#the asylum challenge
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allthingswhumpyandangsty · 1 month ago
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awww what a perfect, relaxing and cozy room for my Blorbo to sleep in! 🥹
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source for the photo
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albertonavajoart · 1 month ago
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#Arkhamtober Day 1 Joker
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ignitedarcadia · 21 days ago
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Miles Upshur and his no good, very bad day.
Day 24: In the Madness🩸👻
🕷️ Goretober 2024
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nefarrilou · 1 year ago
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Prompt: Abandoned Asylum 🧨 Therapy buddies 💗
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✦ Jinx ⊱ Hair* | Strait Jacket | Slipper | Necklace | Bruises ✦ Harley ⊱ Hair* | Strait Jacket | Slipper | Tattoo | Scars
*Edited
✦ Simblreen 2023 [ x ]
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C R E A T O R S
@rimings @nell-le @regina-raven @pralinesims @dogsill
@skaays @meghewlett @bustedpixels
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ethicaltreatmentofcowplants · 2 months ago
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It was at this moment, Lilac realised that she hated fishing.
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cyazurai · 4 months ago
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Anonymously Autonomous: an Autonomy Based Legacy Challenge
For The Sims 2, The Sims 3, and The Sims 4
Have you ever played an ISBI (I'm Surrounded by Idiots) legacy, or an asylum challenge? Was it something you enjoyed, but felt a little ick about the name, and the premise being that the sims you don't control are "insane," "crazy," "erratic," or just in some way just stupid? Well, you're not alone! The autonomy in these games isn't great, but can make for some really chaotic situations that you'd never get if you controlled every single sim most of the time, so it's fun to occasionally play a game where your sims are allowed to just be their little chaotic selves. And I want to help facilitate the chaos because maybe I'm a little bit of a Watcher of Mischief myself. If you're interested, keep reading!
Basic Concept
If you know the ISBI and Asylum challenges, you know the main premise: you can only control one sim in your household. In the ISBI Legacy, your founder will eventually "pass the torch" on to their heir, who will become the next sim you can control, and you will no longer be able to control your previous sim. It's very simple. There are other rules, and some versions even include the addition of points, but that's the basic idea.
For AAL (Anonymously Autonomous Legacy), at the bare bones, it's the same exact concept: one single sim you can control. But I decided to do something a little different with this, as well, because I didn't want this to be just a renaming of the ISBI. I want it to be its own thing. And what that thing is is:
Randomization.
The sim you can control will not necessarily be your founder or heir at all times. When you only control one sim, it will always be that sim you control, but once you have multiple sims in your household, after a set period of time you have to Spin a Wheel with all of your household's eligible sims on it to pick what sim you will control during the next set period of time. Sometimes, you will get the same sim multiple times in a row. Sometimes you might never even get to control your heir. It will all depend on the wheel (or dice roller, or number randomizer, whatever you wish).
Interested? Good!
General Rules (for Sims 2, 3, and 4)
Create a YA sim of your choice. If you are playing TS2, you may start either as a YA in university, or you may start as an adult to start their life right away. They can have any personality, likes/dislikes, turn ons/offs, whatever you want.
If you want to start off with randomization from the very beginning, give them a spouse, and spin the wheel to decide who you play as from the beginning.
Use whatever age span you want to for this. However, short might make this even more difficult that it already will be, so only use short if you want an extra challenge.
You may not use money cheats.
Move into a lot using whatever money your family has. You may not give them more money to build them a nice house.
Optional: Move them into the biggest lot in the game (whichever iteration you're playing), and do some lawn living. If they still have a lot of money, reduce their money in a way you see fit - remove it through cheats, or purchase a really expensive item that serves no practical purpose.
Next generation begins when the heir becomes a YA.
Non-heir children may stay in the family home however long you want.
Autonomy Randomization Rules
Once you have more than one sim in your household, you must decide on a specific timeframe in which to randomize who you will be allowed to control and how long you can control them.
An example of what I mean by this is if you have four sims in your household. Let's call them Matthew, Frankie, Shawn, and Sky. Matthew is the founder, Frankie his wife, Shawn a child, and Sky a toddler. You input their names in the wheel, and spin it. The wheel lands on Shawn's name, so for that entire week, he is the only one you are allowed to play.
When you have a sim chosen to be the only one you can control, that is the only sim you may select. You may not select other sims to check their inventory, to check their needs, etc. Their needs and everything are a mystery to you. If they genuinely seem to be stuck, you may reset them however your particular iteration allows you to do so.
You may use your own timeframe for selecting a random sim, but I have come up with my own in case you want to use one of mine.
Weekly Randomization: On Sunday at 8 am, spin the wheel. From that moment until the next Sunday at 8 am, you will control only that sim.
Seasonal Randomization: This is similar to the previous one, but if you play TS4 and play with 14 day or 28 day seasons or have some kind of mod or cheats to modify the length of your seasons. On the first day of the season at 8 am, spin the wheel. From that moment until the first day of the next season, you will control only that sim.
Yearly Randomization: If you want more time with a single sim, this one is for you. On the first day of Spring at 8 am, spin the wheel. From that moment through all of Spring, Summer, Autumn, and Winter, you will control only that sim. On the first day of the next Spring at 8 am, you will spin the wheel again.
Age Span Randomization: The next time your current sim ages up, spin the wheel. So if your founder starts as a YA, spin the wheel when they age up to adult. If the next sim is a child, you play them until they age up to teen, and so forth.
No Randomization: This is an option. If you only want to control your torch holders, you don't have to randomize who you control at all, you can just control your founder then heirs, as long as you only ever control one sim at a time.
Random Randomization: This one would be rather difficult to keep track of, but if you want to, you can use either a number randomizer, or a dicer roller, or some way, to pick how many days you will control your current sim. When you first start controlling a sim, you will roll to find out how many days you may control that sim. Once you move onto the next sim, roll once again to find out how long you will control that sim.
This is all of the timeframes I can come up with right now, but if you have any ideas feel free to message them to me!
Another rule about the randomization is that you may roll the same sim multiple times in a row. You may not remove your current sim from the wheel - whatever sim you get is the one you play.
The sim you control doesn't need to be related to your family. If they are a controllable sim in your household, you must put them on the wheel. If you move in your best friend? You may end up controlling them more often than your own sim.
Optional: If you are going to be posting your legacy on Simblr, or somewhere else, and want to really follow the "anonymous" part of this challenge, keep the sim you are controlling a secret from your viewers! See if they can guess which sim is being controlled, maybe have a poll every time before the next switch just for fun.
General and Iteration-Specific Rules
The first thing I'm going to talk about is what sims are eligible to be put on the wheel, depending on which game you are playing.
The Sims 2: The sims eligible for being the controllable sim are as follows: toddlers, children, teens, young adults (if you send them to university), adults, and elders. All occults/supernatural beings are also eligible, if they are in your household. If you use cheats to control babies or pets, you may also add them to the wheel.
The Sims 3: The sims eligible for being the controllable sim are as follows: babies, toddlers, children, teens, young adults, adults, elders, cats, dogs, and horses. All occults/supernatural beings are also eligible, if they are in your household.
The Sims 4: The sims eligible for being the controllable sim are as follows: infants, toddlers, children, teens, young adults, adults, and elders. All occults/supernatural beings are also eligible, if they are in your household. Also, if you use the mod that allows you to play pets, you may add them to the wheel as well.
You may play however you would normally play, except that you are only allowed to play one sim at a time.
Mods and CC are allowed. You may even use mods that improve autonomy if you so wish.
For any of the games, you may set things up to make life easier for you. For example, I suggest using the baby monitor in TS3 if you end up having to play as a baby - that way, you can use it to call attention to yourself if you are in need. For TS4, I suggest using MCCC to make more things autonomous, like gardening and repairing items. Things like that.
When controlling a sim, you may use their reward points to purchase things. Even if they are rewards that will help you greatly, nothing is off limits. Use whatever advantage you are given.
Nothing in the build/buy modes are off limits either. If you want sim death, feel free to build the horrors. If you want to keep as far away from death as you want, you don't even need an oven. It's up to your discretion.
Also, how do you choose an heir? You can choose an heir any way you choose. Whether you choose the one you like the most, have an heir poll, or use one of the Succession Laws from the official legacy challenge, any way you prefer is fine.
What is the Goal?
Your goal is to get to the 10th generation, and will end when the 10th generation's youngest child ages up to YA. You may play further than this if you please, but that is the main goal.
However, this is not as simple as you might thing, and that is why it is your only required goal.
Because you will (probably) be randomizing which sim you can control, it's not always going to easy to keep your heirs alive, or even find your heir a spouse/significant other to have children with. After all, if you can't control the heir, how can you find them someone to love?
You will have to use whatever sim you are allowed to play to your advantage. If you can't play your heir, use the sim you can play to bring eligible sims to the household to meet your heir.
Another reason that the goal is simple is because sims are not the brightest bulbs in the box, or the sharpest tool in the shed (I had to say it). Some of your unplayable sims might very well die to something silly, like eating too many jelly beans (TS3) or starving to death. Some babies, infants, toddlers, or children may be taken away by social services. Some pets might be taken away as well.
Optional: If you want a little extra challenge, you can add the generational goal that you have to try to complete your heir's LTW/aspiration before they die.
"What is the fail condition for this challenge?" You may be asking. There is exactly one fail condition: every sim related to your family in the household dies/is taken away. So, realistically, this challenge is very difficult to fail. If you only have one related sim left in the household but there are relatives out in the world and you want some insurance, feel free to bring the family back into the home. Whatever you can do to not fail? Do it.
And that's all I have for now! I haven't put together points or anything, or a score card, because I know people don't really play challenges for points anymore. But, if enough people want to play for points, I will add a scoresheet/scoring section.
If you have any questions, please message them to me or comment on this post, and I will answer your questions to the best of my ability!
If you decide to play this challenge, please tag it with #SimsAALC so that I can see it!
@ts4challengehub
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freezerbunny-sims2 · 8 months ago
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Asylum Challenge sims and their criminal past
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Kaoru Martínez, aka "Scissors". His crime was reselling "Running with Scissors" playsets illegally. The product was banned after many lethal accidents and its commercialization strictly regulated. Has strange nightmares about losing rock paper scissors to a ghostly figure, but otherwise doesn't remember anything.
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Julio Amieba, aka "Ameba". Sixam name unknown. Involved with illegal alien weapons trade. No one knows his motive, he barely speaks Simlish and has lost connection to his telephatic abilities.
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María Palacios, aka "Art Attack". Involved in illegal art trade. After breaking into the Deh'Javu Art Museum Archives and stealing the original "Sunny the Tragic Clown" painting, Sunny showed up at her house and she decided she would rather turn herself in than having to deal with him. Her memories of the event are gone, but the depression still follows her.
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Noemí Mendía, aka "The tinderbox". Arsonist, her targets are tacky mansions and other buildings she deems "ugly". Dealed illegal fireworks as a side hustle. Again, no memory of her past, but when the moldy carpets and faded wallpaper of the Asylum get too overwhelming, she goes outside and lights a cigarette.
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Nora Solano, aka "Mediocre Widow" or, for the true crime fans, "Fake Olive". She hated being called a copycat so much that she attempted to murder the Grim Reaper to prove she was unique. Of course, that didn't work, and her past crimes were eventually proven. Her massive inferiority complex never went away, even after the memory wipe.
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Alicia Rodríguez, aka "The Witch". Former politician, involved with various mobs and money laundering schemes, repeated road traffic infractions. Feared for that and for her alleged supernatural abilities. But here, no one, not even her, knows who she is.
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Sergio Alonso, aka "Bulldozer". Passionate and violent defender of his favorite football team. Was involved with Alicia's schemes, but she betrayed him and blamed him for many of her own crimes. He was a fugitive until he was found by the misterious organization that runs the asylum. Now, when he sees his favorite team on tv, he feels nothing.
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Antonio Feliciano, the caretaker. His only crime is being desperate enough to participate in this shady experiment, hoping there will be a reward in the end.
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alottieluv · 2 years ago
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mdni. yandere!boyfriend!izuku x implied!fem!reader. no specific reader pronouns used, stalking, implied nsfw, love bombing, manipulation, established relationship, unedited.
you hear failed romance stories all of the time. cheating, wrong timing, or simply incompatibility. all from friends who show up to your door crying after another failed romance attempt, cousins who still seem to find a way to shit on you during family dinners and make it seem like their romance life is still better than yours.
it makes you unsure of what to think, and how to respond. but surely, you know that that could never be you, because you have izuku.
sweet, handsome izuku, whom you could only ever think of as your boyfriend who you, dare-say, love so dearly.
izuku could never cheat on you, not when he was too busy doting on you. almost every second of every day was spent with him at your side, and when he was at work, it was texts every two minutes and calls every five minutes with voicemails blowing up your inbox when you couldn't answer the phone.
then there was the compliments.
compliments. compliments. compliments.
izuku made sure the word beautiful was something you heard daily, a morning and night routine just as the sun rises and right before you fall asleep, and, of course, all those hours in-between alongside the many other affections he expresses throughout the day.
smart, talented, gentle, fashionable, adorable, gorgeous, kind.
every other second, compliments drowned you in an ocean of izuku's affection. it was sweet, so very sweet.
it was love-bombing.
you questioned the term the first time you heard your friend bring it up. "oh, love bombing? you know, it's just bombing someone with love, like giving them compliments, doing stuff for them. it all happens really fast but it's supposed to be some manipulative thing just to get someone's affection."
"oh, really?" you questioned your relationship in that moment, but only in that moment. okay, so maybe it's only been a week or two since you started dating izuku, but surely that's not what happened. izuku is just too good of a boyfriend.
and he just happens to know you so well. from stuff like your usual drink order to your nervous habits.
and little do you know, he also knows where you like to take your lunch break, the route you take home from work, how you unwind once you get home, even though you don't live together.
but that's how he learns, it's how he got to be the wonderful boyfriend you've come to love. and when he asks you to stay for the night, you'll see how he keeps the spare blankets and towels in the closet the same way you do, and folds his clothes the same way you do.
he'll make you feel good, the same way you do.
and then you'll lay in bed together afterwards, kissing and holding each other. he'll press another soft kiss to your lips, long because he wants to savor every second of your lips against his. then he'll pull away, just long enough to ask you to move in with him, and you'll say yes.
because he loves you and you love him.
he made sure of that.
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tricoufamily · 1 year ago
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an oddball, a freak, a madman, a nutcase, and a wackadoo!!!!!!!!!!!!!
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heartmeadows · 10 months ago
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slyndseyy · 1 year ago
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On stream we play an Asylum Challenge on Saturdays and it's been super fun. Chat has been submitting sims to be patients and it's hilarious watching them all hookup and fight each other lmao.
I wanted the build to be somewhat spooky. There wasn't much funding for the reopening of Frostford Asylum so some areas are still pretty rundown.
twitch.tv/slyndsey if you want to join. or our discord :3 https://discord.gg/Kzkyhk8Z
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bloodfreak-boyking · 10 months ago
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sam babe your silence is DEAFENING. and WHAT is that look?? oh this therapist ABSOLUTELY knows he wants his brother carnally
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albertonavajoart · 1 month ago
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#Arkhamtober Day 7 Bane
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leer-reading-lire · 30 days ago
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JOMP Book Photo Challenge || October || 1 || October Goals
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julia-jck · 1 year ago
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Inktobertale day 3, medicine.
Asy showing Ink his pills.
I used to really like Asylum Sans a while back, so i had to draw him (also cause i didn't know what to draw for medicine)
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ethicaltreatmentofcowplants · 3 months ago
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Ladies and Gentlefolks: The Asylum Challenge
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I got tired of having Lilac cooped up in a bunker (and the main reason was because of the meanness bug anyway, which for me at least has been patched), so instead she is cooped up in an asylum! Onwards and upwards, eh Lilac?
So yes, we ('what do you mean, we?' she asks) are doing the asylum challenge, with some minor tweaks to the rules. Since the whole conceit of Lilac is that she shouldn't be there, I let her keep her regular traits (SELF-ASSURED, LAZY and FREEGAN) aaaaand since her housemates are pre-made townies, I likewise didn't alter them.
Although some, you may agree, should be locked up for something.
(Disclaimer: I know that institutions can be - to put it nicely - problematic, in the real world, and it is not my intention to make light of this. This is just for the silliness factor and other than doing my best to keep them bound to one lot, the Sims will be able to act as they do normally.)
The 'Guests'
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Vladislaus Straud and Ted Roswell
One is in hiding from one rather peeved Henford-on-Bagley matriarch (and her hired occult duo). The other is regularly found conversing with the MOTHER plant.
And yes, this selfie was taken while one of them was possessed.
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Jacques Villareal and Raj Rasoya
Ah, now we come to the actual criminal element of the joint. One perhaps had a more 'hands-on' role in being a single parent than through the regular court custody battle, while the other was found unaliving a workplace rival - then claiming that some entity called the Watcher made him do it.
Yes, Raj, you should truly be here.
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Lux Demarco and L. Faba
Just for the sake of tokenism, the werewolf contingent had to be represented - and unfortunately Lux drew the short straw. L. Faba however is here because she chose to keep an eye on Vlad on behalf of the spellcasters' society, and they figure that as a MEAN sim, she may be able to convince him that she's actually on his side.
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Meredith Roswell
No one is quite sure why she is here. Maybe she thought that the booking was a 2-for-1 deal aboard a cruiser, or in a luxury hotel?
Ma'am, we don't have hotels in the Sims 4...
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