the sky feels even bigger over the prairie than it does over the ocean. The sky stretches on forever. It dwarfs the prairie, which also stretches on forever, and you can't imagine the prairie will ever end, let alone the continent, let alone the world. I think that I understood intellectually, having seen the movie on my television and my computer screen, that the shot selection was intended to convey this sensation. Seeing it on the big screen, I felt it for the first time.
The second thing was Heath's performance. It is so completely outrageous on the big screen in the best way. Every inch of him is in this character, every ounce, every atom. Every tiny movement, posture, breath, everything. Nothing is wasted, and when he's that big you see all of it. It was really special to watch.
Third, the audio quality. Thanks to the audio technology in the theater, I heard things I had never heard before. For me, the most remarkable thing was the wind. It was omnipresent. You could hear it in nearly every scene that took place in Wyoming, even the ones that were inside. For me, this felt so true to life. On the prairie, the wind is inescapable. For hundreds and hundreds of miles, it is so perfectly flat that there is nothing is in the way of the wind. It never slows down. It hits you full force. And it's constant. I can't remember where he said it, but Ang Lee observed this about Wyoming, as well, when he and his team visited Wyoming for research and location scouting. If I remember correctly, he described the wind as "maddening" (or something similar).
The scene that particularly comes to mind is one of the earliest scenes featuring Ennis and Alma, at their "lonesome" ranch house before they move to the apartment above the laundromat. She's doing the laundry, the kids are crying, everything is chaotic, and the wind never abates. This is true to life, but it's true to Annie Proulx, too! In Annie's writing, the environment is always a character in the scene. It's not just a place for the action to unfold. The environment is why the action happens, and it tells you everything you need to know about the action and how to feel about it. The constancy of the wind, of the presence of the outside world pressing in against ostensibly private places, the inescapability of the movement of a great and terrible world... It's marvelous.
The theater's audio quality also allowed me to hear some dialogue I had never heard before. There's some quiet dialogue that happens during the Second Night In The Tent (tm) scene and then immediately following the "I wish I knew how to quit you" monologue. I had been aware that there was murmuring going on, but I had never heard the words before. Both times, though in very different contexts, Ennis is emotionally overwrought. Both times, we hear very quietly, "I'm sorry." Then, "It's alright, it's alright." The juxtaposition of these lines in two different contexts is heartbreaking. It also feels very intentional to have the beginning of the story and the end mirror each other in this way-- we get another interpolation/juxtaposition in the latter scene, where we are presented with the "dozy embrace,” as Annie terms it, from the "You're sleeping on your feet like a horse" memory right before Ennis drives away following their fight. Through the contrast of tenderness with bitterness, both are heightened.
The last thing I noticed that felt really impactful is something I probably could have noticed on a smaller screen had I been paying more attention. I think I noticed it this time because the big screen experience really drew my attention to the cinematography and shot selection in a new way. The shot of Ennis arriving in Signal at the very beginning of the movie and the shot of him driving home at the very end, right before we see him put the numbers on his mailbox (presumably having just moved in), are identical. It is very early in the morning, or perhaps late in the evening but either way nearly dark, and we see a lone vehicle in the distance as it makes its way across the mountains. The only difference is the direction the vehicle moves. Once from left to right, once from right to left.
This shot clarifies something for me. In the short story, Ennis is living in Signal by the time he and Jack go on their final trip together. In a conversation with Jack, he refers to "a woman who worked part-time at the Wolf Ears bar" (Cassie, in the film) "in Signal where he was working now for Stoutamire’s cow and calf outfit." In the movie, however, Ennis is clearly living in Riverton at this point. We see him leaving the Riverton post office with his postcard stamped "DECEASED." The choice to put this mirrored shot right before the shot of Ennis putting numbers on his mailbox says to me that Ennis has now moved to Signal. Only in the film, he doesn't move until after Jack's death. Why now?
In a way, this is Ennis and Jack finally moving in together. Moving to the town where they first met, the closest town to Brokeback Mountain. Brokeback Mountain, which Jack called "all we got." Brokeback Mountain, which he wanted for his final resting place.
TLDR; Go see it in theaters.
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that-one-p00k1e · 1 year ago
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Just Like a Movie Scene, Table for Two
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Their love language towards you - Obanai, Giyuu, & Sanemi x reader (separate) | part 1
TW: most likely OOC
Been getting lazy lately, might start writing for Mashle Idk😞 Also Giyuu's part ended up being wayy longer than intended😢
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Obanai Iguro - Gift Giving & Quality Time
Not much needed to say here tbh, it's quite obvious from how he treats Mitsuri.
Due to his traumatic past, he nurtured a distaste for women. To add to that, most females in the Corps were weak and lacked physical strength, furthermore skills in hunting demons. Thus, he looked down upon them even more. But once he finds a girl who could light his candle, he'll pour every ounce of himself to give her the love he thinks she deserves. It'll take time for him to open up to you, but the signs wouldn't be discreet.
He'll give you gifts from time to time, offer you to hang out with him or have lunch together. He'll listen to you talk your heart out, admiring the way your face lights up as you tell him how your day went. You mostly did the talking, he just occasionally hummed or nodded to indicate himself paying attention. If possible, he'll take every chance to spend any unoccupied time with you. Your bright and beaming presence had become one of his escapes from the dark and bitter reality of this world. 
During those times together, he'll take mental notes of all the things you mentioned you like, and always put it into consideration when deciding on a gift for you. He'll find a way to combine the different things you adore into one form of a present. It may take him quite the effort and time to put his mind into it and figure out a conclusion, but it never goes to waste as long as he could bring out that beautiful smile in you.
Giyuu Tomioka -  Acts of Service & Quality Time
He is no less than a man of few words; having difficulty interacting with others. Thus, when it comes to commitment in a relationship, he'd prefer to execute it through physical effort rather than going vocal. Other than not being able to express his feelings verbally, he believes actions tend to speak louder than words. He would be the kind of person that pays attention to the smallest details of your body language. Had you made subtle gestures of discomfort, he'll take notice of it rather quickly and immediately tend to it.
Once, he was in the middle of listening to your daily rambling when he saw how you kept rubbing your hands together and occasionally placing it on your neck, presumably seeking warmth. Without much thought, he took off his haori and placed it around you, making sure to cover your hands with its long sleeves. “You're cold.” If he could, he would've cupped your hands by now to provide further comfort. Unfortunately, he knew well that his hands were no less colder than the weather itself; not to mention how unaccustomed he also was to physical contact.
Being in the position of a Hashira means holding many great responsibilities; the more responsibilities to bear, the less time available to be spent together alone. Hence why Giyuu tries his best to see you whenever he can. If he had an empty schedule for the day, his first thought would be spending it with you. He'd take you out on a walk around town and market at night, and get you things he noticed your eyes have taken interest upon (despite your resistances and denial). If not in the mood for a crowded environment, you two would sit together somewhere more  secluded, like a pond located in the woods.
He was glad that you were the one who always started the conversation, knowing how he could only do otherwise. Though even if there were to be silence itself between the two of you, no sense of awkwardness could infiltrate the comfort you both had by simply being in each other's presence.
Sanemi Shinazugawa - Physical Touch
He may not admit it, but he's often touch-deprived.
It was agony for him to hold back the urge to come up to you and just circle his arms around your waist whenever he saw you; his ego and pride refusing to let his guard down. He didn't want to seem weak, to let his well-known indifference falter and be viewed as soft in the face of others. Yet, behind closed doors, he clings to you like his life depended on it. He's been craving your touch for the whole day, especially after having to put up with lower-ranked slayers who drained his mental energy (berating them to death).
He'd come home falling into your arms, burying his face in the crook of your neck as he finally could let his muscles loose. The two of you would tell how each other's days went, with him laying on your abdomen as you played with his hair. He tried his best to stay awake and keep listening to you, really, but the feeling of your fingers skillfully easing the nerves in his head through the scalp was driving him to the edge of falling into slumber. Eventually, as the fatigue was too strong to be fought back, he finally surrendered and let his mind drift off to sleep, all in the while of your melodic voice.
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literaryvein-reblogs · 10 months ago
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World Building Worksheet
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Time
If you could compare the era of your story to one on earth, when would it be?
In the present? In the past? In the future?
Location
What is the settling of your world?
Does it take place in a parallel universe?
Is it on another earth-like planet?
Does it occur in another dimension?
Population
Who lives in your world?
Are they humans, aliens, animals, insects, hybrids, monsters?
What is the population?
Are there multiple races?
Is there tension between the races?
What distinguishes the races?
Where do they live? Do they live in small villages or large cities?
What type of living arrangements do they have?
Do they live in houses? Tents? Communes?
Society
How does your collective population relate to each other?
What is the basis for society?
Is there a class system? Who is rich? Who is poor?
How do the different classes relate to each other?
Can one go from poor to rich and vice versa?
What is the family structure?
Are couples married? Are they monogamous? Polygamous?
Do they have children?
How many children do they typically have?
What are people’s values?
What is sacred?
What is universally accepted as right and wrong?
How do they deal with old age?
What are the gender roles?
History
What is the history of your fantasy world?
What created the current circumstances of the story?
What is the catalyst for change?
Laws and Government
What are the relevant laws in your universe that the characters must obey?
What is the political environment?
Who are the controlling parties and why?
Is there a struggle for independence? Is there growing dissent?
How does magic affect these laws?
Magic
What type of magic will you include in your story?
Are there wizards? Genies?
Is it mental magic?
Science-based magic, like time-travel?
Supernatural, like superheroes?
Who has the magic?
Is magic only available to a select few? If so, how do they get it?
Is magic banned?
Is magic respected?
What are the rules of magic in your world?
Daily Life
What do people do to pass the time?
What do they eat? Drink?
Do they exercise?
What type of clothing do they wear?
Does clothing reflect their values or their social class?
How are they educated?
What do they learn in school and why?
Sentiment
How do your characters feel about the world in which they live?
What do people agree with?
How do people differ?
Religion
What is the name of the prevailing religion?
Are the characters monotheistic? Polytheistic? Atheistic?
What is their folklore?
What do the characters believe?
What do they value?
Physical Attributes
What does the world look like in a physical sense?
What are the natural resources?
What type of plants grow there?
What type of animals?
What is the atmosphere?
How does the world smell?
What does the night’s sky look like? Is there night?
What is the climate?
Source
Writing References: Worldbuilding ��� Plot ⚜ Character
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hayatheauthor · 11 months ago
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Surviving the Wilderness: Writing Realistic 'Lost in the Woods' Scenarios
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The wilderness, with its vastness and unpredictability, can turn from serene to menacing in an instant. For writers, depicting a character who is lost in the woods offers a rich tapestry of emotions, challenges, and survival instincts to explore. But to do so effectively requires a blend of authenticity, attention to detail, and understanding the real-world repercussions of such an event.
Whether your character is an experienced outdoorsman or a city dweller thrown into the wild, this guide will help you craft a realistic narrative that resonates with readers.
1. Setting Up the Scenario
A. Choosing the Right Wilderness Environment
The first step in creating a believable lost-in-the-woods scenario is choosing the appropriate setting. Different types of wilderness present different challenges, and the environment you choose will shape the narrative.
Type of Forest: Consider the differences between dense forests, temperate rainforests, boreal woods, and tropical jungles. A dense forest might offer limited visibility and a disorienting array of trees, while a tropical jungle could present humidity, dangerous wildlife, and thick undergrowth. Each environment comes with unique hazards and characteristics that will impact your character’s journey.
Seasonal Considerations: The time of year plays a significant role in the story. In winter, your character might face snow, freezing temperatures, and the challenge of finding food. In summer, they might struggle with dehydration, heat exhaustion, or the difficulty of navigating through thick foliage. The season will also affect the availability of resources, like water and shelter.
Location-Specific Details: Consider the unique features of the chosen location. Is it known for dangerous wildlife, such as bears or wolves? Does the terrain include steep cliffs, rivers, or swamps? Researching the specific area can add layers of realism to your story, providing challenges that are true to the environment.
B. Character Background
The character’s background is crucial in determining how they will respond to being lost. Their level of experience, purpose for being in the woods, and psychological state all influence their actions.
Experience Level: Are they an experienced hiker with survival skills, or are they a city dweller with little knowledge of the outdoors? An experienced character might know how to build a shelter and find water, while an inexperienced one might make dangerous mistakes. Balancing their skills with the challenges they face can create tension and interest.
Purpose of the Trip: Why is your character in the woods? Whether they’re on a leisurely hike, conducting research, or fleeing from danger, their purpose will affect their preparedness and mindset. A hiker might have a map and supplies, while someone fleeing might have nothing but the clothes on their back.
Psychological State: Consider the character’s mental condition before they get lost. Are they overconfident, stressed, or fearful? Their psychological state will influence their decisions—overconfidence might lead to risky choices, while fear could cause them to panic. Understanding their mindset will help you write a more nuanced and realistic portrayal.
C. The Catalyst: How They Get Lost
The moment when a character realizes they are lost is a critical point in the narrative. How this happens can be gradual or sudden, depending on the story you want to tell.
Common Triggers: Characters can become lost for various reasons, such as deviating from a marked trail, encountering sudden weather changes, sustaining an injury, or simply having poor navigation skills. Each trigger offers different narrative possibilities—an injury might limit their mobility, while poor navigation could lead them deeper into danger.
Pacing: Decide how quickly your character realizes they are lost. It could be a slow realization as they fail to find familiar landmarks, or it could be immediate, such as after an unexpected event like a storm or injury. The pacing of this moment will set the tone for the rest of the story.
2. Writing the Experience of Being Lost
A. The Initial Panic
When a character first realizes they are lost, their initial reactions are often driven by panic. This moment is crucial for establishing the tone of the story and the character’s mental state.
Physical Reactions: Describe the character’s immediate physical responses, such as an elevated heart rate, adrenaline rush, sweating, and shortness of breath. These physiological reactions are the body’s natural response to fear and uncertainty.
Mental Reactions: Mentally, the character might experience denial, anxiety, or confusion. They might try to convince themselves that they aren’t really lost or that they’ll find their way back soon. This denial can lead to irrational decisions, like wandering in circles or making impulsive choices.
Immediate Actions: The character’s first actions after realizing they’re lost are critical. They might attempt to retrace their steps, call for help if they have a phone signal, or check the time to gauge how long they’ve been lost. These actions are often driven by the hope of quickly resolving the situation.
B. The Descent into Survival Mode
Once the character accepts that they are truly lost, the story shifts from panic to survival. This is where the character’s skills, or lack thereof, come into play.
Acceptance of the Situation: The character moves from panic to a more rational state of mind. They begin to assess their situation and prioritize their needs. This shift marks the beginning of their survival journey.
Basic Needs: The character will need to address their most immediate survival needs: shelter, water, food, and fire. Describe their efforts to find or create shelter, locate water sources, forage for food, and start a fire. Each of these tasks presents its own challenges and dangers.
Navigational Challenges: As the character tries to find their way, they will face navigational challenges. Dense foliage, fog, and the lack of clear landmarks can make it difficult to maintain a sense of direction. The character might struggle with the disorientation that comes from being surrounded by identical trees or losing sight of the sun.
C. Emotional and Psychological Effects
The emotional and psychological toll of being lost is significant and should be explored in depth.
Isolation and Fear: The character’s sense of isolation can amplify their fear. The fear of predators, injuries, or never being found can become overwhelming. This fear might cause the character to make rash decisions, or it could paralyze them, preventing them from taking action.
Hope vs. Despair: The character’s emotional journey will likely fluctuate between moments of hope and despair. They might find something that gives them hope, such as a sign of civilization or a source of water, only to be crushed when they realize it was a false lead.
Hallucinations and Delusions: In extreme situations, such as severe dehydration or starvation, the character might experience hallucinations or delusions. These can add an element of psychological horror to the narrative and further illustrate the severity of their situation.
D. Interaction with Nature
The character’s interaction with the natural environment is a key aspect of their survival story.
Wildlife Encounters: Depending on the location, the character might encounter dangerous wildlife, such as bears, wolves, or snakes. Describe these encounters realistically, focusing on the character’s fear and the steps they take to avoid or confront these animals.
Environmental Hazards: The natural environment presents its own set of dangers, such as quicksand, poisonous plants, and unstable terrain. The character might have to navigate these hazards while dealing with their growing exhaustion and fear.
Natural Resources: The character can use nature to their advantage by finding water, edible plants, or materials for building a shelter. This not only adds realism to the story but also gives the character moments of small victories that can keep them going.
3. Survival Tactics: What Works and What Doesn't
A. Basic Survival Skills
Understanding and depicting basic survival skills is crucial for writing a realistic lost-in-the-woods scenario.
Finding Water: Water is the most critical resource for survival. Describe how the character identifies potential water sources, such as streams or dew on leaves, and how they purify water to make it safe to drink. If they can’t find water, their condition will deteriorate rapidly, leading to severe dehydration.
Building Shelter: The character needs shelter to protect themselves from the elements. Whether they find a natural shelter, like a cave, or build one from branches and leaves, this task is essential for their survival. The process of building shelter also gives the character a sense of purpose and control over their situation.
Starting a Fire: Fire is essential for warmth, cooking, and protection from predators. Describe the challenges of starting a fire in the wild, especially if the wood is wet or the character lacks the proper tools. The ability to start and maintain a fire can be a turning point in the character’s survival story.
Foraging for Food: Finding food in the wild is difficult and dangerous. The character might forage for berries, roots, or small animals. Describe the risks of eating unknown plants or the difficulty of catching and preparing small game.
B. Navigational Techniques
Navigation is a critical aspect of survival, and the character’s ability to orient themselves can mean the difference between life and death.
Reading the Environment: The character might use the sun, stars, or natural landmarks to navigate. Describe how they attempt to determine their direction, and the challenges they face if the sky is cloudy or if they’re in a dense forest where the canopy blocks out the sun. Their ability to read the environment will depend on their prior knowledge and experience.
Using Makeshift Tools: If the character has access to materials like sticks, rocks, or even a piece of reflective metal, they might create makeshift tools like a compass or use shadows to determine direction. These improvisational skills can add a layer of resourcefulness to the character’s survival tactics.
Trail Marking: If the character decides to explore the area in hopes of finding a way out, they might mark their trail to avoid walking in circles. They could use stones, branches, or even carve symbols into trees. This tactic not only helps with navigation but also adds to the tension if they realize they’ve returned to a previously marked spot, indicating they’ve been moving in circles.
C. Mistakes and Misconceptions
Realistic survival stories often include mistakes that characters make, especially if they are inexperienced.
Following Streams Incorrectly: A common misconception is that following a stream will always lead to civilization. While it can lead to water sources, it might also take the character deeper into the wilderness. Highlight the risks of relying on this tactic without proper knowledge.
Overestimating Stamina: Characters might push themselves too hard, assuming they can keep going without rest. Overestimating their stamina can lead to exhaustion, injuries, or even fatal mistakes. Describing the physical toll of these decisions can add realism and tension to the narrative.
Eating Dangerous Plants: Foraging for food can be deadly if the character lacks knowledge of the local flora. Describe how they might mistake poisonous plants for edible ones, leading to illness or hallucinations. This mistake can be a significant plot point, demonstrating the dangers of the wilderness.
4. Realistic Repercussions of Being Lost
A. Physical Consequences
Being lost in the wilderness for an extended period can have severe physical repercussions.
Dehydration and Starvation: The longer the character is lost, the more their body will deteriorate. Dehydration can set in within a few days, leading to confusion, dizziness, and eventually death. Starvation takes longer but will cause weakness, muscle loss, and an inability to think clearly.
Injuries: Describe any injuries the character sustains, such as sprains, cuts, or broken bones. These injuries will hinder their ability to move and survive. If left untreated, even minor injuries can become infected, leading to serious complications.
Exposure: Depending on the environment, the character might suffer from exposure to the elements. Hypothermia can occur in cold conditions, while heatstroke is a risk in hot climates. Both conditions are life-threatening and require immediate attention.
B. Psychological Consequences
The psychological toll of being lost is often as severe as the physical consequences.
Post-Traumatic Stress Disorder (PTSD): Even after being rescued, the character might suffer from PTSD, experiencing flashbacks, nightmares, and severe anxiety. Describe how their ordeal has changed them, affecting their ability to return to normal life.
Survivor’s Guilt: If the character was lost with others who didn’t survive, they might experience survivor’s guilt. This emotional burden can be overwhelming, leading to depression and difficulty coping with their survival.
Long-Term Anxiety: The fear of being lost again can cause long-term anxiety and phobias. The character might avoid certain environments or experience panic attacks in similar situations.
C. Legal Consequences
There are also legal and financial repercussions to consider, especially if the character’s actions led to their getting lost.
Search and Rescue Costs: In many places, the cost of search and rescue operations can be billed to the person who was lost, especially if they were negligent or broke the law. This can be a significant financial burden and add a layer of realism to your story.
Negligence and Liability: If the character’s actions endangered others, such as leaving a marked trail or ignoring warnings, they might face legal consequences for negligence. This could include fines, community service, or even jail time, depending on the severity of their actions.
Impact on Relationships: The ordeal of getting lost can strain relationships with family and friends. Describe how their loved ones react—do they blame the character, or are they just relieved they’re safe? The legal and financial consequences can also impact these relationships, leading to tension and conflict.
5. Writing Tips: Making It Believable
Crafting a realistic and compelling lost-in-the-woods narrative requires attention to detail and an understanding of the human experience in such extreme situations. Here are some tips to make your story believable:
A. Research and Authenticity
Understand the Terrain: Before writing, research the specific environment where your character will be lost. Whether it's a dense forest, a mountainous region, or a desert, understanding the flora, fauna, and climate will help you create an authentic setting. Pay attention to details like the types of trees, animals, weather patterns, and geographical features.
Learn Basic Survival Techniques: Familiarize yourself with basic survival skills, such as building a shelter, finding water, and starting a fire. Even if your character is inexperienced, knowing the correct methods will allow you to portray their struggles accurately.
Incorporate Local Myths and Folklore: If your story is set in a particular region, consider integrating local myths or folklore about the wilderness. This can add depth to the narrative and give the environment a more ominous or mystical feel.
B. Character Realism
Establish Their Skills Early: If your character has any survival skills, establish them early in the story. This could be through flashbacks, previous experiences, or hints in their background. This will make their actions in the woods more believable.
Show Their Vulnerability: Even the most prepared individuals can make mistakes. Show your character’s vulnerability by having them face setbacks, make poor decisions, or struggle with their emotions. This makes them more relatable and human.
Reflect Their Mental State: The character's psychological state should evolve throughout the story. Show how their thoughts shift from initial panic to determination, despair, and finally, either acceptance or a desperate push for survival. Use internal monologue, dreams, or hallucinations to illustrate their mental state.
C. Plot and Pacing
Balance Action with Reflection: While the physical actions of survival are crucial, so is the internal journey of the character. Balance scenes of intense activity, like building a shelter or escaping a predator, with quieter moments of reflection or memory.
Use Sensory Details: Engage the reader’s senses by describing the environment through sights, sounds, smells, and even touch. The rustling of leaves, the scent of pine, or the rough bark of a tree can immerse readers in the setting and heighten the tension.
Avoid Convenient Resolutions: Survival stories are often about struggle and perseverance. Avoid giving your character an easy way out, such as a sudden rescue or finding a cabin with supplies. Instead, focus on their gradual adaptation and the hard choices they have to make.
D. Dialogue and Interactions
Internal Dialogue: In situations where the character is alone, internal dialogue becomes crucial. Use it to explore their fears, hopes, and regrets. This can also be a way to explain their thought process and decision-making.
Flashbacks and Memories: If your character is alone, use flashbacks or memories to develop their backstory and explain their motivations. These can also serve as a contrast to their current situation, highlighting how far they’ve come or what they’ve lost.
Interactions with the Environment: Treat the wilderness as a character in itself. The environment should interact with the character, creating obstacles, providing resources, and affecting their mood and decisions.
Looking For More Writing Tips And Tricks? 
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Quillology with Haya Sameer; a blog dedicated to writing and publishing tips for authors! While you’re at it, don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey!
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naeverse · 1 year ago
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Tangled in his Webs
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Art generated by: Niji • Journey Request from: @migueloharacumslut Ask: And I have a request I forgot rather I submitted or not. Mad scientist Miguel x therapist reader Miguel gets put in a psych ward because he got caught experimenting on people and himself trying to turned them in to spider people. He’s been in the psych ward for five years and he needs to be cleared to go back in the world. That’s where the reader comes in to clear him only he manipulates her into thinking he is sane. During their session Miguel becomes obsessed with the reader and little does he know she is obsessed with him too. At night she touched herself to the thought of him. When Miguel get out he finds her. Make the sex nastyyy, hard and rough little choking wouldn’t hurt either. Please and thank you ! 😊 A/N: I really loved this idea and enjoyed writing Scientist Miguel so much. Might write him more lol, but thank you @migueloharacumslut for the idea. Also this is the first part and a second one will be following this one, hope you enjoy!
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💉staring: Scientist!Miguel O’Hara x Fem!Therapist Reader
      🩵preview:  “I imagine I must seem like a puzzle that’s meant to be solved by you, don’t I, dear?” He asked, his gaze never letting up and keeping its intensity. Due to his closeness, you almost missed his inquiry, but upon detecting it, it surprised you. Hastily, you shook your head, dismissing his ideology and rejecting his notion. “N-No, I wouldn’t exactly describe you in that way, Dr. O’Hara.” You swiftly replied. 
“You wouldn’t?” He asked, his voice low and slow. “So, how would you describe me, Doctor?” 
🔬summary:  As an evaluation therapist at Nueva York’s Sanctuary for Mental Healing, you are assigned a new patient—one who is complex, captivating, and dangerously drawing you in more than you ever expected.
⚗️tw/cw (Just for this part): Big Dick Miguel, Bondage, Fingering, Masturbation, Psychopathy, Restraints, Sadism, Size Difference, Restraints
🔭Pet names: Cariño (Darling), Querida (Dear)
     🩵Rating: 18+ explicit I SMUT I
 🥼Word Count: 7.7k 
**This fanfiction is a work of fiction, and any resemblance to real-life individuals or events is purely coincidental. It does not intend to diagnose or represent any real mental health conditions. Thank you for understanding, and I hope you enjoy the story.**
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Your eyes fluttered open, consciousness slowly returning. You felt a dull ache and soreness in your throat, accompanied by a pervasive feeling of weakness throughout your body. Blinking against the harsh fluorescent lights overhead and adjusting to the suffocating sterile scent of antiseptic, you noticed that you were lying on your back against a hard, cold surface.
With furrowed eyebrows, you attempted to sit up, only to be thwarted back by the metal restraints tightly bound around your wrists and ankles.
‘What the heck!?’ 
You thought, panic and fear beginning to grip you. Your eyes darted down to discover yourself clad only in your undergarments—a delicate white, laced satin set—leaving you exposed to the chilling breeze that consistently swept through the well-lit space.
You couldn't remember how you got here; your groggy mind unable to piece together the events that led to your presence upon the metal table. The faint hum of machinery echoed from far away, punctuated by distant murmurs that made your heart drop.
With dazed eyes, you looked around your surroundings to be met with the overbearing shade of a bright white that covered the walls of what looked to be a lab of some sorts. Countertops were lined with an array of perfectly arranged scientific instruments, machines, and beakers.
Shelves held neatly labeled containers, each housing an assortment of chemicals and biological specimens. Despite being well-lit, there were little to no windows present, intensifying the feeling of isolation within the controlled environment. 
The place seemed devoid of humanity, replaced by a location where experimentation and analysis were handled freely without compassion or warmth.
But one thing about the lab really stood out to you: two jars sitting upon the shelves—one full of bloody red eyes and the other with abnormally sharp canines.
The sight almost made you vomit, hastily turning to look away. Your heart and breath were picking up, fear clawing at your being. Although how morbid the otherworldly body parts were, they triggered something in your head.
The more you thought upon it, awareness seeped in like an unwelcome guest; slowly, you began to remember.
The mental facility...
Red eyes...
The flowers...
Sharp canines...
Black glasses...
His release...
Him.
The wine...
Then darkness...
The memories came rushing back so quickly that you weren’t able to keep up, until it all came back to...
Him...
A wave of regret and stupidity overwhelmed you. Never in your life had you felt so worthless.
You should have known...
You should have fucking known...
‘He wasn’t well. He wasn’t fine. You were wrong, so wrong-’
“Good… You are awake.”
The bone-chilling voice of your captor filled the room, sending a familiar chill down your back. With trembling lips, you turned your head to see the backside of a massive male entering the room. His coffee-brown locks styled neatly upon his head, a white lab coat adorning his huge build along with black dress pants and oxfords.
The scientist wore clean attire, perfect for working in the lab, but his outfit was beyond your concern. 
You knew who he was, but you didn’t want to believe it.
You gulped, watching him slap on a pair of white latex gloves upon his large, calloused palms before beginning to inspect the scientific tools that sat upon the nearby counter.
"And here I thought you would have been excited to see me again..." he said in a husky voice, responding to your silence—his Latino accent unmistakable, along with a hint of amusement found in his tone. You felt like an idiot for falling for him, for becoming so fascinated with a madman like him...
But you were still in denial.
You weren’t going to believe it was him until you saw his face...
“T-T-Turn around…” You said hoarsely, the pain in your throat distant underneath the layers of fear and anxiety coursing through your body. At your demand, the large scientist laughed. “Turn around?” He asked slowly, silence following his inquiry, making your body run cold.
Suddenly, he spun around, slamming his palms onto the metal table you laid upon. The abruptness and loud noise made you jump, and a gasp erupted from your lips. His eyes stared directly into yours, holding the same madness that you believed he had cured when you initially met him. But, like before, it wasn’t the insanity in his gaze that made your heart drop to the pit of your stomach...
It was his eyes... 
His teeth...
The scientist’s crimson eyes looked down at you, taking in your discolored skin and half-lidded eyes that were still under a drowsy spell. “I turned around now, are you happy?” He asked with a playful smirk. “Do you recognize me now, dear?” 
Your eyes widened, the look upon your face enough to show the mad scientist that you did, in fact, remember who he was— but you were too speechless to respond, causing the male to chuckle.
“Do I need to give you any more proof that it is I?”
His snickering seemed to reverberate off the walls of your mind as the fluorescent lights of his lab bounced off his razor sharp canines.
With trembling lips and dilated pupils, you looked over his face, your heart breaking more and more because…
It was, indeed, him...
The mad scientist... 
The sexy patient... 
Dr. Miguel O’Hara…
The man you fell for…
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White, close-toed wedges clicked upon the mental facility's aged linoleum tiles, the floor's once-bright patterns now a faded, discolored mosaic covered with scuff marks and indistinct stains that revealed the struggles of all who shuffled through the dimly lit corridor. The mental facility, unintentionally, gave off an eerie atmosphere with walls clad in faded, peeling paint and ceilings with bright, flickering fluorescent lights that cast irregular shadows along the cold institutional floor, further giving anyone who traversed the halls the creeps.
You, a therapist meant to evaluate patients for release, were given a new challenge—a patient that held a sadistic background coupled with a remarkable intellect that made many wonders how he found himself inside 'Nueva York’s Sanctuary for Mental Healing.'
Dr. Miguel O’Hara was your new patient's name, an intelligent scientist who became a little twisted after his discovery of gene splicing. In his pursuit of advancing the human race, he became obsessed with the idea and creation of spider-human hybrids. After many experimentations of creating what is referred to as mutates, he was unsuccessful. Before he could continue with his study, he was arrested and sentenced to seven years here at the institution where it seems he’d made progress.
Whilst you walked towards his cell, taking the seemingly endless halls of the asylum, you looked over his file. Inside were documents containing his personal information, such as full name, date of birth, emergency contact, and next of kin. In the brown folder were also his medical history, psychiatric assessment, diagnostic evaluations, and much more information collected during his time at the institution; however, there were four pieces of his folder that piqued your interest:
Observation logs, Treatment plan, Risk assessment, and lastly, incident reports.
You studied each of the documents to discover the important details that needed to be surveyed before seeing the scientist in person.
_____________________________________ 
Miguel O’Hara - Mental Health File
Patient Information:
Full name: Miguel O’Hara
Date of Birth: 10/13/2070
Appointed into: Nueva York’s Sanctuary for Mental Healing
Admission Date: 11/10/2099
Emergency Contact: N/A
Next Of Kin: N/A
**The patient has explicitly communicated a desire for their next of kin not to be associated with their mental health treatment, and no detailed information about family members was recorded to respect the patient’s privacy.**
Diagnosis:
Primary Diagnosis: Psychopathy
Secondary Diagnosis: Antisocial Personality Disorder
Treatment Team:
Primary Therapist: Dr. Jessica Owens, Licensed Clinical Psychologist
Psychiatrist: Dr. Peter B. Parker, MD
Nursing Staff: Nurse Mary Jane Watson, RN
_____________________________________ 
Treatment Plan: 
Medications 
Fluoxetine (Prozac) 
Dosage: 20 mg daily
Purpose: Miguel O’Hara is prescribed Fluoxetine to address symptoms of irritability that derives from his disorder of Antisocial Personality. 
Lorazepam (Ativan)
Dosage: 0.5 mg as needed (PRN) for anxiety
Purpose: Miguel O’Hara is given Lorazepam on an as-needed basis to manage anxiety-related symptoms or impulsivity.
**Its used closely monitored due to the risk of misuse**
Lamotrigine (Lamictal) 
Dosage: Gradual titration starting at 25 mg, with adjustments based on response. 
Purpose: Miguel O’Hara’s treatment plan included Lamotrigine to help stabilize mood swings or emotional dysregulation. 
_____________________________________ 
Incident reports 
Date: 2/3/2100
Incident: Verbal altercation with another patient during group therapy 
Action Taken: Immediate de-escalation and one-on-one session with Dr. Peter B. Parker. 
Date: 6/21/2100
Incident: Refusal to take prescribed medication 
Action Taken: Nursing staff provided additional support and education 
Date: 10/3/2100
Incident: Refused to attend scheduled group therapy and became verbally aggressive towards staff members
Action Taken: Security staff was called to ensure the safety of other patients and staff. Miguel was later engaged in a one-on-one session to explore the reasons behind his resistance to group participation. 
Date: 1/4/2101
Incident: 2nd occurence of refusal to take prescribed medication 
Action Taken: Nursing staff provided additional support and education and therapeutic engagement by Dr. Jessica Owens to address any fears or misconceptions related to his prescribed medications. 
Date: 4/18/2101
Incident: Observed by Nurse Mary Jane Watson of the patient hoarding various items in his room, including non-permissible objects. 
Action taken: Staff conducted a room check, confiscated unauthorized items, and discussed appropriate belongings with Miguel. A follow-up session with his therapist, Dr. Jessica Owens was scheduled to explore any underlying concern. 
Date: 3/21/2102
Incident:  Engaged in a physical altercation with another patient during a recreational activity 
Action taken: Immediate intervention by staff to separate the individuals involved. Both parties were assessed for injuries, and a report was filed. Increased monitoring and a review of Miguel’s treatment plan were conducted to address potential triggers for aggressive behavior
_____________________________________
Risk Assessments: 
Current Risk level: Moderate 
Factors: History of aggression, resistance to treatment, potential for manipulative behavior 
Interventions: Increased monitoring, ongoing assessment for potential triggers 
_____________________________________
Observation Logs: 
Date/Time: 8/16/2102, 2:30 PM
Observation: Miguel exhibited signs of increased irritability during the group mindfulness session. Requested to leave the session prematurely. 
Staff comments: Noted Miguel’s discomfort during mindfulness exercises. Alternative relaxation techniques were explored for future sessions. 
Date/Time: 12/2/2103, 10:00 AM
Observation: Miguel was observed engaging in a one-on-one conversation with staff during morning indoor activities. Discussed personal interests and aspirations. 
Staff comments: Encouraged Miguel’s open communication. Noted his ability to articulate personal interest, fostering a sense of connection with staff. 
Date/Time: 2/15/2104, 6:45 PM 
Observations: Spends most of his time in the facility’s library, engrossed in reading.
Staff Comments: Positive use of leisure time observed. Reading contributed to a sense of routine and engagement. 
Date/Time: 6/23/2104, 8:30 PM 
Observations: Attended the evening group therapy, contributing to discussions on coping strategies. Demonstrated empathy towards a fellow patient sharing personal challenges.
Staff Comments: Noted Miguel’s willingness to engage in group discussions and support peers. Positive progress in developing empathy and interpersonal skills. 
**Miguel O’Hara has exhibited excellent improvement and staff believes he can be released in 2105, instead of 2107.**
_____________________________________
You closed his folder, taking a look at the photo that decorated the front. Like many patients at Nueva York’s Sanctuary for Mental Healing (NYS-MH), Miguel O’Hara didn’t look like a dangerous individual; he was actually quite handsome—with dark, wavy locks that framed his olive, chiseled face and amber eyes shielded by a pair of black eyeglasses; Dr. O’Hara wasn’t a bad-looking guy.
To ponder upon the atrocities, he could have committed for the sake of science was baffling as you gazed at the photo. The more you inspected the image, the happier you became at the fact he was doing better - better enough to be released back into society.
It was why you were here, anyway…
You tucked the folder under your arm and continued your walk towards his room, passing steel doors that lined the corridor, each secured with heavy bolts and reinforced locks to keep the patients contained and prevent them from harming themselves or others. Occasionally, muffled echoes of distant cries and disjointed whispers seeped through the cracks, adding to the unsettling symphony of the troubled minds that dwelled within.
You've walked these halls many times, but there was something about today that really made your skin crawl. So, it was relieving when you finally found Miguel O’Hara’s room, number 209.
Two guards stood on either side of his door, present only for emergencies. With a deep breath and slight adjustments to the white top, black blazer, and bodycon skirt that covered you, you gave each of them a nod and unlocked his door with a key, entering Miguel’s room…
Upon stepping inside, you instantly took notice of the soft, muted tones of blues and greens dominating the color palette, bringing a sense of serenity to the room. The patient's sleeping area contained the normal necessities—a comfortable bed with crisp, clean linens and a modest seating area. The furniture was arranged in an open and uncluttered manner, with personal touches here and there by the patient himself or for safety precautions. 
For his adoration for reading and science, a small shelf was placed inside his room, displaying a few books and a potted plant, offering familiarity to the scientist.
Your eyes shifted to the large, muscular male who sat upon his bed, dressed in a white t-shirt, gray sweatpants, and slip-on shoes. His massive backside faced you as it seemed he was engrossed in writing, his huge hand moving gracefully upon the page he was working on.
You cast a glance at the camera positioned in the corner of the ceiling in his room, placed there for monitoring and to ensure the patient, and others remain safe. After making sure the camera blinks red twice, showing its activity, you approach him with light steps.
"Miguel O’Hara?" you called out to him in a soft voice, not wishing to disrupt him. All of his movements came to a halt, his body rigid as his large hand placed the pen he was using into the open journal before slowly closing it. You watched him set the book down beside him on the bed, wondering if the handsome male you saw on the photo would be the same seated before you.
It seemed you were watching with batted breath for him to turn around and when he did, the sight of him shocked you and made your heart skip a beat.
You knew from his photo, the male would be gorgeous—so attractive that if he weren't your patient, you'd probably gush over him from afar. But it wasn't his attractiveness that made your breath hitch.
He looked completely different.
He looked…
Otherworldly.
With a cold expression, you stared back at a pair of crimson eyes covered with black eyeglasses, a small smile spreading across his tanned lips, revealing a set of sharp canines. “You must be the therapist that is to evaluate me. Right, Querida?” He inquired with a hum, his deep voice holding a Latino accent. 
You gulped at the intensity of his abnormal scarlet orbs, subconsciously clenching his brown folder in your hands and giving him a nod. “Y-Yes, I am,” you replied, stepping back to give the large male room to stand, and when he did…
He was like a giant…
The bed creaked at his ascent as his massive being towered over you, your head tilting up to maintain eye contact. Choking back how intimidated you were, you gestured over to the small seating area of two white cushioned chairs and a table in the corner of his room. “L-Let’s sit over here to talk,” you proposed, and for a moment, he just stood there, gazing down at you like a mere ant before his tight-lipped smile returned.
With an approving grunt, he stepped in front of you; with his powerful, long legs, it took him little to no time to reach the comfort area and settle down into the white chair, the seat creaking under his heavy weight. You followed behind him, moving to sit across from your new patient and shifting into a comfortable position.
When your eyes met the male's, his crimson eyes were already staring at you, lingering upon your body in a way that made you feel like a microbe under a telescope. You gave him a polite smile, shaking off the unsettling feeling that always rose within you when speaking with the patients. “It’s nice to finally meet you, Dr. Miguel O’Hara. My name is Dr. Y/LN, and as you’ve been informed, I am the therapist here to evaluate you for your release.” You explained sweetly, watching every part of the patient, who remained completely motionless, simply continuing to stare back at you with an expression devoid of all emotion.
“It’s nice to see a new face, doctor. It can get rather boring here,” he uttered, using his middle finger to push his black eyeglasses up the bridge of his broad nose.
You placed his folder down upon the table, turning it to not reveal his photo on the front; you've learned from past experiences that the sight tended to worry them. Bringing your legs to cross over each other, you clasped your hands, placing them on your lap. “Boring?” you asked with furrowed brows. “Why don’t we speak about your time here first, Dr. O’Hara? Is that okay with you?” The inquiry left your lips in a soothing tone, one that calmed most patients upon hearing it; but with this patient, you couldn’t quite tell—he hid his emotions too well.
“Well, maybe not boring…repetitive is a better word,” he corrected himself. “But, dear, I’m fine with speaking of my time here.” He replied with a smile, placing his hands upon the armrests and widening his stance. Your eyes drifted to run along his inviting toned thighs adorned by a pair of gray sweatpants that did little to conceal the curves of the muscles underneath. 
You also took notice of his posture; taking a mental note of openness from the patient before you asked your question, “Well then, may I ask how you are doing during morning activities? It's stated that you prefer Creative Arts Therapy in the mornings, correct?”
He nodded, his sharp canines peeking out from between his lips as he spoke. “Indeed, mostly during Creative Arts Therapy, I write,” he explained in a deep voice. “I’ve grown to learn that to better settle my thoughts is to put them on paper.”
“And that is an excellent form of therapy that you’ve discovered for yourself, Dr. O’Hara. May I ask, what exactly do you write?” You asked, trying to ignore the faint sight of madness in his crimson orbs. “I write down my thoughts, ideas, and aspirations,” he simply said. 
You hummed, giving him a smile. “How about future plans? Do you write about those?” At your question, he snickered, giving you a wry, dismissive head shake. “I…don’t write much on that,” he replied. “I’ll hate to get my hopes up,” he added in an amused, yet somewhat disheartened tone.
“Get your hopes up?” you inquired, eyebrows creasing in confusion. “May you elaborate, Dr. O’Hara?” The male nodded, his large fingers stroking the armrest of his chair in a deep caress. “I do not wish to anticipate that I will be released early,” his caresses of the chair never ceasing, and his eyes trained on his moving fingers.
You studied him, taking in his deflated voice and how he spoke in a slow manner. Your gaze shifted to take in the intricate motion his fingers moved upon the armrest as there were multiple reasons a patient would do such a thing.
He could be nervous, frustrated, impatient, or simply doing it to comfort himself. Recalling his mannerisms from previously, you could cross out your thought of him being nervous; the way the scientist carried himself was in a way of confidence that couldn’t be faked, so it left you with the last three—frustration, impatience, or comfort.
Without further observation, you couldn’t pinpoint his reasoning for his odd gesture, instead giving him a soft grin and replying to his previous words of anticipation. “I understand your concerns about getting your hopes up, especially considering that you were rewarded with an early release date based on your wonderful behavior as of late,” you sympathized, “So it’s completely normal to feel cautious about expectations,” you said, taking in the abnormally muscular male before you. 
“But let’s explore these feelings, shall we? Let’s say you are released in the next two weeks; what would your life look like, Dr. O’Hara?” you asked, deeply intrigued by his answer.
A moment of silence filled the room after your inquiry, the doctor continuing to make intricate patterns upon the armrest with his finger before his red eyes returned back to you. A nervous chuckle rumbled from his chest—the sound restoring life back into the room. “Ahh, I always get stumped on that question. It's another reason I haven’t written much about it in my journal.”
You nodded, placing your hands upon your legs. “Well, let’s start small,” you proposed with a grin. “You seem to have taken a liking to the hobby of writing while staying here at NYS-MH. Would you like to expand on that?” Miguel gave you a thoughtful hum, his pointer finger continuing to glide against the armrest of his chair. 
“I’ve…always wanted to write a book.” Your eyes snapped from his fingers to rest upon his chiseled face, surprise and amazement present upon your facial features at his desire. “Oh really? And what would that book be about?”
“Genetics, of course.” He chuckled, the mention of his past interest that caused his descent into madness making your heart skip a beat. Your eyes narrowed, the amazement fading from your being. You leaned back into your chair, keeping your composure.
“Are you still interested in Genetics, Dr. O’Hara?” Your inquiry being met with a nod from the patient, one that he didn’t hesitate on responding with. “I’ve worked in the field for almost my entire life and I’m exceptionally good at it.” He explained with a voice of knowledge in a low, deep whisper. “So why would I abandon my hard-earned skills and education?” 
His reasoning on his maintained attachment to the field was an excellent one, but like many things, it could be a trigger; causing the once cured doctor to revert back to his old ways of sadism and horrendous acts for the sake of science. This potential trigger would not only bring harm to everyone once more but erase the hard work that Miguel had achieved at the mental institution to fix. 
You cleared your throat before speaking. “I…understand your desire to write a book about Genetics. It’s an intriguing subject.” You said, preparing yourself to ask a question that would surely strike the doctor. “But considering the circumstance of your past experiments and the impact they had, how do you plan to approach the topic responsibly?” You asked, watching his reaction closely in anticipation. 
After your question it seemed as if everything stopped—froze even… 
You gazed at Miguel taking in his tanned face that stared back at you. His crimson eyes were empty behind his black frames and his posture was completely still in his seat. 
You’ll think he was a statue…
“Dr. O’Hara?” You called out to him which seemed to snap him from his thoughts. His red eyes slowly shifted to you, his tanned lips pulling into a small smile. 
“Responsibility, my dear therapist, is such a heavy word…” He said with a smirk. “But I wish to ask, what compelled you to work with the mental? It’s a challenging profession for those with weaker minds.” Miguel said, casting an odd aura upon the room with his every word. “I should know…many say they are for the discovery of science and when the time presents itself, they get cold feet.” He stated, his finger ceasing its movement upon the armrest. 
It wasn't unusual for a patient to desire to ask you a question, but the way he gazed at you with his intense eyes and how his gravelly voice caused a shiver to run down your spine made you hesitant, which the patient seemed to have noticed. “I only ask since you handle your job so beautifully.” He complimented, his eyes taking in your seated position. “I only wish to know what led you here before me.” The words left the patient’s lips in an ominous manner, however, upon saying such a thing his olive face held a smile that could melt anyone’s heart.
His fanged grin, oddly, sent a wave of warmth through your being and caused you to forget your reply to his question. You shifted in your seat, trying to keep your composure and recall your departed answer. “W-well, I…umm… entered this field by the simple fact of being interested in psychology a-and the way the mind works.” You replied once you found the words, unable to hide the stammering of your voice due to how unnerving everything was becoming. Miguel nodded slowly, running his tongue along the tip of his fang, the action drawing your attention. 
“Your interest in the subject of the mind is rather…fascinating.” Abruptly, he leaned up in his seat, resting his elbows upon his knees and invading your personal space. Your heart skipped a beat at his suddenness and at being able to see just how abnormal and captivating his scarlet eyes and sharp fangs were; it caused goosebumps to rise upon your skin at the mere sight. 
“I imagine I must seem like a puzzle that’s meant to be solved by you, don’t I, dear?” He asked, his gaze never letting up and keeping its intensity. Due to his closeness, you almost missed his inquiry, but upon detecting it, it surprised you. Hastily, you shook your head, dismissing his ideology and rejecting his notion. “N-No, I wouldn’t exactly describe you in that way, Dr. O’Hara.” You swiftly replied. 
“You wouldn’t?” He asked, his voice low and slow. “So, how would you describe me, Doctor?” He grinned, the fluorescent lights of his room bouncing off his sharp fangs as his eyes were filled with a hint of amusement, though it was impossible to ignore how it seemed he was toying with you. 
“I…see individuals, like you, as people who have become lost in the darkness and just need assistance in finding the light once more.” You stated, his eyebrow raising and a chuckle escaping him at your answer. “A bold claim…” He said, his eyes tracing your figure and lingering upon how tightly you were now grasping your skirt.  
“For a little thing like you…” 
Miguel muttered imperceptibly that you almost didn't hear him. “E-Excuse me?” You asked in shock and with furrowed eyebrows causing the patient to snicker, shaking his head. “Just that your view is a unique way of thinking and a…intriguing one, in fact.” He said, leaning back in his chair and adopting a relaxed position once more. 
“It’s really fascinating how intellectual you are, doctor.” He grinned. “Few possess the ability to navigate the labyrinth of thoughts of the mental. I applaud you on that.” Miguel praised, returning back to running his palm along the white armrest whilst giving you his undivided attention. 
In your gut, you knew his recalling of the statement said previously was false, you were certain he said something that was out of the norm. 
But could you have mistaken? 
You took in his face, taking note of how he gazed at you. The scientist was attractive, and normally during your job you were able to ignore that appealing quality and complete the task at hand, but right now, it seems impossible. 
The way his red eyes ran along your body like he was undressing you, made you blush. You couldn’t explain it, but you were stuck between your desires and your sense of reason. 
You were aware of Miguel’s sadistic mannerisms and how there could be a chance he wasn’t fully well as he lets on, it was why you were here, but the longer you spoke with him, the more the task at hand was leaving you. 
However, you couldn’t shake the feeling of unease he gave you at times. 
“M-May I ask how have you been feeling lately? Any changes?” You asked, changing the topic and settling your eyes upon Miguel once more to see him smirking. “It’s all been the same, doctor.” He began. “We have group therapies on Wednesday, daily morning activities and indoor activities…” He said, wetting his lips with the swipe of his tongue, the sight causing the tips of your ears to burn red. 
Sometime while he was speaking, you shamefully zoned out to taking in how sexy he looked. 
His white shirt tightly hugged his body, giving one a view of his hardened nipples, defined pecs, and washboard abs. Every curve of muscle was accentuated under the white fabric that teased anyone who saw. The muscles of his legs pressed against his gray sweatpants, and your eyes widened slightly at being able to make out the enormity that rested against his thigh.  The sight causing you to bite your lip…
“Querida?” 
The sexy patient called out to you, snapping you from your trance. “Y-Yes!?” You inquired, clearing your throat and taking a more assertive and relaxed position to try and dismiss your previous lack of professionalism. Miguel snickered. “It seemed you were off somewhere else…and here I thought that was my job.” He joked, causing you to chuckle nervously. 
“M-My apologies. You may continue.” You replied, wishing to proceed as if none of that happened. Miguel smirked, his crimson eyes roaming along your body before his finger began to tap upon the armrest.
“In my leisure, I write in my journal, read, or tend to my plant.” He finished, keeping it short and gesturing to the bookshelf in the room that held a pot of beautiful flowers. You smiled seeing how the black flowers bloomed upon the shelf. 
“May I ask, what is it that you write in your journal?” You asked, looking back at him to see his eyebrows furrowed. “It wouldn’t be ethical if I asked what you write in your diary, would it, doctor?” He inquired, causing you to instantly become regretful of your words. You casted him an apologetic look. “M-My apologies, I didn’t mean to intrude.” 
“No…it’s fine. Your fascination is interesting…” He trailed off, a tap of his finger following your words. You glanced back over at his plant once more, the flower really captivating you. “The plant is family to the Solanaceaes.” Miguel answered before you could even ask, looking over at you as you continued to inspect the plant from your seat. “Hmm…I’ve never seen a plant like this.” 
“Because this plant, in particular, is very rare.” He explained. “Native to South America, The Angel Trumpet, is a very rare find.” Miguel said with a fanged grin. “It’s why I made it mandatory that it was brought with me when I was assigned at NYS-MH.” 
You stared in awe at the abnormally black flower. This was your first time seeing a plant of pitch blackness that hadn’t already withered away, but Miguel’s next words grabbed your attention. 
“But one day while tending to my flowers, I hit an…epiphany of sorts.”  Miguel told you, causing you to cock your head in puzzlement. 
His words intrigued you…
“May I ask what epiphany you reached, Dr. O’Hara?” At your question, Miguel gave you a look of appreciation and sincerity. “I understand that upon my arrival, I wasn’t…in the best state of mind.” He said with a sigh. “But after being here, I feel like I’m ready.” 
“Ready for what?” You asked, bringing a small smile to his lips. “I…believe I’m ready to see the world again.” He answered, giving you a genuine look of certainty. 
His realization filled you with gratification. You reached for his brown folder, believing he had, indeed, improved. The first major step for the patient was seeing that they were initially unwell, which the patient had achieved. 
“I’m greatly pleased with your recognition of this epiphany of yours, Dr. O’Hara.” You said, holding his folder in your hands. “But I believe you are ready to answer some more serious questions.” You said, glancing up at him. “Are you ready?” You asked, seeking permission of his state of mind before proceeding. 
With a nod from Miguel, you opened his folder, pulling out a few of his documents to begin asking more serious questions regarding them. “I’ve noticed in your next of kin that you asked for them to not be aware of your mental treatment.” You began, looking up at Miguel to see him already gazing back at you, his crimson orbs trained on you. The sight made your heart flutter. “M-May I ask how you would cope on the outside without your familial relations knowing of t-the treatments and necessary tools you've learned whilst being here?” At your inquiry, Miguel’s face hardened, his crimson eyes darkening.
“Well, you see, my dear therapist, family can be a bit…overwhelming.” He uttered, tapping his finger against the armrest once more like a metronome; his eye contact never breaking. “I’ve decided to take a more independent route for now.” He explained in a deep, slow voice. “But friends, colleagues—people who don't burden me with unnecessary questions about the past are who I seek.” He said, his voice holding a hint of coldness as his jaw clenched. 
“Because, it’s important to focus on the present and the future, rather than the past, don’t you think…
Doctor?” 
You gulped, his words seeming to have you in a vice. It was as if he had some kind of control over you, all of the rules and regulations you learned whilst being an evaluation therapist at NYS-MH faded from your mind. You couldn’t figure out what you found so enticing about him. 
Was it the way he looked or behaved? How he seemed to speak with such intellect in a tone of voice that could lull one to sleep?   
You were puzzled…
But you were certain something was happening, and it was greatly affecting you and your ability to think clearly. 
You hesitantly nodded, clenching his folder and feeling your cheeks redden once again.  “T-That is correct.” You agreed, not believing what you were saying. “I would understand your desire to look past your previous mistakes and move forward.” You uttered, trying to keep your attention on the patient. 
“Indeed…Mistakes.” He smirked, a small chuckle passing his lips, his finger seeming to tap against the armchair after your words. Your eyes looked from his hand and to his face, studying how his coffee-brown locks blowned gently in the breeze from the vent overhead, and to his defined cheekbones and broad nose that made him even more captivating… 
 “Have any more questions for me, doctor?” 
You jumped at his inqury, noticing you were just staring at him. 
What the hell was wrong with you?!
A little disheveled, you fumbled through the folder for the next pages of information you sought, picking up his documents on his treatment plan of medications and his incident reports. “Umm…I-I wanted to ask about your medications.” You began, wetting your lips and holding the papers up to hide behind them. “T-There were two occurrences where you refused to take your medication. M-may I ask why you refused?” You asked, peeking around the paper to see the patient adjust his black eyeglasses upon his face along with the repeated thudding of his finger upon the chair. 
“I must ask, how would you feel if someone took away your identity?” 
“W-what?!” You asked in surprise, lowering the pages hastily. A laugh rumbled from his broad chest, giving you a clear view of his otherworldly fangs that made the pit of your stomach twist into knots. “You heard me, doctor.” He stated in a manner that was to be amusing but only made one disturbed. 
“What if someone was trying to force you to be someone else? Someone you are not?” He asked, causing you to chew your inner cheek and ponder his question. “I…I guess I wouldn’t like that.” 
“Indeed…” He replied. “Any creature would despise the fact of forced transformation of oneself. It’s the reason you cannot simply change a savage tiger to being a tamed kitten in your home.” The dark-haired male explained. “It’s because a tiger would always cling to its savage ways, it's what keeps them alive—it’s what they enjoy.”  
“That’s…a great analogy, Dr. O’Hara.” 
“Why thank you, dear.” Miguel replied with a smirk before his old expression shifted to hold furrowed eyebrows and a frown—a set of facial features that instantly tugged at your heart. “But…the true reason I refused my medication was because…” He heaved a deep sigh, biting his lip. “The depressants make me sleepy and tired all the time, and…the idea of having to depend on medicine to stabilize my irritability and emotions is rather disheartening to me.” He said in a sorrowful voice. “I refused them because I believe I can be better without them.” 
You listened closely to his words, taking note of his concerns and feeling rather empathetic. “In all honesty, how would you explain your current mental health condition?” You asked, placing your compassionate eyes upon him. 
He gave you a heartfelt smile, one that made your heart soar. “Like I said previously, I feel better, Doctor.” Miguel said in genuinely. “I’ve seen the errors in my ways and am deeply disgusted by what I’ve done to innocent individuals…t-too myself.” He said, looking away at the ground in shame. 
“I wish to return back into society and start anew.” He replied. “Be the man that I’ve wanted to be—not some madman who allowed his idea to get too out of hand that led to the deaths of innocence.” Miguel professed to you with an emotional and hearty voice. 
You nodded slowly as you noticed his scarlet eyes flicker down to your hands that held the brown folder. “Doctor…
May I?” 
Dr. O’Hara asked, extending his large, calloused hand to you, seeking your palm. Your eyes widened, thickly gulping and looking back up to meet his red orbs that seemed to suck you in—enticing you to take it. 
Physical connection with patients were strictly forbidden, but the sadden look of desperation upon his face led you to take his hand. You placed the brown folder upon the table before resting your hand in his large palm, and instantly yours looked to have shrunken in size. With a fluttering heart and belly, you met his eyes and instantly melted under his crimson eyes. 
“Please, Cariño. I assure you, I’ll be on my best behavior.”  
The patient affirmed, giving your hand an affectionate squeeze, following his heartfelt promise. Your breath caught in your throat at his genuine gaze and words. 
From his evaluation, you couldn’t help but agree that he was ready…
He didn’t utter a word of sadism or show signs of insanity, revealing his first diagnosis of Psychopathy was treated or can be suppressed. He exhibited signs of sympathy for his victims, and also didn’t become angry at triggering questions, displaying that his second diagnosis of antisocial personality disorder was also cured or treated. 
Like he said…
Dr. Miguel O’Hara was ready. 
You gave him a small smile, placing your free hand atop of his as Miguel’s eyes shifted down to your kind gesture and back onto your face. “Okay…I believe you.” You said, caressing his knuckles with your thumb. “I’ll be sure to send in your evaluation report that you are good to go.” You told him, but as an evaluation therapist you weren’t supposed to say, but you couldn’t stop the words from spilling from your mouth. 
Giving him a departed smile, you released his hands and collected your things. His touch still burned into your skin and left you yearning for more of him. 
You felt his abnormal eyes on you as you went to the door. Suddenly, upon putting your hand on the doorknob, a cold shiver ran down your back—one that instantly made you come to a halt. Your eyebrows furrowed at the unsettling sensation, causing you to bite your lip in nervousness.
“And Miguel…” You called out to him, using his name and looking over your shoulder at the dark-haired male. His tanned, chiseled face held an expression of hidden joy and interest as he turned towards you, his attention captured by your call whilst he remained seated in his chair
You clenched the folder tightly, hastily shifting your gaze to meet his scarlet eyes—the previous feeling of discomfort and unease vanishing.
“I-I hope you keep your word.” You said in a voice full of reverence. Miguel returned your words with a reassuring smirk, his sharp canines poking from over his bottom lip. 
“You have my word, Doctor.  I’ll be on my best behavior.” 
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After turning in Dr. Miguel O'Hara’s evaluation report and going home, the scientist was still on your mind.
The way the doctor looked at you with his beautiful red eyes from behind his black spectacles, with a gaze of interest, to the fanged smiles and smirks he gave you—merely thinking about it made your cheeks redden.
You bit your lip, feeling a need to cure this desire for him, but you decided to push it away. You couldn’t feel this way about him…
You couldn’t…
..
But you did…
Extremely…
You lay under the blankets of your bed, tossing and turning as every time you closed your eyes to sleep, he would fill your mind. 
Especially the glimpse you got of his package. 
How his massive member was accentuated underneath the gray fabric of his sweatpants, revealing how thick and long he was. 
The remembrance made you drool… 
It had been forever since you’d touched yourself. Being a therapist at a mental facility was a rather time-consuming job, and you weren’t really interested in the many men who tried to get your attention.
Until him… 
Why did it have to be him of all people? 
It was a guilty pleasure, that was for sure—to have fallen so hard for this doctor, your patient who had many wounds that still needed healing.
But oddly, his wounds only pulled you in even more…
You bit your lip, allowing your hands to begin roaming along your body, imagining they were his calloused ones—remembering how his large hands practically engulfed yours when holding his hand, and how rough they felt.
Oh, how good it would feel if they were the ones touching you. 
Giving your clothed breasts a squeeze through your shirt, you moaned softly. Despite his past of being sadistic and cruel to others, you imagined him being gentle with you—caressing your body and touching you in a way that stole your breath every time. You arched your back as your thumb barely flicked over your pebbled nipples, drawing a whimper from your lips.
Your panties were heavily drenched in your juices due to your core's insistent pleas for stimulation and touch. Finally satisfying yourself, with a sharp tug, you pulled your panties down, freeing your pulsating pussy. 
You breathed a sigh of relief, hastily getting into a comfortable position on your back and allowing your legs to fall apart. With closed eyes, you allowed thoughts of Dr. O'Hara to guide your movements. 
His massive hand ran along your abdomen, teasing you with his skilled fingertips and trailing lower. A gasp escaped your lips as your fingers brushed softly along your throbbing bud and soppy folds, spreading your juices along the sensitive area.
You imagined Dr. O'Hara above you, his red eyes gleaming in the moonlight as he smirked down at you, pressing his large middle finger into your entrance. You moaned, feeling his finger filling your tight walls. 
Whimpers escaped your lips at how good his finger felt inside of you, your back arching in desire for more of him. His smirk broadened at your eagerness, as he slowly drew his finger out to the tip before pushing back in, quickly finding a rhythm and keeping at it with each thrust.
Your toes curled, burying your face in your inner elbow as you continued to finger your wet pussy, wishing Dr. O'Hara was here, but imagining would have to do. It wasnt long before a heat began to pool in your lower belly, your breathing picking up. 
"Taking my fingers so well, dear," Dr. O'Hara whispered into your ear, gently nipping along your lobe and throat, his fangs grazing your skin. You whined into your arm, his fingers picking up speed and hooking just right inside your pussy, bringing you to your blissful end. 
With a loud cry, your thighs trembled horribly as your juices spilled in hot spurts, soaking your hand and the sheets underneath. 
Your eyes fluttered close, trying to overcome the buzz that overwhelmed your body after your release. It took a moment, but when you caught your breath and your vision settled, you withdrew your fingers from your pussy, casting your eyes upon them to see that they, not Dr. O'Hara's, were covered in your juices. You exhaled in disappointment. 
Despite how good it felt imagining it was him, you couldn't help wanting Dr. O'Hara in the physical…
"I imagine I must seem like a puzzle that’s meant to be solved by you, don’t I, dear?" 
As you lay there, still tinglinh from your pleasurable moment, his words filled your head, leaving you to ponder his question once more. 
Did you believe him to be a puzzle that only you could solve? In the moment, you said no, but deep down, you wanted nothing more than to thoroughly fix him.
Like many patients upon being released, they still faced numerous challenges, including reentering society, finding a job, and avoiding triggers, after departing from NYS-MH.
He was going to need help, and with all your heart, you wanted to be there for him. 
And you were going to. 
No matter what…
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A/N: I hope you all enjoyed the first part of 'Tangled in his Webs.' 😆I really enjoyed writing Miguel in this persona as it was different and honestly fun, especially with him being a darker character. It was rather new for me writing in this manner, despite some challenges here and there, I'm overall proud of the outcome and I hope you are too!
@migueloharacumslut, thanks so much for the request, and I hope you are even more happier that it's to be more than one part, lol. But once again, thank you for reading, hope you enjoyed!
Make sure to like, comment, reblog, and follow! If you'd like to add a request to the kink series, Entangled Desire, or have an idea in general, just message me or submit an ask. I hope you all have a wonderful day and stay safe! 💙💙
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<3 Taglist:
@oscarissac2099 @powerful-niya @szapizzapanda @mcmiracles @mreowmoreww @thedeva @jadeloverxd @lazyotakuofficial @migueloharacumslut @nattywatty @homewreckingwreck @kinkybandages @prazinos @huniedeux @impossiblebagelcowboyfreak @anniee-mr @crimin4llyins4ne @lynxslokley @rice-wife @oharasfilipinawife @migueloharastruelove @rodriash002 @e1f-boi @user3732094737 @truth-dare-spin-bottles @taleiak @alurafairy
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(*All rights reserved. DO NOT repost/translate/copy any of my work.*)
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crimsonkat59 · 6 months ago
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The Infinights
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The pixelated RPG game Infinights, developed by Tales From the Stinky Dragon, garnered many positive reviews from fans of the developer’s past works and soon brought in new fans, many of whom had never played a game of such style. 
Infinights is a story-driven game where you play as four ‘Infinight Interns’ trying to find the Infinights (a group of notorious heroes), defeat a devious woman called Paralyte, and save the realm of Faeza. There are many loveable NPCs scattered throughout the five realms of Faeza, each unique to their homeland. And the music changes throughout the land, even during encounters! 
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What many have found interesting about the game is that the player does not control a specific character. The four Interns move as a group and the walking order of the players changes according to their environment (for example, Mudd leads the group through his home city of the BuhBayou while Kyborg will lead when they’re in Evirwinter). In combat, each Intern and their enemies are given a specific order to which they can take a turn. This is one of the many cases where Infinights uses luck and randomization to achieve unique playthroughs. Often, conversations will have dialogue options that will either succeed or fail based on the program’s virtual ‘coin flip’ and the amount of damage any attack will do it based on a ‘dice roll’ of sorts. 
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Infinights has been praised for its simple but beautiful graphics and its simple design. However, it has gained criticism as well. 
One main flaw many players see is how rigid the story is. There are not many chances for exploration and though conversations can change due to luck, things end up the same in the end. After some time, the developers released an update containing a second playing mode. This mode, entitled ‘The Past’ (changing the main story mode to ‘The Present’), lets the player play in a more open-world concept. And as the original Infinights. 
What’s loved about The Past is that it allows the player to see more into the life of the characters the game is entitled after. There were complaints that, for being titular characters and the game’s main quest, the Infinights did not have a strong role in the story, especially Grislee and Elleve. The Past changes this, giving each Infinight more lines and a more fleshed out character. 
Of course, the open-world style is appreciated as well. There’s a fully interactable map to navigate through and many new locations within each city to explore. New shops, new NPCs, new quests. And while The Past has a few scripted adventures and quests, the easiest way to explore the world is to travel to one city and simply walk around. More quests become available as the Infinights become more renowned throughout Faeza, with more people also willing to aid their adventures. 
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The Past also created thought. As the main villain of the main story, Paralyte, is seen in this mode as just another Infinight. She is primarily called ‘Luce’, which is her real name, and is visually different. Many have joked that she looks ‘healthier’ in The Past as her skin is less pale. What many notice is that there’s no green infinity sign carved into her armor in The Past, but she instead wears an armband with the Infinight’s logo on it. (Just like Spectril!) 
Throughout the story, Luce and the others get along very well. Her voice is still ‘honeyed yet haunting’, but her interactions with the Infinights are full of smiles and jokes. Luce cracks a few herself, leaving the threats to the enemies encountered in combat. 
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This mode, even when played to 100%, does not address exactly why Luce left the Infinights. Theories have been made through dialogue left throughout both modes of the game, but there has been no official response from the developers. Tales From the Stinky Dragon often prides itself on adding a bit of mystery to their games, with some questions getting answered while others are left up to the fans. 
The newest mystery they’ve unveiled is Grotethe, another RPG game in the works. Through released screenshots, it’s clear that the game uses the same base as Infinights. The combat and dialogue systems are the same, along with the game’s basic premise. However, one question that has been raised is how the story modes work. Will Grotethe have only a story-driven mode, only open-world, or will it include both? None of the released content points to any of these options. 
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On a similar note, it is also clear that Grotethe takes is set in an entirely different place. The technology and locations (and even the appearance of one of the main characters!) that can be seen in different screenshots are causing speculation amongst fans. People wonder whether the two games are related or not and, if they are, how? No voice clips for any of the characters have been released yet, but fans hope that the voices of the main characters will aid them in this quest for answers. 
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Until then, everyone continues to enjoy the stunning game that is Infinights. 
This project, with all visual details compiled on one Adobe Illustrator document entitled 'rot' because I failed to spell 'rpg' started on Tuesday, January 14th. Through various sessions of various lengths and occasional mouse usage, it has finally been completed. I now hate rectangles and squares. 
Various parts of the artwork should be recognizable to other games of a similar style. When I went looking for sprite bases when this project first started, I landed on a base sprite for Omori. I have never played Omori. Along with that, the way the combat screen looks is taken from Deltarune (which I have played) and the shop screen has influences from it. 
And it should be known that most things made in this work I had a trace (with pixels) from a random internet image. That dragon was NOT freehand, nor was that train, the map and pretty much everything from the shop screen (though, the shopkeeper whose name I cannot remember was drawn from a sketch I made). All text except title text (Infinights, Grotethe, Tales From the Stinky Dragon) is actual type, only the title text I drew (with a reference).
My school shouldn’t have allowed me to have an Adobe account or a teacher/class to teach me graphic design. I am using it for evil.
Sprite sheet:
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The state my school computer's desktop was left in. Just because I think it's funny.
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shiftingfawnnn · 5 months ago
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Understanding the 3D vs. 4D: The Shift Between Realities
Shifting is often described as the act of moving between realities, but the process is more complex than simply changing locations or environments. The distinction between 3D and 4D is not only significant in terms of the worlds themselves, but also in how we experience and perceive reality. Understanding this difference is crucial for anyone who is serious about shifting, as it unveils a deeper layer of reality that has the potential to change our understanding of existence itself.
The 3D World: Linear Time and Physical Constraints
To begin understanding the shift between 3D and 4D, it’s important to first grasp what the 3D world represents. The 3D realm is the reality most of us are familiar with, where we experience time, space, and matter in specific ways. Time in the 3D world is linear. It moves from past to present to future in a steady, measurable progression. Days, hours, and minutes dictate our lives, and every event follows a particular order. We are bound by the laws of physics that govern space—our physical movements are restricted to three dimensions (length, width, height), and our senses are designed to interact with the world in tangible, touchable ways.
In the 3D world, cause and effect are clearly defined. The events we experience follow a clear timeline—what happened yesterday can’t happen tomorrow, and what will happen in the future hasn’t occurred yet. This world operates on limitations, both physically and mentally, with space and time as constant forces shaping our experiences. Our bodies are subject to aging, our thoughts follow a rational progression, and our reality is defined by what we can see, hear, touch, and measure. Even the most abstract thoughts we have are contained within the structure of time and space.
This strict framework shapes how we live and understand the world. However, for those who wish to shift, this understanding of reality becomes a constraint. The 3D world, with its linearity and physical boundaries, is only a small piece of the larger, more expansive universe. To move beyond it, one must explore the possibility of stepping out of these limitations, to see beyond the veil of time and space.
Entering the 4D: A Higher-Dimensional Experience
When we shift to a 4D reality, we step into a world that is far more fluid, flexible, and expansive. The concept of the 4D world challenges everything we know about time and space. In this realm, time is no longer linear. Instead of being confined to a steady progression from past to future, time becomes malleable. It can bend, overlap, and occur simultaneously in multiple instances. Imagine being able to experience all moments at once—not just reliving the past or seeing the future, but understanding them as layers that exist together. This is what 4D time offers: the freedom to see time as an interconnected web, rather than a straight line.
The experience of space in the 4D realm is also radically different. While 3D space is fixed and measurable, 4D space allows for an expansion of what is possible. In the 4D world, the concepts of height, width, and depth can intertwine in complex ways. It’s not just about moving in three directions, but about perceiving multiple realities simultaneously. Imagine being able to see through objects, or being aware of a multitude of parallel universes at the same time. Movement in the 4D world is fluid and can happen across multiple dimensions at once, allowing for experiences that are not possible in our 3D understanding.
Perhaps the most profound aspect of the 4D world is the way beings in this realm interact with time and space. In 3D, we are restricted by physical boundaries, but in 4D, beings are able to transcend these boundaries. They might be able to experience events as they unfold across different moments in time, or even affect the timeline itself. A 4D being might be aware of their past and future in ways that 3D beings cannot comprehend, able to manipulate time to create change or prevent events from occurring.
Shifting Between Realities: A Bridge Between Worlds
So, how do we shift from the 3D world to the 4D? The transition between these realities is not as simple as stepping into another physical location—it’s about shifting the way we perceive and understand reality itself. To move from the linear, tangible experience of the 3D world into the expansive, fluid world of the 4D, we must first break free from the mental constraints that hold us in the 3D. This means shedding our reliance on linear time and physical limitations. Shifting into the 4D requires expanding consciousness beyond the familiar boundaries of space and time.
One way to approach this shift is by deepening our awareness of the non-linear aspects of existence. In the 3D world, we are trained to think in terms of time as a sequence, with one event leading to another. But in the 4D, time is not experienced in this rigid way. It is important to let go of our dependence on time as we know it and embrace the idea that past, present, and future can coexist, interweaving to create a reality that is far richer and more dynamic.
The key to shifting into a 4D reality is trust and letting go. Trust in the fluidity of existence. Trust in your ability to transcend the 3D constraints. As you begin to shift your perception, you may start to notice subtle changes in the way you experience time and space. These changes might feel disorienting at first, but with practice, they become more natural. Shifting into a 4D reality means stepping into a new way of being—one where time is an expansive force, and space is a fluid, interconnected experience.
The Implications of 4D Shifting
The deeper implications of shifting into the 4D realm are profound. Moving beyond the limitations of 3D opens up possibilities that are difficult to fully comprehend. In the 4D world, time is no longer a prison but a canvas. The way we experience our lives, the world around us, and even our interactions with others can be altered in incredible ways. It’s not just about physical space and objects—shifting into the 4D realm can alter how we perceive ourselves, our identity, and our place in the universe.
By shifting to the 4D, we become more aware of the interconnectedness of all things. We begin to understand that every choice we make ripples through time, and every moment is part of a greater whole. It’s a humbling and empowering experience, one that transcends the linear, finite boundaries of our 3D world.
Conclusion: The Next Step in Our Evolution
In the end, the shift from 3D to 4D is not just a physical relocation—it’s a journey of consciousness. It’s about transcending the limitations of time, space, and perception to embrace a greater understanding of existence. The 4D world is where time and space become fluid, where realities intertwine, and where we begin to understand our place in the cosmos on a much deeper level.
For those who are ready to explore the higher dimensions, shifting between the 3D and 4D is a way to unlock the full potential of reality. It’s an invitation to leave behind the constraints of the physical world and explore the infinite possibilities that exist in the realms beyond. With each shift, we step closer to understanding the true nature of existence—and perhaps, even the nature of time and space itself.
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justanotherbirdbrain-blog · 2 years ago
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Geology and the Economy/Trade in Your Fictional World: Explained
Hi, I'm Bird. I am a geology Ph.D. student and I love reading fiction and playing videogames, however something that can really pull me out of a fictional universe is a lack of understanding of basic geology, and how that would influence your fictional world. Today I will cover geology that can effect trade, some landscape features, and construction!
Things that are typically necessary/desired in a fictional world are building materials, gemstones/precious metals, and fossil fuels/ sources of energy. However, a lot of these things are not found together, and they typically have some features to make them more distinct in terms of landscape, so lets talk about it!
Gemstones/ Precious metals and landscape features
Typically, gemstones can be found in two different rock types. The first is intrusive igneous rocks (magma that slowly cooled underground to form course-grained rocks like granite) and high grade metamorphic rocks (rocks that got put under intense heat and pressure under the earth's surface). Some minerals are more likely to form in particular conditions than others, but for the most part these minerals can be found interchangeably within both of these places. *Note: this is a gross oversimplification but we are starting small
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(Yes it is a shitty chart better pictures will come further in the post)
If you are writing these minerals based off and igneous deposit, good descriptions for the rocks would be speckled, with mineral grains of about the same size and varying in color. They should NOT be striated, and they will often form bald (unforested) cliffs that are typically rounded and not jagged.
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If you are writing with metamorphic rocks, you would expect these rocks to be layered, typically having light and dark layers with some minerals possibly being much larger than the others surrounding it. These textures can definitely (sometimes) be observed from a distance.
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*Final notes about minerals* Quartz varieties are difficult, quartz can be found in volcanic, metamorphic, sedimentary, and intrusive igneous settings. If you are writing about agate specifically it is almost always volcanic in nature.
Diamonds are found in volcanic ash deposits called kimberlites, these deposits can occur in any rock type, so while they are igneous, they can be found anywhere. They have zero connection to the surrounding rocks.
2. Fossil Fuels
If a region is producing oil or coal, it is going to be from a sedimentary environment that is very rich in ancient plant material (like millions of years old). A unique feature of these locations would be finding lots of plant fossils, and rocks that can be found in association with these would be sandstone, shale, conglomerates/breccias, and limestones. Sedimentary rocks form in layers, so if exposed the layers will be very visible from a distance. You can also get unique features due to preferential weathering (fancy way of saying some rocks are harder than others, so when exposed to the same weather some rocks will break down faster than others). Also, natural oil seeps are a thing in places where natural oil is prevalent, but I couldn't find a good picture sorry.
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3. Building Resources
based on the rocks found in each region, the buildings will be made out of different materials, so lets breakdown what building materials would be used based off what rocks are present in the location.
Sedimentary rocks- lots of options here, so I will just info dump. If the region is drier, limestone is a good choice, historically may desert areas use limestone, it is soft and easy to carve, but it will dissolve slowly with rain. Sandstone is a durable rock that can be used, but it is very hard as it is made of quartz. Clay! shale breaks down in humid environments and will often make clay, this is a great, amazing building resource that could drive economy.
Metamorphic rocks- Marble.... if you want to make luxurious marble temples, metamorphic rocks are a must! Other comments, metamorphic rocks will often have layers of weaker minerals and stronger minerals, that means they will break along a defined surface. A lot of older houses in the Italian Alps (Aosta Valley) use these rocks for roofing. Slate roofing is also common in a lot of places, slate is formed from really low grade metamorphism, so this resource can be available in both sedimentary and metamorphic locations within reason.
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Igneous- Granite (light) and Gabbro (dark) is very hard and therefore it is used frequently in countertops today. This is also important because these rocks will take a high shine from polishing. Igneous rocks are also perfect for making cement! Volcanic ash mixed with quicklime and salt water is the recipe for roman concrete which is arguable much better than current day concrete but otherwise doesn't offer much more benefit.
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Thank you if you made it this far, I want to make more guides in the future to hopefully cover more geology topics that can influence a story (possibly natural disasters and associated landscape features for subtle foreshadowinggggg)
This guide is very simplified! It is supposed to cover a lot of information for people who may not know a lot about geology, but are interesting in creating fictional universes! If you know a lot about geology already, please avert your eyes, or comment something additional!
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nightmare7612 · 24 days ago
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I want to study Lifesteal smp under a microscope. I’ve never really explored the world of pvp based smps outside of the life series before and it’s fascinating. Cause like, the life series is designed to be a short-term game. They log on for three hours once a week and go ham, and there’s an objective, from the very start everyone knows that the point of the game is to be the last one standing and they act accordingly.
Then you have Lifesteal which seems to be a long-term server to which people can log on and off at their convenience and does not have a final objective necessarily, just a mechanic that allows players to steal hearts from each other and ban people from the server via taking all of their hearts. It’s set up like a normal smp but with higher stakes which creates an amount of natural tension that isn’t really present in most smps without the players artificially adding the stressors (things such as rolplay storylines or server-wide minigames such as Demise in Hermitcraft).
And I know I’m comparing it to the life series, as they’re both pvp based servers, but that’s just to lay down the differences between them. What I actually find truly fascinating is how much my brain wants to compare it both to Hermitcraft and to my own smp that I play in. The thing that catches my attention is how a lot of things of what I know and expect out of an smp just don’t apply here.
I noticed that people seem to be very paranoid in Lifesteal, for example. A lot of bases are hidden in secret locations from most of the playerbase and I’ve seen several people literally just pack up and leave cause their base got found by someone they didn’t want to know. Or how people will literally just start destructive fights in the middle of public areas and set up explosive traps without much regard for what’s being damaged. People will just kill each other despite knowing that every death puts a person closer to being permanently off the server(?)(which tbf, im pretty sure that’s why the mechanic is there, im just way to nice for a server like this, i wouldn’t be able to kill anyone knowing that). Some people hack in here too, apparently? And I don’t even wanna know what’s going on with the mods.
I think the best way to describe this experience for me is culture clash. It’s an environment that feels so familiar in a lot of ways and yet so different from what I know. It’s culture clash in a way that I’ve experienced before when moving to a neighboring country, the exact same kind of confusion when things don’t quite work the way I’ve come to expect them to and I can’t quite figure out why.
Anyway, I found JumperWho’s channel and I’m having a blast if you couldn’t tell.
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ajastu · 3 months ago
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thinkin about...how much i appreciate the way that talking about death and grief was handled in veilguard. I've been thinking about this topic a lot for the last several years bcs of...many reasons. So it was nice to see.
I guess maybe the best way i could put it into words is...Veilguard did not present grief/loss as purely a tragedy, but also as a part of life? the worst happens, and it might feel world-ending, but you will still need to get up the next morning and eat breakfast, you know? the unrelenting flow of time can be both a comfort and a pain, but no matter what it is in the moment, the fact remains that life Does Not Stop. And we have to deal with that somehow.
i guess one important distinction here. There is a difference between personal loss and like. A massive tragedy. I'm mainly talking about personal loss here, because the two are kind of different topics (that the game addressed differently, also, but this isnt about that right now)
Before i talk about the like, companion questlines, a very brief aside to the environmental design. Admittedly, i havent rly gone looking around the maps for the making of this post specifically, so it won't be too involved, but like. Arlathan, man. Loss and tragedy is etched over every part of it. the ruins, yes, but also...the tree people. At first glance, it is a sunny, beautiful location. And it is! It is also full of little stories of loss and desperation and everyday lives cut unexpectedly short. And you see it the moment you stop and look at it. It is easy to run through without paying much mind to it, but once you notice it you can't really unsee it. And it is still so beautiful and sunny. It's something i liked about the first Dishonored game, too, the juxtaposition of the environment with the tragedy. The sky is blue and the sun is shining when Corvo escapes Coldridge. etc.
Grief will find you again on a nice summer's day. You know?
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You can't untangle it from the joys of life. And that isn't necessarily a bad thing, it's just...neutral. That's just how it works.
One of the ways people deal with grief is through rituals to remember the dead. Funerals, tending of graves, etc etc. I think Emmrich's quests touch on that in a very nice way.
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What i appreciate about that is, like...some people tend to have a fear and aversion to topics related to death. But these quests present it all in such a mundane manner. And you get the option to treat it as such, too. Of course, there is the option to freak out, also, but i'll admit i never checked that one out.
I think part of processing grief is accepting it. And it might mean many different things to many different people, but for me personally those funerary rituals, both big and small, become a first step. And it won't stop being painful, but life does not stop either. You have to choose to live it, eventually. But when you're afraid of taking that first step, well. The grief might just eat you alive.
Every creature's existence brings along with it the death of something else, whether intentional or not. Death is as much a part of life as breathing is, and so getting somewhat comfortable with the concept will help soften the blow whenever it comes. Because it will come.
Funny thing happened while i was playing the game for the first time. I got spoiled about Manfred dying, and when i found that out, i was like. OH NOOO not Manfred....im definitely 100% reviving him.
And then i actually got there, and...the game prepares you so beautifully for acceptance of personal loss. Of course, there is the bias of Ive Been Thinking About This Exact Thing For Years, but still. It felt more...right? to let Manfred go. It still took me a while to decide what to choose, but the fact remains that i had to really sit there and think about it, even though i thought i have already made up my mind.
And just...the whole Cyrian funeral bit. Oh my god. That was so beautifully done. Bellara's story in general was something i really appreciated, but that part was especially hard-hitting for me. Yes i cried. Life goes on.
I feel like it touches some more on the importance of processing the grief, so that you can remember those you lost with fondness and joy instead of just pain. Again, you can't untangle the two, but you can find balance, eventually. Facing that loss instead of running from it...it helps.
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And this bit the game itself said in a way i do not think i need to paraphrase:
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Death, loss, grief...all of that is difficult. It is also a part of life. And the thing is, life goes on!! I'm not saying that in a "get over it" way. I am saying that in a. ''Holy shit why are things happening'' way. I'm going through this paralyzing grief and life just keeps on happening. And you have to adapt to it, you know? You stop thinking about it constantly, in time. You find joy with the living. But grief will still find you on a nice sunny day...
I don't know. I'm probably not saying everything i wanted to, but it's kind of hard to keep my thoughts in order (plus, this post was a spontaneous decision n im too lazy to go thru the whole game for more examples).
But i guess the main thing i wanted to say is. I appreciate that the game gives you space to sit with it. To think about it. To come to terms with it, even, maybe. DATV did a wonderful job with handling this topic.
It is also tied into the main plot in ways that other people have talked about already. But yeah. The only thing i missed was the lack of a "let the bugs eat me" dialogue option when Emmrich asks Rook what they'd like to be done with their body after they die, but i guess we cant have it all dlkgjdfg
I'm just gonna conclude this with my all-time favorite screenshot from Disco Elysium
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chocodile · 10 months ago
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Are there ghosts in your amaranthine world..? Or ancient sailor’s curses?
I may be interested in inventing a character… is that allowed? I’m not much of an artist but I could write something for you!
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"Ghosts? How absurd! An educated wizard like myself would never entertain such superstitious nonsense!"
(...Now, if you'll excuse him, he's gotta go research ancient eldritch powers hidden beneath the earth's surface and finish working on a potion made out of his unicorn buddy's magical blood. You know, reasonable, scientifically grounded stuff like that!)
So, to answer your question: Real ghosts = not canon, curses = yes canon, and could resemble a haunting. More explanation of how that would work under the cut:
You can attach enchantments to objects, so there would be nothing stopping you from attaching a baneful curse to something instead. A lasting enchantment generally requires a power source or some kind of upkeep to keep it "charged"... ones worn by a living creature can draw upon the body's own magical energy field... but can also be powered by the "background radiation" present in unusually magically charged environments. There are absolutely "cursed" forests where travelers suddenly find all the food in their rucksack spoiling overnight, areas of ocean where compasses stop working and the wind won't blow, that sort of thing.
So, you could also have a magically charged area that was "haunted" and caused visitors' minds to start playing tricks on them, perceiving illusions, hearing murmurs and clips of nonsense speech, experiencing objects falling over/moving on their own, etc. Any naturally generated "haunted" location would be pretty basic in its illusions, though. Something with more structure (recognizable figures, coherent speech) would have to be an enchantment engineered by a wizard on purpose, and would take quite a lot of skill.
Non-wizards often refer to locations with unsettling or dangerous enchantments as cursed or haunted, though wizards who understand the underlying magical mechanics behind those phenomenons might roll their eyes at that framing, insisting it's no different than when the town healer enchants a necklace to ward off sickness--just undirected and on a larger scale.
ALSO to answer your other question: You are absolutely welcome and encouraged to invent a character if you are so inclined! I would love to see what you come up with!
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pretzel-box · 7 months ago
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—[Main Information Post] MAIN BLOG: @misanthropy-official
🌟 A Second Chance Awaits You 🌟
Are you or a loved one battling a terminal illness? The Biosphere Foundation proudly presents the Rehabilitation Project—a groundbreaking initiative offering hope, healing, and a brighter future.
With cutting-edge treatments derived from our Antarctic research, we’re on the brink of curing diseases once thought untreatable. Join countless others who have already experienced remarkable recoveries and rediscovered the joys of life.
💙 State-of-the-Art Care
💙 Compassionate Experts
💙 A Path to a Healthier Tomorrow
Take the first step toward recovery today. Contact us at 1-800-REHAB-NOW or visit our website!
🌍 Biosphere Foundation – Innovating for Humanity’s Future 🌍
Welcome to MISANTHROPY
MISANTHROPHY is a project made by a group of people, including me. It features a deep world building around the biosphere's sister location and its twisted secrets.
This project includes lores on the different places, entities, npcs and even a potential future gameplay since we aim to release it as a game someday!
We will soon feature our own wiki page and an official discord!
If you are interested, feel free to give me a follow and write a comment. I'll update regularly about this project.
What exactly does our project feature?
Entities.
Entities in this project are creatures split in three classes.
The lowest order [Freshly infected.]
The middle order [Developing.]
The highest order [Next evolution tier.]
All entities have unique features and designs that are heavily leaned on angels and humanoid monsters together with a sprinkle of good body horror.
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The picture features end state lowest class entities.
Lore.
We have deep lore, especially on the sister location. The place splits in 4 main parts.
The main area
The human worker class
The main task force
The research department
Each place has it's own troubles and secrets. Maybe it is time to explore them all.
Goetia.
A handy-dandy acquaintance that pops up from time to time to trade valuable items for less valuable trash. Goetia is an unique person that will be your closest partner, even with his rather silent and distant personality.
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Those are some of the first sketches we have of him. He already has his own fanfiction too.
This is a project made by several people stated above. Please support the rest of the group as well.
@pompohills
@ghost-skull-trash
@splatting-stampede
The art above is made by our dear pom, we also feature more art by the others as well on our discord server that will be public soon!
SHORT LORE DOWN BELOW.
A group of young but determined researchers traveled to Antarctica with high hopes. Their mission was to study how global warming was affecting the icy regions of the Earth. Their goal was ambitious: to find ways to stop the ice from melting and save the planet from a worsening climate crisis.
For 27 days, the team worked hard. They drilled into the ice, studied the atmosphere, and collected data. But on the 28th day, something incredible happened. While digging into an ancient layer of ice, they found a large, frozen object that looked like a distorted, otherworldly wing. It shimmered faintly, almost as if it were alive. The strange discovery filled the researchers with both amazement and unease.
Word of their find spread quickly. It wasn’t long before the secretive Biosphere Foundation heard about it. Known for its advanced biological research and bold ideas about making humans adapt to extreme environments, the foundation immediately took action. A team from Biosphere arrived, took over the site, and forced the original researchers to leave. The group’s equipment and data were confiscated, leaving them powerless to stop what came next.
Biosphere wasted no time building a new research facility near the dig site. This sister branch was designed to study the frozen entity, which they named “Project Zero.” Months of study revealed shocking results. Project Zero wasn’t just a frozen creature—it was something that resembled the descriptions of biblical angels. It had layers of wings, glowing parts, and strange features like eyes embedded in its form. Despite being frozen, it seemed almost alive.
To Biosphere, this discovery was a miracle. They believed it could help humanity evolve, not just adapt to nature but rise to the level of this seemingly divine being. This became their ultimate goal: to recreate the power of Project Zero within humans.
However, this ambition came with terrifying consequences. Workers who had direct contact with Project Zero began to change. At first, they developed heightened senses and faintly glowing veins. But the changes soon turned horrifying. Some grew translucent wings, skinning , or extra eyes that stared blankly from their bodies. The mutations were uncontrollable and grotesque.
The problem spread quickly. What began as a few isolated cases soon affected entire sections of the facility. Workers were quarantined, but the contamination kept spreading. Communication with the outside world was cut off, and fear began to take over. Some whispered that this was punishment for meddling with something divine.
The leaders of Biosphere, however, saw the chaos as an opportunity. They believed the mutations were proof that humans could become more than they were. They saw their workers as stepping stones to their ultimate goal. Ethics no longer mattered. Rules were ignored. Workers were treated as experiments, pushed through cruel tests to force their transformations.
But they needed more test subjects to continue. When their own staff became too few, the leaders came up with a plan: The Rehabilitation Project.
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hauntingkiki · 1 year ago
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HIII!!! can i request venture wedding hcs? how would their wedding be like with reader? How would they feel while getting ready?
IM CRYINGGG OMGG
SOMEONE PLEASE REQUEST A WEDDING ONESHOT SO I HAVE AN EXCUSE TO WRITE IT🙏🏻
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Venture x Reader Wedding Headcanons
OverWatch
2nd POV
•°•°•°•°•°•°•°•°•°•°•°•°•°•°•°•°•°•°•
- let’s just start this off by saying; BABY IS STRESSING OUTTT!!
- they’re about to marry their best friend. YOU! the most BEAUTIFUL GIRL/PERSON IN THE WHOLE WORLD
- when they’re changing into their suit/with their groomsmen (a few guy colleagues and some of their guy family members) sloan is getting pep talks and words of encouragement from everyone in that room. not a single bad vibe is in the room!
- wedding theme!: whatever you want it to be. a classic, white wedding? you got it! gothic/vampire? hell yeah!
- ^ but! with your choice of theme; sloan also has some huge crystals (that match the theme ofc) that they’ve gotten from expeditions for table decoration!
- the location was kinda on sloan, they picked where they wanted to have the wedding BUT! they made sure YOU were okay with it before making it the finalized decision. if you didn’t like the location, don’t worry! they have like A MILLION MORE
- everyone in both of your families helped pay for the wedding (if needed), like your parents paid for your dress/suit and sloan’s parents paid for their suit
- when they were at the alter, they were sooo nervous, their hands playing with the rings on their fingers and the bracelets that were around their wrists to calm their nerves
- but when you walked down the isle with your father/father figure, all their nerves just melted away.
- you looked so GOOD in their eyes! their heart was racing, their eyes got watery, their face got hot (they cried) (you did too)
- your vows were pretty standard (if there’s spanish vows then yall did that too!)
- but when yall had your first kiss; you know this sucker dipped you into the kiss, twirling you like in those cheesy romance movies (LIKE IN TANGLED AT THE END)
- and now the reception.
- for the food a verity of sloan’s family meals and your family meals, most of them being hand made to avoid a lot of cost
- alcohol/champagne obviously. all the adults are either drunk asf or tipsy (if you have family who smokes/does drugs, it’s totally up to you if you want that in your environment!! i will not be saying anything about that because it’s very different for everyone)
- the younger kids who can’t drink get something fizzy! like apple cider or something!
- father daughter/mother son dance to whatever song you’d like:)
- sloan did a mother-child(son) dance to songbird by fleetwood mac OR mi cariñito by pepe aguilar
- first dance! sloan could not stop smiling like a fucking idiot, they were SO IN LOVEEE
- you both shed a few tears during the dance (and through the night)
- you two slow danced to (options because i can’t pick)
i only have i eyes for by the flamingos
unchained melody by elvis presley
here, there and everywhere by the beatles
bring it on home to me by sam cooke
amor eterno by rocío dúrcal
- everyone was BAWLING THEIR EYES OUT
- then the music played for the dance floor and it was some great songs! like;
september, earth wind and fire
i wanna dance with somebody, whitney houston
how sweet it is, james taylor
something stupid, frank n nancy sinatra
crazy in love, beyoncé
uptown girl, billy joel
rude, magic!
every little thing she does is magic, the police
and obviously some other songs!
- (FOR THE GIRLS/PEOPLE WEARING DRESSES) yall know the garter toss? where the groom goes under the brides dress to get it off all ‘sexy’ with the most embarrassing song on the planet while your family watched?
- yeah. yall did that.
- obviously with no littles present (14 and younger went somewhere else while this was happening)
- the song? pick your poison
get low, lil jon & the east side boyz
yeah!, usher
earned it, the weekend
let’s get it on, marvin gaye
grind with me, pretty ricky
- ^ COMPLETELY RANDOM, I WAS LOOKING FOR SONGS FOR THE GARTER TOSS AND THE PINK PANTHER THEME STARTED PLAYING…AND WE ARE THE CHAMPIONS BY QUEEN I CANT
- sloan definitely used their teeth to take it off, probably also got a little carried away too; kissing your legs and running their hands up and down before snapping back to reality when their mother literally SCREAMED at them for being under your dress for almost 5 minutes
- after the wedding, the two of you got to your hotel/air bnb and just relaxed, got out of your fancy outfits, took makeup off, showered (together LMAO) and just got comfy!
- you both just kind of talked about the night and what you wanted in the future and other things:)
- let’s just say you two didn’t get a lot of sleep afterwards😳
•°•°•°•°•°•°•°•°•°•°•°•°•°•°•°•°•°•°•
did i just write this all in one sitting? yes. yes i did.
I HOPE YOU ENJOYED!! THIS WAS SO MUCH FUN TO WRITE I LOVED IT!!
would you guys be interested if i made a wedding playlist for the (hypothetical) oneshot?😳
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its-a-hatty-family · 10 months ago
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Hats
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For the sake of this blog I'm going to assume that people know about gameplay mechanics, such as hats and weapons, from A Hat in Time. But in case they don't, I will restate them as they function the same in this au.
Hats are a gameplay mechanic that allows Hat Kid to interact with her environments in unique and fashionable ways. In AHF specificly, Hats are made by collecting yarn and finding blueprints. Once a blueprint for a new Hat is acquired, Hat Kid can use yarn she is able to find around the different chapter locations to make said hat.
Hats are activated by pressing a button or key on the player's choice of controller. Some hats may have a cooldown effect after being used, which can vary in length. This was present in A Hat in Time.
Types of hats
Kid's Hat: This hat is the only hat not earned from a blueprint, but is instead acquired during the tutorial phase. This hat is able to locate goal-related objects, such as timepieces, plot related items, or boss locations.
Sprint Hat: This hat allows the player to run faster, which is useful in boss fights or time-based challenges like those in Death Wish missions. When paired with some badges, the Hat will gain a cosmetic change where instead of running, Hat Kid will instead ride on a scooter.
Brewing Hat: This hat allows Hat Kid to throw an explosive ranged attack. This is good for bossfights or enemies you don't want to get close to.
Ice Hat: This hat turns Hat Kid into an ice sculpture, how cool! If activated over a spring or launch pad, hat Kid will be able to bounce incredibly high. If activated near enemies, an icy shockwave will slip them up and make them tumble to the floor.
Dweller Mask: This mask allows Hat Kid to manipulate solid blue and transparent green platforms so that she may cross them.
Timestop Hat: This hat allows Hat Kid to freeze time for a few seconds. This can give her a leg up in speed-centered platforming areas, races, or can help her bypass fast moving objects.
Hover Hat(New to AHF): Based on the cut concept from A Hat in Time, this hat allows Hat Kid to glide for a few seconds after activation. Once the hat activates, Hat Kid will slowly drift downwards, and can move in any direction. The length of this glide can help her reach far-away platforms. This hat functions like a tanuki leaf power up in the Mario 3D land/world games.
Gravity Hat(New to AHF): This hat allows Hat Kid to reach high vertical platforms when activated. In this brief state, Hat Kid's movement is slowed, and she will be unable to attack.
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Yarn and Blueprints
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Unlike in the original Hat in Time game, Hats are not obtained by collecting certain types if yarn and having a certain amount of yarn required to stitch the hat.
In the au, Hat Kid can obtain blueprints, which are instructions on how to make new hats. These can be obtained in treasure chests, secret rooms, or are given to hat Kid as a means of plot progression.
Hat Kid can't just make a new hat by collecting a blueprints though, as the instructions on the blueprints require yarn. Yarn is a collectable item and consumable resource placed around the different chapters of the game. Once Hat Kid collects enough yarn, she can use said yarn to make the hats blueprints allow her to make.
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thejokig23 · 26 days ago
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What I miss most from Demon's Souls is how different every playthrough feels. After Phalanx, what path you choose depends entirely on what you feel like doing or what build you want to make, and a lot of mechanics facilitate this. Weapon upgrade materials differ based on your weapon and are found in different areas, your healing is done through consumables and thus they don't have to scatter flask upgrades in random locations you may miss or not get to until later, and each Archstone is self contained, allowing you to to go elsewhere to prepare for the more difficult sections or challenge yourself and get through one Archstone in a single go.
What I miss most from Dark Souls is the interconnected map. The reuse of old areas as bridges between new ones creates a tangible sense of growth and cohesion, and holding fast travel behind progression forces you to familiarize yourself with the environment. Even with fast travel, it's limited to certain "key" bonfires, and still could encourage deeper familiarization (if the second half didn't drop the ball in that regard).
What I miss most from Dark Souls II would have to be the build choice and variety. Magic is good, melee is good, bows and even crossbows are pretty effective, along with a greater lean towards experimental design. I really appreciate the idea of infusable special weapons, to suit a certain playstyle even more, and being able to buff most weapons on top of that makes infused weapons much stronger than standard ones (though I think that may have been a bit much). After all that, it has great visual variety as well, with a wide colour pallet and unique armour designs not really seen elsewhere in the series.
What I miss most from Bloodborne is the player moveset. Dashes while locked on, every weapon getting unique functionality, the way backstabs work, I find it's the most solid out of all the games. Parries working off of an attack rather than matching invisible frames with the enemy's invisible frames is another grrat change, as well as it making non human enemies susceptible to it. Pretty much all that I like most about the player's kit could be translated to better fit a different, slower style of game.
What I miss most from Dark Souls III is the consistency in its quality. It's low points aren't as low, and it has many of the best bosses and areas in the series. I've played through Dark Souls III the most, and I think the biggest reason is that it doesn't have as many quit moments or major fundamental flaws as the other games. It's not just consistent, it's consistently great.
What I miss most from Elden Ring is the presentation. The Lands Between is downright gorgeous, even the parts covered in rot. It's the only game with ambient and combat tracks, which help set the tone. The other games aside from Bloodborne didn't quite nail the look they were going for, aside from a handful of areas, but Elden Ring's open world, legacy dungeons, and large underground areas all look wallpaper ready.
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