#the best example i can think of offhand is sean finnerty tbh
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I'm keeping this somewhat on a back burner because I think I need more data, but I feel like a current boundary being tested in actual play, for TTRPGs that are, for lack of a better way to put it, party-based and ostensibly heroic, is exploring in-game whether the PCs might be the bad guys or even just neutral guys who are not up to the task. (For this reason, "evil" campaigns do not count here, since those aren't about exploring it as a possibility but instead are simply stating that's the situation - I'm looking for the doubt and realization).
I feel like fans (and some GMs and players) get really skittish about this as a possibility, which is unfortunate because it's one of the most interesting things you can do.
#the best example i can think of offhand is sean finnerty tbh#like it feels some GMs and players are willing to play with it#but even then it's so often in places where consequences are lessened (bcbp and trinyvale come to mind)#and granted. this needs REALLY solid table discussion and agreement beforehand#AND it requires a LOT of GM work re: the enemy#i need to find like. actual play scholars somewhere bc i feel the two big trends rn are#1. more editing/production/removal from the table (which i think is bad)#and 2. this (which i think is good)#oh god. do i have to try to watch kollok. i don't really want to but i feel like i should to be informed.
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