#that's like... game design 101
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What bothers me about a lot of the takes I see comparing Veilguard to bg3, both in the vein of "Give DA to Larian" and "Larian could never because bg3 was just as flawed" is that both of these sentiments kinda miss the point.
Like, sure, bg3 is a very flawed game, most notably when it comes to the main story. Does that mean the writers at Larian are incapable of telling a better one? Of course not. To declare so would be a vast misunderstanding of how writing, art, or game development as a whole works.
And yes, let's say, hypothetically, miraculously, EA gave up the DA IP and Larian was the one that picked it up (there's quite frankly so little chance of this actually happening that this is purely the realm of thought experiment). Would Larian then create the perfect DA game, the one that we all envisioned while we waited for DA4? No. Larian is a different studio, with different writers who have different creative urges. Whatever they might have made would be as different from each previous DA game as each of them were from each other, at the very least.
But the key thing that I think people miss out on when comparing the two studios is this: Larian is a company that supports its developers, that invests proper time and resources in its writers, that doesn't lay off veterans at the drop of a hat, and that we haven't (as of yet, anyway) heard reports on about crunch, burnout, or mismanagement.
Would a hypothetical Larian DA game be perfect? Almost certainly not. Would it be better than Veilguard? Most likely, yes. Better working conditions with happier, healthier devs create better games, in the long run. And despite how flawed bg3 can be, there's a passion beneath it that is largely absent from Veilguard. Because you can't strip resources from your writers, change direction multiple times, fire all the studio veterans, and still expect a good game in the end.
#saw a take the other day along the lines of 'bg3 is all the flaws of vg but dressed up in better writing'#which made me ???? because yeah#putting better writing in your game makes for a better game#and writing is part of the design of the game. you can't separate that out from the rest of the experience#that's like... game design 101#dragon age#dragon age the veilguard#datv#veilguard critical#bioware critical#bg3#larian studios#game development
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Bet III
p.1 here & p2. here & p.4 here & p.5 here & p.6 here
summary: the game is on, but in-ho can't focus on it. he's got you on his mind pairing: hwang in-ho/the front man x civilian!reader warnings & content: age gap, afab!reader, slightly detailed descriptions of reader’s background for plot purposes, red text for in-ho, purple for reader, pre 33rd squid game, canon divergent, mentions of domestic violence, veeeery slow burn, reader is an orphan, slight voyeurism, people dying ayy yo (but if you watched squid game, this is just normal) w/c: 2.2k
a/n: if you would like to be tagged for the next part, please check this post! thank you for reading! also feel free to replace y/n's age, i just needed to put a number there lol
In-ho removed the intricately designed mask from his face and poured himself a glass of whisky, one leg crossed over the other as he sat on the leather sofa of the control room. The first game was about to begin soon — always Red Light, Green Light — and he waited for his favourite song to start — always Fly Me To The Moon. There was something so hauntingly beautiful about listening to a love song while people lost all hope, one by one falling to the ground.
It was a fantastic way to get rid of the weakest links, leaving only those resilient alive. Player 101, eliminated. Player 82, eliminated. Player 329, eliminated. Player 2, eliminated. They dropped like flies, frantically clawing at the gates in a futile attempt to escape while the soldiers shot them from above, painting the ground crimson.
Exhilarating was the only word that could describe what In-ho felt in that moment, and nothing compared to it. When happiness died along with his wife, control was the only thing that fulfilled him. He controlled who died and who lived, but he was also being fair — if participants played by the rules, they survived. It couldn’t get any simpler than that.
Obviously, they didn't have a choice, and In-ho knew that well enough. No, players only had the illusion of choice, but that mirage was what kept them in the game. Besides, they chose to come to the island. They chose to gamble their lives. They chose to be greedy. If anything, the games taught them, albeit for a short time, that actions had consequences, and In-ho was their judge, jury and executioner. It was truly thrilling. Exciting. Exhilarating.
His phone lit up with a notification from the security cameras concealed in his house. Irked by the sudden disturbance, he opened the app to check the footage. You weren't supposed to be there at that time, because you had already been at his house in the morning. In-ho watched you lock the door behind you, thinking today was the day you stole from him and proved him right. He scoffed, hoping you would last longer than one day, but to his surprise, you sat on the kitchen floor, knees to your chest, crying.
He couldn't send you a text — it would have made it obvious that he knew you were there, and his eyes lingered on his phone, forgetting about the game in front of him for a moment. In-ho watched you take out your phone and type, and not a minute later he received a text.
Good morning again! I had a bit of free time after my second job today and came to check on Eunjoo. I'll be leaving in an hour for my other job and I'm not charging for the extra visit.
In-ho stared at the big screen, completely dumbfounded and ignorant to the people dying right before his eyes. How were you working that many jobs? That was, if you were even telling the truth. But he would find out soon, because he left a stack of 2 million won on his nightstand, eagerly waiting for you to take it. You had to take it. You had to be the same as everyone else.
That's absolutely fine. If you don't mind me asking, how many jobs are you working?
He swapped back to the security cameras and watched you wipe the tears off your face with the back of your hand, smiling at his text. Did he say something funny? Why on Earth would you be smiling when a minute ago you had tears rolling down your cheeks?
Officially two, unofficially three. I teach Korean to a family of immigrants, but that's unpaid. I think of it as volunteering. They do feed me, though! My other job is a mascot at Lotte World.
In-ho shattered the empty glass in his hand while reading your text, and winced when he felt blood seeping from a fresh cut. Why, just why did you have to prove him wrong? He watched you go into his bedroom with a pile of freshly clean and dried shirts, ignoring the money. You saw the stack, he noticed you staring at it, hoping you grabbed it, but you found his ironing board and began to iron his shirts, not sparing the money another glance.
Why?
Through the camera, he saw you text back.
Why what?
"Tsk." In-ho scoffed at your question while wrapping a bandage around his palm.
Why are you working that many jobs?
Ah. My uncle has debts. Unfortunately, I had to drop out from uni to help him pay for them. It's fine though, I like what I'm doing.
How old are you?
23.
Jesus Christ, you were so young, yet life had been unfair to you. You deserved an education, a better life, and it cemented his ideal that the world needed to rid itself of the trash. He didn't know the full details, but he was sure to find out. You were unlike anyone he's met before. At least for now, at least until you proved him right.
Ding!
In-ho opened a picture from you — Eunjoo curling up on the left side of his bed, paws under her, looking like a loaf of bread, and the question 'Is that your side of the bed?' under it.
Indeed it is.
I knew it! Aww, she misses you :(
How strange it was to read those words. How strange it was to think about someone, or something missing him. To In-ho that was a foreign feeling, and he loosened his tie, swallowing the lump in his throat. He'd seen Eunjoo sleep on his side of the bed before, when he was gone, but he assumed it was just comfortable for her.
Animals truly were better than humans. If they betrayed their owners, they did it out of necessity. When humans betrayed, it was by choice.
In-ho watched you neatly adjust his ironed shirt on a coat hanger that you hung in his wardrobe, disregarding the Red Light, Green Light game that had long finished, and it hit him like a train that you reminded him of his wife. God, you were so much like his wife it infuriated him, because no one was allowed to take that place in his heart. No one was allowed to make him feel anything other than hatred.
You had to make a mistake, to prove to him that you were just like everybody else, and if money didn't make you crack, something else would. In-ho made it his purpose to unravel your darkest secrets, whether through manipulation or sheer force, but the distance between the two of you proved a greater obstacle than he thought.
He watched you finish ironing his clothes, watched you refill Eunjoo's water bowl, watched you comb your hair and put lip balm on while staring into his mirror, and it felt so wrong to study all your quirks and habits without you even knowing. It was the closest thing to having a normal life. But nothing about what he was doing was normal. Especially not watching you be so oblivious to his true self.
With a sigh, In-ho adjusted his mask left the control room to instruct his subordinates, the square-masked guards, to prepare for the next game, Neolttwigi, the soldiers to take the remaining players back to their beds, and the workers to remove the corpses. 188 players survived and more than 50% were eliminated. In-ho, in his Front Man persona, should've focused on the games, but he couldn't, for some unknown reason, shake off the image of you crying on his kitchen floor. He didn’t dare ask what happened. How could he? It would destroy all the secrecy.
It wasn't that he cared about you — he didn't. You appeared to be a positive, cheerful and talkative person, so whatever hurt your feelings must have been important. Was it your uncle? Your boyfriend? He scoffed at that thought. The mere idea of some guy breaking your heart made him irrationally angry, and In-ho was lucky that his mask concealed his frustration.
He decided to pay the remaining players a visit, accompanied by eight armed guards, and, just like last year, and the year before, and the year before that, there was always a woman who dropped to her knees, begging to be spared and allowed to go home. Another one followed, and even men asked for forgiveness, but they just couldn't get it through their thick skulls that they chose to be there. They chose to gamble their lives away, they chose to borrow money and end up with debts they could never afford to repay. No one forced them to play the games.
When the room was filled with echoing cries and hysterical sobs, In-ho fired a single shot in the air, shutting everyone up. They all looked at him with fear in their eyes like pigs in a slaughterhouse waiting to be gutted, and he lowered the gun, standing firm on his feet.
"You must be mistaken. You are not here to be punished, you are all here because of the choices you made." In-ho simply said, his voice distorted by the mask.
He took notice of teams already being formed, of those who were willing to step on corpses just to get the big prize and those who would rather sacrifice themselves, because there were always people who wanted to play the hero. He studied them all before they got recruited, and knew 456 secrets, 456 names, 456 lives. Well, only 188 survived.
"We came here to win money, not to fucking die!" Player 072 shouted from the back of the room. "And if I'm correct, we can vote to go back home."
Ah, yet another one who thought they could outsmart In-ho. He's been there before. He walked that path before, and it taught him that people don't change. Ever. Even if they voted to leave, they always came back.
"Of course, clause three of the consent form. If the majority decides to go home, you are free to do so. We don't hold anyone against their will." In-ho nodded. "But before you make your choice, allow me to tell you the current accumulated prize."
He pressed a button on a small, black remote and a large glass piggy bank was lowered from the ceiling as the lights in the room dimmed down. Stacks upon stacks of money piled up in the piggy bank, and the screen counted the current prize — 26.8 billion won. In-ho watched how their faces lit up at the amount of money accumulated, but also how the penny dropped for most of them — the more people died, the more money the survivors got.
"If you choose to leave, the money will be distributed amongst the deceased players' families. It’s only fair." He said, and left the room so that the soldiers could prepare for the democratic vote.
"You're manipulating us!" In-ho heard a player shout, and maybe he did. Maybe he was chipping away at their humanity to bring out the worst in them, but it was for the best. At least by dying they served a purpose.
It was no surprise that the majority voted to stay, 95 to 93. Good — he didn't have to go through the trouble of sending them home. The soldiers and workers brought food for the players, and In-ho checked his phone in the safety of his room. There was no text from you, and it was almost time for you to check on Eunjoo, but when it hit 9 and you weren't in his house, he felt a knot in his stomach, an uneasy feeling. Was he worried? Of course he was, for his cat, not for you.
Ding!
The sound of his phone caught him off guard, almost startling him, almost making him feel relieved when he saw it was you, and In-ho read the text.
Evening! Traffic was baaad this evening but I'm nearly at the penthouse. Will Eunjoo ever forgive me? :(
The stupid sad face you sent made the image of you pouting pop up in his head and he wondered why. There wasn't a good enough reason for you to be haunting him like a phantom. You were a nobody to him.
Eunjoo might, but I won't.
In-ho immediately regretted pressing send. It was unprofessional and stupid of him to text such a reply, because you weren't friends. He had no friends.
I'm so sorry, but I promise I'll make it up to you, Mr. Hwang! I really need to get you a gift for letting me use your shower anyway.
A relieved sigh escaped his lips when you didn't take his message the wrong way, but part of him was hoping you would try to flirt with him, seduce him, do anything to prove him right. And yet again, you remained true to yourself.
He watched you on the cameras again, how you invaded his home, his life, how you fed Eunjoo and munched on prawn crackers again, disappointed that you, for the second day in a row, refused to use anything in his house for yourself except for the shower and the TV.
There was still time to win the bet, and he never lost.
tagging: @ri1liane @anmert1 @syraxnyra @frshluvcats @lanyia @mettreads @nightdark-dreamdark @bridge-always @lovekm @audrey223 @ririgy @starkeyszn @hobiesbrownsgf @thoughtfulbelieverstrawberry @maria-trisha @akiqvq @10hrs26mn @tenzko @okaycharr @politicstanner @moonxknightx @googie-jeon @swthrtbyeol @mariiestfu @ratsnestinmyhair @missroro @talia-the-gemini @fortluocha @true-queen-of-mischief @ssa-callahan @bibliophile-yomna @wwastro @heartsforseo @marymun @glads-stuff @starryeddie @kisses2kanao @gagaga167 @l4venderia @scryi @lelisae @twicelover2 @ashtrosstuff @cruel-affair @cdej6 @veragrhm
please keep in mind that if i didn't tag you it's because i either missed it, or i couldn't find your age on your blog. there will be smut.
#squid game#hwang inho#hwang inho x reader#hwang inho x you#hwang inho x y/n#hwang in ho#hwang in ho x reader#hwang in ho x you#hwang in ho x y/n#hwang in-ho#the frontman#the frontman x reader#the frontman x you#the frontman x y/n#the front man#the front man x reader#the front man x you#the front man x y/n#squid game x reader#squid game x you#squid game x y/n#squid game 2#squid game season 2#afab reader
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pairing: Newey!reader x Lando Noriss
fc: Sydney Sweeney
summary: When Redbull - the team she supported since being a child - didn't want to let her design the 2023 car, she needed to find someone that would. Here came McLaren, which she brought back to life. And maybe she helped one driver, too. Not only behind the wheel.
warnings: swearing, misogynistic comments
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mclaren
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liked by ynnewey, landonorris, maxverstappen1 and 693 302 others
mclaren Look who's here at the Bahrain Circuit 💋 ynnewey
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ynnewey hello, admin! please take more photos of me when they turn out like this!!!
⤷ mclaren ON IT, BOSS
⤷ landogirly not admin being in love with yn
⤷ mclaren don't act like you're not
maxverstappen1 Traitor.
⤷ ynnewey go away, maximilian. don't you have a test to do?
⤷ maxverstappen1 Done and ready to beat you
⤷ ynnewey it's a long game, babes
⤷ maxverstappen1 We'll see about that
oscarpiastri need to work on that manicure
⤷ ynnewey only if you do one with me
landonorris that's not papaya
⤷ ynnewey I'm learning, landoooo. give me some credit
⤷ landonorris you're new(ey) to it, i get it
⤷ norizzlann that was so bad lando
⤷ formula1fan93 norizz lando at his best
landogirly why is nobody talking about max and yn flirting in the comments?????
⤷ ynneweyfan flirting?? they've been friends for years. and Max is in a relationship
⤷ maxfan93 well, they did date when they were younger
⤷ landogirly NO WAY???? WHY DID I NOT KNOW ABOUT IT??
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f1gossippage
liked by landogirly, ynneweyfan and 14 392 others
f1gossippage YN NEWEY was seen arriving at the McLaren Technology Centre after the rather disastrous Bahrain Grand Prix.
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landogirly yn newey in you we trust 🙏🙏🙏
landonorizz please please please we need upgrades
ynneweyfan yn yn yn our saviour
formula1fan93 can she really upgrade them from those engine failures? it's like building another car
formula1fan99 i so want upgrades because without them max is going to be 20 sec in front of everybody....
hater9 working in that?? yeah sure
⤷ ynneweyfan have you heard of changing rooms? and something called working clothes? and maybe, just maybe thought about not commenting on people's appearances?
hater59 you think she'll help you, McLaren? suuuure
hater83 yet another failure
hater99 what is she even going to do? powder the side of the car and put mascara on it?
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mclaren
liked by ynnewey, landonorris and 301 302 others
mclaren Home race week! And look who is back in the paddock?! Our favourite ynnewey is back with her magic!
view all 30 101 comments
mclaren oh, look! lando and oscar are here, too... hello, boys
ynnewey I'm blushing, admin... where are you??
⤷ mclaren wherever you need me
⤷ ynneweyfan SIMP!
⤷ mclaren ynneweyfan and I am PROUD OF IT
landonorris it's an honour to be remembered when the YN Newey is in the paddock
⤷ oscarpiastri and they even included us in photos!!!!
⤷ ynnewey more enthusiasm, boys
landonorris YN NEWEY IS IN THE PADDOCK????? NO WAY !!!!
⤷ ynnewey that's better, thank you
oscarpiastri HAVE YOU SEEN HER??? QUEEN !!!
⤷ ynnewey you're winning this round Oscar
⤷ landonorris boooo
landogirly MOTHER IS BACK
landogirly mother please say you bring podium worthy upgrades
⤷ ynnewey 👀
ynneweyfan is this yn newey fan account?
⤷ mclaren duh
maxverstappen1 Who are you supporting with that boring outfit?
⤷ ynnewey go away you and your RB merch
⤷ maxverstappen1 Gladly. P1 is awaiting
⤷ landonorris now even a moment without you
⤷ maxverstappen1 Cry about it, I won't see it from the front row
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ynnewey added to her IG story!
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ynnewey
liked by landonorris, oscarpiastri, maxverstappen1 and 409 392 others
ynnewey P2 and P3 after quali and P2 and P4 after the race???? im so proud of my papaya boys!!! oscarpiastri my favourite rookie and landonorris the menace that you are (stop stealing my phone) CONGRATULATIONS 🎉🎉🎉🎉
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oscarpiastri wouldn't be possible without the upgrades you and the team brought us!
⤷ ynnewey now i need you on the podium, i cleared mys storage to take LOTS of photos
⤷ oscarpiastri protect your phone from lando or it's gonna be his face only
⤷ landonorris i have a very nice face to look at, thank you
maxverstappen1 Not even a photo or a word about my win? Are we friends?
⤷ ynnewey people are bored max, go away winning somewhere else
⤷ maxverstappen1 Nah, I like beating your boy
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⤷ maxverstappen1 Nah, I like beating your 'papaya boys'
landonorris podium in our home race! LFG BABYYYYYY
⤷ ynnewey please stop taking selfish on my phone
⤷ landonorris i know you love it
landonorris all thanks to you and the team
⤷ ynnewey stop it! or im gonna blush
⤷ landonorris you'll match that pretty lipstick
ynneweyfan WE ARE BACK BABY !!!!
ynneweyfan YN YN YN THE QUEEN THAT YOU ARE
landogirly lando podium after this disastrous beginning of the season???? we are so back
landofan92 so we're not talking about all this flirting in the comments??? my boy is smitten
maxfan93 the way that Max praised YN's job saying that no team has been closer this year to overtake him and make him lose positions
⤷ ynneweyfan he knows what's up!
landoynfan WHY ARE YOU NOT TALKING ABOUT MAX'S DELETED COMMENT? WHO IS HER BOY?????
⤷ landogirly only one true answer - Lando
⤷ ynneweyfan please be true please be true please be true
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f1gossippage
liked by ynneweyfan, landofan02 and 51 202 others
f1gossippage New F1 power couple unlocked? Today, fans spotted McLaren driver, Lando Norris, and McLaren designer, YN Newey, at the Max Verstappen yacht in Monaco!
view all 13 202 comments
ynneweyfan OH GOD
ynneweyfan I don't want to believe rumours and those photos could be taken in an unfortunate moment but my delusion is taking me places
landogrily LANDO HAS GAME TO PULL THE YN NEWEY???
landofan93 is that really them?
f1fan92 is it even legal? don't they work together?
⤷ landofan93 it all depends on company policy, i think
maxandynfan i love how max is their third wheel or the wingman
⤷ ynneweyfan YES! simultaneously being her ex??? i love when people who loved each other once can still manage being friends
⤷ ynsmybestie yn said multiple times that Max is her first love and she could never stop loving him. max said the same about not being able to forget your first love but converting it from the romantic to almost domestic
⤷ ynneweyfan yes! and the way Kelly and P love her is undeniable
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landonorris and ynnewey added to their IG stories!
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Watch: Oscar and Lando take the lie detector test! from McLaren YouTube channel!
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ynnewey and landonorris added to their IG stories!
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ynnewey
liked by maxverstappen1, danielricciardo, landonorris and 602 393 others
ynnewey 💐🫶
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danielricciardo my photos made it to the dump, i know that's right
⤷ ynnewey couldn't resist really, danny
maxverstappen1 IT IS CONFIRMED ?!
⤷ ynnewey this is the most excitement you showed in the last few years
⤷ maxverstappen1 Because you didn't update the situation to me!
⤷ ynnewey Muffins?
⤷ maxverstappen1 😊
oscarpiastri second post in a row to make an appearance 🤗 are you playing favourites?
⤷ ynnewey shhhh, someone might get jealous
landonorris nice flowers
⤷ ynnewey thx!
landogirly STAY CALM STAY CALM STAY CALM
landogirly STAY FREAKING CALM
landogirly MY WIFE IS SOFT LAUNCHING??? AND IT'S NOT ME?
landogirly cannot believe that lando bagged a baddie like yn
ynneweyfan EXCUSE ME
ynneweyfan orange flowers ✔️ cutie patootie boyfriend ✔️ slightly spicy mirror photo ✔️ THIS IS WHAT I CALL THE SOFT LAUNCH
liked by ynnewey and landonorris
hater94 oh so now oscar can be sure to be forgotten on new upgrades, eh?
hater03 don't you work together?
hater93 now we know how and why you got the job
⤷ landonorris Hard work, sleepless nights and unimaginable amount of hours studying, understanding and perfecting all the concepts to upgrade our cars to fight for podiums? Yes, this is exactly how and why YN got the job.
⤷ landogirly LOUDER FOR THE PEOPLE IN THE BACK!!!
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landonorris
liked by ynnewey, maxverstappen1, oscarpiastri, danielricciardo and 680 202 others
landonorris nothing soft about us
tagged: ynnewey
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ynnewey what is this caption???
⤷ landonorris come to the living room and find out
⤷ danielricciardo LANDO! you're a baby! STOP IT
⤷ maxverstappen1 That's disgusting.
ynnewey Loooooove youuuu 🫶
⤷ landonorris nah, I love you ❤️
maxverstappen1 You are very welcome. And now stop smooching near me, that's disgusting
⤷ ynnewey boooo
danielricciardo little lando has a girlfriend 🥹
oscarpiastri Favourism!
⤷ landonorris oh shut up
⤷ ynnewey You're still my favourite, Oscah
⤷ landonorris excuse me???
landogirly HARD LAUNCH
ynneweyfan the hottest couple on the paddock
landofan93 yn looking like a goddess she is
liked by landonorris and 1 309 others
landofan84 not him getting a girlfriend before me
landofan02 bagged a baddie and is going to throw it at our faces at any point he gets
⤷ landonorris you are so right
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#f1 x reader#formula 1 x reader#lando norris x reader#lando norris x you#lando norris fic#lando norris social media au#lando norris one shot#lando norris fanfic#lando norris fluff
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Information Master Post
Another song poll blog inspired by @doyoulikethisanimesong-poll and @doyoulikethissong-poll, but specifically for video game music. If you're not familiar with this type of gimmick blog, a song is posted without any of the identifying information attached to a poll intended to gauge a blind reaction from the audience/following. The song is then revealed after the conclusion of the poll. For everyone's sake, please try not to reveal the identity of the song in the reblogs/comments if you know what it is.
This blog will post THREE POLLS a day (16:00 GMT) and THREE REVEALS a day (19:00 GMT) save for extenuating circumstances (i.e missed reveals)
This page is a bit under construction and will be updated (10/1/2024).
Link to SUBMISSIONS FORM and SUBMISSION RULES
Submissions are currently: CLOSED Submissions will OPEN on: TBD
QUICK TAG NAVIGATION
#active vote -- see all currently active polls
#closed vote -- see all previous polls
#not a vg music poll -- all posts that are not polls or reveals
#vgpollasks -- all asks
#vgmpaskpost -- ask masterposts relating to the blog
#vgmpadminaskpost -- ask masterposts for information not relating to the blog, i.e asking what my favorite kind of bread is??
QUICK LINK NAVIGATION
Rules
FAQ & Submission specifics
Admin Information
Playlist: Songs 1-100
Playlist: Songs 101-200
Spreadsheet
Check out other blogs like this one!
@doyoulikethissong-poll (All kinds of music, the one who started it all!)
@doyoulikethisanimesong-poll (Anime music)
@doyoulikethis-vocaloid-song (Vocaloid music)
@doyoulikethis-metal-song (Metal music)
@i-just-give-you-the-vidya-songs (More video game songs!!!)
@doyoulikethisjapanesesong (Japanese music)
And blogs about video game music and sound design!
@video-game-music-polls
@videogamepolls
@dyktvideogamesfx
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in another life pt. 1 -> in another life, where would you two meet? -> kento nanami, kiyotaka ijichi, satoru gojo, shiu kong, suguru geto, sukuna ryomen
nanami wouldn’t consider himself a sensitive man, but he is methodical, traditional, & good at what he does. baking is so soothing to his poor head, overwhelmed with thoughts of the future, financial stability, how on earth he’s going to work up the courage to ask out his favorite regular customer. . .you know, important, crucial things. but that all melts away when he bakes: of course, bread is his favorite, but he’s capable of nearly anything, you imagine. he knows that you have a soft spot for his sweets, so each morning he arrives at his little café so, so, so early to provide a new freshly baked good for your choosing. scones, cupcakes, croissants, cheesecake bites. . .he’s a simple man, but for you, he’s imaginative, creative, loving.
& when he does finally ask you out, of course you’re over the moon. he’s so stoic that you really couldn’t tell whether he liked you or if he was just being polite, but he clears the air on your first date, telling, or rather showing you how serious he is about his affections. to nanami, actions have always spoken louder than words.
kiyotaka, in his heart & soul, cannot be anything but who he is, & that is a personal assistant. some men have aspirations to run companies, prosecute criminals, create laws, scam poor people out of money, etc. but not kiyotaka. he doesn’t find it emasculating in any way, he just is a subservient guy. he’s never more comfortable than when helping someone else. he loves a checklist, a set of goals, organization, all his pens in order of favorite to least favorite, a fresh legal pad on his desk each morning, errands to run, things to do. the chaos of it is oddly soothing to him. he’s one of those people that goes stir-crazy if there isn’t something to be doing constantly. he reads, he gardens, he takes care of a cat probably (a dog is just too irresponsible of him, at least that’s what he says, really he just loves cats).
but you teach him the joy of slowing down, relaxing. “the world isn’t going to end if you take a day off of work, kiyo.” wow, he thinks. that thought had really never occurred to him. would it really be fine? probably not, but you have him convinced. not with his preferred method of logic & reason, no he’s far too head over heels for that. all you have to do is bat your lashes & smile & he’s putty in your hands.
attention seeker 101. the world has to know satoru somehow, if not as the best sorcerer, then surely taking his clothes off will do the trick. satoru practically invented the term striptease. he’s a natural performer. think sleek designer suits, custom-made costumes, & perfectly tailored outfits that cling to his body just right before he dramatically sheds each layer.
he’s lazy with it, too, not really pole dancing, not really doing the routine, just prancing around on stage, showing off. puts that stupid body glitter on ‘cause he always has to pull attention from anything & everyone else. gets upset when his regular clients don’t show up & tip him. never gets fully naked, at least not for free, & not in front of all these people. but if there happened to be a pretty girl who happened to want a private show, he happened to be willing to oblige.
shiu is too good at his job, excelling in high-stakes situations, that’s his gig. poker games for the rich & famous. he’s so calm & cool no matter the tension at the table, probably hiding a gun somewhere in the perfectly fitting suit. he takes his role seriously & always dresses impeccably, whether it's in a sleek, tailored suit or classic casino dealer attire. he can always tell when a player is bluffing, always.
he’s not looking for a relationship, but a friends-with-benefits situation with one of the cocktail waitresses is right up his alley. that little dress you wear—if you can even call it a dress—has him uncomfortably shifting his pants. right at the table, too, so unprofessional. probably makes you double date with toji & his girl of the week, then argues with toji for hitting on you, not only when you’re on the date, but right in front of toji’s girl.
suguru is a scuzzy man who associates with other scuzzy men in order to get his scuzzy money. on the surface, suguru is the perfect politician—charming, eloquent, seemingly dedicated to the welfare of his constituents. has a vast network of informants who gather dirt on everyone around him. he knows every weakness, every secret, & every skeleton in the closet of his political opponents. loves making those cringey commercials degrading his opponent. ultimately, he’s the dirtiest politician, he believes idealism is futile. dark money & shady business is what geto deals in. but don’t worry, he keeps you safe from all of that.
he is a master of shifting the blame; if & when something goes wrong, it’s never his fault, except for sex scandals. . .he welcomes those, if anything. especially yours. it’s not necessarily scandalous, but he is unabashed when it hits the news.
sukuna will kick your ass, I know you’re surprised by that because he totally doesn’t give off those vibes at all, not in the slightest. that’s why he became a bouncer at some high-end club, because he is a nice, sweet guy that doesn’t haunt your martini-infused nightmares/wet dreams. hates the fake id kids, not ‘cause they’re drinking, but because they’re so fucking stupid.
“really? 123 tokyo street, tokyo? you’re a fucking moron, get outta here.”
sukuna doesn’t tolerate any kind of nonsense. if a fight breaks out or someone gets too rowdy, he’s quick to step in & settle things with minimal effort, in fact, he almost likes it when fights happen, gives him something to do besides checking id’s.. his intense gaze alone often stops arguments before they escalate, but if things get physical, he can easily throw someone out without breaking a sweat. sukuna may seem like he’s always brooding or annoyed, but he enjoys the control & authority of being a bouncer. he likes being the one in charge of keeping the peace—or rather, maintaining his version of peace. it’s a power play for him, & he thrives on it.
he’s not approachable, & yet that doesn’t stop you from approaching him. he’s not as easy as you hoped he’d be though; he’s hesitant to date someone from the bar he works at. it takes him quite a bit of convincing for him to even take you on a date, but once he does, he’s hooked.
will I ever stop posting two part headcanons? no but pray that I will, for my sake did you like it? -> here's my masterlist -> want something more? ask me for it
#jjk#jjk headcanons#kento nanami#nanami headcanons#nanami x reader#kiyotaka ijichi#kiyotaka headcanons#kiyotaka x reader#satoru gojo#gojo headcanons#gojo x reader#shiu kong#shiu headcanons#shiu x reader#suguru geto#geto headcanons#geto x reader#sukuna ryomen#sukuna headcanons#sukuna x reader
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Mystra's design and why I love it actually
I get the sense that people are kind of disappointed by Mystra's design in Gale's Act 3 confrontation. People have quite literally written "That's not a goddess, that's Jeesica from English 101" or something along those lines.
But I personally feel like that's the point.
When Mystra presents herself in a way where she looks entirely human, all slender limbs and flowing hair, it's so easy to forget that she's a goddess. That she has near unlimited knowledge and power.
Groomers, and abusers by extension, always use the same rhetoric, and one of the things they like to say is "you came onto me, you initiated it, I didn't have any power to resist you", and I think that's kind of what Mystra is going for here.
Gale, when he looks at her, doesn't see a goddess but a woman, his ex-lover, someone he has convinced himself he betrayed and hurt more than he himself was hurt.
It makes her more empathetic in the eyes of both Gale, but also any outsiders who might not know the full story.
Imagine if Mystra presented herself to Gale the way Shar does to Shadowheart. It would feel wrong because while Shar is doing her utmost to put Shadowheart in her place, to hurt her as much as she can, to remind her of her unfathomable power, Mystra is not trying to do that to Gale.
Quite the opposite actually. She is trying to make him feel like he is the only one to blame for everything that happened, that she is being kind and magnanimous by letting him earn her forgiveness, and that there is simply nothing she can do to help him in any way shape or form (even though we've already learned that she could have easily eased his pain and suffering by letting the orb feed off the weave from the very beginning). That he, in fact, owes her.
So while her design is a little flat to look at, and I do feel that they could have maybe done something where she maybe changes appearance for a brief moment as her temper rises (a bit like Raphael shedding his human glamour), I really do like that she's as human-looking as she is.
It feels very deceptive and manipulative which is very much in line with her actions throughout the game.
#gale dekarios#gale of waterdeep#bg3 gale#bg3#baldurs gate 3#bg3 mystra#this could probably be worded much better but english is hard you guys
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The Solas Problem:
A Lesson in Narrative Tension in DATV
This isn’t a Solas critical write-up, nor is it positive. It’s only an essay on how narrative tension works. We take Solas as he is here. Media Literacy 101 is back in session under the cut.
TL;DR: Giving Solas more screen time would have stripped Veilguard of one of its best parts. Solas.
“No real god need prove himself. Anyone who tries is mad or lying.”
We actually have two major problems with Solas right off the bat. The first is power. The power creep on this man is absurd. He’s been around for thousands of years and his magic has affected the fabric of reality in Thedas. He can kill people in their dreams. He can turn people to stone with his mind. The blight. Just…the blight. Altering the course of history is what he does best.
When we first meet him in Inquisition he is a considerable threat but not anything special for Thedas. In his reveal in Tresspasser he sent chills down my spine. In Veilguard he’s had years to accumulate enough power to tear down the Veil. If it had been a real fight with Solas in the beginning Rook would have been obliterated.
Even if Solas was an ally, it wouldn’t work. This is very similar to why Superman had kryptonite because he’s already overpowered without it. If Solas is around the whole game pulling Rook out of every fight, Veilguard would suck. It’d be so boring. There is no good way to deal with his raw power without trapping, severely injuring, or putting him to sleep or on a side quest the whole game. Put a pin in this, we’ll get back to it.
The second large writing problem with Solas is he is ruthless. This man clearly follows his own rules and he’s survived a long time against enemies many more times more powerful than the Veilguard. It’s why Rook and the team seem so “nice” in comparison. None of them would have stabbed their friends for the greater good. None of them could or ever would do what he and Mythal did to the Titans. Whatever his motivations are at any given moment are largely driven by his own sense of right or wrong. He does have one. It’s just not the same as us mortals’. Run afoul of his moral code and you’re dead.
I’m going to go on a bit of an aside but I promise it’s related. The first Alien movie is a good horror move, in part to a technique movies use to great effect. Tease your audience. The reason they don’t show the alien too much is because it would look fucking goofy. No matter how good your effects were back then, a human in a suit moves like a human in a suit. What that movie does really well in its horror is show glimpses of the man in the mask but not the whole thing at once. Let the audience’s minds fill in the gaps.
That’s what Veilguard is doing with Solas throughout the game. We know Solas is powerful. But the first time we see him it’s him failing. Then he’s trapped in time and space. We get echoes of what he can do. We don’t fully realize how powerful until you see him flinging blight back in Minrathous with the same amount of effort a regular character would use to shoot their bow. We get glimpses of his deeper motivations and foibles, but we don’t feel what’s it’s truly like to be in his way until Tearstone Island. We don’t learn about Varric until the wolf has already cornered us.
So why did they trap him?
Trapping Solas in a prison of his own design, where the key is regret, is excellent character work. We know Solas doesn’t see himself as the villain. We know he’s the type of man who thinks of himself as not just Elgar’nan’s equal, but his better. Which, maybe he is, but he is still a self-righteous man with rivers of blood on his hands who was ready to destroy the world Thedas has become in order to restore a past that can never be again. Solas is static. Unyielding. Frozen by regret. He won’t change to suit the world, he will change the world to suit him.
The examples used of how Solas could be dealt with work, but to varying degrees depending on how well they’re executed. Why matters as much as how. What the writers did was look at Solas’ prior character work and pick the best one to suit him. The way they executed this solves multiple problems at once, using the character’s own fatal flaw against him.
It’s a simple solution, really.
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as promised— some girl!driver fashion moodboards !!! starting off with my personal favs charles & george & lewis ❤️🩵💜
lengthy explanation + some more headcanons for each below:
i *personally* believe these three would be very traditionally feminine so this is reflected in my choices again this is all according to my *personal* headcanon which might not be the same as yours and that’s ok.. and yes they wouldn’t be decked out in designer/editorial 24/7 they’re athletes so they’d most likely live in puma or nike tech or lululemon or something idk but if they made as much money as their canon counterparts they might as well serve cunt on a daily basis idc this is my blog and i make the rules
charles
- warm autumn; lots of red obvi i don’t care that canonically charles’ favorite color is blue You’re Red Because I Say So
- i feel like she would get a little quirky and avant-garde with it… she does not have a single plain white tshirt it’s All statement pieces
- following up with the last point some of the cuter stuff i found were cropped tops and all that but i also wanted to pay homage to boy charles who’s a cozy mouse so we also have some cute sweaters in here for her..
- didn’t know how to showcase this here but she wouldn’t wear a bra and it is important to me that you know that
- slight animal theme here with the cheetah print and tabi flats.. it just makes Sense To Me
- for the making of these moodboards i didn’t really look for specific brands or fashion houses i would just pick pieces from my own pinterest boards as i scrolled through them but ive said time and time again that charles would be a die hard miu miu girl it just makes sense to me !!!
- keywords: playful + eclectic + romantic
george
- cool summer; i went with light and airy colors so lots of cream and cyan and powder blue
- silhouette wise i wanted to go with tight/confining pieces ?? to show off her self-discipline and uptightness… character design 101
- i feel like she’d (FOOLISHLY and BLASPHEMOUSLY) be self-conscious of her height so shoe-wise she’d do flats/oxfords/loafers/boat shoes (lol i know..) but if she *had* to wear something more formal she’d go with kitten heels
- keywords: intellectual + subdued + structured
lewis
- bright spring; i stuck with purple/magenta/silver as the main colors on this moodboard for the sake of visual cohesion but i feel like her wardrobe would be much much much more colorful
- with this one i knewww i needed to step my pussy game up bc of who we’re dealing with… someone who knows Actual Fashion.. so i knew i could not for the life of me make something ugly or god forbid boring
- lots of fun glitzy glamour ! i had to physically restrain myself from not doing just cunty clubwear bc this is meant to be for present-day self-actualized crunchy granola lewis not old testament hooking-up-with-rihanna lewis.. ik that version of herself speaks to her like venom
- like boy lewis i feel like she would like to show off her guns so lots of sleeveless tops 🙂↕️ but also some more billowing silhouettes !
- she’s tiny so she’d lovee to wear a big ass platform
- keywords: glamorous + sleek + futuristic
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idk it really depends on the actual design of the game. Like what would feelsbad even entail in a grander sense? This is just vague nonsense meant to sound deeper than what it is. If I play poorly and die in any game based around combat, isn’t that already feels bad? Meanwhile with more causal comfy/experiences, what would feelsbad look like in those? How do you punish someone in Animal Crossing in a meaningful way?
Plenty of old school games had purposely engineered no win scenarios depending on (usually) player choice but those proved to be unpopular for a reason, especially in cases where choices weren’t clearly communicated that they were the wrong ones to make.
Y’know, I think that games do need “feels bad” rules.
#this is just a nothing burger of a post#poorly communicated if the op tries to come at me#like you can’t say games need feelsbad rules when plenty of games do punish playing badly with death and being forced to restart this is#all like design 101#don’t @ me I play roguelikes and games on hard difficulties to feel something
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Double Exposure: A guide on how we make them pay and the signs that will show it's working
Yes, I know a lot of the hate is going to Deck Nine, and believe me some of that is deserved. But ultimately Square has final Veto power and dictates where the story goes thanks to studio mandates.
Either way, this first part is how we focus our own power and make the bastards fix this. You want change? Here's a guide.
Do not buy ANY more Life is Strange products. Corporate bastards only pay attention to cash flow. Hit their wallets.
If you have self control and decent writing skills, leave a review on Metacritic. Praise what works (Hannah, some of the writing, the inklings of a background plot revolving around an evil future Max), and damn everything else.
Everyone else? Try and do the same on Steam. Just make sure you have enough playtime (~30 min - 1 hour) so people will be more aware. Quality doesn't matter on Steam so much as the Community Score.
Attack the story and writing choices, not the cast and writers. Bosses exist for a reason, focus your fire if you plan on referencing anyone.
Do not dox, send death threats, or do ANYTHING that they can use to justify your dismissal. You want this fixed, don't stoop to their level.
If you can, vote in any game awards the series appears in. Hannah has another game on the way, we'll make sure she gets her proper praises then.
Get your opinions where they matter. Instagram, TikToc, Reddit, and Twitter are where the search algorithms look. Make sure people know how bad they fucked up here.
Return the game if you can, and just watch Let's Plays. Bleed them dry.
This game will only sell if we aren't loud enough. Games are expensive. Your average buyer will still look up reviews and scores before they pop down a 50.
You want change? Don't say it's hopeless and get to work.
You die when you lose hope, and if anything I at least plan on taking as big a chunk out of them as possible before then.
And now for signs we need to keep an eye out for.
Anonymous Employee leaks and what tone they are going with. If the leaks show us things like Arcadia Bay, character returns, or anything else that gives us a hint to the plot taking place in AB, those are good signs.
Keep an eye on anyone who might return, and what their upcoming work is. Rhianna/Chloe has the mystery Lead and is our best clue, but the actors for Joyce, David, Victoria, Steph, Alex, and Ryan are all people we need to keep an eye out for. If they plan on bringing in LiS 2, then keep an eye out for Daniel's actor. He is the only one who could really return.
Watch for updates to the Remasters and series wide collectors editions. Square is going to milk the shit out of any capstone game, and this is where they'll do it.
Look for collabs that feature Max AND Chloe. Those will be meant to keep the series fresh in peoples minds up until 2027/early 2028 (assuming the tweet screenshot I posted previously continues to be true).
Books that highlight Chloe's view will probably be on the way soon. A lot of the stuff we've seen regarding Chloe in this game points to them revising what they originally wrote so Chloe appeared less toxic then originally wanted (yes, I just heaved when I wrote that). These books will continue to soften her, and ensure that she is single for the next game. Yeah, I fully expect the next game to ape the theme of restoring bonds from the first.
Keep an eye on their LinkedIn. As of this writing, they have 101 employees, half of which are artists and designers. Expect that number to increase come January. The finance report for this game will be out by then, and Square will probably pour more cash into D9 to hasten the next games release.
This series can be salvaged. It needs to be salvaged, if anything because it's the loudest voice gaming has for those who are marginalized. This series, in our current hellworld, is too damn important to end on some bullshit pivot like this, but it's only going to make it if we force their hands ourselves.
If you are a fan.
If you care about LGBTQ+ issues.
If you want to help those who feel alone and without anything to look up to in life.
Then by the Gods you damn well better do your part.
#life is strange: double exposure#lis de#life is strange double exposure#pricefield#chloe price#max caulfield#life is strange
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✦ III. OH, HOW TRAGIC IS HE
'It was an accident. “I’m sorry. Ah, shit—” Something wet splashed your cheek, followed by a fumbling hand that tried to brush it away but only succeeded in smearing the thin liquid across your face awkwardly. “Don’t— fuck, I’ll stay with you, alright?” Fingers wrapped around your own, flesh against bone. Pulsing life alongside a silent end. The last thing on your lips was an apology, in the form of a salty tear dripping from above.' • . * cursed prince ratio + alchemist m reader rough design for minoan fashion ratio here warnings: video game violence, death? kind of? tyranny (are we surprised), male-coded reader (or at least the in-game avatar is) wc: 11.9k
LAMENT OF OUROBOROS MASTERLIST
HONKAI STAR RAIL MASTERLIST
MASTERLIST ・゜・NAVIGATION
‘If man’s hour were to come, no one could escape it: not the brave, nor the cowardly. In the case of the city-state of Metis—referred to by romantics as the ‘Eroded Kingdom’—its collapse was widely regarded as inevitable. Frankly, as al-Ghazali pointed out in his ‘Fall of Empires’, Metis was inherently doomed to fail from its intrinsic characteristics: military hubris (relying on the susceptible and corrupt polemarch Aetos in the final decade of the kingdom’s existence); economic failure (due to the recessions Aha created and failed to mitigate); the subsequent loss of capital, and perhaps, most poignantly, its alienation of alchemists and increasingly alarming anti-heretical laws which provoked regional rebellions that soon spiralled into the so-called ‘Scholar’s March’ of 786 of the Attican Calendar, or year 352 of the Amber Age¹.
Who could’ve predicted that the citizens could grow so united in the face of such tyranny? For years the Metisians had endured the brutal taxation, the reforms in education, and the yokes of the cult-like Elation—the catalyst could only be the mass executions and disappearances that occurred the year prior the March. Of course, scholars like Ignis the Argumentative would insist it was the sudden disappearance of capable officials that set the cataclysm into motion—but further examination by other contemporaries reproached this interpretation as there was no real policy difference between the lawmakers in terms of addressing both long- and short-term triggers that led to the fall of Old Metis, as Antiquus the Elder points out in his ‘Treatises of the Archipelago’².
Now, a millennium later, New Metis continues to repeat its historical mistakes from a bygone age—continuing legislation to heavily restrict and outright ban certain schools of thought. For most of the New Metis citizens, this isn’t an issue; but this begs the question, when will it be a problem? Tyranny has not been redefined—it’s still hiding in New Metis today, under the smiling masks of your politicians! Wake up, New Metis!’
— Inana, P. (1433 2AA). Civilisation: Modeling Metis as a continuation of a failed empire. Journal Politik, 47 (3), 101-110
. ⁺ ✦
Like all days, the pills were particularly hard to swallow. Chalky, bitter—a tepid medley of medicine that neither made you more energetic nor erased the hangover of the liquor still remaining in your system. It was an unfortunate cocktail: vitamins and painkillers tossed from a drugstore shelf with no regard for its expiry date but rather the price and time you were running out of.
It was a tepid day, that day was. Humid streams of vapour clung to the asphalt as you stumbled out of the store with a plastic, rustling bag slung onto your wrist hurriedly—reusable coffee cup grasped tight in one hand, the dose of tablets clutched painstakingly in the other. It felt like a rush to work, and perhaps it was; this day was like all others, in hindsight. For others, the routine mundanity of your life might’ve been hellish; for you, however, the brimstone and fire had long faded into a tired cliché, where all the impact of your suffering trickled into a steady background hum.
There was a sort of beauty in the aches and pains of your life—not in the pretentious way, not in the nihilistic way—but rather in the sense that one might feel a brow raise at the sight of a pattern embroidered delicately into cloth. If you were to give a less quixotic analogy, it would be the satisfaction of a computer programme doing its job: lines upon lines of code melding seamlessly into a never ending loop with no errors.
Yes. Comfort came in the shape of these grey roads, these monochromatic buildings, and the stink of pollution on your way to your monotonous job. Comfort came in the ritualistic bread (drugstore painkillers) and wine (bitter, cheap coffee) that you partook in each morning after Friday. Comfort came in the perfunctory, solid thump of sole against pavement; the cat you’d passed by for the past month; and the worn earbuds that were slowly reaching the limits with their tinny quality and exposed wire.
It was a painful life. It was a painless life.
Tragedy seeped in through the sterile nitrile of your gloves. Tragedy ghosted its fingers over your polyester lab coat, and tapped on the clear plastic of your goggles. Tragedy weaved through the tired yawns as you spun on your stool and waited for the centrifuge to settle to a halt. Maybe if you crossed your fingers enough, the seconds would pass by quicker, and maybe there’d be something decent in the cafeteria. Well. It was never worth the money, but then again, there was nothing to save for. No occasions to buy nice clothes for. No particular want or need for holidays.
No one to treat, either, not even the nice old lady in the apartment next to yours. Not anymore, at least.
You sighed, and the matter in the Petri dish sighed with you.
And thus, a sense of purpose continued eluding you—but so did any profound pain. This was ordinary, as an achromatic existence like this didn’t stand out in the grand machine, and you didn’t think it ever would. That was fine. That was expected. In fact, it was downright comforting that you wouldn’t particularly matter in the long run.
(Is it truly an anodyne, like you make it seem? Where is the solace, when your teeth worry at your lips as you gaze at human connexion?)
You lied. You lied, but who would persecute you for your sin, when the sin was merely doubt about your reality?
Like all other days, it began with a healthy dosage of denial, and perhaps that is what led to the events that transpired.
. ⁺ ✦
In retrospect, it was practically expected that your tired life would beget yet another tired cliché.
There was something completely unoriginal in the series of misfortunes that befell the proletariat salaryman (read: you). In novels, movies, and the occasional game, the most ordinary of souls stumbled across a situation that chose them. For once, someone in their weary lives had need of them; not as a pushover, nor a lackey, but someone courageous and brave who became a hero. Forums and comments oft scorned these overused plotlines—and you agreed, of course—but it was an interesting premise to think about.
“There’s a survivor on the third floor—”
Still, no matter how intriguing the promise of escape from the mundane was, it was pointless. It wouldn’t happen.
“Hey— can you get up? Blink if you can hear me, alright?
The accident in the lab was almost poetic. Of course, when a protagonist encountered an explosion in their place of work, there was always an accompanying montage that indicated something was wrong. Whether it be the change in key in the background chords, or a close up of cracking machinery, the audience got some sort of closure as to why. Was it fate? Was it the cruel machinations of man? Was it just an unfortunate accident?
“We need oxygen here—he’s going into shock! Help—you—get a gurney immediately!”
But actually, there was none of that fanfare for you. Just a sluggish warmth that crawled from your limbs and back into your heart, from limbs far too cold to move. No, not cold. You simply couldn’t feel them—much like when a body part suddenly fell asleep on you.
If you scrunched your face a bit, you could smell the acrid wisps of rubble: paint chips and stone all congealing into an antiquated scent. You couldn’t exactly see, but maybe that was for the better.
“What’s happen—” Your tongue felt leaden in your mouth: heavy and contorted as you awkwardly sounded out your question. An explosion? A gas leak? A mine that somehow went off? There was something wet dribbling from your mouth; tasting like white hot iron, seeping past your aching lips. A hero would know. A hero would have that information playing out panel by panel while they bled out, farewells and anguish for their loved ones already melding into the fabric of existence.
Ow.
“Shh, don’t talk, okay? We’ll get you out of here, alright?” There weren’t any reassurances for your state. No ‘you’ll be okay’, no ‘stay with me, alright?’. You weren’t stupid. You weren’t, but it was in that moment when you wished you were—dropping out before doing your degree and doctorate, keeping far from the lab, and holding on to your life with blissful ignorance on your side.
You opened your mouth.
“No, you don’t need to say anything, alright?” The voice was kind, you noted drowsily. If not a little clumsy, swaddling you in a foil blanket like some overgrown child. Well. You couldn’t see it, and neither could you feel its texture, but you could feel your limbs lolling this way and that way at the movements—like some grotesque, decommissioned marionette.
At least it didn’t hurt.
“Thank you,” you whispered. There was nothing outrageous about your last words. Like the rest of your life, the syllables were as ordinary as they came. A quiet beginning. A quiet end. There was nobody to say goodbye to, nobody to wait for past the veil.
It was an accident.
“I’m sorry. Ah, shit—” Something wet splashed your cheek, followed by a fumbling hand that tried to brush it away but only succeeded in smearing the thin liquid across your face awkwardly. “Don’t— fuck, I’ll stay with you, alright?”
Fingers wrapped around your own, flesh against bone. Pulsing life alongside a silent end.
The last thing on your lips was an apology, in the form of a salty tear dripping from above.
. ⁺ ✦
“Hey, wake up.”
Death came in the gentle touch of a rolling breeze; riding on its coattails was the disembodied laughter of a child, alongside the kiss of three words that stirred your sleep-crusted lashes. Death seeped into the loamy scent of petrichor: soaked past the balmy fragrance of wildflowers and grass, against the clean soap of freshly-laundered linen. Death trailed its sepulchral fingers past the damp ground cradling your slumbering body—rustling and tugging at the jewel-toned robe draping your limbs that rose and fell with your chest.
“How peaceful,” you murmured, and the mouthfeel of the words was as crisp as water straight from a burbling brook. Copper no longer defiled your lips, and neither did the burning heat of your dying syllables. Rather, cool air replaced the oily blood that slid across your tongue mere moments ago.
Had you trespassed the veil warding life from death?
Peeking at the haze hanging over your head, something had clearly gone wrong with your passage to the afterlife. No, was it even an afterlife? Clumsily, like a foal stumbling on its hooves for the first time, you sat up shakily—to find your limbs sprightly and healthy, with none of the gelid quality you’d felt before you woke up. In fact, your head was clearer than ever: not a hint of any throbbing in your temples.
Even the very breeze felt different: fuller, yet decidedly more empty.
In hindsight, it was likely shock that delayed your registration of the very obvious problem at hand. Rolling, verdant fields aside, the firmament stretching from horizon to horizon shone bright with two heavenly bodies. Were you seeing double?
“Two suns,” you muttered, squinting at the brilliant sky. Brilliant, though it wasn’t blue like you’d expected—but a more melancholy array of hues, even with the twin bodies illuminating the vast canvas. Two suns, an unfamiliar sky, and alien constellations littering it. “Where the fuck am I?”
Great. Wonderful. A new headache had presented itself, because clearly you were no longer on Earth—which now begged the question, where were you?
Or, more poignantly, who were you?
The first law of thermodynamics proposed energy was neither created nor destroyed, simply transferred from one form to another. In turn, perhaps it was less surprising that you’d reawakened in another form—rather, the puzzling element was how this new vessel came to be. Its movements were familiar, its shape and flow of limbs, too, was an exact replica of your Earthbound form, but far less bone-weary than you had been.
You died. This you accepted.
You… reawoke. Passed on? Ended up in a coma? Got stuck in limbo? That was something far more difficult to fathom: flung into a world far removed from your own, it was hard to suppress the epistemic needs of a human.
Would it have been easier, being reborn into this otherworldly place, without any memories of before your death? Was it… normal, continuing existence like this? Were there any precedents?
What the hell was going on?
It was perhaps on a whim that you finally looked down, gazing at the lush field and your vivid clothes. Staring at the garb that adorned you, you neither recognised the cut of the material nor the rich dye that stained it—but you supposed that was par for the course when not even the sky looked familiar to you. That was expected.
The translucent, almost glass-like window that popped up over in your line of vision was decidedly not. Immediately, your focus snapped from the delicate embroidery right on to the rolling script appearing; a series of whorls and lines that somehow resonated with your tired brain.
“Rida mis vizenia,” you murmured as the syllables made themselves known to you, something you didn’t even need to translate manually. Your breath caught in your throat when the mechanical pronunciation loosened your fumbling tongue—like speaking your mother tongue after decades of disuse.
You squinted at the block of text, alongside the tiny mannequin depicting what you wore.
[Robes of Ambiguity (◼◼◼◼◼ Robes): a style of clothing popular among New Metis officials wishing to keep their exact station unknown. Neither this colourful palette nor this traditional embroidery belongs to any particular rank nor department, ◼◼ning those wishing to stay obscure typically favour these well-made garments; ◼◼◼◼◼◼ ◼◼ ◼◼◼. There’s more to the wearer than meets the eye, you know? ◼◼◼◼ limited to those of high rank, thus regular civilians also enjoy wearing these for more special occasions.]
What was this, a game? An exasperated groan left your mouth at the new possibility—furious due to that, but also the lack of any helpful information given by these garments. No clue about your identity, only that these clothes were from New Metis. New Metis. There was nothing—no sudden recognition, no extra-heavy thump of your heart, and certainly not any memories from this new body that could point you in any direction.
The only thing that was truly helpful was the appearance of this floating, rectangular entity: two valuable clues had sprung from it, after all.
One: this interface could be the light that would guide you, providing its information was reliable. Game or not, it could very well be that this apparent saviour was some sick ploy, for whatever reason. It was a welcome sight regardless; you’d seen it countless times in various media, whether it be in novels or video games.
Still, you eyed the screen sceptically. Who was behind it, anyway?
Two: it appeared there was still information you weren’t privy to, judging by the error marks against the azure window. Or maybe this information was never intended for you in the first place; the screen blurred and glitched like it couldn’t wait to escape your view. Like cotton candy, its shape dissolved and formed just as capriciously in the rolling breeze: melting and undulating with virtual strands of data.
[Name: ◼◼◼◼ ◼◼◼◼◼, working currently as ◼◼◼◼◼◼. One of unknown origin, fluent in common tongue, honey tongue, and the ancient tongue of thought.]
“That’s it?” you muttered incredulously. That was your face displayed on the pixelated screen, your name that kept ebbing and flowing from existence like an evasive childhood song. Even the damn clothing you donned had a more detailed log of information—and the important part was erased from existence.
It was the latter part that intrigued you most, unknown occupation aside. Common tongue. It felt right when describing the syllables leaving your mouth, even if you hadn’t realised you’d been talking to yourself in it for the past however many minutes.
With a long-winded sigh, you unfocused your gaze and it seemed the window sighed with relief too: fading out with nary a blip. If this was a game, clearly you weren’t the protagonist; no cutscene greeted you, not even an introduction to the error-laden system it seemed to have anomalously assigned you.
Honey tongue.
Tongue of thought.
They were important enough to mention, important enough that they were present in your profile without regard for anything else. But in a way, the lack of expectations was nice. A simple blank resumé, waiting to develop into a ‘you’. ‘You’ weren’t assuming someone else’s identity. ‘You’ were freshly dumped anew, without the ties to burden you to an overused plot and allegiance.
But that wasn’t a tangent to mull over at the moment. There were far more pressing matters to contend with.
Think. You were in the vast open country, with neither food, water, nor a map. Neither horizon boasted any traces of civilisation, which made your situation slightly more dire. No landmarks. No forests. No creatures either, but the abundance of flora called for pollination, right? Unless, of course, the rules of biology and physics have all been messed up… what’s the gravitational field strength on this planet…. is this even the same universe as Earth… does this follow video game mechanics or is it its own world… what does an atom look like….
Needless to say, the post-rebirth clarity hit you hard.
“Useless,” you muttered in common tongue—turned to a long string of foreign-yet-familiar profanity as you tried to switch back to your mother tongue. It was only after a tense concentration that the word ‘fuck’ breached your stumbling lips; though, by the reverence and relief in your voice, nobody would ever think you were letting loose imprecations in this serene landscape.
But that begged the question: to what were you saying useless to?
As it turned out, the hand rummaging through the luxurious fabric draped across you came back barren—utterly empty as you stared at the flesh, haggard.
There was no map, and you could forget about a compass.
There was no sustenance.
There wasn’t even a fly to pitifully leave your vacuous pocket.
Instead, the pulling and tugging of these sumptuous clothes revealed elaborate lines inking your roughened skin—colours melded into labyrinthine formulae you instinctively understood. Somehow, the intricate tattoos that wove against your dermis and shimmered expectantly—just like the window that faded in and out of view capriciously—resembled the long strings of formulae you’d derived and memorised for your degree and doctorate, to the point where blood dribbled from your nose each night. Metallic letters, meaningless without the painstaking effort behind them.
But…
Your brows furrowed. Inked upon your arms and torso, and likely extending to your very legs, were shifting chromatic designs that visually could not be the same formulae you knew. That was what anyone from Earth would say, but something in your gut told you to decipher and understand these complex designs on you—like the most delicate of embroideries on a magnificent tapestry, your body was covered in the most exquisite of patterns.
On your wrist, the characters grew incandescent as you clumsily sounded out the tongue of thought. This was neither the familiar shape of Earth languages, nor was it the common tongue you’d grown accustomed to—but something far more ancient, something far more unconstrained. It was guttural, it was refined: it was everything in between and outside of it as you mouthed the patterns on you aloud.
“◼◼◼◼◼◼ ◼◼◼◼.” Equivalent exchange, you finally read out—and something rose within as collateral. It was neither your soul nor your life, but a warm, pulsing energy: enough to make you drowsy with its absence.
A prayer fluttered in the wind, just like the slow blink of your lashes as they fought to keep awake—heavy as they were from the price offered for your request.
“Want… answers,” you slurred, unintelligible to all but the concentric circles forming beneath you and seeping into your flesh. “Humans.”
And the world whispered back, hearing your supplication.
. ⁺ ✦
It was with a dazed (though quite refreshed, you had to say) sort of stupor that you woke to the sound of light footsteps. Senses that had somehow been honed to a fine, sharp point now served you well as you stirred at the slightest tremors in the ground. In fact, the smallest of changes in air flow had already put you on high alert—but something was telling you to wait it out.
People.
Your plea had altered a predestined course.
[Name: ◼◼◼◼ ◼◼◼◼◼, working currently as an a◼che◼◼. One of unknown origin, fluent in common tongue, honey tongue, and the ancient tongue of thought.]
A◼che◼◼.
Change was good. Change would free you from stagnancy, even if you weren’t aware of its shift.
. ⁺ ✦
She gave a sweeping bow: complete with the elegant curl of her hand and not a strand of fiery hair out of place. It was perfect in all its points—though you didn’t quite know why it registered as such. A perfunctory standard greeting… complete with, but not limited to, the hand gesture that typically denotes merchants or nomadic ones… The thoughts whirled incoherently alongside the fragmented cerulean window that intermittently, though no information of the woman before you appeared.
“Himeko, of house Murata, greets thee.” She spoke with the polite dialect of common tongue—the specific intonation in her words carried a query in return for her civility: who are you? Why are you here? Behind her was a sizable procession of wagons—or at least, what you thought were wagons. Their elegant shape was utterly unlike any of the crude wooden ones you’d seen; rather, colourful cars of various forms were interlinked. Almost like a train, if a train was pulled by beasts the size of a small hut: complete with a steely carapace and long, floppy ears that were scarily like a rabbit’s.
You swallowed. No longer could Earth be considered your point of reference.
This was not Earth. This was not Earth, so you gave the most basic of bows back—a hand placed gently on your chest sincerely, eyes fluttering closed—and hoped she didn’t take affront. This was not Earth, thus you didn’t quite know whether the abrupt guffaw she gave at your awkward greeting was positive or not. This was not Earth, therefore her continued introduction of being a caravan master meant little to you. Navigator and caravan master of the Blazing Trail, she’d summarised, though you were distracted by the glitching window that appeared promptly in the moment she spoke.
[Himeko Mura◼◼a. Navigator and caravan master of the Blazing Trail, a renowned nomadic force known for its astute inter- and intra-continental diplomacy. Its ◼◼◼ makes it almost like a private army, though none can ◼◼ hire it. ◼◼◼◼ ◼◼◼◼ she is utterly astute and a brilliant engineer.]
It was a name you didn’t recognise. Maybe if you looked through your games library on your old laptop, or pulled up each and every novel you’d read, maybe there’d be something similar—but at the moment, none of the information resembled anything you knew.
The caravan master was kind, if not a little eccentric. Her kindness came in the form of a seat round the elegant burner—the two suns had long since winked past the horizon, after all, and in their place shone a lonely moon.
It’s warm, you thought.
Her kindness also came in the round shape of a bowl of stew: handed unceremoniously into your fumbling hands by a hare-like creature who seemed all too accustomed to Miss Himeko bringing along strange things with her. The stares you received were curious, but not hostile—though one dark-haired man with frigid irises seemed to gaze at you as if saying ‘another one?’. And as unreliable as your system was, there were no introductions afforded to the other few nomads.
“Could you tell me about New Metis?” The meat was salty and gamey as you chewed and swallowed, accompanied by the flatbread that needed no ingredients save coarse flour and a clear liquid that was likely this planet’s form of water. In fact, the bread’s unexpected soft texture distracted you enough that you almost didn’t see Miss Himeko’s eyes pause right on your clothes.
Her blood-hued lips opened and closed, quite incredulously at that. From the cut of clearly Metisian garb, to the Metisian style of greeting, would you not have been the better authority than a nomad who flitted from place to place?
“Don’t get me wrong,” you continued in a more informal dialect, as did she after she invited you to sit with her round the small, contained fire. It flickered green in the engraved metal bowl, then a blazing azure. “I woke up and couldn’t remember anything, except my name and the name New Metis.”
Without an ounce of shame, it was far better to simply confess your shortcomings, rather than masquerade as something you were not.
“Better off than me,” the girl with cotton candy-pink hair sighed in solidarity. The tips of your fingers burned at the sudden acknowledgement—unused to any attention on you for prolonged lengths of time. “I didn’t remember anything after I awoke and Himeko found me, not even my name. I got called March 7th after the day I was dislodged from ice—funny how life works, huh?”
Does she make a habit of picking up amnesiacs or something? The fire crackled with your silent query. But before that, there was something in the girl’s words that gave you pause: lodged glaringly in her very name.
March 7th. March 7th. Spoken with the common tongue accent, but undeniably the same system of dates as Earth—why? Unless this place shared ties to your former planet, it was nigh impossible for the calendar to be the exact same.
Unless this really is a game. That would make more sense if this world was a creation of your past one; if small details were to match up with what you knew from Earth, then the evidence would no doubt point to this world being present in Earthen media.
Nonetheless, you couldn’t take this place lightly, even if it wasn’t real. After all, there were books that took place on Earth—and that alone didn’t make the planet fictional.
Nothing was out of the question anymore.
“March 7th?” you muttered, half to yourself, half-probing. “What does the calendar currently look like?”
The cost of figuring out whether Earth played a part in the formation of this place was a mere question and a few scraps of your dignity.
“Worldwide, the Amber Calendar is currently used—twelve months, three hundred and sixty five and a quarter days,” the man with those frigid eyes answered in a clipped, but not unfriendly tone. It was as if he was used to patiently explaining information to people, over and over—and for that he immediately became more useful than the stupid system windows.
Thank you, March 8th, you replied, silently.
“Split into twelve months? January, February and so forth?” you probed. The month names felt awkward to insert into the smooth flow of the common tongue, but there were no looks of confusion thrown your way. Well, shit.
“Yes, that’s correct,” he affirmed quietly—gaze turning slightly less guarded in the face of what appeared to be an idiot. “Are you sure you don’t remember anything?”
Three hundred and sixty five days and a quarter. What an oddly specific number to assign, even arbitrarily. It seemed the developers had unconsciously used Earth as a point of reference, once more. Or maybe this world used the same metric to assign ‘years’, with the exact same length of time it took to orbit the binary pair in the sky. In that case, it would truly be an amazing coincidence, would it not, that the angular frequency of orbit and the distance travelled by this new planet was exactly the same?
“How long is a day?” It was your final question, one so earnest he had to scrap the thought of you purposefully asking stupid questions. In actuality, the passion in your voice was a very final verification.
“Twenty-four hours, with an hour being sixty minutes and a minute being sixty seconds.” Prompt and curt, in that melodious voice.
“Thank you.” And there was a smile on your face this time, so mellow and warm that he couldn’t help but duck his head back to his bowl at your sincerity. “Looks like I won’t have to relearn as much as I thought.”
“Ah— right,” he murmured, but the crack in his voice went unnoticed by all but his dinner. That, and the countless stars dotting the ever-changing sky.
“But New Metis still eludes me,” you sighed, dipping the spoon back into the broth. The utensil was weirder than the ones on earth—deeper and more cone-like in the centre, like a miniature ladle. It made savouring the complex flavours far easier; both piquante broth and the salty game were eagerly wolfed down by your hungry mouth.
“We’re pretty close to it now, actually, only around ten ro away.” The set of Himeko’s mouth was thoughtful as she unstoppered the carafe at her side, taking a large swig from it. Then, from an ornate tube hanging from her belt, she slid out a scroll of what appeared to be expensive parchment—revealing an intricate map of what appeared to be the side of a continent alongside a large archipelago. “New Metis is located—here, on that central island—and past the straits, the mountains on the continent signal the Borderlands. Well, it would be more accurate to say that these islands are all technically part of Metis—but the capital, New Metis, is located on the central one specifically. We’re currently on the northern isles.”
“I see.” You used the remaining carb to mop up the last of the stew in your bowl, scooping up what appeared to be aromatics—onion-equivalents, maybe?—and the last of the umami broth. “I think I’ll get more answers if I go there myself. Is there anything I should be wary of while I’m there?”
Ding! Something chimed, but you paid it no heed.
“Well, if you’re not a scholar, then regulations are a bit more lax. Uh, new legislation was passed quite recently, but it’s mostly just caution for nomads and merchants. If you’re completely new to the city—that is, if your memories of New Metis are completely gone, then the anti-heretical laws are pretty tough,” the man with inky curls rambled, causing your eyes to snap from Miss Himeko to his face in slight incredulity at his sudden talkativeness.
Ding! Ding!
“Anti-heretical?” you questioned, already feeling a headache form at the sudden onslaught of religion. “Could you expand on that?”
Ding!
“Ah, yes,” he cleared his throat, setting his bowl down by his side with an awkward clunk. “Um, strictly speaking, they’re colloquially dubbed anti-heresy—since the legislation condemns it based on more fraudulent grounds than religious, but everyone who’s ever stepped foot in New Metis—”
Ding! You subconsciously swatted the window away as you stared right at him.
“Dan Heng, get to the point before he falls asleep,” March 7th interrupted: looking at the man completely askance, as if asking ‘can you believe this guy?’.
“Uh, sorry,” he said sheepishly, with a self-conscious smile. Dan Heng. Dan Heng. The name was no more familiar than any other, but it was pleasant to sound out. “They’ve banned most magical arts in the city and the wider span of islands for several centuries now, actually—”
Ding!
Irritatedly, you glanced at your hand, only to find an updated profile shining against the back of your wrist. What—you squinted, feeling a tad bit more sleepy, before the rolling script faded into focus.
“—Heng, don’t just say magical arts without explaining what those entail.”
[Name: ◼◼◼◼ ◼◼◼◼◼, working currently as an a◼che◼◼. One of unknown origin, fluent in common tongue, honey tongue, and the ancient tongue of thought.]
But… the section in the middle was glitching particularly furiously, as though it were urgently trying to tell you something. You furrowed your brow. What?
Ding!
“Stuff like subverting from typical paths and orthodox elements—instead gaining power through sorcery, witchcraft and—”
Ding! Ding!
[Name: ◼◼◼◼ ◼◼◼◼◼, working currently as an alchemist. One of unknown origin, fluent in common tongue, honey tongue, and the ancient tongue of thought.]
“—alchemy.”
You paused. You stared. The headache you’d been anticipating finally had its advent.
(Equivalent exchange.)
“I don’t think you’ll have anything to worry about,” March 7th smiled reassuringly, but her beaming face felt more like a threat. “Do you remember what your job was?”
“I’m a sculptor,” you deadpanned, working your jaw. It was said on a whim, but who knew the wavering between an art or a chemistry doctorate would finally come in handy today?
Ding!
[Name: ◼◼◼◼ ◼◼◼◼◼, working currently as an alchemist. One of unknown origin, fluent in common tongue, honey tongue, and the ancient tongue of thought. Although practising alchemists typically require various apparatuses to perform transmutation and practise the law of equivalent exchange, ◼◼◼◼ ◼◼◼◼◼ is a bit unique in that his body is the medium for the price instead—rather than formulae in common tongue on paper, the tattoos he’s earned in the tongue of thought are far more effective. After all, he is the only alchemist to have survived the life ‘price’.]
What… did that mean?
“Life price,” you murmured in concentration. Was that related to your death? Not only that, the sudden influx of knowledge made you dizzy. It seemed you’d go undetected as an alchemist for the foreseeable future, but what were the limits?
“Sorry, did you say something?” Himeko glanced to her left, but you only shook your head in defeat.
Was that what you did earlier? Summoned help by offering your energy as collateral? Was it also your life that you were offering in exchange? More importantly, what did it mean by life price? Did your meaningless death coalesce into boundless regrets?
Your heart throbbed.
“Here.” An elegant silver chalice nudged the delicate patterns on the back of your hands, and you startled—all with what you could only assume was a very stupid expression on your face. Dan Heng looked equally taken aback, fumbling a hurried apology on his lips in his lilting common tongue (“Ack, sorry—you just looked out of it so I thought you needed something to slake your thirst.”). A crescent smile formed briefly on your face as you stared at his honest face; far less world-weary than yours, far more eager. You accepted the goblet, running your fingers across its intricate engravings.
“Thank you,” you replied warmly, taking a sip of the sweet liquid within—some saccharine nectar that had a similar tartness to cherry. “It’s delicious.”
His fingers touched yours as he settled on your other side by the flames. He’s shivering slightly, you noted—a slight trembling that was out of character on this warm night. Well, you washed down the observation with drink thoughtfully, you always did run on the hotter side.
To business—you instead prioritised, which was to figure out what game you’d landed in exactly.
“Um,” you turned to Dan Heng as you munched on the fresh fruit set out, juice dripping down your fingers. Its flesh was orange and tender, seeping sweet across your skin as you tore into its fragrant body. Yum. Licking your fingers clean, it was perhaps for the best that you didn’t witness the rosy flush that spread across his face. After all, you were preoccupied with the equations that now heated the inside of your mouth—squiggling formulae now taking root on your tongue, all warm and fuzzy. “Have there been any heroes lately?”
“Hmm?” he started, fingers fidgeting against his own, well-crafted robes. “You’d… uh… need to be more specific than that.”
“People we look up to? People who’ve contributed to developing their nations? People who’ve made leaps and progressions in their industries?” Himeko interjected, and the three questions made you realise that this wasn’t a two-dimensional pixelated world, but a real one. Numbskull, you criticised yourself—of course something as ambiguous as ‘hero’ was wholly open to interpretation.
“Like…” you paused. How the fuck would you describe it? A protagonist? Someone who saved the world? This looked like an open-world RPG, so maybe— “...a travelling hero who took care of threats to the world? Alongside companions? Defeated evil entities? Was extremely well-known globally?”
Your questions were as unsure as Himeko’s face was.
“That’s not my expertise,” she answered hesitantly. “There are quite a few who fit the description, but perhaps you’re thinking of Akivili, the late founder of the Blazing Trail?”
Akivili. That name didn’t ring a bell either, but it couldn’t hurt to probe. “When… was the Blazing Trail established?”
“Ah… about a millennium ago,” she replied, somewhat abashed. Your brows furrowed—of course, transmigrating into a game didn’t necessarily mean you’d get into the same timeline as the hero, but a thousand years…
“Any prophesied heroes?” you questioned desperately.
“Hold on,” Dan Heng murmured beside you thoughtfully—tapping his fingers against his knee. “There’s a more recent one that makes more sense.”
“How recent is recent?” you deadpanned.
“Three hundred years ago, this time,” he furrowed his brows. Okay, but there was still hope if this still wasn’t the protagonist. “This ‘hero’ got rid of the Stellarons, the countless seeds of destruction from which spawned countless monsters, with his companions. Then, after his glory, he abruptly disappeared.”
It sounded like a classic conclusion—a hero returning back to their homeworld after the game reached its end. Of course, had you not died back on Earth, maybe you would have despaired more; this protagonist might’ve held the key to allowing you to go back home. But as it stood, his existence would only serve to inform you exactly where you were stuck.
“And this hero’s name?” you prompted. A slight foreboding trickled down your spine as you waited.
“Odysseus.”
Odysseus. Odysseus. Odysseus. It sounded unpleasantly familiar, not just because it was the name of a classical hero, but also—
“What’s the name of this planet, again?” You prayed it wasn’t so. With a head bowed in supplication, and fingers ardently crossed, you were the picture of devout want.
“Ouroboros,” he concluded, and it was then that a tear slipped down your face.
. ⁺ ✦
Lament of Ouroboros. As the title suggested, the indie, open-world RPG narrated the woes of the planet and the hero come to save it—a format popular among most, if not all, adventure-themed video games. It was on a whim you downloaded it: clicking on the surprisingly well-drawn icon and quickly skimming the synopsis to escape your boring life for a bit. On forums it was well-known enough to be frequently discussed, but it didn’t have the widespread recognition to garner severe criticisms.
With a large mug of tea and an abandoned pack of sweets, you’d booted up that game one August afternoon—worn keys clacking smoothly against your fingers as you tapped out your name. It was a nice interface, you acknowledged while erasing all traces of ‘Odysseus’. The graphics may have been the standard open world fields, but there was something charming about the two cheery suns and pretty backdrop of the sky.
Your mouse selected the specialisation generator randomly, though you hadn’t paid attention enough to the animation apart from noting what appeared to be a sword, then a staff at one frame in particular. A warrior, and a mage, you observed in slight interest, but ultimately it didn’t matter what it picked.
Although, neither warrior nor mage appeared as your final selection: rather, a pair of ornate scales floated into view from the tranquil lake.
{Alchemist (S-Class) (hidden).]
“Cool,” you’d said at the time, clicking past the opening animation and into the story. Your brief fascination was just that—brief. The story was somewhat engaging, yet the plotline was saturated with tropes you’d seen time and time again in various games. A protagonist chosen to save the world, a home to return to, and companions that were pushy at best, and completely irritating at worst.
Maybe if you hadn’t played through and seen countless media like this, the plotline might’ve been more engaging—but for your tired, exhausted mind, this clichéd game was not unlike your clichéd, boring life.
It took the span of one afternoon for you to promptly delete Lament from your laptop, staring at the dregs of your tea in defeat. In any case, only the hero’s name and the actual title was retained in your disinterested memory: no lore, no plotline apart from what you could easily piece together based on context, and absolutely zero clue of the ending of the story.
“Are you alright?” March 7th’s shoulder bumped yours on the large landbeast. The carapace was surprisingly comfortable to ride on, if you ignored the large tusks coming from that furry thing’s mouth, and the perpetual death stare in its red eyes. “I know it’s hard waking up and not knowing anything.”
“Yeah,” you replied quietly, resisting the urge to bash your head in. “It is hard.”
Seriously, what the hell did you do to reincarnate into this shitty RPG?
. ⁺ ✦
“Do you think he’s grateful for the new opportunity?” In HER deft palms, the distaff continued to spin as the maiden began the conversation. Everything started with HER—the youngest, the most rash, but also the most creative. As it were, the threads SHE spun were of highest quality; mixed with the most tragic emotions and the most joyful, but humans would never appreciate the work SHE did for them. “His life was rather miserable, was it not?”
“He should be,” the matron scorned. HER own fingers unravelled the spool, pressing HER rod to measure adequate life spans fairly—for SHE was nothing if not just. “He’ll never grasp just how much probability we had to sacrifice to tamper with his string of fate.”
“You know mortals. They’re never grateful, Lachesis.” The hag’s shears didn’t hesitate to cut the string where marked—HER blinded eyes needed not to see in order to precisely locate where the matron had allotted an end. After all, THEIR habits were known to each other from the very beginning of time, when the universe was still in its cradle.
“I was against this from the start, you hear?” Lachesis complained. SHE was the most cynical out of the three, or as SHE liked to describe: the most pragmatic.
“Yes, yes, yet you were the one who opened up communications to find a suitable vessel for his rebirth,” the maiden scoffed. HER words were callous and sharp, but they parsed directly into the heart of the matter: the Moirai were far more soft-hearted than they appeared,
“If I hadn’t, then I would’ve missed the opportunity for Atropos to owe me a favour,” Lachesis returned, turning back to HER ruler. Those who knew HER saw the abashedness in her bowed head and clenched fists.
“Ha. As if you weren’t also rooting for the prince still entrapped in stone,” Atropos cackled. HER gnarled hands were the only ones that paused in their duties as SHE wheezed with laughter; even as tears ran down HER wrinkled cheeks.
“He’s paid too much already. Who else will settle the balance of fate if not us?” Lachesis rationalised, waving HER rod against the cosmos in frustration. “I do not pity mortals.”
THEY were quiet, for once. Only the sound of thread against thread, the whish of a rod, and the snip of scissors seeped into the silence.
“This one too. He has also paid the life-price. He is entitled to lesser sacrifices to fulfil his whims,” the youngest commented for the final time, for Clotho enjoyed making the balance too. Both the beginning and end were HERS for this conversation.
The three watched on.
. ⁺ ✦
In accordance with your propensity to live a quiet life, there were three things you came to accept: one, it was impossible to get your old life back, not just because of your death, but Odysseus and his irritating cast were long gone; two, venturing into the city of New Metis for anything prolonged was probably the stupidest move you could do, even if your status as an alchemist wasn’t obvious at all; and three, to live a new quiet life as a sculptor, your new priority was finding a place to live.
“Are you sure you don’t want to come with us?” the caravan master worried, golden eyes surveying you up and down. Her arms crossed over her loose white robes, sharpened nails tapping right against her skin—a dead giveaway for her thoughts that clearly questioned your capacity to fend for yourself. Honestly, you couldn’t blame her; finding someone fast asleep in the middle of nowhere was sure to cast doubt into their capability to stay safe. “There’s always open spots if you wish to travel with us.”
A quiet life. Awkwardly, you scratched the side of your neck, and the chromatic patterns on your fingers pressed warmly into your flesh. A quiet life, unlike the suffering of your past one. There was no debt to pay off this time, no shitty apartment nor landlord, and nothing to tie you to one place any longer. A quiet life, more idealistic and stable than the previous one. It was far past time to take a rest—in a peaceful paradise that you’d create.
A truly serene life. Were you to tread on the fiery path they did, you would not find the future you wanted. This you deduced not from the unreliable system, but the careful observations you’d made over the past day.
A quiet beginning, and a quiet end. You’d accept that. Thus, you bade the woman who’d rescued you a sincere goodbye filled with well wishes.
“Stay safe.” It was Dan Heng who spoke to you last, pressing a talisman with his cool fingers against your own, heated palm. The spherical, intricately carved bauble resembled glassy jade—a soft green just like his robes. Corded through the middle was a length of twine that formed a loop, one that you slid over your head. Coldly, it lay against the dip of your chest, peeking out from your exquisite garb and shining right against the almost-incandescent equations etched into your body.
The immediate acceptance of his gift made him flush—as did the evident trust you held in him. “I— this contains around ten minae, or about a thousand drachma. Breaking it down further, it’s around six-thousand obols, enough to get you board and food in New Metis for around two months if you’re frugal. Here—”
His thumb pressed into a specific etching on the jade: a snake that appeared to wriggle somewhat in invitation as you stared at it. Just like that, a shadow around a handspan wide appeared in front of you, then vanished just as quickly when he pressed it once more. This close, you couldn’t help but stare wonderingly at his face as he explained how to reach in and grab the exact sum of Metisian currency, how six obols were one drachma, a hundred drachma were one mina, six hundred minae were one talent, how a loaf of bread cost only one obol and so forth. He smelled faintly of mint.
“—and that’s how it works. You can store other objects in there as well. If you get in trouble or change your mind, go to the local bank and let them guide you to the designated vault when you show them this key; there’s a way to contact us from there…” he rambled, trailing off when you clasped his hand in yours.
“Thank you.” Perfunctorily, you performed the appropriate gesture of profound gratefulness—a kiss on a merchant’s index knuckle for his generosity—and watched his composed face melt into a stupid little smile.
A wolf whistle pierced the air from where a certain pink-haired nomad sat. “The rich young master’s got moves!” she cackled gleefully, and you laughed for the first time in months: so bright it was hard to imagine it came from you.
Your own face donned a drowsy grin—offering energy as a collateral once more. There were no flowers by the docks, after all, thus the bloom in your hands seemed to have been conjured from thin air. “One last thanks, Dan Heng.”
Thus, there was only one thing you left behind on the isle of Thasos: a flower, pinned against a robe fluttering wildly in the salty breeze.
. ⁺ ✦
New Metis was cold, in the same way your parents were cold—one buried and frigid, the other gone with only debts left behind.
Objectively, the city was stunning. Ancient architecture entwined itself with more modern innovation, blending into captivating citadels that held the essence of the past and the painstaking strides towards the future. Everywhere you looked, massive structures housed scholars and extensive collections of books, while the public buildings and amphitheatres were bursting with symposia and teeming discussions.
This really is the scholar capital, you thought. Though, as you bit into the soft sesame ring you’d purchased at the toss of an obol, it seemed… stagnant. In comparison to the warm bread in your mouth, the metropolis could not be considered friendly.
“No wonder, if what Dan Heng said was true.” You licked the remainder of the sesame from your lips, washing them down with an orange-like sort of juice that had the rich sweetness of honey and the sharpness of carbonation. If the city truly was as restrictive as claimed, there was little surprise as to why the scholars and every other citizen seemed a bit standoffish. Though, you couldn’t deny that the students that you observed in their element seemed to be in the throes of joy (and pain) as they buried themselves in their work and studying—the quality of teaching in Metis clearly was a cut above the rest, even with the restrictions in place. “Corruption really is everywhere, huh.”
In the places of reading, the students crammed on tables with books piled as tall as them reminded you sorely of your own days of youth. Your degrees were displayed proudly in your tiny apartment, alongside a small plaque you’d bought on a whim that simply read doctor’s office.
The sudden thought made your heart ache. Where were those certificates now?
There was nobody you were close enough to, nobody to carefully place your belongings into a cardboard box—then stow it away in some corner of their hearts. Nobody would miss you, not even your estranged mother.
With a sombre expression, you thumbed through the tomes on the dark shelves. Synthetic methods and reaction mechanisms. Industrial and environmental chemistry. Inorganic and organometallic molecules. How far was this a creation of another? How far had the humans here developed on their own, outside the limits of a game?
Bitterly, you left the library and walked back out into the stifling streets: past the agora, past the bustling market stalls, past a scholar earnestly discussing philosophy with passersby. The streets were paved with achromatic stones that appeared to have centuries-worth of wear on them, yet still seemed as pristine as if they’d just been laid yesterday—thus your shoes remained clean and unscuffed, though your heart certainly wasn’t.
You… couldn’t stay in this city. Even if you put up a front and became an artisan, even if you assimilated into New Metis with your local clothing and perfectly accented common tongue, even if you decided to take back your chemistry certification in this world too, the sheer crowds and constant reminders that this was not Earth made you sick to your stomach.
Bile spilled over your tongue and tainted the honey-sweet remainders of your drink.
More accurately, it was the stares you garnered with the intricate formulae marking your skin. Though you wore their garb and spoke their dialect with native fluency, there was something clearly ‘other’ about you—enough that you didn’t even bother checking into a hotel, but asked around for an estate agent instead. Master of houses, etched carefully into the marble-like stone, was a welcome sight in comparison to the looks you’d received throughout the day. They weren’t overtly hostile. They weren’t, but the inherently elitist atmosphere and cold you’d felt in this arid climate answered for you.
Would you like to see the rooms in the synoikia near the plaza? A firm diagonal slant of your hand signalled no: the quick, but also local way of traders and merchants communicating in busy environments. How about a townhouse? In the end, you flatly asked the housemaster if there were any remote houses for sale—to which a hologram from a recording stone showed a house nestled right in the Borderlands, surrounded by forests with mountains cradling the structure. House was too modest; the architecture, like all the buildings here, was practically a work of art in itself.
Tense location at the Borderlands… remote location… universities located on the central island and concentrated in New Metis…
You suppressed the devilish smile on your face as you smelled a bargain. It was a triad of real estate woes: poor location, low demand, and even more poor location.
“Four hundred drachma is the asking price,” he offered with a tentative smile—less than half the market price for a box apartment in the metropolis. After even more haggling (in between maintaining a look of disinterest), the property was sold with twelve percent shaved off the already-bargain.
Score for the penny-pinchers.
In the end, you made one final purchase from New Metis. Two technically, bought for only one drachma and one obol.
The first was a set of chisels and a hammer. The second was a small wooden piece of wood. It was not a plank, nor an offcut, but had the perfect size for a plaque. A new doctor’s office, to carve in with painstaking effort and calloused hands.
It was crude, and somewhat ugly—etched first in English, then below in the curling script of the common tongue (which was wholly unsuitable for this type of woodwork)—but looking at it made your bleeding heart ache slightly less.
After all, it was your last piece of Earth.
. ⁺ ✦
Retrospectively, it would’ve been wiser to spend several nights in the city and send necessities to your new home by courier. More pragmatic, if you would—easing into your life in a new world rather than jumping headlong into it. But unfortunately, it seemed you’d become more lax as you crossed the boundaries between lives: electing instead to take the high-speed rail right across the sea and into the Borderlands, with nothing but the clothes on your back, a money dimension pocket, and a crudely made plaque. And your hammer and chisels, naturally, as well as some Metisian street food that vanished far too quickly.
In fact, it was downright foolish to come to the Borderlands on your first day. Even the conductor stared at you in disbelief—though your clothing and your accent was purposefully as Metisian as they came—so you got the gist that it was even more fucking stupid to go as a complete newcomer.
Borderlands, remnants of monsters from the Stellarons, highly volatile region, most travellers typically make the journey in groups, you nodded as you pieced together the rough state of the area whilst watching the sea and land speed by. Was it recklessness that endowed you with the guts to arm yourself with only a map and your wits? Were you perhaps… turning into an imbecile?
Actually, it was neither. The combination of brimming energy (from the street foods you gorged yourself on) and the updated character profile had ignited a chilling sort of passion for experimentation that was hard to extinguish, even as you crossed into this life.
[Name: ◼◼◼◼ ◼◼◼◼◼, working currently as an alchemist. One of unknown origin, fluent in common tongue, honey tongue, and the ancient tongue of thought. Although practising alchemists typically require various apparatuses to perform transmutation and practise the law of equivalent exchange, ◼◼◼◼ ◼◼◼◼◼ is a bit unique in that his body is the medium for the price instead—rather than formulae in common tongue on paper, the tattoos he’s earned in the tongue of thought are far more effective. After all, he is the only alchemist to have survived the life ‘price’. The law of equivalent exchange for ◼◼◼◼ ◼◼◼◼◼ specifically calls for energy, in return granting a ‘wish’. The larger the desire, the more energy will be depleted; but the most efficient ‘wishes’ involve transmuting one type of energy into another. Of course, a longer incantation—a more accurate incantation—will make the conversion less burdensome as well.]
So, quite literally, as long as you stayed fed and watered, you could transfer that chemical energy into explosive kinetic energy, or imbue weapons with heat or charge with the right ‘equation’. The Borderlands were yours for lab rat exploitation, essentially.
But the question remained—what were the limits?
And more importantly, how were the limits of these ‘wishes’ enforced?
You didn’t actually have to wait all that long to test out your abilities as an alchemist, though perhaps not in the way you’d expected. The journey to the house—with its own garden and goddamn pillars and stunning architecture—was far more uneventful than you’d anticipated (read: hoped), thus in a last ditch attempt, you decided to take matters into your own hands.
It really wasn’t on a whim, though. Seeing the sparse rooms, as well as a profound lack of a bed to sleep on—the binary suns had begun their slumber too, after all—it was perhaps pragmatic rather than foolish that you built up the long chant in the tongue of thought. More accurate, more accurate, you sweated, tracing the length of the equations up your arms and on your chest by using the small looking-glass attached to your belt.
“◼◼◼◼◼◼ ◼◼◼◼,” you finished the incantation, feeling warmth seep from your limbs as the payment. “Refurbish.”
It wasn’t the wisest move, not at all. But who could blame you, when the materialised gauzy fabrics against stone walls, as well as the jewel-hued rugs, looked so darn nice?
Well, before you collapsed, of course—with a dopey grin on your face nonetheless. Those two things were all you could appreciate before you got totally knocked out.
Thus, the limits were deduced to be large-scale summonings, enforced by a good night's sleep—noted cheerfully by the alchemist who peeled his face off a brand new ornate rug in the morning, rather than the bed he’d sacrificed his consciousness for.
. ⁺ ✦
When you unstuck yourself off the fastidiously complex rug (skin imprinted with its thread patterns, since you slept corpse-like in a single position), you almost didn’t recognise the once sparse house. To be more accurate, the intricate tapestries and glitzy trinkets, vases and decorations were familiar to what you pictured; but placed in conjunction with the stone walls, delicately carved pillars, and spacious, airy rooms took them to a completely new level.
The wish was thorough, you had to admit. With your feel pattering against the almost-glassy, colourful tiles, you took in the area where you woke up: the kitchen. Dried bundles of herbs hung from copper-hued rafters, perfuming the air with aromatic fragrances and balsamic scents. Past sage cupboards were conjured utensils that gleamed with a disused sort of enthusiasm that made your brows raise. I didn’t even think of these, you noted, flinging open the cupboards by the elegant cooker to reveal stacks upon stacks of charming ceramics and everything else you might possibly need to exist in the kitchen. Even the icebox, a large storeroom imbued with enchantments above its doorway (the Metisian equivalent of a modern refrigerator) was packed with meats and vegetables that looked visually dissimilar to Earth’s, but were somehow familiar to your mind.
It raised a question—if you ate food you conjured, would it not just be an endless loop of energy?
More importantly, would you even need the money still stored in the jade bead around your neck?
On the other side of the open-plan ground floor was the living area, strewn with various oddities and memorabilia. Two bookshelves stood proudly in a rich walnut colour, creaking under the weight of various books you’d skimmed in those reading-places back in the city. There were also titles you’d never come across before, but were sure to read on the plushy couches strewn with soft, patterned blankets and jewel-toned cushions. It was cosier than anything you might’ve desired, especially with the dim amber lamps perched on the dark-stained low table and the vibrant, low-hanging mosaic ceiling lights that looked like delicate baubles dropping from the heavens.
You ignored the stairs that spiralled to the top floor—to where there were a few rooms still detailed on the floor plan—since they were likely to contain the same levels of decoration both the kitchen and salon had. Rather, you tiptoed through the sunny corridor leading to the eastern part of the sprawling home: gauzy, rich-hued curtains brushing lightly past your skin. There, past the stunning mahogany door was a bright, vast studio—complete with floor-to-ceiling windows overlooking the extensive gardens and the distant mountains, as well as all the tools you could possibly need for sculpting, alongside the hammer and chisels you’d purchased just yesterday.
For a while you simply stared at the scenic landscape—nothing you’d ever seen on Earth, not when every day consisted of grey asphalt and ash-coloured buildings. There was a damn pond in your backyard, with a delicately wrought table and chair set at the edge. Had you imagined this too?
In any case, it was in a slight daze that you finally checked out the rooms upstairs; two guest rooms with large beds, desks and wardrobes; a large bathroom with picturesque views of the distant horizon and forests, as well as a massive tub; and finally, your room.
How did you know it was your room?
It looked lived in. Just like downstairs, a massive bookshelf lined the wall adjacent to the large windows: gauzy curtains fluttered over the tomes and let in the cool, fresh breeze. A large rug decorated the panels on the floor and slipped beneath your bed: a massive, round thing that looked like a jewel-bright, appetising cloud to simply dive into. And past the bed, an imposing armoire was stuffed to its seams in outfits both similar to the ones you were wearing (intricate, soft garments with detailed embroidery and vibrant palettes) as well as simpler, yet extraordinarily well-crafted, garments.
In essence, you were set for life. This space was an ideal, permanent vacation home: even if it were in no-man’s territory, with monsters sullying its landscape. You intended to sequester yourself until you died once more—with a book laid on your chest, a mug of tea still on the table, and a fat bee bumbling past as you closed your eyes in peaceful, eternal slumber. That was the ignorant bliss you would afford yourself: the you who got a break in this idyllic game after you passed on.
Perhaps this form of living would’ve been considered lamentable back on Earth. You, with the laurels of being a doctor in your profession, now spent the afternoon languidly draped over a soft couch simply reading. There were no samples to analyse, no reports to check, no research to work on. In fact, it was only a week later that you finally ventured out the sprawling gardens and into the forests. It wasn’t to check out the academic fruits of the bustling metropolis, nor was it to analyse the chemical makeup of the soil and flora—the most you’d done for that was conjuring some compost to make your new vegetable garden more acidic.
No, setting out into the forest was more to idly take inspiration from these pulchritudinous sights, and maybe fight a few monsters to learn how real combat worked in this open-world, combat-based RPG.
Maybe you’d get lucky and find some clay to practise sculpting before you found stone to work on. It was a forgiving medium, after all—soft and supple under your hands, rather than cold and flawless. Any mistakes could be worked away, any blunders would fade in the face of the cool, wet earth, and if you polished your rusty skills, you could make it into a job—it was a solid cover to disguise your use of alchemy.
As the grass with no apparent paths was trodden on (for the first time in perhaps decades), the loamy scent of petrichor and foliage quickly filled your senses; it was so tranquil, in fact, that your hold on your metal pail grew more absent-minded as you swept a large stick this way and that to brush longer plants aside. If you unfurled the slightly-outdated map you’d paid a sesame ring for, there was… a river nearby, right?
You squinted at the parchment, still unheeding of the warnings you’d received about this forest. With a full belly and over twelve hours of sleep, there was a dormant energy that was somewhat overshadowed by a bumbling drowsiness: only dispelling when you heard the sound of running water.
Clay—your eyes lit up like beacons, and the formulae on your body seemed to glow as you rolled the sleeves of your loose cream shirt up, as well as the soft material of your navy trousers. It was casual, to the point of being somewhat scandalous—nothing like the classy drapes of fabric that constituted every day in New Metis.
Well, you thought with a smug sort of vehemence. This is the Borderlands. Thus, there was an unseemly sort of flippancy to your gait as you trod in the direction of what you hoped was the river, pail and stick in hand as your shield and sword.
It was, perhaps, far too easy to find the softer clay deposits on the bank of the river; prying into the earth above to reveal the slick medium beneath and depositing it into your bucket. In fact, life had been going so smoothly in the past few days that you were lulled into a sense of false security.
Had you forgotten how your life was prior to your death?
You’d gotten complacent as you dusted yourself off—shirt and pants plastered with a gorgeous mauve, though you paid it little mind. It would be hell to clean out, unless you simply dubbed these the ‘work clothes’. In any case, your biggest worry currently was the staining of your conjured clothes—a far cry from the life and death you’d experienced.
It couldn’t simply be attributed to accustomising yourself to mundanity—no, maybe you were a bit of a reckless idiot as you strolled along the banks, sunning yourself with the binary stars in the heavens. There was not a care in the world as you closed your eyes to the Borderlands in favour of merely existing. Listening to the clear sounds of water cascading over riverstones. Feeling the clean breeze wash over your bare forearms and wet legs. Tasting the powdery, thick scent of clay after practically burying your face in it as you dug the mauve medium up.
But like all good things, they eventually had to end.
You weren’t foolish enough to keep turning a blind eye when you sensed danger.
The leaves stirred. The waters vacillated—equilibrium was no longer an option. The forest, like a stricken pulse, seemed to constrict around you; the very wind took shallow breaths against your skin.
Please, the Borderlands seemed to whisper. Get out while you can.
Your stick tapped a rhythm against the soft mud—partly passively sinking, partly actively getting dragged into what was quickly becoming quicksand.
For a brief moment, everything stilled—before you heard rapidly approaching footsteps coming right your way. Mentally, you began the long chant… tongue of thought for strengthening…. equation for charge… Coulomb’s law….
From the water too, came a sudden rush of volume flung to the skies—though the fleeting steps reached you first. A flash of blond. Your eyes met widened, almost-neon coloured irises. The stench of blood, too, filled the banks—before he crashed right into you, barrelling you against the rough bark of a tree whilst desperately clasping a hand over your mouth.
“Niedra; ćhiho tu, albo ka arakhel,” he breathed, panic so thick in each syllable that you could only stare. It wasn’t the common tongue, but you instinctively got the message from his hushed cadence. No, wait.
Don’t panic, the words had ghosted over your dampened flesh. Quiet, or it’ll find us.
In a language so smooth that it sounded like song, like an intricate tapestry woven from gossamer, he’d conveyed to you panic, fear, and a camaraderie so primal that this partnership was instinctual.
“Don’t speak, and hold your breath,” he then urgently translated into common tongue, when you merely looked at him, unblinking. “The Borderlands are very dangerous.”
The sudden switch allowed you to figure out why exactly you could parse together the clear meaning in his silvery syllables.
“Xatarav,” you murmured. ‘I understand’, for it was not in a language you didn’t know. The language that had not seen use—the tongue of honey—had finally encountered one of its own.
But the surprise in his face—the questions imbibed on insatiable lips—went unnoticed by you, for ‘it’ had finally found you.
Water splashed against the tree where the two of you were pressed against—soaking into the bark, and seeping cold into the fabric of your shirt. You couldn’t see ‘it’ from your position, but you could see the behemoth reflected in those captivating eyes—towering in his sclera as the leviathan uncoiled from the depths of the now-raging river. It shook its mane out—webbed tendrils fanning out angrily as it swung its massive head this way and that.
A frigid sort of fear washed over you, leeching any sort of warmth that had remained in your limbs.
Well over forty-metres high, it was only its poor eyesight that prevented it from slithering round this tree and snapping the two of you up in its deadly snapping jaws—reminding you acutely of the thrumming iron that pumped deep in your veins, and just how easy it was to spill.
You were painfully aware of the fact your only emergency ally was covered in gashes and wounds, bleeding into the already-purple mess of your clothes. His breathing was unsteady and his pulse was arrhythmic, but his eyes bore into yours with an intensity that seemed to ask ‘what will you do?’.
Would you run? Would you sling his arm over your shoulders and somehow evade the lightning-quick serpent? Would you leave him behind?
Your grip tightened around the stick—interrupted equations leaving it with a slight prickly sensation, rather than the full extent of charge. He noticed the muscles of your arm clench in response to your urgent grasp, and he frantically slanted his hand diagonally in an abject ‘no’.
“Na ka umire,” you muttered, making sure he understood exactly what you were saying in his mother tongue. ‘I won’t die.’
And you wouldn’t.
Not today, not tomorrow.
You wouldn’t die in vain a second time.
. ⁺ ✦
#res ・゚ writing#slowd1ving#x reader#honkai star rail#hsr#hsr x reader#male reader#dr ratio x reader#dr ratio#veritas ratio#ratio x reader#hsr ratio#hsr aventurine#x male reader#writing#fantasy au#manhwa#isekai#video game isekai#classical greek elements#moirai#classics#classical history
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The Pinnacle of Self-Hatred: A Close-Reading on Elliot Rodger's Manifesto
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“I named it the Day of Retribution. It would be a day in which I exact my ultimate retribution and revenge on all of the hedonistic scum who enjoyed lives of pleasure that they don’t deserve. If I can’t have it, I will destroy it. I will destroy all women because I can never have them. I will make them all suffer for rejecting me… And I will slaughter them like the animals they are.” (Rodger, 2014, p. 101)
On the Friday evening of May. 23, 2014, Elliot Rodger had perpetrated the Isla Vista Killings. A series of stabbings and shootings that claimed the lives of six people, injured fourteen, and concluded with his own death from a fatal self-inflicted gunshot wound on the head. Before this, Elliot was like any other normal teenager growing up.
As he mentioned in his own manifesto, he had a seemingly good childhood up until his parent’s divorce. Even until the separation, he still spent time with both sides of his family, maintaining the privilege to have access to many luxurious items such as a collection of designer clothes and even a BMW 328i. He traveled a lot, and at just the age of one, he had already traveled to France, Sussex, Malaysia (where his mother grew up), Spain, Greece, and California.
People on platforms such as Reddit often questioned why no one considered dating him at all. Elliot had also asked himself this question time and time again. In one of his youtube videos, entitled, “Why do girls hate me so much” he says:
“I’ve been attending college in Santa Barbara for two and a half years now, in those two and a half years I have experienced nothing but loneliness and misery, and my problem is girls. There are so many beautiful girls here, but none of them give me a chance and I don’t know why. I don’t know why you girls are so repulsed by me.”
While it is easy to dismiss that Elliot solely acted upon his crime because he thought that girls were the problem, upon the surface where misogyny lies, there are layers upon layers of complexities that shaped his views. Elliot did not simply hate women and men who got with women he dreamed of, it was that ultimately, he hated himself—a hatred that manifested toward outward factors.
Elliot has exhibited a long string of stunted self-worth ever since he was a child, and while it is easy to throw around names like: monster and pure-evil; the fact remains: he is still considered a human amongst all those. One who is consumed by insecurity.
In understanding a crime, we must first examine the criminal and approach their case with empathy. Understanding the human aspect of these criminals does not however mean that one should excuse, dismiss, or condone their actions. Only understand the reasons behind their motivations. Here are some aspects I have noticed in his personality and life that may be able to better explain why.
MATERIALISM AND INSECURITY
In his manifesto entitled: “My Twisted World”, Elliot had confessed to having lived a good childhood. He was a nice kid who lived a nice life, up until his parent’s rocky divorce. While reading his manifesto, I have garnered his tendency to place his worth on materialistic things, moreso, his wealth. There were two instances of this on pages thirty to thirty-one of his manifesto. The first was when he was hesitant to invite his new friend from school over to his house because he was ashamed of his wealth:
“I was a bit hesitant to invite anyone from Pinecrest to my mother’s house, because it was located in Canoga Park, a bad area, and most of the kids at Pinecrest were upper-middle class who would look down on me for living there.”
On page thirty one of his manifesto, Elliot said that he was eager to receive an Xbox solely because many kids from his school wanted it:
“My mother bought me a brand new video game console, the Xbox. I heard a lot of kids talking about how great the Xbox was at school, so I was really eager to have one.”
This trait had continued on to his older years. In the same video where he questioned why girls disliked him so much, he stated:
“I do everything I can to appear attractive to you. I dress nice. I am sophisticated and magnificent. I have a nice car, a BMW.”
From this, it’s observable that Elliot tends to desire things just because other kids desire it too. This is rooted in his craving of validation and acceptance. This materialistic need for validation also transcended from mere objects to even his own appearance. Whenever he did not have what others had or wanted, he would be very ashamed of himself.
At the age of six, Elliot had moved to Topanga Elementary Charter School, a school based in California. The school has a thirty two per-cent minority rate, making seventy eight per-cent of the ethnicity population white. With the population being predominantly white, Elliot had developed a view on the world that separates people by their differences: the “cool kids” and the “losers”. Mostly, Elliot described these cool kids as the higher-class, privileged, centered on attention, and white.
“I realized, with some horror, that I wasn’t “cool” at all. I had a dorky hairstyle, I wore plain and uncool clothing, and I was shy and unpopular. I was always described as the shy boy in the past, but I never really thought my shyness would affect me in a negative way, until this point. This revelation about the world, and about myself, really decreased my self-esteem. On top of this was the feeling that I was different because I am of mixed race. I am half White, half Asian, and this made me different from the normal fully-white kids that I was trying to fit in with.”
He even dyed his hair blonde and tried to pick up on skateboarding because he thought it would make him appear more cool. On his manifesto he wrote:
“My first act was to ask my parents to allow me to bleach my hair blonde. I always envied and admired blonde-haired people, they always seemed so much more beautiful.” (Rodger, 2014, p. 17)
“I then started to notice that all of the cool kids were interested in skateboarding. I had never even ridden on a skateboard before, but if I wanted to be cool, I had to become a skateboarder.” (Rodger, 2014, p. 18)
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This materialism had soon influenced his fixation on racial hierarchy. Elliot in his older years constantly demeaned and berated others of asian descent even if he was half-malaysian himself. To him, he considered whiteness as a prestige. On platforms such as reddit and facebook, he had made several negative comments regarding the appearance of some Asian men.
A comment he had left on a reddit thread stated:
“Full Asian men are disgustingly ugly and white girls would never go for you. You’re just butthurt that you were born an asian piece of shit, so you lash out by linking these fake pictures. You even admit that you wish you were half white. You’ll never be half-white and you’ll never fulfill your dream of marrying a white woman. I suggest you jump off a bridge.”
The paragraph entails Elliot calling out a man for linking fake pictures of himself. Elliot speculates that the man had done this because he wished he was white, then he tells him how he was not considered as attractive because he was simply born Asian. Elliot was also very fixated on his looks, specifically his height. He had repeatedly mentioned his envy of other boys and even girls who were taller than him.
On page fifteen of his manifesto, he wrote:
“As Fourth Grade started, it fully dawned on me that I was the shortest kid in my class – even the girls were taller than me. In the past, I rarely gave a thought to it, but at this stage I became extremely annoyed at how everyone was taller than me, and how the tallest boys were automatically respected more. It instilled the first feelings of inferiority in me, and such feelings would only grow more volatile with time.”
In other instances, he also noted that he was bullied for being physically weak and short, and often he would blame this solely on his descent. He saw being mixed as a form of inferiority because this made him “undesirable”. His image of attractiveness is measured by euro-centric features: fair-skinned, blonde, blue eyes, and tall. In many instances, he changed parts of himself to better fit the narrative of being “cool”.
To him, it’s all a part of growing up and fitting in, but what he failed to see is that the more he takes and changes parts of himself for people to like him, the more it just makes him hollow. Elliot’s childhood and teen years, best summed up, is a fixation on trying to keep up with those who are higher on the social status ladder and this continued to his later years.
EARLY EXPOSURE TO PORNOGRAPHY AND SEXIST MEDIA
Elliot was lonelier during his teen years, at 13 years old, he stopped having contact with his only friends because they started having their own separate lives together, making him spend more time alone by himself (Rodger, 2014, p. 38). This was when Elliot recounted his first-time exposure to pornography by catching a teenager watch it in an arcade called Planet Cyber. He re-called it as a traumatizing experience, confused on why such an explicit thing would be considered as “love”. Despite this, his innocence was damaged by this accidental exposure. Though he did feel aroused, he was more guilty and confused.
“One time while I was alone at Planet Cyber, I saw an older teenager watching pornography. I saw in detail a video of a man having sex with a hot girl … I didn’t know anything about sex at the time. I barely even knew what sex was. I was slowly starting to develop sexual feelings for hot girls, but I didn’t know what to do with them. To see this video really traumatized me. I had no idea what I was seeing… I couldn’t imagine human beings doing such things with each other. The sight was shocking, traumatizing, and arousing. All of these feelings mixed together took a great toll on me. I walked home and cried by myself for a bit.” (Rodger, 2014, p. 38-39)
This was the pinnacle of Elliot’s misery. A kid who searched for validation with his looks, now searched for it in sexual gratification as well. He only found himself loved if people flocked over to him. Furthermore, he had this distorted mindset that his worth is only measured by how many girls he could get and how fast he'd lose his virginity. This can be akin to the stereotypical portrayals of boys in media that often influenced teens and their concept of self-worth: the "cool" guys having lots of girls, while nerds and "losers" have none.
With this type of thinking, he tried his best to gain things that he thought women would like, yet he did little to no effort to actually get to know them and socialize. He believed that just because he had what others wanted or did not, people would love him. According to his friends, they thought he was almost always one-sided, expecting women to just swoon over him because he has things that are desirable.
ENTITLEMENT
Furthermore, despite his initial pleasant middle school years at Pinecrest High, such as dancing with a girl during a school dance (Rodger, 2014, p. 29), socializing eventually became difficult for Elliot. Often, this is because of his appearance, where he experienced bullying because of his height. According to his friends, he barely talked to women but still complained no woman wanted to talk to him.
Elliot was easily persuaded and subjected to peer-pressure because he had no clear identity. He always followed what was the trend because it made him feel less insecure about himself, since it was what he thought the people accepted and desired.
Despite his insecurities, Elliot had a fine record for being privileged, which he used to his advantage to "fix" certain qualities in himself that he deemed undesirable. Ever since he was younger, he often used his wealth to modify certain aspects of himself, even the smallest things: dyeing his hair blonde, purchasing designer clothes to appear more attractive and rich, purchasing mass amounts of body-building pills, and only picking up hobbies such as skateboarding and basketball solely because he found them useful in climbing up the social ladder.
Elliot also had a strong dislike for people who did not support his motivations. He expressed a strong resentment toward is step-mother, Soumaya, because of her assertive nature. He considered his dad to be “weak” for following her orders around, when in truth, she was only trying to teach Elliot a lesson about independence.
“Not only did she kick me out of father’s house, but she forbade me to go there even for a short visit. And still, father didn’t do anything about it. Father kept saying that the house is her house as much as his, and that she has the right to kick me out. No! I am the eldest son! The house should be MY house before hers! This caused any respect I still had for my father to fade away completely. It was such a betrayal, to put his second wife before his eldest son. What kind of father would do that? The bitch must be really good to him in bed, I figured. What a weak man.” (Rodger, 2014, p. 62)
At his step-mother’s insistence, Elliot began looking for a job and eventually found work from a family friend who offered him a job for a house construction project. He felt more comfortable with it, seeing the job as helping rather than typical employment. After getting his driver’s license, Elliot enrolled in summer classes at Moorpark College but struggled with attendance, again, due to his jealousy of campus couples.
He dropped out midway through, briefly worked as a janitor at an airport office, and quit after one day. Knowing his mother would be upset, he re-enrolled at Moorpark but eventually dropped out again (Rodger, 2014, p. 70). Upon learning of Elliot’s decision to drop out again, his parents decided he would move to Santa Barbara, where he would live alone in an apartment paid for by his mother, receive a $500 monthly allowance from his father, and enroll in classes at Santa Barbara Community College (Rodger, 2014, p. 77).
CONCLUSION
Elliot is very persistent on the idea that to be accepted, he needed to be loved, when in truth, he couldn't bear to accept himself. No one has absolutely any obligation to love someone because the other sees it as a form of validation. Self-worth comes from yourself, not from others. Due to Elliot’s constant fixation on trying to be accepted, he lost the identity that made him authentic and genuine. He lost what other people could not give him: self-worth.
Concluding, Elliot Rodger is a complex individual that cannot be summed up to one set character. He is not solely “pure evil”, he is a person with a background that influenced his decisions. He is not less deserving of humanity or empathy because just like others, he had also felt humane emotions. With criminals, it is always important to remember that to understand a certain event or phenomena of crime, we also have to understand not just the perpetrator that the media portrays, which is often easily pushed into a oversimplified narrative of “pure evil”; we must also consider the genuine person behind the crime.
While it is important to recognize that these are profoundly disturbed individuals who must be held accountable for their actions, it is also crucial to understand that despite their crimes, they still remain human. Although, this does not mean that his background excuses or condones his actions. It only provides a framework to comprehensively understand both the case and the criminal behind it.
#elliot rodger#isla vista 2014#understandnotcondone#infopost#analysis#updated version of my first elliot analysis. yay!
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AFTER SO LONG, I FINALLY FINISHED HER NEW DESIGN 😭😭
(click for quality lol)
tags: @cloudcountry @identity-theft-101 @xen-blank @loser-jpg @dove-da-birb @siren-serenity @jaylleoo14 @cyanide-latte @cookiesandbiscuits @xen-blank @shinysparklesapphires @unfictinalnightmare @aqua-beam @thehollowwriter @taruruchi @siphoklansan @esmerulia-chantelle @ferris-thewheel
✧ 𝙶𝙴𝙽𝙴𝚁𝙰𝙻 𝙸𝙽𝙵𝙾 ✧
Name: Irene Lovejoy
Nicknames: Sea Walnut, Dame des Connaissance (Lady of Knowledge)
Species: Human(?)
Age: 17
Birthday: 14th February
Class: 1-A
Best subject: History of Magic
Club: Board game
Hobbies: sketching, reading, cooking, practicing magic
Homeland:
Likes: sweets, plushies, shiny things, fire, crows and owls, gentlemanly gestures
Dislikes: sour food, spiders, people, Hillary Morutel (in this universe)
✧ 𝙳𝙴𝚂𝙲𝚁𝙸𝙿𝚃𝙸𝙾𝙽 ✧
Ramshackle's Prefect - NRC unofficial therapist
One of the two mysterious girls who appeared in the ceremony one day, and was made Prefect a few days after. Not much is known about her, yet.
✧ 𝙵𝚄𝙽 𝙵𝙰𝙲𝚃𝚂 ✧
Sexuality: Asexual
Pronouns: She/Her
Birthday: 14th February
Canonically half Vietnamese
Has ADHD and selective mutism
She may look calm and composed when talking to people, but she is very much uncomfortable yet hides it well
Will become more comfortable and more expressive around people she knows and trusts, and children (probably)
May tease and/or mock you (lightheartedly) if she deems you a close friend, or in Hillary's case, insult
The sarcastic mom friend in the group
Her love languages are gift giving and physical touch, the latter's only saved for people she knows long enough and trust
Vibe checks people unconsciously (Crowley never passes the vibe check)
Decent with children (somehow)
Collects shiny trinkets like a crow
Loves wonky looking earrings, she have an entire collection and canonically makes some of the earrings herself
Dabbles in the art of dark magic
Can summon crows from shadow as a result of learning magic
Disastrous pyromaniac (/aff)
She's a bit touch starved though. Give her a hug and she will melt, but only if you're from their inner circle (aka the first years)
While you can (probably) swoon her with gentlemanly gestures, depending on the person, results may vary
If we ignored Irene's otherworldly predicament, she'd be in Diasomnia
Her role model is Technoblade
Voice claim: beetlebug
Overall a cool person :D just don't try to take away her sweets or money (I'm looking at you, crow man 🫵😶)
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assorted TTRPG things
nugget from the tab bonfire: at some point I was reading about RPGs. some things that are old, some are new(ish). here are some links, since I think they are interesting, and some additional comments.
first-up: my own RPG posts are now archived here. that section of my site is looking a whole lot more fleshed out now.
1. ritual
in 2021, Meguey Baker wrote this one about 'ritual in game design', fitting TTRPGs into her frame of faciliating rituals for essentially therapeutic purposes, aimed at parents. since I like talking in a vaguely (vaguely) anthropological way about the analogies between TTRPGs and other activities (improv comedy, kink, wrestling), this is very relevant.
by Meguey's definition, a ritual is defined through this series of words: intentional contained conscious creative action. of course, she gives these words fairly specialised definitions. she's mostly interested in addressing TTRPGs that go into tough, bleedy places, described in books like Alice Is Missing, BFF, and Bluebeard’s Bride - of these I'm only familiar with the third but I'm kind of aware of the genre of game she's talking about. she suggests that these principles don't really apply if you're just playing to hang out and have a good time, but to my mind, just because you're less formal about it doesn't mean that's not an aspect of ritual, and the analysis is similarly applicable there, just lower-stakes.
in fact I think a whole lot of human activities are rituals (classic bryn move to grab a conceptual hammer and start seeing nails everywhere). the analogy goes the other way too, rituals are kind of like games.
I'm not entirely convinced the breakdown into jargon words really does a lot for me, but the crucial thing here is the sort of entering and exiting into a constrained social space which has its special set of rules. meguey writes these cool little coloured lists which depict the various stages of getting you into a game/ritual headspace and exiting it afterwards...
...and specialises it to the case of roleplaying games as you see. it's pretty BDSM-like isn't it? sure, that's something I'm currently interested in, I recently read The New [Topping/Bottoming] Books, but it certainly does suggest that analogy strongly for me; I think a general recognition that RPGs should have aftercare would do a lot more for the scene than a lot of the other 'safety tools' like X-cards and so on. (a weaker analogy is the principles of animation: anticipation, action, follow-through.)
this idea of ritual also strongly parallels the definition of 'play' of roger callilois:
1. it is free, or not obligatory 2. it is separate from the routine of life, occupying its own time and space 3. it is uncertain, so that the results of play cannot be pre-determined and the player's initiative is involved 4. it is unproductive in that it creates no wealth, and ends as it begins economically speaking 5. it is governed by rules that suspend ordinary laws and behaviours and that must be followed by players 6. it involves make-believe that may be set against 'real life'.[6]: 100–101
as a set of traits which describe a somewhat fuzzy sphere of activity. meguey's account of 'ritual' focuses more on the set of steps you follow to enter and leave the ritual space, but it is describing, I think, a heavily overlapping 'thing'.
why so explicitly break down a process that most people seem to come by naturally? well, probably for the same reason that kink people do it: the more you play with [emotional] fire, the more care you must exercise to keep it contained. but it is also pretty important, I think, to pursue some degree of ritual for the middle part to actually work. you need to switch mental gears first to get yourself operating in 'game space'. same goes for a number of other 'spaces' for that matter. in RPGs we already have plenty of rituals: getting set up around the table (for offline games), general chitchat beforehand to get us feeling social with the other players, the brief summary of the previous session to mark the transition into RPG mode...
one non-obvious extension that Meguey makes, in the third excerpt above is to the actual text of RPG books, in terms of how they are presented to the reader. I think this is genuinely quite an insight - when you read a book you get into RPG space a bit and imagine playing the game, building up the fantasy of what playing it will entail (c.f. what's the book for, part 3).
though, that said - it is tricky to pursue a strict ritual structure in presentation, I think, because I think RPG books tend to be read very non-linearly. only quite short games tend to get read cover-to-cover in one sitting. otherwise you tend to skip to the part that you need. still: the manner of presentation is very important to an RPG book serving its purposes. and this is a fascinating frame for it.
I'm not sure this essay necessarily gives a new direction (as a designer or a player), but it does give an interesting angle to understand things I was already doing previously, and do them a little more deliberately.
for example, when I make a point of mentioning moments that I enjoyed in the time after an RPG session before we all part ways, that is the 'return/celebration' part of the ritual, and crucially it reassures everyone that even if they were playing an unpleasant character or there was inter-character conflict in the session, it was something I was looking for and appreciated. I do this because there have been times when I've felt a bad kind of bleed, fearing that my character was 'too much' and was detracting from the session, or that a conflict in-character reflected an OOC conflict. having an explicit affirmation helps drive away those fears.
2. rule zero in D&D
this history of 'rule zero' in D&D editions dates all the way back to 2012 (although it seems to have been updated since), but it's still very relevant to my current efforts to understand RPGs, books, and all the weird practices around them, the role of 'rulings' in OSR, etc etc.
right off the bat, I appreciate the nuances that this early paragraph expresses:
The attitude towards rulings vs. rules in the game shows up - directly and explicitly in the rules text - implicitly in the text and detectable via textual analysis - in the surrounding publications considered semi-canonical (Dragon magazine, nowadays forums and designer blogs), and - the culture of gamers surrounding it.
while the rest of the post is still focused on what books say rather than what people did with those books, it's a relief when people note that there is a difference.
so, the essay traces a general evolution of ideas about what role the rules in the book are supposed to follow as D&D moved away from wargaming and passed through the hands of different publishers. how much interpolation and discretion the DM is supposed to apply to the text, how authoritative they're supposed to be at their own table compared to the non-DM players...
it's fascinating to observe how the culture of the game evolved. it's also tricky to distil the different currents down into a brief summary - I tried and realised I was just recapping the article in less detail. luckily the author wrote a summary so I can just quote that:
0e – the referee is an aribiter and fills in the gaps 1e – the DM is large and in charge, the rules are pretty good, your players are at both’s behest B/X and 2e – the DM and players are both important, the rules are super mutable 3e/early 3.5e – the rules and players and DM are leveled out in importance, meaning rulings are minimized and a negotiation with players BECMI/late 3.5e/4e – the rules are pretty fixed and players and DM are equal and subject to the rules as law; RAW is an option OSR and Pathfinder – splitting off in their own directions in reaction to 4e, OSR back to a mix of 0e and B/X flavored attitudes and Pathfinder to a hybrid of 1e/2e/3e attitudes 5e – The DM is clearly in charge and can ignore/change rules and rolls as they deem wise, with the goal of everyone having fun (as opposed to the sometimes-stated 1e goal of “keeping the players in their place”.) It reincorporated a lot of the 1e and 2e thinking into the game to an even greater degree than Pathfinder. PF2e – Effectively back to 3e positioning fairly exactly. It stepped back away from where PF1e and 5e were going and got a little less enthusiastic about GM authority, carefully scoping it to interpretation and, sometimes, changes to make things fun. Maybe a *little* more towards 5e than 3e was, but only by a hair.
anyway, there are a couple of interesting points I want to pull out of the discussion. first is this insightful comment on the broader implications of rules that grant abilities - something to discuss further in a later post...
The problem with [D&D 3.5e's claim that you can try anything and the rules only govern chances of success] from a textual interpretation standpoint is that it’s hard to not interpret the raft of “possibility” options in the 3e branch of D&D as being restriction of options. I can try to throw my opponent in a grapple – until a feat comes out that says “In a grapple, you can now throw your opponent.” Thus despite mitigating statements by the designers, their design itself passively promulgates an approach to the rules as written.
there's also an interesting line about how 'old school' the OSR actually is, answer being that it's complicated.
Some, however, consider this to be a bit of a retcon of how old school gaming actually worked. As you can see from this research, it is and it isn’t – the “rulings vs. rules” concept was very strong especially in B/X and 2e, somewhat less so in 0e/1e, and actively militated against in BECMI. Hackmaster and the Knights of the Dinner Table comic prominently parody the not uncommon rules-adherence mode of play in AD&D. As all nostalgia does, the Quick Primer picks certain elements out of the past to bring back and leaves aside some other elements.
finally, we have this comment about the (then very new) 5th edition approach to framing its rules:
It also appears to take a hint from the OSR’s formulation of “rulings, not rules” as well as the prominent fiction-first modern indie games like Apocalypse World when it describes the basic pattern of play – 1. The DM describes the environment 2. The players describe what they want to do (and the DM decides how to resolve those actions – importantly, the PCs don’t decide what rules they use) 3. The DM narrates the results
...which is somewhat true to my experience of 5e, although I think there is still a fairly significant component of 'I use this ability on my character sheet' in the game (I use this weapon, I cast this spell, I use this special ability). So the players do often decide what rules they want to invoke. Although, that is also true of Apocalypse World - something to go into another day.
mostly I think it's really helpful to have a proper sense of the space of practices represented by D&D, since popular discourse (including the game's rulebooks) way too often seems to assume there is only one way that D&D is played. this is a good stab at exploring some of the dimensions, and will definitely inform whatever is the next investigation I make into the structure of RPGs.
for another angle on D&D history, I came across this old (2016) ENWorld post tracing how Gygax got increasingly proprietary and litigious with D&D, and hostile to people putting their own spins on it.
it seems like for more on this topic of early RPG history I should be taking a look at The Elusive Shift by John Peterson, so posssibly more to come on this subject when I get round to reading that one.
3. blorb
I came across Sandra Snan's website, idiomdrottning.org, which is another one of those classic static-site treasure troves of someone's thoughts on everything for like the last decade.
like me, she came back to playing trad games like D&D after spending a while exploring the storygames milieu. She landed on a set of practices relating to the concreteness of the setting, in explicit opposition to 'no myth'-style games where anything not stated out loud is fair game to be modified for the sake of narrative.
she calls this 'blorb', and as these things tend to, it gets something like a manifesto. many other articles on this site talk about various facets of roleplaying games are written about on the site in relation to this.
'blorb' focuses on the relationship between preparation and improvisation: making a big show of referring to things on paper, and making decisions in the open, to reinforce the sort of metanarrative that there is an underlying reality even if it hasn't fully been discovered yet. it emphasises more granular simulation over abstraction.
since it's a little hard to navigate Sandra's archives, I've gathered the posts that are relevant to the subject here:
the chasm width problem (motivating, raising the issue that few games explicitly address the how of DMing)
blorb principles
realism and blorb (which discusses the other name 'klokkverk' used elsewhere in the milieu, and compares it to 'no myth') + the fictioneers talk about blorb again
radically transparent DM-ing
say the DC
antiblorb
GM-less roleplaying games
a blorb thought
the quest queue
there's probably others but these are the main ones I read
for contrast, no myth, a somewhat overlapping and somewhat very different paradigm of games that broadly sums up the norms of the Forge/'story games' tradition.
to sandra, 'blorb' is a statement of the type of roleplaying she finds vastly more satisfying to operate, and the crucial elements to make that happen.
what I find interesting about blorb is that, since its main interlocutor is the Forge/story-games tradition, it puts a fair bit of discussion into how this affects the fiction in practice. e.g. what you should prepare and what you can still improvise, and how the existence of the 'gloracle' (the combination of prepped materials and dice/rules, and rigour in consulting them) shapes our notion of 'the fiction'.
via this post, vincent baker back in 2012 defined RPGs thus:
To me, the crucial feature that makes a game an RPG is that it works by the (so-called) lumpley primple: in order to play, we have to create fictional stuff and agree that, for gameplay purposes, it's true. This is a pretty technical and inclusive definition. It includes Once Upon a Time and that game where you sit in a circle and pretend that some of you are werewolves, for instance.
something I find very interesting RPGs is the process of 'synchronisation' of the shared fiction. the idea of 'shared fiction' is something of an elaborate illusion. every player has a different version of it, with different emphases, different things that are fresh in memory, different interpretations of the images...
consider verbal descriptions of locations. my sense of what is in a scene will constantly be adjusted based on the stream of description I'm receiving from other players - the 'shared fiction' is at best something we approach asymptotically.
in an extreme example, a DM could lead with an elaborate description of the architecture, decorations, and layout of the room, before wrapping up with 'and curled around the central pillar is a mighty red dragon'. dun dun dun! suddenly, I have to recontextualise everything in the scene I was building in my head to accomodate the presence of the dragon.
the unreliability of this communications channel was a source for a vein of classic D&D humour, such as the Dread Gazebo of yore, where the communication channel breaks down leading to an inconsistency in the 'shared' fiction.
'no myth' and similar ideas come from the recognition that, until something is said out loud and enters part of the shared fiction, it can be changed freely between any possibility consistent with the 'established' facts. sort of like the wave function collapse algorithm. they take the attitude that you should do this deliberately to maximise drama and add complications, taking on more of a writer/director role. this character enters a bar, what should they encounter there? it would be fucked up if they encountered their ex, right? ergo their ex is there.
there is a degree of this in every RPG, not just your high-improv post-Forge story games. in order for some sort of consensus to be reached, parts of it must be black-boxed and unpredictable. for example, if I am inhabiting a character, I have my idea of how they will act and what they're feeling and thinking about, and that's authoritative. but that means for everyone else's characters, I have my impressions and predictions, but they're subject to being updated as soon as that player speaks.
for Sandra, this recognition that everything is getting moved around for drama undermines the substance of the world - an inescapable awareness even if the players take pains to make the established, spoken-out-loud fiction consistent.
so, additional 'authority' is central to the 'blorb' playstyle. that is, in addition to each player's authority to make up stuff within their domain (e.g. what their character does), you make a big point of deferring to some additional authorities such as pre-prepped material and dice (which Sandra calls the 'gloracle'), and making it explicit to the players that you're doing so. for example, you might talk about the random encounter tables you're using and what would change their contents, or declare the DC before every roll.
it's kind of a defensive style of DMing, in that it's entirely designed to forestall any suspicion of 'fudging' behind the scenes. the tradeoff is: more explicit discussion of game mechanics which might detract from the sort of 'atmosphere', but equally a stronger sense of inhabiting an external world where things are 'really' happening 'offscreen'.
to me, the idea of 'fudging' doesn't bother me nearly as much as it seems to bother Sandra, but I think there is some truth to the thought that if everything is subject to random tables or pure off-the-dome improv, the game can start to feel a very homogeneous. as Sandra puts it in one of her articles:
I don’t want to expand randomly as we go either, because if everything is randomly rolled as you go along, where’s the agency? South becomes the same as north becomes the same as west because wherever you go, the dice are furnishing for you, so the choice about where to go matters less.
it's probably got something to do with information theory, right? once you become familiar with the table, and you know when the table will be invoked, you've broadly found out what there is to know about that thing. there are only so many bits of information.
I was saying the other day, games are interesting because they are something to explore through interacting with them to discover all their weird nuances. players are pretty good at sniffing out how complex and varied the underlying system is. a wide set of interesting, spicy locations - and logical relations between them - has more nuances to discover than a random table with, say, 10 entries.
the problem is of course that such a prep-focused playstyle can lead to huge amounts of 'wasted' effort fleshing out elements of the gloracle which may never be activated, especially if players don't spend their time rubbing against your creation in various ways to discover its nuances. Sandra's approach is to work out what's easy to improvise on the fly (the 'wallpaper') and what is crucial to pin down in advance, and largely prepare the latter - the difference, I guess, coming down to experience. we can think of it in programming terms: a small authoritative state and things that can be derived from that.
in my experience, at least some players have become a lot more considerate of the workload of GMing. far from trying to resist 'railroading', they will often generally deliberately try to steer themselves towards whatever location a DM has prepared as a courtesy; meanwhile the GM will be able to get a sense of where the players are planning to go so they can prep between sessions. however, that is contrary to the more 'sandboxy' approach where the core appeal is 'you can do pretty much anything', which is what Sandra is trying to generate I think.
I'm too much of an improv-focused GM to really become a partisan of 'blorb' - for me, discovering improv-oriented story games after D&D was as revelatory as discovering D&D after storygames was for Sandra lol. I trust somewhat in my ability to come up with weird interesting stuff on the fly and flesh it out later, and I tend to find the moment of being in the hotseat of an RPG gets the creative juices flowing like nothing else, so it's actually quite difficult to come up with anything good during prep.
however, I think there is a lot to be said for the value of making at least certain things concrete, and communicating that to the players, and Sandra makes a good case for showing your hand. it's a way to make the shared fantasy take on certain qualities it won't have if it remains purely arbitrary improv, even if the only real functional difference is when you make something up. both because it's hard to keep track of everything in your head without some kind of aid, and because the first idea you come up with will rarely be the richest, most interesting.
so next time i run a game, I'm not going to take such a zero-prep, all-improv approach, but try and work a bit harder on 'overall consistency'.
definitely a provocative blog to encounter...
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Replaying Bloodborne and as usual i was lollygagging in the workshop, guess what I found!
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Gehrman's wheelchair engraving lightly resembles the astral clocktower!
It may be a reach but the shape is unmistakeable!
pleaseimnotinsanehearmeout
FIRST! The center design, its literally exact! Up to the little circle in the center!
If you look closely you can see the inside ring aswell as the outer ring (Although simplified)
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Now at a closer look theres a figure/base or weird little thing under the clock, now now, where have we seen this before?
THATS RIGHT! MARIA ART
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OK THIS IS KINDA A STRETCH BUT IT HAS SMTH OKAY...
POSSIBLE DLC FORESHADOWING FROM BASE GAME? WHO KNOWS!
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Besides the head of the figure and her hat have the same shape:
Does this have anything lore important? No but getting a carving of your deceased crush' favorite spot AND likely grave (As in where she died) is something Gehrman would do crying over a tub of chocolate icecream while whilting some wood cursing himself for not following his "How to get bitches 101" book ig
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Patrick Gehrman I swear to god
Another weird yet pretty homage to maria yay!...
Another one for the counter of things Gehrman has done out of hyperfixaring on Maria's death because its the only thing that keeps him sane ig
Gehrmaria shippers, Headcanoners and fellow lore nerds who care abt Gehrman will have a field day w this one, cheers
#yapping as usual#bloodborne#bloodborne gehrman#bloodborne lady maria#lady maria of the astral clocktower#gehrman the first hunter#astral clocktower#bloodborne dlc
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Linda³ Again (1997)
A remake of the earlier PC Engine CD game Linda³, which just recently got an English fan translation. Notably features character designs by Tatsuyuki Tanaka, a Japanese illustrator and animator who did Key Animation on Akira, Bubblegum Crisis, Riding Bean, and Blade Runner: Black Out 2022, among others.
Game description courtesy of Hardcore Gaming 101:
The game takes place on the Earth-like colony planet of Neo Kenya. In eight years, a meteor will hit, destroying everyone and everything. There’s no way to stop it, but thankfully (and mysteriously) an ark drops out of the sky, allowing the denizens to preserve some of their planet’s elements while they escape off to the stars. Your goal, as a ranger named Ken Challenger, is to roam the landscape and collect two of every animal you can find, then register them with the ark, before time runs out. ... A “Noah’s Ark JRPG” is enough of an interesting idea to stand on its own, but Linda³ goes even further by dividing itself into three scenarios, each in alternate timelines, which present different requirements for victory and changing what parts of Neo Kenya you can explore.
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