#that's dlc stuff
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dragonpropaganda · 11 months ago
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
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The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
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These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
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Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
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But let's take a closer look, shall we?
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See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
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This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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spoopy-arcade · 1 year ago
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pupby
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gearfr3ak · 6 months ago
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— Splatoon Side Order Rentry Graphics
f2u . credit appreciated
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drenched-in-sunlight · 6 months ago
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Erdtree’s Sacred Tears.
(discussion of my inspiration to draw this under the cut)
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ketunhanska · 7 months ago
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St. Trina
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kiwiuhhhhh · 2 months ago
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The kitakami siblings! I love them, so epic they are! I wish carmine is able to tease her brother without half of the fandom having meltdown about her “abusing” him lol
Really lazy idea I’ve been putting off for a while lol. This is base off that one audio that trending online a little while ago, if you know it then you get a gold star.
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permo2003 · 1 year ago
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His design is very cool but why is he so difficult to draw?😩😩
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nukacourier · 5 months ago
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ulysses would honestly be the perfect candidate for anything enemies to lovers regarding the Courier if people weren't so focused on pretending the random one off Legion members are better written than they actually are
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k-0re · 6 months ago
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I finished my re8 lord dlc concept and I wanted to share this part of it because I absolutely love it
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nightly-nightcat · 1 month ago
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day 150 - fur for days!
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arsegoetia87 · 8 months ago
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EVERYONE!
YOU CAN PET CAT FOLLOWERS NOW!
YOU KNOW WHO ELSE IS A CAT FOLLOWER?!?
PLEASE MASSIVE MONSTER I BEG YOU LET US PET THE FUNNY CAT!
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biblically-accurate-dca · 1 year ago
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encore!
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spoopy-arcade · 1 year ago
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More Ruin stuff bc it "RUINED" my life !!!!!!!!!!!!! (affectionate)
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lobsterlemons · 6 months ago
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some more of my favourite dredge fish!!!
part 1
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ridl · 10 months ago
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happy anniversary to rain world becoming my favorite game ever since 2017 and still being on top :)
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bamsara · 1 year ago
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I need to make lamb, nari, the four bishops in sims and set them on free will for shits n giggles who's in
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