#the dev collective
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ohmightydevviepuu · 1 year ago
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fanbinding: a fate woven in thread and ink
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a second printing of @shireness-says masterwork a fate woven in thread and ink. a little quarto this time, otherwise identical to the design elements in the typeset i made for dev with artwork by @eirabach. since i had a smaller cover i went with this traced and painted design (never again)--a particularly creepy rendition of The Lovers, a major arcana tarot card.
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gresit · 9 months ago
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MONKEY MAN (2024) dir. Dev Patel
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amira-house · 4 months ago
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[Dev can't remember what his godfather looks like, he misses him; the only feeling of paternal familiarity and 'human' affection came from a man who is unable to remember...]
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brodorokihousuke · 3 months ago
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you know when i squinted at the filler text used for the newspapers in aai i wasn't expecting to start reading about japan's crematorium shortage
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circusk · 3 months ago
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finding yourself
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nshtn · 21 days ago
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Wolfgang is a TRICELL Genetics Researcher who works on the discovery and labelling of the genes that underlie "immutable, genetic intellect" that Albert Wesker is searching for - and attempts to influence single-gene disorders that don't, excelling in the experimental application of AAV -parvovec & RB -lyssavec treatments for them.
More info below!
Prickly, spiky, and full of survivor's guilt, Wolfgang is a very, very tired scientist who prides himself on his varied intellect and skills. His pride comes in tearing the work of others down, far behind his own level, proving that he's still valuable, worth keeping. Beneath his spines lay a talkative and kindly man who wishes for better for the generation ahead of him, obsessed with the total equal of potential in every small life his treatments cure.
He is privately known for illegally staging the funding of his own research by pulling government strings.
Much of his skill variation is the reason he was initially hired at Umbrella, contributing to the Red Queen and researching what lay inside the differing structures of human neurons to better model the Red Queen's own. Unfortunately, Wolfgang was meant to be fodder for Spencer - and his early discovery of this attributes itself to his survival. Wolfgang began to become aware of Umbrella's much deeper misgivings and ethical lack-thereof after the first tip off - and used this knowledge to arm himself when he realized he was being watched. When Raccoon City fell, he escaped with favors tied around his neck like the makings of a noose. This landed him in Albert Wesker's fracture of Umbrella and, then, later, TRICELL, in what amounts to "indentured servitude" for sparing his life. His complacency with his unique situation, inability to properly socially integrate and need to continually prove himself has gained him few true allies. Though embittered, he greatly enjoys (attempting) to forge friendships. (still a WIP, oop)
also he basically went up 50 levels from Umbrella to TRICELL, from programmer with side neurology to geneticist and neurologist straddling pharmacology in the middle
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fourth-wall-askblog · 2 months ago
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Welcome To The Fourth Wall Ask Blog!
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This is a very weird multi-fandom ask blog that I honestly just made for fun.
Feel free to ask anything! Just remember to be respectful and don't spam!
Also not all characters were taken from the most-recent part of their series or post-canon, so here's all of the time-placing: https://docs.google.com/document/d/1DJSlPb4bPWxofPGGSEaKf8OKat5sbKJA7Wj2TPeebZc/edit?usp=sharing
(Also also yes, I know that I rushed the colors and backgrounds; I worked on the sketches for a month and was very tired, then did the colors in three days and forgot the shading)
(And yes, I did mess up Saiki's square and said "Dangerous Life" instead of "Disaterous Life")
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arimiadev · 3 months ago
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in a new devlog released by Capcom, the art director for Ace Attorney Investigations Collection (the new rerelease of AAI) details how they went about redrawing the artwork to fit with the new HD release
[W]e had intended to base our sprites off of the ones from the smartphone version. Those sprites’ outlines were touched-up versions of the original Nintendo DS pixel art sprites that had simply been doubled in size, and everything else was still in the original Nintendo DS resolution and size. Making all of these parts mesh with the full HD-resolution backgrounds meant that we would need to make everything be almost six times bigger than the original size… which was about the same amount as work as drawing one of the larger character talking sprites…
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We tried out a bunch of different options such as doubling the pixel density and applying a filter to smooth things out, but nothing good came of these experiments. We also looked into making everyone into 3D models, but to make over 100 models within the timeframe we were given and recreate the look and refined movements of the pixel art sprites in 3D – it was simply unrealistic from a workload and stylistic point of view. What’s more, even though we were going to upgrade all the backgrounds into full HD, they were still going to be in 2D, so we felt it would be hard to achieve a sense of cohesion between the 2D backgrounds and 3D models.
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read the entire devlog:
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trollerynolthesauce · 4 months ago
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She's real
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ohmightydevviepuu · 1 year ago
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fanbinding: a fate woven in thread and ink
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the story: A Fate Woven in Thread and Ink by @shireness-says, written for the Captain Swan Supernatural Summer @cssns in 2021 and finished earlier this summer. AU inspired by The Night Circus.
the art: by @eirabach, a true gift and friend. two of her pieces are spotlighted on the covers and each chapter has an art piece designed for it specifically. covered in lustre 220gsm cardstock. tarot images composited by me from stock at iStock. the rings and charm are inspired by scenes from the story.
the book: sewn boards sewn with orange DMC floss in a french link. tissue endpapers crinkled to look like flames (oh, the pain i went through pasting these endpapers. do not ever ask me how many times i had to re-paste them). printed on the church paper bookbinder's special. printed and bound for Fanfiction Writers Appreciation Day 2023 (lovingly)
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angeltannis · 1 year ago
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So apparently Microsoft laid off HALF of Overwatch’s Environmental Design team (aka the people who design maps, do lighting/shadows, environmental sfx, etc), amidst posting record profits from investing into AI. Writing’s on the fuckin wall lmao
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shelandsorcery · 1 year ago
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Blue Sky Environment Concept for unannounced solarpunk game from Peculiar Path
Blue sky ideation process for environment designs and world building for an unannounced game from Peculiar Path. The final image:
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The linework:
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Stages in the design process - we started with something fairly realistic, pushed it to extremely stylized, and ended up somewhere in the middle for the final.
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Read the full article
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brodorokihousuke · 4 months ago
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BANGLESS EDGEWORTH JUMPSCARE
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queen-of-moths · 2 months ago
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solangelo-o · 3 months ago
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blome blome swete lilie flour
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folkdevilism · 7 months ago
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I'll always have a soft spot for Dishonored 2, but I still occasionally wonder what kind of game we could have gotten if it had been allowed to focus solely on Emily instead of trying to accommodate two playable main characters.
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