#the difficulty in adding a character to an existing ensemble
Explore tagged Tumblr posts
rearranged-fanfic · 7 months ago
Note
What are your tips in writing the first chapter of the story? Cause I'm planning to write one, since I'll be working one book alone and the other is with a team of mine. And how are you, hope you're still healthy and safe❤️
That sounds super exciting!!! If you don't mind my asking, what kind of story are you working on?
I'm an amateur writer, so definitely take what I say with a grain of salt. But I have a few tips and tricks for starting a writing project that I kind of picked up from other people or from my own personal experience.
Would you like a whole ass guide to how I plan/write stories? Because I have one. Kind of. It's more like rambling, TBH. I'm sorry if none of this is useful; it's all word vomit.
This gonna be a long one, so more after the cut.
Before I even write a first chapter, I plan out the How. "How am I telling this story?" What do I want to get across to readers with my writing style? How do I want this interpreted? What style am I going for? This is the story's identity. It's how the reader's inner voice talks in their head when they scan lines of text.
The first chapter sets the standard for the rest of the book, so it's important to have all of this in mind when you're still drafting it out. I usually mull this over before I start typing anything.
This is stuff I think about while outlining.
The How: Storytelling Styles
There are four major contributors to the story's style, IMO: Point of View, Tense, Tone, and Flow.
Point of View
I decide right out of the gate whether I'm writing in first person, second person, third person limited, or third person plural/omniscient. Each POV has their own strengths and weaknesses. Experiment and see what fits the best for you.
First Person (I, me, we, ect.) puts us directly into the shoes of the main character. We experience things together. Because of this, we feel the protagonist's actions more clearly as though they were our own. It's a more intimate story building experience. This POV excels at creating a close and personal bond between the reader and main character. And because the reader only sees one POV, it can be a good way to create tension and intrigue. It's also one of the easiest to write, because the author will only follow a single character's arc to completion. In theory, anyway. And there's also the added benefit that comes with First person: the unnamed, undescribed protagonist.
This POV can be tricky to write because the author has to be aware of what the reader knows at all times. Since they're only following the words of a single character, their knowledge is limited. So the author must be careful to give the reader knowledge in a way that's organic and interesting. Avoiding infodumping can be hard. Exposition is the bane of my existence.
The weaknesses of this POV are apparent with larger ensemble casts. It can be hard to balance out a number of characters while still maintaining the illusion that they're only REALLY following the story's mouthpiece. Avoid POV swaps, because they're very confusing and cluttered. Not to mention that they're hard to do well because of the radical change in character personalities.
First Person is perfect for self-inserts where they are learning about the world around them, thrillers that require unreliable narrators, and mysteries where the reader has to "discover" what's going on. That's usually how I use it. It's my preferred POV.
Second Person (You, your, you're, ect.) makes the reader the main character by directly involving them in the story. This has the same strengths as First Person: creating a bond between the reader and the story, limiting knowledge and invoking an unreliable narrator, and keeping the storytelling simple. This POV is the BEST at immersion. Bar none. And it's perfect for tongue-in-cheek and self-aware stories like parodies.
It also has the same weaknesses as First Person, as well: difficulty giving exposition in an organic way and limiting large casts.
There's an added level of difficulty with Second Person, though. It's extremely hard to do well. The author has to avoid alienating the audience. Because readers of (y/n) insert themselves into book, it's off-putting for them to read something that doesn't align with themselves. Things like the wrong hair color, skin tone, height weight can all affect a reader's experience. That's why so many authors of Second Person cut corners and use (h/c) for hair color, (e/c) for eye color, and so on. This is totally fine if it fits the vibe the writer is going for, but it can ruin the flow of the story. I just avoid using descriptors at all, honestly.
My least favorite POV. I actively try to avoid it at all costs, but it can be effective as a literary tool.
Third Person (He, she, they, them) Limited follows a single named character from outside of their body. Think of it as viewing the world from over their shoulder, rather than through their eyes. The reader will be slightly more aware of the world around them, but will still be limited in their knowledge.
Hits a lot of the same notes as First Person. The difference is the closeness between the reader and the main character. Third Person creates distance between the book and the real world by never claiming that the main character and the reader are the same person.
The author will also have to make their character "visually" distinct and come up with a full description of their main character to keep them separate from the other characters.
Probably the most used POV.
Third Person (He, she, they, them) Plural/Omniscient is built specially for beginners. The reader knows the thoughts and feelings of multiple/every character. This makes it a snap to switch between any and all relevant characters in the story to learn about them and the plot.
This can be a fun way to create tension and literary irony, since the reader will know the actions of another character, while a different character moves to oppose them.
This POV is strong with big stories, but falls flat in self-contained or shorter ones. It tends to remove the intrigue of a mystery, horror, or thrillers.
The easiest to use, IMO.
Decide which POV fits best based on the story you want to tell. That's step one of cultivating the writing style that you want to keep for the book. It helps to read aloud and see which one sets the right mood.
Tense
The tense is the time period in which the story is told. Not the date, rather, when the audience is involved in the story. Does the reader jump in at the present or are they being told this story in the past?
There are two main tenses that authors tend to use: Past and Present, and Present Progressive. There's also future, but that's too niche for me to worry about here. Not important. Moving on.
Past Tense (Was, did, ran) places the reader in the events of the past. Pretty self-explanatory. This story has already happened. Everything that a character lives through has already come to pass.
This tense's strength lies with the expectation that everything is over and done with. This can create a sense of longing for days gone by or a feeling of melancholy that certain friends didn't make it to the end of the story. It also feels less urgent and more relaxed. Some of the stakes are lower because there's an expectation that somebody lived to tell the tale.
Especially devastating if the story in question is a tragedy or bittersweet ending that subverts the aforementioned expectation.
Almost all officially published books are past tense. It's the easiest to write in because EVERYTHING happened "long" ago.
Present Tense (Is, do, run) places the reader in the events of the present. They are currently living this story. It's happening and the world is currently being shaped around them as events unfold.
This is my favorite tense because it makes the reader feel more like they're a pert of what's happening. To them, it's not some distant event, but something they're actively living. All of the emotional beats are fresh and feel a bit more heavy-hitting. Of course, this is my personal opinion.
This tense excels at building tension and making the reader more aware of the small changes that a character is observing. Perfect for anything psychological.
Where this tense loses efficacy, I think, is in fairy tale or fantasy type novels. I feel like the gravitas is lost, and the book feels less like a legend.
Present Progressive Tense (Is, doing, running) places the reader actively in the events of the story. As in, they're always in the middle of doing something.
This can make the reader feel like an active, contributing member of the cast, but it tends to become exhausting over a long book. If I read something and I'm always in the middle of a verb, I leave feeling a bit worn out.
This is the hardest tense to do and do WELL. Not recommended for beginners.
Again, try different tenses and reading aloud. It really helps. Experimentation is key. And tense is something very, very hard to fix later if you decide you don't like it. Editing verbs to be past/present tense takes FOREVER. Trust me.
Tone
How does the author's mouthpiece speak to the reader? There are A LOT of different tones that the author can use. And they can change depending on the character's mood/current events. But it's helpful to establish a baseline.
I usually place these into two different categories: informative and emotive.
An Informative Tone in a story is the author straightforwardly telling the audience something. "Character X went here and did Y". It's a basic way of letting the reader know what actions have been taken.
Most of the time, the author's tone will probably be informative. The author's job is to tell the story, and move the characters like pieces on a board around. The author has to get across setting, characters, actions, and motivations in a way that the reader can understand and identify with. Most descriptions in general will be informative in tone. In fact, most of the story will probably be in an informative tone.
On the other hand, Emotive Tones will probably be used more sparingly to manipulate the reader's feelings. Emotive Tones can come in all sorts of flavors. For every emotion, there's a tone to go along with it: sad, happy, angry, skeptical, sarcastic. Any emotional response somebody can think of, there's a tone that fits it.
Emotional Tones should be used to create drama for the reader. Something sad happening? Use intentionally sad language. Want the opposite? Steer clear of anything gloomy.
Tones are determined by word choice. Not only that, but by things like adding adjectives and adverbs and manipulating sentence structure. Adding descriptions to events and drawing attention to the details the author deems important.
Here's an informative tone: "Augary was mistakenly shot in the chest by an arrow."
It tells us exactly what we need to know. But how should we feel about it?
Here's an emotive tone with a sad overlay: "Augary's poor, gentle heart was pierced by stray arrow."
This conveys that we should be sad for what happened. We sympathize with Augary's death because he is described to be a "poor, gentle" person. The imagery of his heart being pierced, as opposed to an arrow simply striking his chest, is more visceral. And the fact that the arrow was stray reinforced the tragedy of it all.
Pick and choose when to use the different tones. Emotive tones are really great at creating good will for characters. And informative tones are better for exposition.
Different tenses will also change the tone of the story. For example, a Third Person story will have less emotive beats than one in First or Second Person. Since the audience is more closely "linked" to the mouthpiece character in First and Second Persons, they're more likely to get into that character's head and feel what they do.
Third Person Plural/Omniscient will likely be the most informative in tone out of all the tenses, since it's the most distant from the core of the characters.
I really like starting the first chapter with emotion in a story. It's a fantastic way to build some good will with the perspective character immediately. The readers will feel more invested in a character if they feel they know them more intimately. And people tend to be more emotion-driven than fact-driven.
A story starting with a person describing a bedroom is less likely to hook me than one narrating the loss of a family member, for example.
A good way to establish tone is - you guessed it - try reading aloud. Mess around with what word choices feel the most natural to you when you're trying to come across as sad, happy, funny, ect.
Flow
Flow in a story is essentially the "author's voice". How do you want to come across to readers? All of it is rooted in things like prose, grammar, and story layout. But it also makes used of everything I've talked about above.
I have different voices for different stories, depending on how I want my story to be told.
In my experience, there's a pretty large sliding scale of writing styles. I usually place my works somewhere on a spectrum between Casual and Formal.
Casual Flow, for me, is a more conversational type of author's voice. The author talks "with" the reader, rather than "to" them. The author isn't afraid to ignore and abuse grammatical rules for the sake of furthering the vibe of the story. They'll have run-on sentences, sentence fragments, and cut themselves off for effect. They'll also use formatting to their advantage, having extra-long skips between paragraphs to emphasize the passing of time or butchering punctuation for funzies.
This flow uses basic, easier to digest prose. Vocabulary is less complex. Sentence structure is more lax. Sneak in modern slang. Make references. Everything is easy, peasy.
That said, it can make stories feel less important or even dated.
Casual stories are best used in the modern day, with characters that we're meant to empathize with immediately. I use First Person because it goes really well with this way of storytelling.
Formal Flow, referred to pretty commonly as Purple Prose is much, much, much stricter. It's talking "to" the reader, rather than "with" them. Formal writing tends to be rigid in the following of the rules of writing. Commas and periods must be in their proper place. No undue italicization or bolding of words.
Not as fun, but it adds to the gravitas of whatever story the author is telling. Everything feels bigger, more important, more timeless.
Things like historical fiction make great use of this style. But, boy, can it be hard to use.
Setting a Style
When you mix up all of these things, you create the story's style. Writing style is important because it's THE defining factor in how well your story connects with the intended audience.
Here's a scene with a mix and match of styles so you can see what I mean.
1) A person looks out a window after a day at work (my usual style): First Person POV, Present Tense, Emotive, Casual.
Work was supposed to be easy today. Yeah, right. I meander over to my window, shoulders heavy. Peering outside into the dim darkness of the night, I sigh. Long day, today; it was a later shift than I'd wanted. I'm exhausted. Too tired to keep from slumping against the sill, I drape myself over it like a limp piece of cloth. Damn. I don't want to go back tomorrow. Overhead, the moon catches my eye - a crescent claw in the black backdrop.
2) A person looks out a window after a day at work (so far from what I'm comfortable with it's not even funny): Third Person Limited POV, Past tense, Informative, Semi-Formal.
Contrary to the belief that her first day wouldn't be difficult, Bernadette found herself quite exhausted. With each step, she made her way to the lip of her window, which she opened to the coolness of the night air. It was dark out, perhaps darker than she'd seen in a while. A fair bit darker than she'd expected to arrive home to, in any case. Weariness dragged her down to lean against the sill. Cupping her cheek in hand, she raised her eyes to appraise the crescent moon glowing above. And while she pondered the moon, she also pondered whether or not she should return to work the next day.
See? Totally different vibe, despite the fact that the same actions were essentially taken.
So play around and see what vibe you want to go for. In the end, there's no real wrong choice. As long as the author is happy with their work, that's all that matters.
Now that I've gone over pre-writing, I'll actually get to the damn point and tell you what I put into a first chapter.
The Who: Important Parts of a First Chapter
In school, I was always taught that the first chapter is an establishing chapter, so it HAS to have X thing in it or Y thing. Like, my teacher was always going on and on about how our class had to hit all the big W's: Who, What, When, Where, and Why. These are things that eventually have to be established in your story, yes. But I feel like holding to those rigid requirements immediately really drags a story down. Each story is unique, and the way you tell it should reflect that.
The information should be given to the reader in such a way that it's organic to read and absorb. If the author smooshes too much into too small a section of text, the reader can be overwhelmed and confused.
So here's what I prioritize first.
I ignore the What, When, and Where. Those can be added in and fleshed out later. All that matters for a first chapter is the Who and Why.
Who is the main character and why should I be invested in their story?
First step, establish your character. I usually write out a character sheet with every little bit of info that I can think of about them, even if I'm not sure if it'll be used in the story at all.
Flesh out that character and make them into a real person, because you're about to spend a very long time with them.
I give them likes, dislikes, have a relationship chart, keep track of their physical characteristics. This might sound like overkill, but when you write longfics it can be a savior. Seriously. It's nice being able to just look at the character sheet for information, rather than rereading EVERYTHING again.
So, I have two necessary things that I ALWAYS establish about a main character in the first chapter. Firstly, I give them a very obvious flaw. All character should have flaws to make them more human and more relatable. And also to give them something to improve later. Secondly, I give them a motivation or conflict that directly correlates to the aforementioned flaw.
For Reader-chan in REARRANGED, her flaw is her Depression and her inability to process her crippling grief. It's not outright stated that she has Depression, but the implication is heavy. And her grief is essentially stonewalled until something forces it. She's compartmentalizing. Her motivation/conflict is to eventually "feel better" pertaining to the death of her mom and the alienation of her sister.
How she changes during the course of the story is in response to the original flaw and conflict that I established in chapter 1. We see her struggle continuing, even into chapter 16.
I like giving them a flaw early on because it sets up the audience expectation that the character will have room to grow. And I like immediately being open with the personal conflict because it allows the audience to have something to root for and look forward to as the main plot progresses.
They already have a personal stake in wanting the main character to be/do better, even if the main conflict (war, transmigration, romance) hasn't even started yet.
A strong main character is important because if they don't care about the character, most readers won't care about the story. The goal of the story is for the character to be altered by it. The audience has to want that alteration.
Keep in mind that the character doesn't have to be "likeable", either. There are plenty of reprehensible characters that readers want to follow, even if they aren't nice or charismatic. In fact, I'd argue that it's BECAUSE they aren't nice or charismatic.
They just have to be something that will resonate with the reader. And the main character doesn't have to resonate with ALL readers, either. There WILL be an audience, even if your main character is niche with a very, very specific characterization.
The bottom line is that the author, you, are happy with your creation. Like I said, you'll be spending a lot of time with them. Make a character that you want to write, or that you would want to read yourself.
Don't be afraid if your chapter is short. It lets audiences breathe a bit and lets them get used to their new "roommate". Dont' try to squeeze too much in; sometimes less is more.
The second chapter onwards is where I slowly introduce the supporting cast, the main plot, the worldbuilding, ect. For me, the main character will ALWAYS be the most important literary component of any story.
Aaaand that's usually all that I worry about putting into my first chapter. For me, the first chapter is more about establishing the style than anything else. So I spend A LOT of time on pre-writing. I have test drafts to get a feel for everything, and I scrap A LOT of material if I don't like the vibe.
.
.
.
Of course, all of this is subjective. Like I said. I'm still an amateur.
IDK if I answered your question well or if I rambled for a million hours about nothing. But I'd rather give you a waterfall of nonsense to parse through than nothing of value.
Sorry if you took nothing away from this. But if you did, I'm always happy to help! Best of luck on your project!!!!
Much love, as always! And many smooches 😘😘😘
5 notes · View notes
koi-has-joy · 5 years ago
Quote
the secret to being "boring" is to say everything
Voltaire
    Here are a list of words that I know and would like to inform others of!
Tractable - easy to control, obedient
Extrinsic - external, on the outside
Rugged - rough, harsh, bumpy
Yogi - someone that does yoga
Torturous - painful
Orderly - organized, neat
Unique - one of a kind
Receptive - open minded, willing to accept new ideas
Apt - likely, most likely
Nonplussed - confused, unsure, unprepared
Oscillate - rotates, sways back and forth
Throng - a large crowd
Homage - public display of respect
Extricate - escape, remove, free yourself of something
Regress - go back, return to a previous state
Bait - lure, attract, tempt, intisce
Reciprocate - give back, pay back, in return
Idiom - an expression that’s not meant to be taken seriously
Credence - faith, trust, belief, confidence
Kith - friends, acquaintances
Impose - to put in place, force upon
Novelty - something new, original
Taper - to decrease, decline, lessen, reduce, go away
Harangue - long angry speech, rant
Eyesore - unpleasant sight, ugly, unpleasing to the eye
Whim - impulse, sudden desire
Arbiter - somebody that’ll settle a dispute or argument
Legitimate - lawful, legal
Lieu - instead, in place of
Faze - disturb
Archaic - old fashioned, out of style
Bedlam - chaos, commotion
Outlandish - bizarre, unusual, weird
Temerity - courage, gull
Terse - short, brief, to the point, concise
Ornery - mean, grouchy, grumpy
Triskaidekaphobia - fear of the number 13
Modus Operandi - pattern/method of doing something
Egregious - shockingly bad, outstandingly horrible
Denigrate - degrade, criticize, belittle
Gratuitous - unnecessary, unneeded
Iconic - well known, famous, popular
Tact - caution, sympathy, sensitivity, thoughtfulness
Ultimatum - final choice/option/chance
Affront - insult, an offense, a sign of disrespect
Toilsome - involving hard work or labor
Innocuous - not harmful or offensive
Offhand - offensive, carelessly, indifferent
Nepotism - family bias, favoritism
Listless - lifeless, lacking energy or enthusiasm
Insinuate - imply, to suggest, to hint at
Vivacious - full of life, energetic, lively
Indignant - angry
Noisome - stinky
Ostentatious - flashy, extravagant, showy
Neurotic - overly nervous, unstable
Atrocious - terrible, shockingly bad, horrible
Paraphernalia - tools, objects that go along with a particular activity
Recoup - regain, recover
Anomaly - unique, out of the ordinary, unexpected
Yore - a long time ago
Essence - the key element, the basis
Relish - great enjoyment
Stupor - in a daze, state of unawareness, near unconsciousness
Chagrin - disappointment, frustration, annoyance
Hinder - to delay, to obstruct, slow it down
Obviate - prevent, eliminate
Ordeal - challenge, experience of difficulty
Liable - accountable, responsible
Somber - gloomy, grim, serious, sad
Onset - beginning of something, start
Umbrage - offense
Trepidation - fear, nervousness
Discomfit - to make someone uncomfortable
Etymology - the study of words
Meddlesome - nosey
Orientation - the act or process of becoming familiar with something
Nemesis - rival, enemy
Staunch - dedicated, devoted, loyal, reliable
Bonafide - real, actual or genuine
Ire - anger
Loquacious - talkative
Lucid - clearly
Indigenous - native, from originally
Ethic - a set of morals
Jovial - happy, cheerful, friendly, kind
Exacerbate - to worsen
Aspire - to hope for, to dream of
Nullify - numb, cancel out, void
Tout - flaunt, boast
Logistics - plans, steps, arrangements, the process of managing or coordinating
Kismet - fate
Subrosa - secret, hidden
Hone - to sharpen or perfect a skill
Onus - responsibility
Wane - decrease, lessen, decline
Harbor - keep, hold on to 
Obstinate - stubborn
Sycophant - suck up, flatterer
Taut - stretched or pulled tightly
Battery - a long list or series
Lethargic - tired, unmotivated
Unwarranted - unfair, undeserved, unjust
Envoy - message
Status quo - normal, the usual, the way things are
Ubiquitous - everywhere, existing or present everywhere
Extraneous - extra, unnecessary, unrelated
Divisive - separation or hostility
Expound - explain in great detail
Snippet - a small bit of, portion
Histrionic - overly emotional, dramatic
Oraion - formal speech
Ensemble - a group that performs together
Succinct - brief, to the point
Superlative - the best
Tenet - opinion or belief
Acclimate - get used to, adapt
Innate - something you’re born with
Reparation - something you do or pay to make up for something that you’ve done wrong
Watershed - turning point
Ad Nauseam - to the point of annoyance
Yearn - crave, long, desire
Taboo - wrong, forbidden, restricted
Optimal - the best, ideal
Heinous - wicked, evil
Ergo - therefore
Affirmation - approval
Vilify - degrade, criticize, condemn
Edify - change for the better, improve, to instruct
Nexus - center
Magnanimous - generous
Amenable - open, willing, agreeable
Gaggle - noisy group
Inclusive - sharp, clear, direct
Consolidate - combine, unite
Altruism - selfless
Laconic - quick, brief, short, concise
Mesh - connect, work closely together
Yield - produce, grow
Snide - rude, mocking, insulting, sarcastic
Rescind - change, reverse, cancel
Lackadaisical - slow, lazy, unenthusiastic
Seethe - not showing/expressing intense anger
Wince - flinch/cringe in pain
Harmonious - agreeable, peaceful, friendly
Abscond - escape, flee
Trite - unoriginal, overused
Stupendous - extraordinary, astonishing
Evolve - to develop gradually
Repercussions - consequence of a previous action
Absolve - getting rid of guilt/responsibility, flee
Excursion - trip, journey
Negligible - insignificant
Mishap - accident
Sadistic - getting pleasure off of other people's pain, cruel, vicious
Malleable - impressionable, influenceable
Amity - peace, harmony
Existential - pertaining to existence or being
Obsequious - excessively obedient
Loathe - to hate
Solicit - to ask or request
Intricate - complex or detailed
Prodigy - a person or thing with extraordinary traits or abilities
Replete - having plenty, being full of
Delude - to mislead someone into believing something that isn’t true
Homonym - words that sound the same with different meanings
Elusive - hard to catch or pin down
Juxtapose - to put things side by side for comparison
Witless - without intelligence or wisdom, foolish
Zenith - a climatic or highest point
Vehement - very emotional or earnest
Unwieldy - difficult to carry or move due to size, weight or shape
Obligate - to hold someone to accomplishing a task
Transact - to exchange or conduct business with others
Purport - appear or claim to be or do something, especially falsely
Timorous - showing or suffering from nervousness, fear or lack of confidence, timid, without courage
Negate - to deny or cancel
Paltry - small or meager
Petty - of little importance, trivial
Reciprocate - to give in return
Pungent - having a strong smell or taste
Intrepid - confident, fearless
Eschew - to avoid or refrain from using
Divergent - moving progressively away from each other, tending to be different or develop in different directions
Cajole - to persuade through the use of flattery
Tangible - touchable, clear or undeniable
Luminous - glowing or brightly lit
Recuperate - to regain, to restore health or strength
Abnegate - to give up or renounce
Deteriorate - to become worse over time
Maxim - a saying or phrase that expresses a truth or rule
Evanescent - vanishing or fleeting
Usurp - to take wrongful possession
Dominion - sovereignty or control
Tenure - the conditions under which land or buildings are held or occupied
Vicissitude - a change of general situation or circumstances
Undulate - to make wave-like motion, to move like a wave
Prim - formal, proper
Relinquish - to give up or surrender control of something
Sapience - great wisdom or acquired knowledge
Resplendent - shining brightly and pleasantly
Atonement - amends made for a past wrong
Enigma - a mysterious or puzzling thing or person
Fraudulent - deceitful or fake
Reconcilable - capable of being restored to harmony
Iniquity - a weighty wrong or injustice
Jeopardize - to put at risk
Rigmarole - a complex, usually absurd procedure
Salience - the quality of being prominent or standing out
Ameliorate - to male a situation or problem better
Debase - to reduce in value or character
Advocate - to make a case for, to actively support a cause or person
9 notes · View notes
likos064 · 7 years ago
Text
The Reasons Behind the Musings
The following exchange takes place in the comments, but I thought I’d repost it here because it explains a bit about my motivation to post Musings of a Newbie. I would also like to apologise for not responding to the other answers I have received. 
Thank you so much for taking the time to answer my questions. It was really kind of you.
I thought I’d explain a bit more why I chose the questions I did and respond in turn to your answers.
Every question is motivated by a specific complaint that I saw on my dashboard during season 11 of The X-Files. One continuous complaint was how many horrible things have happened to the characters, especially Scully, since the beginning of the show. The reason why I asked about the ensemble cast is because I believe that some of the abuse heaped on the characters is due to the size of the cast. When John Doggett and Monica Reyes joined in seasons 8 and 9, they were tormented quite badly as well. And every time the focus turned on Skinner he had to endure all sorts of torture. However, quite a few were upset when they found out that one episode of season 11, Kitten, would primarily focus on Skinner and his back story. And the addition of the characters Einstein and Miller was mostly met with disdain. 
Furthermore, you pointed out one downside in that the actors became exhausted with the amount of work they had to put in due to the limited cast. It also meant that they couldn’t easily pursue other projects while doing the show, and had to be nearly paranoid about possible injuries or illness. Some of it was mitigated with the use of cell-phones in season 2, as David revealed while they did press for season 10 - both didn’t always have to be available at the same time. However, some storylines were directly motivated by the actor’s availability e.g. Scully’s original abduction being due to Gillian’s pregnancy and the delivery of Piper, Mulder becoming an absentee father due to David leaving the show, and Scully staying behind with William, despite the the clear threat against the child, due to Gillian’s contract for season 9.
2nd R: A pattern that shows up continuously on my dashboard is that when the show doesn’t provide what people want - mostly lack of confirmed romance, no kissing etc., or the storyline goes in a direction that is less than desired e.g. continuous storylines centered around Scully’s fertility and reproduction, they will attribute it to the lack of female input. Therefore, I was curious as to what that would mean in practice. The current commentary is too abstract for me to understand what is meant. However, I do agree that a more diverse and inclusive writing and directing pool would lead to a more welcoming working environment, and The X-Files certainly worked as a springboard for a lot of careers e.g. Alex Gansa & Howard Gordon - Homeland, Frank Spotnitz - The Man in the High Castle, Vince Gilligan - Breaking Bad, and Better Call Saul. 
3rd R: I will have to disagree with you when it comes to FOX being willing to end the show if Chris Carter wanted to. As I mentioned before, there was a plan for a movie franchise, even if it did not come to pass, after season 5. There were also attempts to end everything in season 7 e.g. closing up the storyline with Samantha, getting rid of the Cigarette Smoking Man, and season 8 e.g. forcing Mulder permanently, at the time, off the X-Files, tying his storyline and motivation to William and giving Mulder and Scully one perfect moment of happiness in Existence, which is probably the least cliffhangery season ending we’ve received. FOX ordered one more season, as the numbers went up again following David’s return, when Mulder came back from his abduction. David’s contract had already ended and he was not willing to extend it, while Gillian signed up for both season 8 and 9 at the same time to achieve parity in pay. Chris Carter was set to leave, however, he stayed for Gillian, whom FOX demanded complete her contract. At the moment FOX has still not said whether there will be one more season or not, though I suppose after their acquisition that is now up to Disney. Thereby not saying that Chris Carter doesn’t have a monetary gain in continuing, however, as far as I can tell it has never been solely up to him as to whether there will be more or not. At a Paley conference in conjunction with the second movie, I Want to Believe, he explained the difficulty in planning when you never know who will be available to you in terms of writers, directors, and actors. Furthermore, they never knew if they were going to get another season.
Last R: While I agree that there was lack of women involved in the show there are still quite a few that could have commented. True, there were only two female directors during the original run, one in season 7 and one in Season 9 Episode 7 John Doe, as you already mentioned, and at that time David wasn’t around in any official capacity. However, the reason I used Joel McHale and Robert Patrick as my examples was because they spent a comparatively short time on the show. Robert Patrick got added in Season 8 and made 40 episodes, with his last being Season 9 Episode 19-20 The Truth. Annabeth Gish as Monica Reyes appears in Season 8 Episode 14 This Is Not Happening, and appeared in 26 episodes during seasons 8 and 9. She would have had a couple of episodes with both of them together, and she was there for both Season 9 Episode 16 William and Season 9 Episode 19-20 The Truth, when David was on set as he directed the former and came up with the original story together with Frank Spotnitz and Chris Carter. She was also there for season 10 and 11. Joel McHale only had two episodes in season 10 My Struggle I and My Struggle II, and one in season 11 My Struggle IV and he still commented on it. Martin Landau was only in The X-Files: Fight the Future and had only scenes with David and still compared them to Spencer Tracy and Kathrine Hepburn. 
Furthermore, there were a few recurring female characters. Sheila Larken as Margaret Scully joined in Season 1 Episode 13 Beyond the Sea and has a total of 17 episodes through seasons 1-5 and 8-10. She is also married to R.W. Goodwin who worked on the X-Files during its Vancouver years as a co-executive producer, executive producer, director and writer. Melinda McGraw as Melissa Scully joined in Season 2 Episode 8 One Breath for a total of 4 episodes, her last appearance being in Season 5 Episode 6 Christmas Carol, though David was absent as he was promoting Playing God with Angelina Jolie. One might even count Megan Leitch, the actress who portrayed Samantha Mulder as an adult. Her first appearance was in Season 2 Episode 16 Colony, and her last Season 7 Episode 2 The Sixth Extinction II: Amor Fait making it four episodes in total. Admittedly she had hardly any scenes with Gillian, but she was in episodes where they both appeared. Or even Rebecca Toolan as Teena Mulder, who also first appeared in Season 2 Episode 16 Colony, and came back in episodes through seasons 2-4 and 7 with Season 7 Episode 11 Closure being her last episode, bringing her up to ten episodes. 
Laurie Holden as Marita Covarrubias was introduced in Season 4 Episode 1 Herrenvolk and became fairly recurring during season 4 and then appeared more sporadically during seasons 5-7, her final appearance was in Season 9 Episode 19-20 The Truth for a total of ten episodes. Veronica Cartwright as Cassandra Spender appeared in Season 5 Episode 13 Patient X to Season 6 Episode 12 One Son making it four episodes. Mimi Rogers as Diana Fowley joined the cast in Season 5 Episode 20 The End and came back for a few episodes during season 6-7 until her final appearance in Season 7 Episode 2 The Sixth Extinction II: Amor Fati totalling 7 episodes.
There were also a number of female writers. The first being Marilyn Osborn who wrote Season 1 Episode 19 Shapes, followed by Sara B. Cooper as Sara B. Charno who wrote the episodes Season 2 Episode 12 Aubrey and Season 2 Episode 21 The Calusari. Kim Newton wrote Season 3 Episode 11 Revelations and Season 3 Episode 22 Quagmire, the latter with some assistance from Darin Morgan e.g. conversation on the rock. Valerie Mayhew and Vivian Mayhew wrote Season 4 Episode 6 Sanguinarium, Jessica Scott wrote Season 5 Episode 9 Schizogeny, and Dr. Margaret Fearon who wrote the story for Season 10 Episode 6 My Struggle II together with Anne Simon, the latter who worked as the science advisor in 1998 as well as during the revival. 
Kristen Cloke wrote Season 11 Episode 7 Rm9sbG93ZXJz together with Shannon Hamblin as well as worked as an actress as  Melissa Rydell Ephesian in Season 4 Episode 5 The Field Where I Died and she is married to Glen Morgan who was a writer for season 1, 2 and 4 and came back for season 10 and 11 to both write and direct. Karen Nielsen was a script coordinator for season 10 and 11 and wrote Season 11 Episode 9 Nothing Lasts Forever, and she is the one who rather gleefully announced that the whispering between Scully and Mulder was between Gillian and David and would not be revealed.
In season 11 both Carol Banker and Holly Dale directed, episode 6 Kitten and episode 8 Familiar respectively, even if Carol Banker’s episode mostly focused on Skinner. But she was also a script supervisor from season 6 to season 9, and an actress as Carol in Season 7 Episode 17 all things, which admittedly once again had less of David.
One of the reasons that I find it so fascinating is that the shipping fandom, those compelled by David and Gillian’s chemistry to pair up Mulder and Scully is mostly comprised of women. But when it comes to the show, the men seem far more impressed. Almost enamoured, or maybe its envy. Maybe they wished that they had that kind of connection with someone. Maybe we all do.
7 notes · View notes
strechanadi · 8 years ago
Text
Paris Opéra ballet Swan lake - when it’s not about Odette
So I assume you were all too shy to ask, but you actually desperately want to read my review on POB Swan lake, right?
So ... Here it is!
(And as always - I’m sorry for that English grammar I murdered once again. I truly am.)
(Yes, they pay me for this.)
Paris Opéra ballet Swan lake - when it’s not about Odette
It’s December. And for almost every ballet company in the world it means annual Nutcracker madness. Not for Paris Opera. French most prestigious scene chooses for every christmas season another big classic and this year it was time of the most iconic piece - Swan lake, returning on stage of Opéra Bastille after just year and a half, and being broadcast live on December 8th in various cinemas in France, Germany, Austria or Belgium. Czech spectators could watch the record in local cinemas on 17/12 and 18/12.
Big classics in ballet world mean ballets by Marius Petipa and Lev Ivanov. And for Paris Opera pieces by these two masters mean choreographies by Rudolf Nureyev, who was also director of the company between 1983 - 1989. He made his first version of Swan lake in 1964 for Viena Staatsballet, where he danced the premiere himself with Margot Fonteyn and after the performace they recieved record 89 curtain calls. Paris version was born 20 years later in 1984 and its psychological aspect follows Swan lakes by John Cranko (1967) or John Neumeier (1976).
Distinctive storytelling
Nureyev was not just extraordinary and non conventional dancer, he was equally exceptional as choreographer and storyteller. He brought the prince into focus and made him true main character of the ballet. He added two solo variations for him in Act 1 (first on music of pas d’action, the second, slow one on andante sostenuto, which is in the original Tchaikovsky score situated right before Pas de trois, and which has been commonly cut out) and also returned his variation into Act 2 (right after Big swans pas de quatre). But more importantly he intensified prince’s character.
Siegfried in Nureyev’s concept is not an ordinary dreamer, his absent-mindeness and daydreaming are significant, almost symptomatic for him. The real world with its obligations, responsibilities and conventions, he could learn but never truly understand, is unfriendly place for a young man like him - in short Nureyev made his prince suffer with one of the autistic spectrum disorder.
Such prince needs tutor or mentor more than ever to help him better understand the complexity of court’s life. The tutor is Wolfgang, mysterious, enigmatic man, whose relationship with Siegfried is strange, a bit unclear, but unquestionably strong with as many interpretations of it as casts. Second act gives another perspective on said character, changing Wolfgang into Rothbart, magical creature who has unlimited power over Odette. Considering prince’s personality, the idea of all swans’ acts taking place solely in Siegfried’s fantasies and dreams basically suggest itself (as even Nureyev indicates). The white swan then represents not only the idea of pure love, but she is also reflecting prince alone, for her existence depends on Rothbart just as Siegfried’s depends on Wolfgang.
Act 3 is the most ambiguous. Reality with Siegfried on his own engagement party blends in with prince’s own inner world, where he is trying to hide, and where’s Odile - embodiment of sensuality and attraction (so she’s more like an addition to romantic Odette than her opposite). However even in his own dreams Siegfried is not left alone with object of his desires. The famous so called black pas de deux becomes a masterly pas de trois thanks to constantly present Rothbart.
There are two decisive moments in last Act. The first one is Odette and Siegfried’s duet (music for pas de six formerly from Act 3) with lots of synchronal dance passages and repeated steps, that are danced by both dancers who are constantly changing their place in pair (sorry, this sounds really stupid, but this is what I was talking about and couldn’t translate to English…), so Odette and Siegfried are blending in with each other even more. And then there is final Siegfried’s confrontation with Rothbart, that is referring to Siegfried’s duet with Wolfgang from the end of Act 1. At the very end they even literally repeat some parts of it, which could be an explanation and answer to some of spectators’ questions or on the contrary it could provoke new speculations on the true nature of Wolfgang/Rothbart and his relationship with Siegfried.
The dreamy, kind of blurred atmosphere is supported by faded pastel or light earthy colour costumes (Franca Squarciapino) and very minimalistic, yet expressive decors and stage design (Ezio Frigerio), that mainly in Act 1 complete the picture of stern, hostile world in which Siegfried feels like a prisoner.
Artistic approaches
From what was written is clear, that this Swan lake depends even more than any other on its interprets.
One of the most emblematic princes of Paris Opera is Mathieu Ganio, étoile of the company. And watching him on stage you fully understand why. If there should be just two words describing his performance, it would be honesty and genuineness, because the way he more lives than acts his part is simply disarming. He portrays his prince with remarkable nuances. He is able to act as an aristocrat, to play his part in social interactions, if it’s needed. But then there are moments he could be his true self (and it is not just by coincidence there is always Wolfgang with him) and his immense fragility, mental confusion and insecurity are evident. His ineffable tenderness and open fascination with white swan is almost touching and makes sharp contrast to his confidence and dominance in Act 3 where he would like and tries to catch up with Odile, who arouses his desires, but by her constant escaping and refusing him, also provokes his resentment and anger, very unique emotions in Siegfried’s character. The end of Act 3, while he’s trying to deal with the discovered truth about Odile, almost matches Giselle’s mad scene from the first act of said ballet in its unaffected harshness. Speaking of his dancing - Ganio could demonstrate his unquestionable talent for dreamy adagio variations full of emotions, his refined arabesques as well as soft and at the same time French precise pas de chats  and especially his extraordinary sense of music and Nureyev’s choreography. His Siegfried’s variation from the end of Act 1 is one one of the most poetic moments not just of this particular Swan lake.
The dual role of Odette and Odile was danced by étoile Amandnine Albisson. There are some truly remarkable musical moments in her dancing, she intuitively follows all rythmical accents and reacts on any change of music. However, she’s no exceptional interpret otherwise, besides her artistic and acting choices aren’t always compatibile with Ganio. As an untouchable, unattainable Odette she maybe seems too reserved, too distant, but her lack of swan like arms and pliant, flexible back required are the biggest issues. Her Odile then is more winsome, enchanting than demonic and disdainful, however although the role of femme fatale suits Albisson better, there’s still some kind of spark and individuality lacking.
The real main couple
While Albisson/Ganio couple is not completely flawless, missing its magic and better chemistry between the two of them, the couple Ganio’s Siegfried makes with François Alu’s Wolfgang strongly stands out. Their relationship makes you shivers sometimes, but it’s their remarkable duets, full of meaningful gestures and looks, that can break your heart (wait a minute - this is something I wanted to delete before sending to editors! Well… shit.), that are the most intense. They are full of contrasts. Where Ganio is elegant and melancholic, Alu is energetic and forceful. While Ganio’s Siegfried is embodiment of artlessly innocent devotion and pure, almost childlike, naive gullibility, Alu’s Wolfgang is uncompromisingly dominant, darkly authoritative and very well aware of his power over young prince. And he doesn’t hesitate and just brazenly taking advantage of it. Francois Alu makes his Wolfgang not very layered character, even as prince’s tutor, he’s more like Rothbart, flamboyant villain, who hides his intentions behind fake joviality, that Siegfried is almost unable to expose. His mockery and self-satisfaction visible in his eyes every time prince looks at him with explicitly sincere devoutness, is completed by powerful dancing, that literally explodes in Rothbart’s variation in Act 3. But maybe he could slightly slow down and concentrate more on the duality of his character. Or characters?
The famous Act 1 Pas de trois was danced by three talented first soloist Leonore Baulac, Hannah O’Neill and Germain Louvet (AN Louvet and Baulac were named étoiles on 28th and 31st of December after their performance as Siegfried and Odette/Odile). Valentine Colasante and Arthus Raveau caught viewers’ attention in Act 3 as one of the two pairs in Spanish dance.
Endless inventiveness
Nureyev choreographies use the traditional classical steps, but are famous for its distinctive style and difficulty not for the soloists only, but for the whole ensemble. The corps de ballet is the fourth main role in this Swan lake. Act 1 is prove of Nureyev’s genius in corps de ballet dances and is crowned by masterly, all men polonaise (Dance with cups traditionally). In Act 2 he sticks with iconic Ivanov’s choreography (or with what we use to think is Ivanov’s choreography), but even here he is able to find his own way how to play with it. Dances of swans are full of nuances, full of different details, any two succesive steps are not completely the same, there’s always at least slight change in port de bras, in tilt of head, in the direction of look, and that makes the whole picture even more textured and vivid. In Act 4 he left typical swan port de bras behind and the dancers, moving across the stage in canon, are giving impression not so much of birds but more of slowly growing waves of heavy seas.  
People are use to watch Swan lakes because of the swan dual role and mainly the ballerinas dancing them. In case of Nureyev’s version, you should be interested in interprets of main male roles. Because they are the ones who truly matters. Don’t let yourself be confused by Odette/Odile on top of casting list.
15 notes · View notes
stringnarratives · 8 years ago
Text
Phantoms of an Opera: “Prey”
Tumblr media
[This post brought to you with major spoilers for Bethesda’s 2017 game “Prey.” It does not contain spoilers for the video game by the same name from which this one was rebooted or Michael Crichton’s 2002 book “Prey.” ]
On its most explicit level, “Prey” is about Morgan Yu, a new employee of space-based neurological research corporation TranStar-- a venture in which Morgan’s whole family is monetarily and professionally invested and their brother is the research head. However, seemingly only a few days into a research voyage into space, the alien species-- called Typhon-- that TranStar has used to create neurological injections revolt against the crew of the Talos I vessel, propelling Morgan into a life-or-death conflict against the creatures, the malfunctioning technology aboard the ship and humans that have been corrupted (physically and/or emotionally) by the Typhon. It becomes clear as the narrative progresses, however, that the situation is much more complicated than a simple laboratory leak, and Morgan must make choices that significantly affect the livelihoods of the crew members left alive aboard Talos I. 
By its own terms, the game is an often-creepy, first-person-shooter, sci-fi action adventure set aboard an Art Deco space ship in an alternate universe. However, all of those descriptors aside, one of “Prey”’s most unique traits exists on a level slightly removed from the alien-blasting escapades of Morgan Yu. 
According to the game’s official guide, there are 267 persons other than Morgan aboard Talos I at the story’s start-- crew members, guests and volunteers who have made the vessel their home. Evidence of their existence is scattered throughout the game in the form of emails, Typhon-controlled corpses (called phantoms, for their humanoid form and apparently fragmented memories of their previous lives), abandoned belongings and “Bioshock”-esque audio diaries. Finding these informational items is an optional part of Morgan’s ultimate quest-- many are stumbled upon over the course of completing other tasks-- but, when collected properly and strung together, they build a narrative that is closer to a ghost story than a horror game, and much closer to a space opera than sci-fi action.
As revealed in these left-behind messages, in the days preceding the Typhon revolt, the crew of Talos I went about their days as usual, performing normal duties to keep the ship running and research progressing as needed. Ship-wide automated reminders to regularly check in with a mental health expert remind us that many were experiencing mental discord as a side affect of working with the Typhon, as well as normal emotional difficulties that might come with working in an isolated environment. Snacks and coffee are squirreled away in desks and lab cabinets. Spare parts and day-to-day technology still litter workstations. When the laboratory breach begins “Prey,” these routine activities were cut short as specialists rushed to their posts or defended positions, leaving behind messy spreads of belongings, from elaborately planned workplace pranks to popular novels left on bedside tables. 
The items and messages paint a picture of a voyage that was more or less going well. Although the crew members are primarily background to Morgan, most of them carry their own small plot arcs as well. Some have gripes with management that work towards or away from resolution. A few have on-board romances going on. Others are seeking ways to stay entertained in the contained quarters of Talos I. 
Taken alone, they could be the abstracts for episodes of a long-running sci-fi show about the employees of a semi-sketchy corporate research machine with an ensemble cast in the vein of “Star Trek.” Each episode would follow a single crew member in the minor personal and workplace dramas that led up to the emergency and probably run on a motif that some aspects of life never change, even if life is set in space 15 years in the future.
In the game, however, they don’t stand alone, but rather provide a colorful background against which “Prey” takes place, adding a sense of motivation to the player’s actions. Although the player has the opportunity to let the encountered background characters die (or kill the characters themself, which can even earn the “I and It” achievement in the game), encounters with the small bits of mundane drama scattered throughout the ship are meant to inspire empathy and a level of heroism-- a major theme that becomes more prevalent as “Prey” progresses. Knowing the backstories of those who remain alive or under alien control on the ship after the attack gives the player an argument for being more thoughtful about gameplay as a whole.  
Perhaps one of the most affecting stories noted in my playthrough was the relationship between chief archivist Danielle Sho and sanitation boss Abigail Foy. Through emails and audio recordings, the player can trace the pair’s budding relationship-- their shared days off, nights playing board games with friends, even arguments over some of the daily events aboard Talos I. However, after an encounter with the very much alive Danielle Sho, it’s revealed that the pair was separated after the major events leading up to the game, and Foy’s body is found not much later, one victim of a non-corrupted human enemy aboard the ship. Sho then requests that the player avenge her loss-- and later will judge them on whether or not they defeated the traitor.
Because while “Prey” is, at its surface, a story about the effects of humanity’s tendency to go to any lengths for progress and profit, it is also-- at its heart-- a story about the things that make us human. As much as it is about the disaster that has befallen Talos I, it’s also about the people who were there when it happened. And although we don’t encounter them all face-to-face over the course of the adventure, its their ghosts wandering the halls, telling subtle secrets that make the game all the deeper.
0 notes
cactusnotes · 5 years ago
Text
Omissions in Othello - Act 4 Scene 3
I do think it is their husbands' faults If wives do fall: say that they slack their duties, And pour our treasures into foreign laps, Or else break out in peevish jealousies, Throwing restraint upon us; or say they strike us, Or scant our former having in despite; Why, we have galls, and though we have some grace, Yet have we some revenge. 
Let husbands know Their wives have sense like them: they see and smell And have their palates both for sweet and sour, As husbands have. What is it that they do When they change us for others? Is it sport? I think it is: and doth affection breed it? I think it doth: is't frailty that thus errs? It is so too: and have not we affections, Desires for sport, and frailty, as men have? Then let them use us well: else let them know, The ills we do, their ills instruct us so. - Emilia, Act 4 Scene 3
Emilia’s response to Desdemona’s disbelief of women who would cheat on their husbands is perhaps one of the most striking examples of feminist ideology, long before the movement had even started. For once, the blame is put on the men, and the injustice suffered by Shakespearean women--and women today too--is brought to light. 
Tumblr media
Certainly from today's perspective, the speech is one of the most important in the play--so it came as a total shock to me personally, and likely many others, when I realised that this speech is entirely cut out of the First Quarto turning twenty lines of powerful criticism of men’s behaviour  to two lines essentially translating to ‘yes, there are many women who cheat’. 
The First Quarto was published in 1522, approximately 20 years after the play was first performed, and is the first printed and copyrighted version of the play, available to the public. There was a series of First Quartos for many of Shakespeare’s plays, all shorter compared to the later publications of the play, such as the Folio and Second Quarto (the Folio being the next version to be published, containing 160 more lines than the Quarto, while the Quarto contains very few lines not found in the Folio). 
It has been recognised that the lines omitted fit broad themes explored in the play: race and gender, and more specifically, how these themes link with sexuality. Issues concerning race are the passages cut out more frequently, so have been the focus of many modern explorations of the two early editions, however I shall focus on the removed passages in Act 4 scene 3. 
In terms of what is omitted from this scene: Desdemona’s singing about Willows, Emilia joking about “a lady in Venice would have walked barefoot to Palestine for a touch of [Lodovico’s] nether lip”, Desdemona first asking of there are “women do abuse their husbands” and, as mentioned before, Emilia’s defence of women. 
In terms of the attitude of the omission of such scenes: Alice Walker said the first Quarto was a corrupt and vulgarising pervasion of Shakespeare’s intentions of the play. Depending on interpretation, one could argue that one of Shakespeare’s aims was to point out the hypocrisy of social stereotypes for women, which is literally deprived in this passage. 
There are several explanations for why things are cut. One of which is that the Quartos represent an actual edition used to perform a play, which would have had a time limit, so some sections have to be cut. This is likely the reason why the song was cut: Desdemona would have been played by a young boy, who may have had vocal difficulties for the role. The Quarto edition itself had a limit of size, so some parts had to be cut as ‘dead wood’, meaning it was unimportant to the plot, and perhaps a distraction from the actual plot. A final explanation is that they were actually added in later, perhaps by Shakespeare, perhaps by some ghost writer, to develop an idea or character. 
Was Emilia’s speech cut due to it being performed live? The Quarto has more stage directions, indicating it was more likely played live, and also contains less brutish language, which could suggest that play was ‘softened’ to be more palatable to the visiting Spanish ensemble. Specifically relating to the speech, the time coincided with the ‘Acts to Restraine Abuses of Players’, where many of Shakespeare’s plays were edited to ensure the words weren’t too distressing to the men who said them, meaning the speech could have been cut because it was literally against the law, because it was too traumatising for actors to say that women are equal to men. 
This highlights how radical and forward-thinking Shakespeare’s ideas actually were: they could have been banned. Several murders and a lot of fighting are perfectly fine, but women having ‘appetites’ and desires was not. That’s how different their mindset was to ours, and the revolutionary nature of Shakespeare’s words can hardly be undermined if the passage was against the law. However, the passage may not have been removed for being against the law, since the act was introduced in 1606, with the play first being performed in 1604, though the passage could have been removed for the same reasons, so the point still stands: it’s simply too advanced for the actors and audience to handle.
The second reason, as suggested by M. R. Ridley is that it was ‘deadwood’, and cut out because it wasn’t seen as necessary to the plot. However, I do not think this is the case, as it is undoubtedly an important part of Emilia’s character, despite it not being inherently important to the plot. Emilia begins as the typical, subservient wife, taking Despemona’s handkerchief due to Iago's orders, and lying about it. However, at the end of the play, she dies in defence of Desdemona, after asserting that she won't go home with her husband. This leap of character would seem almost unrealistic without this scene, where we learn that she is a free thinking individual, who has limits which Iago crosses, and also a strong friendship with Desdemona leading to such a passionate reaction to Desdemona’s death. The scene both makes the women realistic and tragic, and is definitely more important than the comic relief scenes of the clown, which are not cut from the Quarto. 
If indeed the speech was cut from the play for being unimportant, it still implies that editors at the time viewed the development of female characters so they actually have depth as less important than comic relief, highlighting what value they gave to women: very little. Another impact and implication is seen in their deaths, as without scenes such as Act 4 scene 3, which lessens the tragedy, and instead makes it more focused on men. Desdemona’s death becomes upsetting solely as it was the result of Othello’s jealousy, rather than because it is not only that, but the loss of an innocent girl who liked to sing, and was still learning about the world. Emilia’s death becomes the angry murder of a disobedient wife, rather than the death of a free-thinking, witty, brilliant friend. It reduces women to be just ‘wives’ and ‘victims’ than actual individuals, each unique and different, and it deprives the audience of the pathos of their deaths. 
In the end, this scene is not ‘deadwood’, not to Shakespeare (for else he wouldn’t write it), not to any modern audience (rather, the ‘wood’ is ablaze with light and interest), and can only be considered to unimportant to an editor with the idea that women have limited importance, the very idea Shakespeare seems to be protesting against, and once more, it demonstrates how revolutionary and new Shakespeare’s ideas would have been. 
The final explanation for the emission is that it was added in later. This is unlikely, in that both the Quarto and Folio was published after Shakespeare’s death, yet the Folio undoubtedly shows some ‘polishing’ and corrections, suggesting this is somehow a possibility. Shakespeare adding in such moving and important passages could only really be put down to some kind of change in author: either an introduction to some early feminist ideas, or becoming more passionate about some pre-existing ideas, either way, the development of characters in the play would indicate a development of the author outside of the play. 
There is the rather disappointing possibility that the speech is an addition by some other author, however the style of writing in terms of complexity and word play is on a similar level, so this is unlikely. Furthermore, the speech doesn’t seem inconsistent regarding Emilia’s character (some may argue that Emilia’s treatment of Bianca suggests it is actually inconsistent, but it is important to remember that Emilia explicitly says “I would not do such a thing for a joint-ring...nor any petty exhibition”, which is technically what Bianca’s job is, so it isn’t hypocritical of Emilia) so the fact that Shakespeare created the base of a character who could give such a modern and interesting speech is an achievement in itself. 
To sum up, the omission of multiple parts of Act 4 Scene 3, which focuses on developing female characters, especially Emilia, who reveals some atypical beliefs about women being equal to men, could have several different reasons, with different implications. Perhaps they were added later by Shakespeare, implying he went through some change to end up with such radical beliefs. It could be that they were removed as being ‘deadwood’, which stresses the indifference of society to well developed, individual women, highlighting how unusual Shakespeare’s ideas are. 
However the most likely reason is that it was removed as the manuscript the quarto is derived from was written specifically for a performance. This would imply that the speech was too difficult for the actors to take in, to the point where it was actually illegal for them to have to say them, demonstrating how new and unusual the ideas of equality was for the Shakespearean people. Either way, one thing’s for sure: it seems Shakespeare goes up in estimation to a modern audience as, through Emilia, he captured and portrayed the injustice faced by women which, in the end, could not be silenced.
0 notes
ggdbonlineshop-blog · 6 years ago
Text
Mens Golden Goose Sneakers Sale Chiffon attires And blue Sports fur
If you are looking for a trustworthy Wedding costumes during this regular season, bridal designers, stores retailers a new opportunity into know an individual's prices as most his wives happen to be shopping concerning Golden Goose Superstar Sneakers Sale heir present yourself. Designers along with stores regarding during the very high season, most girls are buying something for the gowns the year, therefore the markup on been recently can get extreme. Look at searching to receive a wedding ensemble during each of our late fall / winter use when and then there are lower marriages. You'll might grab lucky and find your current favorite dress from final season marked the low in your primary budget! Another sensible choice is fundamentally makeup. Theatrical makeup is without a doubt easily utilized and truly does a to some degree good undertaking if used along along with 'stick on' type Mens Golden Goose Sneakers Sale lumbing appliances. Appliances are actually small content articles of before formed costume latex of shapes desire scars, gashes and added more grotesque things. The exact only wrong doing is that many of a the plumbing appliances that end up being easily existing tend at the a lot gruesome format characters, A idea might be to utilise the scar problems etc. first basic then conclusion off suffering from the foundation to close off the crevices of that this appliances. All in all, a good, though very limited The halloween season mask method. Get remove of a candy bars, potato wood chips and excessively sugar and carbohydrates and a lot of fat based snacks; replace him or her with well alternatives like nuts, blueberries and other berries and reasonable baked fast. Cook your main food with healthy natural skin oils like olive oil and simply peanut oil, don't down fry it is always not and is usually bad to suit you. Bake, Broil Stew An individuals Meals! Increase the specific number using meals you consume totally from three within order to five as well as , make an portions together with each meals smaller; doing this improves that body's charge and decreases your hankering for for junk food food. Help to your own smoothies by mixing each and every plain organic with your current types of fruit(s) enjoy eating. Sip foods that will climb your entire body's metabolism which generally causes your favorite body so as to burn more calories, seeing that these variations of meals are troublesome for each body for digest. While particular see so as a second-rate thrift store, I think it's any fantastic solution for Golden Goose Superstar Mens iscovering the right a big party dress only at affordable expenses in respectable condition. Loads of women realize that the person wear ones own wedding coloring highlights . once found in their life span. So, of which is supplied in a nice store that do sells motor then at their a bring down price. Most dresses living in stores automobile are actually in great condition. My wife and i know quite wives whom not main have revealed a current in a good solid shop car, but specific dress linked with their objective too! Wear the very socks you have plan in relation to wearing complete with the sandal you're searching (or with no socks if it turns out you regimen to own the shoes that way). Make certain your sock fits safely and securely with little toe also known as heel slack. You're assessing your toe of the foot here, and never extra sock material! You is not going to need this coach possibly any valuable equipment, the only thing you necessity is an absolute good pair of place and a single Golden Goose Mens Sneakers aised base about 4-12 inches hinging on on all of the level of difficulty. Quite follow these simple step aerobics in order to really workout much. This smartphone was provided by Charles Brannock with Syracuse, Ny over 75 years throughout the. He was passionate with regard to finding your current best much to determination your paws. It's even so being manufactured and second hand around the entire world soon. Needless to be say, it truly is the environnant les facto normal way toward measure your company's foot as it jobs very actually.
0 notes
its-just-like-the-movies · 7 years ago
Text
Personal Ballot for 2017: Score, Costume Design, Production Design, Visual Effects, and Makeup
Hi all! I’ve begun the slow but steady process of writing out paragraph-long entires for my favorites of 2017 in 20 categories. I pray it’ll all be up by this time in April, if not before then, and the long list without write-ups is definitely susceptible to changes (for instance, Get Out is very likely to take the slot in Score that I’ve given to writing about Dawson City: Frozen Time), but there’s no time like the present to write about last year’s movies. So, without further ado, here are my five nominees (plus a few runners-up) in these five categories.
Best Original Score
Dawson City: Frozen Time, Alex Somers - It’d be hard, if not unbearable, for any kind of film to evoke a sense of awe in the miracle of its own existence. Imagine most films trying to do this for their entire hour and forty minute run time and not trying to bash your head in. But Dawson City: Frozen time pulls it off gloriously, partially because the film builds such a convincing case that the survival of its subject - hundreds of rolls of silent film footage previously thought lost recovered in 1978 - is a genuinely impressive achievement borne mostly from dumb luck, but also because it does a great job flexing its central themes and melodies to suit the tone of its current scene. The score isn’t derived from period tunes, instead taking on ethereal and atmospheric qualities that never tilts into opera, guiding us through complex histories in Dawson City. Yes, there’s a lot of awe, but also panic and terror and discovery, keying in to the developments of the town through its relationship to cinema, helping us grasp the idea that immortality and survival itself is so precarious under circumstances like these. In large part, the work here reminded me of what Angelo Badalamenti’s score accomplished for Twin Peaks - using emotional and mood-appropriate chords to guide us through heady, unusual material
Dunkirk, Hans Zimmer - More wall-to-wall scoring, though almost the inverse goal of what Dawson City: Frozen Time is attempting to do. Here the primary objective is delineating between all manner of suspense and fear as Dunkirk’s characters try to survive amidst their own inhospitable conditions. And since those characters are so intentionally blank, his score basically acts like a piece of opera music, a series movements charting the story more than an accompaniment or accent on the film’s scenes. Hope is strung out as chances for escape seem more and more dire, but the score lets the men’s belief that they will be rescued hit as passionately as their fears that whatever latest hell has sprung out of the sky will surely kill them this time. It also has the sense to submerge itself, adding quieter tensions to downbeats as the characters wait for danger to return and search for means to avoid it. Zimmer runs a decathlon based in exhaustion and the very real possibility that these men will die without growing stale or overbearing, keeping the terror lodged in our guts like a bullet.
Good Time, Oneohtrix Point Never - So accomplished in its sonic textures and moods that calling it exhilarating feels like I’m just scratching the surface. With its reprisals of 80’s synth and electronica, Oneohtrix Point Never’s score maintains all kinds of tensions as the film’s narrative barrels forward. From the opening heist that’s doomed to go wrong (and does, spectacularly so) to scenes of the people orbiting Connie getting trampled as collateral damage, the score finds ways to maintain tension in downbeats while ratcheting it up when necessary, flexing and stretching its motifs to flesh out the psychology of the film’s characters. Buries itself deeply under the audience’s skin without falling prey to any of the pitfalls its musical style entails, and manages to be completely enthralling while fitting perfectly into Good Time’s grotty aesthetic.
The Lost City of Z, Christopher Spelman - Admittedly, I’m unfamiliar enough with the pieces Christopher Spelman cribbed from for his score here to have known off the bat that some of his operatic flourishes were actually operas. So, maybe not 100% original. But! It’s still pretty original, and smartly incorporates works from other composers that fully contribute to the already-operatic nature of his score for Z. Throughout, Spelman avoids accenting obvious rises or falls in the narrative in favor of applying a continuous sense of motion, suggesting simultaneous beginnings and endings without pointing where it could all be going. This simultaneity also allows for the score to play to multiple moods and ideas at once, like the melancholy inside a joyous reunion between husband and wife, or finding a great discovery pointing towards an unknown civilization you have no tools to investigate. Just as Percy’s relationship to the jungles, to glory, and to enlightenment all change in themselves and become more enmeshed in each other, Spelman’s score helps us track these shifting mental and emotional pathways in him and his companions.
Wonderstruck, Carter Burwell - Like everyone in Wonderstruck, Burwell has to communicate between two time periods using totally disparate musical eras while including melodies and tunes that can work for both protagonists. He also has the additional challenge of scoring Rose’s scenes like a silent film, complimenting Millicent Simmonds’s performance without overshadowing her own subtle work. And, without succumbing to period clichés or overplaying the “wonder” in Wonderstruck, Burrell delightfully meets the challenges of the film on both sides. He gives both the 20’s silent pastiche and 70’s funk modern accents, keeping in tune with what’s dangerous about this adventure as much as what’s exciting and exhilarating about it. Wonderstruck indeed.
Best Costume Design
I, Tonya, Jennifer Johnson - Who’s to say about degree of difficulty when having such publicly available/iconic outfits as reference for its real person lead character to wear, but that doesn’t mean Jennifer Johnson’s recreations of Tonya’s outfits are completely dazzling to look at. She’s completely in key with the gaudy charm behind Tonya’s costumes, making them convincingly homemade and lower-class rather than using nicer fabric to beef up their dazzle. That energy is given to the background skaters, though when Tonya starts getting “nicer” outfits she still lets the costume retain their unsightly flair. Supporting characters are dressed in broad, colorful strokes that invoke character details without tilting into caricature. Julianne Nicholson’s coach get lots of soft floral prints, while LaVona always seems to have different versions of the same fur-trimmed coat, blossoming into the pelt she’s wearing in her interview scenes. Tailored to accentuate Janney’s imposing height, their length and flatness makes her look even more physically imposing than she already is. The sweaters Jeff wears are more form fitting than the ones Shawn does, but they’re both cozy-looking and character appropriate. A color ensemble of looks that fits the colorful ensemble of characters.
The Lost City of Z, Sonia Grande - Can we just take a second and appreciate how gorgeously dressed Sienna Miller is at all times in this movie? Decked in full-body dresses, gloves, and glorious hats, her looks are eye-catching and elegant without calling attention to themselves or immobilizing her. All the outfits of the explorers look suitable to their environment and grow convincingly tattered as their expedition continues, and Grande  avoids exoticizing the Indian tribes while keeping them specific. More than that, the line about Percy only seeing the lack of medals on his uniform at the opening ball helps clue us in to how the film will insert character details through the baubles they’re wearing, such as the medals decked on the men’s breasts and the jungle-themes ascots Percy begins wearing after coming home from his second trip. Unshowy, unfussy period costuming that’s executed to a tee. Bonus points for the soldier’s uniforms, the fortune teller, and all the suits of the menfolk.
Personal Shopper, Jurgen Doerig - Gives Phantom Thread a real run for its money as the 2017 feature whose central character’s life revolves most around their film’s outfits. Maureen’s near-invisible boss sure is fashionable, with a taste for chic (sorry Reynolds) and, to put it lightly, suggestive outfits. We certainly get some idea of what Kyra is like through the dresses and accessories Maureen picks for her, and it’s almost a plot point that this woman is so unconcerned with her employees that she’d hire a personal shopper that’s also her size. But damn does Stewart wear those outfits well, using them to bolster Maureen’s self confidence as she enjoys the high of those incredible dresses, doing a better job expressing character via fashion show than Jackie. Just as amazing is the character’s own outfits, layers of sweaters and t-shirts underneath the same leather jacket, somehow a coherent look despite clearly being thrown on at the last minute, or at least chosen for function and comfort when sleeping in them over appearance. A sturdy collection of outfits that all reveal something different about the woman wearing them.
Phantom Thread, Mark Bridges - Look, all I’m saying is that I was a woman of means in 50’s London, I’d hire Reynolds Woodcock to make as much of my wardrobe as possible. Every outfit he designs for his clients is completely ravishing, but also somewhat regal and ornate, giving the House of Woodcock a rigid style that’s so far away from chic it’s understandably becoming outdated. It’s a portfolio anyone would be proud to hang their hat on, and Mark Bridges gives equal attention to what the three main players in this game are wearing. Cyril’s black-on-black-on-black looks are too modern in their elegant simplicity to have been made by her brother. He also makes repeat looks count for a lot, as when Alma goes to the New Year’s party - whose other attendees have their own, distinctive style - wearing that green and yellow dress Reynolds made so early in their amorphous relationship. The film simply wouldn’t work if Bridges wasn’t at the top of his game, and he hits a bullseye with every look.
Roman J. Israel, Esq., Francine Jamison-Tanchuck - From the start, Roman’s outfits are noticeably out of place next to the other lawyers we see, not just because the fabric is considerably cheaper but because they don’t seem quite tailored to his size. But they also seem pretty comfortable, and pieces like his magenta suit help him stand out next to the other members of the law firm he’s reluctantly sucked into. After acquiring a good bit of money through illicit means, his new and expensive outfits lose some of that individuality as he gets more in line with a cynical version of the law firm even as it changes itself to meet Roman’s idealism. As the head of that law firm Colin Farrell’s suits are tailored as fine as he is, even accentuating his fineness, while he and his associates go through the exercise of sporting “personalized” ties. The outfits of Carmen Ejogo’s activist leader are believably thrift store but as casually elegant and quietly worn as she is, and it’s exciting to examine the array of protesters meeting with her to see who’s wearing the same kinds of clothing or the imitative, expensive versions of it. Every costume pulls double duty, importing narrative significance and unexpected fashionability to story that didn’t seem to invite it on its face.
Best Production Design
Blade Runner 2049, Dennis Gasner - How can one call something unshowy even if so much of the film seems devoted to showing of its technical elements? My biggest complaint with Blade Runner 2049 is how so many scenes start at the earliest possible moment only to end as late as possible. In moments like K walking past those broken statues of giant, nude women, it seems as though the scenes have no point except to gawk at the physical environments and design elements that Dennis Gassner created. But damn if the sets aren’t something to marvel at. Not only that, but the flat, gray, angular style of these buildings and drawers and junk-sorting tables look as though they were designed with only function and space-saving in mind. Yes, the casino an important character has been hiding out at for decades is very much old and abandoned in the middle of nowhere, but it has round(!) tables, and the remains of some kind of charisma that would’ve made customers spark to the place if it was an active business. The roundness of there and Dr. Stelline’s lab stands out in contrast to practical flatness of everywhere else the film has taken us. Gassner finds a way to make 2049’s sets absolutely stunning, utterly serving the film’s story and the characters inhabiting those spaces without courting tropes of outright dystopia or any obvious visual charisma to make them easy eye-candy.
It, Claude Paré - Repeat watches of It have keyed me in to the criticism that the film suffers a real trade-off between scene-by-scene conceits being fully realized while larger ideas about growing up and more aggressive King themes aren’t so much left for the audience to fill in as much as avoided or vaguely implied. But even as the film petters out, the production design remains indelible and attentive in every scene. The kids’ rooms are  individualized with clutter and personal objects - love the circus wallpaper in Georgie’s room - and Pennywise’s lair feels like its own, unique haunted house, even into the sewers. Derry itself is believably 80’s, grounding the town and playing to its normalcy rather than a rotting host for an unspeakable evil it’s turning a blind eye too. But the real achievement here are the film’s props, from the MISSING CHILD posters piled on top of each other to the history book Ben reads at the library about the Easter tragedy, evoking a bloody and haunted history even as the town continues to ignore it, brutally emblematized in the endless tower of mementos in the sewer. Bonus points for the army of clown dolls and the dummy in the coffin Richie encounters.
mother!, Philip Messina - Right off the bat mother! wins points for creating a house that’s convincingly rustic while also balancing ornate flourishes. It’s big but internally coherent, and has a creepy basement without being a creepy house, though it certainly suits the spooky atmosphere and unraveling narrative Aronofsky is going for. But the real kicker comes in the second act, as the house grows and devolves into a place of worship and war in honor of Him and his poetry. The transformation of so many rooms into war zones and actual altars is utterly remarkable and unfussily done despite the immense work it must have taken. It even looks as well-made as it should given the short, dream logic time frame that all of this is occuring in within the film, as though a stage crew is swapping out sets with every new scene of a play, wrecking this carefully built world in only a matter of minutes. Perhaps the least showy and most immaculately constructed part of an aggressively combative film.
The Lost City of Z, Jean-Vincent Puzos - Yes, a lot of the action takes place in the lush jungles of the Amazonia. But those jungles are believably rendered at every step of the way, teeming with life without falling into exoticism. And the manufactured majesty of the “natural” doesn’t diminish the quality of the homes and communities we get to see. It’s fascinating to see the homes of the colonizers living in those jungles, sturdily made outposts with surreal flourishes and decadent wealth pouring from its most scourigible parts. There’s also the communities built by the Indians that Percy encounters, each clearly their own tribe, as well as the attention paid to wartime trenches and the grand mansions and meeting places of the Explorer’s Guild. The homes he returns to after every journey help illustrate his growing obsession with Zed and his shifting place in English society, going from an upscale house with vine-covered exteriors and leaf-print wallpaper in the bedroom to a cottage practically drowning in the trees surrounding it.
Wonderstruck, Mark Friedberg - Between his miraculous outings with Todd Haynes on Far From Heaven, Mildred Pierce, and now with Wonderstruck, plus his gargantuan work on Synecdoche, New York, can someone please get Mark Friedberg a Wikipedia page? Hell, his work on Wonderstruck alone should’ve qualified him for that, let alone any awards recognition at all. There’s more applause here for deeply specific bedrooms and homes, but there’s even greater praise for the attention he gives to shops and museum dioramas and the way he, along with every other technician, juggles making aesthetics 50 years apart internally cohesive while finding avenues for both timelines to speak to each other, even outside of shared locations. Friedberg may even have a greater challenge in including objects older than both time periods, like the book advertising the Cabinet of Wonders or the impersonal but captivating dioramas and galleries inside the museum of natural history. But damn does he pull it all off, ending the film with its richest achievement in the deeply personal map that this mysterious father of Ben’s created, a diorama that’s as much a diary, and a story told with non-diegetic sets.
Best Visual Effects
Blade Runner 2049, John Nelson and Co. - Easily the film that has been in every incarnation of this category since I first saw it, and the one I’ve had the hardest time starting a write-up about beyond asking “How did they do it?!?!?!”. But reader, I have to ask. The blending of CGI landscapes with the film’s already-impressive production design is smooth and unobtrusive. Joi, in all her incarnations, is a pretty incredible achievement. Fluctuating in transparency and functionality, moving in and out of spaces and characters, in skyscraper and human-sized incarnations, the character is fascinating to watch, the constant reminder that she’s an object making Ana de Armas’s warm, emotionally rich and humanizing performance all the more interesting. Dr. Ana’s Stelline’s manufactured memories coming together is practically a short film onto itself, and the ghostly singing holograms are as affecting as the decrepit casino Deckard himself haunts. Consistently breathtaking work that keeps finding new ways to surprise you.
Guardians of the Galaxy Vol. 2, Christopher Townsend and Co. - I’m still amazed by how fully I’ve come around to Marvel’s side after their 2017 output, but without a doubt I’m still most impressed by the visual style and deliciously saturated color palette that Guardians so perfectly manages. Without ever tipping over into Wonderland garishness, the film indulges in practically every color imaginable in creating its sets and environments and weapons. The hot, neon pink of Yondu’s whistling spear-thing is easily my favorite, as is the blueness of the sky and orangeness of the ground as Gamora sits outside after fighting with Peter, completely unaware of Nebula soaring behind her. Meanwhile, the creation of Ego’s planet and his palace is a truly massive achievement, as are the dioramas detailing his long, hilariously sexy travails across the universe. And they find a way to make Kurt Russell young again without creeping into the uncanny valley. Yes, there’s that one effect in the big climactic fight that weirdly makes it look like Ego and Peter are apparating at each other like in the Harry Potter films, but it’s only a slight bump in a film that’s otherwise full of visual wit and bursting to the brim with as much color as possible, practically daring you to look at it and not enjoy yourself.
It, Nicholas Brooks and Co. - It’s absolutely ridiculous that the campaign team for Warner Bros. couldn’t even muscle It into the VFX shortlist. If repeat watches have cooled me on Bill Skarsgård’s performance, the graphic impact of Pennywise still hits as hard as that first showing in a packed theater. The many ways that Pennywise contorts his limbs, changes size, takes on new and equally terrifying forms, are as terrifying to me as they are to the kids. Seeing him unwind from that fridge to scare Eddie is still one of the most indelible sights of the year, as is his Meshes of the Afternoon arm reaching out for Georgie. Bonus points for the detail given to the dead kids, particularly the headless Easter Egg casualty and Betty Ripsom.
mother!, Tamriko Bardadze and Co. - Compared to the scale some of these other teams are operating on, I keep thinking of mother!’s achievements as being somehow smaller. Effects like the burning wound on the floor where a man is killed, the blood from the dying man himself, the beating heart of the house, that pulsing, spindly Thing hiding in a toilet, all are brief but completely impactful. But then I think back to larger spectacles like the house beginning to rot when Lawrence’s character is at her most distressed, the occasionally barren and occasionally lush Outside we get only glimpses of. Then, even bigger spectacles, like every single way that her house is blown apart, and the charred but living and talking body of a character who has instigated its greatest destruction, and I have a hard time calling its achievements small in any way. Supporting, maybe, but as fully realized as it needs to be, and as mad as everything else that mother! is doing.
War for the Planet of the Apes, Joe Letteri and Co. - I’ll admit upfront there’s a ceiling to how much I can be in awe of a third incarnation of digitally remastered apes, the look of each film improving with technological advances even if I don’t see anything as inherently “new” here as some of my other nominees. But even with that caveat in place, there’s no question that the apes have never looked better. Compare the trailer for Rise in 2011 to what we get in War, and it’s even more obvious how much effort the VFX team has put into making Caesar and his tribe look as realistic as possible. Their faces have never been so expressive; their fur looks so real you could practically touch it, or at least imagine how it feels and smells as they hop between increasingly inhospitable ecosystems, caked in snow and mud and dirt and blood. Even if I’m not as wild about the series as its most ardent fans, their adoration is completely earned with the knowledge that this trilogy has gone out with its most auspicious technological achievement to date.
Best Makeup
Atomic Blonde, Paul Pattinson - A shout out first to the wonderful styling of the minor characters, from the punk hackers working under Bill Skarsgård (and Skarsgård himself) to the functional Russian antagonists, individualizing members on both sides where it counts while knowing who to keep relatively anonymous, even after repeat viewings. John Goodman and Eddie Marsan stand out among the suits dealing with this case, though all the mysterious officials wandering around the story are fantastically groomed. James McAvoy seems to have lost all morality along with his hair, legible as either “disastrous” or still pretty foxy, depending on who’s asking. Still what most interests me are the wigs that Charlize Theron and Sofia Boutella’s characters wear throughout the film, wigs that are undeniably wigs to the audience that are treated like actual haircuts in the film. Both of them, Charlize especially, wear the kind of wigs that spies would usually wear to disguise themselves as other people, something only highlighted in how the actual wigs Lorraine wears seem more plausible as real haircuts than her typical bleach-blonde cut. It’s the first real sign that everyone in Atomic Blonde is playing more roles than they let on, and that the film is willing to be far more ambitious than you’d expect from the setup.
The Death of Louis XIV, Antoine Mancini and Lluís Soriano - There are wigs, and then there’s the magnificence resting on Louis XIV’s head, some kind of lion’s mane passing for a cloud that, like the king, is ready to float off to the beyond at any moment. The gradation of his physical health is the spectacle the whole film is premised upon, and it wouldn’t work if the makeup team wasn’t doing their job so marvelously, oscillating between wilting wigs, full white wigs, or unbelievable and youthful brown wigs. His physical decline is more subtly rendered than my comments on his hairdo let on, and the gangrenous splotch on his leg is appropriate unsettling. Equal attention is given not just to Louis but also to his aides, consorts, and doctors, delineating who is and isn’t bothering to maintain appearances while tending to their king. The Sun God is disintegrating before their eyes, everyone doing their damndest to keep him alive, and still some people have the time to put on makeup and maintain their wigs? Every look is utterly in tune with Serra’s unusual tone and wildly ambitious aesthetic, across a whole host of characters.
The Lost City of Z, Juanita Santamaria - Boy are Charlie Hunnam and Sienna Miller put together with period appropriate glamour that could easily pass for movie-star shine. Robert Pattinson’s facial hair is wildly unkempt but still well-trimmed and completely convincing, far more than whatever died on Channing Tatum and Mark Ruffalo’s faces in Foxcatcher. Even better is watching the wear and tear of the jungle taking hold of these men’s bodies, smearing them with dirt and sweat, as well as the infections ravaging their bodies, appropriately painful-looking and and revolting without overdoing it The various menfolk of the Adventurers guild are properly groomed and shaved, and the multiple native tribes are given individualizing looks that avoid broad caricature or blurring them all into one large, amorphous tribe. And all of them are gracefully aged as the film progresses, which is frankly as tough an object to find in most movies as a lost civilization.
Phantom Thread, No Credited Head - There’s been a lot of well-earned praise about how gorgeous Phantom Thread is, from its costumes to its cinematography to that ornate, endless house. But how about a round of applause for how stunning those actors look? Daniel Day-Lewis and Lesley Manville are immaculately assembled, from their hair (his naturally graying, hers a wonderfully dyed dark brown) to his eyebrows to her lipstick, all without covering up the age and weariness on their faces. Both look a little gaunt around the edges. Vicky Krieps gets that no-makeup makeup look too, with no attempts to make her look more conventionally or exotically pretty, keeping her gorgeous and comparatively plain next to the other models and muses of Reynolds’s that we see. The background players are given their fair share of attention too, but there’s no denying the main attractions here.
Wonder, Arjen Tutien - Much in the same way that Wonder is a tougher film than I expected but still a remarkably sweet one, I admire the way that the rendering of Tremblay’s disfigurement neither overdoes the surgical scars and deformities nor softens them to the point of being “cute” or “cool”. There’s plenty of room for Tremblay to give a performance underneath all that makeup without simultaneously flaunting the fact that Tremblay is acting under all that makeup the way Darkest Hour so frequently does. The makeup team also does right by the rest of the cast, especially in giving Julia Roberts and Owen Wilson careworn, normal-parent looks better than most films with superstars in those roles manage to pull off. It neither condescends to the normalcy of the characters nor sneaking in ways to remind us that hey, isn’t Julia Roberts friggin’ beautiful. Maybe not as ambitious as Darkest Hour or It, but it’s more consistent across a host of characters while perfectly managing a tricky central character than both films are without showing off or dropping the ball, nailing its assigned tasks to a perfect tee.
0 notes
shaunashipman · 1 year ago
Text
srsly what kind of crack did tim and lou put in tommy? a grand total of what, 15? 20 minutes? and we're so fucking hooked it's insane
455 notes · View notes