#the devs have been very responsive
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Lisa definitive is a totally normal functional game
#chey screaming#lisa rpg#lisa the painful#lisa definitive edition#jokes aside though#the devs have been very responsive#good on them#i like the game a lot
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I feel like THOSE parts of the mouthwashing fandom would absolutely explode finding out that stuff like blood Meridian has a goofy fandom too
I think it’s less that the fandom is goofy and more people think people goofin around or with the sensitive subject matter don’t get the themes or plot or just avoid thinking about it.
I know a lot of people do but like it’s a fandom. People are gonna do weird or crazy shit and I just think we should use the block button more than openly inciting harassment towards something you don’t like vs trying to bring awareness to genuine problems. There is overlap but sometimes what people are saying or how they are going about it is a little crazy.
Then again I’m not used to how people talk about things on sites like twitter or in very popular spaces so maybe this is like normal there.
#it’s also a thing of how people react to this matter is very different based on experiences#I’ve been in the place of Anya more times than I’d like to get into on tumblr or ever but people get weirdly mad#when you don’t share the same sentiments about it idk if it’s cause people just assume people that aren’t super serious about aren’t wome or#had those experiences especially as an afab but it’s a sort of holier than thou mentality that ignores how people would express themselves#through the medium and extrapolate upon it in ways that make them feel seen#also like the devs don’t honestly care nor really try to steer view points like sometimes they are more silly#or weird but I digress it’s just what actually becomes flaming arguments or targeted things seem trivial to things like people saying Anya#should’ve been more responsible for the baby or the viewing of disability as a deserving punishment#like just cause you don’t say it doesn’t mean the way you describe what happened or should happen is the same#it’s a complex story that mirrors so many lived experiences in many ways that don’t always end in the outcome you deem the happiest or most#satisfying character wise so I think it’s odd when people get mad at people exploring their similar traumas#idk I feel like someone’s gonna be mad about this but these are my sentiments as another victim and I feel like I shouldn’t have to say that#to feel like my views are justified#mouthwashing#ask#anon
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An open letter to @staff
I already submitted this to Support under "Feedback," but I'm sharing it here too as I don't expect it to get a response, and I feel like putting in out in public may be more effective than sending it off into the void.
The recent post on the Staff blog about changing tumblr to an algorithmic feed features a large amount of misinformation that I feel staff needs to address, openly and honestly, with information on where this data was sourced at the very least.
Claim 1: Algorithms help small creators.
This is false, as algorithms are designed to push content that gets engagement in order to get it more engagement, thereby assuring that the popular remain popular and the small remain small except in instances of extreme luck.
This can already be seen on the tumblr radar, which is a combination of staff picks (usually the same half-dozen fandoms or niche special interests like Lego photography) which already have a ton of engagement, or posts that are getting enough engagement to hit the radar organically. Tumblr has an algorithm that runs like every other socmed algorithm on the planet, and it will decimate the reach of small creators just like every other platform before it.
Claim 2: Only a small portion of users utilize the chronological feed.
You can find a poll by user @darkwood-sleddog here that at the time of writing this, sits at over 40 THOUSAND responses showing that over 96 percent of them use the chronological feed*. Claiming otherwise isn't just a misstatement, it's a lie. You are lying to your core userbase and expecting them to accept it as fact. It's not just unethical, it's insulting to people who have been supporting your platform for over a decade.
Claim 3: Tumblr is not easy to use.
This is also 100% false and you ABSOLUTELY know it. Tumblr is EXTREMELY easy to use, the issue is that the documentation, the explanations of features, and often even the stability of the service is subpar. All of this would be very easy for staff to fix, if they would invest in the creation of walkthroughs and clear explanations of how various site features work, as well as finally fixing the search function. Your inability to explain how your service works should not result in completely ignoring the needs and wants of your core long-term userbase. The fact that you're more willing to invest in the very systems that have made every other form of social media so horrifically toxic than in trying to make it easier for people to use the service AS IT WORKS NOW and fixing the parts that don't work as well speaks volumes toward what tumblr staff actually cares about.
You will not get a paycheck if your platform becomes defunct, and the thing that makes it special right now is that it is the ONLY large-scale socmed platform on THE ENTIRE INTERNET with a true chronological feed and no aggressive algorithmic content serving. The recent post from staff indicates that you are going to kill that, and are insisting that it's what we want. It is not. I'd hazard to guess that most of the dev team knows it isn't what we want, but I assume the money people don't care. The user base isn't relevant, just how much money they can bring in.
The CEO stated he wanted this to remain as sort of the last bastion of the Old Internet, and yet here we are, watching you declare you intend to burn it to the ground.
You can do so much better than this.
Response to the Update
Under the cut for readability, because everything said above still applies.
I already said this in a reblog on the post itself, but I'm adding it to this one for easy access: people read it that way because that's what you said.
Staff considers the main feed as it exists to be "outdated," to the point that you literally used that word to describe it, and the main goals expressed in this announcement is to figure out what makes "high-quality content" and serve that to users moving forward.
People read it that way because that is what you said.
*The final results of the poll, after 24 hours:
136,635 votes breaks down thusly:
An algorithm based feed where I get "the best of tumblr." @ 1.3% (roughly 1,776 votes)
Chronological feed that only features blogs I follow. @ 95.2% (roughly 130,077 votes)
This doesn't affect me personally. @ 3.5% (roughly 4,782 votes)
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Ok, but why do I imagine Eight being the unofficial child of Pearl x Marina?
Because I imagine Eight was minding their business and all of a sudden, Pearl would slam the paper down and said “You’re adopted now”
Basically OTH at the start of their world tour haha, I love that they took Eight with them.
I have more detailed thoughts under the cut for those interested in my ramblings, analysis and interpretations of the characters.
Disclaimer: This is my own take on it, don’t let it ruin your fun!
I personally don’t really subscribe to the fandom’s ‘pearlina moms’ headcanon.
On the one hand, I am an absolute sucker for the ‘found family’ trope, and I definitely think Agent 8 and OTH fit in it!
On the other hand, I think people immediately put Pearl and Marina into the ‘parenthood’ box, a little too eagerly. Not saying this specific ask is that, btw, it just reminded me of some instances i’ve seen.
I personally think that the relationship between OTH and Agent 8 is a little more nuanced & sibling-esque, for the following reasons:
1. Within canon, we often see 8 being referred to as a friend by both Pearl and Marina.
Pearl does it more explicitly (see that one interview at her house), whereas with Marina it’s more insinuated (ex. In the Side Order dev diaries, she starts calling Agent 8 as ‘Eight’, which is stated to be a name used by their friends).
Pearl seems to be an accidental-duck-parent of sorts who haphazardly collects octoling teenagers & young musical talent. It goes in line with her whole mentor-esque leader personality, and i’m sure these disoriented teens find relief in an idol who seemingly knows what she’s doing (she really doesn’t).
However she doesn’t act in a parental manner. More-so like your estranged gay cousin who hit it big in another country and is down to show your queer little butt the ropes.
Marina on the other hand seems to have a more empathetic approach with Agent 8 (opposite to Pearl’s brashness). Marina clearly connects with Agent 8 through their shared experience as defected octoling soldiers, and probably sees her younger self in them. She’s already caring as it is, but this is accentuated during octo expansion given the circumstances.
I feel however that, unlike Pearl, Marina has a bit of a harder time actually forming a bond with Eight at the beginning. Their similarities (seemingly) end at their shared experience, and probably leaves Marina awkwardly wondering how to approach them further. What we can assume though is that they become closer friends during OTH’s world tour, given the events described in the Memverse Dev Diaries.
Meeting Eight during difficult circumstances (OE) and helping them get out creates a sense of camaraderie between them, which probably devolves into genuine care, established friendship and a strong bond amongst the three overtime.
2. Pearl and Marina are very career-centric both in Splat 2 and 3.
It is reasonable that the two young idols, who see their fame and musical recognition rise spectacularly & fast, are not particularly interested in settling down at this point in their lives.
Now entering her late 20s, Pearl is most definitely still interested in keeping the ball rolling with Off the Hook’s international success. Her character often points towards restlessness, freedom and discovery. There has definitely been character development in regards to her maturity in Splatoon 3, but these aforementioned traits are still ever present in her demeanour & decision-making.
Marina on the other hand can be seen slowly blossoming from a supporting character to being her own person. She definitely develops more self-confidence by Splatoon 3, but is still naturally bashful. It’s clear that she is allowing herself to explore & open up to new things for her own sake. She remains a caring and somewhat nurturing individual, but she is at a stage where she’s learning to live for herself and not for others.
Parenthood (and all the responsibilities and sacrifices it entails) at this moment of their lives would probably freak Pearl out, and stunt Marina’s personal growth.
3. The age gaps between OTH and Agent 8 are too close for it to create a parent/kid bond.
This makes their relationship a little hazy in regards to roles; 8 is still young enough that they may seek out rolemodels and mentors (still relatively influenceable), but they’re also nearing their 20s. By this point they are fairly self sufficient, have a sense of their personal values & identity, and they are relatively responsible & mature.
Pearl and Marina are 8’s seniors by approximately 4-6 years. However, in Splatoon 2 they’re entering their early 20s and their career has just begun to take off.
They are both still relatively youngsters, albeit older & more mature(? glancing at Pearl) youngsters than 8. This places them in a position where they can guide 8 and offer certain support and resources, but lack the maturity and experience of a full-fledged adult. This would approximate their relationship closer to that of siblings in a family setting.
Pearl & Marina are also less likely to feel a duty towards Eight as an adult would with a child. Instead, the latter’s circumstances are more likely to incite feelings of rapport and compassion as a fellow young inkfish.
Now, with all of this said, I will acknowledge that friendship/found family is MUCH more nuanced than a strict binary.
From personal experience in my last years of college, I did find myself caring for my fellow freshmen as though they were my kids, in certain ways. Hell, I called them my kids.
I acted as a proud parent whenever some of them achieved something, attempted to pass down my knowledge to them, and was protective of them to a certain extent.
They also annoyed me sometimes, like younger people do haha. And i’m sure I annoyed them too!
So I wouldn’t put it past OTH to call Eight their kid and have this mentor/parent-esque rapport with them in certain circumstances.
This is all based both on canon & my own interpretations of it, but still closely aligned to what has been shown in-game.
So if you have a different interpretation of Agent 8 and OTH, that’s great! I love to see people’s personal headcanons. Ultimately, Agent 8 is meant to be somewhat of a blank slate for the players to mold, with some hinted-at personality traits of their own.
As long as you have fun with these characters, that’s all that matters. This is just my personal opinion on their relationship in-game.
If you read all of this, you deserve the biggest golden star for listening to my incessant yapping 🤲⭐️
Feel free to bother me about this or other opinions you may have in my inbox, just be kind please!
#squid asks#off the hook#marina ida#pearl houzuki#Agent 8#splatoon 2#splatoon 3#side order#character analysis#headcanons#splatoon headcanon#splatoon fanart#long ramble#I hope this person doesn’t regret this ask *crying*#sometimes I take things too literally#splatoon#my art
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devtalk #1 11/10 ::
Hey, I've been recently made aware of a... I don't know what to say so I'll just put, "controversial" update of one of the games in this community.
First off, I want to say kudos to @/fantasia-kitt for biting the bullet and putting some actual real dark shit into the game. This is what's been missing from the community.
Personally, I think these devblogs and interactions between community and developer have watered down yandere stories and have promoted an almost unhealthy look towards what a yandere actually is.
It also has caused several people to develop an unhealthy sense of relationships, thinking that you're only loved or capable of showing love if you do extremely toxic things as a "Look what I'll do for you, don't you understand?"
This isn't to say that I think devblogs should be removed, or we should stop dev-community interactions all together. No, this is just me saying, "Hey, guys. These characters are meant to be dark, are meant to be evil, they're morally reprehensible and irredeemable. Remember that."
When you get into dark content, you have to be prepared for dark fucking content, okay?
Onto my second point of this post.
Do I think there should have been clearer warnings in the game before some of this stuff happened? Yes and no. I think FK's warnings are appropriate and clearly stated.
I also think that following a similar format to Boyfriend to Death, where there is a content warning/trigger list for each separate character would help in expectations for these incidents. People get attached to characters, it's a thing that happens. If you asked me several months ago, I would have a different opinion. As it stands, I now have comfort characters of my own.
Do I think anything is wrong with TKATB or FK? No, absolutely not. FK is entitled to create whatever story they want to, however dark they want to. I appreciate that they're bringing this into the community and it's a little inspiring and motivating if I'm being honest.
Anyway, this is just my own personal thoughts and ramblings on this matter. I am but a tiny dev with a tiny following that wanted to make a post about this in general. In the future, I will personally be making a trigger/content warning list for each character before such content is released to avoid this happening. I will also be implementing it into the game itself so it's very in your face about what Duplicity: Revival contains.
You have your own responsibility to listen to and heed warnings that developers list for their games. If ***any*** of that content on those warnings are an issue for you, then don't interact with the game. At all.
I think that's all I had to say about this. I'll add more if I think of anything.
Take care of yourself, bunnies. <3
-Cin
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i love when Astarion is mean, and i mean like genuinely mean, saying shitty things and lashing out specifically to hurt someone or push them away. i think it really says so much about him and about the specific situations when he feels the need to lash out. i love seeing it with Durge/Tav, but i'm playing a Karlach origin to romance him right now and he's so mean during his first romance scene when he can't even kiss Karlach.
after playing it, i went to look at the parsed dialogue for that scene because i wanted to see if there were any dev notes, and oh boy are there dev notes. walk with me here while i go through them all. (i didn't add alt text to the images below, but i did transcribe the lines i'm referencing in the images below, so all the important information is in the text of the post itself.)
it's the typical Astarion scene, but after his "i've been waiting to taste you" line, he diverges with: "Although your condition means tasting you could be a risky proposition. You're quite the forbidden fruit, aren't you?"
the player (as Karlach) has a few choices in reply at that point, but as long as they pick one that progresses the scene (i.e., not the one where you reject him last minute), he goes down the same dialogue tree. this tree starts with:
Astarion: All denied to us because of what Zariel did to you. [devnote: subtext, thinking about Cazador]
so right off the bat he's upset because Karlach's situation is reminding him of his own with Cazador.
but then his next line is:
Astarion: I - you know, I have no idea what to do with you now. [devnote: Astarion's mask as the flippant libertine is cracking a bit here. He's frustrated but vulnerable here. Because he can't physically seduce or touch Karlach, his usual means of interacting with a person is punctured. He's faced with the reality that he might not know how to handle a situation where he can't bite or seduce his way to the finish line.]
wow. that's a lot in that dev note.
at this point, the player has the option of a few responses, but two options to continue the encounter. the choices to continue it are: "You don't have to 'do' anything. We can just be." or "After the life you've led, I'm not surprised."
if you choose the first option, Astarion is frustrated but less mean. he says:
Astarion: 'Just be' what, exactly? Frustrated? Bored? What do we do, if not... that?
if you choose the second option, he's a little meaner. understandably so, since the player just poked at his painful past:
Astarion: You think you know the life I've led? The experiences I've had? You've no idea the stories I could tell, sweet Karlach. But you - you're just -
then, both the paths converge to the same final statement, which is mean no matter what Karlach has said to this point:
Astarion: Urgh! Why is this so difficult? I'd have already bedded you twice if you were normal.
importantly, there are dev notes for all of his lines here, but the notes are all the same:
devnote: Masking defensiveness with offensiveness. In truth he really does want what Karlach is offering (to just hang out without having sex) but now that it's within grasp he's floundering.
again, at this point the player has two choices to continue the encounter, and one to end it. i'll go down each continue path separately, since they can diverge quite a bit.
path 1
the first choice is to say: "Twice in this short space of time? Doesn't sound very satisfying."
he gets mad. and mean.
Astarion: Karlach! You know what I mean. [devnote: Frustrated] Astarion: Or maybe you don't. Astarion: There may be an inferno in you, Karlach, but at the end of the day you've been frigid for a decade, isn't that right? [devnote: Being mean-spirited in an attempt to drive Karlach away, even though he doesn't actually want to do that.]
the player again has two response options to continue the encounter, and one to end it.
the first choice to continue the encounter is: "You want to try that again? Without being a jackass, maybe?"
in response he says:
Astarion: This is impossible - you're impossible! [devnote: Masking defensiveness with offensiveness. In truth he really does want what Karlach is offering (to just hang out without having sex) but now that it's within grasp he's floundering.]
(at this point, the path diverts to merge with the dialogue tree from the previous branch where Astarion complains about Karlach not being normal. so we'll pause here, and continue down that dialogue tree with the path 2 header below.)
the second choice to continue the encounter after Astarion says that Karlach has been frigid for a decade is to say: "What's really going on here, Astarion? Suddenly you're so vicious."
he replies:
Astarion: Suddenly? Darling, you haven't been paying attention. [devnote: Seething and mean.] Astarion: Listen, it's just - ... I'm sorry, all right? Is that what you want?
again, at this point, he diverts to the same shared dialogue tree as the other response option. that merges with path 2, so we'll continue there:
path 2
to go BACK to the previous branch we went down, where Astarion said he would have bedded Karlach twice already if she was just normal, the other response option for the player is: "I am normal. 'Fucked up' is the height of normalcy."
instead of being mean, Astarion immediately apologizes:
Astarion: Oh no - don't you tar me with your 'normal' brush. My demons keep me extraordinary. [devnote: Karlach has punctured Astarion's bad mood with a joke.]
and then he apologizes, like he does in the other paths, saying he doesn't know what to do without being able to touch her.
Astarion: I - ...I'm sorry, Karlach. It's just, not being able to touch you - having to slow down, it's... I'm just not used to it. [devnote: subtext here is on the slowing down. That IS what he wants. But it's hard for him to see that clearly.]
Astarion: So, can you -... I don't know. Help? Show me what to do? [devnote: First breakthrough. He's asking for help knowing what to do when you can't jump into bed with someone.]
again, at this point, the player has two options to continue the encounter or one to end it.
for the first response to continue, the player can say: "We can just talk. As long as we want. Then we can sleep. Near, but not too near."
Astarion responds to this one pretty positively. he's still a little mean, but it's in his fond teasing way, and not his biting, cruel way:
Astarion: Karlach, champion of the Hells, wants to talk and then fall asleep? [devnote: Incredulous] My dear, you're much more boring than I gave you credit for. [devnote: Teasing] All right, Karlach. Let's try it your way. [devnote: Gently. He's feeling vulnerable, but sees that this might be a chance to feel safe.]
the second response option from the player is: "I don't know either. This is all just as new for me as it is for you."
he doesn't respond quite as well to this one, and goes back to being mean:
Astarion: Well. To quote you: 'Fuck.' Astarion: Why don't we put ourselves out of this misery and just sleep? If I can at least look at you, I won't have wasted my whole evening. [devnote: Peak of Astarion sexy toxicity.]
then, the scene fades to black and it transitions to the morning-after scene with Astarion, where the player first sees his scars.
i also think as a whole, this scene is just so representative of Astarion's early-game state of mind. he's following a comfortable script with all his interactions, but when he's confronted with something new, he flounders.
especially when it comes to sex, which is a touchy subject for him, his first reaction to any vulnerability is to lash out and hurt people. in this scene:
if Karlach brings up his past experiences, he lashes out. ("You think you know the life I've led?")
he blames Karlach for the situation because that's easier than addressing that he doesn't know what to do without his script. ("if you were normal")
if Karlach jokes about him ("Doesn't sound very satisfying") he lashes out even further, calling her frigid and impossible and then even doubling down if she calls him out ("you haven't been paying attention").
but if Karlach jokes about HERSELF ("'Fucked up' is the height of normalcy"), it snaps him out of his toxic bullshit and he's able to take a step back and apologize to her.
then regardless, he's also able to recognize that this is an opportunity to get what he wants without having sex, and recognize that he wants that too.
and then to me, Astarion being mean in that last response choice ("I don't know either") makes perfect sense, given the context of his other lashing out earlier in the conversation. even if the player didn't make those previous choices where he lashed out at them, he can still get mean and toxic on this choice.
crucially, with this choice, he's taken that step of hopeful vulnerability where he recognizes that maybe he does want to just spend time with Karlach without having sex, but he doesn't know how to do it. he asks for help.
if the player says they don't know how to do that either, he immediately puts those defensive walls back up. he doesn't want to flounder around, he wants an answer. he wants to know that it's actually possible to have a positive experience with someone without the script he's always used. the player saying they don't have that answer just pisses him off.
wow okay this post got really long, but i really vibed with the dev notes for this scene, and i think you can see exactly these toxic behaviors from Astarion in other scenes and in romances with other characters as well, but it's just so so clear with the Karlach scene and the dev notes just really highlight that.
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So, about that scene at the end of the episode with Dev getting angry with Hazel and Peri.
Dev finds out that his father Dale has barely been paying attention to him at all, as he almost never sees him, because Dale has been studying Hazel and trying to find out why the Lost and Founder's festival went wrong. He gets very emotionally devastated by this, seeing that his father has been paying more attention to his friend than him.
He points out that Dale has been studying Cosmo and Wanda yet he can't seem to notice that Dev has his own fairy under the same roof. As the dialogue continues you can feel the jealousy and bitterness from Dev, getting more and more angry as he speaks.
Hazel tries reasoning with Dev and explain to him that Dale is the one that has been doing all this. In the middle of the conversation she accidentally confesses that she made a wish to understand Dev better in ¨A New Dev-elopment¨ but doesn't explain herself well and Dev misunderstands the situation, thinking that Hazel has been faking being his friend all this time.
In this scene Dev is very confused and upset, he seems to be having what would be close to a trauma response and ends up closing himself off. He says that ¨Dimmadones don't make friends¨ (probably something that Dale taught him) and his trust issues get the worse of him, telling Hazel that he can't trust her and insulting her. Hazel leaves sadly, wishing Dev a happy birthday and goes with Cosmo and Wanda.
Later Peri tries cheering Dev up, he asks for the kid if he wants to wish for something, which leads to Dev to cry and lash out at Peri. He gets angry at Peri for not being there when he needed his help earlier when Vicky was making them all miserable and probably for not telling him about this room where Dale has been all this time. He wishes for Peri to leave him alone and Peri, confused and sad, makes the wish, disappearing from Dev's view.
This makes Dev explode and cry as he leaves marks all over Dale's computer, crossing out anything that is related to fairies and Hazel. He stops for a moment to observe the mess he left on the screen and then leaves the room to what would be cry in his room.
The last moment gives the idea that Dev seems to hate anything related to fairies and Hazel now, as he blames them for ¨stealing¨ his father's affection from him. The problem is that he still doesn't fully realize that Dale wouldn't care about him even if he wasn't busy studying Hazel and the fairies magic. But he believes this is all Hazel and her fairies' fault regardless.
What we see here is Dev having what would be his response to how he deals with his own abandonment issues, which is pushing others away when he gets hurt by something or someone. We have seen him have similar reactions before but, in this episode, it is where this reveal really got the worst of him and now he finds himself alone again like he was at the start of the season, along with an huge hate for Hazel and fairies as a whole.
Some have been theorizing that Dev; now being a vunerable position he is angry, confused and, on top of that, isolated again; could be easily manipulated by an anti-fairy in the upcoming episodes and used for evil plans.
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I’m suddenly getting swathes of Lancer hate across my feed… Has something happened in the fandom? “Union is ______ how could they paint them as even remotely good. They allow _____, and I hate the devs they are ______. The whole thing is just 40k with communist veneer”.
Like am I taking crazy pills…? I thought that all of the problems were literally like right there on the tin “we are a utopia in progress! We will obtain it by any means possible even if it means being everything we say we are not/fighting against. As the player you decide what is right. How much will you ignore for someone else’s idea of utopia?” Like doesn’t it mean all the tools to actually change are there and that is the HOPE aspect of all of this?
(Sorry if this in incoherent grammar is a weak point and I pulled something in my back simply standing up. Now I am sad and crook backed in spasmodic pain)
This isn't an argument I feel super enthusiastic about stepping into, because it gets the most annoying sort of people in your mentions eager to maliciously misrepresent what you say.
However, yeah, there are some pretty terrible readings of Union floating around. I'd invoke "media literacy" because think that a lot of this comes from people not really holistically engaging with the fictional future history of Lancer, but also from a sort of dogmatic purism that requires future societies to be flawless, else they're irredeemable.
It is important to note that ThirdComm is the direct descendant of two highly imperfect societies. FirstComm was formed as a response to the Three Great Traumas of discovering the Massif Vaults (and thus that they were the inheritors of a fallen world), the wars over the Massif Vaults, and the discovery of the lost colonies, all of which collectively showed humanity how close it had come to total extinction.
FirstComm decided that it had a responsibility to ensure that humanity never risked extinction again. It manifested this by trying to colonize every habitable planet it could find, pumping out ship after ship to seed the cosmos with as much human life as it possibly could. This led to problems when it encountered civilizations like the Karrakin Federation and the Aun, who had been carrying humanity's torch just fine by themselves, thank you very much.
SecComm was an Anthrochauvinist fascist state. The book defines it thusly:
We can see a lot of Anthrochauvinist historical romanticism in the mech naming schemes of Harrison Armory, SSC and IPS-N - the fact that Harrison Armory names its mechs after great military leaders of pre-Fall Earth history, IPS-N does the same with naval figures, and SSC uses the names of Earth animals. Even the GMS Everest is named for a mountain on Earth. It's very Cradle-centric.
Anthrochauvinism was, to be clear, largely just an excuse for colonialism and hegemony. Atrocities could easily be justified under by stating that whoever they're being committed against were a threat to the Continuance of Humanity - a term that SecComm got to define.
It's also at this point that we have to zoom in from broad sociopolitical points to address one very specific piece of history: the New Prosperity Agreement. This was signed to prevent the outbreak of a Second Union-Karrakin War, and mandated that the Karrakin Houses would maintain privileged levels of autonomy within Union, and that they would be granted colonial rights to the entire Dawnline Shore. This agreement, struck in 3007u, basically defines much of the current political situation today.
ThirdComm was a final and inevitable reaction to the atrocities, abuses and excesses of SecComm. The unspeakable horrors of Hercynia were the spark, but I need to stress how little Hercynia actually mattered in the larger Revolution - at the start of NRfaW, it's explicitly stated that almost nobody in the galaxy even knows where it is, let alone what happened there. The Revolution was a generalized response to SecComm's tyranny, with no single rallying cry.
The Revolution might also have failed entirely, but for a critical error by Harrison Armory: pissing off the Karrakin Trade Baronies. After getting kicked off Cradle, the Anthrochauvinist Party organised a fleet at Ras Shamra to try and retake Cradle. Simultaneously, however, they were attempting to secure protectorate agreements to steal worlds in the Dawnline Shore out from under the KTB. Putting these two together and making five, the KTB assumed that the fleet was pointed at Karrakis, and started the First Interest War.
The First Interest War initially favoured the KTB. They smashed the fleet above Ras Shamra and simultaneously conquered the moon of Creighton in the Dawnline Shore. However, they underestimated just how ruthless Harrison I was - he "retook" Creighton by relativistic bombardment, and then conquered four of the 12 worlds of the Dawnline Shore with mechanised chassis, a technology the KTB had not adopted and had no counter for.
To prevent further loss of life, Union was eventually forced to broker a peace agreement that saw Harrison I handing himself over to Union justice in return for Harrison Armory's continued sovereignty, and the KTB joining Union as a full member state.
So, with that historical context out of the way, let me get to the second part of this absurd essay I'm writing.
Third Committee Union isn't a civilization that arose from whole cloth. It's shaped by five thousand years of Union history, six thousand years of post-Fall history, and six thousand years of pre-Fall history before that. It is, ultimately, an extremely well-thought-out and well-worldbuilt fictional polity, in that all of its imperfections come from traceable root causes in its history.
Why does ThirdComm permit the abuses of the KTB? Because to stop them, it would likely have to go to war, and such a war would butcher billions. Worse, to do so, it would probably have to ally with Harrison Armory and make horrific concessions.
Why does ThirdComm permit the expansionism and cryptochauvinism of the Armory? Because to stop them, it would likely have to go to war, and such a war would butcher billions. Worse, to do so, it would probably have to ally with the KTB and make horrific concessions.
Nobody in CentComm likes that Harrison Armory are empire-building expansionists. Nobody in CentComm likes that the KTB has a hereditary nobility and enforces blockades against planets that rebel against it. The problem is that ThirdComm is, in historical terms, still relatively new. They've been around five hundred years, and compared to the 1600 years that SecComm was around and the 2800 years FirstComm existed for, that's not very much.
ThirdComm is attempting to decouple itself from the Cradle-first politics of its predecessor, and to amend the many, many atrocities committed in the name of Humanity. It is not easy to do any of these things. SecComm was defined almost entirely by the fact that if it didn't like what you were doing, it would send in the military as a first response. Every time ThirdComm chooses to do the same, its legitimacy erodes, because the mission of ThirdComm is to prove that diverse, vibrant and compassionate human civilization can exist without devolving into war and bloodshed. ThirdComm always tries diplomacy as a first response because if it doesn't, millions of people could die.
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I think it's time to gush about Monkey Man.
From a practical standpoint, you can't not talk about this movie without mentioning John Wick. Monkey Man itself understands this, going so far as to itself namedrop the Wick films in the beginning of the movie. Yet the movies are very different.
John Wick is in essence a modern neo noir, minimalist in everything but number of sequels it greenlights. It's slick, well executed, and responsible for resurrecting a genre that previously belonged to Vin Diesel's lower quality projects. It fully deserves its flowers, but ten years on it's time to raise our standards for a good action film. By all metrics, Monkey Man should be that movie.
Monkey Man is John Wick but grittier. It's action elevated. It's downright gorgeous. It's Dev Patel's directorial debut. It's a social commentary on inequality and fascism. It's Dev Parel Shirtless because he knows exactly what we want. It's the best release of the year as of the time of this writing. It's a movie you should go see.
Monkey man is a movie that asks "what if modern action movies had pathos?" It's gritty, the tale of a kid fighting his way up from the gutter to the penthouse (literally) in his quest for revenge against Hindu Fascist leadership. And it rips. Not since Mandy have I seen a revenge film so beautifully and profoundly depict violence. This is an altogether beautiful film and it never misses a chance to try and make things as beautiful as Mr. Patel himself.
An important note is that the film focuses heavily on Hindu Fascism, and was almost denied release on account of this. As of the writing of this filmpost it still has not been approved for release in India by the state censors, and that with significant edits already having been made to the movie for its general release. Even yet, it's a poignant sociopolitical critique of the Indian government and the intersection between religion and government oppression. Also Dev Patel bites a guys nose off.
Amazing film. Must see. Highly suggest seeing it as soon as possible. Do it for Dev.
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Jade Leech: J is for...
J word—
Twst devs: How can we fuck’m up real good
Intern-kun: J word bird’s eye view cleavage shot
xhjsvwiwkw Jokes aside! I love how much care he takes in maintaining his appearance, right down to ironing in the morning and purposefully styling the black strand into the “J” shape 😂 Whatever it takes to look like a gentleman, right… And he’s meticulous about his SPF just like me, frfr🧴💕
Rise and Shine!
Jade’s hands, you decided, were made for delicate efforts.
You had watched those hands a number of times, performing like skilled trapeze artists in a circus. Serving food and drink at the Mostro Lounge, rinsing the grime off of foraged mushrooms, drawing decisive graphite strokes upon a page. The terrariums sitting upon his shelf were the result of his handiwork—minuscule biomes, carefully constructed with a magnifying glass and tweezers.
Now he handled his hair with the same deadly precision. Fingers on the end of his singular black strand to keep it in place, he ran a hair straightener along the length. When the tool pulled away, the strand bounced back into a slight curl.
A perfect J to hug his handsome face. J for Jade, as he often said.
You had observed the times when a J hadn’t been the result. Too little, and the strand was an I. Too much, and the strand rebelled into a S.
“You’re so detail-oriented,” you commented from your place by the doorframe.
The response, a quiet, almost musical, chuckle. It seemed to echo off the cavernous walls of the Octavinelle washroom, bathed by sunlight-infused waters.
“It is important to maintain one’s appearance.”
“To make a good first impression?”
You knew why.
To lure his victims into a false sense of security. A neat suit, a disarming smile, and anyone would be willing to part with the treasures Jade fished for. Information, valuable information.
“That is part of it.” He didn’t look directly at you, but instead met your eyes in the reflection of his vanity mirror. “One can also glean a great amount of information from observing how another presents themselves. For example…
“You must have had a small baked good for breakfast on your way to Octavinelle this morning. A muffin, a croissant—something of that sort, yes.”
“H-How did you…?!”
His eyes trailed to your necktie, done up just the way you liked it. “… There are crumbs there.“
Your hands flew to your chest, hurriedly dusting yourself off. Jade’s small, pointed teeth showed from behind his mouth.
Amused.
“When I first came to land, I thought it strange that humans dressed differently depending on the occasion. You dress formally for strangers—work, interviews—but dress casually for your loved ones—friends, family. But I see now… It sends a message to the world about who you are and what your place in it in that moment in time is.
“Our school uniforms signify that we are students. Pajamas mean that someone is about ready to sleep or to prepare themselves for the day. A tidy appearance implies a tidy mind, and a slovenly appearance, a slovenly one.”
“Your mind scares me sometimes,” you joked. “I feel like it’s full of sharp things that could kill me”.
“Oya, is that because you are complimenting how sharp my attire is?” Jade pinched the lapels of his pajama top. “… Though I’m afraid this can hardly be called sharp.”
"You will be once you've changed." You glanced away, indicating that he should.
“Very well. Then, please excuse me."
There was the ruffle of satin coming off, the flap of fabric as it was folded and tucked away. More rustling as a new set of clothes fell over his body. The same old vest, blazer, and slacks.
"... You may look," he called softly.
You did.
And there he was, Jade Leech in his school uniform. It was perfectly tailored to fit him, dyed a simple and sleek black. His earring was in place as well, three diamond-shaped scales dangling from his left side.
A regular sight, yet it made your heart sigh all the same.
"Clothes really do make the man," you murmured, a finger at your lip.
"Fufufu. I will happily accept your praise." Jade drew himself beside you. His shadow stretched, a suit in of itself folding over you. An open hand, held out. "Shall we be on our way?"
"Yes, let’s.” You shyly slipped your hand into his, and it fit like a glove.
The black strand—coiled into a J—leapt with your shared first step.
Too little or too much. His words, running both hot and cold. But this felt…
You searched for a J word, like the shape of that stripe.
J for… Just right.
#twisted wonderland#twst#disney twisted wonderland#disney twst#Jade Leech#twst x reader#Reader self insert#Jade Leech x Reader#something no one asked for#Reader#self insert#Jade birthday takeover#twst imagines#twisted wonderland imagines#twst scenarios#twisted wonderland scenarios#jp spoilers
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Why Aren't The Hornsent NPCs Named? An Essay On The Challenge for Compassion
So easy answer. Neither our pal in the Miquella Brigade nor the Grandam actually tell their names to us. Case closed!
No no no but more like, why didn't the DEVELOPERS choose to let us know them by name? A whole chunk of The Point is that the hornsent are people too, right? So why would we not even get to know our two (mostly just one, even, as you're not likely to even find grandam) hornsent ambassadors' actual names?
Fromsoft did something similar to this in Armored Core 6 just recently. That game is PLAINLY all about the horrors of capitalism, colonization and war, albeit almost all of your time is spent not with the resistance, but with the companies trying to tear the planet apart for fuel. Your protag's motivations aside, the RLF, Rubicon Liberation Front, are hardly given any narrative ambassadors to you at all; your Rubiconian partner pleads with your on some occasions, but otherwise the emphasis is elsewhere. Their liaison with their organization isn't even named. You don't even get to MEET most of their ranks until the secret third route, and even then, half the time that's just when you're fighting against said individuals as opponents. So...
Fromsoft is unique in that they often don't spoon-feed you "this is right" and "this is wrong". By no means do they ever seem to say colonization and slaughter is correct, and in fact the very crux of the plot is in grappling with the justifications. BUT, you are placed directly in the role of the oppressors' side. All around you are people you will grow to respect, and fight alongside, and they will also help you tear down this planet if you choose that route. You do, very much so, have to FIGHT and CHOOSE to aid the people of Rubicon, even if it hurts. Even if it means fighting, abandoning and even killing the people who have been by your side. And I think that's much more realistic to many real-life experiences than just "starting out on the right side".
Back to Elden RIng and the hornsent, though. Grandam is found only under very specific circumstances, within a single location, and within a small time window of the game. You step out of that window? You lose her completely, including the lore she had, and the means with which to understand better the hornsent. Why? Why would Fromsoft even implement her, if it's that hard to even reach her words?
And again, I think it's... realistic. You, the Tarnished, are a human along Marika's progeny, barring your own personal character lore. You are a human and you are part of the race that had slaughtered the hornsent. Of COURSE the hornsent themselves aren't going to trust you, spoonfeed you WHY you should care about them. Shouldn't you care already about the pain and suffering of others? Why WOULDN'T you? If it's that hard to come to grips with the horrors Your Kind caused, then maybe you're no better.
And I think. The story wants to challenge you like that, past gameplay, past feeding you their intent directly. You have to SEEK OUT the answers and THINK. Is it truly justified to slaughter a whole race? Was this truly right? Should I think of these individuals as people, or as monsters?
Hornsent (NPC) is also a very interesting choice. Not only is he the only hornsent you're actually likely to find and speak with, but he actively hates your guts. Soon as the charm is off, even, he's back on his path of vengeance. He says time and time again, he's nothing more than this mission to Get Back on those responsible. Wouldn't the devs want to make you weep for someone far more pitiable, far more palatable?
Well, if you bother paying attention to him enough, and aid the man in his questline, you'll understand then that he's someone who lost his whole family to Messmer's crusades. Mother, wife, child, in addition of course to the innumerable others slaughtered. Is that not enough to want all-consuming vengeance? Wouldn't YOU want people dead because of that? Regardless, even, of whether or not he was even a perpetrator of the original jar slaughters (and I've seen enough feasible evidence against that)... Is he not pitiable enough for that alone?
To you, he is just a Hornsent. To he himself, the man is a Hornsent, likely a title he wears both in defiance, as well as the only scrap of identity he has left. His people were killed because they were Hornsent. His family was killed because they were Hornsent. Would you even ever see him as anything else? Would it matter, even, if he HIMSELF has nothing else?
And, clearly, if you've been seeing anything anywhere in the fan discussions: this challenge to Think is lost on many people. Some people, somewhat understandably, take these aspects as Fromsoft caring little about the hornsent at all, and claiming them as The Original Evils within their own story. Others don't even bother to take anything not fed to them, and claim that the slaughter of hornsent was duly justified, and that this is undeniably supported within the game. But even barring the consistent themes of dichotomies, dualities, and the cycles of abuse ever-present throughout the game-- yeah, I'd say a good deal of reflection could and should be found in the self, first. Who are YOU when challenged for this compassion, first?
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Your art of peri and your Villain AU of him? perfection. I read your twt thread and I'm greedy for more, im so serious like If there was a 100k word fanfic of your au I would read it in a heartbeat!! THATS how much im obsessed with the concept
thank you so much! i didn't expect there to be so much interest in my thoughtless doodles and rambles. luckily, i already have a draft for a rant i formulated about this version of peri's possible motivations, and now i have an excuse to share it!!
also, as a bonus, have this silly doodle :)
[his hairstyle is his attempt to separate himself from his parents, but no matter what he does with it, he can never get it to sit without that stray tuft and curl at the very end.
also, his bowtie is in reference to chloe and my initial art of irep before his design was revealed. the latter almost makes it seem like they "swapped roles."]
the thing is, it's hard to imagine peri as someone purposefully wanting to harm others for his own pleasure. for a "bad" au of peri to occur, he'd have to take after timmy, and seek chaos the same way he did
now, timmy is a good person at heart. his fairies love him, and he loved them in turn. that's undeniable. however, timmy was so stressful he affected cosmo and wandas marriage, and they had to retire right after him to rekindle their love and stop being so awful towards each other. timmy was simultaneously one of the best and worst things to ever happen to them
so it's not that much of a stretch to think he'd affected peri during his development, to the point he unknowingly influenced peri's core beliefs, which he'll carry over later in life
timmy used his fairies to escape from his regular life. he was incredibly reckless, and shirked responsibilities till the consequences got him back tenfold. a dangerous, but fulfilling way of living. he might've mellowed out in the later years, but considering he chose to keep vicky around to purposefully make himself miserable and keep his fairies instead of facing reality, maturity wouldn't be a straight or easy path
peri, adopting this way of thinking, believes the best way to live life is taking risks. ignoring your present problems in favor of escapism. he would insist this upon his godchild, and be blind to the complex nuance of dev's situation
dev's parental neglect differs from timmy's, and thus requires different treatment. but peri doesn't realize that, and dev is a child who cannot comprehend how awful he really has it, let alone communicate it in a way that isn't just lashing out and throwing tantrums
for classic peri, this is an annoyance. for this peri though? he'll enable it, because he thinks dev needs to get it out of his system. like timmy. which is in some way correct, but it's a flawed, only temporary solution
and it's in this way a path of deeper exploration opens up about characters similar to cookie, highlighting how flawed the godparent system can be when a child is assigned a godparent who cannot fulfill what they truly need
starting a ghost apocalypse is nothing compared to the wishes that has been granted before. and, honestly, dev taking viozalia's staff to use against her is a clever move. this peri wouldn't be downtrodden like he was in the original scene, but impressed. he would say as such, and dev, being the emotionally starved 10 year old he is, will soak those words up like a dry sponge
(slightly off topic: i like to think a little quirk this peri would have is, instead of looking to da book of rules for guidance, (cosmo, wanda, and his classic self do this multiple times in the show when in unique situations,) he'd be searching for anything that states what can't he do. "what to do when your god kid tries to start a ghost apocalypse... nothing? sweet!")
this would naturally allow him and dev to bond a little more. even if it's just shit talking other people and how they're totally better than everyone else
it doesn't mean they get along splendidly. dev is still pissed that he can't make the wishes he wants, and peri overcompensates by allowing him to throw himself into situations that just narrowly avoids sanction. because, oh yeah, peri would not appreciate being forced to follow the rules which includes wiping the godchild's memories after the godparent's term has passed
(if anything, he'll find a loophole out of it. he learned from the best, after all)
this is also where peri's spoiled nature would shine through. being offered everything just because he was a baby would make anyone entitled
he and dev are too similar for their own good. they have have access to anything they could ask for, but are unable to get love from one person they want it from. it's almost pitiful
to keep those thoughts out of dev's (and his own) mind, peri resorts to pushing dev out of his comfort zone, which would ordinarily be a good thing, only, he goes way too far to the point of regression
you know, it really doesn't help that dev looks a lot like timmy. i mean, look at them...
that's timmy with slicked back hair and a white jacket. c'mon
but even with all of this, peri doesn't really become a villain. he's antagonistic at most, with his strained relationship with his parents and his help in making things harder for hazel. luckily, the latest episode has given me a few ideas
when peri inevitably comes to care for dev, he'll obviously has to do something about his constant unhappiness. dev has a point in complaining about the fact hazel has two godparents and he only has one, even when his life is "worse" (another unhealthy way of thinking,)
hmmmm. so how can dev have two fairy godparents, and how can peri break da rules without putting himself at risk?
who other than a mirror of peri's own self?
a shift inevitably took place, one where peri became more intense and irep more soft. it's so subtle it goes unnoticed until thousands of years have passed
irep has become timid, soft, and well-meaning. if peri either quits his position or gives way for another slot and puts dev under a sort of split-custody, dev will be able to use anti-fairy magic, which can completely bypass any of the rules regular fairy magic is withholden to
irep will get what he wants as well. in this post, i answered an ask in which i speculate that irep genuinely does want a godchild, and the love and appreciation that comes with it. that much would stay the same for this au
and, well, unlike irep, peri has always been willing to share
this would make way for a bunch of whacky hijinks, potential plots, and new threats. consequences piling up until they become too huge to ignore. not to mention the full implications of a fairy and anti-fairy switching roles. of course, this is just a fun idea i came up with on the spot, and i haven't thought it out too much, so pointing out any plot holes that would come from this is appreciated!
i have more to say, mainly about peri and his parents' initial separation, as well as the parallels that can be found with this version of peri and hazel, but i feel it would be best to end it here :)
thank you for making me write all of this!
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[Dev Log] November 2024
Hello, happy belated Halloween to you!
This dev log includes announcements of upcoming release dates and a brief overview of what was accomplished over the past month, so you might find it interesting to read to the end.
Announcement [Patreon Members]
With the start of this month, changes have been made to the Patreon tiers [Civilian $1 and Inspector $7].
If you haven't familiarized yourself with the updates yet, please be sure to read this post. Thank you for your support! ♥
Announcement [Release Dates]
Here's the release schedule for the upcoming updates:
Demo Expansion: November 9 [Patreon]
L's Side Story: November 30 [Patreon]
Demo Update [Chapter 3 Part 1]: December 7 [Public]
The full list of changes in the expanded demo will be included in the release post, but you can get a preliminary look at them here [in the "About my plans for the current month" section].
Regarding the public demo release: I had planned to release it earlier, at the end of November, but with L's Side Story release, I just won't have time to compile all the files.
Thank you for your patience and for waiting, I hope you'll find it worthwhile!
What was accomplished last month?
Refined the prologue and most scenes in Chapter 1, as well as some in Chapter 2 [especially I's scene].
Besides fixing grammar, I smoothed out parts of the narrative that felt choppy or awkward to improve the overall flow. Some elements in Chapter 1 still need polishing, but for now, my main focus is preparing the Expanded Demo for release. I would also like to thank everyone who submitted error reports. They were incredibly helpful, and I truly appreciate your time and support in improving my story!
Implemented height difference variables.
I've been working on how to best address the height difference between the ROs and the MC since I want the narrative to be responsive to these changes. However, since the two versions of the same RO differ in height depending on their gender, I had to implement 7 new variables to avoid writing multiple *if statements all the time.
A very simple example of usage: @{M_tall 1|2|3|4} = @{M_tall much shorter than you, around|shorter than you, around|around|taller than you, around} Mentions of height differences in the narrative will mostly if you choose flirt options.
Added additional customization for moles.
Thanks to the MC pictures that readers sent me [created with Picrew and drawn], I've decided to add this option for the MC customization. This option won't be mentioned in the narrative, but I thought it would be nice to give readers this choice, hoping that including it in character creation will help some of the players feel more connected to their MC.
About my plans for the current month.
This month will be entirely dedicated to preparing for the demo and side story releases.
In addition to that, the bonus content on Patreon that will be released this month will include:
T's NSFW Alphabet.
A short story [featuring I].
A detailed content release schedule for Patreon can be found here.
Author's Note.
Due to a heavy workload, I unfortunately cannot be active here and answer asks as often as I used to, and I apologize if you did not receive a reply.
I hope to have more time in December once the public update is released, especially since it will also mark one year since the demo was first released! ☺️
Thank you for reading to the end and for your support! Have a wonderful week and days after that! ♥
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Shinobi602 comments on ResetEra:
"If Anthem was a runaway success, you'd be seeing a very different BioWare right now who'd be all in on the live service model. They're running uphill because they've got goodwill they need to earn back after the fact, but its failure (plus Fallen Order's success) is what allowed them to pivot right back to what they're good at: single player character driven RPGs. Silver lining but still." [source]
User: "I don't think its unreasonable to have hoped that a Dragon Age game would have similar gameplay to previous Dragon Age games." Shinobi: "Veilguard does have similar gameplay though, just not the exact same gameplay." [source]
"Open world doesn't automatically mean better. Inquisition's open world zones were basically Bioware's response to Skyrim and anticipating that's what players wanted. The big zones were cool but they were also bloated and full of uninteresting quests. Andromeda also took Mass Effect to huge open world zones and they had the same result. It was ass and the game benefited nothing from it. It's better for Bioware to stick to what they do best which is tighter, more structured play spaces." [source]
"they'll do what they think they're good at. Inquisition was highly rated, but the big open areas were also flawed. If they felt that's not what they'll excel at, that's fine. There ARE larger open areas in Veilguard though. If that's your very strict definition on what will make the game good apparently." [source]
"If you're sole definition of a Dragon Age game is that you can take direct control of companions and a tac-cam, it's understandable. But I think it's completely false that this is somehow unrecognizable as a Dragon Age game. There are tons of different aspects that define the series outside of that." [source]
"It's been evolving and changing for over a decade." [source]
"They did say there are some "killer cameos" they're keeping secret. My mind's going to several different possibilities..." [source]
User: "Yeah, they need to wrap up this story in this game. I'm already a little annoyed that we are getting another "the veil is torn and demons are wrecking havoc" story. They cannot stretch that to a third game." Shinobi: "It's a lot more than that. It's not a repeat of Inquisition or anything." [source]
"This might genuinely be the most in depth CC in a mainstream RPG that I've seen." [source]
"Yeah this is more like Inquisition, though you could still change out companion helmets in that one." [source]
"They did confirm tavern songs are back so that's good news, and The Swan (Minrathous tavern) has a bunch." [source]
"Yeah there's a good amount of veterans working on Veilguard. Though I always find that to be such a weird qualifier, and it seemingly always comes up with Bioware in particular. As if there aren't tons of talented non-Bioware devs from across the industry who could join the team and still write and design a great game. Like nah, it can't be a good game unless it's got people who've been there for 20 years! 😄" [source]
"There are also rune items you can equip that provide different effects and act as their own abilities basically, plus ultimate attacks for each class specialization (so 9 total), plus finisher moves and things like elemental combo detonations for extra damage." [source]
"there are definitely 'open areas' you can explore around in. It's not more linear than ME2." [source]
User: "Is my reading of "mission-based" it being like ME2/3 correct?" Shinobi: "Yeah, in that regard, it's more structured like Mass Effect, which I think is to its benefit. DAI just suffered way too much from open world bloat. I think the tighter, handcrafted structure works a lot better." [source]
User: "How big are the areas? Like the first game where you open the map and pick a location?" Shinobi: "Don't know exactly. But that's what I was told. There are several open ended areas that are explorable in the story. Plus a hub area." [source]
"I think if fans have been yearning for a quality Bioware game like they were used to before, this is that. Tight design, great character models, environments, animations have gone next level, combat fluidity, etc...it's all here. I compare it to the jump from ME1->ME2. [re: the jump in quality/fidelity/presentation.] This isn't a spoiler, as Game Informer said, it's a full on action RPG, and you can still pause and issue commands. But this is not DAO. Preferences put aside, Bioware's moved on from that ages ago. This isn't BG3 at all. But they've put a huge emphasis on making combat feel good to play. As in engaging the player, more real-time, more Mass Effect. It's a meaty, single player RPG with lots of systems going on inside. Also, like they said, this is the prologue, the beginning of the game. Keep that in mind if you don't see everyone's powers unlocked or intense pause and play. If you keep all that in mind, I think you'll really like this." [source]
"But it's a big jump for Bioware. [re: animations]" [source]
"[rogues are] flashy, jump around a lot, etc." [source]
"Party members can definitely get knocked out in battle" [source]
"It's important to note that what was shown was completely level 1 combat, and likely on easy mode for demo purposes. There is way more to it in more advanced battles. When it opens up with way more abilities, unique momentum attacks, ultimates, and other...things they haven't shared yet, on higher difficulties, it will look and feel way different." [source]
"It'll be rated M. It's got its share of nudity lol." [source]
User: "should we expect a comparable level of dialogue role playing as we had in Inquisition? I don't mind the changes to combat but there seemed to be more auto dialogue here than I remember from Inquisition or Tresspasser." Shinobi: "Yeah. That was just the intro. They just like to keep the pace going for a big start to the game." [source]
"This isn't accurate at all though, and it keeps getting perpetuated. Yes, there's been departures like Casey Hudson, Aaryn Flynn, Mike Laidlaw, etc, but I could easily list dozens of people at Bioware right now that have been there for 10-20+ years, some even longer. Do they just...not count for some reason? The entire core team building Mass Effect right now were OG leads on ME1-3, been there for over 20 years. And even outside of that, like, does this really matter? Do you know one of the game's premier VFX/lighting designers worked for ILM? Or one of the cinematic leads is an alum from Blizzard? Or one of the creature animators was a senior creature animator on Horizon Forbidden West? Talent is talent. And if we look at the industry through that lens too, sure, tons of studios are just "X, Y, Z studio in name", in many ways. There's no studio in the industry that holds on to their entire team for 30-40 years." [source]
"They do have that data. And I think even this thread would be shocked at how tiny of a % of players took direct control of other companions. Or went into tac-cam. Not just Inquisition but the whole series." [source]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#anthem#long post#longpost#mass effect#mass effect: andromeda#next mass effect
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Adult Gaming Survey Results!
Hey, hey! Here's the results of that survey on adult games I set up a while back. I was blown away by the amount of responses, totaling at 1,159! After reading every write-in, I've made a little write up with some analyses that adult game devs could chew on. I think it's also interesting from an audience stand point, so give it a read! The link above goes to the survey results, so you can see the percentages and write-ins for yourself. Oh also here's a link to the top 12 favorite adult games of the responses, so you don't have to count the 591 answers yourself.
As a reminder, this is a survey for adult games. Search any game in the response list at your own risk. Minors go do something else.
And with that out of the way...!
How often do you play adult games?
Something I noticed was quite a few replies mention very large gaps between adult game sessions. I'd like to drill down on this, because paired with respondents mentioning not know how to acquire adult games, this lack of awareness might lead to less opportunities for playing adult games.
The flip side to many responses in “Other” mention binge bursts, followed by long periods of no adult game activity, it might just be a case of adult life lacking free time.
How long do you expect an adult game to be?
A relief to game devs, there’s no major expectation for an adult game to be pulling JRPG playtime numbers. A majority would rather play a game that does what it sets out to do at its own pace, rather than hitting a target goal of X hours and be subject to poor flow and padding.
How long is an adult gaming session?
A majority spend over an hour, with time set aside to do said adult gaming. While “till i finish” could be less than an hour, it’s still a designated time set aside to play an adult game.
What’s interesting is the responses in the “Other” category that go into detail, if the goal is to just get off, it’ll be quick. But if a game has plot and gameplay, like some kind of video game, then it’s likely they’ll take more time as they’re now being entertained in the way a video game does.
When it comes to art, what level of quality do you expect?
Again, something that should come as a relief to adult game devs. There’s not a big expectation of painted, master quality art that would be hung in a museum. People want something that gets the idea across and something fresh.
The style should match the actual content of the game. Too many times I've played a game with the most facebook friendly mobile game style, and it just feels like it's distracting from what the game is trying to actually do.
It also would help if when a potential customer scrolls down the itch.io adult game page, their eyes don't glaze over at art that looks like every other game on the market.
Do you buy your adult games?
A problem that is highlighted here is the lack of ability or knowledge on how to buy adult games. Storefronts hide the settings needed to see adult game options, which actively lead to a lack of knowledge on how to purchase.
A majority of the “Other” category mentions it being a combination of spending money and playing free games.
Another point to note is that some mentioned that they will pirate with the intention of spending money later. A free demo, like some mention seeking out first, can help devs avoid piracy, since some people use pirated games as a demo when none is available to see if the game’s worth it.
Another note, which unfortunately won’t help the devs affected, but when non-english games aren’t available in english or on english storefronts, some respondents feel that the only way to play is by pirating. It’s difficult to get the numbers, but I’d be interested in seeing how well japanese adult games on steam that have been localized for english speaking audiences are doing, since that previously wasn’t an option for japanese adult devs until very recently.
How important is writing in adult games for you?
This was actually a surprising result to me. Adult games primarily advertise their art. How much of it there is, how well drawn it is, if it’s animated or not. So seeing 77% of respondents cite good writing as one of the most important parts to an adult gaming experience really changes what the priorities should be for an adult game dev.
While some would skip writing, either to get to “the good stuff” or just to skip over bad prose, some have an actively worse experience with being shown bad writing.
How important is animation in the porn scenes?
A recurring sentiment in the “Other” category is that if the animation is bad, don’t bother.
Combined with the majority of 67.1% saying that animation is optional, I think adult game devs are safe to not prioritize it unless their game is the kind that needs it to function, like a side-scroller. It drains a lot of money and resources, especially for a first time project.
Even the live2D tweening has little payoff with these numbers considered.
How important is voice acting in the porn scenes?
Similar to animation, voice acting is a nice feature to have, if it’s done well. Otherwise it can feel tacked on, or worse, detrimental to enjoying the game.
With 50% not caring or actively muting, I think it’s safe to say that it’s a ��nice to have” and resources should be focused on other things like writing and gameplay.
How important is sex sound effects in the porn scenes? (moaning, wet slapping, squelching, etc)
What’s really fascinating is that the sound effects and audio design are more appreciated than the voice acting. If I had to pinpoint a difference, it’s that bad delivery can ruin a scene, but a sound effect is far less intrusive.
What genres of porn games do you like the most?
The genres chosen were a combination of which were the most populated as well as recent trends. A large amount of write-ins were expressing that simulation games were a favorite.
Now comes the question, is the number one favorite genre RPGs because that’s the best genre for an adult game, because it’s a genre people enjoy playing for gaming’s sake, or because a massive amount of adult games are made in RPG Maker? I think it’s a little bit of columns A, B, and C.
When it comes to adult games, what matters more?
People are here for porn, but that doesn't mean they're here for just porn. They want a good delivery vehicle for the porn. Both parts of this sentiment mean that there's one thing you should avoid more than anything and it's annoying padding and grinds. They bought your game, there's no need hide a nipple behind five hours of gameplay. Likewise, it's not very good game design to give the player everything at once, as I've mentioned before.
There are several draws to adult games. It's intimacy in a safe, virtual environment. It's making bonds with characters the player falls in love with that end with a climax, or two. It's exploring kinks. And it's blowing off some steam by getting your rocks off. These should be considered when designing a porn game.
Does a kink you enjoy influence if you buy an adult game?
In the future, I would rephrase this question as asking how much your kink factors into buying a game, rather than what was presented. As it stands, “I buy things if they’re good” isn’t that interesting or valuable of an insight.
Respect to the small slice that don't buy shit unless it has their kink in it.
Does a kink you dislike influence if you buy an adult game?
Making more extreme or polarizing kinks optional enables the developer to explore said kinks while allowing the player to avoid uncomfortable situations. As long as it’s clear what’s optional and what isn’t on the product description, this seems to be the preferred method.
What’s your stance on AI art?
A landslide stance. This can be attributed to politics: there is a hardcore stance against any and all AI. That aside however, when it comes to selling a product to a consumer, why would they want a product they know was made with no care or effort? Where else were corners cut? AI in porn games are usually used to generate the art and writing, the most important parts (according to the survey) to the porn game. It's where you want the most care and attention, not the opposite.
What aspect of an adult game do you care about the most?
Players care about the porn in their porn games. This isn’t a surprise. Audio being ranked so low also isn’t a surprise considering the previous results. But, what is interesting is how gameplay is ranked highest in the “important” category, past art and writing. I interpret it as “come for the art and writing, stay for the gameplay.”
Talking Points From the Free Form Responses
Replayability and customization are gameplay features people value, which can be reflected in the amount of responses citing games such as Corruption of Champions and Degrees of Lewdity as their favorites.
Porn games are really unique because you need to list out its content. We're used to spoilers being a bad thing in marketing materials, but for porn its mandatory. A customer needs to know: what's the degree of sexual content, is it cheese cake, is it gay, is there dub-con, is there inflation, the list goes on. Nobody will be mad to know that something they don't like is in something. Well, some people will be, but it's a lot worse when it's a surprise. Also consider, it stops comments asking if there's content like pregnancy in your game or not.
I can not understate how important customization is to a number of people, wanting the body and pronouns they have to be reflected in the player character. This gives text based games a bit of an edge, since it's significantly less resource intensive to accommodate for all these different identities in text vs having to make art assets for every configuration and body type.
There’s a general lack of knowledge on where to actually get adult games. This is due to social media sites making it difficult for adult content to be shared, as well as limited market places for adult content. Epic Game Store has a ban on it, despite allowing for full on con-artist projects like NFT and Crypto games, while Steam requires some settings to be changed that aren't advertised. However, Steam's new feature to hide games definitely helps gamers feel more comfortable acquiring adult games since their friends won't have to know when they're jerking off.
Woman focused content that doesn’t involve non-con is lacking. Meanwhile, a lot of adult games that feature a woman protagonist that does consent either have her be bimbofied or a literal succubus, rather than an actual character that wants sex like their male counterparts. These male counterparts could be extracted from their porn game and placed in any other fantasy story and get along fine, so why not women?
Don’t forget to add a gallery to your game.
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guys, guys, guys. jax isn't an npc; he's a game dev/mod who got trapped in the circus.
i'm sure someone has already put forth this theory, but with the series still being in its early stages, it's hard to say exactly which direction it's going. while i don't think the npc theory is bad, i think it lacks a foundation and is more so the fandom's attempt to justify jax's moral greyness or give him depth where there currently isn't any. i just wanted to share some of my own thoughts about what his deal might be.
firstly, his design, which is honestly just my own speculation but bear with me. i know goose made some jokes about his clothes being farmer's overalls, but when i look at him, i almost get mechanic vibes? like if he wasn't such a prick, he'd be in charge of fixing any bugs that crop up during the adventures, which is pretty much what a moderator does.
speaking of which, he has keys to all the rooms, which is already pretty sketchy in itself, but it makes sense if you consider that he helped make the circus. naturally, he'd have them on hand in case he needed to access any areas of potential danger. to me, it's a bit like having cheat codes, which definitely gives him an upper hand above the other circus members. (but again, it's not like he's ever going to do his job.)
there's also the "figurine thing," which is probably either a throwaway joke or a thinly-veiled attempt at foreshadowing the npcs-- since their models resemble figurines-- but it's still worth noting. if we assume that the "figurine thing" is referring to the npcs-- which it probably isn't, but again, bear with me-- then it shows just how much jax knows about the circus. as far as i remember, none of the other characters have ever brought up the outside of the map, but obviously, if jax made the game, he's going to know its layouts and inner workings like the back of his hand. i won't go so far as to say he's all-knowing, but i'm sure he knows a lot more than he lets on, and i have a feeling we're going to see that in later episodes.
if he really can predict caine's adventures and whatnot, since he designed them, it explains why he's so unfazed by everything that happens at the circus, from zooble getting taken by the gloinks to running into the gloink queen. the only time he really seems to be surprised is when the game glitches-- when the one gloink started bugging out, when kaufmo abstracted, etc.
i think the mod theory explains jax's personality and motivations. when he first arrived at the circus, there might've been a time when he acted more responsibly, fixing all the bugs, trying to stop the abstractions, etc. he could've been caine's right-hand at keeping everything under control. but maybe he slowly gave up these responsibilities when he realized that people were going to get abstracted no matter what, as we can see from the crossed-off doors in the pilot. it's very possible that he became consumed by his mod privileges when he began acting more recklessly and faced zero repercussions for his actions. essentially, he's a step above everyone else in terms of knowledge, awareness, and grants of power-- probably just below caine on the power ladder, though pomni could also rival him as she comes to learn more about the circus. depending on how jax uses his abilities, he could either help everyone find the exit or slowly lead them towards abstraction, and given what goose has said about the future of the series, it's not looking very optimistic for anyone involved.
but what do i know? this theory could be completely nonsensical and riddled with plot holes. i just like to hyperanalyze jokes 🥲
#the amazing digital circus#the amazing digital circus jax#tadc#tadc jax#tadc pomni#the amazing digital circus pomni#tadc ragatha#the amazing digital circus ragatha#tadc caine#the amazing digital circus caine#glitch studios#tadc theory#character analysis#tadc gangle#the amazing digital circus gangle#adding a ton of tags bc i spent way too much time on this#tadc kinger#tadc zooble
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